#hivescum-class

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rancid gulch
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That's all I've ever wanted ๐Ÿ˜ญ

flat mist
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Thats so rough, im sorry

manic wolf
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Desperado was and still is the least skillful version of Scum, theres no escaping that reality

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Interact with game mechanics? Nah, just hold M1 and W your way to victory

lilac schooner
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That's kinda understating it, but it changes the dynamic a lot compared to before

flat mist
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It hugely increases the skill floor for left side on h40

manic wolf
upbeat pendant
lilac schooner
manic wolf
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At the end of the day, you're still ignoring most of the really threatening enemies for most of the match

flat mist
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You have to have good awareness of how to actually get that kill efficiently, esp if you have minimal investment into melee nodes

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Sometimes it's super easy, other times good fucking luck

lilac schooner
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Reason being armor is spammed in high havoc and desperado can't do shit against them

upbeat pendant
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rpg

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Unless itโ€™s only like 3 or 4

lilac schooner
flat mist
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Ironically playing with subpar teams its way easier

upbeat pendant
flat mist
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But i played with a goated squad and god it was hard to get that kill quickly and efficiently

lilac schooner
upbeat pendant
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Generous enough that I donโ€™t run the +1 blitz anymore compared to pre patch

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But holy havoc is just filled with blight modifiers melee feels ahh to play without getting aids constantly

flat mist
fallen void
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did they buff the 45s

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i swear they kill stuff faster than they used to now

torpid cloud
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I think the spread was reduced

neat delta
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Is crowbar worth using yet

prime cape
stray mulch
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i think if you like the moveset just use it

neat delta
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theres a moveset?

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I've just been spaming light attack with peak melee speed until things die

zenith fern
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horde clear and single target

neat delta
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you mean the modes

zenith fern
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the hook mode is pretty much single target

neat delta
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I don't like hook mode ngl

zenith fern
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still a bit mixed on hook mode

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yeah

neat delta
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requires me to stand still

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do not like it at all

stray mulch
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i mean dodges cancle that no?

neat delta
torpid cloud
# neat delta theres a moveset?

Off topic but whenever I see you around I keep being amazed by your profile

Absolute cinema
Peak vibes
Reminds me a bit of psychopomp actually

neat delta
stray mulch
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and i still like it

neat delta
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The video game its from is Picayune Dreams!

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And believe it or not, it actually has an easter egg referencing psychopomp!

torpid cloud
neat delta
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Its on its way yea

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but I still prefer the original game :p

stray mulch
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bro, does brunt EVER give +3 stam curios?

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i think ive only seen them thrum melk

torpid cloud
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Yeah
When you give up hope

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That's how it works you see

stray mulch
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i wanna be a goo scum, but i am NOT waiting for 3x +3 stam

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nah thats a grind im never going through again

torpid cloud
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They got the desire sensor from monhun and integrated it here

stray mulch
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farming sets in g rank mh4u

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absolute worst feeling

torpid cloud
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Also I feel like one Stam curio and two toughness curios works well

stray mulch
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12% attackspeed isn't worth the sweat and tears

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maybe

torpid cloud
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Was it 2% per each current stamina?

stray mulch
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+6 = 12% attack speed

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its noticable , im on 2x+2 atm

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just the 8% makes the bone saw smoother

torpid cloud
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One +2 Stam curio gets you to 6 on tac axe at least, I've been happy with that

reef spoke
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it does adjust based on your current stamina in combat

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but that shouldn't be too much of an issue

stray mulch
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yeah

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my plan is stam curios with stamina regen

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higher value up time on the dr and attackspeed

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plus more attack speed translates to more toughness gen in melee

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farming points for melk on other characters for more pulls on curios

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boy do i miss gatcha systems XD

spice cloud
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Nimble or alley rat?

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Nimble good?

upbeat pendant
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good yeah but not needed, the entire dodge section is personal preference

spice cloud
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And why is it forcing me to either take long lasting or blessed stimmsKEKW_ogryn

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I shouldve stayed on my ogrynKEKW_ogryn

upbeat pendant
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yeah its a shame just go blessed cause havoc seems to love spamming blight recently unless youre doing crate or desp or if youre not doing havoc

astral canyon
upbeat pendant
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you'll also be taking both of them if you want the crit coherency with desp

flat mist
upbeat pendant
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its whatever, ranged doesnt need much nodes anyways unless you want some melee nodes

stray mulch
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weird assumption

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war crimes with chemicals

dire badge
# spice cloud Nimble or alley rat?

Entirely personal pref but I always do alley rat. I've gotten used to the normal dodge immunities so the dodge distance for repositioning and dodging crushers is just super helpful

stray mulch
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i would say alley cat > nimble mostly for the mobility and safety

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but it also gets you killed more than you'd expect

winged bay
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doubt it's better for safety

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chained nimble dodges already give you distance vs anything

stray mulch
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whatever arbitration you choose is up to you

winged bay
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and you lose ranged linger

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if you don't have jittery i can see alley cat being better for safety

stray mulch
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2 point vs 1 then

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idk if that really helps the argument

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.>

winged bay
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yeah but I'm never going to drop jittery in any build

stray mulch
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i too said this, then i practiced

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you legit dont need it after a point

astral canyon
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Ye lol

winged bay
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It's not just about being wasteful with dodges

stray mulch
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dashes and run sliding will help you maintain both stamina and the dodge charges

astral canyon
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Scum has so many fucking dodges

stray mulch
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5 base dodges is already so good

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after i put on alley cat i cant see any reason to need more dodges

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so much distance gained, especially off of ledges

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which unfortunately gets you killed

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slingshotting into the aether

astral canyon
winged bay
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chained jittery dodges gives you the best mobility in the game. It's not just about safety and sometimes you are still going to make mistakes. I've enough hours in tide games to not be wasteful and I still think it's more than worth

stray mulch
winged bay
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certainly better than whatever node I would take instead

stray mulch
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not saying it doesnt give more mobility but, not everyone cares nor does everyone want to use 2 points for something they probably arent going to utilize to maximum efficiency. 1 point is less than 2 and gives you space for something else

winged bay
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depends on what kind of content you are playing of course

compact oyster
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Alley cat is busted

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All ill say

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Instant dodge out of any melee situation and kiting possibilities

stray mulch
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i think both are strong, but one is an enabler of another talent and gets enabled by a second other talent more than the other.

