#hivescum-class
1 messages · Page 294 of 1
My friends do say, and I can see their point when it comes to this, that pickpocket feels bad because they feel like they have to compete with their team for kills
I'd feel that. If it wasn't just one kill.
Now I know that's still a big change compared to the ridiculousness that was prenerf pickpocket.
And on tox scum you can melee a target with bonesaw, get the kill from toxin, and pickpocket doesn't proc
But it's still 20% free ammo
Wel.
,it isn't mid it just dogshit
Bonesaw is dog
Its pretty bad, yeah
Interesting
Swinging through molasses
I thought it was decent at least, not super strong, but decent
What do you do the moment there is one mauler in the horde?
Well, tox scum just used to shoot them lmao
Shoot into a horde?
I don't think crowbar is terrible either.
Before the pickpocket nerf that's what you could do yeah
I'm not saying that's what I did, I'm saying that's what they did
Again, I barely play scum
You can still do that.
Counterpoint; the endless amount of "Get down Mr President"ing you're gonna experience if you dare to use beaky mode 
One melee kill on elite or specialist is not a hard ask.
It just isn't as brainless as always shooting your problems away anymore.
And even if you're not going for rampage, both desperado and stim supply have plenty of great things going for them
It does change the dynamic where you do have to get your hands dirty sometimes for your procs
Desperado and Pickpocket should have been nerfed harder. 
But, for rampage, virtually a nothingburger.
For desperado, also a nothing burger when you also have infinite ammo during ability duration.
Ill say, it probably hits crate scum the hardest if the crate doesn't have much helping with damage output
But then you have hypercrit which just forces your melee to get kills on things you normally wouldn't have on crits so
Alright so I'll have to play scum to force them to stop coping, got it
Just play combat knife scum or smth
Not a huge fan of knife, I'd rather go shivs, tac axe, heavy sword, or chainaxe for the memes
Isn't hsword unironically good on tox scum due to needle pistol?
Shiv then if you really wanna prove a point
Or you can go a step further and run heavy sword and still do crazy damage
It's nice as a defensive option for tox scum
But melee scum
Instant mutant deleter
Instant pretty much everything deleter
Rampage feels like it was designed to make that weapon sing.
Other than Crusher, an even then
Hmmm, that actually might make me play rampage scum
I be killing crushers with hsword
25% rending on heavies go crazy
Aye, hence the "even then", its just that they're slower than everything else that dies pretty much on demand
True. But I can also actually cleave them.
That ain't a benefit a lot of weapons have.
It is not, no
Yeah it may not be as fast to kill crushers
But when I can just cleave everything around them
And not have bulwarks constantly cucking me
I can deal with it being a bit slower
For desperado, are autopistols still the thing, or are autoguns competitive?
Vraks inf auto
Has always been better than autopistols
Autopistols are still really strong
Ah, of course, the infantry autogun formerly known as meta
"better" is a bit of a misnomer
It's got higher peak output, but you have to spend time headhunting
DAP's/Shredder you kinda just point in the general direction of what you want dead and they die
Well, yes, but also no. Yes because at the end of the day Desperado Scum is strong with anything, but in comparison to DAPs, Shredder or IAG, its notably worse
BAG sits in a bit of a weird spot at the moment where it niche kinda doesnt really do anything that inst done better by just running a Double Barrel
Fair
vulture's dodge uptime :3
Sorry, I can't hear you over the sound of your crippling skill issue 
you dont need extra rending on shivs
the other 2 subnodes for rampage would be better
not taking nimble is also questionable
Its meh. They are right about rending. You don't need it on shivs. Take those two rampage nodes and switch them to the other two.
What I run for shivs/knife and needle pistol: https://darktide.gameslantern.com/build-editor?id=a1b9ccbf-c7e4-4d14-8f32-3f4de062dccc
i see, ty
idk about the infested one tbh i just found this build
unyielding yeah
does tghe extra dmg apply to the dot?
yes
thats huge actually
as long as you are holding the needle pistol
if you swap weapons, it will change to what your melee has afaik
why flak and not carapace tho
Yeah. Whatever weapon you are holding applies the perk
So you could shoot pistol and switch to melee and the perk extra percent applies
i just run carapace unyielding on both
but flak is good against most targets in the game, especially with the 21st hordes in havoc
Needle pistol does less damage to infest and maniac, so the perk offsets and then add more damage. I can kill anythiung else fine with pistol otherwise
I have been running flak and maniac on melee in event missions for obvious reason.
what infested target are you shooting with needle pistol?
dogs die with 1 shot regardless
pox walker hordes are barely a threat and will also die quickly to the toxin spread or to just a few seconds of attacking with melee with rampage
pox bursters can also just die to poison quickly or for free from a push
Just to kill them faster. It is more cya for doing solo quickplay than anything. In a 4 man i adjust slightly.
If i need to i can unload a few shots and swap to melee for he extra damage if needed anyway
is nimble or alley rat better
nimble
i figured yeah bigger dodge window
You can also just run at them with your knives out, but if they're bunches blue mode is good
Not running any cdr w/ rampage instantly makes this a garbage build
And you have two garbage perks on the needle pistol
Everything maniac dies from one needle
Two for mutants
How very opinionated of you.
