#hivescum-class
1 messages · Page 292 of 1
Oh I know. That's why I ask you guys
I will say.
Cause I'm playing support, which is counter to what anyone does in this game
Its the only way to handle flak and carapace outside of chem gun
Reliably I mean
I agree on gunslinger, swapping it out for anarchist for 50% crit.
Pulled long lasting for virulent strain
Damn that really is virulent
Giggity
Pardon me, I am using Hive Scum perk "Blessed Stimms” and it seems as if it is not reducing Corruption at all. Is it just that way or?
you can't clear a full wound of corruption with talents, ability, aura, etc
only medstims and medicae stations
Oh alright. That’s strange. By the description on the perk, it sounds like much more. But thank you.
Yeah i’m used to Zealot. It definitely does explain better. But thank you for clarifying.
What weapon blessings/perks should be on each hive scum weapon?
I use
Shivs: Mercy Killer, Lacerate
Dual Autopistols: Raking Fire, Run 'n’ Gun
how about perks? Flak/unyeilding=
That’s a shame. What would you recommend?
It can still do a lot just when you hit 50% corruption it cant heal you back up past that (assuming two wounds)
uncanny, precog, riposte
Riposte & precog
I’ll check those out. Thank you.
Ed Balls.
Riposte and uncanny/precog
didn't deci use to start counting on the 2nd hit only?
Testing shred / deci / relentless alongside HT for taxe4
I'm pretty sure deci only used to start counting after 2nd hit before
now it stacks simultaneously with headtaker
Definitely precog/riposte, they have good synergy with each other and Shivs gets a weaker Uncanny - Uncanny is still good, but we have great ratios into everything anyway, and we get more juice out of pumping those crits to be as stupid and frequent as possible.#
shiv uncanny is still really strong
outside of chem gun, what answer does hive scum have to carapace?
Oh i dunno… if you use rampage… EVERY melee can?
im talking weapons wise
Yeah weapons are not usualy ‚alone’ in this you know
As in; talents come in
And most importantly the stimm
rending stimm is a solution
rockets are a solution too
if you're using rampage everything is a solution
even dclaw
shivs, knife, rocket, chem bomb, axes, crowbar, rampage
Especialy Dclaw cause also crits
again, just weapons
the humble skullcrusher thunderblow dclaw mk1:
im not looking for grenades, abilities, or anything
im talking weapons
psyker has staves
zealot can bleed with any weapon
ogryn heavies stun everything
veterans have recon and a few other things
burger bro with dog can outlast anything by default
Yeah but requires talents for that; thats my point - talents come into the equasion
what does hive scum have weapon wise outside of chem gun
recon fucking sucks against carapace
dont need talents for a psyker with a flame staff to kill a reaper
reaper isnt carapace
say that to burn crit
still sucks lmao
burn does fuck all damage against carapace
humor me and try it
Lemme tell you this; even on desperado with rending stimm you can chew carapace with Dual Auto Pistols; this class is that dumb
not when you're shooting 30 plus rounds, 15 of them crit, and you have 15 stacks of burn
So its hard to simply answer your question
Burn dot is mediocre into cara
you're asking for how to deal with carapace on scumm
everyone is going to answer how to use scumm to his best abilities
Tbh you shouldn't be using any range weapon at all for cara enemies
im a support main with chem pack for allies and buffs
ignore rampage and everything else
what weapons deal with carapace?
^
that question
right there
Shivs
thank you
shivs, combat axe, chain axe, crowbar ect ect ect ect
any other suggestions?
burn literally deals 10% damage vs carapace
noting this. appreciated
Shoudn’t; still works
chem gun solves my carapace problems, but i cant rely on it all the time
why are u ignoring the blitzes and ults tho
scum is a class with a melee blitz that enables every melee weapon to turn into a blender
In that case
Chainaxes
Crowbar
Shivs
Knifes
There you go 
okay so use rending stimm
You can help your team by killing everything
appreciated
cant do rending because higher CDs mean i don't keep the buffs up
I like you already 
have to go with two node builds
That's not how stimm CD works
It is though.
combo that with Practiced deployment
if you only have two nodes on your stimm its doing fuck all
and you have spammable chem packs for days
if you're not playing havoc 40 in the gas modifier
It's just a matter of if you can proc sample collector enough to make it more frequent.
then you really dont need to make your crate 20 seconds
meaning everyone gets flat bonuses throughout the fight
They are talking about the CD you get from the stimm lab
No need to have short stimm tbh
I use maximum 75s cd stimm on crate & its perfectly fine & good
^
Oh it's a different stimm now?
New brand 
I recall the stimm yesterday being strength with this fellow.
having a 20cd booby trap on chem pack helps more than i care to admit
changes on the group
Or was it damage reduction.
