#hivescum-class

1 messages · Page 283 of 1

hot edge
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playing anything on scum is abuse

plucky nymph
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so true

bronze glade
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Maybe not crowbar but otherwise yes

stray mulch
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is it normal to get 17 stacks of adrenalinein 1 kill?

stray mulch
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2 kills for an activation is wild lmao

plucky nymph
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todays episode of dogtide, all 1 goofy game

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bonus tony hawk clip

jovial heron
flat mist
woeful hill
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the fence flip

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lo9l

wanton reef
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Best perks/blessing for dclaw sword? And best mark for it

jovial heron
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My community service and charity work

flat mist
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(Its just barely scraping through)

jovial heron
wanton reef
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Is there anything for combat knife?

flat mist
wanton reef
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Like

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Can combat knife work into havoc?

mighty belfry
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Mk6 is arguably at least second or third best scum melee.

stray mulch
jovial heron
wanton reef
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I’m quite curious on what the meta is because the people I ask keeps on saying “everything” instead of a specific weapon

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Is it simply that everything is interchangeable?

bronze glade
wanton reef
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What is rashad

bronze glade
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combat axe

wanton reef
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Oh I see

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Thank you

calm aurora
main trellis
calm aurora
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bleeding blessings

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meaning at least two of them are good

main trellis
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Unless crit its best then

flat mist
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I heard k33t = heezuh

muted pivot
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Double bleed with no uncanny is certainly a choice

main trellis
muted pivot
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Idk I just hate Lacerate's design

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I quite like Flesh Tearer but only on Zealot and only if you have Uncanny already

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Feels like Scum should just lock in Riposte and Uncanny for the combat blade or Riposte and Precog for the shivs

main trellis
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Your crit chance is high as it is

orchid bane
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Short stabby thing cleaning up so much trash

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Like how

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Lawnmower

calm aurora
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serrated blade and flesh tearer probably

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but it is nowhere near BM in terms of horde clear

muted pivot
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I want to eliminate as many whiffs as possible

main trellis
muted pivot
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I'm running finesse stimm on my shivs too lol

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So crit% is even more valuable

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There's nothing like one-shotting maulers with light attacks

astral canyon
muted pivot
calm aurora
flat mist
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I think +185% on shivs

zenith pagoda
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Infinite cleave melee dot however

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That's why I want perfect strike on bonesaw

astral canyon
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Flesh tearer is also good for vet

muted pivot
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I think it's worst on Scum really

astral canyon
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Yeah

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Scum just doesnt really need it lol

muted pivot
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Honestly this new Perilous Toxbustion talent feels absolutely nuts

unreal stirrup
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scum already have coated weaponry

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flesh tearer is for horde clear mostly

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since it doesn't care about cleave damage distribution

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if it hit it get the full 8 stack

modest depot
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Not gonna lie Hive Scum is still cracked haha

unique dagger
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hive scum is absolute nutters rn lads

unique spire
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Usually nut is bad

modest depot
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The nail gun is also cooked to haha

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Only takes 4 to 5 shots to kill eveything

unique dagger
unique spire
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You could have just said bad balance

unique dagger
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this was more fun

unique spire
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But yeah Hive Scum is a glass cannon

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So it makes sense

unique dagger
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no glass anymore mate

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just cannon

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big fucking cannon

unique spire
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Glass cannon

unique dagger
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scum is one of the easiest classes to survive thanks to absurd mobility and dodge econ

unique spire
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Yeah

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But then you get cornered or get shot 5 times by a gunner

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And you die

astral canyon
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Lmao

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Theres no more glass

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Scum is just cannon

unreal stirrup
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ass cannon

astral canyon
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Smash bros wario

zenith fern
modest depot
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I do like the class tho its probably one of my best

neon shore
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is this modifier is broken right now? it's always only 3 stacks

astral canyon
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Its bugged on psykanium

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Works normal on actual games

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But its not really worth the point anyways

neon shore
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ah, ok, thank you

astral canyon
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Theres better things you could be getting for that point

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If it was 5 stacks then maybe

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And didnt have the reduced duration

clear isle
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I was gonna say 10% crit would be too much for a keystone, then I remembered zealot exists

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fair enough

muted pivot
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I mean adding 5% crit, the CDR and the TDR all at once is a lot

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It's worth as much as the average of the other nodes you take

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But it pushes you to either stimm crate or small stimms

astral canyon
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Piety also has pretty much perma uptime+gives crit to allies+dr and passive toughness regen

muted pivot
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Is the bigger problem for me

clear isle
muted pivot
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Also, scum talent points are a lot more precious now than they used to be

astral canyon
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At least compared to other stuff you could be getting

neon shore
muted pivot
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5% crit is really big on its own though, usually worth a talent point if it can be maintained reliably

astral canyon
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No?

muted pivot
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On earlier builds at least

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Yes?

astral canyon
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5% crit is pretty eh by itself

muted pivot
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Depends doesn't it

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On an Ogryn with a Clobb, yes, 5% crit is pointless

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On a Scum with shivs that have a gigantic crit bonus though?

astral canyon
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Idk i just dont think 4 stack chem dep is worth the point

clear isle
astral canyon
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Compared to anything else i could be grabbing on the tree

clear isle
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its a little outdated but it still has the same core idea

neon shore
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yeah, I was thinking between pickpocket and sweet spot. ok, I understand this

muted pivot
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Yeah, it's just that Scum talent tree is even more loaded now

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It would be a great 31st point for me, maybe 32nd

brittle sierra
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Hey everyone how is y'all scummin

clear isle
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I did say that like 2 messages under

main trellis
jovial heron
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Is it up to date though?

spice mural
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I hit clearance 23 last night in havoc. So it’s just an uphill battle as it only gets more and more brutal.

brittle sierra
spice mural
clear isle
spice mural
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I started doing havoc as psyker just to reduce the cognitive load since it’s just “use flame staff” as the solution to 99% of the problems. But then I swapped back to my main (hive scum) once I hit 20 because psyker wasn’t working for me anymore.

brittle sierra
spice mural
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With HS I am much more evasive and harder to pin, have the option to erase carapace waves with rockets, and feel much more in control.

