#Discussion

1 messages · Page 6 of 1

blazing heath
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Server admins on a generational run rn

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absurdly good support

lunar cradle
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Any advice on making a lingering spell last longer? I'm trying to farm a drop from a mod that is way too good at preventing fake players (auto mob killing blocks) from farming the drops, but I've found that slinging a linger -> heal spell does kill the wither skellies efficiently + without using my sword + lasts longer

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And the spell actually counts as me killing em

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On 1.20.1, btw

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Trying to use wall-orbit yielded longer-lasting results but tended to cause FPS lag

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Actually. How the hell my laptop is handling orbit-wall-orbit on this spell JUST FINE baffles me, more concerned for TPS now

lunar cradle
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Okay, Christ. Orbit-Wall-Orbit actually changed the TPS

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The server is usually HELLA resilient. Noping out on that

last obsidian
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tryna put vex on orbit and have the orbit just trigger instantly instead of having to hit something
i tried with and without sensitive but just doesnt do
i might be dumb

turbid light
loud dawn
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orbit sensitive works too but youll have to be next to a block

turbid light
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If you truly want to hit yourself with orbit, cast touchsensitiveorbit

loud dawn
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pantomime ?

turbid light
pseudo slate
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hey. is there a way to make a spell orbit around the caster and home onto a target when needed? like Carian Phalanx from elden ring?

turbid light
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Nope

unique spear
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Is there a way to make a burst spell only target players?
Using Ars Elemntal and Ars additions

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Wanting to make a heal spell similar to Kokomi’s skill from genshin the only issue I’m running into is making it only target players and not the enemies

flint maple
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Use a filter player?

unique spear
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There isn’t one in this pack so was just wondering if it was possible without it

dense mountain
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That's why an addon made the filter glyph becuase you can't do it in base AN

flint idol
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Just had a fun idea for a bastard child of vanilla encoded storage tech and modded.

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Projectile pierce 8 interact through a line of 9 display cases. Each monitoring separate lectern networks for whatever item you just fired through

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That would tell you the bit code for that item with an insanely tiny footprint for the encoder. Practically instant too. And not needing to deal with carts

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Even thinking of this will piss off vanilla storage tech guys. I love it

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Two turrets and get an 18 bit code. Have fun with your quarter million unique IDs

flint idol
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Fun alphanumeric 7-segment display

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Pierce from top or bottom. To set the individual segments. Tiny encoder to get that. Each potential symbol on the screen could be set up with just a repo for each segment

shy crystal
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Ok hear me out

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What if

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You do retaliate > pickup > aoe aoe aoe

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Right after this spl

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spe*

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spell*

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oops

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To pickup the loot

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does that work??

flint idol
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So. Two things

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  1. The y value damage bonus on wind shear is at about 10 blocks off the ground. So all that height doesn't do anything.
  2. Without the iframe skips from kindling 3 (and therefore this doesn't work at all for 1.21), this is just a single shear and then a heal.
  3. The reason it one taps any mob is that they despawn when >128 away from a player. They're not being damaged to death, they just stop existing. So no drops
deft badger
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  1. Off by two error
turbid light
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I had the same despawning issue while creating my Bodyslam spell

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It took me quite a while to figure out why sheeps fell down well but creepers disappeared

shy crystal
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Could potentially do something with it by changing some stuff

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like maybe having the warp cords under y 300

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instead of 300,000

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And changing how the target gets damaged

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Also as it says in the spell's tags, it is from 1.20.1

turbid light
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This should in theory do practically the same but launching the target instead of teleporting them

shy crystal
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Not at all interesting

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Warp only works if it is in the void

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tp-ing them 200 block up is also useless

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launch with amplifies does the same

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The spell was sort of useless lol

ionic stone
shy crystal
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But sometimes in pvp, players carry warp scrolls in their hotbar to quickly get out of trouble

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nvm I lost it

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But there is some thread about the largest explosion out there in #1063650997135757393 lol

blazing heath
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infinitely scaling wind shear when

flint idol
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If you specifically want drops, you can add a name on there

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But then you'll need collection under the warp point

turbid light
somber cobalt
blazing heath
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don't think so

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just remove the wind shear damage cap

bold verge
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im pretty sure the damage cap is hard coded

neat cloud
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Is there any list of cool spells?

flint maple
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ars.guide has a spell compendium iirc

bold verge
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ars.guide my beloved

ionic stone
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i ain't gonna lie, ars.guide's offensive spells are filled with low-level spells that can't hit anything
like what do you mean Zap does less than 20 damage

somber cobalt
long sorrel
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Anyone have the numbers on how much aoe buffs burst 🤔 need to make a sphere ~128 blocks across 😬👉👈 and I'm thinking imma need to leverage infinite glyphs... but I'm not sure how many I'm thinking +30 maybe 🤔

long sorrel
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Domain atp?

flint idol
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I believe it's one radius per aoe

turbid light
deft badger
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128 across

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63 glyphs

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?

blazing heath
long sorrel
# deft badger 63 glyphs

It took about 63 actually😅, my brother was able to get on, after a bit, and he helped me count things out

light sand
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Im tryna make a spell for my enchanter sword, does flare not do anything unless the target is burning?

azure ice
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I believe that's correct, put fire aspect on your sword. Also remember iframes

light sand
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Ok, i just did, but then it makes me also catch on fire because the flames go everywhere

next gust
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Can someone help me create a powerful spell to oneshot 100hp players without wall as the end isn't open yet on the Server

gritty cargo
next gust
turbid light
stiff barn
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are there ways for the missile or some other form glyph to go through blocks ?

blazing heath
agile stratus
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hey chat

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im having some troubel cascading off of cold snap

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anyone have any ideas how to fix it?

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thats just an example

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i am using blockshapers too

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@wind sandal this specififxally is teh spell i was trying to recreate

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its supposed to cast flare on the ice from colsnap

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but it isnt

wind sandal
agile stratus
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im getting the same thing

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but previously on a test world the cold snap blocks would act as a catalyst for ignite flare to do its thing

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weird thing is

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i can use the fire from magefire as a ctalyst for itself and other actions that previously worked on cold snap

wind sandal
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I guess I'm not fully understanding what you mean by "act as a catalyst". Do you mean an effect like the Throngle spell?

agile stratus
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yes kind of

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basically cast the spell off of the block

blazing heath
agile stratus
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lemem try

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nope

blazing heath
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What mc version

agile stratus
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1.20

turbid light
turbid light
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As you need to remove the ice shards to be able to place the blocks. And the only way I know is transforming them into blocklings which are promptly dispelled

turbid light
latent mesa
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Hi, does anyone has a suggestion for a strong damaging spell limited to level 1 glyphs?

turbid light
shy crystal
turbid light
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My duty
My honour

latent mesa
ruby knollBOT
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@latent mesa

I-Frames or Immunity Frames, are durations where a player is invulnerable to damage. Ways to bypass these immunity frames are referred to as I-Frame Skips.

In the base mod, there are no I-Frame skips available. In 1.21.1, Ars Elemental adds a glyph called Nullify Defense that will reset an entities I-Frames. In older versions there are other I-Frame skips available.

