#hivescum-class
1 messages · Page 263 of 1
Wdym... I love when 20 of them train towards you and you either kill the first and wipe them all out or get dog piled by all 20 in 1 go because of the stun lock they throw you into

Nothing says pain and suffering like a conga line of poxwalkers loaded with melta bombs.
two conga lines
I have been having fun with chem dependency coated blade crit shivs.
Throw on the bleed stacks on crit blessing and you get reliable double dots, which is quite good at wearing down monstrosities and captains.
And you thought the cliff segment of Clandestium Gloriana was brutal with exploding barrels…
Did the change to Hive Scum’s talent tree happen?
Yes
Yes.
sweet, I can use my talent points more efficiently now
I dislike the hive scum talent tree changes
the critical strike aura node and the melee damage node should be swapped in location
the +5 stimm duration is bad for chemical dependancy
i also cannot find the node that reduces stimm cooldown on kills
it's in the middle
yea just found it again, im glad that one is easier to get too actually
right above melee dmg aura
Not true
it's not making that much of a difference
chem dependancy doesn't grant any buffs while the stimm is active
it's not hard to keep chem dep at 3 stacks
You get whatever stim cooldown and normal proc is 15seconds then youll get the cool down with 5+ its 20s
It effects it by 5seconds longer
Since the cool down only Activates once the stim runs out
yea that makes it so i would have to either play better or reduce stimm power level to compensate?
So personally
actually yeah that was one thing that got me pretty upset
The stem and investing points seems kinda "invest all in on a node" sure youll have whatever youve spec'd into but having just 2 branched from all sides so 8 in total is like 39secs?
the early talent tree changes are great though so i feel like it somewhat balanced it out for me
i only play chem scum
Thats more then enough with 8% strength, toughness, speed, cdr
so you are agreeing that i have to have a worse stimm to compensate for the +5 seconds?
Rather then 1, 5 cost stim upgrade, for extra 10 second time add
Show me your stim
Doesn’t the extra time mess with booby trap?
Or the cooldown at least
exactly
Sounds kinda bad
Personally I find the extra 5seconds huge
bepu you told me what stimm you prefer with the +5 seconds, but its still objectively a worse stimm than a normal one with no extra time
I use cooldown and toughness stim
And even then I don’t think I’d ever want the extra duration
yea id rather have the downtime faster to get another charge in lol
Exactly
but its all preference
I know people who only put little levels into their stim so it recharges faster, but I personally max out my stim so I have can a strong use whenever I really need it
Even if the cooldown is higher
You do you
once you get max level on chem dependancy its not a use on CD anymore so its gotta have a bit of a kick to have use after the stacks
true
Personally the multi buff at 20seconds with 4 stacks of dependacy work well for me
im not saying it doesn't work well
Four stack bade
im just sad that its forced to have a slightly worse setup to go into desperado
Worse?
It's probably even worse now because of the pathing of the new tree
Do y’all know an optimal way to use the bonesaw’s modes btw?
Its free stats
I’m assuming the brittle mode for larger enemies?
It's not free
The stim is insane regardless of how potent you make it
Brittle mode is honestly more for bosses than anything
so not really worthwhile on large elites?
Because even for carapace, its still a big loss in dps because of the lack of toxin on hit
got it
Personally brittle for solid crit on the bigger guys, but even still it doesnt matter if you have chem stacks
It works just as good if not the same
Or better
I’d assume the same for needle gun? I never see anyone use its alternate chem
Check pins
ty
The explosive proc seems kinda redundant
It doesnt spread chem
And is more of a aoe mob clear
One does
yeah thats not very impactful at all lol
the standard fire just seems to do more and spread chem
The explosive mode on the needle gun?
Yes. Mk2 has spreadable toxin
So the mk2 does spread it?
Also it's mk6
Mk2 does ya
I think I can still sneak scavenger too, that “nerf” just doesn’t feel impactful
The dot is insane towards bigger targets since you can stack the dot
Mk2 has been the favorite for a while right?
