#hivescum-class
1 messages ¡ Page 288 of 1
Where do I find hive sum builds without watching a whole youtube video
also it seems like every video is out of date
yes, they decay one at a time
The whole tree is different now it seems
but you need a lower stimm duration to make it consistent
Is there an updated version of a vulture build with either shredder autopistol or dual autopistols
Absolutely.
I use 15/30 on the stimm lab to get a 45 second cd.
not worth it
opportunity cost is too high for what you get
You get like 20% toughness damage reduction and 20% crit chance
no, you get 5% of each
pathetic amount for the investment
Each stack
and that's assuming you took the crit chance and tdr subnodes
yes and how much more does 4 stacks give vs. 3?
i.e., how much more do you actually get by taking this talent?
5%
5% with each stack, with the forth stack you get to 20%
yeah
by taking the keystone and its subnodes, you get 15%
by taking the 4 stack node
you get 5% more
which is pathetic

and this doesn't even factor in the part where you gimp your stimm for this node
take it if you want, it's just objectively not a good node
its the "6 stack FT" node but for hive scum
at least it's a clear indicator of someone that knows what they're doing vs someone that hasn't heard of "opportunity cost"
its even worse because its only one more stack and it also has a downside to boot lmao
that's actually a really good analogy
lol yeah
As an economist, this causes me pain
but hey if someone wants to gimp their build, it's their right to do so
all we can do is tell them the issues with the talent
sometimes ignorance is bliss y'know
hearing the words "um it's cheap?" when playing strategy games đ
"It's cheap"
3/4ths of your money later:
"what is build time"
me: this talent gives you 5% more
them: so it gives you 20%
me: no, it's only 5%
them: sounds pretty good, 20% crit chance!
every fucking time a discussion about this talent comes up
At least with Vet's FT node it was a team-wide buff so it wasn't "bad"
this one is just straight up 5% crit and 5% toughness resist for 1 person which is literally worse than a normal stat node
indeed, can't pop it when you need it
Honestly you've opened up my eyes tonight about that talent
I hope they rework it one day as I do like the idea of doping up constantly
I was thinking of the 20% total bonus, not that it only gives 5%
but it's just not worth it atm
yeah once you think about it, you realize it's quite bad
it looks good at first
unless you're super thirsty for an extra 5% cc
It's not mk1 dclaw bad, but, that's a hell of a low bar to get over

it does have some synergy with Hypercritical or high finesse weapons like Shivs but definitely not worth a talent point
10% cdregen 5% cc 5% TDR. Itâs not the worst but thereâs a lot of good talents
b-but my 10% extra crit from using 1 whole talent point for 5% crit and a perk slot for 5% more crit...
ah you're right, it does give an additional 10% cd regen. I forgot to account for that :c

still though, I think Hive Scum isn't starved for good talents so definitely not worth it
and only by spending 2 extra points do you also get the 5% tdr and 5% cc
especially when you got stuff like "15% close range damage on dodge"
in other words, to be even worth considering the talent, you need to have invested 3 fking points into the keystone already lol
tbh I think I was taking it for the total of 20% tdr instead of 15%, rather than 20% crit instead of 15%
I do also hate shooters :p
it's just such a minuscule amount i don't think it's a good idea
i'd rather just have stimm flexibility
and 1 extra talent point back
Because the base bonus of 4 stack is anemic it REQUIRES all the subnodes yes
You're right, I just wasn't using critical thinking
But my finesse damage
lowkey been liking crit chance more for the hypercrit procs
and it's nice to have coated kick in more for sample collector
if you were lucky, you wouldn't need to stack crit 
My luck is about as high as the 1st one to die in a horror movie

Which could be taken 2 ways... horrible luck by dying 1st... or great luck by not having to deal with the horror bullshit any longer >.>
knows luck is bad -> uses hypercrit đ¤
Sounds about right
is the saw cleaver any good
havent had much luck in making it viable unless im using it wrong
Itâs kind of mid because of the way the moveset is and the cleave
You can make it work it just requires more build crafting
alo studs
and shit stagger
It's better than the mk1 dclaw... but like I said early that's a really low bar
been fucking with the daggers and really only the daggers i cant find anything else i enjoy on hivescum
Crowbar + rampage + adrenaline frenzy
Turn your brain of and bash everything down
Cheap shots is a must have if youre going to use it, because at that point the crowbar already has decent stagger potential
Superiority and take a swing will be the most useful most of the time
Granted you hunt down elites and specialist AND push constantly
im doing a desperado build but this could be fun
the auto pistols just speak to me
dodging around like a madman
Nah it ainât; on rampage that thing is very potent
I suggest can instead of super; extra rending on carapace is smth you gonna need
And since in beak mode its a double hit you just have to do 2 lights & its 40% brittle
You & @reef spoke : 15%/3=somehow less than 5%
This conversation is so bleak tbh
You get 30% cd regen, 15% crit and 15% tdr for three points, ie, 10% cd regen, 5% crit and 5% tdr per point
wdym
Maxed out chems then gives 10% cd regen, 5% crit and 5% tdr
That yapping about 5% from maxed out chems is like failing a year 7 maths test
ok so let's say i spend 2 points, and get 30% cdr and 15% cc. i then spend another point on maxed out chems, that's another 10% cdr and 5% cc. nothing changes the fact that you're spending more points for less diminishing cc gain
you just woke up and decided to be an ass huh
happy monday to you too
My brother in christ, Eidolon clearly said "you get 20% toughness damage reduction"
We arent talking about skipping that
sure and even if you take that node, you're still only getting 5% more cc
Because yes, you're right, the third point investment is mathematically inefficient if you sont rake it
THATS HOW MUCH YOU'RE GETTING PER POINT ANYWAY
Bruhhhh
What is 15/3?
