#Ars Technica

1 messages · Page 4 of 1

fresh condor
#

I think it might not be super much work actually, so far the only tiny new thing I spotted for Create was FanProcessingTypeRegistry having been refactored, so I just had to write my own getIdOrThrow function. That's quite minimal.
Perhaps there will be more, didn't touch the source motor, Telefeast or the Thread of Pressure yet

flat summit
#

what does the telefeast do, again?

modern bobcat
#

Eats from a distance

fresh condor
#

"Consumes the first edible/potion, or some amount of liquid, found in the container/tank this was cast on. Can be tweaked to work differently."

flat summit
#

Oh, okay. That's amazing, actually

#

I can already see a bunch of uses for that

lucid bough
#

Why is this addon so goddamn fun? lol

fresh condor
fresh condor
#

It's gonna look so much better in 1.21!!

flat summit
#

Zerobuncle, sir! Are you going to go back to the idea of source-smog?

#

also, just saw builder's prism on trello

#

Just... Perfect

fresh condor
flat summit
#

I really hope you do! It's exactly what I wanted to do when I played my first artificer in D&D, and it's exactly why I play MtG. I don't really see any other media do it well (besides that one fight scene between Phastos and Ikaris in the Eternals)

opaque gorge
#

I'm trying to read it but I don't understand exactly what it's supposed to be used for, can anyone explain in laymans terms?

fresh condor
#

If you're familiar with schematic cannons from create, it's basically that, but handheld, requires mana and items in your inventory.
I was thinking also an upgradable version where you give it a Warp Index, so it just takes from the storage lectern

#

It would also be a bit like a spellbook, except instead of storing spells you store schematics as bookmarks

lucid bough
#

So a magical version version of a copy paste gadget? Sounds interesting enough

opaque gorge
#

That doesn't seem too difficult to do

#

Taking a look at the schematic cannon anyway

fresh condor
#

it's not super difficult, just piecing things together from the spellbook and the schematic cannon, just takes time 😄

#

i mean it's a lot of work compared to making a glyph

opaque gorge
#

Yeah makes sense

fresh condor
#

1.21.1 - 2.0.0-a5 submitted to CurseForge!

  • feat: migrate Source Motor

2 glyphs, 1 block, 2 curios, 1 tool, 1 thread and a few custom items to go!

flat summit
#

With the new update, you can get a clipboard with the requirements for the schematic, request from the stock keeper using the clipboard, and have entire schematics in one neat package (admitedly, only up to 9 different stacks)

#

if it could retrieve from packages, it'd be in line with what's new in post-production

main heron
#

Hm. I wonder if you could shortcut the Builder's Prism by having it invoke the Creative Mode schematic paste function?

#

I guess at that point you may as well just invoke the whole schematic cannon functionality.

#

If I have a chance today, I'm going to start really finalizing the region map.

fresh condor
fresh condor
opaque gorge
#

And the builders prism would be an item right?

fresh condor
#

Yes

#

I also thought about it being an item that spawns an entity that floats around and builds for you 🤔

flat summit
#

I imagine you'd make an invisible, uninteractible inventory for the entity and move the items one by one there, and it'd retrieve the item's icon

potent cobalt
#

So, question, is Obliterate meant to process items using Create crushing recipes? I've seen it just vaporize the items.

fresh condor
#

It's a bit of a quirk but also invokes the feeling of the mage being 'careful' with how they use the glyph

fresh condor
flat summit
#

Uhm, I meant making the entity render the next item that's in queue to be placed, if it's going to build the schematics like the schematicannon

#

if it just pastes instantly, that wouldn't work, only if there's an animation to the blocks being placed

fresh condor
#

I was thinking of some flying little ars nouveau golden snitch that would magically conjure blocks, one by one

flat summit
#

I can see that working, actually

#

like a floating, flowing gold entity? or just particles, like a spell projectile?

river nacelle
#

As a heads up, there a couple plans for this as well with a base mod ritual. Just haven't fully fleshed out yet

fresh condor
fresh condor
potent cobalt
opaque gorge
potent cobalt
#

Anyway, super excited to use this mod in a 1.21 modpack soon enough. Just waiting for some more mods to update.

fresh condor
#

Ah 'base mod' meaning Ars Nouveau itself, gotchaaa. Probably you will get done before me, I don't think I will have time to do this until summer or so 🥲

river nacelle
#

It was mentioned in the crab thread a bit, but nothing concrete

river nacelle
fresh condor
#

Oh well. But I guess it serves different purposes also, a ritual takes a bunch more of setup to do (?) than a handheld magic schematic cannon

#

Or there was also that mod that allows for carrying ritual braziers I think, that would make it handier

fresh condor
#

1.21.1 - 2.0.0-a6 submitted to CurseForge!

  • feat: migrate Runic Spanner
  • feat: migrate functionality to tweak cooldown on runes with Runic Spanner

2 glyphs, 1 block, 2 curios, 1 thread and a few custom items to go!

Itching closer and closer to a beta build (once all essential features mentioned above have been migrated) 🕺

#

And don't forget to drink water too!

flat summit
#

Zero is a fucking machine that turns water and frequent breaks into industrial magic

fresh condor
#

Some credit is due to the actual machine, an LLM, that helped here and there. And I also want to thank Tsuru Ume.
And thanks to y'all of course

elder basin
#

🙏

#

Looking like you'll make that end of month goal

fresh condor
#

1.2.1-2.0.0-a7 submitted to CurseForge!

  • feat: migrate Starbunclemania mixing recipes
  • feat: migrate Pocket Factory
  • feat: migrate Giant/Gargantuan Experience Gem
  • feat: migrate Focus of Transmutation
  • feat: migrate Precise Relay

2 glyphs, 1 curio and 1 thread to go!

frank shell
#

Youre doing awesome!!

fresh condor
#

1.21.1-2.0.0-b1 submitted to CurseForge!

  • feat: migrate Spy Monocle
  • feat: migrate Thread of Pressure
  • feat: migrate Glyph Insert
  • fix: crash for Insert when no containers found
  • fix: Insert+Split not respecting item frame filters

Everything has now been migrated except for:

  • Glyph Telefeast
  • Repositioning of certain Ars Nouveau blocks with the wrench
  • Advancements

I opened it up for beta now as that will bring in some more testers hopefully, and nearly everything is there at this point.

fresh condor
#

1.21.1-2.0.0-b2 submitted to CurseForge!

  • feat: migrate Advancements
  • feat: migrate Runic Spanner mixins for sneak-wrenching (pedestal, containment jar, turret)
  • feat: migrate Telefeast
  • fix: being able to use Telefeast + Pierce on a non-consumable item - these are ignored now

Migration complete! Now for potential fixes. This build should hopefully be one of the last builds before releasing 2.0.0

#

And please let me know if I missed anything 👀

frank shell
#

Congrats!!

main heron
#

Huzzah!

elder basin
#

Lets gooooooo!

#

We love a committed dev

potent cobalt
#

Might I just say

#

The sound of source motors turning on and off is exquisite

timber nymph
#

yay

fresh condor
#

Did a server-client test run, looks good as far as I can see! But feel free to report any bugs, I still have a couple of days before I head off 😄

🎉 **2.0.0 is now out on CurseForge ** 🎉

Changes since 1.3.0:

  • migration: all content migrated from Forge 1.20 to NeoForge 1.21
  • migration: Create version bumped to 6.0.0
  • migration: Ars Nouveau version bumped to 1.21.1-5.X
    added missing augment descriptions on glyphs
  • chore: drop direct dependency on Ars Elemental
    optional recipe for Technomancer armor available if Ars Elemental is installed
  • feat: added Mark of Technomancy
    new default material to craft Technomancer armor
  • fix: crash for Insert when no containers found
  • fix: Insert+Split not respecting item frame filters
  • fix: being able to use Telefeast + Pierce on a non-consumable item - these are ignored now
  • chore: changed Superheat to be an Augment instead of an Effect, as it has no Effect on its own
main flare
#

hope i can make the library mod for 1.22 so there's less optional soup and more "embedded" (like for fluid source)

tight hedge
#

hi! not sure if this is intentional or not, but i don't think the technomancer armor can be dyed in 2.0.0 :[

fresh condor
#

That is unintentional, I will fix it. Thanks!

#

2.0.1 submitted to Curseforge

  • fix: lack of recipe for dying technomancer armor items
tight hedge
#

YIPPEE

tight hedge
#

am i allowed to keep posting bug reports/troubleshooting here, or should i use the thread? updated to 2.0.1, made a new world, and dying still doesn't work far as i can tell :[ (just checked my old world, same issue, also i can't find the mark of technomancy anymore :<)

not sure if its something on my end or not, but i can't think of any mods i have installed that would interact? dying other objects does still work (tested on wool & leather armor, just didn't bother taking a snapshot bc potato pc 😭)

#

OH

#

..i might be a fool brb
i AM a fool, clicking the update button on curseforge did in fact, not update it to 2.0.1
lemme test one last time :]
IT WORKS YIPPEE

fresh condor
#

And glad it worked out for ya!

lavish garnet
#

Pasted the list of minecraft tags missing to the Technician's armor on the github post

timber nymph
#

ooh

#

now that it's stable i oughta add it

#

to my world

fresh condor
earnest siren
#

Bit of missing localization here

lavish garnet
#

One error I noticed THe spanner should have a stack size of 1 not 64

strong gust
#

What exactly is the purpose of telefeast?

spare knoll
#

Or automate feeding a mob a potion without needing splash

lavish garnet
#

Oh, could you make something about converting the gems into nuggets of experience? Or are they not interchangeable?

modern bobcat
#

I think you can convert them into the liquid exp, then into nuggets. I’m away from home so I can’t check currently

lavish garnet
#

This is more of a question, but how does the Thread of Pressure interact with Air Tanks?
Does the thread replace the need of having one?
Does it fill the tank if you have it equipped?
I am wondering due to me having added the thread to a tank via the spellweave enchant

ancient bough
#

i have notice there is no way to get the armor as the recipe for it is not there and only the upgrade one for some reason?

strong gust
#

is there a spell for creating andesite casings?