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also in expeditions alley cat is so much mobility

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ledges galore

spice cloud
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Some changes and perk positions are very weird

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But the crate build seems overall stronger with the chem explosions

stray mulch
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legit have been holding off for like a month because all ive been seeing is rampage. When i saw the new tree it made me happy

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feels like a completely diff way to play the game, fire and forget, swing and forget, press F and forget

spice cloud
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Yeah i like the crate a lot aswell

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But bonesaw could use a little lovetap in balancing

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Just a little

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Then it would be perfect

unreal stirrup
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yeah like making it doesn't have dogshit flak adm

stray mulch
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a buff would be nice on bonesaw, but i actually thinks its decent as is atm

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maybe more base cleave and it will be good

astral canyon
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Buffing the base cleave and letting its tox refresh blinders would be really nice

spice cloud
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If the heavy attack did more single target ir smth like that

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Because its so slow anyway

unreal stirrup
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bonesaw have shock and awe but toxin doesn't proc it

astral canyon
unreal stirrup
astral canyon
stray mulch
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Why does the DoT not count on bonesaw but the DoT from the needle pistol shot does

astral canyon
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^

astral canyon
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Its completely possible to make exceptions for certain tox applications

astral canyon
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From kuli guide

spice cloud
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Why is that list soooo long lmaoKEKW_ogryn

stray mulch
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they could just include them

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and increase the threshold

astral canyon
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Eh idk about that

stray mulch
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even 5 would be a valid threshold

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as is those kinds of talents only scale with difficulty

spice cloud
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I havent tried blinders yet

astral canyon
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Like all the aoe tox applications are perfectly valid to not work for blinders

stray mulch
spice cloud
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I mean i havent usef em in a while

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And not yet with the update

astral canyon
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Pocket toxin, needler special, splash damage, booby trap

stray mulch
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we have a lot of resources to apply it

astral canyon
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But bonesaw and coated could def get a pass

stray mulch
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if one gets a pass they all can

spice cloud
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No only bonesawKEKW_ogryn

astral canyon
stray mulch
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if the total percent count increases you can do the math to increase the threshold by the same percent or more

spice cloud
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The others dont need it really

astral canyon
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Pocket toxin blinders feeding its own refresh would be fucking insane

stray mulch
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if we went from 2 to 8 things affecting it you could increase the threshol 4x

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or even 5

astral canyon
stray mulch
astral canyon
stray mulch
astral canyon
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Bonesaw and coated wouldnt be as insane because it requires you to directly attack the enemy

stray mulch
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even if that were the case it wouldnt be problematic

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look at flam staff builds

stray mulch
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feeding off of shriek and the whole tree can feed off of soul flame as a mechanic

astral canyon
stray mulch
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before it got nerfed it was okay to just have shriek reset itself every 5 seconds

stray mulch
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its getting in a better place

astral canyon
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Flame staff is fucking insane

stray mulch
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but having that kind of synergy isnt that bad, it had been in the game for a hot minute

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until yall got a damn yt video about it

astral canyon
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Hell psyker as a whole is fucking insane

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We really should not be using it as a benchmark for balance decisions

stray mulch
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noone knows whats good until a popular yt yaps about it, and if we know what makes it problematic it becaomes easier to correct no?

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you are severley misunderstanding the point im making

astral canyon
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Maybe

stray mulch
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we know what synergy could look like and what made soulflame broken, assuming the worse in the situation is a bit dull

astral canyon
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But still letting aoe tox refresh blinders would make it way too busted

stray mulch
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why make that assumption

spice cloud
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I think what hes trying to say is that fs could find a way to make it balanced

astral canyon
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I mean

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Yeah if they found a way

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Sure

spice cloud
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To regen with some type of tox dmg

astral canyon
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But how the fuck do you balance infinite tox grenades

stray mulch
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the threshold would have to be much higher than 20 though

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legit

astral canyon
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Just not the aoe sources

spice cloud
stray mulch
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aoe should be included, the radius that they need to be in could be lessend

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there are aspects

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player radius

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kill threshold

astral canyon
stray mulch
astral canyon
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?

stray mulch
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disallowing things to be abuseable is not bad

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the ppl who were using soulflame felt the fall out too

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even when they werent abusing it

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no?

