#ark-2
1 messages · Page 55 of 1
You’re asking for a boring map. Stop that 😂. Great maps are immersive and memorable, not painfully realistic in how samey they are. Biomes with landmarks and lively biospheres > real maps where there is in fact just a massive stretch of nothing but sand
In a multiplayer context…keep notes and any form of progression separate. Missions and progression can link because it’s hard to cap them all, but a more standard survival tactic of “material research” should do just fine…since it’s less specific than notes and still requires travel of some kind
Perhaps, but something like rag is terrible imo
I actually liked gen2 biomes personally, at least the eden side. The varience of terrain was very good without resorting to the pointless chaos found on maps like rag and ci
Hopin we get some better combat
we will, it will be more skill based ''souls like'' combat wich includes target-lock, blocks, dodges, combos, staggers and special attacks, compared to the current spam click and win combat style
That's why I think they should add something for the biggest tribe to keep them on their toes + the map is bigger so it would be harder for them to completely claim a entire server, specially if it's like atlas grids
Though yeah transfering from server to server with only the character is fine
Yeah, I think bigger maps will make it harder for a mega to claim the server, especially if travel is slowed
it should have similar amount of features, but maps are so small only having like some 10s of significant features atm
even if you removed all flyers and tames faster than an argy youll be finished with something like rag or valg in a 2-3 months at most, at least considering the average online ark player
excluding maybe some few small caves
after which point youre stuck just doing anything else and repeatedly going over the same land over and over
delaying this point by another 6 months by increasing map size would be nice especially since thatd mean you could access new dlc shortly after getting bored with the map itself and only playing for the other parts of the game
and this would be even better for normal people who almost always have new map to explore
atm the only new things people find are some dumb ratholes after looking for 8 hours a day in god mode
The argument “players will explore and learn your map” is a pro to me and not a con
i hate learning 95% of a map in 2 weeks lol
Ab was fantastic because it was small and high detail
Not to say ark 2 should be Ab sized…but the point is that landmarks and immersion matter far more than just “big”
unless ark2 is very visually pleasing idk if id care about detail after some few weeks
You do. You care about gathering points, common creature spawn locations, etc. and without wiki map tools most folks rely on landmarks (or maybe if the map was better the map) to navigate
abb also has the added benefit of being more 3d than most maps
that reduces their point to just being useful, which isnt something that itself would make me want to play though
The longevity of a repeatable game will never be exploration unless you use procedural maps. Let’s start there
i mean if they could develop maps at roughly the same rate but some few times larger, it could be a significant part of player retention
This is a certain outcome regardless of map size. For a game that wants to live as long as ark 1 (7-8+ years), six extra months from reducing quality and detail to force a larger map is not worth it
you just want to put off the necessitated end game grinding as long as possible
the best parts of ark are never end game
Exploration is a one time process. For a game like ark that relies on RPG elements for longevity, the RPG is what should be focused on for retention and longevity
in fact id argue thats true for all survival games
yes, after 4 years the size of map 1 wont be what keeps players around
The survival games you put down after one playthrough are exploration focused
thats because most devs suck at scale lol
The ones you repeat play are the ones with good RPG mechanics, good survival mechanics, etc. IE the gameplay loop is engaging
like every top 10 maps vid only has maps that go up to around 300-500 sqkm and much of that is unusable
i dont mean to say the rpg elements should be ignored though
Open world games are showing just how useless massive maps can be without purpose. People like the IDEA of a massive map way more than the actual thing
sure yeah, but map size isnt actually that large in most of these games
And again, most games with exploration as a focus that don’t use procedural tools like NMS can’t rely on exploration for any form of replayability because…you only explore fresh once
its like maybe island sized most of the time
Because that’s probably the limit of the detail:size ratio
Somewhere in the ballpark of ark maps. It took ISO YEARS to make one map for ark 1 with good detail
It’s probably not financially feasible for most studios to make insanely massive maps at high detail at this time, simply from an artistic and time standpoint
iso was made by 1 or a few people i think?
Afaik just ISO made crystal isles (I’m sure others helped here and there, but afaik it was her project)
youd have way more people spending more time able to construct these maps, but yes making these maps could be less cost productive
Right, say you have 5 people instead of 1, which takes CI’s dev time to a single year. Now try to make that map 10x larger
ya
It’s not feasible to make and QC that map on a current gaming timeline with most studios
but these people are also bound to be more dedicated since theyll be paid and such, and this isnt even taking into account ue5 capabilities though that could improve or worsen construction times
UNLESS you deploy procedural tools
I'm sure they have a dozen people working on the map. Seems like they got an influx of money, considering they announced ark 2 and an entire show alongside it. Which let's them hire more people
I’m more certain that most of that effort went into building the code and mechanics, and the graphics and animations
Remember maps are but one (often final) piece of the product
The map is GOING to be larger, it’s been confirmed. But I hope sincerely that size change does not come at the cost of quality
With all the delays and hype About them using UE5, and emphasis on dynamic environments it better not
as long as the map is as good as lost island idrc
Maybe they'll make the map on grid just like ATLAS?
you could cut down on server counts with larger maps too
Lost island was mid from a pvp player perspective
all maps are mid for pvp because pvp in this game is mid
its just holing up in a cave or going to rag
Imo Aberration was the best map to ever come out, beautiful landscape, new pvp styles. No broken ass dinos or items like every dlc after
The engine’s capabilities are only realized by a studio that can use and deploy them. IE, if they have time to really go in and make use of all the new features
I'm just waiting for that gameplay they promised
It'll tell us literally everything we need to know
And ofc “dynamic environments” doesn’t mean “high quality map design”
Even if it's just 30 seconds
No tf it won’t 😂😂😂
It’ll tell us a small piece of gameplay. Valuable, but not exhaustive
Tf u mean bro
It'll show us hud, the map, foliage interactions, new dino ai, map detail, how finished the game is
Who said it’ll do any of that lmfao
^
It could be the first 30 seconds of gameplay, where you just see someone spawn and get eaten
you will get an idea for the visuals
You’ll see a lot…but there’s a high chance we won’t even see crafting and combat in the same gameplay trailer
And given the community, I’m betting what we see is a stylized ingame combat scene…so likely no focus on UI elements, breeding, the rpg, the missions, etc etc
Maybe not, but if I know ark devs they have a hard time stopping themselves from showing things when they're ingame
I remember the extra life before Extinction game out and they accidently showed things every 30 seconds
i mean theyll probably have planned it out
if they show stuff on accident its cause they didnt care enough to not show it
though idr much from extinction showcase
WC seems to now be under Microsoft NDA, so I’m gonna say that’s a bad precedent to assume
You can't tell me anything
Keep in mind you also said “we’ll know everything in 30s”
If it wasn't for microsoft's NDA we would've heard a lot of news over the years
I mean, ci took a long time to make because it had a significant amount of custom textures and models.
In my personal opinion from games I have played, I much prefer gigantic maps with sparse poi
Most maps seem too crammed for me
Ab was great in spite of being small imo. The key points that made ab good imo is the verticality, the sense of progression, and the sense of danger from everywhere. It's level of detail isn't actually that much more than any ark map, it just blends biomes in a way that makes sense.
Ab was good because unless you really knew the map you could still get lost, other maps didn't really have this feature (mainly due to fliers imo)
The level of detail is miles beyond say, the sand expanses of SE or the northern ocean in rag that’s just a massive sand basin
But Ab was correct imo in keeping to four biomes for the map size. The size per biome was larger than say the island and it made the map feel more immersive. Other traits for each biome, like depth, were able to help players navigate and immerse in their surroundings
I mean, most of scorched isn't sand expanses though
Tbh, I think ab is the only map that gets away with having separate biomes like it does
And that's only because it's biomes we're actually seperate
Like there was actually a meaning for the biomes being different, it wasn't just a mix up of different looking terrain to make a map "not boring".