#

i thought you could strip logs with cut amplify amplify but it doesnt seem to be working?

modern bobcat
#

Maybe cut amplify reset interact sensitive while holding andesite in your offhand

lucid bough
modern bobcat
#

Try allowing fake players in your claim settings

main flare
#

Fyfi in 1.21 there shouldn't even be too many issues with claims unless you use opac

modern bobcat
#

Ahh great! My bad

shell cedar
#

I was wondering whats the best i can do to automate bulk hauting with ars turrets, i need a spell for process 1 stack at a time. For things like bulk smelting ive been using pierce but that cant apply here so, what can i do?

smoky flare
icy folio
#

hello there, i wanted to ask, if there is a way to generate Source from Create ^^´
or if there is a option for it anywhere, to get source other then Ars themself

smoky flare
shell cedar
#

is there a way to do this kind of recipes?

#

Or this one, how would u do it?

main flare
#

There should be a fuse glyph or something

#

Read it up since it's like conjure terrain, needs a follow-up glyph to do specific stuff

shell cedar
#

so fuse do the mixing and also can do the shapeless crafting?

shell cedar
spare knoll
#

Interact sensitive was my only idea

#

But I mean

#

That wouldn't be automateable anyway

shell cedar
#

why wouldnt it be automatable?

#

a chest with copper, a turret placing stripped logs and then a tutrret "appliyng" the copper and breaking the block

spare knoll
#

Turrets don't have an offhand? Maybe try using a turret without sensitive

#

But really

#

It's best if not everything from create is just straight replaced by ars technica

#

Why even have create at that point

shell cedar
#

Im just trying to do all with ars :c

icy folio
strong gust
#

so i was trying to use telefeast on a turret with projectile sensitive TF to feed experience shards to a friend but it wasnt working even tho it was using the shards in the chest adjacent?

smoky flare
smoky flare
#

A harvester should also be able to grab sourceberries, then you just chute drop them next to your mycelial.

icy folio
#

yeah, i allready have done that ^^´

strong gust
#

does anyone have an example of telefeast in use for experience shards? i tried adding pierce to the mix but i dont see any bubbled items

fresh condor
#

Hi all, I'm still not back from my coconut adventure but I wanted to check in with the news that some lovely person opened a PR to update the 1.20.1 version to give support for Create 6.0.0!

I will take a look on that when I'm back Monday, if all goes well then we can have another release for Forge 1.20.1

#

I'll get back to all the questions/comments bit by bit now. If I reacted with a 💡 it means I've added it to the to-do list

fresh condor
lavish garnet
fresh condor
fresh condor
lavish garnet
lavish garnet
#

I mentioned on the OG comment.
Ars Addition adds an enchantment that allows you to add a single thread to normal Armor.
So I added a thread of pressure to an Air Tank.

fresh condor
lavish garnet
#

So I was wondering if the thread would create it's own Air gague or if it would fill the existing one

potent cobalt
#

I'm pretty sure the smallest ars nouveau gem and create xp nuggets are the same value. You could just make a datapack to make them interchangeable for certain recipes.

#

I've done that so you can use nuggets to make a big xp gem, or gems to make an xp block.

fresh condor
fresh condor
# shell cedar I was wondering whats the best i can do to automate bulk hauting with ars turre...

You could set up something complicated like using a (redstone controlled) brass funnel as a means to throw out 1 stack of an item, then use a turret to cast Whirl, then another filtered brass funnel underneath that item to take it when it's done. You need some blocks to control this precisely, though.

But I think again it would be easier with fan processing depending on what exactly you are trying to achieve.

fresh condor
fresh condor
fresh condor
potent cobalt
#

If I may add, there's plenty of ways to indirectly produce Source using Create. You can use harvesters to refresh crops for an Agronomic Sourcelink.

#

Zero also added a liquid Source recipe I believe if you have Starbunclemania.

fresh condor
fresh condor
shell cedar
fresh condor
#

You can use an Item Scroll: Allow in order to make it work for multiple items.

shell cedar
river nacelle
#

Zero, I can't remember. You've got a "deposit nearby items into inventories near where the spell hits" spell. Is there a "pull from the inventory that is hit" spell?

Like a reverse toss?

fresh condor
river nacelle
#

Mostly just thinking about ways to extract items from inventories. I'm using toss turrets right now next to the chest I'm pulling from. But just wondering if there's other methods like sending a "pull item" spell through a prism

#

I've got 100+ chests to pull things from. If I want to do that right now I need 100 toss turrets, or else some bookwyrm monstrosity (which is the current plan)

fresh condor
#

I see, that makes somewhat sense. But if you had a Withdraw (damn extract already being taken) Glyph, you would just try to withdraw the same item from hundreds of chests, or you need to take different items? 🤔

river nacelle
#

The use case here (and you don't need to add it if it doesn't exist, I just didn't know if it was already a thing):

I'm storing recipes for apparatus crafting. Each chest would be a recipe, and then I could have prisms redirect a spell to hit the correct chest and 'extract everything'.

#

My current plan without an item extractor is instead to store the recipe in a shulker instead of a chest, and then use the redstone (that would have previously moved a prism into place) to unlock a hopper to pull that shulker out of a pedestal instead

#

So pedestal 23 would be protection 2 for instance. The system gets the prot 2 request, unlocks the hopper under pedestal 23, pulls out the shulker into the hoppers. The hoppers would all be linked to a lectern network, and so the lectern would then have a single shulker in it, with the correct recipe

#

I've already got a system to extract that recipe from primary storage. But that would be another potential use case for an "extract item" spell. I toss the recipe shulker's items into a line of pedestals to then set item frames to allow a toss spell to pull from a line of lecterns linked to primary storage

#

Takes about 2 seconds to grab one of everything and return the input items and the extracted batch of output items. So pretty nice and I'm proud of it lol. But I'm mostly looking for ways to change how I store the recipes themselves

#

Since this would still be storing every recipe as a pedestal. Current design for recipe storage is at least 1 wide tileable, but that's still 100+ recipes

strong gust
icy folio
flat summit
#

and it retrieves it

#

I'm doing something similar for an imbuement setup, but using supplementaries sacks and create smart chutes

#

The only thing you'd need to figure out is how to return them to storage in an indexable, searchable manner

#

But if, let's say, starbuncles respect item names when placed on filters, you could just name the shulkerboxes as per their index at the storage

#

the important part is that it'd allow you to use only one "reading arm" to retrieve recipes from memory

river nacelle
#

Yeah break pickup and place are definitely options if I'm using shulkers

#

Technically also if I'm using chests, but then items will get out of order. Not an issue on enchanting specifically. But is a problem for automating starbuncles or storage lecterns

flat summit
#

yeah, that's why I'd shy away from it

#

since I'm not stacking things vertically, I can afford to use sacks

#

honestly, if you don't, so can you

#

but I did see you want to keep to vanilla and ars

river nacelle
#

The plan is to have two systems. One for apparatus crafting. One for apparatus enchanting

#

Enchanting wouldn't have a first item sent to the apparatus, it would cycle its enchanting item. Crafting though, the recipe needs the center item

#

Honestly I just need to break down and go to the end for shulkers and elytra anyway. Get shulkers in a drygmy area, and not worry about it

flat summit
#

I don't particularly have that problem (praise be wixie automation)

#

I'd tell you more, but I don't want to hijack Zero's thread

river nacelle
#

My current designs are in #1342254215245856768

#

Don't bother reading most of it lol. It's my own notebook

strong gust
#

also tried projectile toss onto a rune of :TF: pierce and ive also tried :TF: sensitive on a rune neither work , item entities just sit on a rune and suck source

river nacelle
#

Telefeast is basically force feeding an entity with a food item isn't it?

spare knoll
#

Works with most consumables but yeah

spare knoll
#

Just fyi, technomancer armor has no item tags, therefore it is currently not enchantable with anything

#

Correction, it does have a few items tags but it's missing the new Minecraft enchantable tags

fresh condor
#

I've put Withdraw on the backlog, if I get around to it at some point I will ping you with more questions @river nacelle

fresh condor
#

This will extract the first consumable from the chest it hits and let it continue floating in a bubble, whatever entity the bubble hits gets "fed"

fresh condor
spare knoll
#

Haha yeah, afaik enchants are 100% tag driven now

young violet
#

hey ive got a thought. would it be doable to make the spy monacle also give you the ability to see create info like the technomancer hat? I like using the hat for the looks but I like some other armors and its kinda annoying when i cant see my create stuff when im not wearing specific armor. and it takes up the tech glasses slot. mechanically it kinda makes sense that it would have the ability to see create stuff too. what do you think?

fresh condor
fierce anchor
#

heya!!

#

how does carve work? ^,.,^

#

because i've tried it on a few blocks, like polished deepslate, andesite, cobble both placed and one the floor with touch and no dice

young violet
modern bobcat
fierce anchor
#

Process?

#

Oooo

#

I missed the glyph in your msg ok ty

#

But then it doesn't work on blocks. Is it meant to? /genuine question

#

I'll I'll go check if it needs sensitive

modern bobcat
#

That’s the pattern that a lot of glyphs follow; with sensitive does items, without does blocks. It’s not a set-in-stone rule, but it’s common

fierce anchor
#

Yeah I got it, thanks

modern bobcat
#

Hell yeah

fierce anchor
#

I'm a little surprised it doesn't work on placed blocks, but its such a cool and time savey glyph

#

<3

fresh condor
fierce anchor
#

Oh!

#

Heck

#

Tysm

fresh condor
#

I think I need to update the description on these to be more explicit. Would "ground items" or "item entities" be better? Item entities is the technical correct term but might be confusing for some players. And I can imagine if you're using some auto-translation mod, it gets very confusing.

That said I would like to introduce official japanese translations in the near future

river nacelle
#

Id still stick with official technically correct terms like item entities

#

Because other mods would also be using them, and then the translations would be the same

#

Perhaps "item entities on the ground" as a compromise

lavish garnet
#

Well, Enchanted Industry updated

spare knoll
#

Just "items" seems to work fine for smelt and crush, item entities is fine too

fresh condor
fresh condor
#

So long coconuts, hello bread and cheese.

