#Discussion
1 messages · Page 5 of 1
thats where i got the clone spell from 😅
didn't know if there was a better one... but so far its alot of fun
there's some theorycrafting further in the thread but no real generational improvements
my brothers using pneumaticraft.. and he can find me cause i'm the only one he cant hack🤣
pft
the latest decoyspam spell i've been having fun with was
let me double check

or some variation of it
could have also been
...
it was in a bit of a haze
it would appear we found a method
I think it was basically burst sensitive aoe conjure water reset burst sensitive aoe dampen freeze
Or similar
i just dunno if the water stays in a sphere... or goes everywhere
Yeaaa
would be hard to keep it a sphere unless you encased it in glass or something
the sadness
its dampen that hollows a burst right
maybe a burst... bigger aoe(than the water.. hollow(sensative in the burst?... mage block after?
wand?
if you hit them directly sure
😅
this should make a hollow glass sphere, fill it with water and snare them inside it
touch was my goal anyways
but since its an unbuffed burst it'll prob be a small sphere
fair
probably? I wouldn't use this at close range though
or you get fishbowled too
what about using the ice trick?
ice trick?
would be hard to melt a bunch of ice quickly enough to achieve the desired effect
smelt?
what would happen is the target just clips out of solid ice blocks I think
i'm thinking same spell...
or suffocates in em
instead of the glass build bit
the glass portion is mostly for aesthetics
could do it with place block if you have glass in the hotbar
or mageblocks if you don't want the shell to be transparent
i know, its what got me wondering about the ice melting idea
could replace the glass sequence with

and the ice shell will eventually melt into water
trapping the non-block updatable water inside in a shell of nonspreading water
that could work... would it work on a rune u think?
though- hm
effectivly i mean
sounds like i have some testing to do
i mean as far as effectiveness goes i wouldn't really consider a spell like this anyway
but as far as it can be effective i don't see why it wouldn't be

?
more ment, trigger properly, right sphere location etc...
off the rune i mean
i't'll probably be a for funsies spell anyways
any idea pn the interaction of sweeping edge, and a spell on the enchanters sword?
could i use the reliquary to mark a player, than cast a spell on them whenever?
-# I know I know, I'm late to the party, but I have an idea
Try using 









Or you could replace
with
if you wanna bury them in obsidian
mainly want to recreate the water prison jutsu from naruto... just without the flowing water
nut i think it needs too many glyphs... i'd need a custom book i think
assuming my glyph limit is 20...





work right?
is there a such thing as a charge up spell? or pseudo charge up?
no
sadness
i think then i'll end with a lightning strike
if i put a reset after an extend time, will it wait the that extended glyph finishes and the reset, or can i get things to trigger
[assuming my glyph limit is 20...]




will the lighting strike while the target is snared or after its free?
looks about right to me
though i'd use watery grave in place of snare
i don't think i'm doing this right, i have the summoning focus, and i'm using
pop homing
but clones wont fire...
Clones only copy spells that start with the self form iirc
Have you tried mine?
Cuz I tested it and it does create an ice bubble full of water. Just not a particularly big one
I had not
so, 








in 1.20.1 is basically a very expensive way to set one target on fire, discuss
context: I made this, fired it into a crowd of endermen and set one enderman on fire
Not really anything to “discuss”, that’s just the way the glyphs work in that combination
Is there a good rule of thumb for determining when/if to use sensative?
do you want to target something that the spell doesn't normally hit, like say an air block?
for forms and subforms that's the usual rule
can touch air blocks.
can hit blocks that don't have collision. Most of the subforms only target entities by default, so
can hit blocks
Does it also function with the propagate runes?
My gut says yes, but since I just got my first prop glyph last night before bed, I have yet to test
I was originally trying to encase them in a ball of water... but it buckets the water... 😳 wait would

... do something 🤔
*sensitive on burst
Also, that won't work
Btw, what are you trying to do?
Cuz that will just create a ball of ice, then attempt to place water but fail, and then remove an inner chunk of the ice ball
.
Btw, 

creates a hollow sphere
should do what you’re looking for
If you've seen naruto, I'm trying to recreate the water prison move zabuza uses, early episode
So I was originally trying to use the ice so I could maybe melt it and be left with the non updated water source blocks 😅 but I quickly found out/realized why it wouldn't work 🤔 then the ice prison was just neat 😅
Yet this already works
The delay allows the water to expand, filling the core of the sphere with water
The ice isn't quite what I'm looking for tho
It's a neat detour I made but 🤷♂️
I do plan to put that in my binder tho 😅
So you want a perfect water sphere?
Basically
And without the flow
The only possibility is to use a transparent block
I'm kinda treating is as my yellow polka dot bikini tbh
I thought about that too, we theory crafted using conjure terrain, crush, smelt to make glass 🤷♂️
String could be a neat method 🤔 I'd need plenty to make it work
If you conjure water, it’s going to flow like any other water source would, so you HAVE to encase it in SOMEthing to keep the sphere
Yep
That's what I realized and why I wanted to try using the ice... and melting it, but A it creates packed/blue ice if the sphere is small enough and 2 I couldn't outright melt the ice 🫤
That's what I'm on about
It would still flow afterwards
The string idea seems like it'd accomplish my end goal though
Y'know you can use 
I thought there was a thing in vanilla mc about melted ice doesn't flow till its updated
Yes but at that time we were focusing on magic only 🤷♂️
It's
spells for clones right o.O or is
prop homing
not a valid option?
Is it possible to fo like half a burst?
Does
also show what a
looks like? I've only used it with the place block, Obsidian Cannon 😅

Go read the description of the 
Shoot I knew I goofed something 😅 the propagate should be fine then? I thought that's what was messing it up😋
ngl i found out that i can cast spells through an iron spells portal i geeked hard... however i still haven't found a good practical use 🤔
in case anyone else has both mods and didnt know 👆
You can do that with warpscroll portals as well.
And I use it for mining setups. Bind scroll, send it home using the index, watch a chunk get deleted all the way down to bedrock.
I was using a "Crossbow of 'F' that particular direction"... and caused alot of lag 😅
I have one of those as well, though not a crossbow. Once again portal setup.
Will destroy just about anything in that general direction.
i think if i go that big i'll loose friends 😅 lol jkjk
based on there reactions to the crossbow of course
Do it for mining instead.
It's a great way to mine lots.
Can feed right into your processing facility.
fair
is the only difference between a sensative rune... and a regular rune the glyph?
What do you mean?
Sensitive makes it so the rune uses your inventory, not something nearby, was that what the question was related to?
i think so i was trying to follow a build and it mentioned making a sensative rune, i assumed they just ment make a rune with the sensative glyph not that there was a different type of rune itself
but wanted to make sure
Yeah, a sensitive rune is just 
.
on an unrelated not whenever i fire my homeing
spell it will hit 1 mob... then the rest all zip to that spot
am i doing something wrong?
would something like
prop homeing
only target players?
so if i want to use the heal iframe skip i need the kindling III and fire foci right?
Which version are you in?
1.21?
If you’re in 1.21.1 the iframe skip requires the admin to enable the glyph that specifically does the skip.
It changed in the jump from 1.20.1 to 1.21.1
which glyph? i'm the admin 😅
There's a config setting, if you change it
will become available.
I think that's how it worked anyways.
i had the reset glyph while it was false... i thought that just rest spell position
so i'm trying to make this work
[overhead]