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(Also hive scum is way more fun but that’s besides the point)

brittle sierra
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Psyker is stronger than scum

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Unfortunately 😔

vapid jungle
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I would focus on managing crusher waves without rockets

spice mural
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I just like having the option.

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Knowing I can erase the wave any time I need to is a comfort. If that makes sense.

spice mural
muted pivot
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Psyker is somewhat more prone to Shit Going Wrong

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But is much more able to prevent that too

rancid coral
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But replace "flame staff" with "shoot gun"

spice mural
rancid coral
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Ya

bronze glade
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Hive is literally just hood psyker

lost ravine
unreal stirrup
jovial heron
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Warp induced schizophrenia vs drugs induced schizophrenia

valid barn
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Does your choice of gang in the beginning affect which gang colors come from different penances? I chose Water Cartel, so I got the purple equipment for ordinary progression but the other gangs from special penances.

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Blowing elites up with the rocket launcher, for example, got me Tread Lightlies gear

spice mural
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My head canon is there’s some subtle storytelling by telling you what activities would be associated with that specific gang but that’s about it.

valid barn
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That sounds right to me. The Show is associated with stims, while the Iron Riders are associated with melee attacks

spice mural
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They’re my favorite tbh.

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They’re the most Slaanesh coded gang with their ties to what is essentially the red light district and I have a bunch of theories about the leader. Her name being simply “Your Host.”

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I know we’ll never get the full lore but I love to speculate.

valid barn
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I chose the Water Cartel because they seem the most "classic."

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They're extortionists who control a really vital industry.

astral canyon
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Theyre also the only one that was stabilished previously

flat mist
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Anyone got a combat axe build they can link?

jovial heron
flat mist
bronze glade
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Rampage adren

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It's all pretty basic

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Can skip cleave nodes

flat mist
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Yeah i was really just wondering if adren was agreed upon

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The ChD cluster seems meh for it

jovial heron
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The attackspeed is nice on it and crit doesn’t do a lot for caxe

bronze glade
flat mist
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Bromemtum decapitator right whatthefuck_heresy

bronze glade
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Headtaker chadgryn

flat mist
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🤯

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Channelled aggression w/ caxe?

near relic
jovial heron
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I don’t really use caxe

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I tried it a few times and I woke up with my character surrounded by corpses and the match over

flat mist
jovial heron
flat mist
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Seems worse than a lot of the damage talents on the tree though

flat mist
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Its a weird talent tbh

willow tangle
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hey i am a returning player, does hive scum does what previously solo zelots did ? run off miles away and rage quet the moment they get felled ?

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the question is should i even try to folow them ?

jovial heron
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The class has a lot of survivability in skilled hands and the melee builds for it require running into hordes. I say follow but don’t be risky for them

spice mural
spice mural
limber cradle
spice mural
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Though I always prefer pushing rather than wasting time to clear everything when it's not necessary.

bronze crown
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Right now what is the consensus on the Dual Autopistols vs the Vraks Mk V Infantry Autogun?

bronze glade
bronze crown
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I feel like DAPS do slightly more DPS and have better mobility but Vraks has larger mags for continued fire.

bronze glade
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Because it actually has finesse

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It's a pretty insane gun

bronze crown
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I think because there are no HS cosmetics for the newer modes I am trying new builds thinking I can improve them as something to do but I am already at the peak.

brittle sierra
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Vraks is just a monster of a weapon tho

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The finesse on Vraks allows you to rip apart elites and bosses

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Which DAP isn't nearly as good

main wagon
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Huh, I thought when Reginald tested it on mixed hordes the DAP’s oh-so-slightly beat out the IAG

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It was basically even because they kinda traded back and forth for best TTK with DAPs coming out in like one more category

bronze glade
main wagon
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Fair enough

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I don’t use it because the sound of the autogun does not spark joy for some reason

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Which is very weird because it has a “duggaduggadugga” rhythm and that’s typically peak

bronze glade
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I just don't like the vibes on HIV personally KEKW_ogryn

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And it's blatantly overpowered

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Not much fun to use

main wagon
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Lmao yeah I use the triple barrel because it’s more ethical

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Fell in love with it during No Man’s Land

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You can sync up your shots with the rhythm of the choir during the finale

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Need Speedloader talent and on the gun tho

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I’ve always wondered if the music was sync’d for players

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I think it is

flat mist
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The ultimate "the best defence is a good offence" build

flat mist
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I made it better

jovial heron
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Confident

flat mist
jovial heron
zenith pagoda
wanton reef
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Best blessings and stuff for needle pistol?

