#hivescum-class
1 messages · Page 298 of 1
With those two exceptions in particular. Pretty much it's only those two (dueling sword and tac axe) that don't see too much benefit unless you are stacking attack speed like mad
It's really weird.
Also, I dunno if I'd say mk3 is higher skill ceiling necessarily but more of a preference thing
I just like that I don't have to compromise my stamina for good single target dps while the strongest attack on mk6 is the push attack so you're naturally doing that a lot.
But the horde clear patterns aren't as clear cut on mk3
i like melee weapons with a bit of combo pizazz
Or rather they are and the actual angling of the attacks are just tricky to get used to for hordes since they're not very wide
That's okay though since HV will do so much heavy lifting anyway
ah, idk what hv is unfortunately lol
bahahaha
I've... been considering it but I'm pressed for points. I could just take off Channeled Aggression but I like nuking maulers
Think about all the cspawn chip it saves team from….
...You know what that did actually make us wipe in the last run I did
Along with five bombers that invoked a piece of Tom Brady's spirit
Yeah when everyone is in a corner getting molested by cspawn + bulwarks + captain shield overlapping it all blocking hits
Alright why the hell not?
then the crusher rolls up an I pull out the hip fire revolver
Wait are you saying there is less raw dps benefit with those two weapons?!
I'm saying a small increase to those weapons in particular don't net much gain from smaller increases in attack speed.
the moves that those two weapons use for massive dps do not scale as well with attack speed
so your attack animation is faster, but you have to do a block push first to get to the attack animation that is boosted by your speed buff
and the dueling sword is mostly power attacks, which I dont think power attack charge time is boosted by attack speed
something like that is what I am guessing he is pointing out
Right so just less benefit bc pushing and thrusting?
Pretty much.
yeah, you are not gaining max benefit from your attack speed unless you are stacking it as high as you can
and even then it would be marginal
It should still scale linearly shouldnt it?
Even if only part of the combo is benefitting from attack speed
yes but what we are saying is that the time you are putting into the block shove and the charge up before the attack is what is limiting your output, not the raw animation speed of the attack that follows
so you block push and it takes 1 second, but your attack also takes 1 second after. adding 20% attack speed makes the attack .80 seconds, but the push is still 1 second
see what I mean
in this case though, its more like the block is 1.2 seconds and the attack is .3 seconds, so 20% attack speed buff would make the .3 second attack frame go down to .25 ish
For vet, honestly I tend not to use Trench for both those weapons.
Well, when I used the dueling sword at one point in my life.
I just like attack speed, so I take all I can get 
the extra stamina on scum means I can do silly parry spam things to bosses
and clutch rez more easily
dclaw w
Also, funny thing. Having too much attack speed can make the single target chain harder to do on mk7 dclaw
I’m blocking u
Wait wouldn't you get diminishing returns for more attack speed, eg, if it's 0.5s for push and 0.5s for attack, 10% attack speed would mean 1.047 attacks per second and 50% attack speed would equal 1.2 attacks per second
I dont think you can get over 30%, and thats if you are really investing everything you got iirc
pretty sure I am at 23% ish
been a minute since i checked
thats before rampage though I guess
and I dont pop my attack speed stim with my rampage at the same time
i thought attack speed buffs were additive
They do have diminishing returns yeah.
I love maths
I realised yesterday that long lasting stimms gives the exact same benefit to stimm uptime as 25% cd reductiom from sample collector
Also tbh I'm feeling no one else but psyker should be running dueling sword at this point lmfao
It's so mid now.
Every single lobby is running inferno so no one notices the lack of cleave much
If you're not running aoe tox LLS feels like its probably doing more for stimm uptime than SC 
Even if I host my own and invite like a zealot they’ll immediately switch to inferno staff
It's not even the lack of cleave. The damage does actually feel a little rough cuz of the finesse changes
Really?
And uncanny not forcing your flak ADMs, is a genuinely noticeable difference
That’s funny
It feels bad.
Most ppl not gonna change tho until someone makes a YouTube video about it
Like yeah I guess it's still got the safe mobile single target down.
But, that's it.
weapon based not class
Nah no heavy movement bonus like knife
Gotcha, thank you
Yes. Because it’s a timescale buff
With that said a lot of the time attack speed is taken for timing
If u go like 50-60% on zealot then yea a lot of it probably is not that relevant
It’s the same calculation as revive speed, reload speed and swap speed (which are also diminishing returns)
Hive scum name recommendations?
Goon
ctf two-fort
Ohhhh
moonwalk crouch slide all over them
I haven't really played since Arbi release. Picked up Hive Scum on a discount. And apparently NeedlePistolis one of the most OP things in the game? yea it's nice against Ogryns and Monstrosities, but I don't see how it's so OP? Am I missing something?
Also do auto-dodges like Desperado or Vulture's Dodge trigger stuff that has "on successful dodge" condition like Precognition?
Very sustainable, consistent DPS with absolutely no investment needed.
More conventional ranged weapons feel a lot better at taking out stuff that's not Monstrosity. Maybe that's because I didn't get back to Havoc yet?
its just a weapon that works against everything while needing exactly 0 investment to function
would this tree still be valid with shiv + needle gun
also is frenzy bad? I don't see a lot of people talking about recommending or seemingly using it
One shot from the needle pistol kills literally everything with less health than a mauler
Its super nutty
I mean yea, but just shooting them kills them just as fast in my experience
While also doing so instantly, without having for DoT to kill them, potentially giving heretics an opportunity to do some damage before they die
But it generally requires more time investment
And you dont have the insane boss damage potential of being able to unload a clip for full stacks and then start meleeing
yea
thanks
bro
i just dodged off a ledge in hab dreyko and ended up in the area before the airlock?
