#ark-2

1 messages · Page 112 of 1

tropic crag
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No shit, everyone know Snail is shady, this isn't news to anyone here

fallow niche
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Can still move on from the conquest/tea issue beesmile2

tropic crag
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Move on already

wanton pike
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I just hope/wish WildCard will continue on ark 2 in the future without snail lol

tropic crag
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Not going to happen

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Without a miracle

blissful perch
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It’s always worth another mention that the CoC and server experience for Ark 2 is in dire need of improvement over ark 1

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I’d say it borders on required

wanton pike
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Although Ark 2 will be primarily primitive, which is very different from the current ark lol

blissful perch
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Game balance ≠ server/online experience imo

wanton pike
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I am honestly still in doubt of buying ASA due to “obvious” reasons lol but I’ve seen some mod developers play around with the current ark and UE5 and it looked incredible already!

blissful perch
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The potential is immense

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0 smart people question that…what the question winds up being is how much time/effort WC has been able to spend making use of that potential to elevate the ark experience

tropic crag
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Really wondering what these "obvious" reasons for doubting a direct upgraded remake of one of the better games of the last few years are 😂

blissful perch
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“Is the improvement worth the cost” comes to mind

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It’s very likely for some folks the answer is “no”. Not enough new gameplay or improved gameplay is offered to justify paying new game prices, etc

tropic crag
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Another 8 years of updates and content screams "yes" to me, but idk maybe I'm built different

blissful perch
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I’d likely only play ASA until ark 2 comes out

tropic crag
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True and real

blissful perch
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I’m extremely on the fence about ASA. Prolly won’t buy on release, but it’s so critical I follow it so I can better ground what ark 2 is after

tropic crag
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I'd certainly dip my toes back into ASA though when new stuff drops or there's a lack of something in Ark 2, though

wanton pike
winged dome
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With Ark Asc and Ark2 having such drastic gameplay differences, I think there'd be enough to continue to play both games relatively consistently for a while. I don't have much issue with a lot of Ark1's mechanics, and a fresh coat of engine paint and a heap of QoL features, new modding capabilities, and a revitalized cross-play community; I can definitely see myself playing Asc well after Ark2 releases

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Others' mileage will vary of course

viscid jasper
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Ку

blissful perch
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I have a lot of beef with a lot of ark 1’s mechanics that sort of ground me down over the years

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Loved my time with ark - otherwise I’d not be here - but I’m looking for something new that changes the formula a bit

wanton pike
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I hope ASA will have more upgraded and changed creatures like with the tlc upgrades! Not just a UE5 visual overhaul of all the creatures!

stray elm
desert swallow
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I want to see them bring the older maps up to standard, like island and scorched earth

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make them a little more interesting.

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Aberration - fix the rad zone.

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Aberration is a great map, but the rad zone is just "full" of nothing. There are points of interest like rock drake eggs, black pearls and the worst cave in the game but the zone itself is just horrible.

sand hearth
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yo guys

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how y´all doing?

finite wharf
thorny totem
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When ASA gets released, will ASE get taken off steam? I mean like will it no longer be purchuseable?

finite wharf
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it'll probably be for sale still unless they decide to completely drive sales to the newer version

desert swallow
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not sure, there will still be unofficial servers to play on

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There will be some people who refuse to leave ASE

thorny totem
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Yeah
I doubt I'll switch unless it's really good, as all my friends have this
And now i cannot reasonably recommend ark to anyone because it might not be worth it, but if it actually turs out to be "better" (if it's full of glitches, bugs) than ASA, and we all stick to ASE I'm afraid they might not be able to buy it anymore

finite wharf
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ASA is something im going to prob wait 6+ months for

thorny totem
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I really hope it's not going to be a glitching messmildpanic
I don't want to see ark fail

desert swallow
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have faith in the proven track record of wild card to create a glitch free product.

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to be fair, creating ark would be incredibly difficult.

ripe cedar
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What about official server performance, i think that is more important especially because there wont be as many super set up unofficials on launch

thorny totem
untold ingot
thorny totem
untold ingot
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No one has much experience in it is my point

thorny totem
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I feel like it might be rushed exactly because of this, and just generally too much commitment
You won't have ASE as a backup, because they cut all support to it
It's like cutting off your leg because you will get a prosthetic one after. But you don't know how good the prosthetic will be. It might be better, it might barely work

untold ingot
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They are really good at Ue4, and most of Ue5 is similar with just some basic ui changes. The new stuff in ue5 is new for everyone

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The fact that they don't have 10 years of experience in ue5 doesn't mean the dev team can't handle it lol

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Also, it's not like the are making Asa from scratch. They are editing what is already there (as far as assets and map go).

thorny totem
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Didn't they say it's built up again in the new engine?

untold ingot
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They aren't doing it from scratch.

serene onyx
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Could’ve sworn they said they were

untold ingot
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They are reworking everything, but the Ue5 update doesn't really change much of the custom code. It's more for assets, sky and stuff.

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The code changes they are making isn't directly related to ue5

thorny totem
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Well, i just hope you are right
I'm incredibly pessimistic about this whole thing, i still feel like they are rushing it
I saw what happened to other games that rushed ue5, and it was not funmildpanic

untold ingot
serene onyx
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Ah ok, then idk where i got that from 🤣

thorny totem
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Yeah, i thought that too

serene onyx
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Mb

untold ingot
serene onyx
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Damn

untold ingot
thorny totem
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And another thing i just can't understand
Is the 60$ price tag includes all dcl content?

split dove
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yes, all dlcs except the new one coming in Q4 this year

thorny totem
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I just hear so many different things, people say it will be a bundle, that you will have to buy it separately, i just don't know what to believe anymore

worldly garden
desert swallow
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ya but my friend in another discord said something else.

untold ingot
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If your friend from another discord said something other than that all Asa dlc other than the new one will be priced at $60 all inclusive with a new free Dino every dlc, then your friend doesn't keep up with the news

harsh spear
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@vital jetty why do you think conquest is not part of official? im pretty sure if you filter for official in the game youll see conquest servers.

untold ingot
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It's not run by wildcard

desert swallow
untold ingot
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You can read the announcements yourself...

south lance
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what new gamemodes yall think theyll have in asa

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we alr know sotf is coming as a dedicated gamemode

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and its likely that there will be an official pve/p

blissful perch
south lance
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wdym

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cause i think a huge amount of servers will be freed up

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and idk if theyll just use those resources elsewhere or repurpose them into new gamemode hosting servers

blissful perch
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…they’d either shit them down (sensible) or rope them into existing planned ASA infrastructure

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He said “new”

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Sotf technically exists. It’s the delivery that’s being changed

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I’d argue neither are “modes”, at least for officials. Prim+ may have been for a tiny bit but it was pretty quickly moved to unofficial then discontinued

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What I do find a bit sad is the discontinuation of procedural arks. It confirms my suspicions that the future of ark is in hand crafted maps, but it would have been cool to have people playing on wacky procedural maps

tropic crag
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Yeah, I was really hoping that a revamp of the system was in the works for UE5

blissful perch
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Technically procedural arks are “supported” in that they’re in vanilla ark…but that’s all the support I’ve seen lol

tropic crag
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Would've been sick tbh with all the UE5 stuff

blissful perch
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I’m fine either way, but it’s telling imo of what’s to come in map design

tropic crag
blissful perch
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Right, but they’re gone now i presume

tropic crag
blissful perch
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Uhhh. It’s a strong tell?

tropic crag
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Telling doesn't neccessarily equal good, right? I was trying to get the point across that it's good that the maps will stay hand made lol

blissful perch
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Huh

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I’m not so sure it’s purely good

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I prefer it, don’t get me wrong. But procedural gameplay does offer a degree of random silly energy that makes gameplay repeatable

tropic crag
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Not too often does that occur in a game that has a predefined story and specific locations, though 😅

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At least, to my knowledge

blissful perch
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That’s kinda the split that could be made tho

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You have your structured story driven maps with key locations etc…and offer a procedural option for the other huge piece of ark (at least what we know of ark), which is the NON story maps

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There’s certainly a spectrum of procedural generation - from complete to partial. Iirc most current ark 1 DLC has some degree of procedural terrain Gen and resource placement

tropic crag
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Fair enough, but most non-story maps have their own aesthetics that the creator wants to uphold that could be ruined by full proc gen as well, right?

blissful perch
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Idk about ruined…procedural maps would be posed as an alternative suite of options to experience map building

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You could hand craft a map…or you could smack “make procedural map” and a map would create itself

tropic crag
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Yeah, but if the point is to make all the biomes cohesive, then wouldn't there need to be at least a little hand crafting? Maybe I'm just not that well versed in how far along the proc gen tech actually is 😅

blissful perch
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It depends big time on a lot of factors. You’d 100% have to make design choices that cater to procedural maps

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For example, you’d need a selection of “biome types” with certain characteristics associated that the procedural generation can play with

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You could for example require that “swamp” create “swamp_beach” nearby or something to force some level of transition, but you can’t obviously have the same level of blending you’d get with a hand crafted map

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If A is an “edge” biome and B is a “center” biome, AAABAAA for example could be forced by the procedural Gen. You could even vary (ABA or AABA etc) the amount of edge habitat. But again, it’ll be a bit limited. What you can see ofc are all types of combinations, which you can’t reasonably ever expect to see with a suite of hand crafted maps (since you can quickly make hundreds or thousands of procedural maps)

winged dome
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Or just pull a Ragnarok and have a massive sheer wall separating the hottest and coldest places on the map because reasons 😂

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But seriously, procedural map updates could be pretty awesome. Sad that Ark1's version is as underloved as it is

blissful perch
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It makes sense if resources are tight to cut the procedural stuff, because there’s likely little overlap with handcrafted maps

desert swallow
untold ingot
vapid panther
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AI will take procedurally generated maps to unimagined possibilites.

untold ingot
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Hmm, more imagined possibilities. But it'll really cut down the workload

exotic merlin
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cmn khi nào ra ARK 2?

harsh spear
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im pretty sure ark already has procedural elements in it with trees and rocks spawning differently.

