#hivescum-class
1 messages · Page 283 of 1
so true
Maybe not crowbar but otherwise yes
is it normal to get 17 stacks of adrenalinein 1 kill?
2 kills for an activation is wild lmao
Elite gives 15 on smiter and I think the other two are weakspot crit?
Must be tough not being able to READ mitchell
Best perks/blessing for dclaw sword? And best mark for it
I comfort myself with giving you these little “aha” moments
My community service and charity work
I thank you for my continued will to live
(Its just barely scraping through)
Mk 7 is popular with the skullcrusher and hammerblow
Is there anything for combat knife?
What does this mean
Any mixture of Riposte + Precognition + Uncanny Strike
Mk6 is arguably at least second or third best scum melee.
Yeah, I forgot. i realized earlier that it was constantly looping in hordes off of just like 1-2 swings in hordes
Yeah smiter is goated on adrenaline. Really helps when you are competing against arbites shotgun or inferno to get kills for adrenaline
What is the best melee? Like top 1-2
I’m quite curious on what the meta is because the people I ask keeps on saying “everything” instead of a specific weapon
Is it simply that everything is interchangeable?
for hiv? rashad
What is rashad
combat axe
sadge
I heard k33t = heezuh
Double bleed with no uncanny is certainly a choice
Double bleed? Nah; 1 source is enough
Idk I just hate Lacerate's design
I quite like Flesh Tearer but only on Zealot and only if you have Uncanny already
Feels like Scum should just lock in Riposte and Uncanny for the combat blade or Riposte and Precog for the shivs
Or mercy & flesh/lacerate
Your crit chance is high as it is
Legit seen some crazy shit with vet using knives, like wtf
Short stabby thing cleaning up so much trash
Like how
Lawnmower
serrated blade and flesh tearer probably
but it is nowhere near BM in terms of horde clear
The multiplier is so high, you can consider a non-crit to be a whiff tbh
I want to eliminate as many whiffs as possible
No need to; get more dmg
I'm running finesse stimm on my shivs too lol
So crit% is even more valuable
There's nothing like one-shotting maulers with light attacks
One-shotting crushers with light attacks :3
Show me a build that does that. Please. I need this lmao.
my helbore is a laser weapon so it's technically light, right?
You could reach insane finesse if shivs/CB had the weakspot damage from tox stacks blessing
I think +185% on shivs
You gotta ride the hyperviolence train
Flesh tearer is eh, DoT on melee is bad and although bleed is the best one because it's quick, it still caps after 2 crits
Infinite cleave melee dot however
That's why I want perfect strike on bonesaw
Flesh tearer is also good for vet
I think it's worst on Scum really
Honestly this new Perilous Toxbustion talent feels absolutely nuts
scum already have coated weaponry
flesh tearer is for horde clear mostly
since it doesn't care about cleave damage distribution
if it hit it get the full 8 stack
Not gonna lie Hive Scum is still cracked haha
hive scum is absolute nutters rn lads
Is this good or bad
Usually nut is bad
good for power fantasy
bad for balance of the game
You could have just said bad balance
this was more fun
Glass cannon
scum is one of the easiest classes to survive thanks to absurd mobility and dodge econ
Lol
Lmao
Theres no more glass
Scum is just cannon
ass cannon
Smash bros wario
always has been
I do like the class tho its probably one of my best
is this modifier is broken right now? it's always only 3 stacks
Its bugged on psykanium
Works normal on actual games
But its not really worth the point anyways
ah, ok, thank you
Theres better things you could be getting for that point
If it was 5 stacks then maybe
And didnt have the reduced duration
I was gonna say 10% crit would be too much for a keystone, then I remembered zealot exists
fair enough
I mean adding 5% crit, the CDR and the TDR all at once is a lot
It's worth as much as the average of the other nodes you take
But it pushes you to either stimm crate or small stimms
Piety also has pretty much perma uptime+gives crit to allies+dr and passive toughness regen
Is the bigger problem for me
Eh not really
I use rampage and a 50cd stimm with it...
copied it from here
Also, scum talent points are a lot more precious now than they used to be
At least compared to other stuff you could be getting
same, welp then I will choose something instead of it
5% crit is really big on its own though, usually worth a talent point if it can be maintained reliably
No?
5% crit is pretty eh by itself
Depends doesn't it
On an Ogryn with a Clobb, yes, 5% crit is pointless
On a Scum with shivs that have a gigantic crit bonus though?
Idk i just dont think 4 stack chem dep is worth the point
this is the one I was using:
https://darktide.gameslantern.com/builds/a11fe48b-dc4b-4c3c-94fa-07dcf94bc769/devils-claw-why-does-this-work
Compared to anything else i could be grabbing on the tree
its a little outdated but it still has the same core idea
yeah, I was thinking between pickpocket and sweet spot. ok, I understand this
Yeah, it's just that Scum talent tree is even more loaded now
It would be a great 31st point for me, maybe 32nd
Hey everyone how is y'all scummin
Not up to date
I did say that like 2 messages under
Is it up to date though?
Trying to get better tbh.
I hit clearance 23 last night in havoc. So it’s just an uphill battle as it only gets more and more brutal.
Havoc isn't difficult until you hit 30 so you'll get there
So I’ve heard. But when I spent most of my time on malice and heresy (outside of a few class specific penances) it’s required me to step up my game.
