#ark-2
1 messages Ā· Page 9 of 1
I had my share of handing out butt whoopings
This is not about skill t his is about a game like ark needs a wipe cycle idc if you are a bob or the greatest ark player to ever rome the earth
That were dealt to you by cherry pick
It's more mega alliances than tribes
Because you dont agree with my opinion dont mean its because im not skilled
We all have our own thoughts man
Heist like raiding, there it's solved
I can say mines and its nothing to do with me not being skilled im just saying how i see it but I guess if the thoughts dont align with others then your a bob your not skilled because every body on ark is GODs i know i know
I'm down for them having official wipe servers like they already do, but not forcing everyone into those servers.
Hang on, i just got into this convo.
Ara, are you saying official should have yearly wipes?
Not force
He says 4 months
I meant wipe versus no wipe lol but thatās also true
They should have 3 to 6 months wipes and regular
Oh, every 4 month wipe?
That's a bit 'too' soon.
Give us the option to choose you wanna go reg great go to the normal you wanna play the wipe go to the wipe
Personally i'd be down for 'yearly' wipes.
But i can also see the issue of that.
That's how it is now
Just give us 2 separte sets wipe and on wipe
Yes but its 1 month 1 month is useless
3 to 6months is more like it
You have what you wanted
I am saying what can you do in 1 month thats what im basically saying
6 months also sounds pretty short.
I see where Arc is getting at, though.
You really can do much in 1 month as you blink you are barely getting somewhere
3 to 6 months you can actually have drama do alot by 6 months you actually ran the server if youa re on top
It's easy enough to build on smalls or 1x if you are just trying to have fun. Yeah you are going to get wiped by those who play more, but that's just the game
1 month needs to be 3 to 6 moth sin ark 2 then you have the regular non wipes servers
This is how I KNOW you are a bob
Players lik eme can go to the wipe ones if I get my butt handed I can wait for the next wipe or go to a new server
I know im a bob because you the ARK god tod me im a bob
I basically beaten fjordur on official pve within a month, imagine if I had more time and grinded like I played pvp
You got im a bob i wont argue with you about it you are right im a bob I want wipes because im so scared im going to lose in the virtual realm
1 month is almost enough time to do every boss in the tame lol, I mean just look at kishko
I really don't think wipes are going to help with anything
1 month is plenty of time, sorry you progress slowly
Dudes need to go outside and get their butts off the coach man
What blows my mind is folks who play PvP ābecause you might lose everythingā donāt want wipes
Everybody is who say something that is left of others is a bob or a noob only on ark
There already are tons of unofficial that wipe every 4 months, it's always the same groups in the lead and everyone else is gone in like 2 weeks
I dont care about losing virtual things
Its just a game I mean that sincerely for me atleast
Hell, my unofficial cluster has yearly wipes.
That's what they all say
Iām fine with constricted official servers as a solution, especially on console, because I get it. It stinks to host a console unofficial
Idc about being wipe I just play to enjoy the game whateve rthe outcome wont change real life
Its a virtual game man ppl be acting like ark is real like this how yo know dudes dont go outside
It's the thrill of losing stuff while you are away or due to defective build, with the opportunity to learn, but at the same time the ability to constantly progress and fend off the wipes.This give you control and a sense that you skill and preparation can prevent it. Having it forced on you is not appealing.
The effort will always be for nothin gin ark
You are in a strong time eventually a strong er tribe shows up
No one is safe in ark you are happy on your server living a strong time show s up then what
I can understand this if ark 2 had faction based tribes and did away with the small tribes on official
They have more resources more players more tames and your F###
Big tribes may be strong.
But family is stronger. 
Naw man, sometimes you lose everything to a mesher. No stronger tribe
You play solo and ātribelessā or you join a faction
There will always be a stronger time than yours no matter how hard you grind there is another tribe that has player who dotn sleep
and there coming its jsut a matter of time b4 knock knock
Thatās an argument against mutations rather than for wipes
Who is it?
Gut the garbage systems that enable no sleep afk grinding to lead to insurmountable advantage
No one play to lose the point is if you do lose its jsut a damn game
Dudes be acting liek virtual NERDs
It's a game with thousands of people, playing thousands of hours, if you want to be the alpha of alphas that's a really really hard thing to do lol
Its not that serious man some of us actually have real lives not virtual lives
Before everyone goes nuts
That's you
Wake up ppl there is a big world out there get off your pcs and console go OUTSIDE go for a walk go meet a chick
I just donāt want my money getting flushed because I do other things than ark and canāt use the service I āpaid forā
Go take a shower
I get 0% of the benefit of the official network and have to pay for it
Go do pushups
Dudes will literally kill themselves over a vritual game I am not the type to sit up all night watching a base sorry if you gonna raid me you win you got me
Do somthing to numb the pain you deny
I need my sleep i got sh## to do dudes be up all night refuse to sleep i gotta be on watch that is not healthy man if you gotta do all that in a game QUIT
Yāall have got to stop baiting each other with low quality insults
Itās just boring and distracting from the point
Somehow it did 
I am not insulting him at all
Just saying for me game is jsut that games
I dont take it to heart where I get upset for what
Ur telling me to touch grass when I already do
They killed my virtual pets big deal go tame more im just different man
Youāre dismissing other peopleās opinions because you believe they are shut ins who spent all day playing ark. Itās not a mystery if thatās a bait or not
Hi guys
Ark to me is a virtual game thats it the things ppl do i just cant do i cant sit u all night guardig a base while falling asleep on a chair or rage because someone wipe me nope cant do it man. Grown man do grown things
I disagree with them, but do so based on their ideas, not their character
Hey, I like your punctuation.
Thanks š
I say just give us wipe servers and n ormal servers
I had an A+ tier philosophy prof who taught me that, and I remember it every day
Your acting like none of us feel the same way
The bobs like myself will go to the wipes ones 3 to 6months wipes and e njoy it
Ok, but other people are raising valid concerns with wipes like that
Do you? I cant tell
Do you intend to engage with those arguments and concerns? Or do you intend to dismiss them?
Shifter thats why i said give us normal servers and 3 to 6 months wipe that would make everybody happy
You wanna live on a mega tribe serverall your life go to normal
We have 1 month that's enough
You wanna try wipe if you fail return next wipe great
And get wiped again
1 month is not enough 3 months would be better
I've played arkpoc, that was my experience
Guess what if you get wipe within a week or 2 the investment wasnt that much
PvP classic wipes annual doesnāt it?
You have options you can go to a nother server or wait for next wipe
See how that works much better
Not my fault you progress slowly
It won't make people happy. It'll divide the community in half, and loads will quit early on for the wipe servers
You can even recruit a big team b4 next wipe and break into 2 to 3 tribes strength in #s so next wipe you get on early and your team is strong
It's plenty of time imo
One month for someone with a normal job is a tough sell if theyāre casual
You survive you become top dogs you run the joint
See wipe gives you flexibility to plan ahead
No wipe servers once a tribe is establish thats it its over
"Everyone has a plan until they get punched in the face"
Why do I get the feeling this topic won't change for the next 5 hours 
What actually happens is that an alpha claims a server and runs people out -> an alpha on another server raids them -> winner is the new alpha -> repeat
You wear a face guard next time you eat the blows
You completely avoided my point
My point is these tribes who are plotting to take over have plans til they get raided by previous wipe alphas
Iām shocked he hasnāt caught kicks or bans
He has a big mouth
@lavish rain or better yet matter that said tribe succeed
I'm asking myself this
So you are only seeing things through your lenses
You are not seeing it from various sides just your views man
That's you
Tek enjoyer is trying to get a discussion of you and is not succeeding
What if the plotted reign supreme they brought more guns sh## load of ppl and executed
It seems like you only see through the lenses of "next wipe things WILL change" and I'm saying "what if it dosent"
I'd love a new topic and not repeating the same thing 10 times
That what i am saying man it might it might not
I tried man, this guy really wants his fantasy to be drilled in
But your argument only hold if it does
But you can always plot every other wipe and do something different if you fail to make it far you can try again
Isnt thats what life is about try again?
