#hivescum-class
1 messages · Page 284 of 1
I like them a lot but you really have to be able to hit heads
I wish the stat crit bonuses it has weren't so lackluster
True too
Iirc they're like half of what the bonus normally is on other weapons
Opening salvo would be huge for chaining spin shots
Yeah
spin whatnows
Honestly I wish they had inbuilt Run and Gun like DAPs
You can spin the .45s
True too
Adds more damage and stagger iirc

Makes em more accurate too
Special
More accuratte, slightly higher base damage, big finesse increase, more crit chance
And stagger too
if only I could aim well enough to make the pistol spin work (I just spam normal shots with it)
At least headshots aren't too too difficult to land in this game
unless you're dealing with a mf that's wearing a carapace helmet that just makes it not matter
looking at YOU sir
plasma gunners are an odd bunch to me
I probably just didn't learn their voicelines/audio cues yet but they seem a bit indistinct compared to other specials
Theyre on the same category as ragers, shotgunners, gunners and maulers
And also the ogryns
And those dont really have much in terms of cues
Well other than the racking of the shotgunners
they have pretty decent sound cues I feel
gunners have their yelling
"HEADS DOWN" "MAKING IT RAIN"
"THY LIVES ARE FORFEIT" "MUTASHFARRRR" etc etc
shotguners got their racking yea
ragers
Yeah but compared to specialists its nowhere near as obvious

but I just do not know what sound(s) scab plasma gunners are supposed to be making
hell I don't even know if they actually say anything
They do
Theres also the sound of the plasma gun charging and firing
Its pretty easy to notice if youre paying attention for it
Idk how u anyone doesnt notice the sound of a plasma gunner
Once u get fucking domed a few times it should become instinctual
The plasma gunner event? It’s scarred into my brain
for them I'm more of a visual guy
as in I don't think I ever learned their audio since I'm drawn to them glowing like this
like a moth to L A M P?
if moths had an urge to violently disassemble their L A M P S with relic blades
Plasma gunners were nerfed after that
Never again can I see them one shot the Smyker on my team 😔
on the bright side you can see them completely fuck up the momentum of a charging zealot because the FOTF iframes didn't kick in just yet
(me)
Yeah honestly a little sad. They aren’t a threat unless there’s already tons of threats on screen giving them time to charge line up a shot etc
They say stuff like
Loyalist scum!
Any last words?
Plasma inbound!
And more
https://youtu.be/Des9Z_0oT4I
All voice lines said by the Plasma Gunner enemy.
Enjoy!
Timestamps
00:00 Alerted Idle
00:22 Shooting
00:43 Stopped Shooting
01:07 Take Cover

Back in their launch they were purely silent

Barely could hear their voicelines, you still do today but they better now
i really like the feel of dual stubs, but tried needle and it just rocks deleting elites and bosses... poor stubs will be shelved xD
what curios should i look for, i can refine them and consecrate, but cant increase their item level, so i have to wait for lvl 30 to get the top ones?
pretty much
for all gear pretty much
esp the lower level you are
the worse the rng is with optimal rolls
the max value for each curio type is +3 stamina, +17% toughness and +21% health
+3 stamina curios also need to be 410+ rating
400 rating ones are fake and only give +2 stamina
lol, that exists?
anyway, what o u sport on HS? 1 toughness 1 health and 1 stamina?
i dont have optimized curios yet but i would prob run something like that yeah
You can run all sorts of things
I like 1x of health, toughness, and stamina for my build
i think that's a good default but there's a lot of ways to run hiv curios
I think I've seen basically every curio set up recommended for scum depending on build
9 stam meta 
I want it back so I can speed run the penance. =(
That Ogryn event let me farm some 3800+ Ogryn kills and finish the penances in a week and a half. I was so happy.
Mortis trials work fairly well for this too
Ah I hadn’t considered that.
I’ll get around to those penances eventually. I’ve been working on havoc penances and just started the auric ones. I can do mortis after.
Is chained deathblow still bugged anyone knows?
like 3 3stam curios? xD well it is bonus 18% attack speed (swift endurance) which is quite nice, but probbaly for experienced player, not for me .))
there was debate about hyper critical and hyper violence, what is best way to take it, both or just 1 of those?