The word you're looking for is inflammatory.
I was playing alley cat shivs yesterday and somehow threw myself 20m into the air dodging on that super janky rocky path up to a hole in a wall on one of the assassination missions
Was high enough i took fall damage lmao
Is gun scum good still? Have people found a good cope melee weapon to proc reliably? Just shivs or bonesaw still or something else?
Yeup
Way more entertaining 
autopistol has higher rate of fire which means more crits, more invulnerability
No, I chose the correct word. If you want to further define it as inflammatory, on you.
The skill issues are showing 
I mean... you asked if the build is good, the issue lies with you when someone tells you its not an it annoys you

does autopistol have faster swapping time than autogun ?
I never asked if my build was good tho
No, you didn't. My opinions aren't dogmatic, stubbornly held or anything else that fits the definition of opinionated.
I feel like autopistol swapping is instant
You posted it in a public channel, same thing 
Im also perfectly aware when im being a prick, which i was 
"When in Rome" 
Opinionated just means firmly believing in one’s own opinion or preconceived notions. So your verbiage lead me to that choosing of words. Don’t have to be dogmatic to be opinionated.
When in romans 
Eh, fair.
Never been inside a Roman before, theres time yet though 
My verbiage did not indicate that. Saying something is garbage is an indicator of how bad you think something is, not how strongly you hold onto the belief that it is bad.
Crits aren't that impactful on autopistols
Particularly low finesse curve
I just need to proc crits to be invulnerable
You've got a high enough RoF to proc it anyway
You're most likely doing that enough anyway. They shoot insanely fast on a class with innately high crit.
Just go into the psykhanium and shoot at a bulwark and watch the buff have ~100% uptime
yeah the dual autos shoot really fast and swap really fast, compared to autogun
Shredder > Space Hi-Points > Literally anything else 
I think they’re about equal if you can make full use of the Uzi mobility
Whoever recommended the crowbar with rage, thank you
stimm supply will use the CD of your chem? and when chem is on CD it wont use it and works as normal without it? or u can use it independently as 2 stimms
they can be used seperately but the stimpack will use ur stim if its available
so ideally u use stim and then use pack
not entirely sure why this is
or if its a buig
so if i use it like u say stimm and then pack, i can get double the effect/length of the stimm? other way around it will put stim on CD so i cant use it then?
do i use the mark 6 or the mark 2 needle gun?
it does seem to stack occasionally but its inconsistent (and very OP), but it does act as a stim use via the stimpack (for the ekystone and whatnot)
Do you know which enemies have ‚infested’ center body mass responsible for DoT dmg?
Prickly Irosk


Nah boi
The extra rending is 25% damage on crit and 40% damage non crit
Its extremely impacful
Against cara that is
Theres also only one other subnode on rampage they didnt pick, not two lol
Jesus christ two people responding to this build just dont have eyes?!?
@main trellis 🌵
I would say since uncanny is used its ok; don’t forget shivs just wanna light spam too & potential talent save for smth else is a valid choice
By not having eyes i meant the comments about how many subnodes for rampage havent been picked
Yeah… no forges and no power & cleave node is making me… Prickly
🌵
Are you fkn trolling me
You know there is that 1 enemy in Final Fantasy games called Cactuar; basically a meme cactus
I call it KEKtuar and i’m feeling like it too

This build before i kms
Oh that one
I did not saw that one; i talked about the other one

Still no forges
Pepega

Its called BAG for a reason…
Cause it belongs in a Bag

I forgive you
But not them
Im literally on the train to see jimmy carr you'd think I'd be less grouchy rn
Some minor adjustments could be made but otherwise okish
Kek tuah
Instructions unclear, 500 more SG buffs
how solid is bonesaw and how does it play over shivs?
No and no
?
its okay with shock and awe, i like it with rampage.
anyways also do people prefer mk 6 needle, or mk 2 needle gun?
one does 1 more tox stack on headshots/crits iirc
The mk2 has the toxin explosions
But only 1 bonus stack on weakspots/crits
The mk6 has 2 bonus stacks on weakspots/crits
its just not a very good wep + shivs are really good
Is blocking on hive scum generally less useful than slide ?
they do complete different things
blocking is to save a dodge by using some stamina to block a weaker attack (rager combo, Cspawn tumble, Horde slap). Sliding is to save stamina for movement, dodge ranged, and keep momentum
Oops i reposted 
the patch notes were looking pretty good until i reached this lol
oh?
is it still worth running uncanny on shivs then?