⛓️[prop_homing]



It's not reset
i found the glyph looks fune to make 😅
Reset is a different thing which changes targeting context. It's like obliterate or something like that. Can't remember the name
the game tells me i need a reset between the aoe, and and the chain will that mess things up?
Reset is not involved in this
i know its not involved in the iframe skip i found the right glyph
i'm trying to make a spell work and i had questions about an interaction due to the new glyph
Reset changes the target context.
It's kind of a weird meta-data glyph. So I'll walk through a spell with it.
Projectile burst aoe dampen sensitive mageblock reset place block ignite.
Just came up with this on the top of my head, so I'll try to describe what I think it should do.
Projectile hits the ground. Or maybe a mob. Let's say ground next to a mob. That block it hit is the current target
That block is the target. It creates a big hollow sphere (burst aoe sensitive dampen) and the blocks of the outside of that sphere are the new target. It conjures mage blocks there. Encasing the area
Reset changes the spell context back to the original block it hit
Then places a block (tnt of course, from the hotbar). And ignites it
So you hit next to a mob, it cases them in, and lights a single TNT next to them to explode
I think in practice it would be difficult to use this spell of course. If you do hit the mob, I'm pretty sure it can't place the TNT on that mob, so instead would just light them on fire inside their temporary bubble of mage blocks
right am i right in thinking that for this spell
[overhead]

⛓️[prop_homing]


putting a reset between the aoe and chain would prevent the original idea?
if i understand reset i mean
I believe so yes. You'd basically create your big sphere of target context. Then go back to the overhead context instead, having done nothing with that burst area
specifically i'm thinking it'd effectivly create
[overhead]

| ⛓️[prop_homing]


2 seperate spells?
And I don't know exactly what overhead context is, it might target the air block above your head? In which case the chaining would then target 16 air blocks in a rough sphere shape and create homing projectiles in each one
Overhead burst sensitive AOE and then also an overhead chaining prop homing
Since it would reset to the overhead context
If overhead is actually targeting you, instead of the air block, then it would chain to other entities around you. I think it uses any living entity, so maybe mobs, passive mobs, etc
🤔 so it seems like chaining is the issue here i can't have burst, wall, linger, and chaining in the same spell
Yeah I know we don't allow wall, burst, linger to work together. Chaining was allowed for a while, but good to know it's not anymore
so i've not used chaining much, but between wall and chaining which outfires which?
from what ive seen of wall, as a clone spell it gets kinda crazy
Chaining is 16 blocks +16 per aoe
Or 8 mobs +8 per AOE
Projectile chaining aoe 3 break pickup is basically a full stack veinminer
I honestly have never looked at the actual count of blocks with wall. But it does effectively cast 3 times as well
So probably safe to assume more block spaces are targeted with wall than chaining alone
i'm thinking wall the shotty is always a good friend
i havent used it but could this be good for #1220479731401756772
as far as i can tell it maintains speen, and trajectory through the portal so if that helps out than possibly
Spell projectiles can already go through warp portals
So no gain there ¯_(ツ)_/¯
Also
We try to limit it to base ars
Idk how portable iron's portals are but ars ones sure ain't
Well...
You can just send a warp scroll to your base
With a caster's eye that triggers a 
onto a hopper
2 blocks tall, 50 block distance (legendary), no LoS needed 🤷♂️
they can, they just can't cross dimensions
Neat spell, sure it's got fun Interactions I just don't know em 😅
I need to build a warp gate network 🫤
And like a turret to create a portal 🤔
Sorry about the ping mb
In theory I could setup something like
and "walk through" a wall... right
requires
to target blocks
Same as the burst
doesn't require
unless you're trying to walk through obsidian or equivalent
is no longer a form, so you would need to put this on a mirror or add
at the start
.
That aside, yes it should work
But I would prefer using
as it would only temporarily make a hole in the wall
I usually do... but I'm exploring the bumblezone and the wife eats the comb block 😅
Good to know about the sensitive, and idk I usually just default to the 1 amp 😅 if I use break
correction, 
Just curious about the intuitiveness of some spells 🫤
If I did something like

Would it cut off half the sphere? Or just have a wall in the center?
My gut instinct is that it'd have a vertical wall, splitting the sphere, internally🤔 (not 💯 on if I even theory crafted that right)
But glyph syntaxes aside the question is what happens to the sphere if you bisected it with a wall (or floor preferably)
The portions of the wall that clip with the sphere would fizzle out (or activate if they're meant to when hitting terrain)
The bits of the wall outside the sphere if any, would cast as normal
Oh wait I misread
answers the same anywau
If the wall is cast first, in the spell, I'd only get a half sphere?
No
Both would activate at the same time
So you would have a sphere with a wall in the middle
If you didn't mess up the syntax
Always remember: modifiers come after the main component, so

❌
☑️
it would spawn no mageblocks cuz no
on 
ok so id need

hmmm i see🤔 i assume what i'm trying to do is less than feasible . it'll be chill
alright after some testing i've found that if i use