Its rare but possible
Sadly there are only 2 ways to fix that;
- Die
- Quit & reconnect
What's a good melee weapon to pair with the dual pistols? I've been enjoying the crowbar but curious what people who actually know the game think
mk1 shivs
Its a sidearm; treat it as such
Crit build will work for it tho cause it has nice crit synergy
shivs, knife, taxe
now that i think about it, i am surprised scum doesnt have shovel lmao
Dclaw too
Cause it looks too militaristic… maybe
And also cause it has hammerblow
And other stagger blessings
It would be OP
Shhh
Don’t say it outloud or bozos who worship ‚Best CC is to kill the enemy’ dogma will gather & lynch you

How about you dogma balls
do i just spam low viscosity cartel stimms for this penance
Just dont use the 4 stack subnode
Its really easy to mantain max stacks even with a maxed out stimm
ok i might be misunderstanding the chem dependence description
Wdym
i didn't think the stack decay would refresh the cooldown with a new stimm activation
It would be kinda stupid if it didn't
All of the descriptions in this game need a mod to be able to understand so don’t feel too bad.
Fatshark descriptions 101: It probably doesn't do what it says
me learning what wildfire actually does earlier... as a (not good) psyker main
Atleast Kuli & his guides are a blessing for everyone to read
At least now a Soulblaze build is basically forced through it anyway so you don't have to actually think about if it's worth it or not lol
i mean you can skip it for empyric shock if that's more your flavor 
just sit afk near the start of a mission with a ability cooldown on stims if you don't wanna do it lol
you'll get it done pretty fast
hey so im recently coming back from a long time of not playing and even then when i was playing i didnt realy play much other than Psyker
was wondering on Hivescum ... what exactly is a good solid build for them? i like the IDEA of desperado and Rampage but i have 0 aoe to deal with hordes and such so im not sure what im doing in terms of building or even playing
"aoe" in darktide lmao
ig im missing gear and nodes my scums lvl 20 rn
im using the dual pistols and the 14 mag size is drving me nuts
Yeah, I would assume you're missing stuff
They're very much a secondary weapon
They're best used as a back up for melee
AH I guess dual auto pistols is better for desperado?
Yes
tyty
No problem lol
for desperado? ok ill try em out
is gameslanter a good place to get builds?
no
oof lmao what would be a good spot to get some builds aside asking here lol
Not unless you know who to look for by name
do you mean the quickdraw stub pistols or dual? im guessing quick
ah cuz i love those things but the issue is small mag size drives me nuts when my desperado is off cd
oh thats actually a good idea ill try that out ty
ain't no way stub pistols are better than uzis
ngl i am considering trying a melee rampage build just need to find a solid build to follow
try combat axe adrenaline
ooh yeah ok ill check that out once i try the knife ty
Does enhanced desperado count as dodging for the desperado perk on weapons?
Yes except for gunners and reapers
Huh, why are their bullets different
Stimm supply now copies your stim, but only if it is on cooldown? Otherwise it will consume it instead of copying... Strange, why have it work this way?
Cause every dodge would count as like 50
Stimm supply applying the effects of the stimm while its on cooldown is a bug
So not intentional? So strange. Why even use the word "copy" if they intend for it to consume it... Tzeentch created this ability.
y know... uzis are also very good
yeah rn running chain axe with uzis
i just put reloading speed on kill blessing on uzis and it rocks
I mean, youtubers I guess but youtubers aren't known for having the greatest builds either
yeah lol
i wont lie i see the vision with axe but its waaaaaay too slow for me i think i prefer combat knife but ill stick with axe to see if i get used to it
it's not slow at all
caxe is best on melee builds
hivescum can make it pretty fast
really? chain axe? hmmm
this is a rampage build so it should be pretty fast
combat axe
chaxe is chainaxe
if you're on a ranged build, taxe is the best axe
oh yeah if this is rampage, rashad caxe is just straight up the best
i would show my skill tree but cant send images T-T
ok so to clarify for rampage were talking about caxe NOT chaxe
caxe and chaxe are both good
caxe is the strongest hiv melee tho
ill try that one then
if caxe is S tier, chaxe is A tier
specifically rashad caxe, and chaxe mk12
the other caxe/chaxes are mid or straight up bad
i think the other combat axe is almost the same
yeah basically
i can send you my build
ah see cuz i was trying out a orestes chain axe
sure ty
make sure you take unarmored, and blessings are headtaker / brutal momentum
there's very little build flexibility on caxe
if you fuck it up, it's horrible
if you build it right, it's the strongest melee on hiv
really all or nothing
unarmored as a perk? for the blessings i gotta ramp the mastery so i can upgrade and change them to that
yeah unarmored as a perk
you can do carapace/flak/unyielding as the second perk, up to you
for brutal momentum you really just need level 1
headtaker you should max out as soon as you can
headtaker gains a lot of course
shit i did NOT know you could upgrade blessings huh
you could forsake something for splash damage
wait wrong allocations
or slippery customer
not taking hypercrit 😭
it's cringe
ur cringe
what's it's going to do, kill the chaff even harder?
just smash them bro

The mutant that eats a crit and doesn't die 😔
"hive scum hood" and its available only for psyker 
shout is absolute dogshit, why taking this
i can see the case for hypercrit but cmon now
It's literally a vet shout that also procs when rampage ends to give you space or ungrab you
That also slows enemy attacks
Idk how something like that can qualify as dogshit
it saves you from dogs too
Whether you take it or not is up to what you want but it's a pretty damn good talent.
yeah that's why i don't use any ability
after all, they are not permanent
why bother
yeah disabling an elite patrol, ledging bosses, dog immunity. so dogshit 😭
Some enemies will get attacks off before the 5 seconds end
plz buff
Crushers can try to get an overhead off after getting up in enough time and that overheads gonna be way slower
It matters quite a bit in dense hordes
And it especially matters with bosses
it could literally be only the stagger and it would still be a fantastic talent
It's forced stagger on demand. That is always a strong utility to have.
