#hivescum-class

1 messages · Page 277 of 1

ashen osprey
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What happens if you take the med pack ability without the cartel special?
Will it use whatever stim is in your inventory?

muted pivot
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It should do

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It should also use it up though so it's not particularly sustainable

ashen osprey
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“It should” as in it doesn’t and that should be added?

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I’m not going to be able to test this myself for about a day is the thing

icy scaffold
ashen osprey
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Honestly I’m finding I don’t like the cartel one
Feels less impactful than the standard stims
That said I haven’t reached level 30 yet so that’ll probably change

icy scaffold
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Yea at max level you can have a bunch of damage and cooldown stacked on your stim

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Just have sample collector and the thing that resets your ability cooldown when the stim comes off cooldown, then you can spam boxes essentially

ashen osprey
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As of now I’m just using the cartel special to spam the everliving hell out of desperado

icy scaffold
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Yea that’s what I do KEKW_ogryn

pale trench
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The cooldown track is best for my Desperado build and I max out the Critical Chance track with my Crowbar Crit build

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I also have a build with Rampage and the cooldown track but the more I play it the more I realize it's not needed

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But it is fun

ashen osprey
pale trench
ashen osprey
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“Trust level” 10, so yeah

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I more mean it to point out how bad the early nodes are than anything

pale trench
#

Like I said, if you use the CS with intention, it's better and more reliable than the map stims. With chemical dependency and some cool down on the stim I can have near perpetual uptime on Rampage. Same with Desperado.

pale trench
ashen osprey
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Maybe if the viscosity didn’t change with the ingredient cap
Because early on you’re waiting 80 seconds for an 18% faster cooldown

pale trench
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Yeah that's kind of ass. Making the low level stims all have a longer cooldown sucks and probably misleads some into thinking that's how it always works and it's therefore bad

#

Super long cooldown for +4% strength sucks lol

north saddle
#

Anyone else constantly forget to use the stim?

north saddle
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Its like 80 precent of my cognitive reflection in this game. Take the stim, take the stim, TAKE THE DAMN STIMM!

fast surge
#

Honestly cartel special should just be fully customizable at trust level 1. It doesn't make sense to have them progress with you when map stimms are always the same effectiveness

jovial heron
north saddle
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Also the viscosity and cooldown is a bit rediculous at max stim points

jovial heron
# north saddle

Oh THATS the face you have while dirt inspecting. Hard to tell cause when I revive I just see the back of your head!

north saddle
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Bold of you to assume that i stay for you to res me once i get downed KEKW_ogryn

jolly geyser
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Anyone know a good guide

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Like ogrynkmicon

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For this class?

north saddle
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I am afraid not. Maybe check pins?

fast surge
#

Check out Kulis guides on steam

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They are less guides and more repositories of information though

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But the information is very reliable

jolly geyser
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Thx

upbeat pendant
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yeah i take what i said back what said, played desp into rotten armor, ts so ass

muted pivot
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Sample Collector makes the cartel special stimm a hell of a lot more usable, and that's a travel node now

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It's rare that you wouldn't take it

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But yeah, cartel special stimm doesn't peak until level 25

main trellis
upbeat pendant
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i mean its alright, i just got bored while playing it

zenith pagoda
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But now I've programmed into my brain to cooldown stim when rampage ends

verbal dew
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that's why I like chem dep so I just force myself to use it keep stacks up

cerulean crane
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Do you guys take more than just cdr on stimm?

verbal dew
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I don't take cdr on stimm really

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strength is the most common thing I take

mighty belfry
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Sample collector does enough to circumvent it anyway

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You just need to invest more in using toxin for higher viscosity stimms

astral canyon
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i just wish chem dep had stimm cdr

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that would be peak

stray mulch
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would have to be an upgrade

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but i'd like it

upbeat pendant
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ill try it again next time

lilac schooner
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thats not even long enough for pickpocket to even be a problem 😭

upbeat pendant
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yeah i didnt proc pp once

lilac schooner
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even before the nerf desperado sucked against rotten like it was a throw pick

upbeat pendant
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yeah, the only 2 people with h40 games were blight+rotten, ngl i dont mind rotten, i just hate blight cause i have to actually look where im stepping

lilac schooner
upbeat pendant
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i cant not use rampage, its too fun i need my dps numbers

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but it was fine, had a book

lilac schooner
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yeah rampage is really too good to pass up I used to play melee vet, but since the vet nerfs and even a little before melee scum is just a better version

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rampage is literally better shout atp does the same thing minus gold toughness 😭

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and you get a huge melee bonus the whole time

upbeat pendant
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and like its good against every thing, horde clear, armor, boss, it does it all. the needler for far enemies and also more boss damage

lilac schooner
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so i run bolt pistol normally but im thinking of trying stubbers

upbeat pendant
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also depends on how you wanna play your range weapon, i use needler cause i want more boss damage, id use the stub if i wanted a range specialist killer

lilac schooner
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also the lethal prox with rockets is 👌

lilac schooner
upbeat pendant
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or bolt pistol with lethal prox

lilac schooner
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if you run rpg lethal prox makes the radius 10% bigger

low harbor
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It’s 25%

lilac schooner
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o ye

upbeat pendant
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yeah, i cant not use rpg anymore, its such a "i played bad but its okay cause i got rpg so its fine"

zenith pagoda
lilac schooner
upbeat pendant
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ah i dont use the +1 blitz, cant sacrifice anything

zenith pagoda
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It's a bit overkill unless playing rotten armour

lilac schooner
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I skip the toxin on melee crit its not very good unless you're running a tox buff/debuff build

upbeat pendant
lilac schooner
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Chem dep has been more consistent from testing adrenaline feels like a glass cannon in havoc

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Yeah I go pocket extra pounches > pocket toxin

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You could grab splash damage after if you want it's better than coated weaponry if you want to go the buff/debuff toxin route

lilac schooner
zenith pagoda
upbeat pendant
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this was what ive been running, i moved the jittery point to bellow for more utility and slowly rehabilitating myself from wasting dodges, no battering strikes cause i use taxe with brumentum