Mandated edict: meatshield
I started doing havoc as psyker just to reduce the cognitive load since it’s just “use flame staff” as the solution to 99% of the problems. But then I swapped back to my main (hive scum) once I hit 20 because psyker wasn’t working for me anymore.
Psyker and Scum are by far the most broken classes in the game that trivialize a lot of the mechanics.
So if you are struggling to climb with both of them, it means your fundamentals aren't there
Nah I’m not struggling with hive scum like I was with psyker. It was more like I’m adjusting to the difficulty.
With HS I am much more evasive and harder to pin, have the option to erase carapace waves with rockets, and feel much more in control.
(Also hive scum is way more fun but that’s besides the point)
I would focus on managing crusher waves without rockets
I can. My shivs handle them fine.
I just like having the option.
Knowing I can erase the wave any time I need to is a comfort. If that makes sense.
I agree. I just feel more comfortable as hive scum and enjoy it more. Psyker is more powerful but I haven’t played it nearly as much.
Psyker is somewhat more prone to Shit Going Wrong
But is much more able to prevent that too
To be fair you can pretty much do this as hive scum
But replace "flame staff" with "shoot gun"
Ah. Well I did it as psyker and then swapped. Even if I were just as good at psyker as hive scum, I still think hive scum is more fun to play. 
Ya
Hive is literally just hood psyker
SHADOW WIZARD MONEY GANG
We love robbing liquor stores 😈😈😈
Wizard with Submachinegun model by Louise Sugden over at @roguehobbies
trade schizophrenia for fentanyl
Warp induced schizophrenia vs drugs induced schizophrenia
Does your choice of gang in the beginning affect which gang colors come from different penances? I chose Water Cartel, so I got the purple equipment for ordinary progression but the other gangs from special penances.
Blowing elites up with the rocket launcher, for example, got me Tread Lightlies gear
It doesn’t.
My head canon is there’s some subtle storytelling by telling you what activities would be associated with that specific gang but that’s about it.
That sounds right to me. The Show is associated with stims, while the Iron Riders are associated with melee attacks
Show gang represent. :D
They’re my favorite tbh.
They’re the most Slaanesh coded gang with their ties to what is essentially the red light district and I have a bunch of theories about the leader. Her name being simply “Your Host.”
I know we’ll never get the full lore but I love to speculate.
I chose the Water Cartel because they seem the most "classic."
They're extortionists who control a really vital industry.
Theyre also the only one that was stabilished previously
Anyone got a combat axe build they can link?
It’s like regular melee but with axe
Damn u got me
Yeah i was really just wondering if adren was agreed upon
The ChD cluster seems meh for it
The attackspeed is nice on it and crit doesn’t do a lot for caxe
Right bottom isn't really worth on caxe yeah
Bromemtum decapitator right 
Headtaker 
I'll take your head
Probably not bad
I don’t really use caxe
I tried it a few times and I woke up with my character surrounded by corpses and the match over
Added about 15% to crusher ws
Translation to number of heavies?
Didnt check bps
Seems worse than a lot of the damage talents on the tree though
Rough
Its a weird talent tbh
hey i am a returning player, does hive scum does what previously solo zelots did ? run off miles away and rage quet the moment they get felled ?
the question is should i even try to folow them ?
The class has a lot of survivability in skilled hands and the melee builds for it require running into hordes. I say follow but don’t be risky for them
I always say it depends on what difficulty you're on.
auric
Let em die
If you want to
Though I always prefer pushing rather than wasting time to clear everything when it's not necessary.
Right now what is the consensus on the Dual Autopistols vs the Vraks Mk V Infantry Autogun?
Vraks is king but DAPs feel better on the class
I feel like DAPS do slightly more DPS and have better mobility but Vraks has larger mags for continued fire.
Vraks has the highest dps
Because it actually has finesse
It's a pretty insane gun
I think because there are no HS cosmetics for the newer modes I am trying new builds thinking I can improve them as something to do but I am already at the peak.
Vraks is just a monster of a weapon tho
The finesse on Vraks allows you to rip apart elites and bosses
Which DAP isn't nearly as good
Huh, I thought when Reginald tested it on mixed hordes the DAP’s oh-so-slightly beat out the IAG
It was basically even because they kinda traded back and forth for best TTK with DAPs coming out in like one more category
Reginald tests are a meme tbh
Fair enough
I don’t use it because the sound of the autogun does not spark joy for some reason
Which is very weird because it has a “duggaduggadugga” rhythm and that’s typically peak
I just don't like the vibes on HIV personally 
And it's blatantly overpowered
Not much fun to use
Lmao yeah I use the triple barrel because it’s more ethical
Fell in love with it during No Man’s Land
You can sync up your shots with the rhythm of the choir during the finale
Need Speedloader talent and on the gun tho
I’ve always wondered if the music was sync’d for players
I think it is
3 stam curios w/ sprint efficiency, stam regen and CDR 
Lmao hey I use 3 -3 stamina too
If it was a build
Nearly identical to mine
https://darktide.gameslantern.com/builds/a157966e-af42-4676-a70c-a530eef189ea/avoid-blight
Stripped down, whatever else you want I believe
I run unyielding and reload speed cause iirc nothing really matters for perks
stripped down, run n gun, reload speed and unyielding are the most common picks
Mk 7 is very popular. Try it with shred and skullcrusher
VII is overall best DC sword
but parry atk is same across all 3 DC swords
Do you use the uptime mod? Interesting to compare how much quick and deadly is active vs 20s adren duration
Since your taking the former and not the latter
i think i got around 20% uptime for quick and deadly
but in the combat numbers mod, the uptime is higher
so idk which mod is correct
does anyone know how to fix stim crate game crash
Can differ depending on how they calculate whether you're in combat
But yeah the 3s dodge blessings dont have much better uptime than precog
pretty much yeah
really is feast or famine if you're running all four dodge buffs
i feel thats probably the biggest argument against precog now. atleast uncanny might give you some benefit rather than standing there with ur HIV infested dihh in your hand down 40% crit, 45% finesse and 15% damage
In terms of getting better with HS, what build do u recommend to start with? And which talents to take to survive something, my reactions are not so good anymore after 30 xD
Usually melee is the way to go if you want to improve
so ruffian, rampage and adrenaline frenzy? rn i am using dual shivs n dual stubs with desperado, leveling, 18 so far, and on herecy i feel very squishy
Take hive city brawler (always), street tough and forge's bellow and chem fortified to improve your survivability
Also always take burst of energy and tis but a scratch
that i took going for boom bringer .)
