#unofficial-setup-help
1 messages · Page 178 of 1
We also have one map that works. On the others, the game crashes when someone logs in.
Is your map that's still online also the Aberration map?
No only Rygnarok is online
Guys, does anyone know a command to put in the INI file to change the fishing loot? I'd like to only fish a certain item. If anyone knows, can they message me here or privately? I'm trying, but so far I'm not catching anything.
Are you guys self hosting or nitrado hosting ? @tardy cradle @grave sigil
self hosting on my own dedicated machine
Can you see any CPU/RAM/Datastream spikes on freeze ?
I haven't been able to monitor it yet, but I'll check here and get back to you.
Thanks, it might help look if there is a certain angle we need to look at for diagnostics 🙂 (we cause im self hosting too, so helping you might help me if i get the same thing sometime)
If you have the possibilty maybe consider Zabbix agent on your machine and use Zabbix server to monitor your hardware
I monitored the situation, and during the map freeze, there was no increase in processing power consumption, only a slight increase in RAM consumption when you log into the map, and then everything freezes after 20 seconds.
For all players ?
How high RAM load is your machine running on ? Like with all maps on ?
When the first player logs in, the map freezes after 20 seconds, and other players lose access. The map remains active, but external access is blocked.
The map is not responding to RCON either.
192 gb ram
with all maps aprox 90 gb ram
Even the island sometimes doesnt respond to rcon.. Its annoying because im trying to build a watchdog script and i dont wanna base it purely on PID presence
self hosting
Everything was working perfectly before the update
Can you try with a clean map and save ? Create a new instance and see if it does the same ?
in ascended RCON is apparently working partially and usually stops responding after a few seconds, requiring a new connection, but it is useful for simple tasks such as killing wilddinos, saving the world, player communications, etc.
yes not working even in fresh map
The strangest thing was that one of the cluster maps was not affected by the problem.
Current script version does a new rcon connection on every run. It is intended to run in 5 minute intervals. Check for PID presence, RCON connectivity. Based on that do a clean-start of the server in case it is not working
Is there any difference with that one map ?
Nothing that can isolate it, apparently something random, because in another cited case something similar occurred with a different map.
Do you have the logs still from when you did the update ?
Yes, nothing abnormal about them, the map simply freezes without any event being logged.
We have the same problem
But nothing seen either when you did the update in steamcmd output ?
Are you doing everything by hand or are you using some manager overlay ?
Running into the same issue here. Servers freeze after first player login.
You guys using some management tool ?
I figured out what was happening; it was only allowing one map at a time per IP address. I turned off my Aberration and turned on only Astraeos, and it's working perfectly. I loaded Aberration again, and it froze.
I figured out what was happening; it was only allowing one map at a time per IP address. I turned off my Aberration and turned on only Astraeos, and it's working perfectly. I loaded Aberration again, and it froze.
You do use different ports per server right ?
do the same test
Interesting... I have half of my servers running on a Windows server (shared IP), and half of the servers running on Docker containers on Linux. They get their own internal IPs and indeed only the Windows servers have been showing this issue...
I'm passing this information on to the technician
How to fix ?
Without a solution, unless there's an update that fixes this, it will become unfeasible for the vast majority of those who use their own machine as a host, due to the complexity of having to manage multiple IPs on a single machine.
My friend also has his own machine, all the maps, and everything works for him
They must be using Linux to manage it, but that's not feasible for me; I prefer to shut it down.
I have a cluster with over 100 players waiting to play with the same issue. Self hosted on 2 dedi machines in my home and the maps just crash after someone joins. Sometimes I can get them to work for a bit but then the right person logs in and accesses a transmitter or drop and the server crashes again and will usually start crashing as soon as you boot it up again.
I have been running these servers since january with no issues, have $3000 worth of hardware and only run them at about 60% utilization. I use ASM to manage them. I spent 10hrs yesterday troubleshooting and it seems to crash even with fresh maps, no mods, no plugins, ect... sometimes doing things like changing cluster folder can fix it for a bit. I use -usestore for player saves.
Also my maps still crash even if you only have 1 map going
I figured out what was happening; it was only allowing one map at a time per IP address. I turned off my Aberration and turned on only Astraeos, and it's working perfectly. I loaded Aberration again, and it froze. In summary, only one map is allowed at a time per IP address until this is fixed.
That's weird cause last night I turned off all 10 of my maps and just used 1 for testing and that 1 was still crashing
I did notice the same things some were reporting that 1 of my maps just worked and never crashed so idk
Even when running all 10 my center map would never crash
same problem with my cluster
Are you guys using a shared network folder for clustering by chance?
Cause when I turn off clustering for my cluster they run perfectly fine
I just figured that out as well. If I change the cluster id for the server, people can join perfectly fine...
Yeah I figured that out before I went to bed
I am gonna try turning the whole cluster on with a new cluster id now I just woke up
Hopefully its a fix and doesnt just start acting up again. Literally no idea why changing cluster id would fix it
So it might have to do with locking the cluster dir then. My Linux servers mount the cluster directory over network, so locking might have a different effect there than on the Windows servers...
But I figured out it had to be something with clustering when I turned off clustering and the servers were fine
Unsure what you mean by locking
I know with my cluster I just share a folder and have both machines point to the same cluster folder
I saw a suggestion while digging that having separate folders and using a script to share files over them every 5 seconds would be less problematic but idk
There is a log message about a mutex, essentially making sure only one server can write to the cluster dir at a time (a file lock).
My Linux servers don't really care about filesystem-level locks on a directory shared by a Windows server...
So I only observe this issue on the Windows servers that share this cluster dir on the local file system.
Ah. I was checking every lig I could find and didnt see any message about anything sadly
Do you think having 2 cluster folders and writing a script to send files back and forth every 5 seconds could help? Since the program is kinda forcing it to be shared but not really
It could help if it is indeed a filesystem-level locking mechanism that's causing the issue...
I kinda wanna try bringing them up with the new cluster ID to see if its a real fix for science or if its gonna start crashing again
I changed the cluster id of one of my servers and it worked just fine.
Cause I tested it with 2 maps last night and seemed to work
But yeah, that will break transfers
Oh interesting
I only had me join and transfer so I wont know for sure
I will try it if it doesnt work I will try the new clustering method and see
After the transfer, could you interact with anything?
Oh yeah
I ran them for 20 mins
Was 2 of the maps crashing the quickest too
And they are on different machines
It's likely that with the accumulation of data in the new cluster, it will freeze again; tests would have to be done with several different players.
Yeah im thinking so
Its so weird cause deleting the contents of the cluster folder did nothing
But renaming the cluster folder did
How does that make any sense
Does everyone else on here share a cluster folder across network too?
I also do this and am also having the same issue but it doesn't seem to be affecting all maps only around 3 4
Its doing the same for most of us. Some maps arent affected and some work for longer but still crash.
Are you using a shared network folder for your cluster folder?
Yes shared network folder. For the cluster folder.
I think that is something all of us have in common with this issue
I have heard of folks using a one drive folder for their cluster folder maybe it would be a quick fix for this
Hey i'm having an issue right now on my Steam server. Characters get deleted when transferring. What could be the reason for this?
It's very likely related to what happened; in my cluster, this started occurring more frequently after the release of Lost Colony.
All these updates but they can’t fix the issue of stuff going missing after every update
To what end I have a non root folder set up as a network hosted folder much like one drive would be what difference is there? Did you get any further with your testing of new folder and IDs?
So I dont know if its related but up to now I have been using a cluster directory specifically and I have not yet had an issue when trasferring
has there been any update or word on the duplication of items after transfers??? this needs to get fixed 😵💫
I mean most of us just want it to not crash a map on transfer or log in 🤣
Hey my friend got sever from nitrado and it shows up but it’s all grayed out plus when we try to join it say refresh and he’s reset the sever and still shows the same thing
Yes..i wait too for a fix..
I've just given servers a random cluster id and disabled transfers for now to fix the freezing issues... Will wait for a fix...
we’ve done this too. it’s extremely frustrating it’s gone on for almost 12 hours, just in our server, with multiple complaints and NOTHING said
btw I swapped my cluster to using onedrive as a cluster directory and its working
if yall are on windows and hosting a shared network folder i would do that if you dont wanna write a filesharing program between 2 local cluster folders
all maps are up have almost 30 people on no issues for an hour
ik this sadly wont help linux folks. also this fix is only for self hosted windows clusters with 2 machines not nitrado
For me, I ran two servers with two completely different "ClusterDirOverride" paths but with the same "ClusterId", and they froze up as well...
we’re on nitrado servers 😵💫
I'm trying to get fast breeding, maturation and imprinting on my single player but I must have done something wrong because my bronto will be imprintable for the first time in 17 real life days. What setting do I need to change so I need maximum 1 imprint but make sure I can do it on all dino babies?
Yeah for nitrado your only option is to disable transferring with items or uploading items or just disable clustering altogether until wildcard releases a fix. If you disable clustering make sure you have -notransferfromfiltering enabled or people will be able to upload things from singleplayer
Im sure they will have a fix today
i really hope so cause they still haven’t said a single word on it yet 😵💫
Good evening Is it possible to block object transfer without blocking upload to ark data?
so im just testing as jordan did the new id and new cluster folder non networked and it seems to have resolved it also
So, is there a solution for the transfer dupe or not? I've disabled item transfer for now to prevent duplication, but I wanted to allow players to upload items and cryo-boxes to the ark.
no fix until wildcard releases a update. all nitrado servers that have modified stack sizes are in your same shoes.
so with the original unmodified stacks the problem shouldn't occur?
i am unsure
guys, anyone know how to make quest (without the lethal plugins ) ?
build your own api if you dont want to pay for theirs or find a mod that can do it
you guys know some mods?
our cluster is running on Windows and got the same issue with the freezing after joining
only to remove the ClusterID and add -notransferfromfiltering helping for playing (looks good atm)
hopfully there is a hotfix soon
i changed the cluster id and cluster folder and it seems to have resolved it and they are still clustered and can be transfered between
😱 you didnt change something else...just the cluster-ID and ClusterDir
do you use windows and a shared folder?
i use windows changed the id and cluster dir i removed the network share from it tho
Problem solved, the issue wasn't about not being able to use the same IP address for maps by only changing the connection ports; it was about the cloud storage for character files and travel. Now it can no longer be stored locally; it's mandatory to use a drive with an IP connection. You can use an SMB drive on the local network for this; in my case, I used an internal IP address, for example: ClusterDirOverride="\192.168.254.252\g\CLUSTER"
Shared network paths should also work without problems, you just can't use paths on the server's local drive, it must be a network path.
Any last ditch advice on not being able to connect to my dedicated server, that is on my same machine and is properly running? I get the "ip ifor incoming account" in the log but then time out. I have tried deleting all saved arks, multiple maps, and no mods, and verifying files. Last option is a full uninstall reinstall which I'm trying to avoid. EDIT - update fr server sitting in steam for 3 days, updating fixed it
Is there an ini setting which increases crafting speed of the fabricator and craftingbench and a way to increase honey and oil production?
Don't think there's such thing, would need a mod for that
so if i maped the path networkshare it wont work?
i used windows an maped the sharefolder on the letter T like "T:\ARK Transfer"
Probably not, because I was using a local path before and the maps would freeze after 20 seconds; only one would remain functional.
After I created the SMB path and specified it in the map's start menu, everything went back to normal; it even became faster and more stable.
It seems to have resolved the map transfer freezes as well.
duplicated Bug is fix it ?
makes sense acutally... SMB would also be a preferred way to do this. AD/DC setup does also help with making it easy with central accounts and GP's
thanks for the information and testing 🫶
was your cluster folder on the same host?
i tried WAN IP (is my local ip), 127.0.0.1 and my vpn IP, but nothing work
My cluster folder is on a different drive and a different machine on the same local network, so I mapped it on the server and pasted the IP address into the start of each map.
did anyone else get blocked from downloading this latest server update when logging in anonymously? This has never happened before - I got "access denied" from depot 2430931
You can even use the USB port on your Wi-Fi router to create an SMB drive using a USB flash drive, add that network location to the server, and paste the IP address. It's a very affordable option.
thats not the app id for it
our unofficial server is set to pve, we haven’t switch anyyyy setting regarding osds before/after the new patch, one of our players streamed for us and we got a clip of it, he is able to damage the osd he’s currently doing on astraeos. and we weren’t able to before the patch. has this happened to anyone after the patch.
i see
with my test nothing work on this way
but, if i change my cluster-ID, it works currently with 2 test systems ❤️
3 maps in my cluster had the same problem; they were reset to the game's default settings. Check all the settings on the affected maps; other settings may also have been reset.
unfortunately they haven’t been changed, still the same.