I hate maps that are huge but only a few areas to visit, it feels like your wasting time
Fair, I equally dislike maps that feel cramped and chaotic
There really has to be a map size to movement speed ratio though. If I can get across a map in less than 5 minutes the map seems too small to me
That’s something I like on Atlas, the biomes are based on longitudinal coordinates. The poles are frozen. In the middle you have temperate biomes and in the center of the map you have equatorial climate.
IF the ark 2 map is really massive, it’s viable
I mean, I like the concept of atlas, but it will be much harder to make detailed ark2 maps of that scale
That's why I am sort of hoping each dlc extends the size of the map
Unfortunately that also means that the entire life cycle of ark2 would have to be laid out prior to release
Until they talk about the map and explain what “massive” means, I’m not sure what’s possible or not
I mean, map size is possible lol, rn they can only go 22km from origin with Ue4, Ue5 extends that to 88000000km from origin. The practical limit is just man power
unfortunately, the "one big map" of ARK will not work if you want a planet wide map without resorting to copy ATLAS grid cluster or Last Oasis' hex map
If there are a couple of biomes like a grass plain or ocean they can take less detail and be much much much larger
Why is that?
your limitation is your customer's PC, i dont think whey will make a "one huge map" that is beyond Gen 2 or CI
Technically yes, but Ue5 has some amazing tech that is supposed to make it more accessible to have bigger things easier
Man I looved last oasis hex map so good
i am 100% doubt about that since you can easily get it wrong, no matter how good the game engine it get
Nanite, lumen, the world partition, and large world coordinates should make massively massive maps accessible to normal pcs
I would make massive portions of the map procedurally and choose parts of the map to be handcrafted
if the Matrix demo crash some PC i doubt a ATLAS sized ARK map
Those handcrafted regions could be DLCs
But who said the crashs are related to the size of the map? Matrix’ map is very small
It depends entirely on the reason of the crash
that is the point, the matrix map is small yet it still get issues to the players who want to try the demo
now multiply that with x4 (equal to an ATLAS grid)
Again, its probably not the map size causing the issues
But where did you see the problem is the map?
Also Matrix is a technical demo, I doubt they spent much time doing it or fixing it
The actual size of the map is only taken into account in how much ram is used, and the dynamic world partitioning makes that significantly easier on computers than in the past
Nanite also helps significantly with that
Exactly, and depending on the LODs it can affect the amount of Vram
Granted there probably will be crashes on ark2, but I doubt they will be due to map size
And, of course, a large map would be concerning if we think about holes in the mesh
But I don’t remember it being an issue on atlas, with a much larger map
I am hoping that nanite has a tool to check that, I don't actually know if it does thoufh
Hopefully. We will see. But like I said, Atlas was ok regarding that. Maybe Ark was the issue
A lot of meshing in ark1 is due to game mechanics, and cryos make it viable. If cryos are removed then it'll be muuuch less of an issue imo
Without tek it'll be good too
First time I heard about meshing was when The Center was released, 2016, way before cryos.
But I’m sure some people that raided me and I had no idea where they came from, were also living in the mesh, before the center.
Fair, it'll probably always be a concern, but i don't think worrying about it is a reason to not make huge maps
People breeded and lived in there. You just need to bring eggs inside.
Cryos just made it easier, but wildcard was also enforcing harder the COC and fixing the holes faster
should i be worried about my pc specs regarding ark 2
If you're pc runs ark1 probably not
my pc runs ark 1 with flying colors
You'll probably be fine then
i just wanna see new anky live in game in 1080p dude
should be good then, if you got atleast minimum specs for recent games you should def be good
Yeah, really hoping for something like that
I’m still mad that there will be no first person
Of all the things announced about ark2 I don't even feel like responding to first person comments anymore lol
Ark 1 - survival evolved, Ark 2 - primitive evolved, Ark 3 ascended evolved 😛
ARK Trilogy
im holding my expectations for ark 2, but i do hope it fills the ark 1 gap
I am hoping it exceeds the gap lol.
haha so true
i just hope the devs have that tinfoil hat ready as no matter what they do, some portion off players wont like it as they will expect something
That is to be expected honestly
they are kinda weathered in that regard now
Based on Cedric’s post, they are aware and ready for that.
nice, i try not to read much for spoilers
Ced stated it won't be for everyone
Basically he said Ark II might not be to everyone and that’s ok. And said he is liking a lot what he saw so far
nothing is for everyone in general
Any game that claims to be for everyone is a terrible game imo. I just hope it is a game for me lol
I am selfish that way
nothing wrong with that
I mean, I think he’s talking about everyone from Ark’s community
ye
But it might please outsiders
Unless they take out the Dinos (not happening) and ability to tame them, I will like 🤣
over time any game will lose old players but gain new ones that find the concept interesting. the people that won't play ark 2 will be replaced by the outsiders that will try it, be that on gamepass or another form
Sure. Hence why I think they should focus on reaching their internal goals not trying to please individuals
ark 1 has incredibly good staying power if u dont rush everything as i often see players do
Of course major issues should be taken into account
I think Ark covers a lot of ways to play it
If you play pvp you can’t take your time. You have to do things ASAP.
ye true because everything is level based
This is one of the most sensible things I've ever read on the matter, what else is early access for, if not testing out things and seeing what the players like/want in the long term?
and being full loot pvp, that usually just holds a small handful off hardcore players, as when guys get wiped they quit, in pve its ofc harder to get wiped, especially for endless sandbox games, games like eve-online has held a good playerbase because u can keep things safe for ever in certain places
Lost Island was mid all around, let's be honest here 😂
I actually really liked lost island for pve
I like lost island a lot ngl
There's a few good points (the jungles were nice, and some other niche features like a few of the caves and ruins), but generally speaking I really didn't like the outward design of it, the squished biomes, the samey little Center/Rag island... things in the Southeast, just not very pleasing to the eye I guess
Granted I wish they hadnt added the desert and redwoods, but other than that I really liked it
You need to load up the map again, then. It most certainly is not lmao
The desert island is a turn off for sure though, same as the redwoods and it's giant swaths of OP monke
It's mostly the unique tames for a lot of people, I've noticed
Do hope Ark 2 is bigger though for the reasons you described
redwoods would be nice if thylas didnt exist
I never have an issue with thylas, funny enough
mobility locking animals are cringe
fuck thylas, all my bobs hate thylas
thylas, purlovias, microraptor, troodon, jellyfish, electric eel
all have the same core issue
baryonix in water enterd the chat
Purlovia can eat ass, the others are all fine though, get good I guess
the worst one by far lol is a bary in water, stunlocked untill you die
electric eels and jellyfish are fine?
eels compared to launch eels are fine
they are worse than even purlos
since they actually do damage and sharks have stupid aggro range
eurypterid on gen2 would be fine if the torp didnt take literally 3 sec to ko which is basically min reaction time cause the game is so laggy
at least on online gen2
i mean the bary can stun in any water and aren't limited to just the ocean
Can an eel guarantee you and your boss army's immediate death, should you make one single mistake while running the tek cave? Didn't think so 😂
And the fact that they can respawn on the way back up the cave to retrieve more tames 🤮
Tek helmet and tek-rifle my friend
No durr
But if you clear the tek cave on the way down, you should expect it to be clear on the way back up, no?