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im considering moving the street tough point to something else

lilac schooner
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I think street tough is good

astral canyon
zenith pagoda
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I use it because lethal prox buffs the radius chadgryn

astral canyon
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who the fuck decided to give it to hive scum of all classes

lilac schooner
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You don't take nimble either? I also like jittery but it could be removed too

astral canyon
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the only reason i dont run street tough is purely out of spite

upbeat pendant
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yeah its good but like, if im so good at the game where i dont get hit that often, its useless, think about it

astral canyon
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if youre that good at the game almost anything is useless

livid raven
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if you are that good at the game, turn off all your talents lil bro

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stop using crutches

upbeat pendant
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no i need my rpg

livid raven
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understandable

astral canyon
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incomprehensible

lilac schooner
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extra pouches = more rpg

upbeat pendant
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i love having grenade priority

upbeat pendant
astral canyon
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i still wish zealot and ogryn's non-replenishing blitzes got buffed to give scum more competition

zenith fern
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How about you stop taking damage talents and just use dodge talents only

lilac schooner
lilac schooner
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its just you only have 1

zenith fern
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Revert RPG to launch

upbeat pendant
zenith fern
astral canyon
zenith fern
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Just group up enemies and kill them

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simple as that

lilac schooner
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jittery for channeled devasation might be what I'll do

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also I accidently put virulent strain dont mind that

zenith fern
lilac schooner
upbeat pendant
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its aight unless you want crit coherency with desp then you have to take both stim nodes

astral canyon
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the forced stimm nodes in the middle are the only part that actually sucks about the new tree imo

zenith fern
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Fatshark, throw at us another Scum tree rework and buffs, also nerf again Pickpocket chadgryn

lilac schooner
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I like long lasting until I found out its pretty bad for chem dep, but I still run it

astral canyon
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if sample collector was in between those two nodes where that +25 toughness grey node used to be it'd instantly improve it by a lot

lilac schooner
astral canyon
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"ranged scum is dead" lmao

zenith fern
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"Thats a cute opinion, did Reddit gave it to you?"

lilac schooner
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on havoc it wasnt already the best now with the pp nerfs its meh

astral canyon
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lol

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lmao

zenith fern
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lmao lol even

astral canyon
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pickpocket nerf was barely a slap on the wrist

zenith fern
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(They dont have a melee keybind)

lilac schooner
astral canyon
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you just pull out your shivs to shank some random specialist every once in a while

lilac schooner
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Everyone once in a while? you get two mags it's gonna be every 10 seconds lol

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scum still as a whole is strong melee scum was better and is better than ranged scum cause it actually deals with cara well

upbeat pendant
# astral canyon pickpocket nerf was barely a slap on the wrist

i mean thats just not true, it does lower pure ranged desp damage a significant amount, the people who use the "just swap to melee" argument forget that pp procs alot in a single game, like every single specialist/elite kill before the change was a pp proc, and you could kill like 300 of them in a game back then

livid raven
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yeah it killed the build, people who disagree also happen to be their biggest haters back then

zenith fern
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Whinge whinge whinge

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Stow it

lilac schooner
zenith fern
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Havoc is still fine

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more than fine

mighty belfry
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I do want to say

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Ranged scums main issue in havoc

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Is rotten armor

zenith fern
mighty belfry
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Rotten armor is such a significant outlier compared to any other modifier in this game though.

upbeat pendant
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yeah, hopefully it changes next week, i want inferno back

zenith fern
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lol

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They wont ever

astral canyon
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wwOwOtten awwmOwOww

lilac schooner
zenith fern
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Also so funny that Ogryn lugger is now stealing the spot for desperado in havoc

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deserved

mighty belfry
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Ranged scum holds up just fine anywhere else though really. And it's not like it's completely useless for rotten even then

upbeat pendant
zenith fern
mighty belfry
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There has to be a consideration that havoc shouldn't really be a balancing post for this game

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I say this for melee scum too

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The whole class feels balanced with havoc in mind and it causes a severe discrepancy with it in auric

lilac schooner
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what melee scum is like best havoc class it out dps psyker now

zenith fern
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Scum will only get balanced when they revert back RPG

zenith fern
mighty belfry
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I genuinely don't think melee scum needs to be as strong as it is

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I don't think the entire class needs to be at the power level it is.

astral canyon
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deals too much damage and is way too safe

zenith fern
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there is no glasscannon in my videogame

mighty belfry
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It's just the power creep creeping more and more.

lilac schooner
astral canyon
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its just cannon

lilac schooner
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so I'd say its better dps than psyker too

upbeat pendant
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melee scum already outdps psyker and is effective against everything

mighty belfry
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It depends on the psyker tbf

upbeat pendant
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yeah theres that issue of player skill too

mighty belfry
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And the setup of the psyker

upbeat pendant
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cant really do a proper comparison

mighty belfry
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Because meleeker still has insane dps potential

astral canyon
lilac schooner
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and it was a purg/deimos melee build

astral canyon
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pug/deimos

mighty belfry
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None of them have needed any sort of macro

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They're just built like that.

mighty belfry
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And even beyond those I see really good psykers decently often nowadays in my lobbies at least

cerulean crane
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Isn't it good if theres something OP for pubs so that players don't sandbag as much? Good players will settle into playing the things they like and reach similar potential to a bad player using something OP.

Not to say I'm advocating for aggressive powercreep but it does help if shit players who WILL be queuing the high diff because they feel entitled to it are able to play their OP class and actually have impact

near relic
cerulean crane
zenith fern
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just learn be better

near relic
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He uses cheaty macros

zenith fern
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smh

near relic
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Like, melee attacking 3+ times per second. Technically doable without macros, but not really

cerulean crane
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For macros my take (not that mine matters cuz I'm basically a new player atp) is that if it's doing a human-possible input and failing that input wouldn't cost you a bunch of DPS then it's not really a huge deal. Idk what types of macros tho

mighty belfry
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This ofc isn't an issue in havoc

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But that's what I mean by havoc not being a healthy balancing post.

cerulean crane
mighty belfry
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Yes.