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and with UE 5 they have new tools that include procedural generation to make maps quicker.

verbal wind
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lets hope its better than the ark 1 procgen

harsh spear
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but imo No Mans Sky is a good example why purely procedural generation is just bad

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not even speaking about the fact that its not purely procedural, everything is given at a certain degree

verbal wind
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i tried it a few times and kept getting maps with random divets and hills, there was 0 flat land

tropic crag
harsh spear
tropic crag
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They are, so

verbal wind
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they are

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maybe they used a procgen for where they ended up but they never move

harsh spear
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if you make a screenshot of a map on a certain location and then load a new file of the same map im pretty sure ive seen trees and rocks at different locations

verbal wind
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ive played enough center and rag to know they do not move ever

harsh spear
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they do not move after harvesting but the base layouts differ i think

normal kelp
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@verbal wind wtf is ur profile pic pls?

verbal wind
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?

normal kelp
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pride

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lmao

verbal wind
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and no you could refresh the map new a hundred times and they wouldnt move

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what about it?

normal kelp
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nothing nothint

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idk what u proud of tho🤣

verbal wind
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its the flag for lesbian pride

normal kelp
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And its cringe, and cringe AF.

verbal wind
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says u

normal kelp
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Says > 70% of the world

verbal wind
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but back on topic the trees and rocks dont move

normal kelp
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Nvm im not tryna get banned for this cringe shit

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Cos this server has a snowflake dev team anyways

tropic crag
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You literally came and joined this discord to be a bigoted pos? Very cool

verbal wind
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dont feed the troll

normal kelp
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Na i came cos i deleted my old account and cos i just got cheated on

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Idk why i argue with pve snowflakes

tropic crag
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Oh don't worry, statement made, I'm done lol

normal kelp
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You have "pride" too

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So i know you are sick

dense leaf
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Do we have any idea whenever ark two might be coming out?>

raw mortar
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sometime 2024

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prob gon get delayed till 2025

wanton pike
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@normal kelp how is anything you said related to ark? 😅

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You hoping they will introduce pride dinosaurs?

worldly garden
wanton pike
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I’m expecting 2025 tbh

tropic forge
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for ASA they better start teasing whit clips of map scenarios dinos changes so on cause its 3 months from now if they release at the beginning of september

wanton pike
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11th of June if I’m not mistaken

tropic forge
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when thats? summer festival?

wanton pike
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Just checked, its the 11th of June

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Think they will show us a lot then

tropic forge
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they better do more than show, info about certain things that major affect online gameplay should be adress even if they dont change anything

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so next thursday is the summer games festival

worldly garden
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I see people getting hyped that they may show gameplay on June 11. People never learn. 🤦🏻 Outside of gameplay I don't know what else they would actually show on June 11. Unless they do a non-gameplay trailer like ARK 2. It's unlikely we'll see anything ASA related at the Showcase.

tropic forge
# worldly garden I see people getting hyped that they may show gameplay on June 11. People never ...

they said they will give us a clip of footage of ASA before launch although if not mistake they said that whit a few weeks and summer games festival its months away so i dont aspect nothing from them there but like i said i hope they address info about certain things that major affect online gameplay before launch on steam to buy or pre order that much i think old players deserve to make the decision on buying or not

wanton pike
worldly garden
# wanton pike Why do you think it’s unlikely?

They have repeatedly said in the Crunches that they will be showcasing gameplay shortly before launch. June 11 is not Shortly before August 31.

As for unlikely to show anything, well what else would they show? They could talk about stuff, but all they'd have to display would be non-ingame screenshots. I think at big events like that devs usually have stuff to show when they talk.

tropic forge
wanton pike
stray elm
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I'd be down for a quick 20-second long cinematic of a recreation of the hidden-lake rex-chase scene in the original ARK-1 trailer.

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Now the question is, are the dev's down to make that.

worldly garden
stray elm
worldly garden
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I'm still convinced ASA and Animated are tied together in terms of launching. But as for anything at the gaming events, i'm ruling it out unless WC say something. 🤣

wanton pike
worldly garden
blissful perch
winged dome
worldly garden
winged dome
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If something is shown, that's what the announcements channel is for

verbal tinsel
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Still no gameplay for ark asa or trailer

worldly garden
verbal tinsel
worldly garden
verbal tinsel
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Alright thank you sadge

harsh spear
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asa is ase anyway. its the same game but ported to ue5. so not much to be hyped about imo

winged dome
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Quite a bit imo. Full modding support and cross platform play, new creatures, new mechanics, new DLCs, and a lot of new modding potential

worldly garden
harsh spear
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thats the sprinkles on top so you actually buy the same cake twice

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if you want asa gameplay watch ase gameplay lol

winged dome
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If it's a pretty good cake, wouldn't you pay for more of it? But with better taste and ingredients?

harsh spear
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same ingredients

winged dome
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Fresher, with a new oven to bake everything in nicer too

harsh spear
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Same old cake with a better crust and some sprinkles on top. Idk if ill buy it. Likely because there just arent many cakes that satisfy me. But im already so used to its taste.

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Maybe is time for a diet 😄

blissful perch
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Tbh a better analogy is an entirely new cake with the same colored frosting lol

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Everything under the hood sounds like it’s being changed. But the overall “paint” is ark 1

true fox
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Is there a canonical list of what will be changed in ASA? Or does one have to read all of the #announcements ?

winged dome
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Past few crunches have most of the known details

true fox
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I was replaying The Island to refresh my memory, and then I wondered if things like 'will note runs still work?'

winged dome
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356 and 357 have the most actual changes listed

true fox
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danke

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Just seems like an opportunity to fix some of the more exploitable aspecs of maps

split dove
true fox
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I just tried a note run and hit 64 in <20 minutes

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but I think i missed some. also, I went slow because I was not dumping points into my speed because I intended a playable character

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which meant stops for food/water

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Even a 1 hour note cooldown would force more play

tropic forge
winged dome
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All they really need to do is take out the burst of Exp for finding a note. 2x/4x exp for a short time is fine and helps with finishing late game level grinds, but even like 1000 exp early game is huge since the exp curve really doesn't kick in until the mid 80s

true fox
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details are sparse, and there are 2 months to go

tropic forge
ripe cedar
true fox
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Yeah. 64 is what I hit on officials

tropic crag
ripe cedar
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oh yeah

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I kinda completely forgot about that part as well

tropic crag
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Understandable

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Per level engram point rewards too iirc, you actually get more than one per level past 100, since you're solo lol

true fox
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All this assumes officials will be relatively accurate to current rates

tropic crag
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I absolutely do not see them changing the rates, unless they also change the way that the notes work (or hold some sort of poll over what the rates should be, which would be extremely misguided of them)

blissful perch
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Realistically it could 2x hard capped across the board. Ideally it’s 0x (for notes)

untold ingot
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I think they should lower the rates

blissful perch
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Rates will likely never decrease

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They may increase them though, especially breeding rates. Given the constant pressure for evo events

untold ingot
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I think harvest rates should decrease, and bps should be nerfed

blissful perch
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I doubt the former will happen, and I pray the latter happens

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Dollie did mention at one point that many balance changes require a wipe, which ASA will provide. BP nerfs would certainly be part of that category of change

untold ingot
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Hopefully lol, the current state of bps is ridiculous

blissful perch
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It’s also the only way to address mutation stacking…even if the change is the one I like the least (nerfing base stats and base wild stat gains per point)

true fox
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Assuming mutation stacking is not so ingrained in the culture that the game has adapted to and expects it

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I’m trying to imagine some of these alpha boss fights without mutated Dinos

worldly garden
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I wonder if they carry on with the usual EVOs or whether they'll re-work the whole thing. Perfect opportunity to try something different.

untold ingot
stray elm
true fox
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I think some answers depend on how far out they see Ark2. I assume this quick cash grab is essentially all of us beta testing ark2 engine basics for them

untold ingot
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I mean, the genesis 1 alpha can't

blissful perch
stray elm
blissful perch
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Balancing boss stats and whatnot is a fairly easy task once mutations are taken care of

stray elm
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Gen1's boss tames are more about holding off the horde of Corrupted-Avatars until you the player get enough keys.

true fox
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I doubt we’ll see massive changes. But they could do a small rebalance so that overbred is not required. And then restrict overbreeding. But that can’t do the latter without the former. And I don’t think that’s in the cards.

untold ingot
true fox
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If I had to guess; the only things changed will be new features they want to debug for ark2, and functional map changes necessary to make ue5 engine work with the map

true fox
stray elm
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Again, that fight is mostly on the players then the creatures.
Creatures are there to distract the horde, while you do the real job.

untold ingot
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200% saddles is how you made it then. But thsts double the official cap

winged dome
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200% saddles is like ... 50 armor. That's nothing

stray elm
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It was 200% armor.

untold ingot
winged dome
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200% of 25 base armor is 50 armor 😂

true fox
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Also don’t believe YouTube videos. Half that crap is private server with stupid rate tweaks

stray elm
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I believe we traded it after another tribe found it.

