#hivescum-class

1 messages · Page 267 of 1

lost ravine
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and here i thought i was just lagging

limber cradle
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Alley rat puts me further than I'd like to be a lot

woeful hill
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Dodge linger too strong

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Plus longer dodge state for dodge buffs

limber cradle
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Nimbles linger+the fact it's just flat out faster is nicer

manic wolf
limber cradle
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DT update? Yk what that means

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Optimization is somehow even worse than it was prior

manic wolf
astral canyon
limber cradle
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I feel like I have way more control over it

manic wolf
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Yeah I mean, you literally do KEKW_ogryn

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A slide-dodge with Alley Rat sends you fucking miles

stray mulch
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bro the game is unplayable

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crash into abort on every one

limber cradle
stray mulch
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wtf is up with FS

limber cradle
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Kinda like forges

manic wolf
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Yeah im not so keen on Forges either

limber cradle
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Especially now that street tough exists

manic wolf
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Not sure about the new knockback one, should probably take it whilst the game is running like dog, but havent thus far

limber cradle
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It's stupidly good

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Free dog be gone

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Free anti chip too

stray mulch
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gun gameplay

limber cradle
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I just prefer the dodge control nimble gives me

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They're faster which means I spend less time dodging and more time killing

stray mulch
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Nimble is nice for Float like a Butterfly

limber cradle
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I don't use float tbh

stray mulch
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not a fan of free crit?

limber cradle
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I am but

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I'm more of a fan of other things

manic wolf
limber cradle
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My scum build atm

stray mulch
limber cradle
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I might drop tox toughness?

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Idk

manic wolf
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It literally takes skill point expenditure KEKW_ogryn

limber cradle
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It's free passive toughness gen which is great

limber cradle
stray mulch
brittle sierra
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Change my mind

limber cradle
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Crux or crutch

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It's defo a crutch node but it feels stupidly good.

stray mulch
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so are street tough, nimble and alley cat

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they are still pretty good too tho

manic wolf
limber cradle
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Lmfao

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Im sure they have a complaints box somewhere for you.

stray mulch
manic wolf
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No doubt

stray mulch
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sorry. but jkes aside it is just sitting there

limber cradle
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I liked the node in old tree

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But new tree just had so much shit I want

stray mulch
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the dependancy side is chalk full of fun

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watching things burn while team mates take the last tic of hp

limber cradle
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Eh

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Sometimes

stray mulch
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but also watching the Monster HP drain while you kite it XD

limber cradle
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Aye

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I look at a dog and think "free dot damage" now

stray mulch
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i like dependance with rampage too, but ill finish with that when im done setling on a booby trap set up

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still think if i should sit at 45s or 27s cd

limber cradle
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I run a full 75 second stimm

stray mulch
limber cradle
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I run chem dep too

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I never really have issues keeping it up

stray mulch
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but like whats your cd?

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can youn use them back to back or no?

limber cradle
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Depends on how much shit is around me to feed sample collector

stray mulch
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for me im trying to either have low down time on the booby traps or no down time because its the main way i regain toughness outside of combat

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at 27s its 7 seconds of down time and at 21 it's basically free

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anything past 21 needs at least 5 kills at 27 i think from the math i did earlier and 45 needs something like 20

limber cradle
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I like killing, the drugs like killing

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It's a mutually beneficial arrangement

stray mulch
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fair, but sometimes in these clutches against bosses

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that bomb comes in handy

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I think if it's anything other than the booby trap, I wouldn't mind going for the full 75s

manic wolf
stray mulch
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now if they would make blackout count any close range kill and upped it by like 10 i would like that

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but as of now it only counts actual melee kills and the needle pistol DoT

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which is dumb that the DoT from the needle pistol works but no other DoT does

main wagon
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Nah just playing to have fun but the people are so unbelievably hopeless haha

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Finally get to try out the night mode

mighty belfry
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But that's probably because I'm also not running the hyper mobile weapons with it

stray mulch
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1st roll of the day

mighty belfry
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Alley rat helps me close distance on targets I typically wouldn't be getting to without that dodge distance which is letting me be way more aggressive

stray mulch
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i win!

limber cradle
mighty belfry
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Ya

limber cradle
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I just dodge a lot and they come back fast

limber cradle
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When I dodge with alley rat I go 5 miles

mighty belfry
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Then shrimply

stray mulch
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you dodging off of boxes, ledges and stairs?

mighty belfry
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Stop running shivs chadgryn

stray mulch
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shit launches you XD

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Even on the bone saw

limber cradle
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Nah

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Like shivs

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Like the funny throw

stray mulch
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i got into a closed area by launching off of a ledge

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the one where you have to put the bombs on the wall

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no where close to the ledge btw, i just get in

limber cradle
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It's gotten me killed before

stray mulch
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flying into random ravines is part of the experience

torpid cloud
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i should prolly path towards chem dependency soon huh

limber cradle
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I've been popped into the air into a crusher overhead

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That was nifty

stray mulch
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i still want to punch the person who okayed damage and stopping power on this damn needle pistol

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like why not reload speed?

manic wolf
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Hmm, it strikes me as Desperado and Vulture's Dodge both got passive nerfs with the new tree

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You're losing out on the 5% crit aura unless you wanna take both stim nodes

stray mulch
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sacrifices

torpid cloud
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am i on the right path with this

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its been working

limber cradle
stray mulch
limber cradle
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Cause like I don't want either of them

stray mulch
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i am a bit weird tho

torpid cloud
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i like not having to take nades

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and im mainly after the stun anyway

stray mulch
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if you can keep it up long enough

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its funny

limber cradle
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Neat, I still wouldn't take it if not obligated tho

brittle sierra
stray mulch
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i feel like that 5s is troll

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maybe not so much for rampage now that i think about it

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just use a cdr stimmy, and get kills

manic wolf
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They're not even overly impactful outside of the puddles Havoc modifer