There's not a tek cave in ark 2 that we know of
I was going to say that lol
Basically, I hope to never see purlovia in Ark 2

There should be some tame that buries in ark2, and it should be undetectable by parasuars
They should be limited to base defense
Really not a big fan of having to keep them around just to defend a base, almost worse than having no use at all imo
Because then you have to tame them to keep up
Which is bad design
I think purlovia's should stay in ARK-2 
oh god please no
I think their population should rise in ARK-2.
Even having sub-variants that can move while underground.
I think their population should kiss my booty, even underground
You make it out that kissing that part of the body is a bad thing.
+10% population growth for purlovia's. 
More purlovia's in ARK-2. 🔥
Hell, more pego's and itchy's while they're at it.
Despair
I think 50% is fine. I never run into them
Pain, despair, death, untrust.
All of these feelings I must feel in ARK-2.
Yeah, but I imagine the base game creature roster is going to be smaller this time
Most smaller, useless creatures I don't see returning, bar some new feature being added to them or something
A natural 'fuck you' to the ARK community for all of the bullshit they had to deal with.
If the ARK-2 community starts to act up again, they'll probably add something worse then all three combined. 
They'll make wild raptors pounce again
TRUE
Besides aberrant and corrupted ones lol they still do dat
Gives everything in the game a grab attack
Ark 2 needs more aggressive wild flyers.
Ark 2 needs no fliers how bout that
Pteranodon was already in the trailer
More fliers
no but im not doing boss that often 🤷♂️
Why not add Walter white
Walter-White has been resurrected by the Federation to try to cook up some drug enhancers for humanity on Arat.

WAIT! there will be ark2?
Nah, this channel is just here cause the admins wanted it

@stray elmdont ruin my excitement i just realised this
ARK-2 doesn't exist.
It's all madeup
guys plz add hidden under ground caves
You totally can't look up the steam-page for it.
It does not exist
ants are 1000 times worse than purlovias
Truth is ark 2 isn't real, it's never been real. Ark 2 is bullshit and may all players realize this
We're not sorry if we tricked you

ARK-2 is Wilcard's biggest card-game.
You could say they've gone 'wild card'
I have an idea, just update Ark 1 with better graphics, more customized furniture and structures for around the base, expand upon a collections of sorts with cross ark accessibility. Charge us for it, I would gladly pay for such an expansion pack. Ark is such a great game and has so many avenues of revenue that are untapped, get it together Wild Card, dump Ark 2 and put that effort into Ark 1.
Skill issue
Skill issue
If I'm going to pay for a fucking update, I'd rather pay for an actual sequel at that point
And the graphics in ARK-1 is roughly the best you're gonna get with the games shitty coding, and early UE4 lighting
so a revamp is in order
Yes.
ARK-2 is the revamp
it looked like a completely different game and honestly, is it even happening?
From what we know, yes, it's still happening.
And that's the point of a 'good' sequel.
A completely different style of gameplay does not interest me
Fallout 2, and New-Vegas are very different in their own right.
But New-Vegas builds on what the original series was about.
Let me open up the door for you. 🚪
@tropic crag Hey, you want to help me open up the other door?
not completely different, the core is still the same, everything else has been rethought and updated compared to what was lacking/bad in the first game
lol hey I'm just stating what many a players are feeling
You don't speak for a whole ass community.
I didn't say that
That's what you just stated.
I stated "many"
I'll never understand how many people continue to complain about ark 1 gameplay and how 1 dimensional it is, then. Turn around and complain when they decide to try and improve it for a sequel.
Gameplay
it's right up there if you want to look at it
"Many" doesn't mean jack shit when it's not a "majority"
Many people hated tek.
But can you say the majority did?
I see, so you speak for the "majority"?
Nope, I speak for no one but myself.
@split dove @tropic crag @rugged flower Have their own opinions. 
ok so you should now understand how dumb you look
I always know I look like a clown.
But I can also see fellow clowns in a crowd. 
I peronally play a lot of Ark in first person, yet I'm willing to switch to third person, new combat and new mechanics overall if it means there will be improvement.
we have yet to know if ark2 will actually be significantly different from ark1 except that theres gonna be limited/no tek
do we really even "know" that? Some gameplay would be nice to see
yes, but for the time being it seems we will just have to wait
Its obviously gonna be different
we have next to no clue what the gameplay will be like
except for some descriptions from the steam page/founders note
itll be different, but how much so nobody can be sure, we do have the potential for some dark souls like movement but even that is a bit vague in the steam page
Pretty sure its gonna be pretty different
WC had stated this in CC 271.
most mechanics will be rethought/changed, but besides that and new stuff the core of surviving/taming will still be there
like you could have all of whats shown in the steam page in ark1 and youd still play ark1 the same mostly
it depends on how exactly its implemented
is ark 2 gameplay coming this year
We don't know
Only Rockwell knows 👀
Hard to when you died in a atomic explosion with the power of a star.
I don't know what's worse. 💀
Man has only injected himself, crashed onto Earth from the safety of an ARK, and got his digital avatar wooped.
"I've survived worse"
The agonizingly painful transformation from hentacle monster to racist meat-farmer.

I don't know which fate was worse.
Personally, I'd rather go through that then a atomic star.
Why did he grow a neckbeard
Maybe he's a natural neckbeard, but always shaved it to not look like a basement dweller?
Hard to shave when there's no razors to fit you.
Or any at all
Sharp tentacles
He had a Colonel Mustard mustache and hair before
But it was withered and grey
Not black like in Gen2
And it was THIN
Now he's just meat-Jafar
The more I think about it, the less Rockwell looks like himself in Gen2...
Nerds
There's also different canons in ARK
The note pictures have always been 'off'
Rockwell Note 1 💀
So far there's three canons.
Note-accurate canon.
In-game canon.
And Animated-Series canon.
Yeeeep.
Notes can be explained away by artistic license
Game is a little harder
TAS just outright isn't canon
tas?
Which is why I said it's their own canons
The-Animated-Series
oh
how about i eat poo
no
oh
Animated-Series is akin to what the MCU did to the comics. 

Swing it back to topic
Wonder if ark2 be like atlas as in character wise
ark 2 should have cars
Flintstonemobile
ARK-and-Furious.
😂 isn't ark 2 is suppose to be more primitive tho
DLC's though don't count. 
Car-DLC.
wait till 2030
The part of ark 2 that I’m most excited for is the free climbing that’s gonna be dope as hell
Nerds🦑
I’d be insane if we get ark 2 gameplay as a Christmas present 🎁 👀
Yes pls ^
That’s what I’ve been waiting for along with everyone else lol dying to see what the game looks like in unreal 5
oh yeah btw for anyone worried that Rockwell will be the final boss of ark, again don't worry the final boss of ark 2 is a completely new character called Llewkcor
Heard the desert area has a boss called the erocitnam. Idk where they are getting these names from
But the Bog Biome Miniboss Weasquawertulitreg is by far the best
U
gameplay trailer dude
wildcard why did you release the wishlist
but 0 gameplay to show for it
That's an automatic thing from Steam.
alr
but no gameplay trailer and were about to enter 2023
which is alleged release date
also i just realized how similar they made the game to rust
(from what they describe)
when is ark 2 coming out again?
Naaahh rust is cracked wdym
What are the similaritied btw? Modular weapons?
Like it's not even modular its just accesories🗿
Bru the way it said that ark dinos will be removed from ark 2 like bru there's a t rex in the ark to trailer like what the f
Who said dinos would be removed from ark 2?
what
Brah! 