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Point is, you don't need absurd mutations for that boss, even on alpha.
As long as your tames can soak the damage, and your faster then the Corrupted avatars are, then you're good.

winged dome
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Biggest problem is the Gigas, where armor and health mean nothing

untold ingot
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The official cap is 124 for rexes. 200 is literally alonst double

stray elm
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Yeah, and that's where you bolt it faster then a lightning bolt and get the boss fight over with.
It's a time-game.
The longer you fuck around, the faster you'll find out.

stray elm
untold ingot
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No, 124 is the cap

stray elm
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"Most saddles will revert to the 124 armor cap once the server resets. However if you craft a saddle and get above 124 armor you can put in on the dino and cryopod it and when the server resets the saddle will still remain above 124."
124 is the cap for server resets.

untold ingot
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Unless they had a 5 year old BP, you can't get above 124 on official

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Usually it caps while crafting too

south lance
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saddles are cool

untold ingot
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Saddles should be capped at like 50 or 60

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As for doing gen1 alpha without tames on foot only, you have to be using completely capped gear with a lot of people.

stray elm
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Note: This was on Journey's Core.
Which was NeddyTheNoodles cluster that was had default settings, to recreate the feeling of official servers, but with actual moderation.

untold ingot
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If you just send a dm of the rexes stats that's good enough

stray elm
untold ingot
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Ah, yeah that works I guess lol

blissful perch
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But the nice thing for ASA is health pools for PvE can be adjusted in response to changes made to BPs or mutations. My fear is that mutation stacking is maintained but the UI is made more favorable for it (since there’s NO debate that the current UI for breeding is outdated, buggy/misleading, and straight up near useless for adjusting players to mutation stacking), and instead all wild creatures and their fresh tamed stats will be nerfed hard to “accommodate” for bred stats

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For ark 2 my hope is that another late/end game mechanic can wholly replace mutation stacking

winged dome
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Perk stacking 😂

untold ingot
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Or just having creatures not be broken lol

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It makes sense for a player ridden Rex to beat a wild one most of the time, and maybe even a 2v1 agaisnt wild, but much past that and it just doesn't make sense for it to be a doable fight

south lance
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i hope they stop caring about progress deletion

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or care less*

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only progress that seems valid to keep is character levels

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tho ig even that could use scaling back depending on how changes elsewhere in the game work

untold ingot
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I mean, player levels are the most op progress to keep

true fox
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I’d love it if blueprints were like learned and the disappeared. Like “I know how to make this Uber saddle” but then I can’t pass on the BP. But that is a fantasy wish

south lance
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eh tame lines are worse

untold ingot
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Honestly though they aren't that much worse

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A capped flak BP is more op than a capped line of most dinos

south lance
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eh

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sure maybe, but decent flak is much easier to obtain. Yeah capped is way rarer tho

untold ingot
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Decent armor, like 400 dura 250 armor is good, but a capped BP is on a whole other level

blissful perch
south lance
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the cap on most items is just too high

blissful perch
south lance
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i think capped flak is like 1500 armor/dura

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which is the highest increase over prim of any item

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15x

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tames only get around 10x i think (225 tame + player levels)

untold ingot
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It's like 496 armor and 1200+ dura.

south lance
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thats still the highest tho i think

untold ingot
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There is no dura cap though

south lance
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??

untold ingot
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Hat is the highest pre gen2

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Now there are more op flak than that

true fox
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There is a dura cap on reboot but it is in fact quite high

south lance
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so its just the probability distribution making higher dura than 1200 rare?

untold ingot
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Yeah, I have seen way higher

true fox
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Things that encourage people to not refresh unused bases and pillars is good for community

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But also encourage them to return to play

south lance
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me 5 months of refreshing weekly 😌

blissful perch
true fox
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Ideally the people -currently playing- should have the most game resources available to them including Dino’s spawns and open space

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The latter. The former contorts games like rust to the point the play style doesn’t look anything like what they intend.

true fox
south lance
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rip

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im just waiting until officials can be downloaded

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wonder if theyll allow downloads for all servers

untold ingot
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Why wouldn't they?

blissful perch
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I just think WC hasn’t quite committed to it if that makes sense

south lance
true fox
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I would like to see a unique ID system to prevent duping. But that is probably a bridge too far for ASA

blissful perch
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I think shoring the codebase up will do a lot for common exploits

untold ingot
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It would be hard to make a unique ID for each Dino. Well not hard to make, but hard to store, and it wouldn't necessarily stop duping unless they use some really strict databases

#

With thousands of players each having thousands of dinos and items and structures, making a unique ID for it all would be a huge database

true fox
#

Doesn't need to be for everything.

#

Just trasnferred items, and that ID could easily age out

untold ingot
#

That wouldn't exactly work

velvet dirge
untold ingot
#

Uh, not 30 years ago lol.

#

The issue isn't that it's impossible to do, the issue is that it is an extreme amount of data that would need an id

south lance
#

^

untold ingot
#

And ark has way more data than older mmorpgs lol

south lance
#

probably billions of IDs

#

well actually idk

velvet dirge
#

apart from that I have no idea how they can prevent or stop kids from duping

#

its too easy to ddos a server. Plenty of "services"

south lance
#

constant access would be a pain maybe

#

but i dunno if the total dino count is actually too insane

#

probably not billions but tens of millions of tames

#

theres like what, around 1000 per player im guessing?

#

and a lot of them would be destroyed

#

killed in raids and stuff

untold ingot
#

The issue with id's is that it's not enough to have them just when it's transferring, because duping happens in the middle between upload and download. Getting rid of an ID during that time would defeat the purpose of having it

untold ingot
south lance
#

that would be a pain

untold ingot
#

It would be a ridiculous amount of data, and wouldn't be efficient

south lance
#

that would easily hit a billion

#

several even

#

how hard would it be to run a server exclusively to manage that data

velvet dirge
#

Maybe a subscription official cluster with active admins watching over the cluster? I would pay for that... I rather have a payed quality service than a poor "free" one...

#

not p2w like some unnoficials.... Sub model

untold ingot
south lance
#

itd have to somehow manage hundreds of queries a second

untold ingot
#

Thousands

south lance
#

do player inventories allow duping

#

all ik is that duping tends to involve something with server bugs but idk if certain inventories are worse about it

untold ingot
#

I don't know that

south lance
#

aight

untold ingot
#

What could be possible maybe is having each server have its own database of ids, and then a crossreferencing with a general transfer database. But I really don't see that helping

mint swan
#

When is ark 2 getting released

south lance
#

late 2024

keen tundra
#

daaaamn

untold ingot
#

As far as a subscription based official. Let's assume that there are 40k active official players and let's assume a $2 a month subscription. (because realistically much past that would be more than people would pay). In total that would gross like 960k per year. Let's assume(generously) that the admins get paid 50k a year. All told that would pay for probably less than 18 admins if all the money went into that. Do you get why that isn't hugely beneficial?

#

18 admins spread over thousands of servers doesn't really cut down on the load of tickets by a significant amount

#

I mean, it could work. But it's not likely

untold ingot
#

On the flip side, let's assume there are a million people who bought ark(numbers from steam 2015) and let's do a yearly dlc priced at 25 instead of 20. That is like 5 million dollars more. If 40% of thst were used on admins for official servers it would be double what a subscription would be able to do

tropic crag
#

A subscription at $2*, which is the silliest price I could think of for a sub to a moderated official cluster

untold ingot
#

Pick a different number

#

I picked 2 for no real reason. But it won't majorly change the principle

#

They won't make 10 a month, maybe just maybe they could get 4 or 5 without it flopping. But let's be real, at 5 dollars a month to play official, it takes 2 or 3 people to pay for an unofficial and run it themselves.

#

I don't think official is popular enough to justify it

#

If you have a different conclusion show me the math

#

Intentionally lowballed the salary just to make the point

tropic forge
#

i find it funny ppl that want subs on officials arent players there not even by a long shot

verbal wind
#

putting subs on official servers is a good way to empty official servers

tropic forge
#

and keep potencial new players at bay

verbal jacinth
#

I love that the newest announcement has the most amount of reactions on the 👎

winged dome
#

People being salty because they don't want others to be happy

verbal jacinth
#

No salt ??

#

Where salt ?

tropic crag
#

Oh boy, here come the incels...

verbal jacinth
#

You must be macho man

crude dagger
#

yo i love the gays, is bob gay? ill marry him

verbal jacinth
#

Yoooo bob squad

crude dagger
#

spread the gay bob love

verbal jacinth
#

Damn no gifs permitted

winged dome
#

You must be new here 😂

verbal jacinth
#

insert laughing bob gif

crude dagger
#

no, just never interact or talk

#

no point

verbal jacinth
#

Everyone takes opinions and stuff way too serious

crude dagger
#

i hope ark 2 will give dinos some balls

thick tulip
#

reptiles dont have balls tho...

blissful perch
crude dagger
#

sigh, here comes the cops, good bye

blissful perch
ripe cedar
thick tulip
#

lol agreed

untold ingot
blissful perch
#

I just did. You replied to it

untold ingot
#

Having volunteers with admin power ingame for ark wouldn't be such a great idea imo unless they had some very strict logs

#

I don't deny that that could work, but it wouldn't be from a subscription based official

blissful perch
#

It would be no different from the 20+ years of volunteer admins that serve as the bedrock for many other multiplayer gaming experiences. What WC would gain from a paid subscription service is paid staff that can police the admins rather than the players

thick tulip
#

lol ark politics

tropic forge
untold ingot
blissful perch
#

The biggest benefit of the subscription is that it would be self sustaining financially

#

If the service does better -> the income is higher to invest in more adminship

untold ingot
#

I don't think it would be

blissful perch
#

If it’s worse, you contract

verbal jacinth
#

Everything is a bit of a cash grab these days weither the developers even realsie it or not, its not even fully their fault its how the industry is rn

untold ingot
#

I think people would quit official and play a free unofficial

tropic forge
blissful perch
#

Officials would need a serious value add to be viable compared to unofficials, of that there’s no question

untold ingot
untold ingot
verbal jacinth
#

Ok that sounds intreating, what examples can u gimmie

blissful perch
#

Imo it’s very easy to imagine a major value add to ark 2 officials that comes in the form of a true MMO experience

tropic forge
#

MMO like WOW its the worst kind of cash grab there is since there's videogames

untold ingot
#

I don't see a game being marketed as an online multi-player and then having to pay to play said online multi-player after you already bought the game.