Please check out "What is an I-Frame" on Ars.Guide for more information.

blazing heath
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Add delay between the harms

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Way more damage

latent mesa
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Yeah, I added a delay

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Who change my username?

forest mortar
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probably me

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but not recently

turbid light
flint idol
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Nope

somber cobalt
blazing heath
flint idol
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Better than hot buncle juice

turbid light
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XD

turbid light
azure ice
turbid light
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Well

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Seems like I have no choice

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-# I'll have to update my profile pic

agile stratus
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Qq

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Has anyone found a way to get around summoning sickness?

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So far my only idea is to first place a bunch of dispel runes and then step on them after every cast

gritty cargo
agile stratus
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Fuck

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Telefeast milk then ?

somber cobalt
gritty cargo
agile stratus
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Telefeast

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The glyph that makes you consume something instantly

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And milk

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With it's various healing properties

gritty cargo
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There’s a glyph like that?

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Is this like trinkets or smth?

blazing heath
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or devour soul

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Not sure

agile stratus
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it might be an adon glyph

blazing heath
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yes

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From trinkets

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goober

gritty cargo
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Ew trinkets

blazing heath
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indeed

proud kindle
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Probably better that I’m not, since people can associate the name with my addons.

flint idol
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Lyrellibuncle?

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Starellion

somber cobalt
wind sandal
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Is there any way to use the 'interact' glyph to break a block using a pickaxe? Trying to automate mining with a specific pick

turbid light
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But I'm not sure if it'll work to break blocks

blazing heath
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Mira isn't a buncle either

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yet

wind sandal
turbid light
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Maybe it tries to right-click

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So it wouldn't work to break blocks

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Still

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I think minecraft is broken enough to apply Fortune effects when you have the pick in your off-hand and the book in the main

flint idol
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Interact on its own is a right click, yeah. 1.21 has a modifier to make it a left click. But I think it still wouldn't work to break something with a pickaxe because you normally hold the left click to break, not a single instant left click/punch

wind sandal
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I was kind of hoping that if the pickaxe was fast enough then a "click" would do it. Would be kind of cool to have extend_time apply to the interact glyph to change it from a left/right click to a left/right click & hold for a period of time.

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Was trying to setup this up with a turret to do an auto-fortune/crushing setup but wanted to make use of my fortune 7 pick instead of just the 3 luck or whatever can be applied to the break glyph

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there are a few other mods that would let me use my pickaxe like that but trying to stay as a magic purist in atm10

turbid light
flint idol
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ATM10 should have the update to allow interact to act as left click. It's definitely worth trying out. I'm using interact turrets to dynamically set item frames for filters

wind sandal
wind sandal
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This is what I've used to try to use a pickaxe in my offhand to break a block. I've also tried adding lingersensitivebefore the interact to try to increase the duration the left click would be going for but what I suspect is that at each resolution of the spell its just a single instant left click command

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I'm not actually sure that interactamplify is behaving correctly. That should left click something, when left clicking an item in an item frame it pops out. When I use that spell it rotates the item instead which is the right click behavior.

fervent hawk
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as far as I'm aware, that isn't a function of interact

wind sandal
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It does say "Amplify will use left-click instead of right-click on blocks" so maybe I can't left click entities with it then

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That does work then. I can do projectileinteractamplify on a block of redstone ore and it lights up

fervent hawk
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I'm struggling to think of why you would want a left click function that can't break blocks or damage entities... but I also kinda don't want interact to be able to break blocks or damage entities, personally, because we have other glyphs that do those things

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can light up redstone, probably also play a note block...

wind sandal
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same, I can't think of many blocks I would left click without intending to break

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maybe putting out fire without using conjure_water ?

flint idol
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Other block you'd left click, and in fact the reason I requested it in the first place: display case

fervent hawk
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that function probably needs a lot of extra documentation on what it can't do then

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it does say blocks specifically, at least

wind sandal
flint idol
wind sandal
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Yeah I know that, just curious as to what use case you had for needing to reduce display case counts using the interact glyph.
I could see for my essense farm where each type of essense has its own display case to toggle a starbuncle on/off it would be nice to have like a touch⛓️ interact spell to handle increasing or decreasing counts on all of my display cases in one go, but that seems very niche

flint idol
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It's to be able to dynamically set and change display case numbers and items using turrets. But it also effectively allows for any arbitrary automation with many other mods as well

deft gate
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it not launching,, ive tried changing leap to launch to no avail

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Focus of blockshaping is equipped yes

potent pier
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What’s the spell you’re using?

agile lava
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Is it possible to pour water in hell with the help of magic?

azure ice
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No, it's not

quartz hull
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Can sense magic work on other (non-magic) mobs with a filter?

chilly plume
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Hey does anyone know if for Ars Elemental are any of the elemental armors just better than the others? sorry if this is the wrong place to ask

turbid light
chilly plume
# tacit wyvern Wdym?

Like the elemental armor upgrades I wasent sure if there was one that was just straight up better than the others or are just more for their own personal flare

chilly plume
tacit wyvern
chilly plume
proud kindle
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Statwise they are identical, but the spell schools themselves are not 100% balanced, so depending on your playstyle and personal spell preferences you might get more bang for your buck from one school vs another.

Or just download Ars Elemancy and then you don’t have to choose between them.😁

stiff barn
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from not enough glyphs the propagate plane , how can i use it to make a aoe blink to target location (via warp scroll)
or is it not possible?

tacit wyvern
alpine steeple
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Do I ever need more than one Amplify for the Break spell?

dense mountain
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Just one should get you all the way to obsidian

neon umbra
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my favorite spell is projectile wind_burst wind_burst wind_burst wind_burst wind_burst wind_burst wind_burst

tacit wyvern
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This is fair

turbid light
sullen sky
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i need to play around in 1.21

shy crystal
tacit wyvern
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but no ars plus

shy crystal
ivory bloom
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But what if I... place_block delay break delay pickup

tacit wyvern
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why do you need that final delay?

ivory bloom
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I guess I dont

sinful glade
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Anyone have a spell for me that can move flawless certus blocks?

tacit wyvern
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Certus? What pickaxe level does it need

sinful glade
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It budding blocks from AE2

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They need to be moved

radiant socket
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Can't be silk touched

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I use mekanism cardboard boxes for them

potent pier
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I believe you can hit them with Launch to give them sand like gravity

If they fall onto something like a torch, they’ll break and you can collect the

radiant socket
potent pier
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Probably!

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That might be more of a maybe
That stuff isn’t breakable, like bedrock, is it might not be moveable?

radiant socket
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Just tested, works for budding amethys and reinforced deepslate

potent pier
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Cool!

radiant socket
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Can't test for certus since I don't have ae2 in my pack, but it should work

flint idol
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You can silk them, but the flawless buds will always be reduced a level even with that

sinful glade
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Launch might be good idea ill give it a try

oblique ginkgo
hollow lagoon
shy crystal
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isnt that the new relic update

hollow lagoon
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idk what your focused on

shy crystal
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the bows

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btw

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where even is the spell lol

hollow lagoon
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its the reliquified relic mod for ars nouveau

shy crystal
hollow lagoon
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i didnt know that

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but either way

shy crystal
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ehh its been a month at leadt

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anyway

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where is the spell

hollow lagoon
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the spell is arc projectile split 2x wind_burst aoe amplify 4x lightning

oblique ginkgo
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peak

gritty cargo
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Is this for damage or what?

turbid light
tranquil crystal
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is there a way to make explosion only damage mobs and not destroy anything?