What perks to take on needle pistol?
doesn't really matter
they only apply while wielding the sneedler
ideally you are not holding it out instead of meleeing
Also, what’s the difference between the marks
mk7 or 8 has an useless alt mode that does nothing but applies more stacks on weakspot/crit, the other propagates toxin on alt mode
after 130~ levels on hive scum only now i learned there are 2 marks on needle pistol...
Yeah, I think explosive one is bad
Mk6
Mk2 alt makes enemies that die from chem apply stacks on others
2 has really good applications, you can use it as a long range flamer
Solo somebody else's horde while you solo your own with your melee
6 is good
it's just that you don't use the alt fire
it has a stronger primary fire than 2
2 is primarily for the alt fire
Unyielding and reload speed. If you have to fall back or you're using needle pistol to avoid gunfire you want the monstrosities taking more damage as they're the things that force you out of position most
Does the % perk damage do anything? I thought 99% of the damage was the passive of chem toxin
Its why I run 60% damage 80% mobility
Damage perks affect dots
Oooh fun
if the weapon is active
Also very good to know
I still run d eagles since I cant stand the time to kill on the syringe gun
more m1911s than deagles tbh 
havent played in a bit does the change to pickpocket slow down desperado builds now?
anyone got the meta desperado build since the tree changed? ill experiment and swap things around but need to jump in with a friend and my whole tree is reset lol
Does reload speed proc on melee kills or do I have to get close kills with the needler out
what would you suggest for stim?
attack speed and strength
it procs on reload
got it ty
for a tax axe 7 rampage build (h40) is the cleave node on rampage needed? or is BM enough on the tac axe
BM is enough
ty
how is Toxic Renewal and toxic mania on a 15s stimm supply spam build?
if im keeping things toxic'd a lot, are they worth it? or nah?
(they didnt used to be, but idk if they changed/tree changes makes it different now)
Honestly, not too shabby.
they sound good on paper, problem is finding the 1-2 points to grab one or both like i could drop street tough i guess but idk what else
You don't need 4th stack imho
Actually what's the rest of the build here
i havent played in a while but being able to spam needle gun is strong lol
Because this feels surprisingly strict
im trying to re-create my old h40 stimm supply support/dps knife build, it went pretty crazy let me get a pic
but i havent played since some of the changes
My rampage builds usually have more space to work with than this and they tend to use all subnodes
So I'm shocked you have so little wiggle room with crate
High crit, fast, stimm supply spam, i often get the melee cleave node bc you can H2, L1 combo on the mk6 knife and cleave pretty damn well, idk if it will feel different since uncanny changes tho
this was the build before they changed the tree
ah still breaks it
i dont have a single build with maxed out chems
hmm, i havent tried without it i like it bc it makes it explode fast (more toxic spread) and lets me move quick and drop it without caring about positioning too much, people just touch it
i dont think its worth it
A Tertium Welcome is just the 15% melee on first target
and more crate spam
On the top
how are you getting more crate spam from maxed out stimms
usually your stimm crate is replenished by stimm cooldown
good for breakpoints tho, boss dmg etc
instead of actual cooldown
its 10% more cdr
its marginal tho
Literally does nothing
10% more cdr does nothing here because your crate comes back because of your stimm
40% cdr does nothing either
Your stimm cooldown isn't affected by it
makes stimm come back faster tho, but on a 15-30s stimm doesnt do much
oh stimm isnt effected by cdr?
No like
It actually does nothing.
ah
it genuinely does nothing for stimm crate
lmao, gotcha
even with a maxed 75 second stimm
ok ill try to drop it
part of the build is super high crit chance, and since uncanny nerf if i keep the crit very high i can maybe drop uncanny?
so idk if i want that 5%, but its probs not better than base dmg or tough regen
was the uncanny nerf that hard?
is it just not worth it anymore, even in havoc with high hp values?
the amount of enemies where it does something decreased and you always start from 0
riposte and precognition is active immediately when you dodge
and knife already has good adm irc
bc of rotten armor change?
And there's not a lot of crushers anymore
that and crushers decreased in general
oh stacks are on the enemy now, not yourself?
rip uncanny stacking tricks for flamer/purg 🙁
man, spamming pushes on force sword to stack uncanny and nuke everything was genuinly a lot of fun but i understand why it was broken lol
aff shredder nade spam too my baby
Shredders are arguably better than kraks rn lol
it was the correct decision for balancing and the health of the game
well kraks lost their extra grenade
but i enjoyed those cool mechanics and tech's
i mean tbh
with the crusher nerfs, it could have been left as it was
shredders would've still been used more than kraks without a krak nerf
in the current meta
ok thats not true kraks became more meta when rotten armor took over the world for a year but shredders have always been top tier if no rotten armor
i mean krak also lost a nade i think
Nah kraks 100% became the meta with the density changes
so misery loves company
Shredders fell off pretty hard for a while
right now?
i mean like the meta as it is rn
Oh no. It's shredder now
whats the meta build for scum rn in havoc do you think?
I thought you meant before
probably rampage shivs/rashad/knife
Also am I crazy
yes
I don't think they lost a base count grenade
shivs still?
rashad doing work rn?
rashad has always been doing insane work
what about heavy sword, tac axe, those looking good since changes?
