#Ars Additions

6622 messages ยท Page 7 of 7 (latest)

slow inlet
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I looked in the config file Ars_additions Server

radiant trail
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Can you use a book with thorns III + some random enchant for making retaliate?

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Well it seems like it doesn't even accept a thorns III

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Okay it worked !

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because it was made from using combining thorns II, it had an extra nbt tag

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so you could enchant it on an item and then disenchant it with a different mod and it lost that tag ๐Ÿ˜

leaden flint
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are warp nexus teleport locations saved per player?

candid fractal
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I noticed that this mod hasn't been updated for a while. Are there any plans for updates in the future?

knotty escarp
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Should be some theories floating around about how to incorporate the tier 2 codex entries and the tier 3 ones.

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But, hopefully, sometime soon.

covert topaz
candid fractal
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๐Ÿ‘

pine kelp
pine kelp
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btw i looked at another major pack "all the magic" and it has the same error in its log files also.

covert topaz
pine kelp
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ahh ok. what version works with it?

covert topaz
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I'm away from my PC for the next 3 weeks, so not easy for me to check directly.

pine kelp
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ok. thanks for the info. will see if i can figure it out. great mod btw. consider it a must have for ars.

covert topaz
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Hopefully prepping to do a release soon:

thick ocean
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oooo

hybrid river
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Good

cyan root
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What is that? ๐Ÿ‘€ Is it different from a parchment?

jaunty valve
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Jarva revived the Scroll of Spell Storage but with multiple slots

open dragon
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I'd imagine spell turret is the name of the spell?

covert topaz
covert topaz
open dragon
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Shouldn't it be called Timer Turret then?

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There are also Aimable turrets that have extra info

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Unless both rotation and timer are included in that type and "optional" if not found

covert topaz
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Anything that extends basic turret is supported

cyan root
covert topaz
cyan root
covert topaz
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Should work, lemme try it

covert topaz
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now commands to actually verify chunkloading

covert topaz
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Ars Additions v21.3.0 is now out!

Added

  • New Memory Crystal item with a 10-slot radial UI to save/load configuration data, plus slot locking to prevent accidental overwrites.
  • Memory Crystal support for Spell Turrets, Starbuncles, Runes, Spell Sensors, and Item Detectors.
  • Advanced Dominion Wand overhaul with radial controls for link order and link count (Single/Multi).
  • Advanced Dominion Wand can now multi-link connected blocks and nearby entities of the same type, with selection highlighting and previews.
  • Imbued Spell Parchments are now generated for every Caster Tome recipe and added to basic dungeon loot.
  • Added /ars-chunks command to inspect chunk loading tickets (self, player, UUID, or all).
  • Added Simplified Chinese localization (zh_cn) (ChuijkYahus).
  • Expanded in-game documentation with new/updated entries.

Fixed

  • Multi-target wanding now respects claims/protection checks and has stricter server-side validation.
  • Migrated chunkloading to NeoForge ticket controllers with legacy forced-chunk migration and stale ticket cleanup.
  • Fixed Handy Haversack auto-deposit tick timing.
  • Fixed XP Jar rounding by persisting remainder per item.
  • Fixed Warp Nexus placement/interaction edge cases.
  • Fixed Exploration Warp Scroll interaction result handling after teleport.
  • Fixed Enchanting Wixie apparatus animation states being swapped.
  • Fixed charm cooldown handling to be per-entity rather than globally shared.
  • Fixed recipe result handling for Locate Structure and Source Spawner recipes.
  • Fixed multiple edge cases across teleporting, source jar syncing and wayfinder tooltips.
  • Fixed documentation wiring issues in the new documentation system.

Links

Modrinth
CurseForge
GitHub

covert topaz
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This has been surprisingly fun to implement so far, model and texture hopefully coming next

covert topaz
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So I'm getting stuck with the controls, shift is dismount on vehicles, but it's also descend when in creative mode. I currently have Ctrl/Sprint set to descend, but it's catching me out everytime. Anyone have any thoughts on the preferred UX? I keep dismounting when I intend to descend

open dragon
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Hexerei broom uses the RShift

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it's still a shift but it's the different one

covert topaz
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To dismount or descend?

open dragon
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descend iirc but might be inverted

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it's probably more comfortable if it's for dismount

covert topaz
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Ah, I don't really want to move my hand to descend, that's the issue, I mean mouse steering still works

open dragon
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but it only appears once

covert topaz
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I may make it ctrl is dismount, but I worry people will get confused

open dragon
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so you'll find people stuck on the broom cause they didn't see the prompt

covert topaz
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Yeah, that's my concern

thick ocean
# covert topaz

beautiful
seeing how you can make them stay in the air and act as solid blocks I think a recall mechanism would be useful

jaunty valve
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Hm ๐Ÿค”
Space to rise, shift to descent has been ground into my brain so I get it...
Context keybinds as in "press shift twice" instead of holding it is hard in MC, isn't it?
Otherwise you could do double shift to dismount

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High likelihood of people "accidentally" discovering that if they missed the instructions

thick ocean
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yknow

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you could just make the controls rebindable

covert topaz
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I mean I could probably do double-tap to dismount

jaunty valve
covert topaz
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Rebindable, sure, but it should match expectations by default

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You should only need to rebind to fit your unique style, not as the default

thick ocean
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fair point

jaunty valve
thick ocean
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yea

covert topaz
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Going with this approach:
Single-tap to dismount on the ground
Double-tap to dismount in air
Action bar prompt after the first press

thick ocean
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ok

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!

