#ark-2

1 messages · Page 55 of 1

untold ingot
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If the map is much bigger than it might not be so much of an issue

blissful perch
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You’re asking for a boring map. Stop that 😂. Great maps are immersive and memorable, not painfully realistic in how samey they are. Biomes with landmarks and lively biospheres > real maps where there is in fact just a massive stretch of nothing but sand

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In a multiplayer context…keep notes and any form of progression separate. Missions and progression can link because it’s hard to cap them all, but a more standard survival tactic of “material research” should do just fine…since it’s less specific than notes and still requires travel of some kind

untold ingot
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I actually liked gen2 biomes personally, at least the eden side. The varience of terrain was very good without resorting to the pointless chaos found on maps like rag and ci

bronze ivy
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Hopin we get some better combat

split dove
# bronze ivy Hopin we get some better combat

we will, it will be more skill based ''souls like'' combat wich includes target-lock, blocks, dodges, combos, staggers and special attacks, compared to the current spam click and win combat style

thick moat
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That's why I think they should add something for the biggest tribe to keep them on their toes + the map is bigger so it would be harder for them to completely claim a entire server, specially if it's like atlas grids

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Though yeah transfering from server to server with only the character is fine

untold ingot
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Yeah, I think bigger maps will make it harder for a mega to claim the server, especially if travel is slowed

south lance
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even if you removed all flyers and tames faster than an argy youll be finished with something like rag or valg in a 2-3 months at most, at least considering the average online ark player

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excluding maybe some few small caves

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after which point youre stuck just doing anything else and repeatedly going over the same land over and over

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delaying this point by another 6 months by increasing map size would be nice especially since thatd mean you could access new dlc shortly after getting bored with the map itself and only playing for the other parts of the game

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and this would be even better for normal people who almost always have new map to explore

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atm the only new things people find are some dumb ratholes after looking for 8 hours a day in god mode

blissful perch
south lance
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i hate learning 95% of a map in 2 weeks lol

blissful perch
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Ab was fantastic because it was small and high detail

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Not to say ark 2 should be Ab sized…but the point is that landmarks and immersion matter far more than just “big”

south lance
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unless ark2 is very visually pleasing idk if id care about detail after some few weeks

blissful perch
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You do. You care about gathering points, common creature spawn locations, etc. and without wiki map tools most folks rely on landmarks (or maybe if the map was better the map) to navigate

south lance
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abb also has the added benefit of being more 3d than most maps

south lance
blissful perch
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The longevity of a repeatable game will never be exploration unless you use procedural maps. Let’s start there

south lance
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i mean if they could develop maps at roughly the same rate but some few times larger, it could be a significant part of player retention

blissful perch
south lance
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you just want to put off the necessitated end game grinding as long as possible

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the best parts of ark are never end game

blissful perch
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Exploration is a one time process. For a game like ark that relies on RPG elements for longevity, the RPG is what should be focused on for retention and longevity

south lance
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in fact id argue thats true for all survival games

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yes, after 4 years the size of map 1 wont be what keeps players around

blissful perch
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The survival games you put down after one playthrough are exploration focused

south lance
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thats because most devs suck at scale lol

blissful perch
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The ones you repeat play are the ones with good RPG mechanics, good survival mechanics, etc. IE the gameplay loop is engaging

south lance
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like every top 10 maps vid only has maps that go up to around 300-500 sqkm and much of that is unusable

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i dont mean to say the rpg elements should be ignored though

blissful perch
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Open world games are showing just how useless massive maps can be without purpose. People like the IDEA of a massive map way more than the actual thing

south lance
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sure yeah, but map size isnt actually that large in most of these games

blissful perch
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And again, most games with exploration as a focus that don’t use procedural tools like NMS can’t rely on exploration for any form of replayability because…you only explore fresh once

south lance
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its like maybe island sized most of the time

blissful perch
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Because that’s probably the limit of the detail:size ratio

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Somewhere in the ballpark of ark maps. It took ISO YEARS to make one map for ark 1 with good detail

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It’s probably not financially feasible for most studios to make insanely massive maps at high detail at this time, simply from an artistic and time standpoint

south lance
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iso was made by 1 or a few people i think?

blissful perch
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Afaik just ISO made crystal isles (I’m sure others helped here and there, but afaik it was her project)

south lance
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youd have way more people spending more time able to construct these maps, but yes making these maps could be less cost productive

blissful perch
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Right, say you have 5 people instead of 1, which takes CI’s dev time to a single year. Now try to make that map 10x larger

south lance
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ya

blissful perch
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It’s not feasible to make and QC that map on a current gaming timeline with most studios

south lance
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but these people are also bound to be more dedicated since theyll be paid and such, and this isnt even taking into account ue5 capabilities though that could improve or worsen construction times

blissful perch
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UNLESS you deploy procedural tools

wintry urchin
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I'm sure they have a dozen people working on the map. Seems like they got an influx of money, considering they announced ark 2 and an entire show alongside it. Which let's them hire more people

blissful perch
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I’m more certain that most of that effort went into building the code and mechanics, and the graphics and animations

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Remember maps are but one (often final) piece of the product

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The map is GOING to be larger, it’s been confirmed. But I hope sincerely that size change does not come at the cost of quality

wintry urchin
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With all the delays and hype About them using UE5, and emphasis on dynamic environments it better not

south lance
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as long as the map is as good as lost island idrc

ionic meteor
south lance
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you could cut down on server counts with larger maps too

wintry urchin
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Lost island was mid from a pvp player perspective

south lance
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all maps are mid for pvp because pvp in this game is mid

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its just holing up in a cave or going to rag

wintry urchin
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Imo Aberration was the best map to ever come out, beautiful landscape, new pvp styles. No broken ass dinos or items like every dlc after

blissful perch
wintry urchin
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I'm just waiting for that gameplay they promised

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It'll tell us literally everything we need to know

blissful perch
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And ofc “dynamic environments” doesn’t mean “high quality map design”

wintry urchin
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Even if it's just 30 seconds

blissful perch
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No tf it won’t 😂😂😂

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It’ll tell us a small piece of gameplay. Valuable, but not exhaustive

wintry urchin
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Tf u mean bro

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It'll show us hud, the map, foliage interactions, new dino ai, map detail, how finished the game is

blissful perch
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Who said it’ll do any of that lmfao

south lance
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^

blissful perch
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It could be the first 30 seconds of gameplay, where you just see someone spawn and get eaten

south lance
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you will get an idea for the visuals

blissful perch
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You’ll see a lot…but there’s a high chance we won’t even see crafting and combat in the same gameplay trailer

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And given the community, I’m betting what we see is a stylized ingame combat scene…so likely no focus on UI elements, breeding, the rpg, the missions, etc etc

wintry urchin
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Maybe not, but if I know ark devs they have a hard time stopping themselves from showing things when they're ingame

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I remember the extra life before Extinction game out and they accidently showed things every 30 seconds

south lance
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i mean theyll probably have planned it out

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if they show stuff on accident its cause they didnt care enough to not show it

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though idr much from extinction showcase

blissful perch
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WC seems to now be under Microsoft NDA, so I’m gonna say that’s a bad precedent to assume

lavish rain
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You can't tell me anything

blissful perch
ionic meteor
untold ingot
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I mean, ci took a long time to make because it had a significant amount of custom textures and models.

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In my personal opinion from games I have played, I much prefer gigantic maps with sparse poi

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Most maps seem too crammed for me

untold ingot
# blissful perch Ab was fantastic because it was small and high detail

Ab was great in spite of being small imo. The key points that made ab good imo is the verticality, the sense of progression, and the sense of danger from everywhere. It's level of detail isn't actually that much more than any ark map, it just blends biomes in a way that makes sense.

