#ark-2

1 messages Ā· Page 155 of 1

formal hedge
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4202

fresh wolf
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nah it will be late 2027 or maybe 2028

surreal steeple
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If I'm still playing ark by the time ark 2 comes out maybe I'll buy it

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I go through phases of playing games so quickly tho so idk if I will still be on lol

rustic creek
surreal steeple
rustic creek
jagged island
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Ark 2 will need three computers to run it

true viper
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Jarvis, pull up his graphics card

wanton pike
mint swan
shell lintel
wanton pike
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Ark 2 can only be run on a quantum computing powered pc

hidden fractal
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Guys, i just got a private dm from wild card, i was sapost to ceep it a Secret, its the release time, 2984, at 11:29 am u.s. time ā¤ļø i can't wait

tribal jay
tribal jay
quartz spindle
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If I was wild card I would just kill it make the game great first launch 2 new maps a year, minimize events for the rest of the year and work through every bug and make anti meshing stronger

blissful perch
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Guess I’m glad you aren’t wildcard. Ark 1’s design and mechanics are rapidly aging, and it’s time to see something new.

quartz spindle
blissful perch
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  1. the mechanics of ark 1 will limit future content by requiring it to be compatible with ark 1
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  1. there is bloat when you add content to a game that radically alters mechanics - and in some cases a lot of mechanics or features are straight up impossible without wiping people's data (and in ark, people are very attached to their tames/structures/etc)
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  1. there are old features that simply need to be retired, and the addition of new features over time is not the right way to phase them out. It's better to leave them as-is for people who enjoy the old way of playing so you can focus more wholeheartedly on something entirely new. Some of this is as simple as player expectations (for example, ASE -> ASA changed pathfinding so KO taming was a bit tougher, but people would likely be very unhappy if KO taming was removed wholesale in ark 1)
untold ingot
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When I am given a decade old piece of software and told that they want a new look and major new features, it's often almost as easy to rewrite the whole thing as it is to append new functionality. Ase was a decade old piece of software written in massive part by amateurs turned pros and as such was a spaghetti code nightmare. Asa is a massive improvement on the codebase, but for a game company to keep going it needs to do more than dlc. It has to either massively go microtransactions or it has to make new games

stray elm
old bone
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I think ark 2 its will coming out when half-life 3 will made(never)

stray elm
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Actually, we have more evidence of Half-Life 3 coming out soonish then ARK-2.

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Which is, a weird reality of a timeline we live in.

untold ingot
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I mean, Ark2 could come out next week. You never know. Asa dropped with no warning on April fools day.

stray elm
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Actually, come to think of it. With the leaked codes between CS:GO2 and Deadlock, we know more about Half-Life 3 (HLX) then fucking GTA6.

stray elm
untold ingot
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Oh right. I got my timeline mixed up

stray elm
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Yeah, it did semi-shadow drop though during the Xbox event in like October.
Though I think Wildcard was part of their list of scheduled showcases, so it was either ASA or ATLAS 2 that was going to be revealed.

untold ingot
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You think atlas 2 is gonna be a thing?

stray elm
untold ingot
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Ah. Well I haven't seen wc do a legit April fools joke. All the things thst seem to be jokes are real

stray elm
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Because no fucking way ARK-2 would've been revealed at that event.
I still think they have barely, if at all done any serious production towards it.

stray elm
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Bit absurd to imagine a cat, a flat out modern day cat to be added to a game with primal monsters and genetically modified abominations.

untold ingot
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Yeah, but it was real

desert spear
tiny glade
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Ark 2 is a myth

languid hamlet
languid hamlet
true viper
# quartz spindle Just keep evolving "Ark" yearly and expanding story line slowly implement new me...

That's exactly what this game is suppose to be, an evolution of Ark as a game. Not much more can be done with ASA than what's already planned. If you discount all the remakes of existing maps, the only truly new evolution in the story in Lost Colony, which in an of itself is moving the needle towards the narrative of Ark 2. At a certain point, this specific brand of Ark game will have to be retired.

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So far as the story is concerned, all directions point towards Ark 2, that's the only way to meaningfully progress the story. Prequels and filler stories like what Lost Colony is seemingly becoming are fine, but are only useful to expand upon narrative beats Ark 2 will hit on. The cat has been out of the bag too long for them to just cancel it and slave away on ASE/A for another 10 years.

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Ark is in desperate need of a remake. For as excited as I am to see Lost Colony come out, and experience all that will have to offer, It still won't address the underlying problems that the game will continue to have in the future.

tribal chasm
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I am hoping they slow down things for Ark 2. I hope they don't go 'well players have come to expect all this hyper accelerated stuff' but instead start from a 'less is more' approach again

hollow python
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Ah ARK the future. Possibly releasing in 2050. What a time to be alive.

low mason
lethal bronze
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Most of us will all be dead or extremely old before ark 2 comes out

sturdy fjord
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ARK2 so we can abandon asa

hollow python
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Still will release before Elder Scrolls 6.

tribal chasm
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The actual date of like, mid 2027 to early 2028 is still pretty sad (I am bored now, dang it)

low latch
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Is ark 2 going to be story game or it will be something like ascended?

tiny glade
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Ark 2 is a myth

true viper
fast oracle
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Ark 2? Survival ascended is ark 2?

proper goblet
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GTA 7 out before ark 2. Calling it now

chilly saffron
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Ark 2 is going to be revamped as a mobile gacha game

fast oracle
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Ark 2 first add is gonna be a new titan THATS safe and a new end boss

fathom hedge
next frigate
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sun is gone die before ark 2

steel seal
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We will be the dinosaurs in ark 2

true viper
shell lintel
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Has there been an update on the date for ark 2

true viper
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The popular thought right now is late 2026 or late 2027

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ASA development has a stranglehold on Ark 2 atm

worldly garden
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2027 at the earliest for sure.

untold ingot
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Yeah I think gen2 will be out in Asa before Ark2 launch

true viper
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I think that's inevitable either way. Going by the canon events, it only makes sense for Gen 2 to relaunch before Ark 2 given the explicit connection between each of them.

stray elm
untold ingot
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Dropping all support for Asa?

stray elm
untold ingot
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What page was that on?

stray elm
worldly garden
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Following the launch date of ARK: Survival Ascended we will pay a monthly license fee of $2.0 million, which will be terminated upon the public release of ARK II.

stray elm
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I doubt someone would fake like a 80+ page investor report.

untold ingot
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It's the investor.snail report. Yeah I have it open.

stray elm
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So they're terminating their licensing for ASA once ARK-2 comes out.

untold ingot
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That goes completely against the whole premise of Asa.

stray elm
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Sounds in-character for Snail Games. Siplin

untold ingot
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The whole point of Asa was to have a new look ase beside Ark2. Terminating Asa when Ark2 launches is a major issue

stray elm
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Yerp.

untold ingot
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So, I won't be buying Ark2 now.

stray elm
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Oh, also they're due to all of their debt by the end of this year.

untold ingot
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Unless they clarify that is not what they mean, I am not buying anything else from ark.

stray elm
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So Lost Colony better come out with enough leeway time that they can crank up some money to pay off that debt, before they're fucked.

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Because I assume if they don't pay back the debt in time, the people that are owed WILL still get something one way or another. Even if that involves Snail going into the negatives.

steel seal
untold ingot
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Snail can eat a pile of manure as far as I'm concerned. It's wc that I care about. If they stop support for Asa when Ark2 launches then I'm done with wc too.

stray elm
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There's a lot of interesting stuff in that report me and a friend where reading last night.
TL;DR of all of it.
"fuck the community, fuck any promises, if we don't pay back our debt before the year ends then we're also fucked."

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Oh, and legal terminology of them being like "the ARK IP is dependent on us and without us it will fail"
MF Wildcard are the ones keeping their idiotic company even somewhat afloat.

untold ingot
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Wc was 87% of their total revenue. The only reason snail still exists is because of ark. Ark would be fine without snail being a leech on it.

stray elm
untold ingot
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Snails future depends entirely on peoples reception of ark. And it hasn't been good for the last 4 years

stray elm
untold ingot
untold ingot
stray elm
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I already had a feeling all this microtransactions was probably a desperate attempt to get money for that debt. But this investors report kind of solidifies it for me.

stray elm
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Okay, so I don't know how public companies work.
But isn't the worth of a public company, and in turn their holdings (IP's) dependent on how well and such they're doing?

untold ingot
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Yeah, somewhat. There are probably other factors.

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Like investing

stray elm
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If so, I imagine if for some reason they can't pay back their debt fully by the end of this year, that would knock their worth even more as they'd be FORCED to give back that money in any means, even if Snail has to be in the negatives.

untold ingot
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Possibly.

stray elm
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Could...Wildcard buy themselves out with the ARK IP if Snail reaches the negatives?

untold ingot
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Tbh, I didn't even think of that. That would be epic fr

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Maybe that's the way out

stray elm
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If, and big IF that's how it works.
Would be really inconvenient if Lost Colony where to be delayed till December. feelsgood_m

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Would be a bigger inconvenience if LC underperformed in their sales, and Snail in fact does go in the negatives/bankrupt.

untold ingot
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If lc was delayed but that made wc be able to be free of snail I would see that as acceptable

stray elm
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Again, big if that's how it works.
But, oh no. I'm going to college/university during that time, I seemingly can't afford a 30$ USD expansion till Jan 2025.
Oh no.

untold ingot
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Google Ai says a public company can buy itself out of its owning company through a process called a take-private transaction or going private. This typically involves a buyout by a group of investors,

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So yeah it's definitely possible

untold ingot
stray elm
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"A ā€œtake-privateā€ transaction means that a large private equity group, or a consortium of private equity firms, purchases or acquires the stock of a publicly traded corporation."

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So seemingly, hypothetically it does seem to be the case.
Jesse, please save your money.

untold ingot
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Pls pls pls.

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It would be cool if Jesse, jat, dollie et al could buy back wc

stray elm
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Don't know how much Dollie would make since I don't think she's a CEO.
But Jesse and Jeremy would be the two big ones that would already take a good percentage of Wildcards income.