tacit wyvern
tranquil crystal
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would that lessen the damage or

tacit wyvern
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Well yes but actually no
I haven't tested it much but I think you only need one and then you can add more
Also extract will stop it from destroying items

tranquil crystal
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wait so add a dampen and then add what for more damage?

tacit wyvern
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Amp or aoe

tranquil crystal
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oh ok thanks

azure ice
tacit wyvern
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Thank you that's what I thought

turbid light
solemn topaz
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I am confused about the extend time with the self conjure magelight. Without any extend time, it gives nightvision for 30 seconds. If you max extend time, it gives nightvision for 1:30 min. That doesn't feel right to me. Am I doing something wrong?
I am playing FTB Evolution

potent pier
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No, the amount each extend_time is fairly small for self light

solemn topaz
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ah okay, then that doesn't seem worth it, because it costs a lot more mana

potent pier
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Yeah, depends on what youre doing

Yeah its more mana, but its also more time you get without having to cast it again

Its more worth it with higher mana regen, where the extra cost wont bother you as much

solemn topaz
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that is understandable, I just kinda hoped it would go to 5 minutes or something

stiff barn
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how does projectile -> rune -> exchange work

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i tried it on a friend thinking we just get exchanged when he steps on it, isntead it teleported him to a random place and died in a wall

flint maple
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how random

stiff barn
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it teleported him into my source farm

fervent hawk
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with spell turrets in that farm?

stiff barn
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while for me and a golem i tested out it teleported me into another contraption

flint maple
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it should have picked up the caster position but if it was a permanent rune it must have tried to exchange with a fake player

stiff barn
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yes actually teleported to spellturrets

fervent hawk
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yeah, I was thinking the fakeplayer too lol

tacit wyvern
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That's interesting

fervent hawk
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need rune sensitive to use the player

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otherwise runes use the fakeplayer to cast

flint maple
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def needs a fakeplayer check for the exchange tho

fervent hawk
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yeah

stiff barn
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so it is something unintended then?

tacit wyvern
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Pretty much

stiff barn
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wait does it teleport like then to the last used spellturret ?

fervent hawk
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yeah, that's where the fakeplayer is

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one hard working invisible mage is powering all the turrets in the world

stiff barn
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wait when the rune glyph is used the default target is that fake player ?

tacit wyvern
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Technically no the target is the person who walks over it

flint maple
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not target but caster, and only if the rune is made permanent

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if the rune is temporary, the caster is still whoever made the rune in theory

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unless when the sensitive rune thing was added the rules changed a bit

tacit wyvern
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Oh Ic now there is only one fake player (or fake player tag)

stiff barn
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well atleast i can write my friend that he died to a bug

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well it teleported me under the nether

flint idol
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Unintended feature

stiff barn
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so there are 1 fakeplayer per dimension ?

flint idol
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Have a dozen turrets doing random things and a roulette rune

stiff barn
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when you mentioned 1 fakeplayer i thought i can do crossdimensional teleport kinda

tacit wyvern
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The player would have to be loaded I think

stiff barn
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and else it defaults to 0,0,0 ?

flint idol
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No clue tbh. Could test with a spawn chunk spell turret casting something stupid like touch mage light on a 5 second timer. Set a rune exchange in the nether, and then wait for the 5 seconds to be up, step in and see what happens

tacit wyvern
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Otherwise there would be no caster as far as I can tell

stiff barn
flint idol
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"rune of doom"

Checks out

stiff barn
flint idol
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You're the caster there unless it's permanent

stiff barn
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cast -> creates the rune -> walk over rune .... death

tacit wyvern
stiff barn
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rune created from the spell

shy crystal
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Hmmm that would just make u "touch" and if there is anything in ur ig hitscan within range, the spell will activate

flint idol
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Id expect tossing an item into that rune to teleport you to it (swap places with the item)

shy crystal
tacit wyvern
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So it casts exchange on the person who walks over it...

flint idol
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Swapping places with the caster yeah

tacit wyvern
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What happens with self exchange

flint idol
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But the caster swapping with themselves.... Don't know what I'd expect tbh

stiff barn
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also permanent rune of touch exchange exhbits the same

flint idol
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Probably still swaps with a fake player. Maybe it's default sitting at 0,0,0

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But the odd thing is that 000 should exist in a non-death capacity

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What Minecraft version are you in?

tacit wyvern
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Runes dont have fake players?

stiff barn
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1.21.1

flint idol
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Because the world goes down to -64

shy crystal
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let me try in 1.16 hold on

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lol

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hopefully i dont get stuck

stiff barn
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doesnt nether only go to 0

flint idol
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Rune sensitive was added in 1.18 to set the spell context as the player

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For rune sensitive exchange and rune sensitive pickup

shy crystal
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wdym will that not work in 1.16?

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o

stiff barn
tacit wyvern
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Aku rq try self exchange

stiff barn
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doesnt do shit

shy crystal
flint idol
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They're not using sensitive here. But it's more that fake player context may have changed there as well

tacit wyvern
stiff barn
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seems like self exchange just exchanges myself with myself

shy crystal
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i dont have exchange yet
(´= ⩊ =`)

flint idol
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Don't actually remember how caster context worked on runes in 1.16

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Pretty sure I had a permanent exchange rune set up at my base, but it only sometimes worked for sending things home to warp me home

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Touch blink with a scroll in offhand to send a chicken home to teleport me home

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Since rune sensitive blink wasn't a thing yet. And neither were stabilized scrolls if I recall

stiff barn
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but then i assume touch exchange on a rune should either do just nothing or some other special effect instead of what its doing rn right?

tacit wyvern
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It should except for the fact that it's the rune that casts the spell on you

stiff barn
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so the castercontext for runes should be that whoever triggered it would also become the caster of the following ?

tacit wyvern
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Not quite it's more like the rune uses touch on the entity

stiff barn
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are runes also casted by the before mentioned fake player?

tacit wyvern
stiff barn
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like maybe (wild guess have no clue about the workings of the mod) the fakeplayer casts the touchspell but doesnt get teleported to the runes location

tacit wyvern
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The touch would be aimed at the breaker of the rune

stiff barn
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the targeting of the spell makes sense and prolly works the same as when a player targets something, i just wonder how the rune casts spells under the hood
if turrets are 1 fakeplayer getting teleported to the turret, then shooting the spell like a player, i assume any inventory checks try to use the nearest inventory then it would make sense that runes are also using that fakeplayer as casted but the fakeplayer doesnt get teleported to the rune first. which would make sense bc for the targetselection i assume he wouldn't have to be there

it would kind of also make sense to me if for each dimension you have such a fake player and that fake player is by default located at 0,0,0

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for a bit of testing, if i load a new world and test it out in the overworld it sends me to 0,0,0

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in the nether when i tried it that nether hasn't had a spellturret active in it yet

stiff barn
rotund sail
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Hi guys, do you know any combination of glyphs that makes enemies drop items instead of mine?

turbid light
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Nope

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Not possible with base ars

plucky kernel
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can i make some type of damaging aura? even a floating orb around me?

shy crystal
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i hope

oblique ginkgo
shy crystal
shy crystal
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How does one make use of shield

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To make a zone where players' mana depletes

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I tried using the clurge by mojobuncle because i saw how it keeps explosions going for long

