#Arrow Cannon Theorycrafting

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keen sail
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Just how fast does a single cart have to go to erase a village?

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Surely someone has done that math. Let me Google

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Rip

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The explosion has a base power of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power is a random value between 4 and 11.5

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No infinite scaling

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Useless

hollow parrot
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No escaping the limits of minecraft

keen sail
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I can only abuse the mechanics that have fun loopholes and infinite scaling

hollow parrot
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Infinity is a great number, but my mana cost will always be greater

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Anyway, I'm going to my world and test if the arrows in a railgun can be spread

minor grotto
tacit merlin
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gang catch me up on what ydvancements we'Ve made

lapis sapphire
tacit merlin
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damn

mortal nexus
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Next: Egg Cannon (for making baby chickens spawn at insane distances)

tacit merlin
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...why

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by the way, have we thought about how wall works in lazy chunks?

hollow parrot
tacit merlin
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why not πŸ€·β€β™‚οΈ

hollow parrot
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Anyways, progress has been slow, but is mostly due to life and my lazyness towards this monotonous task.

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I've got a problem tho, with a turret that won't work, even if I replace it. It turns on the 1st time then ceases to function. I see no active redstone signal that could be blocking it.

hollow parrot
hollow parrot
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So guys, I have some questions to make you, since you'll be the ones using this machine.
For now it looks like you'll need multiple Enchanters Eye's to aim the machine.

Tell me:
Do you prefer having a rudimentary aiming system (Only be able to increase the loads, reset when selecting the oposite side) but therefore having a less crammed inventory?

Or do you want full control (plus & minus for each side) but therefore have to switch items between the hotbar and the inventory?

The options are:

  • a) Scroll + 1 eye to send the scroll + 4 eyes to aim --> Less control, faster setup
  • b) Scroll + 1 eye to send the scroll + 8 eyes to aim --> More control, slower setup
tacit merlin
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i'd love both at the same time, but that seems kinda complicated

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having just a seperate mod would make this so much easier istg

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btw mr graph man how does the calculation like actually work

sinful yew
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Ah right, about this stuff. Leap acceleration won't be in official ars, the fixes to direction will btw

tacit merlin
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doesnt that scrap like half of what we've been working on

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or well

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i say we

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mostly graph man

hollow parrot
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Maybe a claymore or something like it

tacit merlin
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we'll have to launch it up tho, explosion makes the arrow go straight up

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im not sure if we can redirect the arrow using a rotated portal

hollow parrot
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Except if, instead of having a wall, we cluster multiple projectileexplosion and trigger them on a block, launching arrows stuck in water

tacit merlin
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mmmmmm

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ender pearl launcher, yeah no that should work (?)

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how do we then shoot them all on the same spot at the same time tho?

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just portals?

hollow parrot
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<portals>

tacit merlin
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how to make things better 101: portal spam

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thats it, end of course

hollow parrot
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and maybe using falseweave, I believe it was called. Redirects spells that hit it, in the direction it is facing

tacit merlin
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wai

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i forgor is there like a directional change spell

hollow parrot
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Well, I'm talking about a weird looking block

tacit merlin
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im talking about what if we could store spells

tacit merlin
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that

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yes

hollow parrot
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Yeah we can. Although there may be a time limit on spells

tacit merlin
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that may require testing then

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cuz being able to just store spells could have some interesting implications

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well

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uses

hollow parrot
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Hmm... Storing 1k explosion spells...

tacit merlin
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and then releasing them all at the same time with a placed portal inside

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to

hollow parrot
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Summoning them over a base

tacit merlin
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wherever you want

hollow parrot
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Ohohoh

tacit merlin
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infinite range, no real wind up it just appears

hollow parrot
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Yep

tacit merlin
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hell it would be really easy to build aswell

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keep in mind tho this is all betting on the fact that spell projectiles dont just disappear

hollow parrot
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To easy. Just need a good farm nearby and that's it

tacit merlin
hollow parrot
tacit merlin
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you could also make a wall in your base that you shoot spells into to put them in the "battery"

hollow parrot
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Ohoho

tacit merlin
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lol

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if a spell projectile hits a on the floor what triggers first, the rune or the spell

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or, both

hollow parrot
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We could also "aim" the spells.
Just think about it.
We summon them near the player, who puts a leap wall with which he can aim the direction the spells fly in

tacit merlin
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can you prop projectile on a rune?

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where does it shoot out from?

hollow parrot
tacit merlin
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can we make an exponentially stacking spell battery?

hollow parrot
tacit merlin
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well yeah but i doubt a rune with rotate rotate prop. projectile explosion would be that expensive,

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that alone would allow us to make pretty much an infinite range drill

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...i think

hollow parrot
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But I mean, these false weave blocks would rotate the spell without using mana

tacit merlin
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well i guess yeah

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but does it stack

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wait

hollow parrot
tacit merlin
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nvm

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one explosion would trigger and yeet the other projectiles away

hollow parrot
tacit merlin
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and we cant really use prop arc bcz thats gonna fall out of the batter

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unless we build it vertically

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carpet bomb, 1 arc hits with explosion and throws the others away to bomb the surrounding area :D

hollow parrot
hollow parrot
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yep

tacit merlin
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quick side note: i love how this is the most used thread lmfao

hollow parrot
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Right now my minecraft's updating, so no testing for now

tacit merlin
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aww damn

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im in school so

hollow parrot
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Me to 😦

tacit merlin
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i'll be home ~4:30 CEST

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i think anyway

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could be later

hollow parrot
tacit merlin
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sounds goog

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i also love how we started out with trying to shoot an arrow really fast and have developed carpet bombing technology

hollow parrot
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Finnished loading πŸ˜„

tacit merlin
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W

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go test carpet bomb fr

hollow parrot
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going

tacit merlin
hollow parrot
dusk cliff
hollow parrot
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So no spell battery, but a spell capasitor

hollow parrot
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Guys, I have an idea.
What if, instead of using spells, we used magic arrows.

I don't believe they despawn.

tacit merlin
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for the battery?

hollow parrot
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We could use portals, and maybe a bit of water slowing them down, to "save" the arrows

hollow parrot
tacit merlin
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i see what you're getting at

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that would also let us use split arrows for double or amplify arrows for more powerful spells

hollow parrot
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Yes. Also multishot crossbows

tacit merlin
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yep

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that makes it a hell of a lot faster to start the battery and store large amounts of spells

hollow parrot
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Really, the only drawback is that someone would have to load it manually

tacit merlin
hollow parrot
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Also, I believe that arrows have less drag (are faster) than spell projectiles.
So there might be a possibility for some arrows (if not all) to be launched into tha stratosphere and never return

hollow parrot
tacit merlin
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id assume arrows still get processed in chunk loaded chunks

hollow parrot
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For example, if we used spells (which can only be stored 1 min) we could use portals and spell turrets to load the charge, while the player is out and about.

tacit merlin
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oh

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yeah i guess you'd have to charge the battery yourself

hollow parrot
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Well, in an hour or two I'll be free to test it out

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See you then

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Also, @tacit merlin, I saw your post in the Domain Expansion thread.
If you want me to look for possible uses, please explain how that glyph works

tacit merlin
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DO NOT and i repeat DO NOT use aura + domain on the same spell.

hollow parrot
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Simple spell battery design with spell prisms. Also works with homing and arc.
Despawn time is 60s.