Kind of depends on weapon, I usually just take both though
taking both slows down HV stacking tho
generally speaking, HV for rampage
HC if you just need some help hordeclearing with other builds
shivs, tried boneswa for penances to get armors, but shivs are shivs, i love the moveset from the vermintide shade .)
both
unless running blinders
in that case you usually drop hc since hc procs dont regen blinders
bazooka is the way .)
in that case take both
yeah you become truly a glass cannon, but in return, everything fucking dies
actually now i have a question
Still worth 
debatable
how does HV interact with attacks that deal multiple ticks of damage?
you will already onetap almost everything with rampage critting
it is really good during downtime tho
I won't argue that
nah there isnt really much reason not to take both outside of blinders
they dont really interfere with each other
well time to get lvl 30 and those 3 stam curios so it would push me to learn properly dodge without bonus hp and toughness xD
good thing is attack speed = more toughness from the melee attacks talent
yeah exactly
and rampage provides a good amount of tdr
so as long as you have things to kill, you're not too squishy
just beware of things that do a lot of damage in a single hit
like overheads, snipers, bursters
what stimm do u use with rampage build? rn i am using toughness route and dmg/crit
i went for attack speed lol
you can use whatever you want tho
pretty much all good
i use strength+attack speed
i am using mainly toughness bcs i am still bad at surviving .) so it is my panic button
I use CD+ATK speed stimm for rampage build
I feel like there isn't much of a correct way to play with cartel special, it's all just preferences
or if you want to stack
just run strength since 75s cooldown is too long if you need a boost during rampage cd
also work better for stacking
I use the top right branch middle route.
I don’t use all the points though. Just half to keep my stimm cd a bit lower for chem dependence stacks.
The interference with HV is pretty negligible for what you get for having both honestly
The real issue with having both is with blackouts specifically.
That's when I'd say it's not really a good idea.
true, but if as anal bout minmaxing as I am...
I also just like to run blackout
Then ya I'd say don't do it in that case
Also HC isn't necessary obvs
But it is very nice to have for mixed horde clear consistency.
I like the finesse/toughness stimm combo for my chem dependency rampage shivs build personally
oy can creature spawner not spawn h40 enemies? I've seen ppl do it in some videos but I can never find a link. Does anyone know what they are using?
solo mod
solo play?
ye
tyty
is the mod supposed to close darktide when i try to activate '/solo' ?
that's a crash
ye
well it might not be working, closed twice and i still see ppl when i log in
rip
it's not quite updated
Iirc you can queue a regular solo play havoc, turn on invisibility and spawn stuff therd
There*
i was just testing and i cant do shite with the regular crusher health XD
Hey everyone, what are good meta builds for the hive scum? I never know what to run with it
Is there a point in taking nimble or is alley rat an overall better talent pick?
this would mean i would ahve to be at h40 when doing so though right?
it's been rough days my boy -- i dont think i can get back there
Use the solo mod
oh great
isn't alley rat basically always the worst pick
watch your mouth!
I like it on caxe
I haven't played scum since this talent rebalance happened so I'm a little confused why these dodge modifiers got split up into two different talents
mutually exclusive talents at that
Its personal preference based also upon how big the dodge is of the weapon you are using
yeah BUT
nimble is the same as always
launches are so funny that i always take it
Alley rat I am unsure existed before. Nimble did though
alley rat is new
I'm fairly sure scum had a talent increasing dodge distance before too
nope
Says new on the tin
Huh, alright then
Who knows though
Without alley rat on caxe i kept getting hit by bursters when i pushed them without looking
I am still unsure which I prefer. On shivs the dodge is so fucking big
Like as big as irosks nerdy orc brain
With alley rat/shivs by themselves they might aswell not exist if you have room to dodge
I mainly use shivs so I think I'll try nimble first actually
alley rat makes you weaker on shivs imo
Yeah its way too much distance with shivs
will kill you on ledges and bring out outside melee ranges
if you really need to cover so much ground with a dodge for whatever reason, dodge slide instead
So you take alley rat every time?
TRUE
i think alley rat on shivs is hilarious
but nimble i usually avoid because i don't have issues dodging which makes it feel like a wasted point
but i can see why ppl take it
it's the same reason why i don't take anticipation too often
every ledge
meme's aside im pretty sure nimble is more geared to melee, and alley rat is for ranged. It's just that the melee weapons are more popular/viable to build for so most take nimble?
Had that happen to me lmfao. Accidentally dodged off a ledge and since you fully retain your speed midair I fucking launched all the way to the other end of the room off a cliff
but in expedition you can get into some of those breachable areas by just dodging off a ledge, it's funny
When is the Needle Pistol getting Nerfed?
prob never
ngl its such a strange looking weapon but rly nice lol
as we all know somethings either op and boring or shit and fun, i don’t think a needle gun can fun so it has to be op. sorry.
tbh I don't think its all that, it has a lot of weaknesses to its strengths
i kinda wish needle pistol had a variant that was physical and not the chems
like one where its literally shooting like moebian darts that fully pierces all armor and is crit focused could be fun
more ammo too
fatshark should hire me
I feel like thats close to bolter
i know good game design
bolter is more boomy in general
also i dont think crit bolter exists?
and the darts wouldnt be super high damage still
calvacade blessing
bolter is only boomy at close range
the way it works both in game and le lore is basically u fire armor piercing projectiles that laters explode
explosive crossbow is such a dumb weapon in hd2
its very fun but trivilized the game for me lol
last i played it was the best primary so you just saw everyone with crossbows running around
in a like shooting game
finally... was stuck so long on 88/90 xD 3 guys were handling boss and i was just massacring horders with shivs and bazooka xD
the final penance is 120 tho
i know, still need some improvement, but i mainly wanted it for steam achievement .)