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lets see how that works

knotty sapphire
covert topaz
open dragon
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f for removed butt handle

covert topaz
wind tinsel
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why not a "fly towards where you look" kinda thing

idle bluff
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like an alternate control scheme?

wind tinsel
idle bluff
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control binding would be so much easier if modifier keys were normalized

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like alt+shift to dismount

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instead of double tapping shift

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ctrl+scroll to increase/decrease max speed...

open dragon
covert topaz
wind tinsel
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o

manic edge
dark comet
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might be handy to have the carpet slowly descend if the player who was last on it is nearby but at lower y

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i might have fallen off.

idle bluff
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lowkey if the dismount was tied to double jump instead of double crouch

covert topaz
dark comet
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i like how the carpet leans left or right a bit when i press a/d

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it's kinda funny how when i dismount at high speed i'm like almost off the carpet because it kept moving for a second, then it creeps back under my feet :D

covert topaz
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Yeah i was happy implementing that, it also leans up and down when looking in that direction

covert topaz
covert topaz
dark comet
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oh neat

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collision for standing on the carpet seems very generous

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hm is it just like 3x3 blocks, any blocks the carpet intersects with?

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i think it would be a bit more fun if there was higher inertia at higher speeds, like if braking took a bit longer :v

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make the speed feel a bit more ~visceral~

idle bluff
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Thread of High Insurance Premiums: magic carpet now handles like an ice boat

dark comet
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I'm tempted to suggest stuff like getting knocked off if you collide with something at high speed but I know I'm going to beat myself up over it once that actually starts happening to me

idle bluff
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lowkey though that would be very funny

covert topaz
dark comet
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ah

covert topaz
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I haven't actually rotated the hitbox, I'm unsure on what's best

dark comet
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hm why am i moving so slowly right after standing up? am i colliding with the carpet or something?

covert topaz
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Possibly? I'll look into that

hybrid river
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Looks cool cant wait to use it

dark comet
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oh i fully clipped myself into a wall and died, rip

covert topaz
idle bluff
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Don't think I'm a fan of how the carpet angles forward when looking down

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but also understand why it happens

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being able to make it semi-transparent and maybe a little less visible when looking directly forwards would prevent it from having the same issue shields do of being obstructive

covert topaz
idle bluff
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the max speed is reasonable if a little on the slower side - i keep finding myself hitting the sprint key for a speed boost and being jarred by nothing happening

dark comet
covert topaz
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tf lmao

covert topaz
idle bluff
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do you envision this as something that will be available very early on in a playthrough and have its capabilities be upgraded modularly?

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Like magic armor

covert topaz
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Definitely not early

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It's elytra+

idle bluff
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right now this competes with like... self leap glide for distance travel

covert topaz
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I'd consider a summon magic carpet glyph that's t2 but for shorter distances

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summon lesser magic carpet

idle bluff
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as it stands it just strictly loses i think. it's too unwieldy, and the functionality of being able to stand on it after dismount is good but also replicated by underfoot conjure_mageblock.

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I honestly think this concept would be better served as magical equipment

covert topaz
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Leap and Elytra is good for distance, but it's not very handy for precise movement, which is what this fulfils a mixture of.

dark comet
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I think it would be fun if a slightly less lategame version wasn't steerable, it just goes in a straight line, maybe with a little drift even

covert topaz
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not sure if a straighline one would be much useful

dark comet
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I'm picturing, like, "I'd like to be on top of that hill/mountain/tower over there" without it being a full time movement option

idle bluff
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like dungeon loot evilcraft brooms

covert topaz
dark comet
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yeah

idle bluff
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hmmmmm

dark comet
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maybe leap is too early game :v

idle bluff
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leap isn't too early game, bounce is LOL

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complete fall damage immunity

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so for precision movement your envisioned usecases are like, building and structure exploration

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and maybe mining, yeah?

dark comet
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ngl bounce is usually relatively late for me because i never find slime ;_;

idle bluff
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i think right now the tuning is a little conflicted

sullen orchid
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lol yeah, finding the slime is what takes me the longest

knotty sapphire
idle bluff
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it wants to be both a viable if suboptimal travel option but it also wants to be capable of precision movement

sullen orchid
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I'd argue the flying carpet could be put earlier due to the happy ghast existing

