#hivescum-class
1 messages · Page 267 of 1
Alley rat puts me further than I'd like to be a lot
Nimbles linger+the fact it's just flat out faster is nicer
Nah game is running like pure shit at the moment. Silent specials left right an centre, massive fluctuations in FPS and connectivity issues
DT update? Yk what that means
Optimization is somehow even worse than it was prior
I'm loving it, but its gonna take some getting used to
Fish
I still heavily prefer nimble
I feel like I have way more control over it
Yeah, it's cool but it isn't for me
wtf is up with FS
Kinda like forges
Yeah im not so keen on Forges either
Especially now that street tough exists
Not sure about the new knockback one, should probably take it whilst the game is running like dog, but havent thus far
I'm pretty sure nimble is melee oriented and alley cat is more for ranged.
gun gameplay
I just prefer the dodge control nimble gives me
They're faster which means I spend less time dodging and more time killing
Nimble is nice for Float like a Butterfly
I don't use float tbh
not a fan of free crit?
Its not free, you have to spend points on it 
My scum build atm
idk what you are talking about, I made a build and it was just sitting there. I used all 29 out of 29 points
It literally takes skill point expenditure 
It's free passive toughness gen which is great
I believe they're being facetious
nah man its a 0/29 talent. Might as well be a built in passive
Not doing a good job of it tbh
you just dont know how to spend your 29 points 🙁
No doubt
sorry. but jkes aside it is just sitting there
the dependancy side is chalk full of fun
watching things burn while team mates take the last tic of hp
but also watching the Monster HP drain while you kite it XD
i like dependance with rampage too, but ill finish with that when im done setling on a booby trap set up
still think if i should sit at 45s or 27s cd
I run a full 75 second stimm
i can't because im ''dependent'' on the stimmies
Depends on how much shit is around me to feed sample collector
for me im trying to either have low down time on the booby traps or no down time because its the main way i regain toughness outside of combat
at 27s its 7 seconds of down time and at 21 it's basically free
anything past 21 needs at least 5 kills at 27 i think from the math i did earlier and 45 needs something like 20
fair, but sometimes in these clutches against bosses
that bomb comes in handy
I think if it's anything other than the booby trap, I wouldn't mind going for the full 75s
It's more compelling than it was in the previous tree
now if they would make blackout count any close range kill and upped it by like 10 i would like that
but as of now it only counts actual melee kills and the needle pistol DoT
which is dumb that the DoT from the needle pistol works but no other DoT does
Nah just playing to have fun but the people are so unbelievably hopeless haha
Finally get to try out the night mode
Its so weird how I'm having the opposite experience here
But that's probably because I'm also not running the hyper mobile weapons with it
1st roll of the day
Alley rat helps me close distance on targets I typically wouldn't be getting to without that dodge distance which is letting me be way more aggressive
i win!
Alley rat seems like default opinion from what I can tell
I mean you've seen my set up
Ya
I just dodge a lot and they come back fast
Yeah see I'm on shivs and stubs
When I dodge with alley rat I go 5 miles
Then shrimply
you dodging off of boxes, ledges and stairs?
Stop running shivs 
i got into a closed area by launching off of a ledge
the one where you have to put the bombs on the wall
no where close to the ledge btw, i just get in
Not purposefully but it happens
It's gotten me killed before
yeah
flying into random ravines is part of the experience
i should prolly path towards chem dependency soon huh
yikes
i still want to punch the person who okayed damage and stopping power on this damn needle pistol
like why not reload speed?
Hmm, it strikes me as Desperado and Vulture's Dodge both got passive nerfs with the new tree
You're losing out on the 5% crit aura unless you wanna take both stim nodes
sacrifices
The stimm nodes being obligatory is so weird
i like blackout but i think its only really good with the toxin passive
Cause like I don't want either of them
i am a bit weird tho
well the corruption one actually stops you from dying due to the max life lowering during a time out in expeditions
if you can keep it up long enough
its funny
Neat, I still wouldn't take it if not obligated tho
Yes Scum struggles at staggering Bullwalks and Ragers
yeah, fair. IMO its better than 5 sec stim duration
i feel like that 5s is troll
maybe not so much for rampage now that i think about it
just use a cdr stimmy, and get kills
It is an odd choice for sure
They're not even overly impactful outside of the puddles Havoc modifer
An in some instances 5s additional duration on Stimm could be considered actively detrimental
Yeah like it's nice QoL that it cleanses corruption rn
Imo it's horrid
Like why do I want my chem dep timer ticking 5 seconds longer
When I could be getting my stimm back
Ye
Like I would have been happier if they were straight up removed from the tree entirely tbh
They give us a free extra dodge and scrap that talent in lew of making us spend points on those fucking nodes
im sure FS sees all the videos about the talents from 3 months ago
they did it to troll ppl
or at least put a road block you gotta path around if not through
they technically could have just baked it into the kit and put something else there if they wanted to nerf that aspect
I think the best option is to put alley cat and nimble there with better pathing from auras
would be the only solution
free up a skill pooint to, get rid of them XD
or at least put them into another node
Yeah, I could take punching up or something
like why no node that gives a conditional base on using stims other than corruption healing?
or duration
like a talent that said + whatever when you use a stim, or when its on cooldown
FS doesnt have gamers in their group
The subnode for adrenaline that makes only weakspots give stacks
But its two instead
Which
yeah i like it better on knife
since you can have adreneline up when fighting cara pack + bossing
I mean fair.
