#Arrow Cannon Theorycrafting
2134 messages · Page 3 of 3 (latest)
Oh
Though I guess it probably used exchange to bring the friend along in the first place, which only grabs one arrow. And would still pull you away from whatever you're trying to hit with the cannon
I can't remember
The new 
I thought they'd tried rewind, but it didn't work how they wanted. I'll have to see if I can find that thread
It's next to useless for a player to cast. But so good for turrets
I accidentaly casted 
without
and it just emptied my whole inventory
Extract will send a single item. But if snap is changing how targeting works, it'll probably be one per block
I started the construction, but I still need some sort of timer, since this time I can't measure the dispenser's inventory
I remember having an old design that worked with hoppers, but I'll have to dig it up tomorrow
If you just need to turn off something when the dispenser is empty, use a display case
Set it to emit when >1 arrow
Is that something from ars?
oh damn
i actually did not realize this was a year old
anyways hi hello hi
whats the problems now anymore?
Basically redstone logic and power
The previous machine (porcupine) deals damage in the thousands
This tho does about 20 dmg
And that's with 32 turrets, if I'm not mistaken
So I assume I'll have to do some clocking
we have codenames now?? jeez
what did you change between the last one and this one?
I wish
It just shoots in all directions
Aimability
The last one shoots in all directions, which is fine for a small horde, but terrible for anything that is more than 6 blocks away from the blast
So this one will be aimable in 8 directions, so cardinal directions + diagonals
I made this design to double the frequency, but it somehow doesn't work
It appears that the observer clock runs at 6 game ticks per cycle
Or 3 redstone ticks
So it appears it can't be halved
hmm
A comparator clock runs at 8 game ticks
NOPE
not possible
Well...
It almost perfectly worked
Until half of it exploded
Reason? No idea
I was waiting at the dummies for the arrows to arrive
The new timing should prevent repeated "explosions"
Again, it works but it only deals 100 dmg
I need to find a timer circuit that gives me an active signal for x period of time
can you use tick shortener and then extend the result to the needed amounf?
This machine requires a 1 tick pulse to the piston, which will make it output 0 until the droppers finish moving all of the items
It works now
Tho that also means that it'll take far longer to load
Also, most of the charge gets sent to outer space because of the knockback
So it seems I'll have to add a small spell capacitor at the top of the tower
maybe like a world download or blockprints download?
enderference?
This was the inspiration for this thread, initially.
i am aware, but i feel like the concept should be revisited
Oh hey I'm friends with one of the people who worked on this
oooo cool
I haven't actually watched the video yet
I'd try to convince m1ka to take a stab at the arrow cannon but she detests modded
Oh nice
I mean, it is in working conditions
I could / should send you guys a video when I'm free
YOOOOO
Turns out you can get the player's view angle from wind charges. This will have substantial ramifications for the population of Minecraft servers. In this video we discover new revolutionary cannon tech and understand the dynamics of explosion interactions and how we can use wind charges combined with TnT mechanics to make the ultimate instant k...
@hollow parrot
With that breeze wireless redstone thing. Breeze in a jar fire a charge
When you power them....
Which insanely simplifies that teleporter circuit that was posted
OH, that's God
No need to do the piston thing to catch the charge. Can probably sync it so it's not constantly firing anything
isnt the whole point of the breeze thing to make a wireless redstone circuit?
how are you going to do that if you need to power the jar?
i also just dont know redstone that well, so if im missing something, please lmk
Giving power to the jar isn't difficult. The scry eye can send a signal with a spell. But the breeze thing can be used in the context of this thread to determine the look vector of the player
The point of which is to route the explosions such that whem they explode, they give momentum to a cloud of arrows in roughly the right direction that the player is looking. Before warping them to the player to hit their target with relativistic arrows
This is the video I was referring to.
It uses a player arrow to deflect a breeze charge in the direction the player is looking, regardless of where. They use it in the video to act as wireless redstone, which it is. But it can be so much more. It's not just wireless signals, it's wireless acquisition of player look vector based on how it deflects the breeze charge.
Which could be used to trigger explosions in the opposite direction to give arrow momentum in the direction the player is looking
I had an idea but it's probably too laggy
Since we push a breeze charge, if we have a neirby wall we also get a push force in the opposite direction.
The idea was to save an ungodly amount of spell projectiles in a capacitor and time their release perfectly, so as to push them in the opposite direction of the charge and onto the "arrow acceleration platform"
Do lazy chunks work with ars projectiles?
Lazy chunks allow us to stack infinite spell projectiles
And we have the spell capacitor for that
Which, is technically temporary
1 min I believe
But it's more than enough to break my gaming Laptop
Oh, and also. We use portals to have multiple turrets cast all at once
It's definitely an interesting thought for how to increase the power. Currently it just needs to be loaded to work. With lazy chunks, if it gets loaded then it can break. Could get a lot more power, but more finicky about the spells being loaded
huh, interesting
By the way.
How do you think this could work?
Like, receiving the input from the breeze charge and converting it to an offset in the explosion
@eternal dragon This is the place
This is the aimable machine
And this is a showcase of the AOE
I guess I need to renew the video, as it isn't loading for me
Discord somehow sent me to the top so here ya go mobile users
Thanks. It was great reviewing this past