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didn't really work

flint maple
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dots probably

shy crystal
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especially because linger isn't allowed after burst

flint maple
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you don't need a lot of damage, you need a lot of damage ticks over time

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even if the invulnerability check should work and avoid depleting if the iframes shield the damage already

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having a combo of dots probably depletes some mana

shy crystal
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oh right it won't deplete unless u also harm them

shy crystal
flint maple
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smth like hexwitherenvenom

shy crystal
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oh

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has this been done before?

flint maple
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idk tbh

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mana bubble also have a built-in status prevention

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consumes a bit of mana trying to prevent, so maybe one could try exploit that instead

shy crystal
#

has this been done before?

flint maple
shy crystal
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projectileburstaoeaoeaoe shield delaylightningdelay

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credits: Graphbuncle

turbid light
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Cuz that would be awesome

turbid light
#

Also:
projectile🛡️freezecold_snapaoelightningamplifyamplify
-# This is hoping that the shield prevents every damage instance, not only those that are permited by IFrames

shy crystal
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oh wait this might be by someone else lol

turbid light
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Prolly

shy crystal
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Maybe

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let me confirm

turbid light
#

I usually don't play with lightning

shy crystal
turbid light
shy crystal
#

it was infact, not by u lol

#

You know how people ask for how to make a no magic zone

#

this could work like that too

turbid light
#

XD

#

Just melting some CPUs. No biggie

shy crystal
#

Yeah

#

It will also work as a no fps/tps zone

#

lol

turbid light
#

Btw

shy crystal
#

Oh ur right

#

-# For now

turbid light
#

Angry Vexes!!!

shy crystal
#

bruh

#

anyways

turbid light
#

😶

shy crystal
#

Can you make a linger zone that does lightning if you step in it?

#

something with filters

turbid light
#

Sure

shy crystal
#

because normally it would just do lightning in that area right

turbid light
#

Why filters?

#

Just do lingeraoeorbitlightning

shy crystal
#

Won't it just drop lightning in the area regardless if an entity is in there or no

turbid light
#

Without sensitive

shy crystal
#

orbit will make an orbit around the entity??

turbid light
#

The orbit is just for throngling

#

Yep

shy crystal
#

but unless some other entity touches it, it won't activate

#

the orbit orbs

turbid light
#

Btw, lingerfreezecold_snaplightning much better and less likely to Throngle

shy crystal
shy crystal
#

it will jus drop lightning like it normally would

azure ice
#

I've seen everything you've been talking about

shy crystal
#

o

#

😭 knew someone is there

turbid light
#

Crap

turbid light
azure ice
#

Yes

turbid light
#

Damn

shy crystal
#

Uhhh

#

Hi guys

#

good morning

#

whats up

#

what were you talking about

azure ice
turbid light
#

So, I could just start deleting old messages to 'hide' the delete ones

#

Damn

#

That's not how I thought it would work

azure ice
#

That's a separate one

shy crystal
#

wat

#

dam ok

#

security tight

#

cool, good

azure ice
#

Remember, I can make @ruby knoll do anything

turbid light
#

Hmm

blazing heath
turbid light
#

Oh, k

shy crystal
blazing heath
shy crystal
turbid light
#

Or is it an old glyph that got taken down?

#

Cuz I'm testing Ars Elemetal's Bubble Shield and it's just garbage

shy crystal
#

i think this is from elemental but yeah, it somehow has an emoji

turbid light
#

Still doesn't make it good

shy crystal
#

What about it

#

I also used it in 1.16 a bunch

turbid light
#

After casting self🛡️ and selfharmamplifyamplify which does 9 dmg. The shield drained 900 or so mana and still let 6 dmg hit me

shy crystal
#

It stops 1 out of 30 arrows i think

#

maybe even that 1 was a miss lol

turbid light
#

XD

shy crystal
#

thats a good think

#

wont have to do much damage to get the mana bar down shady

turbid light
#

Basically

flint maple
wicked cove
#

how do i make the eart pillard of raise earth raise_earth go back in place after the damage and not keep sticking out ?

shy crystal
#

reset or rewind

#

i think rewind

#

try

wicked cove
#

this doesnt work idk i need something more to target the bloc that were moved by the spell

#

and reset doesnt work too

shy crystal
#

hmmm

shy crystal
#

/focus of blockshaper

ruby knollBOT
#

@shy crystal

Result for search: firework

Creates a firework at the location or entity. Amplify will add Firework Stars, while Extend Time will add additional flight time. If a firework exists in the casters inventory, the created firework will mimic the held one. Spell Turrets with Touch will create fireworks as if they were dispensed.

Split: Summons multiple fireworks.
Amplify: Adds more Firework Stars.
Dampen: Reduces damage dealt.
Extend Time: Increases flight time.

Tier

2

Cost

50

Schools

Fire

shy crystal
#

oh

#

so u dont NEED a firework to use it

#

what does it mean by the end lines :
Spell Turrets with touch will create fireworks as if they were dispensed

potent pier
#

Dispensers can fire fireworks like normal I think

Like, as if you were to right click the ground with one

shy crystal
#

o

#

ohh okay so

#

i get it

#

Im gonna actually personally try making some spells with firework

#

i feel like its underrated

#

Potenshial

turbid light
blissful anvil
#

a fun spell in 1.21.1
Dirt Boom ;projectile launch aoe aoe aoe pierce delay explosion aoe dampen
Dirt Pull ; ARC launch aoe aoe amplify pierce delaypull amplify amplify

#

:D

tacit wyvern
#

wait thats cool

#

you did a good job

shy crystal
#

dam

#

that explosion lol

turbid light
#

Lol

azure gazelle
#

Hi does anyone know any cool ATM8 / 1.19.2 spells that are flashy and deal some good damage?

tacit wyvern
#

hmm

tacit wyvern
#

Who will win? A wilden chimera or a stack of obsidian flying at supersonic speeds

tacit wyvern
#

Real

cerulean mauve
#

Does a non-laggy high damaging spell exist?

tacit wyvern
#

Well

#

We can just do a simple spell and stack as many buffs as we can on it

#

Something like poison spores or just #1141341426223960064 would work

cerulean mauve
queen charm
tacit wyvern
#

There's that to

tacit wyvern
cerulean mauve
queen charm
#

instead of optimizing for raw damage you can make spells that are easier to hit consistently and lower danger to yourself

tacit wyvern
#

This is effectively done by puting snare or using an earth bangle

#

Or as I've recently learned

#

Gravity well affects projectiles and pulls them into the center

queen charm
tacit wyvern
#

Well it's a start

tacit wyvern
#

Tho I like earth mainly because poison spores does magic dmg

flint idol
#

Was messing around last night and found a good combo for tier 2. Everyone talks about burst sensitive propagate homing/arc. But propagate plane is a tier 2 glyph

frosty pike
#

It is (tier 2)? I guess its fair because it doesn't trigger multiple times like linger

flint idol
#

But still allows you to get a few dozen meteors!

tacit wyvern
pastel nebula
#

What can I chain with Bubble?