why are you calculating the value of the node based on taking subnodes that have nothing to do with it?
taking the TDR subnode doesn't change the cc value of 4 stacks
it just means you also get 5% more tdr than you would've otherwise received
Uh, they dont have nothing to do with each other? They directly change what the talent gives
the value proposition from a cc perspective ltierally does not change
And you view the keystone investment as a whole
I'm crazy to say this
from a crit chance perspective, the fact that you're taking a tdr node is irrelevant
and i'm assuming most people take chem dep for the cc
You're either spending two points for just crit and cdr, which makes the third point into maxed out chems mathematically inefficient
Or
You're spending 3 points for crir, cdr and tdr which makes maxed out chems perfectly balanced mathematically
I've actually started to like 4 stacks lol
My brain just likes hearing the crit sound
Chem dependency?
the mathematical efficiency is the same
Jesus christ
I literally just explained it
and i told you why the TDR node is irrelevant lol
No you explained that you were making a faulty assumption
no?
This is a faulty assumption
and it doesn't change any of the logic
for the purposes of calculating return on crit per talent point invested, you disregard the keystone subnode that adds no crit and is not a mandatory take
it's 7.5% per talent point base (15% divided by 2 talent points)
with 4 stacks, it's ~7% (20% divided by 3 talent points)
Right so you're calculating something that has nothing to do with the conversation, since the guy you responded specifically stated he was after the tdr too
And everyone wants the cdr
ok the exact same logic applies to the TDR
it follows the exact same logic i laid out for crit above
If you take the TDR your base investment before maxed out chems is now three points
Maxed out chems then gives you the same amount per point as your previous investment
why would the denominator in that scenario include the cc node? it doesn't give tdr.
so you're counting a subnode that adds nothing to the stat in question
Because maxed out chems gives an increase to the stats from all three of the prior nodes
yes, and you calculate the return separately for each
No, you dont
because the subnodes are not mandatory nodes
You calculate the investment in total
and they provide different buffs
let's just say i go with your argument and say the denominator is 4
even then, you still have the issue of the stack decay speed
which gonna be real, is pretty ass
lol whatever
The real lesson here imo is that 15% TDR is actually not worth a talent point
I swear people can't do math
You clearly have no clue why the opportunity cost for that talent is too high
Of all the things you invest 3 talents into 
I swear this is the "guys 6 stack focus target is good" and "guys MY recon build is actually good" shit again
Simple numeracy is too much for Darktide players 
As if tdr is the only thing there for it
There is also 50% toughness regain on stimm use; very crucial & helpful in survival when suddenly you get chipped
And no; tdr is king - having more despite diminishing returns is still better than not having it
Remember; you canât kill if youâre dead yourself (unless undead but wrong game
)
lame and unbased dad doodle
Uhm⌠it is tho lol; cause its also very much worth it due to how fast you gain focus stacks too (previously it was quite bad; now its very good)
Cope & seethe boi; experience speaks for itself

An additional 5% damage buff coherency-wide is worse than an aura
Its about dmg debuff on marking
It's technically better than the Stim Dependency talent though due to being a team buff at least
math is hard
The synergy with redirect fire is a bonus; its all about the debuff
You'll get there one day
I personally never get 6 stacks as I find there's often too many targets to ping
yeah hopefully ill learn what 15/3 is. when do you take that class?
But I can see your logic
Ah yes investing 3 points for stats that require you to gimp your stim
Yeah fair; i donât ping as much no more; still gets handy when smth big comes + that 5% dmg you know; it ainât nothing
you dont need to always get to 6 stacks. you can get 6 stacks once, and then refresh duration even with 1 stack focus target kill
it's ~12.4% more dmg at full stacks than base
still wouldn't take it over RF if I only have 1 point and have to choose between them
If the durration was reduced to 75s it would be alright
But its 60s and thats a huge downgrade from 90s for effectively 10% cdr, 5% crit & tdr
I take both

I often find the fights are intense enough that I cannot reasonably consciously save 6 stacks for a higher priority target.
it's not as bad as before
Its mainly for bosses
7.5s to max 6 stacks
Indeed, popping stim off cooldown instead of timing it for a big fight is already a no-go as it is
4 stacks take 4.5s to reach
Before it was rough i remember⌠now they come back very fast andceven when youâre at 0 stacks the moment boss spawns & gets to your team you should be ready with 6 before dmging it
dude take an english comprehension class instead, saying that your maths is wrong doesnt mean im saying the node is worth it
I can see that it's likely a playstyle issue in this case as I often ping targets frequently to warn allies even outside of Focus Target
Exacly; you know whats up

Oh then you have no reason to talk to me. The conclusion was already met long ago. Don't waste my time
it's not as bad as before
with that said, I still don't think it's that great vs RF or TD on a tree with as little choice as vet's
if vet had 2~3 more points to spend then I'd consider it more
Its also the knowledge about boss spawn points; once you know you approach one on the map as you play you can save your tags if it spawns; works both auric & below & havoc
It would have been funny if cooldowns continued while your ability is active as well
I get Hive Scum's abilities are too strong otherwise but I can dream :p
Ah yeah I haven't memorized boss spawns. I at most get "oh I remember a boss spawning here" vibes
I still manage to take both tbh; no issues
I donât take the stamina one (its good but in practice it does not get to be fully utilized⌠same for born leader⌠due to all the regens others have or abilities ect.)