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Spells can be freed by using the typical touchwallblink

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Tomorrow I'll test out the arrow version

hollow parrot
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@Arin Like what you see?

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Holes tend to be 40 blocks long, 20 wide and 30 deep

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I tried it with arrows, but those tend to trigger while loaded

tacit merlin
hollow parrot
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Now I'm trying to make a square hole

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The machine

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And the result:

hollow parrot
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AMMO TEST:

  • Spell 1 = [arc projectile]splitexplosionamplify*2 aoe*5
  • Spell 2 = [arc projectile]explosionamplify*2 aoe*6

RESULTS:

  • Spell 1: diameter = 50 depth = 45
  • Spell 2: diameter = 56 depth = 50
hollow parrot
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I call this one the bunker buster.
It went through 50 layers of sand, 40 of stone and 25 of seepslate

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Anyways. Since the leap modification won't be in future versions, we'll have to specialize in explosion.

Wall works "well" but only shoots up.
I suggest that we try hitting a block with an explosionsensitive spell to launch nearby arrows. The downside being that now we can't make it portable.

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I know we have some programmers in this thread.
Might any one of you be able to tell me how aoe affects explosion radius?
That way I can prepare some formulas

sinful yew
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radius = BASE.get() + AMP_VALUE.get() * spellStats.getAmpMultiplier() + AOE_BONUS.get() * spellStats.getAoeMultiplier();

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where the uppercase stuff is from the config values

hollow parrot
sinful yew
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the spellstats things are just the number of aoe/amp augments

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the others are in the explosion config file

hollow parrot
hollow parrot
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GUYS!!
Have we tried delayblink ??

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Maybe we can cast it on an arrow before it is accelerated

hollow parrot
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From what I understand the base radius is 0.75 and aoe increases this by 1.5

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Ok. Done some testing and these seem yo be the right values

shut summit
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About aligning arrows?

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Can you not fire and arrow into a block from beneath and use a piston to move that block (or trap door?) and have it fall straight down?

lapis sapphire
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Graph man save us all please

hollow parrot
# shut summit About aligning arrows?

In a bedrock build I used dispensers and the distance to the block in front determined the spread.

Total alignment was achieved with distances >= 0.5

hollow parrot
hollow parrot
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Efficiency for explosive propulsion

hollow parrot
hollow parrot
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Guys. I'm considering building an explosion based cannon that uses an aiming system identical to the railgun's and integrates a delayed arrow warp spell and a spell capacitor to increase the damage.

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Some spread in the arrows would be built in, so aiming it shouldn't need to be as precise as with the railgun

hollow parrot
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Hello guys. About that leap cannon.
Does knockback stack velocity or replace it?

tacit merlin
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i assume it stacks

uncut needle
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I just got into a modpack with Ars and, while a fair bit of this has gone over my head, this was really entertaining to read through

tacit merlin
uncut needle
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I read up to here this morning, to avoid getting out of bed, but I realize I'm like 2 months behind... Oops lmao

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Regardless, entertaining up til what ive read

sinful yew
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there was a correlated post that experimented on a custom build where leap stacks speed instead of overriding it

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but that custom leap won't make it into official versions

hollow parrot
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Also, knockback only stacks up to 15 dmg

tacit merlin
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aww

hollow parrot
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But it stacks really weirdly.

Using 6 amplifies per spell:
-1 wall- 8 dmg
-2 wall- 11.5 dmg
-3 wall - 13.5 dmg
-4 wall - 14.5 dmg
-5 wall - 15 dmg

tacit merlin
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and the 6th doesnt do anything?

hollow parrot
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just 15

hollow parrot
tacit merlin
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yeah i know

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the 6th wall, i mean

hollow parrot
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Each wall uses 6*amplify

tacit merlin
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does, after the 5th wall, it just not have any effect

hollow parrot
tacit merlin
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yeah

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no effect

hollow parrot
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'xactly

tacit merlin
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thats what i said

hollow parrot
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I know

tacit merlin
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good

hollow parrot
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I meant no as in no effect

tacit merlin
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we're just going back and forth here lmao

hollow parrot
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yep

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@sinful yew I just tried using pull, and it seems like you devs have another bug to correct

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If casted by a turret, it shoots the arrow at 135ΒΊ from what you'd expect

tacit merlin
hollow parrot
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Instead of leap

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or knockback

uncut needle
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Bros name is graph man for a reason

tacit merlin
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yep

hollow parrot
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I'm testing the spread of a dispenser, to include it in my calculations for the boom cannon

tacit merlin
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certified πŸ€“ right there, but its my πŸ€“ so i cant say too much

hollow parrot
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^^
Some facs can't be denied

lapis sapphire
hollow parrot
hollow parrot
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For now tho just represents the spread of a cannon.
Tomorrow I'll probably add the "auto aiming" part

lapis sapphire
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dangg

hollow parrot
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Okay. Should be done now

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The red cells are for changing the specs of the cannon (shouldn't be touched).
The green ones show direct results (settings to shoot the gun).
The blue ones are extra information on the shots and the yellow cells are for direct user input.
https://docs.google.com/spreadsheets/d/1Zsj3Q0-RMBvk9xxVVtiXRDDkZ6DuJrg0o81cr3SAWho/edit?usp=sharing

hollow parrot
lapis sapphire
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Graph man you are a fucking legend

hollow parrot
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Also. The length of the lines represents the speed.
So the yellow and red deal 30 dmg, while the green and blue only 12 dmg.

sinful yew
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wall turret?

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TIL pull can pull walls

hollow parrot
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Yeah, turret casting touchwallpull
Use any arrow launching mechanism (dispenser, bow) that is slow enough to not phase through the wall

hollow parrot
sinful yew
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should i fire towards the turret or away from it?

hollow parrot
hollow parrot
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Turns out that having multiple explosion in one spell pushes entities farther

hollow parrot
keen sail
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burst sensitive explosion amplify explosion amplify ?