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They had enough to fund TAS from their own pockets they've saved up.
Which I assume that show is at LEAST 1Mil of a budget.

untold ingot
stray elm
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Oh, maybe yeah.

untold ingot
stray elm
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Right, that's basically the minimal.
1Mil though is still a fuck ton between two people though.

untold ingot
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For normal people yeah. For a ceo of a big game company not really

stray elm
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Right, so hopefully they have more still in their personal savings that, when the time comes, they can dump most of that shit into buying back WC and the ARK IP.

untold ingot
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Maybe that was the idea of the animated show to make a big piece of cash to bankrupt snail and buy wc back 🤣

stray elm
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That'd be a fucking 4D chess move.

untold ingot
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Ikr

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But it would be fantastic

prime knoll
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Do they ever talk about ark 2 now?

Or are they just happy selling all the new stuff for ascended?

untold ingot
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They talked about it a bit ago. And snail released a Financials tht says is still being developed

true viper
stray elm
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Who the fuck is Frank?

true viper
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I have to imagine that whatever contracts WC had with third party companies were still honored even with the announcements of a delays, and now this quiet one.

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At the very least the art assets which are ready for launch are done if I'm thinking positively. Now it just comes down it game part of the game.

lavish dome
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can ark 2 just be like a new asa dlc make it more pricey for sure but keep the game alive

true viper
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Monumentally stupid idea

blissful perch
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I think that suggestion betrays a belief that ark 2 is just ā€œmore of ark 1ā€, when it shouldn’t be and isn’t slated to be

lament edge
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Just make Ark 2 like ase

digital cave
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Wait ase isn't ark 2?

worldly garden
digital cave
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So ASA is a cash grab?

vapid token
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dont buy it most buggy cash grab game ive ever seen'

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on extic rn and th osd gives bobs tales items even though i dont have bobs tales so its just a wasted drop lowkey

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the bio grinder grind dino for kibble its behind a paywall

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mods some u need to pay for nitrado only server hoster ands bad for the price

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some dlc dinos like pyro mane and dreadmare u need to pay 5 dollars to tame

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constant bugs and crashes modding community is lack luster half the mods are abanadoned and dont work or crash ur game

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honestly one o f the worst overwatch 2 style renditioons of a game iv e ever seen still trying my best to make it fun but i jsut had to roll back and lose progress cause of a bug

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literally only w is the free dlcs but all new content is behind a 30 dollar pay in for bobs tall tales

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community dinos are bad the bison and deinotherium thanks for a new mammoth and wooly rino honestly its just sad

blissful perch
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Asa is 100% filled with horrifying monetization practices, which will easily turn me off of ark 2 despite my years-long interest…but it’s not close to the countless trash games out there which are objectively worse. At least in Asa you can play Ark

untold ingot
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Imo the only really bad monitization in Asa is the Pyro and dreadmare. Paid mods where a significant portion of the money goes to the modder is not a bad thing imo. It's significantly more supportive of modders and has a higher percentage given to them than literally any other company in the industry, and that means modders can spend more time making very high quality mods. I am more concerned about the future and stability of Asa. Especially now that it seems wc is at war with snail and snail is about to default

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Asa isn't a cash grab, technically speaking. And ironically enough the most common complaints about Asa other than official server stability is that it isn't enough like ase.

untold ingot
blissful perch
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I much preferred ase’s approach where paid dlc was cleanly separated, and whatever tames you could find via someone’s transfer you could use as normal

untold ingot
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I don't mind btt that much tbh. What part of the map can't you go to without it?

blissful perch
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Sorry. Meant BTT structures and items on any map

untold ingot
untold ingot
blissful perch
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Technically so is the dread and pyro if you use EA as the standard - it’s a major departure from ase’s model. Imo I’d rather have BTT for free and bundle the old maps into two larger cost packages

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Perhaps bundling the extinction/ab/se BTT into ā€œdlc oneā€ and BTT2 into ā€œdlc 2ā€ with genesis

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Hardly a scam (except for pyro. That’s a scam), but it’s definitely a major step backwards

untold ingot
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They tried to do map bundles at the start, and people were majorly upset at the idea. It wouldn't have flown.

blissful perch
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Pyro ā€œdidn’t flyā€ and yet they released dreadmane and people play asa

untold ingot
blissful perch
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But that’s the idea of including BTT alongside the maps so you aren’t just paying for old content, you’re getting ā€œold content + new contentā€ in a bundle

untold ingot
blissful perch
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I mean. It’s not THAT shocking when a game hits 10 years to…keep having the same game

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10 years is a long time to run the exact same game

untold ingot
blissful perch
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I’ll certainly agree BTT is a real dlc and isn’t a scummy microtransaction

blissful perch
untold ingot
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Sure its a step in the wrong direction and I'll never disagree with that, but they haven't crossed the line into microtransactions other than the ft and stupid skin packs

untold ingot
blissful perch
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You mentioned player counts, and I’m describing why they may be declining

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A fresh coat of paint is great, but it doesn’t perfectly disguise that ark 1’s mechanics and gameplay are aging

untold ingot
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Btt was already there as was ft before the count decreased

untold ingot
blissful perch
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I’m saying the monetization is actually irrelevant to playercounts. If that mattered we’d see a huge drop after pyromane

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ASE again has near identical mechanics to asa. Less QoL for sure, but it’s the same fundamental gameplay loop

untold ingot
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I would agree. I don't think it mattered to most people. Playercount across both games hit 400k daily players. That's higher than peak ase

tribal chasm
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during a free to play moment right?

untold ingot
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The average dau over the year of 2023 was 400k+ on both games

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This year it was 200k

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Before Asa launch it was 300k

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Asa drove the count up 100k players for nearly a year and a half. But last year both games fell off on dau. The average concurrent has stayed nearly the same since before Asa launched

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Asa + ase has the same number of consistent dedicated players, but lost a lot of the inconsistent players

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Like a dramatic amount

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It might push up Ark2 launch, but I doubt that. It does seem possible that snail goes under in December tho

blissful perch
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It’s not that shocking, at least to me. It’s certainly in line with my sentiment for years, which is that the ark 1 formula is old

tribal chasm
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OSRS and WoW classic show old is not inherently bad, it's how you use it (? not meaning to sound dirty)

blissful perch
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In the long run old games can have a resurgence with a new generation of players, but most asa folks have heard of or have played ase not that long ago

untold ingot
blissful perch
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You’re saying it’s a cliff rather than a slope

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Is there an event around that time which you could link said cliff to?

untold ingot
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The numbers (and observation of the community) show that the most common cause of people leaving is they are mad at the business practices in the last 2 years.

blissful perch
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…ok but is that a cliff or a slope

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Cause if it’s a cliff, it means one specific monetization move led to a huge loss in players. If it’s a slope, I don’t see how my line of reasoning is able to be dismissed

untold ingot
blissful perch
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I see. So you have one datapoint for each year

blissful perch
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Doesn’t steam charts do monthly?

untold ingot
untold ingot
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I have steams numbers. There isn't actually a dramatic falloff in either game. Which is the weirdest thing

blissful perch
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Ok so CCU has stayed fairly consistent, but the unique daily users has fallen off?

untold ingot
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There was a massive falloff in total users, but not consistent users

blissful perch
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That’s even easier to believe lol. Means the current ark playerbase is extremely captive

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This data could come from a base of extremely regular players playing extremely consistent

untold ingot
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We knew that. But without higher quality dau numbers I can't pinpoint a cause for it. So it's mostly speculation

blissful perch
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Well the ā€œcauseā€ would be for the new user drops, which I agree would need better data

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But it does support my point that new users aren’t that interested in a game designed in 2015 and monetized closer to an EA game than like ASE

untold ingot
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Asa didnt seem to affect consistent arkers at all. But something in the last year drove away inconsistent players

blissful perch
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(Not to say I’m 100% correct cause ofc you’re right there’s missing data)

untold ingot
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Tbh, I think the largest cause might be bad press. Not from Aquatica tho since tht was this year

blissful perch
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But if the community was actually upset (usually these people are the dedicated ones right?), we’d see a drop in CCU and maybe not daily users

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So the dedicated players might be complaining, but that hasn’t really materialized into a drop in CCU

untold ingot
blissful perch
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I agree no certainty is possible with existing data we have

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Though a huge ā€œyou ruined the game for those of us who love and play it mostā€ outrage usually results in a drop in CCU for other games

untold ingot
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That is there is currently no correlation between data and complaints that I can see

untold ingot
blissful perch
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Lost colony will be good data

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If that dlc doesn’t change daily users much it might be safe to say new folks have written off asa

untold ingot
untold ingot
blissful perch
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If snail goes bankrupt they’ll usually have to sell assets

untold ingot
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Ark in general

blissful perch
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And unless it’s a loan shark, loans are often extended

blissful perch
untold ingot
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I don't know either. Like I said I don't have that data and can't get it. But the thing is that these are not new players being lost. This is the marginally consistent daus.