i tried chem for CD reduction for desperado, but it was bad in my hands, so toughness will be sure better, also was thinking if maybe combining with attack speed? for toughness from melee attacks? or rather not and have better cd
Heres an 18 point build
Can switch the blitz, just use whatever you want
kk, ty, i like the boom, was also thinking if keeping desperado as dodge all ranged gunners would work too, bcs i dont have curios for gunners dmg reduction yet, just 1 slot with green .)
Id practice without ranged immunity if i was trying to improve
Melee and using slides/dodges to avoid damage is the bread and butter of darktide
ok, time to go for tutorial again .)
and in terms of weapons, what do u recommend?
i must say that i have fun with shivs bcs of vermintide duall daggers, so didnt try others yet .)
just play what you're enjoying, shivs are very strong
I am also enjoying dual stubs, but feel kinda weak. But maybe i am using them wrong .)
Other classes survive longer if they dodge, HS dies if they dont.
That helped me a lot.
Dual Stubbs are fine, very good for elite hunting and with run and gun very precise to medium range. Anythin further use the special attack.
if dual stubs, bring an anti carapace melee if possible
For my melee build i went with the tacaxe but shivs are very viable too ^^
If the dual stubs are not getting there for you i can recomend the stub revolver on melee builds
4 heavy on auric with shibs should do the trick
Or was it 5?
gets a bit tricky with more than 1 crusher but yeah sounds about right
dont panic, kite, pray your teammates are paying attention
otherwise you can just blast away with infinite ammo stubs on specials and hordes
True but more than 1 crusher gets tricky fast, depending on the location and othet spawn
the poison throwing knife special attack on shivs also good for clipping a single crusher
Agreed
I was using them with desperado, didnt work for me well, maybe if i will focus more on melee and just use them for their job it will be ok .)
I use tem with desperado as well, gotta click fast though
do stims start CD after end? and do sample collector works during duration? or only after?
so is long lasting +5 sec not that good to take?
the cooldown for stim only starts after its over
same with sample collector
downtime is the same so the overall uptime doesn't increase that much
Ah
What are the perks needed for the group stim spam?
I have heard that people can spam it
I am still ignorant of the ways to do it so I am in a quite the predicament as I am not good enough at video games to figure it out on my own
spamming it means you're just using it with almost no stimm nodes (15-20 sec stimm duration) and taking the node that recharges the ability when you get your stimm back
if you really hate the blight spreads modifier you can do it
hmm, so how worthy is sample collector and long lasting?
sample collector is on pretty much every build
long lasting/blessed stims is just a tax node so you have to take it to get down
as you go up in difficulties the enemy density gets quite high and sample collector reduces stimm cooldown quite substantially
Ah I see
tried to put some future build together for myself (based on the one with 18 points Irosk made)... what do u think?
shivs and dual stubs or autopistols, but i will try to use stubs for their main use, which is sniping elites, right?
recommend melee aura for melee build
this might be a weird, but i actually took the right side of the purple skill, grants you CD Reduction, +15% crit, and +15% toughness dmg reduction from max dependency
Why do i see so many melee builds skipping close damage on dodge?
also if you are ever past 50% crit the melee aura will always be more damage [Melee damage is just always more]
Question is: do you really need that damage for anything?
Or is it just „more damage for the sake of more damage”
given the tree i responded to you wouldn't need the crit for anything either
the crit is literally for the sake of more damage
Oh, I should have replied to the post about close damage node
same is true for the close damage too tbh
i would say it's better than the 15% on 1st target, not that that is what i would replace
Like, is it that big of a deal? What would you give up for it?
sliding dodging melee
given that they took nimble it would just be synergistic to have
if they are using the cleave nodes in the middle tree it also would actively do more than the 15% increased damage to 1st target
It has downtime though - the close damage talent that is, and cleave damage by itself isn't super important due to fall-off over consecutive cleft targets, so I'd only consider it just another brick in the wall in terms of dealing more damage to 1st target to say, stack more overkill damage for Hyper-violence
And unlike the close damage skill, 1st target melee skill has infinite uptime
precog and the like have downtime too, but that's a poor argument to use against taking them especially when just needing to dodge with increase dodge duration exists
the cleave does matter and they also are not using hyperviolence
whatchamacallit also has infinite uptime
channeled devastation
this too
they had other damage options that legit are just better
not to be confused with the whatsimadoozit
A welcome to tertium is the least impactful melee damage node on the tree imo
mostly because it's 1st target only
I was thinking about instakritkills, how is it useful?