**2.0.2 has been submitted to CurseForge ✨ **

  • fix: missing translations for entities
  • chore: improve wording regarding items for glyphs to make it more clear they must be used on item entities, not blocks/held items
  • fix: runic spanner being stackable to more than 1
  • fix: missing tags for technomancer armor pieces
#

Btw what do you use to view the item tags @lavish garnet? I could confirm that the tag files are present and I can enchant armor pieces at least 😅

main flare
#

Emi does have a tag viewer thing

#

But I believe even just F3+H should enable to show tags in tooltip

fresh condor
#

It didn't work for me 😦

#

It shows 'X component(s)' at the bottom of the advanced tooltip, that's all

#

But I'll try with EMI next time, only got JEI atm

main flare
#

Umh, maybe typing the #tag in jei shows

#

Which items have that tag

fresh condor
#

ah ah yeah, there's actually a whole tab for it in JEI

#

This thing. Greeeat

ancient bough
#

how can i make the technomancer's armor as i try anything to craft it but i can't, like am i missing something or is the crafting data thing broken?

fresh condor
#

What tier is your hat?

ancient bough
#

its on tier 3

#

what's with the eyes emoji?

fresh condor
#

Means I'm having a look

ancient bough
#

ahhh i see

fresh condor
#

Seems the recipe is wrong indeed

ancient bough
#

its a good thing that i post about the problem in here tbh

fresh condor
#

Yes

#

**2.0.3 has been submitted to CurseForge ✨ **

  • fix: technomancer recipes not working
  • chore: bump minimum required ars nouveau version to 5.8.X
quiet palm
#

how can i use the carve glyph?

fresh condor
#

Use it on an item entity on the ground that has at least 6 of the same in it, e.g. 6 cobblestone

quiet palm
#

thank you!

spare knoll
#

Oh, it uses the crafting recipe, not the stonecutting recipe? Or does it spit out 6 stairs

fresh condor
#

It is the crafting recipe, yes

#

But maybe makes sense to use stonecutting instead, true!

spare knoll
#

Would allow for single block processing, plus it's more efficient on blocks for certain things, like stairs... I don't think I'll ever understand the vanilla stairs crafting grid recipe being 6 in 4 out tbh

strong gust
#

I am deeply sadden by my press rune on a mechanical belt not working, but why doesn't it work when falling off a belt and on to a rune like the F.A.R.T.S

smoky flare
fresh condor
fresh condor
#

**1.20.1-1.4.0 has been submitted to CurseForge ✨ **

  • chore: update to Create version 6 (thank you c0nnor263 !)
strong gust
#

sorry poor phrasing

#

when it falls off a belt and hits a rune on the ground it works but when it falls off a belt and falls through a rune and onto a belt it does not

river nacelle
#

Give it another block between the rune and the belt

#

The belt it is landing on

fresh condor
river nacelle
#

Dropping off a belt into a rune, onto another belt should work. Because at that point it's an item entity again. But I think it's being caught by the bottom belt before it processes hitting the rune. You'll need a longer drop shaft

shell cedar
#

were i can find this disk?

fresh condor
#

Ohhhh... I wonder if I forgot to add that to loot tables. I will have a look in the weekend

fierce hinge
#

I just tried updating all my create addons and create and got 3 errors, from create, jei, and ars technica. Still not good with modding, is there anyone willing to help me through the crash log to see how I can update my game and play it with the new create 6.0

main flare
#

Tech supposedly updated to work with C6

#

Like, today

#

Aside double checking it's the right version, if you're sure it's Technica and not another addon you should post the crahlog here

smoky flare
#

Everyone celebrate c0nnor263. Now all I need is copycats and my server can finally have frougemachines

strong gust
#

i cannot for the life of me get whirl or pack to work neatly

#

items end up 30 blocks away or violent pushed out of any 1 block space

young violet
#

So any word on if the next version will have the eye glass also work for seeing the create info?

shell cedar
#

what does this do?

potent cobalt
#

Runic Spanner is an upgrade that lets you pick up Ars Nouveau blocks such as spell turrets the same way you can Create machines.

fierce hinge
main flare
#

there are sites for that

spare micaBOT
#

@fierce hinge

:notepad_spiral: Log Sharing

Upload your log file to mclo.gs so that people can help easier, not everyone is on their PC all the time and having a easily formatted searchable link is much easier for debugging.

Where can I find my logs?

Go to your instance or .minecraft folder and upload the logs/latest.log file

How about crash reports?

Crash reports can be found in your instance or .minecraft folder under the crash-reports sub-folder. This is only made when a crash is registered, so if it doesn't exist that's fine.

Noticed a problem?

Please raise an issue with @opaque gorge

fierce hinge
main flare
#

Is that a 1.21 method used in 1.20 code?

main flare
smoky flare
fresh condor
#

Oof

#

Time for a patch

fresh condor
# main flare Is that a 1.21 method used in 1.20 code?

Actually it's okay, it's allowed. Connor made that change because the new ResourceLocation constructor has been deprecated since later versions of 1.20;


   /** Forge: This is a backported method from 1.21, and is the replacement for {@link #ResourceLocation(String, String)}. */
   public static ResourceLocation fromNamespaceAndPath(String namespace, String path) {
      return new ResourceLocation(namespace, path);
   }
main flare
#

then how can that log say that

fresh condor
#

Hmmmmm...

#

Also... that's odd. I set the Minecraft version to be 1.20.1, yet, it seems I'm on a higher version. Something's fucky somewhere

#

Ah maybe that's just a deprecation warning and not a real error, but indeed, how is it available compile-time and not run-time. I suppose I can just revert to the old method then.

main flare
#

well it's a method not found crash

#

maybe it's an import error?

fresh condor
#

but even then it can find it just fine in my IDE

fierce hinge
fresh condor
#

Version 2.1.0-b1 submitted to CurseForge

  • feat: add better renderer for schematic cannon being augmented
  • feat: add support for ability to add technomancer perk to curio items for other mods
    e.g. if you wanted to give the transmutation_focus item the perk just add a tag file under data/ars_technica/tags/item/technomancer_perk.json like:
{
  "replace": false,
  "values": [
    "ars_technica:transmutation_focus"
  ]
}

CC @opaque gorge 🫶

shell cedar
#

"schematic cannon being augmented" what does this mean? u can augment the schematic canon?

main flare
#

faster i believe

shell cedar
#

oh nice

low ember
#

any shaders cause a crash

main flare
#

error seems the same regardless of shaders

low ember
#

seems like a render issue might be cuz of my mods

#

second crash only happens with shaders off and powered, shaders on crash is whenevr the block is placed

main flare
#

might either just be missing a null check, or that null was not supposed to happen and idk

low ember
fierce hinge
fresh condor
#

Or is it just the same? If it's the second part of the crash then I'm not sure, doesn't seem to be Ars Technica specifically.

fierce hinge
spare knoll
fierce hinge
#

Sure, i can grab that

spare knoll
#

Put it on the same site, I'm on mobile haha

spare knoll
#

That's a crash report

spare knoll
#

Tho you can't have restarted your game since the last crash

#

Or you'll have to make it crash again(or find one of the compressed logs that has the crash, but I think it's better to just make a new one lol)

fierce hinge
spare knoll
#

Woop

fierce hinge
#

sorry for bein a dum fox, on muscle relaxers and brain feels goopy

spare knoll
# fierce hinge https://mclo.gs/DbCMv2a

I doubt this is your issue, but just fyi if your laptop has an actual GPU, it is not using it for Minecraft... Have you tried just reinstalling the pack from CF?

fierce hinge
#

It isn't a hosted pack, I just selected mods, I'll try the repair profile

spare knoll
#

Or maybe just checking if just latest 1.20.1 create, Technica and dependencies loads

fresh condor
#

I see this still in the crash log;

'net.minecraft.resources.ResourceLocation net.minecraft.resources.ResourceLocation.fromNamespaceAndPath(java.lang.String, java.lang.String)'

But this is quite weird. I noticed now that actually fromNamespaceAndPath is used all over Ars Technica in version 1.20.1 (after it was ported to Create 6) and I personally did not see any crashes from that

#

As far as I can see it's the correct version of Create, Ars Nouveau, Ars Technica, Ponder, Mixin Extras.
One tiny thing to try, your Forge version is 47.3.0, the version specified in Ars Technica is 47.3.33

But that's a stretch.

fresh condor
main flare
#

47.3.30 Backport even more future ResourceLocation methods (#10428)

#

Yeah

#

Forge version back port to ease the forward port

#

I'd recommend to up the minimum version in the jar @fresh condor

main flare
fresh condor
fierce hinge
fresh condor
#

if it's not too much trouble, feel free to share the crash log here

fierce hinge
#

it's not if you want, I just sent it on the create github, it was marked not planned with the message saying its all because some of my addons are outdated.

main flare
#

umh, no hint on who have the culprit mixin

#

you can only try to isolate the create addons, add them one by one (or remove the ones that have the oldest update date first)

fresh condor
#

Archived version 1.4.1
From my comment on the CurseForge page;
I tried it myself, it seems that Forge does not communicate its minor and patch number to the file that checks for the loader version. Perhaps it is by design, but that is unfortunate. I hope it's a minority of users having that issue!

strong gust
#

source motor receiving source just crashed the server i play on, prior to an update it was only crashing me

distant tusk
#

can anybody help me out with why both technica and jei fails to load when i try and play it? i have all the dependencies. the moment i uninstall technica it works again.

#

both the crash log and the latest log

#

@fierce anchor idk what starbuncle adopter means but your online, would you know how to help?

fierce anchor
#

No sorry! No idea ~

#

I just donated to them :b

distant tusk
#

ok guys

#

guys

#

guys

#

i OFFICAILLY feel like the stupidest mf alive

#

its cuz my forge version

#

was on lik 47.3.12

#

instead of 47.3.4

#

sat here for ONE AND A HALF HOURS

#

tryna figure out something

#

that was right in front of me

distant tusk
#

ran into another issue, when i try to start my dedicated server with Technica on it, it crashes and wont start. amde sure it was the right forge version and everything. idk what the issue is.