Twink ogryn 
I forgot when I got it, I've def gotten it on some h40s tho
because I think my record is 130 something
how do u get 410 +3 stam curious? luck in mystery shop? so far i got 0 drops of curios getting to lvl 30 xD
yeah curios only have perks
ok, i ll live with +2 stams for now .)
made them also all into +20% chance for curio after mission
is the devil claw good agianst crushers? and what mark should i bring?
and what blesings and perks? if i plan to use it on a purely melee build
No
No. Mk 7 rampage shred flakiac.
Its one of the worst melee options into crushers. Pairing it with needle pistol would help.
It's okay if you tweak it to work. Channeled aggression, coated weaponry, and/or hyperviolence let's you somewhat bypass its less than stellar performance against them. It just isn't gonna ever be a "great" option like knife or shivs.
In Necromunda there's a scavenger faction with a giant crossbow that shoots frag and krak grenades. Very nice support weapon.
The needle weapons in 40k use a laser pulse to cut through the target's armor and clothing first before propelling a sliver of crystalized toxin into bare flesh. In game terms they wounded automatically (in comparison, a lascannon shot still has a 16.667 percent chance to fail no matter how fragile the target is) and had minor armor penetration (similar to a bolter). The Needle Sniper Rifle used to be the main sniping weapon in the game before stuff like the Exitus and Long-Las were introduced.
This legacy means that most sniper rifles in the TT game still use poison-style rules (even if many of them don't use poison), able to easily wound infantry targets regardless of how tough they are. Unfortunately, due to a weird rules oversight cavalry and bikers are not vulnerable to sniper rifles.
Pardon me fellow Scoomers
What's the best set-up for Shivs? Ideally for mixed horde clearing
Disclaimer that I'm not currently running Hyper-Critical in this build
if using the mk1 shivs, I would recommend Battering Strikes (if you can afford it) to deal with the garbage cleave at least a bit.
Sorry, I meant Blessing/Perk setup
oh.
Uncanny with Flesh Tearer/Precog might be a decent idea. as for the perks... idk, I haven't touched shivs in a long time (I only use em on my ranged build, which I rarely play), but maybe some combination of Flak with Maniac (for ragers), Unyielding, and/or Carapace works...?
Thank ye
flesh tearer is shit
run uncanny+ riposte + coated + butterfly
you're like 80% crit average
yeah FT isn't worth on hiv
Uncanny precog finesse stim with hyper critical
so you can get this much crit:
10% hive scum base
12.5% shivs base extra crit chance
5% aura
20% riposte
20% 4 stacks chem dependancy
20% float like a butterfly
This adds up to 87.5% crit chance which is nuts
On top if this you can add an extra 5% on perks so 92.5% (overkill lol)
combine with hyper critical and you get some cool results
aka very OP
VERY VERY OP
Yeah not a lot of point on bleed with hivescum cause no synergy with talents unlike say Zealot or Ogryn
Bleed is just an inferior form of Toxin
good to know that i had an extra 2.5% crit i didn't know about
yeah when needler exists sure
Only time flesh tearer should ever even be considered is with rotten armor
soulblaze max stack is not even close to toxin and you have to overcap with sb
Otherwise it overall just doesn't synergize with scum well
It's more of a vet thing honestly
No Tusken Raider snipers during the Mos Espa circuit smh
Bleed knife is really strong for them on rotten
Yeah. Considering p sword doesn't really do its full damage against rot, that's not as bad of a tradeoff.
Psword is up there for one of the most Top 10 unsatisfying weapons to even use tbh
And yeah.
I don’t care how good they make it if I have to stop every 3-4 swings because it has ED
I personally don't like it
Shovel don’t quit
And the shit mobility does actually matter
When you're getting bombarded from all sides by stinky carapace
And your ranged weapon is already a helbore
I like knife on vet tbh
Knife just had good anims tho
Which make it a top tier weapon for me
Knife does have the best hidden inspect in the game
Agreed
vet have good synergy with knife
Actual minigame
CSGO tier weapon inspect
shiv is boring
The coolest part of Shiv is the throw
If anyone asks for fist weapons just play shivs and get a mod that turns them invisible
after revert knife is better imo
Shivs are kinda unsatisfying to me purely by animations
I’m quite satisfied but I also fill in a lot in my head
They just took the Dual Daggers animations from Vermintide but made Heavy 2 look weird
Every time I light spam past an enemy and hit them in the shoulder blades with one of the backhanded bits, I feel like Talion executing an orc
no?