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I don't play auric anymore because of this reason

near relic
# cerulean crane Isn't it good if theres something OP for pubs so that players don't sandbag as m...

This is an interesting debate about balance. The average player of any game, especially those with deep mechanics, is objectively not very good. The high skill players are usually a fraction of a percent. League of Legends is an easy example, because they release statistics about where players sit on the ranked ladders. I think the top of the bell curve is silver? Maybe gold? Meanwhile Challenger is like 0.02% of the total playerbase.

So what happens when you make something that requires higher skill, but you still want it to be good for the average player? In many cases, it ends up OP for the really good players. Lee Sin is a great example in League. Had like a 48% or lower winrate in ranked, but 100% pick/ban in competitive.

So we have Hive Scum, which is objectively really strong, but comparatively fragile. The average player can't play it for shit. That's why the tiny nerf to pickpocket made so many people upset, because engaging in melee is a lot harder than shooting for free forever. But in buffing scum to make it palatable for the average player, the class has (arguably) managed to meet or even surpass Psyker's strength. Finding balance for all levels of play is impossible, I think.

near relic
cerulean crane
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Yeah no I can see that, auric is pretty cozy with any of the more overtuned builds

near relic
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I use macros for any single input, like LMB EK, but it's not faster than I can click manually

mighty belfry
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A shriek psyker

cerulean crane
mighty belfry
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And two desp scum

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It was a fucking miserable experience

near relic
mighty belfry
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Because for me who wants to engage with the game, it's annoying when you're put with people with setups that simply may not allow you to do so.

cerulean crane
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I feel like that was shade thrown at Six but I can't tell

mighty belfry
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And it's not a skill issue kind of matter either.

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It's not.

cerulean crane
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Is desp scum bad KEKW_ogryn

bronze glade
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God forbid I want to just play the fucking game

cerulean crane
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My scum only just got 30 and then I abandoned it to rebuild all my shit from 2y ago on vet/zealot/psy

near relic
mighty belfry
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I blame not the player but more the entity that allowed the player to have that power.

leaden fable
#

play mode with no ammo pickups
Entire team except you has infinite ammo
thiink

cerulean crane
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I enjoyed shriek but I feel like I have completely forgotten peril management as a whole since my break

lilac schooner
lilac schooner
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but ranged hs allowed lower skill players to make it to higher levels of play

near relic
cerulean crane
stray mulch
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if someone could make a mod for the buff effects that would be nice

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like the total on the ones that scale peril

bronze glade
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AI is the devil!!

stray mulch
bronze glade
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no

stray mulch
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smart phone?

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alexa?

bronze glade
#

i don't consort with the devil

stray mulch
#

cap

astral canyon
#

dumbass phone

cerulean crane
#

I have a pixel and the amount of shit I had to go through to disable all the fuckass AI features

bronze glade
#

well it's google

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what did you expect

cerulean crane
#

I expected what I got I don't really mind it THAT much

stray mulch
near relic
# bronze glade AI reeeeeeeee

I had to find the appropriate source code and coach it to solutions. I just don't know how to code Lua. It was 40ish iterations and many hours spent.

near relic
stray mulch
#

its not avoidable when using most of modern day technology

cerulean crane
cerulean crane
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Idk maybe I'm tweaking

stray mulch
#

what yall call AI is a directive on how to do any and everything when it comes to scheduling, searching, directing etc

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just using google means you are using AI

cerulean crane
#

I don't wholly hate AI I only really have an issue with genai slop

stray mulch
#

fair

cerulean crane
#

Cuz you're vaporizing a village worth of water to make some cat dance

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And my ram prices

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I built my recent PC a month before it spiked to like 700 for 32gb fortunately

stray mulch
#

just saying

cerulean crane
#

I didn't say other ai was all good

bronze glade
cerulean crane
stray mulch
#

gen ai i think has a use, we are just abusing it in ways that most wouldnt like

bronze glade
cerulean crane
#

30% ai coded KEKW_ogryn

cerulean crane
near relic
#

So they're probably the least evil AI company

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It seems like they have something resembling morals.

stray mulch
#

yeah from what ive been following most any AI company choosing not to work with the US military atm are being placed on a list and getting bans from cooperation with US companies

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but ill leave convo there

cerulean crane
bronze glade
#

they were perfectly with their products being used in venezuela and iran

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they drew the line at no human oversight and mass surveillance of americans

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which just tells you how fucking stupid the kegsbreath fight is

glass gale
#

Really solid patch

outer fern
#

How often do you guys really use the needle pistols alt fire for aoe? It always feels lackluster to me and im not sure if im missing something.

near relic
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Rarely. If I have lots of ammo and want to thin a horde while I am moving, I use the alt fire. Otherwise, I just melee them.

stray mulch
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it has really good horde clear

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but

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im also built specifically into toxin and have all the talents that affect it as well as Run n' Gun

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MK2

brittle sierra
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It's kinda cheeks unless you have good reload speed

reef spoke
mighty belfry
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For me at least.

cerulean crane
#

Somehow I always miss when I'm trying to shoot something with altfire but not with chem so I stopped using it

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And like radius always seems ass

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What's the scaling on death explosions anyway?

livid raven
#

2 stacks for the tox explosions

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the other mark that does actual explosions does like what

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5 damage on the explosion itself

vast pagoda
#

has anyone noticed that hivescum launches in the air non stop just by dodging?

lost ravine
#

but that is just how it be sometimes

vast pagoda
#

its been enough to kill me a few times because I can't really dodge or move mid air

analog plover
#

Man this class just hasn't really felt good at all to me until I equipped the dual stub pistols, it feels incredible now lmao

exotic temple
bronze glade
#

the mk6 explosion is a fart in the breeze

lusty spear
#

To my fellow scum enjoyers, what's good with rampage besides the shivs? Nothing else seems to really do the same damage to carapace so they feel hard to justify

bronze glade
#

literally any melee weapon

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because rampage makes them all good

reef spoke
#

Crowbar UwU

lusty spear
reef spoke
lusty spear
reef spoke
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Crowbar did not fare well in the balancing department UwU

lusty spear
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But didn't leave in the pickaxes wumbo damage

reef spoke
#

funny times with Hivescum

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the other weapons and talents are bullshit strong

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Crowbar took the sledgehammer as compensation

oblique basin
#

I played the most sweaty match just because I decided to run the double stub

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What the hell is even the benefit of using em

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Only style?