Ive been using the mk4
With no real description of the 2
I wasnt sure that either were different
Might do a melee scum, the recent changes feels like they just made it insane
^
Mk2 regular fire is somewhat worse but has a much better secondary fire
melee feels insane right now
I haven’t seen the new tree yet
It’s great, just kinda sucks for chem scum midway down
Chem dependency?
theres a +5 stimm duration talent that you kinda have to take to get certain talents and I feel like it messes w/ my build
its also harder for me to get gunslinger with chem scum since I’d have to spend more
However ive been thinking of taking out the "group chem proc on elites"
While I was initially butthurt about having to take it, since I also have to take sample collector in order to use Ruffian aura it doesn’t feel so bad
Longer stimm + shorter CD
The radius on it is so small and barely noticeable
Stimm for me is mostly used when desperado is off
I’ll give it a look, if I can keep a low cd then I won’t be so uppity
Triple barrel go brrr
Excited to try when I get home from work today
My tree looks so ugly lmao
I think im gonna make a melee scum with the bonesaw just cause I love chems so much
Any major changes to our skills or keystones?
Curious to see if hypercritical is worth over sweet spot with new Mk1 shiv nerf
Depends on the play style tbh
Since I’m not a rampage build
I think no build is "perfect"
I figure it’ll help offset maybe not being able to heavy 1 shot most human sized enemies
I already bring battering strikes to help with the lesser cleave
yeah theres some
I definitely wanna try the new toxic renewal
Cleave seems very hard to pump up
that is crazy
And rending im unsure, but the power scale on rampage proc
Nimble is a keystone now 
Is a good dmg increase the longer you hold it
But jittery still a talent
regen 10% toughness each second in a 15m radius as long as you’re doing what chem scum does best
insane
P much
@split barn did you see my build by chance?
Nearly all chem dependency nodes are good imo
no, but I can assume its a lot like what I’m gonna do
I pinged it
Here man
Ah I see
Again ive been testing the chem explosion on elite kill
And its kinda sad how bad it is
Its not 100% chance
And its very unreliable
But I went for stimm supply instead
I could be wrong, its hard to tell when you move through hordes and everything is chemmed up anyway
why is street tough a thing on hive scum’s tree wtf
this is an ogryn talent
or should be at least
Scum got the juice
4 Depend stacks at +20% crit hit chance is really good for crit procs always
You get a solid +5% per stack
the possible scum nerfs are gonna hurt
People would be silly not to grab the insane crit this character has
so ima enjoy scum while it is what it is
Any significant weapon changes?
I really felt that reduced cleave
Quick question
before the reduction
On the bonesaw
I tried lawnmowering a horde and just ate shit
With chem choice, does it stack more on crit/hit regardless
I’m glad I didn’t get too attached to em
Bonesaw my beloved
Was funny just effortlessly cutting down a horde
Couldn’t find it at first lol
pinned messages has the toxin info
yikes that hurts
Should be the first pin
It looks bad on paper, but I’m waiting to see how it’ll feel in practice
Before I pass judgement lol
mayo already said he felt a difference
ah wait is that just the pistol
but im gonna also try myself
Im talking about the bonesaw
Chem coating
Not brittle coating
Oh no it's definitely overrated 😈
I think its getting plenty love now with this new update
maybe a little too much, i don’t want a nerf
Bonesaw is balanced by being absolutely awful to swing
😂 yeah
kinda feels like a chainsword
Dude that's crazy, 2 Tox per crit
We gaming
especially when it gets stuck sawing one dude
Naah
lmao
3 if you get the talent oof we cookin
chainsword feels amazing to use. Chain weapons just dont work in darktide
Ah well, cant complain, the coating makes the entire weapon with chem procs
yup, chainaxe is def better than chainsword but horde clear SUCKS
Only reason I dont run evis every game is I have to deal with 10 crushers
Silly Fatshark should’ve used the force greatsword mechanic for chainswords initially
i just love me chain weapons
And 20 ragers
ragers cancelling your revved attacks is bs
I run zealot so idk about that
Shivs opinions now?
the problem is they just kill me
3 with crit proc in tree
Yeah thats why im cooking hard
I went Devils Claw Mark 1
All day long
Still top weapon
And bone saw on another build
tried runnin it on scum before and you get knocked out of your rev attack easy
def not for scum
Bonesaw punching air
Have you tried battering strikes with Mk1 shivs?