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New players being lost would put it games at 300k together. It's way lower than that.

blissful perch
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Yea I guess I should clarify what ā€œdaily average userā€ means here

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I had assumed it was ā€œunique users per day on averageā€. Is that not true?

untold ingot
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That is what it is to my understanding yes

blissful perch
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Usually that data is meant to show new players or ā€œthe general playerbaseā€ as opposed to the dedicated base, which to your point means it can be hard to parse how ā€œnewā€ these folks are

untold ingot
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Asa brought 100k dau to ark for the first year and a half roughly. Both games have since lost 200k. So it's not new players being lost, it's the nonaddicts basically

untold ingot
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An increase in dau is new players, a dramatic decrease in dau is consistent players

blissful perch
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It certainly seems like the ā€œgeneralā€ base, consisting of casual or new players in this case (which if 200k is the CCU is only 50% which is wild) could fall off because the game’s mechanics are old and stale and because of monetization or other factors adding in aggregate

untold ingot
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That's data from years of dau

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The concurrent players have stayed steady at like 45k between both games for 2 years

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There are variations, but none that explain the dau

blissful perch
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Ahhh gotcha gotcha

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So the heavy ccu base went ~10% to 20%

untold ingot
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So basically it's wierd because I dont see evidence of snails numbers in mine. Which you would expect with a 100k total falloff in daily users

untold ingot
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The dau from snails end of year reports and the ccu aren't correlated at all in my data, which I have gathered hourly for the last 2 years.

blissful perch
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Does Snail’s data include console?

untold ingot
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No, they use steam.

blissful perch
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I do wish I knew more about the back end analytics devs get

untold ingot
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I track steam for ase and Asa, but I can also track console (sort of) for asa

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Steam is by far the majority, 50%+ all other counts put together

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And that's consistent, so it's fair to say steam number trends are good predictors for the games success

blissful perch
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Sure. What’s the discrepancy between your data and snail’s?

untold ingot
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But that's what makes it wierd. My numbers (which come from official sources) do not give the same predicted dau that snail observed. I think snails is better, because they have better data, but it is concerning for the future of ark. From this data, unless things dramatically change this year, it seems possible that even though ark has a consistent hardcore dedicated base it doesn't keep players who aren't hardcore anymore. So we could all be in the lurch.

untold ingot
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Snail observed a gain of 100k and a loss of 200k over the last few years, but that's not represented well in the ccu

blissful perch
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Deleted mine so you can get the complete data story before I start tossing numbers around

untold ingot
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I can't track dau. I track ccu. So I have 45k across both fairly consistently (at least within margin of error that's similar to ase timescales).

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I can't track unique daily players on asa, and I don't on ase. So I can't determine dau trends very accurately.

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I have to make assumptions like a normal distribution of playtime averaging about 5 hoursish to predict dau. And it's been fairly steady over the last 2 years.

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But obviously something is off

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And I don't think it's my analysis

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Losing the revenue of 30% of its relatively dedicated playerbase over 3 years is a major hit to any game. And with snail in the position it's in, it's even more dramatic

blissful perch
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Well to be fair asa isn’t a subscription, so it’s not a perfect 1:1 between active players and revenue

untold ingot
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It's not much of an exaggeration to say that this is at least as critical as Asa launch was. But this is actually an observable effect

untold ingot
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Ccu is not predictive, which is why I have to extrapolate the dau

blissful perch
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Sure, cause dau - consistent CCU usually means new players who just bought the game

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But revenue is also driven (for ark 1) by content release schedules and monetization plans. Dunno how that all factors in tbh

untold ingot
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Not explicitly. Changes in dau can mean new players. Which is why it's not major the 300k to 400k, because those were new users. If that dropped back to 300k I would say there was no issue. But dropping to 200k is an issue. Because that's not new players anymore, that's dropping into the semi dedicated base that's been there since ase. This is the first time I have seen that happen

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It's not too much of an exaggeration to say that Asa launch year had very little effect on that base. But for some reason 2024 had a dramatic effect.

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But I can't find the reason because ccu has been fairly consistent

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I guess this is why an analyst is only as good as their data lol, and I don't have the right data for that

thick abyss
untold ingot
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But as far as your comment, I already stated my assumption is bad press. But I look at the community as a whole, not just the pvp bobs not having YouTube anymore. Most of the community is pve so that wouldn't even affect literally 60% of the pop

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And as I stated earlier, Asa launch had the effect of at least 100k new people joining on a daily basis for a year. So thats not it either

thick abyss
#

I'm talking as it is as a whole, not specifically one of pvp/pve/official/unofficial. Search trends have ASA peak at ASEs long term average and rapidly decline upon release, and further decline upon paid DLC announcement. It's not just that it was P2W (which as far as I know some PVE players actually care about some competitive parts of PVE -> better breed lines etc) but that it came out of nowhere after telling people the game was a 1 off cost again. People have short attention spans, so the majority of the casual player base, won't play a game they aren't consuming content for that's just fact, it's why the likes of League of Legends, although has a very negative community outlook upon the company like WC/Snail they have a healthy player base because there is still plenty of content for the casual player to consume.

untold ingot
thick abyss
#

Literally take 5 seconds to go to google search trends and have a look my dude, I thought you said you were an analyst?

untold ingot
#

Because those are very broad statements you are making, and they aren't really represented in either of the official datasets

#

People jumping between games is a general trend in gaming yes. But ark has always had nearly a consistent 300k dau for years. So that assumption honestly doesn't hold here

thick abyss
#

Search trends have ASA peak at ASEs long term average and rapidly decline upon release, and further decline upon paid DLC announcement.
Most definitely is provable with search trend data, but you do you, you obviously have a bias and aren't interested in the facts so enjoy wallowing in self proclaimed knowledge.

untold ingot
untold ingot
#

I don't want to make assumptions and I don't let other peoples assumptions change th results I get

thick abyss
#

????? what is wrong with you? do you have an ABI? I told you the data source.... 🤔

untold ingot
#

But if it's a legit source an is relevant to th question

untold ingot
thick abyss
#

Nor capable of analysing a sentence.....

untold ingot
#

There are enough trolls here that 8 have to assume that at the outset

thick abyss
#

I can't even paste a link so enjoy googling it buddy, google trends have only been around for almost 20 years I can't help further than that

#

They are so basic, that wannabe drop shippers use them for product research so shouldn't be hard to work out

untold ingot
#

I am looking at ark survival trends and it appears representative of my findings. It's mostly stable with a few peaks related to launches

thick abyss
#

my dude, do a comparative trend

Ark Survival Ascended
vs
Ark Survival Evolved

Worldwide
2008->present

Youtube Search

untold ingot
#

I might use that tho.

#

I'm not really comparing the two games tho. I'm interested in both together

#

In general though the Google trends is remarkablely similar to my findings on ccu trends. The error between the two isnt that big

#

Right now I am just interested on explaining the discrepancy between snails reported numbers and my own, and Google seems to support mine 🤣

tacit oak
#

Now that GTA 6 is delayed, it would be time to Release Ark 2 anytime soon happy

polar moat
#

when is ark two coming out of early access it already passed the prediction by 5 months

fallow niche
glacial prairie
whole sinew
#

GTA VI has been delayed and most ppl know that ark ii was going to be released in 2026 or 2027 at maximum cuz if it releases in 2025 when gta vi was going to be released it will not get attention but now GTA VI is delayed ARK II has a good chance of coming out this year and maybe winning Game Of The Year if it doesn't come out this year it will come out 2027

true viper
#

There's no way that it will release this year

#

For as good as it would be for all of us in this chat, it will further split an already heavily segregated player base.

blissful perch
simple sphinx
#

It’s dead

worldly garden
#

It wasn't going to release this year regardless of GTA VI situation.

true viper
#

I've never understood the connection people make between GTA and Ark. They're not even remotely comparable.

blissful perch
#

though idk if I'd compare WC to rockstar in terms of developer capacity...

true viper
#

Oh definitely not, it would be flat out unfair to.

#

Generally speaking, I don't think people know just how small WC are, nor could I expect absolutely everyone to be aware of that.

whole sinew
whole sinew
stray elm
# whole sinew you can't tell actually if it was going too or not

Kind of can.
There's no way in hell Wildcard will release ARK-2 before Gen-2's ASA rerelease. They've always been really specific with ordering of releases with story maps.
That'd be a missed opportunity to not market Gen-2 again towards leading up to ARK-2, like they initially did when Gen-2 first released. (when ARK-2 'was' going to be their next project after ASE Gen-2)

worldly garden
# whole sinew you can't tell actually if it was going too or not

Yeah you can if you pay attention. I mean Lost Colony they've already said leads into the events of Ark 2. This would tell you that Ark 2 wouldn't come before Lost Colony, and Lost Colony is set for November release, which lets be honest will likely be December.

stray elm
worldly garden
#

Yeah but the point being made still stands though.

untold ingot
#

Maybe it just rests

marsh palm
#

how's this game doing

#

any news at all?

blissful perch
#

Not much beyond it’s still being worked on

floral tide
#

Gugugaga

void belfry
#

They will release ark 2 once they have milked ascended dry. After which they will cut support for it just like ase and put everything into A2. Probably got another solid 3-4 years until A2’s release. I have a hunch WC only planned to keep ASA going for about 5 years.

void belfry
# serene onyx Are you sure

Yeah I’m 99.9% sure. Unless A2 ends up being a single player offline game, WC will not support both games because it will cost them too much. Therefore, A2 isn’t going to release until ASA has stopped producing profit as it would be a waste of investments by WC and snailgames. And you can predict how long ASA will last by examining how it has performed over the last year. There is a few months of life after a new map drops then the game dies. We only have a few years left until WC will be out of content for ASA then it’s the end of the line.

tribal chasm
#

You can still watch trailers from early Ark, like...there's an interview with Jesse (interviewer Lirik) in May 2015, and you still go 'damn, this is a game I want to play'

#

Even the theme music felt a lot more epic back then, I dunno...
go back to 2015 formula again for Ark 2 maybe, it's good

blissful perch
#

Sometimes you have to take those nostalgia glasses off

blissful perch
#

Much as I’d love to see all officials shut down so wc can save on costs, it’s unlikely

worldly garden
blissful perch
#

Sure

#

But between the two games, ā€œArkā€ is hardly in a dead state šŸ˜‰

#

Though like I’ve said way too many times to not be annoying, I’m very ok with officials being shut down so admin and server costs can be spent on development. Unofficial servers seem to be pretty capable of maintaining the game experience

tribal chasm
# blissful perch Though like I’ve said way too many times to not be annoying, I’m very ok with of...

It's not entirely nostalgia, I think they can definitely modernize a lot of features -- take the customizable items and dodge mechanics, I think that is a good direction for Ark 2. They could even do basic stuff like allowing players to 'cower' with ridden dinos, to help reduce damage...
It feels like they missed the point of the assignment with ASA, too much tacky + blatant references to stuff as well.