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I don’t know the meta for it

limber cradle
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Stripped down, whatever else you want I believe

wanton reef
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And what is the best dclaw sword for parrying or is it all the same

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Ah

limber cradle
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I run unyielding and reload speed cause iirc nothing really matters for perks

wanton reef
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Ah

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Thank you

limber cradle
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No idea on DClaw, regrettably

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No problem

flat mist
jovial heron
low harbor
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but parry atk is same across all 3 DC swords

wanton reef
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Ah I see

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You all are very helpful

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Thank you

flat mist
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Since your taking the former and not the latter

bronze glade
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but in the combat numbers mod, the uptime is higher

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so idk which mod is correct

terse jasper
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does anyone know how to fix stim crate game crash

short drift
flat mist
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But yeah the 3s dodge blessings dont have much better uptime than precog

flat mist
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i feel thats probably the biggest argument against precog now. atleast uncanny might give you some benefit rather than standing there with ur HIV infested dihh in your hand down 40% crit, 45% finesse and 15% damage

reef hearth
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In terms of getting better with HS, what build do u recommend to start with? And which talents to take to survive something, my reactions are not so good anymore after 30 xD

flat mist
reef hearth
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so ruffian, rampage and adrenaline frenzy? rn i am using dual shivs n dual stubs with desperado, leveling, 18 so far, and on herecy i feel very squishy

flat mist
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Take hive city brawler (always), street tough and forge's bellow and chem fortified to improve your survivability

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Also always take burst of energy and tis but a scratch

reef hearth
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that i took going for boom bringer .)

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i tried chem for CD reduction for desperado, but it was bad in my hands, so toughness will be sure better, also was thinking if maybe combining with attack speed? for toughness from melee attacks? or rather not and have better cd

flat mist
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Heres an 18 point build

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Can switch the blitz, just use whatever you want

reef hearth
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kk, ty, i like the boom, was also thinking if keeping desperado as dodge all ranged gunners would work too, bcs i dont have curios for gunners dmg reduction yet, just 1 slot with green .)

flat mist
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Id practice without ranged immunity if i was trying to improve

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Melee and using slides/dodges to avoid damage is the bread and butter of darktide

reef hearth
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ok, time to go for tutorial again .)

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and in terms of weapons, what do u recommend?
i must say that i have fun with shivs bcs of vermintide duall daggers, so didnt try others yet .)

flat mist
reef hearth
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I am also enjoying dual stubs, but feel kinda weak. But maybe i am using them wrong .)

main holly
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Other classes survive longer if they dodge, HS dies if they dont.
That helped me a lot.
Dual Stubbs are fine, very good for elite hunting and with run and gun very precise to medium range. Anythin further use the special attack.

ancient basin
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if dual stubs, bring an anti carapace melee if possible

main holly
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For my melee build i went with the tacaxe but shivs are very viable too ^^
If the dual stubs are not getting there for you i can recomend the stub revolver on melee builds

main holly
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Or was it 5?

ancient basin
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gets a bit tricky with more than 1 crusher but yeah sounds about right

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dont panic, kite, pray your teammates are paying attention

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otherwise you can just blast away with infinite ammo stubs on specials and hordes

main holly
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True but more than 1 crusher gets tricky fast, depending on the location and othet spawn

ancient basin
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the poison throwing knife special attack on shivs also good for clipping a single crusher

main holly
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Agreed

ancient basin
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boom bringer into the 15 stack of crushers though

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perfection

reef hearth
main holly
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I use tem with desperado as well, gotta click fast though

reef hearth
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do stims start CD after end? and do sample collector works during duration? or only after?

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so is long lasting +5 sec not that good to take?

dense hollow
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the cooldown for stim only starts after its over

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same with sample collector

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downtime is the same so the overall uptime doesn't increase that much

wanton reef
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Ah

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What are the perks needed for the group stim spam?

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I have heard that people can spam it

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I am still ignorant of the ways to do it so I am in a quite the predicament as I am not good enough at video games to figure it out on my own

dense hollow
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spamming it means you're just using it with almost no stimm nodes (15-20 sec stimm duration) and taking the node that recharges the ability when you get your stimm back

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if you really hate the blight spreads modifier you can do it

reef hearth
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hmm, so how worthy is sample collector and long lasting?

dense hollow
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sample collector is on pretty much every build

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long lasting/blessed stims is just a tax node so you have to take it to get down

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as you go up in difficulties the enemy density gets quite high and sample collector reduces stimm cooldown quite substantially

wanton reef
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Ah I see

reef hearth
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tried to put some future build together for myself (based on the one with 18 points Irosk made)... what do u think?
shivs and dual stubs or autopistols, but i will try to use stubs for their main use, which is sniping elites, right?

lost ravine
#

recommend melee aura for melee build

honest berry
stray mulch
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also if you are ever past 50% crit the melee aura will always be more damage [Melee damage is just always more]

tired prairie
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Or is it just „more damage for the sake of more damage”

stray mulch
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the crit is literally for the sake of more damage

tired prairie
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Oh, I should have replied to the post about close damage node

stray mulch
#

same is true for the close damage too tbh

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i would say it's better than the 15% on 1st target, not that that is what i would replace

tired prairie
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Like, is it that big of a deal? What would you give up for it?

stray mulch
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given that they took nimble it would just be synergistic to have

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if they are using the cleave nodes in the middle tree it also would actively do more than the 15% increased damage to 1st target

tired prairie
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It has downtime though - the close damage talent that is, and cleave damage by itself isn't super important due to fall-off over consecutive cleft targets, so I'd only consider it just another brick in the wall in terms of dealing more damage to 1st target to say, stack more overkill damage for Hyper-violence

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And unlike the close damage skill, 1st target melee skill has infinite uptime

stray mulch
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the cleave does matter and they also are not using hyperviolence

lost ravine
#

whatchamacallit also has infinite uptime
channeled devastation

stray mulch
#

they had other damage options that legit are just better

lost ravine
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not to be confused with the whatsimadoozit

stray mulch
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A welcome to tertium is the least impactful melee damage node on the tree imo

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mostly because it's 1st target only

reef hearth
tired prairie
# stray mulch precog and the like have downtime too, but that's a poor argument to use against...

Sure, but then it's not like Shivs have strictly more competitive options - one can take bleed blessings, but these aren't providing anything relevant to the build other than sometimes contributing to a couple of kills in what is otherwise a flurry of attacks.