By top I mean its at least one of the best
Those crushers won't know what hot em 😈
Bonesaw enjoyers are simply acending
idk how good bonesaw is cus I refuse to touch that thing
Sync mentioned you’d felt the difference after the nerf
I use it so I can go other nodes besides coated Weaponry for chemical dependency
its great dude
join the cause
Everything dies
Well I mean, the last thing they see is a meth induced junkie with a bonesaw
Naah I run it as my side weapon for gun scum. Before I could just handle hordes with 0 cleave investment. Now I have to like push and space them
I wonder if rampage scum players noticed a difference
they already get like 100% cleave
rampage scum players are eating the most
My light attacks still get stopped
I gotta get used to the pick pocket change
Yeah that's probably why I ditched it because I'm not using rampage. I like my cleave.
I think the con is the 90dmg lights and 350dmg heavies 😂
mfers don’t even have to push, street tough does that for them if they even get poked
Ah, gotcha. I run a Desperado DB Hybrid so I’ve been running Battering this whole time
You see if you were dog at the game like me. You already had to go melee to refill ammo on gunscum
Me hitting the crushers 40 times and then just staring at me
Truly they can't comprehend the fent
Need cleave yet to try this Vet ranged cleave 👿
boutta do a rampage build with bonesaw just cause of how strong melee is rn
don't worry, it just takes some time to use a melee weapon after countless matches of not using melee at all XD
Try it out, or alter it
def gonna alter it
I sorta run hybrid with chem dep and relying on hypercrit to deal with elites. But yeah I might slot in some cleave now
You get the general idea, keep in mind crit chance is the most important for procing chem
If you proc chem you proc toughness/dmg so on so forth
People thought I was silly for going Hive Scum Hybrid and now we are forced to.
scum hybrid? Thats just rampage scum with pickpocket
I’d prob dump a few talents to get street tough
Such a necessary “oh shit” talent
I use Desperado
for melee scum at least
No pickpocket on one build
Me When Hive Scumming: Drugs. Lots and Lots of Cartel Drugs.
i dont understand why they force you to pick either stim
talent
Im just joking. Since melee scum can abuse pickpocket to go hybrid anyways
I think personally one or 2 of my nodes feel lack luster, mainly the one which causes elites to explode chem around them
The proc is super inconsistent
And basically pointless
"i'm a giver! You lot Look like Takers!"
try street tough and tell me how you feel
I love the free tox application
Dm?
Ran into a tiny room with ragers and maulers and they just melt
yeah whenever you want im cool with it
Just hit it for pathing
There seems to be more pathing options in a way
easier tox application for sample collector too
Would you say hyper crit over sweet spot or both if possible?
melee scum’s gonna get smacked so hard with the nerf hammer man
sweet spot depends on the weapon.
I think melee scum was so juiced in its own ways that it’ll be alright
I think shiv and knives benefit the most. Hypercrit just feels good
They got a free dodge and more dodge angle
maybe just scum in general is gonna get hurt by a nerf
Yet here we are I was laughing at the skill tree and inbuilt buffs last night flabbergasted.
Plus more toughness
It was already gross
have any of y’all used that one talent that extends your dodge distance lmao
Yeah its beautiful
I’m just giggling at all the pickpocket DAP players crying that they’ve got to melee a single dog now
🤣 yet to try it on main missions with ledges.
prolly for ranged scum, the bigger dodge distances feels like it’d mess up melee rhythm no?
Yeah I run it on ranged scum. Basic nimble feels great for melee
gravity is already my enemy anyways
Although I guess you dont need either. But it makes the class feel alot better
Me too bud me too
Not to say you can’t still fling yourself off ledges with just nimble and shivs lol
Speed is speed and we are on drugs
Gonna miss the really crazy jumps though
@split barn dmmd bro
a true scum player doesn’t know wtf they’re doing anyways
Finally home and can take a look at the tree
is hyper critical working rn?
Dodging off a ledge while charging Mk1 shiv heavy
something seems off in meat grinder
It's FatShark, assume nothing is working
rel
lads I have a question, does it matter who picks up the tech remains?
just gaslight yourself into thinking it works as intended
[Glares at 400 Stamina Curio bug]
bro forgot to die
Dying is cringe after all
Dw bro, ive been there, full double dashing on accident then being sent out of the map at mach 1
Fatshark, let me rocket jump and my life is yours
data reliquary barrel hop to zone 3
Crack dreams
splash damage reads well, anyone tried it?