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Ab was good because unless you really knew the map you could still get lost, other maps didn't really have this feature (mainly due to fliers imo)

blissful perch
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The level of detail is miles beyond say, the sand expanses of SE or the northern ocean in rag that’s just a massive sand basin

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But Ab was correct imo in keeping to four biomes for the map size. The size per biome was larger than say the island and it made the map feel more immersive. Other traits for each biome, like depth, were able to help players navigate and immerse in their surroundings

untold ingot
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I mean, most of scorched isn't sand expanses though

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Tbh, I think ab is the only map that gets away with having separate biomes like it does

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And that's only because it's biomes we're actually seperate

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Like there was actually a meaning for the biomes being different, it wasn't just a mix up of different looking terrain to make a map "not boring".

lavish rain
untold ingot
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Fair, I equally dislike maps that feel cramped and chaotic

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There really has to be a map size to movement speed ratio though. If I can get across a map in less than 5 minutes the map seems too small to me

past wind
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IF the ark 2 map is really massive, it’s viable

untold ingot
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I mean, I like the concept of atlas, but it will be much harder to make detailed ark2 maps of that scale

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That's why I am sort of hoping each dlc extends the size of the map

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Unfortunately that also means that the entire life cycle of ark2 would have to be laid out prior to release

past wind
untold ingot
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I mean, map size is possible lol, rn they can only go 22km from origin with Ue4, Ue5 extends that to 88000000km from origin. The practical limit is just man power

untold totem
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unfortunately, the "one big map" of ARK will not work if you want a planet wide map without resorting to copy ATLAS grid cluster or Last Oasis' hex map

untold ingot
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If there are a couple of biomes like a grass plain or ocean they can take less detail and be much much much larger

untold totem
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your limitation is your customer's PC, i dont think whey will make a "one huge map" that is beyond Gen 2 or CI

untold ingot
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Technically yes, but Ue5 has some amazing tech that is supposed to make it more accessible to have bigger things easier

ionic meteor
untold totem
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i am 100% doubt about that since you can easily get it wrong, no matter how good the game engine it get

untold ingot
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Nanite, lumen, the world partition, and large world coordinates should make massively massive maps accessible to normal pcs

past wind
untold totem
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if the Matrix demo crash some PC i doubt a ATLAS sized ARK map

past wind
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Those handcrafted regions could be DLCs

past wind
untold ingot
untold totem
untold ingot
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Again, its probably not the map size causing the issues

past wind
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Also Matrix is a technical demo, I doubt they spent much time doing it or fixing it

untold ingot
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The actual size of the map is only taken into account in how much ram is used, and the dynamic world partitioning makes that significantly easier on computers than in the past

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Nanite also helps significantly with that

past wind
untold ingot
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Granted there probably will be crashes on ark2, but I doubt they will be due to map size

past wind
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And, of course, a large map would be concerning if we think about holes in the mesh

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But I don’t remember it being an issue on atlas, with a much larger map

untold ingot
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I am hoping that nanite has a tool to check that, I don't actually know if it does thoufh

past wind
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Hopefully. We will see. But like I said, Atlas was ok regarding that. Maybe Ark was the issue

untold ingot
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A lot of meshing in ark1 is due to game mechanics, and cryos make it viable. If cryos are removed then it'll be muuuch less of an issue imo

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Without tek it'll be good too

past wind
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But I’m sure some people that raided me and I had no idea where they came from, were also living in the mesh, before the center.

untold ingot
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Fair, it'll probably always be a concern, but i don't think worrying about it is a reason to not make huge maps

past wind
sonic elbow
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Real talk, can you eat your own feces in ARK 2.

past wind
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Cryos just made it easier, but wildcard was also enforcing harder the COC and fixing the holes faster

wild kraken
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should i be worried about my pc specs regarding ark 2

untold ingot
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If you're pc runs ark1 probably not

wild kraken
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my pc runs ark 1 with flying colors

untold ingot
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You'll probably be fine then

wild kraken
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i just wanna see new anky live in game in 1080p dude

split dove
untold ingot
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Yeah, really hoping for something like that

torpid stag
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I’m still mad that there will be no first person

untold ingot
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Of all the things announced about ark2 I don't even feel like responding to first person comments anymore lol

mortal igloo
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Ark 1 - survival evolved, Ark 2 - primitive evolved, Ark 3 ascended evolved 😛

ionic meteor
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ARK Trilogy

mortal igloo
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im holding my expectations for ark 2, but i do hope it fills the ark 1 gap

untold ingot
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I am hoping it exceeds the gap lol.

mortal igloo
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haha so true

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i just hope the devs have that tinfoil hat ready as no matter what they do, some portion off players wont like it as they will expect something

untold ingot
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That is to be expected honestly

mortal igloo
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they are kinda weathered in that regard now

past wind
mortal igloo
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nice, i try not to read much for spoilers

ionic meteor
past wind
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Basically he said Ark II might not be to everyone and that’s ok. And said he is liking a lot what he saw so far

split dove
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nothing is for everyone in general

untold ingot
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Any game that claims to be for everyone is a terrible game imo. I just hope it is a game for me lol

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I am selfish that way

mortal igloo
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nothing wrong with that

past wind
mortal igloo
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ye

past wind
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But it might please outsiders

past wind
split dove
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over time any game will lose old players but gain new ones that find the concept interesting. the people that won't play ark 2 will be replaced by the outsiders that will try it, be that on gamepass or another form

past wind
mortal igloo
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ark 1 has incredibly good staying power if u dont rush everything as i often see players do

past wind
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Of course major issues should be taken into account

past wind
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If you play pvp you can’t take your time. You have to do things ASAP.

mortal igloo
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ye true because everything is level based

tropic crag
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This is one of the most sensible things I've ever read on the matter, what else is early access for, if not testing out things and seeing what the players like/want in the long term?

mortal igloo
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and being full loot pvp, that usually just holds a small handful off hardcore players, as when guys get wiped they quit, in pve its ofc harder to get wiped, especially for endless sandbox games, games like eve-online has held a good playerbase because u can keep things safe for ever in certain places

tropic crag
untold ingot
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I actually really liked lost island for pve

thick moat
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I like lost island a lot ngl

tropic crag
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There's a few good points (the jungles were nice, and some other niche features like a few of the caves and ruins), but generally speaking I really didn't like the outward design of it, the squished biomes, the samey little Center/Rag island... things in the Southeast, just not very pleasing to the eye I guess

untold ingot
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Squished biomes?

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The whole map is jungle lol

mint swan
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Yes

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Jungle time

untold ingot
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Granted I wish they hadnt added the desert and redwoods, but other than that I really liked it

tropic crag
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The desert island is a turn off for sure though, same as the redwoods and it's giant swaths of OP monke

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It's mostly the unique tames for a lot of people, I've noticed

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Do hope Ark 2 is bigger though for the reasons you described

south lance
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redwoods would be nice if thylas didnt exist

tropic crag
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I never have an issue with thylas, funny enough

south lance
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mobility locking animals are cringe

split dove
south lance
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thylas, purlovias, microraptor, troodon, jellyfish, electric eel

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all have the same core issue

split dove
south lance
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forgot about that

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and kapro too

tropic crag
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Purlovia can eat ass, the others are all fine though, get good I guess

split dove
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the worst one by far lol is a bary in water, stunlocked untill you die

south lance
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electric eels and jellyfish are fine?

split dove
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eels compared to launch eels are fine

south lance
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they are worse than even purlos

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since they actually do damage and sharks have stupid aggro range

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eurypterid on gen2 would be fine if the torp didnt take literally 3 sec to ko which is basically min reaction time cause the game is so laggy

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at least on online gen2

split dove
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i mean the bary can stun in any water and aren't limited to just the ocean

south lance
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yeah but in land its just a faster allo

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and they have tiny aggro range

tropic crag
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And the fact that they can respawn on the way back up the cave to retrieve more tames 🤮

stray elm
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Tek helmet and tek-rifle my friend

tropic crag
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No durr

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But if you clear the tek cave on the way down, you should expect it to be clear on the way back up, no?

fallow niche
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There's not a tek cave in ark 2 that we know of

untold ingot
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I was going to say that lol

tropic crag
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Basically, I hope to never see purlovia in Ark 2

fallow niche
untold ingot
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There should be some tame that buries in ark2, and it should be undetectable by parasuars

tropic crag
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Parasaurs shouldn't detect, in that case

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Either they have a use or they don't

untold ingot
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They should be limited to base defense

tropic crag
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Really not a big fan of having to keep them around just to defend a base, almost worse than having no use at all imo

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Because then you have to tame them to keep up

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Which is bad design

stray elm
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I think purlovia's should stay in ARK-2 DesmoSip

flat stump
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oh god please no

tropic crag
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Hate

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Disdain, even

stray elm
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I think their population should rise in ARK-2.