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if it offers similar utility

covert topaz
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Happy Ghast doesn't exist alongside Ars, yet

idle bluff
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forward acceleration having drift and being stronger than any other vector makes precise movement difficult

knotty sapphire
dark comet
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"this thing is like happy ghast but faster" isn't great positioning, idk

covert topaz
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Have you played with it? There's not a whole lot of drift and you can steer with your strafe keys

idle bluff
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playin with it right now

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i'll take some more time with it before i say anything like super conclusive

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and also take my words with a pile of salt because my standards are weird

covert topaz
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It seems precise enough for building/utility help

dark comet
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I think the movement is perfectly fine for like building and stuff, unless you're in a very cramped space

sullen orchid
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so filling a similar niche to the Hexerei brooms

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can you roll it up and put it in your inventory?

covert topaz
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The positioning is:

  • Building aid
  • Alternative to creative flight
  • Good travel option
  • Less obtuse than a happy ghast
  • Potentially Upgradeable
idle bluff
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the elephant in the room for me is the ritual of flight, I think

covert topaz
covert topaz
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Most likely used in the crafting recipe

knotty sapphire
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Hmmโ€ฆ I could see this wanting to be post Dragon, but not wildly post - maybe just wanting chorus

sullen orchid
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I don't think they invalidate each other anyways

dark comet
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oof, movement inside powdered snow blocks feels bad but i think that's just a property of being inside powdered snow

open dragon
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If you limit the time for lower tiers it shouldn't be much more powerful than having belt of levitation

sullen orchid
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right, the belt exists too

dark comet
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lots of snow particles

idle bluff
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not entirely - since flight ritual is in a limited area inherently. But if you're doing extended building in an area, the experience of using a carpet needs to outweigh the benefit minus the cost of setting up a ritual

sullen orchid
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a ritual can offer benefit to everyone within the radius

idle bluff
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that too

open dragon
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Summoning it with a glyph is probably a worse option than having a lower tier item

idle bluff
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i dont like summonable mounts

covert topaz
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If it's a glyph it would the low tier one anyway

idle bluff
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like ephemeral summonable mounts

dark comet
open dragon
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If ever the summon rework is successful it would look weird to have it behave differently

sullen orchid
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I think it would be quite strange for this to be summoned

idle bluff
sullen orchid
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this is a woven piecec of fabric

open dragon
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Since one of the points Goo mentioned is giving them infinite duration

idle bluff
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likewise

sullen orchid
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a carpet is inherently a crafted thing

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unless you propose there are free-roaming carpets that you can summon to do your bidding

idle bluff
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might have been in DMs or here but jarva you mentioned toying with the idea of using the thread system to make it upgradeable

dark comet
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can two people ride the carpet like boats?

covert topaz
idle bluff
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my thoughts boil down to theres a lot of cool fun stuff you could do with this concept but nailing down its place in the equipment ecosystem and making sure it has one gotta come first

dark comet
idle bluff
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also i gotta say it the double shift dismount makes my skin itch

covert topaz
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Not many good options there though ๐Ÿ™

idle bluff
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left alt?

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or maybe left alt can become the descent key

dark comet
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I thought double sneak would get in the way more than it did so far, and not falling to my death but just standing on the carpet helps too, but yeah I wish there were more keys

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ctrl i guess

jaunty valve
idle bluff
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i think its because my keys have a lot of travel distance so having to double hit shift with my pinky every time I want to dismount is grating

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im not on a little butterfly switch keyboard these are cherry browns babey

frank elk
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The idea of wild carpets roaming is really funny to me though, I must admit.

jaunty valve
dark comet
idle bluff
jaunty valve
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Yep

idle bluff
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thats interesting. didnt consider that could be a thing

jaunty valve
idle bluff
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yeah double press on a thumb-bound button or on a less clacky keyboard is significantly less painful

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but when I type it sounds like i'm beating a robot to death

jaunty valve
# idle bluff but when I type it sounds like i'm beating a robot to death

Typing being my full time job, my wife would kill me.
https://wooting.io/wooting-two-he
Not a beauty (it may achieve that with the full metal body) but it's got some very fun functionality that I am hopelessly underutilizing

Wooting

The Wooting Two HE is an analog mechanical keyboard with <1ms input response. The magnetic Lekker switches are adjustable up to 0.1mm for finger brushing sensitivity.

covert topaz
idle bluff
dark comet
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I'd worry about dismounting while trying to descend in small increments heh

covert topaz
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The whole reason the double-tap dismount exists is because I was so used to descending with shift in creative flight. I kept dismounting mid-flight when trying to descend.

idle bluff
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yeah thats muscle memory you gotta build around. I acknowledge the problem and i don't fully disagree with the solution

dark comet
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i don't think there's a flying contraption in this game that i haven't accidentally dismounted to my death from

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so anything's fair really

sullen orchid
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the hexerei brooms had a rebindable dismount for the broom, since it also had shift to descend... but the default keybinds have them both as shift