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An in some instances 5s additional duration on Stimm could be considered actively detrimental

limber cradle
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Yeah like it's nice QoL that it cleanses corruption rn

limber cradle
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Like why do I want my chem dep timer ticking 5 seconds longer

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When I could be getting my stimm back

manic wolf
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Ye

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Like I would have been happier if they were straight up removed from the tree entirely tbh

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They give us a free extra dodge and scrap that talent in lew of making us spend points on those fucking nodes

stray mulch
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im sure FS sees all the videos about the talents from 3 months ago

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they did it to troll ppl

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or at least put a road block you gotta path around if not through

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they technically could have just baked it into the kit and put something else there if they wanted to nerf that aspect

limber cradle
stray mulch
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free up a skill pooint to, get rid of them XD

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or at least put them into another node

limber cradle
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Yeah, I could take punching up or something

stray mulch
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like why no node that gives a conditional base on using stims other than corruption healing?

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or duration

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like a talent that said + whatever when you use a stim, or when its on cooldown

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FS doesnt have gamers in their group

unreal stirrup
mighty belfry
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I haven't tried knife scum since update

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I need to

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Wait

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Assassin???

unreal stirrup
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what is assassin again

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i forgor

mighty belfry
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The subnode for adrenaline that makes only weakspots give stacks

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But its two instead

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Which

unreal stirrup
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yeah i like it better on knife

mighty belfry
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Isn't very good actually.

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In most cases

unreal stirrup
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since you can have adreneline up when fighting cara pack + bossing

mighty belfry
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I mean fair.

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I would just rather have the extended duration if I'll be real

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Knife attacks fast enough for it to be consistent to me

unreal stirrup
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4 on crit

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i just dont liike smiter outside of caxe tbh

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since it pretty much just make adrenaline useful for horde clear

eager reef
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shame scum didnt get any desert themed cosmetics

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but we expected that

mighty belfry
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Crits still give stacks tho

unreal stirrup
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it still startup pretty fast anyway even with slower weapon compare to baseline

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problem is upkeep which is why i pick 20s

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10 melee weakspot hit is like the first 8 seconds in a engagement

limber cradle
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I kinda like weak spot gen for adrenaline tbh

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I defo prefer it to elite kills

mighty belfry
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Honestly I just think it's the fact that you have to use a point for it

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That really turns me away from it

unreal stirrup
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most people say smiter is better but as i said it pretty much make adrenaline only active during horde dclear

mighty belfry
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It's on demand forced stagger

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On activation and deactivation

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Street Tough stagger isn't as strong as Forge's

limber cradle
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I don't use forges fwiw but I do use street tough

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I use nimble but I also don't like forges

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I get why people do tho

unreal stirrup
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street tough is also anti dog defense

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8s cd is extremely low considering how often you can get away from bs with scum mobility

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I would pick forge too but nimble is fun

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if only they let us pick nimble + alley lmao

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that would be dogshit

low harbor
limber cradle
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I've seen people struggle to figure out the jumping puzzles man

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Expeditions is the "oh so you think you can solo carry?" mode

unreal stirrup
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is expedition fixed

limber cradle
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Define fixed

unreal stirrup
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I haven't try expedition because

warm axle
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i had a failure at mission valk exit so no

unreal stirrup
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the horror

warm axle
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but i didnt dc a single time today so thats a plus

main wagon
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I am slaving the hyper mobility class though so ya know...grain of salt and all that

leaden pendant
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love the crowbar for everything except the special after using it a lot more.

astral canyon
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How to fix crowbar (and chain weapons as well)
Step 1: make latch attacks actually scale with attack speed

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Done

main wagon
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Oh no

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New Hadron line discovered

warm axle
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the sound effect too, i need to hear 50% faster chainsawing

main wagon
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"Be a good cheer, Varlets..." kind of sounds like "Be a good chair, Varlets..."

warm axle
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max speed chainsword m1 spam is music to my ears

main wagon
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We cant give them this

manic wolf
red solar
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you ever play nothing but hivescum for 1-2 days then go back to the other classes and you're like damn hivescum is truly a crazy class

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night and day with the movement, but on the human sized classes you do have the dueling sword and combat blade

red solar
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like usually yea those chainswords are more sluggish

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and the axes aswell since they usually swing bit slow

modest patio
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I think I try some heavy sword tonight, I’ve been convinced

leaden pendant
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the devils claw feels great

torpid cloud
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should i go adrenaline frenzy actualy

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i still need that penance

cunning hawk
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head taker/slaughter spree pretty good for tac axe?

red solar
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yea ofc

manic wolf
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Combat Blade on Scum might actually be meta for this new mode

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Lets you survive immesuareable quantities of bullshit

red solar
manic wolf
red solar
torpid cloud
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this is where ill leave it for tonight
debating going adrenaline frenzy for the penance

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crit chance kinda low tbh

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actually no with dodge its at 50%

leaden pendant
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Anyone enjoy mk3 shivs?

brittle sierra
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Because the class I try out next is Psyker 😈

bronze glade
leaden pendant
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are they still decent at single target? I feel like a bunch of horde clear weapons do better against single target than expected

stray mulch
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can confirm this slaps, i clutched so hard i might be constipated after the game i just had

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alley cat and street tough are 100% crutches and im not good enough to play without them now

manic wolf
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Eww, box build

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Imagine sharing your stims with the Arbs

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Shame

stray mulch
zenith pagoda
leaden pendant
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ah ok ty

stray mulch
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1 solo clutch for like 13 mins of running around almost dying

manic wolf
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Knife > Shivs, thats just how it be

stray mulch
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was sitting on 27 life for a hot minute

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then at the end the zelot kept me from taking any damage lmao

zenith pagoda
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Just give me power sword staregryn

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Alley rat + jittery would solve the movement issue

stray mulch
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though it is actually nice

zenith pagoda
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On power sword you will

stray mulch
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.>

mighty belfry
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I wanna play havoc rn 😭

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I was having fun with hsword

stray mulch
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have fun with the mini crashes

mighty belfry
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Mini crashes?

zenith pagoda
stray mulch
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when the game freezes you get the little loading icon, it's a crash

mighty belfry
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Oh.

