#ark-2
1 messages · Page 48 of 1
if dinosaurs came back
I doubt they will
hopefully they won't
I think there will be more aliens then people expect, and God damn I certainly hope that's true
Wdym delay? Sorry im late I just got into ark, i used to play it on mobile when it first was released on ios. Than redownloaded it after watching rust lol and noticed that ark was now like console/pc on mobile so i bought tiday on ps4
The more aliens, the more likely they are to take a scifi route, and the more likely they take a scifi route, the more likely they add tek or an equivalent, and the more likely tek is in the game, the more likely I can play God and make the best weed seed know to mankind and aratai alike
Lol ark in first release was so fun. The game never saved, and you had to collect a certain amount of eggs to hatch certain dinos. Like some big crab one was 466.
Mobile^
your roles only say playstation and Microsoft's contract prevents ark 2 on playstation for a certain amount of time
Oh
The rex in the trailer is pretty promising that we’ll be seeing dinosaurs
More aliens
Aahahah I thought I could post discord links seeing those on that channel, wanted to invite people onto the soft community server lol
Is that server still active? I’m glad to hear that
Ah I thought it was the old mod server that got repurposed
"Soft"
Survival of Fittest the
le brain fart
I once had an arthro named "a brain fart" just so that the tribe logs would say "your base was destroyed by a brain fart" the reactions in chat were epic
Is there an official release date for this yet? Lol I’m impatient and curious
not yet, all we know officially is that it releases 2023, you got all info on the pinned comments
Ok, thanks. I forget to check pinned comments lol
- it will most probably come around Q1 and Q2
because of game pass games announcement on June of this year that stated that ARK 2 and other unreleased games will release along those 12 months
Ah ok. Well thanks I’ll keep a lookout next year then
keep an eye on the 8th of december too, The Game Awards may include gameplay, we are not sure though
Ooh, didn’t even think about that. Ima look out for that for sure. Thanks
So, Unreal 5.1 just dropped.
One of my biggest worries with performance with ARK-2, was that foliage was going to kick its ass.
Nanite supports only meshes and whatnot.
But for some reason, foliage's aren't supported.
....until 5.1....
Holy shit, now foliage's are supported with nanite, and it looks good.
That is epic
No doubt why they've been waiting to show us footage, I'm sure
First half of 2023, so yh most likely 😂
But it might get delayed again, so who knows really
I just hope they'll update the games engine onto a newly update version of Unreal 5 later on. Versus ARK-1 always staying at the exact same version of Unreal that it has always used.
heard rumors before July 2023. rumors be rumory though
Tbh, ark 1 already had a lot of lag issues, so implement better graphics etc wouldn’t do the gameplay any good I guess
Is it very problematinc/time cunsuming to update to the new version of the game engine?
There is new news?
Pins
Who’s responsible for the art work for the creatures in ark 2 this time? Is it Dave Melvin again?
There are several concept artists employed by wildcard idk how many do creatures but i know its more than one
last time it seems it only was Dave Melvin who did most Creature concepts
Did the most doesn’t mean the only one
Need this game out already
You can't rush perfection
Perfection?! Chill, dude 🤣
First day you will fall in a mesh hole 💯 
That's what will happen if it's rushed
Since the game is launching into EA again I wouldn’t be surprised to see a four or five year continuous dev cycle afterwards
The scale of what they’re doing is crazy, and the technical side of implementing everything they’ve promised will be a long time coming
Of course that’s assuming they actually do implement everything they’ve promised
It is, but it'd be worth at least doing it once.
They could try to update to the newest version of UE5 when they're coming out of Early-Access.
It'd be hard, but possible.
Ark 2 will be next year's game of the year
They really need to be keeping up with Ue5 updates imo. It would take a lot of effort, but the changes put into Ue5.1 are too good to not use
They might update when quitting early-access. But I don’t believe keeping the engine always up to date is a viable option.
Thanks for the edit lol, the double negative was throwing me off lol
I dont think they will always have it up to date, but 5.1 is too good to not take advantage of imo.
Itll make their trees significantly better
That’s true. They should keep an eye for major and relevant updates.
Any nanite update is worth taking advantage of lol
And the world partition supports the new large world coordinates, which allows for significantly larger maps without the tearing issues that normally happen
But, I don’t know. I love ark. I don’t hate WC. But they are known for underdelivering.
I’m still waiting for DLSS
I wouldnt necessarily say they underdeliver. As a standalone, gen2 would have been amazing, and most of the new maps and dinos have been phenomenal. Granted I have only been around since just before ext dropped, but honestly ext is the only thing I have really thought was underdelivered
dlss on ark2 would be epic though
I mean features. Their new content is always great indeed.
Two things that I remember were promised for Ark 1 and I was waiting for were dx12 and dlss.
The fact Ark is super cpu bound has always annoyed me
Ark 2 with dlss frame generation will be great I guess
Ah, I guess I wasn't aware of that
DX12 promises were from 2015, and about dlss, Ark was on Nvidia’s presentation back in 2018
I hope they just used all their knowledge on those areas for Ark 2
This is what I mean.
Even if they just update it once when it comes out of Early-Access will be so much help.
Yeah, 5.1 is an update of everything that makes Ue5 good
There’s a huge that will happen at least once, when quitting EA
I’m pretty sure they did update Ark 1 engine version
They have a modded version. I think they have updated at least once. But I’m not sure 🤔
Everyone uses a modified version of an engine.
All that means is that they tweaked some of the public coding for UE4 to make it more compatible with what they wanted to do.
But it's still the same version of UE4 that they used years ago
Ue4.5 was released in 2014, if they did update the engine ever, they chose a bad one to update to lol
Yeeeeep.
I know. People talked about an update for the engine on Reddit, years ago. But I’m not sure that ever happened. Maybe it was supposed to come with the dx12 implementation
Yeah, I don't think they did.
You'd think they be boasting about it in a patch-note if they did.
Cause that was the time they shared all of the things they fixed.
It might have ended up being too much work to be worth doing
That, or like you said.
They updated to a worse version. 
Yep
But yeah, back to the original point.
I think they'd benefit greatly if they update their engine to the newest version at least once when it comes out of Early-Access.
It's too much to ask for them to always be up to date with ue updates though
Yeah, that'd be wasting time and resources.
Doing it at least once or twice in the games lifetime is reasonable though.
If the lifetime is 7 years, then it might still be too much lol
Fair
I worked on a financial web page that used Drupal once, and just updating small changes would take the entire team months to do
The longer the time between updates the harder the port is
I was thinking once when it comes out of Early-Access, so that'd be like two to three years later.
And one last time for the last expansion.
Even just doing it once would be great though.
It all depends on how port friendly ue is dedicated on being
True, but doesn't UE5 have a system in place to make updating a bit easier?
It could be really easy, or it could be impossible without a complete recoding of the game
Oh wait, I'm thinking of porting newest UE4 projects to UE5.
I mean, yes. As long as you don't write any code that ue wasn't expecting you 6
True
The minute you have custom code the worse the port becomes
Which is what most studios do to engines.
Yeah, you kind of have to. Ue gives a baseline of techs to use, with libraries you can call, but you have to write the code to make the calls
I have found this:
v265.0
- Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
People on Reddit said it was an update for unreal engine
But I’m not sure
That's rendering code though, not a whole engine update.
Yeah, that's not an engine update
As always, it's people who don't know anything about games and take it literal.
Like, I also don't know the full extent of game design. But at least I know the basics.
I don't really even know the basics, but I know coding and how computers work lol
I feel like you should learn the basics of something before shooting out ideas that you don't even know if it'll work or not. 