Toxicity of a large amount of people
It’s coming in 2023 but it will have A lot of glitches
I'm sorry but rust is sucks :/
That’s what he said

idk but it's likely to happen
i have a question and i doubt anyone will have an answer, but can we expect stuff like managarmrs griffins snow owls ect in ark 2 at all? or is it just enjoy ark 1 while we can and say goodbye when the servers eventually shut down?
the only returning dinos we can speculate are the ones on the eden ring from genesis part 2, so no manas and griffins unless they make it to where it was on the database of the ring (griffins were only a mission encounter so very unlikely as with the other creatures not on gen 2)
damn okay. that is a little disappointing due to spending so many hours with these cool dinos and then them just not existing at all eventually
got too many hours in ark 1 i might as well get ark 2 and see how it goes
even if dinos return they might be different visually and mechanicly, like we've seen with the rex, raptor and dodo
Don’t be limited by lore Flobs, you’re above that 😂
it's my Edmundium shifter, i cannot resisit
i mean i dont expect there to be manas roaming around on the base map on initial release. but i do think it would be cool if eventually in dlc they added back the ark 1 dlc dinos but maybe with a rework to how they look and workk
I would like that
i think most people who put hours into the game would. it also feels a bit out of place, or a waste of time for them to release a new map on ark 1 with new dinos and stuff for them to not be in the new game (at least eventually) and all ive heard is its getting released 2023 which is only next month
idk maybe they will do a whole new thing and just leave the ark 1 dinos as exclusives on ark 1 til the servers eventually die but that is kinda sad to think about
I for myself would really like to not see those creatures again. Some creatures would make sense (like Reaper Queen for exemple) but managamr, gacha etc, would be weird story wise
Not sure if anyone has said this before, but I am wondering if Ark 2 is going to be no flyers - they will be there, but you can't ride them.
When ark2?
2023
Case #30420 @vivid meadow has been muted for 1 hour.
Reason: Posting a unauthorised Discord invite link
That’s the dream, but we’ll have to wait and see. The more likely reality is fliers are substantially nerfed and are less imperative for gameplay
I’d say WC has no obligation to release ark 1 creatures of any kind. They exist in ark 1, which you can play any time at your leisure. However I do think that since WC essentially created a bunch of new creatures for ark 1 they need to consider (like monster hunter and Pokémon) if they intend to include their whole roster or only part of it…and how the community will react to that
Off the bat, if the game’s combat is more melee focused…I can imagine creatures like maewing and manas being very difficult to implement while retaining souls like combat
Lol
I’m not so sure about that. I mean, isn’t the ship supposed to have a backup for all the species? Some species have not been released on the Eden ring, but they might been stored on the ship, just like Santiago was.
What I mean is, the Devs have ways to explain any creature they want to put on Ark II.
Yes. And they could do it without ANY of ark 1’s present lore
They can always say “jk actually this is why” in ark 2 and it’s now canon. It’s like people forget who wrote the damn lore 😂
Fuck melee combat
Bruh what lol. I’m a midrange gang member sometimes, but melee combat is the best
I ran melee in COD, loved it, ran it in every game that had it, loved it…it’s just so much more engaging than ranged (especially cringe long range hit scan)
melee is also the most dangerous way to fight
go hunt a rex with a pike
but if ark 2 has souls-like combat for big dinos too (as if they were soulsborne bosses) i see melee being viable
so e believe they are removing things like that because they are going back to arks roots as a primitive survival game but they are adding an easy-to-use modding system so i am sure someone will bring it back
melee on CoD is way to easy to do
btw they have confirmed a couple species for ark 2. Check out the ark 2 dododex
Aliens are confirmed so I wouldn’t conflate primitive with realistic
fair
Yes, but manas and maewings are not confirmed
This is exactly what I’m imagining lol
Do you think they'll keep ark 1 servers around til they die off or do what blizzard did and kill the servers when the new game launches?
It’s mechanically simple, but it does require a bit of finesse to actually close distance in a game where most people have ranged weapons
ark is gonna stay running
Ark official events end this year. Servers have no known closure date. Do what you will with that information
Okay cool, yeah i mean i dont expect them to keep doing the events when they have a new game out
But no other game scratches that pvp itch like ark does so as long as some of the unofficial servers are up and not dead im happy lol
i am glad ark 1 is gonna stay running though because while ark 2 looks amazing there will be times where i just wanna go back to my fluffy raptor army
My guess is official servers will slowly close like legacy servers did (unless ark 2 flops horribly)
Unofficial to my knowledge has no link to WC’s official network, so those can go functionally indefinitely
Riot shield
🛡
Wdym by aliens
Animals native to the alien planet ark 2 is on?
For example, the Aratai (orks) and the plant lizard showed in the initial trailer
Wouldn’t we be the aliens then
We’re aliens to Arat life, yes. The rex in that case would be an alien
But when most people say “aliens” they mean compared to earth life
Yeah true
We're the invasive alien baddies this time 😂
ark2 as allegory for settler colonialism 🙏
oh wait the colonists are the protagonists 😕
guess we will just do a little genocide

won't be a war crime if we wipe them all out 
there were no people here :troll:
Similar to conan not rust
they simply couldnt use the land right 
I wonder if we can tame humanoids like in conan
we will civilize them
the way you tame an aratai is by stealing their kids and teaching them how to be rational and free thinkers
Nothing beats relying on human NPCs for the 500th game in a row
I hope they dont end up making conan with dino, it will still be fun actually
Not sure how to avoid that if human NPCs are added
They just so quickly ruin the dynamic ark has going for it
NPC will always be stronger than dino tames because NPC and equip gear and weapons
that's the case in conan
thats dependent on gear
dinos being the focus of ark makes them inherently superior to geared AI imo
That’s horribly flawed logic
Give the Ai mounted turrets, bows, etc and oops suddenly they outclass almost all other options
Yeah ark creatures are more useful than conan creatures but sniper humanoid sounds kinda good.
the whole point is that the game is reliant on your creatures
Yes, and anything that mimics as human > a dinosaur in terms of functionality
Except for hp soaking I guess lol
we already have this in tje form of turrets lol, the only way you could make this worse is if you allow AI to have soft debuff weapons like netguns and such
but you can just disallow that in balancing
what about base building? most new survials have timed raiding. i dont like them but it prevents offline raiding kinda
you just need to balance the game around dino combat and make the npc ai extra weak
Then human AI serves no purpose
none of this guarantees npc supremacy, its all about implementation
the npc doesnt need to be useful for combat
If you give the same attention to a human as you do to any other creature, it will be superior
humanoids should be untamable
there was already a bunch of stuff about how npc could be used to automate farming or crafting in earlier months here
Just as a function of the insane value a single player contributes
maybe ally system or something
Drugs
I’d like some Aratai events where you can “work” with them
and help burn down Santiagos home 
do you think we will have cage system like in ark
and again, even with this you can still nerf absolute effectiveness easily, make their aimbot rng so they are better than nothing but dont autoheadshot, make their gear effective against certain dinos but worse against others, theres so much you can do to balance combat against NPCs even tamed ones
obv theyd probably be one of if not the most valuable assets to a tribe, but that doesnt mean they are insurmountable
you just have to implement them more complexly than just here have an aimbot and a shotgun
which is what im guessing should be the case with all the talk of creature AI
and no they wouldnt just be useless if you made them somewhat surmountable since their point is to help with offline tasks. Having something>nothing
its like saying turrets are useless cause they can be blown up
You lost me at the first part of this sentence
?
