#hivescum-class
1 messages · Page 277 of 1
“It should” as in it doesn’t and that should be added?
I’m not going to be able to test this myself for about a day is the thing
It’s designed to use the consumable stim if you don’t take the cartel one. It’s just kinda pointless with how spammable the cartel one is.
Honestly I’m finding I don’t like the cartel one
Feels less impactful than the standard stims
That said I haven’t reached level 30 yet so that’ll probably change
Yea at max level you can have a bunch of damage and cooldown stacked on your stim
Just have sample collector and the thing that resets your ability cooldown when the stim comes off cooldown, then you can spam boxes essentially
As of now I’m just using the cartel special to spam the everliving hell out of desperado
Yea that’s what I do 
Cartel's Special is the best when used purposefully and efficiently. Otherwise you're either better off without it or, yeah, use the pack and rely on map stims
The cooldown track is best for my Desperado build and I max out the Critical Chance track with my Crowbar Crit build
I also have a build with Rampage and the cooldown track but the more I play it the more I realize it's not needed
But it is fun
I think I just prefer the map stims power over the cartel special’s spamability
Maybe if there was just… More… To the cartel special
A lot of the CS nodes are effectively filler. CS is actively useless until you hit level 10
Do you mean character level 10? Because honestly lots of us are weak at level 10
“Trust level” 10, so yeah
I more mean it to point out how bad the early nodes are than anything
Like I said, if you use the CS with intention, it's better and more reliable than the map stims. With chemical dependency and some cool down on the stim I can have near perpetual uptime on Rampage. Same with Desperado.
I'll grant they don't feel all that impactful (except toughness, you can literally see how much that's helping you, plus it's the only one you can "double dip" into by dipping in and out of the stim pack) but more strength is more strength. More speed is more speed. More cooldown is more cooldown.
Maybe if the viscosity didn’t change with the ingredient cap
Because early on you’re waiting 80 seconds for an 18% faster cooldown
Yeah that's kind of ass. Making the low level stims all have a longer cooldown sucks and probably misleads some into thinking that's how it always works and it's therefore bad
Super long cooldown for +4% strength sucks lol
Anyone else constantly forget to use the stim?
Its like 80 precent of my cognitive reflection in this game. Take the stim, take the stim, TAKE THE DAMN STIMM!
Honestly cartel special should just be fully customizable at trust level 1. It doesn't make sense to have them progress with you when map stimms are always the same effectiveness
Had to download a mod to help better show when it’s off cooldown
Also the viscosity and cooldown is a bit rediculous at max stim points
I dont use mods
Oh THATS the face you have while dirt inspecting. Hard to tell cause when I revive I just see the back of your head!
Bold of you to assume that i stay for you to res me once i get downed 
I am afraid not. Maybe check pins?
Check out Kulis guides on steam
They are less guides and more repositories of information though
But the information is very reliable
Thx
yeah i take what i said back what said, played desp into rotten armor, ts so ass
Sample Collector makes the cartel special stimm a hell of a lot more usable, and that's a travel node now
It's rare that you wouldn't take it
But yeah, cartel special stimm doesn't peak until level 25
Nah bro; blud dunno how 2 despy & stimm together to kill rotten

I used despy on rotten before & it was ok
i mean its alright, i just got bored while playing it
Yeah I often did
But now I've programmed into my brain to cooldown stim when rampage ends
that's why I like chem dep so I just force myself to use it keep stacks up
Do you guys take more than just cdr on stimm?
It's kind of a balancing factor because max stimms are kinda crazy to have as an availability at all
Sample collector does enough to circumvent it anyway
You just need to invest more in using toxin for higher viscosity stimms
did you win at least
no lol, i played it for like 5 mins then we got wiped then swapped to rampage
ill try it again next time
thats not even long enough for pickpocket to even be a problem 😭
yeah i didnt proc pp once
even before the nerf desperado sucked against rotten like it was a throw pick
yeah, the only 2 people with h40 games were blight+rotten, ngl i dont mind rotten, i just hate blight cause i have to actually look where im stepping
you wont need to look if you play box scum
i cant not use rampage, its too fun i need my dps numbers
but it was fine, had a book
yeah rampage is really too good to pass up I used to play melee vet, but since the vet nerfs and even a little before melee scum is just a better version
rampage is literally better shout atp does the same thing minus gold toughness 😭
and you get a huge melee bonus the whole time
and like its good against every thing, horde clear, armor, boss, it does it all. the needler for far enemies and also more boss damage
everyone likes the needler but I don't like the fact it has zero stagger so most specials usually get a shot off like flamers trappers dogs and snipers before they go down
so i run bolt pistol normally but im thinking of trying stubbers
also depends on how you wanna play your range weapon, i use needler cause i want more boss damage, id use the stub if i wanted a range specialist killer
also the lethal prox with rockets is 👌
I feel like I do plenty of boss damage already just with rampage shivs
oh yeah its already alot, i just want moreeee, ill try out stubbers next time i play
or bolt pistol with lethal prox
if you run rpg lethal prox makes the radius 10% bigger
It’s 25%
o ye
yeah, i cant not use rpg anymore, its such a "i played bad but its okay cause i got rpg so its fine"
When I used 4 stack chem, I binded my stim to space bar to autoapply lol
its ogryns pocket nuke but you get 4 😂
ah i dont use the +1 blitz, cant sacrifice anything
It's a bit overkill unless playing rotten armour
I skip the toxin on melee crit its not very good unless you're running a tox buff/debuff build
so you go pocket toxin? to get to chem dep or do you use adrenaline
Chem dep has been more consistent from testing adrenaline feels like a glass cannon in havoc
Yeah I go pocket extra pounches > pocket toxin
You could grab splash damage after if you want it's better than coated weaponry if you want to go the buff/debuff toxin route
Yeah I wouldn't take it if the other choices were better, coated weaponry I don't see much value in
I run this
https://darktide.gameslantern.com/builds/a157966e-af42-4676-a70c-a530eef189ea/avoid-blight
this was what ive been running, i moved the jittery point to bellow for more utility and slowly rehabilitating myself from wasting dodges, no battering strikes cause i use taxe with brumentum
im considering moving the street tough point to something else
I think street tough is good
its insane lol
I use it because lethal prox buffs the radius 
who the fuck decided to give it to hive scum of all classes
You don't take nimble either? I also like jittery but it could be removed too
the only reason i dont run street tough is purely out of spite
yeah its good but like, if im so good at the game where i dont get hit that often, its useless, think about it
if youre that good at the game almost anything is useless
if you are that good at the game, turn off all your talents lil bro
stop using crutches
no i need my rpg
understandable
incomprehensible
extra pouches = more rpg
i love having grenade priority
yeah i kinda stopped using dodge talents when i saw how many damage talents there are now
i still wish zealot and ogryn's non-replenishing blitzes got buffed to give scum more competition
How about you stop taking damage talents and just use dodge talents only
well nuke did get buffed really hard too
based
its just you only have 1
Revert RPG to launch
if only you could get alley rat with nimble