I would just rather have the extended duration if I'll be real
Knife attacks fast enough for it to be consistent to me
im sure its 2 additional stack so youre getting 3 per weakspot
4 on crit
i just dont liike smiter outside of caxe tbh
since it pretty much just make adrenaline useful for horde clear
Two extra on weakspot hit but none on normal hits at all ya
Crits still give stacks tho
it still startup pretty fast anyway even with slower weapon compare to baseline
problem is upkeep which is why i pick 20s
10 melee weakspot hit is like the first 8 seconds in a engagement
Honestly I just think it's the fact that you have to use a point for it
That really turns me away from it
most people say smiter is better but as i said it pretty much make adrenaline only active during horde dclear
It's on demand forced stagger
On activation and deactivation
Street Tough stagger isn't as strong as Forge's
I don't use forges fwiw but I do use street tough
I use nimble but I also don't like forges
I get why people do tho
street tough is also anti dog defense
8s cd is extremely low considering how often you can get away from bs with scum mobility
I would pick forge too but nimble is fun
if only they let us pick nimble + alley lmao
that would be dogshit
yea people do NOT know how to play obj in this game
I've seen people struggle to figure out the jumping puzzles man
Expeditions is the "oh so you think you can solo carry?" mode
is expedition fixed
Define fixed
I haven't try expedition because
i had a failure at mission valk exit so no
the horror
but i didnt dc a single time today so thats a plus
I think a lot of people are very used to having hallways they can hide in and being exposed is a whole new ballgame
I am slaving the hyper mobility class though so ya know...grain of salt and all that
love the crowbar for everything except the special after using it a lot more.
How to fix crowbar (and chain weapons as well)
Step 1: make latch attacks actually scale with attack speed
Done
the sound effect too, i need to hear 50% faster chainsawing
"Be a good cheer, Varlets..." kind of sounds like "Be a good chair, Varlets..."
max speed chainsword m1 spam is music to my ears
We cant give them this
Well, thats it, the locals are gonna be in full revolt
you ever play nothing but hivescum for 1-2 days then go back to the other classes and you're like damn hivescum is truly a crazy class
night and day with the movement, but on the human sized classes you do have the dueling sword and combat blade
hivescum makes a lot of weapons more enjoyable with the attack speed
like usually yea those chainswords are more sluggish
and the axes aswell since they usually swing bit slow
I think I try some heavy sword tonight, I’ve been convinced
the devils claw feels great
head taker/slaughter spree pretty good for tac axe?
Scum has Combat Blade
yea ofc
It can be if you can reliably keep it proc'd
Combat Blade on Scum might actually be meta for this new mode
Lets you survive immesuareable quantities of bullshit
wonder how it pairs against shivs cause that is what I use for right now
I mean, try it an find out

this is where ill leave it for tonight
debating going adrenaline frenzy for the penance
crit chance kinda low tbh
actually no with dodge its at 50%
Anyone enjoy mk3 shivs?
Nope
Because the class I try out next is Psyker 😈
There’s dozens of us. Dozens!
are they still decent at single target? I feel like a bunch of horde clear weapons do better against single target than expected
can confirm this slaps, i clutched so hard i might be constipated after the game i just had
alley cat and street tough are 100% crutches and im not good enough to play without them now
BOX SAVED LIVES!
I really want to use them but they are so ass against armour
ah ok ty
1 solo clutch for like 13 mins of running around almost dying
Knife > Shivs, thats just how it be
was sitting on 27 life for a hot minute
then at the end the zelot kept me from taking any damage lmao
dont need jittery if you never run out of dodges
though it is actually nice
On power sword you will
.>
have fun with the mini crashes
Mini crashes?
Yeah I'm not playing until they fix frame gen
when the game freezes you get the little loading icon, it's a crash
Oh.
Forgot about that
Honestly didn't experience it last night when I was playing
There's a new bug when exiting psykertorium too
How does one achieve such bugs
Pasta
I mean the base movement system, animations, ragdolls, all interacting with tonnes of separate AI is genuinely an insane feat
It's just overshadowed by the performance and bugs
doesnt frame gen usually do like nothing? If the game can't keep up it sometimes just lag input -- in other game even if the frame are being generated outside of what you are able to refresh since it's fake data on screen you can't really do anything with it sometimes
never used it for DT so im mostly asking if you ever get dropped inputs when it's on
I've never used it outside of darktide so I really don't know, but all I know is, my game is literally unplayable without it
I have 13th gen i5 and 3080, so not a bad system at all. But if I don't use frame gen, I get HUGE stutters and FPS drops
When I enable it, I'm at a smooth constant 165 FPS (my Hz)
I don't even think it's a GPU issue because when I lower all my graphics it doesn't make a difference
I think the bottleneck is ram speed
Why
do you know how to get to this screen?
on lower gen models you can limit the threads
it mostly affect cpu load but can also help with gpu load
as long as you arent at max
Why would you want to limit threads?