Its more of a bonus
if its melee heavy, attack speed
Oh well. Doesn't matter. I know it wasn't CD
two nodes is barely anything though
not from my experience
I wouldn't take cdr nodes if I was going crate with sampler collector tbh
If I'll be honest.
have a 20cd bomb, buff, corruption reduction, toughness boosting pack on demand helps more than it sounds
it also triggers dependency perks
Tbf this isn't much of a selling point
thank you btw for the suggestion for taking out long lasting. btw
The additional stats for all is better than any of that
hehe, i may be a hive scum, but im not selling anything
You're inevitably going to get to three or four stacks either way because of sample collector
And the fact that you don't need to wait for stimm effects to go down for your stimm CD to start
I just don't see the point of CDR when the sample collector always comes up faster than the ability cdr
That being said
So we're talking CD stimm
Because if that's the case
Two node is not good for that.
listening
CD branch is mostly good when you're fully investing because of the last ends of the branches having far more significant effects to CD
Two nodes is.like
It is
oh, im not doing the CDR nodes
that is prob like only a second of cooldown reduction
i mainly go toughness, damage, or attack speed
i dont do CDR
CDR isnt nearly worth it
it might be viable with a high CD team, but outside of that, i dont see the use
I go stam and damage
damage is just universally good
Its always good no matter the ability tbh; durration of them don’t change much
Remember; ABC = Always Be Casting
I used to in havoc 40s tried Regen and stam
Just so that my team can't get squished by 5 bosses
Idk if Regen is that useful tho except in specific situations like being trapped in gas fields
Stun immunity is pretty awesome for the team
Its still bugged to my knowledge
it absolutely is. i cant count how many times just topping off someone's toughness prevented them from taking chip damage
Considering it's replenishment now
It's actually pretty good for stimm crate
Literally every melee weapon
Thank you
new to hivescum, does bleeding stack with toxin?
Combat axe is really fast for it too, 90% ADR on heavies vs carapace
but you can also just needle gun the feckers
Any dot stacks with any other
As in, they do their own thing
You should probably not have anything with bleed tho
Duly noted.
Been experimenting with shivs and heavy sword so far. Doing knife, then combat axe.
I quite like the combat axe for desperado actually, it's good enough to do anything you need it to. Most people use it on a rampage/adrenaline build but I get good mileage out of it on auric in despy
shivs are absolutely excellent
gold star flagship weapon of the class
I might be huffing copium but if anyone's heard anything about this potentially happening then please let me know!
play a fotf piety zealot with taxe / knife
scum is that but with more dmg and no safety net
Probably not. Don't think they've done a freebie run of Arb' either
They haven't, nope :( I own Arbites but Hive Scum are my favourite by quite a long way
don't think they ever done a trial of any class in any of their game
On another note
Pepega take from the boi... like... hes so wrong on many things... about this...
https://www.youtube.com/watch?v=kAubJmpZOb8
I just want this enemy to be actually fun to play against.
BURGLE BURGLE BURGLE BURGLE BURGLE BURGLE
TWITCH: https://www.twitch.tv/reginald_sc9tk
Games Channel: https://www.youtube.com/@ReginaldGames-sc9tk
Top 1 Hive Scum Enjoyer NA
Havoc 40 Sedition Gamer and Playtester for Fatshark's Darktide
Top 20 Mr. Fantastic
Top 0.1% Martyrdom Zealot
...
I looked at it.
He's not far off.
I seriously dislike the Beast of. Nurgle as it currently stands.
It's not even a matter of difficulty. It simply is just not a fun enemy to fight.
Yeah, Beast of Nurgle is easily my least favourite boss
It hasn't been since I've started the game and it's arguably not any better now.
It's just kinda annoying to deal with without being a significant challenge
None of the bosses are especially fun, honestly, but the Nurgle beast is bottom of the pile
correction; NO enemy is technically fun to fight
I like Plogryns tbh
cause they're ez
Plogryn is my favourite, but they're also piss easy
and thats why its your favourite
subconsciously
It's my favourite because it doesn't have an annoying grab or a shield
I wanted Packmaster in base game because its actually an engaging fight to handle compared to the other bosses
It's my favourite because I can counter his charge by using MY charge 
But Fatshark doesn't like fun apparenty.
Does liking chaos spawns the best reveal preferences for bondage?
yeah; ez
Because they're the only boss that doesn't have some awkwardly bullshit grab.
Chaos spawn has it and has a weird dodge angle for it and at least as of recently
yeah like... they are also soo rare... like VERY RARE; like a shiny pokemon
Getting grabbed doesn't stop things from targeting and killing you.
And i mean targeting you while you're grabbed. Not that they were already targeting you.
Same with BoN
chaos spawn is prob the one I enjoy fighting most, then it's plogryn, and last burgle
I'd like chaos spawn more if the grab was more intuitive to dodge
Even if this is true, does it matter?
plogryn gets the downgrade for the amount of times you just get flung off the map
True, the ledging never feels good
yeah; cause when many say similar things the game gets turned into such trajectory... then the tourists leave & game remains
I'm dumb.
I'm a crit heavy attack heavy sword and I'm not running Float like a Butterfly lol
Dude. Even really high level players don't like BoN for a reason.
It simply isn't engaging. It's not challenging. It's a nuisance.
I don't fully understand what you said, I'll be honest, but it really seems to me like you just want to be a contrarian
It's just an annoying enemy that doesn't really add anything interesting to the game.
It's there to be a area denier. And that's it.
Beast just isn't fun, and the grabs in this game are awkwardly implemented
Oh also I fucking love getting eaten when I don't have the debuff btw
get hit with 1 morsel of puke, burgle speedruns towards you and swallows
That is such a cool, awesome thing that definitely should be happening.
spend 2 minutes in its stomach because there's so few ways for ppl to stun it to get puked up
Yeah, not a fan of its weakspot placement: it makes sense visually but actually getting the game to register a hit with a melee weapon is a chore
runs in to fire and then you're just dead because it has already corrupted your wounds
So it's also just not even behaving as intended in quite a bit of occasions.
i'm neutral to every enemy by default
Only the type of a build i play & modifiers with terrain i fight in shift my neutrality to either side
otherwise does not matter; ppl hating = they play either smth that gets countered by it or they're bad or can't/refuse to adapt/learn; their issue
You seem to think this is about the boss being difficult.