Nah I'll still try and save you from yourself
I probably need to work on that for maps like Glorianna as I don't play it often (barrels scare me)
k
Its ok my friend; mondays are rough but youâll get through it just like last time
Now take your meds


i genuinely am grumpy because im waiting till later to take my vyvanse kekw
Now we know!
And knowledge is half the battle!

Yeah that's why I'm hesitant on it too. As stuff like Skirmisher and Precision Strikes are a lot easier to quantify :c
Ye i feel ya (platonically); i work now in the cold outside for a change (wonât do much; it rained againâŚ)
Indeed, hopefully they add the Hound Master into the boss rotation soon so I can get extra surprise bosses lol
(I genuinely don't know how to fight him as I always get the funny frag bomb)
4-stack dependency is mathematically not diminishing returns if u take both crit and TDR (if only crit, then 2 points for 15% becomes 3 points for 20% which is diminishing)
which is what irosk is saying and it's technically not wrong
thank god
Yeah but the original argument was the opportunity cost involved. It was argued that Crit and TDR were not worth the opportunity cost of limiting your stim and the points
someone gets it
The numbers are also not that impressive anyways
yea the opportunity cost is shit
no one is denying that
it's just not quite that shit like we like to think
but it is shit
Besides if they really cared about the numbers, should have mentioned that we didn't account for cooldown rate
Which was a true mistake
Thankfully caught it later
So basically what @low harbor said;
Its not liquid dogshitâŚ
But still shit; solid & firm but still shit

Honestly wish they'd buff the drug side a bit to be less annoying with minor details like that
im not superman. one travesty at a time.
To be more specific, the "need to stim every minute part"
I want my max strength stims 
you dont need to stimm every minute tbf
True, it does decay only 1 stack at a time. My words are hyperbole :c
I'm probably just nitpicking as at worst I'm down a stack for a few seconds
the trick is to just human up and run max visc stimm with maxed out chems
bro you cant kill 40 enemies (or 20 toxed) in 45s??? skissue 
Yeah, especially because the stim is so strong so I typically like to hold onto it for ogryn waves. Being encouraged to spam doesn't sit right with me
Especially with Hive Scum lol. Such a ridiculously high kill rate when juiced
yup
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
like this
i was mucking around with a hyperviolence calculator (see the numbers in the chat box)
Interesting to see how consistent your crits were. Procced pretty much on every heavy swing
riposte, butterfly, 3ChD, 20 base w/ aura, 15% knife = 95% 
I've always tried it with shivs for the high crit damage + toxin vs crushers (proc on ogryns one day
) but I never did try the knife 
Oh yeah that'll do it lol
basically what ive learnt from about 8 hours in the psykhanium last night is just how bad not critting is for HV
I should try that with a Hypercrit + Hyperviolence build 
and just how important finesse is for scaling it up infinitely
Indeed :c I tried it with shivs but it proved too inconsistent for my tastes due to my low crit
Ah I have a crit stim instead and use the +25% weakspot talent to try to compensate.
Seeing your crit chance with that build would be interesting to flip around with to stack finesse
@low harbor i didnt realise just how impactful finesse would be (both internal to the weapon and from buffs) for scaling HV up.
for some reason id been under the impression that HV was a flat number applied after your buffs and wouldnt itself benefit from extra multipliers
the numbers in brackets are the increases from HV
so first line of data is 173 damage to a crushers body with h1 mk3 combat blade
which goes up to 199 damage with the same overkill buff from hitting a dreg bruiser for 477 overkill
the reaper data was really interesting. all you need is ~500 overkill damage and just 10% crit damage goes from a ~6% bonus to ~double that
its fairly complicated arguing which is better. depends on the weapon, how much other finesse you have and your crit chance without it.
is that with shivs?
Yeah, I don't have the numbers off the top of my head and it's getting late where I am so I'd have to develop a build later.
But I plan to use it with MK1 shivs and compare with the Combat Knives (and later tac axe because I like it c:)
Yeah the crit stim + weakspot talent combo was trying to work MK1 shivs to try to use Hypercrit on weaker enemies then use the damage to slam ogryns (after softening with tox knives)
Sounds like a solid plan, id probably just swap to finesse stimm though if you already have riposte + butterfly + ChD
Yeah it works c: (until it doesn't, I hate shooters)
Yeah planning to try that. Mostly got to fine tune how much stamina curios to use as I find getting shot a bigger issue for me :c
That 6% attack speed is very tempting though...
is there a way to abort the campaign?
no
i started by accident and i though how many missions could it possibly be?
at the character customization to the left for 50k iirc
wait fr?
Thats just practice man. I hardly get cooked at all by shooters but im over true level 2000
No build crafting comes close to the importance of just dodging and sliding on scum
And positioning
Which i kinda suck at tbh
I was always using finesse stim
does anyone have a guide on how to complete the Stimmed achievement for HS?
*penance
I think the flexibility of the str sub tree is a bigger part of why scum is gr8 than people realize. Being able to nudge and tweak per weapon/build makes it easier to play to their strengths and weaknesses.
Itâs pretty much applicable to the whole talent tree. You can get more cleave if the weapon lacks it. More crit chance if it lacks it. More attack speed. More damage
Yah even having the dmg reduction can help if you're transitioning to a higher difficulty and struggling to adjust. Gotta Praise Fatshark every so often.