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Even having sub-variants that can move while underground.

tropic crag
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I think their population should kiss my booty, even underground

stray elm
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You make it out that kissing that part of the body is a bad thing.
+10% population growth for purlovia's. OtterHeart

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More purlovia's in ARK-2. 🔥

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Hell, more pego's and itchy's while they're at it.

tropic crag
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Despair

untold ingot
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I think 50% is fine. I never run into them

tropic crag
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Doubt

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You do, you just kill them easily lol

stray elm
rugged flower
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I would be surprised if icthys and pegos came back tbh

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Same with Purlovias

stray elm
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I wouldn't

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They where added for a sadistic reason.

rugged flower
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Yeah, but I imagine the base game creature roster is going to be smaller this time

tropic crag
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Most smaller, useless creatures I don't see returning, bar some new feature being added to them or something

stray elm
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A natural 'fuck you' to the ARK community for all of the bullshit they had to deal with.
If the ARK-2 community starts to act up again, they'll probably add something worse then all three combined. DesmoSip

prisma pike
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They'll make wild raptors pounce again

stray elm
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TRUE

prisma pike
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Besides aberrant and corrupted ones lol they still do dat

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Gives everything in the game a grab attack

rugged flower
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Ark 2 needs more aggressive wild flyers.

prisma pike
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Ark 2 needs no fliers how bout that

rugged flower
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Pteranodon was already in the trailer

stray elm
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More fliers

south lance
lavish rain
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Why not add Walter white

stray elm
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Walter-White has been resurrected by the Federation to try to cook up some drug enhancers for humanity on Arat.

fallow niche
real hazel
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WAIT! there will be ark2?

stray elm
real hazel
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@stray elmdont ruin my excitement i just realised this

stray elm
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ARK-2 doesn't exist.
It's all madeup

real hazel
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guys plz add hidden under ground caves

stray elm
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It does not exist

grave python
lavish rain
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We're not sorry if we tricked you

stray elm
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ARK-2 is Wilcard's biggest card-game.
You could say they've gone 'wild card'

lament gorge
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I have an idea, just update Ark 1 with better graphics, more customized furniture and structures for around the base, expand upon a collections of sorts with cross ark accessibility. Charge us for it, I would gladly pay for such an expansion pack. Ark is such a great game and has so many avenues of revenue that are untapped, get it together Wild Card, dump Ark 2 and put that effort into Ark 1.

tropic crag
stray elm
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If I'm going to pay for a fucking update, I'd rather pay for an actual sequel at that point

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And the graphics in ARK-1 is roughly the best you're gonna get with the games shitty coding, and early UE4 lighting

stray elm
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Yes.
ARK-2 is the revamp

lament gorge
stray elm
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From what we know, yes, it's still happening.
And that's the point of a 'good' sequel.

lament gorge
stray elm
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Fallout 2, and New-Vegas are very different in their own right.
But New-Vegas builds on what the original series was about.

stray elm
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@tropic crag Hey, you want to help me open up the other door?

split dove
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not completely different, the core is still the same, everything else has been rethought and updated compared to what was lacking/bad in the first game

lament gorge
stray elm
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You don't speak for a whole ass community.

lament gorge
stray elm
lament gorge
rugged flower
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I'll never understand how many people continue to complain about ark 1 gameplay and how 1 dimensional it is, then. Turn around and complain when they decide to try and improve it for a sequel.

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Gameplay

lament gorge
stray elm
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"Many" doesn't mean jack shit when it's not a "majority"

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Many people hated tek.
But can you say the majority did?

lament gorge
stray elm
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Nope, I speak for no one but myself.

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@split dove @tropic crag @rugged flower Have their own opinions. DesmoSip

lament gorge
stray elm
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I always know I look like a clown.
But I can also see fellow clowns in a crowd. OtterHeart

rugged flower
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I peronally play a lot of Ark in first person, yet I'm willing to switch to third person, new combat and new mechanics overall if it means there will be improvement.

south lance
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we have yet to know if ark2 will actually be significantly different from ark1 except that theres gonna be limited/no tek

lament gorge
south lance
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yes, but for the time being it seems we will just have to wait

mint swan
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Its obviously gonna be different

south lance
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we have next to no clue what the gameplay will be like

split dove
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except for some descriptions from the steam page/founders note

south lance
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itll be different, but how much so nobody can be sure, we do have the potential for some dark souls like movement but even that is a bit vague in the steam page

mint swan
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Pretty sure its gonna be pretty different

mint swan
split dove
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most mechanics will be rethought/changed, but besides that and new stuff the core of surviving/taming will still be there

south lance
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like you could have all of whats shown in the steam page in ark1 and youd still play ark1 the same mostly

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it depends on how exactly its implemented

neat bough
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is ark 2 gameplay coming this year

stray elm
mint swan
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Only Rockwell knows 👀

stray elm
sonic elbow
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He's "survived worse".

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Cocky blighter.

stray elm
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Man has only injected himself, crashed onto Earth from the safety of an ARK, and got his digital avatar wooped.
"I've survived worse"

sonic elbow
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The agonizingly painful transformation from hentacle monster to racist meat-farmer.

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I don't know which fate was worse.

stray elm
sonic elbow
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Why did he grow a neckbeard

stray elm
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Maybe he's a natural neckbeard, but always shaved it to not look like a basement dweller?

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Hard to shave when there's no razors to fit you.
Or any at all

sonic elbow
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Sharp tentacles

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He had a Colonel Mustard mustache and hair before

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But it was withered and grey

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Not black like in Gen2

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And it was THIN

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Now he's just meat-Jafar

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The more I think about it, the less Rockwell looks like himself in Gen2...

restive galleon
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Nerds

stray elm
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The note pictures have always been 'off'

sonic elbow
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Rockwell Note 1 💀

stray elm
#

So far there's three canons.
Note-accurate canon.
In-game canon.
And Animated-Series canon.

stray elm
sonic elbow
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Notes can be explained away by artistic license
Game is a little harder
TAS just outright isn't canon

south lance
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tas?

stray elm
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Which is why I said it's their own canons

stray elm
south lance
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oh

neat bough
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how about i eat poo

south lance
#

no

neat bough
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oh

stray elm
#

Animated-Series is akin to what the MCU did to the comics. DesmoSip

neat bough
fallow niche
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Swing it back to topic

mint swan
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Wonder if ark2 be like atlas as in character wise

neat bough
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ark 2 should have cars

sonic elbow
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Flintstonemobile

stray elm
#

ARK-and-Furious.

sonic elbow
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Santiago drifts in an unga-bunga rock box

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Genesis-Drift

neat bough
#

😂 isn't ark 2 is suppose to be more primitive tho

stray elm
#

Car-DLC.

fresh kayak
keen summit
#

The part of ark 2 that I’m most excited for is the free climbing that’s gonna be dope as hell

restive galleon
#

Nerds🦑

wanton pike
#

I’d be insane if we get ark 2 gameplay as a Christmas present 🎁 👀

sand nova
#

Yes pls ^

#

That’s what I’ve been waiting for along with everyone else lol dying to see what the game looks like in unreal 5

ripe cedar
#

oh yeah btw for anyone worried that Rockwell will be the final boss of ark, again don't worry the final boss of ark 2 is a completely new character called Llewkcor

mighty lion
#

Heard the desert area has a boss called the erocitnam. Idk where they are getting these names from

sonic elbow
#

But the Bog Biome Miniboss Weasquawertulitreg is by far the best

blazing ice
#

U

wild kraken
#

gameplay trailer dude

#

wildcard why did you release the wishlist

#

but 0 gameplay to show for it

stray elm
wild kraken
#

alr

#

but no gameplay trailer and were about to enter 2023

#

which is alleged release date

#

also i just realized how similar they made the game to rust

#

(from what they describe)

sonic elbow
#

Rust but good

mint swan
#

when is ark 2 coming out again?

fallow niche
thick moat
#

What are the similaritied btw? Modular weapons?