As previously stated: BoN is easy like every other boss
It's not.
no boss is difficult in this game; no enemy is; only combinations of things are
I don't like it because it's poorly designed
thats why i'm neutral by default
Papa. Look at what we're saying for a moment and stop being contrarian please. 
It's not difficult. It's unengaging.
example; i don't care about bulwarks when i use a chainaxe but will care of i'm pure range scum with a knife - there you go; should paint you a picture
And arguably broken.
It's just not a well designed boss.
Regardless of what you run to deal with it, the behaviors, how it approaches you and how it tries to make things difficult is just completely uninteresting.
It's a blockade that has some annoyingly broken interactions.
Yeah, people are capable of not thinking something is fun even if it doesn't pose a challenge
There's nothing fun about it. It's just there.
ok; what enemy is then in this game? Gunners spamming at you? shooters scattering on every corner of a wide open area & taking turns on shooting ya? bunch of maulers taking tunrs on trying to turn you into a pancake? Plasma twin firing non-stop at you & throwing stinky bombs & kicking you away?
Cmon bruv; majority of things by themselves are not engaging in the slightest in this game; combinations of them do and BoN fills one of the puzzles in a grand picture of a fight you partake at that moment

its like a dish; plain potatoes are obv bland but when you add butter & milk & salt you make a fine mash & thats peak
Here, a good example is Monster Hunter: Zorah Magdaros is very easy and is also not fun, and Behemoth (Extreme) is not easy and is also not fun, this is because both boss fights are just shit
All of those things you named. I have no real issue with. Those things to me, are engaging and reasonably up the ante for difficulty.
me 2
And arguably those are a lot more difficult to deal with in a vaccuum.
especially when combined
But BoN?
Yeah, the regular enemies feel like they combine to create situations which require proper decision making to solve, whereas the Nurgle Beast creates a situation where I have to deal with an annoying child who won't stop vomiting for 2 minutes
bois hate bon cause can't kill instantly (unless zel meme) & punishes overaggressive head on approach
bois don't wanna strategize
I DONT WANT THE ONLY ENJOYMENT I HAVE KILLING A BOSS TO BE A ONE SHOT DAMMIT
or are unable
You're legit just missing the point entirely here.
To be fair, it just wants to play with you :c
Yeah, you either don't understand or are choosing not to understand
It's just not a fun enemy to fight compared to many other things in the roster.
then take enjoyment of overcoming an obstacle with the build you have; find a reason or stay disengaged
I don't want to one shot a boss as the only way to reasonably have fun with it.
The slug is just a mobile barrel which sets itself off when it so chooses, it doesnt require a great deal of strategy, just enough space to reasonably kite for a bit
you dont have to
this is a team based game after all
combine forces
"BoN can now spawn in elevators"
Mind you, exactly none of the boss enemies are particularly dangerous
So does the flamer, who's more interesting to play around
Well... Outside of Twin's shield pop insta kill because thats a thing, for reasons 
It's just not a fun fight!
I'd argue the Pack Master COULD be dangerous if it could actually spawn 
I was so excited tonhear
Bullying a little puppy 
no fight is fun when the consequece is losing yes
That we were getting a new boss.
You seem to assume I have to win to have fun.
Extremely misguided assumption.
It's been over a month Fatshark, you can move the Pack Master to the normal games now...
that... is very true... i wish it could be a dreg exclusive boss for example; fit them more (i think... carapace dogs... with dregs tho... i dunno)
Deeply reductive view of challenge and games in general
Kind of a cringy assumption if I'll be completely frank. Playing to win all the time is boring.
The debuff is no joke :c especially with other mobs railing you. I can see it being very tough unless you just no-hit it
i don't assume shit; fun in fighting & overcoming stuff is fun - does not need to end in a victory mind you
Expeditions reminded me how fun Darktide is when you're losing I'm not gonna lie
masochims 
And yeah, I really want Packmaster in other content
Then your team does a zone 1 extraction for no reason UwU
wait... some ppl did that?
Piss the whole map off as quickly as possible, then try to complete all the objectives under incredible pressure. Well fun, even if you die to some stupid shit
I also really want expeditions to be good
#hivescum-class message but you kinda did assume that.
Early on yes
your interpretation
We got a data core thingy and they just headed to extract
I can lose a fight and have my fun with it.
Yeah that was a thing for the first week or so.. sadly
It was funny having to suddenly pivot to an extract the first time
Which is where I'm coming from here. It's not that BoN is like
but why
I guess people thought you could only extract the data core thingys?
Fucked if I know mate 🤷♂️ Why do Vets still try to cheese On Overwatch? Same sort of conundrum
I mean it was certainly the safest option I suppose
BoN behavior is inconsistent and stupid
And the main ways at this point that it can even be a real concern is when it's doing behaviors it's not even supposed to.
Thanks for coming to my ted talk
That's not good design.
to a man who does not observe it maybe yes
Honestly I just wish the Assassination bosses lived longer because they have a banger music track
I try not to observe it tbh, shit's an eyesore 
it has very visible animations for what its gonna do & proper timers in between
BoN's objectively are not supposed to keep you in its stomach forever.
They're also not supposed to eat you when you don't have the slime debuff.
oh cmon; they made plushies of it
PLUSHIES!!!