I love playing Scum in Auric and coming across Daemonhosts
I just mag dump my needle pistol, bonk it a couple of times, then block
use stimm supply and this talent. get yourself cartel special stimms (because there really is only one circumstance in which you would prefer to have regular stimms, and that's the healing stimm, in which case you should have played better anyway)
keep track of how close your special stimm is to getting off cooldown, drop stimm supply crate when it's getting close, use your stimm when it comes off cooldown, drop another stimm supply
immediate 3 stacks
DO NOT use stimm supply when your special stimms are ready because it consumes both your ability cooldown and your stimm cooldown WITHOUT giving you the stimm, meaning you consume 2 stimm stack opportunities but only gain 1
I saw another hive scum try that in havoc yesterday, he was like âI got this ez.â And then got grabbed by a mutant during the 1v1 and got absolutely destroyed.
It was very funny.
mk1 is like barely worse than mk7
while having better horde clear
the mk4 literally have no redeeming qualities
worst parry followup, single target is dogshit because all you have is h1 bc but since this is dt and not vt2 it dogshit
same horde clear as mk7
Thank you so much, that helped MASSIVELY! Just got the achieve đ
well no. the denominator is still 3, not 4 for calculating diminishing returns for cc or tdr. the denominator only consists of (a) the keystone itself and (b) nodes that grant cc or tdr (whichever one is question). you disregard the node that doesn't do anything when assessing cc or tdr return.
even if you invest 4 points into the keystone (extremely questionable decision regardless), there are 3 nodes that contribute to cc, and three nodes that contribute to tdr. if you did choose to take both fortified / enhanced, it doesn't increase the denominator to 4 because the effect of each is provided through separate subnodes.
This looks correct, although diminishing marginal returns are a red herring here since opportunity cost is the only thing relevant to determining a talent's relative value (i.e., "Should I take this?")
yeah that's prob the real question
i think the diminishing returns question is only relevant for the purposes of tdr/cc maxxing
and if that's why you're taking the keystone
the diminishing return calculations is based on what actually contributes to each stat + the mandatory keystone itself
I had my very first havoc silliness moment in h27 mercantile yesterday. Two chaos spawn, the twins, and a captain in the street section. As luck would have it both spawn decided I looked delicious.
So I kited them while shooting them with my needle pistol and wearing them down until I got one and then the other.
At least thatâs what it looked like. In reality I went âoh fuck!â And ran with them chasing me so I abused windows and corners and kept then toxin going.
Very exciting.
Flak/carapace or flak/unyielding for mark 1 shivs in rampage chem dep build?
sidearm is needlegun
What do you fear more, bosses, reapers, bulwarks? Or maulers and crushers?
have been doing carapace so far, wondering if I should be unyielding
tbh bosses die fast enough
Question answered
Holy based pfp
Good night, brother! In midnight clad I march upon Atoma.
Ave dominus nox.
indeed :c There's just always that one shooter hiding somewhere out of sight that glasses your toughness bar lol
I will never recover from this
What the fuck even happened here
Lightning
In the ship.
This was worse than when a mutie grabbed me while I was inside the ship and killed me
What's the inherent crit chance for scum chat I forgor
10%
I dont think lightning can hit you there
you are portected from it when under something
unless the ship dont count as cover
Sometimes yes, sometimes no. You can see the cause of death in the clip
ive not been hit by a single bolt when under something
ship might just not count lmao
I've had it happen inside other buildings too, but it's inconsistent
patched soon hopefully lmao
Fatshark dev personally intervened to smite you
Ok lets phrase this like a child's math test:
You go to market and buy 30 apples for a silver coin, 15 oranges for a silver coin and 15 lemons for a silver coin.
The seller then offers you 10 more apples, 5 more oranges, and 5 more lemons for another silver coin.
Are you paying more, less, or the same for the additional fruit?
With each analogy the original question/point becomes more obscured đĽ˛
We should keep going and see what happens c:
yes
đ¤Ą
but it's diminished in the sense that you are paying the equivalent amount to the prior but for less product
It's actually just really simple, though. Maxed out chems gives the same numerical bonus to cdr, tdr and crit per talent point spent as your previous 3 point investment.
The reason it's not worth it is a) the more cd regen you have the less time is taken off of your cooldown, ie, diminishing returns, b) the talent point that gives tdr also restores 50% toughness. This is not boosted by maxed out chems, so you receive less value here, and c) the opportunity cost of spending the talent point elsewhere as scum has so many strong talents
im assuming this is about chem dependency?
Yes
also true
i think it's only ever worth getting the one more stack IF you have no where else to get damage value with the last point
and even then you MIGHT want more defense
I takes it specifically only when I can't hit 50% flat without it and even then, 5% conditional crit and tdr DOES NOT read well
Exactly. And the fact is there's always more value elsewhere with all the new chem talents, street tough, etc
yeah, i think i have it on one build and that's because i couldnt get to channeled destruction
or whatever that talent is that scaled damage with crit [because I was building for toxin]
but as mentioned like 2 weeks now: 5% crit is almost never worth taking over any other damage talent on the tree AURA or otherwise
lol Iâm not relitigating this
I know why you took the position you took
But no point in beating this very dead horse
And in any case, itâs a very specific part of why 4 stacks suck
FS shoul legit just change that talent to something else
add another stack maybe, but as is, it's kinda ass
đŠ
I guess if bro REALLY needs that five percent extra crit 
in all fairness i dont think ppl do math when building so its fine if someone doesn't understand/weigh the value of it in the same way
yeah but crit bonus pefers damage over 5% crit
realistically if i was at 45% crit, 10% damage would still look way better than 5% crit. And the dps value is kinda close
tbf
maintaining 4 stacks isnt that hard
even with less than 90% uptime
by the time you lose the 4th stack it's only a bit more before you reapply it
but again: 1 point for a draw back and not enough benefit
i just witness someone get killed by it in the ship just now
nah man XD
homie was screaming
make it go from +1 stack -> +10 stacks
any balance issue can be solved by adding another 0 UwU
Its ok to just be like "yeah i got the maths wrong but it still sucks." You won't burst into flames because you made a mistake
I will never stop 
Did someone insert the stick up your ass or did you put it in yourself?