I'm glad they're changing the bazooka back to two charges
yeah it really was oppressively strong
3 as the default felt too meta for me so I changed to the blinder
i still dont understand the difference between brittleness and rending... but from what im getting, brittle is one enemy at a time and cant be moved to the next target like rending can... so does that mean uncanny strike is better worse or neutral kinda
That looks like a situational nerf/buff* to uncanny on shivs, nerf on knife
ill try it out tbh
Rending is an armor penetration increase for yourself
Brittleness lowers the durability of the enemies armor
Afaik
basically
rending is a buff to yourself
brittleness is a nerf to a specific enemy
in the same amounts, rending is stronger
and part of the reason why uncanny was so op
Depends on what your team is doing. Rending buffs you against all enemies, brittleness buffs your team against one enemy
ok i think im starting to get it... and yeah bringing that shiv's damage perice over to the 2nd or 3rd crusher in a clump did make it very powerful
yea the change makes you stack on each crusher individually first
useful for bosses yeah
so that will make it so shivs in the single target model cand 2-3 shot crushers anymore or no
it's def going to really hurt shiv's crusher ttk... but you can just take precog instead ig
and it'll be basically the same as before
so long as you proc precog
eh im too lazy to change
i'll see if my build needs any change
so i will just learn and get better
this makes me wonder, is running the rending talent on rampage worth it on shivs now
it wasnt? i took it cause i thought rending was always good, i vibe build ig
lol
i was told it wasnt that good with shivs when I posted my build earlier lol but it might change now
it was already good if you wanted to run precog over uncanny
i see
Thanks
billions must soulblaze
Psyker has suffered for too long 😭
on rashad, what perks do I run on havoc 40? is it just unarmored and carapace or is it unarmoed and flak? IDK what to do since IDK how to make the breakpoints for bromentum on everything
nah
jump onto the executor/haymaker train
ehhhhxcutor 😭
also don't like haymaker
how good is pulverizing strikes talent?
pretty much mandatory
its a free extra +50% cleave and +25% power
what curios do you guys use for hive scum?
i have some stamina ones but i run 2 toughness and 1 hp
heavily build dependant but often 1 hp/tough/stam
or 3 stam
@bronze glade The Omnissiah sees all. No masked links, varlet!
yea power level is calculated before everything else from what I remember
it's not actually relevant to total value tho, diff multiplied brackets run parallel to each other anyway
I think I prefer Desperado gunscum to tox hivescum
because a real match is often very hectic and gunners / specials are much more of a threat than crushers
especially in pub lobbies where there is no concept of a backline
desp scum are ass to play with
they have unlimited ammo yet they'll constantly hoover up ammo
and with any half-decent build they'll top frag for 0 effort
Oh noes I need to kill someone in melee...
Does that mean Rashad is kind of screwed going into Moebian 21st since the horde is full of flak?
Run unarmored
21st have unarmored heads
If you get the weakspot kill, the attack basically ignores flak hit mass for up to four targets
bladed momentum does not need the nerf
Hey anyone know a hive scum weapon combo guide?
just ask here
Yeah thats why i was saying what
Bc its irrelevant
you're sane
For Shivs, which MK is more commonly used and what's the weapon combos?
Mk1
horde clear is light spam
ST is heavy spam
really high-skill weapon
What weapon pairings do y’all like for hivescum?
holy shit scum nerf
we're in heaven
3 boom bringer is still too much
uncanny nerf
it might actually be dogshit now
yeah i think uncanny for shivs became complete ass unless you can reach a breakpoint that lets you kill crushers 1 hit sooner but im doubtful
there's nothing in the game where uncanny benefits shivs
it's not my fav setup
but uncanny does help with light attacks on flak
But I prefer precog a million times over
well i mean accounting for the rending > brittleness nerf
they also nerfed shivs
with the adm that shivs already have it seems far more significant to go for precog & riposte now over uncanny
It already was significantly better
it was but the choice is now extremely obvious
you don't even really use bleed or any dots that need rending
It already was obvious and now uncanny is just bad
i guess you could like run knife and stab a crusher in the head twice to get 40% brittle and then switch to your dual autopistols or smth
maybe the idea has potential
It doesnt
I tried riposte build with the rending talent for rampage
Its REALLY good
Are any of the hivescum ranged builds that arent the fent pistol good
auto pistol spam
less good
Ive heard desperado is fun
i suppose
i don't think it really has any cleave
tho it can prob cleave a target when the blessings are up
i get collat kills p often with it
but so can shredder and vraks
i forget my blessings
vraks i get but shredder??
on like
anything other than unarmored
when you say DP you mean dual autopistols?
so dual stub
Dap is cool but it feels like their damage goofy when compared to the iag
what no finesse and shit crits does to a mf
dap has miserable crits and finesse
yikes
iag has one of the highest crits and finesse in the game
shredder has average finesse and crits
do not ask me why an assault rifle with high firerate and bad accuracy has one of the highest finesse
fatshark moment
instagram autogun would be IGA not IAG
Fuck no lol, that's the entire problem with them. Still worth it for the mobility while shooting though imo, with how Despy refresh works.
I like to go as little finesse and crit as possible when taking DAPs
Since the guns don't care about it
not really; DAP bets on high base dmg & very high firerate while IAT bets on crits & weakspots
both good; considering how desperado works however DAP is better overall (as it should be)
so shivs just switch to precog, riposte after the uncanny nerf and nothing ever happens
Weird the Desperado build I use isn't on Games Lantern anymore. So for Desperado DAP is best and what melee for back up, Shivs Mk I, TAXE or CAXE?
shivs mk1
vraks iag, shredder autopistol, dual autopistols
Thanks I got that I should have been specific and asked about any changes to the skill tree this patch.