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Still seems like the average momentum from all the explosions should be the same direction

hollow parrot
keen sail
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Hmm. Does burst target the individual arrows? So 100 arrows is 100 explosions?

hollow parrot
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Also, would spawn an explosion in the block the arrows are at

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Although now you've given me an idea, @keen sail .
If we used burst (without sensitive), and conveniently had a stack of items laying on the ground, it could potentially summon a stack of explosions

hollow parrot
hollow parrot
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I can't for the next couple of days, so someone else should try it out

hollow parrot
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Just corrected some problems with the graph

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Gonna start building this machine

brave estuary
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.

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@hollow parrot this one?

hollow parrot
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Yep

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It isn't done yet, but the gist is using explosion to launch arrows at ungodly speeds

brave estuary
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can you link me to the spells itself?
i'd want to be a πŸ€“ and help, but i'm not πŸ€“ enough to participate in this thread

hollow parrot
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The spell is projectileexplosiondampenaoeexplosiondampenaoeexplosiondampenaoe

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That propels the arrows which are blinked to the target with lingerdelaydelayblink

hollow parrot
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This requires a complex machine to charge up with dozens of explosion spells, set up the arrows, blink them and release the spells to push the arrows

hollow parrot
brave estuary
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So you mean I charge the first spell into turrets

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And click with the second spell on the target?

hollow parrot
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Not exactly

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On a loaded chunk you'll build this complex machine, which you can setup with enchanter's eyes and a warp scroll (to tell it where to shoot), and it'll use turrets to shoot automatically

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So it's a remote turret that tps the arrows to your location

hollow parrot
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Yeah so... it will be complex and I'll have to build a schematic or something, after I actually finish it

frank minnow
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wow I birthed something horrible here huh

lapis sapphire
hollow parrot
frank minnow
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horror and awe can coexist

hollow parrot
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Fear and praise

frank minnow
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glad someone better than me at math picked this up

hollow parrot
frank minnow
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off the top of my head ars warp portals don't preserve velocity right

hollow parrot
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Oh they do, alright

frank minnow
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oh??

hollow parrot
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The problem is that the portal is 1 block thick, and the game only calculates every 1/20 of a second

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So if your entity moves faster than 20 b/s it has a chance to go through the portal

frank minnow
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layering portals behind each other as failsafe "nets" with same exit pos hasn't worked experimentally?

hollow parrot
frank minnow
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oh baller

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but then it turns into a whole not very portable contraption which defeats the original goal I think

hollow parrot
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The issue is that with the speeds we are getting, you'd need some 50 to 100 portals

hollow parrot
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The easy solution is blink

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Just change the scroll in the chest and you're good to go

frank minnow
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so current implementation is better for like a claymore

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a trap to be sprung rather than a gun to be fired

hollow parrot
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Yeah

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It would be pretty hard to set up at speed

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I mean, you can use enchanter's eyes to change the scroll

frank minnow
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could see it maybe having applications in a modded factions SMP

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where you could feasibly have a crew operating it

hollow parrot
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One guy to aim the gun, another to set the position

frank minnow
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so wait does the portal also preserve the angle at which the arrow is traveling through or does it realign it along the global axis?

hollow parrot
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Also blink works exactly like a portal

frank minnow
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wait hold on i may be misunderstanding

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blink on like a vertical rune?

hollow parrot
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Turret adjacent to a chest containing the scroll casts projectilelingerdelayblink

hollow parrot
hollow parrot
frank minnow
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i kind of want to see about implementing this as a boss killer in my current world because short of the scrolls for targeting it doesn't seem super resource intensive

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wonder how it would work mounted on a VS2 ship...

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underslung antipersonnel railgun

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actually if you went with a manually aimed version on a clockwork ship turret

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it would still probably be massive but you wouldn't need the 100 meter long portal barrel

frank minnow
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it's been a long night I'll understand after some sleep

hollow parrot
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Oh yeah, timezones. It's 2pm for me

hollow parrot
frank minnow
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oh it's 8am for me

hollow parrot
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So you can see for yourself

frank minnow
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I just work night shift

hollow parrot
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Ah

frank minnow
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I'm omw home send me em whenever

hollow parrot
hollow parrot
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On the sides we can see the clocks which load the spell batteries (at the top and bottom).
The centre is reserved for the arrow-loader and the chamber of the cannon.

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One of the clocks - Casts a selected number of spells

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A spell battery - Holds up to 30 spells to be released with a piston

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The chamber - The released spells explode, propelling the arrows

frank minnow
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good reading for tonight...

lapis sapphire
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And i love it

tacit merlin
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i love the spell battery actually being used :D

frank minnow
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if you did a video on this it would go crazy

tacit merlin
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i MIGHT make a video if i ever decide to make a yt chanel

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become the cubic metre for ars

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lol

hollow parrot
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Now I just need to connect and time all of the relays + add the enchanter's eyes

mortal nexus
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Wouldn't that be better described as a spell capacitor, as it assumedly takes time to charge and releases everything in a short, high energy burst?

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Also this is so incredibly impressive

sinful yew
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Artillery battery, not energy battery

hollow parrot
mortal nexus
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Fair on both counts

tacit merlin
hollow parrot
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Tomorrow I'll get to work on the redstone part of the build

stuck jewel
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Maybe using aoe would actually work better than amplify

frank minnow
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also aoe doesn't increase the damage of the explosion just makes it larger

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so the force it imparts on an arrow wouldn't increase would just affect arrows farther away which is not useful here

hollow parrot
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False assumption for both of you

hollow parrot
frank minnow
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i need to read this whole damn thread to catch up i'm missing fundamentals

hollow parrot
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The force of the explosion doesn't depend on the damage, more so on the radius of the explosion

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Now that I've had a look I no longer understand the difference between amplify and aoe
.

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One is meant to do more damage while the other increases the radius.
.

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But if you have a look at the formula it's all just power

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The damage and velocity only depend on the power and the distance to the target

tacit merlin
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well: aoe just makes it bigger, amplify makes it more powerful. while they both do share the same formula increase by just making it the explosion so powerful one increases size without much increase to power and one increases power with little to no increase to size

hollow parrot
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It's power all the way down

tacit merlin
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explosions have a ton of variables you can change including but not limited to power, radius, particle & particle size

hollow parrot
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I mean, according to the wiki the radius and explosion strength are completely proportional
Except if the mod changes that
.

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Else, I could only imagine that amplify summons a second explosion to increase the damage

mortal nexus
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Is blast power (damage to blocks) also proportional?

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Because wither explosions destroy strong blocks but definitely aren't larger than like a bed explosion

hollow parrot
mortal nexus
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Okay here's my theory

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AoE affects the intensity of the rays

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So they pass through more blocks and explode more?