Youâre out here just trying to pick a fight over the dumbest shit ever
And acting like the end all be all when the answer is hardly as black and white as you think it is
đ
It's kinda amusing this has been going on since yesterday. I do wanna say, I don't think it's worth getting hung over math for a talent with a questionable opportunity cost.
im here for it though
Yeah Iâm past giving a shit lol
too many feels-tide comments hehe
But bro keeps coming back for seconds and thirds
we could do a bit without the toxicity though
in all fairness there are many with very heavy opinions on things
no one is really doing the math but yet ppl ARE willing to act like something is good bad without proving it
or relating it to anything
not saying some ppl need to be bullied
but we should call it out every now and then đ
Because math isn't the whole story.
Bro just came into this conversation that had nothing to do with him looking to pick a fight
I just started liking 4 stacks cuz crit sounds make my brain feel good
fair
And that's the only thing that should matter 
i finally did scroll up to read some of the convo
tbh the comment on this were a bit concerning, at least with some of the view on it
Bro get off your high horse, i can link the comments where you say things like "ignorance is bliss" if you like. Don't act like you werent using inflammatory language before i jumped on the bandwagon lmao
And i inserted the stick myself, fyi
None of the language was directed at you. You decided to be an ass for the love of the game.
And certainly dont use it if you cant handle it in return
You seem like the type
ayo
100% yes. Did you also do it for the love of the game or some other reason?
If you could actually read, you would know why.
Unlike you, I donât randomly be an ass to people unprovoked lol
I cant read, you cant do basic arithmetic. Match made in heaven đ
If you could read, you wouldâve realized that arithmetic wasnât the issue.
Pls it must be bait
Yes it was. We've gone over this.
Anyway, blocked. Pls get off on your ass stick in private.
Not going to enable the fetishes of someone fucked in the head 
Bro you're constitutionally incapable of admitting any fault, mistake or flaw in your thinking
You can get help for that.
so like can we talk about all the love/hate FS shows for the classes?
when we gunna buff toxin mechanics?
I only see love tbh
They keep buffing it like itâs psyker
ogryn would beg to differ
Oh for all classes
and toxin would also sit next to ogryn
Thought you were taking about hiv specifically
soulflame is there sitting cozy
eeeeh, scum is loved but for me, i very much dislike some of the choies between talent introductions and interations
lets look at ogryn rq
they have a new talent that is similar to the vet talent where you can spend stamina while aiming
but it's just kinda ass
kinda like how toxin has a lesser version of support in comparison to soulblaze
actuall warp damage in general just has a more fleshed out system and it's clear they borrowed ideas from psyker -- just omitted the really good parts
Tbf the vet talent is also ass
i can't call something that gives 25% crit with high uptime ass
it's just not the greatest talent, but it's legit better than most
legit valid to give up trench fighter drill for it when on las recon
That's the single weapon
Where it really makes sense to use it.
Not even remotely enough for what you lose in survivability
Especially since unlike recon
You don't have a means of just not needing to reload
you are assuming you are giving up survivability for it
this is false
You're using stamina while aiming. That is a loss in survivabilty.
losing stamina while shoving would be a loss in survivability too then, so is running
its not good logic
spending stamina to deal with threats is only beneficial
.>
the resource exists for a reason
you are also probably always using duck and dive with it, or in some cases target down (this one you dont see much)
i doubt you'll run into many stamina problems even in havoc, given the amount of shots you are probably dodging with Duck and Dive or the enemies dying with target down
Most vet builds dont take duck and dive
So thats an extra point you have to take just to offset the penalty from deadshot
ive not seen a single one in h40 recently that didnt have it when using the recon
actually i lied, i had one game with a target down vet that wasnt using it, but that was the 1
people assume too extremely that something isnt worth using or isnt good just because they themselves dont use it
thus my statement earlier
some of yall gotta get bullied for these opinions đ
advocate for bad things but dump on things that aren't truely bad
I haven't seen a vet take duck and dive in literal years
Or deadshot that matter
im calling cap on running into any recon users for havoc then đ
unless you are only playing with the same ppl every time you are playing
it's more because of the dmg-return-stamina mechanic once u drop below 50% stamina
and duck&dive only working against a few enemies and with a really long internal cooldown
and vet having no luxury in talent choices
iirc too duck and dive was only more recently fixed
because before you didnt have to dodge to get the stamina either
they just had to shoot in your general direction
but i still see it
no changes were made to this talent in recent time iirc
last one i ran into with it was weapon specialist that skipped the 10% attack speed node
Currently are Mk I shivs best melee and what about Autopistols vs Vraks Mk V Infantry Autogun?
Vraks is the strongest
Also Rashad is strongest hiv melee
Itâs so busted
Thank you. I keep hearing different things. 
I mean you can believe I'm lying
But really those are not very popular talents
I play with recons quite a bit but they don't use those talents.
I recommend trying Rashad with a rampage adren build and seeing for yourself how stupid it is
Rashad. Blegh
Yeah itâs boring
devils claw boss dmg moment

what is the classes best melee weapon?