it casts no mageblocks, delays, creates a hollow sphere. I'm assuming its cause i'm using wall... i'm now thinking just drop the wall make a floor... and i think i'mma make a separate thread for this🤔
sadness
Well...
The wall should be placing blocks where it can
But of course, you are spawning it at your feet so there's at least 2 blocks in the center which it can't conjure
If I can ill snag a video, but delay was causing it to not put the wall at all🫤
Strange
ok so it would seem that
cant throw single stack(max) items
Yep
And?
i have a surplus of warden hearts 🤷♂️
was trying to yeet them 😋 just something i learned i guess
Lol
What do you mean it can’t throw single stack items?
Lol, I missread
i couldn't get it to throw an item with a singe stack-max🤷♂️ i.e. a warden heart
I use
to throw things like excess weapons and armor onto a rune for void jar destruction purposes
That's what I was trying to do, but I couldn't get it to fire them...I just had a major server glitch... maybe it'll work tonight🤷♂️
If it's the same setup you had in the picture above, is your item frame with the irons arcane essence still on that chest? It'll mean the turret only can toss that item
Ya know it may have been 🤔
Good morning, I'm from Brazil and there aren't any great videos about this mod, I would like to know how life link works and the uses for it
I believe you could life link an enemy and they'll hit you but take damage🤔/if they heal you do too/instead
But I'm still learning/experimenting
Scenario:
Caster life link a mob.
Caster would take x damage, becomes x/2 and the other half is dealt to the mob.
Mob would heal y health, gets healed by y/2 instead and the caster get the other half
Note: this effect is directional. Who is the caster and who gets hit by life link matters
So the caster always wins?
That's boring. Make 'em loose.
Make'em pay the fair price
Supposedly it would be possible for me to use it with that eye that releases magic elsewhere on the map to link my life to a Hydra (From the ice and fire dragons mod) which would make me immortal since it only dies if it is burned to death? (I'll test it, I just need a chunk loader) 🤔
Maybe connect to a warden if the person doesn't have ice and fire, but I haven't tested anything yet 🤔
you can do that with runes and life link
just need to make runes permanent
and viola, so long as you have fire res
I tested it and it didn't work for some reason. 🤔
oh wait, its not direct link?
you could like life link with a tremorzilla and constantly regen health then
A Tremorzilla can passively regenerate health, and will regenerate at different rates depending on how much health it has. Usually, it will regenerate 2 every 5 seconds. If on 50% health (250 × 125) or below, it will start to regenerate 3 every second; if on 20% health (100 × 50) or below, it will start to regenerate 5 every half a second. In addition to this, if affected by Irradiated, it will heal by 12 × 6 and remove the effect - if affected by multiple levels of Irradiated, it will heal by a multiplier of that level.
Well it's a spell meant as counter to over healer mobs
it makes the enemy healing both of you at half the effectivity and enemy damaging you damage themselves right
interesting
Anyone have a spell that when cast will cause a server to hit low FPS but not out right crash a server? I need a deterrent 😒
The setup I'm using is getting royally screwed up just because of an odd enchantment interaction. I can't find a way to stop the glitch I'm experiencing. I've asked the other players (several times) to A) stop using it on me, and B) help finding a way to not have to spend hours fixing things after getting hit a few times. So I've decided to adopt the mutual destruction answer 🤷♂️
I don't want to crash the server, I can already 1 shot them using the reliquary (to get around mahou shield 😮💨) however they get off on pvp so that just accelerates the issue... lag seems to be the only thing that gets anyone's attention🤷♂️
The idea is to show them I mean business then keep that spell parchment on a pedestal, or something once they get the hint
I was thinking a clone spell with a bunch of split, burst, and chain... but that crashes more often then not
void blink + gravity doesn't send the memo?
alternatively blinking them to somewhere with a lot of particle effects
send em to the elephants foot
harvest some reinforced deepslate from a deep dark city and make a pear wiggler
naughty mages get sent to the pear wiggler to atone for their crimes
three turrets that fire intersecting orbits of delay rewind spells
so even if they try to teleport away
they get rewinded back into the pear wiggler
as a bonus it'll make em nauseous too
I always liked the portal prison. A full box of portals that teleports you back to the middle
Gravity doesn't seem to affect mods that add flight🤔 the pear wiggler is interesting I'll def need more info... and with tpa or /home on the server it's easily escaped I guess 🤷♂️
So only if there /home was off world then?
put a portal at their /home location
pear wiggler for each dimension
send them to their dimension's respective pear wiggler
to each world there is a wiggler
so crossdim doesn't save them
this is assuming rewind works how I expect it to
you might also need to prime the wiggler or they'll have a brief window before they get hit by the first orbit
but the first hit seals their fate
I have been experimenting with rewind as a form of immortality... but reactive 4 doesn't seem to trigger it properly
rewind is a funky glyph I don't fully understand
so this concept may not work because I don't fully understand it
That's lifelink for me
Still def worth a test tho
Is the pear wiggler in the spell crafting area?
nope
i totally made that name up on the spot
thought it would be funny
feel free to make a thread though
I don't fully understand what you mean by it, that specific interaction is new to me as well
also didn't catch this but yeah it's 95% as effective for like 5% of the effort
i'll make a thread and try to elaborate on it
my specialty is finding a lazy way to do something that is almost as effective as the hard way lol
on an unrelated note
a separate forum channel for non-spell focused general theorycrafting would be cool
since stuff like the arrow cannon and now this aren't really spells
but aren't really complete community creations either
eh, I think it's fine to lump them all into this forum
it's just a name, it can be general for theory crafting stuff involving Ars
could maybe add some tags
Community creations is "look I made a thing!"
Spell crafting discussion is "I have a rough idea of a thing, but I'm not quite sure on the details"
exactly
Thread posts are "I've got a pretty good idea, but I know it's going to be a lot of discussion on just this one thing"
THRONGLE 💀
Hehe
I'll be using that or the portal prison
Oh I was reading through the throngle thread... and someone mentioned "melting cpus"... are there any glyph combos to out right avoid for this? Generally speaking I mean
so i was wondering if i could get some syntax input on a spell
the idea is to grow a bunch of sunflowers. i have the one flower isolated. and it has some decent results so far
As written:
Orbit spheres around the caster that can trigger on block collisions.
When triggered, create a wall entity (which casts 3x). Any regular entities within that wall would then create more orbit spheres. Which can trigger on blocks. Split if I recall gives more orbits
spam evoker fangs if you wanna fuck up fps
When those entities' orbits trigger, grow a 2x2 area. Your guess is as good as mine regarding the orientation of that 2x2
i'm primarily casting it on an isolated sunflower
villager reputation is annoying to deal with...
trying to reactive 4 this to deal exactly 20 damage
Then I'd use a different spell. Without other entities around it, it'll effectively cast grow on it about 6 times
Now... It could be made to be more effective with a few tweaks
One. More sunflowers. Most of the wall area is going to not target a sunflower
Wall needs a sensitive to trigger on blocks. And honestly I'd do a flat field instead and use lingering (probably hitting a fencepost in the center)
One interesting way you could take this: lingering, wall, burst, etc with sensitive will target every block in the area....
But without sensitive, it'll target all entities in an area instead
You can fit more entities in an area than blocks....
So you could do something with something like summon vex with a bunch of reduce time, so it creates a bunch, but they start dying instantly..
Combined with a summoner focus with self orbit, you could get them all to trigger a bunch of orbits or something to get a lot more grows in one block than would typically be possible
a spell that deals 15~19 damage on demand on a single tick(i assume reactive damage and melee damage is a separate instance damage with iframe ignore in between) would be nice for my villager stuff, hm.
Id need a few hours in game though to tweak the grammar correctly for this

isnt enough(9 damage) it seems
nevermind
they also make the main weapon damage masked due to iframes lol
i got it to ~360 per cast, with just 3 sunflowers, and its not suuper cheap but it does more than enough imo
https://discord.com/channels/743298050222587978/1335419772246032405
i had a weird idea for a spell, i'm trying it with decoy but ehh🤷♂️ the idea is to
to create a block in front of me
to rapid target myself (🤔 side thought i wonder if this'd make an interesting heal) then maybe
to target a wide area [prop
]
to create the clones
to breake the mageblock?
[prop
]

too over engineered or nah?
wait can you summon undead off an orbit spell 😳
im trying to make a spell that can defeat the Draconic Evolution Chaos Guardian
i suggest using the search feature in #1063650997135757393
As someone who has defeated the Chaos Guardian using only magic mods and without crafting any DE gear:
It is a tedious process because you can’t use easy tricks like iframe bypasses on it. You are going to have to slowly whittle away at it, while being on constant guard against its instakill laser attack.
Chaos guardian is immune to statuses.
Brilliant
Lyre's advice is solid
The chaos guardian isn't a boss you can cheese by design
And I think that's cool, actually
Drop the
⚡ and swap for