I don't entirely trust unofficial servers myself, I have yet to see one for Ark that can support a hub of players (and keep interest) for more than a few weeks

blissful perch
tribal chasm
#

MTS is the example I think of as well, it comes around a few times a year, but only thrives for a good week or two each time.
If you look up unofficial servers for ASE, it's usually 1 Russian server that's near max pop, then pages of Chinese servers with suspicious amount of players + server info. Almost like they are botted servers to inflate playercount šŸ˜›

blissful perch
#

That’s wipe PvP for ya

#

But it does have a consistent base

#

As for ase, no reason imo to run much over there when Asa exists

untold ingot
#

Pvp wipes in general don't last long. There is no incentive to stick with a wipe for long, since everything is boosted and if your stone base gets wiped there is another server wiping in 2 day anyway.

blissful perch
#

It almost makes me feel like Bob PvP servers would do better

#

But idk how that all has played out over the years

untold ingot
#

People don't wanna be bobs tho. They want ez tek in 2 hours, unraidable caves for them and raid able bases for everyone else. They want instant tame and 25x harvest

blissful perch
#

And, frankly, most of that should be the standard

#

Quick tames, easy building, easy gathering, very similar progression level for all players, and a focus on online rather than offline PvP

#

Though given the number of PvP classic seasons I suspect not everyone wants to play with tek

tribal chasm
#

It does not work that way though, it just ends up a situation where attackers never run out of resources + can always offline with little prep

tribal chasm
#

I know it's doable, many games very similar to Ark have done it before, just would require a forum post/video essay to properly talk about (not suitable here lol)

untold ingot
#

Unofficials issue with keeping a stable base is that there are too many equivalent options, so if there is even a minor snag just leave and start somewhere else. If wc had their own wipe cluster separate from main official that might retain players better. Or would have years ago

harsh spear
#

i would like it if bases had a pve zone around them so pvp only happens outside of your base

modern marlin
#

Becsuse how would raid work

harsh spear
#

maybe as a seperate mode like a soft pvp or something idk

#

i like pvp but i dont like having to start all over again from being wiped. i dont like to spend time into something where i know itll be vanished soon so this kind of pvp would be fun for me.

#

there would have to be a limit to base-size though because otherwise people would try to claim all of the area for the pve advantage

untold ingot
#

That's not something that'll be implemented tho

#

It's too easy to cheese

blissful perch
#

Something like ā€œdefend the castleā€ would be pretty fun too. A team spawns in and has to hold a castle from attackers for X time or something

harsh spear
#

yea that would be interesting. i remember genesis one had these missions where u fight off waves which is a bit like defend the castle. those missions were received well. so i think adding stuff like this wouldnt hurt the game

#

it could be interesting as well if it was the opposite, attack the castle type of thing. there was also this mission in genesis one but we never got it done cuz the giga at the end kept gatekeeping us.

#

maybe pve held tribes where u raid them could be interesting as well. it would be a good alternative to just having creatures around to fight

#

and based off the trailer i think we might just get this

blissful perch
#

Yea i think PvE will have ai ā€œplayer factionsā€ in ark 2

#

Though I’d love to see some curated gamemodes for PvP, since I certainly lack the time to spend maintaining a base that’s gonna get offline raided…but might have fun with ark PvP otherwise

true viper
harsh spear
#

well thats what i meant though. orc tribe held bases

true viper
#

Ah right on. My bad, when I hear tribe it registers as human tribe

graceful glacier
#

Best channel to yap about poetry

tribal chasm
# blissful perch Quick tames, easy building, easy gathering, very similar progression level for a...

What are you looking for in Ark 2 when it comes to Ark 1's dino levels/levelling system?
I think it would be cool to bring it back somewhat, but would like to see a system where:
Low level tames can be tamed very easily, but higher level ones will require investment again.
No more taming mass level 150's afk + max bonus with the meat from 1 dead racer etc.

You see Ark when it came out, it was problematic because sometimes a level 20 dino would still take like 3 hours to tame. (I know max levels were 1-30 when Ark came out, but still)

blissful perch
#

My actual thoughts are that no tame should take longer than 30ish minutes, and that higher level or stronger creatures should instead be simply more challenging to tame rather than more tedious. Harder to get taming ā€œitemsā€, harder minigames, maybe even a boss fight to weaken something to make it tamable, etc can all be used

untold ingot
dry rain
#

@everyone this is not gonna come out 😭 šŸ™

blissful perch
harsh spear
#

i think having levels can be beneficial but there needs to be a reasoning for it to exist.
like lets say, being lvl 1 u can only take on weak creatures like dodos or dilos but the higher u get the more powerful creatures u can take on and tame.
but the way ark currently works is that u just need to unlock narcotic/arrows and then u basically tame or kill anything because of traps and abusement of tracking issues.

#

when i think of mmorpgs, the level is a more limiting factor because it does decide what creatures u are able to take on.

#

having that be, it would also make sense why saddles are labeled on certain levels. currently it just feels odd and random having it be limited to a level.

blissful perch
#

But most if not all RPGs rely on ā€œdifferent level areasā€ for the design you seem to be suggesting, which I don’t know if ark 2 is willing or able to do that. Though I suppose Ab does that already

tiny glade
#

Ark 2 is a myth

north edge
#

what upgrades shall i do to run ASA? i got msi 2070s and ryzen 5 3600

untold ingot
#

Using xp and levels is the most simplistic basic generic way to limit progress and there is always easy ways to cheese it

blissful perch
#

generally speaking experience will always have the benefit of being non-linear but the risk of having an "easiest method" that can circumvent other gameplay elements

#

however, I've seen great success from hybrid systems that have experience gained levels that "cap" with certain challenges or specific requirements that direct people to have completed a variety of tasks beyond simply grinding the "quickest" mode of experience

sullen panther
#

I think in ARK 2 will be coming in 2035

untold ingot
#

Maybe it's me, but xp seems very linear

blissful perch
#

xp is one of the least linear forms of progression because it essentially means you progress by doing almost anything - since so many things often grant exp

#

in ark however it's completely broken, and has been for years, because of 1) baby kills grant it and 2) notes grant a stupid amount of it

stray elm
#

Think the way ARK-2 is wanting, you'll instead get engram points via doing specific missions/events.

untold ingot
#

Exactly, or a certain amount of crafting, or kills or something

stray elm
#

"Gain both experience points from gameplay, and knowledge points by accomplishing key objectives and overcoming unique challenges, to progress along a massive skill tree filled with new active abilities, perks, and passive benefits."
At least from what I understand, you'll be able to level up your stats via normal like ARK-1. But you'll need to actually do other shit to get engrams points. (or in ARK-2, knowledge points)

untold ingot
#

Right now it's run around looking at paintings and making boats, and somehow that makes you powerful enough to fight deity

stray elm
#

We'll see how it goes, but I'm fine with that.
A level 100 player with 99 points into health will still get one shotted if all they have is cloth armor. So stats don't really worry me.

harsh spear
untold ingot
stray elm
untold ingot
#

Imo xp is antiquated from a time when there were computational limits on what you could do to progress

stray elm
#

I still think ARK would be funny if it had TES/Runescape logic of leveling up.

untold ingot
#

I don't know those games tbh 🤣

stray elm
# untold ingot I don't know those games tbh 🤣

You can only get xp from doing said task.
Can only increase melee if you actually punch/attack a living entity.
You get more health if you keep getting abused.
You get more stamina xp by draining/using stamina.

harsh spear
#

in any case i hope we wont see any pay2win like pay 2 get scraps. that seems like something snail would wanna implement if the system was based upon a ressource

untold ingot
tribal chasm
untold ingot
#

Tbh, if player stats were leveled that way it would be cool, but engrams, saddles and weapons shouldnt be obtained like that

stray elm
# untold ingot That's a more interesting system for sure.

Technically Skyrim has a little bit more to it then Runescape does.
You get xp to a specific skill (one handed blade, light armor, heavy armor, conjuration, etc) if you do said thing.
Once you level up that skill, you get xp for your overall level.
Once you actually level up your player, you get a skill point you can spend to then unlock a specific new ability in a skill. (less stamina being used by swinging your sword. Or it can do more damage, stuff like that.)

untold ingot
#

Crafting recipes should be entirely uncorrellated with player level

stray elm
untold ingot
stray elm
#

Honestly, levels aren't that bad of a thing.
Again, as stated a bit above. No amount of health without doing ascensions will save you if you have shit gear.
Gear will always be the bigger issues then a level 100 player with 500 health that'll just get one shotted by a rex, because dude still doesn't have any clothes.

untold ingot
#

Erm. If you are level 105 and getting hit by a Rex, that's a skill issue

stray elm
#

Someone with 99 points in melee can knock out another beach bob in one shot, with just their fist. But pull that shit with a dude in flak armor and you'll just get 12-gauged in the face.

untold ingot
#

I don't super have an issue with player levels. Those were never that op. But player levels unlocking items and Dino levels making two of the same Dino vastly different in capacity always bugged me

harsh spear
#

what i think could be really fun is if they had world timed missions players can participate against other players in to gain a ressource. like maewing or blooderstalker race from genesis missions but against other players.

untold ingot
stray elm
untold ingot
#

If you have 99 points in melee having a club is ez

#

But you see my point

stray elm
#

Right, but my point is that gear is what's going to make or break balancing. Not player levels.

harsh spear
#

thats assuming that theyll use the same damage formula for ark 2

untold ingot
#

Dino levels and item unlocks is my issue. Character levels would be nice if they were handled more dynamically, but it's not a major issue

#

I think 2 rexes should be effectively equivalent, and more rare. With the only differences being traits and a skill tree.

tribal chasm
#

I don't know why, but your comment reminded me of saddle durability, I wonder if that will return for Ark 2

harsh spear
#

i can see the issue relating levels in pvp though.
its just making imbalance when u make lvl 0 bobs contest max lvls.
so i guess their way of balancing it did evolve around making busted stats like movespeed a thing so people would feel like they have a chance.

