#Discussion
6384 messages · Page 7 of 7 (latest)
this 1?
Yuh
what is the mod than adds the training dummys. really struggling to test my spells
MmmMmmMmmMmm or something to that effect. I just figured it out the other day by pausing someone's video during the brief moment they looked at a training dummy with Jade open
^^
Specifically the essentials section
Any of yall that play thr lingango modpack got any good ars nouveau spells I can use in it?
Or any spells involving adam's ars plus
Use search bar
i just started, i had one tree and it didnt drop a sapling, am i cooked? lmao
If at first you don't succeed
Try try again
technically you can wait ages for wandering trader to get bamboo
Is there a recipe for.the ten shadows glyph from Adam's? When I click it nothing pops up and I can't find anything online either
Sorry for late reply but how does the spell work, whenever I use it it just flashes the shikigami and nothing happens, I've already tamed the first two
Youll have to ask senate on that one
The senate?
@pearl belfry
O and actual person mb

dis
post the spell your using
*yove're
I just had so far any one of the forms then the ten shadows with amplify
Do I need blink for it?
I'm not at the point in progression where I can cast tier 3 spells😭
mine dont do that
they jsut disappear right after they get summoned
is the file viewable btw idk why its a mkv file
Hmmm, do you have anything that may remove potion effects
Yeah, if you lose the “Ten Shadows” effect the summon is de-summoned
Ik there was an item called an antidote or smth that was removing it for someone
i did actually have that but it didnt change anything when i took it off
wait i figured it out
i had an anklet of fortune that was negating it
actually most of my charms were conflicting with it
is there anyway to have two out at once?
thanks btw
Not rn but I’ve considered making that possible
ok cool thanks
it applies the glyph to yourself
so whatever it does it will do to you
So it would accelerate me?
probably
idk what addon its from but it might act like momentum
Um it’s from not too many glyphs I think I’m playing ATM10
try using it while moving
am so sorry on behalf of stupid for thought accelerate is from addon
when was it added
oh right forgot they blocked me for no reason
smh makes it a bit hard to ask questions
-# cinema (prob cuz iim just annoying in general)
anyways yeah i dont really remember seeing momentum outside of like TMG or something i forgot which specifically
i swear ive seen it on 1.20
do what i do- leave notes on their profiles before you do it
lmao
how would I make a spell for reactive that teleports someone else (to location of scroll on hand) when they hit me?
Maybe retaliate->blink with a scroll in your offhand? Haven't tested it but it feels like it would work

if oyu hve retaliate what azalea said
I am taking this
I forget a bit around the order of spells to make a target wet to then spark it for the more damage:
i put this on a sword so it has touch etc
just occurred to me i need a delay before the first spark as well
i want them to water the mob if its living (do zombies / skeletons count as "living..?"), but only do the water effect else if i miss i dont want puddles everywhere
then ofc spark them - just got T1 book at moment
@void oar
Result for search: water
Creates a high pressure water jet that pierce trough the closest target, ignoring armor, after few seconds. Split can be used to spawn multiple at the same time, using randomize on top will make each jet target a different entity if possible.
Amplify: Increases damage dealt.
Randomize: If used in combination with Split, the different jets will try to hit different targets.
Split: Fire one additional water jet.
Amplify III: Increases the power of the effect (stronger than Amplify II).
Amplify II: Increases the power of the effect (stronger than Amplify).
3
80
Water
Base Damage: 4
Boost for each Amp: 1
argh
@void oar
Result for search: conjure water
Places water at a location or extinguishes entities on fire. If augmented with extend time, it will keep entities wet for a longer period of time.
AOE: Increases the radius of targeted blocks.
Extend Time: Extends the duration of the effect.
Pierce: Increases the depth of targeted blocks.
Sensitive: Places water at a target entity's feet.
AOE III: Increases the area of effect (stronger than AOE II).
AOE II: Increases the area of effect (stronger than AOE).
2
80
Water
Base Effect Duration: 20s
Extend Time Duration Increase: 10s
sorry for double
needs extend time as you see
living is basically meant to include only entities that have health, in code they're called living entities unlike arrows or boats
ah okay, so is the order correct and the filter - i just need +1 extend time to make them stay wet etc?
If you want only monsters to be wet then move the filter to the left
Otherwise yea
Yeah the filter needs to be placed before the water if you don't want it to be placed if you miss
cool, thank you 🙂
What’s the best way to find good ATM10 spells for boss damage in here? My buddie feels like he is lacking damage in our ATM10 server and I want to help him out.