Nah VT2 dual daggers flow better
shiv doesn't share any animation with dual dagger
I never understood sword dagger and dual daggers
I never played more than ~20 hours of VT1 tho
probably the fact thst you can go into block/push much faster
which you need to survive
but you can throw them
sword dagger
Very fast light/light/block/repeat for hordes, Push Attack into Heavy for single targets. Weapon is very strong into everything while also having very good mobility
sword and dagger is just op
Oh nice
it's especially good on sott
It's been several years but Sott of the Thott is just broken innit
im actually very confident i can solo patrol easier on sott + snd than any other class weapon combination in the game
not 100% success rate but its higher than other classes for me
VT1 was originally a miss for me, but honestly I attribute that to not understanding the gameplay loop and friends not explaining properly
I missed VT2 completely.
I fell in love with DT, went back to try VT2 last year, and then quit after the tutorial and like 2 games because nobody at Fatshark decided to turn hitmarkers on by default 
I’m swinging around this fucking wooden mallet from The Goofy Movie and I’m just getting 0 feedback
The maps though dear god
VT2 maps take a steamer on Darktide
I noticed they brought back “knock down planks to access shit” in the Expedition maps
VT2 has no dopamine satisfaction to insert in your brain when comes to sound effects and kill sounds as DT does smh
VT2 bad game 
dt has no elf
the correct answer would actually have been psyker
Drastically easier Sienna tbf
that too
but it is inbetween
imagine if venting gave thp
fucking bonkers
technically
sienna actually have to fucking melee
Dude, taxe4 might be the best rampage melee for rotten
never thought this dogshit mark will ever be useful
After going back to VT2 after only having played DT's Psyker, yeah what the fuck her quelling is way more tactical
I played Saltz and Dwarf back in VT1 for like a dozen hours so I never experienced it there
it's actually a limitation
rather than "oh no getting high on peril better quell and keep casting hehe"
unchained and battle wizard somewhat skirt around this limitation with stagger thp
First time I played her I went to casually quell and I was like "oof ow fuck AGH"
sienna also has one of the easiest time farming THP
ok vergil
stagger thp flame sword is very speshul
Unchained was vibes
flamesword feel like ass though
even with infinite cleave + dot shit kill horde so fucking slow
but ig it still better than other shield bash
using the other shiv mark wow
it dogshit but killfeed dont lie @lilac schooner
even after nerf I still think the other one is better
because it is better
this one have zero cleave either way
6 whole cleave on heavies
thats pretty good cleave
I know like the other knives only have like 3 cleave now
It's serviceable given how fast they attack
I finally got to play again last night
Ofc it was a rotten blight game
Ofc I was asked to run crate
Ofc because I ran crate with short cooldown, I couldn't handle the sheer amount of carapace in closed spaces normally
I hate running crate. But I hate having Allie’s die from corruption more. Fucking blight
It's really hard to justify running crate with rotten armor imho
You lose so much offensive potential doing it.
Agreed it’s hard to know what is actually better for the team
Rot armor blight is an ass combination
And if there isn't someone else putting out the big damage, it doesn't matter how much corruption immunity the team has if there's gonna be carapace flooding from all angles
I'm not even like
That annoyed by rot anymore
It's completely doable if the damage and CC is there
Blight just complicates that so much more.
I struggled all day in a bunch of blight rotten games, but earlier this week we did it first try after another h40
ig I was zealot today, I just don't do havoc zealot well
I can pride myself being pretty good at zealot in havoc
Honestly I should have just applied as zealot
ig I just shoehorn myself in to some DS build
I'm too much of a relic blade apologist
- running book and you just do shit
I should just run relic blade honestly
you doing marty?
Nah. Inexorable Judgement
inexOwOwwable jUwUdgement
Extra dodge buffs make a big difference in offsetting the lacking mobility
I run fatmangus usually lol
I should prob run that, I've only run it outside of havoc lol
I think TH with headtaker + slaughterer + GW is pretty legit
I was trying it. It's okay.
what's gw
Definitely prefer it over being a full on boss killer
Grievous wounds is lowkey pretty good on relic too.