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I usually run the new b pistol on the melee build

bronze glade
oblique basin
#

Oh my God

vale mortar
#

I mean

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If were talking just messing about

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Going pure middle tree and maxing swing speed. The bar can go hardn

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Tbf doing that. Makes most melees crank.

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But the bar needs it the most

heavy compass
#

Is in fact the crowbar a underated and overpowered weapon

candid flint
#

underrated yeah

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op, nah

flat mist
heavy compass
rare swan
#

I feel like i take so much more dmg when playing hive scum even with high mobility is that just how the class is or a problem w my build?

bronze glade
#

time your dodges better

vale mortar
#

Glassy boi he is

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Based much more around dodging

reef spoke
#

That's just Hive Scum, you only have the 1 damage resist node

bronze glade
reef spoke
#

You can facetank shooters though

bronze glade
vale mortar
#

Ohh my

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Yea and?

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I think every class can do that xd

bronze glade
#

i just think it's really funny

vale mortar
#

Im talking normally he is

bronze glade
#

how everything you can say can be flipped

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and then it'd be correct

vale mortar
#

Getting piped in the ass hurts him more than others

bronze glade
#

nah

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he's about as much as a glass cannon as psyker is

vale mortar
#

Much less than psyker

bronze glade
#

waiting for you to tell me that psyker is a glass cannon now

reef spoke
#

Hive Scum isn't really that vulnerable imo as well

vale mortar
#

I mean. He has goated tough regen. But over all. Yea he is

bronze glade
#

nah

reef spoke
#

It's just multiple melee hits like ragers fuck him up

vale mortar
#

Hp and max tough wise

bronze glade
#

nah

vale mortar
#

He can parry n dodge like a pro tho

bronze glade
#

finally a correct take

#

third time is the charm

reef spoke
vale mortar
low harbor
bronze glade
#

when it can tank crusher overheads

vale mortar
#

He is tho

bronze glade
#

casually

vale mortar
#

"Tank"

reef spoke
#

+1 point saved thumbsup_ogryn

vale mortar
#

Barely survives the 1v1 single hit

low harbor
#

why am I getting a skull react for saying the right thing

bronze glade
reef spoke
vale mortar
reef spoke
#

In reality it's +1 point to spend which is big for Hive Scum imo

vale mortar
#

Not actual gameplay

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In game he get hurted much harder than others

reef spoke
reef spoke
bronze glade
vale mortar
#

Yea technically true

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But at the same time

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So is taking anything at any time

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Just have 1hp. Dont get hit.

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So that makes it balanced?

lilac schooner
vale mortar
#

Skill cap does not mean balanced. Its like tf2 sniper xd

reef spoke
vale mortar
spice cloud
#

I dont think HS is glass cannon tbh

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Got some pretty powerfull defensive perks imo

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Tghnss regen when getting shot +enemys get knocked away when hitting u+50% tghnss on tghnss break+dr for each stam node.

flat mist
hybrid veldt
near mauve
# bronze glade

i see these clips all the time but idk its still the squishiest class in the game

#

i never feel this tanky in game even while mowing everything down

bronze glade
near mauve
#

i just mostly play ogryn and zealot so scum feels like paper no matter what xdd

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cause these 2 can just soak up dmg now

neat delta
#

Crazy how equipping tac axe on scum turned it into a perpetual motion killing machine

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This is more cannon than glass

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And with all the toughess I gened. I could hardly feel the gunners on auric

lilac schooner
neat delta
#

the most deadly thing to me on the last mission I played was stairs

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hopefully that gives an idea lmfao

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I deleted everything

lilac schooner
#

sad to say but it's just a better melee veteran which was the meta for vet

neat delta
#

it's wild shit I hope never gets nerfed cuz I love the crackhead cheetah shit im on

lilac schooner
#

im just suprised they buffed it, it was already good after they took out rampage debuff then they go and give free 25 toughnes and make the tree better

neat delta
#

they

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GENUINELY

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did not need to get rid of exhaustion

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like some talents literally ran on that

lilac schooner
zenith fern
#

What makes you think they added a very "necessary" talent called Street Tough to a cannon class

neat delta
#

anything not carapace dies in like a few hits man

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no wonder it gets spammed

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i hope rot armor is still in rotation next week

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I think this is good

zenith fern
#

Dint think weakspot perk is even needed at all, scum can just shred everything so easily

neat delta
#

i feel it turns a 2 shot into a oneshot

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but.

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aaaa

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yeah no

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im just putting unyielding back on

#

lmfao

flat mist
neat delta
#

honestly exhaustion was hardly an issue like do you see how fast scum restores stamina

livid raven
#

the stamina regeneration was very crippled with the debuff tho

#

so that's not really it

soft ridge
#

Hey guys, what do you guys think the best Scum build is currently?

neat delta
#

whatever tf im doing

upbeat pendant
flat mist
#

But that was a good thing lol

manic wolf
#

It was

#

Shame its not still a thing

flat mist
manic wolf
verbal dew
#

some games to ability debuffs based on how "successful" the last cast was

manic wolf
#

It significantly lowered the skill floor of the class

verbal dew
#

like if you waste rampage and don't extend it it gets worse debuff

manic wolf
#

That would have been fine too, but I feel like the end result would be the same; people would bitch and it would be removed as it is now

verbal dew
#

ye ofc they don't want bad scum press

hybrid veldt
livid raven
#

Should have been 3s of stun

clear tusk
#

what if hive scum only had a base of 25 hp

#

guys im cooking

hexed yacht
lost ravine
#

street tough and splash damage deleted from existence when?