Extra Pockets got nerfed.
ig you could run something like this but i dont usually run desperado
itd be nice to run crit aura but that has another useless point tax
could be better
Uncanny will be unchanged on shivs, they already do 40%
they change all other uncanny to match instead
they shall do brittleness then though
shivs give less brittle to enemies than uncanny strike on other weapons
u'll get like 10% per head hit
knive gives 20% per head hit up to the same limit of 40% brittleness
since you're not really getting rending anymore (after the changes happen) on your first headshots into the next target its just a dead blessing on shivs imo
all the uncanny strike changes do for the shivs is make everyone pick the correct choice in precog & riposte
nah; Lacerate & Mercy goes hard too; ez bleed aplication, constant 60% weakspot instead of for 2s on dodge for 45% (granted its finesse so also crits get boosted if you miss weakspot), crits on shivs? Shit already crits like a mfker on a dedicated build
maybe, but uncanny definetively isn't the choice anymore
could still be used to boost bleed DoT
but overall yeah
atleast for HS
that is
also if the enemy already has 40% brittle from the handful of matches you might run into someone else running a build that applies brittle on everything
then it's literarily doing nothing
quite; but not that many ppl run brittle
not really
and will run even less
but it is a thing that happens sometimes
cause rotten gets a massive nerf
yeah i saw that
is it like hitting the crusher counts as infested adm
or is it infested basetype for dot
dang that seems a bit nuclear
passive DR ain't gonna mean shit
rotten is gonna be a pushover
cause purg will just munch infested
ppl will just gun em down
going from cara to infested is basically a free havoc modifier now
thats what happens when devs listen to the majority of minor mouthpieces that dunno how 2 adapt & complain they can't steamroll rotten
pepegas all
will be 100% infested i recon
=
ez
this will also impact running brittle of any kind
Lol, I didn't really read thru just assumed it's gonna be normalized across the board, shivs really do get half the value per hit. Classic fatshark
cause why would you...
yeah brittle is poop on infested unless u somehow have no infested adm (does this even exist)
brittle & rending does not affect infested nor unarmored

all of psyker's dots have insane dot vs everything that isn't cara so isn't it just gonna make everything die instantly
and hive scum despacito munching them
or ogryn pbb
idk it seems like a strange change to me
i mean... its brittle on hit... so... unless it does not work on push from force swords the combo is dead
and rightfully so
it was to eradicate the dogshit that was 'i apply dot & then spam push att on forcesword or hit weakspot & win' type shit
yea yea but i mean like now that they're infested don't they just get all the damage immediately
like all those options are now gonna nuke rotten armor
the bs of i get uncanny stacks and then flame staff
i mean duh
yeah thats why rotten after the update is gonna be piss ez
flame staff uncanny was lame but now you can pretend you have max uncanny stacks into rotten armor without building it up
doesn't work like that, the other way around
you flame em up, than apply uncanny and keep holding the sword in hand
I've done a few testrun with penetrating, and you still have 35% crit with 5% on staff + 5% aura instead
which is enough for 100% EE uptime, anything over 30% works
or they can just swap to EP BB and wreck crushers that way
brittle works on BB lel
even tho its 1.0 amd already vs cara lel
isn't brittle that pushes you over 1 adm still giving your a quarter of the effect in damage bonus
yes but thats not 5%
or was that only rending
no it works on both
but 25% efficiency
and penetrating is only 20%
dmg went from 2700 to 3400
altho crit amp prolly procced in there
but still, that's a big difference
I had 2 stacks of 3% for 6% extra from crits
this is a clip from about a week ago when i bought hive scum but what the fuck is up with his ranged weapons
it's been happening with all of his ranged options, none of my other slots have this issue
bro thought he could shoot with the vraks for more than 1 second without the sight lying
could be some bad lag compensation
With these dying ass servers, it happens.
But I'd also recommend the crosshair remap mod tbh
What I dont understand is why it's only happening with hive scum
So you can get a crosshair while you're shooting
or the weapon customization mod to get some swag aiming sights
I was just in an auric trying to have a bit of braindead fun, using autopistols, I run up to a reaper, point blank mag dump, nothing hits
all the projectiles go straight through them
Yeah something ain't right.
i can even see the bullet trails right through his chest
And it's not Hive Scum specific either.
Even if it seems to be.
Because I definitely don't encounter that only with hive scum.
But I do encounter stints where my bullets just do not register.
Game's been off the fritz recently.
true that, a lot of shit needs fixing
Very quickly hopped into another auric to get a better clip, IK carapace and all that but you should still see hitmarkers or damage at least
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
gotta ask yall wat are the names u gave to ur hive scum? named mine DrRockzo
i feel that dogs and mutants ruin all the fun
Mine's name is Toxy
i saw it but i had to get the clip, sacrifices must be made
we thank u for ur sacrifice
I mean it's showcasing a different issue at the same time
Dogs shouldn't be going point blank like that lol
it was gonna be emploice-muswushands but it didnt fit
neither max-ocupaancy120
It’s probably server or network problem
Is haymaker worth running on shivs?
i don't think it's ever worth running on anything
its like discount hypercrit
Jacket
haymaker is p fun on bully club on mk1 or 2
Scum
SaneJane
Why do they keep nerfing the class?