This is a lot of work for a spell that only propagates to decoys within 32m
A
would work just as well for cheaper at longer range
And guarantee a hit
So I read yesterday, on one of the threads, that doing ...
... would get you the longest tunnel (vs only piercing the break or form) that got me thinking if I did ...
... should create a spherical hole under ground... but not affect the surface right?
Nah, the spell executes fully on every hit block. Also
has a radius.
I thought that was only with the block shaper focus tho 🤔
For block penetration it is true,
gives repetition. Otherwise it wouldn't dig any deeper when doing the above, would it?
I assumed that without the block shaper it wouldn't make a tunnel, it'd progress it deeper and target a block underground then perform the burst break. Assuming the burst radius is less then the pierce distance, by at least 1, of course
The
won't do nothing in this regard
what would be the best charm setup
so i can have all the pets for free(im lazy to search up dragon nests)
Not sure I use corail for that stuff 🫤
But does amp work 🤔 I like the syntaxes of Ars soooo satisfying
If you just need to do it reapetedly, like bone meal, I have a throngle-esque idea that may work 🤔
is there a way to create a hollow sphere using burst... then
a bunch of items at the center?
Yes

wouldnt that toss be centered from the original taget point?
Yes, the center of the burst
i'm more talking toss as the argument for the area tarted by burst (like the mageblock glyph is doing) only inward instaed of outward
Ah, all you said was hollow sphere with items in the center
like an implosion i spose
touche my friend i was fairly vague there i'll try and doo better
i was honestly trying to create one of those entity kill points 😅
i do wanna experiment with something tbh
pneumaticraft can access armor slot/inventory slot
so you could theoretically setup a "gas chamber"
where you teleport a guy in, immediately robs him of his belongings(including armor), and then slap him to death
baubles will still be there but the items that he hold would still be sucked out
😳
holy fuck i think ars is actually op lol you dont even need to hit the dragon to tame it
if charm is indefinite for tamable mobs that is but still
?
only male fire dragon squad and only female ice dragon squad
tfw no gay dragons
why even live
I used throngle and ended up breaking the tick speed causing every power source on the server to go dead and killing my very overpowered self and friends in the process
And how did that pan out
Well
I closed the world and opened it again
Since it couldn't save the state before, it just reverted to a past version
I did this with this spell, but replacing the first
with
. You need a chilling thread
Ohh i see
Honestly most of my spells are just simple utillity which made it 10x better when i used throngle on them i think what made it worse was the ice explosion i made occuring while throngle was active
Watch Ars Nouveau - Hell's Throngle and millions of other Minecraft videos captured using Medal.
lol
Personally the lightning made it flashy and less distructive compared to the fire but i might try to make a new throngle with water and cold snap
For now im gonna get somthing to eat
Ill expirirmwnt later
well really it's mage fire, so it doesn't burn anything but entities
Thats the issue my base is surrounded by everyones pets and mobs so its pretty risky for me
so idk if its already been discovered buuut this creates lightning landmines O.O
inside a killchamber its nuts
idk if i should make a thread about "best reactive spells" that doesn't regard for mana consumption
they focus on mana stuff like heal
need one that would ignore such limits, since its going to be put on mobs
You can ignore such limits using traditional casting as well, using various methods.
Easiest one would be the
pickup trick and a void-jar.
Want a 4k reactive without being limited? Go for it.
on the run?
Yes. Build a machine, using a permanent rune that picks things up for you, chunkload it.
1k items per second means 5k regen per second.
ah
the cobble gen trick
neato
like for obvious reasons the thing should have one heal slot but i was wondering what else i should have
filling out 4 heal slot is dumb
and the spell put on also shouldnt be so extravagant that it would explode thee user
Since we're talking infinite mana here, lets see.
Youl could have a freeze, so any time you take damage the block underneath you freezes. Coule even give that some radius and an amplified break where your body is. Voila, complete lava immunity without fire protection.

could be a response to whoever hit you, knocking them back and doing damage.







could be another one, just instantly charm all nearby mobs.
pyromancer might be fun, hm
i mean it acts like a player kinda so im fine-ish
tamed mobs shouldnt hit me right
lol
relevant maid fuckery
so i'm not sure what spell to request for the mage support... but i have a vague idea 🤔
i'm thinking something with blink but idk
is there a way to use bling to move through a wall?

would be it, I think?
hmmm and you could use thast to get through a wall?
i havent messed with blink due to artefacts
My goto spell is
... But I also use
alot 🤔... man this is hard
Wait a second, is there a way to make a tornado of sand? Like how the throngle makes a vortex of orbits 🤔 must experiment after work 😳
🤔 ok so I can figure the place, bulk conjure?(maybe) of the sand, the levitation.... but idk on the tornado bit
Maybe at the end of a throngle-lite?
[
] to set spell target to a block bounce it up and trigger the [throngle | end] [
] to target a large area [[conjure terrain]
🌬️ (gust)] summon sand and whip it around?
after looking at ars elemental
seems like its quite hard to actually make such spells for shield reactive
i assume this cause even if reactive does get activated you have to actively look at the thing to make it do something and not do something on air
enchanter's shield could be little better but i assume ultimately the same for now
so you have to aim at the recipient for the spell to resolve, or use homing which isnt ideal
so by nature either its orbit(solid choice) or linger i have to assume?
You can use
and it'll target the entity that last hit you (requires Ars Additions)
neat
hmm, what about a reactive effect that triggers before applying damage?
what should i put on my bown
its mainly for launching free dragonbone arrows btw(50 damage yay)
Hmm...
That would be difficult
Would need to happen within the same tick, before the damage gets resolved
Dunno if even possible
graphman have i ever told you your amazing?
Well thank you!
ok i have
and i'm trying to add ([Prop
]
[prop
]
) to the location of the bounce. is there a better way than just delay?
the idea is to have it drop a rune underfoot where i land that will propel me foreward again
does anyone know if this gets processed the same way