perish
This is what I run
jittery for channeled devasation might be what I'll do
also I accidently put virulent strain dont mind that
I still dont vibe the new tree, the previous was near perfect with only change needed was the bottom

Yes the stim talents in the middle kinda tax you, and I could get to chem dep without all these blitz talents before
its aight unless you want crit coherency with desp then you have to take both stim nodes
the forced stimm nodes in the middle are the only part that actually sucks about the new tree imo
Fatshark, throw at us another Scum tree rework and buffs, also nerf again Pickpocket 
I like long lasting until I found out its pretty bad for chem dep, but I still run it
if sample collector was in between those two nodes where that +25 toughness grey node used to be it'd instantly improve it by a lot
chill ranged scum is dead already, melee scum is way better atm
"ranged scum is dead" lmao
fucking lmao
"Thats a cute opinion, did Reddit gave it to you?"
on havoc it wasnt already the best now with the pp nerfs its meh
lmao lol even
pickpocket nerf was barely a slap on the wrist
Desperado users trying to figure how to use swap weapons to refill ammo from melee kills
(They dont have a melee keybind)
I mean it fundamentally shifted it from a ranged only class like psyker to more of a hybrid how people think it's "supposed" to play its a pretty big change
you just pull out your shivs to shank some random specialist every once in a while
Everyone once in a while? you get two mags it's gonna be every 10 seconds lol
scum still as a whole is strong melee scum was better and is better than ranged scum cause it actually deals with cara well
i mean thats just not true, it does lower pure ranged desp damage a significant amount, the people who use the "just swap to melee" argument forget that pp procs alot in a single game, like every single specialist/elite kill before the change was a pp proc, and you could kill like 300 of them in a game back then
yeah it killed the build, people who disagree also happen to be their biggest haters back then
I just wanna caption, we're talking about havoc too, auric it's probably fine still maybe even OP there
That wont stop them from bringing desperado and still be mad why cant they kill shit
Rotten armor is such a significant outlier compared to any other modifier in this game though.
yeah, hopefully it changes next week, i want inferno back
wwOwOtten awwmOwOww
My friend did have inferno as a modifier on a 30 I think it was the 4th modifier
Also so funny that Ogryn lugger is now stealing the spot for desperado in havoc
deserved
Ranged scum holds up just fine anywhere else though really. And it's not like it's completely useless for rotten even then
oh yeah, that shit is really good, guy i played with could keep up with rampage dps, forgot if it was before or after the patch
so true bestie
Hold up let me keep shooting to the rot crusher horde
There has to be a consideration that havoc shouldn't really be a balancing post for this game
I say this for melee scum too
The whole class feels balanced with havoc in mind and it causes a severe discrepancy with it in auric
what melee scum is like best havoc class it out dps psyker now
Scum will only get balanced when they revert back RPG
competes with psyker
That's my point.
I genuinely don't think melee scum needs to be as strong as it is
I don't think the entire class needs to be at the power level it is.
deals too much damage and is way too safe
there is no glasscannon in my videogame
It's just the power creep creeping more and more.
it also does way more than kill trash mobs so boss damage and elites are most of the damage
its just cannon
so I'd say its better dps than psyker too
melee scum already outdps psyker and is effective against everything
It depends on the psyker tbf
Inferno staff, FGS, voidblast
yeah theres that issue of player skill too
And the setup of the psyker
cant really do a proper comparison
Because meleeker still has insane dps potential
and also tanky af
The only one that I've seen do like really well is one abusing macros Dorfin I think
and it was a purg/deimos melee build
pug/deimos
Dude I've played with several amazing psykers from this server actually
None of them have needed any sort of macro
They're just built like that.
Those are not real players
And even beyond those I see really good psykers decently often nowadays in my lobbies at least
Isn't it good if theres something OP for pubs so that players don't sandbag as much? Good players will settle into playing the things they like and reach similar potential to a bad player using something OP.
Not to say I'm advocating for aggressive powercreep but it does help if shit players who WILL be queuing the high diff because they feel entitled to it are able to play their OP class and actually have impact
Weird thing is, Dorfan has good mechanics even without macros. He doesn't need them. Not sure why he uses them so much
Laziness? Maybe just tired of the carpal tunnel 
just learn be better
He uses cheaty macros
smh
Like, melee attacking 3+ times per second. Technically doable without macros, but not really
We talking like inhuman inputs?
For macros my take (not that mine matters cuz I'm basically a new player atp) is that if it's doing a human-possible input and failing that input wouldn't cost you a bunch of DPS then it's not really a huge deal. Idk what types of macros tho
The issue is the remotely competent players that basically play the game entirely themselves because they've been given the means to do that
This ofc isn't an issue in havoc
But that's what I mean by havoc not being a healthy balancing post.
I assume you mean in like aurics?
This is an interesting debate about balance. The average player of any game, especially those with deep mechanics, is objectively not very good. The high skill players are usually a fraction of a percent. League of Legends is an easy example, because they release statistics about where players sit on the ranked ladders. I think the top of the bell curve is silver? Maybe gold? Meanwhile Challenger is like 0.02% of the total playerbase.
So what happens when you make something that requires higher skill, but you still want it to be good for the average player? In many cases, it ends up OP for the really good players. Lee Sin is a great example in League. Had like a 48% or lower winrate in ranked, but 100% pick/ban in competitive.