Wanna change it ourselves?
Bro maybe Raq can help
I mean, I have played dozens of wipes, and kept tabs on loads more. I have played 1x and smalls a lot. Wipes don't statistically change anything lol
They do open the playing field for tribes to shuffle around. You donāt feel as locked to a tribe as you would normally if they were built up
Your argument only works if things do, you ignore the outcome of the same people ruling the wipe for as long as no wipe
that is NOT how stats work lmfao
@blissful perch @untold ingot @split dove let's carry on
2 outcomes is NOT 50/50
Ignore him
Sorry Iām busy crying laughing
Aggreed
Say the ruler of last wipe had a 8 man tribe they ran the server then 4 4 man tribes bonded together they are skilled just out numbered how they have 16 players vs 8
2 man for every 1 man the change of the 16 succeeding is much higher
Do you think skilled combat will change much @blissful perch ?
Thats the point im making yet you just cant see past oh if they were alpha last wipe they can still be alpha this wipe not seeing the point im trying to make
Change in what way?
Ok but if they team up only one of the team ups can rule
If a server has 70 slots and a mega can fill 60, your fantasy instantly fails
Don't think it will change too much, just some new moves and attacks
I think it'll take a different type of skill, and the console players are going to steamroll the pc players lol
It's supposed to be skill based combat
WIpe server wouldnt be that way
No i mean what do you think is being changed? Gameplay? Balance? Game feel?
All 3
@lavish rain What i learnd is you are the type of person everytiem someone drop a valid point yo change
I know your type man you can never be backed in a c orner because you will keep switching to fit your narrative
Ok now you REALLY pissed me off
I make a point now you switch to someone else
Certainly game feel: the LMB spam days may finally be behind us. Gameplay I hope using events and the like will trend towards people taking more care of their surroundings and actually benefiting from such caution. Balance Iām not so sure
Because I'm tired of your shit
Yea because the TRUTH hurts you keep changing everytime because you dont care to have a good discussion you just wanna be RIGHT.
Skill based combat could ruin balance if they allow hordes of tames to just swarm you lol
Let's not make it personal @timber bay
@untold ingot I've had enough
I provided the truth Arca bud
I donāt want to be mean, but itās super obvious
Ofcouse only @timber bay weilds the truth
I can only assuem shifter and you are buddies
Please mute him, I could deal with him but how he's just getting personal
Anyone who engages in logical discourse here about ark 2 is a friend of mine š¤£
I take my eyes off of this chat for 5 seconds and Arc and Tek are arguing.
Speculating much?
That's how it goes
I know ppl are good buddies they will back each other up the butt buddie syndrome. I make a point explain it 16 vs 8 then the guy switch again because hes the type he wanna be right. He dont care about a sensible discussion itsonly about i gotta be right
Same shit, different people and topic
Litterrally the entire discord knows I'm not that type
I know ppl like this so i dont waste my energy idc to be right im just trying to talk about the wipe servers you here trying to be RIGHT you gotta man you are right
Dude
Can y'all not make it personal, and just keep it ARK-2 related?
I know i'm not a admin. But damn, this argument is bad.
And this is coming from me.
Chill out
I've been trying to get the mods to break it up
I think heās chilled out but heās kinda invented a persona for ya there Tek Enjoyer
im not upset im cool i j ust gave hte man a good exmaple 16 vs 8 and he still switch to something else jsut so he can say hes right
M
I answered for him so we could move the discussion along but you kept pinging him
I'm switching the ocnvo because this is getting tiring going in a loop with you
Well, you taking it further after he made it personal kind of didn't help. š
Just me, but at that point i'd just ignore him if they're going to make it personal.
The tribes who got beat up join to make 16 the other tribe has 8 now the battlefield shifted his whole point is the alphas even tough they are out numbered now will be alphas because they were alphas last time so they cant be stop anymore. huh come on man
I'm trying man
Because Iām getting bored š. Your fantasy of 16 v 8 isnāt realistic nor does it mean anything when ark megas can slot cap a server
Not switch the convo
Enough of your ego power fantasy, we all want to move om
Just reply to my message with my message. He clearly wants to hear it from you tek
I am saying you switch to say a mega has 70 slots on a server some other crap you said
I'm not going to reply it'll just feed him
So, about the Aratai!
I for one hope i can ally with them. š
You couldnt jsut say yeah that could be true nope you had to switch and say yeah 70 slots mega tribe etc
Let's move on the conversation to another topic
Donāt get me started on that again XD
Trying to.
Yea lets move on
We're trying we really are
I for one think having a Orc ape man chilling in your camp would be poggers.
Anti pog
That my friend, is called 'pogn't'
I want no humanoid NPCs anywhere near me or my base unless Iām hitting them with a stick
Dude that dosent mean continue the insults
Honestly, we need a 'pogn't' emote
Beyond all that how is everyone doing tonight?
We have never I ugh useless emotes I vote no
The poglin just deadass looking at the viewer and having that "Did you really just fucking say that?" type of face.
Hey I love you guys dont forget
Except me
SHH
I am gonna go eat some ice cream and figure out what video card im gonna purchase
Tek I love you man
You have got to take less bait homie. Out here eating bait like a coel off a raft
Yes
I need a new video card trying not to break the bank
Tek is being baited so hard that he seems like the perfect worm for a fishing rod right now.
These prices are crazy man crazy I tell ya
Enough enough
Speaking of can we have not ass tier bait?
No one is baiting tek stop the trolling
Iām sick of needing sap or leech blood just to meme and fish
Sorry, just had to make a remark. xD
You know i love you, man.
I do love him and everyone of you guys
If someone doesnāt respond to my ark 2 bait comment Iām sending pings 
Wait......what would happen if we weren't human? š
Aggreed, we need dead aratai as bait 
Nooo I'm an alien that is an alcohol based life form
Meat bait. Say no more
Well, I already use bobs as bait
Anyway fellas ill catch you we talk some more ark man
You know, of how much you drink.
I legit, dead ass wouldn't be surprised if you came to my house and you where a fucking little green man holding a pack of beer.
*ark 2 š
Maybe I can join one of you guys tribe since I am a bob I can use the protection
Out here making me miss gold Frieza
Be safe out there fellas
Something happen?
Stay away from all life form Monkey Pox is going wild
Well he stopped chatting a bit ago lol I assume we ran him off with the circular discussion
Lock your doors scrub your body with rubbing alcohol
Oh?
You just had to say that
Yea lol
Tek will drink anything alcoholic.
Even rubbing alcohol.
Man is no longer human, his blood is 98% alcohol, and he knows it.
Soon Tek will be the first Terminator of our time
He only needs a metal skeleton now
He is my personality so makes sense
Yep.
You're practically a human Bender.
@split dove @lavish rain @stray elm tell me why my bait idea isnāt A+ tier. Why canāt we get more out of our fishing minigame

Give me your idea.
I think it shouldn't be complicated
I didn't get pinged š
I donāt want to farm sap and leech blood just to have a my meme! Let me make baits out of meat or plants and just whip it out into the water for some fun
I knew you were lurking
Mutton bait
Scale down the rewards unless itās a special fish or maybe even a trophy size fish (that would be cool to have extra rare trophy fish that give you something special)
Seeing how we might get itty-bitty creatures like ants as environmental stuff. Why not harvest worms?