Hey everyone,
Since the major update yesterday, has anyone else experienced items just disappearing?
On my server, several players have lost everything that was stored in their vaults, and also all blueprints that were in the library storage.
Even when I load an older backup/rollback, the items are still gone.
Is this a known issue or bug related to the latest update, or are we the only ones having this problem?
Hey everyone,
my community and I have a different problem since yesterday's update. Our resources double after every trip
Same has been happening with me I think it’s a ark problem overall. I’m also having a problem where when transferring with Dino’s like scorched acros they are not throwable and stats are messed up.
I think for cluster purposes its better to do NVMe drive right ?
currently we got just freezing server, if someone joining
until i changed the Cluster-ID to a different one, it works again
lost item:
only player/inventory and this happen since the 50/50 patch at the begining of March -.-
some days/weeks it works great...and the rest is sooo hard broken
we use the inventory saver to restore the lost inventory (yeah its a bit admin workload)
Yes . I wait too for a fix. 😔
I have the same problem on my cluster and i'm waiting for an update that fixes this issue.😪
Cluster files are quite small, so a good quality USB drive will suffice if you connect it directly to a network router. Of course, if you can invest in an NVMe drive in a USB enclosure or even a NAS, you'll have better performance when transferring characters between maps.
items duping!! same here and they’ve said NOTHING
These duplicates and missing items are probably related to the change in how the cluster communicates, now requiring a connection IP to function correctly. I don't think an update will easily reverse this since the official network and nitrado servers weren't affected. After I changed the way I connected to the cluster, everything went back to normal, with even better performance.
rented nitrado servers are effected with the duping problems.
But cluster communication works flawless, also no problem with proton/windows cluster. It has no duping and also still working with the same/current config:
-ClusterDirOverride="/home/gameserver/cluster-shared"
playing via geforcenow and all my stackable items filled up to max stack, anyone knows how to fix it? my own 2 nitrado servers
what do you mean? like the stacks aren't going to what you set them to?
when im transfering with for example a stack of 100 stone arrows and max stack is 200 i spawn in my base to which im transfering with 200 stone arrows
edit: same for lamb chops and many other items
others have mentioned transfer problems with higher stacks
I imagine we just gotta wait until wildcard fixes it.
hmm not cool honestly but well i guess its ark again
every stackable item has been doing this with EVERY TRANSFER for almost 24 HOURS . yet nooooo update from wildcard.
do we know if they have said anything about it?? or if they’re going to 😵💫😅
I'm selfhosted and I did notice freezing on transfer but no item duping. It was on the transfer back, I think I did it too fast and should have stayed on the 2nd map until the save went through then transferred
Yes, I was only informed around 10 pm and they had all already done bosses etc...
The best way to set it up is so that players have to upload everything and only have to travel over naked. That way nothing gets duplicated. I've been working on setting that up since yesterday.
how do i set this up?
Is your server running on Nitrado?
yes
For each of your maps, go to the web interface, shut down the server, then go to Settings, Crossark, and then to Restrictions.
Done
what restrictions do we turn on?
im a bittt confused lol
Would be nice to get an update on the custom stack size on unofficial fix
Seriously. Not only that issue, but our metal ingot stack size reduced for some reason
From 65k to 19.5k
@dry badge
We have disabled item download and upload under certain restrictions. Players can only take their dinos with them if they place them next to them and then upload them.
I had to do the same thing on my servers... You can imagine the hassle... I hope it gets resolved quickly. Do we have any information on whether they plan to work on the problem or if they don't care?
Because it's all well and good to sign an exclusivity agreement, but when the partner keeps messing things up...
@dry badge
Please do not activate item upload and download under restrictions, but rather activate item duplicate check under general settings. Nitrado has messed up again and removed the checkmark for this setting. That's why our players were able to duplicate all items.
Wait. omg. so if we enable this, does it completely fix it?
ours is still on
yeah our dupe check was still ticked on. Still having the issue
I traveled from Iceland to Abe. No items in my inventory were duplicated.
that sucks. ours is on and still having the issue
any chance you could test more transfers? If it works, ill turn it off, restart, turn it back on, and restart again
can confirm. my cluster is having the issue too
and unknown's mod for "Nitrado dupe fix" is not working
someone having issues on astraeos with supply drops vanishing? they spawn and disappear instantly
any idea welcome
are you using custom drops?
yes
Its because you have an item within your drop that can't be recognized by ark. For example, we made white drops give our players chibis. When first writing the drops, we used the random chibi path for the item. That is not an actual blueprint path within ark.
if you want, feel free to dm me and i can take a look at the drop configuration for you
ah okay, bit weird cuz it worked a while and since this night it stopped. can do that though, ty 🙂
using beacon so though it's failsafe
could be a couple of different things, that's just the primary one. More than happy to take a look for you
send u DM 🤓
When you're re-enable the additional dupe check on nitrado it may (warning: I can't test this, can anybody confirm this? Update: Some say it won't help!!!) fix the dupe on transfers, but other Mods (where create/spawn items) will not working correctly.
Nitrado/Wildcard should fix their custom transfer logic, that's the main problem and not depending on a dupe protection!
it’s been over 24 hours with absolutely NO WORD on this it’s unbelievable
Character loss while transferring is also back
Maybe Nitrado should be blamed, because they did some voodoo in their cluster transfer logic... Self hosted Servers do not have these problems currently.
Some do. And most of them have issues with data loss in the form of items vanishing, characters duplicating, etc. And Wildcard hasn't even acknowledged it for months.
I do not have this issues, but I also do not use the new save format (with the profiles included)..
But in the end it's a mess !
Hi everyone,
my dedicated server tends to crash a lot when several players enter a town in the Lost Colony map. Have you experienced this issue as well, and if so, have you found a solution?
thank you i have just checked and all 27 servers have been unchecked
Nothing was duplicated with me and Lunameira, but the problem persisted, we have now disabled the item transfer
If someone still plays ASE in single player I'm up for ARK dino trades. DM me for infos.
I tried dupe option and i have been told gear has stopped duping but stacks of items are still broken
hey i'm having trouble joining my local server on xbox
my server is running and says it is joinable but when i search for it it says no sessions found
helllllllooooooooooooooooo😭
has there genuinely been no answer on why the hell items are being duped by double with every single transfer??????
@bleak ivy @solemn grove Can you pass this message up to the devs ^
It's seriously affecting a ton of unofficial servers
Until then, have eveyone upload their items to inventory cloud before transferring to avoid duplicates
are servers down i cant find the one ive been playing for a couple of weeks
Guys, I need help. The server I play on (unofficial) is deleting the dinosaurs. This happens as soon as the player spawns; apparently, the server detects them as corrupted and deletes them
I have a player in my cluster who got a new PC and transferred his HDD to the new one. After loading back in, he noticed his implant was gone, his base was gone, couldn't die, couldn't interatct with anything, and no dinos were spawning. He reinstalled the game, didn't work, reinstalled the map, didn't work, and reinstalled mods, didnt work. His tribe member was on at the same time and said his character was just sleeping but on his screen everything was there. Same for me .
I killed his player and got his loot, had him create a new character, and every time he does this, he black screens. Tried a different map, no issues but can't transfer to his home map.
Any ideas??
Had this problem for months and they refuse to look into it.
Has anyone had issues where server boots and gets stuck on ticking loop and wont give the broadcasting log
sounds like a mod gone bad or the map file is corrupt
If your community isn't that big maybe tell them to re-place their storages, etc and then do a world save
is there going to be anything said about the duping transfer issues???
Hello, since the last Ark update, resources are being duplicated again when changing maps on my Ark Nitrado server. Can anyone help me? If you can, please send me a private message. Thanks.
just scroll back up and start reading you will get more info that way
Hello guys !
I'm launching a stone in the void but I'm still trying.
I have a cluster of 10 servers, I'm trying to dispatch every reboot at different hours to avoid an overflow on the machine.
But, from 1 year ago almost, everytime there's a mod update, we need to download the "right" version available on the server.
So, if a version is different from a server to another, you must have the downgrade or the upgrade of the mod.
This thing is happening each time you are transferring, that's logic, but everytime the installation is finished, you got a message saying "This action will cancel your character transfer. Are you sure ?"
If you typing "Cancel", nothing is happening, and if you click "Yes", you are redirected on the main menu.
When you have that, you must connect to the origin server but you have the different version of the mod, so for example, with CS+, you can't see the item of the mod until you are getting the good version of the mod and you need to double-connect to the origin server and after that, you can go the server destination server.
At the start of the game, this thing was not like that, why this thing change ? It's a bug or a common thing ? Because it's kinda annoying to need to double-connect on the origin (without seeing items the second time) and go to the destination server.
For players who are using a lot the transfer thing, it's a real problem and a waste of time.
Like for example, my Extinction server has the latest version of CS+, I wanted to go on Astraeos with the downgrade of the mod, I need to download this downgrade but I'm redirected on the main menu and need to go back on Extinction without seeing CS+ items then go to Astraeos
And to push further my explanation, items are just invinsible on my game, I'm bumping on it until I did redownload the good version for Extinction (So the latest version of the mod)
I did a ticket on the ARK forum but this needs to be bump in litteral space, that's a really persistent problem which needs to be fix really quickly
Trying here too, sorry. It's more a problem which concerning server owners than players but everyone is impacted so, it's potentially the best channel to share that
For anyone auto updating their server. I know we can check steamdb release id's. But has anyone found a way to only catch major updates? That way I my scripts don't reboot my cluster for minor version changes out of cycle.
Hi, regarding ASE
Does anyone have some thoughts whether or not I should make my server for pre or post-aquatica? Mostly regarding what version people play on
Since March 3rd, we’ve been experiencing issues with items, inventories, dinos, and structures disappearing on our cluster. Every day, you can read here that more and more clusters are encountering this problem. Why is nothing being done about it?
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @zealous aurora at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!
Doing the lords work! There’s only one way to get a response from them but they hate when we do it
Since March 3rd, we’ve been experiencing issues with items, inventories, dinos, and structures disappearing on our cluster. Every day, you can read here that more and more clusters are encountering this problem. Why is nothing being done about it?
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @zealous aurora at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!
I love playing ARK for sooo long and yeah, i would buy the new dino´s as well ❤️
But the game have to work and i dont wanna lose my stuff, dinos or Structures after a reboot
Since March 3rd, we’ve been experiencing issues with items, inventories, dinos, and structures disappearing on our cluster. Every day, you can read here that more and more clusters are encountering this problem. Why is nothing being done about it?
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @zealous aurora at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!
Can understand these guys, our problems are different, in a certain way.
But it seems there's a lot of problems with cluster/transfer, maybe Wildcard can contact us for tests or something.
I was very precised on my ticket but if you are saying you did a ticket and never got an answer, I'm afraid mine will got the same treatment.
So yeah, different problems, but same criticity.
When will we finally get help? Those of us who host our servers through Wildcard’s partner? How is it possible that we pay a lot of money and haven’t received any support for three days, with no one feeling responsible?
When will we be helped? Every time an update is faulty again, it’s the players and server owners who suffer. Our patience is running out.
Is this your idea of a joke, Wildcard? If you buy your Helena mod, traveling works again without duping? I’m honestly speechless… no words. Aren’t you already taking enough money out of our pockets?
Updates would be helpful not just left in the dark like we have been. This had been going on for to long!
Since March 3rd, we’ve been experiencing issues with items, inventories, dinos, and structures disappearing on our cluster. Every day, you can read here that more and more clusters are encountering this problem. Why is nothing being done about it?
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @zealous aurora at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!
#rules
• 1.3. Do not spam messages, images, emoji, commands, and @mentions.
@sturdy zenith
And for those who say "Its not spam" let me give a definition:
The obvious stuff
Sending the same message over and over
Copy-pasting blocks of text repeatedly
Rapid-fire messaging like you’re trying to DDoS the chat with your keyboard
Repeatedly tagging people or roles (@everyone, @here, etc.) like you’re summoning demons
To be honest, I'm not into spam too but I can also understand the frustration of everyone here (Not only especially the ones above), the lack of "hearing" can be chaotic for some of us
Like I'm saying, we're throwing rocks into the void but we can try something
Anarchy is not a solution adults should take
Anyone have a suggestion for a bot to be able to stop/start/restart/etc your servers through Discord?
That's a different form at this state
They are a group of persons trying to be understand and heard.
Some weeks ago, with the problem with inventory,ect.. they were 10-15 persons spamming each channels, this one was an anarchy situation.