So we have Hive Scum, which is objectively really strong, but comparatively fragile. The average player can't play it for shit. That's why the tiny nerf to pickpocket made so many people upset, because engaging in melee is a lot harder than shooting for free forever. But in buffing scum to make it palatable for the average player, the class has (arguably) managed to meet or even surpass Psyker's strength. Finding balance for all levels of play is impossible, I think.
Ye
Yeah no I can see that, auric is pretty cozy with any of the more overtuned builds
I use macros for any single input, like LMB EK, but it's not faster than I can click manually
Played a CIVI as zealot before the reset
A shriek psyker
Yeah I do agree with the last sentence of this (to be clear I read the rest
)
Because for me who wants to engage with the game, it's annoying when you're put with people with setups that simply may not allow you to do so.
I feel like that was shade thrown at Six but I can't tell
Is desp scum bad 
Yeah sucks
God forbid I want to just play the fucking game
My scum only just got 30 and then I abandoned it to rebuild all my shit from 2y ago on vet/zealot/psy
I just like posting the screaming possum in response to comments about shriek psyker.
Also, yeah, I am a lover of shriek. Is very fun for me. Burn the world.
I blame not the player but more the entity that allowed the player to have that power.
play mode with no ammo pickups
Entire team except you has infinite ammo
I enjoyed shriek but I feel like I have completely forgotten peril management as a whole since my break
true, I think at the highest level melee hs was always better than ranged just because they can deal with everything
My Beloved?
Hard agree.
but ranged hs allowed lower skill players to make it to higher levels of play
Hey guess what I made* yesterday
*used AI to make
Hey better use of ai than fruit island or whatever the fuck
if someone could make a mod for the buff effects that would be nice
like the total on the ones that scale peril
AI reeeeeeeee
AI is the devil!!
do you use google?
no
i don't consort with the devil
cap
dumbass phone
I have a pixel and the amount of shit I had to go through to disable all the fuckass AI features
I expected what I got I don't really mind it THAT much
and you still have aritificial intelligence helming every single remaining operating system on it
I had to find the appropriate source code and coach it to solutions. I just don't know how to code Lua. It was 40ish iterations and many hours spent.
Correct 
What do you mean? Like, an on-screen indicator of what they're doing?
its not avoidable when using most of modern day technology
Cannot imagine how many crash reports you have
I assume similar to your peril thing that shows uptime?
Idk maybe I'm tweaking
what yall call AI is a directive on how to do any and everything when it comes to scheduling, searching, directing etc
just using google means you are using AI
I don't wholly hate AI I only really have an issue with genai slop
fair
Cuz you're vaporizing a village worth of water to make some cat dance
And my ram prices
I built my recent PC a month before it spiked to like 700 for 32gb fortunately
rather that than automate calculative drones that can easilly make amoral descisions like percision bombing runs
just saying
I didn't say other ai was all good
I refuse to use any programs that aren’t organically coded with all natural ingredients 😤
I run windows so I've already failed
gen ai i think has a use, we are just abusing it in ways that most wouldnt like
Microslop 💪
30% ai coded 
This is a very broad and deep subject that I probably don't want to get into in the drug addicted lunatic channel, I don't disagree. As usual it's humans misusing thing rather than thing being inherently bad
Fwiw, I use Claude b/c Anthropic actually pushed back about that
So they're probably the least evil AI company
It seems like they have something resembling morals.
Many.
yeah from what ive been following most any AI company choosing not to work with the US military atm are being placed on a list and getting bans from cooperation with US companies
but ill leave convo there
Privately immoral is at least better than publicly immoral
the crazy part is that they weren't even refusing to work
they were perfectly with their products being used in venezuela and iran
they drew the line at no human oversight and mass surveillance of americans
which just tells you how fucking stupid the kegsbreath fight is
Really solid patch
How often do you guys really use the needle pistols alt fire for aoe? It always feels lackluster to me and im not sure if im missing something.
Rarely. If I have lots of ammo and want to thin a horde while I am moving, I use the alt fire. Otherwise, I just melee them.
i use it about 50% of the time
it has really good horde clear
but
im also built specifically into toxin and have all the talents that affect it as well as Run n' Gun
MK2
No
It's kinda cheeks unless you have good reload speed
depends on build for me. I don't use it if I use tox blackouts. But my Desperado + Chem grenade build uses it for horde clear
never tbh
Only on a really heavily dedicated stimm crate build.
For me at least.
Somehow I always miss when I'm trying to shoot something with altfire but not with chem so I stopped using it
And like radius always seems ass
What's the scaling on death explosions anyway?
2 stacks for the tox explosions
the other mark that does actual explosions does like what
5 damage on the explosion itself
has anyone noticed that hivescum launches in the air non stop just by dodging?
on inclines yes
but that is just how it be sometimes
its been enough to kill me a few times because I can't really dodge or move mid air
Man this class just hasn't really felt good at all to me until I equipped the dual stub pistols, it feels incredible now lmao
Depends, on crate build I use the mkII alt on most hordes if ammo is topped off to farm stim back faster. For a rampage side arm basically I never use the alt fire, although I just built a mkVI to see if it could fill a similar role as th blackouts.
the mk6 explosion is a fart in the breeze
To my fellow scum enjoyers, what's good with rampage besides the shivs? Nothing else seems to really do the same damage to carapace so they feel hard to justify
knife
tac axe
Crowbar UwU
How do I wanna build crowbar?
I was joking, you don't

