#hivescum-class
1 messages · Page 281 of 1
even in a safe controlled environment :0
you don't even need to test
i'm just telling you
Eh I’m not gonna argue. If folks are convinced Rashad is better I’ll just play along.
feel free to test for yourself
Nah it’s fine. I’ll take your word for it.
lol k
does height matter on hs?
short height has the small hitbox right? while tall height has the head level advantage (easier to hit heads with melee something)
It’s super minor iirc
More height is good if u wanna shoot
Gentlemen, i have a auto pistol build, a chemist build, a braced autogun build, two melee builds and an infantry autogun build. I am getting bored. Anyone have a build concept that is not within that list?
Play stubs idk
Already play them on one of my melee builds
Play them desperado
Huh ...
The only way
Challenge yourself by playing without talent points and gray weapons.
Melee builds are legit too easy rn
Desperado with stubs is fun
Aha. Anything specific? Chem dependency or the ranged Keystone?
What Blessings and perks on the stubs?
U dont have to take slippery
Or jittery
I just like it
And run and gun and volley adept for the stubs
And i suggest shivs so you have something for crushers
Oh wait i forgot sticky hands too
Been thinking about it overall the T axe Mk 4 is best axe for HS.
It works really well with crit.
You use the heavy for hyper violence and it’s bonus against carapace and then swing swing.
pretty build dependent. it's really good on a rampage adren build with attack speedmaxxing, but otherwise mk7 is better
And chem dep stacks to really take full advantage of the nice amount of crit.
I just want to find ultimate objectivity in my HS.
That’s what I use with the mk4 tbh.
Define “ultimate objectivity?”
just make your subjective opinion objectively correct 
The only objective fact about our class is that it’s the best and anyone who disagrees is objectively wrong and hates us cause they ain’t us.

I can't and that is why I am frustrated. I blast everything with a Vraks and if I run out of ammo I want what will ever down a crusher or monstrosity the fastest.
I think the shivs are the perfect scum weapon
I wish there was more dual wielded stuff
I really wanted more skins for the shivs from penances or in the shop. Busted pipes, broken scissors, taped box cutters. There’s so much potential.
I needle pistol them tbh.
Thats tge problem with desperado builds tbh
Just cant kill a crusher
When i run the stubs i just melee a lot
Even with fully stacked rending and vultures it almost takes an entire mag
And kinda stops u from keeping up despacito
well you got launcher
shivs
rending stimm
Thx
Just had a player shit on me for using the MKV vraks. Saying it fires to fast wasting dps and ammo. Then after i said that the gun has been gun meta for a while across 3 classes he Hit me with "maybe its Not the gun..."
yes vraks suffers, plz buff 🥺
Shame about that pick pocket nerf even if I totally get why.
You’re not wrong. Doesn’t mean I don’t miss it though.
I use a melee build but always having needle pistol ammo is lovely and wonderful.
It shouldnt have effected you at all then tbh
I still pay attention to the buffs and nerfs and sympathize with my shooty brethren.
Eh, given how many times you have to whip out your melee
Pickpocket is fine
So is the vraksian mk V
The guy was just a douche
Did i mention that in the team whipe we had he died first because he rushed ahead....

I had a buddy refuse to drop the ammo box because the only person even near 0% ammo was a hive scum player lmao
Well it was your fault
Just distressed German “why doesn’t he have pickpocket?!”
Friend was playing Rumbler spam Ogryn too 
What are the best blessings for stub pistols?
I no longer like taking pickpocket on my chemdep melee build.
not because its still too strong and I want more ammo management, but instead because I almost never proc it (I either find an ammo pickup, don't find elites to kill in melee by the time I get ammo, or don't spend so much ammo that I would need pickpocket on melee builds...)
I only spend ammo on chem dep melee builds if the run is mega fucked tbh
And atp pick probably isn't saving me
is hive fun
Very.
Yeah, silly me for not being so awesome that turdymcturdface plays decently 
Most fun class in game ime but I am addicted to the movement
thinking of getting it
If you dont have pickpocket as a scum i either assume youre cracked and dont need it as a challenge run, or you shouldnt be allowed to play this class 
Thats so me. I refuse giving hivescum players the ammo crate of they are the only one low. Also refuse to give arbites shotgun players the crate
Youre a MELEE CLASS for Pete's sake! Act like it !
Well especially now that Alligator stance gives back a lot more ammo
Never seen casti stance referred to as alligator stance but that's fucking hilarious
Calling it that from now on
DB Arbites with casti is genuinely hilarious
As long as you keep killing, you keep getting shells
oh i need to try that lol
Do, most fun class at this point
The strength bonus on top feels very good
what do you mean falling out of the map isn't peak gameplay
Stairs and ramps the true nemesis of scum
Slopes are the bane of my existence
Overheads catching you in that 0.2 frames you've caught hangtime
Apparently crushers play baseball in their spare time
...why?