Hmm I think I tried it before but it didn't make much difference, maybe it does.. but then I still have way less fps
is the thread count max less than 10?
i would say lower it to half but if half is like 4, it might not be worth
It made no difference to my game, I think FS just done fucked something up this patch
I'm not on my pc ATM but I think it was 18 lmao
The game isn't designed beyond 30 meters
i lowered it and i dont get stutters
didnt stop the crashing tho
Darktide requires XMP enabled for everything too lol
still poorly optimized after so many years
i dont want to have to go back into the file to edit it, i just got back into the game and that will 100% kill it for me
but not being able to play on my off days is rough buddy
in the last 2 hrs i got exactly one game that didnt crash
or have a dc in it
Oh I also didn't mention I don't use mods at all
i dont use mods
the ppl in this community made me despise them
not worth getting into
Tbh none of them are that useful to me
Apart from scoreboard
And party/friend UI
scoreboard is the worst offender of many problems i have with ppl
especially the ones that play to farm the numbers
It's just nice to see stats of the build
The funny numbers must go up 
i get that, you might not be the kind of person i have enmity towards
how does CDR on trinkets work? does it mutiplicitvely or additively reduce your ability cooldown?
Pinned guide on #veteran-class explains it
Dont remember the exact explanation rn
I think it's just reduces time entirely
reduces the base amount
^^
take VoC. If you have 3x 4% Ability Cooldown it will be 12% or 0.12. Yo multiply the 40 by 0.12 and subtract that number from the 40, that's the new base you work with
35.2 seconds
is chem dep good to take if you're only getting the crit node from it?
idk if I should respec into adrenaline frenzy
Yes
The crit node is the primary reason you even take chem dep in the first place
if you can keep it up with less duration i think maxed out is good too, since its an extra 5% crit and 10% cdr
Eh not really
Only one extra stack isnt worth it
reckon I should change anything with my build?
Specially with the extra downside of shorter duration
What weapons are you using?
shivs and needle pistol. same as last patch lol.
i think that minimizes the value 10% crd and 5% crit is
If it was 5 stacks i could see it being worth tho
Take hyperviolence over battering strike i think
Its just not really worth the point
my crit rate is like 92.5% I nevre get hyperviolence to trigger
Wdym
if you arent that means you arent doing enough damage, but also i think that's impossible
if you hit a dude for 101 and they are at 1 your next swing takes over that 25
because my crit rate is so high, I don't often get enough low health enemies to stack hyperviolence on with overkill damage
its always active if you are killing something technically
I just tap light and then hypercrit instant slays however many poxwalkers I tapped
Just use a heavy attack on some random poxwalker
And hypercrit doesnt proc if the enemy wouldve died without it
i can see the hypercrit proc going off in H40 the psykanium when I do that tho
Literally fucking how
How the fuck is a shiv heavy not doing enough damage to instakill a poxwalker
How do you even know if hypercrit is proccing
you would just need to know the damage and total hp of the target
almost all the maths in the game is doable if you actually try
base hp - base damage with modifyers
if base damage can get hp to double its value or less, it will proc
its a fucking shiv heavy attack in a melee build on a fucking poxwalker it should fucking instakill it
regardless of hypercrit
i think they might be misunderstanding something maybe
can we get you to share the shiv?
lobster too buttery
can't carry overkill along because you kill things on the spot anyway
yeah the crit doesnt really have much to do with it either i think
too much hypercrit procs? brb doubling ogryn spawns
problem solved UwU
again hypercrit only procs if the enemy wouldve otherwise survived the attack
^
if you hit a dude with 100 hp for 150, hypercrit does nothing and hyper violence will take 14.5 damage over
speaking of hypercrit, are mutants "human sized"?
if you hit a dude with 100 hp for 50 damage hypercrit will see that the remaining hp is eaqual to or less than the damage dealt and kill it for you
they don't seem to be but wished to ask to be sure
Mutants are human-sized
ah ok, I probably need to tune my shivs then :c
487.5 is havoc 40 poxwalker health. Shiv crit weatspot hit is 426 no buffs so not enough to kill. Also, I forgot to tap F and apply buffs lol
when running all buffs its 426 x (1+0.1+0.25+0.15) x 1.75 = 1118 damage, leading to a 157 damage buff for the next attack.
yeah with buffs it should be more than enough
which is like a 14% damage buff on the next attack
keep in mind it also applies to the light attacks
is it worth dropping the cleave on the shivs though for a condition 14% damage buff that requires me to heavy attack every second to make it work?
yes
100%
you could also drop jittery
you already have nimble and 5 dodges so jittery is pretty unnecessary there
and also street tough
nimble gives you 0.15 s of total range immunity on dodge
i mean yeah
nimble enables Float Like a Butterfly
even less reason to take jittery
i wouldn't give it up
jittery low key is only needed if you feel like the crutch helps a lot more than anything else would
imo
ie; you suck just as bad or worse than me
it lets you play super agressively since you can just grab walk into the gunner firing line with total impunity
or just pull out a gun for like half a second
i mean so do normal dodges
enable as in the sense of making something easier to achieve
to enable something
.>
Enabler
Lmao
it IS something that can easily be googled
the reason I like the jittery nimble combo is because it lets you chain the 0.15 seconds of ranged immunity from nimble into the slide ranged immunity, and then regain both those dodges as soon as you stand up. you don't need to do the 0.1 second of sprint you normally do between slides, so you don't really have downtime between your windows of ranged immunity. like 90% of the time it doesn't matter, but I swear on PUBs with gunner seeds its run saving.