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I think I changed descend or dismount to caps lock at some point...

thick ocean
idle bluff
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one day someone will take on the dishonorable task of getting multi-key bindings to work consistently

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not dishonorable. unceremonious

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and tedious

sullen orchid
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I am kinda partial to the kind of thing they did for the happy ghast, where they take some of your look vector for going up or down

jaunty valve
jaunty valve
covert topaz
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Yeah it does

sullen orchid
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oh, or like the epic mounts or whatever that mod was. The flying mounts have a sort of threshold for when you look too far up or down to start ascending or descending

covert topaz
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You can press forward and just look where you want to go

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like ascending/descending without moving?

sullen orchid
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I found I really liked that, as it gave me some freedom to look around without altering my path too much, but when I wanted to go up or down it was easy

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so like, it goes on your look vector for up and down, but only if it exceeds a certain threshold

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and otherwise keeps your Y value constant

covert topaz
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Xacris, have you tried the beta jar?

sullen orchid
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not yet, I'll try to make time to check it out

glossy ravine
thick ocean
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yoooo

strong frigate
idle bluff
strong frigate
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Also... It would be funny to put that carpet on Lamas ๐Ÿ˜›

strong frigate
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You could roll it a little at the front for it to not block players view

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Carpets aren't just a stiff slabs irl - they are fabric that can be rolled

covert topaz
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dropping this here so it's visible for future reference

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The model and texture are still just placeholders

cyan root
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I love this magic carpet so much

covert topaz
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The biggest damper on my productivity is getting distracted flying around on the carpet

thick ocean
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lol

covert topaz
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beeg carpet

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Decided the large version will hold 1 driver and 4 passengers

idle bluff
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can the passengers be any entity

dark comet
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let me fly my happy ghast around on the carpet. ghasts should get to take breaks too.

covert topaz
strong frigate
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This flying carpet reminds me a lot of the one from "Aladdin".
Maybe you could tie those magic carpets somehow to Desserts... potentially to Archeology?
Say... you find pieces of Ancient Fabric that could be used for few things - including flying carpets?

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also you could automate production of them with our magic archeologist crabs. ๐Ÿ˜„

covert topaz
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I do like the idea of tying it to archeology, we don't have enough uses for that currently

idle bluff
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i think thats more because archaeology in vanilla is half baked and not very interesting to begin with

strong frigate
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Honestly... more archeological sites with more variation on what you brush and where you brush and what challenges you are facing... could make it a bit more exciting.

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What if there was Suspicious Soul Sand (original, I know) that instead of falling and crumbling would occasionally spawn a (Withered?) Skeleton that holds on to something and you had to fight it?

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Or a group of suspicious blocks that didn't had gravity like Sand or Gravel but had another challenge to make extracting goods from them possible?

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The problem is there is only soo many ways to make brushing any more interesting without having to resort to a brand new minigame in a game

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it would help to have more uses for Brushes though... Archeology and Armadilo Scutes are fine, but having more would be an improvement.

idle bluff
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this is honestly one of the rare occasions where I think a feature would just be better off removed

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minecraft is timeless. the world is supposed to be a blank slate. why are there suddenly ancient ruins?

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And why are there so few of them?

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such a concept should have been much more substantial

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but mojang is horrified of adding anything more significant than a new biome at once. there are no "nether update" scale changes in minecrafts future

strong frigate
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I suppose having more structures have blocks that provide something when brushed could make brush as a whole a lot more worthwhile.

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instead it was only a handful of them... and it was any with sand or gravel in them already - I suppose suddenly having gravel appear in spawner rooms might be too odd if we look at pregenerated structures, but honestly I wouldn't mind some more radical changes to some of the structures here and there.

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By radical... I refer to slight palette tweaks here and there that utilizes new blocks added over the years.
Only recently did they introduced copper blocks into a structure - before that we could make them and use them, but it seemed like the rest of the minecraft world didn't bother with including them in any way.

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If we can find mineshafts with wooden supports underground, would it be too big of an ask for jungle pyramids to include say... a bit of bamboo for variety?

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Cherry was recently added few drops ago... people have been suggesting villages out of cherry - which I guess could be a fun excuse for new villager clothing to be added in too... but some kind of structure showcasing new wood in action would be dope.

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Say... a sanctuary?