I just answered that question five messages ago đ
And that somehow doesnt answer my question!
is it the shivs, cause thats the only thing thats been working for me
Whichever weapons you're good with ultimately, but try shivs, combat blade, combat axe, tactical axe
Ive been using shivs i just wanted to hear the common opinion
that name XD
How does this not answer your question
how hard is it to just answer?
if all i want to use on scum is dual pistols is that ok
do what ever you want my junky
Congrats. You found the Easter egg. So thereâs proof that you know how to read, but weâre just too lazy to scroll five messages up. đ
brothers!
My man. I answered your question. And you decided to be rude about it lol
calm down and lets redo this, yeah?
Tbf i was planning to crop the ss and send just the response
But iOS had different ideas
And sent the full image
Oh well
@hearty fossil if you aren't playing in Havoc, use whatever you are comfortable with: Shivs, Combat Blade, Combat Axe, or Tactical Axe
mostly Rashad and Shivs in more difficult situations. Ultimately it all boils down to skill and pref
aye don't got getting punny on me
lmao
Yeah just annoyed that I answered the exact same question 30 minutes ago. Tell the guy teasingly to scroll up
He decides to get snarky
it's the internet
Yeah it be like that.
teasing is a sin online
iight how bout this
yall only allowed to be toxic to me
no more mean comments in my drug channel
No Iâm only toxic to people who are mean to me first
Honestly I don't even think the Rashad is definitively the best at this point. Def one of the best. But its got some genuine contenders atm
For the tier 0 spot
it's just what i see scums use on my runs if i ever get one
Shiv?
if you asked me what the best melee was i'd tell you to just forget melee and find out what the best ranged weapon is
all the melee are kinda good on scum
I mean shiv is good but idk if itâs THE number one
except bonesaw and crowbar
Combat knife tbh
mk7 tacaxe
Or tac axe
Those three have their own merits for being absolutely dumb strong when applied
Idk neither of them have the raw damage output that Rashad has
But they obviously have great mobility
I think Shivs might actually have more DPS
just not the same damage per hit
you know -- swing speeds and all
If you do a raw dps test in creature spawner Rashad is just king really
They lack cleave
if mods weren't the bane of my existence i would check it no lie
And you can really feel it.
yeah, but im just talking about dps
I was talking more in a general sense.
because even without the cleave for hordes you are basically killing them in 1 swing each
when i talk about dps it's always on a singular target
since hit BreakPoints kind of dont matter in Havoc
I mean i think the main metric here was just
The best weapon
Not the highest dps
yeah but then best is just super arbitrary, which is why I agree with the comment earlier
You may very well be correct in shivs having the higher dps but, it does lack in places now that has actually leveled them down a lil
But the margin is really small
They are still very good.
Arguably still busted but I think that's more scum pushing them to be busted than them being busted by their own right.
personally, just having the toxin blades that you can throw puts it on a margin above everything else for me
that DoT is actually a major consideration
especially because you pretty much ALWAYS have it in Havoc
Definitely makes them more versatile for running a toxin heavy build
I'll give them that.
not even because i like toxin
the dps from the toxin unmodified is just 'sizeable'
and you always get 1 back if killing a special/elite in melee
it is a bit of micro though
when you could just shut your brain off a bit more when using other melee hehe
Yeah that's the thing. Shivs definitely aren't as brainless anymore after patch
When I tried them for the first time after nerf, like
rashad combat axe and it is not close
They still do a lot of damage
But you can't really just throw yourself at a 100+ horde and come out unscathed by just light spamming like you used to.
I think he knows now, hopefully 
Mk3 still is. Mk3 best knife and best shivs

i died after that patch
so many times
Thank you for being helpful! Not a hard task at all!
lmao
Youâre welcome!
smh my head, literally stolen valour
Rashad is dumb strong but
There's something to be said about other things amassing crazy dps and mobility at the same time in one package
While still being perfectly serviceable at cleave
lol scroll up if you want more stupidity
I'm sorry
I'm appointing you my intern
You mean the fractions?
just more stupidity about people not reading
When they are most definitely literate 
.
(I answered the question 30 minutes ago before he asked)
Anyway people do be like that.
That's what I was referring to being stolen :P
No valor found in this channel 
What is the best melee weapon on this class?
Is it bonesaw? Cause thatâs the only thing working for me
Try scrolling up

At least itâs not the crowbar
Needed it to be possible not outright ridiculous
is the crowbar finally better
top tier makes rashad look like a limp noodle. take it into havoc
Better yea. Still sucks tho
still doodoo against armor?
I donât think the hook was ever bad against stuff like crushers
And that was buffed iirc
Jesus christ you are such a hypocrite hahahaha
I think the problem with Crowbar is it seems stuff like attack speed doesn't boost the crowbar's special attacks
I haven't tested in a while but that was my problem with it
Some dude posts in chat asking a question and you just lose your shit because its similar to a previous conversation đ đ
obligatory "it doesn't hit hard enough" too but Adrenaline + Rampage exists
yeah latch attacks dont scale properly with attack speed
rip :c
it also goes for stuff like chainsaw weapons
there're 2 problems
1 is that it can't do mixed horde & single target on the fly that well
2 is that the heavy beak atks are still really slow even tho they do a lot of dmg
such is life, at least Combat Blade got me covered
the time between the first tick of damage and the last tick will always be the same
@low harbor TIL weapon damage perks are multiplicative with other damage bonuses, not additive like i assumed
i just assumed from kuli's guides saying "additively with other damage buffs, and multiplicatively with power level buffs." over and over and over that every +damage buff fell into the first category
yea ik that already
x%dmg vs armor is a separate thing from +dmg
backstab is also separate
dmg taken is also separate
this makes sense to me
but, eh. thats interesting
there're also other stuff that aren't written out
attack templates can have innate power_level_multiplier
and some attacks also have power_level = X which changes their value
both of these are separate multiplicative to everything else iirc
i love it
motion values 
speaking of im compiling a list of what the damage from HV scales with. this is what ive got so far
Yes - ADMs, finesse damage, damage vs armour perks, rending, rending over cap, backstab damage
No - damage buffs, virulent strain, melee strength, strength
MH player?