NPC humans shouldn’t be a central point in an ark game
youd be using them in tandem with work horses
It’s like saying turrets shouldn’t be in the game because defense revolves around them too much
??
I’m saying human NPCs shouldn’t be in an ark game because they’d quickly become too big a part of gameplay
And I have zero interest in fooling around with human NPCs in a game that prides itself on taming and making use of non human animals
The tek people shall rise
you can make that argument for the ~ 4 or 5 creatures youd need to play ark at end game
i do see there could be an issue with automation of farming ig
since that widens the gap between large and small tribes
You’re conflating meta from design. The idea of human NPCs presents a fundamental design shift away from complex tame interactions and towards lazily assigning human NPCs to do a myriad of tasks
grinding isnt complex
That’s not just a meta issue, like the giga being the best therapod. That’s a major design shift away from a core element of ark
its hitting a rock and goijg to tp
Automation is complex ai compared to what ark 1 has, which is almost entirely manual for almost all activity
It’s very easily feasible, but it shouldn’t come at the expense of diverse tames, which it would if human NPCs were shoved in
idk how much id care for the presence of grinding tames tbh
Why bother inventing a new creature to do something if you can just get an Aratai that looks like a person to do a person’s work?
It circumvents too much of the animal reliance ark is built on
i think your point exists strongest around combat but idk about it in relation to farming, farming is something i cant see ever being a major plus except to slow down/prolong end game
combat implementation is too uncertain 🤷♂️
You can improve farming QoL without needing human NPCs. That’s my whole point
Human NPCs are a lazy solution in a game where you are supposed to rely on animal life
at its core it will always be traveling to a resource, hitting it, and coming back
maybe tek tp is the issue here idk
it makes farming too far reduced to seem meaningful
If you’re talking about NPC gathering runs that’s even more insane of a suggestion. Because now you’ve brought in offline mat gathering
shifter how i make farming batter i yous you get to work lol jk hi
yes
That’ll instantly be a competitive quest to remove as many non harvesting tames as possible from your tame limit
is this a significant part of pve or something
I’m speaking purely about PvP
your tames will still be large composed of combat because thats 80% of the enjoyable aspects of the game, without those youre both losing that and youre wiped
you dont actually need infinite mats, at some point youll hit an effective limit on farming tames where any more has limited value
like even with 30 people online you dont suddenly try to get 30 stryders and the respective tp locations
I doubt it. What if you forced people to soak for 10x as long because you can farm so many more mats?
This also assumes cringe nonsense like mega tribes hogging resource spawns with NPCs wouldn’t take place and be a major pain in the ass
atm we already have tribes so rich with mats that the limiting factor isnt how long itd be to destroy their kits but when they make a mistake in defence and their wall is down
So the bar to be a tribe like this has now fallen in your new model
thats kinda already the case on 1x except this might accelerate that difference, but this is where i think npc farming with required travelling across the map can be a plus for smaller tribes- they can just kill those npcs in a much shorter amount of time for a greater amount of loot. Megas with a lot of npc farmers or who arent super active in the moment arent likely to be supervising these farming units the whole time or their automation is pointless. It wouldnt necessarily make these farmers useless either if upon killing one you are basically forced to get off server as the mega tries to find and wipe you
So now you want to make human NPCs one of the most major gameplay elements of ark 2?
to an extent, youd still need to farm before you could even take a farmer out, but mid game i think its more enjoyable to kill something for mats than to go and hit 300 rocks
you could also tie other parts of the game like engrams to actual exploration
you dont need the game to revolve around farming
but yes this makes npcs one of the most important parts of the game
i dont see how this significantly worsens pvp
this might be an issue in pve with large established tribes hogging all resources
but whether the game is about using your tame to smack a rock or to kill a thing doesnt really matter much imo
your tame still takes center stage as your ability to engage with the game
you still have to gather some mats, explore the map, fight stuff on your alien bear raptor
It worsens the game design pillar of dependency on animal life
but you still need animals
i will say that there are maybe some side effects of giving large tribes even more time to do whatever that could themselves make automation an issue
Opposing pve force component based crafting
and there’s more shit I forgot
Not saying they’re copying rust I’m just saying they are making welcome changes that also was done by a similar game
That's not actually how it works, even in ark1
So based on what we know, how is ark 2 looking in comparison to its first outing
It’s no secret the ark engine is… rustic at best
So I’m hoping that’s the biggest improvement from the first game
Seeing as we don't have a ton of details or gameplay, hard to say
On paper, the improvements sound good but gameplay will help to prove that
I guess I’m just hoping for somethingn that doesn’t feel like as much of a slog on vanilla rates
Honestly they should reach out to a couple of moderate that have made very good mods like super structures and better Dino’s and maybe see if they can merge those efforts
Look at sonic mania for example, that’s the best sonic game in like 10 years and that was made by fans
With budget from sega obviously but still
That’s a game you feel the love
S+ was implemented into official as the homestead update
Is S+ Super structures?
Or are they different?
Serious question
Functionally identical. SS is the spiritual successor afaik
It is the source for some other mods, such as Super Structures and Nominal Structures
I think S+ is open source now?
Yes.
Point being, WC does pay attention to these mods
SS was the successor when S+ stopped receiving updates, but now S+ is open source and updated
That’s good, see I didn’t know that as I haven’t really touched official in years due to the feeling of it being a full time job basically if you get anywhere near endgame content
KBD is more controversial though because it isn’t just QoL, it’s also a lot of buffs that may not mesh well with what people prefer in terms of difficulty (PvE) or fairness (in PvP)
If S+ updates, so those mods will also update, to bring in any changes.
That’s because it is. I can’t play official for the same reason…however for ark 2 discussion you kinda have to talk official because that’s what WC builds the game for
I guess my point is that with better Dino’s you give a lot of Dino’s new life and personality
When was the last time you used an allo
Unironically
KBD can be tuned to remove some of those changes, if wanted.
I use allos often. But I also play PvE and intentionally play how I want. I’m aware that’s a bit abnormal
See I would but spino exists so like ya know
But, it is nice to be able to carry an anky and auto harvest, and gather to 75% of weight.
Spinos can’t go in most caves. And ofc they have the same base hp as an allo 👌🏼
I think auto harvest anky was added to vanilla at some point right? I feeeeel like that happened
The allo can go into caves? On what maps? Genuine question
Spino has 700 hp and allo has over 650hp or less so no
yh this year iirc
Yeah but it just stops harvestibg when it gets full weight
See spino is just a versatile mount compared to an allo, which i guess is my point
Allo is a stepping stone to a rex
And if you are using an allo for its bleed, just use 1 thyla
I hate to be that mod, but I have to be, but we should move these convos more to #unofficial-setup-help or #ark-survival-ascended
mostly insignificant difference tbf
We got a bit of Ark 2 topic.
still it's useless
unless hp scales differently
A buff to pack Dino’s in ark 2 would be a major boon to the allo, of that there’s no question
The only dinos really confirmed in ark2 are the rex, raptor, dodo, and aratai if that counts lol
Anyway my main point is that I hope WC talks to developers of popular mods and maybe we see something of a game similar to sonic mania where the end product is a 10/10 must buy
hp scales per % so it makes a diff while breeding
My main point was they already do 🙂
ig it does exponentially change as you near cap
Yet another reason to pray the mutts away
Realistically speaking wildcard pays way more attention to its modding community compared to most games. Not all mods can be added into official, but with ark2 modding will be accessible to all platforms
Tbh its the player added levels on top of mutations that add the issues. But we have already discussed that point lol
That is true, again my point is that I hope we actually see that visible change as opposed to some under the hood changes
I’m saying we do. Often. 😂
Ark 2h having mod support for all platforms is a godsend. Going from Steam to Win10 to play with friends was a nightmare.