Source? Cause that sounds sick
Worms with fish basket
The new ARK-2 trailer was in-engine, and there where ants crawling on the skull.
Not guaranteed of course.
But it means they have models for ants.
It could just be for the trailer
I don't know how far they are going to go with fishing. They never really seemed to prioritize it, and I feel like most people didn't even fish
It could, but it also seems like a waste since UE5 is able to have stuff like that.
I have even met people who didn't know fishing was a thing jaja
It was kinda spanked in for sure in ark 1. But itās free real estate imo for ark 2
(actually, this is already possible with Monster-Hunter having ant patrols.)
I am hoping we see less fishing poles, and more fishing traps. Because they announced that there would be running water right?
I don't want ants eating my t rex
TOO BAD!
"welcome to ultra-realism, bois"
You canāt have less than one pole š
That would actually be kind of cool lol, a danger spot where the danger is actually insects rather than dinos
Hear me out
Iād KILL to go into an alien hive biome
Fishing spears
Get me them mega ant/termite/alien hives PLS
I mean, no poles, and have traps that you can place and come back for fish later
Sold. Where can I get a modular crafted fishing spear
Hear me out.
'Tamable alien ant colonies'
Passive income dosent seem to be a thing in ark
Why not have both? The fishing minigame isnāt even half bad, it just needs mild tweaks and some balance changes
laughs nervously in cementing paste from snails, gacha crystals, farming, mutations/breeding
I just really really really want to see more traps, like net traps on rivers, dead fall traps for small game, pit traps around bases. Things like that
Iād love a tamable ant colony similar to the queen bee in ark 1. But when I say alien ants I want a full ass sub biome or cave of it
All of ark is passive income lol, other than farming metal jaja
Snares for bobs XD
You're kind of giving me 'hiver' vibes from the game Kenshi
I'm in
I wanna see bases defended by dead falls rather than turrets
It'll be really hard to balance though
I want to see more traps that are actual trapsā¦rather than ālet me build a box and lure an idiotic animal into itā
How would this work with terrain equipment like grapples and climbing picks? What about the advanced movemet?
I mean Raq is dreaming, ark 2 is gonna need turrets
I have no idea, I am hoping there is someone more genius than me who can make it work lol
It would negate all the traps
Thatās normally me, and no youāre screwed Raq
I've been saying for too long
Heist like raiding
I would love to see more raid methods that aren't brute force or cheesing methods
Thereās a lot of cool things that canāt work with the current ark 1 mode of PvP, where most progress is in the game world and most progress can be wiped at any time
If you set off alarms it could trigger all sorts of traps, or patrolling dinos
This is why ark 2 exists
That and bugs
Iām betting many people would actually not mind if all base building in PvP was removed and instead there was a central base in a PvP zone that could be defended for special rewards
So defend the castle game mode?
Defend the base until it gets raided -> new guy is running the show -> rinse repeat
I thought Dale had that idea
I gave the idea to Dale
Yeah, I don't think that would really work all that well, but a general capture the flag with a safe main base might work
Dale had a lot of inarticulate frustrations and I helped him shape them into solutions
Which we now see every so often as a sort of copy pasta š
It would make it feel like more of a conquest rather than a free for all
Dale copypasta should exist
I think Dale is coming from a fair place, but his delivery needs work lol
Heās right that mode based PvP would probably be a good move
He gets too personal if you disagree
Give the PvP some dang structure that makes it feel rewarding and helps people feel like theyāre after something
I played on a server with a capture the flag mod, and it was the most fun thing ever, the only issue was that post of the people came from pve and didn't like losing dinos and bases
Axe manās tribe wars series also looked fascinating
You keep the RP thatās central to PvP but with a bit more structure
Yeah, that's the one I played lol
I also played a shootoff with all the people who were disappointed with how that turned out. But the mode itself was loads of fun
I think itās a good concept
Whatās nice is that there are limited tribes
Everyone is in 1/5 tribes and theyāre roughly the same size
That was all governed by ini, but I do feel like that would make it more enjoyable for more casual players. The map would have to be huge though
is this still a thing
i wanna try out pvp minigame servers but not many around from what ive seen
as far as ark 2 is concerned i think everyone would love a bunch of official minigame servers
rather than the closest available being missions
though it seems like missions are going to be a huge thing regardless
Nope, everyone quit that server
rip
I feel like mini game servers with a 4 month wipe would be awesome
honestly id like more arcadey ones tbh
sorta like deathmatch length games
or sotf but i never touched sotf so idrk much about it
More game modes would be amazing, as long as it still feels like ark
sure yeah
im confused as to why sotf wasnt fully supported way early on especially to take advantage of the battle royale hype
but besides that its a huge missed opportunity to give more casual players who still want to play competitively an outlet in ark
what were the player counts you reckon?
couple hundred? few thousand?
hmm sounds like couple hundred
Sotf wasn't really anyones type of game really. The idea had potential, but it just didn't really hold up all that well
hopefully devs are in a good enough place to boost gamemodes that show promise this time around
somewhat related, was primitive plus ever really popular
I think it was at the start
I think it primarily fell because of support, at least for pve.
SOTF could have done very well if it had more support, yeah
It was a bit too early for the BR craze to really get going, and by the time it did SOTF was rotting
Let me dig and cover it
Yeah, that would be nice
ayo when this shit coming out (estimated time)
im hyped
and very patient hopefully they take their time
No exact date yet, all we know is in the pins
ah very cool
hopefully we get family soon
i hope the game will still have pvp aspects
and its not all lore
It will
It's actually primarily PvP focused, according to some here. But I highly doubt that, probably the same as Ark 1, both modes will be included I imagine. And it's most certainly not going to be "all lore", nor was the first game lol
They're 'improving' what made the first game good.
People like the lore, so they're giving it a bit of a more front-view then just notes that 90% of the players will ignore and only get them for the XP boost.
But i highly doubt the lore/story side of ARK-2 is going to be 'forced' just extra rewards if you do.
Like the notes in ARK-1
I would love for lore to be forced, but player to human ai reduced lol
How much will ark 2 cost
80 euros
No
Not at all. Minecraft legends will have a top view, with a follow camera. The perspective of Ark II will be something like the third person mode in Ark
We will get actual third person in Ark II, not Eagle flight perspective
Old school gta vision š
It is set for 2023, it will not be on ps4, it will be exclusive to xbox/Pc at launch, most people think it will come to ps5 6 months to a year later. Only next-gen consoles.
Wow thatās sucks for me but I get why they doing it they making everyone get new gen
Also so they're not limited by the older generations capabilities.
Old consoles are nearly a decade old its time to move on
I'm just parroting the most common figures people give. We know nothing really about the whens.