#

if levels increased all stats at once at a rate, the system would become more obvious that its based upon abusing new people

untold ingot
#

In pvp that'll always be a thing in a perpetual server tho, imo it's not that big an issue

tribal chasm
#

It's a common surprise people face when playing Ark for the first time;
especially if they have come from any sort of FPS game or Rust, where you have a real chance to take on anybody...
or the shock of having to shoot arrows/pike a dino 1000x times to defeat it

blissful perch
#

also breeding be like

stray elm
blissful perch
#

yep. cause ark 1 stats are stupid

#

a 100k health stego is not gonna work

harsh spear
# untold ingot In pvp that'll always be a thing in a perpetual server tho, imo it's not that bi...

its not an issue for u, because u are likely one of the people who benefit from abusing new people. but u need to think of it in a broader sense. is it actually a good thing to have in the game where casuals dont get hooked, leave the game and u are only left with more hardcore players ? is it good for the game when power levels benefit the ones who played longer and are therefore already more skilled at the game to begin with ?

blissful perch
#

wrong question

#

ark pvp will never be fair to casuals

stray elm
#

Pretty sure that's just any survival PvP.
Rust is pretty casual unfriendly if I recall.

harsh spear
#

i mean if u made levels a nonthing, casuals would still lose but they maybe wouldnt quit because they feel like its an actual skill issue and not a grind more so i win type of thing

untold ingot
blissful perch
untold ingot
#

Just how it is. Its not preventable

stray elm
#

Aye, just saying. I always thought the survival genre benefitted more with their PvE/SP titles instead of any of their competitive shit.

untold ingot
#

Ark lasted a decade with that model and virtually never lost pop, so that's not an issue imo

untold ingot
#

Ark has pve literally for that reason

tribal chasm
#

hmm well the PvP scene definitely lost pop, but the game still thrives with other modes

stray elm
#

Because PvP is the minority anymore with ARK.

blissful perch
#

objectively pve has more people, but it's also true that there's a very committed group of people who play pvp

untold ingot
blissful perch
#

it's tediouscore

untold ingot
#

That's why there is pve

blissful perch
#

and dubiously acceptable given the mental pressure to play ark all day every day to keep a base alive

#

but I suppose that's what megas are for

tribal chasm
#

I still need to research Rust more (not played for a while)
are there really servers with 1000+ players on at once?

blissful perch
#

as for casuals though, WC would need to add a pvp arcade mode that actually worked

tribal chasm
#

the question being asked because of a current issue with megatribes (server capping)

stray elm
blissful perch
#

a rust server can hold way more people because there is basically no pve in rust

blissful perch
#

which really means they shouldn't have released SotF as a live service and should have instead given the community tools to run it smoothly themselves

untold ingot
stray elm
stray elm
untold ingot
#

Oh right šŸ˜‚

blissful perch
untold ingot
#

I don't think it's that important for wc to make a scene for casuals. Unofficials do that already

#

By supporting the modding scene they literally are making a place for casual pvp without it costing dev time and resources

stray elm
#

2016 SOTF was geared only towards E-Sports competitors, and that went down as well as we saw.
SOTF 2.0, came out a bit after Gen2 for ASE did decently well, but they abandoned it to develop ASA and promise SOTF would be integrated into the base game for ASA.
ASA releases, no SOTF, took like two months for it to be ported, did well at first, and then the population dropped after the first week because it was just the same fucking map for the third time. So they dropped it and have now completely removed it from the front page.

#

TL;DR.
They shot themselves in the foot three times.

#

I genuinely think SOTF could've worked, if they allowed it to go a bit further in development, and add at least one new map.

#

SOTF on Extinction, with the Titans would've gone hard.

untold ingot
#

If sotf had a matchmaking ability and had more maps it would have been awesome imo

blissful perch
#

PRIMARY issue it had was nobody could play it

untold ingot
#

But tbh, I do honestly think that mts arena back in the day was just better

stray elm
stray elm
blissful perch
#

ark in 2015 ran better than asa felt like it did lol

stray elm
#

Nah, I have day-one ASE and this shit runs like ass on a 4090

blissful perch
#

it's rose colored glasses lol i knew it ran like trash

stray elm
#

It's like the first week old version, after they released like 20+ patches to make the game actually work.

#

But going back to the PvP stuff.
Thought ARK PvP was better suited in gamemodes like SOTF that aren't permanent established stuff. Matches that only last an hour at tops, etc.
The actual open world base building was better suited for PvE.

harsh spear
#

is it though? ur just blocking each others building space while not really interacting with each other

stray elm
#

On official, sure.
But I'm more talking about the general experience of PvE, which is mostly on unofficial.
With rules.
With actual moderation.

harsh spear
#

whats the difference for unofficials ?

stray elm
# harsh spear whats the difference for unofficials ?

Most actual regulated unofficial servers have pillar spamming as a rule. Meaning if you report it, and the server is actually alive with active moderators. They'll come over and wipe that entire area from the pillar spam.

#

Caves are also usually regulated to some degree in unofficial servers, again, if they're actually properly moderated.

harsh spear
#

im pretty sure that pillar spam can also be reported for official servers when u make a ticket.

#

there is a chance that theyll remove it

stray elm
harsh spear
#

this kinda leads into the other suggestion i made that bases should have a building zone limit.
like 3x spots u can claim with a radius and nothing past that can be build upon. like palworld does it basically.

#

because u cant expect players to not do something when its actually beneficial to them

blissful perch
#

the short answer is that pvp in ark right now is all about "endure as long as you can in anarchy" and pve is best served off officials entirely

long haven
#

Where is ark2?

stray elm
long haven
#

Noangryg

sweet yew
#

wen is ark 2 and 3???????

serene onyx
untold oracle
#

We getting ark 2 before gta 6. guaranteed

digital pulsar
lone walrus
tiny glade
#

Ark 2 is a myth but GTA 6 Trailer 2 just dropped

sweet yew
#

Ark 2 is not a myth

untold ingot
rain nexus
#

In only 500 more years we will have ark 2

fallow niche
uncut niche
#

I have a question. What will come out first: ARK 2 or GTA 6?

lofty berry
#

GTA

blissful perch
#

For PlayStation? Probably anything but ark 2, given there’s no confirmed ark 2 release for PlayStation

warm current
#

Since ark 2 has no release date at all and gta 6 got pushed back till next year it’s hard to tell at this point

frigid knoll
warm current
#

I can’t wait for the new gta unfortunately I have to buy it twice since it won’t release on pc for a year or two after the initial release

untold ingot
#

Tbh the hype for gta I don't get. It's not even a good concept, but people are going crazy about it

thick moat
#

because the difference in years from the last entry is huge, and gta 5 being the biggest game along minecraft gives a lot of expectation

untold ingot
#

It'll probably disappoint tbh

near ferry
peak matrix
digital pulsar
near marsh
#

Gta 6 before ark 2šŸ’”

worldly garden
#

what's it matter if GTA 6 comes first anyway?

distant pendant
#

Ark 2 isn’t real

velvet wraith
#

it already came out

#

i play it

shadow sky
#

R u alright lol

blissful perch
untold ingot
untold ingot
#

Lottery tickets as a markov process is an abismal probability

winged dome
#

Ark2 Discord Channel Challenge [IMPOSSIBLE!]

Go 24 hours without someone mentioning GTA6

Can't be done.

mint swan
#

At this point, is Ark 2 even a game or just a mythical creature Vin Diesel dreamt up in a fever dream? It's been longer than GTA 6's teaser cycle!

tiny glade
#

Ark 2 is a myth

clear carbon
#

I remember when it was supposed to release in 2022 šŸ˜”

winged dome
pastel venture
#

snail games financial statement says they are broke, after selling 79 million copies of ase

green coral
#

Ark 2 will be story?

tawny gulch
#

Ark 2 is going to be an EPIC FAILURE

worldly garden
sterile knot
#

GTA has more proven merit in its content that Ark does fails to do in hence why the general player base no longer cares for ASA and content release

blissful perch
#

What does ā€œmerit in its contentā€ mean?

#

Asa and gta both have content

languid hamlet
silent crescent
#

I'm real

terse kraken
#

The company can't manage Ark Ascended, they closed Evolved and still dream of ARK 2, WC like this is impossible with steps bigger than your little legs.

errant gorge
#

They forced wildcard to suspend work on ark 2 to litteraly retexture the same game in a different engine so they could sell you the thing you already had for 50 dollars

stray elm
#

Wildcard themselves when ASA was first revealed flat out stated on that weeks CC that "we have no idea how to fully utilize UE5, and we need more money since its been three years (at the time) since Gen2 came out."

keen radish
#

How ark 2

stray elm
#

Who ark 2?

stark lotus
#

why ark 2?

proper goblet
#

Where ark 2?

stray elm
untold ingot
stray elm
#

I don't understand people comparing ARK to GTA.
Completely different communities, with different marketing, with different interests they give to their players.

#

Same goes with people saying Half-Life 3 shouldn't release on the same month as GTA6.
Why?
They're completely separate markets that don't compete with each other.
Half-Life 3 will never beat a GTA release, because that IP has been mostly MIA for decades.
Valve wouldn't make HL3 for GTA/console players. They'd make it for people who have waited for a HL3 game.
Feel like the same applies for ARK-2.

#

Now, if for some reason ARK-2 changed completely in its design, and wanted to be a criminal simulator game akin to GTA.'Theeeeeen' GTA would be an active competitor to ARK.
If, for some unrealistic, unholy reason, that where to happen.

spring shard
#

ark 2 is GOTY 2025

stray elm
vast kestrel
untold ingot
wary flower
#

I have a massive issue with Ark 2 btw

#

Studio Wildcard should listen to me šŸ˜‚

terse kraken
tacit pivot
#

Snail to cut costs of ark2 change vinDISEL to vinLPG

hollow loom
#

GTA6 before Ark 2 šŸ„€

jovial bramble
#

Wild card is going for the worst company ever Award

#

How do u F something up with that much potential. Oh, wild card can write the book on that...

untold ingot
spring shard
#

nah ark 2 is def coming out before gta 6

stray elm
#

So, if that's the case. We're not seeing ARK-2 until late 2026 at minimal.

untold ingot
harsh spear
stray elm
harsh spear
#

but there is a difference when it says snails wants to withdraw compared to wildcard wants to withdraw. snail likely incoporates bad monetization models and such while wildcard is the actual development

#

where can i see that document ?

hoary epoch
#

Snail games is a lesson for anyone on how to ruin a great game

ruby vessel
#

Hello

hoary epoch
mint swan
silver elm
#

I swear if we get GTA 6 before ark 2 imma flip

long sparrow
finite willow
#

Isn't releasing in 2030??

tribal chasm
#

In ASA they have a queue system for joining a server, but it's not a true queue system - rather just a 'attempt reconnect every x seconds'.
I am hoping for Ark 2 they can have an proper queue system, and perhaps implement priority based on how long that player has been on the server.