They're like the exact opposite of a melee class lol
Their stated intention is to be a mid ranged gun class
I mean uh how do you even run out of ammo as scum
Slopes an ramps? Hell nawh, its getting stuck on random bits of terrain on Expeditions 
Or guardrails on normal maps 
I thought it just put ammo into your clip from reserves 
yeah it does
So they’re not actually gaining ammo
Shhhh don’t tell them that. It’s funnier when they run out
Damn, I was gonna level an Arbites if they actually regained ammo 
Yeah it’s still fun though slamming shotgun fire into a horde for 10 sec without having to reload
True
Not really
Rampage Scum is 100% a melee heavy playstyle
Scum just goes one direction or the other.
Pfffff what gives you that impression? All the mentions of “MELEE DAMAGE”?
Either really heavily ranged focused or really heavily melee focused.
Yeah obviously rampage scum is the melee build of the class, but the class is meant to be close ranged gunner. Just like how arbites is meant to be the "pet" class but you can still get rid of the dog
Or I guess stim crate enables some hybrid play but
I see more melee scum than anything though.
That's cause rampage is broken and doesn't have horrendous pathing rn
The class is "meant" to be what you prefer playing
If you find ranged builds a fucking snooze-fest (most of us do) then you play Rampage
It can be a gunner class if you build it that way.
But that's not the entire shtick of the class.
Yeah people like diversity, hence why there's multiple talents, but the stated intention of the class from the get go was a close range gunner. That's literally what it was advertised as
Close range gunner, with the highest melee damage potential in the game 
"What don't we have in the game yet" "A gunner that works in close range and dodges a lot"
Again that's literally just balance wise, rampage is insane and the pathing doesn't blow complete ass
Yes. correct, because melee requires you to have a functional braincell count, range builds don't, erefore they get penalised on point cost 😄
There is no ranged combat in this videogame
Ranged Scum is also insane
Stop dreaming
But its just fucking boring
PBB and exec stance are the only good ranged style in this game that fit
But rampage Scum needs a nerf too after the rework honesty
PBB is not even ranged, more of a close quarters suppression
Bring back the rampage penalties
Class in general is just really loaded in too many ways I think
I wouldn't say rampage melee means you need a braincell
More so than ranged builds, at least you need a grasp of the mechanics, ranged setups can let you ignore most of the actually threatening enemies and just walk though stuff
Well, yes, but still more than pure-gun builds
whats better for pure melee build? shivs or knife
TacAxe 
Yes
Devil's Claw
Got stuck on the fucking ramp and died at the very end as one of two people alive
Valkyrie ramp has been killing folks since launch lmao
What mark though cause I have seen all of them mentioned
VII is the best
VII imho
Hmmmm guess I’ll try it
the first one have worse single target combo but much better horde clear
imagine having a melee weapon that weak to flak fr fr
And yet it's one of the best weapons on this class
I mean its no where near caxe
But combat axe is boring
true
And also doesn't have a parry
you have so much mobility as scum you're practically immune to bosses anyway
💀
if there space
Parry is the only thing that makes dclaw good, hsword is better in every other way
The humble daemonhost
I don't get raped by bosses in havoc enough ig
Not got hit with nasty sword captain combos?
i used to think sword captain are bullshit but they're meh
It's D Claw's blessing pool that really gives it some value
As it turns out
block + movement is enough
ok so ive been away for over a month... i see LOADS has changed... how nerffed is gun scum now?
vt2 genuinely make me better at darktide
nerfed? you think we nerf things around here?
That's only for ogryn 
i see pick pocket got kicked in the teeth
Turning a finesse weapon into a blunt object that can regularly stagger anything that isn't a boss and also makes it take nearly double damage, is actually better than people think it is.
It’s so nerfed, you have to one shot a random special/elite with your shivs if you ever run out of ammo (impossible) 
you mean slapped on the wrist
That was a pull of the finger at most.
I still would’ve preferred to see range immunity go over pickpocket
hammerblow
👍
Ya
Skullcrusher HB D claw is actually really strong
yeah ignore that you can't run crit and cleave blessing
SC, who needs crit or cleave 
Damn d claw on with HB and Skull on the stagger master class?
dclaw would actually go pretty hard on arbi
You got talents and keystone for that
Don't really need cleave
yeah having skullcrusher non conditionally is pretty huge
You stagger so much that hit mass gets depleted so it virtually increases your cleave anyway.
Because you get two ammo crates in the match (If you even find them). I am not wasting it one on a singular person that cant manage their ammo. My rule of thumb is that at least two players need to have red ammo counters in order to qualify for the crate deployment. I hate nothing more in this game than people who waste med packs or ammo crates. Oh, wait, untrue. I hate people who voluntarily pick up grimmoires even more
staggered enemy does decrease hitmass but like in practice new enemy swarm in fast enough for it to be worse than on paper anyway
especially with increased mass in havoc
Well you still have hc, hv, battering strikes, power on rampage, coated, splash dmg...