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Hm, I'm actually not sure if that logically tracks

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Because explosions aren't like a sphere of destruction, rather, they shoot a bunch of rays outward from the center point. Each ray is given a random intensity, and if a ray's intensity is reduced to 0 as it degrades over time and passes through blocks which degrade it further, it ends, which is why we see explosions making those jagged holes

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But that still wouldn't cover the crux of the issue, which is that the explosion power must increase to increase the area of effect

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UNLESS amplify provides bonus damage and blast power as a separate variable?

tacit merlin
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nah youre all wrong its just black magic

stuck jewel
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Would this technically be possible in 1.16.5 too?

frank minnow
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i don't see why it wouldn't be

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actually no

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it uses burst I think

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nvm I lied

stuck jewel
tacit merlin
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like 98% of these wont be possible in 1.16.5

oak musk
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Reading through this thread is just insanity. I’d love to actually know how to enact this stupid plan, but my brain isn’t understanding anything.

lapis sapphire
hollow parrot
stuck jewel
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I guess you could get turrets

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But what are spell prisms?

hollow parrot
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These white blocks
#1220479731401756772 message

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They redirect spells that hit them

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It is possible without them, but the cost would increase as you need more turrets and the redstone would need to change

keen sail
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Prisms definitely existed in 1.16. we used them in our WARPS hub

hollow parrot
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So I'm having a little bit of an issue with blink

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For now I'm using lingerdelayblink to tp the arrows

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But it only tps 3 batches of 6 arrows each, which really isn't much

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Also the arrows are meant to be shot at mach 6, so we can't be waiting 1-3 seconds for the arrows to tp

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Anyone got an idea?

hollow parrot
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On a side note, the explosions stagger as they push each other back.
Adding delay me be a necessary measure

marsh rivet
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Oh wait week old post.lol

frank minnow
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more than a week old post

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this thread is oooold

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but still alive!

hollow parrot
marsh rivet
hollow parrot
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Nice

hollow parrot
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Though another issue I found is warping the arrows just after they've been propelled
.

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For now I think I'll use minecrafts buggy behaviour with stuck arrows.
Just means that I'll have to redesign the machine a bit

gleaming peak
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lets just say

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the earth did not win

hollow parrot
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Lol

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It's been some time since I've seen my Bunkerbuster

lapis sapphire
hollow parrot
lapis sapphire
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Oo

hollow parrot
#

Here: #1237032308197031956 message

tacit merlin
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i've been having a severe case of the thinks recently, do armor stand with reactive armor work? and what exactly are the mechanics that trigger reactive, is it hits? is it damage? is it something else? bcz surely we can use like an arrow stasis chamber + a portal with an armor stand that has a reactive armor piece and cause a remote nuke wherever

hollow parrot
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Hmm

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That sounds interesting

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I suppose reactive selflingersensitiveaoeaoe🏹splitexplosionaoeaoe would be best for a nuke

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Or we could try to cheese it and have a gattling that triggers on the armour, casting even more gatlings

mortal nexus
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Reactive armor stands could make for a really cool moving shooting gallery mini game too

frank minnow
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I wouldn't think it does since i don't think the reactive armor knows where tod raw mana from on a stand

sinful yew
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This would ideally make it into Neg as a different glyph, the mentioned Momentum, if I can manage to adjust it

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But apparently the look vector really impact how much the acceleration gain is

#

Since by testing with the entity movement vector, I get very weird results

#

Mostly big jumps, almost never big leaps even while running

#

It's a T3 with higher cost to balance the potential power, as the "leap power up" version was too strong

#

But now I feel it's too hard to use

#

When I get back to it, I could try to let momentum change the speed vector orientation to the look vector, but keeping the same power. It's a bit complex vector theory so not sure it's viable.

#

Otherwise it's just the same leap accelerate of that demo jar, but with more control on auments and cost

hollow parrot
#

Nice

brave estuary
#

I've got a really stupid idea

#

Ars spells are entities, right?

#

You can make a dummy hold a book with "self - limitless - extend time"

#

And throw wrath of god at it for a few minutes

#

Theoretically, you should accumulate enough explosions to launch shit far

hollow parrot
brave estuary
hollow parrot
#

Then yes

#

You could stack the projectiles as long as it doesn't crash your pc

hollow parrot
#

Can't

brave estuary
#

(i can't, writing from phone rn)

brave estuary
hollow parrot
#

Also I don't have that addon

brave estuary
#

I have like 5 modpacks where I just try shit out

hollow parrot
#

Also also, spell prisms aka. spell capacitors already exist

brave estuary
hollow parrot
#

Nope

#

That's how I made this beauty
#1237032308197031956 message

hollow parrot
arctic glen
#

do spells go through portals

tacit merlin
#

no

#

i think

hollow parrot
#

So this should also be possible with portals

#

Which also have the advantage of being BIG

keen sail
#

Yes they do

frank minnow
arctic glen
hollow parrot
#

Usually not since they don't enter at the same time, creating a chain rather than a dense point

#

Also, if, for example, the projectiles contain explosion one will explode after another, although they're all within the same point

#

delay would solve that, but that would actively disable the destruction

arctic glen
#

so does that mean that effectively, the explosion isn't affected by the delay

brave estuary
#

I thought of using gojo from Jujutsu craft, but jjc often fucks shit up

hollow parrot
#

Oh. Hey pointy

brave estuary
hollow parrot
#

You can use prisms and portals

#

Warp scrolls with wallblink are an option, but not a good one

brave estuary
#

Does wrath of god even push arrows?

hollow parrot
#

It does

#

It casts explosions, which indeed push arrows

brave estuary
# hollow parrot It does

And it needs to land in order to multiply projectiles
I think #1222573197619101728 with explosions would be better, no?

hollow parrot
#

The problem for the arrowcanon is the machine itself not the spells

hollow parrot
#

Like, how do we transport the arrows?
How does the user select where and in which direction the arrows are shot?

hollow parrot
#

We could solve this. But I kinda abandoned that project

brave estuary
#

@hollow parrot Spells are entities, right?

#

So theoretically

#

You could just make a stasis chamber with some water

#

Throw like 20 arrows in here

#

And spam explosion spells until your pc starts smoking

hollow parrot
#

That IS what I was doing

hollow parrot
brave estuary
hollow parrot
#

Well...

brave estuary
hollow parrot
#

First off, the spell projectiles aren't affected by stuff like water or spider webs

#

So a stasis chamber isn't possible, although we have 2 alternatives

brave estuary
hollow parrot
#

The spell capacitor or just a portal loop

#

And secondly, when the spells explode they push the other projectiles within the same tick

#

So you need delay to let all of the projectiles impact at the same time, without being flung around

hollow parrot
#

Yep

brave estuary
#

Shouldn't they just set speed?

hollow parrot
#

The same happens with regular tnt

brave estuary
hollow parrot
#

Yee

brave estuary
hollow parrot
#

Hmm

#

Currently I have some other stuff to worry about

arctic glen
#

i thought he meants ars trinkets limitless lol

hollow parrot
#

University being one

#

Then a project with Lava

brave estuary
hollow parrot
#

And some stuff I'm doing in Space Engineers

hollow parrot
brave estuary
arctic glen
brave estuary
arctic glen
#

you mean better

brave estuary
#

Can you please test?