Crowbar did not fare well in the balancing department UwU
Its like if you made a weapons whole moveset the pull on ogryns pickaxe
But didn't leave in the pickaxes wumbo damage
funny times with Hivescum
the other weapons and talents are bullshit strong
Crowbar took the sledgehammer as compensation
I played the most sweaty match just because I decided to run the double stub
What the hell is even the benefit of using em
Only style?
I usually run the new b pistol on the melee build
that's the one thing it excels at
Oh my God
I mean
If were talking just messing about
Going pure middle tree and maxing swing speed. The bar can go hardn
Tbf doing that. Makes most melees crank.
But the bar needs it the most
Is in fact the crowbar a underated and overpowered weapon
Did you hit yourself in the head with it
Yes after accudentally discharging my needle pistol into my leg
I feel like i take so much more dmg when playing hive scum even with high mobility is that just how the class is or a problem w my build?
time your dodges better
That's just Hive Scum, you only have the 1 damage resist node
You can facetank shooters though
here's your glass cannon buddy
i just think it's really funny
Im talking normally he is
Getting piped in the ass hurts him more than others
Much less than psyker
waiting for you to tell me that psyker is a glass cannon now
Hive Scum isn't really that vulnerable imo as well
I mean. He has goated tough regen. But over all. Yea he is
nah
It's just multiple melee hits like ragers fuck him up
Hp and max tough wise
nah
He can parry n dodge like a pro tho
He just got a +25 toughness node built in so he's way better now
You might have the skill issue. Not me xd
total toughness unchanged
i'm not the one claiming hiv is a glass cannon 
when it can tank crusher overheads
He is tho
casually
"Tank"
That's why I worded it the way I did. As it was a node that was indeed built in
+1 point saved 
Barely survives the 1v1 single hit
why am I getting a skull react for saying the right thing
yeah that's with only one toughness curio lol
Probably thought the statement meant an actual +25 toughness
Your picking a very small. Targeted events here
In reality it's +1 point to spend which is big for Hive Scum imo
Died from fall damage. Fatshark pls fix UwU
He should be even tankier though due to ally buffs and auras
skill issue
Yea technically true
But at the same time
So is taking anything at any time
Just have 1hp. Dont get hit.
So that makes it balanced?
then -1 for the mandatory stim node
Skill cap does not mean balanced. Its like tf2 sniper xd
Just don't go down the rest of the tree 

I dont think HS is glass cannon tbh
Got some pretty powerfull defensive perks imo
Tghnss regen when getting shot +enemys get knocked away when hitting u+50% tghnss on tghnss break+dr for each stam node.
+1 point to spend on 1 out of 2 options

i see these clips all the time but idk its still the squishiest class in the game
i never feel this tanky in game even while mowing everything down
well if you play with an inferior build (gun or stimm box), you lose a lot of DR
i just mostly play ogryn and zealot so scum feels like paper no matter what xdd
cause these 2 can just soak up dmg now
Crazy how equipping tac axe on scum turned it into a perpetual motion killing machine
This is more cannon than glass
And with all the toughess I gened. I could hardly feel the gunners on auric
havoc 40 feels like a cakewalk on melee scum now, auric I can't imagine how strong it is there
the most deadly thing to me on the last mission I played was stairs
hopefully that gives an idea lmfao
I deleted everything
sad to say but it's just a better melee veteran which was the meta for vet
it's wild shit I hope never gets nerfed cuz I love the crackhead cheetah shit im on
im just suprised they buffed it, it was already good after they took out rampage debuff then they go and give free 25 toughnes and make the tree better
they
GENUINELY
did not need to get rid of exhaustion
like some talents literally ran on that
i really think that alone pushed it over the edge into being OP cause the effects of rampage was already really strong but came with a huge downside
Toughness is the same
There can only be power creep
What makes you think they added a very "necessary" talent called Street Tough to a cannon class
anything not carapace dies in like a few hits man
no wonder it gets spammed