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not everyone using it was using it to the same degree

astral canyon
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Im talking about how people who dont run a fuckton of aoe tox stuff would be fucked over by this change with 0 compensation

stray mulch
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im not sure i see anyone crying about them getting punished for it

stray mulch
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that's a choice you should make in a game where choices matter for builds

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like what?

astral canyon
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???

stray mulch
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if they want to use 25% of the methods to regen let them

astral canyon
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Its already a choice you are making by not running those talents

stray mulch
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its not punishment

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its giving more options

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literally

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you take too much of a pessimistic view on this

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more options more avaliability, even if the base thing is balanced around it

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not sure how that's not apparent with all the nerfs we've had, as well as some of the buffs we've had over the years

astral canyon
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Just making coated weaponry and bonesaw work with it would already enable more options

stray mulch
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even more so, again those type of interactions scale with difficulty, so alreadyt most ppl arent getting much benefit from them

stray mulch
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guarenteed

astral canyon
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Not nearly as much

stray mulch
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all you would have to do is commit crit and cleave

astral canyon
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Yes

stray mulch
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that would 100% be worse than you think

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im already spamming them in havoc and auric, lmao

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not having a threshold but having the effects that apply to it increase is such a weird take

astral canyon
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And allowing aoe tox to apply would be even worse

stray mulch
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that's just a buff waiting to be abused

stray mulch
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you are

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see the difference?

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balancing is give and take, not just give

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thats how you get power creep like soulflame

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the same thing you yourself thought was busted

astral canyon
stray mulch
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well we all know it's busted tbh

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but still

astral canyon
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I just dont really see the reason for why coated/bonesaw dont refresh but the fucking needler gets a pass

stray mulch
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fat shark is dumb

astral canyon
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Hypercrit too but i wouldnt be surprised if thats unintentional lol

stray mulch
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but if the anumber ws higher to begin with i asure you ppl would bitch and moan about it

stray mulch
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hyper crit is a nice addition ngl\

astral canyon
stray mulch
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lemme see if i can clip

astral canyon
stray mulch
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hmm, maybe im just killing them that easy then

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ill take that correction, i think if the DoT did affect it i would go from getting 1-3 nades a wave to a full 5 each wave

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maybe even more

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i would like that, but it wouldnt be balanced

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probably would out pace the living hell out of the other 2 ordinances

astral canyon
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100%

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Specially if pocket tox feeds it

stray mulch
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as is atm, its just frustrating that it pretty much only works in auric or like 25+ havoc

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works well i should say, maybe my bar is a bit high

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but i like spamming shit

astral canyon
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Its still pretty good outside of that

stray mulch
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again, my bar might just be high

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in lower levels i cant get the kills because the waves dont get close enough

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unless im the last one alive, or like one of the last 2

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might try using hot shot

zenith pagoda
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I would love to have all the toxin talents but there is so much investment

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Especially if you're getting chem dependency too

stray mulch
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in all fairness i think toxins do well enough by just focusing on them

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i think i only have a few actual damage nodes

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and im almost back up to h25

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if only the damn game would work well

zenith pagoda
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Is the street tough stagger significant? I haven't tried it yet

lost ravine
lost ravine
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in short, it's a stupid talent that should not exist

astral canyon
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At least not for scum of all fucking classes

lost ravine
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scum can throw dogs off because Tough Bastard

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ogryn cannot

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make it make sense

astral canyon
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And specially not with that low of a cooldown

leaden pendant
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Is chainsword a weapon you stack crit with?

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jw if i can just translate a shiv build to it no fuss

zenith pagoda
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Ah classic fatshark, all the push back enemies talents are ass

lost ravine
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chainsword is a weapon

zenith pagoda
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Oh I thought you were saying it was bad lol

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Didn't read

astral canyon
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It staggers anything thats not a boss or ogryn

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Why the fuck is this a thing

zenith pagoda
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I thought it was gonna be like forceful push or vultures lol

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Or the zealot one

stray mulch
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sorry caps

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but you can go into fights just block for float like a butterfly and also have the speed

astral canyon
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Eh the move speed isnt really that significant

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Only 3 seconds

stray mulch
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bro 10% is 10%

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nothing is significant when you think about it

astral canyon
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Also float requires a perfect block

stray mulch
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too damn arbitrary

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yes

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perfect blocks are easy

unreal stirrup
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press dodge one lil bro

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๐Ÿ’€

stray mulch
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or just block lmao

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you already do block for a lot of melee chains

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its not like youd be practicing something new

astral canyon
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Which ones?

stray mulch
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lets see

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psword

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ogryn shield

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any weapon that has a chain worth repeating

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that can be looped off of a block

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like what, have you never done one?

astral canyon
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What about scum

stray mulch
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bonesaw

zenith pagoda
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I think the reason why the talent is so good is BC the cooldown is only 8s

stray mulch
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heavy block heavy

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that one was too easy

astral canyon
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Or just heavy light repeat

stray mulch
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one is significantly faster than the other

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and it's not fitting in the light attack

astral canyon
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Idk about that

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Specially when stacking attack speed

unreal stirrup
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and you have 2 billions way to avoid damage

zenith pagoda
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Well I think it will be really useful for me for silent or unstaggerable hounds

stray mulch
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you can always add a variable that makes an argument better

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instead of side swiping i could just commit my overheads to where i'd want them instead of bouncing an attack off in that situation

astral canyon
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Or even better

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Rocket

stray mulch
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so why would i default to killing threats slower?