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Pale Garden was a drop all on it's own... a structure appearing in there would be great for putting Resin blocks in spotlight! Maybe even incorporate a bit more of archeology in there as well?
What if we had aged resin with a different color and you could create an ancient pale oak heart to summon a different variant of the new mob?

leaden flint
bronze merlin
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how do i obtain a memory crystal?

covert topaz
covert topaz
bronze merlin
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yippee

thick ocean
ember elm
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has anyone here experienced a little annoying bug that causes the warp nexus to cull its surrounding blocks when placed?

ember elm
ember elm
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It might be a mod conflict now that i think about it...

covert topaz
covert topaz
ember elm
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Yes and yes

covert topaz
ember elm
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oh ok lol that's not two mods i thought would conflict at all

idle bluff
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mods tha use rendering tricks will be foisted by mods that fuck with rendering, sadly

knotty sapphire
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Also MoreCulling needs a fair bit of config, if you have it installed.

nimble mortar
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Is there a way to disable arcane permanence rituals after they've started? Like, an out-of-game option such as a config option that disables the ritual, including already-running rituals? The config option in ars_additions-common.toml says the option just enables/disables the recipe, not the already-running rituals

ember elm
weak jasper
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Noticed that all the recipes in Additions don't show up in the book

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They do show up in JEI tho, otherwise that would be a showstopper bug for me

covert topaz
covert topaz
nimble mortar
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Hmmm... along that line of thinking, maybe I could set the source required to just any number > 10k in addition to requiring every tick?

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Oh, I guess either way it'd be alive one tick when rebooting

covert topaz
nimble mortar
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The comments say # Range: 1 ~ 10000, so I guess 10k+1 probably isn't an option

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yes, 1.21

covert topaz
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The latest version of Ars Additions provides a command to hunt down all loaded chunks

nimble mortar
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Oh that's nice!

covert topaz
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/ars-chunks

flat hull
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i still think the commands need a cleanup

covert topaz
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Definitely

flat hull
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should all just be under one /ars or /ars-nouveau

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the problem there is that i dont know how to let addons add their commands inside

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mixins would work, and also be ugly

covert topaz
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Just have the main mod dispatch an event with the CommandDispatcher

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Or whatever the command type is

weak jasper
covert topaz
weak jasper
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๐Ÿ˜ญ

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Most modpacks are still on 1.20.1 tho

flat hull
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just use EMI

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or JEI

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or REI (probably wont work actually)

weak jasper
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I have JEI and I'm using that yeah

flat hull
weak jasper
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REI is usually my preffered one but it caused a crash with Create's shopkeeper UI so I've dropped it

nimble mortar
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Someone convinced me to switch to EMI, so my server switched over, and I have regrets ๐Ÿ™

flat hull
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i love EMI

nimble mortar
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it takes SO long to load

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And doesn't work with sohisticated storage

flat hull
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are you using it with TMRV

nimble mortar
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I do have TMRV yeah

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Is that the cause?

flat hull
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no that should help if anything

nimble mortar
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JEI was always instant

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or at least, close enough to instant that I didn't notice it loading

flat hull
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its the opposite for me

nimble mortar
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Anyway I'm sorry, I'm hijacking someone else's help

flat hull
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JEI loads in sync

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EMI should be async

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JEI makes world joins very slow

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EMI lets you join the world then wait

weak jasper
# nimble mortar it takes SO long to load

If you have a lot of blocks (Chipped, Bountiful etc) you have to disable the vanilla recipe book with something like NERB, had a lot of performance issues related to items because of it in the previous iteration of my own pack

nimble mortar
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Alls I know is I open a fresh world, hit "e", and by the tme I hit "Ctrl+F" JEI is ready. With EMI, I gotta wait about a minute before I can search EMI

flat hull
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yeah thats because EMI lets you join first

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JEI would do the loading on launch and during world join

nimble mortar
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Ah, I see

weak jasper
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lmao

nimble mortar
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lol ๐Ÿ™ˆ my apologies

weak jasper
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I mean, my "issue" is a tiny issue and they don't care so eh

weak jasper
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With EMI, subsequent openings should be fast, if they're not then yeah try NERB

covert topaz
# weak jasper "it's fine, they don't care" <a:Shrug:1248080715719901204>

It's not that we don't care, it's a lot of work to maintain even one version of a mod. Maintaining multiple just isn't sustainable for me, I have a full time job and two kids, any time I have available is going on new features and not trying to maintain features on a version that gets less and less players each day.

nimble mortar
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In my experience, that's usually the norm (only maintaining the latest version of the mod). Maybe critical bug fixes for old versions if critical bugs are found, but often not even that.

weak jasper
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but yeah I get it, it's a pretty minor thing anyways since JEI can cover it

dark comet
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can i make a feature request for the magic carpet

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cruise control

north valve
#

I have some questions regarding the 1.20.1 version of Ars Nouveau :

  • Does Spellweave exist for 1.20.1?

  • If it does, can it be used on "magical" armors (a.k.a Armors from Ars and its addons)?

jaunty valve
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Not without Ars Additions, in any version and I'm unsure if Jarva implemented it in 1.20 already.

No.

unique bluff
covert topaz
dark comet
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mhm, or even just keep moving in the current direction at some speed

north valve
slow inlet
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Are the scrolls added by this mod single use?

covert topaz
slow inlet
covert topaz
#

There's a lot of them added by this mod

#

Imbued Spell Parchments? Yes they're single use

slow inlet
#

Ah

covert topaz
#

They're single use caster tomes

#

They cost 0 mana

#

You can technically make more of them if you're smart about it

slow inlet
#

How so?