Ark TR
What do you guys think about base items that require certain environmental features? Like a water wheel requires a stream ... etc
Same situation back during ark1 development except now theres way more people with way more experience operating a far better engine
Could be really cool as a way to diversify base building but it could be limiting too
Like if water wheels become the only way to get energy without burning wood that makes controlling rivers pretty valuable, or potentially op
You could balance that out though by offering different regions different significant ad/disadvantages towards certain buildings
Itd complicate balance regardless
But if they could devote a decent amount of time towards it the games better off with it than without
My opinion: Iām sold
I think what makes a survival game great isnāt constantly needing to eat food every three seconds. Itās adapting to your surroundings and working with the local environment
Structures that alter where and how people build bases fits squarely within āadapting to the environmentā in a way I find wonderful
I think itās a great idea but best not to overdo it, and make it not super limiting. Every base location should have pros and cons, not one objectively best location
I agree, plus the idea of fighting or needing certain areas seems like it would diversify PVP and give life to otherwise barren areas
I agree. I think it would work best if locations had pros and cons and there were multiple locations for each environmental requirement
Some bases should absolutely be harder than others in terms of environment
Im saying its probably going to be comparatively less, not that itll take no time at all
Scarcity of āoptimalā locations is what drives the competition we expect to see in PvP
Id prefer fewer "optimal" places as opposed to just a ton of vastly different places which suit different needs
Otherwise optimal just becomes the new mandatory
I mean to say that within a category of say rivers some spots simply are worse than others
Sure ig that coukd work
Have a couple decent spots across a couple rivers
Some better for building large bases others better for power generation etc
You can also use it as a way to cripple otherwise insanely potent base spots, for example having caves offer little to no power generation beyond expensive fuel hungry generators
we need first person..............
yes.
We donāt. You do.
Unofficials will have the option to use mods, someone can create a mod for it. We have 3rd person.
its shit
ark has to make a dedicated fps mode for ark 2 or it'll just be a shitty copy of ubisoft games
Ark without third person is way worse than ark without first
Since no sane person rides a mount in first
also if mods was to be the implementation of fps in ark 2, think about the fps mode in gta v lmao
it doesn't even fit even tho its rockstar itself that implemented it, imagine if fps in ark 2 is just a mod
it would be worse, not even the same feel of fps terror of getting chased by dinos in the dark in the first game
I feel plenty of fear being chased in MHW by Rajang, and thatās all third person
we*
Why hello there.
u*
You wanna tell me youāre insane? š
Your opinion is that it will be shit. Not mine. No need to ping me.
Monkey music starts playing

Bro when I hear those drums I SHAKE. Iād love to have that sensation in ark 2 lol
Iād love to see ark 2 turf wars, or at minimum some creature fear dynamics where a rex walks in and stuff scatters
Yeah, that'd be pretty sick
Apex creatures actually carrying weight and smaller critters reacting accordingly
Allow us to dig tunnels š¬
Iām honestly hoping that out of everything. They need to get character/Dino transfers right. Im currently trying to move Dinoās between local maps and itās just crash after crash. This issue should have been addressed years ago.
Same there are some major bugs/glitches currently. On Xbox when you transfer items across Arks, you canāt see them in ark data until you hit the search button, back out and then they appear
Canāt imagine how bad it is on console. Luckily Iām on PC and I backup my save before I transfer. But Iāve lost a ton of Dinoās in the past offloading from hosted servers to a local save.
@blissful perch I don't need to explain
Nope. Thankfully multiple folks can take over for me on handling that one š
wait till he learns about meshing
i hope the toxic elements were well thought about because i want to be able to do boss fights without any problems with other tribes.,
I hope boss fights are open world, so that the PvP players suffer š
Jk, but seriously open world bosses would be cool again, like Extinction
I'm down for no obbs
Only if it uses the whole map
Force people to go Unga bunga caveman 
If you could spawn bosses anywhere on the map, that would certainly be abused, I can promise you that
So that's a no from me dawg
Maybe a truly roaming boss like the Extinction ones were supposed to be, where it can go anywhere on the map it can feasibly access... but that one would have to be weaker that the bog-standard ones, and have a notification when it's entering your map square or something
Roaming bosses are a bad idea lol
Not if ORP is in place, and works right
Pve
Uh, even then
Although there'd have to be a lot of other pieces fallen in place first to get that to work either way
It would be worse on pve than pvp
Pve offline damage protection should also mean dinos don't eat on official when offline
That can't really be a thing though
Yes it can
Sure it can lol
Offline damage prevention is a thing on official pve
Why not offline starve prevention
While keeping the decay timer?
Yes
Hmmm, that would have one of 2 effects, you hatch babies and log off for a day or two and don't have to raise them at all, or you have to leave babies needing food while offline, which kind of defeats the value of not having to feed dinos while offline
Simple
They don't raise if your offline
But in turn only make it take like a day max to raise
Yeah, let's encourage more people to have afk accounts running 24/7
If babies need food while offline, adults still won't, so unless your raising dinos constantly you won't have to play
... they'll still take food if your online
Look at the other angle, if you are online, your dinos raise, while everyone else's don't. It's a really easy way to get ahead
You still need to feed them and stuff
Then everyone does it and the whole point of not feeding dinos is wasted
I don't understand your point at all...
This only applies to babies though
Most your tames won't need to be fed unless your on 24 hours a day
Adults already hardly eat unless you have hundreds of them
I think a better option is just allow dinos to act as their own feeding trough, make them eat every 2 weeks, and then not need food again
And there is no official Dino storage confirmed yet
It'd be easier to just make it not at all
Hence my offline starve idea
I never said shit about babies
I don't think that would accomplish anything though
Yes it would lol
All you'd have to do is render in your base and tames every week
Instead of feeding your dinos every other day
You'd only have chores if you were raising babies
That's all you have to do anyway unless you have hundreds of dinos. And everyone having hundreds of dinos out shouldn't really be encouraged
I agree

But there is no official Dino storage announced yet
So as far as we know, you HAVE to have hundreds of dinos out
On pve?
In ark 2, they haven't announced a practical way to store dinos
For pvp I could understand, but I feel like the effort required to keep hundreds of dinos out should be exponentially greater
I disagree so much
I feel triggered as a pve player
Same here, that makes no sense
Games supposed to be able to handle more stuff so maybe we'll have to have stuff out?
The chore list for not playing is still so high as is
It isn't even confirmed that you can own a ton of dinos, as isn't confirmed how breeding will work or if there is breeding at all.
If they can't work out the mutations system, just scrap it
Well, if you can own 3 whole dinos, I think it's safe to say it'll be dead on arrival lmao
If everyone on the server has 500 dinos out, within days the server will be unplayable, by removing the necessity to feed them it just encourages that
Hence why cryopods were added
Maybe not 3 but it might be limited to 20.
That was an issue on official
Ew
That's still super low
No one knows by now.
I would hate that, or any limit for that matter. If I'm a badass who tames 300 giga equivalent dinos, then I've earned it
Yes, I get that it is an issue on official, but by removing offline feeding it basically encourages that type of behavior, and rewards you for doing it. You have tons of free dinos requiring 2 minutes of upkeep a week.
We need sonthing like cryopods or some form of mass Dino storage
If it is more complex, fun, challenging and interessting to skill a dino a limit or only having a few is not even an issue IMO.
It is to me
Cause to be fair, mutation was the main reason for a lot of people needing hundrets of dinos.
Upkeep shouldn't be a thing, video games are supposed to be relaxing, not a chore
Keeping tons of dinos out killing a server should be a chore
whole point of ark is taming animals for use
It's a SURVIVAL game
I shouldn't be punished for not playing
I just like owning 100s of reapers, no breeding involved š¤·āāļø
On single player that is fine, or have it an option for unofficial. But for official you should have to compete for a spot even on a pve server
Then play sp
Yeah and you can have one or two for every porpous but no need to own 300 Gigas were 298 are only for breeding and the remaining 2 are uses (to overexeggerate)
I've lost too many braincells
That's cringe
You aren't being punished by not playing, but that mechanic would punish others who would be unable to have any dinos
We fix the breeding system
What.
Some game limit breeding by the amount their animals can breed.. cause they get to old, etc.