#

My prism launcher decided to shit itself

#

So I uhh

#

Kinda can't join.

arctic glen
#

a dummy? you can make it hold anything but that wwon't make it right click the book

brave estuary
hollow parrot
brave estuary
#

Like other ars trinkets spells

#

So /effect give maybe?

hollow parrot
#

@lapis sapphire A little peek

hollow parrot
brave estuary
#

Are you trying to organize glyphs into categories?

brave estuary
arctic glen
hollow parrot
arctic glen
#

mod!?!

brave estuary
hollow parrot
brave estuary
arctic glen
#

niceee

frank minnow
#

writing a mod isn't hard, designing and making a good one is

mortal nexus
#

I'd like to point out that
Wrath of God is a shit option for accelerating arrows due to its high variance of explosion position

frank minnow
north bison
#

Does amplify on explosion affect the knockback of the arrow?

keen sail
#

So many "reactors"

frank minnow
#

read up and down from this point

#

shoutout to discord search not giving the option to search within a thread

#

what a dogshit app

north bison
#

Alright, thanks.

brave estuary
warm mantle
#

Too much spread, wouldn't fit.

brave estuary
warm mantle
#

That gives an idea…

brave estuary
warm mantle
#

Use elemental's prism lenses, specifically accelerate. Hypersonic spells.

#

Build a loop, and you've got a laser.

sinful yew
#

Keep in mind acceleration via prism has limits due to hyperspeed projectiles skipping blocks

warm mantle
#

And if you're inputting a heavily accelerate spell into those accelerating prisms?

frank minnow
#

you eventually run into the issue we had with warp portals catching spell projectiles

#

#1220479731401756772 message

brave estuary
frank minnow
#

as stated in the following messages from the one I linked, it works up to te arrows terminal velocity of 100b/s

#

actually - forgive me if this has already been gone over, but couldn't this behaviour used to selectively loose arrows once they reach a certain velocity?

#

use a paired set of warp portals to accelerate an arrow to a given velocity, and then a third "barrel" portal for when the arrow gets too fast to be caught by the first

#

this setup would make it easier to align arrows (or other entities) before firing them since as much time can pass between the creation of the arrow entity in the world and its insertion into the "accelerator" as necessary

#

@hollow parrot food for thought when you wake up

hollow parrot
#

But it ain't practical

frank minnow
#

the implementation isn't as important as the idea at its core to me

hollow parrot
#

Or if I explain myself a bit, very very hard to do right

#

The problem isn't that arrows speed up and all of that

#

It's that ideally we'd have horizontally flying arrows, but it's hard to accelerate them in a portal chamber, since you know GRAVITY

#

.
Also, just accelerating arrows in itself is very difficult. So that's why I decided to store the projectiles to trigger at the same time

frank minnow
#

well, then the problem is converting that downward velocity into horizontal velocity

#

which surely can't be that difficult

hollow parrot
#

It's easier to have the arrows sitting in one point and being accelerated in one instant, than having them move all around while trying to accelerate them

hollow parrot
frank minnow
#

I wonder if you can consistently get the speed of an arrow released from an accelerator tuned a certain way, have it trigger a tripwire which activates a source of horizontal momentum (i.e an explosion) as the arrow falls next to it

#

it would depend on being able to consistently set up the arrows initially with a shitload of precision

hollow parrot
#

Slightly push an incredibly fast falling arrow?

#

You DON'T need the downwards momentum

frank minnow
#

but the downwards momentum will add damage

#

i'm not thinking of this as a traditional "cannon"

#

more like a spear of longinus evangelion style

hollow parrot
#

Yet it's much easier to add more projectiles - more explosions to add more horizontal velocity

frank minnow
#

to kill an immobilized target

hollow parrot
#

Also. You can't consistently "push" arrows that are moving within the portal chamber

#

Since their position isn't constant

frank minnow
#

you don't push them while they're in the accelerator

#

you push them after they leave

hollow parrot
#

And the acceleration given from explosions, force and direction, depend on the relative position

#

Okay

#

So one last reason that negates your idea

#

TERMINAL VELOCITY

frank minnow
#

behold my masterpiece

hollow parrot
#

Your proposal is based on the idea of freely accelerating arrows through gravity.
But the high friction means that the arrows are only accelerated to 100 m/s

#

That translates to 10dmg or 5 hearts

#

Which is nothing compared to the +4 km/s that we can easily get through horizontal acceleration method

frank minnow
#

yeah fair enough

#

damn you friction

hollow parrot
#

Truly a pain in the arse

#

My first designs also included gravitational acceleration. But I was quickly reminded of the terminal velocity

frank minnow
#

so right now the main barrier to execution for the most recent stable design is the super long portal barrel

#

as I understand it?

hollow parrot
#

No portal barrel

#

We're just accelerating the arrows all at once

#

And teleporting them in the same frame to the destination

hollow parrot
frank minnow
#

@terse sand as far as I understand yes

#

it works kind of like a claymore

#

but i haven't tried actually assembling one and i'm not sure it has been done

#

i think there were some issues with blinking a large amount of the arrows at once iirc? but i'm fuzzy on the details and haven't actually done any in-game experimentation in ages

hollow parrot
#

Portals, well, are position dependent. Which tends not to mix well with projectiles going multiple times over the sound barrier

frank minnow
#

I mean, more than 1 arrow won't hit a given entity in the same tick anyway

#

it's a better problem to have than having trouble accelerating the arrows

#

did you ever end up building a functional prototype?

tacit merlin
#

wait

#

have we tried domain limitless?

#

to stop it

#

wait no that sets the velocity to 0

#

though...

#

we could maybe pull some shenanigans

#

would a domain with limitless rewind work to stop it in place but keep its momentum?

#

or at that point just domain rewind

hollow parrot
#

No?

#

I had A prototype

#

But I'm pretty sure I lost that world when my laptop broke

terse sand
#

There's way to set project velocity to 0???

tacit merlin
terse sand
#

thx, I'll check that

hollow parrot
#

New Discovery!