You take them (Precog and Riposte) because nothing else makes much sense. Skill builds don't fully follow that - there are options.

And it's more so that the uptime on Precog/Riposte is generous against what you need these boosts for - Riposte just because - because more crit more better, and Precog for anything bigger than a bruiser.

reef hearth
lost ravine
stray mulch
lost ravine
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i run this

stray mulch
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i did basic maths on crit in the game, but even with high finesse you will always benefit more from the melee damage increase over 5% crit

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doesn't even matter if you are slightly below 50% crit

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5% crit is just not in the same league as 10% melee damage thought it is worth taking for hypercrit consistency if not at 50% [for melee]

reef hearth
#

I am prioritizing crit just bcs of left talent with instakills, so is it good to even think about it?

reef hearth
stray mulch
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if crit is at 75% or higher for most of the game, 5% crit does next to nothing in comparison

lost ravine
stray mulch
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since the melee damage actually increases the kill threshold for hypercrit

lost ravine
#

build i use has 35%-75% crit

reef hearth
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Basic shivs have 10? So with node and aura +10, 20 base and then after dodge +40, talent and blessing, that was what i was thinking, maybe 5 more on weapon xD

lost ravine
#

and having 40-80% instead is not a big difference

lost ravine
#

also boss damage

reef hearth
#

So what would be optimal?

stray mulch
#

melee damage if you actually care about killing things with melee

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5% crit will never be better mathematically

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10% melee damage has the advantage of affecting non crits AND crit

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i would defend the crit if it were 10% though ngl

reef hearth
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Ok so melee aura it is, now i need to probably lose 1 point for close dmg on dodge?

stray mulch
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when you become more confident in dodges

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if you aren't comfy with it just wait until you are

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idk much anyone elses opinion is on the cleave talents but i usually only take 1 or the other if i dont have all the damage nodes

reef hearth
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Depends on the cleave potentional of mk1 shivs, i am not sure about that too

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But sounded good in theory to light attack hordes in rampage .)

stray mulch
#

they are good, but damage > crit > cleave. I don't use nimble because im comfy on dodges, and i also dont use adrenaline unbound

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depending on the difficulty, you will casually be getting and refreshing the dodge talents

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and shivs attack fast enough to not need the 5% toughness gen per second imo

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as of yesterday i dont think i care for increased adrenaline duration either, but that might change the more i play in havocs

lost ravine
#

i would not take adrenaline without unbound
(i am not a big fan of it)

stray mulch
#

the reason to take those is personal pref, that's fine. Just from using them, the 5% per second isn't noticed much by me, and neither has the duration been noticeable since I am constantly looping adrenaline every 3-4 swings in a horde. Diff against elites though im sure

calm aurora
reef hearth
#

Adrenal smitter is mandatory? How much worse is basic version without it just +1/2 on crit?

stray mulch
#

these glorious players have showed me that smitter legit is just that good

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2 elites = 1 loop

reef hearth
#

Going for just dmg does it look good? 2 more points to use, kept rampage cleave for gtfo button xD

stray mulch
#

minus the hyper crit

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i like it

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for shivs i think that's fine, you can just swing head height and kill hordes, and the hyper crit can help you kill elites when using heavy attacks pretty easily

reef hearth
#

What could give me more dmg? 2 more points .)

stray mulch
#

too far from any more damage outside of the toxin crit node

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you can take whatever for those 2 last points imo

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if you use the needle pistol the toxin on crit is decent for boss dps

astral canyon
lost ravine
astral canyon
#

youre missing out on a lot without taking it

stray mulch
#

just note that hyperviolence will be proccing a lot less than normal when used with hypercrit

astral canyon
#

you should also take adrenaline unbound, its really good for survivability

reef hearth
#

Doesnt sound so zood on paper tho, 1/4 of overkill difference

dense hollow
#

well

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hyper violence with shivs can two shot bosses if it builds up

stray mulch
#

can

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possibly will

astral canyon
dense hollow
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yeah its a lot of ifs with hyper violence

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but on average you're probably doing a lot more damage because you'll be overkilling a lot with shivs

stray mulch
#

but also stacks much slower whenever you miss the kill threshold and hypercrit overrides a kill

dense hollow
#

yeah it is true

astral canyon
#

hypercrit doesnt override kills

stray mulch
astral canyon
lost ravine
#

ah yes, the hyper-discourse again

stray mulch
#

i know we can read

lost ravine
#

"woe is me, my hypercrit didn't stack my hyperviolence"
target's dead job done gg go next

astral canyon
#

if you miss the kill threshold you would not have killed the enemy in that attack anyways

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thats not overriding a kill

stray mulch
#

if you were to hit a guy at 700 hp and leave it low

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you have more damage you could stack for a new build up

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NOT when hypercrit procs

astral canyon
#

once you stack enough hyperviolence damage you can pretty easily reach a point where hypercrit just stops proccing in the first place

stray mulch
#

no one is arguing against that

astral canyon
#

for the vast majority of situations its still better to have both

stray mulch
#

speaking to the one person who has been in here saying THAT the most

#

.>

astral canyon
# reef hearth

anyways pick hyperviolence and adrenaline unbound for the last two points

reef hearth
#

Ok, hyperviolence taken, noone is talking about 25 rampage rending... So that bad? .)