Sure, but then it's not like Shivs have strictly more competitive options - one can take bleed blessings, but these aren't providing anything relevant to the build other than sometimes contributing to a couple of kills in what is otherwise a flurry of attacks.
You take them (Precog and Riposte) because nothing else makes much sense. Skill builds don't fully follow that - there are options.
And it's more so that the uptime on Precog/Riposte is generous against what you need these boosts for - Riposte just because - because more crit more better, and Precog for anything bigger than a bruiser.
Bcs i am bad at perfect blocks/dodges rn xD
+5% crit is less impactful when you already have a lot of crit
i believe in the you that will always dodge
i run this
i did basic maths on crit in the game, but even with high finesse you will always benefit more from the melee damage increase over 5% crit
doesn't even matter if you are slightly below 50% crit
5% crit is just not in the same league as 10% melee damage thought it is worth taking for hypercrit consistency if not at 50% [for melee]
I am prioritizing crit just bcs of left talent with instakills, so is it good to even think about it?
depends on what your crit is
I am trying, but failing xD
if crit is at 75% or higher for most of the game, 5% crit does next to nothing in comparison
shivs have gigantic crit damage (and also get gigantic crit chance)
since the melee damage actually increases the kill threshold for hypercrit
build i use has 35%-75% crit
Basic shivs have 10? So with node and aura +10, 20 base and then after dodge +40, talent and blessing, that was what i was thinking, maybe 5 more on weapon xD
and having 40-80% instead is not a big difference
Good point
also boss damage
So what would be optimal?
melee damage if you actually care about killing things with melee
5% crit will never be better mathematically
10% melee damage has the advantage of affecting non crits AND crit
i would defend the crit if it were 10% though ngl
Ok so melee aura it is, now i need to probably lose 1 point for close dmg on dodge?
when you become more confident in dodges
if you aren't comfy with it just wait until you are
idk much anyone elses opinion is on the cleave talents but i usually only take 1 or the other if i dont have all the damage nodes
Depends on the cleave potentional of mk1 shivs, i am not sure about that too
But sounded good in theory to light attack hordes in rampage .)
they are good, but damage > crit > cleave. I don't use nimble because im comfy on dodges, and i also dont use adrenaline unbound
depending on the difficulty, you will casually be getting and refreshing the dodge talents
and shivs attack fast enough to not need the 5% toughness gen per second imo
as of yesterday i dont think i care for increased adrenaline duration either, but that might change the more i play in havocs
i would not take adrenaline without unbound
(i am not a big fan of it)
the reason to take those is personal pref, that's fine. Just from using them, the 5% per second isn't noticed much by me, and neither has the duration been noticeable since I am constantly looping adrenaline every 3-4 swings in a horde. Diff against elites though im sure
Adrenal smitter is mandatory? How much worse is basic version without it just +1/2 on crit?
these glorious players have showed me that smitter legit is just that good
2 elites = 1 loop
Going for just dmg does it look good? 2 more points to use, kept rampage cleave for gtfo button xD
basically what i run on heavy sword
minus the hyper crit
i like it
for shivs i think that's fine, you can just swing head height and kill hordes, and the hyper crit can help you kill elites when using heavy attacks pretty easily
What could give me more dmg? 2 more points .)
too far from any more damage outside of the toxin crit node
you can take whatever for those 2 last points imo
if you use the needle pistol the toxin on crit is decent for boss dps
hyperviolence
hyper violins
youre missing out on a lot without taking it
just note that hyperviolence will be proccing a lot less than normal when used with hypercrit
you should also take adrenaline unbound, its really good for survivability
Doesnt sound so zood on paper tho, 1/4 of overkill difference
not really
heavy attack some random poxwalker and let the hyperviolence train ride
yeah its a lot of ifs with hyper violence
but on average you're probably doing a lot more damage because you'll be overkilling a lot with shivs
but also stacks much slower whenever you miss the kill threshold and hypercrit overrides a kill
yeah it is true
hypercrit doesnt override kills
did not say this, reread
"and hypercrit overrides a kill"
ah yes, the hyper-discourse again
WHENEVER YOU MISS THE KILL THRESHOLD
i know we can read
"woe is me, my hypercrit didn't stack my hyperviolence"
target's dead job done gg go next
if you miss the kill threshold you would not have killed the enemy in that attack anyways
thats not overriding a kill
thus causing you to start over, stacking possibly slower
if you were to hit a guy at 700 hp and leave it low
you have more damage you could stack for a new build up
NOT when hypercrit procs
once you stack enough hyperviolence damage you can pretty easily reach a point where hypercrit just stops proccing in the first place
no one is arguing against that
for the vast majority of situations its still better to have both
anyways pick hyperviolence and adrenaline unbound for the last two points
Ok, hyperviolence taken, noone is talking about 25 rampage rending... So that bad? .)