At this moment, they are posting one message and they stopped (For the moment tho).
Like I'm saying, if we not trying something, nothing will change
there are management applications that allow that. I would how ever take in consideration that the coding behind that can also cause issues with a server. So use at own risk
I got your poison you ordered
AND, once again, I'm not into spam, not taking the defense of someone, but the facts are here, they are, for the moment, really calm
Kinda the best timing to write, because, more the persons are angry, more the chaos will come sadly
My management application, after paying three lifetime memberships, has two sarcastic "helpers" and NO involvement from the dev
Admin only obviouisly
Still repeating the same message is spam. Thats just factual. And basically all i'm doing is what is mentioned in the rules. And explaining why the argument thrown up last time "It is not spamming" is invalid
So, when you are in a manifestation, persons keeping the same thing in group, is spamming ?
For me, it's more than speaking words and discontent than spamming.
Than, if they trying to push the police, fighting,etc.. The chaos is happening.
At this state, we are at the start of 'a little manifestation'
Yeah I would say . if you know how to code.. make your own .. best to know how it works yourself.. also easier to really "see" if there is an issue, what the issue is
What is your intention?
We've already initiated this through official channels and here via DC... but unfortunately, the issue of corrupt files is being ignored and some posts are even being deleted.
Instead of playing the moralizer, you should focus more on supporting the community.
By the way, the chat isn't being DDoS; it's simply a request for help.
BTW, I'm thinking that's not the channel to speak about that and not the moment
I didn't start this discussion. I just pointed out a factual rule breaking event ...
That was not (In my way to think tho) but they're aware of the consequences of their act, so if it's coming to chaos, they will be prevent and maybe ban, they are knowing that, you warned them, you can be proud of you, you, at least tried !
lol I'm too dumb for that!! I barely know how to run my servers! Thanks for the insight, don't let others bring you down!!
No worries.. I'm not affected by this .. here to help.. I myself prefer self coding projects, and maybe if I ever feel the need for discord bot control mod I'll make one.. No worries.. my private projects don't cost money. I'm not here to profit of others.. I like Ark as a hobby .. not making it a business model
Same here, that's sad some problems are affecting the way we're seeing the game, as a player or admin, ingame or out of the game when we need help
Okay just thinking out loud... if you would have 4 / commands ...
- /start {server}
- /stop {server}
- /restart {server}
- /list-servers
Where the last one would give you a "list of servers"
would that be enough ?
Anynone have problem with server connection?
Bonjour
only other helpful thing would be a dino wipe if it could be added
If you want you can DM me ... actually does sound like a fun project
The stop, and list servers is the easy part, can use rcon to shut them down. Fun part is starting them 😂
Love my friend powershell 🙂
Would also make command to add/remove servers to the list
haha you want in on this ? xD
I used ansibel for the starting part as my bot I made does not run on same machines as my servers do lol
I also run my servers on Linux 🤣
why not make a lightweight client-server application as well between the bot and the ARK servers ?
I already use ansibel for doing installs and other server admin things
And ansible don't need an always running thing on the servers
My bot also does more then just start/stop my servers, it can also run update script for them, tells me when they need an update, when a mod on them needs an update, when players join/leave/die/tame something and when building parts get destroyed 😂
you been busy i hear
Not really made it back in ASE days
Then adjusted it for ASA 😂
It also has a DB of almost all the game items with commands to give items to players, and ones for spawning dinos in dino depot balls to players inventory
yeah I'm not running a giveaway show myself ... play with a couple of friends.. just running the rack servers in my basement cause I'm a nerd and have money to invest in my hobby... also playing just near official rates and no big game changing mods... so yeah I'm a different breed of self hosters
Is anyone here using Pelayori's crosschat plugin for ASA?
Yeah when I played it was a small friend group, the commands to give items through the bot is locked to my discord account and was an easy way to replace "lost" items
okay that is smart actually ... specially since im playing on xbox and typing is hell
Def made it easier if a friend had day off or I was playing something else and not in-game, I could just use the bot 😂
Bot also says when server goes offline and online so made it easier to monitor them, didn't need to be home to restart or update them
i like the way you think..
Sounds like this will become my next "greenhouse" project where i over automated everything and small detail 🤣
Lol, my has loadable modules depending on what game servers I have running, I use it for my Valheim, Minecraft, Palworld, Satisfactory dedicated servers
Ark one is the most advance one though, some of the others dont have rcon or any good way to monitor player activity
Please take consideration to this message @zealous aurora @low haven @stark warren , we are more and more affected by this.
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @dooly at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!```
🤣 they haven't been able to fix the 50/50 bug since ASE you really think they can fix items going poof for a hand full of clusters 🤣
I'm not sure how many fingers you have on one hand... but with that many, it would look pretty strange.
Last i checked dooly wrote that the save files they did get showed random save corruptions. With everyone randomly pinging them ten times im not suprised my more constructive question got overlooked too
That could be anything from the software to hardware
Agreed many possibilities.. Dont know how much data they got either
is there a way to prevent cave artifacts from spawning? (PvP setup) i checked beacon, read using ConfigOverrideSupplyCrateItems doesnt really do much by leaving it empty. u can only adjust the item/content but not prevent spawning at all
ok so i setup a server with portforward, im in the server its doing all it should but my friend gets timed out when joining, he is on epic but i did -crossplay in the bat file
All the ports are open in the firewall ?
in my router or in the pc?
cuz i just clicked allow all
Dont do that on your router please
Just the ports needed (i would say 7777,7778,27015 (if im correct)
i dont see those in my router
You might need to make services manually
And this is if you use thesw ports in your startup line offcourse.. If you use 7777 in your startup command, that also implies you use 7778
does it need to be upd or tcp or both
And the other one is tje Query port
i did those in the port forward do i alsno need to put them in the firewall thingie?
I would do both, but i believe its just udp.. But that doesnt matter too much
Depends on your router. But yes could be that port forwarding does not automatically allow it through the firewall from outside in. I have a peplink 380x and i need to do it in two steps
is there a media where i can send a pic of what i got
If it's ASA you only need the one port you set in your start command, ASA dont use a +1 or the 27015 steam query port
Can you make the Tribe Tower bonus effects faster to obtain with a setting?
-crossplay is also not an ASA start command
For ASE you would also need to set the publicipforepic to make server steam and epic crossplay
Ooh nice to know thanx
You do need a certificate right ?
Depends on the os, if the Amazon and epic certs are os installed or you need to manually install them
I installed the amazon one.. Not sure if it is supposed to be default in windows server 2019
Windows server don't install a few certs that windows 10/11 does
My background is electronics and networking so this is not my main core knowledge.. But i f-around what i can
That guys been constantly putting us down for trying to get our problem heard
Hello, I run my own steam cmd cluster and was looking for some advice/assistance. I have noticed that there is a significant amount of lag/rubber banding during "garbage collection" and i was wondering if there is something that causes this directly, and if it could be resolved easily.
I think you need to maybe grow up a bit. The reactions and this remark is just petty. I am not putting anyone down or disrespecting peoples oppinion with thumbs down or clowns. I am simply pointing out that every community has rules. Your cluster probably has some too.. Here they can be found in #rules and spamming is one of them. So im pointing that out.
Nah even worse you put your nose where it doesn’t belong. I wouldn’t consider something “spamming” if I posted once. So take your jr jr badge somewhere else
I am server owner / ark player too, so belong here just as much as you. Actually i try to help others here that i can. And have healthy discussions about settings and stuff to both teach and learn. If you lookup spamming you will see that copy pasting the same message multiple times is spamming. And tagging Dooly every time does not help either. People that just politely wait will get overlooked. Because with mass tagging what happens is that the receiver just starts to ignore all.
If that is what you wanted to achieve then congratulations, you didnt help the people here.. You worked against them.
Now im done discussing this. If you dont like my opinion that is your problem.
You feed this lie every time. If you’re here to help with problems then why is our problem the only one you put down? A very serious problem that has been ignored for months now? Anytime someone post about it you turn it into something negative
The server corruption issue has been highlighted here a couple times now and dooly even asked for examples so they can look into the issue.
Her request was met with crickets. So without examples they cannot isolate the issue.
If you want the issue fixed, send the requested info to dooly as she requested. #unofficial-setup-help message
Until the issue is represented properly, a fix cannot be rolled out.
She got them and went silent in dms…
From multiple people even like she requested…
She didnt.. You didnt like her answer is what it is
I didnt see more than 3 ppl telling dooly they were sending her examples, so no idea if they got looked at. Gotta tell her its coming.
The corruption may not be an unknown corruption event as well, so its not what she is looking for since there are literally dozens of corruption issues - or they are still working on it. When I sent mine it was speculated to be a variant of the 50 50 issue, so not the same corrupion bug.
But the issue is acknowledged - so we know this now. If you have more examples, those are helpful. I dont know if she ever got an example of the same corruption issue.
And then the crickets where back 🤷
They did get looked up bc they responded to us
They had very little conversation before they went silent to us
Then again to the next cluster
Again your act is getting old
Fitting then cause i aint a kid no more
the one bug that they have never been able to fix "50/50"
This one isn’t the 50/50 bug tho. That bug is more dealable
This one turns a 6 gb save to a 1 gb save
Well 50 50 has been around since ASE so not holding my breath.
Im thankful for the mod fix tho.
If only we had a mod for save corruption that’d be nice
Ive shared a possible prevent measure, but most ppl just argue about it.
Its a stupid easy fix too.
Hello !
I'm back at it, retrying the night (For me)
Hello guys !
I'm launching a stone in the void but I'm still trying.
I have a cluster of 10 servers, I'm trying to dispatch every reboot at different hours to avoid an overflow on the machine.
But, from 1 year ago almost, everytime there's a mod update, we need to download the "right" version available on the server.
So, if a version is different from a server to another, you must have the downgrade or the upgrade of the mod.
This thing is happening each time you are transferring, that's logic, but everytime the installation is finished, you got a message saying "This action will cancel your character transfer. Are you sure ?"
If you typing "Cancel", nothing is happening, and if you click "Yes", you are redirected on the main menu.
When you have that, you must connect to the origin server but you have the different version of the mod, so for example, with CS+, you can't see the item of the mod until you are getting the good version of the mod and you need to double-connect to the origin server and after that, you can go the server destination server.
At the start of the game, this thing was not like that, why this thing change ? It's a bug or a common thing ? Because it's kinda annoying to need to double-connect on the origin (without seeing items the second time) and go to the destination server.
For players who are using a lot the transfer thing, it's a real problem and a waste of time.
Like for example, my Extinction server has the latest version of CS+, I wanted to go on Astraeos with the downgrade of the mod, I need to download this downgrade but I'm redirected on the main menu and need to go back on Extinction without seeing CS+ items then go to Astraeos
And to push further my explanation, items are just invinsible on my game, I'm bumping on it until I did redownload the good version for Extinction (So the latest version of the mod)
What’s that? Would love to try it if it’s a fix
Heres how I fixed the ones I could, and prevented it from continuing on my other servers;
Prevention: Replace a restart with stop and start, WELL spaced apart.
Fix example; I had servers dropping left and right from corruptions.
I fixed them by pulling the saves, wipe/rebuilt the server, then grabbing a very old save (one was a month old).
This got most of them back online.
To prevent reoccurrence, i spaced the start 20 minutes after the stop commands.
The suspicion is theres a memory leak about that accumulated over time. The servers werent fully stopping, resulting in corruption, which corrupted saves and eventually corrupted the server and it would no longer start.
So in short, make sure your servers are actually stopping, before being sent the start commands.
Will pass this on and hopefully it works, thank you!
Np fingers crossed
Hello I was wondering if i could pick someones brain on settings for light pets. Basically my dilemma is that I have custom Dino levels in my cluster lvl 600 max but light pets are indacating max levels on anything over 150. Is there a setting somewhere I may have missed?
Hi can anyone help me out I made a single map server I put fiber craft code in I found and it works for the most part except arkomatic and cyber structure items like items in the arkomatic machine that makes bullets are requiring random items I'm lost
is there any update on when the new patch is coming fixing the duping?
^
How would I go about in doing a job system for an RP server? I see a mod with like creating jobs and adding engrams to it but how do I stop from other people simply unlocking those engrams themselves?
Since March 3rd, we’ve been experiencing issues with items, inventories, dinos, and structures disappearing on our cluster. Every day, you can read here that more and more clusters are encountering this problem. Why is nothing being done about it?