Also the dodge recovery isnt that useful? Or 8 could take again 1 more cleave perk. For easier hordes.

astral canyon
#

youre using shivs right?

reef hearth
#

Logic tells me u want to use lights only in rampage but still

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Yup

stray mulch
astral canyon
#

if youre running uncanny strikes the heavy rending is pretty pointless

reef hearth
#

Both i have as bonuses on my weapon

lost ravine
astral canyon
reef hearth
#

I am running 20 crit on dodge and weakpoint or uncanny, dont remember now.

astral canyon
#

so you will still use them outside of rampage

lost ravine
#

precog my beloathed

reef hearth
#

Bad wording from my side, meant it like that in rampage, i would want to use only light attacks mostly?

astral canyon
#

no because your heavies deal a fuckton of damage

stray mulch
#

light attacks on horde

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heavies on elites and bosses

astral canyon
#

youre still going to be doing heavies for single target and lights for groups

stray mulch
#

maybe in damnation sure you can go slow and heavy, but i wouldnt reccomend anything but light spam until you hit something you cant just outright kill with a light attacks

reef hearth
#

Sure, my bad again. I was simultaneously thinking about prolonging skill, so more light attacks .)

stray mulch
#

the light attacks will ramp up your damage for the heavy to kill something like a rager or mauler via hyperviolence

astral canyon
#

more like crushers

#

ragers already just fold to shiv heavies

#

and usually its the other way around with heavies ramping up hyperviolence for lights

flat mist
#

5% toughness p/s is so little

lost ravine
#

but it is there

#

(i'm team chemdep anyway go take your meds muckers)

astral canyon
#

With 20s duration+smiter it has pretty much full uptime

flat mist
#

Yeah its permanent

lost ravine
#

i'd say it has full uptime with 20s duration anyway

flat mist
#

I guess im just spoilt from playing psyker

lost ravine
flat mist
#

And having quietude generate like a full bar every few seconds

lost ravine
#

it helps mask my skill issues

flat mist
#

Quietude go brrr

reef hearth
#

The end? which cleave is best? rampage one or all the time stacking one?

astral canyon
lost ravine
#

does anyone ever use ramping backstabs

astral canyon
#

Doubt it

lost ravine
#

ramping backstabs would be epic on zealot because stealth enables that super hard

#

or vet but less so

astral canyon
#

I dont think ive seen a single build here picking that talent

astral canyon
#

But in practice doesnt really work that well

astral canyon
#

One build

stray mulch
astral canyon
#

It still helps, specially since it doesnt require enemies near you to work

stray mulch
#

it's not like there is anything really competing for that last point down there anyway

#

5% per sec aint nothing

#

just hard to notice when you are filling up toughness so fast

reef hearth
#

yeah, but waht point to take, i think there is most of important ones taken already

astral canyon
#

Wdym what point to take

stray mulch
#

im not sure the strength is needed though

#

that last point could be ANYTHING

astral canyon
reef hearth
#

i dont like that talent, so maybe better dodge recovery? to survive more?

astral canyon
#

The fact it completely drops all stacks on non backstab kill makes it pretty unreliable

spice mural
#

Is h21+ more difficult than auric?

astral canyon
#

You already have 5 dodges with shivs

stray mulch
#

like actually

#

would probably save you more than you'd realize

#

more dodges means more mobility and procs for dodge based blessings and talents

flat mist
#

jittery is based

main trellis
astral canyon
stray mulch
#

more than enough time to die in havoc

stray mulch
astral canyon
#

Its really not needed when again you have 5 dodges with shivs

spice mural
main trellis
flat mist
stray mulch
astral canyon
#

Jittery is nice but not really needed after a point

tranquil fjord
#

jittery is nice for slower weapons

main trellis
stray mulch
#

there are a group of defensive nodes that aren't neccessary but i can see why some would value them

#

jittery is one

tranquil fjord
stray mulch
#

nimble is another

flat mist
spice mural
# main trellis Slightly yes

I was thinking about it last night. I got to havoc 23 so far but never really touched auric. But I wanted the penances and didn’t feel like dealing with rotten armor/stims/fading light. So after going in I was thinking “wow this isn’t nearly as tough as I expected.”

I really noticed not having all the debuffs and modifiers.

stray mulch
#

also think street tough belongs in that group but my crutches stay next to me at all times

spice mural
main trellis
stray mulch
astral canyon
#

It reaches the point where i dont pick it purely out of spite

stray mulch
#

never leave home without them

lost ravine
#

street tough made me stop playing hive scum tbh

main trellis
spice mural
lost ravine
#

because while yes i can just not pick it, the fact that it exists and is basically an autoinclude in every build makes me feel stupid for not picking it

spice mural
main trellis
stray mulch
spice mural
#

Fair

stray mulch
#

Hive City Brawler be right there. Hyperviolence too

main trellis
lost ravine
stray mulch
#

Street Tough is just there staring at you when you've got 1 more point to use and don't know where ot slot it

#

and it's never wrong to take

spice mural
#

The only auric game I ever did before havoc was a premade with a flame staff psyker that ran ahead of us and murdered everything. But I decided to do the havoc penances first since low level games were pretty easy.

stray mulch
#

it's pretty funny watching them wait for adds to come to them

#

best feeling is on that one map with the bridge where you wait for the elevator

#

not a single soul makes it across without being tinged green

tranquil fjord
#

i thought street tough was not so good until i found out it works on blocked attacks

spice mural
#

Well after making the progress I did I finally felt comfortable enough to try auric quickplay on my own and I feel like I overestimated the difficulty.