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especially when i can just select a few ragers to one shot with hyper crit

astral canyon
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Unfortunately latch attacks have the issue that they dont scale with attack speed

stray mulch
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there will be times you dont have rocket as well

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we should not just make random assumptions

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yeah they don't but i never argued that, im not sure you want a ton of attack speed on bone saw to begin with

astral canyon
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Do you actually have a clip showing H1 cancel on bonesaw being faster than cycling heavy light

stray mulch
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im stopping at the 20% when i get the +3 curio

astral canyon
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Like why would you not want more attack speed

stray mulch
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the assumption you NEED or WANT more is weird

astral canyon
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Plus bottom left stimm path gives even more attack speed

stray mulch
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more can be nice, but also there is damage, resistance, health, toughness

stray mulch
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lots of those are ifs

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i will conced the point that it is faster

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they look roughly the same

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but a chance to get a free block for float is one im going to default to

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block canceling for me is already easy to me since im accustomed to P.sword

stray mulch
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idk, at least not after that convo

astral canyon
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But unless im doing PA i just tap the block button for a single moment

zenith pagoda
stray mulch
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being accustomed to cancling would mean you are aware of the weapon that use the tech no?

astral canyon
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Yeah power sword uses it

stray mulch
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ogryn shield used it too

astral canyon
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Ye but i dont play ogryn shield

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Karsolas spam all day for me

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Love me my looping heavy sweeps

stray mulch
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Krourk uses it too if you want to spam lights

astral canyon
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Krourk?

stray mulch
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this, i dont remember why i have it on this build

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but it loops

astral canyon
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Oh

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Well i dont use cleavers either

stray mulch
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think i started using that loop after the batter change

jovial heron
zenith pagoda
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He didn't say it didn't though pogryn

stray mulch
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yea so i gotta take that one on the chin, they are like the same speed, block cancling and swinging with the light for bonesaw

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i would legit have to go count the frames

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imma say that was 1 big cap

astral canyon
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Idk if scum has any weapons that really use blocks for melee combos outside of the occasional PA

stray mulch
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I just do it out of habit

stray mulch
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just weaving it in gets you the float proc every now and then, so block canceling and dodging is just more up time i guess. You also technically get a bit of damage from losing stamina on a block if that matters XD. (probsbly only if you arent stacking stamina)

wheat brook
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Is there a steam community resource for all weapons, MKs and their combos? I used one for Vermintide

zenith pagoda
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I don't have mods so I can't test if lethal prox increases the radius

jovial heron
stray mulch
astral canyon
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None for psyker, arb and scum exclusive weapons for now

stray mulch
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yeah you might not find that kid of sstuff consolidated in one place

astral canyon
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All explosions

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It even affects crusher special

stray mulch
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psykers only care about shooting i guess XD

astral canyon
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Actually nvm

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So only psyker and scum dont

jovial heron
wheat brook
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I only know the Saw combos (I have never used anything else on scum since unlocking it)

astral canyon
wheat brook
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I donโ€™t know if the other stuff is even good

astral canyon
wheat brook
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I bought scum because I saw someone use the saw in QP and wanted it

astral canyon
stray mulch
astral canyon
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Bonesaw is unfortunately uhhh

stray mulch
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shivs are nasty

astral canyon
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Kinda mid

stray mulch
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bonesaw is an acquired taste

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i like it XD

astral canyon
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Yeeee

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If it had more cleave and better adms i would like it a lot more

stray mulch
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i think it just needs cleave

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it like REALLY needs base cleave

astral canyon
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In an ideal world its horde clear combo would be PA heavy heavy

vapid jungle
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Our crit chance DR discussion yesterday inspired me to make this little chart

stray mulch
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i swapped some cleave off of mine because i wanted to stack poisons faster, but the cleave is so needed

wheat brook
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I only notice itโ€™s lack of cleave in havoc

topaz adder
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love me bone saw

stray mulch
zenith pagoda
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Does rashad have a cleave cap like taxe or no?

stray mulch
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use it without any cleave talents then with cleave talents

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it's like night and day diff

topaz adder
zenith pagoda
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If only bonesaw had perfect strike Sitgryn

astral canyon
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But it still has godawful base cleave

zenith pagoda
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I'll take bromentum and all cleave talents

stray mulch
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the only combos i like on bonesaw atm are Shock and Awe + Decimator or Shred + Decimator

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either way you need at least 1 cleave blessing i think, and shred is for the idiocy i like

astral canyon
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Shock and awe is pretty much mandatory for it

stray mulch
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i feel like ive cleared waves at th same pace with both

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might be placebo, but sitting at 90% crit kinda feels nice. Maybe it's the toxin getting kills

high mirage
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What about wrath?

stray mulch
astral canyon
stray mulch
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i think wrath could be interchangeable but if you are already getting kills 60% less mass is just more andeasier to get

high mirage
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I see I see

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Ty gang

stray mulch
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and decimator gives damage, cleave and stagger iirc

chilly patio
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me playing the new gamemode as Hive Scum

stray mulch
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nah

chilly patio
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oh okay then

astral canyon
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Embed fail

stray mulch
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new game mode feels like a tony hawk pro skater track

chilly patio
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how embarressing

astral canyon
stray mulch
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when playing the scum

astral canyon
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But it takes a lot more effort to stack

chilly patio
stray mulch
chilly patio
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okay fine, put it this way: I retract everything negative I said about Hive Scum

stray mulch
#

ty

chilly patio
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cus i think i get it now

stray mulch
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is str and power diff

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i forget

astral canyon
astral canyon
chilly patio
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playing the new game mode as a fast-paced Hive Scum build is such a rush

stray mulch
chilly patio
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so much ground coverage with enough firepower to stand alone for a while

stray mulch
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okay what are the diffs

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is one base and the other a mod past that maybe?

stray mulch
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its fun

astral canyon
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No i mean im pretty sure its the same thing

stray mulch
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maybe power is from weapon blessings and strength is from everything else

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maybe?!

astral canyon
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Nope

astral canyon
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Again im pretty sure its the exact same thing

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0 difference

chilly patio
#

you can post gifs and i cant?