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Forgot about that

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Honestly didn't experience it last night when I was playing

zenith pagoda
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There's a new bug when exiting psykertorium too

mighty belfry
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Oh

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Yeah

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Everyone aggros on you as soon as you prompt to leave

zenith pagoda
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How does one achieve such bugs

mighty belfry
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Pasta

zenith pagoda
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I mean the base movement system, animations, ragdolls, all interacting with tonnes of separate AI is genuinely an insane feat

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It's just overshadowed by the performance and bugs

stray mulch
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doesnt frame gen usually do like nothing? If the game can't keep up it sometimes just lag input -- in other game even if the frame are being generated outside of what you are able to refresh since it's fake data on screen you can't really do anything with it sometimes

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never used it for DT so im mostly asking if you ever get dropped inputs when it's on

zenith pagoda
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I've never used it outside of darktide so I really don't know, but all I know is, my game is literally unplayable without it

stray mulch
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dang

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FS gets all this money and what do they do with it?

zenith pagoda
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I have 13th gen i5 and 3080, so not a bad system at all. But if I don't use frame gen, I get HUGE stutters and FPS drops

When I enable it, I'm at a smooth constant 165 FPS (my Hz)

stray mulch
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sec

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can you go to the start up window?

zenith pagoda
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I don't even think it's a GPU issue because when I lower all my graphics it doesn't make a difference

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I think the bottleneck is ram speed

zenith pagoda
stray mulch
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on lower gen models you can limit the threads

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it mostly affect cpu load but can also help with gpu load

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as long as you arent at max

zenith pagoda
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Why would you want to limit threads?

stray mulch
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to avoid stutters

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to much work load is something that can actually cause that a lot

zenith pagoda
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Hmm I think I tried it before but it didn't make much difference, maybe it does.. but then I still have way less fps

stray mulch
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is the thread count max less than 10?

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i would say lower it to half but if half is like 4, it might not be worth

manic wolf
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It made no difference to my game, I think FS just done fucked something up this patch

zenith pagoda
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I'm not on my pc ATM but I think it was 18 lmao

brittle sierra
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The game isn't designed beyond 30 meters

stray mulch
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didnt stop the crashing tho

zenith pagoda
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Darktide requires XMP enabled for everything too lol

stray mulch
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still poorly optimized after so many years

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i dont want to have to go back into the file to edit it, i just got back into the game and that will 100% kill it for me

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but not being able to play on my off days is rough buddy

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in the last 2 hrs i got exactly one game that didnt crash

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or have a dc in it

zenith pagoda
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Oh I also didn't mention I don't use mods at all

stray mulch
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i dont use mods

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the ppl in this community made me despise them

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not worth getting into

zenith pagoda
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Tbh none of them are that useful to me

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Apart from scoreboard

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And party/friend UI

stray mulch
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scoreboard is the worst offender of many problems i have with ppl

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especially the ones that play to farm the numbers

zenith pagoda
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It's just nice to see stats of the build

manic wolf
stray mulch
blissful gull
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how does CDR on trinkets work? does it mutiplicitvely or additively reduce your ability cooldown?

astral canyon
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Dont remember the exact explanation rn

zenith pagoda
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I think it's just reduces time entirely

main wagon
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^^

stray mulch
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take VoC. If you have 3x 4% Ability Cooldown it will be 12% or 0.12. Yo multiply the 40 by 0.12 and subtract that number from the 40, that's the new base you work with

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35.2 seconds

blissful gull
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is chem dep good to take if you're only getting the crit node from it?

stray mulch
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yea

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even for rampage

blissful gull
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idk if I should respec into adrenaline frenzy

astral canyon
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The crit node is the primary reason you even take chem dep in the first place

stray mulch
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if you can keep it up with less duration i think maxed out is good too, since its an extra 5% crit and 10% cdr

astral canyon
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Only one extra stack isnt worth it

blissful gull
astral canyon
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Specially with the extra downside of shorter duration

astral canyon
blissful gull
stray mulch
astral canyon
stray mulch
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but to each their own

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if you don't need it or want it i cant say take it

astral canyon
astral canyon
blissful gull
stray mulch
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if you hit a dude for 101 and they are at 1 your next swing takes over that 25

blissful gull
# astral canyon Wdym

because my crit rate is so high, I don't often get enough low health enemies to stack hyperviolence on with overkill damage

stray mulch
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its always active if you are killing something technically

blissful gull
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I just tap light and then hypercrit instant slays however many poxwalkers I tapped

astral canyon
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And hypercrit doesnt proc if the enemy wouldve died without it

blissful gull
astral canyon
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Literally fucking how

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How the fuck is a shiv heavy not doing enough damage to instakill a poxwalker

stray mulch
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its grey

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actually i dont even think that could be the case either XD

astral canyon
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How do you even know if hypercrit is proccing

stray mulch
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you would just need to know the damage and total hp of the target

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almost all the maths in the game is doable if you actually try

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base hp - base damage with modifyers

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if base damage can get hp to double its value or less, it will proc

astral canyon
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its a fucking shiv heavy attack in a melee build on a fucking poxwalker it should fucking instakill it

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regardless of hypercrit

stray mulch
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i think they might be misunderstanding something maybe

stray mulch
lost ravine
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can't carry overkill along because you kill things on the spot anyway

stray mulch
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yeah the crit doesnt really have much to do with it either i think

reef spoke
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problem solved UwU

astral canyon
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again hypercrit only procs if the enemy wouldve otherwise survived the attack

stray mulch
#

^

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if you hit a dude with 100 hp for 150, hypercrit does nothing and hyper violence will take 14.5 damage over

reef spoke
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speaking of hypercrit, are mutants "human sized"?