Bon pros: actual pressure/threat in a crowd (for all the wrong reasons)
BoN cons: literally natanyahu
Guess which of those two things it does.
Observe Deez nuts
If you guessed both, you'd be right!!!
Something about its behavior has been way off for a while now.
I just don't know when it started.
yeah; they don't; there is an icon on your buff bar that indicates you were slimed
I've never seen BoN be normal
What? You don't like being grabbed through a wall and then dragged to your demise three rooms away inside its gut?
I never would have guessed 😄
I've been eaten without it.
ppl not paying attention & stating wrong shit is pepega
They do it all the time
I mean what if you have a vore fetish? BoN is literally the only good boss
I have went back into recordings to ensure I'm not just going crazy.
I've been eaten and seen plenty of people be eaten as the first thing it does, before there's even bile on the field
Well thats rather telling... 
I love BoN eating me then the game summoning 10 flamers to roast me Alive
It seems like as long as it's managed to hit you with the goo at all
Consider your audience and all that UwU
Even if the debuff runs out, it can just decide to eat you anyway.
maybe before when buff bar could hide icons but now? You most likely did not payed attention; i though before they could eat you when you even stand in its bile after puking but they don't
You can only get eaten when you get slimed
Lmfao. You're a funny fucker, accept fr 
This has been after the rework to buff bar.
Na na it's the "other" people that like it. Trust me, I'd never project UwU
Papa. There are now two people telling you this can happen. I've had to look back at recordings to make sure I wasn't going crazy.
You're basically in an oven
It just happens sometimes.
then ye; you simply missed the icon
I've been ate without being sick on too mate, it does happen. Burgle can just decide "fuck this heretic in particular" 
Yeah the icons being "hard" to see made BoN seem inconsistent. Especially because you can get "slimed" without being puked on causing confusion
yeah; a heretic; not us tho

You mean the footage I went back to, to make sure i was debuffed?
I think thry fixed it though
I mean, to them, we're the heretics if you really think about it 🤔
Should be fine to rely on the buff bar now
Dude this game isn't perfect 
You have footage? 
i wanna put the spiderman pointing meme
Probably not now. This was a while ago when I was playing a Dark Communion run. But i got goo'd, saw the debuff, waited it out, saw the debuff icon go down
So I made the decision to go around and hit the baxk
And then it ate me
Yes it is. Its in a perpetual perfect balance between "fucking great game" and "oh lord this shit is so broken"
It's really quite impressive 
you didn't wait for it to dissapear perhaps
Okay apparently I'm blind.
Papa.
This game.
could also be latency remember
Is buggy as shit sometimes
like microseconds
well connection you won't fix when you connect EU to NA duh
you have to cope
It's like there's a cycle of decay and rebirth....no surely not UwU
You are just finding every excuse to make for a boss just not behaving consistently.
Good God man.
It's actually frustrating.
lol no? I simply do not agree with the Regis arguments vs BoN; a boi who should know better of all ppl btw
who is experienced
I never thought about it like that 🤔 We must be mere moments from his holy garden..
Ahem
If the experienced person is mentioning these things
Maybe.
Just maybe.
It's not all bullshit.
I don't agree with everything Reginald says.
But on this one, I can't find real fault.
BoN's just been an annoying enemy for a while and arguably has gotten less consistent in its behavior over time
Clearly we need a boss that everything loves to fight and is always consistent
I propose to Fatshark the Crusher Apocalypse UwU
Remove slug, add Rotfly.
No more complaints about BoN because everyone is dead to the Rotfly 
Just about every enemy in the game really.
What is Darktide's most consistent enemy at this point even?
A flying boss is added -> Zealots on suicide watch
A rotfly would be more engaging 
Probably mutants? They always do exactly what you expect
would rotfly even fit in tight corridors of this game?
this is my current build, what changes can I make for a bit more survivability?
Yeah honestly
They also have no audio issues that's for sure
Annoying mofoa
Bullwalks 😈
Mutants can have their own jank, like when they do the 360* round some object they're not supposed to do anymore
But mutants are definitely one of the better cases in this game.
Flying enemies would absolutely be a terrible thing to add that would just not work for the game that Darktide is, but...
It would be funny
Yeah they're not flawless but they never do some bullshit that you can never react too.
Even when they pop out of doors, they stand and yell first
Probably not, but thats kinda the point, it wouldn't be flying most of the time, it'd be filling a corridor
Thats true enough, there is minimal "wat" type moments with Mutants
Smiker detected -> yoinks the psyker and leaves
Yeah, mutants are probably the most consistent enemy
you could try to make the point for jittery somewhere
They run and they grab and you dodge and swat them on the arse
Very simple, hard to fuck up
otherwise, theres not much else other than the stim
Maaaan. Now I wish they put Rotfly as a flying enemy in Expeditions...
That'd be funny as fuck.. About to cross to the next zone an out of nowhere it scoops up the Psyker an he's never seen again 
Would be peak
The worst mutants did was clip you through the ground. But that's funny map design imo
Oh true, would be the perfect gamemode for that
Oh lol didn't know they did that
Your build is perfectly fine
I wouldn't doubt it on some of the maps we have though
Fucking Glorianna frozen map...
They did a long time ago, not for a couple years at this point though, FS did (mostly) fix that
You could change something to put jittery there but jittery isn't really necessary either.
Still happens on occasion, but it doesnt feel purposeful like it used to
Ah that's good c: I was worried it was a latency issue or something
Just nice to have.