Just that the cooldown for grenade regen is 90s as opposed to 60s for the othera
they put a good weapon on the class with the strongest melee abiliity in the game
not like it sucked against them
less crushers means more soft targets so yes
i know people been saying rashad is op on hS since its release almost, and it has insane breakpoints, but its general speed, play and dodges always felt lacking to me
and i struggle with it in h40
just dont like it
its also boring xD
one thing is for sure though
crowbar is worse this patch than before
it's niche of carapace damage is less important
that was its niche?
yeah i mean
but had like ok carapace damage
i don't think it was good at crusher duty either
i was of the belief that this crate-focused scum build (varied stimm cooldown based on modifiers)
was the meta before the recent updates (similar to reginalds old 'chemist' build idea, i just used knife, basically buff team poison everything high crit build)
you think its solidly rampage now?
crate has a place
gun scum hasn't been meta since pickpocket nerf
corruption immunity is important sometimes
and a strength&rending and attack speed stimm/cooldown stimm combo lets your team supernova anything
ya, i would run low cd stimm on corruption modifiers, but a higher cd 45s one for team buffs without.
its solid in melee still bc well, knife + talents + high crit
but could play with needle gun and crate and match flame psykers in dmg
it used to feel busted
ill try both tonght, crate and rampage gonna jump into havocs for first time in a bit
i always run 75s stimm on crate unless i'm desperate for corruption immunity in cringe modifiers
45s is good too because it comes back more often for more situations
part of my output was constantly aoeing things with the crate, so i liked the playstyle with the lower cd, but ya the bigger team buffs are nice on big waves/bosses/twins
ya, 45s was my midpoint for the build where it still felt relatively spammy but didnt need constant corruption immunity
ya i do like the rending stimm
i would do rending stimm on rotten armor
but now that its infested....
is str just better?
or crit
theres finesse, rending and crit
ah finesse not str, thats right
idrc about giving crit to people because sometimes the weapon just has nearly no bonus to it
rending just always works
does it tho
i mean theres a good chunk of weapons that dont have 1.0 adm to flak i think
i think rending helps in more situations than crit as a team buff
15% crit is good if your team has weapons that have good crit scaling
but then finesse goes on the table in that case
is hyper-critical good?
Oh its no big deal
Just one of the best talents in the entire game
ya i was gonna say unless they made a change to it since i took a break, it wasnt just good, but an insane busted talent
how about boiling blood
Boiling blood....
I know that's a rampage subnode
And admittedly, the only two you could ever debate not picking are Channeled Aggression and Forge's Bellow
All the other ones are pretty much "why would you not take this tier"
Yeah you should always run that node.
It's a tremendous increase to rampage uptime
Are you talking about the Speedloader? That blessing just doesnt work at all on needle pistol. What i meant was putting on a 10% reload speed perk
Surely you take it for the power increase tho
Oh yeah
I should have clarified
You still take that node because 25% extra strength after 10s is actually goated
I'll die on the hill of renewal being god awful. I was watching someone use it in H40 yesterday and the uptime was utterly abysmal. They picked it over adrenaline unbound too 
Tbf it's a stimm crate spam build
Mania is a bit better because you only need 3 targets to max it out, and it helps stuff die quicker when you're meleeing, getting splash procs, etc
Raw uptime isn't all that dictates its use
I seriously doubt that changes the equation much
Yeah i didnt mean literally raw uptime
More like how often was it up when it would be relevant
And that was still like never
Idk, I've used it on a crate build with blackouts
It does actually pull some weight since a blackout going off is pretty much an instant 15% toughness right off the bat
heavyswordenjoyer yesterday we were talking about knife marks and you were saying you werent sure if mk3 was ""better"" per se with skill
anyway turns out ive been maining mk3 on zealot this whole time so im actually much more comfortable with mk3 for scum too
Along with the wait time for whatever's hit to die
10%?
Haha yeah i just looked it up on gameslantern and thought that mightve been exactly what happened
are shivs still pulling ahead vs everything including combat knife
Essentially. If you have a build where your main damage dealer is toxin, and you got a bunch of means to spread it out, I don't think it's a bad choice at all.
But for anything else, yeah its not good.
Also start uploading vods so i can analyse your game footage for theorycraft purposes pls
I think knife is better personally
Just feels a lot more punchy to me
Heyyy so i finally got the 2 dlc rejects and I'm actually really enjoying the hive ganger but uhh how do you use the dual stubs twirl thing?
Yeah maybe with like a ranged needle pistol crate build
https://darktide.gameslantern.com/builds/a13edae3-066b-4a01-a4ce-e151a58df34c/knife-scum-for-h40 also for this one why bolt > needle? just to not be bored?
But melee focused? Feels questionable
when the crosshair is smallest m1 for boosted shot
Lethal Proximity increases explosion radius
Including blackouts
WHAT
Tox stacks just dont stick around on targets that long, and when you're slashing stuff isnt generally when you need the toughness
Meaning the toxin spreads further
Yeah I wouldn't run it on a melee build at all
Special attack
Oh thats strange. Also like uh what does it DO lol
Wait til the crosshair tightens, shoot
Higher finesse and stagger I believe
oh forego jittery too?