Epic games
🤮
Ragnarok, fjordur and all other free maps would like to cry at not being visible changes lol
wait are the percentages different for each creature
Yes. And % per wild level and % per tame level are also different for each creature. The whole process is exponential
oh ok then ya its exponential
For player added levels?
Win10 being for Xbox. None of those friends has a PC ^^ Epic Games is a joke imho.
Man y’all are spiteful lmao
for breeding levels tho ill consider tame levels too
I’m not out here trying to roast
No spite! Just giving you context so you have nothing/less to fear 🙂
creatures* ik players have linear stat growth
We get carried away some times, harm intended
I only intend harm when someone claims mutation stacking to 250 wild points per stat is a positive thing for ark 2. Otherwise it’s banter
Wildcard is really good at paying attention to mods and really supporting their modders. They cant add everything, but a most of the time the really do give credit where credit is due
The only way I'd use the Epic Games launcher willingly is the day they create profiles like Steam. And basically everything Steam has that Epic doesn't. Once they do that then they have a shot. Until then Imma trash on it just cause I can 😂
"its so easy just use maewing bro"
Honestly I’m not worried about ark 2 being bad, I think I’m just worried about going into official server and being like “welp, time to Jack up rates and mod this shit because it’s unpleasant to play”
I'm pretty sure Ark II won't have breeding (Just a guess)
That’s probably happening regardless. I dream of a world where it doesn’t but official is gonna be official…if they want the MMO style gameplay it’s gonna be painful like ark 1 on 1x
To be completely honest, if you dont like 1x now in ark1, youll probably jack up the rates anyway
1x is fine for ark 1 outside of breeding and taming timers
real men play the OG .25x rates
Official in ark is intended to be a perpetual style of gameplay, I dont anticipate that to change for ark2 official
Real men go to work with ark running in the background you mean 😂
the one person who thinks mutation breeding is good i will chain them to a pc and force them to solo breed bloodstalkers to cap only at which point theyre free
Honestly, breeding timers are fine for a perpetual server, even on 1x.
hey man, if it warms the house while i'm gone then why not? 😂
Some automation in feeding babies would be nice. Like I would really hate to see maewing and the tek trough functionality get removed
rookie numbers
Official has to be balanced keeping Mega tribes and big tribe PVP in line. It has to be balanced towards that IMO. Official is never meant for Solo or small friend group tribes. You just won't survive or be significant enough to matter
my rookie numbers are real
This is actually fact lol
I would hate to see cryopods go, but I have a feeling they are considered tek lol
you can but its such a dogshit method
I am 99% sure that cryos are confirmed to be removed for ark2
Honestly I wish servers weren’t region locked, having a tribe with people from different regions would alleviate some of that full time job shit I was talking about
Yeah, I know. Big sad
quetz platform + store in weird places
The tame manager tho is just gonna replace cryos
I suspect the QoL isn’t going anywhere
Tame manager?
Message from founder my good sir
Qol is important, but imo increased rates is not qol, its just cheese
Sheesh, I really have to look that up I suppose lol
As long as we get some way to get our creatures unstuck, i'm down for whatever change WC wants for Ark 2.
Did I miss that? it doesnt ring a bell
It’s pinned
whos founder again
It’s only cheese if it’s not the default. If you balance around a default rate, and that rate is at a normal human schedule…not sure how that’s cheese
It’s extremely briefly mentioned is why you may have forgotten
See I love official for being able to have a community of people, that shit is awesome
Just don’t understand why a giga takes 1 full week to breed
2
I am not seeing it in the pins, am I missing something?
My bad, that furthers my point LOL
The fourth message
It's the fourth link down
Maybe my problem isn’t every rate but in fact just breeding rates on official, how about we just balance PvP and PvE separately????
have to do hundreds of times too
thats been the hope
Well you see if you could raise tames in an hour or two then it'd be laughably easy to fill cryofridges with tames and just go around wiping shit
doubles balance times tho
Hmm they just give the name of the system and no more details. Classic Wildcard 🤣
well maybe, atm they have to compromise between pve and pvp
Again I think ark 2 definitively will be better than the first, but I just want to be able to enjoy the official server with some random wankers
I think that something like that would be untenible in the long term as it would at least double the amount of prep and manhours to keep it running
I’m not asking for an hour, I’m asking for something that doesn’t demand attention span and only that for 3-8 hours
Yeah the tame manager was very vague, but I think it's probably true its a replacement for the Cryos.
Bro, all you do now is just check them every 8 hours for imprints and fill maewings/troughs
Tbh, most of breeding on official you dont actively have to be involved in
Is it a bad comparison to say destiny 2 does it? I don’t know wildcard studio size compared to bungie
A lot peeps with full time jobs/responsibilities cant be bothered to put in the time to deal with the time requirements though. It's fine for official but not as a default since most people don't touch officials.
I would think so lol. They are completely different games
Or at least for PvP where the point is to raid each other and best Dino’s
PvE I see no reason why you can’t cut breeding times in half
Just mark Dino’s bred in PvE so that they can’t transfer to official PvP
Along breeding times, I actually thing that official rates (with maewing and tek troughs) are the most chill breeding rates. They only need attention once or twice a day, and with good planning that only needs to take like an hour max (even for the biggest amount of tames)
Most people I've met on official work full time jobs and have everything that everyone else has. Just a skill issue ig.
I mean I used to do it, but I literally wasn’t allowed to play any other game lol
megas already have effectively infinite tames to work with, lowering the bar for people to cap fridges just means bobs have a chance to do stuff more freely
I think the main reason people dont like it is because they are used to immediate progression (its not as big a factor on smalls because you can raid and get other peoples tames with little effort)
who you raiding on smalls that doesnt first require a war room
I don’t see a downside to that, that would make the game a lot more friendly to the new player
Not really a skill issue. More of an experience issue. A lot of people havent played official in a large tribe, and it is a huge pain to manage it all solo
ya its mostly fine imo
There are new raids literally everyday, just scouting with a turret/parasuar finds a lot of fun stuff
with actual loot?
capped shit n stuff
For a solo, literally everything is actual loot
oh
And tbf getting capped stuff on smalls is really easy. You literally just have to farm arb or dust and do a trade
i thought enough to support a small tribe lol
I mean, maybe. But that wasnt my point lol
ya fair
Most pve players like to feel progression faster because they have become accustomed to larger numbers == more fun
I think the main point all of us mostly agree on is that PvE should have faster breeding rates than that of PvP by a decent margin and you just look those Dino’s out of PvP so that the new player/solo experience isn’t as demanding and time consuming
For ark 2
i think half the issue is that scouting is something most people wont know how to do without significant experience
thats like the biggest barrier to getting loot for casuals
I am hoping breeding is changed so that numbers dont equate to quality of tames, and a player with 10 tames is as effective at the game as someone with 1000
I feel stupid but elaborate?