Also the dodge recovery isnt that useful? Or 8 could take again 1 more cleave perk. For easier hordes.
youre using shivs right?
most people just dont value the rending as it mostly just affects carapace and unyielding
if youre running uncanny strikes the heavy rending is pretty pointless
Both i have as bonuses on my weapon
i think it's more that uncanny shivs already have almost 100% adm vs carapace
nah rending heavies is good, just pointless on shivs with uncanny
I am running 20 crit on dodge and weakpoint or uncanny, dont remember now.
lights are still your primary method of horde clear
so you will still use them outside of rampage
precog riposte
precog my beloathed
Bad wording from my side, meant it like that in rampage, i would want to use only light attacks mostly?
no because your heavies deal a fuckton of damage
no its dependent on when you use it and for what purpose
light attacks on horde
heavies on elites and bosses
youre still going to be doing heavies for single target and lights for groups
maybe in damnation sure you can go slow and heavy, but i wouldnt reccomend anything but light spam until you hit something you cant just outright kill with a light attacks
Sure, my bad again. I was simultaneously thinking about prolonging skill, so more light attacks .)
the light attacks will ramp up your damage for the heavy to kill something like a rager or mauler via hyperviolence
more like crushers
ragers already just fold to shiv heavies
and usually its the other way around with heavies ramping up hyperviolence for lights
Is it though
5% toughness p/s is so little
Its still passive toughness regen
With 20s duration+smiter it has pretty much full uptime
Yeah its permanent
i'd say it has full uptime with 20s duration anyway
I guess im just spoilt from playing psyker

And having quietude generate like a full bar every few seconds
i love my self-replicating energy shield
it helps mask my skill issues
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
Quietude go brrr
The end? which cleave is best? rampage one or all the time stacking one?
Rampage cleave node also gives even more strength so you should always take it anyways
does anyone ever use ramping backstabs
Doubt it
ramping backstabs would be epic on zealot because stealth enables that super hard
or vet but less so
I dont think ive seen a single build here picking that talent
I think the idea was that you'd be taking advantage of scum's mobility to get into backstab range
But in practice doesnt really work that well
One build
so little that its hard to notice while critting with shivs that give you a lot more toughness and very quickly too
It still helps, specially since it doesnt require enemies near you to work
it's not like there is anything really competing for that last point down there anyway
5% per sec aint nothing
just hard to notice when you are filling up toughness so fast
yeah, but waht point to take, i think there is most of important ones taken already
Wdym what point to take
well on your tree there is always ramping backstabs if you fancy that. The angles are weird
im not sure the strength is needed though
that last point could be ANYTHING
Ramping backstabs isnt good tbh
i dont like that talent, so maybe better dodge recovery? to survive more?
The fact it completely drops all stacks on non backstab kill makes it pretty unreliable
Is h21+ more difficult than auric?
Jittery is pretty unnecessary
You already have 5 dodges with shivs
dodge recovery is something i would take before 5% toughness per sec
like actually
would probably save you more than you'd realize
more dodges means more mobility and procs for dodge based blessings and talents
jittery is based
You only need to stop dodging for 0.85s to completely refresh all dodges
more than enough time to die in havoc
Att spd makes it alot
fair XD
Its really not needed when again you have 5 dodges with shivs
Considering all hive scum are portrayed as using drugs constantly I feel like having jittery is a great bit of diegetic roleplay.
Slightly yes
it is when u have brain damage and dont notice ur out of dodges until its like -8

Any frames more than .2 seconds is beneficial
Jittery is nice but not really needed after a point
jittery is nice for slower weapons
Its nice overall but ultimately never needed or desired
there are a group of defensive nodes that aren't neccessary but i can see why some would value them
jittery is one
its only nice, i said
nimble is another
yeah being alive sucks
I was thinking about it last night. I got to havoc 23 so far but never really touched auric. But I wanted the penances and didn’t feel like dealing with rotten armor/stims/fading light. So after going in I was thinking “wow this isn’t nearly as tough as I expected.”
I really noticed not having all the debuffs and modifiers.
also think street tough belongs in that group but my crutches stay next to me at all times
Existence is pain.
Nah man; nimble is hells better than jittery everytime
i wasn't neccessarily comparing their viability
Nah street tough is fucking insane
It reaches the point where i dont pick it purely out of spite
crutches made out of adamantium - Street tough and Alley Cat
never leave home without them
street tough made me stop playing hive scum tbh
Ye cause in havoc you have a set of reductions
Play in auric for now; crazy that you went to havoc without touching auric
Early havoc is easier than auric since it’s just malice/heresy+ at first.
because while yes i can just not pick it, the fact that it exists and is basically an autoinclude in every build makes me feel stupid for not picking it
Sometimes popular things are popular for a reason, because they’re good. Or because there’s fan service.
You can be stupid for me boi
(i remembered you did not liked being called ‚bby’ so i didn’t!
)
you're so considerate
or because they are always like RIGHT THERE NEXT TO SOMETHING YOU ARE PROBABLY ALWAYS GOING TO TAKE
Fair
Hive City Brawler be right there. Hyperviolence too
My memore ain’t THAT shit 

Street Tough is just there staring at you when you've got 1 more point to use and don't know where ot slot it
and it's never wrong to take
The only auric game I ever did before havoc was a premade with a flame staff psyker that ran ahead of us and murdered everything. But I decided to do the havoc penances first since low level games were pretty easy.
this is why you take needle pistol and delete everything before they get the chance
it's pretty funny watching them wait for adds to come to them
best feeling is on that one map with the bridge where you wait for the elevator
not a single soul makes it across without being tinged green
i thought street tough was not so good until i found out it works on blocked attacks
Well after making the progress I did I finally felt comfortable enough to try auric quickplay on my own and I feel like I overestimated the difficulty.