does, or
[nullify]
would (ATM10: Ars noveau | 1.21 | enchanter's sword - notebook description)
nvm i'm an idiot and can't read gud 😅
Not unless Addons, and I'm not versed in those
Hmm
Tho Ars Artifice adds some conditions for reactive, such as distance fallen
alr delay it is :p
Any advice on the keeping alive aspect
My main suggestions in that regard:
1)layer as many forms of defense as you can - protection enchants, resistance affixes, evasion, etc. If you can manage to get a Resistance V effect or a permanent Heartstop effect you’re golden for everything but the laser
2)if you’re trying to fight it using only magic like I did, I suggest staying airborne as much as possible because you want to stay close enough to actually hit him while he’s in motion. A Ring of Jumping can help bypass his flight nullifying phase, and having a
spell handy for mobility is useful
3)avoiding the laser is the key to beating the fight, and you have to learn to recognize the auditory cue that he’s charging it up. As soon as you notice it you need to either get well out of range or get behind one of the obsidian pillars. I keep a
spell on the hotbar for this and spam it as fast as I can until I am in a safe position.
so i used 
[mark] to target 2 dirt blocks (the 2 holes), then used [recall]
(had to break the dirt) can't figure how to manually get both targets saved... gonna try it with 2 in a chest with a turret 🤔
My guess is you simply can't. If recall is just a single thing instead of an array of items, it'll just be whatever was last picked
i'm hoping with 2 relequary's in a chest i can snag both spots...
i have a theory... and as far as i can tell it hinges on filling multiple relequaries
does splt not work on turrets?
ah thts the purpose of the prism 🤔
hmmmm interesting
welp thats a bust 🤷♂️
Opposite actually. Many in, one out
i thought maybe there was a splitte rlens but no luck... seems split on a turret doesn't work
so this is probably a qther question but, can create a reactive loop using
&
?
probably would need a mechanism within the spell, something like a pickup or something
Has anyone tested the glyph to make a block come to life on lava blocks? (as there should be ways to make the spell target a liquid block)
i ment saved in the relequary.. i had an idea where i target 1 block and use a chain of mark/recall to make it a reallly big spell... however outside of stacking a bajillion harm delay's idk what to add :/ as propagating it wouldn't get you anywhere
outside of maybe a multi throngle using turrets, which idk if they can do that, i'm at a loss
msybe you could do a big single hole dig 🤷♂️ just brek + 99+ pierces
🤔 i wonder if you could use it to make a really long automated mining/construction machine
what mod makes it so you can equip infinite glyphs
its a config in the ars-nouveau-server config file
ok
is there a mod though
theres a video called Ars Nouveau Infinite Glyphs! and I want to know how to get it
theres also one tome called alexes mansion that has 12 glyphs and I want to know how to create something like that with over 10 glyphs
Isn't it just the base mods' config?
That is the base mods config file
question, is there a way to make a force field of some sorts? Like a wall that keeps mobs inside but players are unaffected? im using too many glyphs so have access to the filter spell
i was thinking about like wall + blink with scroll (didnt work), pull with it didnt work
🤔 there's a ritual that repells.... things
Try casting it with a turret or rune that has the scroll in an adjacent chest
oh it works, a bit weird that it worked differently when firing it yourself
It really shouldn't
Anyone know any good spells for building? The singular building gadget type item in the Craftoria pack is currently disabled because it can bypass claims. I want to save my fingers some trouble...
Like, making a nice big platform, or constructing a wall... Wall spell + place block would probably do something
I'm thinking that perhaps a combo of
(X)
(X - 1)
might be able to produce a temporary hollow sphere? I need to test it, I suppose.
If I had more glyph space to work with, I may be able to bring it down to a temporary circle to build off of instead of a hollow sphere.
burst dampen place block should give you a hollow sphere
Here's what I got with the Enchanter's Mirror with 








Really? Lemme try =D
does anyone know why this spell is healing the targets too?
Any suggestions on what's strong in Enigmatica 6 (MC 1.16.5)? A lot of resources on this discord seem to be for other versions
you might be equipped with mecromancy focus which can heal targets afaik, but other than that i dont have a clue
ohh, yeah, its that
Are you attacking undead?
🤔 I wonder if the bangles pay a role there too? I have a similar experience with the ender dragon
it's the bangle not the focus
every damage will have a chance to either wither the enemy or heal both
the enemy could also have reactive healing enchant
oh yeah how owuld you kill a reactive self heal amp 8 wearing enemy, hm
i assume jsut go beyond the healing?
I'm surprised someone hasn't made a test dummy out of a villager 🤔 tbh
i meant for player
good way to un-discount your stuff tbh
best would be getting the pillager
he likes toe wear shit and his crossbow AI gets borked once the bow breaks
I was thinking as a way to test spells accurately 🤔 since they'd have I frames 🤷♂️
Wouldn't you just life link them... 🤔 and cut the heals in 1/2?
lifelink hex would work
the reactive could also have self cut / dispel to counter that
Could, but as a player you'd have to manage mana levels .... heal 8 will take a toll
was thinking about mobs
🤔 yea mobs make it easier to make defensive reactive stuff
any pointers on poisioning someone just enough to keep up with regenII?
idk regen on high amounts will beat poison or wither i think
were trying to level up the crystal heart relic, and you need to be actively regenerating hearts... but the lower your health is, compared to max, the more xp you get
i figured using one of Qther's village abuser machines on a player might be the right direction 😅
too bad ars doesnt have something like pokemon does
where you always live with 1hp
would make wixies too easy :p
harm dispel spam already works
cut dampen could do such thing
harm dispell doesn't work in atm10 mid-late game
at that point any strong spell with dispel works
oneshotting it does not in fact work 🥲
so poison doesn't activate abyssal shroud but envenomed does 🤔
Reduce your own healing with hex
On latest elemental you'd be able to reverse life link, so you can fall down to 25% healing
it would appear i currently need to trigger the [regeneration] effect, more often it currently seems to trigger an instance of healing once every 3 seconds, sadly the
itself doesn't appear to have an impact. so i'm currently looking into a combination of potion/runes to see what i can do :/ sad ars doesn't seem to have the answer, but I shall find a way to get there 😎
is there a way to bypass a creature's poison immunity? Trying to do envenom -> poison spores as a high dmg spell
Don't think so
rip
ok having some issuesgetting this to work
dispel?
i've tried adding
,
, combo of both...
you need sensitive on crush
oh no thats conjure terrain
currently i'm just making sand... then if i cast it again on the same spot i get glasss, and a sand
but i can't get it to "place glass"
am i just best off setting it up with a smelting rune? and casting sand over a light?
:/
crush reset delay smelt doesnt work?
oddly no

Modpack: All the mods 10 1.21.1
For 1k likes I will upload how to make this spell 🧐
Anyone able to guess the combo for this?
Just looks like a wall Gatling
🤔 it would appear its also using [prop_homing]
(
) would be my first guess🤔
Immunity from all effects isn't bypassable
Immunity from poison like spiders and undead is bypassed with 
I've got an earth focus and it only seems to bypass undead poison immunity
I keep forgetting that 🤦♂️
Hi, new ars player here. How much of an effect does the order and amount have when crafting a spell? For example, I’m going earth and just trying to boost harm, so which would be strongest considering mana cost as well?
- Form —> harm —> amp —> amp
- Form —>harm —> amp —> amp —> harm —> amp —> amp etc
- Form —> (as many harms as can fit) —> amp —> amp
These are all technically different spells and run into issues like iframes
And the fun is they'll all do the same damage!
Add a delay between your harms for better results
oh interesting
as in a blank space in the spell activation or literally wait a second between casting
also if they all do the same damage, isnt the 1st one best cause its lowest mana cost?