tranquil fjord
#

so i can manually use it

flat mist
stray mulch
#

fawk that

#

imma play tony hawk pro skater ON EVERY MAP

flat mist
#

im just a hater

astral canyon
#

Its insane

stray mulch
#

its funny sometimes when dodging into a wall, you pop up a bit like going up a ramp but it's 90 degrees

astral canyon
#

It even counters dogs

tranquil fjord
#

and works all around you

stray mulch
tranquil fjord
#

damn

astral canyon
#

Who the fuck decided to give this to scum

main trellis
flat mist
stray mulch
#

i don't dodge them

flat mist
#

i love synergy

main trellis
stray mulch
tranquil fjord
#

not even bruh

stray mulch
#

they showed it like last week

#

or maybe the week before

main trellis
astral canyon
#

This is something that shouldve been on ogryn on a 30s cooldown at the very least

main trellis
stray mulch
#

like actually

#

with how screwed dodges are on that class

tranquil fjord
#

ogryn cant get anything nice man

astral canyon
#

Me and the rest of this chat trying to find the glass in scum's "glass cannon":

main trellis
stray mulch
#

ballistic glass do be hard

#

for ogryn the only enjoyment i get is how silly some of the things you can do is. Like using the Electic Blast on the Club to blow a pack on their butts

#

i don't really like any of the weapons, less punchy than puny human weapons, and the guns are kinda like giant tickle machines

astral canyon
#

I like pickaxe

reef hearth
lost ravine
#

too powerful to skip and too powerful to exist

flat mist
reef hearth
#

ohh, ok .)

flat mist
#

Without it i go negative all the time

jovial heron
flat mist
#

So its the difference between finite and infinite dodges

flat mist
jovial heron
#

Lmao

astral canyon
#

If you have good dodge management the 0.85s timer is already pretty much infinite

flat mist
astral canyon
#

Specially with 5 FUCKING DODGES

jovial heron
#

Honestly even the negative dodges are cracked

#

I survived a couple overheads even after going negative

flat mist
#

Effectively immune to all damage

#

Never run out of stam

#

One slide and it all replenishes

reef hearth
reef hearth
#

dual lightsabers for HS pls .)

lost ravine
jovial heron
reef hearth
#

forgot about that one .)

jovial heron
#

We have lightsabers at home

reef hearth
#

real ones or temu?

flat mist
jovial heron
flat mist
#

And my main takeaway is just that slippery is goated

flat mist
#

Such a strong node

stray mulch
#

but im right behind you at +6 stam

#

i need that 20% health 15% toughness

jovial heron
#

9 stamina gang unite

flat mist
stray mulch
#

the DoTs

stray mulch
jovial heron
#

Lmao

flat mist
reef hearth
#

but still dont have them unlocled, or at least the needle

stray mulch
jovial heron
stray mulch
#

In havoc and auric you will find that the mk2 needle pistol is hilarious. Shoot on blue mode indiscriminately into the horde and watch everything die, including crushers.

flat mist
jovial heron
flat mist
#

Not that its necessary

jovial heron
#

But memes are fun

vapid jungle
#

Does the chaxe stack thunderous fully on non revved latch attacks?

tranquil fjord
#

i wish lock and load was 25% so that itd give the revolver 7 shots

tranquil fjord
vapid jungle
#

Ty

flat mist
#

Like yeah im not gonna run 3 stam curios and sprint efficiency in havoc

#

But slippery does go brrrr

#

As does stripped down

#

This is what ive settled on for actual h40 caxe

tranquil fjord
#

alley rat?

west bluff
flat mist
#

Unbound and QaD are flex points

jovial heron
flat mist
jovial heron
#

He wants to fly

flat mist
#

Less likely to get clipped by a silent burster i push behind me as i dodge away

jovial heron
#

He wants to hit a small incline while dodging and hit atmospheric speeds

flat mist
#

Caxe dodge is smol

#

Also slippery is goated vs ragers with caxe

jovial heron
flat mist
#

You can reliably just slide along where you're swinging and not get hit hy them

jovial heron
#

I believe it

flat mist
jovial heron
flat mist
#

Takes a couple of swings to properly chew threw where as shivs you just hlllllllllll and they all die instantly bc 80% crit chance + hc

jovial heron
#

Missing a l in that chain

#

Hyper critical is so fucking fun

flat mist
#

Brb finding a bridge

jovial heron
#

Executing muties and maulers gives MC energy

lost ravine
#

hive scum really do just be the protagonist

maiden pine
flat mist
maiden pine
#

do you know ad blockers?

lost ravine
#

what is splitsville

maiden pine
#

check that ad from above

flat mist
#

The thought had not occured to me

jovial heron
maiden pine
#

ios also sorta

jovial heron
lost ravine
flat mist
#

More crit would be nice

#

I had 27% melee crit last game

#

Gross.

jovial heron
lost ravine
#

needs to suffer more

jovial heron
#

The thing is if they are using aggregate numbers to balance I see plenty of hivescum that are…..what you would expect of low level criminals shoved into a meat grinder

flat mist
#

Seems worse but whatever

jovial heron
#

Not bad

flat mist
#

I dont notice it persay but its a very strong node

flat mist
#

10% damage from all sources including your teammates

jovial heron
#

That’s pretty goated

flat mist
#

I keep seeing builds with toxin mania but not virulent

#

Which is pure regardation

reef hearth
flat mist
#

You can refill your whole bar in a slide or two consistently

#

I didnt run it regularly but it was good at combatting rampage exhaustion

jovial heron
#

Oh rampage exhaustion

#

Such a funny mechanic

flat mist
#

Ironically you can actually afford the nodes now since they basically gave us 2 extra talent points

reef hearth
#

2 extra talent points? where? .) gimme

#

make it 5

flat mist
# reef hearth 2 extra talent points? where? .) gimme

They replaced gang tough with tis but a scratch (+1 talent point since we all ran tis but a scratch) and they put sample collector where tis but a scratch was so you can now spend one less point in the cluster above chem dep if you're taking pocket toxin + coated weaponry

#

Was a huge win for blackouts bc it really starved you

#

Had to spend 5 fucking points to path over there for the 3 nodes you actually wanted