astral canyon
#

Red name

stray mulch
#

special perk for being terminally online

jovial heron
astral canyon
#

You need to talk more in the server to gain image permissions

jovial heron
#

Need a red name

astral canyon
#

Helps mitigate bots i imagine

chilly patio
#

literally have to get fatshark tattoo'd onto your forehead just to post gifs

#

man this server sucks

astral canyon
chilly patio
#

โค๏ธ

stray mulch
wheat brook
#

What stim do you guys run?

stray mulch
#

i think power wasnt even a term in the game at some point if im being for real

#

lmao

stray mulch
#

or like bottom left and top right

#

for power crit attckspeed and the likes

astral canyon
#

Most stimms i see are usually top right+bottom left too

stray mulch
#

ive seen double right as well for the CD on rampage

chilly patio
#

How much of my lifespan to I need to waste here before I am bestowed the great honour and privilege of posting react gifs?

chilly patio
#

what you mean ONE MORE!??!? XD

#

i only have one

jovial heron
jovial heron
#

One more post

#

Itโ€™s always one more

chilly patio
#

I WOULD IF I COULT

stray mulch
#

and that was without ability cdr on curio

jovial heron
stray mulch
#

yes

jovial heron
#

Ohhhh

#

On the stim lab

stray mulch
#

15 second down time is nice

#

and it would be less with the 12% cdr, i guess

jovial heron
#

Okay so 15 sec off of rampage

stray mulch
#

i am just not a rampage enjoyer atm

#

yeah, just off of rampage

#

idk about anything else past that atm

#

been dedicating myself to the stim supply

astral glade
#

What's the lore behind this class? like did they recruit hive people?

jovial heron
#

Yes

#

Gangs

astral glade
#

could you elaborate a little bit if u got time

stray mulch
#

isnt the hive scum a mercenary?

#

they make so many comment about it

main wagon
stray mulch
#

holy

#

blame the lag

main wagon
#

I dont think it was actually 38 but that's hilarious

#

Average surface mission feels like that with the revolving door

stray mulch
#

more than 1 death per minute?

main wagon
#

Oops all imperial guard

#

Just picking up the tech remnants like

#

"Sorry Hadron, lost another guardsman"

#

Airlock 1v1 is definitely the best part about the new mode

#

Swagger just goes "no intruders" and you gotta 1v1 a boss in the cage

stray mulch
#

no clue what that is

main wagon
#

You gotta kill anything you close in the gate with you lol

low harbor
stray mulch
#

i think i just finishd unlocking the nodes connected to beta

main wagon
#

Im so close to Kappa

#

Im done with this tornado shit

stray mulch
low harbor
low harbor
stray mulch
#

i dont, ive only been playing on auric

#

and im usually alone half the game

#

sad to say not a lot of completions

stray mulch
#

especially due to lag

main wagon
#

My Outlaw scum keeps trying to recruit people

#

Should carry around free t shirts

#

Also taught me a new word, "treacle"

#

Not common in American English compared to British English

stray mulch
main wagon
#

So sad I didnt have For the Emperor on to immediately yell back "If you say so!"

mighty dew
#

Is anyone else annoyed at the hivescum talent layout change?

#

I have to pick useless stimm talents for myself cause I don't use cartel special

main wagon
stray mulch
#

is there a benefit to not using cartel special?

#

other than getting to pick up stims i guess?

mighty dew
#

I like medstimms too much

main wagon
stray mulch
#

legit those 2 perks should just be baked in ๐Ÿ™‚

main wagon
#

I'm more upset about the changed pathing to the Auras

#

If I saw another HS in lobby I would swap to another Aura so we didn't have redundancy, but now it requires taking a whole talent above each

stray mulch
#

i guess having tax talents is appropiate

main wagon
#

Sample Collector is hardly the worst tax node in the world for Anarchist though so I'm chillin

#

^^

stray mulch
#

not the talent im talking about

#

long lasting and blessed stims

main wagon
#

Hive Scum paying taxes now that they're part of the Inquisition

#

It's rough out here

#

I know what you're talking about, I'm just saying that I'm more upset about the Aura than those lol

stray mulch
#

aaah

main wagon
#

I think you're just part of the very small minority that doesn't engage with an entire third of the class lol

stray mulch
#

i touch melee, but not much of the left side

main wagon
#

Stimless + Crate is a good setup that still benefits from the changes

stray mulch
#

i can see that but that cd still gunna be hefty

main wagon
#

Corruption clearing med crate if you use it with green stim

mighty dew
#

well I kinda recreated my original build

stray mulch
#

melk can kma

#

GIVE ME MY +3 STAM CURIO!

muted heath
#

send me your best crowbar builds scum!

manic wolf
main wagon
#

At first I didn't like drugs

#

But now I have sample collector

#

Hey wait a minute...

stray mulch
#

stim supply is the only fun way to play imo

#

doesnt feel samey like playing melee not DoT

#

only reason to play a class is to be unique imo, DoT is just that

manic wolf
obsidian cipher
#

What are the chances fatshark swap boom bringer with blackout so the 25 toughness node isnt a tax one, pls

spice cloud
#

Tax node staregryn

wheat brook
# main wagon

Fatshark said the penance one is incorrect and theyโ€™ll fix it

#

The event one is right though I think it looks pretty neat

red solar
#

Honestly I can see stimm supply just being the best option since the team could probably kill more stuff together with those buffs than hive scum taking rampage/desperado

bronze glade
main trellis
#

Pepega thinking

astral canyon
#

i mean it technically is a tax node

#

but its like the same way i would consider bottom right of vet tree to be tax

#

its way too fucking good for you to pass up so it might as well just be an autoinclude in every build

#

also ngl blinders on middle tree and rocket on left would actually be more fitting