Deserved
they don't have to sell the dlc now
Don't worry, see you at the next broken dlc class
Wasnt the only nerf toxin to 350 damage?
also the chem grenade and missle count recuced by one
Dead class
Oh well
(sarcasm)
Fatshark really out here like "please use the mk3 shivs"
make the mk3 shivs better then fs
"We've added a blood debt to be paid on death for all mk1 users which will guarantee eternal suff-"
"Dont care, heavy 1 makes me feel like a goblin"
I don't think there's a world where the Mk3's are straight up better where it doesn't just ruin the balance of the marks
Mk1 has to be able to delete shit faster as the single target focused mark, but if its CC gets too pathetic then folks would just use knife
If Mk3's single target got too powerful, what would be the point in using the Mk1?
I feel like the Eviscerator is in a similar boat
wats the main diff between them? ive only used mk1s
Mk1 single target with overhead heavies, Mk3 crowd control with horizontal heavy swings
mk3 has basically no heavy and therefore bad single target, which it can only use with its push attack
^
Generally I just run Mk1's with Battering
but sizeably so
Much more satisfying to land the headshot with the overhead stab than the slash imo
Kinda like unpowered powersword heavy swing versus something chonky like a combat axe heavy overhead 
i made my scum really tiny
mk3 also has faster light spam
Swift Endurance go brrr
Still leveling my hive scum and working on master of war penances but I’m looking to make a dual auto pistols desperado build… what are some of the must have talents for a ranged build?
i like this
Damn I wasn’t too far off lol! But thank you man I’m gonna have to adjust a few points and try that out later :3
must have are pickpocket, street tough, hive city brawler, sample collector, nimble, burst of energy, sticky hands and in your face imo
and pick your targets
this is 29 points, i like slippery customer or you can get something for melee
grenade is your choice
Yeah.. might end up putting the free point into one of the good melee nodes just so I’m not too screwed in melee
Have really enjoyed the chem grenade and rocket launcher so far but I’ve still got penances
i'd pick between those two yeah
i'd say rocket launcher is better as you otherwise suck balls against armor
what traits/blessin should i use for crowbar? i like it
unfortunately it do be ass
but superiority/ oppotunist are the blessings
and prob flakiac for perks
im a little confused about the needle pistol, whats the point of the explosive strain vs the normal chem toxin one?
like what benefits does it have, i feel like the aoe explosion doesnt do anything
(ive only used it in the psykhanium)
it doesn't do anything
MkVI special shoots a toxin that causes enemy to explode into an AoE stagger (not good)
MkII special shoots a toxin that causes an enemy to explode and spread toxin around (actually decent for propogating toxin through hordes and getting sample collector value)
ty
ty
Hey anyone can share the weapon combos for Bone Saw and Crowbar?
What's for horde clear and what's for ST
i just dont vibe with bonesaw combos
Bonesaw starts with a push attack
I think you can get 2 sweeping heavies after maybe? Can't remember
is there a way to move the stimm locations somewhere else with a mod or something?
that's the neat part, you don't use combos
you just light spam
yeah, i dont like that combos attacks
I just learnt yesterday that DR passive only works on dodges, not dodge slides
makes me sadge
slidecharging heavies is what ogryn is about
unless you are playing shield, in which case, eeew
could run no stopping me! i suppose
if only I could spare a point for
can only do giving up NHF
nvm
can do it with Karl
but no slam ;_;
tru
i like clubs
I would argue, you only need slam for Branx
you can just lightspam Boro to create space
I've started with slam on every build, I've got rid of it on most of em
it looks better on paper than it really is
it's good, but not needed 90% of time
Branx is forced to PA, so I have it there
rager stagger
not an issue with pickaxes really
without some impact bonus it's not good at staggering multiple at the same time
altho I havent used Karsolas in a while
been using Boro lately
Branx lost its niche in my eyes
branx is ok for gunlugger
funnily enough, I been using Karsolas on lugger
feels the best without talents
but yea, if you only use it for carapace
Branx PA lightspam shud be fine
I've tried making headtaker taxe4 work with something not BM on hive scum
but relentless and deci is just so inconsistent
so its still shred or BM
*If it happens 
I have to imagine they'll happen eventually?
eventually? yes, in our lifetime? no.
how dead is uncanny strike about to become?
Yeah, knife will be fine, DS and Shivs probably gonna take a hit
At least we can hope
Force Swords gonna deffo get a gut-punch, even with their tweaks
i think shivs, due to being on hive scum, are going to be fine
They won't become unusable, wasnt what i was getting at, they'll just be less obnoxious
the immense damage that stimms and middle ability give are genuinely kind of dumb, and if that isn't enough to get through flak, i think switching to rending stimm won't be as bad
shivs are gonna scrap uncanny anyways
oh they'd have to get rid of at least 50% of what makes scum scum to make shivs bad
10% brittle for headshotting (assuming ur doing it with heavies on a crusher which is the only target that'll matter for this blessing) isn't really that relevant compared to the other blessings anymore
just use precog + riposte
what other blessings do we have? i constantly forget
i actually don't even know what my other blessing on shivs is 
precog?
maybe... genuinely irrelevant for scum
Precog and Riposte are the new Shivs meta.