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @zealous aurora at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself
There are requests for examples of corruption issues, just need to scroll or search discord.
idk what kind of example but i will log onto game, load into map, and my character is level 1 with no implant. immune to all damage types, cant interact with any objects. all items are missing from smithys, fabricators, storage containers. Hasnt happened to me but some peoples entire bases disappear, some characters disappear like they never existed on the cluster. Even non-player objects disappear. 31% of file data on last bug is what server owner said for one of the maps. as for specifics, those have all been sent already
Tried this yet?
Is anyone else having a problem with crazy dupping on transfer after this last update?
I run a cluster and this has happen to me almost every update. At least 1 of my servers suffer from this data corruption. My solution is to roll back the server until I find a saved file that isnt corrupted. Its a gaint pain but thats my only work around
I took on the solution that doolysaurus floof suggested. Not that i had any file corruptions at all, but if that can prevent it from ever happening thats great. So basically between stop and restart i have 1800 seconds of "sleep" in my script. Plus i do a restart twice a day.
@lost raven @plain stream @buoyant olive thanks for sharing the reactions (although i have sound of at night, i always read back)
Has anyone encountered server log spamming with: "=== Parsing Dino" ?
Yes
I have a problem with my cluster server, during the transfer of duplicate objects does anyone know if they fixed it? it's been 3 days and still the transfers on my server are disabled 🙁
No fix, all unofficial is the same. Any and all items are duplicated on transfer now. Ive been hititng some unofficals myself and stacking up on extra items. Better for the pvp clusters. At least any that allows items transfer
Replied to the wrong message but @valid marten
i tried but nothing work for now
@gray tundra
there is a mod the name is Nitrado Dupe Fix but need update we wait ....
Yeah what I read also is that, that mod doesn't seem to work
This mod no longer works.
The duplication bug just rolls right past it.
It hasnt worked in months.
Its only on unofficial that have modified stack sizes. One I play on doesn't and nothing is being duped.
my friend and i have been trying to set up our own serv for the pars 3H, can anyone help we're so lost
Does anyone know if there's any news about fixing the duping issue when traveling between maps that's only happening on Nitrado?
Because whenever I ask about it on the Nitrado Discord, they say it's a game bug, but my self-hosted servers don't have any kind of problem with this at all. So, it's a bug in the way Nitrado transfers data between maps across different machines and networks. However, they won't admit this and tell us to take it up with the Ark devs, but Ark doesn't support traveling between maps on separate machines and networks.
Ultimately, who is going to fix this problem?
Probably no one, they just point fingers at each other
That's the worse thing with game server hosting sites they always blame issues on something else even if you can prove it's them causing the issue
That's exactly what is happening. Some guy named @azure gulch muted me and deleted posts related to this on their Discord.
He is claiming that self-hosted servers are having the same problem and therefore it's not just a Nitrado issue. This is even after I provided proof that my self-hosted servers have no issues, not to mention the community itself is talking about it here.
I don't know if lying and spreading misinformation to avoid taking the blame is company policy or just an individual's action, but we as consumers need to hold them accountable. And to hold them accountable, we need to understand what's going on as well.
Ark does not support cross-map travel when the maps are on different machines and/or networks, which is the case with Nitrado. For it to be possible, a third-party application (like a synchronization program) or a tunnel and other mechanisms outside of Ark are required. So much so that self-hosted servers, which are generally on the same machine, are not having the duping problem when traveling between maps.
We have been in this situation for a few days now. The Ark devs aren't saying anything about it (and I don't think they even should, since it's not a game issue), and Nitrado won't own up to it or explain what they are doing (if they are doing anything at all), and they just keep intimidating whoever holds them accountable.
We need to unite and collectively demand a solution from them. Including WC OFFICIAL players, since all OFFICIAL servers are also hosted on Nitrado.
The issue is isolated to servers with altered resource stacks.
Official stacks or those only using the stack multiplier are not affected.
All servers that are on NITRADO are being affected, whether they have the Stack mod or not.
Servers that are not on NITRADO, with or without Stack mods, are not experiencing any problems.
Well according to some selfhosted servers, thats not accurate. As some are reporting this as well.
You can scroll up for more info but it appears to be much more widespread than initially reported.
Call them here. That's the problem, they keep reading one thing here and another there, without context, and take it as truth. That's what's preventing us from verifying the real problem.
@wise kindle I have servers with and without stack mods. Both on Nitrado and outside of Nitrado. As do some of my friends. They're all in the same situation. Furthermore, official WC servers, which don't have stack mods, are also having problems.
I did list this above.
Its altered stacks.
Pop up a couple selfhost and try it.
Not stack mods
Ini altered stacks.
Thats the common denominator.
I also have servers without stack mods, but with a modified GUS.ini file for resource stacking.
No problem at all.
Nice!
Please share the secret for others.
Not all are effected so any info Im sure is appreciated.
Perhaps the others didn't quite understand that it's a problem at NITRADO. So they talked about Stack and whoever read it took that as a problem. What's happening is this: we're reading information without context.
You can do your own research; if someone says they're having problems, ask them where their server is located. And whether it's NITRADO or not.
Again
Selfhosters above are reporting this.
Listen your issue isnt with me, Im just the one who scrolls for answers.
If you don’t believe me, look around for yourself.
I'm searching and I'm not finding any self-hosted sites with these problems.
And I'm just replying to you. I'm not charging you for anything.
Huh
I guess you just gotta read the posts cuz the references are there
I've been reading it since yesterday..
But it is this mismatch of information that is unfortunately harming our ability to collect debts.
This is kinda taking away from my point.
Its altered stacks via ini.
So its a lower priority bug unfortunately since base game takes priority.
Unfortunate but true.
But theres been plenty of stink here about it, Im sure they are working on it.
It's because sometimes people say things out of context here (I'm not referring to you, I'm not attacking you, just a healthy debate). When you ask and understand the person's problem, you can see what it really is. Sometimes the guy says "self-hosted" but without knowing that this term refers to having servers on your own machine or a dedicated machine, so the guy talks about self-hosting as if it were a rented server from NITRADO.
Halo everyone
@wise kindle This issue with the Ark cloud is an old problem for NITRADO. It's not a new problem. It's only possible to enable map transfer between separate machines and/or networks via third-party synchronization applications. This is a fact that many, or most, people are unaware of, as they have never tried to have Ark servers in different countries.
Im the first one to blame Nitrado - if you look at my earlier posts.
But far too many are saying selfhost now.
This is recent since this last large WC update.
The dupe issue has been in Nitrado for years, its not new.
So something changed.
So when selfhosters say its hitting them, its eye opening.
Something changed.
NITRADO recently released some updates to their operating system. We experienced two overnight downtimes. This coincided with the major Ark update, creating this kind of confusion.
Why is it always in caps lol
I'm using a translator. English is not my native language. Sorry 😬
Ah ok
The translator puts the word NITRADO in all caps. Maybe even the translator is angry.
😏
You found a translator in touch with his feelings lol
Are your servers self-hosted?
Negative
This is why I know the issue has always existed.
I understand. I've had it for 10 years. ASE for 10 years and ASA since launch. In ASE we've had problems, but they were glitches in the game itself, when the user intentionally generated lag to duplicate, logged into 2 maps at the same time and things like that, but I don't remember, in these 10 years of duping only when traveling between maps, "without forcing the duping".
I currently have 4 ASE clusters.
In my ASA I have 2 self-hosted clusters and 1 cluster in NITRADO.
can anyone genuinly help im so lost, we tried everything it feels like
In ASA I've also never seen a problem where, when traveling between maps, things are duplicated without forcing it.
Except for NITRADO.
There's even an anti-duping mod for the old trip, just for NITRADO.
And it's been 4 days since the major update to Ark (which coincided with maintenance at NITRADO) and duping has been happening practically every time I travel between maps.
I have 28 ASA maps and its been happening* since launch.
It's a good thing you put an asterisk. That would be the first person without problems on Nitrado.
😏
Oh no ppl with no stack changes have no issues, regardless of host.
Are your servers on NITRADO free from duplication issues?
Yh I'm on a self hosted cluster with vanilla stacks. No duping issues.
Me too.
I have it without stack modification, with stack modification, everything in the world, no problem.
Dooly said that servers without stack modifications, without mods or GUS.ini files, are not experiencing problems on NITRADO.
I respectfully believe that you read something about this out of context.
Because I tested my NITRADO server here without any stack modifications (mod or ini). Duplication continues. Furthermore, WC servers without stack modifications are experiencing the same problems as servers hosted on NITRADO.
Please, if anyone who doesn't have a server on NITRADO is having duplication issues, whether due to stack modification or not, please give us feedback here to help us understand the problem.
I hosted mine on different machines and didn't need no 3rd party software, I use Linux servers and that's what NFS is for 😂
I'm a layman in this area 😁
I have also never had a duplication issue on transfer with my cluster (my cluster has been off-line since February so not sure if the new updates have made one)
Only suggestion I can g8ve for cluster admins would be to temporarily turn off item download, but allow char transfer to at least get semi functionality back
The problem I'm reporting has been occurring for the past 4 days (some people will confuse this with older issues where it duplicated one thing here and another there). Any trip, I mean any trip between maps, duplicates everything in the inventory.
I can only imagine the frustration of the people who played all these years, who worked hard to achieve everything, and now others are duplicating everything all the time, without putting in any effort, on the OFFICIAL WC servers.
No. Never have been. Its always been there.
Great! So we're 100% aligned on this NITRADO issue. Now, let's find out who has servers outside of NITRADO and is experiencing duplication problems. Then we can fully understand the problem.
I give up.
So I'll repeat the question for other people reading this. Is there anyone who doesn't have a NITRADO server who is having problems with duplication every time they travel between maps?
Please give us feedback so we can better understand this problem.
Are you opening tickets on this issue?
Of course!
Ok good then thats covered.
is not normal we need a FIX from wild card not from Modder 🙁
If we only ask the question nitrado or self hosting.. Issue yes or no.. That we are making one big mistake. Which can be said very easily like this.
Every fox has a tail, not every tail has a fox
True.
That's what I told Dooly. Some consider self-hosted servers to be those they run on Nitrado. I believe that's what caused the confusion.
The best comparison looking just at nitrado is finding someone that has and does not have the issue and compare differences and try to make the faulty one match the working one.. step by step til it works.. Then you have a proper elimination process..
Same counts for self hosting (own hardware) but the latter is harder to compare because now also small details as in where cluster data is stored matters..
And no saving over the network does not need to be an issue.. Al depends on where in the network you store it.. And how fast that storage is..
The biggest issue (even with local storage) and shared use of file is always the signalling if a file is in use .. Because reading and writing at the same time.. No bueno
Can I ask, where is the reference to this happening on official?
This is the first Ive heard of this.
I have not read this happening at official at all no
But it's happening on all Nitrado servers. There isn't a single Nitrado server that isn't experiencing this problem.
Thats my conclusion as well. I havent heard this.
Have you asked literally all nitrado server owners ? Otherwise what you are doing is assuming
Assumption is the mother of all fuckups
Where is this report coming from officials specifically ?
Cuz I have heard the opposite
If i ask around here if people speak norwegian (i mean literally here) then they will say yes.. That does not mean i can conclude "every human speaks norwegian"
I'm assuming, since there are no owners here or on the Nitrado Discord server saying there's no problem. I know only those with issues speak up, but the number of people reporting problems is characteristic of a global issue affecting everyone.
Yeah its the problem with these types of questions lol
Here is a good clue.. Those with issues speak up.. Those without dont ... Making your asking .. Biased to people with issues
Yes, that makes sense. But I already know the problem. What I wanted was to raise awareness here so that the correct people responsible could be held accountable. I don't know how to better explain the issue of traveling between maps on separate machines and networks. But there's a lot of generalized information here, a lot of people involved, and maybe it won't lead anywhere. But I tried...
Okay im not saying its not possible that thats the problem.. Im also not sure if it is the problem. Because the arguments you bring up to support your case are not water tight
Can you change something in reproduce the problem and with that proof that doing A causes B and changing A back resolves B ?
Maybe not. But just test it. I did. If you don't test and understand this deeply, we'll just keep saying generic things out of context, confusing everyone.
And practically everyone I've spoken to is only having this problem with NITRADO. I haven't found anyone outside of Nitrado with this issue anywhere (I've been to many places here and on other Discord servers).
So, even though you're right that not questioning 100% of the real people who use NITRADO supplements makes my argument irrefutable, and that's your right, my understanding, after sampling all the environments I've been frequenting for the past 4 days with great dedication and many people, is this.
Did you test Nitrado without modified stacks?
Without mods, with mods, without ini, with ini, upside down, right side up.
So fully vanilla? Cuz I havent seen a report of duping there with no stack modification.