stray mulch
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if you hit a dude with 100 hp for 50 damage hypercrit will see that the remaining hp is eaqual to or less than the damage dealt and kill it for you

reef spoke
#

they don't seem to be but wished to ask to be sure

molten shale
reef spoke
blissful gull
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when running all buffs its 426 x (1+0.1+0.25+0.15) x 1.75 = 1118 damage, leading to a 157 damage buff for the next attack.

astral canyon
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yeah with buffs it should be more than enough

blissful gull
astral canyon
#

keep in mind it also applies to the light attacks

blissful gull
#

is it worth dropping the cleave on the shivs though for a condition 14% damage buff that requires me to heavy attack every second to make it work?

astral canyon
#

yes

astral canyon
#

you could also drop jittery

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you already have nimble and 5 dodges so jittery is pretty unnecessary there

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and also street tough

blissful gull
astral canyon
#

i mean yeah

stray mulch
#

nimble enables Float Like a Butterfly

astral canyon
#

even less reason to take jittery

stray mulch
#

i wouldn't give it up

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jittery low key is only needed if you feel like the crutch helps a lot more than anything else would

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imo

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ie; you suck just as bad or worse than me

blissful gull
astral canyon
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i mean

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you could also just slide

stray mulch
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or just pull out a gun for like half a second

lost ravine
stray mulch
#

to enable something

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.>

jovial heron
stray mulch
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we shouldnt do this

jovial heron
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Lmao

stray mulch
#

it IS something that can easily be googled

blissful gull
# astral canyon you could also just slide

the reason I like the jittery nimble combo is because it lets you chain the 0.15 seconds of ranged immunity from nimble into the slide ranged immunity, and then regain both those dodges as soon as you stand up. you don't need to do the 0.1 second of sprint you normally do between slides, so you don't really have downtime between your windows of ranged immunity. like 90% of the time it doesn't matter, but I swear on PUBs with gunner seeds its run saving.

#

do you think I should just kill hyper crit for hyper violence?

astral canyon
#

no

blissful gull
#

you think its better than violence?

astral canyon
#

best is having both

stray mulch
#

^

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personally i pref hyper crit over hyper violence because it requires less braincells

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swing and something might die

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or not

lost ravine
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hypercrit also applies to ranged

stray mulch
astral canyon
#

thats hyperviolence

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hypercrit is melee only

lost ravine
#

what

blissful gull
mighty belfry
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That

stray mulch
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hyperviolence can take the damage from the kill with a ranged attack and apply it to your next melee iirc

mighty belfry
#

Is not a 14% damage buff

blissful gull
stray mulch
#

but critical strikes specifically references melee. -- at least in this instance

mighty belfry
#

It literally is not.

topaz adder
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yeah huh

hot moth
#

I'm late to the patch, but it looks like they did it; they actually made pickpocket require a melee attack to proc, and not just let you chain ranged attacks infinitely?

topaz adder
#

yes

mighty belfry
#

Hyperviolence can ramp infinitely under the right circumstances.

astral canyon
#

in compensation scum received a million other buffs

hot moth
#

honestly to me that -is- a buff

blissful gull
# mighty belfry It literally is not.

read it carefully. I think you're reading the line of all buffs applied to attacks without hyperviolence. its a 14% damage buff after one heavy attack with shivs.

topaz adder
#

scum stocks up crazy

stray mulch
#

14% is only 14% because you make it so in this case. It really is X%

hot moth
#

i hated that the optimal way to play ranged scum was just to hold down the trigger in basically all circumstances

astral canyon
#

so the class is even more fucking busted

hot moth
#

weapon swapping and sneaking in melee kills is -fun-

lost ravine
blissful gull
mighty belfry
#

But you were saying if it was worth losing cleave for a conditional 14% buff for doing heavies per second

jovial heron
stray mulch
mighty belfry
#

It will not stay 14% in actual practice.

stray mulch
#

not that it's just a flat 14%

mighty belfry
#

At all

stray mulch
#

^

topaz adder
mighty belfry
#

It's why it's such an incredibly powerful talent

stray mulch
jovial heron
stray mulch
jovial heron
#

Looks like ranged damage can boost hyperviolence but it boosts melee attacks specifically

#

Not sure

stray mulch
#

ppl think i cap for some reason

mighty belfry
#

So to answer your question, hyperviolence >>>>>>>>>> more cleave

stray mulch
#

ty again

jovial heron
#

Nah I trust you Kuro

mighty belfry
#

Unless the weapon simply isn't that good at getting overkill to be coverted

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Like crowbar for example

stray mulch
stray mulch
#

ppl acquiese too easily

jovial heron
#

/s

stray mulch
#

idk

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i like seeing it

jovial heron
#

Lmao I was messing with you

blissful gull
# mighty belfry Which will increase

if you continue to overkill, and the problem with that is that with hypercrit you're arleady one tapping poxwalkers on light attacks. so in practice you're building up a damage buff that can only be used against elites. the problem with that is that in havoc 40 ragers have 3000 health, so the you're going to get like one pop of your hyperviolence and then be out of luck unless you've been farming by heavy attacking 9 pox walkers in a row.

jovial heron
#

Group discussion is good. Having a META so locked and loaded that there is zero discussion around it is boring and stale

mighty belfry
jovial heron
#

Respectful discussion

stray mulch
#

im still cooking something up and the info might be very useful

blissful gull
mighty belfry
#

Once you do enough overkill, you reach a threshold where even your lights will start to do crazy amounts of overkill.

mighty belfry
#

Because the overkill is flatly added to the value of your damage.