#

Do I need to add a delay on bubble so it can register then pop? Or will it not pop from the same single cast spell?

cerulean mauve
tacit wyvern
rare flint
#

Greetings fellow wizards! I am playing rad 2 with two other friends and ive been learning the wizard arts in this mod. I have been having trouble coming up with spells that do damage but also dont effect my teammates too much, anyone got any ideas?? i was thinking a chain spell that ignores my teammates but dont know how to go about it. Any help would be helpful!!

flint idol
#

I don't know if RAD2 has any filter glyphs from add-ons. What version of Minecraft is that in again?

rare flint
#

it says 1.16.5

flint maple
#

If it have filters it have chain

rare flint
#

i do have filter glyphs in rad 2

oblique ginkgo
#

tbh

#

1.16 ars mid

flint idol
blazing heath
#

mid is an understatement

#

I'd rather play vanilla

tacit wyvern
# flint idol

I find this ironic as you are likely one of the oldest people on this server
I think

tacit wyvern
blazing heath
#

lyrellion is probably the oldest active member

#

if I'm not mixing anything up

tacit wyvern
#

Ic

#

Witch makes this thing even more epic if it's able to unite an age gap

blazing heath
#

I think it's about the person because if i showed my dad this he'd just go back to watching national geographic

tacit wyvern
#

Yea

queen charm
#

i prefer not to think about the ages of the people here

flint idol
#

We don't have ages. We aren't real

proud kindle
#

Speak for yourself. I’m an old fart and proud of it.😜

flint idol
#

"ageless"

blazing heath
#

players are ageless but buncles are eternal

tacit wyvern
#

This aged like a fine buncle

frosty pike
#

as opposed to all of us aging like milk

wicked barn
#

Least we not expired yet

rocky tiger
tacit wyvern
rocky tiger
#

Oh wow, I somehow didn’t know that, and I thought I had read every scrap of info about all the glyphs and their interactions. Guess I know what I’m crafting when I get home from work

graceful star
#

Hi, I was wondering how (if it's even possible) to craft a spell to use a mekanism Cardboard box on on a block and then break and pick it up and put it in my inventory all via a spell.

I figured something like Touch - Interact - Place Block - Break - Pickup Item might work, but it just places the Cardboard box next to the target block, then breaks the target block and puts the target block in my inventory.

Is there a combination which allows a spell to use Interact in a RMB way since the cardboard box covers whatever block it is right-clicked on? Or is Interact limited to LMB?

graceful star
#

So... I got it to work!

Here's what I found worked:
Projectile - Sensitive - Interact - Place Block - Delay - Delay - Break - Item Pickup
With the cardboard box in my offhand

flint idol
#

Probably need block shaper as well.

#

Proj sensitive is if you need to capture blocks with no hitbox. Otherwise you should be good to remove that sensitive

graceful star
#

Using it for picking up spawners without breaking the spawners themselves

#

I'm not well aquainted with spell crafting beyond pretty basic stuff, so this was my first time doing something more complex that had to account for spawners

graceful star
#

Ok, so now it's just breaking the target block after a delay instead of recognizing the empty cardboard box in my offhand as a valid block to use to RMB interact with the target block. And I legit haven't changed anything. It spontaneously stopped working on ANY block

flint idol
#

Interact on its own is a right click. Place block would try to place a block on the side of the block that the projectile hits

#

Break block obviously breaks the block that it hit. So normally a place block break block would result in placing a block down and then breaking the block behind it. Since the two effects resolve differently

#

It's been a while since I've played in 1.18. I don't know if interact specifically needs an augment to use offhand, else if it is a simple right click with your main hand

#

Block shaper was added 1.19 I think? I don't recall. It changes how block targeting works on spells that create or modify blocks

graceful star
#

It's so bizarre because it worked a couple times, but I'm starting to wonder if it "looks like it's working" when I'm within click range of the target block, meaning I'm still close enough to use the cardboard box from my offhand

flint idol
#

Id start with seeing if projectile interact will work from a distance without the break. Can test on chests

boreal acorn
#

so, ive been experimenting for a while and im still confused. how exactly do the propogate glyphs work and whats their usage?

#

i figured this was the place to ask

proud kindle
#

Propogators serve as a sort of “restart” for the spell starting from a new source.

Take touch wall sensitive propagator_homing harm for instance.

The spell starts from you as the caster touching a surface to create a wall that targets blocks - that’s the touch wall sensitive part.

Then the propagator_homing starts a “new spell” originating from each of the blocks in the wall that fires homing projectiles that harm targets

#

Another example would be underfoot break which would break the block underneath you vs projectile :propagate underfoot: break which would break the block underneath whatever you hit with your projectile.

turbid light
#

Also, any block affected by shapers_focus
And any summons affected by summon_focus

proud kindle
tacit wyvern
#

also cold_snap and flare

turbid light
#

Tru

lament wasp
#

Hello, im quite new to creating ars spells, im trying to use a Flattern Glyph on ATM10, how do i create the spell?

broken shell
#

First u need a scribe’s table, if u don’t already have one

#

Then u can check the recipe there

broken shell
#

yo this spell is kinda crazy?

wicked barn
#

as self harm, yea

#

-# the amount of time I died cause of it.....

broken shell
#

yea its a bit dangerous lol

narrow parcel
#

Hey, question: I only have base ars (didn't know there were add-ons, now I can't add them for reasons) is harm going to stay the best option for single target damage, or are there other better options that do more with some creativity? I'm not seeing many options for damage at all, which may be on me, but I wanted to check

boreal acorn
proud kindle
turbid light
tacit wyvern
#

frfr

narrow parcel
#

But no, no tougher mods from the mods on there

queen charm
turbid light
turbid light
#

And more amp, means faster rock, means less delay, means better aim

tacit wyvern
#

The optimal number of amplify is 2. 3 is also good for extra speed but it doesn't add dmg
Furthermore after about 4 or so the projectile gets a lil glitchy

fringe harbor
tacit wyvern
#

Ray is weird and wonky to aim

turbid light
tacit wyvern
#

It can make it miss sometimes as the block snaps around ones hitbox

rotund sail
#

Can you tell me how this mod for the addon ars controle works in relation to pipez and baus?

zealous vine
#

harmextend_timeamplifyamplify is a remarkably good early set for the enchanters sword if you're patient, one hit and you can back off and let the poison work for a few seconds for you

blazing heath
#

doesn't poison heal undead

zealous vine
#

just doesn't work

blazing heath
#

interesting

zealous vine
#

phantom grasp heals them though

#

but debuffing is surprisingly useful

spring pasture
#

With just Vanilla Ars, what are good damage spells to slot on enchanter's sword/crossbow with?