I know hardware, but I sure as hell don't know software.
Well, I do.
I don't know how hardware components work.
Well, unless you are the engineer, what's important is to know that it works, if not how
I bet most game devs don't know how ue works, but they know how to use it, and that's what counts
Fair.
If you know how to use the funny paintbrush tool, and know when and when not to use it and the rendering of foliage, then you're hired.
I love how Nanite is making LoD's basically obsolete.
Level of Details
So, games for the longest time until now had to create like 5 different meshes of the same model, and each mesh would replace the model depending how far away you are from them. (Level of Details)
Each level/mesh would have less and less polygons, becoming more simpler since you don't need 200+ polygon meshes when you're not in render distance.
Oh, you had to manually do that?
Yep
Oof
Now, nanite will do it for you.
And, best part is.
We don't need 2D fucking trees anymore.
Sounds like a great qol for interns lol
If you ever notice in ARK, trees VERY far away will become 2D, since that's the most simplest LoD, are literal 2D meshes.
Nanite says 'fuck you' and just turns down the poly-count on 3D models, so we can keep the 3D trees.
Nanite is a fucking revolutionary software I can't wait to see executed in games.
I mean, nanite with lumen and the world partition is pretty epic
Even one of them would be amazing, all three at once is crazy
I watched a demonstration video, and some dude was able to spawn in like 1-Trillion triangles worth of meshes, and it only made his FPS drop like from 120 to 60, I believe.
🤨
Let me find the video
Oh sorry, it was 120 Billion, not Trillion
Still, a shit load.
I mean, even a billion is enough to make it indistinguishable from irl stuff lol
idek how a computer can cycle through all that 60 times a second
You want me to send you guys the video?
sure
Welcome to Nanite.
Raq?
And computers lol
i mean i get that it happens but like how xd
maybe i underestimate parallel processing
I want to know also.
But I know if I try to learn, my brain will be fried.
I mean, I could take you through the basics of how computers process things lol
sure
I meant if you wanted me to send you the Nanite vs 120 Billion triangle video
Sure
how do the thingy process >100 billion triangles each 60th of a second at least
This is also before updates and shit, this is 'launch' Nanite.
Imagine this type of technology in 4 years.
Cause Nanite now works of fucking foliage.
since like i thought these things could only process like on the order of 10 billion operations a second
Well, really really fast cycles, taking advantage of quantum tunneling and electric charge configurations to approximate a turing machine
what
😅
It might not have to process it all everytime. At least not if the tech is smart.
fair enough but then itd need to be decreasing what its processing by like 100x
or 1000x
as compared to what we are actually trying to load on screen
*the aforementioned 100 billion triangles
ignoring however many calculations are required for each triangle even
ill watch vid to see if maybe its different to what im imagining
Basically, Nanite seamlessly merges triangles intro larger triangles, making less triangles.
oh so it literally is just compressing total number of objects by quite a bit
Yep
There's more to it, but that's basically the simple term of what it's doing
I mean an i7 can calculate 38 billion floating point operations per second, add a gpu or two to that, and its easily feasible that with smart rendering you could get a huge amount of triangles calculated
ye its probably a decently conplex algorithm
otherwise somrthing like nanite shouldve already dropped
well, i just remembered, i think there was a paper on fluid modelling that seemed similar to the processes in the vid u sent rockwell man
I mean, believe it or not, there are some early 8bit games that the level info (if you recreate it) would take up more space than the entire game would
i had no clue about this btw
I am watching the video btw. The performance increases is nuts
Gpus have better algorithm for calculations, which is why they get used for mining rather than cpus
I swear nanite is probably the best thing ever made lol
And it's only going to get better from here
Hopefully lol
This is launch Nanite.
They made foliage now compatible with nanite, so what fucking else can they do? 
Rendering a million snowballs at 60fps, where 1 thousand caused the computer to drop crazy amounts lol
Next stop is some actually realistic weather effects
Well, moderately realistic weather effects. Itll be indistinguishable
'Liquid' the system where water drops actually bounce off of surfaces. xD
Because technically its impossible to accurately model weather without chaos. And that will really really chunk fps
It is mathematically chaotic
Ahh
Just because of the differential equations that govern the temperature flows.
You could make a simulation that isnt chaotic and would work in game and be indistinguishable for a player, but it wouldnt be completely accurate
isnt there a million dollar prize for finding a simpler way to solve those equations
Probably.
The mathematician who finally cracks chaos will be more famous than Einstein though lol
In that case, I wouldn't consider a lot of unreal engine updates, as you are considering the engine as a whole. I would say they would update once when quitting EA and then updating some modules. They can update the nanite alone, right?
I have no idea, they might be able to, but Nanite might also rely on some coding from the actual engine itself.
True
i just had an idea for a new pvp mode in ark 2. you can find it here: https://survivetheark.com/index.php?/forums/topic/673514-new-pvp-mode-for-ark-2/
this is super exploitable
I can ask a friend to build a base and stay there to get those hexagons 😂
I would be in an "enemy's" base
yea but the hexagons would be substracted from your friend. so whats the exploit ?
what if the "enemy" has 0 hexagons?
then their base will be able to be claimed by other people
I am down for a capture the flag type of thing, but not for ingame rewards
When is the ark2 coming down?
2023
Month
We don't know
we my see ark 2 game play at the game awards next month on 8
januprilember
Are you sure?
maybe juloctril
Early Access games are usually don't take long to release they need players to report bugs/errors/glitches and fix them
Maybe we're close to the release date
Where Ark 2 Gameplay
January 31
....no? There is not a date. Just 2023.
Not confirmed.
People are taking the word of an unofficial website too serious
classic
while january 31 isn't the weekend it still very much feels like a placeholder date instead of an actual one
I mean the XBOX show some months ago showcased a bunch of games that would supposedly be playable in less than a year
Ark II was one of those
'in' a year
This means June 2022 - June 2023.
And this isn't set in stone, just a hunch that ARK-2 'could' be one of said games.
That does not guarantee January 2023 (or even 2023 tbh, they could have issues that cause it to be delayed again)
are ark2 ants going to be as annoying as ark1's?
We don't know
i think part of what made arks early days really exciting was the thicc djungles where you could barely see through and you would be suprised to suddenly find a dinosaur right in front of you.
Ark would not be Ark if if not annoying
its crazy how the pvp shifted from early days till now. people used to help each other out and discover new things together and only rarely go for raids with primitive stuff like quetzal + xplant. where as now almost anyone is extremely competitive and flying with spaceships and laserguns
Early days of ARK were better than now. (I mean obviously the game is more polished and have more content now, but I missed the primitive/difficult feeling of ARK)
Hopefully ARK 2 bring the feeling of the ARK 1 early days again.
ARK 2 being more primitive is a good thing, and to be more immersive, dinos should be stronger, like in real life a Trike can be a very good killer but in ARK 1, it's too easy to kill him with a bow.
One thing is that we should not be able to run faster than dinos like we do in ARK 1.
pulls pin on a live question
"What if Ark 2 were voxel building?"
rolls down hallway and strolls off
yh no, we don't need speed gremlins in ark 2 as well. don't want to be the flash again as it makes the dinos look like a joke 
Yeah my bad, I wanted to say not faster.