Full vanilla with modified ini file for server information. Full vanilla with Nitrado's default setup (starts the server without any changes), full vanilla with files installed via steamcmd (without any changes).
I agree..this happens also without any Mods or something
Fully Vanilla..issue is still there
So this happens on official?
Only Unofficial
Wonder what the difference is.
Where did you get that information?
I confess I didn't log into the official site to test it.
Same process; no one on official reports it.
I speak with a lot of admins.. theyr all waiting for a fix..
Perhaps it's because they don't want to report it 😏
Maybe
Test it
But I'll get in touch with my old tribe from the Officer. I'll give them feedback here and, if necessary, a video; if you allow me to put the link here.
It's only been since the last update Friday. You can no longer host Unofficial Servers. Everything is duplicated
Grab 3 fiber and transfer
Its not all unofficial servers. That I can 100% guarantee
@clever coral
Do you still have the picture of our chat on Nitrado? Where did nitrado write that some root servers also have this problem? The post was deleted..?
Yes thats true..but a lot
Is it not possible to travel between maps on the Official servers with items on the character? I tested it here and couldn't. Does anyone know anything about this?
I transfer between Rag, Abb, LC and Ext daily on cluster I play and no issues. Other than the usual on LC 😆
What items?
Some are time gated.
If you try with items that don’t spoil you will have better luck
Its why I suggested 3 fiber lol
Dude, I've been playing Ark for 10 years. You understood what I meant.
If you don't want to help, please don't get in the way.
Wow
Have fun then
I'm running late for work, I'll test it calmly later and record a video. Anyone who has some time and could test it on the official WC server, that would be a great help.
You shouldn’t attack ppl trying to help you btw.
I do not know you.
Nor do I know your experience level.
Be better.
In our conversation, I told you I've had servers for 10 years. Unless you assumed I haven't played in all that time. But that's okay. It's really bad talking to a translator. I'll just test the official one and then give up on this. I'll stick with my "ticket" and my hope.
No it seems to be only servers with modified stack sizes
Tested on official with 2 stone.
After I waited out the time gate I could transfer.
It does NOT reproduce on official.
They would fix it or close transfers if it did
Officials are WCs baby, unofficial is the redheaded step child
Unofficial through Nitrado might be anoying, but best option for most people. Self hosting on third party vps .. Sure .. If you really hate Nitrado but now you have the same lack of transparency and add the lack of partnership with Wildcard... Hosting on own hardware adds multiple chances of making mistakes yourself. Which only you will be responsible for to fix. That comes with a part of "acceptance" that things are the way they are as well..
I know enough people that "just want to vent" here think that wildcard and nitrado and everybody should be jumping in line to help them every second of the day.. But thats just wishful thinking and not realistic..
I selfhost all my game servers, more control and normally less problems
I think knowledge wise you are probably on the top level here from what i have noticed
Thats the dream hopefully. When I get enough cash to support alot of maps.
Nitrado ones seem to get more pop as the console bots don't know how to check a box to see player hosted
I don't worry about pop, all the game servers I run are private ones for me and friends
Same for me.
Boy I'm so glad they fixed a canteen duplication on single player...
I take it back... they have come through!!!
At least one person is big enough to take it back 😊👍
They were waiting for your comment
Now to see if it does anything
Don't you tempt fate
Please take consideration to this message @zealous aurora @low haven @stark warren , we are more and more affected by this.
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @dooly at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!```
Hello !
I'm back at it, retrying the night (For me) (New patch, new bump)
Hello guys !
I'm launching a stone in the void but I'm still trying.
I have a cluster of 10 servers, I'm trying to dispatch every reboot at different hours to avoid an overflow on the machine.
But, from 1 year ago almost, everytime there's a mod update, we need to download the "right" version available on the server.
So, if a version is different from a server to another, you must have the downgrade or the upgrade of the mod.
This thing is happening each time you are transferring, that's logic, but everytime the installation is finished, you got a message saying "This action will cancel your character transfer. Are you sure ?"
If you typing "Cancel", nothing is happening, and if you click "Yes", you are redirected on the main menu.
When you have that, you must connect to the origin server but you have the different version of the mod, so for example, with CS+, you can't see the item of the mod until you are getting the good version of the mod and you need to double-connect to the origin server and after that, you can go the server destination server.
At the start of the game, this thing was not like that, why this thing change ? It's a bug or a common thing ? Because it's kinda annoying to need to double-connect on the origin (without seeing items the second time) and go to the destination server.
For players who are using a lot the transfer thing, it's a real problem and a waste of time.
Like for example, my Extinction server has the latest version of CS+, I wanted to go on Astraeos with the downgrade of the mod, I need to download this downgrade but I'm redirected on the main menu and need to go back on Extinction without seeing CS+ items then go to Astraeos
And to push further my explanation, items are just invinsible on my game, I'm bumping on it until I did redownload the good version for Extinction (So the latest version of the mod)
The update didn't fix anything, I still have the object duplication problem in my clusters.
make sure you are on v86.17
nitrado might not have updated yet
where can I see this?
no idea, don't use nitrado.
the ingame browser should say what version the server is on tho
Status updates in the Nitrado announcements
ty
In game browser is easiest way to tell. Version number is just to the right of population I think
Its not available yet, likely they are testing it
i have 86.15 in my cluster servers
Yh not updated yet
Nitrado generally stagger updates over the network. Always noticed it when I ran an ASE cluster.
i have one Modded map in clustr and is with 86.17 version but other maps no
Stop your server, wait 15 minutes they start it again to trigger the update.
has anyone figureD out how to fix babies no growing if not rendered before server restart?
i use api + babystasisfix plugin for this and it works perfect
is this for ASA? cant find it
yes it is can i dm you ?
yes plz
Does anyone know if the hatzegopteryx kukulkan mod doesnt work if it isnt on top priority or toguether with tlc's or other mods? it only started spawning on the map for me once i took off all other mods except simple performance and der dino finder
The game updates so much, and one of my friends has a slow external hard drive so each update regardless of size takes 3 hours to patch. Is there a way to freeze the game to its current version (Steam offline mode) and then also freeze the nitrado server to the same version so we can continuously play without updating every single day? Basically prevent updates
is there anyone that can help me?
rented a server from g-portal ( which i have done before )
fresh installed Ark but i get the following message when i try and direct connect via steam servers.
"unable to query server info for invite"
i cant find it when searching
no mods active
i have verified integrity of game files
Server is showing in the server list via steam
Hosted a cluster from my pc and it worked, but I tried to change the map and now it doesn't appear under the server list. Please help
Got your map filter set? Sounds like could be set to one map
Anyone know if anything will break if I revert my server to pre-aquatica?
Make a back up, but everything should be fine
It wipes the map so be prepared.
wild dino wipe you mean?
Hi, I followed this tutorial: https://ark.wiki.gg/wiki/Dedicated_server_setup on debian 12 (bookworm) and installed the Ark Survival Evolved server without mods
But whenever I'm trying to join the server (tried public/private IP with and without explicit port 7777) I get a timeout
With tcpdump I can see bunch of traffic between the server and steam and between the server and my client
This page: https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=IP shows:
success: true
servers: []
the tcpdump always looks the same with a 512 byte packet to the client followed by 11 bytes to the server right before I get the timeout
*this is my start script: #! /bin/bash ./ShooterGameServer TheIsland?SessionName=SomeServer?Port=7777?QueryPort=27015?MaxPlayers=30?ServerAdminPassword=PASSWD -log -NoBattlEye
Can i run cluster of maps on a single machine ? And what kind of specs i would need for that ?
A core per map and I say like 20GB ram per server
140 gb ram for 7 maps
Yaa if thats what it calcs too, depending on mods etc too they might use more
But mine are generally round the 20gb mark
Couple less and couple are more
What do u use a server rack ? Or a computer
And it doesnt need a gpu ? Sorry for asking basic questions I'm just understanding hosting.
Nope it does not 🙂
Depending on the cpu maybe if you want to RDS to it
Some RDS programs it wont matter - like the windows RDS i believe
RDS ?
Remote Desktop, so i can remote onto my server ffrom my pc
Oh ok and they all will run from single install or u have to install server tool and game files separately per map ?
My ark server run on a VM and have their own server folders per map
MyClusterFolder
Server 1 Folder
Server 2 etc etc
You can setup smlinks too if you want the server stuff using the same fodlers I believe
So ot doesnt need full ark game ok got it. I was just calculating how costly is it to run a full cluster for friends.
Yeee A freshly downlaoded server will take like 20-30gb from memory, then it builds up as it gets played on etc
Most this data is in the vidoes folders as well XD I know people that delete this too haha
Like the videos when you join a server etc, every server has them i think
Oh like a log ?
cutscenes etc, not a log
Oh got it so to summarize 20Gb ram per server and 20 40gb space both can increase depending on how modified the server is with mods. Having an overhead is preferable to keep things smooth.
Thank you chief
Please take consideration to this message @zealous aurora @low haven @stark warren , we are more and more affected by this.
By “we,” I mean several different clusters. We’ve submitted support tickets, but they’ve gone unanswered for two (!!) months. Here on Discord, @dooly at least tried to listen to us, but even there many people didn’t get any response, or were simply told, “It’s just a bug” or that we should wipe (which has demonstrably not helped).
Why are we being left like this? So many clusters have already lost players, and people are losing interest in Ark itself!```
Anyone else's self-hosted servers have this odd behavior where people will get randomly disconnected, but with no error or disconnect message, they just get dumped to the main menu. Server logs looks just like if they logged out normally.
This is with a syncronous 1 Gbps connection. I also recently fixed a lot of lag/rubberband issues by upgrading hardware (CPU was originally too low a clock for how ARK is single threaded). Everything else pretty much is running great now, but still those random dump to main menu. The client logs also do not have anything about it.
DO mods even work anymore ?
trying to set up a server like i have done in the past but everytime i activate a mod it seems no one can find the server or connect to it
Is there a setting to limit max item quality to official setting and max dino lvls to 450 if so where do i apply these?
Max tamed dino lvl 450, and saddle cap at 124% im looking to make a bit of an official, feeling unofficial server
DestroyTamesOverLevelClamp=450
ItemStatClamps[1]=19800
ItemStatClamps[3]=19800
in game.ini
and ClampItemStats=true in gameusersettings under [serversettings]
Thanks, clamp is in the startup parameter yeah? Is it a - or ? Argument?
actually that might be gameusersettings
Item clamp is game.ini
no the clampitemstats=true
Oh
the wiki says commandline when looking at itemstatclamps but then it has it under gameusersettings
Yes gus
Ah i see thx going to return to this tomorrow and set it up accordingly i love having me official settings even on unofficials
probably just one of them that has both.
just put it in gameusersettings under [serversettings]
Is anyone aware of a way to programmatically check if ark is running an event? So that events on a cluster can match their events automatically.
I have been trying to solve this for about 2 days straight now to no avail. I currently host a PvE Primal/Descended cluster through Nitrado and my players bases are getting wiped by dinos left and right. PvE is turned on, my GameUserSettings.ini has the "right" settings in them, and I still cannot get structure damage to be turned off from wild dinos. What am I missing? Is it not possible? I also see multiple people say to set StructureResistanceMultiplier=0 but when I do that structures still take millions of damage. I have tried Disable Friendly Fire on and off. I am out of ideas and things to try yet I see servers advertising Structure Damage Off all the time. Can someone point me the right way?
[ServerSettings]
StructureResistanceMultiplier=0.000001
StructureDamageMultiplier=0
DisableStructureDamage=true```
Assuming that StructureResistanceMultiplier is the right setting, is reducing it to 0.00001 the right move? I would think you want the resistance to be higher. Have you tried setting it to 10000 or something like that?
Or set it to 0.0 to test it, that should make structures indescribable
According to the tooltip,
Defines the multiplier for the damage done to structures. Reducing the value will decrease the damage done to structures.
Try 0.0 then to see if it has any effect
I also see multiple people say to set
StructureResistanceMultiplier=0but when I do that structures still take millions of damage.
Before I set it to the insanely low 0.000001 it was on 0.0 and structures still blew up.
I dont think it grandfathers the setting. I believe that you may have to pick up and replace structures to get the new resistance (I could be wrong here but I use 0.0 and have no damage)
And that's the other thing. I even had a helper go out and place new structures at a dinos feet and have them aggro it to try and damage it. Still does damage. So they're fresh foundations every restart when I change a setting, yet the damage still happens.
What kind of dino?
He has been testing with descended Celestial Gigas. (Primal/Descended servers)
Is this selfhost?
Nitrado Host.