Yea.
ahh okay thanks
I realized my build got messed up cuz that was made before the tree rework
So it kept jittery instead of sample collector when I edited it
Jittery is also good but you want sample for quick stimm recovery
for the sake of filling in my masteries what blessings does shiv use
Speaking of stim cd
Pretty sure long lasting stims isnt actually bad
Once I fully level my scum I really would like to try a maxxed stim build entirely because weaponised hrt is funny
It does more work for stimm uptime than SC a lot of the time
They're putting adderal in the estrogen to make the hivegangers gay
I Love This Sentence
So thats why im always jonesing for stims
It all fits
(Jonesing means having an intense craving for something, alex jones is the reference point for spren's joke and adderall is a stimulant, just so everyone can appreciate my brilliant puns)
(I gotta stop doing so many drugs)
One of youz said my strike team sucked but yet we still one without you
(Me a plate face and a veteran)
Your strike team sucks
Oink oink
I understood you haha
Me too
Put in the work on this one
🔔🔔🔔
I got bars
Reminds me of the sickest quintuple entendre i wrote like 13 years ago for a friends mixtape that no one ever gets sadface
You had to know that molly and charlie refer to drugs, who charlie sheen was and why he was infamous, that sheen means a light reflecting off a surface and be familiar enough with this song that you remembered both the artist and the feature
iTunes: http://onelove.im/will_sparks_chemical_energy
2013 Onelove Recordings Australia P/L
More info:
Contact: Matt Nugent
matt@onelove.com.au
Also melbourne bounce for the fucking win
Most iconic and least tolerable phase of australian house music
It's honestly the pathing I don't like.
Yeah same
And then when i want to take melee damage aura, eg for caxe, i want cdr stimm which long lasting is wasted on
Would have made far more sense to have that and Blessed Stimms both branch out to the talents below equally
But that's effort.
Apparently.
It’s not, 20s stim duration is quite powerful if u make it DPS oriented
If u do dependency u don’t exactly need CDR path for stim on rampage
I dunno, i just hate that both the taxes exist
Yep. Provides a significant increase to stimm uptime % (the exact same amount as sample collector reducing the stimm cd by 25% because math). Plus the obvious utility of a) having the buff up for a longer portion of a high intensity engagement and b) getting more bang for your buck from the not insignificant ~1s investment of actually using your stimm
can I use hypex to get to my next desperado faster or is kalma v just better most of the time
You can*
*Assuming you get a kill each second. So if you're firing off into a squishy horde, you're good. But if it's a mixed horde with a lot of bulky targets, that's where you start to run into problems.
Why would you choose hypex over klay on a despo build?
you know I think they meant to say klay actually
I can't remember the stimm names but I'm assuming we're talking the ranged stimm
Klay probably oklay
Klay's better than Hypex for sure
Much easier to find ranged kills when despo's down than melee kills when rampage is
Oh i meant Hypex since it seemed like I'd want to conserve ammo while desperado's down by doing melee kills til it was back up
But in my experience it felt inconsistent to find targets sometimes
Conserve
Ammo?
...Are you using Pickpocket?
You legit, should not ever be concerned about conserving ammo on a desperado build 
Ur right lmfao
Also you literally dont consume ammo during despo, so if you're conserving ammo while its not up when are you conserving it for 
Next mission ? 
only need 1 bullet in the chamber to go infinite
Does Dependency work alright with desperado builds
Or do you need too many nodes from left side
too many nodes i feel
long lasting stim is rather weird with chem dependency too
for a desperado gun such as the vraks, the increased finesse from vulture's is nice
It really doesnt matter that much
Unless you're trying to push 3+ nodes on a second branch of the stim tree with maxed out chems sample collector will easily get you over the line
If you run a full branch + 2 nodes in another tree + long lasting stims you only need 23% reduction from sample collector to gain stacks with maxed out chems
And who even runs maxed out chems
Yes you can easily run chem dep with desperado
Theres plenty talents to spend
Whipped this up in 30s, its not at all optimised or built with any specific weapons in mind
which taxe variant do you recommend
mk7
reasoning?
Its the best mk
why is it the best

Because of the moveset
Excellent push attack and h1 for utilising bromentum
Pretty sure l2 is a diagonal too but its been awhile
what about mk2
Me on melee scum
what's the use case for chem grenades? Anti-horde?
yeah, but mostly mixed horde
Melee scum with maxed rending and finesse/attack speed
I think of this every time I pop stim and rampage
What's everyone's favorite hive scum voice?
I like em all, hard to decide lol
curio advice?
2 toughness, a stamina curio.
3 combat ability regen
3 revive ally
3 gunners? or 2 gunner and a 5% toughness?
Mk2 has no heavy smiters, only sweeps AFAIK.
since you asked, and this does pertain to the convo we had before about just being ballsy when you have Rampage up to get the most out of it
Also I have no idea why my camera violently tilted up and 180 at the beginning there
But yeah, nearly a full minute lol
Kinda sloppy but I'll take it.
Also lethal prox blackouts are still goated
For the bone saw, when to use the purple coating?
Flak & carapace
But ideally don’t use bonesaw
You're cracked
So when fighting crushers and whatnot the purple is better than the toxin?
It’s better flak & carapace ADMs (but lower vs other armor types) and applies a unique brittleness type
Without stun immune u prob just die right there to ragers
so it stacks on top of the normal Brittleness debuff? Also does that apply to Zealot's Brittleness on Penetrating Flame and the Psyker's brittleness flame staff?
This is so true because the bone saw is like the strangest weapon in the game tbh
die right there to what

The 7603980998th rager

Yes & yes
Anyone point me in the direction of good shiv + rampage + frenzy build. Probably use needle as gun
Try mine out. I consistently top dmg unless I'm playing with my top tier player friends who are playing psyker.
this is a sign that scrier's gaze need to be buffed
if you want flashbangs for nade econ drop splash damage and take pocket toxin.
also 4 stack dependency?
Yes. stim is a %4 attack speed stim.
the short timer allows you to drop sample collector.
I mean I'd rather having a stim that do something during rampage cd but eh
sweet spot is a good damage boost on shiv imo
You trade off your damage spike with stim for consistency basically.
