#hivescum-class
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Thats so rough, im sorry
Desperado was and still is the least skillful version of Scum, theres no escaping that reality
Interact with game mechanics? Nah, just hold M1 and W your way to victory
That's kinda understating it, but it changes the dynamic a lot compared to before
Yeah, fair, i am underselling the impact
It hugely increases the skill floor for left side on h40
I wouldnt say hugely, but a bit
Range immune, dog immune, most dodges compared to other classes, infinite ammo lol
I don't think it was really that overpowered in the higher difficulties, but in auric and lower yes it was a problem
At the end of the day, you're still ignoring most of the really threatening enemies for most of the match
You have to have good awareness of how to actually get that kill efficiently, esp if you have minimal investment into melee nodes
Sometimes it's super easy, other times good fucking luck
Reason being armor is spammed in high havoc and desperado can't do shit against them
There's a lot more armor packs than rpg charges
Ironically playing with subpar teams its way easier
My recent runs had generous grenade spawns so I canโt really say much
But i played with a goated squad and god it was hard to get that kill quickly and efficiently
Yeah it's gonna be inconsistent to rely on blitzes
Generous enough that I donโt run the +1 blitz anymore compared to pre patch
But holy havoc is just filled with blight modifiers melee feels ahh to play without getting aids constantly
Im now way more likely to take shivs, hyper crit and a couple of nodes that help melee on despo builds
I think the spread was reduced
Is crowbar worth using yet
define "worth" xD
i think if you like the moveset just use it
theres a moveset?
I've just been spaming light attack with peak melee speed until things die
horde clear and single target
you mean the modes
the hook mode is pretty much single target
I don't like hook mode ngl
i mean dodges cancle that no?
yea, and you get only one hit instead of two
Off topic but whenever I see you around I keep being amazed by your profile
Absolute cinema
Peak vibes
Reminds me a bit of psychopomp actually

i mean its the same for the bone saw
and i still like it
thaaaaaaaaaaank you I actually love that game!
The video game its from is Picayune Dreams!
And believe it or not, it actually has an easter egg referencing psychopomp!
I think theyre working on a sequel aren't they
That's exciting
i wanna be a goo scum, but i am NOT waiting for 3x +3 stam
nah thats a grind im never going through again
They got the desire sensor from monhun and integrated it here
i felt this heavy
farming sets in g rank mh4u
absolute worst feeling
Also I feel like one Stam curio and two toughness curios works well
i will settle on this
12% attackspeed isn't worth the sweat and tears
maybe
Was it 2% per each current stamina?
yup
+6 = 12% attack speed
its noticable , im on 2x+2 atm
just the 8% makes the bone saw smoother
One +2 Stam curio gets you to 6 on tac axe at least, I've been happy with that
it does adjust based on your current stamina in combat
but that shouldn't be too much of an issue
yeah
my plan is stam curios with stamina regen
higher value up time on the dr and attackspeed
plus more attack speed translates to more toughness gen in melee
farming points for melk on other characters for more pulls on curios
boy do i miss gatcha systems XD
good yeah but not needed, the entire dodge section is personal preference
And why is it forcing me to either take long lasting or blessed stimms
I shouldve stayed on my ogryn
yeah its a shame just go blessed cause havoc seems to love spamming blight recently unless youre doing crate or desp or if youre not doing havoc
Yeah I hate that change sm
You need to take blessed to reach crate lol
oh yeah forgot about that part lol
you'll also be taking both of them if you want the crit coherency with desp
Stam regen is a waste, especially now theres no penalty on rampage
Which you shouldn't do
its whatever, ranged doesnt need much nodes anyways unless you want some melee nodes
im not using rampage
weird assumption
war crimes with chemicals
Entirely personal pref but I always do alley rat. I've gotten used to the normal dodge immunities so the dodge distance for repositioning and dodging crushers is just super helpful
i would say alley cat > nimble mostly for the mobility and safety
but it also gets you killed more than you'd expect
doubt it's better for safety
chained nimble dodges already give you distance vs anything
whatever arbitration you choose is up to you
and you lose ranged linger
if you don't have jittery i can see alley cat being better for safety
yeah but I'm never going to drop jittery in any build
Ye lol
It's not just about being wasteful with dodges
dashes and run sliding will help you maintain both stamina and the dodge charges
Scum has so many fucking dodges
5 base dodges is already so good
after i put on alley cat i cant see any reason to need more dodges
so much distance gained, especially off of ledges
which unfortunately gets you killed
slingshotting into the aether
Alley car ๐ฑ
chained jittery dodges gives you the best mobility in the game. It's not just about safety and sometimes you are still going to make mistakes. I've enough hours in tide games to not be wasteful and I still think it's more than worth
i finally know what my hotwheels cars felt like flying through the air off the ramps
certainly better than whatever node I would take instead
not saying it doesnt give more mobility but, not everyone cares nor does everyone want to use 2 points for something they probably arent going to utilize to maximum efficiency. 1 point is less than 2 and gives you space for something else
depends on what kind of content you are playing of course
Alley cat is busted
All ill say
Instant dodge out of any melee situation and kiting possibilities
i think both are strong, but one is an enabler of another talent and gets enabled by a second other talent more than the other.