jovial heron
#

I am thinking I want to take my streettough point and just pick up jittery. ABD (always be dodging)

stray mulch
#

i think you are valuing the scaling too heavily

#

just take it to help kill if it can help kill fast

#

personally if you dont want to that's fine

#

but if you ask if it's worth i think most will say yes

blissful gull
stray mulch
#

2 less idiots you have to worry about grabbing at your cheeks 🙂

manic wolf
#

Hyperviolence is the single best skill in the game.

jovial heron
stray mulch
mighty belfry
#

It's class defining at least.

blissful gull
manic wolf
stray mulch
#

but its a methodology i wouldnt mind subscribing to

blissful gull
#

I don't necesarily prefer hyper crit, I just feel werid deciding between the two

hot nexus
#

Is bonesaw good now

reef spoke
hot nexus
stray mulch
#

they said use both preferably

manic wolf
stray mulch
#

because they are complementary

#

if you ask him he says violence

#

i say crit

#

less brain work

reef spoke
stray mulch
#

general horde clear

#

crit will cover what violence does not get

manic wolf
stray mulch
#

when violence stops ramping crit will continue to help you kill hordies

blissful gull
# stray mulch crit will cover what violence does not get

crit makes it harder to start the hyper-violence chain a lot of the time. like if I don't have all buffs up, hyper-crit will instant kill a poxwalker, and prevent me from getting a nice hyperviolence damage bonus from killing that walker with a follow up attack.

stray mulch
jovial heron
#

That’s with no sub nodes

stray mulch
#

if you would get the kill without h.crit it will never be activated

blissful gull
stray mulch
#

they can work in tandem to help kill things, but never actually bother one another

manic wolf
# jovial heron

I am aware, but its on Psyker, which means its automatically dogshit

jovial heron
#

Lmao

#

Man scum are starting to sound like Ogryn

main wagon
#

Why did Reginald have to go "hey guys look at my gary guardsman build"

#

All these nooblets running around with literal bot loadouts just dropping like flies

blissful gull
stray mulch
reef spoke
stray mulch
#

it's legit feast or famine [hyper violence] Talent*

jovial heron
stray mulch
#

you either eat good and stack up with a nice chain or you don't. but not because you get a lesser value does that mean its no longer worth

manic wolf
# reef spoke I hope so

What? You want us to start drooling on ourselves and become obsessed with food?

I can do the first one, just pass me another hit yeah?

reef spoke
main wagon
main wagon
#

This is what purgatory feels like but hey, the mode is genuinely fun lol

blissful gull
# manic wolf It does not

I just explained how it does. hyper-crit will slay enemies that would normally be left at 1 hp; that prevents you from hitting that 1 HP enemy with an attack and getting a ton of overkill damage for hyperviolence.

hot nexus
#

Ogryn needs brain powa sar

hot moth
hot nexus
stray mulch
#

damage > survivability imo. harder to die when there are less enemies

reef spoke
manic wolf
# reef spoke rations = stims

Stimms are better than rations, they let you not need to eat so you can sell your rations to the Ogryns and buy more stimms chadgryn

hot moth
#

as an Infantry las main on vet most people are using the wrong mark and don't properly weave its usage into melee and try to play the build like ranged hive scum, which doesn't end well

main wagon
#

Get this shit to the masses

reef spoke
main wagon
#

I need my fireteam members to not run across the map and die alone trying to solo and objective when they dont have the game skill ;-;

hot moth
#

i think you severely overestimate the impact of content creator slop on the general playerbase

main wagon
#

I think they see me do it on Scum and go "oh he pulled it off so let me try"

hot moth
#

most people just use whatever's new, whatever's in the pathc notes, and only then what content creators are shilling as a distant third

main wagon
#

Not realizing that I'm kiting these bulwarks like I've got albanian loansharks on my ass

stray mulch
steep cobalt
#

are bleed shivs worth running or is riposte + precog/uncanny just that necessary for these doggies

manic wolf
reef spoke
#

honestly if you really want to black pill on the darktide community. Just go around and inspect random people's builds

main wagon
#

Their build doesn't disappoint me

reef spoke
#

you'll see some lvl 1000+ vet with some shit you'd never even conceive of

main wagon
#

It's the fact that they try to go into the highest difficulty content with like blues

main wagon
#

And while actual decent players can do that and it's fine, they aren't typically those people

main wagon
#

They're literally pantsless

manic wolf
reef spoke
main wagon
steep cobalt
#

are bleed shivs worth running or is riposte + precog/uncanny just that necessary for these doggies

frigid basalt
#

I'm probably the 53rd guy to ask already but what are y'alls thoughts on new gun scum?

main wagon
#

You've got a good head on your shoulders, you know what you're talking about

manic wolf
reef spoke
main wagon
#

But THESE GIBBONS IN QUICKPLAY

frigid basalt
#

it feels a lot worse for me. Especially on open maps or if you have allies stealing every kill on specials or elites

stray mulch
#

it happens non stop

main wagon
#

I feel bad because every time I see an Ogryn player over level 1000, I know they're going to be fucking dogshit

steep cobalt
main wagon
#

I love Ogryn players

steep cobalt
#

its a whole new spectrum there

manic wolf
#

Well, back to Big L and getting stuck on the terrain for a bit

main wagon
#

But consistently they always ragequit at 4 digit levels

#

Like

hot moth
main wagon
#

You had to at least play like 200+ hours to hit level 1000+

#

Unless they did the XP glitch a year or two back

#

How do you learn NOTHING that entire time?