It's a different scum playstyle, much safer one.
it is good but it is not as consistent as a tertium welcome so it got taken instead
60% needle damage I'm guessing is fine because the damage is from the toxin and not the initial shot
es
yes
both styles are valid. I do this because my stim isn't spike like other builds so that %10 off my cd is helping a lot to retrigger rampage power spike
Also the low cd toughness regen from your build is really noticeable on H40. Wouldnt ever go back to high cd stim unless some changes happen
the biggest reason why I'm running it like this.
allows me to dive some really stupid stuff and have a mini insta %50 toughness gain every 30 seconds
the constant %4 attack speed buff you have for %50 of the game is also nice so you don't need to run a stam curio for extra attack speed
Lets me take a hp curio instead making me much more resilent into havoc
Yeah it feels really good this way
My friend likes running a higher damaging build with full stim sample collector and stamina curio instead of what I'm running
But it is much less robust and when he makes a mistake he gets punished way harder.
I like playing it this way as I'm most often the last guy alive on my team, the robustness lets me clutch every game I'm in
Yeah with this talent which regens 50% toughness on toughness break you are instantly back to full
Comes in clutch so many times, even if its "just" to avoid chip dmg
Your build looks like a whole lot of fun! 🙂 I have a couple of questions:
- Does hyper-critical work with splash damage? I had the impression that hyper-critical didn't trigger splash damage.
- Also, have you tested similar playstyles with other melee weapons, like the bone saw or crowbar?
crowbar is unfortunately very mid
and bone saw is an acquired taste that's also kinda meh but has okay numbers in some places
feel free to use any weapon since scum with rampage makes any of them work well enough
Hey friend.
Splash damage does work with hyper-critical so you won't have issues there. We take splash damage to utilize Virulent Strain's insane dmg buff and chip away at density.
Hyper Critical also works with cleave. So you can proc it multiple times in one swing.
I have, all weapons will work well with this setup because hive scum is truly balanced (incredibly balanced class). Shivs is the most powerful one because of its hypermobility, crit chance and dmg output.
BUT you can make all weapons work. You should do one change though.
If your weapon doesn't have good finesse scaling / crit chance, or has good cleave / brutal momentum, go with Hyper Violence instead of Hyper Critical. For example: Try rashad combat axe with headtaker brutal momentum. Other examples are crowbar, bonesaw, heavy sword etc.
If your weapon has good finesse scaling / crit chance, go with Hyper Critical. Examples: Combat Blade, Tac Axe, Shivs etc.
You can make this choice whenever you want in my build because both of them are one point away. Just choose which one fits you better.
Rashad is actually the strongest hive scum melee
also most builds take both hyperviolence and critical
You definitely can make that choice, I find investing into one heavily and getting some other talent better from my own experience with this class.
And rashad is crazy strong yes, but not beating shivs in single target potential / extreme mobility, so I find shivs stronger. Up to your preference.
rashad is 100% beating it in single target
No.
Thanks for your reply! Really appreciate it! Main reason I asked about different weapons is that all that clicking on the mouse 1 button gives me strain in my hand, especially when using a fast weapon like the shivs😅👴
if you're on pc, use a mod like keep swinging to save your fingers
understandable. always will be darktide problem that. getting older now I feel the strain too.
you can use Skitarius mod or keep swinging to spam light melee
Or just set a macro, click 1 and click 2 and set it around ~10ms
Pretty much. I would have been stunned ages ago lol
They do in raw dps. Shivs just can't allocate the damage to other targets like Rashad can.
Shiv bearing Rashad in single target to be more specific
What makes Rashad so good is that it can just keep the same damage competency across numerous targets with BM
https://darktide.gameslantern.com/builds/a13edae3-066b-4a01-a4ce-e151a58df34c/knife-scum-for-h40 a build with a different thought process from Hamdolsun's if you want stimm damage spikes. But the stimm isn't maxed either. I like having a medium CD stimm to have my stimm be at the ready any time I'll need it even when there isn't much going on for sample collector to proc.
You could quite literally just replace the weapons with shiv and needle and it'd be just fine.
And finesse stimms are a MASSIVE damage increase
Gang wtf is the needle guns deal 😭
wdym
yes
"Gun that one shots and also has aoe" is insane im sorry
Well its a one shot given enough time
the enough time that is just one-two seconds agaisnt most specials
Yep
Tho imma be real I don't think the explosive mode is really very good at all
Not that im an expert ofc 😭
it's awful
Spreading the toxin with it has some use if you run a crate build but in general it's not very useful. You're mostly using it for specials, elites and bosses not horde clear.
Is attack speed even that noticeable on scum?
uhhh yes?
I'm running rampage, speed stim and swift endurance but I can't notice shit on shivs
feels the exact same
Take it all off
Why?
You'll notice it
are pinned build good?
no
No idea, never tried them
they are outdated and were made right at release
Yeah, then outdated
Is stim supply bad?
no but its not as good as the other two abilities
I'm ngl I love having a stimm supply scum around
why
its a support variant?