There are quite a few threads with titles similar to your question
Those are usually where we flash the spesific threads
There's also #1398729663127355443
Unlocked T2 spells so just want to check, do I need a delay after the initial spark damage to apply discharge to avoid i-frames? And would I do more damage with the amp on discharge vs spark?
If it's on a sword, then yes you need delay. And maybe you do not need the filter since the enchanter sword only resolves on entities
It's on a scythe from Malum, so I know I need first one but what about the 2nd?
Good point around filter as if I miss / don't hit it won't put a puddle down
Well if you free up the slot from the filter you can have the amps on both
Probably more valuable on discharge since if the target get static charged it boost the discharge damage by 25%
for spells that rely on linger like simulmancer's smite would snare be a practical addition on the spell just to ensure targets spend more time getting hit by the spell?
yea
if you have ars elemental put the earth bangle on as any damage applied by you gives a 3 second snare\
is the snare stackable or max 3 seconds
snare's not stackable
It will refresh every hit
this spell seems to be resolving on the floor only without having the projectiles shoot towards the nearest entity, is there something im doing wrong?
ive been trying to make a lingering field that would continuously shoot at nearby entities over a longer period of time acting like a pseudo-turret(?) to deal many more instances of smaller damage
Basically the spawn directon of the projectiles is based on where you look
ah. it's a me issue LMAO ty!
so generally looking up would be ideal with a spell like this?
Above
Using wall would also make the projectiles be. More consistent
ohh!!! that does make it alot more consistent
hmm in the case where iframe skipping isn't an option adding any more projectiles here wouldnt really do much right?
i was thinking of adding split after prop homing
Not really
It would likely still Increase dmg a bit but not quite to the extent you want
Also it will lag more
hmm will this be the best i can make this other than adding it on a wand for more duration
maybe pierce on the homing
would that double the hits the projectiles make?
It would help but be weird
Especially against still targets
But it is still valid
ill mostly be using it on moving targets i think
Should be fine
alrighty thank you for the help!
Ofc!
ah and, would this be good on a wand or would a mirror work, the mana discount would be a bit helpful c:
i wouldnt mind trying it on a gauntlet with sensitive infront too
Both would give an extra glyph slot
Tho I don't remember either one giving discounts just that the mirror gives extra duration and the wand gives speed
It likely does
I just remember it differently
okok ty!
Anytime!
hmm unfortunately this spell isnt working out too well, the projectiles are moving weirdly slow which a bit rough when the boss moves faster than them...
would adding accelerate after prop homing solve that or not much?
It would
Just don't add to many
s cause if they go too fast they'll overshoot
also, is there any way to make a spell that shoots homing projectiles from yourself? like from
?
which is for a longer period of time rather than all at once
I mean
works
Also if you have propagate self you can put that after burst or wall then prop homing which makes all the homing projectiles come from u
ahh... sadly i dont but that sounds fun to play with...
dang that sounds really neat :')
You can see the vid and stats in that thread
woah is the damage coming from iframes?
That one was doing an iframe skip but yea
Someone indicates a magic for damage good have 3 against players for 1.20.1
Try again
Or in another language. Although the admins don't like that.
But I guess once should be fine
Does anyone know a spell that deals good damage using only Ars Nouveau and Ars Elemental?
A couple
Check out #1480426488821059654 for a list
I couldn't find any really good ones. Do you know of any that give attack speed or some kind of buff???xd
Not in ars unfortunately
nooooo F
There aren't many things with unique buffs
And if you truly haven't found any good ones in the list of literally about 70+ I don't think you will be able to find what you need in ars
yeah no i think you are looking for a different mod if none of that is 'any good'
Okay, what do y'all think is the most capable mass-mining spell, using break+extract? And reasonably performing, so preferably no project spam, etc
Anything available in 1.21, 20 Glyphs.
I've tried quite a few things short of loading a throngler with break, at this point, and not got anything actually pleasant for use, but got some pretty decent options to blast smallish holes to bedrock.
Tried a few different versions of using a cold snap propagator to spread the initial spell out more but it's pretty pricey and also somewhat unreliable.
Pricey in Glyphs. Mana is barely a concern at this point, even without jar of voiding.
Except for beam spells, which I ruled out quickly for that reason.
Trying to get depth and breath on an extraction is hard, and so far I've either had horrifically lag inducing projectile spam, or lackluster results.