also in expeditions alley cat is so much mobility
ledges galore
Yeah i took it aswell
Some changes and perk positions are very weird
But the crate build seems overall stronger with the chem explosions
its the only way i will choose to play the class
legit have been holding off for like a month because all ive been seeing is rampage. When i saw the new tree it made me happy
feels like a completely diff way to play the game, fire and forget, swing and forget, press F and forget
Yeah i like the crate a lot aswell
But bonesaw could use a little lovetap in balancing
Just a little
Then it would be perfect
yeah like making it doesn't have dogshit flak adm
a buff would be nice on bonesaw, but i actually thinks its decent as is atm
maybe more base cleave and it will be good
Buffing the base cleave and letting its tox refresh blinders would be really nice
If the heavy attack did more single target ir smth like that
Because its so slow anyway
YES
bonesaw have shock and awe but toxin doesn't proc it
ABSOLUTELY more base cleave
that require making toxin count toward blinder
Nope
Why does the DoT not count on bonesaw but the DoT from the needle pistol shot does
^
๐
Its completely possible to make exceptions for certain tox applications
Why is that list soooo long lmao
because FS is dumb
they could just include them
and increase the threshold
Eh idk about that
even 5 would be a valid threshold
as is those kinds of talents only scale with difficulty
I havent tried blinders yet
Like all the aoe tox applications are perfectly valid to not work for blinders
they are fun
Pocket toxin, needler special, splash damage, booby trap
we have a lot of resources to apply it
But bonesaw and coated could def get a pass
if one gets a pass they all can
No only bonesaw
Absolutely not
if the total percent count increases you can do the math to increase the threshold by the same percent or more
The others dont need it really
Pocket toxin blinders feeding its own refresh would be fucking insane
if we went from 2 to 8 things affecting it you could increase the threshol 4x
or even 5
Yeah but then you fuck over the people who arent running those things
so then that would be excluded, but its not hard to code in
Any form of aoe tox application should be excluded
balancing something like that provokes interaction through building for it
Bonesaw and coated wouldnt be as insane because it requires you to directly attack the enemy
??
feeding off of shriek and the whole tree can feed off of soul flame as a mechanic
Are you deadass saying flame staff is not problematic
before it got nerfed it was okay to just have shriek reset itself every 5 seconds
no that;s not what im saying
its getting in a better place
Flame staff is fucking insane
but having that kind of synergy isnt that bad, it had been in the game for a hot minute
until yall got a damn yt video about it
Hell psyker as a whole is fucking insane
We really should not be using it as a benchmark for balance decisions
noone knows whats good until a popular yt yaps about it, and if we know what makes it problematic it becaomes easier to correct no?
you are severley misunderstanding the point im making
Maybe
we know what synergy could look like and what made soulflame broken, assuming the worse in the situation is a bit dull
But still letting aoe tox refresh blinders would make it way too busted
only if handled wrong
why make that assumption
I think what hes trying to say is that fs could find a way to make it balanced
To regen with some type of tox dmg
But how the fuck do you balance infinite tox grenades
it should only be kills imo
the threshold would have to be much higher than 20 though
legit
I mean im fine with tox kills refreshing blinders
Just not the aoe sources
We just dont do THAT particular thing tho
aoe should be included, the radius that they need to be in could be lessend
there are aspects
player radius
kill threshold
And again if you do that you just fuck over the people who arent running those things
dang almost like that's a good thing to avoid abuse
?
disallowing things to be abuseable is not bad
the ppl who were using soulflame felt the fall out too
even when they werent abusing it
no?
not everyone using it was using it to the same degree
Im talking about how people who dont run a fuckton of aoe tox stuff would be fucked over by this change with 0 compensation
im not sure i see anyone crying about them getting punished for it
good
that's a choice you should make in a game where choices matter for builds
like what?