#

Having to choose between an extra nade (dead node for blackouts), toxin mania (a node no one should ever run bc its shit) and coherency radius (the correct choice) tore at my soul

reef hearth
#

gang tough? u mean street tough?

flat mist
#

No

jovial heron
flat mist
#

Nose

jovial heron
#

Gang tough used to be a DR talent then it got changed to Street Tough for the crazy dog immunity

flat mist
jovial heron
#

Correct me if I am wrong but

#

Is the DR

#

In TDR

#

Still DR?!?

flat mist
#

Incomplete information banhammer

flat mist
#

Ok ok, so in a world where psykers dont exist, is decapitator even that bad?!

astral canyon
#

still would be yeah

flat mist
#

I was doing a solo earlier with it and it had good uptime. Just tell your team not to run dots whatthefuck_heresy

astral canyon
#

frags, flamers, etc

flat mist
#

I wonder what health threshold would be required to make decapitator good

#

Triggers from "one shot" above... 80%?

astral canyon
#

i think maybe instead of a health threshold it could be like your first instance of damage against that enemy

#

so it wouldnt factor in damage from other players

flat mist
#

That'd be noice

jovial heron
#

Buff caxe when?

clever wren
#

Needs moar dodges IMHO

flat mist
#

Can they actually buff the push attack tho

#

Its so anemic

astral canyon
#

get rid of the cleave cap on mk4 heavies

bronze glade
#

if you're talking about the rashad... watching

flat mist
#

Give it dclaw parry chadgryn

astral canyon
#

wait caxe

jovial heron
astral canyon
#

nvm i thought it was chaxe

jovial heron
flat mist
jovial heron
#

Mk 8 FGS is still good

#

Just not AS GOOD

flat mist
#

No

clever wren
#

Mk8 FGS when you need a single target attack:

lost ravine
bronze glade
#

i mean sure, more complicated than mk6, but hardly

lost ravine
#

mk6 can go into a strikedown at any point no matter where you are in a combo

jovial heron
clever wren
flat mist
clever wren
#

It's been so long I forgor

flat mist
#

I was aura farming a havoc 20 something on vigil station, popping all the barrels as I go. Just cruising. KO'd one teammate off the bridge before the last airlock. Then KO'd another by tapping a barrel after I crossed the bridges that extend out from the terminal downstairs.

#

Captain spawns. Last guy dies. I res first guy. He dies again. Then I got KO'd by the captain and a chaos spawn.

#

I'm still gonna tap barrels.

jovial heron
#

So block push hold down you stagger or knock back your target with force push or a second target then it transitions into charging a stab

flat mist
#

Costs stam, peril, time

unreal stirrup
#

the force push into stab is mk8

#

mk6 is like better in everyway outside that one combo route

astral canyon
#

i dont remember which mark i use

#

its the one that has looping overhead heavies

unreal stirrup
#

mk6

astral canyon
#

but doesnt stab

unreal stirrup
#

that mk8

jovial heron
# flat mist Way too janky

Yes but the original statement was that this somehow makes mk8 as bad as the alternative combat axe marks

unreal stirrup
#

mk8 start with linesman heavy then into 2 looping strikedown overhead

astral canyon
unreal stirrup
#

mk6 is overhead into stab

jovial heron
#

I am saying it’s still a good weapon but mk 6 is better for armor spam

astral canyon
#

the overheads are just way too satisfying for me

#

and having at least one heavy sweep also pleases me

jovial heron
#

Both marks have overheads

astral canyon
#

yeah but mk8 is overhead into overhead

jovial heron
#

True

#

But stabs have crazy damage

astral canyon
#

mk6 has the stab in between which doesnt hit the same for me

jovial heron
#

And you can stab 2 things at once

#

With how janky clipping through enemies are

astral canyon
#

i do wish that mk8 could get access to the stab from just regular push instead of push attack

#

takes way too long

unreal stirrup
#

while mk6 have both linesman light and strikedown heavy

unreal stirrup
#

it's just better for everything

#

MAYBE a little worse against group of elite in auric since the strikedown loop way slower and you usually one shot most of them with overhead

tranquil fjord
#

you could use heavy 1 into light

unreal stirrup
#

l4\ doesn't 1shot anything that the point lol

tranquil fjord
#

you said aurics so i think you could make with the breakpoints

#

at least with fgs6 with dd and scriers

unreal stirrup
#

not enough to 1 shot dreg shotgunner

#

lol

vapid jungle
#

I like mk 8 more for its horde clear. Feels like I build the special faster with the opening wide heavy into liggt repeating combo

#

But yea giving up the stab feels bad

unreal stirrup
#

mk6 also have linesman heavy after l3

vapid jungle
#

Yah but you gotta do 3 lights to access instead of 1

west bluff
#

give hive scum psyker staffs

#

im onto something

jovial heron
#

Ah nvm

vapid jungle
#

Yea those lights kinda blow

unreal stirrup
#

no?

jovial heron
#

They don’t but I see your point is that you can reach the horizontal heavy faster. Regardless the heavy chain on Mk6 feels good into armor packs and into bosses

unreal stirrup
vapid jungle
unreal stirrup
#

point and click adventure

jovial heron
#

Ooof dog

calm aurora
jovial heron
#

Surely my teammates will shoot it! Surely…..surely….

lost ravine
unreal stirrup
#

what mark of chaxe that have hard cleave cap again

rotund agate
#

that being said, I like mk12 chaxe regardless simply because it uses Rampage's Rending better and is easier to spam attacks with...

tranquil fjord
#

i want to like the mk4 chainaxe on scum but

#

the mk12 is better utilized with rampage rending

unreal stirrup
#

you dont need rampage rending on mk4

unreal stirrup
#

damn

plucky summit
#

Hyper-Critical is still melee only right?