#

rockets are a lot more useful for ranged builds than melee ones since they patch up their biggest weakness of carapace and bulwark shields

#

and blinders fits the other stagger stuff middle tree has with street tough, bellow and cheap shots

modest patio
#

Is Float worth taking on Shivs?

astral canyon
#

ye

#

combined with riposte you get +40% crit chance after a dodge

#

also another +12.5% crit chance shivs just have on all their attacks innately

jovial heron
#

Does scum innate crit add to that?

modest patio
astral canyon
#

currently uncanny but precog is also very good if you go that route

#

specially with chem dep and a finesse stimm

modest patio
#

I was going to do Chem dep and finesse stim

astral canyon
#

then precog is really good for that yeah

#

though you might have to pick the rending on heavy attacks node on rampage to compensate

modest patio
#

Too many nodes I want and not enough points lol

astral canyon
#

ye thats why i replaced precog with uncanny

modest patio
#

do you use str+crit in the stim lab then? or do you still use finesse there

astral canyon
#

still finesse

#

my setup reaches 80%+ crit chance immediately after a dodge so i find the finesse more valuable

modest patio
#

Mind if I see your current talent tree?

#

I keep trying to fit in Toxic renewal and I think I just dont need it lol

astral canyon
#

i dont use it either

#

lemme find it

#

only thing i changed was swapping out street tough for pocket toxin

modest patio
#

The only difference is that I don't run numble and was using pocket toxin

unreal stirrup
#

blinder without pocket toxin?

astral canyon
#

blinder stagger is still pretty good without it but i did swap out street tough for it

vapid jungle
#

Its fun with the stagger power talent and rampage for extra blender

main trellis
torpid cloud
#

If I'm just sitting in lobby I'm at like 29% crit rate on my taxe mk7

#

With the dodge talent it's 50%

#

I specced finesse in my stim, should I go crit rate instead?

#

I think I'll spec into adrenaline rush instead of Chem dependency for a while since I wanna go for the penance, but the 15% extra crit from it seems delicious

unreal stirrup
#

especially with how sample collector is free now

torpid cloud
#

One stack of toxin kills chaff right quick, which is neat on blinder

#

Though I usually use my blinder to stun a trapper or something to approach easily

#

Or to make space to pick up a teammate

manic wolf
#

You will tend to get them back faster because you won't be killing stuff with DoTs

unreal stirrup
unreal stirrup
torpid cloud
#

I also run pickup speed on all my curios

#

I just like it

manic wolf
#

It depends if you value more on-demand staggers or you value higher potential burst damage

torpid cloud
#

Since we are on the topic, I find stunning the shield ogryn with my blinder to be inconsistent
Is there some angle or something

unreal stirrup
#

need direct hit

manic wolf
#

Even then its inconsistent, its just how they are

unreal stirrup
#

if in doubt throw them near their feet

torpid cloud
#

I do enjoy the blender playstyle

#

Though I need some more practise with rager and rampager swarms

#

Either alt attack or blinder is my goto but there's a lot of stuff going on sometimes KEKW_ogryn

manic wolf
torpid cloud
#

I'm wondering if, of the mandatory stim nodes, the cleansing one would be worth it over the longer stim in some cases

unreal stirrup
#

longer stim is simply more value

#

but pathing

manic wolf
#

Longer stim is good if you don't use Chem' Dep', its much less good if you do

#

Cooldown doesnt start till end of the stim

#

So by extending its duration, you're at a higher risk of throwing your stack

unreal stirrup
#

dependency is like what

#

90s

#

even with 75s stim you can maintain max stack

manic wolf
#

The cleansing one is decent enough QoL, but is probably only really relevant if you're eating constant chip from poxwalkers or in the puddles havoc modifier

manic wolf
unreal stirrup
#

no one use 60s

#

unless you're on crate

manic wolf
#

I do chadgryn

unreal stirrup
#

it just not that good imo

astral canyon
#

Much better options to spend that point in

#

If it was 5 stacks then maybe it could be worth

manic wolf
#

Quite frankly tho, neither stim node I can in faith call "good", they're kinda just vestigal nodes that don't really offer a whole lot and mostly result in being tax nodes

astral canyon
#

True

limber cradle
#

Condensed the tree to free up 3 points, somehow I want even more shit

astral canyon
#

Another issue is that if you want to take desperado+crit aura or ammo pickup aura+crate you have to take both of those talents

#

Plus the fact both of them do fuck all for crate

manic wolf
astral canyon
#

They shouldve just placed sample collector where the +25 toughness node used to be instead of above the auras

limber cradle
#

I think nimble and alley cat should be where the stimm nodes are tbh

#

And probably have a little better of pathing out of them

#

I feel like someone at FS was mad the nodes they liked and made weren't being used

astral canyon
#

if that was the case it'd straight up be impossible to get gunslinger+crate and crit aura+desperado

#

since they are mutually exclusive

limber cradle
#

That's where better pathing comes in

#

Just make them both branch out, idk

astral canyon
#

the better pathing could just be moving sample collector in between the two other stimm nodes

#

and make it directly connected to each aura and ability

#

like the +25 toughness node that used to be there

manic wolf
#

Yeah, sample collector should have been on that row

astral canyon
#

like this could be fixed by just placing sample collector exactly where that toughness node was

stray mulch
#

i just dont take a mid key stone and take maxed out chems

#

oh nvm

#

i dont take stim duration, and went boom bringer

spice cloud
#

Does voice of tertium work with needler dot now?

stray mulch
#

only things that affect the needle dot is power and the toxin scaling on the tree