i hope rot armor is still in rotation next week
I think this is good
Dint think weakspot perk is even needed at all, scum can just shred everything so easily
i feel it turns a 2 shot into a oneshot
but.
aaaa
yeah no
im just putting unyielding back on
lmfao
They gave a free choice between two subpar nodes, not free 25 toughness
honestly exhaustion was hardly an issue like do you see how fast scum restores stamina

the stamina regeneration was very crippled with the debuff tho
so that's not really it
Hey guys, what do you guys think the best Scum build is currently?
whatever tf im doing
prob just rampage build with something like shiv/axe
And it was pretty impactful imo
But that was a good thing lol
I wouldve been ok with a slight reduction on the stam regen penalty
A slight reduction would have been better than nuking it entirely
some games to ability debuffs based on how "successful" the last cast was
It significantly lowered the skill floor of the class
like if you waste rampage and don't extend it it gets worse debuff
That would have been fine too, but I feel like the end result would be the same; people would bitch and it would be removed as it is now
ye ofc they don't want bad scum press
9 stamina is obviously the goat
I think it sucked
Should have been 3s of stun
street tough and splash damage deleted from existence when?
(hyperviolence aswell honestly it is such a dumb talent)
hyperviolence isnt dumb?
I mean it's unique to scum
it's also incredibly silly
could prob just put a cap on it like 5 so you cant just stack infinitely
I have better idea revert scum to launch
idk what launch scum looked like
When everyone sucked ass at scum
And kept going down so easily
Tbh launch scum was fairly fine
instructions unclear, buffing psyker
Though current tree just sucks ass 
i am of the opinion that it does not suck enough
Oi oi rotundfish another scum tree rework
and another round of buffs to sg
I have been running this build https://darktide.gameslantern.com/builds/a0b07c83-1d07-4dd8-8f49-e94a659c4fa3/scums-op-gunslinger-meta-h-40 but now that melee is OP I am looking at this one https://darktide.gameslantern.com/builds/a15c1b8e-0df3-4505-8ad3-ab4ca4286bfb/taxe-melee-scum I like these weapons. Are there any suggestions to improve the new taxe build to make it better for Havoc?
do people really take alley rat instead of nimble
Never dropping the far superior nimble
I don't see the reason to bring alley rat given the massive dodge distance scum already has lol
especially with agile weapons
i've seen someone side dodge their way through a mission at alarming speed
like faster than my sprint with shivs
alley rat is really fun but i dont think its needed
Because its funny 
Then still get hammered by crusher
not quite
(there was elites on the way blocking the dodge)
but i did one time see a scum player run way ahead of the team, get trapped, leave and rejoin
then continue to run ahead
like playing a different game
Dodge sliding against melee hordes is something about to happen
Especially armour horde
it has perhaps not occurred to fatshark that hypermobility is maybe not a good thing for the game
Man has that zealot spirit in him
How good is this new build https://darktide.gameslantern.com/builds/a15c1b8e-0df3-4505-8ad3-ab4ca4286bfb/taxe-melee-scum ?I like the weapons. Are there any perks, blessings, skills, chems, or curio change that can improve it?
are you going for some sort of hybrid build? if so, going chem dep instead of adrenaline might be better
and id swap out one of the gunner curio to stamina regen
Just what ever is best for that combo of weapons I just know thar melee is better now. Correct?
yeah id say melee is way better than ranged right now
but usually the range weapons for melee builds are ones like needler, bolt pistol or maybe stubbers
did everyone find out expeditions are the most sauceless mode yet
you could still run iag if you want and just use it for specialists
but i wouldnt recommend taking any of the range nodes like in your face and voice of tertium
after 2 missions yeah kinda
I am holding on to hope that HS will get cometic rewards... 🙏
especially since one of them crashed at the end
and also people are incompetent
so only really playable with a premade, but if you are already running a premade, you may aswell go havoc or just do normal missions
I do have a needle pistol I am building up.
good news, needle pistol needs absolutely nothing to operate
not base stats not blessings not perks
it just works
yeah, it just works, what a balanced weapon
So what perks and blessings are best for the taxe now?
give me a sec, i can share my build ive been running
Hey I can’t seem to make sense of the stimmed penence tried every thing i can Think of
Thnak you all. What should I take instead of In your face and voice of tertium?
its kind of a brain dead way to play, you just light attack everything in the head, then use needler on bosses / far reapers
That what I have been doing already with the autogun. 😛
I think is more for many people it was bugged and kept crashing
This is Havoc ready? 😁
yeah its what ive been running in h40s
ty!
you just need to keep improving your dodging because you'll be frontline most of the time
Cool thats where I like to be.
You could play around with the forge's bellow point and change to something else if you'd like, for example jittery or pocket toxin, then swap rpg to blackout
The one thing I am just not quite sure of is the curios. I right now I have have 3 +17 toughness with +5 tough 4 special regen and 10 ally rev and and one +3 Stamina. Is gunner damage reduction and stam regen better than the special regen?
stam regen is pretty ass on hivescum imo
it's already the fastest stam regen in the game
it is even more faster since rampage exhaustion removal