#

It's baffling

reef spoke
manic wolf
main wagon
#

I watch these players have no target priority, they don't play the objectives, they scatter like cockroaches when they see two armored ragers

hot moth
main wagon
hot moth
#

you have to engage wit hthe game at a higher level of effort to actively improve

main wagon
#

Would sprint ahead on psyker all by his lonesome

hot moth
#

and the majority of people don't.

main wagon
#

Run straight into a mauler squad and die

reef spoke
main wagon
#

"HELP PSYKER"

stray mulch
#

and thats no hate to him

#

misinfo is EASY to spread

hot moth
#

Anyone talking in this discord is already at a greater level of "engagement with the game" than probably 95% of the total "has installed and played the game"

stray mulch
#

ppl like to act like they know shit

#

and if your acting is good enough others share what you gave them

main wagon
#

I'm not asking anyone to get R6 levels of sweaty with callouts

manic wolf
reef spoke
hot moth
#

advice straight from the pages of Uplifting Infantryman's Primer

manic wolf
main wagon
#

"Blessed is the ignorant mind" or something like that

stray mulch
main wagon
#

"The wise have much to fear; the ignorant are blessed with courage"

stray mulch
#

swiing first, worry about math later

main wagon
#

Thank you, loading screen

reef spoke
reef spoke
manic wolf
stray mulch
frigid basalt
#

S-so um is a-anyone still discussing gun scum?

#

uwu owo

steep cobalt
#

is stam + toughness 2x usually the best curio combo for scum?

stray mulch
#

im sorry

mighty belfry
reef spoke
mighty belfry
#

Is health maxxing

reef spoke
frigid basalt
mighty belfry
#

I love how this class has no discernable curio meta

stray mulch
frigid basalt
#

especialyl if a teammate managfes to steal every melee elite or special

reef spoke
#

you'll then edge between being drugged up or infinite ammo

steep cobalt
reef spoke
frigid basalt
#

or do you leave it before those

mighty belfry
#

Also I'm not kidding about health maxxing

#

Lowkey really good

stray mulch
#

the only character ive seen +3 stamina curios on is my vet

#

and the build is practically a troll

#

just so i can delete crushers in havoc

frigid basalt
#

+3 stam is fun for the classic recon gunner

stray mulch
reef spoke
manic wolf
modest patio
#

Do you mostly light spam or heavy with the heavy sword?

frigid basalt
#

Do you run vulture or stim addict

reef spoke
reef spoke
manic wolf
reef spoke
#

Stim addict isn't that useful with this loadout because the cooldown is already so low

frigid basalt
#

Which guns

reef spoke
#

dual auto smgs

frigid basalt
#

did you test the stub pistols yet?

reef spoke
#

na, they're still semi-auto

frigid basalt
#

yeah but I mean like

#

are they good now after the buff or nah

reef spoke
#

and I can't be bothered to get Full Auto mod when the dual smgs are right there

reef spoke
#

it's mostly that I don't really see a niche they fill that the dual smgs don't already do well enough or better

#

also they're more annoying to use due to their semi auto nature

steep cobalt
#

I do have a lot of fun with stubbies. they arent as good as SMGs but they are so very satisfying

frigid basalt
steep cobalt
#

sticky hands + run n gun on them and they are laser beams, super good for headshots on specials from longer distances

#

also

#

you can spin them around

reef spoke
manic wolf
steep cobalt
#

me every time i use stub pistols as HS

stray mulch
reef spoke
steep cobalt
#

a hive scum player that doesnt just hold left click for 25 minutes?

#

impossible

frigid basalt
#

Very possible after the pickpocket nerf :(

manic wolf
reef spoke
frigid basalt
#

Though to be fair

reef spoke
steep cobalt
#

pickpocket nerf was kinda inevitable ngl

stray mulch
#

booby traps for everyone

manic wolf
#

But people arent ready to have that conversation

stray mulch
steep cobalt
#

instead of 20% it should be 2% smh

frigid basalt
#

unlimited ranged and melee damage immunity with high crit, infinite ammo swarm and elite melters was on the unbalanced side

reef spoke
#

outside of Havoc and needle pistol builds, I personally find pickpocket unnecessary for a good player

#

as you should be able to weave between melee and ranged without compromising either

manic wolf
#

What is ranged?

#

I am unfamiliar with this concept

reef spoke
stray mulch
manic wolf
reef spoke
#

ranged is simply throwing tiny knives very fast

manic wolf
#

If only Scum got throwing knives like Zealot

reef spoke
#

indeed, the shiv throwing knives are good at least

#

a shame the Scab hp buffs means they don't 1-tap scab elites anymore

upbeat pendant
mighty belfry
#

Just don't spam it

#

You have the anime protagonist of DoTs at your disposal

#

You don't need a lot of stacks for most things to die

modest patio
#

Goblin, do you mostly use lights on heavy sword? with H1 for things that need to die like ragers/elites

#

or do you just always heavy

timid idol
#

On today's episode of a psyker tries to gitgud at hivescum:

#

I think I've got the whole thing down now?

#

I'm quite liking how this plays

astral canyon
#

Prob unyielding or flak

timid idol
#

Prolly flak then

#

-# gotta get around to downloading the crit chance showing mod

astral canyon
#

Also not taking pickpocket on needlerchadgryn

#

Based af

upbeat pendant
timid idol
#

Never really had problems with ammo, so it was an easy drop

astral canyon
#

Also that

timid idol
#

oh for sure, but that's a lotta effort and I'm too lazy rn

astral canyon
#

Needler prefers to dump damage or stopping power over the other stats

timid idol
#

I put 0 thought into the fact damage does fuck all on the needler

#

-# It's not a lotta effort, but I'm really lazy

astral canyon
#

I'd also run stripped down over ghost there

#

Safer time approaching ranged threats

timid idol
#

fair enough! Never considered it

astral canyon
#

I'd also recommend swapping some talents so you can grab hyperviolence and the elite/monstrosity damage nodes

timid idol
#

I mean I should probably drop Jittery for that, but it just feels so nice to have

upbeat pendant
#

I’d suggest changing nimble and jittery into punching above one weight and hv instead but its a playstyle preference

manic wolf
#

Jittery is so good on the new mode ngl

astral canyon
#

Hyperviolence is insane value for shivs and a ton of other melees

timid idol
#

Jittery just feels so nice, it's hard for me to drop

#

I know I should though...