Yes, but they only do the same damage because of iframes, once you add delays between the harms the damage will be different, I recommend trying your damage spells out on a target dummy
thanks! how do i get a target dummy?
That would be from another mod, a popular one is https://www.curseforge.com/minecraft/mc-mods/mmmmmmmmmmmm
oh thanks!
just remember the damage to a MMMMMMM dummy doesnt translate 100% as it doesn't take i-frames into account :/
still great for seeing what numbers your working with though
ah, that would explain the milion of damage on target dummies
it shows technical damage so it can be useful, you just have to manage the syntax for iframes 🤷♂️
[E-trail]
..... etc... any ideas on consistent triggering?
wasn't trail + wall banned
it was one of the most heinous things you can imagine
especially because trail takes
as augment
I'm not sure 🤔 I'll have to look next time I'm on
Hey all, anyone know of a quick and dirty way to make invisiblity infinite instead of capping at the 1:32?
Owner of a server with just me and my friends and have bluemap, found that invisibility takes me off bluemap which would be convenient for dumb secret bases 🙂
if you're the owner, could do it with commands https://minecraft.wiki/w/Commands/effect
An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of active beacons and conduits, and being attacked by or close to certain mob...
I'm aware, but I am trying to not be a douche as well and do it somewhat legit haha
as a survival player what you could do is have wixies brewing invisibility potions and have Potion Diffusers throughout your secret base
Infusion pylon from the pylons mod... or a Stella'd relequary
potion diffusers will reach I think it was 10 or 15 blocks away. Might be some logistical issues with setting these up, but it is a way
That'd be good for temporary ones too 🤔
because after all, our invis spell is just using the vanilla Invisibility effect
Pylon mod seems interesting that's for sure
Can be
yeah that can get you infinite potion effects
I'll have to look into this appreciate the ideas!
the potion route would require... a supply of fermented spider eyes, golden carrots, and netherwart
Been trying to do it using the spell book and figure out a sequence that would extend it past the 1:30 mark but haven't found anything yet
The diffuser seems like the best fit for your use case
Even with add ons
Could even have a dispell Rune setup to remove the invis when you leave 🤔
Even at least getting it to 5 mins would be convenient haha
oh, well there's also the Wixie familiar (though I imagine that might show up on the map?), that boosts potion effect durations
also the Wixie thread for the mage armor
and of course, there is the Potion Flask, which can extend the duration of a potion by 1.5 as well as hold 8 doses
Potion Flask: Extend Time, I think it's called?
with these and regularly brewed invisibilty potions you could get some long duration invis
That plus the wixie familiar/thread is great
Ooooo yes I think these might be the way
8 minutes from a boosted potion, +15% duration per Wixie Thread slot level, +familiar bonus which I think might be 50%...? Then the extend time flask for another +50%
Don't Extended potions get further extended? Or can you not use linger potions?
lingering potions tend to have much shorter durations
but extending normal potions to the 8 minute variants with redstone is fine
O.o wasn't extended time there point tho
the extend time flask, you just drink from
Oh... is that not what I was talking about?🤔
Oh right it's aoe... basically 🫤
oh, and a thing that might be useful honestly is combinging a Night Vision potion in using a Melder, so that you get the same duration night vision as invis. Night Vision is a useful indicator, since it will start to visually blink your screen when the duration is about to run out
That's a good idea 🤔... 😮💨 now I need to stock up on night vision
Y'all are too awesome
Now to figure out how to craft an uncraftable potion to make the potion flask 🤔🤔🤔😂😂😂
Seems we have a mod that adds it as an uncraftable to make a witches hat so, a witch hunt I shall have I guess 😂😂
Do you have occultism?
If so you just need a cat 😅
That witch drops some different drops than a normal witch... I just have no clue if you also get the normal drops 😅
thank Pixlriffs, got that trick from him lol. Good old Survival Guide
I jar'd both to be safe
Iron spells cauldron has spoiled me... for potion making
I've gotta figure out a wixie setup now
I'm the type that will build a vanilla redstone potion brewer, I like potions lol
Doing multiple potions with 1 wixie bottle necks bad 🫤
I used to make an auto potion brewing station... I think it was a mumbo build 🤔 but I rarely use potions 🤷♂️
Like I keep finding mana regen potions in lootr chests... and store them in a jar
Amplify
Tho I think it's the amp x 'X' ones that's effectively
ars plus iirc right?
Adam's ars plus maybe.... only heard about it but never used so I might have the mod wrong
I don't actually know i just wanted to use the spell since i found it in a video
Yea I think you can do like
if you don't have the appropriate mod
It was a space saving mod so nothing too unique iirc
At least those glyphs are 😅
Alright thanks
amp twice, idk where it was added tho
sorry for bother, if someone can help me on https://discord.com/channels/743298050222587978/1347824355886891030
Greetings folks, it's been a while and I've forgotten a lot of my Ars-spellcraft lore. I'm running ATM10 (which includes Ars Additions, Energistique, Elemental, Ocultas, and a Modular Machinery/Ars mod) and I'm trying to do something I never did previously, which is to produce a circular dirt-patch (for landscaping purposes). I can easily get squares of dirt using
> :conjure-terrain: >
but I'm trying to figure out if there's any way to get a more circular dispersal. Chaining doesn't seem to work. Any advice? I'm currently limited to spell tiers 1 and 2.
"...Add sensitive to make the plane circular." That is PERFECT thank you very much! I had missed that one entirely.
Makes a phenomenal landscaping brush! Can run it with
or :conjure_terrain:.
all over the base lmao
@long sorrel @long sorrel
apologies, misclicked
(discord mobile is weird like that)
No biggie
I've got a question for the wise wizards among our ranks
Some may remember my attempts at creating a machine of untold damage and arrow acceleration
Yet the requirement of a warpscroll made this contraption rather clumsy, even in theory
.
I, this morning, came to an enlightenment
Remembering simple teleportation spells such as 