Like breeding is fine but the random mutation system is total garbage
That's not a bad idea
Make breeding just imprint bonus
I say scrap mutations and just keep breeding so we can have spare dinos for getting a breeding pair
I say drop color mutations too
No other game I've played has had a breeding system like Ark 1, I don't know of any at least, but if they make it imprint only (which I hope they do) then that's all a moot point anyways lol
Or give dinos skillsets than can be inherited into babies. Still gives a bit of challenge to breed but is not totaly random and can be limited to a certain amount.
I'd be fine with this, only allowing people to merge colors they own
Would certainly make event colors actually desirable lol
No, anything that required breeding off more than a few generations should be prohibited
That would only need some generations, not infinite. You could limit it so that a tamed dino has 4 skills and a bred one can have a max of 6 skills (as example), which makes the bred one a bit better but also so you can stop breeding when you have the skills you want.
Having to frequently tame new wild dinos to keep a line decent would be a cool mechanic. It woukd both slow down breeding and make it more involved
Alright I can see this
Some negative effects caused by inbreeding would be cool too
I don't know man
Agreed
Also a breeding limit of one dino would help ensure that.. like a dino can breed only 5-10 times and after that is to old/exhausted to make new babies.
I think that would be a great idea
Make it a low chance for sure though, but increase as the lines are closer maybe?
They did that in one of the survival games and so you had to get new horses to breed further
Yeah like how you gonna mate with 5 chick's at the same time? š¤Ø
In reply to the inbreeding stuff
Was not possible there. Only 1 on 1
Fivesome baby
I was replying to ark logic with 1 male mating with 10 females
And you had to choose wisely which ones you did breed with each other
Anything to nullify gigantic breeding operations is a plus imo
Also, it would be cool if several varieties of Dino become aggressive, or rage if they are around another of the same gender for two long
Like 2 male trex no way would be happy to sit around in base together
Gancha be like
What about boss fights
Gacha gave me the inspiration, just take that mechanic and make it a bit more broad to all types of dino
Boos fights should be more tactical and mechanic reliant than only DPS.
Honestly if you made it so there's no mutations there'd be even more mass breeding way earlier into the game cause people would feel more inclined to just start raising a shitload of stuff because it'll never be an old line
You would need a special skill tree build for boss dinos with a skill that reduces the rage
That would nullify the mechanic
Yeah, this is part of the reason I feel like mutations should be a thing, just reduced and harder to manage
And a mechanic like that would make pack dinos more valuable cause they can be handled in groups while rexes maybe are more looners or max with a mate.
If the mechanic requires them being neutered it wouldnt
Ooo yes yes yes!
Like two steers irl don't fight often, but two bulls do all the time
Same with horses
It's been a bit since I have seen new ideas, but I think we struck gold with these ones lol
Lets be honest if most of these ideas were implemented y'all wouldn't like it cause it would make the game too tedious
???
Why would we suggest them then
Because you want something different than what we have now
I like games with more challenging and realistic mechanics
I mean, I would really enjoy more stuff to do around base in pve, and I feel like pvp would be a bit more chill if breeding got nerfed lol
I think it's a win win
The mutations system is too tedious
Breeding being nerfed or not pvp would be the same
No it wouldn't lol
Go one step further.. all Dinoās have an age and die off eventually. With stat decay as they get older..
Maybe arkpoc, but not regualr
I saw the other breeding system in a game and it was way more chill and made you seek out more horses to a) have a fresh one to breed and cause you were looking for certain skills.
Now this one I disagree
We are ageless but our dinos arent?
Yeah it'd probably be less chill cause no people are breeding for mutations and are breeding to pvp instead
Plus atlas didn't do well with the age mechanic
Hmm, I would have to disagree. These days all the real effort in pvp is farming, doing the same breeding raising over and over, with an occasional raid, then losing everything. It's an afk Sim, with rare fights
agin dinos would be pretty meh
Lol well itās realistic. Helps Dino population problems. Ensures you will always have something to do and stops powerful pvp tribes staying OP
They still will stay OP cause they will allways have more recources and your dinos die too.
Bro literally all you do in pvp nowadays is raid? Farming is effortless with stryder and raising is also with maewings.
Yeah, just to be clear, there hasn't really been a single idea in this whole channel in the last year that would make big tribes less op lol, other than maybe a flier nerf, and non-portable cryos
Well at least they would be working harder to stay at that level.
Because it's practically impossible to nerf big tribes
And every idea to nerf them falls flat
Because anything you do to affect them would also affect smaller tribes. It's a survival game, numbers are a great factor for surviving.
Big tribes are mostly OP cause they are a lot of people that makes them more effective.
Imo it shouldn't be possible to nerf them. Any nerf to them other than just reducing the allowed number of people in a tribe is really unfair to the people who play ark for that type of play style
I would love to see some effort to make bobs lives easier, but not at the expense of other people's playstyles
Other than the afk mass breeding operations, I would love to see those gone
Hey man almost any bob can get into a big tribe tbh
With connections yes
Or at least a decent size tribe
Not everyone wants that type of game though
No bro I've literally been in tribes where random ass bobs get tribed in every other week
I know it happens
I've been in an ice cave with some bob that TAMED DIREWOLVES and bred them so he could get an artifact on island to farm a boss
Instead of just going to crystal
He's dumb
I literally told him I'd get him 2 of the artifacts and I did by walking outside of the ice cave NAKED, across the map and walked through the cave and just walked out with the artifact
Which one
Hunter and clever
Bros a true bob
Bob
How did he get into the tribe
Idfk
Oh wait a remember
He killed someone with a fabi or some shit a few times when defending his base and one of the leaders thought he was good
How tf did he not know to just go to crystal to farm artifacts
Cause bob
Why didn't the leader tell him
I told him and he didn't listen
Why not
Bro cause people on this game are mentally handicapped or something
He didn't know where they were
Even tho we said to look up a vid of the coords
Had a guys in the tribe for over a year, finally gave him demo rank... and one day later he demoed a tp in main, where its was a few thousand over structure cap.. because he was stuck..
Bruh
No oceans pls
Excited to play this game
79 days till extra life
Til no life
Exciting!!!
Anyone how a rough idea when ark2 is gonna be on eaš¤£
all confirmed info is in the pins
@abstract birch the reason the breeding method you suggest works in that game is because the variance in wild creatures is likely low. In ark 1 at least thereās a lot of RNG behind every tameās stats that I do NOT want to farm tame RNG constantly because my old male canāt breed anymore after 10 eggs. Iām down for the skill slot idea, especially if the stat variance in wild creatures is low (IE all 150 rex have identical or near identical stats)
As for keeping tons of Dinoās out? Yes it should be costly to do that. Maintenance costs are what drives down base sizes and helps keep people off official servers who arenāt playing
Letās see. The other thing is that āmutations or not, it wonāt change muchā means scrap mutations so itās easier to PvP with less time investment (the whole point of PvP isā¦PvP right?)
Not exactly. If it is easy to get all the end tier stuff, and it all just caps out really fast, it gets boring really fast
Thatās how it is right now
Sans mutation stacking, but right now you can just trade or steal it
Not really, almost every time a new dlcs creatures get capped there is another map dropped with the next one to cap
Thereās nothing fun about mutation stacking though. 0. Nada.