"New"
What if I told you
It always was
Ever since tree rework tbf
Since it's way easier to get access to rending node for rampage
meh
Eh I though the new patch nerfed Uncanny Strike so it is being replaced with Riposte. 
My point is that uncanny was already nerfed for shiv
Before this change
It doesn't give as much rending as it does on knife
They made it worse twice? 
...Did ya not notice shivs have always had a nerfed uncanny?
It's been like that since Scum release.
Arguably, I don't even think this changes that much in the grand scheme of things
It's basically from 40% rending to 40% brittleness
Ok so what are you using?
Riposte + Precog
And I just run heavy rending on rampage
Basically, uncanny on shivs mostly ensures full damage on carapace for heavies and full damage on flaks for lights
But if you have a lot of damage already (Hive Scum), you don't really need the rending.
it is a nerf
post-nerf uncanny is still rly strong for everything except shivs
for shivs tho I think maybe executor/haymaker would win over it
Always was, especially since we get incredible ADMs into Carapace if we crit already
Also scoomer never needed it to apply rending to toxin dot
I'm happier just crit fishing with heavies than bothering with Rending on shivs
I don't take the rending node even off Rampage
Given against anything tough I'm probably sticking some tox on too
The shivs special is absolutely busted imo
could someone pretty please make a build with bonesaw and stimm supply? 🥺
I’ve been running uncanny with riposte
I'd recommend hypercritical but not hyperviolence. I'd probably want a rocket launcher too since it will be tough to contribute to crusher blobs otherwise
Give Precog a go if you haven't already, the ratios are so juicy and it synergises with Riposte and that talent that does a similar thing
Ty, I’ll try it next opportunity I get
question is, do shiv heavies count as one hit or two
Good question.
And it would definitely affect things but
I never really thought Uncanny was like
The obvious option like it is with Knife
i did because i get annoyed with random armored heads in hordes interfering with my lightspam
same for ds
See I think this is where I see the difference in playstyle affecting a choice here
Cuz I do a lot of heavies intertwined with my horde clear to build up overkill.
Especially since the heavies also have two hit boxes.
i think overkill is a really silly mechanic and i don't purposefully try to stack it
(i also no longer play scum)
I haven't played scum regularly recently. It's a little too brain off for my liking atm lol
Honestly glad they're getting hit a little this update.
No brain, only stimms
i never even used US on scum
Precog and riposte are goated with the rending talent, it feels jucier than uncanny tbh but that could be just me
I was wondering does the talent where you do 40 percent more damage behind the enemy also count with the missile as well seems like it does
It's never worth it because of how this game work
Are you referring to the rending talent for the rampage ability?
Similar to riposte would be float like a butterfly
Any tips for completing the Serial Killer penance ( 20 consecutive headshot kills) with Hive Scum?
Ty.
Warband! Patch 1.11.6 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This patch contains extensive balance changes, focused on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. A...
nope, I honestly don't even bother with that because I'm all-in with the crit fishing and that gives way more effective rending when you get the crit
I mean the talent where dodging gives 20% crit
(I do take the rending talent for my tac axe though since it seems to need it more idk)
did the tox nerf actually affect any breakpoints?
like, still one needle tap for elites, 2 ish taps for specialists?
It should (not confirmed) still be one tap for elites, it will just do less dot damage to bosses
Tox was only nerfed on MAX stacks, so no
In fact, I barely feel a difference in general; Uncanny Strike rework, Tox and Blitz combined
fml i need a new keyboard
it affects the quad pling crusher takedown then i guess
I mean we'll be seeing 30% less of them on average so I'll take that trade
max stacks means less damage per stack
but it doesnt make much of a difference
I really didn't notice anything at all so yeah
Boss damage, however, definitely feels a touch slower but considering I could run down a DH by holding S, more than deserved
It should be if you saw a monstrosity spawn in the distance it would be 2/3 3/4 health by the time anyone needed to interact with it
i remember just being able to slide dodge a daemon host to death while plinking it, i dont think the 3 extra seconds added due to the nerfs would affect it
still is from what ive tested
Not to say you still can't, but it's just gonna take longer
this isnt a substantial nerf as far as ive experienced which is why i asked if this broke some breakpoint i wasnt aware of
Actually, does remind me I need to check the breakpoints on melee, I didnt actually compare between the old and new
Since it only mentioned max stack damage monstrosities were the only enemy that seemed relevant
Maybe havoc ogryns are effected?
i havent played since the skill tree changes, did anything big change
this is fatshark, i was fully under the assumption that they didnt just lower the cap but also altered the tox damage applied per stack to reach there
they didnt say they lowered max stacks
they lowered the max damage so it probably less damage per stack overall
its not a big bite off top its small bites off per stack to compound there
thats why i was looking for broken breakpoints
Kuli will hopefully do a new graph
tldr hive scum still braindead, uncanny dead on shivs and nothing happened to melee scum
uncanny was nerfed quite a bit
Now I pray that the hitreg gets fixed so I can play even more braindead gun builds
hitregs broken?