70/70 players on server, 10 people looking to join. 8 of those have never visited before, 2 of those players have played 10+ hours on the server. Players who had 10+ hours get to skip to the front of the queue?

Something like that could be cool to see

untold ingot
tribal chasm
#

I'm sure, wouldn't be the first time they have included (or not included) a feature to stop something else

untold ingot
#

A queue is too easy to cheese and lock people out. It works great if the server has like 1000 people, or small groups, but really doesn't work for large groups and small server pop

tribal chasm
#

I lowkey just want to see Ark compete with Rust in terms of entertainment and balance. Entertaining enough people will want to watch it on Twitch or whatnot.

untold ingot
#

Ark has too long a timescale for that šŸ˜…

blissful perch
#

Basically transform PvP to a place that prizes skill expression over attrition

glass garden
#

so i thought release date wasa supposed to be 2023 then they pushed it back to late 2024. Do we just not have a release date at all now?

worldly garden
#

nope

true viper
#

Current guess is sometime after Genesis II relaunches

#

We'll likely start getting more info/marketing following the release of Lost Colony considering how connected they are to each other. That's just my opinion though.

true viper
#

True Tales as well, I have to imagine there will be more narrative/thematic focus with its ending

abstract sphinx
#

Please delete this channel

#

Or rename it asa

#

Please just be like gta6 and only evolve the game

#

No more games ark

#

We've had enough

#

I DEMAND this channel is deleted at once

ancient glade
untold ingot
sterile knot
wispy edge
boreal trench
#

Ark 2 never coming out

elder olive
#

Honestly 1 thing i hope this game has is better building alignment. my crosshairs should be where the structure piece should go. Like minecraft.

#

Roofs are a pain to align

#

Always going to where I don't want it to go

arctic forge
#

Ark 2 will relase

#

When the dinosaus revive

lost lark
boreal trench
supple cloak
#

ark 2 is a scam, don't fall for all this and don't even spend money on it (if it comes out). Vin Diesel doesn't even comment on the game itself, although all the money comes from him. And the Publisher in my opinion didn't show anything, only a trailer recorded by AI Buahahahah

lost lark
daring jetty
daring jetty
untold ingot
#

Unless you think ark2 is Aquatica, in which case you are really dumb

harsh spear
untold ingot
harsh spear
#

strawman more pls

untold ingot
#

If you classify any matrix multiplication as Ai, then sure. Otherwise no

#

If you start comparing old Ai (ml) with new Ai all you do is confuse yourself

#

That's the problem with using Ai as a catchall term. You have people thinking linear regression is Ai šŸ˜‚

harsh spear
#

u couldve said generative ai so thats on you

untold ingot
harsh spear
#

no

#

its kinda obvious that the trailer of ark 2 is made by ai

#

thats why we are unsure if the game even exists

untold ingot
#

Ark2 trailer was made in ue4 engine

#

Retconning everything to Ai doesn't make it true

harsh spear
#

it was made in unreal engine 5. but its obvious that those things u see in the trailer arent game assets or gameplay footage. so after all, its just renedered in the engine to make the appeal.

untold ingot
#

... And you think that makes it Ai generated? Are you high?

harsh spear
#

i think its generated using ai technology because why even bother doing it with non game assets when it would be easier to just make game assets so u only need to create them once. but no, they went the quick way which implies that its using ai.

cold garden
#

When

untold ingot
#

They literally reused enough stuff from ase to make it obvious it's not ai

harsh spear
#

mocap + cgi f.e.

#

whats there from ASE ?

untold ingot
#

Motion capture and cgi is not generative Ai. Which was the topic I question. If you are totally against using motion capture and cgi, don't use a computer

untold ingot
harsh spear
untold ingot
#

... Lol

harsh spear
untold ingot
#

You are arguing against a point I didn't even make šŸ˜‚

harsh spear
#

no ? are u high? all u said was that ai wasnt capable of making videos when the trailer came out which is simply false. there is way more ai is capable of doing than what weve seen from the shitty aquatica trailer which btw is much worse than other stuff ive seen on yt.

untold ingot
#

Again you are making an argument against something I didn't say.

#

Either way, I do make a distinction between generative Ai and machine learning. Most cgi/motion capture/other done before 2016ish is what I class as ML. Not Ai.

harsh spear
#

what did they reuse from ASE in the ark 2 trailer ?

harsh spear
untold ingot
untold ingot
# harsh spear what are u refering to ?

That they used no "ai" to make the trailer. There is so much in cs that can be classed as Ai that if you use the most basic definition than everything is Ai.

harsh spear
untold ingot
harsh spear
#

i dont even know what u mean by reusing. do you mean from other cgi or from actual game assets

untold ingot
#

Actual game assets

harsh spear
#

like what though? everything is cgi or mocap in that trailer

#

the pteras are also different

mossy grotto
#

When the gene will come out

true viper
#

What did I just read lmao

true viper
#

The two trailers we’ve gotten are cinematic, most likely the existing game assets just with an extra level of rendering typically associated with films.

tiny glade
#

Ark 2 is a myth

stray elm
#

-Wildcard is known for outsourcing their assets, since 2015.
The ARK-2 rex model and saddle are confirmed to be outsourced by another studio years ago.
The other creatures in the trailers are likely outsourced as well.
-The environmental assets are probably all free UE5 megascans. That anyone can install for free.
-Vin's face, and the rest of the humans were likely scanned, most likely using MetaHuman's built in facial scan feature you can do on a phone.
None of this would require AI, not looks like it's generated by AI.

stray elm
# harsh spear like what though? everything is cgi or mocap in that trailer

CGI, also known as Computer-Generated Images, is just computer made images/frames.
This can, and does include video games. As every frame is in fact generated by a computer.
As my bullet points above point out. They've likely outsourced a majority of the creatures, if not every one from the trailer, and just used UE5's free assets.
Then they proceeded to animate with said assets to make the trailer after making the environments.

#

To but it bluntly, anything that can be considered 'generating' images or frames from your computer, is CGI.
Animations, video games, etc.
Mocap would also fall into this as it was generated via frames, on a computer.

untold ingot
#

And I must be high to suggest otherwise

stray elm
untold ingot
#

Well, there is technically Ai (ml) in most cgi processes.

#

Even the email spam feature is technically Ai.

#

That's why I hate that buzzword šŸ˜‚

stray elm
#

Basically the ones that have the most drama and uproar.

#

Like software's that can create AI-generated assets.

untold ingot
#

Yeah, that was in the context šŸ˜‚

stray elm
untold ingot
#

People believe Ai is more capable than it is šŸ˜‚

stray elm
untold ingot
true viper
#

me when computers use algorithms: 🤯

untold ingot
#

Fr that's how I feel people think about software now

spark fjord
#

is ark 2 even being worked on?

true viper
#

Probably not development wise, at most maintenance if I'm being charitable. If only to think positively about it, I have to imagine whatever third party studios Wildcard was contracting for art assets like models and whatever else, upheld their agreements despite the repeated delays.

#

Microsoft could be doing a lot behind the scenes that we just don't even know about.

#

We'll likely learn more sometime after Lost Colony formally releases.

stray elm
#

'IF' ARK-2 is actually being built from the ground-up without any ARK-1 leftovers. I imagine they're probably working on the foundation and doing stuff with the engine internally to make sure their game and engine can actually handle all the shit they want to add.

untold ingot
#

I guarantee they are going to reuse some of the code for Ark2. Having a team need to relearn a code base when switching projects is a bit much to ask. And most of the code base for ark is generic enough that it won't make a difference

cursive cloak
#

😦

true viper
#

Most of Arks current code is bloated and hurting the game. Part of the reason why 5.5 is so necessary.

#

A bool is still a bool, float, branch anything UE specific is still as it is between engine versions. It's the foundational stuff locked behind C++ that needs something close to an overhaul imo.

untold ingot
stray elm
#

Unless they themselves are manually redoing a majority of their blueprints. Then all the performance changes that 5.5 will bring is Nanite/Lumen improvements.
I really don't expect the 5.5 to bring that much of a performance improvement that they've been boasting.

untold ingot
#

5.5 is supposed to fix 5.1 bugs. It'll probably (read should) have little impact on the actual game

stray elm
#

Oh, and MegaLights, if they use those for Rag.

untold ingot
stray elm
#

I could be misremembering that content creators boasting that it'll fix most of the performance issues.

#

Or just people in general in this discord.

untold ingot
#

Yeah, it definitely won't fix official from being crap šŸ˜‚

stray elm
#

Like, it's not a magical end all update.
People who can't run ASA will probably still barely be able to run it after the update drops.

untold ingot
#

And performance on a good unofficial is already a tier

untold ingot
stray elm
#

Eh, I play single player sometimes and my frames dip heavily still.

#

FYI, I have a 4090 and a I9 cpu.

untold ingot
#

Sp will dip. It's running a server and the game simultaneously. If you made a server on a different pc it would run like a dream

stray elm
#

Why in the gods green hell is it running single player as a server?

untold ingot
#

It's not a full server. But that is how it works. Every sp game has some sort of server šŸ˜‚

#

Otherwise it's really bad design

stray elm
#

To be honest, I can live with the current performance of the game.
What I dislike mostly about ASA is just the art style/direction to me just feels horrible compared to ASE.

untold ingot
#

What about the art style?