I edited to add the not. 😂
if theres like 20 small predators within 100 meters id prefer being speed
they better decrease spawn rates a ton if they wanna nerf players
and like idk make weapons viable
i know for a fact if i swung a stone axe at a dino half my height its done
Man, Ark with 100k viewers on twitch today. The Asian guys have a lot of viewers, remembers me the good old days of ark. It’s possible Ark 2 might bring all that back. 🤣
i remember all the videos back around extinction and before were about TEA or something
i think there was even some gaming journalist who wrote an article about chinese hackers in ark xdd
Yeah, there are hackers from all around, but the Asian Ark community is, or at least was, huge
i wouldnt doubt it still being pretty big
though now most players i see are from europe or latin america
It’s been a long time I don’t see those kind of numbers, but it was very common in 2015/2016
I really believe the whole system is being redesigned
Doesn’t make sense to improve AI, make the creatures interact with the environment and keep the spawn logic the same
id hope theyd decrease spawns if 1. each creature has way more processing involved cause ai and 2. cause each creature is probably gonna be harder to fight due to ai
feel like cpu is gonna be the main bottleneck for ark2
They should rework the whole system indeed, and I believe they will
Maybe not, but aí believe they will need better servers
for sure
Did you ever try to host a server? Man, it’s crazy
never have
I remember once a friend hosted a server for us, on his laptop. It got a bluescreen because I went around farming berries on a mammoth. 20x farming rate.
lol
So, is there any martial discipline in which strafing is actually a viable movement?
Seems to me like it's a very "gamey" concept
i cant imagine that was a great laptop
It was ok. But hosting an Ark server is heavy on the ram and cpu.
Jump spamming and movement speed definitely need to go
This is kinda a given, seeing as how the AI is being improved (apparently greatly, over Ark 1) and there's no way in hell Ark 2 (or any game, for that matter) could handle the AI they're boasting of without significantly reduced AI count
And so does bobbing and weaving
I’m out
what would be the best map to just play with friends with little to no intention of progressing to tek and just trying to have simple/prim fun?
I'm fine with reduced AI count, I think the original game was way over populated
ragnarok
Not the right channel for this, maybe try #general ?
The new movement system will be a core feature to the game. I wouldn’t be surprised you will need those to explore the maps.
Kinda what they’ve tried on aberration but with steroids
The trailer did seem to have a lot of vertical terrain
The trailer doesn’t have anything meaningful 🤣
1 minute each trailer
As long as the base player speed is increased, sure, get rid of speed levelling. But If I'm not faster than, say, a goddamn turtle when I first spawn, I'm going to be pissed
Go away HLN-A
...What turtle are you not outrunning?
It's a hypothetical
Maybe you just have throw some rocks out from your inventory… just saying 🤔
I'm not expecting to be able to outrun a raptor, but I also would hope they're faster than Ark 1 as well
Same with rexes
Most things, actually, come to think of it...
Land dinos were painfully slow
I don’t know man. Apparently the new Dinos will do more damage and some kind of debuffs when you are attacked in certain ways.
That plus more speed, and they will be hard to beat
It all depends on what they envision. If the new rex is supposed to be an end game tame, that would be fine.
That's the point 😅
A human would die 100% of the time in mutual combat against a raptor, no contest
That's not necessarily true, I would say 95% of the time
I mean if were talking bare-handed then maybe 99%
Also, when were debuffs mentioned? I don't remember seeing that anywhere
I mean, if they create more tools so that you won’t need creatures for everything, that will be fine. But today you can’t even start playing ark for without a rex breeding line
Mutual combat, so yes, bare handed (and naked, for that matter, like we will be when we spawn)
Debuff = the Rex bites you in a way it breaks your lag and you will be slower
Where was this mentioned, though?
Even then, there's always that one-off one in a million situation where you can redirect it off the side of a cliff or something. xD
Because otherwise, it's speculation
Not that exactly, I’m assuming that based on their quotes, I will share that part here in a minute
What do you understand by that:
For creature-scale combat, suffice it to say for now that when you attack something with your T-Rex in ARK 2, the results are visceral: the animation of the attack actually hard-impacts on the target (not “passing through” it), the victim’s flesh is torn, and the target physically reacts at that location to the hit – all to convey the feeling of the raw power of such a ferocious creature
Humans are smart, I'll give ya that, but I mean like fresh out the cryo sleep, just dropped into the forest and being spotted by a raptor, as if we just spawned in
Also, I don't think raptors are really adapted to deal with grappling and/or chokeholds from behind, if humans can kill wolves and mountain lions bare handed, or survive encounters with crocodiles, there's always something you can do. Even if it is likely to fail.
That's just stating the dinos will have physically based texture changes based on where they're bit, how do you get debuffs out of that? No offense 😅
And when they fall, they should break a leg 🤣
Physical reaction tells me something different, but we will see. I doubt it will be only visual.
I know I wouldn't be able to kill a raptor bare-handed, but I'm also a realist lol
It'd probably gut me before I even breathe
That’s why I don’t want it to be too reallistic 🤣
Im hoping for a horizon zero dawn style
I mean, we already know that a lot of Ark's universe is very much based on our own, seeing as how the first game took place on Earth and all. Not really a stretch to say that realism in the difficulty sense should be dumbed down just for easyness's sake, but maybe that's just me
(I hate fibercraft or anything that makes the game too easy, but also waiting irl HOURS to tame anything, so idk, maybe I'm the outlier here 😅 )
I would like that, I enjoyed HZD
Oh no, waiting hours is bullshit
100%
Always has been
The time investment would be okayish if all of your work wasn't left vulnerable while you were gone, but if it is going to be vulnerable, it needs to take less time. There is a give and take.
I should be able to tame a raptor before I log off the first time I play the game, on an official server, no less, and have a base to put said raptor in as well
That sounds reasonable enough of an ask to me
It would depend on how many hours you play the first time 🤣
I remember my first tame was a carbonemys, not even in the first day
Officials are harder for everything
Atlas I think had a much better time/return balance when it first launched
A normal game session, so about 2-4 hours since yes, Ark is one of those games
Yeah, I believe anyone that played a lot of ark 1 will be fine on Ark 2. But first timers… I’m not sure
It's not time friendly to play Ark and we all know it, so maybe even up to 6 hours would be a bit more likely the first time around
Just to learn the mechanics and things
On Atlas we need to learn skills to tame the creatures
I’m not so sure about it being easier
Miss me with that shit, lmao
Even the top-tier creatures in Atlas were all done in less than an hour
But at least we aren’t so dependent on the creatures to advance on the game
If you were maxed out preparedness
I should NOT have to spend skill points to learn how to tame a creature, fuck that
Figure it out with no instructions? Sure
IMO Devs have a responsibility to craft an environment that doesn't by default demand so much time of it's players that it can devolve into an unhealthy lifestyle
Like there will always be people that are no-lifers
But your game shouldn't basically force people to no-life to compete
Or the system was completely redone, or I was really bad playing atlas, because on officials it took me longer than an hour to me
When I played on 2018/19
Taming was my specialty in Atlas so every possible advantage I could have, I had, from traps, to ideal foods, to song buffs, etc...
Even so… an hour to have all the levels and points on official?
Oh you mean from zero?
Having to check vitamins and all
Yeah, no it took awhile to get up there
Yeah, we are talking day one
Oh okay, I misunderstood
I thought we were talking doing the taming
But day one, right?
And atlas takes longer to tame than Ark
Executing the behavioural therapy
I'm confused, were we not talking about how long it took to do taming of things in Atlas comparatively?
Not training them
Just taming
Yes, and cyanic said he could tame everything in an hour and I got confused
***Umm well, Ark 2 would be 'Primitive Only '? ***
Because it took me way more than to me 🤣
No
At least in the beginning
Primarily primitive
Does it Have Tek?