blissful perch
#

Right now official and a small unofficial cluster are almost identical: if you can get the true MMO scaling and experience baked in, you can justify the value add and thus cost

untold ingot
#

That's just asking for trouble, on topnofnthe fact that it's not the most efficient way to do it

blissful perch
tropic forge
#

they had to make ark and all dlc free of charge if they want to charge subs

blissful perch
#

Subscriptions for repeated services is basic finance

tropic forge
#

yeh cause ppl invest time and money in a lvl that in their heads stop playing now dosent cut for them its like they lost

blissful perch
#

You’re correct that DLC is in essence a subscription fee for ark. A soft one of course, but one nonetheless

untold ingot
#

In this case I don't see it helping.

verbal jacinth
#

an arrangement to receive something, typically a publication, regularly by paying in advance.

untold ingot
#

A dlc to me seems the most ethical, effective, and most value to a "subscription" service. Tacking another on in for just official would make people dislike it more

blissful perch
#

There’s an illusion of ethics here that isn’t real

#

You’re buying a service over time - paying for it over time is a normative and ethical option

untold ingot
#

Okay, you still haven't answered my original point.

blissful perch
#

Again - if you expect the bulk of your paying players to not use official (and thus not pay for a subscription), you’d want to cash your check with them by pitching paid content releases instead of offering it for free to subscribing players

true fox
blissful perch
untold ingot
#

My original point was that a paid subscription costs players more, and brings less value than upping the cost of a dlc.

tropic forge
#

anyway, if wc would put subs on ark would be 20 bucks per month which would go 240 bucks per year on a game thats owner is snail games plus you have the wager system, just to remind that not everyone that plays ark lives on america that gets pay per week not month and those 240 bucks per year in a single game not everyone will see it as "the best option for ark"

blissful perch
untold ingot
untold ingot
untold ingot
#

Ah, yeah. Okay.

#

The concept of a subscription in general isn't a bad one, but for ark just because of how ark works, I don't think it would work or be beneficial

blissful perch
#

I think it could work, but it would require major changes we have no confirmation are being considered or under development

verbal jacinth
#

There is no player benafit whatsoever

untold ingot
#

It would need official to be more mainstream, and I doubt it will be

blissful perch
#

Players stand to gain BIG. The primary complaints I’ve seen from official players are lack of customer support and lack of server quality. A subscription that helps fund those two areas would be a great boon to official players

blissful perch
verbal jacinth
#

But how would u know it means more cistomer support

blissful perch
#

Because a lack of it means a subscription is a dead on arrival idea

verbal jacinth
#

That wouldnt happen, it divdes the community conpletly, splits it vecause one side is more important than the other ????

#

What is more support anyway ???

blissful perch
#

If you pay even $0.01 a month and the officials are still as bad as ASE? Completely dead instantly

blissful perch
untold ingot
#

If everyone played official (like everyone) then a subscription would make sense

blissful perch
#

Even a large chunk (75+%) would work

verbal jacinth
#

Like, if you give paying players more support ?? Whatever you mean by that, that means they are more important and get more "support" than players who dont pay and thus are seen as more important than other players and will lead to a divide

tropic forge
blissful perch
verbal jacinth
#

Thats rediculous, what are u saying

untold ingot
blissful perch
#

My argument in favor of a subscription is entirely built on the premise that WC wants to expand official to be the primary mode of play

verbal jacinth
#

Basicaly pay us money and then pay us more if u want us to do our job, but wait pay us even more if you want us to do it better

untold ingot
#

Yeah, but I don't see that being the case

untold ingot
blissful perch
#

That’s fine. I’m simply posing a hypothetical model where it makes sense. My initial argument was backed on initial comments here saying official support is extremely poor

#

So the logical answer is “how do you divert more funding to officials”

untold ingot
#

Yep, and upping dlc cost is probably the best way rn, assuming that the structure of the game is simular

verbal jacinth
#

It shouldnt need fundings ?

blissful perch
tropic forge
verbal jacinth
#

Why pay for a service twice ?

#

When u buy the game ur promised the servers to play ?

#

Or am i delusional

untold ingot
blissful perch
verbal jacinth
blissful perch
#

There are rampant complaints about cheating, spotty support, and poor performance for folks. The answer is to get more investment. So I posed a model that revolves around officials being the primary mode of play where they get more resources dedicated to them

blissful perch
untold ingot
#

Because I don't immediately agree with you I must be narrow-minded?

verbal jacinth
#

I digress bro no point arguing it because ur a little upset

blissful perch
#

Here’s an example - if I buy COD, I do not get Xbox live for free

untold ingot
#

Come on you can do better lol🤣

untold ingot
verbal jacinth
#

Ur not posing arguments just poking

untold ingot
#

Unless it's bruising 🤣

tropic forge
verbal jacinth
#

Co ur a little offendedclearly

untold ingot
untold ingot
tropic forge
#

now if you ask me if wc did right whit 8 years of online servers from their part i would said it was too much

blissful perch
tropic forge
blissful perch
#

I argued for a way it could be

#

The alternative is either 1) financially non-viable in the mid to long term or 2) keep things as they are

untold ingot
tropic forge
#

like now ASA you pay 60 for ark and all previous dlc's but i already notice that some ppl thing the "new" dlcs are in that price too not aside to be purchase later

blissful perch
#

Only issue with a rise in dlc prices to offset losses on officials is that the investment is WAY better served on more development on future dlc

tropic forge
#

but we still dont know a thing about the major issues that cause so much problems on official are gonna be adress at all

blissful perch
#

It would represent an acceptable outcome for me, which is that official remains sort of “meh” prioritized, but it wouldn’t address the complaints I’ve seen imo

untold ingot
#

This is true, to a degree. It would all depend on how they manage jt

blissful perch
tropic forge
# blissful perch It would represent an acceptable outcome for me, which is that official remains ...

but youre forgeting that after 8 years officials being going down specially after the announce of ark 2 back when even gen2 wasent release ppl start to quit official and maybe join unofficial due to rates etc but at the beginning everyone that gets ark on start will be on officials and sp barely will have unofficals, i remember playing extinction when came out on ps4 and barely was any unofficials on ps4 side dont know about xbox or pc

blissful perch
#

Yes? Officials are a net loss, not an absolute loss

tropic forge
#

and you want subs on a game whit a owners that open region lock brought all that mess that fall on officials?

#

you really think was only couple of americans and europeans that brought all the cheats ddos and so on into officials?

#

who you really think was making real cash whit RMT on ark?

#

you want a link explaining what happen whit officials and all the cheaters? i can dm you

true fox
true fox
tropic forge
untold ingot
tropic forge
#

plus you have to pay for game base and dlcs that you want to play

true fox
untold ingot
#

Most wont

tropic crag
#

15 USD is the standard for monthly subscription services in this day and age, yes

true fox
tropic crag
#

Complete conjecture lol, trust me, not worth talking to

untold ingot
#

Paying 60 for the game, and then 15 a month forever after to play official? People would just get their own unofficials

tropic forge
#

ppl already complain that have to pay for ASA much more if was a sub 🤣

stray elm
#

Nothing would be lost if official servers permanently shutted down. 🦛

untold ingot
#

Well, yes. But there most likely wouldnt be enough people to keep official going

true fox
#

But there are many ways to frame this. Plenty of games monetize without play to win mechanics

untold ingot
#

Well, yes. I still think that upping dlc cost would work better

tropic crag
#

Ah yes, let's make everyone pay for official, even that MAJORITY of the playerbase who will never touch it so much as once, great idea 🤡

winged dome
#

Never touching Ark1/Asc Officials, with or without a subscription. Likely very similar for Ark2

true fox
tropic crag
#

He literally has on mulitple accounts suggested that very thing, wat

#

Raising prices of DLC that everyone will no doubt buy, even those that play not official, is exactly that

#

But ok

blissful perch
true fox
#

Id be happy for some non competitive QOL improvements like maybe extending decay time

#

Others mentioned customer service etc

#

But I understand there are many different opinions

#

I’m excited enough for ASA that I’m doing an Island run through

tropic forge
#

i would be happy if they answers a couple this questions before release of ASA

#

All this questions is all thinking on pve side
1- as the pillar issue being solve? if so
1a- what wc as done to prevent griefing on pve?
1b- what wc done to prevent destruction of resources or monopolize by single tribe?
2- is official servers open to wide world or certain regions will be block?
3- do bosses still need trophies to start the fight everytime?
3a- if so what wc as done to prevent destruction of those dino spawns and any change of rate of spawns (spino, alpha reaper/basilisk)?
3b- or once you win the first fight that boss will becomes unlock to fight it whit no need to gather all the items again?
4- as any improves or changes on tribe management system?
5- any changes on raise timers on all dinos?
6- will race missions return on genesys maps?
6a- if so, will those count for the boss fight or just optional for those that wanna do it for fun?

harsh spear
#

uhm

#

why cant i react with emotes anymore ?

winged dome
#

Somebody got blocked 😂

tropic crag
weary tide
#

👎 asa

true fox
#

No asa for you?

#

But you will but ark2?

untold ingot
solar osprey
#

When is ark 2 coming

tropic crag
#

That is exactly what you said, I'm not misinterpreting anything lol. And your opinion is not the be all end all, it's just as subjective as anyone else's

untold ingot
#

... Lol, what. I am literally not advocating anything. My only point was that subscription official won't solve anything

#

So yes you are misinterpreting, or at best oversimplifying.