#

(hyperviolence aswell honestly it is such a dumb talent)

tranquil fjord
#

hyperviolence isnt dumb?

lost ravine
#

consult the above link

#

and say that again

zenith pagoda
#

I mean it's unique to scum

lost ravine
#

it's also incredibly silly

upbeat pendant
#

could prob just put a cap on it like 5 so you cant just stack infinitely

zenith fern
lost ravine
zenith fern
#

When everyone sucked ass at scum

#

And kept going down so easily

#

Tbh launch scum was fairly fine

lost ravine
#

instructions unclear, buffing psyker

zenith fern
#

Though current tree just sucks ass KEKW_ogryn

lost ravine
#

i am of the opinion that it does not suck enough

zenith fern
#

Oi oi rotundfish another scum tree rework

lost ravine
#

and another round of buffs to sg

bronze crown
livid raven
#

do people really take alley rat instead of nimble

zenith fern
#

Never dropping the far superior nimble

#

I don't see the reason to bring alley rat given the massive dodge distance scum already has lol

livid raven
#

especially with agile weapons

lost ravine
#

like faster than my sprint with shivs

tranquil fjord
#

alley rat is really fun but i dont think its needed

zenith fern
lost ravine
zenith fern
#

(there was elites on the way blocking the dodge)

lost ravine
#

but i did one time see a scum player run way ahead of the team, get trapped, leave and rejoin

#

then continue to run ahead

#

like playing a different game

zenith fern
#

Dodge sliding against melee hordes is something about to happen

#

Especially armour horde

lost ravine
#

it has perhaps not occurred to fatshark that hypermobility is maybe not a good thing for the game

zenith fern
zenith pagoda
#

Alley rat would be good on ogryn weapons

#

Just not scum weapons

bronze crown
upbeat pendant
#

and id swap out one of the gunner curio to stamina regen

bronze crown
upbeat pendant
#

yeah id say melee is way better than ranged right now

#

but usually the range weapons for melee builds are ones like needler, bolt pistol or maybe stubbers

livid raven
#

did everyone find out expeditions are the most sauceless mode yet

upbeat pendant
#

you could still run iag if you want and just use it for specialists

#

but i wouldnt recommend taking any of the range nodes like in your face and voice of tertium

lost ravine
bronze crown
lost ravine
#

especially since one of them crashed at the end

#

and also people are incompetent

#

so only really playable with a premade, but if you are already running a premade, you may aswell go havoc or just do normal missions

bronze crown
#

I do have a needle pistol I am building up.

lost ravine
#

good news, needle pistol needs absolutely nothing to operate

#

not base stats not blessings not perks

#

it just works

upbeat pendant
#

yeah, it just works, what a balanced weapon

bronze crown
#

So what perks and blessings are best for the taxe now?

upbeat pendant
#

give me a sec, i can share my build ive been running

sturdy crown
#

Hey I can’t seem to make sense of the stimmed penence tried every thing i can Think of

bronze crown
#

Thnak you all. What should I take instead of In your face and voice of tertium?

upbeat pendant
#

its kind of a brain dead way to play, you just light attack everything in the head, then use needler on bosses / far reapers

bronze crown
#

That what I have been doing already with the autogun. 😛

zenith fern
upbeat pendant
bronze crown
upbeat pendant
#

you just need to keep improving your dodging because you'll be frontline most of the time

bronze crown
#

Cool thats where I like to be.

upbeat pendant
#

You could play around with the forge's bellow point and change to something else if you'd like, for example jittery or pocket toxin, then swap rpg to blackout

bronze crown
#

The one thing I am just not quite sure of is the curios. I right now I have have 3 +17 toughness with +5 tough 4 special regen and 10 ally rev and and one +3 Stamina. Is gunner damage reduction and stam regen better than the special regen?

livid raven
#

stam regen is pretty ass on hivescum imo

#

it's already the fastest stam regen in the game

zenith fern
upbeat pendant
bronze crown
#

I think I will play with the 3 17 toughness I have as I am out of the currency from weekly assignments now. I am just trying to decided on now is the 5 toughness vs the 20 less damage from gunners. wtfgryn

tranquil fjord
#

id recommend 1 +3 stam with 2 +17% toughness on scum

#

could also use a health curio

#

usually i run 3x +5% toughness, 3x +5% health, 3x +4% cdr

limber cradle
#

I run 2/1 or 1/2 Health and Toughness curios, personally

#

3x toughness, health, and gunner resist on them

zenith fern
#

I run 2x stamina and 1 toughness curios now

unreal stirrup
unreal stirrup
#

also toughness have diminishing return in havoc since its flat reduction to your base toughness instead of percentage

stray mulch
#

in havoc I would go minimum 1 hp curio, I would at least commit 15% toughness across all the curios though. Even with whatever reduced returns, given the DR and toughness regen, its worth having the extra toughness

#

going no toughness would be troll imo

verbal dew
#

why would that be troll

flat mist
#

Lots of scum here (not the class) not running revive speed

#

Disappointing

stray mulch
#

on every class every build

flat mist
verbal dew
#

same but not always psyker

flat mist
#

Failing a revive speed check is frankly just embarrassing

stray mulch
# verbal dew why would that be troll

because the probability of taking more damage due to lower toughness % on consecutive hits still is a threat that people refues to pay attention to

stray mulch
#

the game chooses when it just wants to shaft you

#

teammate doing a little too good?

#

knock em and throw every flamer, bomber, and burster they can hiding behind bulwarks

#

have fun

bronze glade
#

revive speed is nice but nowhere near mandatory

unreal stirrup
#

it is pretty clutch in havoc

stray mulch
zenith fern
jovial heron
tight latch
#

Can an experienced Hive Scum explain if this is worth keeping or not?