Cause I play chem depp scum and they give me free stacks
whats chem depp scum
One of the nodes at the bottom, gets bonuses for using stimms a lot
Having a chem dep scum means I get free stacks
right keystone
stimm supply also relies on having actually competent teammates
you can support the team by making them not have to deal with any enemies anymore
true
also I see most builds run needle pistol, are akimbo stubs ass?
akimbo stubs are serviceable
dual stubs are alright
I'm ngl I prefer stubs to needler cause but I use my guns basically exclusively to kill specials at range Right Now
its just that needle pistol is really effective and requires pretty much 0 talent investment
i prefer bistol
lethal proximity memes/good two shot breakpoints
Yeah, it's valid. Doesn't have as much style tho.
you're right on that
I've been waiting for these thangs for awhile, I'm not gonna not use em
you wont use them
i will use them instead
do you run nimble and jittery or just one of the two?
just nimble
nimbling out
And the movement stimm
running both is mega safe
if you feel like you need it, take both
movement stim?
being alive is 100% more dmg than being dead
there's movement in the cartel stim?
yeah one of the nodes gives move speed
Bottom left tree
damn
is there a way to reliably lower stimm cooldown
if you load it too much it gets kinda long
Sample collector
Gives iirc 1 percent CD back on kill and 2 percent on toxed enemy kill
that the thing, load it less
chem nade valid?
cause it feels like top right node kinda mandatory since scum melees a lot
Thats generally the best path
There's basically no bad option in scum tree
Just bad combinations of them
scum getting buffed every patch
Do damage perks on needler affect DOT?
yes but only as long as youre holding it
if you swap to your melee then its perks will be active instead
As of now what is the Desperado meta gun?
uzis
Vraks V infantry autogun
Same as always
So it is still the same debate.
It’s not exactly a debate
One is better dps & accuracy
One is better mobility
Sorta preference?
But most of the time accurate & deadly firepower tend to resolve things faster
excited to try scumming it up
actually should have asked this yesterday but what is considered the easiest build? for HS or at least one thats easy to pick up to learn how to play it
rn running rampage caxe and loving it but i do want to get better at HS
Anyone have weapon suggestion to get Brutal Bludgeons done faster? Using crowbar now but It feels too slow to charge up
also heard Taxe is a good set up too
also why dont people run combat blade anymore noticed all the upto date stuff only uses axes and occasionally shivs?
so i got HS on sale and low level missions have 2-3 scum very often because i wasn't the only one with such a brilliant idea
as for the class, it's fun but kind of hard. i feel brittle and i'm very used to relying on high cleave melee which you just don't get (not this early at least)
Rampage and chemical dependency nodes make a massive difference to survivability
When you've got a panic button you can hit every 15 seconds or so to fill 50/100% toughness back
Also spamming dodge and left click enough to induce carpal tunnel helps
Shivs, needle gun and rampage and you're every hive scum in havoc 40 lobbies
I couldnt get into the Needle gun, Not sure what its whole shtick is but I just cant get used to it
Swap to it when you see a crusher or a boss and mag dump
Keep it on the yellow one thats only single target stacks and it melts on its own even after the nerf
With the stink on crits for melee and more damage to stinky targets its a big increase to damage, can mag dump a plague ogryn and then give it the melee spam and itll keep full stacks because of your crits
Whilst not completely sacrificing your ability to deal with gunners and snipers from afar, although those iron sights are cheeks
The weapon fov mod helps make it easier to aim, its big time busted but dual pistols were my go to for ages
Ill give it another try, was trying to use it as a group clearer
needle gun is just basically a single target gun
for killing specials, carapace and bosses
It used to be great for that on release but now its just a big single target DoT gun
As the ol "Woe Plague Be upon ye" gun
One thing i might do, well after getting the other classes to lv30, is unbind jump from space
Yeah i've not done that yet, point and laugh
The "takes 10% more damage from all sources when inflicted with tox" is a huge increase to overall team damage
I kept jump on space
Dodge is on my mouse button 4
So my right wrist really gets a hammering playing scum, especially on the event with max stacks
Ended up downloading the autoswing mod skitarius to deal with that
Also I only learned after 400 hours a couple days ago that fully charging heavies doesn't give any more damage without thrust 
There’re rare exceptions like crowbar
Do I need to fully charge my heavies for them to count towards "Brutal Bludgeon"? I couldnt really find an answer on that
Is that the heavy atk kill while cartel special stim’d penancd
yea
U don’t need to full charge heavy
Honestly no idea, I think I got that whilst just shivving carapace
And u shouldn’t basically ever
just any heavy attack
Even thrust is not that good in this game in the first place
opinions on bonesaw? what does it play like generally? is it a gimmick weapon or just a sword?
really? shiv and not axes? ok ill try it
i'll unlock it soon
Yeah idk how i beat havoc 40 before knowing this because damn is it a huge increase in my dps not standing there charging heavies
shivs/rashad/knife rampage
I guess theres an argument for axes now with the nerfs
Rashad is the best hive scum melee
Shivs are high t1, good
Tac axe is also high t1, good
knife is really good too
Knife is better than shiv on hive scum but people are not ready for that conversation yet
what blessings would you suggest for shivs
Shivs were just the default you saw everyone with, The changes to the blessings definitely shook that up but I still see more shivs
Riposte + executor/precog
The 2 that buff you after dodge
the blessings didnt shake anything
ty
its always been ripose + exec/precog as the best blessings for shivs
Cuz people like mobility & stabbing, and it aligns with class identity more
Even tho Rashad mogs literally everything significantly
and what about bonesaw? is it even good?