#

Call it subjective if you will, but when you do something more than criticize everyone else who talks I'll care 🤣🤣

winged dome
solar osprey
#

Wtf ant no way

serene onyx
untold ingot
serene onyx
#

Idk how you haven’t heard of that yet lol

tropic crag
# untold ingot ... Lol, what. I am literally not advocating anything. My only point was that su...

"My point was that it makes more money sense to up the cost for dlc slightly rather than have a paid subscription to use it."

"My original point was that a paid subscription costs players more, and brings less value than upping the cost of a dlc."

"Well, yes. I still think that upping dlc cost would work better"

How is this not what you said? Increasing the cost of DLCs to help fund official moderation instead of a subscription was the point, was it not? But maybe I am misinterpreting your exact words, who knows 🤷‍♂️ . Let me know when you're done lying about what your actual point is, and not just arguing for the sake of arguing

untold ingot
#

It was a comparison...

#

Debunking the myth that a paid subscription would solve the ticket response issue

#

I thought that was obvious

#

Either way, I don't particularly care

thorny sand
#

ark arguments go brrrr

untold ingot
#

I'm not usually like that lol

thorny sand
#

understandable, i know what you mean

gusty ermine
#

Ark ASA news tomorrow? 👀

blissful perch
harsh spear
tropic crag
vocal hedge
#

im just waiting for ark 2

#

yea

tribal chasm
#

I would be interested to see some more guided balance in Ark 1.5 or 2.0, where you know...they have a rough idea of how much resources can be gathered per hour, how difficult it is to obtain various items etc. Right now everything feels relatively infinite and worthless, due to various factors such as rate increases/new xpacs.

2023 Ark is vastly different from the earlier days -- infinite resources more or less, infinite dinos due to cryopods / breeding...I dunno there is no difficulty or resource management anymore, it's all just ridiculous easy or infinite

#

I would be disappointed if Ark 2 started off as easy as Gen2 for example

tropic forge
# tribal chasm I would be disappointed if Ark 2 started off as easy as Gen2 for example

gen 2 was the last wc dlc so it was kind of a send off gift but when you said there's no difficulty due to infinite resources you clearly dint end up whit ppl so greedy that they would clean the asteroids before you had a chance to get 5k of shards, now making resources even more limited it would invite more greedy and making more tribes trying to monopolize certain resources so they could profit from that by preventing others from having them and by doing so more RMT influence grow whit it

tropic crag
#

That is the most extreme, ridiculous reason to not make resources more scarce lmao

tropic forge
#

i just remember there was a rag server i played on ps4 that one tribe alone monopolize all the oil pumps and they would sell extreme high prices plus they pillar the entire server trying to make their own server (dont know how that end up but it last at least a couple of months)

tropic crag
#

Leave it to Fox though to jump to the extremes, reliably 😂

harsh spear
#

im sick of monopolizing base locations. first who gets it has all the advantage and others hardly have any chance to compete. I played on many new map releases and it happens every single time.

#

or just a new pvp mode

tropic forge
#

yeh i guess on pvp monopolize hits even harder

untold ingot
#

Monopolizing resources is an issue on lots of maps other than gen2. But I do think that monopolies on base locations is a moderate issue for pvp. But the fix is to just remove cspin, dives, grapple glitches and platform saddles. For pve a base location monopoly can't be fixed other than how gen1 did it, and there was an overwhelming negative response to that

untold ingot
untold ingot
blissful perch
#

As for resources…quit trying to make them all scarce

untold ingot
#

I mean, the comment you replied to was one I made to bruising, and I put less effort into making those responses 😅

#

I mean, personally I think resources should be scarce. On a harvest rate side of things, not necessarily a location thing

#

I would rather see a peppering of rarer resources around the map and just have it be technology locked to harvest.

blissful perch
#

I’m also of the opinion that harvesting nodes should be rather abundant

glass bison
#

yo

untold ingot
#

I mean, like irl there is salt in the ocean but you can't just go hit it with a pickaxe to get it.

tropic forge
untold ingot
#

The issue with making higher tier resources readily available is that it would make progress feel too quick unless there was some other bottleneck

harsh spear
untold ingot
#

Removing caves isn't a fix, making caves not viable base locations might be

tribal chasm
#

I think they had plans to adjust that already in 1.5, I can't remember the blog

untold ingot
#

Is that the caves or resources?

tropic forge
# untold ingot If nodes are more spread out then you wouldn't need to protect individual ones.

true but still you can destroy them, how many times i have see on early days some pvp cry babies going to my pve server acting tough and placing foundations everywhere just for fun, there's a reason why some pillar a large area and resources on pve and thats one of the main reasons but also forces that person to make trips just to reset timers if they are busy whit other servers

untold ingot
#

Something I would like to see is a system kind of like Conans where higher tier resources have to be crafted from a variety of harder to obtain things. And have more of a chemistry type tier for the endgame stuff so you actually have to have significant infrastructure to get it.

tribal chasm
untold ingot
blissful perch
#

The broken progression system and two tiered harvesting tool system is partly to blame imo

untold ingot
#

I do agree lol

blissful perch
#

At level 21 (iirc) you have access to all the end game resources

untold ingot
#

Being able to harvest endgame resources with an early game item is an issue imo

tropic forge
#

well you can farm end game resources at lvl 1 just by someone give to you a metal pick

blissful perch
#

Metal picks aren’t early game beyond their unlock level is the issue. They’re functionally a later game item

untold ingot
#

Of course, making people have to have infrastructure to get endgame resources could pose a problem for pvp if travel speed remains ridiculously high

tropic forge
#

theres no lvl lock for anything but building it

blissful perch
#

I’m kinda of the belief that you shouldn’t be able to equip anything you’re not at the level to unlock

tropic forge
#

yup

blissful perch
#

Would be nice to extend that to creatures too, but that’s a hotter take

untold ingot
#

I mean they did that with Astros

#

The issue with that would be having to put a level lock on all the tames with no saddles. That might be a sore point with people

tropic forge
#

and maybe force ppl to spend points wisely to use certain items that could easely defeat that pvp tons of points in speed

harsh spear
#

they say cave entrances in regards to balancing so im guessing that they will leave caves buildable but make them more attackable, which is a bad decision imo. caves are always superior and people also block access to artifcats or other important stuff

untold ingot
#

Speed is an issue because people spend time offline, and you can't really defend an early game base offline

#

It just makes it easier to find

#

You have people come online, spend an hour or 2 on each map checking every location, and then moving to another map to do the same just because of how fast travel is.

tropic forge
#

on pve i just put points on weight healt and the rest i spread around

untold ingot
#

They don't have to online raid anyone, they just offline the same base spots over and over again

tribal chasm
#

I think MTS pvp servers show that caves are quite vulnerable when they aren't actual crawl points, easy to kamikaze and/or use a stego

blissful perch
harsh spear
#

yea thats also so annoying in ark. you cant raid anyone that is online because they will just popcorn everything. the only reason you would online raid is to get the base location

untold ingot
untold ingot
#

The reason I think it isn't an issue in pvp (for Asa) is because the focus of pvp isn't to run caves for artifacts, it's to pvp against people. If someone is built in a cave, you raid them, or trade with them. It basically forces an economy that wouldn't normally be there. It is only an issue in pve and maybe smalls if smalls were higher pop and less servers

harsh spear
#

if you are on a new map there is 3 months no travelling. so if someone claims an artifact cave you cant do the bossfight for 3 months

untold ingot
#

This is true I guess. Which is why it's a forced economy. Make friends with the people built there and work out a trade. Generally they will

tropic forge
untold ingot
#

I mean, yes. Or you might eat them.

tropic forge
#

if they actually pull a more stable ark and better servers i would says making missions insted of artifacts for boss fights would be the better way

#

just pls no more race missions thats stupid

untold ingot
#

I mean, gen2 having missions the way it does actually does improve the endgame imo. It forces more effort to get the the bosses which is a plus imo.

#

I don't think missions in the same way will be tenable for a primative based game like ark2, but they might surprise us lol

tropic forge
#

its a mission they can dictate what you need to do like hunt on foot collect herbs while fighting dilos etc

harsh spear
#

there is many reasons why caves are superior. and there just arent many caves. so if all caves are taken you cant build on that server because you would make yourself too vulnerable.
F.e. you need to defend 4 sides building in the open, good caves only 1 side. so thats 4x more turrets. also you dont see how much a cave is build out. if someone is in the open you see what they have and prepare for that etc.