It has kind of given a consistent arms race for the last few years between megas
You can do that without mutation stacking
And ofc you donāt need a mechanic entirely tailored to megas either. Holding onto mats for sieges and raids should be plenty arms race if people actually fought more often
I don't disagree, my point was that pvp hasn't run out of progression and a sense of urgency for capping creatures in quite some time
It's not just for megas either, it happens on smalls, and on some boosted wipe servers
Itās lazy progression, and I say this as bluntly as possible. Itās also not remotely required because a survival game is supposed to by end game be kinda boring
Because you won
If you want a post game thatās fine, but mutation stacking aināt it
I am of the opinion that winning a survival game isn't a thing lol
And ofc you canāt make a true post game half the time because the world environment canāt change or scale over time in an MMO setting
What do you mean?
For pvp in specific, and for loads of pve players there isn't a win condition to ark
Everyone in a mega beats ark insanely fast. The entire PvP engine operates in the post game
For a campaign survival game, sure have a win condition. It isn't a necessary part of the genre though
you donāt need a hard end for ark or ark 2, thatās true
That happens in every pvp game, even cod lol. The key is having the game built so that post game is still interesting
But there obviously needs to be a progression cap
COD had extremely minimal (when I played black ops) multiplayer progression that translated into advantage
For competitive ark (which megas and try hard smalls is) mutation stacking has filled in this interesting post game
Mutation stacking is just the only major arms race that matters
Thereās nothing interesting mechanically about it
I doubt (basically closest to) an AFK idle sim considered as an "interesting post game"
It's not well done, but it does give a sense of overall progression
Yes, it proves that watching a number rise once over the course of several days is enough to give some folks a dopamine hit
Plus it makes taming less important when you have a backlog of tames to toss to a Thatch hut
What are we even talking about
It enables the interesting part of pvp to happen at a higher level, which is what pvp is about
Maybe if you're bored of the actual game, sure... I guess
No mutations mean people are looking for PvP more and are deploying new creatures sooner
I see that as a massive win. Get PvP happening and drop the delay on getting new stuff integrated
No mutations would make the actual fun part happen a shitton sooner
That's an obvious given
I am not arguing in favor of keeping mutation caps. I would seriously like to see a significant nerf to them. But they did add a post-game sense of progression for pvp. Obviously it is kind of pointless for pve
Iām not even speaking of the fact that PvP is horrendously broken by mutations, since mutations on a PvE tame just run train on the wildlife
It makes taming to regain numbers more viable
And a good excuse to keep the standard taming methods like ko and normal passive
No mutations doesnāt make breeding bad: breeding would still be extremely good if they kept imprints and stat consolidating. I bet that the grind would just change to people going out and taming the best possible rex for melee or hp or whatever and adding it to their line. Thatās an arms race I can get behind; since thatās people actually INTERACTING with the world
I am not disagreeing that mutations in pvp is completely broken, and makes pve trivial. What I am saying is that something has to fill the gap when mutations inevitably get a nerf
Tbh even with the "intended cap" people will just breed and breed until they reach cap and start to mass produce, no reason to do taming
Correct. And they can be more sloppy with taming because they can just breed the stats in
So,basically whoever gets lucky with the rng gets the best line?
There doesn't need to be anything to fill the gap, hard disagree there
Tbh I would like to have a "menopause" limit on the females or males like how some BPs have limited crafting
Thatās already the case with mutations, given itās 7/100 per egg
But yes, some RNG there would be fine. The advantage is slim and RNG means it takes a variable amount of time to do something. It ensures more taming takes place and people engage with it more
Leave it gaping af, it couldn't be bigger than the gap between those who like to breed for stats for three years and those who don't lol
If BP farming wasnāt RNG based I can assure you the mechanic would largely be dropped/abandoned. RNG provides that gamblerās rush
That's not rng, usually it is skill in claiming a location where you can safely ensure huge breeding operations. If you have 100 females, and 1 neg mutated male, then there is no rng
So in your mind itās literally only a time gate
I don't think, leaving them to breed and pray to RNGsus is a "skill"
Cool. Drop it even faster then in favor of a grind worthy of PvP
Want better stats? Get out of your base and find them. Fight people for them. Play PvP
No, in my mind it offers a definite sense of competition to a game that otherwise lacks it
2 megas on different servers sitting around breeding does not sound like competition to me
Yeaaaaah, I don't see the point here, the competition should be who tames that 150 rex first
Yep
I donāt mind who tames a 150 with good stats first being the competition
The āgoldenā rex if you will for hp, etc
Well, if you were in one of those megas, you would definitely see it that way lol
Iād only see it that way if I fell behind, which I wouldnāt ever fall behind because that mutation grind is almost the exact same speed for all megas. And thatās IF I see the other mega at all lol
I have watched a stream of my friend who is a part of a megatribe
Kinda boring AF
It's like you are playing PVE on a PVP server
They all have the no-lifers, you are 100% correct
Every mega has em
Itās not competition if you canāt get ahead imo. And you canāt get ahead if the grind time is largely identical between competitive groups
My point isn't an argument in favor of keeping mutations at all though. It is about developing something to work towards in pvp for an extended period of time. If everything is easy to do and you can cap the game in 2 weeks, then officialpvp will die out really quickly after that just like is seen on most wipe servers
The only action is happening of the other megatribe dump their surplus of already capped tames on them
It sounds like the only solution that you are presenting to combat no-lifers getting bored is mutations though, is it not?
It is pretty boring the way it is, but it gives something which otherwise is lacking
i agree, there should be interesting postgame stiuff
Breeding is legit the only thing to do in arkās post game so I get that Raq
Butā¦for PvP the players should be providing more incentive to play the game
If you have no imagination, sure
I am not presenting a solution, only saying that removing mutations is not a long term solution
Aside from raids
As mentioned dozens of times by me, PvP actively incentivizes not engaging in itself
Itās expensive to raid and expensive to be raided, so why seek it out all the time?
I mean drama between tribes is a reason enough to raid each other
events and bosses could work but at a certain point a tribe will get powerful enough to breeze through any boss
Sure, but thatās comparatively rare to my understanding is it not?
For the adrenaline rush? Kind of like any pvp game lol
Correct me if Iām wrong but raids arenāt going on 24/7 or even close to that
On smalls they are
That's kinda the point, Players fighting Players, but everyone sits around breeding, that's the point Shifter is making
Not for every individual person obviously
The end goal of PvP tho is to exhaust someoneās resources or make them quit the server
Ark isn't a first person shooter though. If you are looking for fast paced competitive pvp it really isn't the style of game for it
You just described all PvP games lol
There is no end goal though
Other than having a secure base
shootergame.exe
That is the end goal. You āwinā if the all the other guys stop playing and your base is safe forever
what's up with that anyway? why is it called shootergame
Default name for a game in the engine
Unity engine to be specific
only problem is more people will join the server and continually challenge you
Maybe for you, the point of most PvP games is to win by a declared standard as defined by the genre (most often times, at least)
oh, so basically "untitled document"
With transfers your base is never safe though. That's like saying the end goal of every nation is the destruction of every other nation. It doesn't work that way
Never said the victory condition was achievable, just that by nature itās bad design lol
damn the devs really just forgor to rename it
And that is how PVP retains it's longevity compared to PVE
PVE has a very clear end goal(s) compared to PVP
There is no deared standard of victory in ark, and there hasn't been since transfers first opened
Transfers simply mean itās untenable for a single group to hold enough sway to dominate all servers. But it could certainly trend that way if megas merged. What holds it back is human organizational limits on how many people a mega can hold without fracturing
It's not determined by any one person though, it's a combined effort of sorts What Shifter said
Official PvP having some structure would go a long way towards making it better but I think WC killed the idea when I suggested it to Dollie lol
If your interpretation of end goal is to have a relatively safe location to afk, sure I could see that.