#

Like it's not even modular its just accesories🗿

feral lily
#

Bru the way it said that ark dinos will be removed from ark 2 like bru there's a t rex in the ark to trailer like what the f

barren spindle
#

Who said dinos would be removed from ark 2?

thick moat
#

wth_g what

past wind
#

Brah! Bob

desert halo
vale tendon
ripe marsh
#

So glad you traveled from the future to tell us

#

Greatly appreciated

tough bolt
lime forge
iron sequoia
fresh kayak
late wave
#

i have a question and i doubt anyone will have an answer, but can we expect stuff like managarmrs griffins snow owls ect in ark 2 at all? or is it just enjoy ark 1 while we can and say goodbye when the servers eventually shut down?

split dove
late wave
#

damn okay. that is a little disappointing due to spending so many hours with these cool dinos and then them just not existing at all eventually

got too many hours in ark 1 i might as well get ark 2 and see how it goes

split dove
#

even if dinos return they might be different visually and mechanicly, like we've seen with the rex, raptor and dodo

blissful perch
split dove
late wave
#

i mean i dont expect there to be manas roaming around on the base map on initial release. but i do think it would be cool if eventually in dlc they added back the ark 1 dlc dinos but maybe with a rework to how they look and workk

noble osprey
#

I would like that

late wave
#

i think most people who put hours into the game would. it also feels a bit out of place, or a waste of time for them to release a new map on ark 1 with new dinos and stuff for them to not be in the new game (at least eventually) and all ive heard is its getting released 2023 which is only next month

#

idk maybe they will do a whole new thing and just leave the ark 1 dinos as exclusives on ark 1 til the servers eventually die but that is kinda sad to think about

wind finch
pure siren
#

Not sure if anyone has said this before, but I am wondering if Ark 2 is going to be no flyers - they will be there, but you can't ride them.

mint swan
#

When ark2?

fallow niche
loud starBOT
#

check Case #30420 @vivid meadow has been muted for 1 hour.
Reason: Posting a unauthorised Discord invite link

blissful perch
blissful perch
# late wave i think most people who put hours into the game would. it also feels a bit out o...

I’d say WC has no obligation to release ark 1 creatures of any kind. They exist in ark 1, which you can play any time at your leisure. However I do think that since WC essentially created a bunch of new creatures for ark 1 they need to consider (like monster hunter and Pokémon) if they intend to include their whole roster or only part of it…and how the community will react to that

#

Off the bat, if the game’s combat is more melee focused…I can imagine creatures like maewing and manas being very difficult to implement while retaining souls like combat

past wind
#

What I mean is, the Devs have ways to explain any creature they want to put on Ark II.

blissful perch
#

They can always say “jk actually this is why” in ark 2 and it’s now canon. It’s like people forget who wrote the damn lore 😂

blissful perch
#

Bruh what lol. I’m a midrange gang member sometimes, but melee combat is the best

#

I ran melee in COD, loved it, ran it in every game that had it, loved it…it’s just so much more engaging than ranged (especially cringe long range hit scan)

elfin pumice
#

go hunt a rex with a pike

#

but if ark 2 has souls-like combat for big dinos too (as if they were soulsborne bosses) i see melee being viable

woven shuttle
woven shuttle
woven shuttle
blissful perch
woven shuttle
#

fair

blissful perch
blissful perch
late wave
#

Do you think they'll keep ark 1 servers around til they die off or do what blizzard did and kill the servers when the new game launches?

blissful perch
blissful perch
late wave
#

Okay cool, yeah i mean i dont expect them to keep doing the events when they have a new game out

But no other game scratches that pvp itch like ark does so as long as some of the unofficial servers are up and not dead im happy lol

woven shuttle
#

i am glad ark 1 is gonna stay running though because while ark 2 looks amazing there will be times where i just wanna go back to my fluffy raptor army

blissful perch
#

My guess is official servers will slowly close like legacy servers did (unless ark 2 flops horribly)

#

Unofficial to my knowledge has no link to WC’s official network, so those can go functionally indefinitely

mint swan
#

Wdym by aliens

blissful perch
#

For example, the Aratai (orks) and the plant lizard showed in the initial trailer

mint swan
#

Wouldn’t we be the aliens then

blissful perch
#

We’re aliens to Arat life, yes. The rex in that case would be an alien

#

But when most people say “aliens” they mean compared to earth life

mint swan
#

Yeah true

winged dome
#

We're the invasive alien baddies this time 😂

south lance
#

ark2 as allegory for settler colonialism 🙏

#

oh wait the colonists are the protagonists 😕

#

guess we will just do a little genocide Bob Bob Bob Bob

split dove
south lance
#

there were no people here :troll:

lethal vault
south lance
#

they simply couldnt use the land right MeekaPlayful

lethal vault
#

I wonder if we can tame humanoids like in conan

south lance
#

we will civilize them

#

the way you tame an aratai is by stealing their kids and teaching them how to be rational and free thinkers

blissful perch
#

Nothing beats relying on human NPCs for the 500th game in a row

lethal vault
#

I hope they dont end up making conan with dino, it will still be fun actually

blissful perch
#

Not sure how to avoid that if human NPCs are added

#

They just so quickly ruin the dynamic ark has going for it

south lance
#

what is this dynamic

#

what do the humanoids in conan do

lethal vault
#

NPC will always be stronger than dino tames because NPC and equip gear and weapons

#

that's the case in conan

south lance
#

thats dependent on gear

#

dinos being the focus of ark makes them inherently superior to geared AI imo

blissful perch
#

That’s horribly flawed logic

south lance
#

?

#

why would devs make dinos weaker than geared AI

blissful perch
#

Give the Ai mounted turrets, bows, etc and oops suddenly they outclass almost all other options

lethal vault
#

Yeah ark creatures are more useful than conan creatures but sniper humanoid sounds kinda good.

south lance
#

the whole point is that the game is reliant on your creatures

blissful perch
#

Yes, and anything that mimics as human > a dinosaur in terms of functionality

#

Except for hp soaking I guess lol

south lance
#

but you can just disallow that in balancing

lethal vault
#

what about base building? most new survials have timed raiding. i dont like them but it prevents offline raiding kinda

south lance
#

you just need to balance the game around dino combat and make the npc ai extra weak

blissful perch
#

Then human AI serves no purpose

south lance
#

none of this guarantees npc supremacy, its all about implementation

#

the npc doesnt need to be useful for combat

blissful perch
#

If you give the same attention to a human as you do to any other creature, it will be superior

lethal vault
#

humanoids should be untamable

south lance
#

there was already a bunch of stuff about how npc could be used to automate farming or crafting in earlier months here

blissful perch
#

Just as a function of the insane value a single player contributes

lethal vault
#

maybe ally system or something

lavish rain
#

Drugs

blissful perch
#

I’d like some Aratai events where you can “work” with them

split dove
lethal vault
#

do you think we will have cage system like in ark

south lance
#

and again, even with this you can still nerf absolute effectiveness easily, make their aimbot rng so they are better than nothing but dont autoheadshot, make their gear effective against certain dinos but worse against others, theres so much you can do to balance combat against NPCs even tamed ones