Whether that's going to hold true for the game's entire lifespan, we can only guess
Please dont say yes
Not like on Ark 1
Can you read the pins?
Improved right?
Maybe things like the obelisks
I like talking to live persons 😅
Yeah, all I meant was that under ideal circumstances, you could tame any max leveled wild creature in under an hour. But it takes some initial time investment to attain those ideal circumstances.
They'll answer all these questions and more, just sayin
I don't see anything in pins
Yeah, and I’m not sure I like or dislike that. Maybe a mixed system. Some tames will need skills and others won’t.
Also, how you know I'm alive, huh? I could be dead for all you know 

I think the taming will be more nuanced in Ark II, since all of their most recent additions to Ark have had something a little more interesting than your bulk standard knock-out tames
And I suspect Ark Additions and Immersive Taming went a long way towards inspiring the Devs to come up with interesting twists on the process
I hope that that alone makes taking skills to be allowed to tame creatures obsolete, the strategy being somewhat unique and difficult on a per-dino basis
Apparently they are aware. The world events makes me believe in that.
Sad and foolish dinosaurus, the guy hurts them to knock em out but then just feeds but they think he is a good guy why not make him my Owner... 
Well, that’s called stockholm syndrome
Yes.
We want ark 2 gameplay and they not giving it
I'm waiting and Im scared if I don't die before it comes 🥲
I don’t want gameplay, I want to play
I wanna know how it is
They have no obligation to do so 🤷♂️
Because game will take time to come
Okay gotta go cya .
Drama queen 👸
See, you say that, but you do not know the circumstances behind the statement
Well, if game developers released games unfinished to give people who are (potentially) dying a chance to play them, there'd be millions of unfinished games released, daily
But I do hope we get some info soon, would be nice
Sad news maybe Ark 2 news for the game awards is going to be cancelled
We’ll see, I am not too worried about it
I am keeping my hype in check since I still has mistrust toward WC from their first two projects
Microsoft may possibly miss The Game Awards due to the ABK Acquisition. Idk if ARK 2 is hit by that but I thought it includes them too since they have a deal with Microsoft.
Things I read that I found worthy of a response: 1.) wild creatures shouldn’t take normal fall damage in a game where verticality and abusing cliffs is common and easy. It’s far better for gameplay to have creatures not be as easily cheesed as “fall 10 feet and die”, and it may be too much to ask an AI to “chart” their fall before they take it
2.) “land Dino’s are slow” is a meme. Maps got larger and other tames got faster, so it made land creatures appear slow in comparison. Remember that travel time is king: and stuff only seems slow when the speed of the game keeps increasing
3.) default player speed is fine as is and should never be increased in ark 2 through level ups. You’ll need to drop creature density to compensate for combat being more involved FAR before anything to do with player movement speed becomes an issue. See above as to why speed is a feeling more than anything else
This is a normal psychological effect, and one we’ll see for many ark 1 mechanics…where people get more and more power and have it taken away and feel upset or crippled
Despite the fact that the game may operate best when the player’s power level is curtailed more aggressively (for example, why use stealth, scent, etc when you can simply outrun every predator you see after they start chasing you)
id be fine with advanced ways to get speed boosts
like if sliding is a thing in which case you can use slides and idk, swings to get through something for a large stamina cost
running for 30 seconds across 2 kilometers is a little cringe tho
90% of issues with ark2 nerfs probably are just this
imagining ark2 early game without speed seems terrible cause the only early game we know of is ark1
I disagree. They are the way they are supposed to be. The flyers are unbalanced actually.
You shouldn’t expect a mammoth to be fast, or an ankylo.
Well, no shit
But the raptors and rexes and the like are slow as hell, don't even try to tell me they aren't
They aren’t… but their movement is too clunky
I hate rocks, trees etc
Try doing an element vein with a rex or a giga, it gets stuck everywhere. To me, their biggest issue is the movement isn’t fluid
We actually need to take more time traveling
The hover skiff spoils the game, for example, because it’s too fast and does everything you need (concerning transportation).
But Mammoth IRL would be fast, because they are furry elephants, which are fast
There are not that many animals that cannot outpace humans
But for a disadvantage in size
Thank you
The issue there is that the element veins were super dumb and shouldn't have had their wack-ass collision, lol. The movement is fine, it's definitely the speed I have an issue with
I've never understood why people constantly moan about the turn radius of land dinos; excuse me, and correct me if I'm wrong, but last I checked, humans (and most other creatures) can't bite things directly behind them. I'm tired of people expecting a rex to do exactly that
Or break their bones trying to do so, anyways
The fact that the animal can’t turn in place is a huge source of valid complaint
I wouldn't say valid so surely, lol
Most animals can pivot in place or at minimum with steps in place
This isn’t the same as attacking behind your body instantly; but needing to walk forward a mile in order to turn around is pretty clearly unrealistic and irritating
That's a gross over exaggeration and we both know it
Correct lol
It’s not though
But would that really fix the issue with the rex, if it could pivot in place?
For PvE a massive complaint is how hard it is to position things in your base with wide turning radii
I always pump speed into my rexes, never run into the turn radius issue with higher move speed
Just a little speed, maybe 15%
Obviously with falling off cliffs or other movement it can feel disruptive in PvE and PvP to lose momentum because forward far exceeds lateral turning in most land creatures
Now I see why you are complaining about the speed of land tames 
Never heard this even once, at least since cryos for obvious reasons, but even before then
All the early ark YouTubers complained about it lol, at least the ones I saw
What does that have to do with anything? The turning radius is a non-issue as far as the rex when move speed is increased lmao
Literally proves my point
Movement speed only increases animation speed btw: so turning radius is identical
The speed of land creatures is a non issue 
Charlie is right
Then good luck with your slow ass raptors and rexes
If you remove fliers and gliders, grounded speed is miles ahead of traveling on foot. It’s all relative
I'm gonna watch a football game 🏈
They aren’t slow thought… 🤔
The only thing I’ll concede is that a lot of land tames have terrible stamina consumption and “marathon” movement
Agreed
Improve stamina and keep the speed
I also agree that pebbles and stuff just hard stopping momentum for land Dino’s also stinks
I don’t mind what they are planning to do, I just want other relevant means of transportation by water and land, but it should take a while to the cross the whole map and it should be risky.
You mean outside tames?
I think risk should vary based on mode of travel, and it shouldn’t always be risky everywhere at all progression levels. Otherwise it’ll irritate players
Including tames, actually. Today people just use hovers. And before that they just used flyers.
Sorry, did you mean other relevant travel methods than gliding/flying? Because absolutely yes if that’s your message
Rex should just be able to attack with its legs or tail
Then it doesn’t necessarily have to turn around
It should still be able to turn in place. It doesn’t have to snap turn or anything, but it’s silly to have to run a half marathon to complete a circle. Almost all creatures imo should have a few attacks…with varying damages of course. For rex I feel like a “get off me” attack with the legs or tail would be fantastic
Well my hopes of seeing ark 2 game play is dwindling down. Still no communication from the devs. Tho if they really wanted they throw it in the community crunch this week for next week's gameshow awards
Why would your hope be altered in any way if the event that’s suspected to have gameplay has not yet happened?