???
if they want to use 25% of the methods to regen let them
Its already a choice you are making by not running those talents
its not punishment
its giving more options
literally
you take too much of a pessimistic view on this
more options more avaliability, even if the base thing is balanced around it
not sure how that's not apparent with all the nerfs we've had, as well as some of the buffs we've had over the years
Just making coated weaponry and bonesaw work with it would already enable more options
even more so, again those type of interactions scale with difficulty, so alreadyt most ppl arent getting much benefit from them
guarenteed if you though what i was advocating for would be abuseable, this would be too
guarenteed
Not nearly as much
all you would have to do is commit crit and cleave
Yes
that would 100% be worse than you think
im already spamming them in havoc and auric, lmao
not having a threshold but having the effects that apply to it increase is such a weird take
And allowing aoe tox to apply would be even worse
that's just a buff waiting to be abused
but im not saying add it without shiftinf a goal post
you are
see the difference?
balancing is give and take, not just give
thats how you get power creep like soulflame
the same thing you yourself thought was busted
Thats fair probably
I just dont really see the reason for why coated/bonesaw dont refresh but the fucking needler gets a pass
fat shark is dumb
Hypercrit too but i wouldnt be surprised if thats unintentional lol
but if the anumber ws higher to begin with i asure you ppl would bitch and moan about it
i use hyper crit becaue it helps stack the blackout
hyper crit is a nice addition ngl\
Hypercrit doesnt refresh them
lemme see if i can clip
.
hmm, maybe im just killing them that easy then
ill take that correction, i think if the DoT did affect it i would go from getting 1-3 nades a wave to a full 5 each wave
maybe even more
i would like that, but it wouldnt be balanced
probably would out pace the living hell out of the other 2 ordinances
as is atm, its just frustrating that it pretty much only works in auric or like 25+ havoc
works well i should say, maybe my bar is a bit high
but i like spamming shit
Eh not really
Its still pretty good outside of that
again, my bar might just be high
in lower levels i cant get the kills because the waves dont get close enough
unless im the last one alive, or like one of the last 2
might try using hot shot
I would love to have all the toxin talents but there is so much investment
Especially if you're getting chem dependency too
in all fairness i think toxins do well enough by just focusing on them
i think i only have a few actual damage nodes
and im almost back up to h25
if only the damn game would work well
Is the street tough stagger significant? I haven't tried it yet
dog immunity
and very helpful into rager packs (get hit once, mass stagger, carve them up)
in short, it's a stupid talent that should not exist
True
At least not for scum of all fucking classes
And specially not with that low of a cooldown
Is chainsword a weapon you stack crit with?
jw if i can just translate a shiv build to it no fuss
Ah classic fatshark, all the push back enemies talents are ass
chainsword is a weapon
No lmao
I USE IT FOR THE MOVE SPEED
sorry caps
but you can go into fights just block for float like a butterfly and also have the speed
Also float requires a perfect block
or just block lmao
you already do block for a lot of melee chains
its not like youd be practicing something new
Which ones?
lets see
psword
ogryn shield
any weapon that has a chain worth repeating
that can be looped off of a block
like what, have you never done one?
What about scum
bonesaw
I think the reason why the talent is so good is BC the cooldown is only 8s
Or just heavy light repeat
yeah basically fuck all
and you have 2 billions way to avoid damage
Well I think it will be really useful for me for silent or unstaggerable hounds
and what when you are in crowds of mixed armour or bulwarks
you can always add a variable that makes an argument better
instead of side swiping i could just commit my overheads to where i'd want them instead of bouncing an attack off in that situation
In that situation i'd just light spam to get as much tox as possible
Or even better
Rocket
the heavy attack actually does damage and would kill faster
so why would i default to killing threats slower?