Almost all their TDR, TReg and other crazy bonuses comes from stagger. They have the highest melee stagger in the game, weapons and stats wise. They are THE melee class. Its even evident by the lack of distinct long range only Keystones, of which they have very few. The only more melee class is the zealot
It's not like you're suffering to thin the horde
More like close quarters than melee.
Tbh same thing in a horde hack and slash where the majority of enemies wields melee
Well, with castigator and a bunch of other talents you can really do close quarter gun.
whats the best tim with pure melee build?
Still not on the level of exec vet imho
Tim?
stim
Strength
On one hand, I guess I get it if they are just being really hasty with ammo.
On the other hand, sometimes that person has just had a bunch of ammo bags snagged so they're left in the red. Because that can and honestly will happen in pubs lol
You should always pick up ammo even as pickpocket
Simply because stealing is in your nature 
A WHAT
shiv scum is a magic trick that makes mixed hordes disappear
sorry but i was the first
anyone else with that name is just a cheap knockoff
though i will say
i haven't seen that name out in the wild
actually this isn't even my name smh. get it right.
In that case i could maybe make an exception. I also shout out ammo bags all the time, pin them and never take more than i need
People really ignore ammo pings in this game
Ive not been above typing in chat that ive pinged ammo as long as the situation allows it. Sometimes i even spam pin.
I recently played with a veteran who would type reloading every time they reloaded
Crazy
His difficulty was too low If he had time for that
It was auric maelstrom. His spelling sucked
If i was clutching my pearls while typing my spelling would suck ass too 
Hahaha
Everyone says needle pistol is really good, but outside of bosses, I feel like on elites other people just kill it before the toxins tick any meaningful damage
(Auric)
Go higher up in diff
Or play with dogshit teammates 
There is an abundance of the latter 
Surely, surely it was a bind
It was a different spelling everytime
Plasma vet was crazy
needler literally kill everything except mauler and up in 1 shot so there a lot of value
@mighty belfry idk if you've tried it or not but I've been using 1 stamina, 1 toughness, 1 HP on scum and like it
Why no new skins for this class?
I don't think anyone has a truly confirmed answer
Leading theory is GW being GW about it
I like it too.
It just makes sense tbh
does skullcrusher proc on twins when their shield breaks and htey kinda stagger themselves
kool. been tryin hammerblow skrusher, shred skrusher, shred rampage. i think shred skrusher seems to be the play on dclaw
I like hammerblow cuz stagger crushers is funny
i thought it wa sfunny too but then im always beign chased by 20 overheads so i realized knocking 1 doesnt really chang my gameplan much xD
Who would win, a fully armored behemoth swinging a rock taped to a stick at full force or a twink with some shit sword
twink with a rock
screwdrivers*
chem dependency seems kinda shit ngl
By itself yeah
The crit node tho 
i mean it feels like the stim takes too long ot regenerate if you want it to actually be useful and the stacks only last 90s
take sample collector
is that what that does??? why tf does ONLY this perk call them cartel special bruh
pretty sure its used elsewhere, but yes
even a maxed out stimm takes exactly 90s to recharge (15s base duration and 75s cooldown)
so as long as you have sample collector youre pretty much guaranteed to have the stimm before you lose a stack
With rampage up only? It took me about 3-4 seconds to kill an auric crusher.
And that’s without setup from hyperviolence.
Just rampage and no stimm and no crit from float.
With stimm and rampage it took me about 2.5~
Oh I forgot to put carapace on it. With carapace and a good crit chain it took me 2.5 with rampage.
What's up with the focused resolve ability?
Am I blind? I don’t see it on the talent tree.
the lower thing on the desperado ability
It's description seems like it would just be a downgrade
Oh wait never mind
I just got it lol
Reducing cooldown doesn’t seem like a downgrade to me.
Rashad vs. Mk IV Taxe vs. Mk VII Taxe
Rampage and Adren up
same build ofc
anyway the entire point of taxe is that it's faster and more mobile
but does less damage than caxe
so it's expected that rashad would be superior in a straight dps match
otherwise there'd be no reason to use rashad
Taxe also crits more and better to stack toxin which is what I do with my build.
esports ready
You dont even need sample collector. They coded a 1s leeway so if you use a max viscosity stimm with chem dep you can still hit max stacks.
Same applies to 45s cd stim with maxed out chems
saw someone named epstimm
Did they kill themselves
They probably claimed to be "Stimm Beach Pete"
Just be 1 sec fast ye; pop it when its ready not when you really need it ye

You only have to do this twice lol
Nah; everytime cause you will lose stacks wdym

I hate you
I am the evil one stop stealing my thing
Oh you’re evil alright just not super evil!