Makes a big difference on TH
Lets you handle crushers a lot more safely.
ye I run that on relic and crusher
U can always chunk bosses hard with shroud anyway
I think
GW doesn’t quite matter that much for relic blade
It feels like it hits stagger thresholds quicker
what is the bulid for it
i think i'll try that for leveling mastery on TH
yeah but like giving up thrust on th
I don't like thrust so
Is very based
It means ur light atks actually do damage
thx :3
Lmao
I get that it's the best for boss killing but like
I’m not joking it does like 1.8k on flak
It's just overkill for how much you lose on thammer as a generalist weapon
I don’t like it even for bossing
Some schmuck is ultimately gonna drag boss away from u so u chase after them with ur short legs (cuz of TH heavy atk slow move speed) while in shroud and holding heavy to keep thrust active
this is why unfaltering is goated
Unfaltering is a bandaid
Point tax
help with relic too
having to run flamer to compensate for thrust thammer lacking horde clear AND having to run throwing knives to compensate for flamer lacking range sounds like a bit too much effort imo
Ima be real
I think I only run unfaltering on heavy sword since that's all I do
If you learn the block cancel and know it as second nature
I think going for a more flexible TH is way better than going for a boss nuke TH lmao
Unfaltering is just unnecessary at that point
It doesn't provide much at that point anymore
I only started looking at TH more seriously after coping with relic blade’s carapace dps
idt I've ever run 3s shroudfield
Right
I was looking at Evis XV earlier but it’s like DS tier mixed horde
I should figure out what I wanna exchange for CDR node on shroud
wait... if relic blade has crap carapace dps, then why do so many zealots use it even against carapace?
Since
It’s not “crap” carapace dps
It doesn't fucking work
It’s just quite avg
With FotF/shroud it can kill 1-2 fast
But u only have avg-ish carapace dps otherwise
imagine relic blade with FGS moveset
And remember that this weapon doesn’t get to stay on for ur attacks all the time
Unlike power sword
Overload enjoyers stay winning 🙂↕️
do you manually power down your relic blade or do you do a quick double switch?
It doesn’t matter because eventually u have to use it unpowered anyway
I always double switch
Overload helps a lot as well
But yea it’s just really average carapace dps normally
It’s not bad just mid
TH without ult also gets avg ish carapace dps?
But TH has crusher stagger pretty easily
Hmm
And u can actually get almost all powered atks for crushers if u need
TH is also just remarkably safe vs crushers
I wonder how shroudfield crusher would fare
wouldn't that be awkward with push attacks?
I don’t like crusher on zealot nearly as much as crusher on arb tbh
Crusher on arb is just completely goated
I'm the opposite lol
Zealot just isn’t built for it that well
I think it works really well for fury personally
Ye but crusher carapace dps actually below relic blade on zealot
U can hit ~3k on arb tho
Crusher LW arb is just really good
Maybe I should play that tonight
I can’t quite decide if I like FT or WS more for power sword
It's legit one of my safest options for wins lol
I’m kinda just used to low dodge weapons now
The one issue I have with FT on PS
Not the attack speed
But the dodge buffs on WS do help quite a bit
Attack speed baseline is fine.
But you really feel the lack of dodge on PS
Ye same
But at the same time FT is just so much more damage
i find it depends more on my ranged weapon which keystone i pick
Haiiii path
Bruh are all the chats outside zealot usually this dead
It usually isn't lol
if this thing had more than 2 blessing slots I would
imagine TH with 4 blessing slots
headtaker + slaughterer + hammerblow + skullcrusher
would actually be good
Try it; its better
I think its time 4 u 2 sleep 😴 🛌
You’re daydreaming again 


Jk; i will sleep

i was wondering wtf happened to them

that being said
i have found
the heavy sword build for rot
so i'm at least glad for that
that psyker was goin crazy tho
https://darktide.gameslantern.com/builds/a15532e1-a2e0-4a4c-b892-f8bd9c7f3528/toxin-turtolsky who said you can't cleave carapace 
i made it a while ago but did a lil adjustment
but i had needle pistol because rot wants me to not have fun in one regard
it's hard to say honestly, cuz both are good for completely different reasons
reason i use chained deathblow on mine is cuz it lets perfect strike shine more
honestly, i think brutal momentum wins out on more general terms
i just like that cb + ps lets you spread toxin through any horde, regardless of if there's carapace in the way or not
Oh I thought you were doing chained death blow + headtaker
That’s what da website says
oh im fuckin dumm
yeah that was supposed to be perfect strike
mb
honestly tho, in that context
I think I prefer chained deathblow more accompanying headtaker if I'll be real
you can already amass so much cleave
and crits really help against armor
true
like yeah Hyperviolence does help with damage transferring to carapace but the crit is really where the damage is gonna kick in
Perfect strike is goated, but unfortunately heavy sword doesn't have extra crit chance
Easy 75% with chained deathblow
i wanna make the best support supply stim crate loadout i can
any perk reccomends
here is what i have
does perks on needle pistol effect chem dot?