#

All the crazy good looking spells here have Ars Elemental and Too Many Glyphs

gritty cargo
#

or as graphbuncle always says

#

"The Magician's Railgun, created by Gweaven (⁠Obsidian Railgun or RailSpell), uses the shaper's focus shapers_focus to launch blocks at your enemies, dealing massive ammounts of damage

My prefered version is touchsensitiveconjure_mageblockleapamplify*3 , dealing 25 dmg
But the damage scales with block hardness, so launching obsidian (replacing conjure_mageblock with place_block ) deals 75 ish dmg "

turbid light
#

XD

#

Even the same message

zealous vine
#

6.66 hp per second according to minecraft wiki, and that's after being slammed with a Sharpness sword with Netherite base damage

#

(I admit, I put mine through Apotheosis and it now puts Bleeding and Sundering on targets so a lot of things just straight-up die or get slammed to 1hp from poison then die from a tick of bleed so it's a hit and watch them die weapon for me, but the spell is still extremely good)

flint maple
turbid light
turbid light
flint maple
#

i see that not reading plague is spreading faster than expected

#

best solution: use hex as first glyph, then poison with harmextend_time, then if you have space slap a delay-harm

zealous vine
#

ah yes my bad, sword is harmextend_timeamplifyamplify, I derped and put in a delay rather then extend time at least in here

#

sword hits, applies a hefty chunk of poison debuff rather than immediate damage

#

yes I'll be putting on hex eventually but hex is tier 3 and I have tier 2 at the moment

#

but I am finding a deep appreciation for debuffing right now

tacit wyvern
zealous vine
#

no, I have a few addons

tacit wyvern
#

ic

zealous vine
#

elemental, elemancy, additions, not enough glyphs

tacit wyvern
#

i was about to say envenom might work better but looking at my damage notes I dont think the dps is higher

zealous vine
#

it would save glyphs though, harmextend_time versus envenom

tacit wyvern
#

envenom does apply poison first and then venom

zealous vine
#

huh, what does venom do that poison doesn't? is it just a damage hit rather than a dot?

flint maple
#

theorically higher damage, and doesn't stop at half-heart

tacit wyvern
#

higher damage per tick but I dont know if it scales with amps or if higher potency just adds damage to poison spores when procced

flint maple
#

2 + (0.25F * pAmplifier)

tacit wyvern
#

Ic

#

Is envenom affected by poison stacks as well?

turbid light
tacit wyvern
#

Ok yea so in that case one envenom gives poison 5 and the second converts it

zealous vine
#

huh, just woke up from a nap, looked at envenom on the wiki and was going to ask about that then potentially experiment

zealous vine
#

...envenom doesn't have a cap on amplify what the hell

tacit wyvern
#

Correct

zealous vine
#

now I'm torn between geomancer and pyromancer for my first elemental set

errant sedge
#

Odd question but me and my buddy got a running joke about using a ‘fireball’ spell and I was just wanting to know

What would be the best fire spell for combat? I know there’s the fire gatling but last I checked it doesn’t work in 1.21.1

fluid grove
#

So, I'm trying to automate the production of stone using a turret, but the turret isn't actually creating any terrain. I'm using ( touch > sensitive > conjure terrain > amplify > aoe > aoe > pierce > pierce > smelt ) to make a 3x3x3 block, but it does nothing when cast, despite working fine from the book.

I tried on a timed turret, and a manipulation turret from elemental. I also tried projectile instead of touch/sensitive, and tried without pierce. What am I doing wrong?

flint maple
#

Claim protection maybe?

#

Try to replicate in a different spot instead of your base, to put it simply

fluid grove
#

Oh, my god, that's probably it, which sucks I can't do it in my base.

#

That was it! FTB teams was stopping it

#

Thank you

fluid grove
#

Is there a way around this while still keeping claim protection?

flint maple
#

Faq should have info about it

#

The test was just to quickly rule out other issues

ruby knollBOT
#

@fluid grove

<:break:1262385404745748632> Spells inside Claimed Chunks

Lots of spells in Ars Nouveau use fake players under the hood to achieve their effects, so you may need to trust the player Ars_Nouveau (or its UUID) inside your chunks.

For MineColonies, it may be easier to view your Permission Events in your Town Hall, and trust the Ars_Nouveau player after attempting to fire a turret.

UUID

7400926d-1007-4e53-880f-b43e67f2bf29

Noticed a problem?

Please raise an issue with @azure ice

spring pasture
#

Does damage dealt by launching blocks heal you via threads of life gain?

#

And how many life gain/magic res threads are a good enough amount?

tacit wyvern
#
  1. yes
  2. 1 thread of each as threads do not stack with themselves
spring pasture
#

Rephrase, how many thread levels of life gain and magic res are a good enough amount?

tacit wyvern
#

ah.
this is where it goes into the realm of opinions as there isnt really a optimal setup for every situation
this being said I always have life drain in a top spot as its just useful™ as for warding its usually a t2 for me as the +2 magic dmg reduction/lvl is good but doesnt scale well and is otherwise not worth the t3

proud kindle
#

I generally have life drain in a t2 slot as my top slots go to spell power, kindling, shocking, and chilling.

Haven’t worked out my favorite lineup for 1.21.1 yet now that I don’t really need kindling

zealous vine
#

yeah, life drain is defo a t2 minimum for me when I have it, though honestly you could get away with t1 if you put out enough dps, 20/40/60% be like that

#

Warding at t2 is nice for when that inevitable wither skelly pops out of nowhere and gives you a nice helping of Wither though

spring pasture
#

I made a firework with 7 firework stars, but when I cast the firework spell or launch the firework it doesn't explode and there's no damage

#

It just sputters out some purple vfx and makes a whooshing sound while doing no damage

tacit wyvern
#

what spell are you using exactly?

spring pasture
#

I was using projectile firework delay firework etc.

#

I managed to get it to work tho

tacit wyvern
#

oh cool

zealous vine
#

found my new favorite t2 form glyph; the Too Many Glyphs/Ars Omega Missile form, great for groups

flint maple
#

I am kinda unsure if it's even 1:1 the original missile

#

Since there was a chunk of SoSo code that I was not too sure what it did

#

Smth regarding targeting anyway

zealous vine
#

I don't know how it compares to the Omega version, but yours is very fun to use even with no augments, though I want to try making it arc next

rotund sail
#

What is it specifically for? If possible, give an example or how to use it.

#

@here

azure ice
rotund sail
#

sorry

turbid light
#

Yeah dude. You have an in-game book

#

READ

rotund sail
#

The book doesn't make sense, what's the logic in saying that you can simply "create harmful blocks"? There's no logic to that, unless there's an example.

turbid light
#

This seems pretty easy to understand

potent pier
rotund sail
#

hum, thanks @potent pier

sullen sky
#

Now that I think about it, ars has an interesting use of vanilla to then modify it into a spell

tacit wyvern
#

How so?

rotund sail
#

What interesting things could I do with the Rewind spell?

tacit wyvern
#

with a shapers_focus rewind can apply to created or launched blocks

oblique ginkgo
#

what

#

thats

#

literally how i made my own obsidian railgun

#

during my first time on 1.19 ars

#

and remember

#

i was like

#

12 at the time (maybe 13)

quartz pond
#

so i've been trying to use and craft spells from here but all the ones with heal skip heal more than they damage.

#

is there a fix or is this unusual

#

?

potent pier
#

What version are you playing on?
It doesnt work in 1.21
And you also need the tier 3 Thread of Kindling

quartz pond
#

thread of kindling is probably the reason, i'm on 1.20.1

quartz pond
#

¯_(ツ)_/¯

#

new to the mod

pearl belfry
#

I just like saying bozo

#

Drop a SS of the spell and I’ll see if I can help

quartz pond
#

fair enough

#

uh

pearl belfry
#

Aight, I’d suggest to drop either harm or flare and one of the splits. Add an amplify to the flare and put hex before heal. Make sure you have the tier 3 kindling thread and go to town.

quartz pond
#

yeah kindling was the issue

#

using it on a server to deal with someone who got op through another mod

pearl belfry
#

Understandable

potent pier
#

What it mekanism

quartz pond
#

nah irons t.o. addon

#

so magic mod vs magic mod dealio

pearl belfry
#

Never touched irons ngl. I’ve heard it’s strong though

quartz pond
#

especially with t.o.'s addon

#

which kinda ruins any modpacks balance

pearl belfry
#

Smh, gonna need trinkets or my addon to balance the scales

quartz pond
#

also whats the chain lookin glyph

#

i cannot find it in my book :/

#

addon?

potent pier
#

Its from Not Enough Glyphs

quartz pond
#

so yes addon got it

quartz pond
#

how would i go about sending someone into the void as a spell?