This has only happened to me on scum but apparently it's been affecting more people
I literally can't use ranged weapons on scum, they just don't work
guides are all up to date already
Mods? A Less visual gun shake is what did it last patch.
I use steady hands, reduces visual recoil without actually impacting recoil patterns / spread
If you meant if the mods are causing hit register issues, tried without mods, same result
23ms ping on EU servers too, guns work perfectly fine on local host like solo or psykanium

needle pistol bugged ?
also bugged in... what way?
i shot big worm boss with it.. no stacks at all
or mby am high or some thing i dont know
lag or server desync most likely
Thank God he is a tester for early access
no he's kuli
you know shit is sad when the flame psyker has done the least damage
not really
flame often gets least damage when there is a good team
so it sometimes means the opposite
Okay
so if everyone is saying uncanny is nerfed, are yall swapping to other blessings?
or are yall gonna keep using uncanny regardless
what're you thinking of swapping? precog and riposte?
pretty much
can also do executor over precog
I am trying to complete the serial killer penace. It shows 7\20. Does that mean I need 13 more consecutive head shots? I don't even remember how I got 7. I have tried using the stub pistols and vigilant autogun and I just can't seem to get it. Is there a mode or mission that makes it easier?
Psyker with brain burst
yeah just go psyker and spam 20 brain ruptures
So is there a new talent that lets us have extra nades/rockets or is there nothing we can do about this nerf
There's always been a perk for the blitz count but it just bumps it up to pre nerf without the perk
Gotcha, ty
Yw
With the crit and finesse nerfs to the shivs, precog and reposte were also indirectly nerfed too. Just not as much as uncanny
Good
whats the difference to the shiv mks again
spiral is good for heavy and straight is good for light?
Afaik the only difference is the heavy and push attacks.
Mk1’s are better for big single target dmg, which is why its the more common pick
(Mk1 is the spiral shivs)
MK1 is just better for everything, vanguard lights and strike down heavies with superior breakpoints
Even after the Uncanny Strike rework, you can just run into a crowd, pop rampage and mash M1 for free kills
Mk3 has better light spa.
Like noticeably better too.
Faster. More cleave. But your single target isn't nearly as good.
It's really a matter of which fits the build better
If it's pure melee, mk1
It’s just mk1
But say like, a tox build with crate, I'd prefer mk3 tbh
If u wanted cleave you would use knife mk6 instead
Doesn't attack as fast for stacking toxin ime
Let's all go back to knife zealot and leave our teams behind
Mk6 is cleave on heavy isn't it
L sweep 3 cleave (all light atks)
H sweep 6.5 cleave (heavy 1, 2, and push atk)
H smiter 0.001 cleave (heavy 3, punch follow)
It wouldn’t matter that much since it would just kill faster anyway
Didn't realise the assassin strikes had that kinda cleave on them, always thought it was just a one and done typa thing
Then again, I can't see shit, entire screen is perpetually covered in blood or effects
I hav the numbers in me guide
That publicly available?
Yea
I was tryna ask if you could please slide it my way
Mk3 is good for light spam
this works very well
there are more talents i want to take but alas there are not enough points for it all
How's the patch feeling? Haven't had a chance to try yet
You can notice the reduced finesse on shivs but still broken
hmmm
slicey shivs are interesting
i'll try em a bit cause i was just in a laggy ass match
good for crowds of anything it seems but sucks against single target
(spiral can also just do both tho)
Im weird in that i prefer slashy shivs anyway
I only switched to stabby in expeditions cause there was so much crusher spam
Personally, you used to mostly kill big things with toxins on it or chain up hyperviolence to the bigger guys.
Could be better
Pretty bog standard except for extra pouches
Exacly thats why it could be better
extra pouch is always nice on rpg
does lethal proximity increase blackout AOE?
damn in your face + needle pistol still melts bosses... so tempting to still run that
Just that crit for tox on a crit weapon & splash damage talent are too good to pass by
Rockets are situational
rockets are when i want something/an area to stop existing
one time i RPGd a plague ogryn and killed it and then died right after
What are chem bombs for, then? Apart from to save a talent point if you really want to put that +25 toughness node somewhere else
(my shivs build does that)
Imagine not taking +25 toughness node
Pepega!

I mean there's the lingering element for chokepoints
shrimple, don't get hit
Gotta have those rat instincts
The second rat gets the cheese
Chokepoints, area coverage where you fight in, boss luring
Chems can do more than rockets on average but need to be utilized strategicly
Rockets are an instant answer for ‚this needs to stop now’ moments
Street tough too
Strough
tbh, the only reason why I dislike the shivs is because numeric ui mod causes weird rapidly-increasing numbers that float offscreen because of the shiv throw ammo... (I haven't updated my mods in a while though)
well, that and I prefer chaxe/hsword for melee builds.
knife > shiv tbh
so if we do get an admech class shall we get some new maps
Tac axe also a lot of fun for melee
But shivs mark 1 are supreme, arguably one of the strongest even before the throwing shiv
Throwing shiv makes them next level
imagine if you got 90% of zealot but better hive scum:
fucked up how shivs come with a free zealot blitz
zealot moment
fucked how shivs come with a free better zealot
which outfit?