yes, perks on your melee weapon also affects all dots when you switch to them
Do*
what's the best build for desperado/stub pistols
You have to take Virulent Strain
Why i keep seeing tox builds without it is mindboggling
I'm tryingbto find out what points to swap
And what melee weapon do you all like to use beause I understand the shivs are really powerful but like I don't like their vibes so what other melee weapons work well when I'm mostly just building for ranged
Drop a tertium welcome
its because people dont realise it's a multiplicative stacking damage mult instead of additive
Ok
Also that its all sources which means all of your damage AND teammates
literally soften them up tier, very goated talent
this good?
i dont think chem dep will be a good soul gem but its really the only one i can reach
Does it reproc everytime you tox something or only the first?
Refreshes
Yeah probably
Is punching above one's weight or tertium welcome better?
Depends what you're using. ATW is weak on shivs H1, on combat axe/anything with bromentum. But it helps you build HV on hordes.
Punching buffs dots.
I'm using Knife tbh
I'm using punch instead of welcome rn, I can grab tree for you rq if you want
Sure
Just leave as is. Extra dot damage good. A tiny bit of extra HV isnt worth.
Yeah, the only talent I truly want is jittery but idk how to afford it unless I want to stop running a fat stimm
Basically my exact blackouts build
Ig if I ran rocket I could run jittery instead of chem nades but I don't love rocket like I do blackouts
How is the fat stimm relevant to affording jittery
I'd drop sample collector if I ran a baby stimm
Take jittery
Blackouts too yum
Right der
Yeah me too
Honestly you could just take the L with one of your damage nodes for jittery tongs
I know I could but man damage is nice in higher havocs
Like I'd be dropping punching above for it I think
Mmmm
Its essentially infinite dodges vs non-infinite
I been doing saw for now since keep up toxins on monsters but i feel like i sacrifice everything else and can still keep up with knife if i crit so thinking of switching to it
I don't like saw fwiw
Yeah ik, if I dropped anything it'd be punching above
Tbh
Infinite dodges is probably better than mildly better DoTs
@limber cradle what blessings u run on knife?
The new node below weakspot damage is arguable too
Riposte and Uncanny or Precog depending on mood
Way I see it is that's flat 15 percent more damage all of the time vs 15 percent vs elites only
Yeah, scum don't need bleed tbh
Flat melee damage, and that 15% is mostly only relevant for HV purposes
Yeah already got the dot from chem toxin if melee crits
Maybe an occasional mutant BP

Ig, I am running HV tbf
Elites and monstrosities are what matters, punching underrated for buffing toxin imo
Its a huge % of scum damage
I'll try it
Fuck now I should drop jittery
Take channeled devastation
Hey fat shark lemme get uh

Like 3 more talent points
instructions unclear, buffing melee psyker
Attack speed on scriers when
I see this as an absolute win
I end up using ATW & punching over WS & channeled
When i want to reach stuff
WS damage node overrated even on shiv/knife
Isnt the 25% weakspot rly big?
But thats with my 50% weakspot rate
Idk I like it, incentivizes good gameplay
Idk if others get more
You're already incentivized but fair
I have my height specifically set to where my neutral aim hits heads of hordes
Clicking heads is fun
aka max
Im max height for same reason
Hair under max but yeah
Max height you gotta look a little down
max for everyone and min for ogryn
But i have in-game computer neck
that the point
also you can look over poxwalker
I can still look over them, but I don't have to look down to hit them
My height is set to where the Diamond just barely covers the top part of the like I slider
Just depends what your neutral is
Ive always pointed down slightly even when im shorter
I always look dead forward cause of CS tbh
Regardless WS damage is <20% buff even on insane finesse weapons
Some of the time
Aye
Idk I'll take the "you get the buff from aiming" over the flat buff
Ik the flat buff is more consistent
Fair
But I like that weakspot incentivizes me to try a little harder
Bro needs his 400% finesse weapon to be 500% finesse or he's unmotivated

It's like a game within a game, yk?
Yeah nah i get it just teasing haha
There is a reason I swap off uncanny to Precog on occasion tho
I myself take Sweet Spot regardless when going for Channelled Devastation, even on my chaxe chem dep melee build, because idk how good Unload is on Dual Stubs...
I hate unload
me too
why
Just feels bad that it resets on reload
does not make stubs kill anything they weren't already killing either
i still wish stubs had point blank and opening salvo (or whatever the strength on first shot blessing is called) on its pool
opening salvo would be huge for chaining spin shots
I made a brand new hivescum just to experience leveling it from scratch again and it's still just about the most fun thing to do in the game period, even with the scum buffs that happened since release
I've also decided to dip into right side talents and actually use the cartel special this time and I'm really enjoying the splash damage talent so far
You werent using cartel special?!?!?!