I rated rending into rotten armour
No
And it was always rotten armour
3s for 6 ragers
Power sword tier dps with none of power sword’s downsides
Very fair and balanced weapon
shivs have good enough carapace adm already
and you can use a node that just gives you +25% rending to heavy attacks
so precog and ripose did a lot more than uncanny+some other blessing did
Fair, they have more downtime for me since im just dodge spamming and not fishing for perfects
what do you mean perfects
Rending is also capped and its value heavily depends on attacks’ base ADMs
Like dodging at the sound
oh
There’s no perfect dodge mechanic in this game
If im just dodging back and forth before something hits me it doesn't count as a dodge for precog
i mean if you're dodge spamming it'll be active for 50% of the fight anyway
if u get hit while u have dodge frames you dodge
Not perfect in that way but the game isnt registering that im dodging an attack when im just dodging all over the place
I have the crit chance showing and its default more often than I'd like
Because dodge only counts as successful dodge if an enemy attacks u
Especially with an ogryn with taunt
Dodging at nothing is obviously gonna do nothing
This is why taunt and smite can sometimes lower ur team’s dps
Most times im fighting a group of specials im kiting back and staying out of range so im not actually dodging attacks in the same way
Moving out of the way of it rather than iframing it
Which is on me but I feel like im not getting full value of those buffs
Where as uncanny was always there when I needed it, but didnt think about rending softcaps, does make sense
Shivs also have decent horde clear just spamming lights, which is something I struggle with with a lot of other weps tbh
Fast attack speed more toughness regen on hit
Although axe is just as fast if not faster, meaning the bigger weps
Axe is fastest
yeah rashad horde clear is insane
brutal momentum moment
Ill give it a try, what blessings/perks do you take?
Think i have it levelled from sacrificing shit out of the shop
brutal momentum headtaker
Unarmored, unyielding, flak, carapace (choose 2)
Brutal momentum, headtaker
Check my guide for details
uncanny got popped maybe in a year or two BM gets smoked too
Where would I be looking for said guide
pinned message on #veteran-class
Cheers
Almost Solod a Chaos Spawn, till a pox burster sent me into timeout and the spawn took advantage of a drugged out pyscho
I'm ready because I've been saying it for a while now 
Knife's finesse curve on this class explodes.
My dumb ass hadn't even realized in this clip that the poxburster didn't kill the trapper at the 49 second mark. I actually managed to get a perfect shot at the moment the burster blew up
I must have been playing this at like 1/5th of my brain capacity not to catch that
Combat or Tac Axe?
i just wanna make sure, does lethal proximity off the bolt pistol work to increase the radius of the booby trap explosion
It does.
neat
yeah but shivs light spam feels so braindead in comparison
This I feel. Especially since I primarily used Taxe on Vet
so i tried Caxe CHaxe ComKnife and Shivs so far i will say COMknife is strong but i feel doesnt hit as many people in front of my compared to the other weapons i tried CHaxe hits hard but mad slow without stimms compared to Caxe and Shiv which are faster and hit more people Shiv is borderline a blender even without stimm
planning on seeing how Taxe feels later
"Doesn't hit as many people"
What are the blessings you're running?
Cuz that, should not be happening on Rashad.
Heh. Hehe.
Every Hive Scum. Right. 
with crusher being castrated taxe is very nice tbh
mauler exist but even without maxing crit hc proc make kill time very competitive
There's also coated weaponry which tac axe loves
It's probably the best weapon to have that talent on if I'll be real.
outside of boss damage i think taxe > caxe on scum now tbh
no Rashad is great
i meant Comknife doesnt have as much of a swipe neither does Chainaxe
but Caxe is great
Whats the ideal blessings on the shiv?
Thing is that it shouldn't be having trouble cleaving.
Precog + Riposte iirc
both of them have kinda shitty proc conditions
or rather executor's drop condition i should say
Wait ahhh I see.
Are you using mk3 knife
With the strikedown stab?
Fact is combat knife isn't a weapon that's big on cleave itself. It's not gonna do the kind of stuff Rashad will with BM (nothing will really)
But mk6 at least has a really wide vanguard swipe that is actually decent at cleaving
can anyone share a meta build for havoc 40
There is a staggering amount of people just walking up to deamonhosts and swinging at them
just to die
DH rubs me the wrong way so I get it
Based?
ngl my favs so far are rashad and Shiv mk i
I'd say experiment a lil. A lot of weapons on this class are really fun since it covers some of their faults
What's a good resource to look up like attack string combos for ST or hordes for weapons like shivs or bone saw?
you don't need a guide for those
for bonesaw, it's just light spam
for shivs, it's light spam for horde clear, and heavy spam for mk1 single target
they're extremely braindead and simple weapons
one thing I do wanna add for shivs
It's nice to throw in a heavy with the lights for horde clear if you have hyperviolence.
It feeds a lot of overkill into your lights and helps cleave distribution losses.
question, do stimms have a base affect that you are adding on to in the lab, or is it ONLY the effects you give it?
60% finesse on shivs is like 45% damage increase since you have like 80% crit and ~50% weakspot rate
40% strength during rampage is less than a 25% damage increass
also it not like you're not hitting weakspot anyway
Yeah no one clocks higher than about 50% weakspot rate
Executor is ok into hordes because you're more likely to hit atleast one head
And executor is a significant buff to toxin
also strength is calculated first before other buff
the downside of executor is that you can accidentally drop your stack
but i think shiv is fast enough to build it back in no time anyway
the same apply for knife
When should I use my stimm? Because I always find myself barely using it.
Depends on the build
I'm using shivs mainly
I guess I should use it whenever I don't have my Ability up since I'm using Chemical Dependency
Generally, you can alternate between using the stimm and the combat ability
Yeah, thought so
Thank you
Hyper-critical or Extra Pouches, though?
The sample collection talent is hard to miss, and it lets you get the stimm back fairly quickly
Hyper critical is one of the best talents, so I've heard
Shivs yes cause better vs horde
Knife not so much due to attacks it has
no base, need at least one node picked for it to appear, with none you are like any other class and can pick up the usual ones on the map
Both imo
I'm a lunatic who skips the +25 toughness in my rampage shivs build thouhh
I would only take extra pouches if you have a spare point anyway or do a ranged build with not many melee nodes.