#

cant get sniped / griefed, a lot of space for breeding, a lot of time until the attacker actually get to your base

#

also very imporant, you cant get attacked from titans

#

titans can easily wipe any offline base by themself

tribal chasm
#

Even pre-cryopod era (and perhaps tek) the only viable base spots was on the top of mountains/isolated land masses
it's a tricky one 😮

harsh spear
#

i liked that meta a lot more though because you had a lot more good base locations available

#

pre cryopod was also way more immersive , having all your tames around your base and bases near water so you have your water tames near

blissful perch
#

Adding more entrances to caves also nerfs them substantially

#

Since it’s no longer a single choke point

blissful perch
tribal chasm
#

I kind of wish they had a dedicated ASA channel, maybe they will make one closer to release date

untold ingot
tribal chasm
#

It's not a subject discussed much, but stegos/healing in general, it is pretty bad right now for raiding balance. Even if ASA comes out with no other maps, stegos+daeodon will be able to soak entire bases with no challenge. Thinking back to the original 2015-2016 era, you couldn't soak turrets nearly as easily, and healing options were limited

untold ingot
#

I mean, if turrets remain as strong as now, and mutation capping is nerfed, it'll actually be worse lol. It only takes like 30 turrets to kill a capped stego rn.which is why most people don't actually soak whole bases anymore

verbal wind
#

add power drain on generators? like it can only power so many things?

untold ingot
#

I mean, that would work

#

As a feature

#

I don't see how it would drastically change pvp though

verbal wind
#

eh, would make it harder to have those massive turret towers

untold ingot
#

Not really no

blissful perch
#

In 2015-2016, stats across the board were lower…and imo more fun. Only downside at the time was getting a tame took way tf too long

tribal chasm
# blissful perch Lot of that is due to mutation stacking

Nawww it's the base mechanics kinda, stegos just OP.
When Gen2 came out, I soaked a tribe's 100 capped turrets wall (who also had ammo box refilling) in a few hours. I don't usually offline, but this was an enemy so...
I digress, point being it was just cycling 3 very bad stegos, and swapping them out/healing them when needed. No mutations required

blissful perch
#

spam is an issue too ofc

#

without cryopods enabling you to bring so many tames to a soak spot quickly...maybe it would feel better

harsh spear
#

i think mutation stacking only exists because its a bug but they never fixed it

blissful perch
#

that's correct - it was a bug and WC didn't want to wipe everyone's tames to fix it

#

the number of render distance related bugs/exploits is pretty bad

timid viper
harsh spear
#

lol my comment got deleted

#

someone is watching scared

fallow niche
#

Please don't share content that isn't intended, #rules 1.7 tyty

blissful perch
#

The bug accidentally provided ark with an endgame RPG mechanic that captured an entire playerbase who sought that type of gameplay. It should be rectified for the myriad reasons I’ve said over the years, but there’s an argument I begrudgingly accept for it being in ASE

timid viper
#

We're talking about stacking mutations to the point of getting dinos with 253 points in a single stat right?

That's the main problem with official, eventually you cap out on things to do and newbies are too far behind. That's the biggest appeal for ASA to me is a fresh wiped official

#

Would be nice to get rid of or reduce transfer timers 👀

blissful perch
blissful perch
timid viper
#

For ascended*

The delay between transferring which I know they put in to fight duping but it makes official harder to swallow

#

I played official from legacy until aberration and recently have been on unofficial because can't get back into official and no timers is nice af. But I think I'm getting off topic for this channel so I digress

blissful perch
#

I see this as highly on topic

#

Transfer delays imo are a bandaid to an underlying issue - so asa or ark 2 should in theory be able to remove the delay if the underlying issue is addressed another way

timid viper
#

That would be a huge QOL imo

harsh spear
#

id prefer no transfers ( only empty character ) at all and every server be for itself

blissful perch
#

I’m torn on the issue. I think my preference is for servers to work kinda like Ab did for a long time - story maps should only allow “local” tames to be transferred in

#

Bringing drakes and other local stuff between Ab servers imo is a good way to ensure that a server alpha doesn’t just rule uncontested forever…without totally crapping on AB’s natural map balance and experience with stuff like manas and stalkers

blissful perch
# timid viper We're talking about stacking mutations to the point of getting dinos with 253 po...

To return to this as well - I think mutation stacking represents the single largest shift in experience ASE had. A shift from “get what you get, build up and get knocked down, tame what’s around and put it straight to use” to “sit in a base and breed or hope you can trade/steal someone else’s progress so you can get creatures 500+% stronger than their fresh tamed/wild counterparts.” It single-handedly altered the game’s appeal to rpg stat based gameplay than pure survivals…and the community often reflects that

harsh spear
#

pretty sure before you could transfer, pvp servers used to be way more friendly and people actually helped each other instead of fighting themself constantly. this transffering brought this whole, you cant trust anyone vibe, because there is now constantly new tribes out of nowhere that in combination with cryopods can wipe you in an instant.

blissful perch
#

Iirc it was extremely server dependent

harsh spear
#

yea but that was cool

blissful perch
#

I’m kinda eh on it. The end result is it got stale for people who only played on one server with the same actors

#

And your progress being locked in one spot sort of forced your hand to stay there even if it was dull

timid viper
#

Every server for itself would make local alphas eventually become unbeatable. They do have clusters where you can only xfer character but I think main cluster needs regular transfer otherwise local alphas stay king and no real wars can happen

harsh spear
timid viper
#

Then it becomes a PVE server for the alphas until they eventually quit

blissful perch
#

I’m interested in map specific metas more than I am in “one server” specific experiences

#

Especially given the low server population caps and soft MMO nature of ark, I think you’re gonna need some form of transfer for creatures and items

harsh spear
#

its true that it would give more power to the alpha, but thats mainly an issue because of broken cave locations. and its an issue no matter if you have transfers or not

blissful perch
#

Broken cave issues mean it’s quicker, easier, and safer to alpha

#

It doesn’t really change the reality that eventually an alpha will run the server…and without the threat of other server alphas raiding them, they have 0 real risks if they practice basic map sweeps

harsh spear
#

in old ark we used taming rafts, pulled creatures on the raft, knock em out and drive back to base with it ( base near water ).

blissful perch
#

I’m lost on how that relates to my previous message

timid viper
#

It took ark a few years to get to the point of you can't go anywhere without being completely outclassed. No item/dino transfers just puts a shorter timeline on each servers lifespan. And PvP would be exclusively bob hunting in all the obvious places on your own server

harsh spear
winged dome
#

Between maps, per the previous comments and discussion

blissful perch
#

it sounds to me more like a way to work around no cryopods

harsh spear
#

well if the alpha think they need to wipe everyone and then play pve they dig their own grave cuz it wont be fun without any enemys

#

also you can be sneaky and still contest them unless the broken cave spots still remain in asa

#

without server travels it feels like you are actually constantly progressing and have a chance to exist. on current ark small tribes if you start building anywhere you just get wiped because there is constanly people scouting for things to raid since raiding is a fun thing to do

#

ive been in some established tribes and all they do is scout for things to raid in other servers while being in an allied server that notifys everyone via discord if someone is being attacked.

tribal chasm
#

Actually if they implement some sort of tribe log watcher for 1.5 or 2.0...would be interesting, rather than having people use 3rd party methods

#

kind of like how I think Trip Wire Alarms (?) can be sent to your email or something currently

harsh spear
#

i actually enjoy being the underdog but current ark is unbearable. and i remember how it was pre-transfer.

#

i agree tribe log watcher would be nice

blissful perch
tribal chasm
#

https://ark.wiki.gg/wiki/243.0
"New Mechanic: Custom Tripwire Alarm Notifications via SurviveTheArk.com (E-mail and Forum). Optionally Tribes can post to arbritrary URL, if they have a custom system! Now if someone's raiding your base, you can get on top of it! ;)"

blissful perch
#

Wrong audience perhaps, but ark should never be trying to alert me about ingame activity while I’m intentionally not playing it

#

I shouldn’t feel obligated to use such a tool either is the point

#

Then again, I suppose ark PvP will always have a “game as a full time job” vibe for some folks

tribal chasm
#

They could take a look at the CrossArk era from 2016-2017, and early small tribes (pre Extinction) and see why it worked so well, at least for keeping beginners alive a lot longer. A few turrets on a cliff was like...very few people would actually raid that. Bringing raiding dinos all that way, or downloading a quetzal etc.
Not the same for the mega-tribe Officials at that time, obviously. But worked well for Smalls + Cross Arks

harsh spear
#

i get your point but most people try to offline. and you dont want all your hours spent go to wayste. so knowing if you currently get attacked is fair. and people already have that knowledge available using bots

blissful perch
#

The question becomes how to protect a certain amount of progress so people can do things like work and sleep and still feel like they can have fun. I think it’s possible for a game like ark

harsh spear
#

i didnt even know that tripwire alarm trap notifys via email but it seems like a poor solution cuz im guessing you could just avoid them as a raider. parasaur notifications would be more valuable.

harsh spear
blissful perch
#

It would be a different game than the current ark

#

It’s also a challenge all games in the rust ark conan etc space are struggling with imo. The solution as far as I’ve seen it is to let official PvP be played by huge groups led by all day players (and the rest are also all day players) and have unofficials available for people who can’t keep up

#

But (politely ofc) no game should be using psychological manipulation to obligate people to play their game all day

winged dome
blissful perch
#

I think it’s an option

#

The fact of the matter is you can’t have both 1.) the ability to take anything from anyone at any time and 2.) the accessibility needed for people to live life outside the game

#

Many PvP games are either 1) always “on” but with defined start and end times (think COD, overwatch, etc) or are 2) places where PvP is always active but the player chooses when to enter and exit those spaces (RuneScape for example)

#

Having an always on PvP and always being “at risk” forces people psychologically to either accept constant loss of progress (a severely negative experience for most people…nobody likes futility) or be around constantly to ensure your progress is safe (which causes ark to occupy way too much mental and temporal real estate for it being a game)

winged dome
#

OW/CoD have zero risk in PvP - if there was, or you lost progress in those games then they probably wouldn't be nearly as popular.