its a preference thing for the curios, if you wanna play more risky you swap the toughness to stamina, i started with 3x hp curios then slowly added the stam curios
I think I will play with the 3 17 toughness I have as I am out of the currency from weekly assignments now. I am just trying to decided on now is the 5 toughness vs the 20 less damage from gunners. 
id recommend 1 +3 stam with 2 +17% toughness on scum
could also use a health curio
usually i run 3x +5% toughness, 3x +5% health, 3x +4% cdr
I run 2/1 or 1/2 Health and Toughness curios, personally
3x toughness, health, and gunner resist on them
I run 2x stamina and 1 toughness curios now
you need 1 health curios on h40 to not get vaporized by burster
also toughness have diminishing return in havoc since its flat reduction to your base toughness instead of percentage
in havoc I would go minimum 1 hp curio, I would at least commit 15% toughness across all the curios though. Even with whatever reduced returns, given the DR and toughness regen, its worth having the extra toughness
going no toughness would be troll imo
why would that be troll
i always run a minimum of 24%
on every class every build
Yeah everyone should be doing that
same but not always psyker
Failing a revive speed check is frankly just embarrassing
because the probability of taking more damage due to lower toughness % on consecutive hits still is a threat that people refues to pay attention to
sometimes with 36% it still doesnt feel fast enough too ngl
the game chooses when it just wants to shaft you
teammate doing a little too good?
knock em and throw every flamer, bomber, and burster they can hiding behind bulwarks
have fun
revive speed is nice but nowhere near mandatory
it is pretty clutch in havoc
okay but i never know when to revive, so it helps me gamble since im bad
It is mandatory because I want to help teammates

Letting them dirt stare helps them learn and get better. The best help


Can an experienced Hive Scum explain if this is worth keeping or not?
Haven't noticed it really doing much help in the last mission but idk if I use it wrong or something
It clears corruption but won't heal back the health.
It's a safety net to make corruption less problematic but
This is mostly applicable in Havoc
also won't clear wounds
Ah I see
I would honestly drop it but it’s either that one or longer stims
Mandatory
Nodes
Yeah it's a mandatory node
I had both
Not necessary
Dropping that one though
Yeah it's nice specifically in Havoc but unnecessary otherwise
I usually grab it if I am chem dependency because the longer stims means waiting more time for stim to come back
There just isn't enough sources of corruption in normal play.
monkey paw curls
So if I'm running chem dependancy I should use that instead of longer stimms?
Up to you just know longer stims adds 5 sec to whatever cooldown you have on your cartel special because it doesn’t start ticking down its cooldown until AFTER the stim effect is over. So 5 more secs means 5 seconds longer until it starts cooling down
Can make keeping chem dependency stacks high hard unless you factor that in
90s dependancy compared to 75s cooldown factoring in my forgetfullness to stimm makes the choice easy though
Thanks for the help
it's pretty much a tax node if you are trying to save points going on right side of tree
imo
It’s all tax nodes cause the best build is,
fair

Yeah mate, can I get stimms with nothing
Just love stabbing myself with needles, only high I need
Does that even work or is it an inside joke between Scum mains?
it works, using regular stims with stim supply
if that's what you are asking
extra healing crate on every green stim too
basically a downgraded field prep of sorts
nice on pox gas maps
I was talking about the empty talent tree
It’s a joke
Like saying any talent is a handicap or too good or enables bad players
The response is typically “well the whole tree enables players”
alley cat 1000% enables bad players, i would know
im one of them
I can’t handle the shadow teleport
The distance is too much
How do you not miss all the melees??!
going back to the other classes: No mobility, no extra dodge, no sling shot -- feels disgusting
Maybe I’ll try it again
Yes but ROCK
Alley rat is the 50% dodge distance right?
that is my favourite ogryn talent ngl
yeah
It’s the “hope there’s no ramps or ledges or else I am gonna meet god emperor”
I had that happen in a game not too long ago
Now that it instantly kills on any shot? Fuck yeah
Had some looney tunes ass moment where I even looked down to find out there was no ground
things you can climb on = extra mobility, slopes = extra mobility, ledges = extra mobility
but these are all also death traps
High risk high reward = scum
oh is this so? I realized i was still getting kills form hitting legs and arms
Yeah in most recent patch
sick
I assumed they just decided that if grenade was gonna be so good rock should get some love
No the one tha buffed gunlugger etc
Scum buff
aaah so on the 17th
The big one expeditions
much love to rock
It’s a good rock
ngl, i'll probably never use the upgrade now
Hahaha
just throw and forget XD
My man is not even high risk, it just low risk boring reward