#

and are they consumed when in the spell binder

covert topaz
slow inlet
#

right

covert topaz
#

And it depends on if the spell binder checks whether you should be able to cast that spell

#

For example whether you know the glyphs it has

#

Which it probably should

open dragon
#

No, it shouldn't

#

It's also made for when you want to give a set of spells to people or try to roleplay with just a set of premade spells

calm shuttle
#

ayo guys does reactive stack?

#

or should I only put it on one piece of armor

slow inlet
#

it should? iirc it's a base mod thing though not Additions

calm shuttle
#

Oh sorry I was getting it confused with spellweave

#

mb gang

slow inlet
#

but yes Reactive should Proc per piece of Armor but if they all do then you might not have enough Mana to cast them all

calm shuttle
slow inlet
#

I think that just a 100% chance

calm shuttle
#

baller ty vm

#

aight its not, I just stood in the middle of a pack of zombies and it didn't go off once

thick ocean
#

interesting

#

and there was a spell inscribed on the parchment used in the recipe
you had enough mana
and you upgraded it all the way (4 uses a wilden tribute)?

covert topaz
thick ocean
#

ah

hybrid river
#

how'show's the carpet coming along

covert topaz
#

I haven't worked on it since I got back from the US

#

Had no time unfortunately

hybrid river
#

Good to know

hybrid river
#

Any other ideas your working on

slow inlet
#

is there any way to fix a Warp Nexus if you break it and place it back in the same place?

covert topaz
slow inlet
#

Ah, damn

#

how would you fix it with Creative/Commands then?

supple heron
#

Hi, is there a way to make custom locate structure rituals with a datapack or such?

supple heron
#

Oh nice

#

thanks

grand sage
#

hallo mister jarva, how would you consider making it so you can somewhat upgrade wixies, either by stacking them like buncles or otherwise?

grand sage
#

i think i remember you saying something about that, really im mostly asking cause of certain things id like to have automated without using icky tech mods

grand sage
#

he hates me smh

thick ocean
#

Jarva will do what jarva wants

grand sage
#

i knowwwww lol

jaunty valve
#

Family and life always comes first. Patience ๐Ÿ™‚

thick ocean
#

Indeed

grand sage
#

yeah i did remember you wanted it as an option, just didnt know if you were just saying it in passing or not lol

covert topaz
#

Eventuallyโ„ข

grand sage
#

yeah no rush at all lol, i would just really find it cool to have that big production without 5 billion wixie stations lol

thick ocean
#

would you rather
have wixie speed up or
enapp speedup

grand sage
#

enapp?

thick ocean
#

enchanting apparatus

elder hare
#

Hi guys, so i turned off caster tomes for ars nouveau but i still get these things from ars additions and i can't turn them off in config

#

can someone help me with this pls?

grand sage
#

Can you turn those into regular spell scrolls?

slow inlet
#

I think those aren't considered Caster tomes

covert topaz
elder hare
elder hare
elder hare
covert topaz
#
ServerEvents.recipes((event) => {
  event.remove({
    mod: "ars_nouveau",
    type: "ars_nouveau:caster_tome",
  });
});
#

KubeJS script to disable the tomes

#

I don't support the config

elder hare
covert topaz
elder hare
queen thicket
#

um

#

Hii

#

I'm new in all this haha

#

buut I have a question

#

(if you don't mind

#

(maybe you know the answer or not, idk

#

why isn't tha ritual of arcane permanence working?

slow inlet
#

did you enable it in the configs?

queen thicket
#

oh

#

how do i do it?

#

jskwjdkw

#

its like a special config or its just mc config

#

?

slow inlet
#

you find it in one of your config folders it should be like "Ars-Additions-Server.toml" or something

queen thicket
#

hm

#

and then I write like "true" where I think the recipe is?

slow inlet
#

Yeah, and then make sure it says "enabled" for it to actually work?

queen thicket
#

or something, I dont really know how to code T-T

slow inlet
#

it doesn't require that much knowledge to code ๐Ÿ™‚

queen thicket
#

and if I wanted to use it on a server (it doesn't let me upload files) how would I do that?

#

do i have to do it by writing in the server's console?

slow inlet
#

the Server admin would have to make sure it's enabled, I think?

queen thicket
#

aghh T-T T-T

#

im the admin

#

jdjwdjsjw

#

mm

#

well, so im gonna go search inside the server to see if im able to do it

#

thank you very much T-T

slow inlet
#

you're welcome

#

I'm trying to look into it myself to help further

#

Ah yeah in your .minecraft server there should be a folder labled "Config" and in that you find the "Ars_Addition-Sever.toml" file, open that and it will give you options for the Ritual of Permanance

#

you do have to be online for it to work

queen thicket
#

yess

#

i was looking at the same folder haha

#

but i cant find the config to enable its recipe T-T

#

ah

#

i wasnt looking at the .toml file jwjsjws

#

thanks!!