Runescape imo is a pretty good model imo. Clearly defined zones of high risk (also bringing high reward in the sense of unique items/bosses, better resource placement, ect) so entering PvP is a choice. Even if you do enter, as long as you don't attack anyone then your 3 highest value items are safe. If you do attack, then every item is forfeit if you lose (with a few exceptions for untradeables, ect but the victor will get an equivalent cash payout as compensation so they're not 'free')

blissful perch
winged dome
#

Ah, gotcha. Point was for being accessable

blissful perch
#

Correct. In both models a noob gets dunked on by a good player

#

But a noob doesn’t have to worry about choosing sleep over the game - if they want to get better they do so at their pace and their progress is protected while offline

#

You could even take a model like Eve - outside the hangar and the safe systems it’s a free for all. BUT the hangar is safe. Can’t be touched there or offline

#

I know some faction assets (which doesn’t directly impact most normal players iirc) are always at risk, but that’s another topic entirely

harsh spear
#

what if you had to announce your raid f.e. you go to a base and initiate the raid, from then you have to wait 24 hour which will give the defender the information and then you are able to attack for a certain time and then its on cooldown. It would have this mindgame of do i move or stay here, maybe they are just bluffing.

blissful perch
#

WC would need to 1) define the location which would be “the raid” 2) anticipate all the possible issues that could lead to (for example people spamming it or sneaking around the intended requirement) 3) it doesn’t really solve the problem, which is that both players aren’t consenting to PvP

winged dome
#

Up to 24 hours' time to move all valuables somewhere safer/protected and the raid itself is just for the location

blissful perch
#

I’m thinking broader tbh Zen

harsh spear
#

"the raid" could affect all structures from tribe 1 via attacker tribe 2. wdym with sneaking or spamming ?. it does semi-consent since the defender now has a time frame where they need to defend, but if they defended for the attack-time ( lets say max 2 hours ) they can sleep in peace xD

blissful perch
#

The defender has 24 hours to log on. That’s… not quite consent

#

It’s advance warning, and I like the creativity, but it’s not quite the same as consent here. Take RuneScape. You have to 1) log in and 2) choose to enter a PvP enabled zone. Both actions signal 1) consent to play the game and 2) consent to take on the risks of PvP

winged dome
#

^other players are consenting to the same risks, so PvP is always mutually consented (in spirit, some players just try to complete what they want in PvP zones without attacking anyone - but some of their items will always be at risk regardless)

blissful perch
#

They consent to the risk, not the combat lol

#

That’s kinda all you can ask for in that case though - otherwise people would see someone decked out and be like “nope” and nobody would PvP

#

It would be HUGE if those floating islands we saw in the build crunch were people’s “hangars” or RuneScape houses/banks

winged dome
#

That would be pretty dope. I'm a sucker for player owned instances

harsh spear
#

i feel like most people that play pvp are online once every day so having this advanced warning would be helpful or whats your opinion about it ?

tribal chasm
#

False alarms are already a thing, people purposely blowing up enemy tribe spam, or fake raiding (throwing a turtle), then it becomes a game of 'when is the real attack coming?'

winged dome
#

Ehh ... Conceptually its alright, but again it kinda leans towards 'Ark as a job', or worrying about a game even when not playing it

tribal chasm
#

so I don't think the 24 hour thing would work well, if anything it would be more torturous than currently

harsh spear
#

ok. well played owned instances would be abused to the max and the most valuable stuff would be stored there, so then there is the question what is there left to pvp for. idk i think there just isnt this perfect solution for a game like ark . freedom of building whereever and doing whatever has its cost

winged dome
#

If player instances can be properly balanced then I think they would be a welcome addition. Maybe impose storage container caps, or cryo caps so they're not near-infinite storage, and prevent breeding within so they aren't a permanent replacement for a main base

#

That way some items and progress can be safely stored, but the more you progress then more you'll need to risk outside the safety

harsh spear
#

people would use alt accounts to mass store stuff and use at their will, which would be a new problem for raiding

winged dome
#

Could be tribe-owned, and need a certain number of tribemates to actually access them? Apes Bobs together, strong Bob

harsh spear
#

doesnt matter as long as cryopods exist

winged dome
#

We don't know if they will in Ark2

blissful perch
harsh spear
#

true

blissful perch
harsh spear
#

yea and people would min/max the f out of it

blissful perch
#

Players can choose to risk more valuable stuff if they want to leverage that advantage. For example if you bring really expensive gear out to PvP and you smoke people with worse gear…you’re risking valuable stuff but you’re gaining a lot more loot

harsh spear
#

they would just prebuild bases and store them so if they get wiped they insta rebuild

blissful perch
#

Wiping imo would be less of a core mechanic in this new model

harsh spear
#

then whats this model about, might as well play pve

blissful perch
#

Since you’re correct that with instances storage/areas it means you can’t actually permanently drive someone out of the game (which imo is good…because people shouldn’t aim to remove other players)

#

I find pvp shines bright when people play to experience pvp

#

In ark and games like it, there’s a perverse incentive to pvp with the goal of driving players (and thus the pvp they generate) OUT of the game

#

The end goal of total safety many people strive for actually kills the game they enjoyed

winged dome
#

PvP to PvE 😂

#

Wait, then why do so many PvP players shit on PvE? 🤔

blissful perch
#

The move is to put PvP, actual player versus player combat and gameplay, at the top of the experience. The gameplay loop should promote people getting involved in the scene and feeling like they want to participate in it

harsh spear
#

if you play pvp your incentive is to participate in it. its just not at the times where you want to

blissful perch
#

Your incentive is to drive everyone else away from it

#

You “win” ark (if you want to say there’s a win condition) when nobody is able to raid you. Least that’s my perception

harsh spear
#

yea youre right

blissful perch
#

I can’t blame the players btw for that sort of behavior - it’s baked into the game

winged dome
#

PvPers mad because PvE win the game before them 😂

blissful perch
#

The more of a gap between established and new players -> the safer established players are and the happier they are (which is likely why there’s tons of pushback when that stuff is scaled back or nerfed)

blissful perch
#

Not to say every game needs a singular win condition…but a win condition at minimum should promote and support a growing playerbase

harsh spear
#

for me pve is just way too easy and kinda boring. idk i feel that pvp is part of ark. facing off against each other with massive dinosaurs, thats cool, in theory. but the way its designed is indeed destructive.

#

maybe instanced pvp

untold ingot
#

Pvp doesn't need a win condition either

#

Unless that condition is winning a raid.

#

Usually people play it for the experience

blissful perch
#

A few hours every day as defined by a game is stretching it. It’s still not true player consent. Finding no lifers and riding off them ofc doesn’t resolve the issue of encouraging no life gaming

untold ingot
#

I do agree instanced pvp has its perks. But I don't know that it would hold people's attention for ark for very long.

blissful perch
# harsh spear maybe instanced pvp

I think ASA sotf will be a great experiment in the attractiveness of instanced PvP. Idk how popular it’ll be, but it’s certainly imo a great thing to test as a new direction for the format that’s a bit more palatable for a broader audience

untold ingot
#

I think sotf appeals to a different group than normal ark pvp does

blissful perch
#

It didn’t used to but I agree that’s currently the case

#

Then again I hope by ark 2 there’s a branch of the playerbase that’s simply NOT catered to in a 1:1 fashion

untold ingot
#

I mean they do say it isn't for everyone, but they haven't 100% clarified which someone's get left ou5

blissful perch
#

We know the tek bois are out

#

People who like LMB combat are out

untold ingot
#

We know that the tek look of things is out, but you can have the same functionality as tek with prim looking models

harsh spear
#

lmb?

blissful perch
#

PvP should focus more on the actual combat between players imo, but perhaps ark 2 will instead have “standard” be some sort of raid or siege heavy gameplay and have sotf for the foot PvP enjoyers

blissful perch
untold ingot
#

Sieges in games typically don't work that well

blissful perch
blissful perch
harsh spear
#

hm pve structures but pvp on players & creatures could be interesting

blissful perch
#

A strong pvpve mode would really hit the spot for me

#

However I’d also find it fun to play faction based siege gameplay. You have faction leaders and people join up on a faction and play offense or defense

#

You consolidate everyone on a server onto one of 2-4 teams, and let people duke it out over however many key points on the map -> whoever has the most at the end of the season wins. That way players can come and go on a dynamic war ground

winged dome
#

Cringe Shinehorn Lovers vs Chad Bulbdog Enthusiasts

harsh spear
#

yea also sounds interesting but that would be a new game imo

blissful perch
#

Luckily that’s what ark 2 isBob

#

(I do get the point ofc)

#

Then again…my purpose in this chat is to brainstorm and poke around in the world of ark game design. Seeing ark 2 is willing to make some radical changes to the ark script means we can afford to get creative with things that make a totally new game with the same core of surviving and taming

harsh spear
#

speaking of taming, i kinda like the approach far cry primal has, at least for wolve like creatures

blissful perch
#

The bait and pet strat lol?

harsh spear
#

and the shhh 😄

blissful perch
#

On paper I think trust with a wild creature to tame it is so damn cool. Stuff like amarga

untold ingot
#

The idea of pve structures in pvp only works if devs make the structures. Because give players the ability to make pve structures on pvp, and I guarantee that bases will be unraidable.

#

There are two basic ways to have bases for pvp. You can have really durable structures that are expensive to craft and expensive to make (rust) or structures thst are cheap and easy to break (ark)

harsh spear
untold ingot
#

That'll die fast

blissful perch
#

Not for certain

harsh spear
#

i dont think so. i think a lot of pve players would swap to this instead

blissful perch
#

If for example it’s a dark and darker style of gameplay where there’s PvE zones in which the gameplay is PvP combat I could see it working

#

Obviously dev made structures that players are tasked with defending and attacking is another option

tropic forge
blissful perch
#

Not to ark 1. But we’re discussing alternate modes of play - and a DaD mode of play is certainly feasible as an ark 2 PvP format

blissful perch
#

Gotta remember that ASA is the format for people who want ark 1

#

While it’s true that I suspect there won’t be a major change away from open sandbox format for official PvP in ark 2, there’s a lot of room for potential alternate modes to be considered in ark 2’s lifetime

vapid panther
#

I wouldn't mind an ESO style. PVE world but you can challenge players. And then a separate map anyone can go to for pvp.

true fox
#

Separate map like bosses for pvp sounds fun

blissful perch
true fox
#

I mean we have the ability to transport selected survivors to an instances sub map for boss fights. Doesn’t seem too much of a reach to let some people jump into a pvp arena

thick tulip
#

oof that rhynio...RIP balance lol

verbal wind
#

yeah, wc needs to learn that making it complicated to tame doesn't make it balanced

junior valley
#

Hello, the server is down?

winged dome
stray elm
young blaze
junior valley
#

sorry i got the wrong group

potent hull
verbal wind
#

i assume it will

potent hull
#

i am hearing the new dino is out now

verbal wind
#

kind of a waste to do all that work for 2 months of game

thick tulip
#

no reason it wouldnt

potent hull
thick tulip
#

so OP though. the game is already unbalanced af

verbal wind
#

now to watch pvp implode

potent hull
#

but i my be to op to start with bug my be with it

#

ho now what will happin

#

all i no is i am whating for asa old ark is buge and not good to play on rat now

blissful perch
#

I’m down with the standard for an ark creature being higher - which this new one seems to be. Little worried about everything being stupidly strong…since I’m always of the mindset that player power should be scaled down to match the environment rather than recklessly scale out of control

#

I’ve seen less than 5 completely coherent sentences typed from him 🤷‍♂️

#

If it could JUST pick up a rex that would be one thing

#

But it seems to have some pretty strong support combat abilities and a ton of mobility options

thick tulip
#

it can swim too tho

blissful perch
#

The water skating and diving is not insignificant

thick tulip
#

plus exo mek utility, plus armor vs tek...