#

Haven't noticed it really doing much help in the last mission but idk if I use it wrong or something

mighty belfry
#

It's a safety net to make corruption less problematic but

#

This is mostly applicable in Havoc

bronze glade
#

also won't clear wounds

tight latch
#

Ah I see

jovial heron
#

I would honestly drop it but it’s either that one or longer stims

#

Mandatory

#

Nodes

mighty belfry
#

Yeah it's a mandatory node

tight latch
#

I had both

jovial heron
#

Not necessary

tight latch
#

Dropping that one though

mighty belfry
#

Yeah it's nice specifically in Havoc but unnecessary otherwise

jovial heron
#

I usually grab it if I am chem dependency because the longer stims means waiting more time for stim to come back

mighty belfry
#

There just isn't enough sources of corruption in normal play.

jovial heron
#

monkey paw curls

tight latch
jovial heron
#

Can make keeping chem dependency stacks high hard unless you factor that in

tight latch
#

90s dependancy compared to 75s cooldown factoring in my forgetfullness to stimm makes the choice easy though

#

Thanks for the help

stray mulch
#

imo

jovial heron
jovial heron
tight latch
jovial heron
#

Just love stabbing myself with needles, only high I need

tight latch
#

Does that even work or is it an inside joke between Scum mains?

stray mulch
#

if that's what you are asking

#

extra healing crate on every green stim too

#

basically a downgraded field prep of sorts

#

nice on pox gas maps

tight latch
#

I was talking about the empty talent tree

jovial heron
#

Like saying any talent is a handicap or too good or enables bad players

#

The response is typically “well the whole tree enables players”

stray mulch
#

im one of them

jovial heron
#

The distance is too much

#

How do you not miss all the melees??!

stray mulch
#

going back to the other classes: No mobility, no extra dodge, no sling shot -- feels disgusting

jovial heron
#

Maybe I’ll try it again

tight latch
#

Alley rat is the 50% dodge distance right?

stray mulch
#

that is my favourite ogryn talent ngl

stray mulch
jovial heron
tight latch
#

I had that happen in a game not too long ago

jovial heron
tight latch
#

Had some looney tunes ass moment where I even looked down to find out there was no ground

stray mulch
#

things you can climb on = extra mobility, slopes = extra mobility, ledges = extra mobility

#

but these are all also death traps

jovial heron
#

High risk high reward = scum

tight latch
#

I found out

#

Easily top 3 class for me though

#

Maybe even 2

stray mulch
jovial heron
stray mulch
#

sick

jovial heron
#

I assumed they just decided that if grenade was gonna be so good rock should get some love

stray mulch
#

the patch that happened before yesterday right?

#

or the most recent*

jovial heron
#

Scum buff

stray mulch
#

aaah so on the 17th

jovial heron
#

The big one expeditions

stray mulch
#

much love to rock

jovial heron
#

It’s a good rock

stray mulch
#

ngl, i'll probably never use the upgrade now

jovial heron
#

Hahaha

stray mulch
#

just throw and forget XD

zenith fern
lost ravine
#

yes i am not a big fan of scum after the last update

#

it's just too much

#

rather than "boo hoo pickpocket nerf"

#

want ranged? play desp

#

shank an elite once a minute

#

pew pew

zenith fern
#

See that how FS never made much rework and massive buffs to arby because is such an easy class to play, scum was hard at launch, people complain and now made him too easy

reef spoke
lost ravine
#

(if specced into)

reef spoke
#

it could solo Havoc missions

#

now it certainly can't :c

mighty belfry
#

You mean the bleed bug?

reef spoke
#

yeah

mighty belfry
#

Yeah.

#

I don't think that ever needs to come back.

reef spoke
#

I think it should because I play arbites thumbsup_ogryn

lost ravine
#

if it comes back it'll be listed in the patch notes as "fixed an issue where players were picking classes other than rbites"

steel atlas
#

is crowbar good enough after buff?

lost ravine
#

any weapon is ok with rampage

#

crowbar is alright as an anti-armor sidearm too

stray mulch
#

crowbar might be the worst weapon in the game, but i wouldn't call it unsueable

#

have fun with it if you like it

stray mulch
#

im not serious

#

i just dislike it

spice cloud
#

Shockmaul prolly worse

#

Not sure tho

lost ravine
#

wild statement when dclaw and hsword exist

#

and shock maul too

#

and chainsword

spice cloud
#

Mah chainsword is ok

stray mulch
#

chainsword i actually more useable

spice cloud
#

Leave ma baby alone

stray mulch
#

lmao

lost ravine
#

but i am a chainsword hater

spice cloud
#

Chainsword actually busted with rampage

compact oyster
#

crowbar has good anti armor damage

spice cloud
#

Try it be converted

low harbor
#

crowbar is at least 1 tier above chainsword

lost ravine
#

not only does it look weird, it's also noisy and doesn't do enough damage on activations to really make you want to use it

mighty belfry
compact oyster
#

i use crowbar on melee scum and i think it feels good

stray mulch
#

it feels good because melee scum makes anything feel good

#

change my mind

spice cloud
#

No its trueKEKW_ogryn

mighty belfry
#

Bonesaw tbh

lost ravine
#

should give thammer to hive scum

bronze glade
mighty belfry
#

Feels weird on melee scum

lost ravine
#

and boom it still sucks

zenith fern
#

and nobody mentions chainaxe

lost ravine
#

chainaxe is a slightly less sucky chainsword (that looks even weirder)

stray mulch
#

oh no

#

i dont like chaxe

#

but i can't agree with that one

lost ravine
#

nor do i but i would take it over chainsword

jovial heron
#

Kat only likes two handed greatswords and mauls

lost ravine
#

mauls?