#

because throngler, the one i used before both did nothing

#

(only addon i got is ars elemental)

pearl belfry
#

no addons needed

woeful swift
#

Hello, I'm new to the mode and I was wondering how to get more spells in this book. Thanks to those who will help me.

tacit wyvern
#

So basically you need a scribes table

#

After that you just right click it with the book

primal acorn
#

hi

#

Hi, I'm playing stone block 1.18.2, when I try to craft the drygmy shard it gives me the message in chat: Not Recipe Found, Pedestals must be within 3 blocks. but I did everything correctly, help me please!

tacit wyvern
#

hello san This is the spell crafting discussion page. youll get more help in #general-and-help

midnight sundial
#

i need a good spell for pve i got tier 3 🙏

tacit wyvern
#

sometimes the simplest solution is the best one try out #1141341426223960064

reef harness
#

Is it possible to recreate Mysti's Gravely Dig to go in any direction?

It's one of those treasure books found in loot chests. It's great for going down quickly without having to leave holes everywhere, so I'm always glad to find one.

Problem is, it only goes downward. I'd like to be able to create a version that goes in whichever direction the player is interacting with - sideways, upwards, or down. But I'm not very good at spellcrafting, and can't quite figure it out; don't know if it's even possible to make it go anywhere but down.
If anyone knows how to make it work, I'd appreciate it very much WNeko_beg

flint maple
#

for that book, surely not. the intangible part is cast on aoe by linger which is affected by gravity

#

the main effect is intangible, that's what makes the blocks pass-thru

#

you will need something like touch intangible then add aoe/pierce/extend time as needed

#

or a projectile with a bit of pierce before the intangible part, will work more similar to the ver you have maybe

reef harness
#

I'll have to poke around with it a bit more

#

Was trying to put it on a wand to have it portable like the book, so it automatically gets the projectile accelerate

mild gate
tacit wyvern
#

harm augmented with extend_time applies poison

mild gate
#

oh thats crazy, thanks

tacit wyvern
#

Np!

rotund spade
#

Got a block throing spell with a focus, I got the slots left and I want a spell to resolve where the block lands but I have problems with that

#

I basically want to make a C4

tacit wyvern
flint maple
#

Delay explosion at the end?

rotund spade
#

if the block lands, explosion does not happen

#

other wise it works mid flight

#

after a delay

rotund spade
tacit wyvern
rotund spade
#

how does Propagate work

#

maybe I can put that in somehow

tacit wyvern
#

Depends on the propogate
Actually try prop overhead at the end if you have it

#

Prop then the explosion

tacit wyvern
#

Still might work try it

rotund spade
#

this just cancels out Leap and launces using explosion force to propel

#

did I even do it right

tacit wyvern
#

No burst sensitive

rotund spade
#

still happens after cast

#

like immediatly after cast

tacit wyvern
#

Thats very strange

rotund spade
#

playing on Lingganggo modpack if that has anything to do with it

tacit wyvern
#

It might
It shouldn't but it might

turbid light
#

.
@rotund spade
What you could try is
touchsensitiveconjure_mageblockleapamplifyorbitsensitiveexplosion

#

The idea is that orbit follows the block-entity and remains even after the block has "died"
So hopefully the orbit touches a block on the ground

native osprey
#

Ez

obtuse ruin
#

Can someone explain how the freeze cold_snap aoe orbit engine works, I know it is used to propagate everything else after it a near infinite times.

And can this be used to make a good travel spell in 1.16

flint maple
#

there would also be a wall in the spell

#

basically the elements of the spell that interacts are:
wall spell recast the rest of the spell on any entity in its range
cold snap spawns the ice entities + shapers_focus makes the rest of the spell affect the ice entities too
orbits are spawned in groups of three, and are entities too

obtuse ruin
#

Ah, so it can't be used in 1.16, I will need to find a new engine for that then

flint maple
#

yep, bare minimum is 1.18 i think

obtuse ruin
#

Ah

flint maple
#

an no, actually 1.20

#

needs the change to how cold snap works

obtuse ruin
flint maple
#

all you need for a travel spell in 1.16 is the haste spell with leap and bounce

obtuse ruin
#

I figured the belt of levitation or a cast of slow fall before would do the trick, I will have to experiment with haste

flint maple
#

bounce is better than slowfall if you want to go fast

#

slowfall is ok to stay in air enough to regen leaping

native osprey
#

Yall wanna see my plan on how to get a warden to fight a chimera

flint maple
#

but having speed 6 and jumping around without fall damage is another feel

obtuse ruin
#

I will give that a try, are there any recursive spells in 1.16 or no?

flint maple
#

there aren't real recursions even in the throngle, just a ton of cascade activations that the game usually can't manage

#

in the old vers, chaining and linger were the main things

#

add a ton of decoys to the mix for chaos and you have once again a ton of activations from a summon_focus orbit cast

rotund spade
obtuse ruin
tacit wyvern
#

steed i dont think counts

tall wind
quartz pond
tacit wyvern
#

Graphbuncle what did we say about game crashing?

turbid light
#

Aw 🙁

obtuse ruin
obtuse ruin
#

I wonder if you can cause infinite triggers of a spell on yourself

turbid light
#

Never infinite

obtuse ruin
#

*near infinite

turbid light
#

*near crash

obtuse ruin
#

Potato potato

#

I just want to see how far I can push the boundaries of movement

turbid light
#

For 1.16 ...

obtuse ruin
#

Because leap bounce isn't cutting it

turbid light
#

Do you have wall, linger and burst?

obtuse ruin
turbid light
obtuse ruin
#

Explosion yes

#

Oh wind burst, no

turbid light
#

I mean

#

No I don't

obtuse ruin
#

Give it to me. Share your ideas

turbid light
#

Anyways, orbit exists but as a form, right?

obtuse ruin
#

Yes, I think it's the purple not blue

#

Currently at work so I am just thinking, but I get off in an hour and can start testing for like 30 minutes before class

turbid light
#

So you could use tosslingerextend_timetoss as a propagation

#

But it would probably cost a lot of items

#

And doesn't seem that effective

#

Do you happen to have any addons?

obtuse ruin
#

Not to my knowledge

#

I am stuck on this horrid version until astral sorcery gets updated

turbid light
#

Understandable

obtuse ruin
turbid light
obtuse ruin
#

Ah, I thought it took one item. Haven't had an opportunity, my computer was dead when I went to try experimenting

obtuse ruin
#

so that doesnt work, gives three stacks worth of stuff

daring raptor
#

Howdy! Looking for spell recommendations and tips for experimentation.

I have the max tier book, but No addons other than the occultism compatability stuff.