If everyone on official PvP joined/merged into the same mega, they would all collectively win, so to speak. It's just a matter of perspective, always will be tbh
Is that not what people fight for? Thatās the only thing I can see people fighting over is safe base spots to afk in
yeah it's pretty difficult to have a win condition for games like this imo
Yeah, I have brought that up as one of the main reasons people enjoy pvp on the large scale
I need help
Is there help chanel here?
Itās insanely easy but comes at the cost of being less freeform
I don't see it as an end goal though
#bobs-with-probs my friend
Thank you š
rephrase: hard to have a GOOD win condition
Thereās always an end goal being trended towards in any game. Finding it isnāt always easy but for ark itās 100% just securing a base and keeping it āforeverā by driving away all possible threats
as in, a win condition that goes beyond
"yep, you're a god now and can afk in base all day"
Seasonal territory wars, king of the castle, etc are all valid ways imo to spice up the content for PvP. But wc perhaps correctly isnāt doing that stuff with ark 2 on release, and PvP will be PvP from ark 1 in that regard
Most people who play pvp just do it for a few days, get wiped and start over. The end goal is the experience and the fun of it, not any tangible in game achievement
Iām still praying mutations get the boot, but the actual structureless environment of PvP isnāt going anywhere
Whats this chanel for?
It's what makes ark as a genre different from so many other games
Ark 2 my friend
Yes the whole ark rust conan etc genre of survival PvP games
I would enjoy seeing a lot of that in ark2
The genre that has not figured out how it works yet
Oh... Which ark is best? (Im on mobile so ig i dont have many options)
Dollie confirmed we wonāt see it at the launch of ark 2 š¤·āāļø
It just works different
Every single one of those games has major player bleed problems and complaints about how PvP is structured
So does a more structured game, that's just how people work
Because it doesn't belong, but I digress
The entire genre is struggling to figure out what works best for itself
You mean the genre fundamentally is flawed and thus shouldnāt exist?
No, PvP doesn't belong in survival games lmao
Just my opinion, until proven otherwise by a game that does it right
That would qualify as āthe genre is fundamentally flawedā lol
Ark isn't entirely a survival game though
The genre is āsurvival pvpā
It's primarily survival, let's be real here
Itās primarily rpg. See: BP farming, breeding, etc
The PvP is tacked on, like every other survival game you mentioned
Yeah, while some people play taming simulator survival, others are playing a complicated rts strategy game
I assume youāre referring to two different games
I am referring to ark
0 people in ark are playing an RTS
Agreed
That is what a mega is
Iāll give you tactical shooter
What an alpha is
Iāll give you an MMO guild even
But ark moves way too slowly to ever be seen as an RTS
Ark has enough breadth and flexibility to basically be any type of game play you want it to be, it just doesn't have the ui to capitalize on that
You are not managing the gathering and deployment of resources (youāre just stockpiling āallā), you are not micro managing units to the degree an RTS demands, and there is no win condition and thus no macro strategic aspect
I am guessing you have never taken part in a server war
Ehh, dinosaur survival game is what was written on the initial store pages, that's what it is to most players
All I'm gonna say
A server war as Iāve seen them is identical to a tactical shooter, except your resources are limited
Iām not disparaging tactical shooters either, itās a great genre. But itās not RTS
A tactical shooter rarely has order and strategy
Iāve not heard much strategy for most wars Iāve watched
Unless by strategy you mean āexhaust other teamās players and resourcesā
No one person acts as the commander, let alone from a point of view that is unachievable in Ark lol. RTS is far and above what Ark could ever be
Oh gooood
RP PVP wars are a new kind of beast
Idk about above, but itās just not the same experience whatsoever
Exo mek has RTS
I wouldnāt want minecraft or mario to be an RTS either
That's not true lol, every serious server war I have been in had a definite commander lol
Right but a server war is in essence a battle, a struggle between the tactical deployment and choices made by the players within it
You get the gist, though. Not trying to say RTSs are better, just hard to find the phrasing lol
If you wanted a true strategy experience youād need to go farther. Youād have to win on the server war -> chase the tribe to their servers -> wipe them entirely off the game
But thatās from what Iāve seen not what plays out
That happens
But was he untouchable? Was he managing every aspect of the battle, from his side of things? If not, then it doesn't really meet the criteria, I'm afraid
Megas full wipe each other?
Yes megas full wipe each other lol
Must be rare, at least from what Iāve seen
It's not often, but it happens
Once in a blue moon, maybe. But still not close to an RTS as they just build back up
Because it's a very active and very long war of attrition
Need a strategic end goal to be an RTS
Full wiping the other mega is the best end goal ark 1 will offer lol
I mean yeah
Rts is real time strategy, it's broad and unspecific term as far as I am aware
It's a defined genre, I can assure you
It does have some definitional elements imo, such as promoting macro and micro strategic thinking
I mean ARK is the closest we get to a 1st person RTS tbh
Natural selection 2 is a FPS/RTS
Ark is miles away from that, and thatās acceptable because it never wanted to be that
You will be surprised that once you are in a discord server during a server war
It kinda feels like that and that was before Exo Mek exists, that would've been a good tool for commanders
Battlefield games have had commanders before, doing RTS style things
I believe those were lumped into ātactical shooterā
Yeah, just an example though of how it's not quite the same thing
Since those games involved micro strategy (tactics) to win a battle rather than a war (which is composed of many battles and is usually considered strategy)
Ark does that though
Or rather you have to do that to make ark on a large scale work
Does it promote that? Or is that instead born out of complete anarchy naturally generating leadership and organization?
I don't see the difference between the two really
Meanwhile me playing RP ATLAS with a full blown ship to ship combat with captains yelling commands at players on cannons
I do. If I make a game where I stick 400 players in a pit and say āform teams if you want, whoever survives at 2:00 winsā thatās not an RTS
Even if people form groups and someone leads them strategically, thatās not the gameās genre
Hard agree
Bear in mind someone has to whistle the AI dinos as well
That is pretty much a micro manage right there
Itās conflating human social behavior with a game genre
I have to bark orders on a SoT ship too. Is that game now a strategy game?
If rts is a specific genre that requires specific ui enhancements, then possibly I used the wrong term.
And yet almost no other game has the same thing occurring
I was thinking the same thing when Atlas was brought up lol
All game genres consist of guidelines/restrictions put on players + player expectations + primary game loop behavior
Thereās a lot more games trying to mix genres than before
The point I was trying to make before we got completely sidetracked is that there are a ton of different play styles and roles in ark, even if they aren't specified on a wiki or in a ui
Except SoT has limited player (per ship) and ship(per server) count
A game with little to no guidelines like ark simply allows human behavior and social structures to pilot the experience in the case of PvP. And humans naturally strategize
Ark is really good at blurring the intended primary genre, I can agree there for sure
I mean yeah especially with mods and dedicated unofficial servers
Can I yank more players out of the sea in Atlas to man my ship? If not, itās the same scenario but with different playercounts
That is the point I was trying to make in the first place lol
Thatās why itās a sandbox lmao
The whole goal of a sandbox is to let players define their experiences
It's not a survival game, it's a blend of a huge number of types of game
Well, I'm glad we've come full circle. Time to sleep, lol. Gn all
Surprisingly yes "benchside" ships exists but that gets sidetracked to quickly and I prefer to get back to ARK 2
That's why people are having issues with the third person and souls like combat, because they are used to playing a certain style of game, that is likely not going to be a primary style in ark2
I mean the point for ark 2 is the gameās gonna be the same in that regard
Itās gonna be open ended and up to players to define their objectives and experiences
Pvp is rarely open-ended as far as methods go, it takes a great deal of skill, talent and planning on the part of the dev team to make a pvp sandbox balanced
I am still curious what would ARK 2 be like massive combat wise
It will be like what the first Last Oasis intended but with dinosaurs?