Yeah, now all you've gotta worry about is being carried/thrown into that 100m wide lake of bomber splooge over yonder instead aye 
They're going to do the fucking Inferno event but with tox bombers. I just fucking know it
We already have that
Easily one of the hardest events 
Indeed, but consider scab bombers too UwU
The Emperor's light absolutely does not shine when I see pox gas
Bombers, the on death puddles modifier and environmental gas
Plus Poxhounds now emmit pox gas as they run around the map (they've got bad arses)
I can totally see that as an event down the line 
As if I didn't have enough reason to hate poxhounds 
Thankfully the armored poxhounds don't pop up
The last thing we need is more carapace armored enemies
Instructions unclear, new enemy type is a carapace armoured, Ogryn flamer 
If that happens, I might have to be an Arbites main 
I love jittery
I don't use it personally
Same jittery feels like a meh perk least in just aurics/maelstrom. I haven't touched havoc since scum release though so no opinion there
Im just bad and like being able to spam dodges without thinking
What perks on Rashad?
Unarmored carapace
bruiser breakpoint
What are bruisers? Also, is the breakpoint for havoc 40?
It can’t one tap without it on havoc 40? Even with adrenaline and rampage?
and because rashad relies on brutal momentum it is the difference between killing 4 in one swing and taking 8 swings
To be frank.
It can hit the breakpoints without unarmored on scum
What you mainly want unarmored for, is the overkill potential.
Because 25% extra damage on an armor type that Rashad already does a crapton of damage too results in way more HV feedback.
Hi, Frank.
what happened
Sometimes you click nodes and they don't get highlighted. This is a Fatshark game after all.
you don't need unarmored to hit bruiser bp on scum
take sweet spot on the left
don't even need to stack hv beforehand
I think the only class that need unarmored on caxe is psyker?
I think it's for bruiser one-shot with 0 headtaker stacks (otherwise 3 stacks required IIRC)
hi, where can i see meta build etc?
Is that with frenzy up?
Yes adrenaline, no rampage
It’s all 5 for accessibility
Does UA give better HV farming than Flak then?
There isn't really a great central resource for Scum, but this channel is a good place to start. If you let us know what fixed points you want in your build (e.g. a particular talent or weapon that you like) then we can have a discussion to help you shape it into a well-rounded build
I think the high end meta revolves around crates (short cd bomb crates and long cd megabuff crates) and rampage mostly, don't see many people taking desperado
former crate is fun
you also invalidate all the extra corruption dmg you take in havoc
Yes because groaners
Is it just me or do gunner enemies have better tracking against scuum? I get hit significantly more while sprinting, and the dodge duration seems to last much shorter
But you sacrifice gains on ragers
Scum has a passive that makes you get hit less by gunners than other classes
Sure as hell doesnt feel like it :(
I dont quite get the justification for unarmoured on caxe bc having rampage up or three stacks of headtaker seems like a pretty low bar for reaching the bruiser breakpoint without it, but im sure @low harbor can explain in more depth
u need smth like adrenaline + headtaker both up at same time without rampage
I think it's nice for consistency sake
and u do get more overkill
Yeah adrenaline + 3 headtaker stacks
but I also think flak is a very good alternative
if u don't want unarmored on combat axe then run flak
Not sure if unarmoured gets you there w/o adrenaline
flak is notably better vs scab rager and scab shotgunner
Bruiser breakpoint aside, do you think the UA overkill is better than flak overkill?
Like just the overkill in isolation
it depends on what breakpoints u get
because if flak just barely 1 taps scab shotgunner then u don't get much overkill
but if u just barely don't 1 tap scab shotgunner then u will get a lot of overkill for the next atk
Hv modelling has too many variables
Mishits and crits complicating things too
Just disengage brain and slap unyielding cara on everything 
I think most melee weapons that don't suck vs carapace go unyielding/flak + carapace now
unyielding if not good at killing bulwarks
Been messing around with revolver as a sidearm today and realised it can get to 156% crit chance lmao
flak if good at killing bulwarks
and then the ones that suck vs carapace go maniac/unyielding + flak
but I usually do unyielding + flak for those
Ill err towards unyielding over flak depending on how efficiently i can stack toxin too
Eg running shivs or needle
Altho flak hits some breakpoints with pocket/splash too
Flak stocks have just gone up pretty significantly since 1.9 buffed scab enemy hp
Before then it was just good
But after that I’d run flak even for weapons that already do well vs flak
I was screwing around with this hot mess + uncanny flak combat knife and the tox aoe numbers were pretty silly
the guy's face at the top perfectly summarizes what I think abt this build
Haha yeah it was just maximising splash/pocket memes
Kill one elite and drop a blackout and everything just carks it
The vid time stamp is perfect for the entire pic

I am a weirdo who is taking the Rashad on my Desperado build though
Rather than a more typical rampage one
If I go Rampage I tend to take shivs or tac axe
rashad doesn't require tons of investment
oh nvm i can't read
also caxe fuck with rampage
+75% strength + 50% cleave make your cleave quite good before even accounting for bm
Btw you know you don’t need to grab the tox nade talent to get virulent right?
Yeah i know
The connector is… not visible
And i’m afraid many ppl don’t know this
Good that you do 
I spend way too much time on build editor to miss things like that 
I forgot to take cheapshot in this meme 
Goodbye TDR
we're not used to friendly connector
it took me 2 or 3 runs to realize it...