especially when i can just select a few ragers to one shot with hyper crit
Unfortunately latch attacks have the issue that they dont scale with attack speed
there will be times you dont have rocket as well
we should not just make random assumptions
yeah they don't but i never argued that, im not sure you want a ton of attack speed on bone saw to begin with
Do you actually have a clip showing H1 cancel on bonesaw being faster than cycling heavy light
im stopping at the 20% when i get the +3 curio
You want it because more attacks=more tox
Like why would you not want more attack speed
if you are comfortable with what you have or arent particularly building for it
the assumption you NEED or WANT more is weird
Plus bottom left stimm path gives even more attack speed
more can be nice, but also there is damage, resistance, health, toughness
IF you are taking it
lots of those are ifs
i will conced the point that it is faster
they look roughly the same
but a chance to get a free block for float is one im going to default to
block canceling for me is already easy to me since im accustomed to P.sword
I mean same for me
idk, at least not after that convo
But unless im doing PA i just tap the block button for a single moment
Wait hold up? Explosion? Lethal prox??
being accustomed to cancling would mean you are aware of the weapon that use the tech no?
Yeah power sword uses it
ogryn shield used it too
Ye but i dont play ogryn shield
Karsolas spam all day for me
Love me my looping heavy sweeps
Krourk uses it too if you want to spam lights
Krourk?
think i started using that loop after the batter change
Kuli doesnโt list them interacting. I wonder if the โnon damagingโ aspect makes it differentiated
He didn't say it didn't though 
yea so i gotta take that one on the chin, they are like the same speed, block cancling and swinging with the light for bonesaw
i would legit have to go count the frames
imma say that was 1 big cap
Blinders are affected by lethal prox
Idk if scum has any weapons that really use blocks for melee combos outside of the occasional PA
I just do it out of habit
just weaving it in gets you the float proc every now and then, so block canceling and dodging is just more up time i guess. You also technically get a bit of damage from losing stamina on a block if that matters XD. (probsbly only if you arent stacking stamina)
Is there a steam community resource for all weapons, MKs and their combos? I used one for Vermintide
I don't have mods so I can't test if lethal prox increases the radius
I mean it IS FOR grenade explosions
i don't think there is, at least not one that im aware of
Pinned guide on #veteran-class has it for all weapons on veteran and zealot (including shared weapons) and ogrynomicon on #ogryn-class has it for ogryn weapons
None for psyker, arb and scum exclusive weapons for now
yeah you might not find that kid of sstuff consolidated in one place
Nah
All explosions
It even affects crusher special
really?
Thanks
psykers only care about shooting i guess XD
So you think it works with street tough then
I only know the Saw combos (I have never used anything else on scum since unlocking it)
Tbf not like either have melees with very intricate movesets lmao
I donโt know if the other stuff is even good
Probably does ye
I bought scum because I saw someone use the saw in QP and wanted it
Shivs are cracked af
i think most weapons dont have intricate move sets, so fair
Bonesaw is unfortunately uhhh
shivs are nasty
Kinda mid
In an ideal world its horde clear combo would be PA heavy heavy
Our crit chance DR discussion yesterday inspired me to make this little chart
i swapped some cleave off of mine because i wanted to stack poisons faster, but the cleave is so needed
I only notice itโs lack of cleave in havoc
love me bone saw
you'll notice it in dense enough packs
Does rashad have a cleave cap like taxe or no?
use it without any cleave talents then with cleave talents
it's like night and day diff
No
If only bonesaw had perfect strike 
But it still has godawful base cleave
I'll take bromentum and all cleave talents
the only combos i like on bonesaw atm are Shock and Awe + Decimator or Shred + Decimator
either way you need at least 1 cleave blessing i think, and shred is for the idiocy i like
Shock and awe is pretty much mandatory for it
i feel like ive cleared waves at th same pace with both
might be placebo, but sitting at 90% crit kinda feels nice. Maybe it's the toxin getting kills
What about wrath?
well you have shock and awe
Shock and awe does more
i think wrath could be interchangeable but if you are already getting kills 60% less mass is just more andeasier to get
and decimator gives damage, cleave and stagger iirc
nah
oh okay then
Embed fail
new game mode feels like a tony hawk pro skater track
how embarressing
Ye its strength
when playing the scum
But it takes a lot more effort to stack
omg that would go hard af
just had to clarify i though, since im remembering as I go. Everytime i leave this game i delete my last experience
okay fine, put it this way: I retract everything negative I said about Hive Scum
ty
cus i think i get it now
so for the sake of consistency
is str and power diff
i forget
The fact scum got buffed also probably helped lmao
Pretty sure it isnt
playing the new game mode as a fast-paced Hive Scum build is such a rush
im gunna harpoon this damn shark out of the water and grill it
so much ground coverage with enough firepower to stand alone for a while
you can launch yourself into closed objs
its fun
No i mean im pretty sure its the same thing
i cry
maybe power is from weapon blessings and strength is from everything else
maybe?!