I have not investigated if uh, the tool + book interaction with fortune also works with explosion though 
Then I could skip the middleman I suppose, and explosion is definitely better at strip mining.
like MASS mass mining? or trying to go more spot mining?
one has you use an enchanters crossbow with multishot and piercing and split arrows to fire a spell (like
) for what you need
you would likely need an
to reduce lag from item entities
the other has you use 
Yeah, mass mass. I can knock a chunk to bedrock just about, I'm just curious how viable it is to take it a bit further 
Already utilizing pickup and a fully upgraded backpack
I haven't tried a fully loaded crossbow. Guess I could basically take out a line of chunks, fly a little, take out another line, etc.
indeed
Cold snap + push from zero gives a really nice scatter pattern for propagating onto a lot of spots though, damn.
interesting
i wanna see that
can get an extra
x4 and
x2 with a piercing 4 crossbow with split arrows
i belive multishot applies as well
yeah, but piercing gets you more glyphs total
are they mutually exclusive?
another question Dahak
do you have eidolon?
soul enchanter ignores that
No, not recognizing the name.
dam
basicaly it included the soul enchanter which lets you expend the mods resources to put single lvls of any valid enchantment for an item
with no limit
Push + extract works like knockback + extract, but in 3d rather than map directions.
And it also accepts randomize to add 10% angle variance per glyph
ic
I should be able to add incompatible enchants. Either apotheosis enchanting or just pneumatic-crafting it.
Does anyone else do a flight spell super early game just to get around?
If you have a thread of chilling, it'll only cost 1 glyph, as long as you hit a creature with it.
So in a mine, cast 

Followed by 
...






🏹

Thought I could help.
But this just looks horrendously laggy
just
around?
then
/
to avoid falldamage
Normally use launch and most packs have kitty slippers with fall prevention then I add feather to gear
Leap of faith travel is the only way to traverse nether
Lol
Or 
I usually do launch, glide with duration, and fall prevention
Oh, that sounds costly
I, at most, only use the belt of levitation to shift-negate fall damage at the last second
If I die, then cuz I'm not gud enough
🩻 
Guys, my magic of hunger instead of damage, what is it?
Please reiterate
I think I cracked the code
Are you asking for a glyph of hunger?
Like, instead of giving poison, giving the hunger effect
Oh, that'd do it.
this may be already well known, but just in case... my favorite tower-defense strategy is a couple of Fire Elemental turrets casting: Homing Projectile -> Geyser -> Sensitive -> Spark -> Amplify x2 -> Delay -> Discharge -> Amplify x2
It ends up casting a lingering AoE that:
- soaks the mob
- burns the mob
- shocks the mob for extra damage bc wet
- discharges to nearby mobs and and shocks them. again extra damage if those nearby mobs are in the linger field.
two turrets, triggered by a 1s timer turret placing redstone, melts a dozen wither skeletons or witches in a few seconds.
ah, why is it still applying both soaked and fire
well i guess hot water but i made it red to look more like lava 😛
yo thats me
Tower Defense? Do you have a TD map? I want a TD map!
i roll my own, to play with my kids. we start off building the first level or two of a tower. then i add the Pure Suffering mod, which introduces massive mob raids every few minecraft days. once we build our tower to the point where it gets too easy to defend, I add Improved Mobs, which makes things silly interesting: mobs with high end gear, riding phantoms so they can fly at you, smarter pathing etc. @queen kettle
Ooo so you're not playing a pre-set map with routes that you set up to defend like a typical TD gae, but rather building a vertical tower with strong mob mods. Thanks for the idea! If you ever DO decide to make a map with pre-set routes that you have to build defense for, I and I know several others would love to play it
noted! i'll keep that in mind.
Does any one have a spell I can kill my friends with ? I want powerful one
What with ppls and the urge to murder their love one, smh :p
with friends like these, who needs enemies?
will always kill you if you don't have milk or dispel or some crazy regeneration
Thx I will try it
In my tests with it, it appears to be particular about the target block being a water source. Otherwise it’s kinda noop.
IOW it didn’t evaporate water unless the projectile or touch was a water source block.
and what about freeze? when casting on water it doesnt freeze but when casting below water it freezes the water above it
this is very annoying when trying to get infinite blocks to void
How r u targetting said water?
Never had any issue, except with bubble columns or waterlogged blocks
Can someone give me an example in which filters (ars elemental i think) are needed for the spell to work?