upbeat pendant
astral canyon
#

Quick and deadly is pretty safe to drop

#

Wait nvm

manic wolf
astral canyon
#

Not quick and deadly

#

Tertium welcome

upbeat pendant
manic wolf
timid idol
#

I'll drop Tertium welcome,

manic wolf
#

Is bellow even still worth it now there is the new knockback talent?

astral canyon
#

You dont take the right node on rampage?

timid idol
#

and I'd rather keep nimble than jittery so I'll drop jittery for that

#

Don't like the shout effect, enemies on the ground are harder to stab

manic wolf
upbeat pendant
#

I like it, more stagger

astral canyon
timid idol
#

Feels very personal preference, and it's just not my jam, I can see the appeal though!

manic wolf
#

Blackouts exist if you still need stagger anyway

astral canyon
manic wolf
#

An they're much better in expeditions than RPG is

manic wolf
upbeat pendant
astral canyon
manic wolf
#

Also saves needing to spend on blitz refils

timid idol
#

The other aspect of the expeditions is you get 4 (if you're smart) rockets per expedition, and you aren't fighting for grenade pickups since you just refill at the outsiders shrine

manic wolf
#

Sure, whereas Blackouts you get just for killing things, which means you get fuckin loads of em

upbeat pendant
#

you could get 8 if you take the throwable rockets which are basically rpgs

timid idol
#

That being said, still prefer my blackouts

astral canyon
#

Ye blackouts are still good for melee builds

timid idol
#

Oh for sure! But not having to fight for grenade pickups means that they're still a perfectly viable choice, especially if you'll be taking an ammo hungry weapon anyway

manic wolf
astral canyon
#

Specially with pocket toxin to deal with normal ranged enemies

upbeat pendant
manic wolf
#

I've literally not bought anything beyond ammo and medicae KEKW_ogryn

upbeat pendant
#

Try the bombing run it’s fun

astral canyon
#

Not sure if a single tox blinder is enough to kill either gunner on its own tho

astral canyon
upbeat pendant
#

But takes a while to actually do something when you throw it

timid idol
#

I like the stun mines, toss one behind you and run to the next PoI and you save sooooo much time on fighting things

manic wolf
timid idol
#

-# Fuck it's helldivers all over again

manic wolf
astral canyon
#

Last run we were running out of time to extract and we ran into a chaos spawn but since i had artillery i managed to pretty much instakill the fucker lmao

#

Pretty sure that was one of the things that saved the run too

#

Otherwise we wouldve wasted too much time fighting it

timid idol
#

Our enemy may be unimaginable horrors born from the void between thought, but we have Lockheed Martin's latest billion dollar project

upbeat pendant
#

Yeah monstrosities die pretty fast in exp, should always kill them for the tech, captains maybe not cause the shield makes them take longer

astral canyon
#

I still want to know if bistol affects the size of the artillery explosions

timid idol
#

A psyker Gitsgud, round too many to count

astral canyon
#

Looks a lot betterthumbsup_ogryn

#

Though 3 stamina curios is def overkill for the attack speed

timid idol
#

yeahhh a toughness curio wouldn't hurt

astral canyon
#

I'd run one of each tbh

timid idol
#

-# now I just need to find a decent one 🙃

manic wolf
#

Yeah was aboutta say

astral canyon
#

One stamina, one health and one toughness

manic wolf
#

x1 TGH, HP an Stam

astral canyon
#

Also i'd prob run the finesse branch on top right instead of crit chance

steep cobalt
#

Q: nimble or Alley rat? or are neither really that important

manic wolf
#

They're both stupidly good

upbeat pendant
#

Preference, you can choose any or none it’s up to you

astral canyon
#

Nimble for most melee builds, alley rat for ranged or melees with poor dodge distance (eg heavy sword)

jovial heron
#

Is a Tertium Welcome good for a melee build?

upbeat pendant
#

Yeah I use it

timid idol
manic wolf
#

I would be more inclined to run Nimble on normal maps tho cos it can yeet you off ledges an shit really easily if you have Alley Rat, but on the new mode Alley Rat feels way better

upbeat pendant
#

The +dodge distance scares me on some maps

astral canyon
timid idol
astral canyon
manic wolf
manic wolf
timid idol
#

get used to dodging sideways off drops and cliffs and you'll go far!

#

-# usually too far

astral canyon
#

And more finesse damage means even more damage to feed into hyperviolence

upbeat pendant
manic wolf
#

Plus side is, if you got practiced with it, Alley Rat could probably make you fucking untouchable

astral canyon
#

Oh right that too

#

If its for expeditions ammo aura is pretty much useless

timid idol
#

mostly for the team support, 10% damage is fine? but every ammo pickup being 130% size teamwide kicks ass

manic wolf
#

I gotta be honest, I dont think i've ever run the ammo aura

timid idol
#

yeah, 100% for the person who picks up, and everyone else gets 10% too

astral canyon
#

Oh

#

Actually you also get the extra 10%

#

Or rather the person who picked up gets it too

timid idol
#

wait really?

manic wolf
#

Goofy

timid idol
#

The person who picks up gets 110%?!

manic wolf
#

Havoc ass aura

timid idol
#

Fucking wild

astral canyon
#

Its nice for normal missions but on expeditions its straight up useless

timid idol
#

True

#

I've been leveling my HS recently, all my expedition runs have been psyker

astral canyon
#

Also the ammo allies get isnt based on their reserve ammo, its based on the reserve ammo of the person who grabbed the pickup

timid idol
#

I mean the usual ammo hogs are like vets with plasma guns and lasrifles or ogryns with fuck all ammo reserve

upbeat pendant
#

IMO there’s already enough ammo even in havoc, most of the time it’s only two people taking ammo anyways, you being not one of them

#

And if you had the melee damage aura that means you kill more which means there’s less things to shoot which means you saved them ammo, big brain

astral canyon
timid idol
#

If I were to take ruffian, I might switch to blessed stimms too, the extra duration is probably good but then it takes longer to come off cooldown and that means less stimm overall