plucky summit
#

oh I didn't know about this, thank you

woeful hill
#

a good resource to read

#

he is on steam

plucky summit
#

weird placement then, I assume it's meant to add extra node cost

woeful hill
#

very strong so it needed to be out of the way, tis what I understand

plucky summit
#

I had it on a ranged build, but then I was confused about what "strikes" means

woeful hill
#

you aren't alone

plucky nymph
#

Do ppl like hypercritty and hyperviolent together

unique dagger
#

fatshark has a special way with words

plucky nymph
#

Idk if I want it for dclaw

jovial heron
#

I do but that’s just me

astral canyon
#

dclaw can prob get some mileage out of it by parrying into some trash and riding hyperviolence from there

mighty belfry
#

But does lose a bit of hyperviolence stack consistency

#

But the loss is so small that its worth what you gain by having both

#

However.

#

What blitz do you run?

#

Because if you run blackouts, I wouldn't recommend it.

rotund agate
mighty belfry
plucky nymph
#

Blackouts and I don’t need more horde clear tbh so fug it

mighty belfry
#

Because in that case

#

Hypercrit seriously hurts blackout regen consistency.

reef spoke
#

to be more specific, hypercrit procs don't count for blackouts (not sure why)

flat mist
#

Obviously its "immeasurably complex" to code rev attacks as melee

astral canyon
stray mulch
main holly
#

Current hypercritical node does not state it to be only melee

stray mulch
#

probably will be that way for the next 3 years because they rarely go into the tree to clarify anything

#

we've got modders to fix FS shortcomings though

reef spoke
stray mulch
#

the interactions with hypercrit and blackout as well as splash damage and hypercrit annoy me

#

because they really should act like the psyker talents

reef spoke
reef hearth
#

One would call it basic description, sadly not for fs

stray mulch
#

I will say that it never benefits developers to hide information. I come from the MH community where most of the information is just layed out in front of you. It helps the community and the developers know what is broken and needs tuning without causing confusion or convoluted testing

#

They need a communications team too to work on some of those descriptions in game. Make some more concise and hone in a bit more on keywording

#

they also need legend guides and such like in DRG where you can look some stuff up like power/strength and the like...

#

the game is a bit too old to be this lacking in certain aspects

reef spoke
#

glossaries feel like lost tech these days lol

#

"what does this mean" is probably the most common question I have irl and in games

stray mulch
#

the old tutorial needs to come back too

#

Why they removed the miniguides and coherency ring i have 0 clue

reef spoke
#

you know I do wonder what the tutorial is like these days

stray mulch
reef spoke
#

so many players with uh "questionable" game sense in damnations and aurics. Makes me wonder if they even have the basics

reef spoke
stray mulch
#

i lose

#

I can just play regular things, but a lot of the changes make me touch havoc sparingly with anything new. And the rest of the game feels bad for a testing environment atm. The psykhanium needs an upgrade too ngl

reef spoke
#

"everything is slowly decaying and regressing"

#

wow so lore accurate :D

stray mulch
#

facts

reef spoke
#

I hope they can nail a cool next class with the funny leaks coming out from data mines

stray mulch
#

skittari

#

i will be happy to see a plasma pistol

#

that's about it

reef spoke
#

I'm still holding out for a melta or grenade launcher

#

It is delusional but it's MY delusion c:

stray mulch
#

i also really hope they do something with the new map designs and tech they made for the expeditions

#

I am one of the people who do not want chaos wastes though. Not a fan of rougelite infecting every game

reef spoke
#

also add the pack master to normal rotation :p

stray mulch
reef spoke
#

I'm surprised they haven't yet

#

its been a while now

flat mist
reef spoke
plucky nymph
#

dclaw moment (we won) xd

#

last jump on bench shouldve dodged off but whatver. jump spam gets u out of so much shit lol

reef spoke
plucky nymph
#

it was awkward cause it was unlimited gunner spam but eventually it was shotgunners that actually moved away from revives and i sat inside ogryn to res cuz ogryn revive body blocks almost all shots xD

hybrid veldt
#

@stray mulch yo bro

#

Hru?

stray mulch
main wagon
compact oyster
#

Every 1.5 minutes or take like 180 damage

stray mulch
#

in the case of latent power it has NEVER explained itself but also it's been different in almost every rendition since it's inception

#

ie damage taken, time spent on a hunt, the buff that it gives and so on

#

the issue is that that information kinda comes from the understanding that in japan they use certain terminology for certain percentages

#

maybe MH was not the best example

main wagon
#

Yeah, it's just always funny when devs use the vague wording like "slightly increased" and the community is just left to go "HOW MUCH IS SLIGHTLY"

#

A PERCENTAGE, MONSIEUR lagiCri

stray mulch
#

5%

#

LMAO

#

but massive can be anywhere between 40 and 65

#

was more talking on things like atk boost, def boost, crit eye

#

at least in world moving forward they are explained

flat mist
#

Rip

stray mulch
#

gotta chase that fad

#

vampire survivor in Darktide

dire badge
#

They added a sick new boss only for him not to even be in havoc

clever wren
#

Or even in normal games

dire badge
#

Is it difficult for them to just add either new faction. More enemies. New maps and furthering the narrative?

#

Sprinkle new weapons in the mix for some other ways to play instead of whole new classes

keen sapphire
#

bro

#

can dual pistols not roll 60 collat

#

ive just bought literally like 50 and still havent gotten it

verbal dew
#

it is the will of the god emperor

flat mist
#

Actually it's a skill issue

verbal dew
#

same thing

rustic lava
astral canyon
#

I mean technical wise it would be a fuckton of new models and voicelines

#

And possibly animations

main trellis