do you think I should just kill hyper crit for hyper violence?
no
you think its better than violence?
best is having both
^
personally i pref hyper crit over hyper violence because it requires less braincells
swing and something might die
or not
hypercrit also applies to ranged
it doesnt
what
both are melee only
Is this regarding hyperviolence
That
hyperviolence can take the damage from the kill with a ranged attack and apply it to your next melee iirc
Is not a 14% damage buff
it is
but critical strikes specifically references melee. -- at least in this instance
It literally is not.
yeah huh
I'm late to the patch, but it looks like they did it; they actually made pickpocket require a melee attack to proc, and not just let you chain ranged attacks infinitely?
yes
Hyperviolence can ramp infinitely under the right circumstances.
yes
in compensation scum received a million other buffs
honestly to me that -is- a buff
read it carefully. I think you're reading the line of all buffs applied to attacks without hyperviolence. its a 14% damage buff after one heavy attack with shivs.
scum stocks up crazy
it is a variable increase
14% is only 14% because you make it so in this case. It really is X%
i hated that the optimal way to play ranged scum was just to hold down the trigger in basically all circumstances
so the class is even more fucking busted
Which will increase
weapon swapping and sneaking in melee kills is -fun-
i am not sure this is factual
its a 14% damage buff after one heavy attack crit precision kill on poxwalker. that's all I said.
But you were saying if it was worth losing cleave for a conditional 14% buff for doing heavies per second
so then it starts at 14% is what you meant to say there no?
It will not stay 14% in actual practice.
not that it's just a flat 14%
At all
^
i feel like this could use better language
It's why it's such an incredibly powerful talent
thank you for sharing it
reference the pic above having hyper-critical
Looks like ranged damage can boost hyperviolence but it boosts melee attacks specifically
Not sure
yeah thats what i was saying
ppl think i cap for some reason
So to answer your question, hyperviolence >>>>>>>>>> more cleave
ty again
Nah I trust you Kuro
Unless the weapon simply isn't that good at getting overkill to be coverted
Like crowbar for example
TBF it's always a good thing to see skepticism. It means that those in the community are learning
Eh I dunno about that
ppl acquiese too easily
/s
Lmao I was messing with you
if you continue to overkill, and the problem with that is that with hypercrit you're arleady one tapping poxwalkers on light attacks. so in practice you're building up a damage buff that can only be used against elites. the problem with that is that in havoc 40 ragers have 3000 health, so the you're going to get like one pop of your hyperviolence and then be out of luck unless you've been farming by heavy attacking 9 pox walkers in a row.
Group discussion is good. Having a META so locked and loaded that there is zero discussion around it is boring and stale
You don't need to constantly heavy attack for this accumulation though
Respectful discussion
actually can you link me that page?
im still cooking something up and the info might be very useful
to get the 14% increase on loop you do.
Once you do enough overkill, you reach a threshold where even your lights will start to do crazy amounts of overkill.
Because the overkill is flatly added to the value of your damage.
and? you killed a rager
I am thinking I want to take my streettough point and just pick up jittery. ABD (always be dodging)
i think you are valuing the scaling too heavily
just take it to help kill if it can help kill fast
personally if you dont want to that's fine
but if you ask if it's worth i think most will say yes
It's two heavy attacks with hyper crit.
2 less idiots you have to worry about grabbing at your cheeks 🙂
Hyperviolence is the single best skill in the game.
It’s good I don’t know if it’s best
best is wild
It's class defining at least.
I'm trying to figure out whether or not to use violence or crit; The hyper violence scaling is really good, but if you're kiting you can lose it really quick. I've used both and I think I only have space to take one.
You literally get paid for nuking the fuck out of enemies. Its goated
but its a methodology i wouldnt mind subscribing to
I don't necesarily prefer hyper crit, I just feel werid deciding between the two
Is bonesaw good now
okay, imma be honest
it's bad because it's melee and REAL players mag dump poxwalkers

they said use both preferably
Desperado enjoyer spotted 
because they are complementary
if you ask him he says violence
i say crit
less brain work
I have unbound my melee key
The answer to everything is violence, and if its not, you're not using enough of it

when violence stops ramping crit will continue to help you kill hordies
oh no
where's me rocket?
crit makes it harder to start the hyper-violence chain a lot of the time. like if I don't have all buffs up, hyper-crit will instant kill a poxwalker, and prevent me from getting a nice hyperviolence damage bonus from killing that walker with a follow up attack.
again, that is false, they do not interact with one another directly
That’s with no sub nodes
if you would get the kill without h.crit it will never be activated
It's completely true. if hyper crit instantly kills a target, then that means that target is no longer alive (and at low Health) for me to hit with a follow up attack and stack tons of hyperviolence
they can work in tandem to help kill things, but never actually bother one another
Why did Reginald have to go "hey guys look at my gary guardsman build"
All these nooblets running around with literal bot loadouts just dropping like flies
this is the problem I'm getting at. its not that hyperviolence cucks crit, its that crit makes it slower to ramp up hyperviolence.