Ngl the one on the far right look like a dreg gunner
I'd go with 2 or 5
3 chrome dome 4lyfe
did they remove the good push attack from shiv mk3
I don't think they reworked any move set for shivs outside the special DMG bump to offset toxin nerf
For a Deseprado build now does Shivs vs Taxe make much difference for back up melee?
taxe have much better horde clear though
took like a three month break how are people finding the criminal these days?
I still enjoy him the nerfs were very subtle in comparison to his class being stronk still
Did he end up being decent for melee or is it still gun grenade focus?
theyre
very good in all aspects
ranged build got a slight nerf because pickpocket is on melee kills now
huh thats a weird choice
its main drawback was being not so great for armor, but there are less crushers now
i guess it makes sense though
melee is very good
I'll have to see if it can replace my joy of abuse of the law
being able to shoot infinitely outside of the combat ability is
broken
true true
they still probably are looking to tweak it
same with the keystones
shivs are slightly worse without uncanny and with other nerfs but
still very strong on melee and decent otherwise
I presume based on the crusher comment, its still good melee vs anything but heavy armor?
Still OP and boring
i forget is that the gun version? No.. that sounds like melee to my memory
yeah as i had said earlier been three months lol
I can only hold one games knowledge in my cartridge at a time
Melee is diff compared to the two. Scum basically dies in 1 hit of anything. But the trade off of being a blender is worth it
Pretty much a glass cannon
Ah idk I use triple stam curios and I get farted on. wasn't counting rampage.
Triple stam curio is still very survivable
With rampage
Which is pretty much always on anyway 
they also removed the stamina malus
Yah
I love the heheheh Desperado goes brrrrrrrrrrr bullet hose scum even if toxic or melee is better. My ADHD brain needs it. I know it may be "boring" to some but I would rather doge to regenerate toughness with dual autopsitols and do melee as a Zealot with kills doing the regen.
Yeah still survivable but can't absorb hits. If compared to some classes
Take triple stam on vet and see how survivable you are 
i mean, with the new gang tough talent
HIV is basically a dodge tank AND gets a crap ton of DR, if you want it
and can kick off dogs
I run 3 toughness curios.
guess i'll have to figure out a melee build again
Uhm akshully, it is an STD 🤓
HIV in this game prob all have HIV
Peak darktide is soloing a horde as a tweaked out gang member with dual shivs
Can't do that no more.
Holy crap
How did you do that combo
Idk what sorcery you’ve got going on because I run two toughness curios and still get squashed by crusher overheads
Custom stimm + rampage ability. I can show you my setup if you want
I’m not worthy
Hive tough and rampage alone give a lot of tdr
Bottom right keystone and another talent or two also give dr
Man I'm so far been fairly unimpressed by the shivs
What do you use?
Literally one of the most op melee weapons in the game
Are you just... not attacking with them?
Idk it just feels kinda weak with them but I haven't really perked them or set them up yet
Are you using non maxed weapons
Yes because my hive scum is only level 19
Try something like that
Well that’s why lol
But like I said: So far I ain't impressed.
Dont need pickpocket or street tough tho
I didn't say they were bad weapon
You can’t judge most weapons until you max it
Ok whatever
People will just assume as a basis you’re testing maxed weapons
Like I do see that they can be good, So far just waiting to finish them out.
Riposte is now better than uncanny. 🤓
Is it? huh
However I haven't played the game in a while as I haven't touched the game since hive scum came out as I played a bit then became busy with life
Uncanny got nerfed quite a bit
Options are prob executor precog riposte
Well uncanny still isn’t bad
But shiv uncanny is a lot weaker than knife uncanny
That might explain why I ain't enjoying it as much
Tbf you're also arguably using the worse mark
Mk3 is good but they're not mk1 lol
Also
Tried mk3 knife with precog and executor

Mhm, I'll try that.
Executor stonks rising
To clarify, I mean mk3 combat knife. Not shivs
But yeah basically the shiv mk there is considered the worse option. Single target just simply isn't as good with boxcutter shivs
Yeah the heavy attacks the mk1 has are just too good to pass up on
That would explain things. I forgot marks exist tbh
I'd use mk3 on like
As I was thinking that it's weird it's a single target weapon.
Yeah makes sense
As I ain't really having a hard time with the shivs it's just that I was feeling fairly underrated by them. Now I'll be sure to switch marks because I do remember them being alot better back when I first started with hive scum
Well, they objectively were better previously.
They caught a cleave nerf before this recent patch, which then hit their crit and finesse values.
Alas
They are still one of the best melee weapons in the entire game
Which says volumes to how gigabroken they were before.