so i can manually use it
alley cat is shit
nah man
fawk that
imma play tony hawk pro skater ON EVERY MAP
im just a hater
It staggers anything thats not a boss and is on a ridiculously short cooldown
Its insane
its funny sometimes when dodging into a wall, you pop up a bit like going up a ramp but it's 90 degrees
It even counters dogs
so its just the zealot talent but better
and works all around you
this shit
damn
Who the fuck decided to give this to scum
Infinitely better; zealot talent is absolute dogshit
and lethal proximity effects it
this has single handedly turned my brain into mush when i hear dogs
i don't dodge them
i love synergy
no
gruh
not even bruh
What the actual fuck
This is something that shouldve been on ogryn on a 30s cooldown at the very least

dead ass
like actually
with how screwed dodges are on that class
best we can do is a 50% dr linger after dodge
ogryn cant get anything nice man
Bruv its very good; like stupid good
ballistic glass do be hard
for ogryn the only enjoyment i get is how silly some of the things you can do is. Like using the Electic Blast on the Club to blow a pack on their butts
i don't really like any of the weapons, less punchy than puny human weapons, and the guns are kinda like giant tickle machines
I like pickaxe
i thought it is longer
how so?
dog/rager pack immunity for no apparent reason
too powerful to skip and too powerful to exist
Yes, but when i have jittery i literally never run out of dodges
ohh, ok .)
Without it i go negative all the time
What about at low stamina?

So its the difference between finite and infinite dodges
Whats that
Lmao
Not really
If you have good dodge management the 0.85s timer is already pretty much infinite
I have 4 sprint efficiency perks equipped rn
Specially with 5 FUCKING DODGES
Honestly even the negative dodges are cracked
I survived a couple overheads even after going negative
Im amusing myself with slippery and needle pistol
Effectively immune to all damage
Never run out of stam
One slide and it all replenishes
It would be good even without that
uuu, lighstaber when? so far only palapatine powa as psyker xD
still dog immunity
dual lightsabers for HS pls .)
we already have force swords
Just put deflector on your force sword
forgot about that one .)
We have lightsabers at home
real ones or temu?
Ive been running around like a headless chook on maels with +9 stam, max sprint efficiency, regained posture, stripped down and slippery customer for a couple of hours trying to actually ingraine utilising stripped down into my brain
Force sword temu
And my main takeaway is just that slippery is goated
+9 STAMINA IS CRAZY
Such a strong node
Yeah luckily I did a sniper alley on Rituals yesterday and it helped ingrain the batshit instinct to run into lasers
9 stamina gang unite
Bro i was literally running this yesterday
im still running my bonesaw build, it's fun with the shivs too, just less boss damage
the DoTs
pretty brave, not taking burst
Lmao
I literally have zero defensive nodes besides pathing ones and precision violence
the dots sound nice... i will for sure try some toxic build .)
but still dont have them unlocled, or at least the needle
you will get a lot of kills stolen from you until you go into auric or havoc
Hah just saw you avoided the extra toughness
In havoc and auric you will find that the mk2 needle pistol is hilarious. Shoot on blue mode indiscriminately into the horde and watch everything die, including crushers.
Its so hard to fight down the instinct to slide/dodge
Gonna be honest I did it a few times to regain stamina on that crazy ass long bridge
The stam regain engine from slippery + regained is so poggers
Not that its necessary
Lmao the entire build is unnecessary
But memes are fun
Does the chaxe stack thunderous fully on non revved latch attacks?
i wish lock and load was 25% so that itd give the revolver 7 shots
dont think the mk4 or mk12 do on their revs
Ty
Its not that memey tho because it works without the meme elements
Like yeah im not gonna run 3 stam curios and sprint efficiency in havoc
But slippery does go brrrr
As does stripped down
This is what ive settled on for actual h40 caxe
alley rat?
Unbound and QaD are flex points
Yeah slippery is good there’s just other stuff I want more.
More mobility
He wants to fly
Less likely to get clipped by a silent burster i push behind me as i dodge away
He wants to hit a small incline while dodging and hit atmospheric speeds
Why dodge when have caxe?
You can reliably just slide along where you're swinging and not get hit hy them
Bc they dont melt like with shivs and dclaw
Fair
Takes a couple of swings to properly chew threw where as shivs you just hlllllllllll and they all die instantly bc 80% crit chance + hc
Brb finding a bridge
Executing muties and maulers gives MC energy
hive scum really do just be the protagonist
Crit caxe build, yes-yes
do you know ad blockers?
what is splitsville
check that ad from above
Ive never bothered to install one on my phone
The thought had not occured to me
Vultures dodge, slippery, alley rat, nimble it’s all protagonist coded
on android you can. get Firefox and install ublock extension
ios also sorta
See I get this but it feels clunky on caxe
and pickpocket and street tough and rampage
The clunkiness for me is just having to path over to ChD
More crit would be nice
I had 27% melee crit last game
Gross.
Yeah exactly. Feels more like an adrenaline weapon and just flat damage increases which is why I don’t use it really. Crit maxed shivs build just feels so good
yes.. too good
needs to suffer more
Yeah I just am curious what the next balancing patch looks like
The thing is if they are using aggregate numbers to balance I see plenty of hivescum that are…..what you would expect of low level criminals shoved into a meat grinder
Ima try this with caxe/bistol
Seems worse but whatever
Do you actually notice virulent? Oh is it the chem tox on blinders?