#

heres the crash log

#

im tired

#

i give up

#

plz help

#

love yall

opaque gorge
main flare
#

It was well reported

#

You need forge 47.3.30+ for Technica 1.20.1 after the Create 6 update

#

like 47.4 for example, not 47.3.4

#

the 1.21 RL methods were backported to allow an early adoption

opaque gorge
#

Ah interesting

main flare
#

the mods.toml should check for forge 47.3.33+ rn

distant tusk
#

And what I’m confused about is why my Minecraft runs fine but when I try to start the server with the same settings and mods it fails

main flare
#

all the logs say version 47.3.12

distant tusk
#

That’s strange

#

I updated it

#

I’ll check again real quick

#

Maybe it’s because I put 47.4.0 instead of just 47.4?

main flare
#

nah

#

as long as the version number is higher or equal to 47.3.33 it would be fine

#

47.4 is 47.4.0

#

because it's basically the final release for 1.20 unless bugs are discovered (unlikely)

distant tusk
#

Ok I got it working

#

For some reason

#

I had to change the Minecraft version manually

#

Even though it should’ve been on 1.20.1 automatically like it has been

#

I changed it from latest to 1.20.1 and it worked

#

Thank you sm for your help!

fresh condor
young violet
#

hey just wanted to check and see if there was any progress on the monacle adding the ability to see create info like the goggles?

opaque gorge
#

Technomancer recipe should use brass tag instead of brass ingredient

fresh condor
#

Version 1.21.1-b2 has been submitted to CurseForge

  • fix: use tags for ingots in technomancer, runic spanner and focus of transmutation recipes ( @opaque gorge )
  • feat: Spy Monocle works as Create Goggles ( @young violet )
  • fix: Source Motor Renderer crash related to using Embeddium ( @strong gust )

For the source motor renderer crash, the best I can do is surround it in a try-catch. It seems that Embeddium messes around with how partial models are loaded. If anyone happens to know a better fix for it, please poke me.

opaque gorge
#

That was quick 😄

fresh condor
#

The timing was great haha

opaque gorge
#

I got the report from All The Magic, went to ping you in the discord but you weren't there, so I crossposted here

strong gust
#

mayhaps i shouldve posted these logs when Ars Technica got added to ATM:Arcana because the crash was single person only in update 0.4 and then when i tried it on 0.7 it became a server crash issue

fresh condor
#

It doesn't make much sense that it became a server crash issue because the renderer is client-side only

young violet
#

how long does it generally tke to go out of beta? not that i wont use it but is there a process?

fresh condor
#

can't speak for other modders, for myself it's just decided when i'm "comfortable". i think i would release this one tomorrow probably

strong gust
#

after crashing it

fresh condor
#

Version 1.21.1 2.1.0 has been submitted to CurseForge

Changes since 2.1.0-b2:

  • feat: Carve now uses Stonecutting and Sawing (Create) recipes to craft stairs/slabs/walls
  • feat: Runic Spanner can open the Block Rotation Menu like Create's Wrench

Other changes since 2.0.0:

  • fix: use tags for ingots in technomancer, runic spanner and focus of transmutation recipes
  • feat: Spy Monocle works as Create Goggles
  • fix: Source Motor Renderer crash related to using Embeddium
  • feat: add better renderer for schematic cannon being augmented
  • feat: add support ability to add technomancer perk to curio items for other mods
river nacelle
#

um

#

let me see what version we're on on the server. but runes are instant recharge without setting with a spanner

#

2.0.0.b2

#

i'll see if updating to latest fixes that

#

nope. still broken

#

which absolutely destroys the source supply via vitalic

fresh condor
#

Thanks, will have a look in the weekend

timber nymph
#

Huh yea that’s true

#

wait

#

That’s…

#

Could I theoretically rewind someone forever

#

Also, this is a live saver on my server rn

#

You can’t have more than 2 augments so this saves time

fresh condor
#

Version 2.1.1 submitted (MC 1.21.1)

  • fix: runes having a recharge time of 0 ticks by default ( @river nacelle )
river nacelle
#

Yaaay!

river nacelle
#

Thank you. I won't be able to put it on the test server until later, but that'll help the gold farm a ton. At the moment even with me disabling with redstone, a single piglin triggers the rune like 8 times lol

fresh condor
#

Thanks everyone for 1 million downloads! ✨

timber nymph
#

oh NICE

#

congrats!

river nacelle
#

I'm running the gold farm all day today with the fix for rune recharge. So we will see how it fares

timber nymph
#

that's insane to me, just a couple of months ago i was trying it out

#

oh, also

#

the rune bug also affects 1.20.1

fresh condor
#

I guess the rune bug was always there, whoops

timber nymph
#

Can you make the timer turret tweakable

#

With the runic wrench

#

To get pseudo ray stuff

opaque gorge
#

Congrats on making it into ATM10!

fresh condor
#

All The Money!

manic smelt
#

I did a video on Create Addons, but also included Ars Technica bucket69Bobble . I don't want to be that guy so I wanted to check in before I posted. I didn't see a suitable place to post it. Is it okay if I post it here?

river nacelle
#

Advertisements tends to be the place for things like that yeah. Maybe mention in the message that you included ars technica

opaque gorge
manic smelt
#

Thanks guys c: #advertisements message
I actually really enjoyed using Ars Technica in Arcana. I had to turn the volume waaay down with how I made these spells though 😂

fresh condor
#

I watched it, that's a wild amount of whirl and fuse 😂

manic smelt
#

And the whirl was just one burst with no aoe 😂

#

I'm so glad the whirl entity was changed. In arcana I was never supposed to spam that one and did it by accident once. 0 fps lmaooo

vast rover
#

I'm probably not understanding this, If I wanted to make train tracks with Ars technica spells would it not be fuse? Or is that JUST for mixing? I'm not sure what I'm supposed to be using?

#

Obliterate just... obliterates. Press seems to do nothing as expected? Fuse's description works but it talks about heat which makes me think its for basin recipes

fresh condor
fresh condor
# vast rover I'm probably not understanding this, If I wanted to make train tracks with Ars t...

It is just for mixing. There is no glyph in Ars Technica for performing sequenced assembly.
I think that's an interesting challenge from a programming point of view, but I don't have a great solution in mind for it other than a 'Deploy' kind of Glyph; you throw a slab on the ground, and two iron nuggets and cast 'Deploy' twice, and this glyph could check if it should be deploying the nugget to the slab or vice versa.

#

For 'one-off' kind of situations that is not that useful but I could see this glyph being nice for other purposes like creating Andesite Casings

main heron
#

Woah, 1 million! That’s huge! Congrats Zero!

fresh condor
#

Thanks Jared!

gilded bramble
#

I wanted to ask where I would go if I wanted help figuring out a bug that seems to be happening because of Ars Technica. I keep getting a java.io.FileNotFoundException: ars_technica:textures/models/armor/medium_techno_layer_1.png error. I can give the logs if that helps I'm just confused because it might also be crashing but I'm not sure

gilded bramble
spare micaBOT
#

@gilded bramble

:notepad_spiral: Log Sharing

Upload your log file to mclo.gs so that people can help easier, not everyone is on their PC all the time and having a easily formatted searchable link is much easier for debugging.

Where can I find my logs?

Go to your instance or .minecraft folder and upload the logs/latest.log file

How about crash reports?

Crash reports can be found in your instance or .minecraft folder under the crash-reports sub-folder. This is only made when a crash is registered, so if it doesn't exist that's fine.

Noticed a problem?

Please raise an issue with @opaque gorge

opaque gorge
#

Logs are always better than no logs

gilded bramble
#

Hopefully that helps track it down

opaque gorge
#

That works, good ole crash assistant

fresh condor
#

I could also add these textures, I see them herefor Ars Elemental for example, I just didn't have to have these so far though.

gilded bramble
#

I mean I'm also using a resource pack but not sure if that could impact this

gilded bramble
#

My bet's on I See My Armored Hand but unsure

fresh condor
#

Yeah, I can confirm that it's that mod doing it!
Digging more

#

Oh it even makes your hand completely black

gilded bramble
#

That and it only impacts the chest plate which is what I was noticing

fresh condor
#

Opened a PR for the mod
I'll try to add this texture in the meantime

gilded bramble
#

Sounds good! Thankfully there's a temporary fix by disabling the chest plate texture using a cosmetics mod so for now I'll use that

#

Or I could just remove the mod lol

#

Also let the ATM server know the situation for anyone curious

fresh condor
#

Well, fixed kinda. It won't change with your color, I think I would need to put a mixin on the existing mixin to get that... ha, probably not worth it.

gilded bramble
#

Yeah it is a niche feature lol

fresh condor
#

Version 2.1.2 submitted (MC 1.21.1)

  • fix: FileNotFoundException issue from external mods due to lack of armor layer textures

Thanks @gilded bramble for the pointer on which mod was introducing the issue!

modern bobcat
#

im sure this has been asked before, but i cant find it: is there a way to hold andesite in our off hand and cast a spell to directely convert trees to casings?

fresh condor
#

Just for transparency, outside of work I've been spending most of my time rehearsing for a concert I have to perform in a few weeks, so just only doing fixes for now, but would like to continue making some new features after that

#

Still want to do the Builder's Tool but a Deploy Glyph would be a much lower hanging fruit, and also very handy in general too

modern bobcat
#

No rush at all man, sounds like youve got a full plate at the moment! Nice to know im not just missing it lol

north tulip
#

Looking through the discord server trying to figure out what Amethyst Dust is for, since this mod adds the recipe. Is it only relevant if you have a mod like Hexcasting also installed?

fresh condor
# north tulip Looking through the discord server trying to figure out what Amethyst Dust is fo...

It is only if you have starbunclemania installed. If you have hexcasting installed, you can also use the amethyst dust from there.
It's for this recipe:
https://github.com/zeroregard/Ars-Technica/blob/1.20.1/src/main/resources/data/starbunclemania/recipes/mixing/liquid_source_250.json

GitHub

Repository for the Ars Technica mod, an addon mod for Ars Nouveau (Minecraft). - zeroregard/Ars-Technica

#

Note that it is only in 1.20.1, I removed it in the 1.21.1 because I felt it was too niche to justify and would cause some confusion.

fresh condor
#

I had some funky issues with runes though, but that seemed to be some Ars Nouveau issue. Sometimes the 'shooter' for runes seems to have the wrong block position, because the tile in the context was null, I don't know why. That means that it cannot find the adjacent inventory to pull items from.

north tulip
#

Is the luck applied to every glyph that can be lucked, or just Technica glyphs? (Not actually sure if these can be lucked I should check) Does it apply 1 Luck per applicable glyph or multiple, and do they stack with manual Luck augments?

fresh condor
opaque gorge
#

Does it bypass the luck limit on things like break?

river nacelle
#

Gotta make myself one of these and process all my ore

opaque gorge
#

Would be great if there was a transmutation turret too

#

That provides the focus functionality

fresh condor
#

As for this: Does it apply 1 Luck per applicable glyph or multiple, and do they stack with manual Luck augments?