yeah lmao
virulent strain is a debuff ofc it doesn't transfer
how is that obvious? im talking about the HV portion of an attack on enemy that is inflicted by virulent
its these numbers here. hv is adding 22.5 damage (its 37.5 hv multiplied by the 0.6 cara ADM)
you'd expect 137 or 138 with VS + HV depending on rounding
added melee strength to my no list
finding a solution to buffing my damage vs the secondary target but not the primary is kinda fun
melee strength is easy. you just hit primary target, rampage, hit secondary
also a no to general strength, boo
im still confused why "ofc" a damage taken debuff doesnt apply to the portion of damage coming from HV but does apply to the rest?
IS THAT THE RIGHT MATH?
wait yeah ignore me
102 should translate to 10.2 damage
did i just see
only those weapon perks that increase damage against armor types stack multiplicatively with damage buffs and power level buffs (this behavior is mentioned for Zealot's Purge the Unclean). perks like damage vs specials/elites are additive with other damage buffs, etc
I did
Okay. I actually did not know the Vs Elites perk was additive.
That's helpful.
Yeah i tested elites damage immediately after to see if it was also mulitplicative with + damage or not
The hv scaling results really show why combat blade/shivs are so much better than everything else at sending hv to the stratosphere
Its absurdly easy to hit the cap with those weapons
@fluid ether did you know about this?
yes, I don't think you understand what you are measuring, or rather at what point during damage calc melee_damage_bonus is applied. it is a flat damage value that is added after base damage has been calculated.
- "base damage" (= an attack's base damage as per damage profile, scaled by its defined power level, power level buffs), multiplied by
- "damage buffs" (all additive damage buffs like damage vs elites)
- "damage taken debuffs"
- once this is done,
melee_damage_bonusis added to "base damage"
then, "base damage" is further modified by:
- all rending stuff
- all finesse stuff
- backstab stuff
- hitzone multipliers
- armor type stuff (e.g. weapon perks)
the file is massive but the logic of hyper-violence starts here: https://github.com/Aussiemon/Darktide-Source-Code/blob/fd8bcc4c8bca52b14d79ce1fafd1cb6be0e07ded/scripts/utilities/attack/damage_calculation.lua#L181-L183
when all additive buffs are summed up, melee_damage_bonus is returned separately in damage_stat_buffs_bonus and not in damage_stat_buffs like the others
yeah so while i might not understand what im measuring, literally all of my conclusions were correct
your conclusion was that "hyper-violence gets scaled" which is technically not correct because it does not get scaled by anything. you're measuring damage values that were scaled by the usual sources, with hyper violence being in the pool as well
you're just rewording what i said in a strange way. my conclusion was the damage from hyper violence "scales" with rending, finesse, backstab multipliers, hitzone multipliers, armour perks but not damage buffs, damage taken debuffs or strength
yeah i was under the impression that hyperviolence's bonus was simply flatly added in separation from any damage buffs
which is literally what you just posted also states
and it just happens to work in a way that could be mistaken as hyperviolence itself being scaled by those buffs since, those buffs are also what's propagating the overkill ramping
what i meant by the word scaling is adding to the hyperviolence buff with additional overkill
lets just remove that i used that word
my conclusion was this #hivescum-class message
by scales i just mean "is multiplied by"
what I'm saying is: hyper-violence adds that damage amount from overkilling the dreg stalker which will always be 25% of that overkill damage. if you increase the overkill damage, the final damage total down the line will also be increased, that's obvious
yes. but thats not what was interesting about what i found
whats interesting is that the damage, strength and damage taken buffs are applied before HV is added
i literally just, through testing, was able to essentially derive the exact complicated formula you provided kuli
I could have saved you a lot of time
i had fun
and there is merit to doing things yourself
is this like good for a bonesaw build?
i am currently trying to full mastery the bone saw as well
also this is like a damnation build
oops
you can cut a bunch of crud from the right hand side but otherwise its fine
toxic renewal and targeted toxin are pretty shite talents
they works sometimes really well when swarmed by ragers tho but you are right
i am considering the butterfly and pulverizing strikes
sweet spot is also good
i didnt comprehend what the dodge speed difference meant đ
it is all fun and daisies until your muscle memory get screwed
this is why using twbs makes you an exec vet, an immat focus psyker,
im never taking alley cat again
also why I don't use EE
dodging more often + longer linger time = so much more iframes too
Nerd orc alert
Nimble supremacy
Nimble always and forever
taking alley cat means when dodging with the shivs you touch a piece of terrain and go flying
you'll have legit airtime
Or you do the half pipe thing
Yea I still fly with or without
I need to check something actually
alley rat plus dodge stimm - can I do the jumps in relay station
without doing the eyes
Fuckin probably
or abusing double jump bug with dash
I want to learn how to do this stuff more purposefully tbh
if you want tips broski
I can sort of tell what's gonna send me flying
download solo play, solo play QOL and spawn tweaks
and the other mod that makes you immortal and shit
forgot its name
then go practice
you'll find some crazy shit
And just go learn all the trimp spots in DT?