Now i'm running with crates and stimms, using bonesaw and needle pistol
Fun combo, I do that sometimes
Always take the top and bottom modifiers for crate iirc
Middle one is just for if you do the shortest-length-stimm for havocs really
I'm using all three ups
I want to try a rampage build, i tried one but i feel useless
Rampage is insanely strong
rampage may have felt useless cause you were on a bad melee
Nah
Rampage legit makes any melee work on scum
Its either a build or skill issue
Crazy what att spd, str & cleave can do to a weapon ey?

+75% strength, +20% attack speed, +50% cleave, two shouts, can be extended to ridiculous durations
On a relatively short cd too
What were they cooking
Gun to your head rampage or scriers gaze
Rampage cause scriers would involve playing psyker
What if you could take it on scum?
Still rampage tbh
Rampy is more broken than scriers by a long shot
Yah i think its the premier steroid atp
Gonna have to change the buff scriers memes to buff rampage
The main thing scrier has over rampage is lingering buffs and letting psyker ignore their core mechanic
And also being on psyker and working on more than just melee ofc
The additional finesse/damage would be so juicy with shivs/knife
Hyper critical to the moooon
Naur
Hello, question for high havoc. Mk2 pistol the use is. Yellow into bosses and ogryn. Blue into everything else? Also, Saw what is the purple poison for? What do people use it for? Is it brittleness stacks?
You dont use purple on bonesaw
Tbh its not really a good idea to use bonesaw in havoc generally
Sure, I just started because I'm checking out different stuff. Ive been using shivs and tacaxe. OK. So my sense was correct, its just chem on the saw. I couldn't see a benefit to the purple even into armor.
Takes too long to swap and tox already does well into armor
No need for brittleness really
Is the pistol usage I described correct?
Eh idk
Tbh i just never bother with the blue mode
Ive seen a lot of people talking well about it but like
I couldnt care less
Where i would use blue I prefer melee
Horde clear is one of the last things scum is going to struggle with so i never saw the point of blue mode needler
desperado needler was funny
We must all tell FS to put crusher on Scum
Its not either or, on the way in I clip dump blue into mixed horde
frying pan hscum when. Special slings hot vegetable oil at enemies.
i wonder if dlc classes will ever get new class-specific weapons
Doubt it
the base game classes get blessed with a single new weapon extremely rarely as it is
Yeah
Power falchion
Relic blade
Pickaxe
…
Thats it tbh
yeah not holding my breath
the new shovel marks came later right?
dont forget force greatsword
They were the first tbh
Forgot about them
yeah i mean they weren't one of the original weapons at release
they were added later to the class
tho that was a while ago
moonlight greatsword
Every base class got a weapon
Thats good
DLC classes might not get any cause they are paid…
well they already have plenty of toys to play with
they get 90% of what base classes have barring a few things and an extremely funny option class exclusive
UNLESS fatfish releases a weapon for a base class AND for a DLC class simutanously
Cause if they add an update where they add a weapon only for arbies for example its gonna create discord in the community
Scum also already six different exclusive weapons
arby has like 3 exclusives right
4
6
i forgot the suppression shield
Its 6
Not counting different marks
I'd count the two shotguns as individual weapons, they've got the two shields, they've got their maul
I count different mark cause those create different builds
if we're counting arby's kit he has 7 because the doggo is best boy
ASM, shield+maul, exe shotguns, shotpistol
Meanwhile scum has shivs, crowbar, bonesaw, daps, stubs and needler
none of the scum's weapons have a mark do they
Shivs do and also needle pistol
oh yeah
Admech hypothetically soon right?
its next content update
at most yeah
Cool
we already saw they have 3 melees and both arb and scum had an even split between melee and ranged
though maybe one of the ranged options will be sharing plasma gun with vet?
Day 2 of begging Fatshark to give Hive Scum a free weekend so I can finally play it
guestion for the mathheads
it aint happening
bonesaw blessings?
shock and awe
i wanna help you mister
Ahh, you found the leak too huh?
Well, both of them I should say
We need to
Someone to put a memo in for more cosmetics for dlc characters
It does have its moments, it can be really nice to just plug 6 randos in a mixed horde that's coming around the corner and letting them all just fucking die from it for a very cheap ammo cost. It's like a long range, janky flamethrower
i feel if they were going to do it they wouldve already done it
Isn't it usually shock&awe and decimator?
shock and awe then either shred, decimator or wrath
i hope admech shall have a plasma pistol
although, then i would want it for other classes
from what i know plasma is a fairly iconic weapon for admech
in addition to admech that is
so i can see them sharing plasma gun with vet
and its not like it would be the first time of a weapon that was previously class exclusive be shared with a dlc class
Transonic gear is probably a safe bet for something unique admech will get
it is one of the leaked weapons
Galvanic weapons also
Oh another leak? Datamine I would guess?
There have been a few it would seem, the others mention class abilities and blitz'
where are these leaks to be found
According to one of them, one of the blitz is ||deployable servoskulls||
Enhanced blitz sorry
so the one with explosive crate no?
i dont have the image of the leaked weapons
but it was like a transonic blade, another power sword weapon and something else i forgot
why would they?