The only value in ark1 to having a significant amount of tames is the speed at which mutations are accumulated
So you are suggesting a mating interval being lowered
what yall think will ark 2 release early 2023 or late
Late if not 2024
If mutations arent handled the same, and player added levels arent a thing, then mass breeding really isnt necessary
With an army of 50 dinos you can literally do any boss in ark1. The only reason to have more than that is the breeding for mutations. So no I dont want lower breeding intervals I want an entire paradigm shift that adds value to each dino, not just 1/100
Breeding rates are fine imo
Ideally, I just wanna breed a cool line of spinos man lmao
Which is only like a 3 day timer
And takes like 4 hours max of dedicated playtime in that time
imagine inbreeding stat
So you want every dino to have a purpose essentially
Kind of yeah. I dont really want throwaway tames in pve. Granted you need them for pvp so breeding operations will be bigger. But for pve there is no real reason imo to need hundreds of the same type of dino
you couldnt just mass produce dinos from a single line cause they all get 80% reduced health after 8 generations of mass breed
Correct, I absolutely agree
or idk this doesnt work if you get enough high stat dinos from separate lines
And if you only need like 10 tames to beat the game, they why would a couple weeks of gameplay be too much to get them
I think the 1x rates are just fine for official
1x rates suck
i just use gen2 to get behemoth gates for my metal 💀
its faster than smelting it
Like way long ago I had a line of spinos on official island that bred to have a BRIGHT red fin mutation and no one else on that server had something similar, so whenever you saw a tamed spino with a bright red fin out and about you knew it was my tribe without having to think. Breeding was just a slog to get that specific coloration onto a bunch of good spino boys
If blueprints are removed (so you dont need 10000 hide for a single saddle) and instead a system of more advanced crafting taht requires more specialized parts is implemented, then I think harvest rates are fine as well
Make things stack higher
Decrease metal demand amounts, then its fine lol
sure that works
make foundations 10 instead of 50 metal
a single foundation takes a ref forge like 30 minutes to cook apparently
Its a much better way imo. Using component crafting (kind of like farming for a boss fight types of materials) you wouldnt need a massive amount of resources unless you are building a really stupid big castle. And if you are doing that on official you better have the dedication to maintain it imo
That is why indie forges are a thing
Feel like ark2 crafting is gonna be similar to atlas
ya but indy forges only last like a week
I dont know atlas crafting
unless you wanna commit hard to the one base spot with multiple people
Are you talking pvp or pve?
pvp
idk if pve has a major issue here since you can just set a bunch of shit to cook overnight
PVE plays itself once you're setup
I have never had issue with my indie forges being blown, but typically I either hide them really well or actually build a base around them
theres spots you can put indy forges that people dont know about even now?
You dont have to place them where people dont know. Only where people dont look
people look everywhere that can be built on?
besides the air and maybe some water ig
That is objectively not true lol
I had an indie forge in the tundra cliffs on val that lasted for months without even being looked at (on smalls btw)
All you have to do is find the right server and dont get noticed. Its not really that hard if you stay small
i havent played enough to confirm or deny though ive had a base hidden inside a broken looking stone base last for 3 weeks before i quit
ig its not impossible
It isnt impossible. In fact I would probably say that most people probably start out that way, at least until they get the resources to actually claim a decent location
Point being, increased rates on any of gathering, breeding, taming imo would drastically reduce the actual value of having perpetual servers. Instead of that I think reducing the player added levels (nerfing mutations), nerfing fliers, and removing cryos is a much better way to go
I imagine it was rough lol
youd need more cracks and stuff to shove things in
Ratholes werent viable really
why not
i mean ya you cant fit most dinos
but youd have something for your loot and maybe the dino that could fit inside
The tames were also a lot weaker and scouting for raids was more difficult than it is now, so that helped people a lot
if ini editting didnt exist the jungles would be perfect for this
especially the ones in later maps since they are often on very rough terrain
valguero jungle comes to mind
and lost island
lost island especially so since its almost impossible to run through with how dense it is
From the scenes we have seen of ark2 so far I am hoping it is at least as difficult to see, and I am hoping ini gets fixed or at least enforced
I’d rather see player levels get a substantial buff and wild level variation get significantly reduced, since I see that as a better way to reach the goal of needing official (and not official) folks to dedicate time to their tames
What do you mean by giving player levels a significant buff?
Eggs that pop with 4x the wild stats of their wild parents does not strike me as high commitment to your active tames. It feels like it’s incentivizing spam
The levels added to a tame from experience should be more important than any variation in wild stats by a good margin
Leveling a tame to 4x or 10x a wild tame is not conducive to fun gameplay imo
Leveling a fresh tame all the way to max is nothing compared to hatching a single capped tame
A max player leveled fresh tame spino in all melee I believe does what? 200 and change? Whereas you can get over 1k damage with a capped line. Unless I’m smoking some wild shit
Uh, technically you still have to level the capped tame up to max too lol, before it really becomes usefull
I dont disagree that mutations are an issue, but its the percentage based player added levels that really take it to the broken level
The gap between a fresh wild tame, even one with MAX player levels, and a fresh capped tame is immeasurable
The % on top of % makes it way worse ofc
I mean, imo its the % on the % that makes it an issue
If player levels simply added +X% to the base stat, the issue wouldn’t be nearly as bad, especially if mutations capped at 20
Thats why I would much prefer a skill tree or perk tree for dinos rather than leveled stats
I would personally prefer getting rid of all player added % levels.
I just don’t want an ugly stat fest
At least the unlimited ones
It’s what ruined the hunted for me…so cool that your creature had to be leveled from scratch but so dumb that the strategy became “hahaha just mutation stack them from level 1 and now you can dumpster the map like you’re used to”
The hunted mod allowed for significanlty more player added stats (I think 225) so you didnt actually need any mutations to just beat everything
Yes, but the % on % issue held: each level you added from level 1 was worth WAY less than if you got even one mutation
So again, its not necessarily mutations that is the problem. With a reasonable limit on mutations (say 20 like it was supposed to be) and a removal of the % on % issue, I think it literally fixes the issue you have with mutations without actually removing a fun game mechanic
like Raq said, i'd also love dino specific skill trees more than the mutation system, if the player can get it why can't they give it to dinos as well
Yep. 20/20 hard cap is the most sensible compromise I can think of
dunno what harvest levels do but are they similar
Like I dont think removing a huge part of ark gameplay is a viable option, but having the correct balancing in it would work
Mutations NOT being a huge part of gameplay is a fantastic goal to strive for
Harvest levels in theris and moschops are the closest to a skill tree that we have
aight
But I think fully removing it will ruffle more feathers than it’s worth, and a 20/20 cap will nerf it without creating as much chaos
That is a personal opinion that I actually do disagree with lol
I enjoy mutations, I think it just needs better algorithms to handle it
breeding can remain without nutations
I like breeding sim games. But ark is an awful breeding sim game
And I think that is due to primitive malfunctioning algorithms
what are those
I’d rather experience the ark breeding system as a mobile idle game 😂
I think with better algorithms (albeit much more complex) breeding would actually become more enjoyable for everyone
idk if thats possible with design principles
but like mod support kinda implies this i think?
i can agree with that
If the time commitment is the same it’s a problem. Unless ark wants to admit to being more rpg than anything else
Removing value to continually breeding reduces ark to a taming simulator that you finish in a week
i mean you could also pad the non breeding progression more with content
A survival game is about surviving and being scrappy. Sitting in a safe place breeding tames that clean sweep the environment doesn’t really give me survival vibes
Again the point I have been trying to make, there really isnt that much time commitment required. Just duration commitment
the material progression line atm is too fast
That IS commitment. And a serious one
you only really need like 3 steps after note run
part of this is because bosses are cheesable
It literally only takes a couple hours a week to do breeding on official rates. So unless you are trying to speedrun the game it really isnt that bad
though i dont think breeding for 3 weeks is very fun just to access the ability to use tek pants
I take issue with this lol
On PvE I assume? Because PvP I can’t imagine you’d avoid a wipe doing that little
Objectively false
Then join a large tribe, or dont expect to compete?