#

๐Ÿซถ ๐Ÿซถ

slow inlet
#

Welcome

queen thicket
#

hii

#

(sorry to bother you T-T

#

im trying to make a source spawner work

#

but i cant figure out how to make it start functioning with a containtment jar with a wither skeleton inside as the intented spawner type

#

(im not a native speaker so dont hesitate to ask me if some parts of the question arent clear enough o smth

#

nevermind it worked hsjwhdjwhsjw

glossy ravine
#

Needed source?

queen thicket
#

Yeah kwjsjw

#

I thought I needed to get the skeleton to enter the source spawner (like in a normal spawner, i guess), but turns out the problem was that a wither skeleton farm consumes a lot more source than what I expected jwksjw

mystic crown
#

Might be able to abuse a really old idea. Have it spawn regular skeletons, but place it in the nether

queen thicket
#

but wouldnt it spawn regular skeletons? I mean, now theyre able to spawn in soul sand valleys, so I dont think the spawner would spawn wither skeletons (as I intend it to do)

#

(Im answering to what I guess you mean jdwjs

mystic crown
#

It's been years since I've messed around with it. But there at least used to be a thing where any skeleton spawned in the nether had a 75% chance of being a wither skeleton instead. Used to bring vanilla skeleton spawners to the nether to make a quick wither skeleton farm.

Probably doesn't work anymore, at least definitely not in a soul sand valley, but maybe try in a nether wastes

#

Other than that, there's a lot of ways to make vanilla-based wither skeleton farms incredibly effective with ars nouveau warp portals

#

Unrelated, interesting. From 1.10, a wither skeleton with a tipped arrow will use those arrows if they have a bow.

And until 1.21.4, wither skeletons wanted to pick up bows...

Could be an interesting way to have an infinite tipped arrow

queen thicket
#

oooh

#

very interesting indeed โ˜• โ˜•

errant vortex
#

how can i disable certain glyphs from being discovered in the ancient codex entry?

#

if its even possible

covert topaz
jaunty valve
#

Each glyph has it's own config.toml in the /config/ars_nouveau folder

floral quiver
#

Is there a way to assign a target to a Reliquary if said target can't be hit with Projectiles or Touch?

nimble mortar
#

I've never used the reliquary though, so take my thoughts with a grain of salt

floral quiver
knotty sapphire
#

Well it's augmenting the burst with sensitive, which should work?

#

Unless mark does something deeply strange?

spice bramble
floral quiver
# spice bramble What Azalea suggested should work (Good example would be <:projectile:1099088943...

Nope, Still nothing. The projectile just passes through the intended target and the reliquary saves the coords of the block it hit instead.

BUT, I did just get it to work! So I'm using a mod called Doggy Talents Next. The dogs in question are under a permanent "No Friendly Fire" rule. This means that any possible damage coming from the player does nothing to the dog. HOWEVER, I just noticed an option in the dog's menu to turn Friendly Fire on and off. I turned it off and viola, I've finally marked my dog and can finally make a healing spell for it.

spice bramble
floral quiver
spice bramble
floral quiver
grand sage
#

lovely

#

although it still means i cant have a perma mark, sadly

floral quiver
#

Hey, what does Spellweave do? I'm just now noticing it in JEI.

floral quiver
#

Ah I did not see that it was recently added and explained on the General-and-help thread. My bad.

covert topaz
bitter jay
#

are there any applications for the reliquary on spell turrets?

floral quiver
#

The mod Enchantment Descriptions doesn't see it either.

leaden flint
# covert topaz Yes, they're just recipes

...i may be stupid, but also this is my first time messing about with datapacks.

i notice the "id" and "tag" sections are both listed as "ars_additions:", even though most of the structures found by the ritual are vanilla. why?
...how would this effect things if i was trying to locate a structure added by a different mod entirely?

...do the .jsons go in a /recipe/ directory as normal, or do they need a /locate_structure/ directory in the /recipe/ directory to go in?

flat hull
# leaden flint ...i may be stupid, but also this is my first time messing about with datapacks....

the id is just the id of the recipe, which is created by ars additions and thus uses the namespace of ars additions.

the tags used are defined by ars additions here https://github.com/Jarva/Ars-Additions/tree/1.21.0/src/generated/resources/data/ars_additions/tags/worldgen/structure

GitHub

Contribute to Jarva/Ars-Additions development by creating an account on GitHub.