Nope
NOW WAIT JUST A MINUTE
you can post gifs and i cant?
Red name
special perk for being terminally online
Classism exists in Darktide server
You need to talk more in the server to gain image permissions
Need a red name
Helps mitigate bots i imagine
literally have to get fatshark tattoo'd onto your forehead just to post gifs
man this server sucks
So true bestie
โค๏ธ
bro it hurts, yeah some mention power other blessings mention strength
What stim do you guys run?
i think the people here like the bottom left and some of the bottom right?
or like bottom left and top right
for power crit attckspeed and the likes
I like running this with rampage shivs
Most stimms i see are usually top right+bottom left too
ive seen double right as well for the CD on rampage
How much of my lifespan to I need to waste here before I am bestowed the great honour and privilege of posting react gifs?
give it all to the emperor
Thatโs like what an extra 7.5 seconds of cooldown off of rampage?
Post
One more post
Itโs always one more
I WOULD IF I COULT
i think in total if you can keep killing when the stim is up you get rampage down to like 15-16 seconds CD from what i saw
and that was without ability cdr on curio
Is there some kind of kill related cooldowns talent?
Okay so 15 sec off of rampage
i am just not a rampage enjoyer atm
yeah, just off of rampage
idk about anything else past that atm
been dedicating myself to the stim supply
What's the lore behind this class? like did they recruit hive people?
could you elaborate a little bit if u got time
I dont think it was actually 38 but that's hilarious
Average surface mission feels like that with the revolving door
more than 1 death per minute?
Oops all imperial guard
Just picking up the tech remnants like
"Sorry Hadron, lost another guardsman"
Airlock 1v1 is definitely the best part about the new mode
Swagger just goes "no intruders" and you gotta 1v1 a boss in the cage
no clue what that is
You gotta kill anything you close in the gate with you lol
Theyโre cartel enforcers
i think i just finishd unlocking the nodes connected to beta
why do they have banter about merc work with the different party members?
I have all 8 grid points unlocked and the purple cosmetic set

Bounty hunter is very clearly a gun for hire
i dont, ive only been playing on auric
and im usually alone half the game
sad to say not a lot of completions
Subcontractors
especially due to lag
My Outlaw scum keeps trying to recruit people
Should carry around free t shirts
Also taught me a new word, "treacle"
Not common in American English compared to British English
if they offered me an helmet i would immediately join
Is anyone else annoyed at the hivescum talent layout change?
I have to pick useless stimm talents for myself cause I don't use cartel special
is there a benefit to not using cartel special?
other than getting to pick up stims i guess?
I like medstimms too much
Initially it seems annoying but they're basically free with the changes
legit those 2 perks should just be baked in ๐
I'm more upset about the changed pathing to the Auras
If I saw another HS in lobby I would swap to another Aura so we didn't have redundancy, but now it requires taking a whole talent above each
i guess having tax talents is appropiate
Sample Collector is hardly the worst tax node in the world for Anarchist though so I'm chillin
^^
Hive Scum paying taxes now that they're part of the Inquisition
It's rough out here
I know what you're talking about, I'm just saying that I'm more upset about the Aura than those lol
aaah
I think you're just part of the very small minority that doesn't engage with an entire third of the class lol
i touch melee, but not much of the left side
Stimless + Crate is a good setup that still benefits from the changes
i can see that but that cd still gunna be hefty
Corruption clearing med crate if you use it with green stim
well I kinda recreated my original build
send me your best crowbar builds scum!
I don't either tbf, I don't like paying taxes 
At first I didn't like drugs
But now I have sample collector
Hey wait a minute...