Yeah doubt they'll get that
But a Transonic blade is probably gonna be crazy strong so no real need for it either
and another power sword type weapon
its up their alley but
though it will probably work more like falchion/relic
theyd probably just have a normal power sword
Aye, that'll be good too. Wouldnt be shocked if there is a maul or something involved too somewhere as FS seems to like those
I'd be really shocked if there were no blunt options
according to the leaks there aren't
at least for class exclusives
they may get shock maul
maybe crusher
Hmm.. yeah, maybe Shock Maul, maybe Crusher too i suppose, but thats maybe a bit less likely
Ye
things busted
idk how strong it will be here tbh
yeah
there is a lot of different variables that make it really hard to guess
maybe admech would have electricity focused talent
smyker holocaust
Given the trend with Arb and Scum, i have no doubt the class is plenty strong, however all the blitz and abilities being good out the box day one is debatable
I mean both scum and arb blitz are all good ootb
will shooting hordes with the class not be a dumb idea, how strong the aimbot will be, how much control the player will have over the aim, will it have target priority for elites/specials or will it be as likely to target a poxwalker as it is a gunner etc
They are now, not so much on thier releases
Release arb dog be like
It'd be a very big ball drop to have it target enemies at random tbh
Nah, Casti' has been tweaked recently i beleive and they toned shock mines back a bit if you dont have dog
castigator is a lot better now with +20% strength and buffed blessed armaments
no bleed cap lmao
but overall im pretty sure its still btl sweep
Yeah my money would be on that too
What a funny era of elden ring
The fuckin PTSD from those bastard cunts is real
The funniest thing about is that the Fromsoft dog enemies have barely changed over the years and they're still as much of a pain in the dick as they were back in the day
Dogs and rats
That's the enemy that really gives me PTSD
Ds1 infinite poise break rats
Rats are less bad in ER I feel compared to DS, but that being said, weapons in ER have a lot more root motion to their attacks so you're not sniffing the damn thing when you swing at it most of the time
A lot of my favorite weapons (colossal swords) go right over the fucks
I think Milady opener poke does too
The caelid dogs that used to one shot with bleed💀
Gugs hitbox change proving to be frustrating once again 
Yeah, that one wouldn't surprise me, but that attack is very dookie compared to JR2/Neutral R2
Yk, I should replay elden ring again
I can tell myself I'll do a diff build that is yet again quality+faith buffs
i hope they learned their lesson from release hive scum and wont give them a shitty launch talent tree
Better off with STR/Faith tbh
Quality builds kinda suck till past 200
I've been watching them fuck up the same shit for 3 games
They'll fix it, eventually lol
Great news
i like putting more points into damage at level 150 just to do less damage than a strength focused level 125
I've got no toons above 150 because the quality of invasions goes down the toilet if you into brackets above that 
Aye, STR is very meta
I'll be deadass
Two Handed tali was maybe not the best thing to introduce with the DLC, but hey ho, nor were things like CoN, the Duelling Shields and funny lag-grab sword
The best Invasions are like
Level 90 ish
Invasions suck for different reasons at all tiers tho
Lowbie pvp sometimes it's the hosts first day on earth and they kill themselves
Oh yeah no you're not wrong there, the game balance could be called dubious and it would be generous for sure
150 is "I made this build exclusively for pvp" which imo makes the builds less fun to fight
250+ is either I can do everything anime fighters or like
The biggest idiots you've ever seen
elden ring invasions make me cry
Ehhh, I kinda get that, but you tend to also get good opponents at 150, so even if most of the time you're fighting STR builds on repeat, they are good fights
theres nothing really new or enjoyable to fighting the usual blasphemous billy or bleed build
I don't see the need to go beyond that though cos the spam can be horrendous even as low as RL100, going towards 200 or more an players get so many points to spunk into mind you'll just be eating onion rings for 10 minutes each time you invade
Play on seamless, its where most of the decent players are and the connections don't suck shit like they do in vanilla PC
Well, they suck shit less of the time, its not perfect, but it is on the whole much better
Yeah.. you can definately see the extra stat bloat on that fella
FKGS most probably given you mentioned Colossal Sword
Aye, its a fun weapon that, all the best bits of the movesets
but i play on ps4 because my pc isnt powerful enough for elden ring
It's got a literally phenomenal moveset as far as colossals go
Honourable mention to AMOGS too though, because that thing is godly for chasedowns
Oh, thats fair enough then, PS4 has good decent connections on the whole from what i've seen of it in Steel or Jee's vids
Not sure I've ever used it tbh
Longest Colossal Sword (by quite a bit) and no doubt you've seen it being used, its the big black one with the charge ash that can follow up witha white lightning AoE
the new greatsword will probably be the best one because it will have the KGS lights and claymore heavies
you mean the meteoric ore sword
i assume
Yeah, Ancient Meteoric Ore Greatsword; AMOGS
Well worth playing with, its goated
i prefer fire knight greatsword since it gets the godslayer moveset
We are, but how good it'll be idt we know, dont think we've seen any footage of it actually being used yet have we?
welcome back ds1 chaos zweihanded
theres been no footage of the tarnished edition
i think we had footage of it used?
ah
Yeah, its got a less good moveset, however it does have the reach and the charge ash is crazy good for catching dickheads who try run off
Tarnished edition isn't real
is arcane even worth for the meteoric
also sadly the mirrah set is fucked up\
Theres been some cinematic clips and some short clips from an event last year, but not anything that gives us any real information on the new weapons beyond stats for the two new starting weapons
Why is tarnished so delayed?
wont there be a new ugs too?
the normal mirrah set
an they're probably subject to change
curved greatsword
Two best new starting classes*
though yeah, if it dont change
Was about to say new LGS aswell
my beautiful beloved
no no its just the milady no?