I could get an addon or 2 if people really recommend it XD

turbid light
#

Most important detail, if you wanna learn the crazy stuff, is game version

daring raptor
#

And not using any specific modpacks

native osprey
#

Hi

turbid light
#

Most popular spells at least require Ars Elemental
I guess for base, the best known are Magician's Railgun and The Throngle

#

There are also some techy ~infinite power exploits, but that's more for "special" people

daring raptor
#

I might look into ars elemental and stuff just to have more options, idk XD

grave badge
#

Has anyone created a spell which allows you to summon orbs with the orbit spell that then branch off from you and attack enemies once they're nearby? ATM10 most recent release

grave badge
#

yeah i figured as much

#

wouldnt hurt to ask tho

pearl belfry
#

Best I can think of is for you to check out the homing projectile

#

Orbit only triggers once it contacts an enemy though, so I can't think of a clean way for it to automatically detect an entity and trigger a propagate homing or something

grave badge
#

yeah i have full glyphs unlocked

#

i just wanted something that was near enough the same as the summon swords from iron spells and spellbooks

pearl belfry
grave badge
#

i have a very specific idea in mind that i feel this doesnt encapsulate

potent pier
#

There’s some combination of glyphs that causes projectiles created by burst to fire one after another, instead of all at once

Don’t know if that fits your vibe

#

I think it’s something like burst delay randomize [propagate]

grave badge
#

ill look into it thanks

west elbow
#

anyone got any cool spell combos to try out?

oblique ginkgo
#

chronofreeze, throngle, wrath of god, harm cannon to an extent,

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snowgrave

#

several of the caster tomes like something something flash freeze

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auriellas bite storm

#

etc etc

#

oh and dont forget alex's magnificent mansion

oblique ginkgo
#

also #1258240326032818207

trail elm
#

i am trying to build a new warp gate system that with creates stock system that only takes up one spell turret and storage

#

any ideas on upgrades i can do that you can think of

oblique ginkgo
#

sticky piston with hoper

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wait does that even work

#

i dont think it does

#

nvm

#

it no work i dum

#

tile entity evil :rag:

steel forge
#

Any good summon spells for book tier 2 ?

#

I'm using summon wolfs but is weak as hell

oblique ginkgo
#

But if you somehow have a summon focus

#

That basically gives them 9 more damage and a bunch of speed

#

Though when you do reach t3

#

#1258240326032818207

flint maple
#

I mean, they were not bad in the summon rework playtest

#

Only needed their armor and being able to scale them up

#

While the skeleton and vex only needed a fix on their AI parameters

oblique ginkgo
gray walrus
#

Yall what are the first spells you guys make? I'm starting for the first time and i've got my eyes on something movement orientated and something to help me get ores faster

potent pier
#

Mining spell
Harming spell
Crafting spell
Torch spell
Night vision spell

I also make ignite solely because I love opening my first nether portal with magic

#

Oh and self leap of course
With a ring of jumping as soon as i can get my hands on one

oblique ginkgo
#

I made touch delay conjure_mageblock leap:amp:

#

Eventually became touch sensitive :terrain: amplify amplify leap amplify

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Aka very low quality obi railgun

queen kettle
# gray walrus Yall what are the first spells you guys make? I'm starting for the first time an...

Belt of levitation as graphbuncle says.

selfleapamplify amplify is my favorite spell for moving around, it's tier 1 and I use it all the time still, easily my most-used spell. If you time a leap spell shortly before hitting the ground, you won't take fall damage. Still if you don't like that, you can add bounce (tier 1) or slowfall (tier 2) to deal with fall damage while leaping around. Leap works with elytra instead of rockets, too (except can't negate elytra damage with leap)

pantomimeplace_blockaoebreakaoeluckluckluckluck with silk-touched ores as the first block in your hotbar will crack open 4 of those ores with Fortune 4, better than you can get in vanilla. When you get to tier 3 you can update it to a chaining spell. Alternatively you can silk-touch your ores while mining, come to the surface, biuld a tall 3x3 tower of all your ores and cast touchbreakaoeaoeaoeluckluckluckluck over and over, mining the stack from the top down, using fortune 4

I also like touchbreakextractpickupresetplace_block for building, it's tier 1 i you don't need silk touch, I use it a lot while trying to figure out my roof outlines (working on a weird roof right now)

queen kettle
# gray walrus Yall what are the first spells you guys make? I'm starting for the first time an...

Oh another useful one is projectile fell and if you have tier 2, some aoe at the end. That breaks a tree down really fast. Really helpful for getting lots of wood early on in the game. Then you can also touchgrowgrowgrow to grow them fast, if you don't have bonemeal. You can combine those on spell turrets to make a fully automated wood farm, too. I've got one that can farm every single 1x1 overworld tree with optional modes for silk touch (leaves) or fortune (saplings, mostly for jungle trees).

Very early on when my mana regen was bad, I also used selfsummon_steed (optionally with extend_time if tier 2) quite a lot. But once my regen was good enough, leap spells took over

lunar cradle
#

Anyone got ideas for spells to move Lootr chests? Knockback glyph specifically does not work, I've tried it and the chests do not obey gravity. Maaaybe the gravity glyph works but I'd need to unlock it?
Craftoria-NA needs a loot hall but moving Lootr chests without AE2 spatial storage has been a wild goose chase

#

I've found that knockback is good for forcing budding amethyst & certus to turn into a dropped item. Basically the Spectrum resonance enchant but much more accessible

wicked barn
lunar cradle
#

AFAIK spatial does work but I'm not sure it's been tried yet

gritty cargo
turbid light
#

Anyway. If launch doesn't work, nothing works

gritty cargo
karmic pulsar
#

Any good combination to make my spell hit more easily? Currently have to rely on a thin line of the projectile form hitting the enemy, which often results in a miss especially if I fire from afar.
I'm only a tier 2, not sure if need things like burst to be able to hit in a wide box

turbid light
#

Homing from Ars Elemental

karmic pulsar
#

Ah, so have to do homing, cannot do things like an aoe kind of projectile? (Not aoe upon impact of a thin single projectile) like I want to conjure many ice blocks and direct these ice blocks at the enemy, with freeze + cold snap I have to first hit freeze with the single thin projectile which is frustrating

gritty cargo
#

Echoing trail + prop homing to be specific

karmic pulsar
#

Lemme try thx

turbid light
oblique ginkgo
#

Since with enough amps it’s almost hitscan

turbid light
oblique ginkgo
#

Just realized all of the suggested stuff is t3

tacit wyvern
#

yea

#

all the fun stuff is in t3

oblique ginkgo
outer forge
#

Guys any t2 spell for DMG without braking Blocks arround?

#

To kill some bosses

turbid light
#

T2?
Nah

#

T1 would be obsidian railgun

#

T2 is just more expensive T1

light urchin
#

fr

somber cobalt
proud kindle
#

I’m assuming that’s spark delay discharge amplify amplify ?

flint idol
#

Can also just skip the delay. It'll just be the damage from the discharge in that case, since the spark would be basically ignored damage

#

Technically lower damage, but if you're wearing aeromancer you can probably single shot most standard mobs with that anyway

tacit wyvern
#

it would be a 3 dmg difference

proud kindle
#

Or just use a shocking thread and replace the spark with another discharge

tacit wyvern
#

whats the purpose of doing it twice

proud kindle
#

Damage it twice?

#

Shocked doesn’t go away after discharge fires

oblique ginkgo
tacit wyvern
somber cobalt
#

cut with Aether gear and the Shocking thread is free prior setup for the ⚡

tacit wyvern
#

I need that server for whenever I have nitro

marble kindle
#

how do i get this. i am playing 1.20.1 and cant find it