Did you add the setting or edit the setting thats already there?
I added the setting that is there. The DisableStructureDamage=true I added. The others were pre-existing.
2 things:
- i believe the setting is on the general tab - be sure its the same setting as your ini
- if you added it, you may have added a duplicate. Verify it wasnt already there
There is no "Disable Structure Damage" in the general tab. I've looked numerous times.
There is no duplicate line inside of either INI file.
It would be a setting, not a toggle
Also, is the server fully stopped when you change the setting? Or is it still running?
Changing the setting and rebooting wont guarantee it takes.
Always allow structure pickup, Max Structure Pickup Time After Placement, Structure pickup duration, Override structure platform prevention, Enable Extra Structure Prevention Volumes, Fast decay unsnapped core structures, Only Auto Destroy Core Structures, Auto Destroy Structures, Auto destroy of old structures, Disable structure placement collision, Max Structures In Range, Structure Resist Multiplier, Structure Prevent Resource Radius Multiplier, Allow loot crate spawns on top of structures, Tribe log destroyed enemy structures, PvP Structure Decay, PvE Allow structures at supply drops, Regrowth ban radius multiplier around structures.
That is every single setting and or toggle-able that there is regarding structures. Not a single one about damage on/off.
Also the server will be running, I make the change, then send a restart command, and test again.
You are nitrado?
Yes.
Please never do this
Changing settings while servers are running can cause corruption
Stop the server
Wait for the server to fully stop
Make changes
SAVE
Start the server
Trust me on this
Corruption is terrible
Are you ASA?
Cuz ASA general tab has “Structure Resistance Multiplier” as an integer setting.
Under the Structure Section
Yes. ASA. And Yes. The settings are as follows:
StructureResistanceMultiplier=0.000001
StructureDamageMultiplier=0
DisableStructureDamage=true```
Even when setting StructureResistanceMultiplier to 0.0 there is still damage
It is showing the same in the general tab.
Then the issue lies in the fact that the setting is changed while the server is still running.
I'll attempt turning it off and then setting it and restarting.,
yeah cuz the setting definately works, alot of ppl run 0.0 and see no damage - tho a setting with that many zeros, I dunno if it will even register
I was just going off of what I saw in searches from this channel and from google, reddit, and other servers. 🤷♂️
Giving some people time to kill a boss and then turning off the server and setting the changes.
I use Beacon for my settings, works well with Nitrado from what I've read. I don't trust any setting not coming from the patch notes or mod devs, and Beacon datamines the game.
I'm a selfhoster bc Nitrado is a bit spendy
I used to self-host but then I moved into an apartment and don't have the means to do that here.
Also, turning the server off, changing the multiplier to 0.0 and starting the server, did not work.
do you have friendly fire on by any chance or are you trying to stop wild critter damage?
bDisableFriendlyFire=true
And yes. I am trying to stop wild dinos from damaging player structures.
Running Primal Chaos and Ark Descended overhaul mods.
Ark descended has a structures mod
it's boosted up to work with the mod critters
also reinforced structures mod can adjust health on the stuctures
I have it installed. I'm just trying to find a way to not force people into using those structures for their builds. It's a PvE server after all. They should be able to build with whatever material they want and not have their bases wrecked by a passing by dino.
true
Cybers has a tek forcefield in the mod, I've had decent luck, plus also using a repair station (from Automated Ark) that autorepairs the base & turrets + tesla coils + plant x. I also play PvE, but not using the ones you have
Anyone else's self-hosted servers have this odd behavior where people will get randomly disconnected, but with no error or disconnect message, they just get dumped to the main menu. Server logs looks just like if they logged out normally.
This is with a syncronous 1 Gbps connection. I also recently fixed a lot of lag/rubberband issues by upgrading hardware (CPU was originally too low a clock for how ARK is single threaded). Everything else pretty much is running great now, but still those random dump to main menu. The client logs also do not have anything about it.
I've found harvesting like really large amounts, or moving a lot of fertilizer, or trying to skin a large base will kick me to the main menu
and it's client side so they might need upgrade their hardware
as the server itself has no hiccups
but the client gets lagged with too much data to process in a short amount of time
course host disconnects at login might be a too large base trying to render in too.
asa Creatures data broken
Hello everyone,
I’ll try to keep this brief, but the text is still going to be long! That’s because the issues and our attempts to fix them have become overwhelming over time.
Since the beginning of March (for 2 months now!!!!!), we’ve been dealing with the following core issues:
- 50/50 bug
- Faulty inventory saving
We could probably live with the 50/50 bug on its own.
But the combination with the “faulty saving” is disastrous and frustrating!
Here’s what happens to us when we encounter the incorrect saving issue:
- Player inventories are gone (completely or partially)
- Structure inventories are gone (completely or partially)
- Dino inventories are gone (equipped saddles tend to disappear)
With the sheer volume of items and resources you accumulate over time, such losses often go unnoticed. Still, it’s surprising when dinosaurs suddenly vanish in Cryos. The action bar is empty, etc.
That’s how the problem first came to light.
The following scenarios have only recently emerged after the major patch:
- Before logging out, we strip our characters completely bare (armor, inventory, action bar) and store the items in a vanilla vault (yes, we have mods, hence the emphasis).
- After the server restarts, the following can happen:
-
- You have to respawn
-
- You wake up as your character, but the implant is gone. You don't lose health or stamina (you're immortal), but you can't interact with anything (e.g., you can't use the bed, consume polymer, or travel). The only way to resume playing is via AdminKill followed by a respawn
-
- You wake up normally, but the stored items are no longer there.
-
- You wake up normally and are equipped with armor, items in your inventory, and an action bar from “sometime” the previous day (rollback behavior).
-
-
- In this case, the stored items may still be present (duplicated) or may have disappeared (rollback situation => loss of progress)
-
We have been working on a solution for 2 months.
What have we done?
- Suspected corrupted data files => Loaded backups => No success
- Suspected player inventory issues => Completely switched the cluster to the -usestore storage format
- Installed new servers => They were also affected a few days later!
- Implemented more save intervals via RCON Scheduler => No success
We’re at a loss and need professional help with this!
Tickets have been created.
A month ago, we provided Wildcard with our save games => no response so far!
We’d love to enjoy the new content and look forward to Gen1 and Tides of Fortune, but we’ve lost all energy, all inspiration, and all joy in the game due to the ongoing issues and the support team’s indifference!
A quick clarification to wrap things up:
We = Our cluster (14 servers, originally 30 players).
Likewise,
We = approximately 30 cluster owners with the same number of servers!
Do you know if there is anyway to show that this is client side, any sort of test/log? I only ask cuz I just fixed a host of issues that were on my side, so I would like to be able to put this one to rest if I can. In either case, I appreciate your reply, that's the best one I've got to this issue yet.
I have had the same issue on my nitrado server and I dont really notice any patterns unfortunately I can just be flying in a straight line and it will happen or in inventory.
same here ... it happen to multiple ppl on my cluster (including me) ... super annoying when doing OSD or caverns (in lava) ...
even while afk in tekpod ...
Ok at least I know I'm not the only one lol. It's random with no pattern and could happen at any time. The only possible indicator is it happens more to people outside my network. Some of whom have better gaming rigs than me
But other games I host don't have the same issue that I can recall
its absolut random ...
i play with groups and even if we are all at same spot and doing all the same (defanding an OSD) only one person get this "silence DC" ... sometimes me and sometimes other persons (as far i can see its only one person at time effected)
me and my wife sitting in base afk for eating dinner ... only me got the "silence DC" no one else on the map
- 100% not my connection ... im sitting the whole time in discord and have multiple streams of my mates running
Are you nitrado or self hosted?
selfhosted
Same. Synchronous 1 Gbps fiber and enterprise grade networking hardware which doesn't show any issues on the network at the time is the disconnects
im sure its nothing we can fix ^^
I just wish I could at least tell what the issue is even if I can't fix it. At least more than just "get ARK'd lol"
We are still experiencing corrupted savegames on a Nitrado cluster. The server doesn't crash, but during a save operation, the file size suddenly drops. After a restart, nearly all storage containers are empty. We often have to roll back 12–24 hours to find a functional backup.
In UE 5.x terms, it seems the world serialization process is failing. The data stream likely hits an error and skips over critical information like inventories and resulting in a truncated save file.
I cannot replicate this on my own separte Linux/Proton server using the same savegame. This suggests a Nitrado-specific issue, similar to the recent server transfer "exploits" (duping) that only affected their infrastructure.
Is this a known issue, is it being worked on, and do WC need more test data / savegames? thx
also here I found some bug reports:
https://survivetheark.com/index.php?/bugs/faulty-inventory-saving-r99644/
its sounds like these problem:
#unofficial-setup-help message
Thanks, you are absolutely right! This empty inventory/storage bug has been occurring on Nitrado servers for a few months now. I believe it started around February, though it happens intermittently rather than all the time
(Update: But for example, it happens nearly/more frequently on Ragnarok than on less populated maps like Svartalfheim.)
For us it started immediately after this patch on 3/03/2026.
This patch was supposed to fix issues that we didn't have on our maps but actually caused them to appear, go figure...
Good luck anyway, we're doing everything we can to be heard by WC but they're turning a deaf ear. I've informed my community about it. We're already a sizeable community of server owners having these issues and we're trying our best to help each other resolve this, but to no avail...
Astraeos: Fixed Destruction of structures and teleporting players at 50/50 when loading into Single Player or starting up the server.
Fix for possible save corruption when restarting servers.
Cleanup of DinoAIControllers as soon as controlled pawn is no longer valid.
Fix for crash using some mods.```
can soembody help me with setting up a dedicated server
What parts are you confused on
so i downloaded steamCMP
then i did the stuff but the part wehre it says to type "app_update 367030"
when i did that it said that the app didnt work or smth
What commands did you enter prior?
uhh like login_anonymous
Remove the underscore
login anonymous
force_install_dir C:\ArkServer
app_update 376030 validate
Try those
Oh just realised you got the id wrong lol
2430930 for ascended
376030 for evolved
hello everyone 🙂
I would like to start a server from zero with ARK installed, and I’m looking for a clean setup process, configuration, and installation, please.
My first question is: which community mods are required first?
For example, with DayZ you need CF, etc., so I think ARK has something similar?
My second question is:
Is there anything possible on your side to allow adding creatures from other maps into one map?
What about settings where i can making spawn some creatures in proper target area ?
My third question is:
How can I change loot, for example:
caves, sky drops, bosses, and so on?
And also, one last and very important question:
Someone told me that the auto‑generated files do not include all the settings we can actually configure, and that there are many more options we can manually add.
So… could someone provide a complete version of these files so I can have more material available?
I would really appreciate help with these steps
there aren't any required community mods
most people use a cryopod mod for better customization I guess. and I would suggest either custom dino levels or vanilla with sprinkles to make the level distribution better.
there are plenty of methods to add dinos to other maps, most dinos can be added through the ini but its pretty ocmplicated, the beacon app has it, not sure if its in the omni version or not. (it also has most settings in it), there are also mods like B+ spawner
same as the dinos, there is an ini config that can change them but its very complicated. this is also in beacon and in the free version
the wiki https://ark.wiki.gg/wiki/Server_configuration has pretty much all settings. some of the new ones might not be there, but it usually has them eventually. the beacon app should also have most of them.
hello appreciate reply to me ..
ive been looking thru the wiki but there a lot info and im confused 😄 ...
i was thinking if there any files premade and complete for a decent pve server but yea at my first tryout then i should try the mods right ? more easy ?
that would be the best way yeah. most mods can be added and removed without issues.
so the Argument in the left is about the commands we can use if these auto generate files from host miss these commands right ?
then we add true or false ?
so there are multiple categories. the gameusersettings/game configs are either float, integer, string or boolean.
float are numbers, boolean are true/false, integer are no decimals, string being text, usually has to be specific but some can be anything.
the command lines also have ones that do stuff without anything. just need to be added.
ah right noted , i will try go thru it thank you 🙂
do you maybe have at disposition a full made ini maybe i can look for learning ?
we have had multiple players stuck in a crash loop on our server. is this just an issue going on with ark now or is it us? we’ve already had two players leave our discord because of this🥺
edited to add from player-
So I’ll dc multiple times in a row before it gets to the point of no return. And I’m talking like… 6-10 times of seeing my Xbox Home Screen in a matter of like 30-45 minutes before ending up in this loop
yeah, I'm self hosted, and I think it's RAM related bc it's saturating the queue for processing if there's a lot of data. like I'll get a lil lag if I fly over some spawns and its also rendering in the landscape. or pulling resources to craft or sorting a lot of stuff if I'd been offline for a bit and my reource makers been busy. also on 1gig fiber, server is ethernet, I think its a 1gb port on the switch. And it also did it on 400 meg cable internet, also wired in
plus I have my gaming rig plugged into ethernet as well. wifi is not great with ARK
You mean the RAM on the client, rather than on the server?
i was wondering if someone might be able to lend me some assistance. i have a cluster i run and here recently my Astraeos map has become really laggy. it is ran through steam cmd and in the server window i keep getting "attempted GC & defrag". i do know that this is for the garbage collection and it is supposed to do that. but when i get that message constantly, i dont know what to do.
yeah, I have 16Gb on my laptop, and 32GB on my gaming desktop. it was worse on the laptop, acceptable on the desktop
bc ARK does a LOT of work on the client side
Is there a way to add specific boss fights to a player within our server? They're character got deleted and I know how to add ascension, but not specific no ascension bosses
Does anyone know how to make the obs flat with the terrain on ase? I’ve seen it done on other cluster but can’t find a single thing on how they did it lol please help
Have you tried playing with some system tracker or even task manager open to see if your memory is spiking when it crashes?
i only had the single screen so it was not optimal at all for catching anything. next session, I'll run hwinfo64 in my new second monitor, so i can see issues. Also semi related, i noticed on old server, it was not stable at temps above 120F. lag, host disconnects, couldn't log in to the server. server stayed running, but couldn't log in unless i shut the system down for overnight then booted the next day.