#

and rending/brittle

astral canyon
spice cloud
#

Damn

astral canyon
spice cloud
#

Ah well it is what it is

stray mulch
#

it's not a ranged kill, yeah

#

lmao

spice cloud
#

Quick and deadly is ranged and melee tho right?

astral canyon
#

its all damage

astral canyon
obsidian cipher
limber cradle
astral canyon
#

that way you dont have to spend an extra tax point to run an ability+aura that are on opposite sides and crate builds dont have to spend 1/2 points on talents that are literally useless for them

spice cloud
astral canyon
#

though idk what could be placed in the spot sample collector is currently

astral canyon
zenith fern
#

Oh wait wrong clip lmao

near mauve
#

average recon vet

leaden pendant
#

which tac axe is a good fit for rampage build?

modest valley
#

Is anyone else having issues with loading in as hive scum. I keep getting the disconnected from sever error message when logging in.

manic wolf
modest valley
#

Never mind I'm finally in

leaden pendant
#

def digging the devils claw

woeful hill
#

its very very fun

torpid cloud
#

is devild claw gameplay parry abuse?

lost ravine
#

against armor sure

jovial heron
#

Does parry activate street tough like blocking does?

#

Cause that is hysterical

mighty belfry
jovial heron
#

Lmao

mighty belfry
#

It actually messes up my rhythm

jovial heron
#

Yeah I believe it

mighty belfry
#

In general

#

I kinda don't want to use street tough

limber cradle
#

I use it instead of forges

#

I think both is insane overkill

lost ravine
#

overkill is the best kind of kill

mighty belfry
#

I'd rather have forges tbh

#

I like having control of when I want the stagger.

lost ravine
#

i'd rather street tough didn't exist

#

bring back gang tough

mighty belfry
#

Honestly

limber cradle
#

I get that but I kinda only use that stagger for dogs anyway lol

mighty belfry
#

Same.

#

I genuinely don't think its a healthy talent to have in the game

lost ravine
#

that would be because it isn't

#

it is also nonsensical

limber cradle
#

It's more p2w dlc classes ignore CC shit

zenith pagoda
#

@mighty belfry have you tested if lethal prox increases street tough

mighty belfry
#

Its a stagger. Not an explosion.

#

By that notion, we would have already seen that happening with Vet Shout

zenith pagoda
#

In the guide it says non damaging explosion

#

Would be funny

mighty belfry
#

Huh.

#

That's fair

zenith pagoda
mighty belfry
#

And blinders are affected so

#

I think this requires some testing

#

That I can't do because I'm working

zenith pagoda
#

I don't use mods so I can't really test

whole marten
zenith fern
#

I just let it happen at that because of brain-dead recon vet

whole marten
#

so it was tilt ?

zenith fern
#

Somewhat but was also funny

torpid cloud
zenith fern
#

I don't get too upset in games but Darktide randoms make my brain tingle

zenith fern
limber cradle
#

You'll never be disappointed

zenith fern
#

I am always disappointed with myself

mighty belfry
zenith fern
#

Pretty sure that sniper shot was not for me at first but locked on me right as I landed

#

Scum does not have recon right? I barely pay attention his ranged arsenal

lost ravine
#

scum is all ballistic weapons

#

no las

#

like arby

zenith fern
#

If scum ever got access to recon, it would be the end of public matches

jovial heron
#

Hahahahahahahha

manic wolf
mighty belfry
limber cradle
#

Elaborate

mighty belfry
#

Specialist behavior worsens

#

Paid content is released that actively counters this issue for some of them

#

It reminds me of Arrowhead hearing all the complaints about ragdolling

#

Just to release a warbond with an armor

#

And the passive, makes it harder to ragdoll.

limber cradle
#

So

#

Just like needler and tox got introduced into another rot season

#

Contamination and one of the stimm nodes being very good into it got introduced at the same time again

mighty belfry
#

Street Tough feels like it's there to sell Scum more because it lets you ignore something that's become more of an issue than ever.

limber cradle
#

So I do think it's a bit like The Psyker Problem

mighty belfry
#

I'm not sure I vibe with that kind of balancing for paid classes at all

limber cradle
#

Where most psyker players suck right

#

But if yk what you're doing it's a stupid class

#

Most scum players suck

mighty belfry
#

But good scum players

limber cradle
#

Trivialize the whole game lol

zenith fern
#

What was street tough again

limber cradle
#

It's the knock things back on melee

#

Up every 6 or 8 seconds I think

#

Auto removes dogs

#

Negates a ton of chip

mighty belfry
#

And it's so much more prominent because the thing Street Tough can counter, is something good players can abuse heavily

low harbor
limber cradle
mighty belfry
#

I can't even recommend using it for newer players because it will straight up not allow them to learn the game properly.

zenith fern
limber cradle
#

It's really stupid

#

I almost feel bad running it lol

mighty belfry
#

Because the parry also will proc it

#

It is extremely dumb

limber cradle
#

The cooldown is what's wild to me

#

Like what do you mean

#

6 second or so CD on some of the most insane free survival in game

mighty belfry
#

Like I'm not even mad about the actual effect. I'm mad about how often it kicks in

#

Dude even a minute cooldown

limber cradle
#

That shit could be on CD for a fucking minute and it's still be good

mighty belfry
#

LMAO

#

We just tend to agree with each other often

#

Idk what it is

limber cradle
#

Good taste.