#

I like the graphics and stuff like rock and trees. The actual dinos have been alittle bit šŸ˜•, but most weren't actually dinos

stray elm
#

Every visually shitty ASE map looks fine/good on ASA. But every decent/great looking map on ASE looks dogshit so far.
Correction, it isn't the art style. Just the artistical direction of the environments that look worse to me.

untold ingot
#

Hmm, excluding ab, I think they look better. Ab look worse but that's lighting imo

stray elm
#

Okay, let me roll quick give bullet points of my issues.

stray elm
# untold ingot Hmm, excluding ab, I think they look better. Ab look worse but that's lighting i...

-Grass is too tall on most maps, with no way to reduce the size outside of building on them or commands. Making bases with front lawns annoying to have because the grass takes up half of the screen.
-The Island has way too much orange rocks on mountains, on a tropical/forest themed map. If anything, they should've remade the mountains to be covered in grass/trees instead of orange rocks that stick out like a sore thumb.
-The nights feel way too bright. Which sucks, because they finally allowed duel wielding torches, which is made useless from the bright nights.
-Some caves feel unnaturally bright.
-The Center is missing a lot of foliage that gave the map natural lighting.
-Scorched is mostly fine, outside of Nosti's church just being a square PvP looking ass building instead of an actual church. And the wyvern trench's rocks being sandy instead of their ASE blackish burnt look.
-Aberration's lighting, as stated by you, does a disservice to the map. The green zone looks too yellow with the lighting, the blue zone is only one shade of blue instead of its multiple different shades. The red zone is the purple zone now, and looks way too lively for a place previously almost dead and inhospitable looking.
-Extinction is also mostly fine, outside of the fact the wasteland kind of blends with the Sulphur fields now with how yellow the dirt is. But besides that it honestly looks pretty good.

#

I have screenshots comparing different areas between ASE and ASA in the exact same CCC spots, if you want to see them.

untold ingot
stray elm
#

And to be fair, the red/rad zone on Ab isn't a lighting issue, that is a asset issue.
Because their rocks are just purple for some unholy reason.

untold ingot
untold ingot
stray elm
untold ingot
#

It all looks relatively grainy, but that's dlss. I do like most of the trees.

stray elm
# untold ingot It all looks relatively grainy, but that's dlss. I do like most of the trees.

Need to double check the name, it's like the higueron tree. The one with the thicc af stock/staff with the branches spreading outwards in a 360% circle around the top.
But point is, the branches of that tree are shorter in ASA compared to the ASE counterpart. Which is sad, because with lumen it'd go so hard if those trees where wider in their branches to cut off more light during the day, and make forests actually properly dim like real life thick forests are.

#

The kapok tree also seemingly has less leaves.

#

Let me pull up the devkit and double check.

vital jetty
untold ingot
vital jetty
# untold ingot Yeah, I was disappointed with it

Yeah, after seeing what they did to Ab I was relieved by my unjustified ban on officials. I'd have been even more upset if I waited all that time just to see how awful it was lol. At least it set me free of the Ark curse though 😮

mossy grotto
#

hi

maiden nexus
#

Hi

smoky dust
#

Hi

celest thicket
#

holas

drowsy zephyr
#

What happened to ark 2? I thought they said it was gonna release end of 2024 lol

astral solar
#

gta 6 before ark 2 is gonna be wild

sturdy rover
#

They gonna wait for the gta 6 hype everyones going to play that before ark 2

#

It also gives them enough time to prepare the game to be ready with less bugs and stuff

#

They will make it perfect

tame geode
#

Bless your heart...

graceful glacier
#

Can I just make my own version of ark 2

#

I just need source code of asa who's gonna notice anyway

untold ingot
untold ingot
graceful glacier
untold ingot
#

? Have you made a mod

sturdy rover
untold ingot
#

I honestly don't think everyone's attention is in gta lol

sturdy rover
#

minimum 80 percent tbh

untold ingot
#

3.3 billion estimated gamers, 215 million estimated gta5 sales. Not even close to 80%

#

Closer to 6%

#

Just because you like crime simulators does not mean most people even care about it

blissful perch
#

Rockstar is a well loved studio and GTA a well known series. But I agree it’s a bit shortsighted to assume even the ark playerbase has an 80% overlap with the gta playerbase

untold ingot
#

The ark playerbase doesn't long term overlap with any game

blissful perch
#

It has some overlap with other big multiplayer survival games, but those projects (all except for rust and Conan afaik) have largely failed to retain large bases

untold ingot
#

In a decade the only significant reason for loss of players was wc and snail decisions šŸ˜‚

blissful perch
#

One of the strongest reasons imo for ark’s continued existence is the niche it’s carved for itself

untold ingot
#

Gta might have a bunch of following, but it's not th type of game tht most of those players will play long term

blissful perch
#

I’d say even short term

#

There’s just not that much overlap in the two games

untold ingot
#

Even dune won't make a dent. People say this type of thing everytime there is a game that they think is slightly related to ark game style, but nothing ever happens. Literally the only thing that'll kill ark is snail and wc šŸ˜‚

blissful perch
#

There might be a day someone figures out a better ark game, but it hasn’t yet happened

#

It is amusing people assume every new game they’re heavily anticipating is somehow the game that every ark player is going to quit ark or pass ark 2 over for

untold ingot
#

They all care about gta only because it'll probably be the only game in the last 2 years tht doesn't flop on launch 🤣

blissful perch
#

Idk, a lot of good stuff came out in the last two years that isn’t the biggest ticket AAA stuff. But it’s prolly because a ton of ark PvP anarchy lovers also love GTA

untold ingot
#

I haven't really heard of anything worth getting in 2 years šŸ˜…

orchid furnace
#

Hi

fallow niche
sleek notch
#

Ok thank you

spiral sundial
#

You mean a game that doesn’t exist has a channel

#

Nice

untold ingot
#

Well you are here

leaden lynx
#

c

zenith sail
#

Ark 2 is the friends we made along the way...

tired pawn
#

i think ark 2 will prob come out in 2085

#

so like, not too bad

proper anvil
#

I remember when they made an announcement about how its so hard and how they need a lot of time to transition. but if I recall people called them out on it so they changed the post lol

#

basically devs prob trying to get paid for less (act like theyre working) most likely

#

my view tbh esp with how poorly optimized and broken this game is. can be

harsh spear
#

im curious if they shot themself in the foot by shutting down ase official servers. cuz some people said they wanna use ASA for the financial funding of ark 2 but i dont really see it being particularly successful but who knows, maybe there is enough people buying mods and pay2win creatures.

proper anvil
#

what they did was outright demonic. esp with making the announcement the day before april fools after hyping everyone up for ark 2 release that year

#

and be like haha we are actually rereleasing the game and making you all pay $80 dollars for it if you want to keep playing ;)

stray elm
harsh spear
proper anvil
stray elm
harsh spear
#

u should always think for yourself. and im under the impression that they made so much money from ASE that they wouldnt need ASA for additional funding.

proper anvil
#

I wonder how hello games does so well with no mans sky with no paid dlc with constant dlc releases

stray elm
proper anvil
#

snail games is where most businesses and games go to die

stray elm
graceful glacier
#

Can someone buy out wild card from snail games bro

steel sinew
#

yall acting like i'll let ark go to shit

spring shard
#

just preordered ark 2 lets gooooooooooooo

primal ridge
#

I think ark 2 will nether released...

untold ingot
pine star
#

ig nothing can replace og ark

untold ingot
#

A healthy lifestyle and a job cam

tribal chasm
#

Maybe they can add a dino that can only tank x turrets at once, a bit like the original Trike -- having to carefully aim the head towards the turrets (else the rider gets deleted)

#

I think one of the worst decisions they made was the TLC for Stego, where it went from being very hard to raid, to 'casually walk into 100 turrets with little thought'

scenic thicket
#

when ark 2

untold ingot
#

They don't tho, even a capped one. That's why tek turrets are big, because they'll kill you off a stego with the splash damage

tribal chasm
#

Ah, did not realise it was changed in ASA,
my last memory was Gen2 launch, using a crappy 30k health stego to solo tank an 100 turret wall (swapping/aoe healing stego though)

untold ingot
#

You can soak that much with time and healing. But it's not as simple as you made it sound. People do that with 30k hp stegos too

solemn hemlock
#

make all bugs climb walls and all flyers swoop, and glide.

untold ingot
#

Make rabbits grow swords in their hands

true viper
#

All flyers gliding would be nice

molten flicker
#

Fix this game before making a new one🧠🤔

blissful perch
round wedge
#

Do enforcers usefull Plsss

true viper
#

Yeah more things should be able to turn in place, strafe and glide if it's believable that they could

spark fjord
#

ark 2 is actually the friends we made along the way

vocal bloom
#

Is ark 2 ark evolved?

worldly garden
prime fossil
#

Like if gta had that much consistency I’d be happy but ark hell nah

blissful perch
worldly garden
stray elm
hollow wolf
#

if ark 2 gon have trash pvp its gon flop so bad

blissful perch
prime fossil
scenic thicket
#

when ark 2

ornate ingot
scenic thicket
#

damn

ashen anvil
blissful perch
true viper
#

Showering is the better alternative

zinc marten
#

weeeeeeeeeee

umbral spade
tribal chasm
#

In the pinned messages, there's some pictures of what Ark 2 bases might look like

#

I am interested to see what a PvP style base would look like, the display bases don't look very pvp orientated at all

blissful perch
versed thunder
# blissful perch Any particular or specific reason?
  • less maps ( less dinos and stuff)
  • no speed
  • the only way to get fps is by making your game 144 pixels
  • the phisyc of the game is weird

The only good points I see rn is the build

(Comming from a ase pvp player who started to play asa recently)

blissful perch
#

well content I presume is fixable with patience, considering ase has 5+ years of lifetime over asa...weird that speed is seen as a hard requirement in asa pvp though

#

you'd think speed gremlins with ping being near impossible to hit would be a bad thing

#

though you won't see me knocking asa performance concerns...it's been rough (server side and with the spec requirements)

tribal chasm
#

I have not played ASA, but immediately it was offputting to see people with almost forced builds with high weight/fortitude

#

It feels the levelling up system is so busted that it may as well not be customizable at all, rather just flat points per level in each stat

harsh spear
#

a much better attempt would be having routes ( specialization paths ) that lead u into a build that has different benefits compared to another

#

that being said though, in a game like ark it might actually be beneficial to not have any customization because there is so many different areas in which u need to excel at at different times, it would be more meta to be able to swap builds than to actually commit to a build

#

i think what could be cool though is having it where u can gain benefits for a specific creature by maining it ( riding it often ) killing stuff with it often. which would make u be more effective with that creature. this would make it where sometimes u wanna be the croc guy or raptor guy or whatever and u can excel at that by breeding that creature and its something u naturally do based on having good tames on said creature.