I’m clarifying which format you’re speaking about. It seems you meant PvE
Subjectively, at least for pve. For pvp if you actually have a tribe it is also subjective how much concerted effort you have to have
Not really, it works for both actually
i already mentioned quetz base, raq prob has some good spots here and there too
Ofc the major issue is that the hour is spread out over 5-10 minute intervals every day
not necessarily due to cryos
You just cant be a solo and expect to compete with the breeding
but yes youd delay breeding from a couple days to months
With bad planning yes
With good planning please explain how you can condense all your breeding hours into a single play session
perhaps a major aspect pf this is that you can wait for an event
Typically on official you only breed one line, maybe two, and you can actually plan the schedule of the mating intervals to fit your schedule
Enlighten me how you can do multiple imprints for the SAME GIGA in one continuous two hours period in a given week
a 3x or 5x event can condense a lot of progress time down
You cant condense it into a single play session, but you can condense it into 30 min a day if you are really good at planning the timers
I did that when capping velos, I spend like 45 min a day and breed hundreds of eggs at a time
for boss, your only option is cheese
The point is, official can actually be less of a time commitment that everyone seems to assume lol
its cause of cheese which may or may not be applicable to ark2 logic
should cryos be considered cheese
You have to be “available” if not in fact than in perception at all times for official PvP (to avoid being wiped)
Perhaps, but again, in a big tribe you dont have to
cryos are the reason breeding in ark1 is possible
as a solo
this wouldnt necessarily work in ark2
It’s true, in a big tribe however you’re now basically employed by the tribe owners lest they remove you 😂
Very janky system to offer in a video game
I mean, sure Ill give that. So present a better system?
i think breeding in ark1 since gen2 is too specifiv to ark1 to be relevant to ark2
Most MMOs use a faction or guild system with a near limitless number of players that can join them
Then there's the issue of, you know, big tribes simply not letting you in lmao
primarily because of cryos
True; those mmo factions and guilds have player leadership but are owned by the devs…so they can’t be made exclusive
youd need to look at breedinf dynamics before extinction to apply this to ark2
If you are a rando bob they met on the beach, why would they give you access to all their hard work?
beta -alpha system is generally acceptable
My point exactly, then you have to breed for yourself lol
ik people in a beta tribe that didnt know how to farm wood without a theri and skiff
And it actually works phenomenally. It just needs to be manually implemented into the game ui imo
You're just furthering Shifter's idea imo
This is a tricky issue with a game where everyone is forced to share once in a tribe
(you can slot cap a vault on gen2 with tek suit and mushroom wood within an hour during event)
So then, the solution is to better the algorithm and approach. Not to scrap it all together
You’d probably want to default ownership to the individual instead of the tribe if you wanted to improve the system
Solution is to return to individual ownership
Players can then “make public” items and tames to their tribe mates
current breeding wouldnt work without cryos
Aka not have big tribe, in essence
not as a solo bob
I dont view that as a solution
I think that is correct to say
youd need to make food last longer
The worst case scenario is someone insides and ruins the PUBLIC tames and items. Everyone keeps their private stuff because an insider can’t access or use them
and have it so babies can eat enough food to last a couple days
The worst insiders are just the ones that turn of generators
The advantage of WC managing and being the ultimate authority on all guilds/factions is that reports of insiding can result in flat bans from all major factions
IE, an insider can’t be a repeat offender
Good thing generators likely won't be in Ark 2 then, eh?
wc manages insiding?
There will always be equivalent ways of turning off defenses
WC has DEFEATED insiding, more at 11
I dont think this is necessary or the best approach personally
I’m proposing a more standard MMO approach to handling tribes
oh ok
Objectively false
Demonstrate your logic on that or Ill take responses as just being a troll and I wont respond to more lol
We simply don't know anything in that regard, they very well could have defenses that, once set up, cannot be taken down without you destroying them manually
EZ
I have never actually seen how that works. But I am a fan of ark1's freedom of choice in how tribes work
They will always take maintenance to keep running, I dont expect that part will be taken out. And if it takes maintenance then it can be disabled
There’s pros and cons to both methods. Imo the pros outweigh the cons, and there’s less silly New World BS when there’s a top level system built into the game that creates more formal rules for tribe power and structure
Eve is a pretty good example iirc
I never got involved in that game, so I only have a primitive idea of how it works
Not if that maintenance is gated behind a feature like the fertilizer deposit, but only one way so you cannot take ammo/fert/whatever out
New world tribes were so powerful they determined the taxes in each town they controlled
There are ways, you said there weren't, simple as
I highly doubt that will be a thing
It certainly could be a thing to prevent people from insiding. Not sure what the QoL/inside proof ratio is gonna be on features like that one
Since for PvE obviously that’s a flat QoL downgrade
I dont personally like the idea of a studio run/managed tribe system. I much prefer the instanced tribe system that allows you to make and manage your own tribe. I think it just needs better supporting algorithms and in game ui
It’s not managed by WC anymore than the current ticket system
I must have misunderstood then
Out here solving not-current-issues like my name's Da Vinci
I mean technically you didnt solve anything lol
An easy image is that each server when opened has three “factions” you can choose to align with. The factions are premade by WC, and you can report players same as you would to WC via a ticket and WC can consider revoking their ability to join a faction
How would that help gameplay?
Within each faction there’s adminship/etc that’s all managed by players
You don’t have players performing enforcement
How is it handled then?
So you don’t need beta/alpha segregation to cultivate trust…because violating trust now comes with the sizable risk of being reported and banned from being in ANY tribe
Rip pvp 😦
The ticket system. Like in any other MMO where players are reported to the studio admins

The tribe system definitely needs an overhaul, regardless
Yeah, I personally think that the downsides odfthat would be worse than the upsides
True. It’s been dead since 2017 😭
Pvp will never be the same
It actually hasnt. It has just been harder to start from scratch
Good
Pvp is why I love ark 1
Different PvP in a different game? Makes sense to me lol
Like I get the idea of having factions would help beginners have a sense of progression/ commitment. But it would take out all the competitiveness of the game
Not sure how that outcome would happen. It would be functionally identical to tribes beyond admin and reporting structure
Yes it's brocken but I they could have fixed it easier than making a different game
Objectively false
It's just the op as fuck dinos than make it not fun
If I am assigned to a faction or pick a random faction on each server that I join, there is no actual competitiveness or reason to put effort to compete, because if we are doing bad I just leave and join a different faction
Land pvp fun af
without the current line of op dinos you have different op dinos
Totally agree
op just means meta
You could argue that’s identical with the current tribe structure. Just because I didn’t lay out rules for joining factions doesn’t mean there are none
I mean it as enjoyable
fair enough
There’s often a substantial cooldown period (or a hard limit) on faction swaps
wdym by fun land pvp though
And while you’re out of a faction you’re fresh meat
Fair enough, so give me an idea how that would work lol
Obviously, there'd be a cooldown
like players fighting each other directly or land tames
Don't be obtuse
If I can create a new character then there is no cooldown objectively speaking
Directly Bola nets exc
Well I did reference the Eve system, which you could look up to save me typing an essay
oh ok
Op dinos are ass
i mean theres always deathmatch servers
ark does have a unique player combat system tho
player up time is insane
I there's not a lot of games that have this kind of pvp
Ark2 foot pvp will be very different than ark1