It stacks.
break luck break

would be a break with 2 luck, and break with 1 luck, if you had the focus equipped.

timber nymph
#

it might be a bit weird but an imbuement fan could be cool

#

just basic imbuement without the extra items would turn lapis and amethyst into gems

#

different imbuements might need somethinng like an imbuement list

#

but nnot sure on that one

fresh condor
#

forgot to mention yesterday

Version 2.2.0-b2 approved (MC 1.21.1)

feat: allow Luck as an augment for Obliterate
feat: new crafting recipe for pocket_factory
refactor: data gen (may be bugs from this)

north tulip
#

I'm confused, how is whirlwind ment to work? I added gravity to the spell to keep the spell close to the whirlwinds, augmented with hex to haunt items. (I'm testing trying to haunt a torch into a soul torch) I also tried casting multiple to keep the torch on this effect in case it's just not being haunted for long enough

#

What am I doing wrong?

#

When there's just one

#

Similar results with the other augments. This is on 1.20.1 for reference

fresh condor
fresh condor
#

Gotcha, I will have a look in the near future

fresh condor
#

The future is now. Expect a fix today 😎

fresh condor
#

Version 1.4.2 submitted (MC 1.20.1)

  • fix: whirl not working ( @north tulip )
  • fix: runes having a default cooldown of 0 ( @timber nymph )
timber nymph
#

Nice

north tulip
#

Really fast turnaround, mad respect

north tulip
#

Suggestion if you accept those (I play on 1.20.1 so I am aware/ok if it never comes to a version I use, but figure others would appreciate it anyways), but it'd be nice to have a recipe to merge the Engineer's Goggles with the Spy Monocle. I'm aware you can use the Spy Monocle for the Technomancer hat, but I don't always use that armor set and would be nice to not have to swap out the monocle/goggles too.

fresh condor
#

Version 2.2.0-b3 submitted (MC 1.21.1)

  • fix: technomancer armor missing texture when using Figura or other mods that rely on getArmorTexture function
  • fix: schematic cannon not rendering particles when shooting
  • fix: schematic cannon not rendering physical cannon part when using shaders (Iris)
fresh condor
#

Version 2.2.0 submitted (MC 1.21.1)

Full changelog:

  • fix: technomancer armor missing texture when using Figura or other mods that rely on getArmorTexture function
  • fix: schematic cannon not rendering particles when shooting
  • fix: schematic cannon not rendering physical cannon part when using shaders (Iris)
  • feat: allow Luck as an augment for Obliterate
  • feat: 'Blank Disc', used for crafting pocket_factory (NB: added compat for etched, you can also used the 'Blank Music Disc' from that mod instead)
  • refactor: data gen (may be minor bugs from this, but hopefully not 🤞 )
  • feat: 'Apply' glyph, performs Create-style 'item application'
craggy burrow
#

heya, is there any notable mod incompatability with Ars Technica on 1.20? tried to add it to my (otherwise functional) kitchen sink pack, and it just crashes when trying to load.

spare knoll
#

or latest.log

north tulip
#

Apply glyph sounds really useful/potentially fun.

Does the Obliterate Luck have the same 4-Luck cap as Break, or is it uncapped like Cut/Fell/Harm? I'm assuming the luck from Focus of Transmutation stacks with it?

(Also Pocket Factory is a vibe)

craggy burrow
#

ah crips sorry forgot to turn off ping

spare micaBOT
#

@craggy burrow

:notepad_spiral: Log Sharing

Upload your log file to mclo.gs so that people can help easier, not everyone is on their PC all the time and having a easily formatted searchable link is much easier for debugging.

Where can I find my logs?

Go to your instance or .minecraft folder and upload the logs/latest.log file

How about crash reports?

Crash reports can be found in your instance or .minecraft folder under the crash-reports sub-folder. This is only made when a crash is registered, so if it doesn't exist that's fine.

Noticed a problem?

Please raise an issue with @opaque gorge

craggy burrow
#

righty, and what do I do with the now marked-up log?

#

or am I (likely) missing something...

#

time to do what I think is correct then...

main flare
#

Forge version too low

spare knoll
craggy burrow
#

alrighty, thanks for the info!

fresh condor
north tulip
#

Ok doubling it further is insane yeah XD

fresh condor
#

Yeah, might have to nerf that lol

#

Especially if I introduce a transmutation turret, you could reap an insane amount of e.g. diamonds with an automatic setup

gaunt nacelle
#

Is there a way to Spout Fill, Compact, (like for Blaze Cakes) and Deploy (like for Precision Mechanisms)? I think those are the last three processing methods in Create that we don't have a spell for.

fresh condor
#

Spout fill: not yet
Compact: not yet
Deploy: partially, that would be the Apply Glyph (only available in the 1.21 version). But this only performs Manual Item Application

Create Wiki

Manual Item Application is a recipe type where an item is used on a placed block. Right-click the item onto the placed block to complete the recipe. These recipes may also be automated with...

gaunt nacelle
#

Is there a specific way of making Apply work? For example, I can do in-world interactions like using andesite on stripped logs to make a casing just fine, but when I try to do something like planks on a small cogwheel to make a large cogwheel, or a small cogwheel on a gold sheet to start the sequence to make Precision Mechanisms, nothing happens. Neither in world, as an item, or on a depot or with/without sensitive seems to work

fresh condor
#

Good question. I think that might be a separate process, which I haven't investigated yet. I will edit my last message above

#

Backlogged

oak iris
#

Hey! Would it be possible to release Ars Technica in Modrinth?

fresh condor
oak iris
fresh condor
oak iris
fresh condor
#

Create has 125 mil. downloads on CF, 4 mil. on Modrinth.
Ars Nouveau has 74 mil. downloads on C4, 450K on Modrinth.
Starbunclemania is not even on Modrinth, Ars Creo is not maintained there either (last updated 2 years ago)

I think one minor motivation could be if the Modrinth usage was as high as CurseForge, because you do get some small amount of money through the rewards program, but I think it would be near nothing with this traffic.
I don't know much about Modrinth, I do like their design more than CurseForge though, looks more clean.

oak iris
#

I also think most people use Modrith only for "vanilla" mods.
Modrinth already changed a lot of the structure and you earn much more money then before. But for sure, it is only a small amount against Curseforge 😄

opaque gorge
#

As one of the few people that have mods on both CurseForge and Modrinth, my Modrinth monthly income is roughly 1/40th of my Curseforge monthly income.

#

I have 6 projects on Modrinth, and only 5 of those projects on CurseForge (one is a plugin, which Curseforge isn't really used for)

I received 15,000 total downloads from Modrinth last month and 1.4M total downloads from CurseForge.

fresh condor
opaque gorge
#

I have it automated using GitHub actions

fresh condor
#

Nice, yeah I think that's kind of a must if you are going for two mod portals

north tulip
#

On the curseforge page for Technica, Create Enchantment Industry is in the Reccomendations section. Does this addon interact with it at all if both are installed? Like any new recipes that only work if both are there? What's the reasoning behind thinking they work well together beyond just being able to do experience stuff?

fresh condor
#

It's for a recipe - which I forgot to port for 1.21 💀
Being able to disenchant the new experience gems

#

Straight to the backlog

fresh condor
#

Version 2.2.1 submitted (MC 1.21.1)

fix: add missing disenchanting (Create: Enchantment Industry) recipes for Ars Technica experience gems ( @north tulip )

opaque gorge
fresh condor
#

That would be awesome. If I can help you on that somehow, let me know!

main flare
#

GitHub can easily be set up to send a call that bots can relay into a channel but the bot needs to be authorized and all.

#

Some dev discords use the default one that sends a msg every time there's a push for example

cobalt cove
#

If you need a model for a new tiered version of the source motor let me know. I made this one just for fun.

fresh condor
#

That's cool! Is that multi-block? Oh yeah I see the shaft, it must be!

humble stratus
#

Whabuhdawhat

#

Chef 🙏

fresh condor
#

I was floating the idea before but didn't do anything concrete. I think it could make sense to have some "Source Engine" that is harder to build, takes more space, is more source efficient and has its own built in source jar - but idk if it should also have some other caveat/feature

cobalt cove
#

I had the idea to add some floating crystals around it to power it.

#

I also had the idea for an source furnace/cauldron to burn the amethyst shard with a fuel/heat and rotation to source

lavish garnet
#

Well, mod is broken in create 6.0.6

spare knoll
#

yeah 6.0.6 has some api changes addons will need to catch up to

fresh condor
#

wtf why do they so versioning like this, a patch bump should not break addons

cobalt cove
lavish garnet
#

Mainly related to JEI

fresh condor
#

Version 2.2.2 submitted (MC 1.21.1)

  • fix: issue with using Create 6.0.6
inland pier
#

is there any way to see the source cost for source motor?

#

im kinda curious to see the viability

fresh condor
inland pier
#

it just says the number but there isnt a time metric thing

fresh condor
#

It's per 20 ticks, so per second

#

What's in the config is the multiplier. IIRC should be 4 source per RPM if at full stress

main flare
#

noticed a weird log, simply saying 0 from technica

#

already known stuff?

fresh condor
#

Probably something I left in by mistake, will clear it. Removed

mint dome
#

Hey! I noticed that the glyph for Insert is just the Place Block sprite again. This is confusing, since glyphs are identified primarily visually

fresh condor
#

lol I didn't even notice

#

I actually just made a flipped version of Item Pickup. I'll make a different image

glossy escarp
#

Hello, i took a break from Minecraft but now im somewhat back and i was wondering what's new in ars technica?

fresh condor
#

Welcome back, not much new I think, what was the last version you tried?

delicate wigeon
#

It would be cool if providing source as part of assembly crafting was possible.
"This process spends 500 points of source in each loop" or smth.

#

Enchanting apparatus can work, but it would be really cool if you could put a turret on a belt to cast spells on item in process of being fully assembled.

#

Could be something made for this purpose too I guess

earnest siren
#

Does 2500 Source per Second sound about right for Splitter throughput? Trying to determine just how many motors can run on a single splitter network

mint dome
#

yeah that sounds right

opaque gorge
earnest siren
#

ok. Source engines consume X per second according to the tooltip and if I get 3 set up using a total of 2500 per second, that seems to remain stable

glossy escarp
glossy escarp
#

will you ever change how the source motor look to be more compact like this

cobalt cove
#

If you want I can create some small models for you in such a style.

main flare
#

With a particle support on obliterate, the spell to make this could probably simplified a lot

#

Could have a ticker particle and an on impact particle setting

restive plaza
#

im trying to get sequenced assembly to work for apply but im failing miserably

#

also would you be opposed to focus of transmutation also doubling chance based crush outputs?