Because he wants views?
It does not
again i think you need to lower the actual importance of the node
I hope so
which node?
it's legit feast or famine [hyper violence] Talent*
I was doing damnation while leveling and I kid you not the other 3 downed almost 20 times
you either eat good and stack up with a nice chain or you don't. but not because you get a lesser value does that mean its no longer worth
What? You want us to start drooling on ourselves and become obsessed with food?
I can do the first one, just pass me another hit yeah?
Darktide players being bad? Say it isn't so 😔
Damnation I'm I feel like I'm literally driving the shortbus, Auric is pure hell as I watch all 3 icons turn red at the same time
rations = stims
This is what purgatory feels like but hey, the mode is genuinely fun lol
I just explained how it does. hyper-crit will slay enemies that would normally be left at 1 hp; that prevents you from hitting that 1 HP enemy with an attack and getting a ton of overkill damage for hyperviolence.
Ogryn needs brain powa sar
I don't think that (older) video has naything to do with it? probably people testing the new infantry lasgun changes?

damage > survivability imo. harder to die when there are less enemies
damage IS survivability 
Stimms are better than rations, they let you not need to eat so you can sell your rations to the Ogryns and buy more stimms 
as an Infantry las main on vet most people are using the wrong mark and don't properly weave its usage into melee and try to play the build like ranged hive scum, which doesn't end well
Need a.a to drop Veteranmangus immediately
Get this shit to the masses
the average hivescum uses glucose shots to eat as they have not evolved from syringe based eating UwU
I need my fireteam members to not run across the map and die alone trying to solo and objective when they dont have the game skill ;-;
i think you severely overestimate the impact of content creator slop on the general playerbase
I think they see me do it on Scum and go "oh he pulled it off so let me try"
most people just use whatever's new, whatever's in the pathc notes, and only then what content creators are shilling as a distant third
Not realizing that I'm kiting these bulwarks like I've got albanian loansharks on my ass
Hthe modifyers are wild today
are bleed shivs worth running or is riposte + precog/uncanny just that necessary for these doggies
True, now pass it here, I'm sobering up hungry
honestly if you really want to black pill on the darktide community. Just go around and inspect random people's builds
Their build doesn't disappoint me
you'll see some lvl 1000+ vet with some shit you'd never even conceive of
It's the fact that they try to go into the highest difficulty content with like blues
YEP
And while actual decent players can do that and it's fine, they aren't typically those people
I'm guilty of that
They're literally pantsless
and then they'll alt f4 once they go down
Id like to believe you're at least proficient the way you talk
are bleed shivs worth running or is riposte + precog/uncanny just that necessary for these doggies
I'm probably the 53rd guy to ask already but what are y'alls thoughts on new gun scum?
You've got a good head on your shoulders, you know what you're talking about
I was once, but I am the big rusty at the minute, couple that with trying to learn to play with dodges that send me into fucking space half the time and its rough man 
personally I find bleed not that good on Hive Scum. I couldn't find any way to make it not "worse toxin" at best
it feels a lot worse for me. Especially on open maps or if you have allies stealing every kill on specials or elites
i dont think they are, seeing as how theyve cause a great mass of wrong information to float around
it happens non stop
I feel bad because every time I see an Ogryn player over level 1000, I know they're going to be fucking dogshit
quickplay on expeditions is like going to a prehistoric zoo and watching tardigrades and single celled organisms interact
I love Ogryn players
its a whole new spectrum there
Well, back to Big L and getting stuck on the terrain for a bit
you only encounter that 'misinformation" from people who are
- talking in here
- talking in youtube comments to begin with
IMO the vast majority of players have zero clue of what's in the game beyond the game
You had to at least play like 200+ hours to hit level 1000+
Unless they did the XP glitch a year or two back
How do you learn NOTHING that entire time?
It's baffling
one time I qp'd into a match where my allies died 4 times before the 2nd zone. I genuinely just called extract before I tried to carry those animals
Simply hit the heretics until they die and embiggen numbers 
I watch these players have no target priority, they don't play the objectives, they scatter like cockroaches when they see two armored ragers
lots of people play the game at a level fo competency sufficient to get carried and if they die they write it off as "my team sucked"
I knew someone like that around launch time
you have to engage wit hthe game at a higher level of effort to actively improve
Would sprint ahead on psyker all by his lonesome
and the majority of people don't.