I thought it possible to cast
through an enchanter's eye and onto a batch of accelerated arrows
Do you, oh wise mages, think this endeavour possible?
Y'all know about the Starbuncle Abuse tactic for repairing Occultism miners? (Life-Mending and healing runes)?
I have a weird idea to improve upon that, in certain packs. Pneumaticcraft drones.
I'm gonna try it when I get back on the server I'm playing on.
If Ars runes are capable of healing the drones, and the Life-Mending enchant works with drones, I could fully automate ore production from my Occultism dimensional miner.
Barring Life-Mending and healing runes working on drones, I could still use the drones to properly time the Starbuncle, by only giving it access to the miner at certain times (telling it to move the miner from a barrel to the dimensional miner, but using a drone to only move the lamp from the dimensional miner to the barrel when it's close to being broken)
It seems possible, have you gotten around to testing?
I'm testing right now in a train
Hehehe
targets arrows
Epic
super epic
Lmk if you want me to test anything, ill be free in like an hour
Sadly it only exchanges 1 arrow
Noooooooooo
Chaining exchange
I'm using chaining in a smelt spell I've been using by hand for a while. To target multiple item stacks at once
Only elemental I'm afraid
Ah. I guess it wouldn't work anyway. Exchange swaps positions when hitting an entity. Which arrow would swap positions? So it probably can only exchange to one
Are you still interested in the arrowcannon?
Pretty sure, yes
even assuming it resolves on all, it would be exchanging you with all the arrows one by one. so you take the place of the first arrow, the second arrow takes the former place of the first arrow etc.
Watch Ars Nouveau - Arrow Cannon Showcase 1 and millions of other Minecraft videos captured using Medal.
Exchange would be fun, but it works well enough with blink
Just got some +6k dmg
Lol so it charges up with a ton of arrows, then explodes and blinks to the target area, killing anything nearby
Why do all the explosions start going in sequence instead of all at once?
Or is that a TPS thing that they are "at once"
i'm kinda surprised the hit on dummy manage to register at all
there is a clear desync when it's a matter of thousand explosion, so might be
Oh, cuz it uses an observer loop to cast multiple 

*4

*2
which then are also off-synced by the spell prysms
But the earlier explosions, don't they basically do nothing at that point? Since the arrows are stuck in a block?
The delays are there to prevent explosions while the projectiles are coming in
Nope
Basic Minecraft Java mechanic: arrows that are stuck in a block still have momentum
And can be accelerated
I remembered it from an old vid of a java cannon that deals damage in the hundreds
Maybe even from Cubic Metre
Hmmm... That seems.... Very usable
Just a basic trapdor that holds the arrows
And I'm sure you've already tested everything I'm thinking anyway
Maybe, maybe not
First question. To release the arrow, do you need to flip the trap door, or can you simply blink it?
Prisms/portals to align explosions to the same pixel, a single arrow stuck in a block. Seems like it could be easy to aim that way
Single arrow. Not the cloud. Though swarm is easy to aim because it's hard to miss with hundreds
Yeah
Multiple explosions hitting the arrow one after another add momentum I assume?
At first I thought of using 4 points where explosions could occur to aim the arrow swarm
Yep
And the spread is crucial in my design
Since else they would all fly up
Right yeah. It's an area effect with that
Funnily enough, this implies that the more arrows I use, the higher the damage is
Wonder if hitting the arrows into the side of a trap door, and then the explosions hitting the bottom of a slab (through prism from the bottom) would work to have spread in one direction
Yeah, but try spreading the arrows that way
Non-blink question. Java question really. If I have a bunch of explosions hitting there, and then open the trap door, the arrows fly that direction, releasing the momentum that was built up?
yes
The idea would be to have a small but concentrated cone of death in a cardinal direction
That'd be nice
Pocket edition mock up. Quartz under would be the prism for all the explosions
Granted the dispenser is going to struggle to even get arrows to the trap door. Might need a trap door instead of slab. Would add a slight downward momentum though
But could maybe have that go into a portal to the right there. Just flip the trap door to release a bunch of arrows to the right
You'd still need to set the portal destination though. So still not really fitting the original hope of "can this be a single spell cast to fire an arrow relativisticly at something"
Probably not much spread... Hmm. Got me thinking about this again
Oh right it'll not even notice it hit
I've phased through a portal just from falling, as a player. Not an arrow that needs to care about time dialiation
If you're in an older version you can use
instead, though that will only move like 10 arrows at a time
XD
It'd be nice to be able to chose a direction other than north or west
Even so, if I can get a right click to hit the thing north of me for 5000 damage, things can be built to work with that
Jean comes in to land, right click to kill before she lands and becomes immune
Hmm
Really, with the design you've shown it looks more likely to spray
Unless you somehow get the arrows to be perfectly aligned
Drone's been deployed, we'll see how well it works in about ninety minutes.
Spray yes, but the question would be how wide the cone of death is. I'm sure there's some shenanigans that could be done to align them better, id want some spread, but the lower the better if I'm using a single arrow. If I'm spamming arrows, then a 10 degree cone would be fine
The spread is actually pretty low
I just need to make a line of turrets to measure the range
Sadly 
launches the arrows in all directions
So you just gotta bruteforce it with 