#

when did i say that

jovial heron
#

Big Hammer

spice cloud
#

What about brick?

lost ravine
#

yeah that was on the topic of "melee scum makes any weapon feel good"

#

more of a challenge than an endorsement of the weapon

stray mulch
#

i think melee scum with thammer would actually be rad

#

🙂

lost ravine
#

the last time i was excited to use thammer was before darktide release

stray mulch
#

i was excited for it on release

bronze glade
stray mulch
#

then it was downhill from there

#

thammer should be in the game if its gunna suck the way it does

bronze glade
#

mk xii is nearly rashad level

stray mulch
#

give thammer the bolter glow up it deserves

spice cloud
#

Does chainaxe still have that weird cleave cap tho?

lost ravine
#

thammer makes me mad because of the damage distribution

#

and because they gave it great hammer moveset instead of holy great hammer moveset

bronze glade
#

idr about the mk iv

stray mulch
spice cloud
#

I think thats the one i use

stray mulch
#

if i dink a guy in the head with lightning from the gods, HE SHOULD FRY IN HIS SUIT OF ARMOUR

#

instead he giggles then overheads me

low harbor
spice cloud
#

True thammer special should allways oneshot a crusher

#

If eviscerator can do it so should thammer

stray mulch
#

nah one shot aint enough, it needs a stagger aoe too

#

ngl

spice cloud
#

Then it would need a cooldown tho

#

Like paul

#

And that would be poopoo imo

trim wind
#

Thammer does one shot crushers

#

(Crucis only)

spice cloud
stray mulch
#

^

#

And there is a set up needed too

#

not just moving straight into the special

spice cloud
#

it needs fotf or stealth right?

trim wind
#

No

spice cloud
#

A normal heavy wont do

#

Maybe im wrong

stray mulch
#

i dont remember what the last time was when i tried thammer in havoc

#

but it was NOT fun

trim wind
#

a special heavy will do it

#

with a few buffs up

#

if you're on ironhelm though you need the extra sauce

low harbor
#

havoc needs ability use tho

#

9750 carapace is just a lot for 1 hit

#

TH is however really safe vs crushers because activated atks stagger them for quite a while

bronze glade
#

give thammer kill override against crushers on heavies 🙂‍↕️

low harbor
#

what TH struggles most is mixed horde

#

because it's not actually that good at stagger

#

quite funny ik

stray mulch
spice cloud
stray mulch
#

its my perfered way to use thammer

#

they die or i die

#

guess which happens more often?

low harbor
#

martyr is a lot better than before

spice cloud
#

I honestly just dont like thammer

#

I tried the new marty yeah

low harbor
#

TH is like 4 major buffs away from being good

spice cloud
#

Its kinda fun

stray mulch
low harbor
#

1.11 buffing maniac ADM is actually pretty solid

#

but TH still ass vs maniac mixed horde lol

stray mulch
#

i think similar of psykers, but if they are lower level psykers, this is fine

#

which i think they are

spice cloud
#

If it had something like power cycler i would like it more

#

Or just make it like relic

low harbor
spice cloud
#

The activation is just a lil tedious imo

stray mulch
#

i think the activation shouldnt have the animation

#

should just be like flicking a switch and having the hammer charge it self over time

spice cloud
#

Like after relic blade came out i hated using the normal Power sword

stray mulch
#

.>

spice cloud
#

Cause relic just feels so much better

#

Thats ehy i like the falchion even tho its kinda mid

low harbor
#

relic blade is at least 1 tier below power sword still

#

falchion gets nothing right unfortunately

zenith fern
#

this path annoys me so much

#

I dont wanna take Tis but a scratch so I can use Nimble

lost ravine
#

why would you not take tis but a scratch

#

regained posture and slippery both kind of suck

zenith fern
#

No need to if i keep dodging and sliding chadgryn

lost ravine
#

and there is need for the others?

zenith fern
#

I like regained posture so I can keep up max stamina stacks for Swift endurance

jovial heron
#

well fuck @low harbor is right about tac axe

unreal stirrup
#

are you sure this isn't the case of your teammate being lobotomite

steel atlas
#

can I still have infinite desperado?
is there a build for that?

jovial heron
#

i was just diving into flak rager and mauler and crusher packs

zenith fern
steel atlas
#

sorry I mean a build

#

how chem dependancy ability cooldown work?
my Desperado has 39 sec
use stim at 4 stack and it does nothing

stray mulch
#

so -40% cd [4 stacks] on desperado then the stim makes the remainder go 50% faster [if you built for that]

#

idk , this is just my assumed math

#

if i had the numbers i could reverse engineer them easy

steel atlas
#

I dont get about some build

#

they take Chemical Dependency with all extra node (60 sec from 90s buff per stack)
but also max out stim upgrade,
and ability is not stim supply
how do they manage to get 4 stack?

stray mulch
#

45s x .60 = 27s base from 4 stacks of chem dependency

#

if 27s goes by 50% faster that's 25% of the cd shaved off

#

so should be 20.25s under the stim at 50%

#

assuming

#

not counting cdr from curios

zenith fern
#

Mf shot the trapper by accident i was aiming and I ended up shooting the DH right behind her

steel atlas
# stray mulch assuming

but from what i saw build on webside, they all max stim (75s)
not sure why but multiple build do that
am i missing something?

stray mulch
stray mulch
#

i think i idid the thing where i didnt fully read again

#

you want the stimm to cooldown specifically?

#

that just requires kills, and im not bout to do the math on all that

#

more kills faster cd

steel atlas
#

no i want ability cooldown

#

but this is different topic

stray mulch
#

they max the stim out because you can easily reduce it's cooldown in higher difficulties

#

if you get the kills

#

sample collector

unreal stirrup
#

pocket toxin blinder

steel atlas
#

it's just that i saw multiple build that has max stim, but also take node that reduce chem depend to 60 sec
and I just want to know why

stray mulch
#

^

unreal stirrup
#

since you can double crate

stray mulch
#

because you can easily get the stim back before 60s

#

even outside of crate build

unreal stirrup
#

no lmao you can't

#

because there minimum 90s between stim maxed

steel atlas
#

oh i see, sample collector

unreal stirrup
#

crate make stim instantly regenerate

stray mulch
#

you can actually get the stim back before 60s

#

looping your stims is literally based on how efficently you can rack up kills

#

and it's double if you are killing enemies with poison

unreal stirrup
#

except stim cannot regenerate during activation

#

so you have to get stim back in 45s somehow

stray mulch
#

AFTER the 15s YOU HAVE 45s to lose the stack

unreal stirrup
#

blinder can regenerate but it isn't infinite

stray mulch
#

you can clear that if you can kill efficiently enough

#

45s remaining till stack falls off, stim on 75s, i can run the numbers for the kills you need per second to beat the stack falling off

steel atlas
#

any good range weapon spamming build?