stim supply is the only fun way to play imo
doesnt feel samey like playing melee not DoT
only reason to play a class is to be unique imo, DoT is just that
Oh, I meant Desperado 
What are the chances fatshark swap boom bringer with blackout so the 25 toughness node isnt a tax one, pls
Tax node 
Fatshark said the penance one is incorrect and theyโll fix it
The event one is right though I think it looks pretty neat
Iโve just been using desperado and rampage but I should try stimm supply today
Honestly I can see stimm supply just being the best option since the team could probably kill more stuff together with those buffs than hive scum taking rampage/desperado
Tfw 25 toughness is a tax node 
Imagine ever even considering toughness+ node to be a tax node

Pepega thinking
i mean it technically is a tax node
but its like the same way i would consider bottom right of vet tree to be tax
its way too fucking good for you to pass up so it might as well just be an autoinclude in every build
also ngl blinders on middle tree and rocket on left would actually be more fitting
rockets are a lot more useful for ranged builds than melee ones since they patch up their biggest weakness of carapace and bulwark shields
and blinders fits the other stagger stuff middle tree has with street tough, bellow and cheap shots
Is Float worth taking on Shivs?
ye
combined with riposte you get +40% crit chance after a dodge
also another +12.5% crit chance shivs just have on all their attacks innately
Does scum innate crit add to that?
Do you run both precog and riposte? Or uncanny+riposte?
currently uncanny but precog is also very good if you go that route
specially with chem dep and a finesse stimm
I was going to do Chem dep and finesse stim
then precog is really good for that yeah
though you might have to pick the rending on heavy attacks node on rampage to compensate
Too many nodes I want and not enough points lol
ye thats why i replaced precog with uncanny
do you use str+crit in the stim lab then? or do you still use finesse there
still finesse
my setup reaches 80%+ crit chance immediately after a dodge so i find the finesse more valuable
Mind if I see your current talent tree?
I keep trying to fit in Toxic renewal and I think I just dont need it lol
i dont use it either
lemme find it
only thing i changed was swapping out street tough for pocket toxin
The only difference is that I don't run numble and was using pocket toxin
blinder without pocket toxin?
blinder stagger is still pretty good without it but i did swap out street tough for it
Its fun with the stagger power talent and rampage for extra blender
Can work
If I'm just sitting in lobby I'm at like 29% crit rate on my taxe mk7
With the dodge talent it's 50%
I specced finesse in my stim, should I go crit rate instead?
I think I'll spec into adrenaline rush instead of Chem dependency for a while since I wanna go for the penance, but the 15% extra crit from it seems delicious
pocket toxin id just insane value
especially with how sample collector is free now
One stack of toxin kills chaff right quick, which is neat on blinder
Though I usually use my blinder to stun a trapper or something to approach easily
Or to make space to pick up a teammate
In some contexts its better to not
You will tend to get them back faster because you won't be killing stuff with DoTs
blinder is just very versatile
that not a problem at all unless you tend to spam it
I didn't say it was a problem, merely that its an outcome
It depends if you value more on-demand staggers or you value higher potential burst damage
Since we are on the topic, I find stunning the shield ogryn with my blinder to be inconsistent
Is there some angle or something
need direct hit
Even then its inconsistent, its just how they are
if in doubt throw them near their feet
I do enjoy the blender playstyle
Though I need some more practise with rager and rampager swarms
Either alt attack or blinder is my goto but there's a lot of stuff going on sometimes 
Simply hit the heretics until they fall over

That also works
Leaves me a bit hurt usually but yeah, works
I'm wondering if, of the mandatory stim nodes, the cleansing one would be worth it over the longer stim in some cases
Longer stim is good if you don't use Chem' Dep', its much less good if you do
Cooldown doesnt start till end of the stim
So by extending its duration, you're at a higher risk of throwing your stack
The cleansing one is decent enough QoL, but is probably only really relevant if you're eating constant chip from poxwalkers or in the puddles havoc modifier
60s with 4-stack
I do 
it just not that good imo
Much better options to spend that point in
If it was 5 stacks then maybe it could be worth
Quite frankly tho, neither stim node I can in faith call "good", they're kinda just vestigal nodes that don't really offer a whole lot and mostly result in being tax nodes
True
Condensed the tree to free up 3 points, somehow I want even more shit
Another issue is that if you want to take desperado+crit aura or ammo pickup aura+crate you have to take both of those talents
Plus the fact both of them do fuck all for crate
I was about to mention that, its funny that they nerfed Desperado and Vulture's Dodge passively because of those two nodes being where they are 
They shouldve just placed sample collector where the +25 toughness node used to be instead of above the auras
I think nimble and alley cat should be where the stimm nodes are tbh
And probably have a little better of pathing out of them
I feel like someone at FS was mad the nodes they liked and made weren't being used
if that was the case it'd straight up be impossible to get gunslinger+crate and crit aura+desperado
since they are mutually exclusive
the better pathing could just be moving sample collector in between the two other stimm nodes
and make it directly connected to each aura and ability
like the +25 toughness node that used to be there
Yeah, sample collector should have been on that row
like this could be fixed by just placing sample collector exactly where that toughness node was
lmao our rampage tree's are almost identical wtf
i just dont take a mid key stone and take maxed out chems
oh nvm
i dont take stim duration, and went boom bringer
Does voice of tertium work with needler dot now?