#

i can implement that

#

id also make compat on ars unification's end for cut and flatten

restive plaza
restive plaza
fresh condor
#

Heya sorry, got a bit occupied. I've merged all your PRs @restive plaza , thanks a lot!
I will make a beta release, test it out myself and get back to the rest of y'all later 🫶

#

Beta build on its way for approval

restive plaza
fresh condor
#

2.3.0 submitted for CurseForge

fix: armors not being able to be dyed
feat: transmutation focus doubles chance based outputs for Crush
feat: apply checks for sequenced deployment recipes
fix: whirl crash

Thanks to Qther for the majority of these fixes/features!!

glossy escarp
#

Telefeast is quite buggy ngl, its inconsistent and it seem to only work with projectile, one idea i wanted to use it for is repair rune, where someone would step on a rune that cast telefeast which make them eat what inside the chest, like experience gem, however it doesnt work with rune, and the bubble thingy from pierce didnt work at all for me

neoforge 1.21.1 latest ars technica 2.3.0

fresh condor
#

Seems to be working for me with projectile 🍔 pierce
I would advise to use something else the players can step on to trigger a spell turret instead of using a rune.

#

Mainly because Ars' way of handling who the 'Fake Player' is for runes is just too inconsistent/buggy so it's very hard to use that for effects that rely on some player 'interaction'

rare quarry
#

Is the mod still MCreator? Seems pushing the absolute limit of the tool already.

main flare
#

It probably left MCC the moment glyphs were added

rare quarry
#

Well, just want to say the folder was still net.mcreator, which brings up a false alarm.

fresh condor
rare quarry
#

Can you make it so the create copper/netherite back tank recharges when used with the thread? In particular, for create jetpack which is typically worn as a curio?

glossy escarp
fresh condor
opaque gorge
fresh condor
young violet
#

so maybe this has been covered but is there any reason i can no longer dye the technomancer set?

fresh condor
young violet
#

i have not. ill see if i can get my server admin to do that

young violet
#

ok i have updated to version 2.3.0 but now im very curious why the runic spanner cant do all the things the regular wrench does. such as moving trains. is there a particular reason for this or was it simply overlooked?

fresh condor
#

Probably a bug, they tend to look for instances of the specific WRENCH item instead of looking for the tag. I've asked if they could do it the other way around but at this point I think it's probably better if I deprecate the runic spanner, it will always introduce new bugs

#

And then let the regular wrench just do what the runic spanner can do

young violet
#

dang. that kinda sucks cause i really like the idea of the runic spanner and it looks really cool

young violet
#

but what else could we do with the enchanted precision mechanisms. cause i like the runic spanner a lot. i like the monacle. and all the gear youve got there but i feel like there might be more things that could use it. but i dunno

rocky lintel
#

Hi, I'm trying to download Ars Technica 1.4.2 on my 1.20.1 NeoForge modpack, but I keep getting this error, any idea what could be causing this and how I can fix it?

main flare
#

needs a pretty recent version of forge

#

neoforge barely released a few versions in mid 1.20 because the scism was leaked and stuff happened earlier than planned and to keep it short there's those 1.20 versions but even Neo team says you should use classic forge for 1.20.1

#

#1281613727824613467 message

rocky lintel
main flare
#

Right after the plans for splitting into neo were leaked out, forge got pretty unstable and so for a few months the neo team published a bunch of versions that were "safe". As things calmed down, at least for 1.20 the changes of those versions have been upstreamed to the old forge and I think at least another major stable release of forge 1.20 was made

#

Neo was never meant to be for 1.20, the versions that got made were just a precaution in case Lex did something dangerous after being trashed out. Real neo started when the actual breaking changes were made, 1.20.3 or so.

#

There's no real support for those 1.20 versions as the team works on the newer ones and to not split the scene in 1.20 as there's no real benefit

rocky lintel
#

So 1.20 Neo simply doesn't get updated to newer Forge versions, thus making it obsolete on 1.20?

rocky lintel
fresh condor
fresh condor
main flare
#

No significant edit was made from forge to neo on 1.20 and the changes that were made in the small period iirc were all duplicated to forge

#

The performance impact is noticeable in 1.21 in theory, even just because Mojang itself optimized more

#

And some fabric optim. mods, that were against forge, ported to Neo

young violet
#

hey ive got a super dumb feature request. in normal Ars you can dye the starbunkles. we should be able to dye the starbunkles in the starbuncle wheel

fresh condor
young violet
#

ope. my bad

earnest siren
#

Hey there, wondering if I could request a small change to this mod to help with player visibility.

Basically just show the glyph icon here. This way when players look up these recipes, they can see that the Polish glyph is an option.

#

Otherwise, there's really no way to discover this short of reading through the book

delicate wigeon
# young violet but what else could we do with the enchanted precision mechanisms. cause i like ...

For my pack with Create and Ars Nouveau (and bunch of addons for both) I'm planning on injecting Calibrated Precision Mechanism for some things to make it generally more useful... namely Chunk Loaders from one of Create Addons that adds ones based on catching Ghasts, Wand of Symmetry from base Create (since it's kind of a magical object and I think it makes more sense than regular Precision Mechanism in context of also having Ars Nouveau and this addon in the pack), Time in a Bottle (Changing recipe entirely - might also retexture it to be some kind of magical watch since I mostly care about effect itself)...

For the Ars Technica specifically though... there isn't anything that players need in bulk as of now other than maybe Source Motor.
And it eats up source quickly at max RPM.

delicate wigeon
#

One idea that comes to mind for a new processing block operating on source and rotation could be some kind of Engraver with rotation dictating how quickly it would produce and source being additional cost (or you can take the Spout route and make it only require Source).
Among other things, Engraver could:

  • Duplicate Tablets
  • Duplicate Glyphs (can't see this being useful in single player unless there would be recipes requiring Glyphs themselves)
  • Duplicate coordinates from base scroll to multiple of them
  • Craft blocks with Runes in them (multiple different blocks could be useable as base, require something to set a spell Engraver could engrave on the blocks, blocks activate their spell on being destroyed possibly, engraving costs more source the more expensive engraved spell is)
  • Apply runes on Food which would trigger set spells upon consumption (those can be fed to other mobs if they can eat them like most tamed mobs, Foxes...). It costs more source for more expensive spells
restive plaza
#

glyph duplication is generally not useful considering annotated codex exists

#

warp scrolls can be duplicated in enchanting apparatus already

delicate wigeon
#

Perhaps animation could be cut much shorter comparing to Enchanting Apparatus to make it appealing for that purpose (Enchanting Apparatus does take it's sweet time with every recipe - nice to look at for few crafts, becomes a bottleneck in automation).

fresh condor
fresh condor
dawn rune
#

On the "funky magic tools" subject, Create used to have a survival worldshaper, to go along with the creative one. Maybe that could get added back in using the CPM?

#

(Also, "Calibrated Precision Mechanism" doesn't sound very magical to me, it's a bit weird. Maybe like... "resonant precision mechanism" or "infused precision mechanism"?

delicate wigeon
#

A rename like that could cause problems for updated worlds if with the name change comes ID change to fit new name.

flat summit
#

Not necessarily. Zero could include a script on world load to check for references to the CPM's id and change it to the new name.

#

I don't know how easy it'd be, though

#

don't quote me on it

delicate wigeon
#

Script like that would be useful maybe once if you transition from one version to the next and never again, but likely would trigger again and again.

dawn rune
#

Could also just keep the legacy id and just swap the name.

delicate wigeon
#

That could work... Though to be honest I do like the name as is.

flat summit
delicate wigeon
#

If it changes it's fine

dawn rune
#

It's not bad, it's just weirdly non-magical.

flat summit
#

Honestly, I'm all for artifice stuff

#

sometimes, industrial magic doesn't sound like magic

#

and that's okay

dawn rune
#

Anyways. Very sad that Create trains don't work with Warp portals - but it does have a handler for trains going into custom dimensions....... this might enable shenanigans.

fresh condor
fresh condor
opaque gorge
#

It's not marked as won't do in Creo, it's just not something there's been time to work on

#

I've been planning on it for a while

#

Just no time

fresh condor
rocky lintel
delicate wigeon
delicate wigeon
#

Did not use kubejs

#

I got a mod that loads datapacks globally in all my worlds when put in specific folder though

#

Currently I'm at work so can't tell you the name of the mod... I don't remember it sadly...

rocky lintel
#

I see, well I'd be really glad if you would share it when you can

#

Even just the datapacks

earnest siren
#

Fuse recipes aren't accounting for multiple outputs properly.

Example, I have a Mixing recipe that has a chance output of 3 different items. Fuse always gives me the first item in the list and never gives the other outputs.

cinder cosmos
#

I haven't been able to get the carve glyph to work (by itself in a spell, tried both touch and projectile, pretty early save)

manic smelt
#

Soooo
Telefeast will consume things from a functional storage drawer
...without consuming them 8D

manic smelt
#

I mean it wouldn't dupe anything other than the effect of whatever it was

restive plaza
#

would be nice if you had time to check other containers as well, like sophisticated storage's limited barrels

manic smelt
#

Ah good chance it works the same one sec

manic smelt
#

Yeah it's the same with limited barrels

#

I'm guessing it's a similar thing I experienced where a lot of Ars spells don't play nice with limited barrels and functional storage. It's as if they don't recognise them as proper inventories

restive plaza
#

stupid question, but does it even work with vanilla chests

manic smelt
#

Omg it's the same

#

Wait nvm

#

It works normally with vanilla

#

Wait a sec

#

Okay it works fine with vanilla and limited barrels

#

Somehow I've completely broken the functional storage drawer. I can't even take stuff out, but I can still use telefast as much as I want on it without the items going down

#

Oh I bugged myself Danki

fresh condor
#

Heya, I've been neglecting Ars Technica for a bit working on Ars Affinity, I'm kinda bad at multi-tasking haha.
But it's time to give Ars Technica some love, so I'll run through some of the issues reported and fix them over the next weeks.
For the Functional storage drawer issue @manic smelt, looks like it's fixable entirely within Technica, working on it 🔨

cold panther
#

Is there a way to make the fuse superheating spell focus items in basins or on a depot ?

fresh condor
#

No, that's not implemented at the moment. All the transmutation spells in Technica only work on item entities directly.

cold panther
#

Okay! I’ll make it work with dispensers
Thanks tho !

manic smelt
# fresh condor No, that's not implemented at the moment. All the transmutation spells in Techni...