Perhaps a follow up would be: why would your hope decline in any fashion? The note simply said “the next time you hear from us you’ll see gameplay”, which didn’t promise any specific date or event
they've always been limited with the info they drop for their dlcs etc as well
part of the charm of ark is going into new content semi blind
They did show a lot of genesis 2 stuff before launch: I think we knew about all the new tames beforehand? We also knew about most of the Gen 1 and extinction tames. But it was a slow drip of info
yeah they did a lil sorta teaser drop for them. more concepts than anything
The extinction ones were more gameplay like and the genesis ones felt like concept drops for sure
yeah thats true
was it ext that had that teaser where you had to decipher the code to get the info ?
or genesis 1
No idea. I just know they had videos on velos and the like before launch
That was Genesis-1
The harder map travel is, the more people can build bases in pvp, the more space there is in pve, and the more interesting exploration in small servers and sp. It's an all around net win to reduce the ease of transportation in a game imo
Unless you are just trying to do a cod type game, in which case no one cares anyway 🤣🤣
thank you
honestly just a massive stomp damage attack would be interesting given to all creatures and said damage being based on something analogous to drag weight
and then add troodons
and pegos, and have them both form family groups
and then i will turn them into mush because i hate those dinos
but back to the point, itd seem silly that theyd go through and make a ton of advanced AI but cant just boost stomp damage and idk, just nerf stam
I honestly don't like stomp damage, because it's usually an aoe attack that makes no sense lol
decrease AOE massively
they definitely have the ability to make complex hitboxes
so i dont know why they cant make as complicated damage aoe
well, itd be pretty taxing maybe idk
Maybe nanite helps with that a bit. I don't know
but its definitely possible to just make sure stomps only affect the region directly beneath a foot when they can make such great hitboxes
that you can just walk around a brontos leg as its walking always felt really crazy to me
ofc rubberbanding happens a bit but fuck people who think thats a major issue
or at least it looks like rubberbanding idrk what its called since its not connection related
It shouldn't cause too much of an issue though. Instead of a giant circle, just make two small obes
Especially with souls like combat, random aoe attacks will be extremely op
the areas should be shaped better
but again idk how taxing it is since not a lot of games do realistic aoe
though that might just be because nobody really cares for it
They need to be dodgeable
ya
actually, what about stuff like for honor or those somewhat recent medieval style pvp games
In ark1 on foot, the only way to dodge attacks is to move really really fast. That shouldn't be in ark2, but being able to actually dodge a Rex or bronto attack should definitely be true
i think they have pretty complex damage volumes (dunno what else to call it since aoe feels like the wrong term)
No idea. I have never played them lol
i think a lot of that could be solved by just reducing how much they can actually move by 1. giving wild creatures some sort of stam so they cant just run for 30 miles, and 2. making most attacks that involve melee take a lot of commitment from the creature
to compensate youd probably need to increase damage output significantly
Well, the obvious one is making it so the gigas don't have a 360 degree massive aoe bite lol
I’d prefer a small one around each foot
the aoe should be limited to each foot, but it should be huge damage imo
you should not take 10 hp when a creature 60 ft long and 30ft tall stomps on you
A “get off me” for small creatures that would otherwise abuse attack hitboxes and be invincible. Damage and knock back could scale with the size gap between what was hit and by who
especially since its not surprising you by any means
Aoe attacks should only happen with aoe type things, like a tail swing or something
Bites and stomps should have minimal aoe
A stomp should absolutely be AoE, just a small one
Bites should have little to no AoE, and should mirror the observable bite animation
i mean besides things like ranged all attacks need to be aoe to some extent
Right, although I think in this case we mean AoE to mean range beyond the visible attack
Well all attacks technically are aoe, but you get the gist lol
ye i just wanna be pedantic a bit :p
You COULD have single target moves, but in ark I’m not sure those would work super well
So, I think we all agree minimal aoe, not no aoe 😂
but in the case that attack volumes are more complicated than a sphere around one general side of a creature i think basically all these issues about stupid aoe models cease
I know MH has some very complex hitboxes
thats the thing though, even ark has really nice hitboxes, its just that the way damage is sent is really simple
but thats really common so it might just be an issue with either excess cost needed for something most people dont want, or that it ruins game performance
the latter i think makes sense since youre basically just instantly creating a new model every time the attack is activated
Ark has very generous hitboxes. Not sure we would use the word “good” the same
my only issue is walking on stuff thats already moving tbh
the game does not want me to move on crystal wyverns
its not perfect ofc but idk what a better hitbox lookds like
Like when you are on their back?
ye, every time i move it somehow forces my onto their wings when they fly
on the ground its somewhat better
oh and ig that stuff that isnt the main body clips through things a lot
That's any game lol
thats also a bit of an issue
the clipping ye?
i wonder when we will get sandbox games where creatures dont clip through walls
Again, that is every game
When players are ready to accept all the misery that entails lol
dont some single player games not have clipping
or at least almost unnoticeable
so like 10 years when we finally go back to caring about processing actual things instead of graphics
if we ever cared about anything but graphics
is ark2 the only game thats really focusing on decent AI that yall have heard about in the last couple years?
i know one other game that is focusing on AI and such but its getting delayed to oblivion
I’m talking more about gameplay here: it’s a huge pain in the ass to have to worry about bonking on every surface of your creature outside your core hitbox
i was thinking itd be automatic in moving itself
though for things like rafts or platform saddles yeah that could be an issue
The effort and performance hit required to have creatures dynamically fold wings and shift their body to correctly avoid hitting things sounds like a LOT
And that’s after the mentioned issue of stuff like platform saddles just flying off lol
I honestly think the Platform Saddles being freeform building was a mistake
They should've been created with a limited number of variations that serve a specific purpose, just like Tropeo Saddle and Andrewsarchus Saddle
Kinds defeatts the point of a PLATFORM saddle
Not necessarily, since saddles like that could still include some space to build. Probably with predetermined snap points though.
any info on if ark 2 gonna be on ps?
It will not be on launch is all we actually know. Most expect it to be at some point though.
If ark 2 is a flop, im gonna cry ong ong
You know what's funny, I just realized it doesn't make financial sense for them to get rid of exploits in ark 2
why
Why?
Never mind, sorry. I thought some platforms dont allow family sharing so if you got global banned you'd need to repurchase the game/ dlc. But it looks like all major platforms have that now
Correct conclusion, wrong reason. It’s not financially worth it because it’s nearly impossible to make a complex game like ark 2 exploit free and (as evidenced by ark 1) people love ark enough to tolerate a pretty large number of exploits if the content of the game remains good
ragdolling is so great
When do you guys reckon we will get to see the gameplay?
No one here will be able to answer that question. It will come when it comes. They didn’t give us any hint on when.
keep an eye on the community crunch of the 2nd
i have a feeling that if they are on The Game Awards they'll say it there, if they don't, well, lower the expectations
Yeah, if nothing is said by then, we shouldn’t expect anything for the TGA.
Could still speculate tho can’t we 😅
That’s my guess too
sorry to be able to speculate you need to pay all her 30000 dust sorry price lol jk
Sure you can, but the last time people got very disappointed for nothing. Some of us need to be reallistic 🤣
when does it realse?
- no one here knows the actual release date
crying:
Everything here are just assumptions and speculations other than the pins
if u want to check for official info always go to the official ARK Twitter
All official information gets posted and pinned here, the #766826918803800074 and #announcements channels are directly from devs.
someone fully explore the entire lore of ark and ark 2 by replying to this message. thank you.
just search a yt video
NeddyTheNoodle has great videos about lore, the best creator to understand all lore content of ark
and he has recently did videos speculating things about ark 2 lore
he did a video that told us to stop speculating. What a hippy crit.
Space dust bad
Dumb humans use space rock they don't understand to destroy planet, dumb humans make space stations and space ship to prepare for a new beginning , humans find new world and invade it with dinosaurs, yes there are dinosaurs
What? No. It's just Earth of the distant past, because time travel. Duh.