only things that affect the needle dot is power and the toxin scaling on the tree
and rending/brittle
doesnt seem like it
Damn
Ah well it is what it is
Quick and deadly is ranged and melee tho right?
its all damage
wouldnt be the first time needler gets special privileges tho
You wont need eventually, keep improving
so dumb lmao...
I'd accept that tbh
that way you dont have to spend an extra tax point to run an ability+aura that are on opposite sides and crate builds dont have to spend 1/2 points on talents that are literally useless for them
What stimm with this?
though idk what could be placed in the spot sample collector is currently
average recon vet
which tac axe is a good fit for rampage build?
Is anyone else having issues with loading in as hive scum. I keep getting the disconnected from sever error message when logging in.
Whichever one you prefer, they're all good
Never mind I'm finally in
def digging the devils claw
its very very fun
is devild claw gameplay parry abuse?
against armor sure
It's why I don't use it with d claw
Lmao
It actually messes up my rhythm
Yeah I believe it
overkill is the best kind of kill
Honestly
I get that but I kinda only use that stagger for dogs anyway lol
It's not
It's more p2w dlc classes ignore CC shit
@mighty belfry have you tested if lethal prox increases street tough
I don't believe it does.
Its a stagger. Not an explosion.
By that notion, we would have already seen that happening with Vet Shout
And blinders are affected so
I think this requires some testing
That I can't do because I'm working
I don't use mods so I can't really test
team mate hurt you , but that death was on you ... seems like you tilted and the sniper took advantage on that
I just let it happen at that because of brain-dead recon vet
so it was tilt ?
Somewhat but was also funny
why does that vid dont work on my end
I don't get too upset in games but Darktide randoms make my brain tingle
Maybe restart discord or install the video
Stop expecting anything from people
You'll never be disappointed
Well, stop that
Pretty sure that sniper shot was not for me at first but locked on me right as I landed

Scum does not have recon right? I barely pay attention his ranged arsenal
If scum ever got access to recon, it would be the end of public matches
Hahahahahahahha
No! Pickpocket was nerfed! Scum is dead now and noone will play it! Reee!!!

Honestly feels like they pulled a helldivers
Elaborate
Specialist behavior worsens
Paid content is released that actively counters this issue for some of them
It reminds me of Arrowhead hearing all the complaints about ragdolling
Just to release a warbond with an armor
And the passive, makes it harder to ragdoll.
So
Just like needler and tox got introduced into another rot season
Contamination and one of the stimm nodes being very good into it got introduced at the same time again
Street Tough feels like it's there to sell Scum more because it lets you ignore something that's become more of an issue than ever.
So I do think it's a bit like The Psyker Problem
I'm not sure I vibe with that kind of balancing for paid classes at all
Where most psyker players suck right
But if yk what you're doing it's a stupid class
Most scum players suck
But good scum players
Trivialize the whole game lol
What was street tough again
It's the knock things back on melee
Up every 6 or 8 seconds I think
Auto removes dogs
Negates a ton of chip
And it's so much more prominent because the thing Street Tough can counter, is something good players can abuse heavily
does it work if u block the attack
I believe so, yes.
I can't even recommend using it for newer players because it will straight up not allow them to learn the game properly.