#

its something i often did when i had a good tame is just making sure that creature becomes high lvl and using it to explore the map.

tiny glade
#

Ark 2 is a myth

lapis inlet
#

Ark should just focus on ark ascended.... add stuff from ark 2 into this current ark

cursive tartan
#

make ascended run well first

fallen fiber
#

they should focus on ark 2 even if it is a myth

#

because we really didnt need asa, so putting things from ark 2 into asa is just pointless

true viper
#

There is an argument to be made about the necessity of ASA so far as learning how to use new systems in UE5 like Nanite and Lumen, and new gameplay features before Ark 2 comes out.

That’s part of what ASA has been already in the form of BTT and Lost Colony it looks like. What’s the real killer is that we’re almost 6 months past the point where we should have gotten an update about the game.

untold ingot
#

That is the argument wc made

#

As far as the delay in news. I'm pretty sure there is some major internal conflict rn

harsh spear
stray elm
# harsh spear sry but u dont make a game to learn how the engine works. u first learn how the ...

You...literally do.
Plenty of indie developers make small products to get used to an engine.
343/Halo Studios is (supposably) making a Halo: CE remake on UE5, to get to know it better before they make the next mainline title on UE5.
The whole concept of early-access is to allow developers to learn more about their engine, while taking feedback from their community to help improve the end product. I.E Baldur's Gate 3's early-access.
Crysis remasters is to help requinte Crytek in the new stuff in their engine, before they work on Crysis 4.

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Dungeon Defenders 1 was on UE3.
UE4 came out around March of 2014. Making it a fairly new engine when Wildcard was formed, and the earliest iteration of ASE was made.
That would've been, by all accounts, them learning the engine while making a game.

harsh spear
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well yea learning by doing but u dont make a seperate game (ASA) to then learn for (ARK2). Thats not typically what leads u to make that decision. U would learn those feature in the same way by creating ARK2 and i think its likely we see early access for that game too.

stray elm
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Wildcard more or less just tried to do a more larger scaled version of what Valve did with Dota 2.

harsh spear
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i mean u can argue everything u do in game development is a testing ground and everything makes u learn and become better at it. but to say that ASA was good because the devs would learn how lumen or nanite works isnt a valid reasoning because they would learn those features when they wouldve made ARK 2 from the beginning

stray elm
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The actual main reasoning why ASA exists is simply money.
Because beforehand, their last paid product was the Genesis pass, which came out in 2019.

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And without statistics from them, it's hard to say if Gen2 actually boosted its sells. Or if most of the Gen2 players just already bought the Genesis pass for Gen1.

harsh spear
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im not refering to wildcard though im refering to vagabonds original statement of the necessity of ASA. and its not a necessity for the game to be made to learn UE5 features because ARK 2 wouldve lead to that same progress.

blissful perch
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ā€œThere’s an argument to be madeā€ imo can be better read as ā€œthere might be some benefit to asa coming out ahead of ark 2ā€

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Most of us I think can accept asa wouldn’t exist if snail hadn’t made…choices, and WC had a bit more runway to develop ark 2

stray elm
blissful perch
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To that point I do think there’s benefit in wc trial running a lot of features for ark 2 in Asa ahead of time to improve their own development process for what looks to be a pretty major expansion of the Ark series’ mechanics

harsh spear
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but necessity to me sounds like there was an inherent benefit of creating ASA before ARK 2

stray elm
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Again, can't say much for Gen2.
But Gen1 came out in 2020, with the pass releasing I believe in late 2019.
And with Shi-Hai being....well...'him'. He blew most of their money when that car investment went up in flames.
So, at the time of 2023. It's been three years since Gen1 came out/their last paid product, and their CEO of their parent company just blew most of their income.
I'd argue that without ASA, they'd probably would've gone defunct while making ARK-2.

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And currently, Snail is STILL paying off debt.

stray elm
true viper
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Yeah, there's a lot more nuance than just 'learn to use the engine' WC didn't have the necessary funds at the time to fully commit to Ark 2 because of Snail, and with ASA always going to be an upgrade to UE5, elements of Ark 2 have found themselves getting test trials. It's a pretty savy move given the totality of the situation.

stray elm
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Again, I'd argue it was a mix of both Snail, and how long it was since their last paid product.

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Just sitting on a few billion dollars while you have 100 employees and an entire parent company that also needs to fuel their own team, probably burns away real quickly without any income.

harsh spear
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but do u think its justified for them to throw shady pay2win mechanics at us and justify it because their money investment was shit? i dont think thats our problem.

stray elm
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FOMO is a real issue on PvP games, and the ARK PvP community eats that shit up. Even if they complain.

harsh spear
true viper
stray elm
true viper
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Then there's the aqautica-phant in the room

harsh spear
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not only limited to that reason but its a big part of it

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they made it nasty smart too. they waited for people to invest in the game first and then dropped the bomb. lets hope ark 2 wont end up the same

stray elm
# true viper I doubt it will tbh. It will sell well for the existing ASA player base, but won...

In a weird, probably ass/cynical way. I kind of hope it doesn't do well.
Because either A: Snail goes under and the ARK IP does as well. With hopefully the aftermath of the members of Wildcard making a new studio and rehiring back on previous employees to make a new IP.
B: Snail networth becomes so dogshit, that Jesse/Jeremy are able to rebuy the ARK IP and Wildcard, and get away from the sinking ship that is Snail-Games.

harsh spear
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tbh i dont think wildcard will be able to buy themself out. snail is probably smart enough so they can get the financial success through them.

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best that can happen is them taking a hands off approach like they did in ASE

true viper
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I personally know a few people at WC, I wouldn't want to see their jobs vanish

stray elm
harsh spear
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what does snail actually control btw? do they have ARK copyrights and control wildcard studio employees? or would wildcard be able to make a different studio and a different game ?

true viper
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Snail owns the rights to franchise

stray elm
stray elm
true viper
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The sooner snail is removed from the equation, the better it is overall

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Ironically, even with the strategic benefit of using UE5 for ASA and testing Ark 2 related stuff, the lack of a new release so long after the first game was 'finished' hasn't had an overall positive effect.

stray elm
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Or, at least wait to make TAS until after they regain their IP.

harsh spear
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but if they control wildcard studio, cant the employees just leave and make a new studio ?

true viper
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Yeah they can, but not with the IP

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The only reason Snail can make Aquatica at all is because they own the IP

stray elm
true viper
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It wouldn't a smart thing to do in any respect

tribal chasm
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Why is it they are so bent on makin bad decisions for Ark the in first place?
You have a cheeseburger everyone wants, and you keep adding hair/refusing to remove hair from it, why

stray elm
stray elm
true viper
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Snail is afraid of losing the only IP they have which makes them profitable (at least use to). So long as this iteration of Ark, gameplay wise, is the only viable form of game than the monopoly isn't endangered.

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It's a very flawed mindset, and just my opinion that this is in part a reason for why things are as they are

stray elm
true viper
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I have every reason to believe that WC wants to make a new game, they themselves keep talking about Ark 2, but Snail really is the chief force that's preventing them from committing to it full time again.

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Which is why when I dawn my tinfoil hat, Aquatica is such a fascinating thing

stray elm
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....in what way?

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My eye made a squashy sound when I blinked.

true viper
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I'm not above believing that Snail might be trying to push WC out of developing the franchise going further. This is the first time that Snail themselves have directly made content for the sandbox games. My going theory is that Aquatica tanks, further plummeting the stock, and when they need to liquidate some assets, they get rid of Wildcard and retain the rights to the IP.

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I would like to be wrong, and hope I am. Snail hasn't proven themselves to be trustworthy enough to think kindly of them or their actions.

stray elm
true viper
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Yup, and so long as they retain the rights to the IP, they still have a financial pulse.

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It's an economic hostage situation to a certain extent

stray elm
true viper
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No one said they were savy

stray elm
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Honestly, probably closer to a freezer.

harsh spear
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its kinda funny how the reason for snails control was caused by jeremy's non compete making a different studio and now it seems like that one good thing that could happen to save the IP.

frosty bone
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This is still being made? I thought they discontinued it like a year ago.

stray elm
harsh spear
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okay but it doesnt change the fact that this was still resulting in the same fate which is needing money to keep going.

stray elm
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Wait, nope. Sorry. I'm wrong.
Had to relook it up.

harsh spear
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if they were to leave and make a new studio the cycle would just repeat itself

stray elm
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Also, thank fuck non-competes are no longer a thing in the US.

stray elm
true viper
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Either way, 5.5 and Lost Colony will hopefully be sucessful for Wildcard themselves

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It's the first canon story expansion for ASA, and will have Ark 2 narrative content to sink our teeth into. It's something to look forward to.

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From what I've seen of people sharing bits of the 5.5 kit in my server, there are some neat new things that people will be able to take advantage of.

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Stuff that lends itself to atmosphere and what not. Good things.

stray elm
true viper
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So long as it pushes the needle closer to Ark II, that's all I care about

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ASE/A lore aside, I'm most looking forward to the element powered factions

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I want to know what they're all about

stray elm
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And either way, we'll see how it goes when it actually releases. But if LC's narrative is lacking, then that isn't a good sign for ARK-2's narrative as well.

true viper
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Possibly, not not entirely

tiny glade
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Ark 2 is a myth

solemn hemlock
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if ark two gets an ocean and tusoteuthis they should be able to crawl up on land haha

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for no reason at all ofc

desert marlin
hot star
proper goblet
hot star
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No bro

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He said its gonna come out in 1742bc