Yeah burst sensitive would just detonate everything. Burst without sensitive id expect to explode at the arrow, which would be basically random.
Id mostly just have a handful of turrets that all hit a portal at once to hit the slab at the same instant
No slab, just a trapdoor. Since the arrows get stuck on the slab
Sadly I can't get your design to work.
If the projectiles come from below they impart too much downwards momentum, though the spread is quite good
Yet if the projectiles come from above the arrows get flung in all directions
Can momentum be imparted to arrows if they're on the outside of the trap door instead of inside?
Then the explosions can hit a slab to be centered
Sadly no
Explosions cast a cloud of rays that connect from the explosion center to each corner of the arrows' hitbox, and each checks if there are solids in-between
So having a block between the explosions and the arrows sets the acceleration to 0
.
But I guess what we could do instead is have the exlosions and the arrows on different blocks
Like a fence post and slabs or stairs
Yeah the main thing would be just a way to get the explosions to be the same level as the arrows
it has been done. #1220479731401756772
hi guys -> what should i change to break allthemonium up ?
What arrows are you using?
It can't be broken with the crossbow, only the allthemodium+ spellbooks
split arrows to mine a bigger amount , at the moment i have only the
oh you have piercing 8 already
it can mine ancient debrit, but there its finished
are the blocks that hard?
yes but not the 12 or what ever it can goes with this 1 mod where u can put something on it to make +2 or +3 on all entchants
allthemodium require's netherite ... so i guess its harder then vanilla
yes
there is a mod that makes all entchant's on ur item +3 or somehting .. with that i can mine from gras till bedrock
Should be able to mine debris with just one amp. Does your pack require that many amps to break debris or obsidian?
the problem is still i cant mine the last 3 ores from allthemodium MOD - > allthemodium-Vibranium-unobtanium
i spamed on the crossbow couse of 2 things ... first was i have no mana problem by mining bcs of Void Jar and voiding all stone's and all that stuff
and second was hoping with spaming on it :d would break the ores 😄
Pretty sure ATM ores use a different system from standard mining levels
sadly but i think so too.. there is no posibility to go up with Amplify till a break lvl ... to 1 under badrock ?
i know my english is horible .. sry
It's fine. ATM ores are definitely unique in their requirements. I think the only way to mine them with a book is to use the allthemodium book from All the Acanist Gear
have it
unobtanium book (highes book) and Unobtanium Arcanist ARMOR ... so i was sure i will be rdy to go for it
doesnt matter ❤️ i was just wondering, but its not soooo important
#1063651803033501736 message
Allthemods specifically blocks long range breaking, I override this only for the spellbooks
Thanks ❤️ I don't know what's going on with my game but 2 days before I saw I post under spell crafting it's called "2mil dmg" or something... I 1shotet everything (test was multiple times on piglich) but today I don't do dmg only something around 300 😂 what's going on
You probably unequipped a rage glove
That's maybe it checked all my relics and artifacts
Let me test
ok first of all
U ARE A FKING GNIUS !!!! holy .. and th second .. how does it interact so hard .. also what else iteract soo heavy with ars
dont find anything whats called neoforge but i would never think the interaction would be sooooo extrem
It has to do with how iframes work in Minecraft
In general: on the surface, if you take two damage sources close enough together, you take the higher damage, not the first damage
Specifically, you take damage (say 3 hearts). If you take another hit for 2, nothing happens. But if that second hit was 3.5, you would instead take that first 3 and then another half to effectively be the damage of the second (higher) hit
Rage gloves though add to the damage with each hit. Because why not.
Now. If you spam click and the damage increases on every hit, you simply keep taking more and more damage
Neoforge bug, it's instead giving full damage on each hit.. exact opposite of what iframes are there to prevent
Now. It gets stupid quickly because Minecraft doesn't really care "how" that damage happened. A punch, or a sword, or a spell
Combined with swarm spells like harm cannon. Really anything with burst sensitive homing, now you are getting hit dozens or hundreds of times in one go. Each one with stacking damage from the gloves
x.x
hooooly .. i was thinking when i took that gloves out .. its good for dagger or something what dont need long time 'reaload' but that with the spells bcs of multiple hits in one
that was unexpected for me :d
i take it we are just some friends on a little server 😄 and having fun ... the other guys are into TECH stuff but im the builder+MAGE player 😄 ... so i like it if i have a easy way to farm hard stuff ... equal to their mashines 😄
i mean i 1 hit Piglich if i need the items from them .. they just put some weird mashines on the florr and get all automatic 😄
Vanilla redstone info .. observer what get placed ... gives output evey 4 ticks .. observer what gets pushed infront of an other observer .. gives output every 2 ticks
Yeah. This was just a clip. I switched it to piston pushed observer later
Wooden button got me about a chest per press
hahahahaha
im not inside of the turrets and binging spells on runes or that stuff only saw vids about 'all'
tring to build a base before i start redstone or automatisation 😄 bcs i know me
.. when i start .. this never stops 😄
this was my last vanilla ultra hardcore Solo server creation D:
The redstone is to get the blocks to build your base with. This one uses a rune for the pickup and it also auto sorts out the saplings back to the turret
im in love 😄
Prototype of the ICBM
Walk around, collect a warp scroll, blink it to the launch center
This tree farm was slower but could farm all the trees in our pack (in this clip not dark oak, but I had a small thing to add on to allow it later
frontrow with activator rails powred not with observers .. give it a try
thats sooo huge
Prototype of the ICBM. The full design you'd warp a scroll in with blink and then it would create the portal, beam in the death, and reset. This was just testing
but i know me .. if i start something 😄 i will find something like a RUNE-Duper 😄 .. like a TNT duping in vanilla 😄 but just with runes .. to do a ultra quick duplicating WorldEater 😄 or soemthing like this
It's huge because I wanted a big area lol. I do a lot of building. But this farm also automatically stopped farming specific trees when I had a double chest of that wood
im not sure i will stay for sooo long in ATM 10 😄 but the posibility's only from 1 mod is sooo HEAVY
So I could walk up and grab a stack and it would start back up as needed
huge was like a compliment .. sry my english .. i mean it like ... hooooly shit
huge like this
not huge like ... ur build is way to big blabla 😄
Ah lol
for now i have to build 😄 before i start anything crazy 😄
i guess this build will take me around 7-10 days 😄 with dekorating all on the hill with custom trees and stuff like this 😄
and then at the end 😄 i missclick ... wrong spell .. booom all destroyed 😄
ah yes 1 more question 😄 ... at the background u can see there is a other biome .. its not the ars biome ... is there a way to change the biome in Ars or do i have to use Evil Craft for it
i saw a vid from evil craft how they changed a biome
What version of Minecraft?
atm 10
There's island rituals that create biome islands and convert the area
so i think its 1.21 or something .. i have 0 idea .. jsut the current version of atm 10 in curseforge
Basic is plains, or some of the forests. Elemental has elemental forests as well
They make a floating island
Check jei for "tablet" to list all the ritual tablets. Elemental adds archwood forest tablets. Maybe it's just one that gets augmented? I can't remember
i mean that dark green part .. is a different biome ... ' different biome = different water color and gras and leaves' ... is there a way -> a ritual -> any thing to change the biome
Yeah those island rituals change the biome too
I doubt you have Caelum in that pack, it was meant for Skyblock. But that's what I used here to convert a previous birch forest to archwood. The elemental forest ritual would do the same
I need to get around to doing it on my current base as well. Flourishing forest gets a dark green grass
i dont find aynthing in the JEI with '@Caelum ' or 'Caelum '
but if that one from ars doesnt work i jus do the evilcraft one
its also not complicated
Yeah. Caelum is meant for Skyblock, so I doubt they'd have added it to ATM10. Check for the tablets from elemental
there is just a way to make islands but nothing written about changing bioem
if i can give a tipp ... this a fluid ?
If it's a fluid change it to fog light (yt tutorial how to make)
If it's fog light leave a +1 block air gap between the glasses
It will change so mutch
It's liquid source
Thousands of blocks of liquid source that xacris placed around my base
Fog is around 7 - > 11 layers of Glas block (color of ur coice ) - air block... Ground floor light source with carpet on top same color like the Glas... 11 layers on the deeper part of the lake
the point is that it's liquid source
Belive me it will change soooo mutch of ur amazing build
Oh
I love that little details around the 'the other' oriented part
My favorite perspective of that base
Would be annoyed about the sensors but from looking on it... It's pretty af
I added a crane over on this side with create later. Couldn't find one of uploaded to discord of that though
the sensors play amethyst chimes as you walk through the sculk meadow
it's very musical
Meant to build a ship for it to unload from. But I was just happy to get the 2d freedom on the crane with a little platform on the end of a pulley with the rotating crane
It's looking amazing but for the musical part... I would prefer noteblocks with Redstone made Musik
Also meant to replace that dirt dome at the top lol
The amethyst was a nice gentle sound
Redstone music has its place, but for a meadow that was supposed to be "natural" (if a bit alien), it worked really well
I loved that broken bridge lol
Yes it's a rly amazing build
it was easier than making a bridge lol
I'm only not a fan of the fluid 🌹 fog would be soooo cooler but sooo mutch more work
Example
yeah I'm familiar with the effect
Honestly with effortless building, that probably would have been easier than the 20k buckets of sauce
the liquid source itself was several nights worth of work
But it was about the sauce specifically
I forget even how much source it was, it was a truly insane number and I only did the top layer
It was a huge area
😂😂😂😂😂
had to make sure you didn't have any water within render distance
I need to keep the water at my current base. Can't have a water school in the lake if it isn't water

might have a circle augment