yes i am not a big fan of scum after the last update
it's just too much
rather than "boo hoo pickpocket nerf"
want ranged? play desp
shank an elite once a minute
pew pew
See that how FS never made much rework and massive buffs to arby because is such an easy class to play, scum was hard at launch, people complain and now made him too easy
the dog going from literally soloing Havoc missions to "CC machine" :c
the dog still does plenty of damage
(if specced into)
I wasn't exaggerating
it could solo Havoc missions
now it certainly can't :c
You mean the bleed bug?
yeah
I think it should because I play arbites 
if it comes back it'll be listed in the patch notes as "fixed an issue where players were picking classes other than rbites"
is crowbar good enough after buff?
crowbar might be the worst weapon in the game, but i wouldn't call it unsueable
have fun with it if you like it
lol
Mah chainsword is ok
chainsword i actually more useable
Leave ma baby alone
lmao
but i am a chainsword hater
yeah no
Chainsword actually busted with rampage
crowbar has good anti armor damage
Try it be converted
crowbar is at least 1 tier above chainsword
fr
not only does it look weird, it's also noisy and doesn't do enough damage on activations to really make you want to use it
I like heavy sword 😢
i use crowbar on melee scum and i think it feels good
No its true
Bonesaw tbh
should give thammer to hive scum
i won't cuz it's the truth
Feels weird on melee scum
and boom it still sucks
and nobody mentions chainaxe
chainaxe is a slightly less sucky chainsword (that looks even weirder)
nor do i but i would take it over chainsword
Kat only likes two handed greatswords and mauls
Big Hammer
What about brick?
yeah that was on the topic of "melee scum makes any weapon feel good"
more of a challenge than an endorsement of the weapon
the last time i was excited to use thammer was before darktide release
i was excited for it on release
hey chaxe is actually good
then it was downhill from there
thammer should be in the game if its gunna suck the way it does
mk xii is nearly rashad level
give thammer the bolter glow up it deserves
Does chainaxe still have that weird cleave cap tho?
thammer makes me mad because of the damage distribution
and because they gave it great hammer moveset instead of holy great hammer moveset
it was removed on the mkxii horde clear lights
idr about the mk iv
makes me mad because it was one of the weapons that got me into wh40k and it feels like nothing of what ive read
Ok nice
I think thats the one i use
if i dink a guy in the head with lightning from the gods, HE SHOULD FRY IN HIS SUIT OF ARMOUR
instead he giggles then overheads me
chainsword could be good if activated heavy did twice its current carapace & unyielding damage, and using special activated attacks also caused stagger explosion around the player to knock nearby enemies away
True thammer special should allways oneshot a crusher
If eviscerator can do it so should thammer
It does but not allways
it needs fotf or stealth right?
No
stealth or dash is fine, the stealth is more damage but i dont like shroudfield
i dont remember what the last time was when i tried thammer in havoc
but it was NOT fun
a special heavy will do it
with a few buffs up
if you're on ironhelm though you need the extra sauce
u can get heavy 1 tap on auric crushers with martyr 4 stack + sustained fire + + around 60% extra strength + carapace dmg perk
havoc needs ability use tho
9750 carapace is just a lot for 1 hit
TH is however really safe vs crushers because activated atks stagger them for quite a while
give thammer kill override against crushers on heavies 🙂↕️
what TH struggles most is mixed horde
because it's not actually that good at stagger
quite funny ik
if you are on iron helm, make the decision to not be on ironhelm
I see i dont play much martyrdom
its my perfered way to use thammer
they die or i die
guess which happens more often?
martyr is a lot better than before
TH is like 4 major buffs away from being good
Its kinda fun
cool concept ported into game kinda poorly
1.11 buffing maniac ADM is actually pretty solid
but TH still ass vs maniac mixed horde lol
i think similar of psykers, but if they are lower level psykers, this is fine
which i think they are
If it had something like power cycler i would like it more
Or just make it like relic
self stun 3 times in a row lmao
The activation is just a lil tedious imo
i think the activation shouldnt have the animation
should just be like flicking a switch and having the hammer charge it self over time
Yeah that would have to change of course