#

obv theyd probably be one of if not the most valuable assets to a tribe, but that doesnt mean they are insurmountable

#

you just have to implement them more complexly than just here have an aimbot and a shotgun

#

which is what im guessing should be the case with all the talk of creature AI

#

and no they wouldnt just be useless if you made them somewhat surmountable since their point is to help with offline tasks. Having something>nothing

#

its like saying turrets are useless cause they can be blown up

blissful perch
south lance
#

?

blissful perch
#

NPC humans shouldn’t be a central point in an ark game

south lance
#

youd be using them in tandem with work horses

blissful perch
south lance
#

??

blissful perch
#

I’m saying human NPCs shouldn’t be in an ark game because they’d quickly become too big a part of gameplay

#

And I have zero interest in fooling around with human NPCs in a game that prides itself on taming and making use of non human animals

lavish rain
south lance
#

you can make that argument for the ~ 4 or 5 creatures youd need to play ark at end game

#

i do see there could be an issue with automation of farming ig

#

since that widens the gap between large and small tribes

blissful perch
#

You’re conflating meta from design. The idea of human NPCs presents a fundamental design shift away from complex tame interactions and towards lazily assigning human NPCs to do a myriad of tasks

south lance
#

grinding isnt complex

blissful perch
#

That’s not just a meta issue, like the giga being the best therapod. That’s a major design shift away from a core element of ark

south lance
#

its hitting a rock and goijg to tp

blissful perch
#

It’s very easily feasible, but it shouldn’t come at the expense of diverse tames, which it would if human NPCs were shoved in

south lance
#

idk how much id care for the presence of grinding tames tbh

blissful perch
#

Why bother inventing a new creature to do something if you can just get an Aratai that looks like a person to do a person’s work?

#

It circumvents too much of the animal reliance ark is built on

south lance
#

i think your point exists strongest around combat but idk about it in relation to farming, farming is something i cant see ever being a major plus except to slow down/prolong end game

#

combat implementation is too uncertain 🤷‍♂️

blissful perch
#

You can improve farming QoL without needing human NPCs. That’s my whole point

#

Human NPCs are a lazy solution in a game where you are supposed to rely on animal life

south lance
#

at its core it will always be traveling to a resource, hitting it, and coming back

#

maybe tek tp is the issue here idk

#

it makes farming too far reduced to seem meaningful

blissful perch
#

If you’re talking about NPC gathering runs that’s even more insane of a suggestion. Because now you’ve brought in offline mat gathering

potent hull
south lance
#

yes

blissful perch
#

That’ll instantly be a competitive quest to remove as many non harvesting tames as possible from your tame limit

south lance
#

is this a significant part of pve or something

blissful perch
#

I’m speaking purely about PvP

south lance
#

your tames will still be large composed of combat because thats 80% of the enjoyable aspects of the game, without those youre both losing that and youre wiped

#

you dont actually need infinite mats, at some point youll hit an effective limit on farming tames where any more has limited value

#

like even with 30 people online you dont suddenly try to get 30 stryders and the respective tp locations

blissful perch
#

This also assumes cringe nonsense like mega tribes hogging resource spawns with NPCs wouldn’t take place and be a major pain in the ass

south lance
#

atm we already have tribes so rich with mats that the limiting factor isnt how long itd be to destroy their kits but when they make a mistake in defence and their wall is down

blissful perch
south lance
#

thats kinda already the case on 1x except this might accelerate that difference, but this is where i think npc farming with required travelling across the map can be a plus for smaller tribes- they can just kill those npcs in a much shorter amount of time for a greater amount of loot. Megas with a lot of npc farmers or who arent super active in the moment arent likely to be supervising these farming units the whole time or their automation is pointless. It wouldnt necessarily make these farmers useless either if upon killing one you are basically forced to get off server as the mega tries to find and wipe you

blissful perch
#

So now you want to make human NPCs one of the most major gameplay elements of ark 2?

south lance
#

to an extent, youd still need to farm before you could even take a farmer out, but mid game i think its more enjoyable to kill something for mats than to go and hit 300 rocks

#

you could also tie other parts of the game like engrams to actual exploration

#

you dont need the game to revolve around farming

#

but yes this makes npcs one of the most important parts of the game

#

i dont see how this significantly worsens pvp

#

this might be an issue in pve with large established tribes hogging all resources

#

but whether the game is about using your tame to smack a rock or to kill a thing doesnt really matter much imo

#

your tame still takes center stage as your ability to engage with the game

#

you still have to gather some mats, explore the map, fight stuff on your alien bear raptor

blissful perch
south lance
#

i will say that there are maybe some side effects of giving large tribes even more time to do whatever that could themselves make automation an issue

wild kraken
#

and there’s more shit I forgot

#

Not saying they’re copying rust I’m just saying they are making welcome changes that also was done by a similar game

untold ingot
vale mountain
#

So based on what we know, how is ark 2 looking in comparison to its first outing

#

It’s no secret the ark engine is… rustic at best

#

So I’m hoping that’s the biggest improvement from the first game

winged dome
#

Seeing as we don't have a ton of details or gameplay, hard to say

#

On paper, the improvements sound good but gameplay will help to prove that

vale mountain
#

I guess I’m just hoping for somethingn that doesn’t feel like as much of a slog on vanilla rates

#

Honestly they should reach out to a couple of moderate that have made very good mods like super structures and better Dino’s and maybe see if they can merge those efforts

#

Look at sonic mania for example, that’s the best sonic game in like 10 years and that was made by fans

#

With budget from sega obviously but still

#

That’s a game you feel the love

blissful perch
vale mountain
#

Or are they different?

#

Serious question

rough charm
#

Same but different

#

S+ is Structure Plus

blissful perch
#

Functionally identical. SS is the spiritual successor afaik

rough charm
#

It is the source for some other mods, such as Super Structures and Nominal Structures

blissful perch
#

I think S+ is open source now?

rough charm
#

Yes.

blissful perch
#

Point being, WC does pay attention to these mods

winged dome
#

SS was the successor when S+ stopped receiving updates, but now S+ is open source and updated

vale mountain
#

That’s good, see I didn’t know that as I haven’t really touched official in years due to the feeling of it being a full time job basically if you get anywhere near endgame content

blissful perch
#

KBD is more controversial though because it isn’t just QoL, it’s also a lot of buffs that may not mesh well with what people prefer in terms of difficulty (PvE) or fairness (in PvP)

rough charm
#

If S+ updates, so those mods will also update, to bring in any changes.

blissful perch
vale mountain
#

I guess my point is that with better Dino’s you give a lot of Dino’s new life and personality

#

When was the last time you used an allo

#

Unironically

rough charm
#

KBD can be tuned to remove some of those changes, if wanted.

blissful perch
#

I use allos often. But I also play PvE and intentionally play how I want. I’m aware that’s a bit abnormal

vale mountain
rough charm
#

But, it is nice to be able to carry an anky and auto harvest, and gather to 75% of weight.

blissful perch
#

Spinos can’t go in most caves. And ofc they have the same base hp as an allo 👌🏼

blissful perch
vale mountain
#

The allo can go into caves? On what maps? Genuine question

fresh kayak
thick moat
vale mountain
#

See spino is just a versatile mount compared to an allo, which i guess is my point

#

Allo is a stepping stone to a rex

#

And if you are using an allo for its bleed, just use 1 thyla

rough charm
south lance
rough charm
#

We got a bit of Ark 2 topic.