low harbor
#

u can use this formula

stray mulch
#

eeeh actually i think i have to check something in game imma need that cd mod

steel atlas
#

I was hoping something like Psyker cd reduce, but I guess that's too much

stray mulch
#

yeah i dont think they changed the math in game

steel atlas
#

I want something that can active infinitely like Psyker Scrier gaze

stray mulch
#

so any cooldown should be the original CD - CD x(the percent of cdr)

#

if im using the formula community has been posting the cd is 21.6 after mod, this is something i can jus check in game for myself

#

aah good...

stray mulch
#

could easily get faster kills using the stim pistol

#

could also be that the psykhanium is absolute shit because it makes it hard to see the progress on the stim bar

#

but it's doable, been using a 75s stim on rampage every now and then [100% the test area being funky] [it really is unlikely to do outside of the higher difficulties]

rare swan
#

What does the purple mode on the bone-saw do differently?

jovial heron
#

Brittleness stacks

plucky nymph
#

dodge distance moment xD

stray mulch
heavy compass
#

Is it worth it to buy a shirt for a hive scum so i dont have to look so ugly ?

tranquil fjord
#

yeah

#

deluxe edition is my favorite

heavy compass
#

Would be nice to have havoc armor atleast

tranquil fjord
#

with hive scum's whole retinue i was expecting more cosmetics

#

or at least more challenge skins

tranquil fjord
heavy compass
#

Objectively

arctic imp
#

Has anyone encountered a weird sort of delay when trying to switch from needle pistol to your melee? Sometimes it doesn’t even get put away when I try to switch off.

#

I think it has something to do with when i’m aiming down sights, but I’ve never had that problem on vet or arbites

subtle yacht
#

Heya ! Can anyone please explain how "A Tertium Welcome" works? What constitutes a "First Enemy?"

spice cloud
#

The first enemy hit by your sttack

#

If u cleave thru 3 enemys it will only count on the first

bronze glade
#

though damage to first enemy also impacts your damage to subsequent enemies

#

hit in the same attack

subtle yacht
#

Ok so how does this counter reset? Everytime I hit a new enemy that I've not hit before?

spice cloud
#

Every swing i think

bronze glade
#

yup

spice cloud
#

Like every attack idk hoe to say it

bronze glade
#

damage boost applies to the first enemy hit on each swing

subtle yacht
#

Hmmm, so based on this information, Quick & Deadly is better than A Tertium Welcome, no?

low harbor
#

ATW is generally just strong

bronze glade
#

you have to look at the proc condition

#

ATW gives you a damage boost just for existing

low harbor
#

Q&D if u have really good dodge uptime is good too

bronze glade
#

quick and deadly requires a successful dodge

#

a lot of dodge-based talents also have pretty mid uptime

#

and quick and deadly has a very short duration

subtle yacht
#

You are correct. Ty people. I do have a build though which Id love to show u guys if u dont mind? I've spent 30min making & then tweaking it.

bronze glade
#

which just doesn't help

#

yeah feel free to post it here

subtle yacht
#

Any opinions on this? Thank you 🙂

#

The Stimm Lab

bronze glade
#

what weps?

subtle yacht
#

Shivs
Perks: Flak + Cara
Blessings: Precog + Uncanny Strike

Needle Pistol
Perks: Reload Speed + Unyielding
Blessings: Run n Gun + Stripped Down

Curios
Perks: 3x 5% Toughness, 3x 12% Revive Ally, 2x Gunner Resist, 1x Stamina Regen
Blessings: 3x 17% Toughness

bronze glade
#

tbh the build looks good, the only thing i'd suggest is dropping this talent

#

it's not very good

#

and moving it to hypercrit

subtle yacht
#

Also, can a case be made for Hyper Violence & Hyper Critical to be used simultaneously after the latest patch?

dense hollow
#

yeah you can use them

#

virulent strain is probably not that good if you're using shivs

#

you can swap it out for another survivability talent like nimble

bronze glade
#

yeah virulent strain can prob go

subtle yacht
#

What about Pickpocket ?

bronze glade
#

pickpocket is a good pick if you use needler a lot

subtle yacht
#

Btw I used Alley Rat & I was flying off edges into the abyss xD 1km dodge distance lol

dense hollow
#

pickpocket is good but realistically you should probably have nimble on all hive scum builds unless you care that much for muscle memory on other classes

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makes you practically untouchable

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especially combined with jittery

subtle yacht
#

I made this build too. Everything above these nodes is the same as in my build mentioned above.

subtle yacht
dense hollow
spice cloud
#

Dont sleep on it

dense hollow
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street tough pushes dogs away as well

spice cloud
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It will even save u from dogs

spice cloud
bronze glade
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it really reduces your flexibility for using stimms

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and the upgrade itself is very minor

spice cloud
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But if u pick all 3 u get an extra 5% dr crit and cdr

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That aint worth it?

subtle yacht
subtle yacht
spice cloud
#

Both

subtle yacht
spice cloud
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Maybe one of the rampage subnodes

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But street tough is more valuable if u had to pick one

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Imo

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U could prolly do without nimble

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But i like it

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So guys is 4 stacks of chem dep just not worth it?

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Is that everyones opinion?

low harbor
subtle yacht
#

What node can I get rid of in this build to use Street Tough?

spice cloud
low harbor
spice cloud
low harbor
#

compared to the myriad of other better things u could be getting

subtle yacht
#

Hmmmm

spice cloud
#

Thats sad

verbal dew
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  • that I have to limit my stimm to be able to have good upkeep
spice cloud
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I just spammed the crate tbh

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Get it every 35 s

subtle yacht
spice cloud
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With max stimm

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I agree its harder to keep it at 4 stacks