Like after relic blade came out i hated using the normal Power sword
.>
Cause relic just feels so much better
Thats ehy i like the falchion even tho its kinda mid
relic blade is at least 1 tier below power sword still
falchion gets nothing right unfortunately
why would you not take tis but a scratch
regained posture and slippery both kind of suck
No need to if i keep dodging and sliding 
and there is need for the others?
I like regained posture so I can keep up max stamina stacks for Swift endurance
well fuck @low harbor is right about tac axe
are you sure this isn't the case of your teammate being lobotomite
can I still have infinite desperado?
is there a build for that?
pretty sure? 2/3 were good actually. the arbiter clutched once
i was just diving into flak rager and mauler and crusher packs
you always could and can
sorry I mean a build
how chem dependancy ability cooldown work?
my Desperado has 39 sec
use stim at 4 stack and it does nothing
each stak modifys your cooldown when the skill goes on CD at that stack level iirc
so -40% cd [4 stacks] on desperado then the stim makes the remainder go 50% faster [if you built for that]
idk , this is just my assumed math
if i had the numbers i could reverse engineer them easy
I dont get about some build
they take Chemical Dependency with all extra node (60 sec from 90s buff per stack)
but also max out stim upgrade,
and ability is not stim supply
how do they manage to get 4 stack?
45s x .60 = 27s base from 4 stacks of chem dependency
if 27s goes by 50% faster that's 25% of the cd shaved off
so should be 20.25s under the stim at 50%
assuming
not counting cdr from curios
That was a oopsie from the sniper and me lmao
Mf shot the trapper by accident i was aiming and I ended up shooting the DH right behind her
but from what i saw build on webside, they all max stim (75s)
not sure why but multiple build do that
am i missing something?
with 12% cdr on curios i thin its should be 16.2s CD
oh
i think i idid the thing where i didnt fully read again
you want the stimm to cooldown specifically?
that just requires kills, and im not bout to do the math on all that
more kills faster cd
they max the stim out because you can easily reduce it's cooldown in higher difficulties
if you get the kills
sample collector
pocket toxin blinder
it's just that i saw multiple build that has max stim, but also take node that reduce chem depend to 60 sec
and I just want to know why
^
that only on crate build
since you can double crate
oh i see, sample collector
crate make stim instantly regenerate
im talking about using the skill then using the stim, when the stim is off cd you only need 10 kills to shave off 7.5 seconds
you can actually get the stim back before 60s
looping your stims is literally based on how efficently you can rack up kills
and it's double if you are killing enemies with poison
except stim cannot regenerate during activation
so you have to get stim back in 45s somehow
AFTER the 15s YOU HAVE 45s to lose the stack
blinder can regenerate but it isn't infinite
you can clear that if you can kill efficiently enough
45s remaining till stack falls off, stim on 75s, i can run the numbers for the kills you need per second to beat the stack falling off
any good range weapon spamming build?
this is inaccurate
chem dependency is a form of CD rate (except it doesn't get called during ability)
at 3 stacks, this is +30% CD rate
so a 30s CD ability would have 30/(1+0.3) which is approx 23.08s
if u have 3x curio cooldown perks, this would be (30*0.88)/(1+0.3) which is approx 20.31s
u can use this formula
eeeh actually i think i have to check something in game imma need that cd mod
I was hoping something like Psyker cd reduce, but I guess that's too much
yeah i dont think they changed the math in game
I want something that can active infinitely like Psyker Scrier gaze
so any cooldown should be the original CD - CD x(the percent of cdr)
if im using the formula community has been posting the cd is 21.6 after mod, this is something i can jus check in game for myself
aah good...
this is simulating slow kills, but a 75s stim duration you could get it back before losing a stack, probably just not outside of auric or havoc
could easily get faster kills using the stim pistol
could also be that the psykhanium is absolute shit because it makes it hard to see the progress on the stim bar
but it's doable, been using a 75s stim on rampage every now and then [100% the test area being funky] [it really is unlikely to do outside of the higher difficulties]
What does the purple mode on the bone-saw do differently?
Brittleness stacks
PEAK
Is it worth it to buy a shirt for a hive scum so i dont have to look so ugly ?
Would be nice to have havoc armor atleast
with hive scum's whole retinue i was expecting more cosmetics
or at least more challenge skins
ig there are only 2 or 3 that dont fit the madmax criteria
Yes but thats ugly
Objectively
Has anyone encountered a weird sort of delay when trying to switch from needle pistol to your melee? Sometimes it doesn’t even get put away when I try to switch off.
I think it has something to do with when i’m aiming down sights, but I’ve never had that problem on vet or arbites
Heya ! Can anyone please explain how "A Tertium Welcome" works? What constitutes a "First Enemy?"
The first enemy hit by your sttack
If u cleave thru 3 enemys it will only count on the first
though damage to first enemy also impacts your damage to subsequent enemies
hit in the same attack
Ok so how does this counter reset? Everytime I hit a new enemy that I've not hit before?
Every swing i think
yup
Like every attack idk hoe to say it
damage boost applies to the first enemy hit on each swing
Hmmm, so based on this information, Quick & Deadly is better than A Tertium Welcome, no?
depends
ATW is generally just strong
you have to look at the proc condition
ATW gives you a damage boost just for existing
Q&D if u have really good dodge uptime is good too
quick and deadly requires a successful dodge
a lot of dodge-based talents also have pretty mid uptime
and quick and deadly has a very short duration
You are correct. Ty people. I do have a build though which Id love to show u guys if u dont mind? I've spent 30min making & then tweaking it.
what weps?
Shivs
Perks: Flak + Cara
Blessings: Precog + Uncanny Strike
Needle Pistol
Perks: Reload Speed + Unyielding
Blessings: Run n Gun + Stripped Down
Curios
Perks: 3x 5% Toughness, 3x 12% Revive Ally, 2x Gunner Resist, 1x Stamina Regen
Blessings: 3x 17% Toughness
tbh the build looks good, the only thing i'd suggest is dropping this talent
it's not very good
and moving it to hypercrit
Also, can a case be made for Hyper Violence & Hyper Critical to be used simultaneously after the latest patch?
yeah you can use them
virulent strain is probably not that good if you're using shivs
you can swap it out for another survivability talent like nimble
yeah virulent strain can prob go
What about Pickpocket ?
pickpocket is a good pick if you use needler a lot
Btw I used Alley Rat & I was flying off edges into the abyss xD 1km dodge distance lol
pickpocket is good but realistically you should probably have nimble on all hive scum builds unless you care that much for muscle memory on other classes
makes you practically untouchable
especially combined with jittery
I made this build too. Everything above these nodes is the same as in my build mentioned above.
Should I remove Channelled Devastation in my 2nd build & swap it for Jittery?
i'd remove battering momentum because you already have a lot of extra cleave
Take the thing that pushes enemys away on hit
Dont sleep on it
street tough pushes dogs away as well
It will even save u from dogs
Why not i allways use it with my crate build
it really reduces your flexibility for using stimms
and the upgrade itself is very minor
yea it's always been good
Question: What if I use Quick & Deadly & A Tertium Welcome? Will I get the damage boost from both talent nodes?
Question 2: Nimble or Street Tough here?
Both
Hmmm, then what do I get rid of? Let me see.....
Maybe one of the rampage subnodes
But street tough is more valuable if u had to pick one
Imo
U could prolly do without nimble
But i like it
So guys is 4 stacks of chem dep just not worth it?
Is that everyones opinion?
yea obviously
no ofc
but it is not worth lol
What node can I get rid of in this build to use Street Tough?
Why not?
it's not worth 1 point

compared to the myriad of other better things u could be getting
Hmmmm
Oh well
Thats sad
- that I have to limit my stimm to be able to have good upkeep
So ur saying that a build using the Adrenaline Frenzy keystone is best for Hive Scum right now?
I didn't say that