Yeah I kept forgetting to use it so I just removed all points from it
It was pretty annoying at first but I've gotten used to it now
I put a big green icon on my screen
I got the stimm timer or whatever its called mod from nexus
the vanilla stim cooldown indicator is genuinely awful
Theres two and i like this one
activate windows
never
what is the one ur using called?
I could only find one on nexusmods
Broker stimm timer? Idk
just use mas
yeah I think I'll switch to that one
I don't like this one because i prefer clean hud
the other one have pop up when stim ready anyway
Bruhhh
Why
Exe stance vet mains about to suddenly become really good at the game (not really)
Also my scum build if anyone wants to roast it https://darktide.gameslantern.com/builds/a187062d-2583-40ad-905a-6a39191efec8/kritzkrieg
this community really likes cheating 
lol, lmao
I literally cannot see how this make you play better
who tf needs this shit
like how does this even help
this shit turning into cs2 we had wallhacks now someone makes a triggerbot
someone code a spinbot man
wtf lol
Tac axe or Combat axe? What y'all think?
I prefer the taxe myself. Great crit modifiers, super fast, and works very well with hive scum.
But there are builds to make the caxe work as well. I just prefer the taxe to fully utilize hyper violence.
Oh? They good with carapace?
It does fine.
I'll test the taxe, and kick myself in the dongle for upgrading the caxe
Note the caxe isn’t bad by any means. It’s a great weapon.
You just have to build it.
Oh it is, I just already sacrificed a lot of useless junk to caxe and now have to start over lol
Can I DM you?
Ye
combat knife is crazy good
both are but for different reasons
Imagine having skill
Darktide players really are just a whole breed that can't comprehend
The hell is destructibles aimlock gonna help with lmao
Mf blocking barrels explosions
The aimbot is the funniest since they all die in melee
The program will force aimbot even in melee
Are either of the dodge talents worth taking?
Both are depending on your personal tastes
Are they mandotory or can you live without them?
Does it make or break builds?
No idea cause I've literally never not run nimble by choice
Nimble is the distance or duration increase?
Duration
speed increase & dodge linger increase
if small, nimble weapon, nimble (ofc)
if ranged heavy build or larger weapon with average dodges, alley rat
that's my formula
pretty much
I was always under the impression that dt mods are for people with disadvantages/disabilities but genuinely who is this mod for 😭
how is alley rat with heavy weapons?
i've literally never tried it
good
mostly because it's actually a considerable movement speed increase with them
at least for me
just
be careful dodging on an incline lmao
Heavy Sword VII is pretty nasty on HS
With a standard Rampage + dependency build imo
A tiny fraction of them are for accessibility
I'm a VI fan personally
from my understanding, alley rat puts a 60 mobility Caxe in line with 60 mobility shivs (without alley rat)
at least when i look at the stats
Pretty much
or is that 40% or .40 more dodge distance
Or even more actually
what blessings do you have on it
https://darktide.gameslantern.com/builds/a15532e1-a2e0-4a4c-b892-f8bd9c7f3528/toxin-turtolsky it's a little unconventional
but it gets the job done nicely
if you wanna run needler, by all means
This is VERY unconventional
But I could imagine that it works because of toxin
Yep
It's a toxin propagator build
That just also happens to do a lot of melee damage since Scum is just like that
How do you maintain your keystone though
Or is your cd for your stims shorter than 90
Sample collector + very high cleave weapon with a lot of crit + coated weaponry + toxin blackouts
It's really easy to cut down CD enough
If you feel it's a little long
Could very easily just take off two of the nodes on left bottom
And you're still golden honestly
I ran it in rotten armor yesterday
Held up quite well since you don't have to worry so much about carapace blocking your cleave
And with every crit also doing stacks of toxin, it builds up even in pretty carapace dense hordes
not exactly
it's more than shivs' dodge distance actually
Much appreesh Ima run it on truesolo and let you know what I think

hive scum dodge base 2.5m
combat axe +1%, alley rat +50%
2.5(1.51) = 3.775m
shiv uses ninjaknife dodge template which has dodge base 3.0m
+11% gets u 3.33m
might honestly try it on stimm crate since that would make the uptime on crit stimm a lot better actually
I want to say
I tried this as a silly experiment too
I was not anticipating it being as good and fun as it is
Especially since
Bulwark shields don't block your crits. :')
Well, they do but your sword won't stop on them
You'll still cleave through to hit other things aside them
carapace cleave is just busted
It also means Chained Deathblow uptime is actually a lot better than it seems
It's not the standard heavysword headtaker/Deathblow I've thought it would be
But what's the difference between Deathblow and Chained Deathblow though
I consider this a class, that breaks conventions regularly
Aren't they the same thing just one needs to proc with crit
Deathblow is literally Brutal Momentum
Yeah, I know
Like word for word, the exact same thing.
i said in line but a slight bit more than would be more appropriate
but the actual math for it helps, thank you
Not, exactly.
perfect strike is op on any weapon that can acquire good crit chance
Deathblow lets you ignore hit mass on a weak spot kill
it's op for the same reason sunder is op on power sword
Perfect Strike lets you do it on a crit, and when you have a lot of crit, it actually makes that a lot more consistent.