Addon making it possible to warp to a specific entity
[source](#1300709940536541205 message)

#

We could warp a bunch of arrows through that prism and right to the caster

#

They may die, but it's a small cost to launch the railgun

cyan heron
#

it sitll only warps spell projectiles

#

so youll have to cast blink or something

hollow parrot
#

Hmm

#

Can't use blink

#

Cuz blink warps from the target to a scroll's location

#

Hmm

#

The arrows would have to cast blink

cyan heron
#

you might be able to interact an empty scroll through the prism

hollow parrot
#

A turret casting touchburstaoe🏹blink?

#

Usually the turret is considered the caster, but blink is weird

cyan heron
#

actually probably not cos no sneak

hollow parrot
sinful yew
#

since : 1.20 - 4.12.6

#

and
1.21.1 - 5.2.3:
Adds a whitelist tag for Burst, Burst can now target Bubble and Arrow entities

empty stirrup
#

what if

#

u used burst sensitive explosion dampen to accelerate the arrow

hollow parrot
#

No~

empty stirrup
#

why not

hollow parrot
#

First off

#

burstexplosion would spawn an explosion at the arrow's "feet", launching it upwards

empty stirrup
#

hm

hollow parrot
#

burstsensitiveexplosion would spawn an explosion at every block within the zone, propelling the arrow in a very difficult to predict direction

empty stirrup
#

what if u summoned it behind the arrow

hollow parrot
#

I usually use one of 2 methods:
1rst: have the arrows in a bubble bath, then launch hundreds of projectileexplosion at a block nearby, all at once
2nd: have the arrows stuck in a fence gate, and continously lob hundreds of projectileexplosion at a block nearby

#

.
The main issue was getting the arrows to your target, since its necessary to build a large machine

empty stirrup
#

wdym getting the arrows to ur target

hollow parrot
#

wallblink works, but it only launches 6-10 arrows at a time

hollow parrot
empty stirrup
#

oooooooh

#

warp portals wont work w that I presume

hollow parrot
#

Yeah

#

Nope

#

Because the arrows are moving at speeds greater than 300 blocks per second

empty stirrup
#

ic

hollow parrot
#

That means that they pass right through any portal

empty stirrup
#

lobs a bunch of blink projectiles to the arrows?

hollow parrot
#

No no

#

Targets the arrows directly

#

If you've got the arrows in water, you cast walldelayblink right before the explosions trigger

#

If you've got the arrows stuck in a fence, because of an ancient glitch, the arrows retain their speed. So at any time you can cast wallblink to teleport them

empty stirrup
#

ic

#

and that just tp's any arrows that touch the wall?

hollow parrot
#

Yeah

#

The turret that casts it, needs to be adjacent to a chest containing the warp scroll

#

Yet, wall has an interaction limit, which I hope burst doesn't

nimble bear
#

Graph man, you are fucking insane(respectfully)

empty stirrup
#

(he is, I am amazed)

hollow parrot
empty stirrup
#

hm

hollow parrot
#

Yet the last time I tested this was half a year ago

empty stirrup
#

hm

frank minnow
#

This got left off at > needs add-ons or other new things to be improved

#

Right

hollow parrot
#

And at, I gotta do some machine designing

restive vector
#

any spell or set of spells that could accelerate an arrow wherever?

#

put down a rune that makes an arrow go crazy fast wherever im looking or something

hollow parrot
#

Nope

#

Not really

#

The only possibility is shooting up with launch or shooting in a difficult to predict direction with explosion

hollow parrot
#

I love it

hollow parrot
#

This little machine works deceptively well

#

I'll need to automate it
But for now what it does is dispense a stack of arrows which land on the prism (3 blocks between dispenser and prism), then the piston retracts dropping the arrows into the water
The piston extends again and the spells are cast on the prism for perfect alinement
First projectiledelayexplosion*8
Then projectileburstblink

#

The arrows tend to shoot upwards but with sufficient spread from the center they shoot horizontally, so with this setup they fill the upper half of a sphere

#

The warp point needs to be 1 block above ground or the arrows will get stuck

hollow parrot
#

The average damage of my current machine lies between 500 and 2500 dmg per stack of arrows, since the explosions scale with the amount of entities

#

But since I use a sole dispenser, the loading time also scales with the amount of stacks + the explosion lag

arctic glen
#

it has been done.

#

literally over a ***YEAR ***in the making and you did it

hollow parrot
#

Well...

arctic glen
#

?

hollow parrot
#

Another version of it, but yes

arctic glen
#

oh?

#

hold on what the heck did i miss

hollow parrot
#

I wanted to make it aimable

arctic glen
#

is it not?

hollow parrot
#

So it would should in a direction

#

No

arctic glen
#

ah, so it's a bomb rn?

hollow parrot
#

Right now it shoots the top half of a sphere

keen sail
#

Circle of death at the target

hollow parrot
#

Like a ring of claymores

arctic glen
#

is it possible to rotate the orientation of the machine to see if that works?

hollow parrot
#

Which is cool, but not ideal for farther ranges

#

Because of the inverse cube law

arctic glen
#

the wat

hollow parrot
#

The propability of being hit decreases exponentially with the distance

arctic glen
#

oh yea thats just intuitive sense

#

you can also solve the issue with exponential increase of arrows lol

#

though

#

i guess not

#

depending on how you are teleporting the arrows

hollow parrot
#

Well, you could

arctic glen
#

tps is the bottleneck isn't it?

#

it usually is

hollow parrot
#

But that would exponentially increase the lag yet also the damage

arctic glen
#

yea

#

does that work with wind bursts?

hollow parrot
#

Since I'm casting burstexplosion on the arrows

arctic glen
#

instead of explosions

hollow parrot
#

I would suppose

#

But there could be issues with alignement depending on how you do it

arctic glen
#

it might shoot backwards

hollow parrot
#

XD

arctic glen
#

and at you, depending on how you do the spell

hollow parrot
#

Ah

#

No worries

#

It already shoots in all directions

arctic glen
#

im just theorizing because the way wind charges work is a bit weird

hollow parrot
#

You only have the knowledge of imminent death and a vague range of time

arctic glen
#

and i saw a guy who made a teleporting machine in vanilla using wind charges

hollow parrot
#

Lol

arctic glen
#

it even had 2 factor authorization (SOMEHOW)

hollow parrot
#

Oh that

arctic glen
#

among other things

#

ye

#

you know

hollow parrot
#

Apparently there's Bluetooth now in minecraft

arctic glen
#

so if you employ that into an arrow cannon

hollow parrot
#

What for?

arctic glen
#

to control trajectory?

hollow parrot
#

We already use items

arctic glen
#

like the spread on it

hollow parrot
#

Ah

#

But how?

#

Like using the wind charges or the authorization?

arctic glen
#

charges

#

LOL not the 2fa

hollow parrot
#

XD

arctic glen
#

shooulda clarified mb

hollow parrot
#

Well we can already use explosion

#

Also, is there a glyph for wind charges?

arctic glen
#

im not sure and not smart enough to build the cannon myself

#

uh....