Time to email my therapist again smdh head
Man i hoped you would catch on the meme with this
Like a specific meme? I never get pop culture references
Megamind one
My gf works in film and she likes slipping movie references into our convos to see if i catch them and i've got a hit rate of like 0.8%
i like ur name
She's a clever girl
Ooof
what should i use as the dump stat for the dual stab pistols? mobility or collateral?
man i hope they buff the bonesaw
Collateral is generally pretty worthless
belonged to epstimm memepire
killing one stimm doesn't make all the stimms go away
What are the underage kids in this metaphor
what does it do?
move the mouse over it and it tells you
stagger/impact
and suppression, but those don't matter
most weapons don't gain anything by having 20 more collateral
dual stubs already have pretty weak stagger points anyway
so mobility or collateral dosnt really matter just to take the first I find at 60
yeah i know but i am talking abbot the dual gun
Eh, dual stubs and hive thrive on mobility, so collateral is a better dump imo but it's preference
havent thought this thru
any good alternative for a gun on a pure melee build? other than the fent gun
dual stubs, bistol, revolver, shotguns
revolver yeah forgot baout that one
haven't heard that in ages
do u guys prefer the dual stubs than the stim pistol?
kinda useful sometimes due to so much gunners
I prefer it cos its more fun but stim pistol is objectively better
Flakiac surgical hand cannon
you would see many prefer it because the sneedler is like the most unsatisfying gun in the game while dual stubs are much more interesting
but obviously the sneedler is much better
yeah thought so tooo
I love the needle pistol’s damage. Aesthetically the Uzis and the stubs are superior but you can’t argue with results.
I don’t even like DoT effects or builds generally speaking but the hive scum changed my mind.
Stubs are good for Desperado builds, not that great for melee
they are not even that good for desperado builds
if anything, they are better as a sidearm
I disagree
Yeah they're not the best option for Desperado, but they're fun
having the fastest tick rate + damage + adm does that to you
who the fuck had the idea of a horizontal heavy attack with zero fucking cleave
Funny
it sucks because i fucking love heavy sweeps
“So it’s a sci-fi game? What kind of weapons does it have?”
“An axe. Just an axe.”
That’s warhammer for you
but where IS the warhammer 40k?
i mean any sci-fi setting will still have basic ass weapons like that
theyre always going to be significantly cheaper to produce than any super advanced sci-fi bulshit tech
Cheap and simple to make weapons never go out of style
I gotta ask yall since I wanna get into havoc games and like aruric maelstrom missions... how much is the talent tree skill distribution on that
Like
If I'm really good at combat but my build is a bit over the place how much will my talents effect my gameplay
a lot
Depends on what you mean by “a bit over the place” too 
A lot of talents are preference outside of the core damage talents you generally need
Early havoc is malice+ difficulty. So you don’t need a flawless meta build and absolutely flawless gameplay to get your feet wet.
1-10 is malice+, 11-20 is heresy+, etc.
I'll try to find my semi support build with adrenaline frenzy and stim crate
Here is the main build I use with screw shivs and needle pistol
Ok I see I see I'm understanding
Here is my main build for regular auric missions haven't played a maelstrom yet
no nimble
It used to be in my build before the talent tree rework but now idk what to swap out to get it
virulent strain isn't really doing a whole lot
Ok
When I get back home I will try it our thank you that might be why my build feels shaker softer patch maybe nimble does make that much of a difference
Regarding havocs: get a microstim build with just 15 secs cd on medcrate (booby trap might even be worth it then) to negate blight spreads.
Ok then I'd need to figure out what perk to swap off after virulent strain
To get the trap
I do play that almost always on my scum now but against blight it’s just the best.
I can’t really help with that build because I mainly play chemical dependency as keystone. Also pick pocket and hive city brawler.
That’s fair. The mindset with havoc is the 40+ where the director throws everything at you. But when you’re first climbing the ladder it’s really not that bad.
Genuinely I thought having 1-10 was gonna be bas auric with how.people phrase havoc 40 in comparison
you don't even start at havoc 1 if you do an auric maelstorm
you start at 16 and it's still like malice or heresy
Nah it’s malice. It even gives you an extra wound like on uprising/malice
You get the sense for 1-10 the game wants you to succeed.
I did the heresy maelstrom and didn’t get the skip. I only just hit clearance 15.
use Thrust & Brutal; Heavy + Push Att 
what do yall reccomend to replace to get booby trapped stim crate
battering strikes
actually
you didn't pick street tough
it's one of the best talents in the game
Street tough is the ogryn talent in disguise on scum right
The one that pushes enemies back when they melee you
truly a glass cannon class
ngl for rotted stims, dclaw not bad on h40
the boss dmg is funny xd
magic trick, make the health bar disappear
Is hivescum worth the grind? Haven’t touched it yet and really only play zealot. Any opinions?
Do you like being a glass cannon? Do you like super high mobility? Do you want to get carpal tunnel clicking as fast as you can with dumb attack speed in melee? Do you like to shoot 95% of the match? 