Not bad
I dont notice it persay but its a very strong node
10% damage from all sources including your teammates
Ah I didn’t realize all sources
That’s pretty goated
how many times it procs? so u can jsut sprint, slide and sprint for full again? xD
It can proc an infinite amount of times, yes
You can refill your whole bar in a slide or two consistently
I didnt run it regularly but it was good at combatting rampage exhaustion
Ironically you can actually afford the nodes now since they basically gave us 2 extra talent points
They replaced gang tough with tis but a scratch (+1 talent point since we all ran tis but a scratch) and they put sample collector where tis but a scratch was so you can now spend one less point in the cluster above chem dep if you're taking pocket toxin + coated weaponry
Was a huge win for blackouts bc it really starved you
Had to spend 5 fucking points to path over there for the 3 nodes you actually wanted
Having to choose between an extra nade (dead node for blackouts), toxin mania (a node no one should ever run bc its shit) and coherency radius (the correct choice) tore at my soul
gang tough? u mean street tough?
No
A changed node
Nose
Gang tough used to be a DR talent then it got changed to Street Tough for the crazy dog immunity
Fake brian here to point out it was TDR and ranged damage
Ah
Correct me if I am wrong but
Is the DR
In TDR
Still DR?!?
Incomplete information 
Ok ok, so in a world where psykers dont exist, is decapitator even that bad?!
still would be yeah
I was doing a solo earlier with it and it had good uptime. Just tell your team not to run dots 
frags, flamers, etc
The 8s duration is pretty poggers
I wonder what health threshold would be required to make decapitator good
Triggers from "one shot" above... 80%?
i think maybe instead of a health threshold it could be like your first instance of damage against that enemy
so it wouldnt factor in damage from other players
That'd be noice
Buff caxe when?
Needs moar dodges IMHO
get rid of the cleave cap on mk4 heavies
if you're talking about the achlys and the antax sure
if you're talking about the rashad... 
Give it dclaw parry 
wait caxe
I was being sarcastic
nvm i thought it was chaxe
There is only one caxe mark I thought….
Just like how theres only one fgs mark
That comparison is unfair
Mk 8 FGS is still good
Just not AS GOOD
No
Mk8 FGS when you need a single target attack:
not so, there are two
there's mk8 and then there's the correct one
the moveset is braindead simple lol
i mean sure, more complicated than mk6, but hardly
it's really not
the issue is just that it has worse flow
mk6 can go into a strikedown at any point no matter where you are in a combo
Ah you’ve never used a tacaxe have you? /s
It's more just that if I want a single target attack now, I can't have one, I have to force shove first
Do you have to push attack or just push?
It's been so long I forgor
I was aura farming a havoc 20 something on vigil station, popping all the barrels as I go. Just cruising. KO'd one teammate off the bridge before the last airlock. Then KO'd another by tapping a barrel after I crossed the bridges that extend out from the terminal downstairs.
Captain spawns. Last guy dies. I res first guy. He dies again. Then I got KO'd by the captain and a chaos spawn.
I'm still gonna tap barrels.
It’s push attack
So block push hold down you stagger or knock back your target with force push or a second target then it transitions into charging a stab
the force push into stab is mk8
mk6 is like better in everyway outside that one combo route
mk6
but doesnt stab
that mk8
Yes but the original statement was that this somehow makes mk8 as bad as the alternative combat axe marks
mk8 start with linesman heavy then into 2 looping strikedown overhead
thats the one i use then
mk6 is overhead into stab
I am saying it’s still a good weapon but mk 6 is better for armor spam
the overheads are just way too satisfying for me
and having at least one heavy sweep also pleases me
Both marks have overheads
yeah but mk8 is overhead into overhead
mk6 has the stab in between which doesnt hit the same for me
Whatever nerd
i do wish that mk8 could get access to the stab from just regular push instead of push attack
takes way too long
mk8 doesn't have a strikedown from running either
while mk6 have both linesman light and strikedown heavy
it's just better for everything
MAYBE a little worse against group of elite in auric since the strikedown loop way slower and you usually one shot most of them with overhead
you could use heavy 1 into light
l4\ doesn't 1shot anything that the point lol
you said aurics so i think you could make with the breakpoints
at least with fgs6 with dd and scriers
I like mk 8 more for its horde clear. Feels like I build the special faster with the opening wide heavy into liggt repeating combo
But yea giving up the stab feels bad
mk6 also have linesman heavy after l3
Yah but you gotta do 3 lights to access instead of 1
The lights have decent lines though
Ah nvm
Yea those lights kinda blow
no?
They don’t but I see your point is that you can reach the horizontal heavy faster. Regardless the heavy chain on Mk6 feels good into armor packs and into bosses
anyway
Yes?
point and click adventure
The best part is when the killing machine gets held up on some random crates lmao
Ooof dog
Dogs, the great equalizer. Unless HS apparently
Surely my teammates will shoot it! Surely…..surely….
bonk
shank
bonk
shank
bonk
what mark of chaxe that have hard cleave cap again
wait, WHAT?! I didn't know chaxe could have hard cap for cleave...
that being said, I like mk12 chaxe regardless simply because it uses Rampage's Rending better and is easier to spam attacks with...
i want to like the mk4 chainaxe on scum but
the mk12 is better utilized with rampage rending
you dont need rampage rending on mk4
IV
damn
Hyper-Critical is still melee only right?
oh I didn't know about this, thank you
weird placement then, I assume it's meant to add extra node cost
very strong so it needed to be out of the way, tis what I understand
I had it on a ranged build, but then I was confused about what "strikes" means
Do ppl like hypercritty and hyperviolent together
fatshark has a special way with words
Idk if I want it for dclaw
I do but that’s just me
yes
dclaw can prob get some mileage out of it by parrying into some trash and riding hyperviolence from there
It helps for better horde clear
But does lose a bit of hyperviolence stack consistency
But the loss is so small that its worth what you gain by having both
However.