fresh kayak
south lance
#

unless hp scales differently

blissful perch
#

A buff to pack Dino’s in ark 2 would be a major boon to the allo, of that there’s no question

untold ingot
#

The only dinos really confirmed in ark2 are the rex, raptor, dodo, and aratai if that counts lol

vale mountain
#

Anyway my main point is that I hope WC talks to developers of popular mods and maybe we see something of a game similar to sonic mania where the end product is a 10/10 must buy

fresh kayak
blissful perch
south lance
#

ig it does exponentially change as you near cap

blissful perch
#

Yet another reason to pray the mutts away

untold ingot
untold ingot
vale mountain
blissful perch
mint swan
untold ingot
south lance
blissful perch
south lance
#

oh ok then ya its exponential

untold ingot
#

For player added levels?

mint swan
#

Win10 being for Xbox. None of those friends has a PC ^^ Epic Games is a joke imho.

vale mountain
#

Man y’all are spiteful lmao

south lance
#

for breeding levels tho ill consider tame levels too

vale mountain
#

I’m not out here trying to roast

blissful perch
#

No spite! Just giving you context so you have nothing/less to fear 🙂

south lance
untold ingot
#

We get carried away some times, harm intended

south lance
#

^

#

i literally just want to argue

blissful perch
#

I only intend harm when someone claims mutation stacking to 250 wild points per stat is a positive thing for ark 2. Otherwise it’s banter

untold ingot
#

Wildcard is really good at paying attention to mods and really supporting their modders. They cant add everything, but a most of the time the really do give credit where credit is due

slate pelican
#

The only way I'd use the Epic Games launcher willingly is the day they create profiles like Steam. And basically everything Steam has that Epic doesn't. Once they do that then they have a shot. Until then Imma trash on it just cause I can 😂

south lance
#

"its so easy just use maewing bro"

vale mountain
#

Honestly I’m not worried about ark 2 being bad, I think I’m just worried about going into official server and being like “welp, time to Jack up rates and mod this shit because it’s unpleasant to play”

fresh kayak
blissful perch
untold ingot
#

To be completely honest, if you dont like 1x now in ark1, youll probably jack up the rates anyway

blissful perch
#

1x is fine for ark 1 outside of breeding and taming timers

mint swan
#

real men play the OG .25x rates

untold ingot
#

Official in ark is intended to be a perpetual style of gameplay, I dont anticipate that to change for ark2 official

blissful perch
south lance
#

the one person who thinks mutation breeding is good i will chain them to a pc and force them to solo breed bloodstalkers to cap only at which point theyre free

untold ingot
split dove
south lance
#

^^^^^

#

ark increases my room temp by 2C

untold ingot
#

Some automation in feeding babies would be nice. Like I would really hate to see maewing and the tek trough functionality get removed

untold ingot
slate pelican
#

Official has to be balanced keeping Mega tribes and big tribe PVP in line. It has to be balanced towards that IMO. Official is never meant for Solo or small friend group tribes. You just won't survive or be significant enough to matter

south lance
#

my rookie numbers are real

rugged flower
#

I would hate to see cryopods go, but I have a feeling they are considered tek lol

south lance
untold ingot
#

I am 99% sure that cryos are confirmed to be removed for ark2

vale mountain
rugged flower
#

Yeah, I know. Big sad

south lance
#

quetz platform + store in weird places

blissful perch
#

The tame manager tho is just gonna replace cryos

#

I suspect the QoL isn’t going anywhere

rugged flower
#

Tame manager?

blissful perch
untold ingot
#

Qol is important, but imo increased rates is not qol, its just cheese

rugged flower
#

Sheesh, I really have to look that up I suppose lol

mint swan
#

As long as we get some way to get our creatures unstuck, i'm down for whatever change WC wants for Ark 2.

untold ingot
blissful perch
south lance
#

whos founder again

blissful perch
blissful perch
vale mountain
#

Just don’t understand why a giga takes 1 full week to breed

prisma pike
#

2

untold ingot
vale mountain
#

My bad, that furthers my point LOL

blissful perch
rugged flower
vale mountain
#

Maybe my problem isn’t every rate but in fact just breeding rates on official, how about we just balance PvP and PvE separately????

south lance
prisma pike
#

Well you see if you could raise tames in an hour or two then it'd be laughably easy to fill cryofridges with tames and just go around wiping shit

south lance
#

doubles balance times tho

untold ingot
#

Hmm they just give the name of the system and no more details. Classic Wildcard 🤣

south lance
#

well maybe, atm they have to compromise between pve and pvp

vale mountain
#

Again I think ark 2 definitively will be better than the first, but I just want to be able to enjoy the official server with some random wankers

untold ingot
vale mountain
rugged flower
#

Yeah the tame manager was very vague, but I think it's probably true its a replacement for the Cryos.

prisma pike
#

Bro, all you do now is just check them every 8 hours for imprints and fill maewings/troughs

untold ingot
#

Tbh, most of breeding on official you dont actively have to be involved in

vale mountain
mint swan
untold ingot
vale mountain
#

PvE I see no reason why you can’t cut breeding times in half

#

Just mark Dino’s bred in PvE so that they can’t transfer to official PvP

untold ingot
#

Along breeding times, I actually thing that official rates (with maewing and tek troughs) are the most chill breeding rates. They only need attention once or twice a day, and with good planning that only needs to take like an hour max (even for the biggest amount of tames)

prisma pike
vale mountain
#

I mean I used to do it, but I literally wasn’t allowed to play any other game lol

south lance
#

megas already have effectively infinite tames to work with, lowering the bar for people to cap fridges just means bobs have a chance to do stuff more freely

untold ingot
#

I think the main reason people dont like it is because they are used to immediate progression (its not as big a factor on smalls because you can raid and get other peoples tames with little effort)

south lance
#

who you raiding on smalls that doesnt first require a war room

vale mountain
untold ingot
untold ingot
south lance
#

capped shit n stuff

untold ingot
#

For a solo, literally everything is actual loot

south lance
#

oh

untold ingot
#

And tbf getting capped stuff on smalls is really easy. You literally just have to farm arb or dust and do a trade

south lance
#

i thought enough to support a small tribe lol

untold ingot
#

I mean, maybe. But that wasnt my point lol

south lance
#

ya fair

untold ingot
#

Most pve players like to feel progression faster because they have become accustomed to larger numbers == more fun

vale mountain
#

I think the main point all of us mostly agree on is that PvE should have faster breeding rates than that of PvP by a decent margin and you just look those Dino’s out of PvP so that the new player/solo experience isn’t as demanding and time consuming

#

For ark 2

south lance
#

i think half the issue is that scouting is something most people wont know how to do without significant experience

#

thats like the biggest barrier to getting loot for casuals

untold ingot
#

I am hoping breeding is changed so that numbers dont equate to quality of tames, and a player with 10 tames is as effective at the game as someone with 1000

vale mountain
untold ingot
#

The only value in ark1 to having a significant amount of tames is the speed at which mutations are accumulated

vale mountain
#

So you are suggesting a mating interval being lowered

gaunt coral
#

what yall think will ark 2 release early 2023 or late

vale mountain
untold ingot
#

If mutations arent handled the same, and player added levels arent a thing, then mass breeding really isnt necessary

#

With an army of 50 dinos you can literally do any boss in ark1. The only reason to have more than that is the breeding for mutations. So no I dont want lower breeding intervals I want an entire paradigm shift that adds value to each dino, not just 1/100

#

Breeding rates are fine imo

vale mountain
#

Ideally, I just wanna breed a cool line of spinos man lmao

#

Which is only like a 3 day timer

untold ingot
#

And takes like 4 hours max of dedicated playtime in that time

south lance
#

imagine inbreeding stat

vale mountain
untold ingot
#

Kind of yeah. I dont really want throwaway tames in pve. Granted you need them for pvp so breeding operations will be bigger. But for pve there is no real reason imo to need hundreds of the same type of dino

south lance
south lance
#

or idk this doesnt work if you get enough high stat dinos from separate lines

untold ingot
#

And if you only need like 10 tames to beat the game, they why would a couple weeks of gameplay be too much to get them