Melee is always the go to 
hivescum reliably does what veterans wish they could do with the autopistol
if the autopistol wasn't shit
i didnt i thought i did
ohh i was thinking burst of energy was streeet tough
yeah
Yeah if you're a zealot who loves melee, scum will be super fun for you (specifically rampage+chemicalDep builds), though it definitely lacks the Until Death safety net of Zealot.
which personality voice line is your favorite (male/female) for hive scum
male and female outlaw
in return it has the safety net of funny DR
Hot take: zealots only proce until death because they're less tanky than scums
fem anarchist
male outlaw on rampage activation going "YEAHHHHHHHHH LET'S GO"

So Tactical Axe Mark IV or Mark VII?
Mk7 is considered the better taxe
nvm i misunderstood how it works its fire actually
mk7
btw is it worth it to keep my stimms cooldown low at the cost of some nodes to use it more if im running chem dependency or should i just max it out
putting it at 15s cooldown and taking the perk that gives you 50% toughness on use and just spamming it might be funny ngl
15s cd stimms aren't really worth it
esp if you're taking sample collector
i'd recommend one branch if you want a balanced stimm
consider chem dependency with all three keystone modifier perks tho
yeah nah im running full toughness tree rn at lvl 25 and nothing else to max out chen dependency and keep it maxed while still having actual utility in instantly full healing my toughness, like a panic button
4 stacks ain't worth it
the other subnodes are good tho
you just had a small hiccup
from yesterday too xD
with the crit node thats 4 plus 5% crit rates, idk how this game calulates % so idk if thats 20% or whatever the % addition number would be but either way
yeah not worth a talent point
Oh I've got a good one for this
and really kills your stimming flexibility
done this more times then i care to admit
the benefit should be stacks to 5 instead of 4 to make it even worth it, even then i still don think its worth it xd
i only hear audio, discord sux
5 stacks i'd consider it
I either slid through or UNDER the railing and get instantly overheaded by a nearby mauler, dropping me lmao
got gangbanged by the mauler, trashcan, and the railing
The God Emperor called back his most faithful child
Or yeah, I got gangbanged by a dumpster and poor safety regulation lmao
Such is life on Hive Tertium
THE HANG TIME
Gets me every time too lmao
That raspberry so perfectly encapsulates those moments

what the difference between the needle gun marks their stats seem to be identical
Female version of it is so funny
Girl is having such a fun time
lol I bet
The female Outlaw voiceline of desperado use about the fish on a barrel is also a good one
just like 70% of mastery skins
Nerf toy looking guns
pickaxe candy cane for ogryn
looks good on bolters and a few regular guns and nothin else
does anyone know this tho
such a good voice
shame that the recent changes sent the class into the stratosphere

I CANT HEAR YOU, TOO BUSY KILLING THINGS! :DD
thanks
crazy how theres unique poses for every unique weapon except the two i use
needle pistol and saw
fat fish rlly said fuck poison builds
i honestly don't see much of a point in tox builds rn
Scum is so overbuffed, tox builds are not even needed to exist anymore
yeah
gough
get this class in a half-pipe. i need to hear THPS sound effects with that insane boneless lip trick.
wont forgive what they did to the crowbar's mastery skin
but the bonesaw is genuinely a nerf. it's harder to tell what coating you're using! ||as if anyone changes off tox on purpose lol||
what if gang tough in place of street tough on the skill tree
does 3x 5% hp perks on curios reach the threshold on surviving a burster on h40?
yes
I run 2x 17 toughness 1 3 stam curio
with hp toughness gunner res on perks
and it's enough
ty
The music in that cutscene was cinema (in a boss fight too)
1 is enough even
ty
Hey my fellow scummers, how do I build Needle pistol?
Everything except ammo and mobility are dump stats
stability affect hipfire so not dump
Oh ya
Stab
And blessings is really up to you tbh
Personally, Stripped Down and Run n' Gun are my picks
Eh, I don't think it's a must but, it's definitely one of the more valuable ones to pick
I mean the other one are dogshit since they only proc on kill
and doesn't count dot
Yeah but what about talents and stuff
Also what melee should I use with it?
Perks for me are Unyielding + reload speed
You can run it with literally anything
If anything, needler actively lets you run melee weapons that aren't that strong against carapace or unyielding
Like devil's claw or heavy sword
Which weapons are usable on scum
For melee
...pretty much everything
For ranged. Really just depends what you're trying to do
The build you choose does matter a bit there
What about crowbar
I like rampage
It's just not great for anything but the ability that buffs your melee to high noon because it simply isn't great on its own
IT just feels hard to justify running anything but shivs
they're but id rather use the knife or caxe
one is more fun and one is just better
taxe too
I agree. But I really can't say shivs are "overrated" tho
They're still a top pick for a reason
Whenever I use combat or tactical axe they feel kinda underwhelming
But personally
I dunno if I'm using em wrong
I'm a d claw/heavy sword propagandist
Because those weapons are actually really good and fun on scum
But what if a CARAPACE enemy shows up
Shrimply hit them with heavies because you do have a node that gives you rending on those
And heavy sword special inflicts brittleness
Or, since you were asking before, just use your needler
It will kill them well enough that you can take having a weapon that's less than stellar for those enemies
It just feels sorta shitty when your weapons sucks at killing some enemies
They won't if you run rampage with that node
25% rending is no joke
They won't be the absolute best but they will be serviceable enough for the sake of having weapons that are amazing against everything else
Perks are whatever you want to die fastest
Blessings are Shock and Awe + Decimator/Wrath
Just understand. It's a weapon that plays really hard into the DoT gimmick
While not being a very great feeling melee weapon ime
My personal way to run it is Flak + Carapace, Superiority + Opportunist or Can Opener
Id also run needler because it simply is not great against unyielding enemies
Which melee do I run if I just wanna kill everything
rashad prob
Shiv, combat knife, caxe, taxe
Rashad is the best hive scum melee with proper investment
It's also extremely boring so I don't like it.