Itās open ended how you choose to play. I made no statement about the micro playstyles that emerge once youāve chosen to be a solo vs mega etc
I did make those statements though š
You can choose to be in a mega as freely as you can choose to play with friends for a week until youāre wiped š¤·āāļø
I mean a PvP sandbox by nature doesnāt have to be balanced
Playing in a mega is an entirely different game, and at that level it actually feels a bit balanced
You give players tools and they make use of them, and as a dev team you watch and maybe tweak them somewhat if theyāre broken
But you donāt have an incentive to micro tweak everything because if one thing is OP, everyone can just use it š¤·āāļø
Itās not like League where if a hero is OP only one person per team can use it and you feel sacked because you canāt deploy that hero if your teammate picked it
There is more to balance than just using op items though
If shadowmanes are OP, everyone can ride one lol. Itās really only the actually broken stuff like astro outranging turrets that needs quick correction
There is, but why mess with that in a sandbox?
Because it makes the game terrible of not done right
Iāve seen very limited balance if any for most ark 1 creatures. I suspect itās because thereās no reason to do so dev wise
The older ones sure, almost everyone of the new ones has been nerfed or fixed in some way though
The new creatures release as OP -> they get a nerf is the usual trend
Manas needed two
The most common fixes tho are bug related, and for the new stuff itās often taming bugs
Generally speaking yeah
If I was a dev I would touch balance as rarely as possible too: why tell someone who spent time making lines ābtw your creature is nerfedā
You only screw with that if absolutely necessary
Constant tweaks to balance like cod does is incredibly toxic for a dev team to do. But having the game be balanced is just good practice
You canāt get balance without tweaks in response to people playing the game
For illustration, single raptor cannot beat single Rex, but pack of 8 raptors might be able to over time. Regardless of how many skills or levels the creatures get, that type of balance should exist between tamed v tamed, tamed v wild, and wild v wild
Thatās not remotely what most people mean when they say ābalanceā, which is more a metric on (for ark) how viable creatures are in comparison to one another
Breaking ark 1 balance means a creature wildly over or under performs against the others in terms of viability
Youāre right that game design must also balance power levels of each creature, but thatās not what people tend to mean with ābalanceā
If by balanced people mean that you should be able to fight on whatever and make it effective, then that is definitely not going to happen. But having some level of predictability between creature classes and their capabilities would go a long way
Ark1 has no balance, it has caps. I see a pretty distinct difference between the two
Ark 1 has balance. A capped raptor gets deleted by a capped rex or giga
Almost every balancing change I have seen was a cap to a creature or item, but it didn't balance them
The PvE is borked horribly by mutation stacking, but if you compare apples to apples there is relative balance
And no by balanced I mean that thereās no creature that is always viable or never viable
Manas at release were always viable -> not balanced
There are a lot of creatures that are never viable
Correct. Also not balanced. Which is what TLC sought to fix
That's the point I was making. Ark1 balance is usually establishing an upper limit to what creatures can do, while not really caring about the lower limit. It's balance is pretty heavily skewed, whereas it might be better to be more of a guassian if you know what those terms are
Thatās how sandbox balancing normally goes
The upper limit is where most of the play happens, so itās where most of the attention is focused (for players at least, if not also devs)
I feel like other games do balance a bit better
If you had wipes? Now the other limits matter because people are in an arms race to progress
A raptorās viability spikes if post wipe taming one sets you ahead of others who went straight for the rex and are still waiting for it to tame
That difference lasts for all of like 25 minutes before someone rolls in on a pt or an argy
Obviously in practice nobody does that, but the point is that the lower power options will remain useless if the community simply moves past them once and never returns to them
Note runs sack ark 1 progression too much to really see what Iām describing anymore, but the principle is the same
An example of balance. In most fps games there is some type of sniper that does a one-shot if you hit the correct area, but it's hard to use and usually requires a lot of practice/knowledge of the gun. Other guns are easier to use but don't kill as fast and don't have long range, while others like shotguns kill very fast close range, but not at range. The more dangerous weapons take a lot more skill to use. On the flip side in ark, the op weapons like gigas, desmodus, flamethrowers, and shadowmane take almost no skill, and completely destroy everything else. It's not balance at all
That was more of an essay than I intended lol
Very few tames in ark use still atm so i suspect ark 2 will open up the ability to balance more like that as well as via definitional strengths and weaknesses (like sg range or sniper fire rate)
I would love to see some more specific classes of dinos with differing levels of skill and perks , rather than a generic motley of dinos
I play primarily PvE so Im hoping that PvE gets some good balancing passes in this iteration of Ark
Everyone would play a zoner in pvp
Honestly Dino skill trees would be sick
and character skill trees
More versatility the better in my opinion
It would be cool if the maxed skill tree had a unique perk at the top for each creature. Only unlockable once all other perks are claimed.
Unique creature skill would also be cool. Maxed skill trees would be interesting but Iād actually prefer it be impossible to max out a skill tree
Offer ways to spec creatures for slightly different niches perhaps would be more fun
I could see that and it's probably given the current point/ level caps ark 1 has. How do you feel about the ability to reset skill trees? Ac vahalla implemented it and it lowers the anxiety about picking perks
For a character sure, for a Dino that defeats the whole purpose of not being able to max the tree out
Iām ok with mindwipe for players and mindwipe for tames. Perhaps two different crafts though?
Disagree. Not being able to max means you canāt have all possible skills at once. Mind wipes simply allow you to respec with different limitations than you had the first time
If I can get 10 of 20 possible skills, and I want to choose a different 10, that should be allowed (for a fee)
I'd love a dino mindwipe. Would save me from sacrificing tames when tribemates level them into dumb stuff
Make the craft requirement something reasonably difficult to get
the almighty oxygen giga š
I think the benefit of skills over stats for leveling up would be that such a respec doesnāt have really bizarre effects like a massive change in damage output or empty hp/food
Obviously someone in your tribe could troll with it, but then again they can do that with putting points in š
Bruh, had a dude level his reaper in all oxygen because someone told him it would let them stay in the ground longer without suffocating.
Ok thatās funny tho. But a dino respec doesnāt seem like a bad idea
I agree
Hm.
If creatures are improved by a skill trees instead of leveling up stats, what would be the benefit of taming high level creatures?
Maybe all creatures get an amount of 'post tame skill points'? Or their base stats are different like Ark1 which would promote breeding for the best baseline creature?
High level creatures could be the ONLY way to get better stats
IE the stats are fixed once tamed beyond passive skills that add say 10% max hp or whatever
Hm, that would make frequent taming trips to look for better baseline stats more viable
More competition for popular creatures - more potential open world PvP
Yea Iāve been thinking that may be a good way to get people out into the world
For PvE people still have stats that are āgood enoughā and for PvP folks that want to spend tons of time hunting for that extra edge via mutations in their base? Now thereās a way to get the edge and steal it from others
I personally see a Dino respec not necessarily bad, but not good either. It kind of defeats the purpose of needing a variety of skills from the same Dino type
I think thatd be mostly preferable
Well, depending on how powerful breeding is and such
All purpose mounts kill the use of many other potential mounts
I don't think it is. If the skills do stuff like decrease aggression, then doing a respec doesn't make sense
I dont really follow what you mean by decreased aggression
Though now that i think about it i think it would be pointless
Like a perk to make gigas rage for less time or something
Since being able to respec means you can effectively minmax a dino for tons of purposes and defeating my point of fewer all purpose mounts