And because there's no kill requirement, that means you don't have to kill an enemy for that swing to ignore carapace hitmass
not ignore, just cleave through
I honestly think both sunder and perfect strike need rework
Good to know
I want to iterate that Perfect Strike crits don't have infinite cleave
But they do cut down hit mass a lot
smth like x50% mass for the first 3 enemies of an attack (so u don't actually cleave through a ridiculous number of enemies and high mass can still counter cleave somewhat)
instead of x25% mass for literally every enemy
Which is why I run Battering Strikes since I usually play Havoc where hit mass is inflated af
Oh another thing that's really nice about PS here
If you're fighting a boss, it's way easier to hit things phasing through the boss
the main benefit is cleaving through enemies that normally counter cleave completely (mainly carapace and high mass units)
Yeah. Lesser single target damage overall but, when you can allocate your damage so much better through dense hordes, it's a trade off I think is worth having when Scum can amass so much melee damage as is
like if ur fighting a bulwark while getting combo'd by a rager inside the bulwark
I will say though, if solo. It may be better off running needler for more consistent single target
I just like boom bistol a lot
I'm probably going to use revolver
@mighty belfry have you tried the rending blessing
It’s kinda eh tbh
I like it tbh
But I also don't think it's really necessary on Scum because of the heavy rending talent
hmm
Is 20% less crit chance worth trying it with perfect strike
honestly, cuz of light after special, it might actually be
and it'd also mean that frees up a talent
i can do the math
what would your average crit be without the 20%
if over 50% its probably not worth doing the math tbh, because on average that's probably going to be in favor of increased damage of any sort
assuming its over 20%
wait nvm, that's a crit perk....
there's also the fact that crits are particularly valuable because of perfect strike
yeah, that's why i said nvm
kinda reliant on the crit
10% damage on crits is a good enough reason to just get more crit up to 75%. Or more if you can't get damage else where
light after special on hsword is still ass
they do cleave carapace but still doesn't clear crusher hitmass anyway
any reason to not use the bazooka unless you're rocking a chem build?
blackout is quite nice for melee builds
i'm feeling perfect strike + bladed a lot actually
ima be real, i think perfect strike + bladed momentum's actually better
20% crit chance while noticeable, is not a huge loss with crit maxxing from tree and crit stimm
im too addicted to the adrenaline attack speed
and you really feel the rending in mixed horde clear against flak
really I thought the hsword had over 1 adm on flak
carapace, my head mixed the two up lmao
it's enough crit chance that carapace isn't gonna cuck you out of getting bladed stacks
hsword have negative flak adm but it still good
Hsword is in fact hsword...but then you take Rampage 
Had a good time with it when I was getting all the HS penances
Not negative. Less than 1.
I think we have different idea in this context
below 1 is negative
above 1 is positive
I'm interested in who's right mathematically.
No this is the context
Do we have a math major here?
Over 1 and below 1, both positive
ok but like we talking about adm
I know what you mean
I do too but im not gonna acknowledge it
If 1 is the base doing less than 1 means you're doing less dmg
But it's not right to say it's negative
If it was negative you'd be healing the enemy
stim technically count since once you get them to low enough hp they pop green stim and now they have more hp than base

🙁
Unless rending stimm
Crit blessing for Hsword is… quite good but it can counterwork with what it wants to achieve in the first place… cause its just a kill not a weakspot one… atleast in my observations as i tested it
Ikr? Foolish

I understand the thinking process but in terms of game work its wrong thinking
Dad penis does not suffer fools
You mean illisi
force sword doesn't need 3 blessing
uncanny + superiority already problematic enough
Still doesn't save illisi
yeah just make the other 2 more broken because 1 shitty mark
it need adjustment but the other 2 doesn't
My point being that the blessing pools are amazing
Someone should tell fatshark that there are only 9 maps in havoc rotation instead of the usual 10 ( I think)
Are there rly?
I think they disabled gloriana when they fixed the spawns and I still don't see 10 maps
No way gloriana… my goat…