What's ur current spell and whatre u tryna accomplish with the spell?
Is there an easier way to unlock all the glyphs or do i have to manually craft everything (ATM10TTS)
Sounds more like an ATM10TTS question than an Ars one
From what I remember. Manually all tha way
Thats tedious ok
Some big kitchen sinks have gate pearls that drop ancient codexes
But better to confirm with ATM instead
Ok
Last time I played atm did not have t2/t3 codices.
They do have t1 in arcane library which is the bulk of the Glyphs, so just loot a few of those
honestly its still wild to me that 'doing the mod's one form of progression that you cannot even lose' is tedious. these kids would not have survived thaumcraft research
Honestly the last time I hit that point where resources were a joke and all, I built like2 extra scribe tables to help me spam out the glyphs
ok that is actually funny and i respect it
i just like, remember having to scan items for thaumcraft
the symbol minigame
Finishing your Glyphs is a lot nicer when you can be already looking up and selecting the next glyph while the last one is streaming items and scribing. Some of those bigger recipes take a while lmao
Eh, I'm usually not in a rush big enough for that to matter
is there a generic spell with use / place to very quickly make walls with blocks in inventory? the Place tends to do 1x1 , 2x2 etc - but i want like a 1x6 to quickly built stone walls around a base for hardcore mode etc
-reverse direction-
x5 shot from above
Ah, thank you 🙂
for some reason i had the reverse bridge mapped in my head.... but didnt think about essentially changing to a vertical direction where where i'd cast the spell against the floor lol
which now i think about it, that reverse bridge works too if i lay it horizontally. Brain's not kicked into gear today it seems lol - thanks though 😄
honestly i should just rename it to reverse-placement at this point
because its only use is for block placing spells in practice
Yall is ATM 10 6.6 hardlimited by Iframes without admin interference?
I have no air sword,nullify, or dismatle as discussed most recently in spellcrafting
6.6 is latest right?
along side the new version of relics
the test version i think?
Yeah on the latest, I do not know on relics
hmm
yea Until relics comes out espesually with their new feral claws (assuming they keep those changes) you are very much hard locked
unless there is a factor Im not seeing
Specifically Relics mod feral claws? bc artifacts has one although Idk how well itd work for this
Because that is quite a bummer, Im actually gonna have to do techmods to compete w my buddies of the server
best way to win a fight is just not fight at all 
Also atm have MI which have armor basically make them unkillable. It a losing fight anyway
So whats the best alternative? Ray warp them under bedrock thousands of blocks from the single hole made to get under or?
Nah bc hes got the portal gun from Just dire things dang
.
For context the dude im talm bout is set on showboating his power, i need a one up thats not jsut shutting the server down to particle max
I do have that tho
Hes also jus plain rude most the time,cant stand ts
its always something like that
Should I jsut take my server kill and accept I wont have a lesser form of retailiation?
is there phematicraft still in there?
theres a type of hopper in there that strips armor
Pnuematicraft?
yea
Yuh
ofc
Omnidirectional hopper?
yes that
Ok just making sure,again thank you for the idea
Couple ways to make life even more miserable after that, ranging from obnoxious (curse of binding leather armor) to evil (curse of binding unbreakable armor with reactive 4 rotate delay cut on them.)
cursed pumpkin lets go
Hmmm,I must also splash him with mining fatgue so he doesnt just home out the hopper and get out before his stuff is secure
Is it time for armor stand stacked hole as I suck all his items to an ender chest?
for some reason this spell works less than half of the time and my flare spell doesn't work at all

and

@olive lotus
Result for search: wind shear
Deals damage to targets in the air, with an increasing amount based on how high the target is off the ground, up to 10 blocks. Targets on the ground take no damage.
Amplify: Increases damage dealt.
Dampen: Reduces damage dealt.
Luck: Applies looting when killing a mob.
Randomize: Randomizes the damage dealt.
Amplify III: Increases the power of the effect (stronger than Amplify II).
Amplify II: Increases the power of the effect (stronger than Amplify).
2
50
Air
Base Damage: 5
Boost for each Amp: 2.5
@olive lotus
Result for search: flare
When used on an entity or block that is on fire or afflicted with Blasting, Cinders will explode around the target, dealing damage and creating Mage Fire nearby. Mage Fire cannot spread to blocks and is short lived. Entities with Blasting will immediately explode for extra strength.