What makes Rashad good?
Brutal Momentum. Extremely good Carapace ADM. Very simple to use. High damage.
The only true drawback to it is that its mobility is average.
And I suppose if you're not hitting heads, it doesn't feel very good.
But uh
That's it really.
You have to put in effort to not hit heads with Rashad
Like everything is an overhead lmao
Doesnt it also have a decent unyielding damage stat?
Yeah. It just works against everything really.
I actually like it on Veteran. Feels good. Although i like to use a stamina curio with it because of how much blocks drain
i mean combat axe has like
4 stamina
you kinda have to use stamina curio if you wanna be comfortable
You can do it without. But that is tricky
i mean you can do it without it
but you get 75% more stamina for having a +3 stamina curio
makes revives easier
I know. On my nimble classes like psyker and scum i usually dont use a stam curio. But ogryn and Veteran definetly need it
At least at my skilllevel
i use triple toughness on ogryn and veteran but use a +3 stamina on vet if im using caxe
double toughness and +3 stamina generically on scum because of the attack speed node
I go all toughness ony scum. He frail af
Although you could argue that his mobility is his best shield
But my game sputters and laggs more than a failing electrical system, so blocking/evading all attacks is out of the question....
The amount of times the game just ignored my blocks/dodges

I find the third toughness curio to not really impact the survivability that much for scum, most death scenarios probably don't really get much help from the third toughness curio but one +3 stamina might help more for overall survivability, mobility and all that.
Third toughness means you survive one or two extra gunner shots and take slightly less chip damage but chip damage isnt too big of a deal on scum since most things either nuke you or don't
You can put +2 stam on your rashad too. That's what I did. On my shivs too.
what is good perks to put on the tox gun
just got back to this game after months did HS range get nerf? cause i remember then you get ammo regen on kills
actually fucking insane considering scum stamina
💀
reload speed and sprint efficiency are what I use (tox gun aka needler does not have use for any direct damage)
although, I guess taking bonus crit chance instead of sprint efficiency could be good too (especially if you use the non-mk2 tox gun (I don't remember the mark) because that has more tox stacks when critting)
nvm i pickpocket got changed to melee kills only
I use carapace and unyielding. (That’s my main targets for it since I’m a melee build an stab all the other stuff)
i think
It’s also slow compared to shivs or taxe so you can’t get as much mileage out of hyper violence.
what is the dump stat on dual autopistols??
That sounds like a good idea
Currently run cara and unyielding on it. Dont know If that affects any breakpoints tho?
fun is over
ranged scum players now have to go melee how tragic
damage perk affect dot
💀
Weapon be like:
sounds very good to put on it tbh as it is mostly a secondary for melee builds and unless the tox DOT scales with damage perks i dont see those doing well
the dot scales with the dmg perks
if you hold something with 25% dmg to carapace
ok so carapace and flak is a good idea
ok
Does it change anything tho
do 25% carapace on it changes breakpoints?
or you still need 30 stacks
Its just faster ttk. Don't obsess over breakpoints the game isnt played in the psykhanium
i dont think you need 30 stacks for crushers anyways
I would keep cara. Tbh I need to test in the psykhanium to see if there's a bp for crushers or maulers. But with rampage, stim, hyper violence... I don't think you'll have a problem.
Unarmored + stamina may be a better alternative
i think theyre talking about rashad or shivs
rashad likes unarmored+carapace
also i dont think stamina perk is worth replacing a +25% damage perk for +4% attack speed
Bonus damage to groaners mostly.
And dregs.
6 armor types is a lot though. Could probably stand to prune that down.
the only thing i could see being removed is infested and unarmored being merged
all enemies are infested by nurgle if you think about it
so its rather confusing because some are meant to be more infested? and that is what they mean
It's to speed up horde clear on bruisers and start the hyperviolence train
(with rashad)
rashad already 1 shot scab bruiser
even before adrenaline
Maybe maniac? Trappers and scab flamers would just go to flak. Dreg ragers and tox flamers could go to unarmored. Scab ragers are carapace and flak already iirc.
@astral canyon
But merging infested and unarmored is a good idea.