#

I think the 1x rates are just fine for official

south lance
#

1x rates suck

#

i just use gen2 to get behemoth gates for my metal 💀

#

its faster than smelting it

vale mountain
untold ingot
#

If blueprints are removed (so you dont need 10000 hide for a single saddle) and instead a system of more advanced crafting taht requires more specialized parts is implemented, then I think harvest rates are fine as well

south lance
#

decrease metal cook times

#

then its fine

untold ingot
#

Decrease metal demand amounts, then its fine lol

south lance
#

sure that works

#

make foundations 10 instead of 50 metal

#

a single foundation takes a ref forge like 30 minutes to cook apparently

untold ingot
#

Its a much better way imo. Using component crafting (kind of like farming for a boss fight types of materials) you wouldnt need a massive amount of resources unless you are building a really stupid big castle. And if you are doing that on official you better have the dedication to maintain it imo

untold ingot
mint swan
#

Feel like ark2 crafting is gonna be similar to atlas

south lance
#

ya but indy forges only last like a week

untold ingot
#

I dont know atlas crafting

south lance
#

unless you wanna commit hard to the one base spot with multiple people

untold ingot
#

Are you talking pvp or pve?

south lance
#

pvp

#

idk if pve has a major issue here since you can just set a bunch of shit to cook overnight

mint swan
#

PVE plays itself once you're setup

untold ingot
#

I have never had issue with my indie forges being blown, but typically I either hide them really well or actually build a base around them

south lance
#

theres spots you can put indy forges that people dont know about even now?

untold ingot
#

You dont have to place them where people dont know. Only where people dont look

south lance
#

people look everywhere that can be built on?

#

besides the air and maybe some water ig

untold ingot
#

That is objectively not true lol

#

I had an indie forge in the tundra cliffs on val that lasted for months without even being looked at (on smalls btw)

south lance
#

🤨

#

ill have to test that this month

#

though id need to start a smalls character

untold ingot
#

All you have to do is find the right server and dont get noticed. Its not really that hard if you stay small

south lance
#

i havent played enough to confirm or deny though ive had a base hidden inside a broken looking stone base last for 3 weeks before i quit

#

ig its not impossible

untold ingot
#

It isnt impossible. In fact I would probably say that most people probably start out that way, at least until they get the resources to actually claim a decent location

#

Point being, increased rates on any of gathering, breeding, taming imo would drastically reduce the actual value of having perpetual servers. Instead of that I think reducing the player added levels (nerfing mutations), nerfing fliers, and removing cryos is a much better way to go

south lance
#

prob

#

wonder how tame storage for solos worked before ext

untold ingot
#

I imagine it was rough lol

south lance
#

youd need more cracks and stuff to shove things in

untold ingot
#

Ratholes werent viable really

south lance
#

why not

#

i mean ya you cant fit most dinos

#

but youd have something for your loot and maybe the dino that could fit inside

untold ingot
#

The tames were also a lot weaker and scouting for raids was more difficult than it is now, so that helped people a lot

south lance
#

if ini editting didnt exist the jungles would be perfect for this

#

especially the ones in later maps since they are often on very rough terrain

#

valguero jungle comes to mind

#

and lost island

#

lost island especially so since its almost impossible to run through with how dense it is

untold ingot
#

From the scenes we have seen of ark2 so far I am hoping it is at least as difficult to see, and I am hoping ini gets fixed or at least enforced

blissful perch
untold ingot
#

What do you mean by giving player levels a significant buff?

blissful perch
#

Eggs that pop with 4x the wild stats of their wild parents does not strike me as high commitment to your active tames. It feels like it’s incentivizing spam

blissful perch
untold ingot
#

Leveling a tame to 4x or 10x a wild tame is not conducive to fun gameplay imo

blissful perch
#

Leveling a fresh tame all the way to max is nothing compared to hatching a single capped tame

#

A max player leveled fresh tame spino in all melee I believe does what? 200 and change? Whereas you can get over 1k damage with a capped line. Unless I’m smoking some wild shit

untold ingot
#

Uh, technically you still have to level the capped tame up to max too lol, before it really becomes usefull

#

I dont disagree that mutations are an issue, but its the percentage based player added levels that really take it to the broken level

blissful perch
#

The % on top of % makes it way worse ofc

untold ingot
#

I mean, imo its the % on the % that makes it an issue

blissful perch
#

If player levels simply added +X% to the base stat, the issue wouldn’t be nearly as bad, especially if mutations capped at 20

untold ingot
#

Thats why I would much prefer a skill tree or perk tree for dinos rather than leveled stats

#

I would personally prefer getting rid of all player added % levels.

blissful perch
#

I just don’t want an ugly stat fest

untold ingot
#

At least the unlimited ones

blissful perch
#

It’s what ruined the hunted for me…so cool that your creature had to be leveled from scratch but so dumb that the strategy became “hahaha just mutation stack them from level 1 and now you can dumpster the map like you’re used to”

untold ingot
#

The hunted mod allowed for significanlty more player added stats (I think 225) so you didnt actually need any mutations to just beat everything

blissful perch
#

Yes, but the % on % issue held: each level you added from level 1 was worth WAY less than if you got even one mutation

untold ingot
#

So again, its not necessarily mutations that is the problem. With a reasonable limit on mutations (say 20 like it was supposed to be) and a removal of the % on % issue, I think it literally fixes the issue you have with mutations without actually removing a fun game mechanic

split dove
#

like Raq said, i'd also love dino specific skill trees more than the mutation system, if the player can get it why can't they give it to dinos as well

blissful perch
#

Yep. 20/20 hard cap is the most sensible compromise I can think of

south lance
untold ingot
#

Like I dont think removing a huge part of ark gameplay is a viable option, but having the correct balancing in it would work

blissful perch
#

Mutations NOT being a huge part of gameplay is a fantastic goal to strive for

untold ingot
south lance
#

aight

blissful perch
#

But I think fully removing it will ruffle more feathers than it’s worth, and a 20/20 cap will nerf it without creating as much chaos

untold ingot
#

I enjoy mutations, I think it just needs better algorithms to handle it

south lance
#

breeding can remain without nutations

blissful perch
#

I like breeding sim games. But ark is an awful breeding sim game

untold ingot
#

And I think that is due to primitive malfunctioning algorithms

south lance
#

what are those

blissful perch
#

I’d rather experience the ark breeding system as a mobile idle game 😂

south lance
#

oh nvm

#

i wonder if itd be nice to have a more flexible base game

untold ingot
#

I think with better algorithms (albeit much more complex) breeding would actually become more enjoyable for everyone

south lance
#

idk if thats possible with design principles

#

but like mod support kinda implies this i think?