#

The actual effect is whatever though

upbeat pendant
#

Take blessed stims if you are doing havoc with a blight modifier, it helps a bit

astral canyon
#

Blessed stimms could def be more useful than +5s but i personally just find it the latter more fun

timid idol
#

I mean, I assume it can't clear corruption past a wound?

astral canyon
#

Nope

#

Same as any other corruption cleanse talent

#

Only stuff that can do that are healing stimms and medicae stations

timid idol
#

Oh thank god

zenith pagoda
#

Does the cleave cap on taxe mean a +cleave is a waste?

astral canyon
#

Ye

#

Its why you run brutal momentum

zenith pagoda
#

So cleave from rampage and strength does nothing?

astral canyon
#

I mean

#

It can prob help for whenever you accidentally hit a poxwalker on the body

#

But rampage also gives a ton of damage so its still the best option

#

Even if the cleave bonuses dont really do much

upbeat pendant
#

The rampage cleave node still gives 25% dmg after 10s so still take that

zenith pagoda
#

Does anyone know what the cap is? Surely +cleave works until a certain point

astral canyon
#

Also taxe had like fuck all base cleave so its not like it even makes a big difference

low harbor
#

But will still stagger

astral canyon
#

Ye that

zenith pagoda
#

I wanna do an adrenaline build, but the crit loss from chem dependency makes me wanna take taxe since has inbuilt +crit chance

low harbor
#

Go Rashad for adrenaline

#

Best melee weapon on hive scum

zenith pagoda
#

Really? The finesse is lower

low harbor
#

Rashad is just straight up the best melee weapon on hive scum

jovial heron
#

How do you tell the cleave cap for a weapon? Is there a place I can check? Trying to see if battering strikes is overkill on shivs with Rampage, hypercritical, and hyperviolence

zenith pagoda
low harbor
jovial heron
#

Isn’t it a WIP?

low harbor
#

Rampage + tox is better

jovial heron
#

/s

low harbor
zenith pagoda
#

Wdum tox? Like all the tox talents + rashed?

jovial heron
#

Do I just google Path Darktide guide?

low harbor
#

The road to perfection is a constant & ever present struggle

low harbor
#

Or just check vet class chat pin

#

I only have vet and zealot in it atm

low harbor
zenith pagoda
#

Do you still do crit/finesse centered? Or just straight up damage

#

Like with aura

mighty belfry
#

Since

#

Finesse is there but its not a crazy high curve

zenith pagoda
#

Yeah that's why I'm confused since scum is very finesse centred

#

I assume there's no cleave cap on rashad?

mighty belfry
#

It just

#

Gets the job done

#

That's why it mostly works with adrenaline and not Chem dep

zenith pagoda
#

What's the base stamina?

mighty belfry
#

I have no idea as the last time I used Rashad was when I first heard that it was good on scum

#

Only to realize

#

It still bores me

zenith pagoda
#

True

low harbor
low harbor
zenith pagoda
#

No rending on heavies?

low harbor
#

and 200% unyielding ADM

zenith pagoda
#

Oh damn, probably why it's so reliable lol

low harbor
#

it straight up just is the best hvs melee weapon

zenith pagoda
#

Unless they give me power sword whatthefuck_heresy

zenith pagoda
low harbor
mighty belfry
low harbor
#

unarmored carapace

#

I thought abt running flak carapace but

#

scab bruiser 1 shot reliability more important

zenith pagoda
hybrid jay
low harbor
hybrid jay
#

the crit chance becomes 1/2 melee dmg

mighty belfry
#

Free 15% melee damage don't hurt

hybrid jay
#

i see

#

30 stacks after butterfly proc

low harbor
#

free 7.5~15% melee dmg

pulsar nebula
#

what does the blue mode for needle pistol do?

hybrid jay
#

i swapped the two adrenaline frenzy subnodes though

#

took weakspot -> stacks and duration to 20s

woeful hill
#

@pulsar nebula

unreal stirrup
#

bruh I've been using the wrong one

maiden rune
#

i was kinda hoping that hivescum was gonna go on sale

mighty belfry
#

anyone use the stimm crate since the hotfix?

lilac schooner
upbeat pendant
#

Probably after another dlc class comes then hs will go on sale

flat mist
rancid gulch
#

any juice behind bolt pistol + left side tree?

lilac schooner
upbeat pendant
#

Bolt pistol is better as a secondary stagger weapon than a primary dps weapon, and the explosive aoe blessing is great to have with rpg

manic wolf
#

You cant take the crit aura without being taxed for two nodes on the stimm row and you now have to melee something every few minutes, I wouldnt say thats gutted, just not stupid anymore

rancid gulch
#

What's a better gun as a primary? tbh I'm not feeling the needler, I like something with a little more impact. The delay between hit and kill is a little unsatisfying

lilac schooner
coral mirage
#

be a chad and use the duel pistols instead....

manic wolf
#

People rate the IAG aswel, but I am not keen personally

coral mirage
manic wolf
#

Or those, yeah

#

They're not as strong, but they're still decent enough

lilac schooner
rancid gulch
upbeat pendant
manic wolf
#

If I was in control of balancing decisions, you'd be meleeing something every 15 seconds, but you'd only get ammo back once in 60s KEKW_ogryn

coral mirage
upbeat pendant
lilac schooner
#

Well it's still pretty gutted, that's pretty unuseable in h40 where there are less oppurtunities to safely kill elites with melee

coral mirage
#

auto pistols are your go too tho

manic wolf
#

Un-fucking-playable

rancid gulch
#

lol

#

Oh shit that did it I'M FINALLY RED

manic wolf
#

'Grats, now you can shitpost

coral mirage
#

NOOO

upbeat pendant
#

Now you can spam builds which are exactly identical except for maybe 4 nodes

coral mirage
#

you were so innocent and pure...

flat mist