OK, I'd be interested in what you find. I'll keep an eye on mine.
And yeah, overheating will def cause issues like that.
Anybody know anything about this?
Which bosses are needed?
alpha dragon, megapithecus, and brood
Dragon
cheat DefeatBoss 123456789 "Dragon" 2
Mega
cheat DefeatBoss 123456789 "Megapithecus" 2
Brood
cheat DefeatBoss 123456789 "Uberspider" 2
Use the implant id instead of 123456789 of course
May need to die after you run the codes to get the implant to reflect changes
Some players it simply does not work on them and they have to manually do the fight
Hi there, sorry to bother. Just wanted to know if this did fix save corruption for you ? It's been happening for all of our servers for a while now 😅 I'm kinda lost at this point and I might give your fix a try
morning everyone 🙂 , up please
Common on Asa. You need to kill their character. Someone needs to find their body and kill it. They’re likely in an area of high graphics or painted structures, skins will do it too
question with the beacon app in the stack size is everything i can stack ?
well last time I tried wyvern milk doesnt stack no matter how much you try 🙂
ah appreciate , so before making stuff that doesnt work , isnt here a premade list i could use ?
im new in the hosting , no clue how figure out stuff ^^
well you can't go wrong imo ... like its not that it crashes.. you just notice the stack doesn't change in my experience.
ah so there none file premade for community ?
hmm so i found this website wich have some , not sure if these could work as they has been published 2 years ago
ah we cant put photo or link either here
hmm welp
use beacon at first.. that helps alot since it just lets you simply type in things and you can (when it comes to breeding and imprints) see what the outcome of your settings is
yea im on this , as i am new in to this i have no idea what can work or not
in the list i think there the whole ark items so
there all the stuff inside , i cant share photo
its alot about just trying .. if you have played the game then maybe you already know a bit what you like and what not .. so those settings you can look up and tweak... I think trying is your best friend.. and Beacon makes it easy to just try
i have no idea about these , going to see other discord or website if there materials gived to the community ...
i appreciate for the help anyway 🙂 thank you
When I adjust the settings and enter Single Player and change resource gathering to X10 And what changes? Why? Does anyone know the answer?
W Milk stacks on my server xD
How 😮
I just put the W Milk stack line in my ini and bam, works
Im in another discord and there is one guy it dont work for and we couldnt find out why though
I even took his ini files and used them and milk stacked on my server still lol
Yes this is why I shared it
Thank you for your answer and for sharing it 🙂
it ask to me to pay seems
i cant again share photo here but yea..
for now still didnt find community files with most complete ini to look at it so we can maybe reproduce them or something else yet
so i desinstalled this tool
Best tool in the game tbh.
as i see there none complete files ini around and this one doesnt make either
You can code it yourself if you wish
Or let Beacon code it for you
hmm seems you didnt follow what i was trying to find out as a new hoster ...
Testing what works is a huge part of hosting.
If you want ready made code, those in general are not free.
This is why ppl use Beacon to create their own experience.
Ill leave you to it, you know best.
I come from modding and coding DayZ, which i have in my possession and work around a million lines, but at least there are huge free template pages, sources, and complete examples everywhere.
I thought I could relax a bit on another game server hosting sometimes and killing time, but I’m starting to notice that a lot of things are locked behind paywalls instead of helping people expand their knowledge and possibilities.
There is a whole wiki with free knowledge.. And beacon is free..
there couple options that is behind a paywall part 🙂
Rarely does one use it.. Plus its 10$.. I mean not that expensive either
20
The wiki is free though, and also explains the part that beacon asks money for
there's even mods to do what beacon ask u to pay ingame
Ooh well they dont work for free either the people that make and maintain beacon
ceck the app web site in the 6 option that arent free
Everybody wants some pålegg on their brød
But then again.. The wiki is free
If you have a specific question you can always reach out
You misunderstood I’m not against it or paying for it.
Even when checking the full version right now, there are still a lot of parts missing compared to what the vanilla server actually generates.
but i think isnt going with the main topic with this channel so.
You understand that I’m trying to collect every little detail, every post, every article from different people just to make sense of all these parameters and build something concrete, right?
it’s not even enough to understand what’s still missing on people post while reunite all settings codes parts.
@Tiago Yes, some mods can replace Beacon for certain tasks, but I still haven’t seen any mod that actually handles the server INI files.
Also about mods i can make your an example and these "stacks" override if we can callt them that isnt recommended use mods because when an update is needed then can seriously cause problems with the "childrens"
And again, when you look around online, most options are incomplete or poorly documented.
I’m still checking the wiki, but a lot of the things they mention aren’t even guaranteed to work or not in their knowledge…
So for now, looking left and right is still pretty chaotic if you want to build a fully structured file.
I’m still digging through everything and seems im not done yet .
with what is available alot of people made files and even successful community clusters. So I think it's possible, but asking people to share their work is not really something that I think you will find people willing to do. There is no difference there between Dayz or Ark
No difference ? 👀
ark and dayz ? if you say so then 🙂
Mods can't edit the ini so you will never find one that changes it, you will also never find an ini with all the options seeing how anything thats using default value does not need to be in the ini
exactly thank you stolenvw
Some ppl run Vanilla with Sprinkles and a stack mod lol.
Tho I cant recommend.
why? vanilla with sprinkles can change stacks lol.
does it without remapping with most stack mods don't do.
They do it to live with the thrill of always being able to lose everything
dont need a mod for that, ark is good at doing that on its own
consoles can't
and they seem to be having issues sometimes
was talking about losing everything not changing stack sizes 🤣
oh
I did say, I dont recommend it lol
...the server config page on the wiki has alllll the settings and defaults. not a pretty copy paste page, but it explains everything. and my server manager has default game & gus ini templates. mods also have their own settings and even a few of them are on the wiki, but most use gdocs
I do grumble about the mods that only have the inis in their discords, most of my discord list is mod discords
im trying to run a dedicated server and my friend cant find it on unnofical server lists?
I went on vacation for a couple weeks and shutdown my servers while I was gone. Now I'm back and am trying to get my LostServer server back up and it's now cooperating. I've fully updated it and verified the files but it gets stuck at the following step every time. Any ideas?
Added Explorer Note Entry: dearjane_exp_note_7
Destroying Structure: Item Cache at 0,0,0
Destroying Structure: Item Cache at 0,0,0
Destroying Structure: Item Cache at 0,0,0
Destroying Structure: Item Cache at 0,0,0
Destroying companion on save game load (normal): Dino ID [97294038,403037418]
anyone a hint how to deactivate the artifact beacons in the caves (i could replace the items in it but not completely deactivate the spawn itself)
Hello im trying to set up the ini , what is this for ?
DisableDefaultMapItemSets=![DisableDefaultMapItemSets]
thank you 🙂
Need some help. Players reported that almost everything was missing from all of their bases after our auto server restart last night. File size went from 45 to 26. I've gone back and restored one by one up to about 24 hours back now, and still nothing is restoring
Did u try ask to your hoster ?
I am the owner. Nitrado wont do anything lol
Nitrado is a joke. You had a rollback and have no valid save. for the future you want to check your server save times I think Nitrado defaults to 2 hours which is not terrible but you have to be sure the files exist. Dont auto restart. Do restarts when and if the server gets buggy and at least you have a chance to avoid a random restart
Not without a mod your best bet is to set their loot tables
thanks! gonna check it
so as far i played a bit in to i found other couple stuff i would like change 🙂
hmm the player level is stuck to 50 ?
the bigger level should be a little less chance to spawn maybe? i found out a lot of acrochanto spawn everywhere ..
and the farming resurce wasnt really a lot , couple trees and i had like over 2000 tatch , for a mid server what u guys think ?
before starting more testing with tools and so on , i found out a settings that talk about stack ? any idea about it ?
itemstacksizemultiplier
Anybody know how to set up a steams x epic games server
ASE or ASA, selfhost or hosting service 
Game: ARK : Survival Evolved Platform: Steam, Windows 10 (Xbox Play Anywhere) Issue Type: Crash/Disconnect Map: The Island, The Center, Ragnarok, Scorched Earth, Aberration, Valguero, Extinction, Genesis Part 1, Genesis Part 2, Crystal Isles, Lost Island, Fjordur, Asraeos, Lost Colony Game Mode: Unofficial What is your Client Version Number?: 358.26 What is your Server Version Number?: 358.24 Server Name: [EN/TH] SKYPIEA PVPVE SS2 - Extinction x10 8MAN Using Mods?: yes
Hi, I need help with a BattlEye issue on ARK: Survival Evolved (Steam version).
Error:
"You have been kicked by BattlEye. Reason: Bad Service Version"
Problem:
- I can join a server normally at first.
- But when I switch/join another server, I get kicked with the error above.
- After that, I cannot join any server unless I restart my PC.
Game version:
358.26
Things I already tried:
- Verified game files
- Reinstalled BattlEye
- Restarted BEService
- Deleted BEService and reinstalled it
- Ran Steam as Administrator
- Restarted PC multiple times
- Cleared ARK cache/mod files
The issue still happens every time I switch servers.
Does anyone know if this is a known issue with the current patch or BattlEye version?
I fixed the issue.
The problem was caused by Windows 10. After upgrading to Windows 11, the BattlEye “Bad Service Version” error disappeared and I can switch servers normally now.
I'm still stuck getting this game back up. I tried a fresh install with all the same settings and it started up fine. Then I restored the last backup to that install and it gets stuck at the same point. So, it seems that something in the new server version is incompatible with my game data. I've got months of work into this game and would love to not lose it before I'm finished. Anyone got any ideas for how to get it back up?
Your not alone our cluster as well as many others have this happen. So far nothing has worked to fix it suggested here. This will not be an isolated incident once it happened it never stopped happening for last 2 months.
You will have to roll back to the last non corrupted save. It won’t be the most recent save, the bug occurs at some point but it does not show itself or be apparent until a restart. We’ve had to do 3 to 4 day rollbacks weekly, it’s killing the cluster
@tawdry umbra @serene osprey https://survivetheark.com/index.php?/bugs/faulty-inventory-saving-r99644/
Please contribute to this
is anyone else unofficial server also laggiing like crazy
lagging like not low fps but freezes
Oh nvm
same here its like we can walk around but cant get anything to work
Hello, I have a non-dedicated server on ragnarok with my brother on ASA and we wanted to do canon bosses but we can't on ragnarok, I heard that a cluster could make us able to. How do I set up a cluster on a non-dedicated server?
Dude don't play non dedicated
It's worst the teathering distance is worse than ase
Isn't that much of an issue for me
Cant cluster non dedi
So its an issue now lol
Really no way?
To do it?
Its not a thing
Can I transfer them to the island then?
By uploading you can try this
are server says gameserver, no server name, map or version of the game, its also greyed out on server list in game, restarted it ten time and wont work, any tips
Ive got an issue where i am trying to host an ark SE server using ASM, the thing is im having to use a tool called play.it to get around the fact i am behind CGNAT. has anyone got a server to work in this type of situation. i can get the server to post, it says its LAN only but even then i cant connect to in LAN any help would be appreciated
You could try to restore a backup:
Stop the server
General settings > Start with backup
Choose a game save (with a recent date)
Hit the SAVE button
Wait for the save to complete
Restart the server
Give it 15-20 minutes to show up.