I'm ngl it almost seems worthwhile
it works inside solo play
There's defo gotta be spots where you can skip with it
Tbf even if you told me it's a muscle memory thing
Like climbing up mountains in forge mode
You just gotta know
I remember the one time I practiced trying to skip hab dreyko for 8 hours straight
mid section
we only had zealot back then
its funny tho
tony hawk pro skater
Do you mean using the ramp at the start?
you can straight up dodge without killing the eyes
you have enough dodge to get to the platform
Oh
I needed a %80 mobility shivs plus alley rat plus dodge stimm
not for the first jump
you need it for the second
oh boy
speedrunners will enjoy this a lot
as the only way to skip em previously was either damage boosting / barrel boosting or zealot dash double jump skip
this also implies the existence of a much bigger skip
but I'll keep it secret for now
nice wounds
If I remember correctly you used to be able to clip out of the map at the first ramp in spawn and skip virtually the whole map
wanna hear a secret
you still can
:^3
Cool
martyrdom hive scum build
OH MY GOD
THE SKIP IDEA WORKS
OH NO
I typically play Speedload, and either Desperado or Pinning Fire
wouldn't crucian roulette be better than desperado?
sustained fire and run n gun
I wouldnât say itâs outright better but that depends on how easily you think you can upkeep Desperado
Run and Gun is also OK since the spread can get quite bad after a few shots, even with the skill that reduces it
crucian sucks on stubs
blessing options kinda suck in general
ye
but run n gun and sustained fire still your best options imo
pinning fire is dogshit
on a gun that has 0 stagger
i'd still take desperado for the extra crit chance
desperado is like all dodge stuff, very unreliable unless you have ghost
which stubs do not have
speedloader is really only good if you're running desperado ult
but desperado ult with stubs is kinda a meme tbh
run n gun and sustained fire are consistent and decently helpful so those are the winners in the mid blessing pool ime
it's how i've been doing the vulture's mark penance
you'd be better off using something like daps, vraks or even shredder
i did 250/300 with stubs and the rest with daps
daps just kinda... feel bad
like a poorly built vraks
i don't really like daps either, but they are strong
i might have found a bug? is this a known one?
basically, i can't remove the time out talent
<@&735928989146939404> modssss
thank you mods
fellow scummers
all of the talent penances have been done
now i need to complete 22 more missions
nah, actually. 72 more missions
how do i build dual autopistols?
I've had this happen as well in other trees too. Gotta reset the nodes around it or the whole tree.
@cedar talon okay so
You seeing this?
It's Brazil
North is a jungle
We don't talk about jungle
Northeast exists
Central West have farms
Southwest is the only place that fucking matters
It's the most evolved one
And South is cold
Any questions?
@ember nymph can back me up on this one
It's all true
What happens in the jungle?
Nothing
It's just a jungle
Basically theres the Floresta AmazĂ´nica there
Which is full of wildlife
Because it's protect
BRASIL MENTION
Stfu
Rude
THE ORIGINAL NO WAY
Can you go into the jungle?
Lynxiee, what are your sources?
born in brazil
me, a person from the northern hemisphere: how the fuck is the south cold?
Do you want to get mugged by indigenous people or killed by wildlife
Go there
Closer to the South Pole
Which makes the region coldwr
Colder
yeah that was my first through before i realized it's the other way around over there
Damn, even the wildlife mugs you
Being Brazilian
I saw you change that đď¸ đď¸
Amazon rainforest?
Why is your only interest the jungle
can I get deliveries from there?
Is that where Jeff Bezos lives?
Who
The company called Amazon?
This isn't donation Painted
I know, I'm joking
Kill painted
Yes
theres like
a lot
we have feijoada which is an historicial one
created during the early years of portugals colonization
we have feijĂŁo tropeiro
pĂŁo de queijo
caldo de feijĂŁo
coxinha, enroladinho
if you ever want to try any of these
i recommend feijoada
its so fucking good
fuck now this made me hungry
What's in it?
basicaly black beans, pork meat and fat
My British palette cannot identify such things
its very very good
Black beans with bay leaves and tumeric
Say less
here this is from a recipe site i found cause im lowkey lazy to describe it
Whereas cassoulet is made with white beans and typically includes pork sausages, goose, duck, and sometimes mutton, Feijoada is made with black beans and features a variety of pork and beef products in salted, smoked, and cured form. The interplay of these meat flavors in feijoada makes it an exciting feast for the taste buds.
probably my second ever favorite food
but you know whats really goated?
PĂŁo de Queijo
not only its good as fuck but also it was made up by my state
Oh damn
cheese bread?
Lynxiee national dish
yuh
Those do look good tbf...
oh my! my spanish knowledge coming in handy!
brazilians speak portuguese but spanish is slightly similar
which is why i wasn't sure, yes
i took 3 years of spanish in high school and those years are now paying dividends
it's great! i can get make sense of almost any text written in a romance language
except for french because only the emperor knows what happened there

L take
You aren't even Brazilian
weak ragebait
what do you use for stimms here? full damage with finesse and something else? just that?
I go only one branch. Full into strength with the finesse bonuses
I like how often it is up and when it coincides with a rampage run
Hur hue hur
No
It isn't rage bait
I don't like cheese bread
PĂŁo de queijo
Itâs very helpful sometimes
skill issue ngl
Cheese and bread are 2 of the best foods...
I don't like cheese
Only cheddar
Cheddar is good
I would totally eat a cheddar bread
Cheese is a gift from the omnissiah. Don't waste it.