Vin Diesel's actually the first caveperson.
duh
But the timehole Rockwell obviously ripped open (with HLN-A's help if you remember the end of Gen2) caused a paradox, because humans and dinosaurs were never meant to be together on the same timeline.
So Vin Diesel, with help from Denver the Last Dinosaur and Bill and Ted, have to go FORWARD in time to stop us all from going BACK in time and making a mess of the PRESENT.
I know. It's mindblowing stuff.
And then we go back to Ark 1: Remastered.

mama mia

it will if you belive it will
Wow, thanks logan!
yea cause dinos are basically cars made of muscle
Anytime 👍 Click the affiliate link in my bio for more helpful life hacks
wow that link is super helpful
Bro i am hoping that the taming is more unique in ark 2. Kind of like the taming methods for amargamargasaurus( that is spelled right you are wrong) and carchar
Carcharacharasaurus
It will eventually but not at the initial launch
A
We do not have official info. We're assuming it will be.
Will ark 2 have meshing?
Prolly
It's ark, obviously it will have meshing
But it’s not an intinted feature
most games have out of bounds glitches, definately doesn't help when players can have jetpacks and also the way ark maps are build so that you don't always just fall to your death when you do
Most games have something like meshing but they usually have it fixed if it’s game breaking except Ark
If cryos and tek isn't a thing, then I think meshing won't really be as big of an issue
I believe things will be even worse. People who play fair cannot defend against exploiting meshing by playing fair and most importantly without official server admins who can resolve such cheating in real time.
l
One easy fix would be "suicide" chat command so people who gets trapped won't have wait 2-4h to die. At least MTS resolved it this way.
well I meant mainly for people doing more mischievous things under the mesh but yeah you can get stuck and it can take a while to die
Now I see what you meant.
Yes. exo suit was probably way to try new things and get as much data as possible for ARK2.
With this we saw that exploits by them increased a lot and I believe this might indicate some possibilities them being included to ARK2 one way or another.
depends on how defense and raiding works
i mean wasnt meshing a massive issue since scorched?
if someone can smack your base for 2 hours with an axe or whatever that gonna be the same issue
just slower since no explosives or arthros
ARKs best quality is that anyone can be raided. So people don't stop progressing in order to make it as hard as possible to raiders.
Problem is that people raid with exploits instead of as intended way.
Also I am not against innovative exploits. I am against cheating by meshing and such.
ya
Just like how people are using karkinos. No one is using it as intended, but we accept that it can be used to farm slot cap amount resources with out breaking game.
innovative methods just make it better for people with lives
having whales also makes it better for people who dont have lives since taking one down offers like 2 weeks worth of grinding in kits
im fine with the overall mechanics of pvp as is, i jusy dont think meshing wont be a major issue just because theres no cryos or tek
these things exacerbate meshing since it gives less time to counter but that the mesh hole exists is the main issue
the only people who will really get to exploit the time difference are large tribes or no lifers anyways
maybe they can fix mesh by changing how maps are designed
instead of having so many different pieces reduce the number of pieces on a map
make it closer to a single continuous surface
that way there isnt 30 different layers a mesher can crawl on
though maybe thatd be impossibly more work idk
This might be actually some what good idea.
Ark was orginally made this way exept mountain pieces. And those mountain pieces made it possible to exploit and get inside mesh by them where they collided.
idk how hard itd be to implement things like caves
nor do i know how this affects rendering but most of the map already is a largely continuous surface
so it should work ig
if you have to partition the map, make the partitions regular so you know where a mesh hole would pop up 🤔
theres people who know more about gamedev in this chat so they can fact check
or ill just ping @stray elm

how hard is it to just make the whole map one surface
instead of broken up near mountains with rocks and stuff
Same answer. Pieces which aren't that same piece makes it possible to mesh.
Every time you include something to that meshing is made possible again.
or caves
With UE5, not that hard. Since Nanite will do like 99% of the rendering for you.
but is it just a rendering issue though
i dont think it is unless the rocks are just there for collidable texture
though then how hard is it to just increase roughness on a certain portion of the map
What'd you mean by 'roughness of a certain portion?'
so like, assuming yhe whole map is a single surface, youd want different parts to have different textures right
more obviously for mountains vs plains or caves vs plains
Correct.
it seems like wc devs did this by adding rocks to the walls of mountains and caves instead of just increasing the roughness at those surfaces
like have you seen those vids where they use certain algorithms to make a surface look naturally rough without manually changing it?
Right, since the seams of the texture can be pretty rough to look natural, so it's easier to just place down rocks inbetween to hide this.
I have not
Fair
wait actually
what does wc use to make maps
like is it ue?
ok ye
so they are largely limited by what they can make in unreal engine
I believe so, yeah.
I think they're heightmaps to a degree, but they actually shape the map in engine
then meshing is probably gonna be dwpendent on whats available in UE
and outside wc control except for patches but that can only go so far, basically there probably isnt a foundational way to prevent meshing yourself
Scorched made it worse because it was the beginning of crossark, but meshing was possible since day one. I hope they’ve found a way to, ar least, diminish a lot the damage people can make through it.
I mean, meshing is an issue on cod too, and that game has like thousands of devs working on it. There is a possibility that nanite can help combat meshing by allowing more intricate map design, but hopefully a nerf of cryos and tek and such will make it not viable if it even happens
I hope they remove movement speed levelling in ark 2, its great at going from point a to point b in pve especially, but its not fun to play against in pvp
It makes pve too easy too, it just needs to be all around gone
Makes the already low challenge PvE even easier
I agree, i dont think you should be able to outrun every dinosaur in this game, its kinda immersion breaking
thats the most fun part 🙏
I love it
Let me have my dodo farm 😈
The Guy I answered to was banned? 🤔
Or might have just deleted his own message
Don't see why it was not dumb from his part
maybe he realised that he couldnt have a dodo farm...
He was saying that they could do a dino limit, like 10 in a tribe
10 per tribe is silly, and he probably realized that and deleted it lol
10 per player, sure, but per tribe? Ehhh
I was really not excited for 3rd person only and then I remembered that theres gonna be modding for everyone so we could get a 1st person mod.
I think per player should be low enough that per tribe should really only impact massive tribes
Yeah I figured 😅 is there a place where I can legit post some links
This Razbuten video somehow I delayed watching but it's an INCREDIBLE lesson in game design and subtlety
and I feel like it could be very inspirational to the game design and story writing teams for ARK2
(I think it's extremely relevant to ARK, the game is purposefully a bit frustrating and that's one of the reasons we love it so much IMHO, at least I do)
In fact a typical example of "fondly remembered frustration" for me was the day I discovered the murder-murder-snow biome, and the 2h struggle that ensued to recover my tame and equipment 🙂
Zeal much haha, but what can you do
Ark 2 should be voxel build because A) this is kinda fun and B) think of the blueprints that could be up for grabs in PvP.
You can try to change my mind, but it will fail.
That is all. Carry on.
Not sure I personally agree with this 😁 one of the other games I love and is very comparable to ARK (IMHO) is Space Engineers
And I don't feel like ARK has the kind of "vibe" that would benefit from voxel as much as SE does
That will change the second people can loot others' bps.
(prebuilt map with pre-placed structures are fine IMHO)
I'm not sure what that has to do with voxel 🙂
?