Amplify: Increases damage dealt.
AOE: Increases the number of cinders spawned.
Dampen: Reduces damage dealt.
Luck: Applies looting when killing a mob.
Randomize: Randomizes the damage dealt.
Amplify III: Increases the power of the effect (stronger than Amplify II).
Amplify II: Increases the power of the effect (stronger than Amplify).
AOE III: Increases the area of effect (stronger than AOE II).
AOE II: Increases the area of effect (stronger than AOE).
2
40
Fire
Base Damage: 7
Boost for each Amp: 3
Extend Time Duration Increase: 1s
likely cause you arent meeting their preprequisites
im able to use tier 2 spells now though im not sure what else im doing wrong
wind shear works some of the time so im wondering if its lag or something
the flare one hasn't worked at all even though i am able to cast it
it just sets off a projectile and does nothing
my guy read what the librarian has to say
i am i dont understand why you're being mean to me
forgive me
i didnt mean it that way
wind shear deals more damage the higher up off the ground the target is
so try putting
before for best results
flare needs a burning target
so try doing

ofc
sorry for being a bit harsh
is there a good solve-all spell against grass and flowers?
Is there a way to make a platform above me?
@rotund spade
Result for search: overhead
is the easyest way
Call it "Focused Turret - [focus name]" use nbt data to store the appropriate focus and make it crafted by using the enchanting aparatus to infuse the focus you want into the base turret
That's an heavy necroposting art to pull
Man im just trying to catch up in messages and didn't realize discord randomly bugged out and flagged ancient messages as unread again.
It do be like that sometimes
Keep forgetting that bug exists and just trusting that anything marked unread is at most a couple weeks old
Its not a bug really, its spammers getting banned
I mean, if banning a spammer causes discord to incorrectly flag messages that are older than the most recently read message then it is a bug, just one with a known cause since i doubt that is intended behavior on discord's part
No its just the messages they sent get deleted but are still counted
Except that's not what i keep having happen, this happens in other servers sometimes too (including one that i help moderate and thus check daily) where discord will randomly decide i clearly haven't read any messages in a channel for months even if I literally checked it an hour ago and was up to date before that
What’s mi?
Modern Industrialization
How does modern industrialization make them unkillable 😨
Their last armor basically give you creative mode defense
The infinity armor at the end of MI I believe
Like the one that removes your ability to die??
Makes you immune to all damage yeah, you can still die technically
Yeh by removing the armor from user. Then they can died
Or by healing so much it integer overflows, or /kill and i'm not sure but bypassing armor might still do damage
Void dmg and /kill won't work. I tried. No clue on healing though
If it allows you to heal then it should allow an integer overflow of healing - ima guess it just blocks effects that reduce HP
Healing 127
I fr thought it was 128
Hi, I need help creating viable damage spells for each element of Ars Elemental for an Unnobitenium setup. I'm also using the Ars'Zero addon, but I don't know if it's better to use the Unnobitenium book or the Ars'Zero staff.
Any Reason this doesnt work?
trying to process a ton of Deepslate into cobbled deepslate
yea break doesnt quite work that way
it cant break down item forms
might be able to do that but if not then you will have to do something like placing the blocks then breaking them
valid
also if you have ars elemental you can amp
twice for cobbled deepslate
I do!
or perma trap them in a loading screen xD
Are there any good ways to bypass the I frames without nullifying defense or rage glove? ATM10 has these both disabled and I really don't want to drop ars
There's no ways to bypass iframes in Ars 1.21 without nullify defense or Ars Trinkets
Damn so is ars just useless when it comes to good damage now? That's really upsetting as I really don't want to use irons instead
Atm10 uses the new version of relics right?
The claws that give attack speed eventually let you bypass I frames iirc
Really??? You are amazing thank you, do you know what there called?
Will this work even though it's a spell? And what is iirc?
All I remember is that they are the green claws
Look at BucketST's vid on relics
Thank you
Ofc!
Still confused on what's the "good damage" threshold
Or maybe just on why/how would irons be better on that side
You can still do 10s of thousands of dmg with more setup and apotheosis
There must be a buff combination on other mods that makes whatever it's working on pack x that can be translated for Ars without having to iFS
Like, if swords are viable in that env I guess it's apotheosis. So with that logic having spellbook-ex affixes/gems mirroring those buffs would compensate? Instead of simply having the nonsense spell power % gems that don't actually scale on the power of the glyphs
is so weird and bugged?