What blitz do you run?
Because if you run blackouts, I wouldn't recommend it.
what about with chaxe, which lacks the ability to instakill with revs/sawing?
Don't believe it holds much use on rev attacks since its not one instance of damage but several in one attack
Blackouts and I don’t need more horde clear tbh so fug it
Yeah I strongly recommend against it
Because in that case
Hypercrit seriously hurts blackout regen consistency.
Poor chaxe
to be more specific, hypercrit procs don't count for blackouts (not sure why)
Obviously its "immeasurably complex" to code rev attacks as melee
i think its more because the additional ticks dont count as "hits"
because FS hates consistency
Current hypercritical node does not state it to be only melee
probably will be that way for the next 3 years because they rarely go into the tree to clarify anything
we've got modders to fix FS shortcomings though
a shame because it's not intuitive at all that it doesn't proc :c
Yeah, been complaining about it for like a week. I don't think it will change at all though
the interactions with hypercrit and blackout as well as splash damage and hypercrit annoy me
because they really should act like the psyker talents
agreed :c I wish they were more open about what "procs" certain talents. Doesn't even need to be like really detailed numbers. Just something like "lol only works on ranged" or something like that for talents
One would call it basic description, sadly not for fs
I will say that it never benefits developers to hide information. I come from the MH community where most of the information is just layed out in front of you. It helps the community and the developers know what is broken and needs tuning without causing confusion or convoluted testing
They need a communications team too to work on some of those descriptions in game. Make some more concise and hone in a bit more on keywording
they also need legend guides and such like in DRG where you can look some stuff up like power/strength and the like...
the game is a bit too old to be this lacking in certain aspects
glossaries feel like lost tech these days lol
"what does this mean" is probably the most common question I have irl and in games
the old tutorial needs to come back too
Why they removed the miniguides and coherency ring i have 0 clue
you know I do wonder what the tutorial is like these days
pretty sure there is none anymore
so many players with uh "questionable" game sense in damnations and aurics. Makes me wonder if they even have the basics
it sure does feellike it :p
i have been stuck dying in havocs testing stuff because in auric and damnation its like i dont have a team since a bunch of new players joined. But now im just being heavy for others players
i lose
I can just play regular things, but a lot of the changes make me touch havoc sparingly with anything new. And the rest of the game feels bad for a testing environment atm. The psykhanium needs an upgrade too ngl
facts
I hope they can nail a cool next class with the funny leaks coming out from data mines
I'm still holding out for a melta or grenade launcher
It is delusional but it's MY delusion c:
i also really hope they do something with the new map designs and tech they made for the expeditions
I am one of the people who do not want chaos wastes though. Not a fan of rougelite infecting every game
also add the pack master to normal rotation :p
i would like this
Thats slated for the second major update of 2027
"2nd" implying there would be a first UwU
dclaw moment (we won) xd
last jump on bench shouldve dodged off but whatver. jump spam gets u out of so much shit lol
just cuts to a black screen that says "we won :)"
it was awkward cause it was unlimited gunner spam but eventually it was shotgunners that actually moved away from revives and i sat inside ogryn to res cuz ogryn revive body blocks almost all shots xD
messaged you
The information laid out in front of us 
Every 1.5 minutes or take like 180 damage
most
in the case of latent power it has NEVER explained itself but also it's been different in almost every rendition since it's inception
ie damage taken, time spent on a hunt, the buff that it gives and so on
the issue is that that information kinda comes from the understanding that in japan they use certain terminology for certain percentages
maybe MH was not the best example
Yeah, it's just always funny when devs use the vague wording like "slightly increased" and the community is just left to go "HOW MUCH IS SLIGHTLY"
A PERCENTAGE, MONSIEUR 
5%
LMAO
but massive can be anywhere between 40 and 65
was more talking on things like atk boost, def boost, crit eye
at least in world moving forward they are explained
They regularly do major updates. For example in the last year we've had a paid dlc, another paid dlc, a single map, and a new game mode no one wanted or asked for
Rip
They added a sick new boss only for him not to even be in havoc
Or even in normal games
Is it difficult for them to just add either new faction. More enemies. New maps and furthering the narrative?
Sprinkle new weapons in the mix for some other ways to play instead of whole new classes
bro
can dual pistols not roll 60 collat
ive just bought literally like 50 and still havent gotten it
it is the will of the god emperor
Actually it's a skill issue
same thing
Lore wise it is difficult but technical wise I don't think it would be too hard
I mean technical wise it would be a fuckton of new models and voicelines
And possibly animations
Unlucky; try again 
Good shooting
I do not own this content, all credit goes to Jerma985;
https://www.youtube.com/user/Jerma985
Taken originally from;
https://www.youtube.com/watch?v=y01fpGw9hdg