? I'm really not sure what BPs have to do with voxel 😅
Maybe I'm saying it wrong then. On Empyrion and Dual Universe both, we can make our own sharable blueprints for our builds. Is that not how it goes with other voxels?
o__o OK maybe you don't know what a voxel is?
Probably not. XD
Have you played SPace engineers?
Nah, but I thought Empyrion was pretty much the same thing.
Did you notice the way all the terrain is deformable, and you can make caverns etc? that's voxel
Ah, lemme see then
Yes it is! Absolutely the same thing
Oh, what? Come on, people would LOVE deformable terrain here! You can make your own cave NETWORKS! XD
But again, voxel has little to do with the BP stuff 🙂 voxel is about digging the terrain basically
Every map becomes Aberration!
Oh I mean absolutely, that would be amazing 😮 certainly digging our own tunnels would be fun
Just I'm a bit afraid it could become a bit abused? like, the map would look VERY weird VERY quickly
And I would definitely consider these blueprint-style builds because holy hell, can you make massive things with a fraction of the lag.
I got a whole-ass capital ship with hangar zooming around. It's great!
If I tried to do a tenth of this with a skiff, I'm screwing over everyone around me
Hahahahaha this!!! My mothership is a bit smaller but I totally catch your drift, in fact it's comparable to quetz and argies XD
(that's why I like to draw parallels between ARK and SE)
(in ARK you get tames to facilitate your life, in SE you build vehicles)
Fair point. Shame too, because Empyrion even has some dinos. I guess I was bound to draw conclusions given that.
That does make sense yes
OTOH what I think could be achievable (and hopefully "would make sense") is to have limited voxel regions in an otherwise prebuilt map ; think eg you could make your own tunnels "in the mud of the mountain", there would be perhaps a 100x100x100m (or 1km dunno) cube of voxel people can dig their own stuff in
But the thing is beyond the initial novelty I doubt it would be very practical/useful in ARK
(hence perhaps not worth the effort for the team)
But yeah 🤣
Stripping an ID is a bit much IMHO but what can you do 😅
(yes - what you can do is answer the associated question! 🙂 )
Voxel in ark 2 works as well as a dumpster fire
Send me a link in DMs?
I think the frustration of certain elements is good, but other impossibly irritating things like traveling an hour to the biome that killed you in a straight line on a flier are bad
It starts with a critique of a particular "change of pace" moment in RDR2
Same with the old mat grind or the mutation stacking grind
Mat grind rings a hell of a bell to me!!! I didn't play ARK back then, but it's very much a thing in Elite: Dangerous
Mutation stacking grind seems fair to me given how limitless it is ; you wouldn't want people to catch a couple lvl30 rexes and end up with a lvl 449 mutated rex the next day
Who’s DMs did you send the link to? I have no new messages 👀
The limitless is a major design flaw
The grind is bad AND the end result is bad
100% sure it was you 🙂 double check
I don't know 🙂 I think it's quirky and fun, but I also agree with you that most AAA games wouldn't have that, except Skyrim OFC which is perfectly balanced as all things should be and JustWorks™ totally as expected 😔
(+9999999999% alchemy power, +9999999999% enchanting power...)
Limitless works amazingly well in SP games
AHA
You might have nailed it on the head there!!! I mostly play ARK sp-ish, on my private server
You're right that it probably breaks balancing in multi!
Or even to an extent in MP coop games. But it works insanely badly in PvP games, or in survival games where the environment doesn’t scale alongside you
Yeah I totally get what you mean now
Skyrim MP with broken alchemy/enchanting... i don't think would be fun
I didn't realize it was a thing, but I agree with you, it sounds good ; SP should be more story focused while MP is gonna be more about coop/PvP
I should specify I mean in terms of values moreso than major features
I for one have had a hard time ever trying to get to ARK's story
Meanwhile if SP was a bit more "on rails" or at least had "something" to encourage me to follow the story, it would help
Ark 2 is slated to have missions with VA characters like Santiago
Hahaha amazing! Yeah I heard that VA was gonna be even more proeminent, what with Vin and whatnot 😄
I’m pleased with what I’ve read for ark 2. The question to me is if/how it’ll be delivered
I didn't yet hear Dr Who though because I didn't fight Rockwell (or any boss yet for that matter)
I'm confident in WC, bit less in GSG if I'm being honest
I’m confident in WC in some ways and not others. You can easily talk a big game on a steam page and not deliver though
Oh absolutely ; but it seems to me like WC is a fairly honest and open company - which is why I hold them in much higher esteem than GSG
(I followed very closely the whole Definitive Edition debacle, given I'm fairly involved in the GTA scene)
i just wanna play ark when nobody knows wtf is going on
Apparently they will have some focus on “missions” and “events” which could mean more quests within the lore
I want full official PvP wipes and “seasons” with major changes to encourage more of that
im enamored with this one caravan idea
Sounds great to me 🙂 this aspect of progression feels to me like it's one of the major things missing from the SP ARK experience
that was developed a couple months ago
YES
i love it for pvp
Explain 😄 I never heard of it
i want automated caravans created for large tribe farming
Can you pull the suggestion for Cheater. Give him a search term/time or dm him the discord chat link? @south lance
and smaller tribes attack those caravans for resources
Oh woooooooow
Ark 1 SP is just like a creative mod + easier way to get the achievements 🤣
uhh, just search "caravan"
This 🤣 that (plus the fact I wanted to play with pals) is why I just set up a private instead, with boosted rates similar-ish to SP
and scroll
Will do thanks, but your summary was already great
ya itd be amazingly good for redistributing resources from alphas to bobs
We also talked in depth about carts
while also making end game less grindy
cause arguably end game pvp rn is even more grindy than early game
cause the loot you get from general ark thinfs is valuable during early game but not so much at end game
like farming drops and stuff
that hits so close to home ugh 😔
but farming drops is so much more fun than running a stryder around
been farming the lost island desert maze for like 4 or 5 days trying to get a single rex saddle or bp
lol ive been doing drops trying to get a capped shotgun so i can do a boss on my new char xd
hahahaha amazing, speaking of which one of the good things I got was fab shotgun with ~300%
ya ive gotten capped everything except the shotgun
no idea how much it'd cost to repair tho 😨
i hate rng
Drop farming is “acceptable annoying grind”
Time is slower then normal
It’s required for longevity sadly
wdym capped, is there a cap? like in percentage for weapons or armor for saddles/gear?
its better cause its similar to gambling
It’s better because it requires playing the game, moving around the map, etc
But it could more like Atlas than Ark 1
Explain
Gambling is how to fix world
Yes, there’s a cap
idk if its actually viable long term tho, if you have more than a few people with knowledge of main loot farming methods youll get capped shit within a month
On atlas the loot is all around the map, you need to explore, follow quests etc
It’s not a fixed point on the map
how much is it by default, and is it offset if i increase loot crate quality in configs?
saddles max at 125 armor, weapons at 298%
It’s offset based on loot crate quality yes
idk cap for armor
I see, very interesting, thanks a lot
probably depends on the type anyway
i think 1500 dura, dunno armor but armor is useless beyond 500
yeah dura seems more reliable
at least for flak
Take a look at the RNG for mutations. 1/6 chance * 10% chance for a mutation of any kind and people spend more time on breeding than anything else
I see I see ; so if I got 2.5 loot crate quality means the cap is 250% (2.5x higher) so eg 750% instead of 300 ?
found some random bob base with like 6 sets of capped flak but i lost it cause some level 1 found my stash somehow
😔
The real cap for flak is 1400. 496 is the cap for the officials. With 1400 you are virtually immortal
mutations are probably more reliant on rng but i mainly just mean loot
Ark 1 loot isn’t my favorite way to increase longevity, but it’s pretty common to have RNG based loot drops be a primary post game activity
See: MHW gem farming
this also so real - i found breeding and trying-to-find-good-loot to be very time consuming end game tasks and in fact my two previous playthroughs I stopped once I got there
felt too tedious to keep going ; but this time I want bosses 🙂
oh ok
I got sick of it real quick and just opted to jack the rates for breeding way tf up
i think so
Absolutely - breeding I already had bumped quite a bit, but loot crate quality I'm always on the fence on ; feels gamebreaking to get 500% crossbows on the one hand, and feels so fkin annoying to never get a rex saddle bp on the other
Sounds good, thanks, probably explains a lot 🙂
So you’re aware, that loot quality modifier doesn’t change WHAT is in the crates
It only changes the values of the items
Very much so hahahahahaha....