Run straight into a mauler squad and die
they saw this quote and took it to heart
"HELP PSYKER"
idk tanner has made a few wrong statements that still need correcting every now and then
and thats no hate to him
misinfo is EASY to spread
Anyone talking in this discord is already at a greater level of "engagement with the game" than probably 95% of the total "has installed and played the game"
ppl like to act like they know shit
and if your acting is good enough others share what you gave them
For the most part I like to believe that most players should be able to unconsciously improve just from raw experience but yeah, that's really the truth
I'm not asking anyone to get R6 levels of sweaty with callouts
Good way to live life tbh, thinking is too much effort and ruins things for you 
there's a reason why it's a warhammer quote. It's not a good thing 😭
advice straight from the pages of Uplifting Infantryman's Primer
Was that too much? Sorry about that, I'll do better next time 
"Blessed is the ignorant mind" or something like that
this is why we hyper crit
"The wise have much to fear; the ignorant are blessed with courage"
swiing first, worry about math later
Thank you, loading screen
I usually just put "UwU" when joking somehow never fails
take hypercrit -> oops only ogryns
I am not an anime enjoyer and thusly it would feel like cultural appropriation for me to do the same 
UwU
aint no bitch, my bone saw will take the last 50 hp and i will be happy
is stam + toughness 2x usually the best curio combo for scum?
burn in warp fire
im sorry
Nah the real meta
gun good
3x stam curios and a dream
It feels pretty terrible after the change to not be infinite ammo
I love how this class has no discernable curio meta
its what i think is the best or at least tied for 6 stam 16 toughness if you're god enough you probably don't need the toughness that attack speed adds up
especialyl if a teammate managfes to steal every melee elite or special
just use Desperado for infinite ammo and then use stim for minimal cooldown
you'll then edge between being drugged up or infinite ammo
yea i deffo need more toughness than stam haha
3x wound curios UwU
what kind of stim are you running. Pure cooldown? Do you dip into one of the last nodes for gun/melee cooldown increase?
or do you leave it before those
the only character ive seen +3 stamina curios on is my vet
and the build is practically a troll
just so i can delete crushers in havoc
+3 stam is fun for the classic recon gunner
Vraks IAG
I use this because I have Sample Collector + toxin blackouts
the +25% cooldown node at the end because I'm not always shooting so this one is more consistent
the crit because shivs
I use that because I like the name, we are not the same 
Do you mostly light spam or heavy with the heavy sword?
Do you run vulture or stim addict
I basically made my stim boost me when my desperado is down :p
Vulture
Fair and valid tbh 
Stim addict isn't that useful with this loadout because the cooldown is already so low
Which guns
dual auto smgs
did you test the stub pistols yet?
na, they're still semi-auto
and I can't be bothered to get Full Auto mod when the dual smgs are right there
from numbers, they're probably decent but not as good as dual smgs but I haven't tried them in practice
it's mostly that I don't really see a niche they fill that the dual smgs don't already do well enough or better
also they're more annoying to use due to their semi auto nature
I do have a lot of fun with stubbies. they arent as good as SMGs but they are so very satisfying
Do you sill run pick pocket?
sticky hands + run n gun on them and they are laser beams, super good for headshots on specials from longer distances
also
you can spin them around
let me just pull up my desperado build brb
Shame on you not wanting to use the space hi-points
me every time i use stub pistols as HS
no one hates them more than me
I don't run Pickpocket NOT because it's not good but because I can control my ammo usage well enough that I don't need it
Very possible after the pickpocket nerf :(
Hey! Some of us click it too
I do a dance between Desperado ranged + stimm'd up melee
i spam f
Though to be fair
I just weave between melee and ranged
pickpocket nerf was kinda inevitable ngl
booby traps for everyone
It wasnt nerfed enough
But people arent ready to have that conversation
chiil, its my first time using it, let us have a bit more fun before FS sees these comments
instead of 20% it should be 2% smh
unlimited ranged and melee damage immunity with high crit, infinite ammo swarm and elite melters was on the unbalanced side
outside of Havoc and needle pistol builds, I personally find pickpocket unnecessary for a good player
as you should be able to weave between melee and ranged without compromising either
that thing you do because bombers are assholes
a silent needle in the night
You mean rush them and kick them in whatever poor excuse for testicals they still have?
ranged is simply throwing tiny knives very fast
If only Scum got throwing knives like Zealot
indeed, the shiv throwing knives are good at least
a shame the Scab hp buffs means they don't 1-tap scab elites anymore
Even for havoc, needler already has a pretty good ammo pool, pp isn’t needed unless you’re spamming it, you at most need one or two ammo refills an entire match and none if there’s a vet
Just don't spam it
You have the anime protagonist of DoTs at your disposal
You don't need a lot of stacks for most things to die
Goblin, do you mostly use lights on heavy sword? with H1 for things that need to die like ragers/elites
or do you just always heavy
On today's episode of a psyker tries to gitgud at hivescum:
I think I've got the whole thing down now?
I'm quite liking how this plays
I'd drop crit chance perk on shivs for +25% damage to another armor type
Prob unyielding or flak
Can try to get a dump stat damage or stopping power for needler instead
Never really had problems with ammo, so it was an easy drop
Also that
oh for sure, but that's a lotta effort and I'm too lazy rn
Needler prefers to dump damage or stopping power over the other stats
I put 0 thought into the fact damage does fuck all on the needler
-# It's not a lotta effort, but I'm really lazy
fair enough! Never considered it
I'd also recommend swapping some talents so you can grab hyperviolence and the elite/monstrosity damage nodes
I mean I should probably drop Jittery for that, but it just feels so nice to have
I’d suggest changing nimble and jittery into punching above one weight and hv instead but its a playstyle preference
Jittery is so good on the new mode ngl
Hyperviolence is insane value for shivs and a ton of other melees
Yeah I love it too but… more damage
I've ditched BM on TacAxe for Deci/HT so I can use all the mobility stuff I please and still have all the damage 
I kept bm and changed cleave to bellow for some more utility
Jesus, I dont take either bellow or rampage cleave
I'll drop Tertium welcome,
Is bellow even still worth it now there is the new knockback talent?