Oh that, eepy talent
D claw is impossible to use to its full potential with Street Tough
Because the parry also will proc it
It is extremely dumb
The cooldown is what's wild to me
Like what do you mean
6 second or so CD on some of the most insane free survival in game
Like I'm not even mad about the actual effect. I'm mad about how often it kicks in
Dude even a minute cooldown
That shit could be on CD for a fucking minute and it's still be good
But yeah I just
Cannot see this talent staying this way
But I'm also concerned they're not gonna nerf it enough.
I would like for it to be nerfed but am unsure of it happening.
People would freak out if 6 seconds to 60 seconds, maybe they do it incrementally
I think I'm dropping it and uhhh
Tox toughness
For tertium welcome and float
I tried tox toughness on d claw build last night
It ain't it
You can't really benefit from that talent
If everything just dies too fast lmao
Skullcrusher op
Exactly how I feel about it
That being said
I thought it'd be neat if I was weaving around elites and proccing on hordes but like Precision Violence+all your other stupid regen talents just overtake it so fast.
Virulent?
Ye
I believe it reapplies as long as the enemy is still inflicted with toxin?
I may be wrong
That's kind of insane on shivs with crit tox if it reapplies every single time
It's only really useful for crushers and monsters
Nah I don't think it does
But its really easy to reapply anyway
Because as long as you hit them at all, even if the stacks run out, they're still debuffed for the duration.
That talent honestly has caused me more problems than solutions with a whole bunch of weapons
Yeah I got tired of it really quickly.
It is 100% an s+ tier talent
But its also disruptive to my flow of combat
And I don't like that.
Yeah, its weird having everything suddenly stagger because you blocked something or a poxwalker tickled your buttcheeks
Not comfortable to play with
I see it being incredible on ranged builds though
Since it basically nullifies the one real threat they have lol
Ranged builds have threats?
Their user lol

Tru
It helps in higher havoc with elites
It just doesn't play nice with the guns I prefer
Cuz I don't run needle Pistol,
Agreed, but BPistol tickles the Ork brain better
I like Bistol reload a lot
It makes heretics explode into chunks, automatic S-tier
adrenaline frenzy should really do more for crit builds
actually, i remember seeing some datamined possibilities for talents
It's gonna be hard to beat "hey want some free crit?" for crit builds ngl
more finesse and also some crit?
Maybe, but it'd have to be a fair bit
It kinda does quite a lot because it boosts the damage going into said crits
Also, swing fast = more crit in a given timeframe (if RNG blesses you)
That's the only problem with it tbh
But I think I might use it anyway
If shivs have 12.5% base, scum 10%, aura 5%, node 5%, float 20%, riposte 20%
Is scum 10 or 12.5?
10+5 usually
i havent been able to open darktide to check lately
also, would be hard to check without the crit chance mod
it still work
iirc knife and shiv don't have real crit chance shown with the mod unless you're attacking
anyone manmaged to come up with a good fentlord setup?
my thoughts, but I'm missing 20% crit and slippery customer
have you been able to play?
Oi oi rotundfish, more cannonballs for the cannon class
my copy has a problem with shaders and immediately crashes
delete shader cache in document folder
Also, be careful with stimm crate if you use scoreboard
Cuz there's a crash related to those right now
I think they already released a fix for it
Hold up, you can delete the cache in the files?
use powerdi instead because scoreboard unironically make your performance worse
delete street tough when
Delete scum and psyker when
what's wrong with it?
No need to exist for scum
for some reason ui mod really fuck with performance in this game
"hmm today i will put gromril armor on the slayer class"
it does not fit the class and is powerful beyond reason
slayer with gun
ohhh... yeah, thanks for helping it make sense.
Petition to rebrand Scum as death star rank class
This game will never have a real glass cannon character
scum is already an evasion tank pretty much
Scum is still fragile but after the buffs there is more of a safety net
Which shouldn't really be there I agree
It's far too safe of a net
I am annoyed by the stimm supply tax node that does nothing
That talent is an issue
Scum rework #3 when
yup
tax node makes me miss slippery customer
I would rather have to take a 25 toughness than that tbh

the 25 toughness is free
Ik
mainly because there are too many fun things in the fent keystone now
you don't even need to go out of your way for sample collector
Eh I think it was fine where it was, it's optimized for toxin builds