Very much not
just been awfully unlucky because RNG do be like that
I mean I'm very much aware 🙂 hahaha
125 armor iguanodon asc bp 👍
Especially after all the loot I've gotten now
I got like 3 manta saddles, one of which asc
You can manually change what’s in crates though, if not through ini than through mods
Oh OTOH I almost got a full asc fur set 😮 amazing
Even in ini, it's just the syntax is awfully complex ; I think all loot tables can be changed
now your manta can beach itself with a more expensive saddle 
Hoping for ark 2 that we get a way to better dispose of “useless” loot if we’re still getting so dang much of it
i have so many 100 armor saddles from rag desert drops idk what to do with them
but I'm not gonna do that 😅 coding is tedious enough on weekdays, I'm playing ARK for fun!!!
HAHAHAHA literally this 🤣
Copy paste from a forum is what I do lol
tried to run the cave into lava golem with a tamed velo and got down to 100 hp cause the spiders knocked my into 5 arthros
gonna just do the thing with the sino
Yeah but I mean, I boosted loot quality already, seems more than fair that I keep the tables as-is and "enjoy the grind" 😅
Speaking of grind I should make a grinder to grind the useless stuff I get anyway
i think they should just up increase likelihood of near capped items
everyone already has them except newbies
and trying to club someone for their kit takes way too much patience
Yeah, or generally switch things around, it's just too frustrating when you loot that red crate and get pipe blueprints -_-
ark2 should not have so many quality grades
100-200% for all items, balance the game around that, i think thatd be fine
↑↑↑ @blissful perch this is what I meant by "very much so" -_-
Some cases like that literally make me cringe
I’m fine with quality grades like in ark 1 if you couldn’t just instantly skip to the top
would crates even exist in ark2
Probably more genesis mission style tbh
that's where i hope the component based crafting replaces weapon tiers and just gives the weapon more dmg or smt like that
maybe
Procedural missions sound like a lot more fun than looting procedural crates 🙂
id like more regularity yea
chat purged 😔
What the heck happened lol
One thing I’m still very curious about, the end game. Do you think they will change the bosses and ascensions? I mean the system and metas
I hope so. Bosses rn are basically a one and done affair
and up untill genesis with the exception of abberation Rockwell they were just dino spam dps time races
Me too. With the new combat system, I’m hopeful
I want something more scalable
The combat system isn’t gonna change if it’s a one and done
You can do alone - easier
You can do in a party of 10 - harder
The rewards and post game will largely determine how viable repeatable bosses are
The ancient ones were angeref
Ark 1 can scale bosses to party size; but that doesn’t make them more fun to repeat
My messages were ignored
Yeah, scalability is just one of the features I want. It’s also boring.
I think they should improve the titans combat model I guess
Titans may have been the way in ark 1 but I’m eh for ark 2
Unless titans will only be fightable upon the backs of large creatures
I don’t mean a copy/paste but I’m talking about the meta per say
I like it more to fight the titans than the other bosses
I never liked it much. It was a dps check for most of them at the end of the day
I want bosses that for example limit to small tames only and are quick on their feet
That’s the limitation I don’t want, not the way it is now. That Arena thing I don’t like.
Maybe like Atlas where you have to actually travel to reach the bosses and you can’t bring everything
I love arenas, I’d almost wish you could genesis 1 style teleport to them from anywhere
The downside is that areas in ark 1 are poorly curated: they are mostly just dps checks and as such they lack tactics, mechanical effort, or strategy
It’s basically “did you get enough stats”
Arenas kinda do it. They are fixed places. Bosses changing their spawn places are more interesting to me.
And not having cryos and tek in general, would limit things we can carry to the bosses all around the map/maps
A roaming boss is fine in some ways but it’s too easily cheesed imo
A really clean boss imo tests players on their skills over their stats
They can balance from there. Did you ever played atlas? Hunted the white whale, the hydra or the cyclops?
It’s more interesting than the ark bosses for sure
BUT I don’t want a copy/paste
I want it improved
Don’t having cryos or tek, massive alien map, unreal engine 5. All those can make it possible to implement more interesting boss fights
some need to make a hip hop Song a bout ark 1 to ark 2
A roaming boss in atlas is limited because atlas is limited to boats and their limits
In ark 1, and likely ark 2 unless they make some amazing changes that limit tames you can bring with you at once, you can run around with a boss killing squad after scouting said roaming boss
id love more minibosses
not ones that can break your whole base down
well, id like them to break alpha tribe bases down
How do you design that to not harm smaller tribes more? I’m thinking Aratai may be superior than roaming bosses/minibosses for that
but stuff like that would be nice rather than a special boss designed specifically to get you to ascend like in ark1
you could make their spawn based on structure density maybe
so theyll target all structures, but wont spawn far from the area with highest number of structures
Eh, I just don’t see that working as intended
Imagine having 20 tribes with the same density as 1 mega…
how would they
its not about different tribes, just total structures in say a quarter sq km
or 1 sq km
Right, so a bunch of Bob huts may be similar in density to a mega
Right now most are in caves
they easily outstructure all bob bases across multiple servers
yes
ark2 should not be cave based i hope
Which by default makes me wonder if any roaming boss is a pointless balancing tool
otherwise many of the same issues in ark1 pop up
They’d just run into turrets a mega has and be farmed for loot
hopefully no turrets, increase boss strength
this wouldnt be some titan, itd be capable of destroying a base without a concerted effort on the megas part
No plant X is pretty unlikely
You’re talking something with an hp pool of the alpha dragon then?
not something you can cheese basically
sure, but we dont exactly know how these things will scale to ark2 meta so this isnt exact
imagine alpha king titan marching to your idk, center cave
I’m talking more about how hard to kill. Alpha dragon has a massive hp pool compared to say a wild giga
A wild giga dies to a current turret wall with 0 people online
rather than 2 bobs
An alpha dragon would prolly do serious damage unless people acted about it
The issue is…why would such tribes not kite this creature to other bases?
make it essentially impossible to
Unless you want it to stubbornly focus down said “mega base”
In which case it’s getting cheesed…people will stand out of aggro range
like, tie aggro to structure density only, instead of whats the closest structure
Yea that’s cheesable since it basically won’t chase
so itll always be heading towards you breeding room or whatever
do you mean render
No. Aggro
i dont see why aggro matters, this would have structure aggro
not player aggro at least not preferentially
You just yank your tames out of the breeding room or whatever, and shoot the creature from a distance and laugh
you wont be able to just snipe this thing with a shotgun
the idea is that you need multiple tribemembers on boss killing tames to even take it down
which is why i mention alpha king titan
since thats the closest thing i imagine in power to this comparatively
doesnt it have like 2 million hp?
Something crazy