That would be an amazing feature though, not even just with depots per se. I feel like processing with ars has a ton of potential, but it definitely gets problematic with all the entities in the world. In my last playthrough I would always get this issue where if I loaded back into the overworld from another dimension, I think my turret automations would desync and my world would freeze because of too many entities in the world (item collectors not working because of desync). So I'd be forced to wait for the 'item clear'.

fresh condor
#

One question, would basins and depots kind of cover 'all cases'? IIRC basins can hold everything including liquids, depots can only hold 1 item type at a time (?)

fresh condor
#

2.4.0-beta1

  • feat: press, polish, whirl and obliterate can now interact with items on a Depot block
  • fix: pocket_factory encoding being stereo instead of mono

Superheat + basin is the next target

fresh condor
manic smelt
strange tendon
fresh condor
fresh condor
manic smelt
fresh condor
#

In that case you'd want a thicc basin instead

#

But iirc fuse also is limited, it doesn't operate on infinite items at once

manic smelt
#

Yeah I think it's only obliterate that does that

#

xD needing it to hold a lot is moreso for people trying to use something like burst to do big processing automations

fresh condor
#

But then I wonder if the more fun challenge (for the player) is in figuring out how to get e.g. obliterate to work faster rather than make a new depot. I'll have to try it out later.

Just thinking from an automation perspective that may be more fun/interesting rather than stacking 1000 items into one block + this is also kinda how it works for Create, you try to pump up the RPM

fresh condor
#

2.4.0-beta2

  • feat: Transmutation Infused Turret (casts spells infused with the Focus of Transmutation)
  • fix: Telefeast no longer lets you eat glass bottles and iron buckets ( @strange tendon )
#

This might get a bit overpowered hah. But it does cost twice the amount of source as a regular spell turret (no matter what spells it casts), and this is configurable.

opaque gorge
#

pls change image host

fresh condor
#

image*, mage host providers welcome too 🧙

restive plaza
#

upload the image to a github issue and then copy the link lol

#

ive been doing that trick for a while

#

you dont have to make the issue, just get the link

fresh condor
#

genius idea, thanks!

main flare
#

Or just upload directly to curse?

#

There is an image tab

fresh condor
#

...the ideas keep getting better and better. Not sure if we can top that one

wide wedge
#

does the transmutation focus respect the luck augment limit?

fresh condor
wide wedge
#

break for example

fresh condor
#

but in the case of obliterate, it does not use a Fortune enchantment, so it's not clamped

ruby crest
ruby crest
fresh condor
ruby crest
# fresh condor What do you mean by 'primary output'? 🤔 It will only affect chance-based outpu...

Yeah, my bad, in obsidian case it seems to work properly. But with glowstone blocks for example it has guaranteed output of 3 glowstone and 75% chance to yield 1 more

So with 4 luck modifiers I would expect it to be one of

  1. 3 guaranteed + 100% chance to get 1 more, which is 4 stacks of glowstone
  2. 3 guaranteed + 150% (75 * 2) chance to get 1 more, which is about 4.5 stacks on average
  3. 3 guaranteed + 175% (75 + 25 * 4) chance to get 1 more, which is about 4.75 stacks on average

But in fact I'm getting 8 stacks of glowstone dust, which lines up perfectly with duplication of primary/guaranteed output

fresh condor
#

Are you also wearing a Focus of Transmutation?

ruby crest
fresh condor
#

Right, I should probably nerf it so that it:

  • is +15% per level of luck
  • caps at 100%
  • works multiplied (0 luck: 75%, 1 luck: 86%, 2 luck: 0.97%, 3 luck: 100%)

What do you think?

robust cedar
fresh condor
#

Ah shit, 97%, not 0.97%
#itsafeature

fresh condor
#

beta3

  • chore: updated Create version to 6.0.7
  • fix: crash when moving
modern bobcat
#

Can we all just applaud this man’s dedication and speed on updates? 🙌🏻🙌🏻

ruby crest
lavish garnet
#

Small error, but the update is marked as forge instead of neoforge

fresh condor
#

Fixed

hearty idol
#

Stupid question: what is the glyph that gives me High Pressure Air for? Is this for pneumaticraft or

azure cape
#

It's for the create items that requires pressurised air like the potato cannon and extendo grip.

#

It gives pressurised air space on the piece similar to the copper backtank/netherite backtank from Create.

#

Only basing this on a guess since I've seen a few messages about it.

tulip panther
#

Is there a way to see amount of source in a jar in the same units that source motor usage is described?

opaque gorge
#

What's source motor usage described using?

tulip panther
tulip panther
opaque gorge
#

Source Jar has 10k source

#

1% is 100 source

#

so like 0.08%

tulip panther
#

thanks

hearty idol
#

Wow, the source generator's kinda cracked then, huh?

fresh condor
#

What is the source generator? 👁️👄👁️

#

That's the tooltip for the motor right? Maybe it shouldn't say generator, that's a bit confusing. But it does generate kinetic energy from source

hearty idol
#

how is that confusing, it's the generator that runs on source

fresh condor
#

In the first version I called it a Source Engine actually

fresh condor
#

I'm gonna release 2.4.0 today because folks are having problems with Ars Technica 2.3.0 and latest Create, so I'll have to get back to Fuse working in basin in the next patch (plus some fixes for

#

But I've nerfed Obliterate at least!

#

I think this should make it a bit less mysterious/confusing and as well more balanced.

#

2.4.0

feat: press, polish, whirl and obliterate can now interact with items on a Depot block
feat: nerfed Obliterate and made it more obvious in the Crushing recipe screen what it does
feat: Transmutation Infused Turret (casts spells infused with the Focus of Transmutation)
fix: crash (related to Create 6.0.7) when moving
fix: Telefeast no longer lets you eat glass bottles and iron buckets
fix: pocket_factory encoding being stereo instead of mono
chore: updated minimum needed Create version to 6.0.7

CurseForge

CurseForge

A Create-centered addon mod for Ars Nouveau
4.7M Downloads | Mods

hearty idol
#

Whirl working on depot blocks is huge.

low tendon
#

i was pondering (not the create one) the other day while looking at my ars contraption and was just thinking how fckn ugly it was, so naturally i thought why my create ones looked so good and they key lied in the metal girders, brackets and casings so naturally I was lead to the ars discord to suggest this concept
it would be totally cool if we could have some source casings or brackets to go around spell turrets & source jars, things like that would just make all my builds look so much better oh and also i was thinking maybe you could use the regular create mod casings go around them too??? anyway just a suggestion tell me what you think!

fresh condor
low tendon
#

all good

#

no need to stress about something that we wont be getting

#

just in case you actually pay attention to all comments I seriously do adore this mod! the equipment and qol features it provides are Just perfect for the packs i put together my favorite item you guys added being the runic spanner (because of its ability to pick up containment jars ofc)

wide wedge
#

...wait does oblitterate work on modded create recipies?

restive plaza
#

should

scenic badge
#

what am i doing wrong here? cant craft the technomancer armor for some reason

scenic badge
#

it is not, maybe thats the cause

gentle basalt
#

It is

#

The armor needs to be upgraded to T3 before transforming it into technomancer

#

Same rule applies for ars elemental armor too i think

fresh condor
#

Yeah, it is not super clear in the recipe, I've received a report about it many times. I'll try to see what I can do for the next patch!

gentle basalt
#

Yeah because the JEI crafting recipe just rotates between all tiers which is annoying

main flare
#

weird, doesn't happen with the elemental armor

gentle basalt
#

Is there different NBT tags for t3 armors

main flare
#

the tier is written in their tag yeah, because the item itself is the same

fresh condor
main flare
#

Are you using the jei category I put in Sauce?

fresh condor
broken condor
#

Is the Technomancer armor set a straight upgrade from every base ars armor set? If I'm reading it right, it has the threads of Sorcerer's, better armor than Battlemage (well less straight armor, but with armor toughness to balance it out), and better mana buffs, plus the create-related stuff. Does it still count as gold armor for piglins?

quaint kayak
#

is it possible to add fuse-exclusive recipes (i.e. can only be done by fuse spells and don't work in create mixers) through datapacks/kubejs?

#

also can any mixing recipes be removed from fuse glyph processing?

fresh condor
#

Currently, as far as I recall, no for both questions. Fuse does not behave exactly like mixing (some bugs with Fuse) - but it operates on exactly the same recipes

quaint kayak
#

Good to know, thank you

#

I'm trying to find some unique glyph-based recipe types for a pack I'm brainstorming, and I'm kind of surprised how few addons there are for that kind of thing

fresh condor
#

I think it is because this kind of check has to be implemented "manually" in the addon. So I could add support for another kind of recipe, and similarly I would have to add a filtering kind of logic to blacklist certain mixing recipes in fuse.

#

Both are probably a good idea, why not

hearty idol
#

Are they? Like, why have a level of 'items you can't magically fuse together'.

quaint kayak
fresh condor
hearty idol
#

wait wah

wide wedge
#

Conjure terrain amplify superheat?

fresh condor
#

It's a mixing recipe from Create

ruby crest
#

It's not supposed to make entire lava sources like this

#

Because recipe is making 50 mb of lava not 1000

broken condor
#

Is it possile to get custom delays on runes with ars technica? How do I do it?

broken condor
#

ohhh ty! I should have thought to try that!

spare knoll
broken condor
#

Worked like a charm!

hearty idol
#

i mean

#

it basically is a magic item

#

so... it IS a charm?

outer lion
#

Question, is the polish glyph meant to make more outputs than there are inputs?
I just had it make slightly less than 1 and a half stack of polished rose quartz out of 1 stack of unpolished

fresh condor
outer lion
#

oh i see

#

on a second attempt i had it spit out 13 stacks out of 1

#

"this doesnt seem intended" and ran off with my illgotten goods

fresh condor
outer lion
#

I am unsure. Might be a weird mod interaction going on in the background. The pack im playing has a lot of mods in it
The actuall spell was fairly basic
Touch Polish 8xAOE

#

I think i figured it out. I just need to do a lil more testing to confirm

fresh condor
outer lion
#

It is

#

but i figured out what causes it on a surface level at least

#

whenever a stack is being processed, and processed items are picked up mid process

#

It seems that the spell tries to add +1 item to an existing stack if it can, but if the existing stack of processed items is missing, it just creates an entirely new stack of items for the next process? This is a lot of guesswork on my part on how it works internally.