#

hold on let me double check

lapis sapphire
#

It's time to introduce Minecrafts weapons of mass destruction. The orbital strike cannon is capable of accurately hitting targets thousands of blocks away using any entity that can be propelled by TnT. In this video we will witness the destructive power of lazy acceleration and how this enables delivery of a payload to anywhere in your minecraft...

β–Ά Play video
#

would this not work (with heavy modifications)

lapis sapphire
hollow parrot
lapis sapphire
#

build a higher level who cares

hollow parrot
#

I care

lapis sapphire
#

fair

hollow parrot
#

I'm the one building it

lapis sapphire
#

to me, aimability is the priority

hollow parrot
#

And I'm not a good builder or redstoner

hollow parrot
lapis sapphire
#

wait

keen sail
#

The main thing is line of sight direction between explosion center and arrow

lapis sapphire
#

could this not be combined with exchange and the concept of https://youtu.be/X7Ah-SJ0vBc?si=q7zLXxF9sXqPw_fc to DIRECT an arrow where you're looking and swap with it

this video has captions :3

https://youtu.be/So3EAnSgX7o - @hectoris919 's generator

okay, heres the WDL that I used in the video: https://drive.google.com/file/d/1_BDwmFoJ59VRbGC9SYOwPxBs4DCRT60p/view?usp=sharing

IF YOURE INTERESTED IN THE TECHNICAL DETAILS OF THE MACHINE AND ITS PROMISES FOR THE FUTURE ILL WRITE THAT ALL HERE:

The world dow...

β–Ά Play video
keen sail
#

That wireless stuff though is that weird daylight sensor and comparator thing isn't it?

lapis sapphire
#

Its better

#

I might have smth wrong

#

but its based on a players look direction deciding where their arrow directs fireballs and wind charges

#

Technically a system with this is possible for aiming

hollow parrot
#

I believe it used dispensed items

#

Also, @lapis sapphire, we have fucking Enchanter's Eyes that let us cast through Scry Crystal

lapis sapphire
#

I know

#

That's what makes it so good

#

actually just burst exchange

#

WAIT

#

SELF COMBUSTION

#

BUILD

#

YOUR MACHINE

#

BUT IN ALL DIRECTIONS

#

AND CAST BURST EXCHANGE THRU SCRY CRYSTAL

#

KILL EVERYTHING

hollow parrot
#

I imagine we might be able to encode the direction using differing amounts of items and projectiletoss

hollow parrot
lapis sapphire
#

Damn

hollow parrot
lapis sapphire
#

arrow teleportation to self is the hardest part atp

hollow parrot
#

Well nah

lapis sapphire
#

well

#

ye u right

hollow parrot
#

Just have a stack of warp scrolls, send one to base and let the machine cook

#

I guess I still haven't sent you a video of the new automatic version

#

.
It uses 2 Enchanter's Eyes to:

  • Get the scroll to base and throw out the last, dispens a stack of arrows and start the machine
  • Dispens a stack and start the process
#

The machine needs to wait for all of the arrows to dispens, so you've got until then to add more stacks with the second Eye

#

-# The dispenser takes about 13 s per stack

keen sail
#

Got it. So just how you deflect ghast fire by hitting it, and it follows your look vector at the moment of hit, that video deflects breeze charges by hitting them with a bouncing player arrow to find the player look vector

#

Deflecting the breeze charge through a tiny hole in the box to go trigger something when you look at a certain direction

hollow parrot
#

Oh

#

That's not bad

keen sail
#

But I don't know how well that could be engineered to change the blast chamber for the arrow directions

hollow parrot
#

Well...

#

We could have a room to measure the direction

#

Then the chamber adjusts to that

#

.
Adjusting the chamber could be easier than expected

#

Just having a set of points along a circle where the projectiles can land, maybe selected by pistons wielding Spell Prisms

#

Me have Big Brain idea

** To detect the look vector of the player **
The user casts self🏹delayresetburstaoeblink with a warpscroll in hand

The arking projectile gets sent to the control room where a set of Projectile-detecting Spell Prisms detect its position relative to the warp point

keen sail
#

Oh that's a fun use of propagate and reset

hollow parrot
#

Yep πŸ˜‹

#

The question now is how to make the user not be blinked

keen sail
#

I think arranging the explosions relative to the arrows is still going to be hard to tweak. But also that would be a handy general purpose wireless signalling spell

#

Does the player get caught in their own burst blink?

hollow parrot
#

Yep

#

So probably burstdampen

keen sail
#

Granted it's a t3 spell anyway, and by then you can simply use scry eyes as general wireless commands

hollow parrot
#

But some timing will be required

hollow parrot
#

Nothing more complex

keen sail
#

Yes and no

#

Items can be a lot of information

hollow parrot
#

Well, they point in one direction

keen sail
#

I was toying with the idea of using scry eyes with lecterns for a new WARPS hub. Move your requested destination from one tab to another

hollow parrot
keen sail
#

It's not exactly helpful for combat obviously though

hollow parrot
keen sail
#

Could use that breeze idea combined with an eye. Open a door to allow the look vector to be read

#

Instead of always reading

#

I think that system wouldn't be able to be super precise regardless since it's not so much a "find angle" as "check if it is any of this list of angles

hollow parrot
keen sail
#

The player? You don't have to be nearby. Or even same dim

hollow parrot
#

Oh

#

I really gotta watch the video

keen sail
#

It's bouncing an arrow on slime forever, which then hits the breeze blast and deflects it like ghast fireballs

hollow parrot
#

Oh

#

Funny

keen sail
#

And if it happens to exactly fit through a hole in the wall, it can flip a trap door and send a signal

hollow parrot
#

Btw

#

Arrows bounce on slime??
Wtf

#

I believe that's not a feature of Bedrock

#

Or maybe I just never noticed, would be totally possible

keen sail
#

An arrow that isn't moving will disappear after like a minute, but if it's moving it won't despawn. And bouncing it on slime is basically the same as pulling the block back in old 1.5 arrow launchers

hollow parrot
#

Lol

#

I thought that was only possible with sparkly water

keen sail
#

Water is probably easier. But yeah that system in the video uses slime

#

Actually if you can keep your arrow in one place with water, it might be easier to deflect the breeze bursts

hollow parrot
#

Does that not happen with slime?

keen sail
#

Slime makes it bounce higher

#

So with that video, they're bouncing it up and down like 8 blocks

#

And it's just timed to hit the right height to hit the breeze charge

hollow parrot
#

Oh

#

Then yes, water is soo much easier

keen sail
#

If you could get it to be just floating in water, but still not despawn, and also able to hit the charges..