Unless they were to just condense it all to unarmored, flak, and carapace.
i feel like anything beyond merging these two would be too much
i dont really mind having all these armor types
I know this is kinda random but anyone got any good phone games
Theyd recommend?
Besides gacha games
soul knight
Gladiator manager
soul knight should still be there
Ill give both of those a check
On scum? Without any buff?
headtaker + talent is enough
its a roguelite
you don't even need hv to 1 shot bruiser
We're talking without ANY buff
Ah okay
💀
And you're not taking hv to oneshot bruisers lol
Path was advocating for unarmored on rashadscum
It's not needed but convenient
I'm talking about you don't even need hv to hit the bp aka you don't need unarmored on the axe
you take sweet spot on the left side which coincidentally the side with pickpocket
which is enough to 1 shot bruiser at 1 ht stack
Ok so you need 2 things. Sweet spot and 1ht stack
you don't even need to stack hv to 1 shot bruiser
Taking unarmored makes it so you don't need ht
or use unarmored
either approach is valid imo
taking unarmored also make you unable to pick unyielding or cara
sweet spot apply to all enemy since it just weakspot damage boost
+25% more damage against bosses is very noticeable in havoc
not anymore after they added channeled devastation
I use the needler for that
If I’m going Rashad I’m probably not going to be too concerned about crit
you already have 20% base lol
- butterfly mean 40%
it's pretty noticeable when bossing when crit proc
also it increase damage just by having crit chance
I defo notice even in hordes if I don't run float tbh
also single crit is enough to insta kill mauler
Granted I use crit heavy weapons
caxe doesn't "rely" on crit but it has high enough finesse to make them massive bonus
I think it's more noticeable on taxe
Qqq1qq
😔
Nevertheless, I use stam and cara on my Rashad. Because I like the +10% attack speed with my stam curio.
It has a negative finesse ratio iirc
Negative finesse ratio? Wdym?
rashad finesse isn't particularly good
it is not negative
You wanna stack dmg on rashad, not crit
it still hits pretty hard because of how high the base damage is
you are still going to do more damage with a crit or weakspot hit
I mean weakspots and crits do less than regular hits
uh no that doesn't make sense
psword have bonus finesse when powered but negative when not powered
still more damage on weakspot
Shouldn't having less than 1.0 finnese just mean you do less than 100% of the added finesse damage
The swing profiles show damage growth but the finesse stat shows damage decrease on lights. Weird.
Instead of doing less than normal damage
.
it's a dumb calculation, so just think that negative finesse means less crit/weakspot damage than usual crits and weakspot hits
But I thought finesse defined what "normal" was
It means that your crits and weakspot hits do more dmg than a normal attack but less on a light than a heavy
Err rather that finesse modifys the damage of the base adm of the armor type
normal hit damage
It's body dmg basically
yeah
Ok so looking at this if a weapon has a finesse value of 0.79 would this not reduce the damage in this calculation?
1.0 finesse just means you deal double damage right?
If you hit the head it's better
Or is that baseline weakspot active at a flat value for all weps
and that number is always positive
You never do negative dmg
it would mean you get 1.79x damage
on crit weakspot
So crits and weakspots deal double damage by default?
Because 1.79 is 1 + 0.79
getting reduced damage on a crit or weakspot hit than on regular ones would be an incredibly stupid mechanic
no
It depends on the weapon
Yah i see that
On a knife you should be around x2 or x3 on a weakspot crit
BUT it would feel very Fatshark wouldn’t it?
should be around 2.5 or so
no
Just another bug
if it was a known bug there would be a fuckton of people complaining about it
So where do we find that the Rashad does 2.0 on weakspots crits that is then modified by finesse.
Mmmm like captain bubble executions?
in the code
I mean in the guide
Combat axe section
This is just showing the finesse right? Im asking in the finesse calculation where it says in yellow weakspot damage+finesse what is the value for the weakspot damage?
Its based on the base finesse number
Ok so separate from the finesse stat displayed there is a baseline adjustment per weapon that finesse further modifys?
If youre talking about the "+finesse" here its talking about the bonus you get from talents, blessings and such
Oh that
Its stuff like precision strikes talent on veteran
"+x% weakspot damage"
Hitting the head and doing a crit are always good. It's just better on certain weapons and certain attacks
Like the knife
So that means you can avoid investing too much on crit for the rashad and choose more +dmg talents
Yea that's what I usually do. Hyperviolence no hyper critical.
It all depends on the class and the tree of course
I would take hc on the rashad
But I could not
hc can prevent bm proc but it kinda worth it
I mean if hc procs then you werent going to get bm proc anyways
But hc cant prevent bm because the only situations hc procs are when bm wouldnt proc
bm take priority?
There's a video that goes through those two talents in great detail.
Hc doesnt proc if the crit would kill the target anyways
Its only if the enemy would survive the crit without it
The video is good but doesn't talk about brutal momentum 🙂
"Those two talents"😘
We had that discussion a month ago old man
dementia
Stimm addiction
Dementia gang rise up
As much as I love the discussion we could avoid all this with an in game glossary.😩
Orckanized crime right here sir!