You dont take the right node on rampage?
and I'd rather keep nimble than jittery so I'll drop jittery for that
Don't like the shout effect, enemies on the ground are harder to stab
Nah, take both the left ones instead
I like it, more stagger
Fair, i personally find it way too good to pass up
Feels very personal preference, and it's just not my jam, I can see the appeal though!
Blackouts exist if you still need stagger anyway
Right node also gives even more melee power for free tho
An they're much better in expeditions than RPG is
Ye, I know, but opportunity cost being what it is, tree is loaded with good stuff atm
Can’t say much about this, I’m guilty of being a desp user in exp so I kept rpgs for crusher groups
Theyre good but rocket is still pretty useful for deleting ranged clusters that are way too distant
Yeah, im not saying its not useful cos it absolutely is, but its avaliability when you're in one zone for a considerable time is very low compared to Blackouts
Also saves needing to spend on blitz refils
The other aspect of the expeditions is you get 4 (if you're smart) rockets per expedition, and you aren't fighting for grenade pickups since you just refill at the outsiders shrine
Sure, whereas Blackouts you get just for killing things, which means you get fuckin loads of em
you could get 8 if you take the throwable rockets which are basically rpgs
That being said, still prefer my blackouts
Ye blackouts are still good for melee builds
Oh for sure! But not having to fight for grenade pickups means that they're still a perfectly viable choice, especially if you'll be taking an ammo hungry weapon anyway
That one of the purchaseables?
Specially with pocket toxin to deal with normal ranged enemies
Yeah
I've literally not bought anything beyond ammo and medicae 
Try the bombing run it’s fun
Not sure if a single tox blinder is enough to kill either gunner on its own tho
Theyre really good for the ones i tried so far
But takes a while to actually do something when you throw it
I like the stun mines, toss one behind you and run to the next PoI and you save sooooo much time on fighting things
Nah, idts, but I dont use it for that, just push em in melee or shoot em 
But I wanna fight stuff! 
-# Fuck it's helldivers all over again
How dare you insinuate I would play such abysmal dogshit, I'm offended
Last run we were running out of time to extract and we ran into a chaos spawn but since i had artillery i managed to pretty much instakill the fucker lmao
Pretty sure that was one of the things that saved the run too
Otherwise we wouldve wasted too much time fighting it
Our enemy may be unimaginable horrors born from the void between thought, but we have Lockheed Martin's latest billion dollar project
Yeah monstrosities die pretty fast in exp, should always kill them for the tech, captains maybe not cause the shield makes them take longer
I still want to know if bistol affects the size of the artillery explosions
A psyker Gitsgud, round too many to count
yeahhh a toughness curio wouldn't hurt
I'd run one of each tbh
-# now I just need to find a decent one 🙃
Yeah was aboutta say
One stamina, one health and one toughness
x1 TGH, HP an Stam
Also i'd prob run the finesse branch on top right instead of crit chance
Q: nimble or Alley rat? or are neither really that important
Preference
They're both stupidly good
Preference, you can choose any or none it’s up to you
Nimble for most melee builds, alley rat for ranged or melees with poor dodge distance (eg heavy sword)
Is a Tertium Welcome good for a melee build?
Yeah I use it
I mean +15% crit v +35% finesse? Wouldn't I want more crit for hyper-critical?
I would be more inclined to run Nimble on normal maps tho cos it can yeet you off ledges an shit really easily if you have Alley Rat, but on the new mode Alley Rat feels way better
The +dodge distance scares me on some maps
It is nice but its prob one of the first to be dropped for other talents
I mean I've sent myself off a concerning number of cliffs with nimble...
With that setup you already have 80%+ crit chance
Its a LOT of extra distance with some weapons, it can like actually yeet you miles on slide-dodges
Aye, now add a bunch more an you go off all the guard rails 
get used to dodging sideways off drops and cliffs and you'll go far!
-# usually too far
And more finesse damage means even more damage to feed into hyperviolence
But wait why ammo coherency? Why not melee damage
Plus side is, if you got practiced with it, Alley Rat could probably make you fucking untouchable
mostly for the team support, 10% damage is fine? but every ammo pickup being 130% size teamwide kicks ass
130% size?
I gotta be honest, I dont think i've ever run the ammo aura
yeah, 100% for the person who picks up, and everyone else gets 10% too
Oh
Actually you also get the extra 10%
Or rather the person who picked up gets it too
wait really?
Goofy
The person who picks up gets 110%?!
Havoc ass aura
Fucking wild
Its nice for normal missions but on expeditions its straight up useless
Also the ammo allies get isnt based on their reserve ammo, its based on the reserve ammo of the person who grabbed the pickup
I mean the usual ammo hogs are like vets with plasma guns and lasrifles or ogryns with fuck all ammo reserve
IMO there’s already enough ammo even in havoc, most of the time it’s only two people taking ammo anyways, you being not one of them
And if you had the melee damage aura that means you kill more which means there’s less things to shoot which means you saved them ammo, big brain
If I were to take ruffian, I might switch to blessed stimms too, the extra duration is probably good but then it takes longer to come off cooldown and that means less stimm overall
The actual effect is whatever though
Take blessed stims if you are doing havoc with a blight modifier, it helps a bit
Blessed stimms could def be more useful than +5s but i personally just find it the latter more fun
I mean, I assume it can't clear corruption past a wound?