#

Regardless though, you'd still have a few dozen look vectors you could use

hollow parrot
#

It basically stays completely still after some seconds

keen sail
#

Ah. Might despawn then. I haven't worked with arrow physics much

#

Oh you know what

#

None of this is needed

#

Because spell projectiles can deflect ghast fire too, right?

hollow parrot
keen sail
#

So instead, just have the scry eye be projectile (anything), and it flies up into two prisms back and forth

#

Though that does remove up/down vectors since the charge would hit the prism

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Oh I want to play with this idea either way. You could have the prisms further apart and just spam a few of them, eventually it'll hit

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And it means anyone can use it, without needing to fire an arrow into the chamber

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Still need to take that collection of signals and use that to change how the explosions hit the arrows

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But one eye could charge up the arrow dispensers, the other eye spams blank spell projectiles to intercept the breeze charges

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I wonder if that can use dispensers, or if it has to be live breeze to be able to deflect

lapis sapphire
hollow parrot
keen sail
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I was thinking about using a scry eye to trigger when to look at the look vector and I also realized one could use an incrementer with the scry eye. Maybe not for this use case, but as a way to select something to happen

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Click 3 times to get a stack of ender pearls. Click 5 for a teleport home

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Have a pulse extender that when it dies, it executes that case you selected

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Each time you click to cast a blank projectile spell, it goes through a prism that's watched by observer. To flip between things you want to happen. A one or two second extender on that, and then it executes the option you picked

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Won't help here for aiming, but as a way to get your single output redstone signal to be more meaningful without opening a GUI or anything besides just quickly clicking through

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One thing I do see on that breeze charge thing. It works to teleport you to different places because you build the full system in every place you want it

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Which also only really works in that application because of the ender pearl loading it.

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But you could build one and have it do multiple triggers depending where you look. It just doesn't work for the demonstrated purpose of teleports

hollow parrot
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Casting underfootlaunchblinkleap teleports the block beneath you to the torch and launches it against the wall in the direction you are facing
The block falls along the wall and upon hitting the pressure plate drops as an item

hollow parrot
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I'd make 8 regions, as N, W, E, S, NE, NW, SE and SW, each having 3 pressure plates

keen sail
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That small of an area, you could also collect with an allay in a jar

hollow parrot
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yeah

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But it works

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Oh and it requires the shapers_focus so you might accidentally kill them

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Oh also

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My idea is to convert those signals to 1 tick signals.

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I'll build a long vertical shaft through which the explosive projectiles will be shot through and the signal will push out a Spell Prism to redirect the projectiles towards their destination

keen sail
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Can't kill an allay in a jar. They're contained

hollow parrot
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Then a longer signal sent to all pistons can retract the blocks

hollow parrot
keen sail
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I guess you could have arrows on a block in the center, and direct the explosions to be around the outside, and invert the look vector

hollow parrot
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Yep

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Exactly that

#

The piston would invert the look vector

keen sail
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Use a portal to collect all the turret explosion spells first so they arrive in sync, you could get the entire system to fire in less than a second

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Trying to figure out how to arrange the 3 signals..

Charge the system with arrows,
Get look vector via the thrown block,
Get the arrows to you

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What were you using for the blinking the arrows?

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Be nice if you could get that signal with the look vector spell

hollow parrot
keen sail
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So you're switching offhand warp scrolls then?

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One to blink your tossed block, and another to blink the arrows to you?

hollow parrot
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For the logic I used this circuit to send a null signal for a while after the dispenser shot its last shot

hollow parrot
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The warp scroll lands in a dispenser. That way it triggers a comparator which puts a stack of arrows into the dispenser and also removes the last scroll from the chest

keen sail
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I wonder if rune sensitive leap will throw an item entity

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If you drop an item entity into a touch rune sensitive leap, what happens?

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The thought is, rune sensitive uses the player. So if rune sensitive leap is able to throw something in the player look vector (maybe a falling sand?) then you can save that blink by just getting the look vector based on where that throws the item or block

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Or entity. Drop a mob into the rune with leap or knockback on the rune

hollow parrot
keen sail
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Rune sensitive leap or rune sensitive knockback. Just trying to think of a way to get the player look vector without needing to send any information through with blink

hollow parrot
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btw

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Is this spread acceptable?

keen sail
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That's nice!

hollow parrot
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The simplest design is weirdly the best

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This is right below my shaft

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This is with 3 blocks between the dispenser and the ground

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I fear we won't be able to cover all directions, with this little spread

keen sail
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It would be pretty easy though to keep a cardinal direction from your target

hollow parrot
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Nevermind

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This is the diagonal spread

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As expected, it's longer due to the increased distance between the arrows and the explosions

keen sail
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Can also double the arrow charge rate btw. Have a sticky piston push the observer in place

hollow parrot
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Adding soulsand to the center makes the arrows fly much straighter

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Just add a sign to prevent the bubbling

keen sail
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The two observers powering your dispenser. Use a sticky piston to push one out of place and back into place when there's arrows in the inventory

hollow parrot
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Why?

keen sail
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When a player places an observer, the two clocks are in sync I guess? But with a piston pushing it into place, they go twice as fast

hollow parrot
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Oh

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Nice

keen sail
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Or actually it's that the observer that is pushed pulses the instant it finishes moving. So that triggers the other observer which already pulsed because it saw the observer move into place the tick before

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Whereas when just placed, it's just the "hey, a block was placed in front of me!" Signal bouncing back and forth

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But with piston, it's both "hey there's a block" and "this block pulsed"

hollow parrot
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Hmm

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It doesn't seem to work for me

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It takes about 20 sec for a full stack

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Which is more than the 13 sec that the wiki told me

keen sail
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Hmm.. odd. The piston pushing observer into place should work.. odd that it wouldn't.

Does rune sensitive toss cause an item to get thrown at your look vector?

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Trying to see about getting the whole firing sequence with a single spell cast. Maybe two for dispensing arrows and then firing

hollow parrot
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Still, couldn't you cast selffreezecold_snapblinkleapresettoss?

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Oh

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XD

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That won't work

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selffreezecold_snapblinktossleap?

keen sail
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The problem is trying to get it to be just one cast. But we need to get the look vector information to the system, and also get the arrows blinked back to "us"

"Us" meaning either a warp scroll at a place near the player, or the player directly

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Toss isn't needed if you're blinking the thrown ice blocks. Toss just grabs your first hotbar slot

hollow parrot
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Player directly won't be possible

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But toss will be able to pass a scroll

keen sail
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Hmm. There was something a while ago. Someone wanted a way to have someone adventuring have someone teleported to them. Let me find that

hollow parrot
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Or?

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Hmm

keen sail
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But specifically if I recall, the player who was out adventuring swapped places, but also immediately in that same tick teleported back to where they were