I can dream
We have kuli's and path's guide though
They should just import paths talents/class shit and give it a green outline/font
Or kulis idc
You think sinking Yachts is a crime?
They pushed the guides on the launcher
That part is also relevant for the rashad which has a shitty cleave cap too on lights iirc
Which doesnt make sense given its...giant cleaver appearance
decimator + headtaker caxe is funny
Oh waw it me
PA does have 8 cleave tho
Yeah but you use it mostly for staggering...
Also. Petition to allow Stimm Crate to be shot by yourself to make the Trap subnode activate faster.
hell yeah. use the mechanic from the promethium tanks in expedition.
Hell if anything, give it that functionality with that talent specifically
BM TacAxe, thats so BM dude 
Secondary petition to make fast acting stimms part of the base ability

Should have been like that from the getgo honestly
Fast acting?
Yes.
Wdym
It's the talent that actually makes Stimm Crate usable lol
The 5s?
Yes.
Ahhhhh ok
Legit no point in using crate without it.
Its even worse than running goldless shout ngl
Yah dogshit if you have to stand in it
Goldless shout would be fine if the CD was much lower but Duty and Honor actually increased CD
That's what I wanted them to do with Shout
But nooooooo
Just nerf the entire ability again when it's that one subnode that makes it as busted as it is
I really don't get it.
whats better purely for carapace, specifically crushers. shivs or knife
Knife tbh
Better single target.
Better uncanny strike.
Sexy PA
Shiv is more generalist
Tbh I was running Riposte and Precog on knife and it still kills crushers faster than Shiv
True. But that's the more "consistent" way to do it.
Nah ik, I'm just saying if you don't care for the throw knife seems Better™
Oh I mean like, comparing that to using Uncanny
Uncanny makes your damage more consistent against crushers up front.
That setup lets your overkill explode off smaller stuff to nuke crushers.
Yeah, is why I like it
It's exceptionally rare there isn't a poxxie to heavy headshot crit
what mark for knife then?
Or you can just run Channeled Aggression for the extra rending on heavies
Don't have the free point for it ngl
Honestly. Up to you.
Mk6 is the usual pick
More versatile to use overall
But I'm weird and like mk3 more personally
What's the difference?
Just more fun to me.
I prefer III also fwiw
Mk3 can get really good single target without the need for push attacks
But it isn't as versatile for horde clear
Tbh, Scum being Scum I'm not worried about hordes with 3 either
Mk6 is more generalist overall.
alright im gonna give it a shot
If I can throw a suggestion
Run finesse stimm
Finesse stimm is stupidly strong on knife
I mean top right branch
since sample collector is baseline now cd aint so short
Low left is attack speed not finesse
I'd take off CD stimm for that
uyeah but then i get my fury back faster
IF you use stim when rampage is down
It's disgustingly powerful
But then you can’t use it during your rampage
yeah fele like im storng enough with rampage down. but ill replace atk spd for fineese and keep CD
sorry that was wrong
im strong enough with rampage
Maybe you're strong enough. But you'll notice the difference immediately
Eh the knife just feels meh to me. Dialing in the range is hard and doesn’t necessarily feel faster to kill crushers
But I recognize people can cook with it
yeah its like it will melt thigns but then i fele so vulnerable out of rage
but did replace atk spd for finesse
Strength is so fucking beneficial
alright ill givei t a shot and see howit goes
I have rediscovered the benefits of using Adrenaline instead of Chem Dep with Chaxe. Just spamming the poke push attacks for elite kills makes proccing it a lot easier...
I rarely take dependency now these days
I do still use dependency on my Hsword build that uses a lot of tox (tox wouldn't let me stack adrenaline quickly), and of course on my stim box build as well.
I don't think right bottom side is that great rn in general tbh
What do you run on that setup for hsword?
The nodes don't make as much of an impact overall as the the other two trees. Splash damage is amazing tho.
depends. I haven't fully decided on what blessings to run on the hsword itself, but my currently-chosen idea is Headtaker + either Perfect Strike, Wrath or Chained Deathblow...
I also haven't fully decided on whether to use mk6 hsword or mk7
Yeah splash damage is prob the main one that jumps out
pocket toxin and extra blitz
wot
on crit weakspot, assuming no crit mods or specific armor finesse mods
combat axe smiter dmg 265.65
finesse mod 0.79, so on crit-weakspot (assuming no crit mods active) it should do 265.65x(1+0.79) to enemies it has 1 ADM to
chem fortified or tertium welcome for my last talent point on melee scum?
no, HC's instakill is not weakspot kill
THANK YOUUU
this is the most baseline
and then crit mods and ADM can affect this
I don't list crit mods in guide for sake of simplicity even tho it does matter a lot
So there's always double and then the finesse mod is calculated on top of it
and I also don't list finesse mod per armor type for the same reason