#

you can make your own tags or use vanilla ones

flat hull
leaden flint
#

...so if i want to add another mod's structure, i need to define a tag (or find one, if that other mod has a tag for that structure)... and make an id for the recipe?

leaden flint
#

...okay it almost worked. there's a recipe, and the ritual runs, but it doesn't find the structure

#

so i think i made the tag wrong or somethign

#

ope. i forgot to make the worldgen directory for the structure directory

#

it works now. thanksmuch for the help qther

grave kindle
#

Can Wixie Apparatus not do armor upgrades (e.g. tier 1 to tier 2)?

jaunty valve
#

Seems like there's a fun issue with retaliate

urban gyro
# jaunty valve

the error message wasn't from retaliate i figured that's my bad, my only problem remaining is that retaliate doesn't trigger on the first hit taken on my reactive armor it only works from second hit onwards

open dragon
#

ok i was not sure about it so i had to double check, i don't think this is fixable

#

to put it in simple terms, reactive activates at the end of the damage chain but the "last mob that hurt the player" variable is updated after it

#

and there is no way for the retaliate code to know who triggered reactive because the value is not set yet

#

if retaliate could be somehow delayed, with an augment maybe, that would probably be possible i guess? @covert topaz

urban gyro
#

since it's a form i couldn't really figure anything out to delay it

#

relics mod does have a retaliate ish relic

#

it seems to work fine as long as the 5 second window is up even if the target changes

#

but it doesn't reset the 5 second window

#

then it misses another trigger after the 5 seconds and goes again from the second hit

#

might have to test that again mobs were dying

#

well i don't wanna clutter the chat with my could be misinformation so i'll leave it up people who know better

candid fractal
#

I noticed that this mod hasn't been updated for a while. Do you have any update plans?

jaunty valve
#

I would consider Additions to be actively maintained and afaik Jarva has some update plans, just also 2 very young children

runic iris
#

Also, Additions has its own whole discord server.

covert topaz
#

But also, the latest release was February 2026

calm shuttle
#

ayo how do I craft the tablet of arcane permanence

frank elk
#

Need to enable first via the configs.

obtuse dune
#

it looks like there's a lang file error.

meager lily
calm shuttle
calm shuttle
#

I was intending to use turrets but it didn't seem to be working unless I was holding it

#

what did I fumble

#

did I fuck up the spell?

covert topaz
calm shuttle
#

so if I plopped it in a chest we'd be good?

spice bramble
#

something i did was use forbidden and arcanus to make a reliquary that just spammed phantom grasp on a maledictus using :recall: phantom_grasp :mark:

calm shuttle
#

tyty

#

im trying to make a 500 size warden stay big permanently lmao

calm shuttle
#

what did I fuck up

spice bramble
calm shuttle
#

yes

spice bramble
#

Also why adjustable?

#

I suggest using enchanted

calm shuttle
#

ok ill switch that and see if that works

spice bramble
#

And use mark at the end

#

If the mob/entity leaves then it clears

#

(If it was in the middle of a cast)

calm shuttle
#

lets uh

#

put it like this

#

he aint going anywhere

calm shuttle
#

uhhh if the unstable reliquary breaks instantly is it too far away

thick ocean
#

Nope
Its a one time use

calm shuttle
#

gotcha

#

is there a way to use commands or something to make one that lasts forever

meager lily
calm shuttle
#

so I could make it 0

#

ty ๐Ÿ™

meager lily
silk sage
#

Is there a schematic of the Arcane library? I would like to repair this one and make it my base

thick ocean
#

Ah yes
It's on blockprints

#

In fact the one on blockprints is the og one

silk sage
#

Nice

silk sage
thick ocean
silk sage
#

Thanks, I appreciate it. I love this Library, and I suck at major aesthetic building

thick ocean
#

I suck at structure but I'm really good at murals

#

I understand lol

patent garden
#

hello, can anyone explain what spellweave enchant from do?

thick ocean
#

basically it lets you add one thread slot to a peice of armor with none

patent garden
#

thx

indigo lava
#

hello, is there a way to craft a tablet of arcane permanence(1.20.1, mod 1.6.7)

glossy ravine
#

You can enable it in the configs

onyx escarp
#

Hello, is there a way to mark a player indefinitely? Im playing on a local server with just one other player and want to be able to remotely help them with spells. I didnt find anything in the config so far but found out that the mark effect for players wasn't always a thing.

#

Im playing on the latest version in neo forge

jaunty valve
#

Not by default, but there's other mods that add enchants that disable durability

onyx escarp
#

Thanks for the reply :) The durability is not my problem, sorry for the confusion. I mean is there a way that the reliquary stays bound to a player like it does with an entity? I only found the config option to make the mark effect last longer but not make it permanent or disable the need of it

spice bramble
onyx escarp
#

Oh, interesting workaroud, thanks :) i will try to experiment with that so i can have the turret cast it on demand ๐Ÿค”

meager lily
onyx escarp
#

Thanks, i will try that next time i get to play :)

onyx escarp
#

i can only find the option to set the marked effect duration, and setting that to 0 instantly loses the mark

candid fractal
#

May I ask if I can find an apprentice spell book in Arcanet library?

runic iris
#

The Arcane Library? No, it does not have a spell book in the default loot tables or any of the structures.