#

easiest to test with the Artifacts Universal attractor, since it only picks up items not thrown by the player

#

So for instance, processing 8 items in a stack, and picking up the results every time it crafts,
will end you up with 36 result items (1 + 2 + 3 + 4 + 5 + 6 + 7 + 8)
If you instead process 8 items in a stack, wait for 7 to process, pick up the stack, and then have the 8th item process,
you will instead end up with 15 result items (7 + 8)

#

Maybe you already knew this, maybe not. But hopefully it helps you get to the bottom of it if not. Want me to add it to the issue tracker?

fresh condor
#

2.4.1

fix: Press and Polish producing more items than they should

fresh condor
short lake
#

so it turns out telefast breaks when used on a create tank with pottions in it

strange tendon
#

yohoho can you add potion flasks to the list that doesnt die with the Awesome glyph telefeast

#

i wanna use amplify to do stuff with telefeast but it the flask dies 🙁

broken condor
#

Wow, obliterate + luck + transmutation + random glyphs to get to 10 has such huge yields. I need to change out my crushing wheels!

#

Just discovering that obliterate = crushing wheels (wasn't obvious from the tooltip or docs)

hearty idol
#

It's -really- not

broken condor
#

awwww I'm on 2.3.0, no transmutation turrets for me 🙁

#

That's ok, obliterate + luck is still worth swapping out the crushing wheels

outer lion
#

What are the chances of the fuse glyph being able to actually use up in world fluids? Unless I'm missing something it seems to preserve fluids involved in crafting even when a recipe calls for a full bucket.

broken condor
#

Anyone got an example of an automated obliterate turret with item pickup that doesn't accidentally double-process items? My current strategy is a timer going every 3 seconds firing touch->toss->obliterate->luck x4, and then a separate timer 35ish ticks later using pistons to push the processed items out one over for item collection (chest with pickup upgrade). It's perfectly functional, but feels kinda bulky. Image attached to give an idea of the bulk, I know it doesn't show all the redstone (can take more screenshots or upload a video if wanted)

I tried a similar setup with a smart funnel underneath and locking/unlocking it with redstone but it took about 10 seconds to clear the items out for 1 stack of lapis ore (testing with lapis because it's so high-yield, 1 stack lapis = over 20 item stacks to handle)

outer lion
#

If you are only using the hammer on specific things and not just tossing in whatever
A projectile - > pickup turret next to a container with an item blacklist/whitelist in an item frame could work

broken condor
#

Oh yes, a pickup turret would probably do quite well

#

Shouldn't need the item frame. I want to be able to process multiple stages, like ore -> lapis as well as lapis -> dye otherwise I'd just put the pickup chest right underneath the obliterate turret with a denylist of c:ores

outer lion
#

Pickup doesn't care and will grab everything at once so you dodge the throughput problem

broken condor
#

yeah, pickup upgrde on storage is similar, but i think the turret option will be much more compact

#

ty!

outer lion
#

Otherwise starbuncles. If you wana risk one getting pancaked

#

(this is a terrible idea)

broken condor
#

lol

#

actually the starbies would be safe since i'm using obliterate->sensitive, i think?

flat summit
broken condor
#

Oh, I specifically don't want a filter though, so starbies won't work. because I want to be able to process e.g. both ore->lapis & lapis->dye, so if the filter had lapis on it I wouldn't get the dye. Want it to be generic use

broken condor
#

@outer lion Your turret pickup idea worked great, it's much slimmer and it's running on a 35gt timer instead of 3s now

#

Could probably push the timer a little more but 35gt is good for me

outer lion
#

Horay

flat summit
spare knoll
#

i thought there was a way to force feed a stack of xp gems at once with telefeast sensitive... is that not the case?

#

looks like only sensitive and pierce augments are compatible so i guess not

outer lion
#

Hey, i have been trying to see if there is a way to get this to work, but havent found one myself, but, is there a way to make the fuse glyph actually use up a fluid source block it is being used on?

night coral
#

can someone tell me the recipe to upgrade to the technomancer armor? 1.21 and emi isnt playing nice

broken condor
#

And for the others it's 2 brass ingots, 1 netherite ingot, mark of mastery/technomancy + tier 3 ars armor

night coral
#

tyty

broken condor
#

Oh yeah, and 7000 source

young violet
#

ok i have an idea and maybe its ben mentioned before but what do you all think. if you put power into a motor (irl) it turns it into rotation. but if you rotate a motor it actually becomnes a generator. so what if we could use the source motor as a source generator. so if yo put rotational power into it it would turn it into power. it would take a lot of SU to make anything meaningful but it could be cool.

hearty idol
#

I mean, it's not like passive source generation is a big deal, necessarily, but I'm trying to understand what we're spinning to create Source.

main heron
#

Happy holidays!

restive plaza
fresh condor
fresh condor
mint dome
#

yeah, potion flasks are items in Ars that can hold 8 doses of a potion, and has variants to either boost the effect level or duration

fresh condor
#

Cool, thanks. I can do that

fresh condor
mint dome
#

I have always thought that it's fine to burn source to make rotation, but that turning rotation into source is a bit too passive for my tastes

#

Create is already very good for making farms that can make you a lot of Source though

#

many farms you will already be making with Create can also be source farms

strange tendon
fresh condor
mint dome
#

in the spirit of Create, it would need to be a few steps of processing

fresh condor
#

Yeah. I was toying with crushing amethyst and combining with source berries + some sort of necessary cooling mechanism that would yield high amounts of liquid source. I think that would be cool.

#

Even had some model+animation but it never came to fruition

mint dome
#

yeah, something like that could be fun. Some input items and some processing of them. Encourages building farms, though also those are things you would want to be doing anyways if you're going through Ars, so it would synergize well

#

but like my very first Source Farms when I was learning Ars in 1.16 alongside Create, I was getting my Source by tapping into the farms that I was using to make Chocolate, and I loved the synergy of that

young violet
#

Fair enough. I suppose there are a lot of ways to generate source already. I’m mostly just trying to figure out ways to do it in really small form factors

mint dome
#

well Create isn't the mod you go to for compact designs

hearty idol
#

One day I will figure out create rotation engines well enough to use it en masse

#

i will make some castlevania clock tower nonsense

broken condor
restive plaza
#

i dont really like recommending that because its too good

#

i like seeing people innovate

broken condor
#

That's fair

hearty idol
#

I think mostly if we wanna see people innovate there needs to be a benefit to running multiple different sourcelinks

#

I love setting up a vitalic near my mob farm don't get me wrong

restive plaza
#

ive already played around with all the available sourcelinks, that thread is the my magnum opus of efficiency both in terms of lag and output

#

but other players should find something that works for them

hearty idol
#

Oh, no, I mean like industrial foregoing where there's like, that one furnace that puts out some stupid amount of FE

#

but only if Every Other Furnace is running simultaneously.

short lake
#

telefast crashes the game when used

#

The game crashed: ticking entity
Error: java.lang.IndexOutOfBoundsException: Index 0 out of bounds for length 0

fresh condor
restive plaza
#

not sure if its intentional, but the transmutation turret is an enchanting recipe rather than an imbuement recipe like all the other turrets

fresh condor
#

That is intentional actually, because it is quite a powerful turret

restive plaza
#

insert should probably look for IItemHandlers instead of Containers

fresh condor
#

Yes. Time for a Technica bugfix update, coming today!

fresh condor
fresh condor
#

2.5.0

  • feat: spell power taken into consideration for damage of Obliterate
  • fix: lack of information about what Obliterate does processing-wise
  • fix: Potion Flask support for Telefeast (+Pierce)
  • chore: require latest version of Create (6.0.8)
  • chore: require latest version of Ars Nouveau (5.11.0)
fresh condor
restive plaza
#

might pr later

#

depends on how much i feel like dealing with gradle

restive plaza
#

i see quite a few unrelated things id change too

fresh condor
#

And yeah I think spawning the projectile even if the area isn't loaded sounds like a good idea, that's for remote usage?

restive plaza
#

probably want to check boolean canSpawn = NearbyPlayerCache.isPlayerNearby(checkCachePos, level, 64); so they dont pile up in lazy chunks

#

we had an issue a few years back

#

not this one actually

#

but similar concept

#

but the main concern is lazy loaded chunks

#

where the glyph is working but entities arent processed

#

telefeast also checks for a be for whatever reason despite already using capabilities

#

i do see that your projectile isnt purely visual though

#

which makes it a bit more difficult

#

id probably make it skip the fanciness and just do the impact effect

#

basically just set forwardItem to false if the chunk isnt fully loaded

stoic tide
#

Hii hello

#

Cna i ask whats suppose to do with Nether Quartz Dust?

#

When i try to crush Quartz for Exp Nuggets it appears that dust and it doesn't do anything

regal slate
#

does JEI not list recipes/uses?

stoic tide
#

no craft, no nothing

regal slate
#

press "u" or right click the quartz dust to show uses

stoic tide
#

nothing

regal slate
#

if you are only using the minimal mods then it could be that the component just exists for compatibility with other mods but nothing uses that resource

#

it's like when a mod adds plate recipes for every metal it detects, but not every plate gets used in a recipe.

fresh condor
#

I thought I removed it already actually, is this 1.20?

stoic tide
#

its not the newest version

#

Im here from a modpack

#

maybe thats the issue

#

still, theres a way to delete the item, from the recipe?

#

to be fair, i jsut want the exp nugget :P

hearty idol
#

Huh. It occurs to me that fluid sourcelink, cow in a jar, source jar and source motor is very compact rotation.

stoic tide
#

Thanks :D

fresh condor
hearty idol
#

I am doing ars, occultism, create, and theurgy to solve my problems this time

hearty idol
#

...that air pressure spell doesn't work on Pneumaticraft, surely, right

broken condor
#

What does Whirl do by itself (if not combined with smelt/etc)? What centrifuging does in the context of create isn't obvious to me since there's nothing in create called that