#

too much bruh

#

oh, and fear roaring a Yuty lol

#

i still feel like im forgetting something XD

blissful perch
#

It has exo mek utility??

thick tulip
#

can pick up structures

verbal wind
#

it can pick up structures yeah

#

and yuty can fear other yuty

#

picking up rex is kinda really op tho

blissful perch
#

Idk, it seems like you could abuse the diving to escape pretty effectively despite the slow speed

verbal wind
#

if they stuck to carno being the biggest it could grab that would be fine

blissful perch
#

A Rex’s drag weight is super high so I’m wondering what kind of silly tactics this will enable

#

I said my piece on PvP 😅

fast isle
#

Ark survival devolved

desert swallow
#

next creature will be able to tap into tek transmitter to eliminate any opponent (player or dino) on the cluster. But it will come with a cost! 10 element per use! Also can be used to harvest resources as it has stryder components for arms.

worldly garden
verbal wind
#

now i'm imagining combat dropping paracers with platform saddle turrets

worldly garden
untold ingot
#

This new Dino is broken lol. It's like an 3arly game skiff

verbal wind
#

skiff/exomek

untold ingot
#

Picking up structures is nice but it isn't what makes it or the exomek op. The value of thenexomek is as a cryo able replicator

verbal wind
#

also being a replicator that needs no fuel

verbal wind
#

no

winged dome
#

End of 2024, PC and Xbox confirmed

tropic crag
#

...Then why'd you ask?

gritty bolt
#

cant wait to play ark 2..... on ps....

sleek ibex
#

Maybe one day

gritty bolt
#

maybe i hate the way xbox controllers are and i suck with kbm

sleek ibex
gritty bolt
#

is asendant ps5?

sleek ibex
#

The xbox series s is a solid option you can connect a different controller there's all sorts our rhere

sleek ibex
#

Ascended is on ps5

gritty bolt
#

i cannot find acednantr channel

sleek ibex
#

I don't think there is one

gritty bolt
#

thats prob y well ty

sleek ibex
#

Welcome

ripe cedar
winged dome
true fox
#

You know what I'd kill for in ASA? Some more hot keys. Maybe two sidebars on the screen

#

Just something to put extra stuff so I don't need to digaround in my inventory you know?

winged dome
#

Maybe hold Q for a customizable quick radial menu?

#

I can get behind that. But I rarely need more than the 10 quick slots

harsh spear
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cuz youre a pve andy

winged dome
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Oh no, I don't enjoy the game the same way as someone else - suddenly that makes my insight and opinions completely invalidated DodoPanic

true fox
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I just want to have stuff like stimberries someplace I can quick fast went a troodoon snucks up behind me

vapid panther
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maybe a quest that allows another hot bar to be loaded. then a button press to switch between them.

true fox
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quest is a bizarre concept for ark

winged dome
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Eh, not really. Gen1&2 had a bunch of missions, and Tekgrams are unlocked via bosses which could loosely be considered progression quests

#

Something like an extra hot bar should be available for everyone immediately though, would be weird to lock it behind some kind of progression requirement

vapid panther
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I remember them saying in Ark 2 there will be more destination events.... like watering holes. Quest may not be the ideal word but the concept of achieving goals to learn a skill. Not just gaining exp and picking a skill. For me, it adds more roleplaying. Not really a word that PVP uses but I mostly play PVE.

hardy barn
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So i have not seen road maps or anything but when is ark too or the other version coming out with the new dinos?

#

It wasnt ark 2 but its not the older one its the one that was going to be a bundle or something and i just want to know if they are released a date of when it would be out

winged dome
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Ark Asc: End of August 2023, new dinos will be added presumably with the DLCs as they're rolled out quarterly

hardy barn
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Thank you

winged dome
# vapid panther I remember them saying in Ark 2 there will be more destination events.... like w...

Okay, I can see some progress being locked behind those kinds of interactions, maybe learning how to tame or make a saddle for a new creature requires interacting with it in certain ways first, encouraging going out and exploring and not just looking things up online. Atlas did something kinda similar, your character would earn permanent perks for completing challenges not always directly related to progression

#

But UI elements imo should available from the start

vapid panther
untold ingot
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The watering holes etc are considered world events, not progression events or destination events. They are going to be just happening

vapid panther
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True. I was using it as a quick example... they have the ability to create world events. It should be simple to link a specific reward to some of them that can only be obtained at that point or doing that action. Kinda like boss engrams are now but lower tier things.

true fox
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Iirc they’ve just said August and times it to Ark1 shutdown. I’m assuming any push to one date will move the other

untold ingot
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I think ark2 got delayed to make way for gen2 release on asa

true fox
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Ark2 got delayed because they had to relearn a whole new engine

stray elm
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Basically, they want ASA to be the trial-and-error for ARK-2

#

Personally think the 'new third-person system you can opt out of' is akin to what they want with ARK-2's third-person.

desert swallow
true fox
stray elm
desert swallow
#

If you've ever upgraded to a version of any engine or framework you already know the previous version of while doing software development you would know that to get up to speed is not a large climb up hill.

#

To say going from UE4 to UE5 is going to be the bulk of their efforts is just not true.

stray elm
desert swallow
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of course it is. They would lose adoption if it looked completely foreign.

#

They want people to be able to update their projects efficiently, not scrap it.

stray elm
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Right.
So yeah, I wouldn't say 'relearn'
Just trying to understand the new mechanics UE5 has.

desert swallow
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I've done the tutorials, they're pretty easy to setup and understand at a basic level

#

So a pro should be able to get up to full speed quickly.

true fox
desert swallow
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Yes I've seen them

true fox
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It seems like a ton of work to me. Ark1 was built quite a long time ago, and I'm sure the code base has a lot of room for improvement, given it hasn't seen a rewrite

desert swallow
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how do you know they haven't done anything with code debt?

true fox
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They said they needed to do a rewrite for ark2 given the time it has been since they did that

desert swallow
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Yes they cited UE5 in their announcement, adjusting their pipeline etc, didn't really say a full rewrite because a rewrite wouldn't be required for an upgrade from ue4 to 5. A rewrite because they chose a bad game direction, sure. Anyways, if it was just UE5 then explain why they could upgrade Ark 1 to ASA for August (maybe) yet need until end of 2024 for Ark 2?

tropic forge
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they gotta milk those new dlc's before ark 2

fallow current
desert swallow
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that's my point

#

to say that something is delayed because of moving from UE4 to UE5 two years is ridiculous.

true fox
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No one said that was the only reason. New game means plot and story and a thousand other things

desert swallow
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ok, we agree then!

untold ingot
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I mean, I don't think Asa is just a port. But I do think they could have released ark2 earlier, and decided not to in order to take advantage of Asa dlc releases

desert swallow
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This is pure speculation, but I think they decided the direction they were going with Ark 2 didn't match player expectations and had to do a 180 on their game design. That would cause a huge delay for sure.

#

But yes, ASA is meant to give them revenue until they are done rewrite of Ark 2

#

And I'm looking forward to ASA

winged dome
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I suspect either drastic design changes, or something went really wrong for the devs to go from 'next reveal is gameplay!' to 'no gameplay until 2024'

true fox
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I am as well. Interesting to see what does and does not change. I just restarted on island to prepare my

tropic forge
#

guess even a cc gets delay after a time being set 🤣

tranquil gazelle
#

a

winged dome
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Was a time set for CC? I thought it was just Saturday 😂

tranquil gazelle
tropic forge
winged dome
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Could still come, I think the lastest is like another hour or so from now

tropic forge
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last one was at 1am on my time but its almost 2am but yeh

potent hull
true fox
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Maybe cc is delayed because they are working some issue. I saw something about windows store

tropic forge
#

ho they are working but in some "issue's"

desert swallow
winged dome
#

Shhhh

wispy sierra
winged dome
#

@cunning talon
Justice for the Center!
Ragnarok can wait its turn for Creature Submissions, Center needs some love! 😂

untold ingot
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Center is getting dropped

true fox
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First map where I really succeeded, and game bosses etc was The Center. Always will have a place in my heart

#

Rags is fun but every ten minutes there is a five minute long save that freezes everything

tropic forge
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damn this cc actually show up but late as hell 🤣 but one thing, why another unique creature for rag when center dosent have any, maybe they are cancel center????

untold ingot
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They did say there were going to be 4 new creatures. Maybe they didn't plan for them all on paid dlcs

tropic forge
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sure but wth i rather play on center than rag to be honest rag for me its more a easy way to get wyvern eggs and raise them but thats it

blissful perch
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Lotta folks said they thought rag gutted SE. So I’m surprised rag is coming off the heels of SE so fast