Nope
Same as any other corruption cleanse talent
Only stuff that can do that are healing stimms and medicae stations
Oh thank god
Does the cleave cap on taxe mean a +cleave is a waste?
So cleave from rampage and strength does nothing?
I mean
It can prob help for whenever you accidentally hit a poxwalker on the body
But rampage also gives a ton of damage so its still the best option
Even if the cleave bonuses dont really do much
The rampage cleave node still gives 25% dmg after 10s so still take that
Does anyone know what the cap is? Surely +cleave works until a certain point
Also taxe had like fuck all base cleave so its not like it even makes a big difference
Path guide says its 3
Heavy attacks on tac axe do 0 damage after 3rd target
But will still stagger
Ye that

I wanna do an adrenaline build, but the crit loss from chem dependency makes me wanna take taxe since has inbuilt +crit chance
Really? The finesse is lower
Rashad is just straight up the best melee weapon on hive scum
How do you tell the cleave cap for a weapon? Is there a place I can check? Trying to see if battering strikes is overkill on shivs with Rampage, hypercritical, and hyperviolence
Does it benefit much from hypercritical?
My guide
Yes but I don’t take it for Rashad anymore
Isn’t it a WIP?
Rampage + tox is better
/s
It’s always WIP
Wdum tox? Like all the tox talents + rashed?
Do I just google Path Darktide guide?
The road to perfection is a constant & ever present struggle
Hammer of the emperor
Or just check vet class chat pin
I only have vet and zealot in it atm
Some tox talents yea
Rashad isn't hugely benefitted by crit chance
Since
Finesse is there but its not a crazy high curve
Yeah that's why I'm confused since scum is very finesse centred
I assume there's no cleave cap on rashad?
Because raw damage
It just
Gets the job done
That's why it mostly works with adrenaline and not Chem dep
What's the base stamina?
I have no idea as the last time I used Rashad was when I first heard that it was good on scum
Only to realize
It still bores me
True
wat I hav rn
+3
rashad does benefit from crit a lot vs unyielding and carapace
No rending on heavies?
90.12% carapace ADM on heavy smiter
and 200% unyielding ADM
Oh damn, probably why it's so reliable lol
it straight up just is the best hvs melee weapon
Unless they give me power sword 
Bromentum headtaker?
ye
Ya know. Fair. I forgot about that.
unarmored carapace
I thought abt running flak carapace but
scab bruiser 1 shot reliability more important
https://darktide.gameslantern.com/builds/a157966e-af42-4676-a70c-a530eef189ea/cimbat
This is a non toxin approach, got a spare point though
thoughts on channeled aggression?
wats that again?
It's aight
Free 15% melee damage don't hurt
what does the blue mode for needle pistol do?
i swapped the two adrenaline frenzy subnodes though
took weakspot -> stacks and duration to 20s
bruh I've been using the wrong one
i was kinda hoping that hivescum was gonna go on sale
anyone use the stimm crate since the hotfix?
patience
Probably after another dlc class comes then hs will go on sale
Its literally just free with chem dep
any juice behind bolt pistol + left side tree?
Left side tree is pretty gutted now, and bolt pistol never really fit in a ranged only build due to its clunkiness and reload time/firerate
Bolt pistol is better as a secondary stagger weapon than a primary dps weapon, and the explosive aoe blessing is great to have with rpg
I dunno about gutted, but toned down a bit
You cant take the crit aura without being taxed for two nodes on the stimm row and you now have to melee something every few minutes, I wouldnt say thats gutted, just not stupid anymore
What's a better gun as a primary? tbh I'm not feeling the needler, I like something with a little more impact. The delay between hit and kill is a little unsatisfying
It's probably not something I would use ever again in high difficulties so it is for me
Dual Autopistols/Shredder
be a chad and use the duel pistols instead....
People rate the IAG aswel, but I am not keen personally
You'd have to melee something every 15 seconds pretty much since it gives you one mag only with dual aps
I do like the dual pistols tbh, but not sure if they've got the damage for primary weapon
It’s a shame, I use it though since ranged has some points to spare unless you want to add some melee damage
If I was in control of balancing decisions, you'd be meleeing something every 15 seconds, but you'd only get ammo back once in 60s 
Honestly ive found the damage is great! its just the amount of bullets in each mag that give me issues
The stubs? You trade in raw dps for precision with that
Well it's still pretty gutted, that's pretty unuseable in h40 where there are less oppurtunities to safely kill elites with melee
auto pistols are your go too tho
The most annoying thing is that with the increased mag size node there are 17 total bullets, which means one of the pistols has an odd mag size
Un-fucking-playable
'Grats, now you can shitpost
Now you can spam builds which are exactly identical except for maybe 4 nodes
you were so innocent and pure...
So you melee something once, maybe twice, between desperado activations