Note that due to the nature of the game not all backups are good and you may have to try more than one or 2 backup files.
lost/timedout pending connection to host, still struggling any help?
Curious, having issues with a few dino wipe mods, anyone have one they recommend that works consistently?
Just destroywilddinos
And for wild eggs I got
cheat DestroyActors DroppedItemGeneric_FertilizedEgg_RockDrake_NoPhysics_C 0
Prob changing the rake part enough for the others
Since cheat destroyall DroppedItemGeneric_FertilizedEgg_RockDrake_NoPhysics_C 1 doesn't seem to want to work in ASA
Works on the nets themselves for some reason
Rcon wipes work well
only dedicated servers have to be clustered to be able to transfer between maps from server to server. you don't need to cluster on sp/non-dedi bc you can transfer between maps at any time
So I just transfer them and that's it?
yep. the only difference is you have to upload your stuff at an Ob or the tek transmitter (make sure you're in the right tab). iirc, it's a 50 item limit. don't forget the armor your wearing and your shoulder pet (i've left my poor otter behind so many times). i highly suggest making a backup save right before transferring just in case
Alright thanks i'll remember that also I can transfer them to another map and back right?
oh yea. you can transfer back and forth as many times and as often as you want to any map you have installed
Alright nice thanks for the help
np
if you didn't set the UDP rules in windows firewall, that could prevent you from connecting locally. don't know anything about playit.gg, tho. maybe there's a discord, subreddit or smth for it?
Anyone else getting huge overspawns of pengiuns on the center?
Like, i'm getting 20,000 spawn unless i wild dino wipe each 3-4 days
oh hell, don't tell me the asa version now has overspawn problems too. if your playing vanilla, i'm starting to believe that map is cursed
is there a way to add skill points to a target player? I can add it to myself but cant find it for a target player
Cheat addexperiencetotarget 100 0 0 xp_(type of xp)
Https://www.dododex.com/admin-commands?id=addexperiencetotarget
If you don’t have Dododex already you should download it and it has pretty much any command you could need lol I’ve been using Dododex for years and had no idea it had that till just recently and wish I had 🤣
Looking for someone who knows how to use beacon whos willing to assist me in setting up server configs and figuring out what im doing lol
chatgpt is your best friend for coding on beacon if you don't know what your doing
Beacon has help videos and pages on things, what are you looking for in particular? plus they have their own discord (linked on the website)
Just like setting up mods and config files and stuff like that. I know how to do it if I’m in Nitrado but I get more control in beacon so I’m trying to do it in there.
ah, I self-host so i have no idea about that. but they do have a guide on how to link beacon and nitrado on the site.
I run 9 different maps and The Center/ Penguins is the only overspawn issue i have. So it's not widespread.
Hey All, i ran into a issue that i know should be simple to fix but im out of ideas.... maybe im over tired haha
All my servers boot and goes live but only i can join from my home. Players not on the network get the 'Connection Timedout' error when trying to join from the server list.
My ports are forwarded correctly and the firewall rules are all active and correct.
Does anyone have any other ideas of what im likely missing? thank you
your ports are not forwarded correctly
or your ip is not public
it might also be you windows firewall not being setup correctly
Patch notes, patch notes!
can some one help me every time i join my friend sever in ase his gam crash
My friend keeps crashing on our unofficial server too
k
Anyone ever use the arkology mod on Xbox? I’m having trouble getting it to work and haven’t found anything helpful online. Or someone who just knows how mod troubleshooting works, I’m bad at tech
anyone know how to get tip4serv to work with Nitrado?
My friend bought a server on Nitrado and we get this message when trying to join:
“CONNECTION FAILED
Lost/timedout pending connection to host.
Would you like to wait to automatically join this session?“
After many attempts, my friend and I finally managed to get into the server, but the rest of our friends still can’t join. The two of us who managed to enter are on PC and Xbox.
Does anyone know how to fix this or what could be causing it?
have you tried server restart?
We already tried that, but they still couldn’t join. The only people who were able to enter were the ones who had already joined the server before.
If you have it modded make sure all your mods are compattible with all systems sounds like its either compatibility conflict or they dont have the mods installed
It doesn’t have any mods, it’s just vanilla Ark.
I swear that there is an ini line that allows you to put crop plots in caves on ASE. Is there not one for ASA?
I have tried allow cave building, both PVP and PVE, ignore structure prevention volumes, and still nothing.
I can help! Just message me
Does any have advice on how to make custom server flyer or logo? I’ve seen some really cool ones with the names and ark Dino’s and I’m just not sure how to blend it all if that makes sense
I made some really nice ones with AI
Also I added you on discord.
What's the best server manager? I was using WindowsGSM with the Ark ascended plugin, but I'm curious what others are using?
I used to just use the command line interface and rcon haha so I'm curious what others are using?
I'm not entirely opposed to spending money but I'd rather not have to.
I selfhost on my own dedicated machine (Proxmox with windows / ubuntu vms) so I'm not really limited by platform in that way.
Custom discord bot and ansible playbooks 🤣
Context?
What?
There is no context, I made a custom discord bot and ansible playbooks to manage my cluster 😂
-NotifyAdminCommandsInChat
https://ark.wiki.gg/wiki/Server_configuration
hi, i have a problem when transferring my nitrado server to ark dedicated server on steam, the structures and everything is right but when i log in i have to create a new character and idk how to fix this
see ive tried this. Playit lets you reroute data to an external IP to your IP, i do this because my provider uses CGNAT. im struggling to get ark to propperly connect to steam services, my assumption is that its playit config but if anyone had attempted this same setup before it would be helpful to know.
ty
Does someone here have insight on what windows should i run on VM for ark servers or are there really no differences to be found?
Don't really matter, if you go with a server version going to need to install cert files, even with 10/11 you might have to
Is there any hosting here that uses Pterodactyl?
Anyone who is self hosting been having players randomly disconnect to main menu with no message like 2 or so times a day since about a week or so ago? Wondering if its something on my end or some kind of bug they introduced lately
I am making an ASA Discord bot with a bunch of features and I need some testers! Please dm me if you are interested for more info ^^
anyone know if world builder mod for ASA saves through wipes?
It does. It saves it in a separate folder and not in the map save. Just make sure not to delete the world builder folder. If you are nitrado idk
Can anyone help me please I am trying to make the bullets in arkomatic ammunition crafter to cost fiber it just won't stick no matter what please help
Have you asked this in the arkomatic discord?
noone has answered anyone in arkomatic discord in about a year lol @wise kindle
then you may be using an inactive mod
So i finally set up a completely vanilla server to test this and WildCard seem to have an over spawn issue.
The real issue is if you use mods/settings/APIs to fix the spawn it'll just over spawn the next creature to no end.
Can anyone else confirm this is happening to them? so i can report this to wildcard, buts its not a mod i can safely say.
What dinos and where? what map?
overspawn of WHAT?
had my astra non modded for a comple of days and noticed no overspawns (just bees all clustering together)
then modded it to hell and back (50 creature mods) and somehow was mostly sane (just 1 modder that replaced 60% of ichy with a creature that spawns in pods of 6, no wonder that went bad)
its really really dumb, so i noticed it when i had a server have 120 gigas, server has been running a year and its not a setting change ect or a new mod causing it.
So, i used spawn blocker to limit the spawn to 3... then spino spawns jumped up to 400.... ok limited them, now i have 600 queen bees on the island map :/
no server should have 120 gigas wtf
but i can a developer confirm this.
Amissa (Mod Map) had 400 Karkinos
EX had 1400 Armadoggos
so on
ohhh im a close to vanilla server so i get it lol
the issue persist after dino wipe?
do you use a admin tool that can search your wild dinos by any chance?
u mean listdinos?
my swamps had 80 rhynios too for example lol
yeah i have daily wipes set up
i dont trust anything other than listdinos tbh
only overspawn i see atm is the brontos but thats from the EVO herb mod
ok, amissa has karkins, ext has doggos, which has gigas?
i use aseome admin tools
but tried der dino finder incase it was AAT
amissa can't comment on since never touched it
i could launch a ext and let it rn and check for overspawns
island map had crazy gigas, center had 40 carcha and 100 gigas
yeah whats odd is it wont already be the same dino
its like the game randomly picks a dino to over spawn
then hits it damn hard, obviously i dont want 100 gigas to be so easy to find but also ram increases and lag spikes for players
if a overspawn of any happens and persist it coud be acatual issue
Looks like it leans on large dinos
i teleport to the locations to confirm
i had 500 queen bees on island
after a few blocks its weird, but would be great if another cluster could confirm any kinda over spawn
500 Bees is crazy, you sure the settings are correct?
yeah it was crazy but after a dino wipe i can risk it switching
my island is unmodded, just ini for resistance and loot table, gonna start it and run it for 2h
thinks its bc of Mod tbh
im just outta ideas, i use shiny mod so limiting all spawn (which i did) means nothing can spawn shiny
all i did was put the AAT mod on so i could view the dino spawns and ran a fresh installed server
same results 30k dinos after an hour and looked through the list to find something over spawning
checked any inis and config files if they are up to date and correctly setuped?
30k is like normal number in most normal size maps (astra hits me at 55 60)
ASE had more spawns than ASA i feel however, i notice it on Scorched Earth Wyvern Trench
all up to date but ran vanilla and compared to my full set up and same result, i have a different server manager too so checked that too and same result
Thats the issue with so many different kinds of dinos. Where to put them all and have them spawn correctly.
Theres what? 238 of them now?
crazy amount of Dinos in this game ya
yeap, global spawn is normal but when looking at the individual dinos find like 400-500 yutys or whatever is crazy
its nuts. Im shocked this doesnt happen more often
acro i seen spawn a few on SE Officials but nothing crazy as 50 in a small area
and i do know the approximate number for spawns
liek 1000 dodos, 12, dilo, 40ish rex for island... im talking a crazy over spawn
coel i had at 12000 on island at one point
I have to buff those kinds of spawns. Or they disappear lol
yeah apparently thats the only known offical over spawn
How many gigas you getting on your Vanilla Island Cloud?
I saw ppl complaining about penguin overspawns, dunno if thats a thing. I guess they are falling in the mesh and respawning.
if more than 1 or i think max two then you have a very serious issue
i forgot what the default spawn are
so if your fresh starting a map it might not be gigas, it'll pick a random dino to over spawn, but i noticed this bug when it choose to over spawn gigas at 100+
100+ Gigas is crazy for The Island for example
oh if its helps too, these dino were spawning in the correct contians, so its not like i was getting yuty in the redwoods or anything, it was just a mass overspawn in their correct locations
i have access to server as well, currently turned off
yeah i had to talk with a map dev to go through spawns so i could get vanilla settings on some things that sounded wrong but im pretty clued up now haha
Ya i can understand that
Appreciated, im kinda hoping we all can confirm an overspawn so we can submit a bug report with some weight behind it
also one thing exactly which version do you of the server 86.25?
Im on officials atm i see 86.23 and SE version .21
ive 100% covered all the basics 🙂 tried fresh server installs on 3 pcs to confirm, 2 using artis manager 1 using ASA dedi manager
is your server self hosted or rented?
all the same results
private, self hosted 🙂
one way to figure out if thats the issue sadly is to rent one even if just for 3 days, nitrado has that low amount of time to rent for luckily but it obviously paywalled i think 5-6 USD for 3 days
im thinking its something WC messed up for unofficial. It might be unrelated but ive notice a slight increased in server start time and ram useage so like a minor memory leak kinda thng, but thats just a guess not based on much
no worries, just taking the time to give some feedback has been appreciated
I am Nitrado if that helps. Would be very weird if that makes a difference.
it can bc of files, Nitrado has the official rulebook even for Unofficials, Self hosted is downloaded throu steam
i cant confrim if its affecting nitrido, offical dont have a way to search the dino list so if they have a dumb company overspawn they wouldnt know
curious if ya'll see the penguin thing. Had someone asking about it and I had no answer cuz I wasnt seeing it.
i am mostly on Officials but no
ohhhh i had 3000 penguin on center at one point too
they were all in the water
i do know Mesh has issues on Unofficials with loading
hmmm, ok you may not be alone then.
i think the issue lies with the actual spawn and under map meshing
since those 3k Peingouns might be under map the game doesnt count them as spawned or something
i recall a friend mentioned tames and dinos falling under mesh as of this week
i can confirm they are there
i teleport to the area and its lag city, 1frame a minuet job and crash
only in the water under the ice for center

)