That's just Milady, yeah
Little worried about that I must admit because the Milady is already quite oppressive if the player is good with it
At least on the starter
nope
Nope, its confirmed to be a new one
although getting two miladies in one run
its a new one
Very fun
It's gonna be a twink pvp starter for sure
also i do wonder why it takes so long
I have to imagine it's switch optimization
a switch 2 port shouldnt take that long
the low poise of early pvp will make the milady a nightmare
No twinking involved if you start with it mate 
the wing stance heavy attack does such massive amounts of damage
Spiritually a twink
An yeah Criminal, you're right, LGS at low level is gonna be straight up unfair
It's absolutely insane to give out Milady as a starting weapon
Yeah, more or less 
Its not Milady, its confirmed to be a new one
also the new warrior class is chunky
17 base endurance with only lvl 8
So hopefully they have the good sense to make it less strong than Milady, but this is From so it'll probably be OP as shit
The goat
like one of the most efficient stat spreads for a warrior build
The strength build character
The information might well be out there, but it would be a bit odd having the dexy magic new class starting with an STR weapon
I mean
it might genuinely be a scholar of the first sin situation
Milady is a dex weapon that infuses insanely well with heavy
It wouldn't shock me if new lgs works like that
I would take it with a pinch of salt though, both these two classes have rather crazy stat spreads in the previews, would absolutely not be shocked if they lose points before its pushed to live
maybe
but it doesnt have enough int for starcaller swap
thats a meme anyways though
True enough, we'll find out at somepoint tho
but yeah this long new skins for torrent 2 new classes with armor and weapons and the mirrah full set
A useful meme tho
makes me think this is a small taste
I think it's switch
Like it's the only logical reason it's taking this long
Switch optimization probably beating their asses
I guess you could always go the budget route an use Troll's Roar though if you really cant run it and need something to ledge dudes with
Almost certainly, yeah
I would put money on it, infact
I can't see what else would take them this long
theyre waiting for switch 2 as well
First preview versions were reportedly not even making 20FPS, so yeah...
do we know the stats of the new armor
it looks good so
i hope its good enough for poise breakpoints
It looks a little stumpy from what we've seen of it thus far, but then Freyja's is also pretty short and the hitbox on that is fucked 
Nah it looks too normal, it's gonna be like 40 poise lol
I believe so, though not offhand exactly, though I do remember them being kinda mid defensively, but the heavy knight set apparently has some good poise values for its weight for some parts
So might be another Lion Head Imp situation where it becomes super efficient to use the gauntlets of this set or summat
Look decently close for sure
Wont be exact because almost nothing is, but you're red most of the time anyway, so whats it matter 
doesnt matter so much when im red but
Hes red for a very good reason!
it feels bad that i want good stats but also to look like anything but a clown covered in shit
What you don't like the MLG epic combo of lion head and pinecone armour with vedigris gauntlets and legs? 
Whyever not?
😄
Style over substance
Basically all the previous games had better fashion than ER does
Up to a point, yes, though I'm not about to go under 88 poise for any amount of fashion, bullied by Shamshir backswing is an absolute hard pass 
Why 88?
Gotcha
If you can't tank it, you kinda just auto lose to Shammy
get fan knifed
It's very stronk
get fan knifed
If someone spams fan daggers they eat Rak 
I'm not sure I've ever seen this thing used
Bruh
Yeah I avoid the arena lol
its in like the devils asshole in lim grave or so
i dont blame them for not finding it
You've never invaded competant PvPers doing 2v2s in Redmane or summat?!
Level 150 in Arena is a different breed of hell
Arena is funny 
My literal favorite invasion spot is the sewers ngl
i suffer from my own success
im so lonely
the other invaders are afraid of me
It's where you go to mine sodium from victims of Dunning Kreuger, or get shit on by someone like Bean 
That's a fun invasion place tbh, Stormveil and Leyndell for me though
The extent of my pvp enjoyment is like
Dragging that level 218 character into my friends NG world and one shotting the unfortunate invader who turns up rn
If you was on PC, I'd say come play wit me an we'll set up 2v2s with tongue, but cane do that if you're on PS
That implies the host is helping lol
It runs NR but not the main game? Thats a surprise I'ma be honest
People impale themselves on that sword
Idk what it is
Watch me buff 4 times and run directly at me, alright man
A lot of people don't respect HA enough
I'm guilty of it too at points if I think the opponent is gonna be a pushover
But its kinda always threatening
It's FKGS, I figure you know what the gimmick is if you see GV+FGMS+RKR
Your gimmick is getting kited around the area for 3 minutes and peppered with arrows, yes 
I got lightning spears for that
i kinda hate what they did with bows in nightreign
I aint eating no RKR spear tali'd up FKGS 
i cant do jump shots
I think Ironeye still can iirc, long times since I've played it though
if i want to jump shot while aiming for headshots
I hope they backport some of the bow mechanics from NR though. Like being able to take crits with them and the crosshair being on a 1x zoom so it doesnt feel horrendous to free-aim at close range
Oh, yeah, you can't do it whilst precision aiming, but then its PvE, you mostly don't need to anyway
i need to though
i want my erm
skill expression for the most boring nightreign character
thats okay i already prefer to free aim on controller for headshots
cant say that for all ironeyes
everyone and their mother can just do skill attack power with double balancers
even ironeye
That one is weird 
Precision aiming in any game on a controller makes me feel like I'm having a stoke
stoke