#

That's what it is.

mighty belfry
#

But yeah I just

#

Cannot see this talent staying this way

#

But I'm also concerned they're not gonna nerf it enough.

limber cradle
#

I would like for it to be nerfed but am unsure of it happening.

mighty belfry
#

Well. I'm just not gonna use it

#

It's just too cheesy to me

limber cradle
#

I think I'm dropping it and uhhh

#

Tox toughness

#

For tertium welcome and float

mighty belfry
#

I tried tox toughness on d claw build last night

#

It ain't it

#

You can't really benefit from that talent

#

If everything just dies too fast lmao

#

Skullcrusher op

limber cradle
#

Exactly how I feel about it

mighty belfry
#

That being said

limber cradle
#

I thought it'd be neat if I was weaving around elites and proccing on hordes but like Precision Violence+all your other stupid regen talents just overtake it so fast.

mighty belfry
#

Virulent strain + toxin mania + skullcrusher

#

Insane pocket blackout damage

limber cradle
#

So

#

That reapplies every single time you retox something or is it just tox 1

#

?

mighty belfry
#

Virulent?

limber cradle
#

Ye

mighty belfry
#

I believe it reapplies as long as the enemy is still inflicted with toxin?

#

I may be wrong

limber cradle
#

That's kind of insane on shivs with crit tox if it reapplies every single time

zenith pagoda
#

It's only really useful for crushers and monsters

mighty belfry
#

Nah I don't think it does

#

But its really easy to reapply anyway

#

Because as long as you hit them at all, even if the stacks run out, they're still debuffed for the duration.

manic wolf
mighty belfry
#

It is 100% an s+ tier talent

#

But its also disruptive to my flow of combat

#

And I don't like that.

manic wolf
#

Yeah, its weird having everything suddenly stagger because you blocked something or a poxwalker tickled your buttcheeks

#

Not comfortable to play with

mighty belfry
#

I see it being incredible on ranged builds though

#

Since it basically nullifies the one real threat they have lol

manic wolf
#

Ranged builds have threats?

limber cradle
#

Their user lol

manic wolf
mighty belfry
#

Tru

limber cradle
#

Look it was fun for like

#

36 hours I think to me

#

Then it got real boring

mighty belfry
#

I could not vibe with it

#

I like this game's melee combat too much lol

mighty belfry
limber cradle
#

It just doesn't play nice with the guns I prefer

mighty belfry
#

Cuz I don't run needle Pistol,

limber cradle
#

I run .45s

#

Most stylish guns in the game

manic wolf
#

Agreed, but BPistol tickles the Ork brain better

limber cradle
#

I like Bistol reload a lot

manic wolf
#

It makes heretics explode into chunks, automatic S-tier

limber cradle
#

Doesn't spin tho

#

Nor do you have two.

tranquil fjord
#

adrenaline frenzy should really do more for crit builds

#

actually, i remember seeing some datamined possibilities for talents

limber cradle
#

It's gonna be hard to beat "hey want some free crit?" for crit builds ngl

tranquil fjord
#

more finesse and also some crit?

limber cradle
#

Maybe, but it'd have to be a fair bit

manic wolf
#

Also, swing fast = more crit in a given timeframe (if RNG blesses you)

zenith pagoda
#

But I think I might use it anyway

#

If shivs have 12.5% base, scum 10%, aura 5%, node 5%, float 20%, riposte 20%

jovial heron
#

Is scum 10 or 12.5?

zenith pagoda
#

Base 10

#

Idk if 12.5 includes that or is extra

tranquil fjord
#

10+5 usually

#

i havent been able to open darktide to check lately

#

also, would be hard to check without the crit chance mod

unreal stirrup
#

it still work

unreal stirrup
tender forge
#

anyone manmaged to come up with a good fentlord setup?

#

my thoughts, but I'm missing 20% crit and slippery customer

tranquil fjord
zenith fern
tranquil fjord
#

my copy has a problem with shaders and immediately crashes

unreal stirrup
#

delete shader cache in document folder

mighty belfry
#

Also, be careful with stimm crate if you use scoreboard

#

Cuz there's a crash related to those right now

#

I think they already released a fix for it

zenith fern
unreal stirrup
#

use powerdi instead because scoreboard unironically make your performance worse

lost ravine
#

delete street tough when

zenith fern
#

Delete scum and psyker when

rotund agate
zenith fern
unreal stirrup
#

for some reason ui mod really fuck with performance in this game

lost ravine
#

it does not fit the class and is powerful beyond reason

unreal stirrup
#

slayer with gun

rotund agate
zenith fern
#

Petition to rebrand Scum as death star rank class

#

This game will never have a real glass cannon character

tranquil fjord
#

scum is already an evasion tank pretty much

tender forge
#

I just wanna deal drugs everywhere

zenith pagoda
#

Scum is still fragile but after the buffs there is more of a safety net

#

Which shouldn't really be there I agree

mighty belfry
#

It's far too safe of a net

tender forge
#

I am annoyed by the stimm supply tax node that does nothing

mighty belfry
#

That talent is an issue

zenith pagoda
#

Idk why they did that

#

Both the stim talents are pretty ass

mighty belfry
#

Scum rework #3 when

tender forge
unreal stirrup
#

yeah except you're like

#

1-2 more point to spend after update

tender forge
#

tax node makes me miss slippery customer

zenith pagoda
#

I would rather have to take a 25 toughness than that tbh

tender forge
unreal stirrup
#

the 25 toughness is free

zenith pagoda
#

Ik

tender forge
#

mainly because there are too many fun things in the fent keystone now

unreal stirrup
#

you don't even need to go out of your way for sample collector

zenith pagoda
#

Eh I think it was fine where it was, it's optimized for toxin builds

tender forge
#

yeah wasn't a tax node for my pathing

#

and its location is going to get it nerfed terribly