blissful perch
#

If the time commitment is the same it’s a problem. Unless ark wants to admit to being more rpg than anything else

untold ingot
#

Removing value to continually breeding reduces ark to a taming simulator that you finish in a week

south lance
#

i mean you could also pad the non breeding progression more with content

blissful perch
#

A survival game is about surviving and being scrappy. Sitting in a safe place breeding tames that clean sweep the environment doesn’t really give me survival vibes

untold ingot
south lance
#

the material progression line atm is too fast

blissful perch
south lance
#

you only really need like 3 steps after note run

#

part of this is because bosses are cheesable

untold ingot
#

It literally only takes a couple hours a week to do breeding on official rates. So unless you are trying to speedrun the game it really isnt that bad

south lance
#

though i dont think breeding for 3 weeks is very fun just to access the ability to use tek pants

untold ingot
blissful perch
untold ingot
blissful perch
#

I’m clarifying which format you’re speaking about. It seems you meant PvE

south lance
#

you can get away with breeding on pvp for an hour a week

#

its cheesy but possible

untold ingot
# tropic crag Objectively false

Subjectively, at least for pve. For pvp if you actually have a tribe it is also subjective how much concerted effort you have to have

untold ingot
south lance
#

i already mentioned quetz base, raq prob has some good spots here and there too

blissful perch
untold ingot
#

You just cant be a solo and expect to compete with the breeding

south lance
#

but yes youd delay breeding from a couple days to months

blissful perch
#

With good planning please explain how you can condense all your breeding hours into a single play session

south lance
#

perhaps a major aspect pf this is that you can wait for an event

untold ingot
#

Typically on official you only breed one line, maybe two, and you can actually plan the schedule of the mating intervals to fit your schedule

blissful perch
#

Enlighten me how you can do multiple imprints for the SAME GIGA in one continuous two hours period in a given week

south lance
#

a 3x or 5x event can condense a lot of progress time down

untold ingot
south lance
#

im not sure exactly how youd get to cap on offi

#

you can do reapers and wyverns tho

untold ingot
#

I did that when capping velos, I spend like 45 min a day and breed hundreds of eggs at a time

south lance
#

for boss, your only option is cheese

untold ingot
#

The point is, official can actually be less of a time commitment that everyone seems to assume lol

south lance
#

its cause of cheese which may or may not be applicable to ark2 logic

#

should cryos be considered cheese

blissful perch
#

You have to be “available” if not in fact than in perception at all times for official PvP (to avoid being wiped)

untold ingot
#

Perhaps, but again, in a big tribe you dont have to

south lance
#

cryos are the reason breeding in ark1 is possible

#

as a solo

#

this wouldnt necessarily work in ark2

blissful perch
#

It’s true, in a big tribe however you’re now basically employed by the tribe owners lest they remove you 😂

#

Very janky system to offer in a video game

untold ingot
#

I mean, sure Ill give that. So present a better system?

south lance
#

i think breeding in ark1 since gen2 is too specifiv to ark1 to be relevant to ark2

blissful perch
#

Most MMOs use a faction or guild system with a near limitless number of players that can join them

tropic crag
#

Then there's the issue of, you know, big tribes simply not letting you in lmao

south lance
#

primarily because of cryos

blissful perch
#

True; those mmo factions and guilds have player leadership but are owned by the devs…so they can’t be made exclusive

south lance
#

youd need to look at breedinf dynamics before extinction to apply this to ark2

untold ingot
south lance
#

beta -alpha system is generally acceptable

tropic crag
south lance
#

ik people in a beta tribe that didnt know how to farm wood without a theri and skiff

untold ingot
#

And it actually works phenomenally. It just needs to be manually implemented into the game ui imo

tropic crag
#

You're just furthering Shifter's idea imo

blissful perch
south lance
#

(you can slot cap a vault on gen2 with tek suit and mushroom wood within an hour during event)

untold ingot
#

So then, the solution is to better the algorithm and approach. Not to scrap it all together

blissful perch
#

You’d probably want to default ownership to the individual instead of the tribe if you wanted to improve the system

#

Solution is to return to individual ownership

#

Players can then “make public” items and tames to their tribe mates

south lance
#

current breeding wouldnt work without cryos

tropic crag
#

Aka not have big tribe, in essence

south lance
untold ingot
untold ingot
south lance
#

youd need to make food last longer

blissful perch
#

The worst case scenario is someone insides and ruins the PUBLIC tames and items. Everyone keeps their private stuff because an insider can’t access or use them

south lance
#

and have it so babies can eat enough food to last a couple days

untold ingot
blissful perch
#

The advantage of WC managing and being the ultimate authority on all guilds/factions is that reports of insiding can result in flat bans from all major factions

#

IE, an insider can’t be a repeat offender

tropic crag
south lance
#

wc manages insiding?

untold ingot
tropic crag
untold ingot
blissful perch
south lance
#

oh ok

tropic crag
south lance
#

you could move a bronto in front of your turrets

#

thatd turn them off effectively

untold ingot
tropic crag
#

We simply don't know anything in that regard, they very well could have defenses that, once set up, cannot be taken down without you destroying them manually

#

EZ

untold ingot
untold ingot
blissful perch
#

There’s pros and cons to both methods. Imo the pros outweigh the cons, and there’s less silly New World BS when there’s a top level system built into the game that creates more formal rules for tribe power and structure

blissful perch
untold ingot
#

I never got involved in that game, so I only have a primitive idea of how it works

tropic crag
blissful perch
#

New world tribes were so powerful they determined the taxes in each town they controlled

tropic crag
#

There are ways, you said there weren't, simple as

untold ingot
blissful perch
#

It certainly could be a thing to prevent people from insiding. Not sure what the QoL/inside proof ratio is gonna be on features like that one

#

Since for PvE obviously that’s a flat QoL downgrade

untold ingot
#

I dont personally like the idea of a studio run/managed tribe system. I much prefer the instanced tribe system that allows you to make and manage your own tribe. I think it just needs better supporting algorithms and in game ui

blissful perch
#

It’s not managed by WC anymore than the current ticket system

untold ingot
#

I must have misunderstood then

tropic crag
#

Out here solving not-current-issues like my name's Da Vinci

untold ingot
#

I mean technically you didnt solve anything lol

blissful perch
#

An easy image is that each server when opened has three “factions” you can choose to align with. The factions are premade by WC, and you can report players same as you would to WC via a ticket and WC can consider revoking their ability to join a faction

untold ingot
#

How would that help gameplay?

blissful perch
#

Within each faction there’s adminship/etc that’s all managed by players

blissful perch
untold ingot
#

How is it handled then?

blissful perch
#

So you don’t need beta/alpha segregation to cultivate trust…because violating trust now comes with the sizable risk of being reported and banned from being in ANY tribe

remote shard
#

Rip pvp 😦

blissful perch
split dove
tropic crag
#

The tribe system definitely needs an overhaul, regardless

untold ingot
#

Yeah, I personally think that the downsides odfthat would be worse than the upsides

blissful perch
remote shard
#

Pvp will never be the same

untold ingot
#

It actually hasnt. It has just been harder to start from scratch

tropic crag
remote shard
#

Pvp is why I love ark 1

tropic crag
#

Different PvP in a different game? Makes sense to me lol

untold ingot
#

Like I get the idea of having factions would help beginners have a sense of progression/ commitment. But it would take out all the competitiveness of the game

blissful perch
remote shard
#

Yes it's brocken but I they could have fixed it easier than making a different game

remote shard
#

It's just the op as fuck dinos than make it not fun

untold ingot
#

If I am assigned to a faction or pick a random faction on each server that I join, there is no actual competitiveness or reason to put effort to compete, because if we are doing bad I just leave and join a different faction

remote shard
#

Land pvp fun af

south lance
#

without the current line of op dinos you have different op dinos

untold ingot
south lance
#

op just means meta

blissful perch
remote shard
#

I mean it as enjoyable

south lance
#

fair enough

blissful perch
#

There’s often a substantial cooldown period (or a hard limit) on faction swaps

south lance
#

wdym by fun land pvp though

blissful perch
#

And while you’re out of a faction you’re fresh meat

untold ingot
tropic crag
#

Obviously, there'd be a cooldown

south lance
#

like players fighting each other directly or land tames

tropic crag
#

Don't be obtuse

untold ingot
#

If I can create a new character then there is no cooldown objectively speaking

remote shard
#

Directly Bola nets exc

blissful perch
#

Well I did reference the Eve system, which you could look up to save me typing an essay

south lance
#

oh ok

remote shard
#

Op dinos are ass

south lance
#

i mean theres always deathmatch servers

#

ark does have a unique player combat system tho

#

player up time is insane

remote shard
#

I there's not a lot of games that have this kind of pvp

untold ingot
#

Ark2 foot pvp will be very different than ark1