The middle section of this tree is a bit fucked
Yeah I noticed something when I left the psykanium I could see everything come to life and attack me.
Might ditch chem splash for chem toughness to get Dependency keystone pathing.
I didn't go to school so I can't talk much, please white fella spare a dolla for the bus.
You don't need the 4th stack tbh
That's arguably the worst node for that keystone by far
And it's actually even worse now with the new tree lol
what do you run for Stimm Lab?
I'm struggling with the new tree, I have no idea where to go
I go full strength + movement speed stimm with rampage
And use Chem nades or Chem blackouts for quicker stimm regen
Movements Speed? Is that the fervor with dodge distance and stuff?
Ya
I used to do 52s stimm with max strength and a little attack speed but
I like being fast
I was also going to try rampage first
Do you have your talent tree easily available anywhere and/or want to see what I have and tell me what I missed?
Unfortunately I haven't remade it with the new update
But I can take a look and see
Backstabs off. Hypercrit on
Ramping backstabs is just not consistent enough for the point compared to something as strong as hypercrit on a weapon with a lot of crit and finesse
Mister e hive scum?
Did he post a build?
Also. Maybe this is just me
I don't think extra blitz is really all that necessary
I always love it on rockets, but it could just be something I'm used to
And I'd rather put that to something that will help me hold up better in melee
Like A Tertium Welcome
Toxic Renewal seems really good to
Thats just a personal preference for me tho
I'll give something else a try, tbh idk that rockets are even needed if I'm not playing rotten armour
No, but he is using it on his livestream
Alright, going to try Chem nades first
And it's probably even crazier now cuz of Splash Damage
Does this seem good for shiv rampage?
dropping 1 extra blitz, what would you add?
Ah, that tree doesn't have ramping backstabs
Am I crazy or is that not backstabs on bottom left
nah, backstab is middle left now
Wh
it's the node directly above gunslinger improved
I didn't even realize
I was confused because I certainly didn't intend to take it and just realized it's up in the middle now
What the heck is the node on bottom left I'm seeing with the knife
Yeah that makes a lot of sense to have actually
That's exactly what I did, hypercrit is insane i can't believe i missed it tbh
Hmm
I do see street tough working really well with shivs particularly
But you're already pressed for points
How should I be balancing my stimms between viscosity and cooldown? Is going all in on, say, the cooldown reduction tree worth the minute-and-a-half recharge?
Minute and a half?
Should be a minute at most without sample collector working
Slight exaggeration - I think it's 75 seconds right now
I'm also only like level eight or something on my scum
Don't even worry about that until you level up
No one clear answer. Depends on your playstyle
Right now I'm pretty much just popping it as soon as desperado ends to get back in sooner
Then it would make sense to go all in on cd reduction
Ye that's a good choice.
If you save it just for that
You're not gonna get the balance of viscosity and time right
Because that scales with your level
As you go up, that stimm will decrease in cooldown time to 45s
Oh that's very nice
And you'll have more points to spare for the other nodes if you wish to push it further.
That'll bring it closer to being able to pop it every time I'm out of desperado, right?
Yeah
Nice
But yeah right now I'm all in on the cooldown and will probably take either the ranged node or the extra cooldown node as soon as I can... and idk after that tbh
I have street tough already
it's bottom middle now
Spend 1 point, I'm mainly thinking tertium welcome or punching above one's weight
What weapon
Its basically free +15% melee damage
Last time I played Forge's Bellow's second shout did not activate, can anyone confirm if that's been fixed this update?
(I have to reinstall the game I can't check myself rn lmao)
Anyways does it seem good or is there anything i should replace
Im really feeling the effects of rampage being a 4 point ability at minimum
I really want to take the tdr from chem dep but i dont even know what i could replace
That got fixed a while back
Cooldown maxes out at 75 seconds for the stim. If you're building a CDR stimm, it is better to go the Stimm Supply route to spread that buff to the rest of the team. If it's for Rampage, I recommend going for attack speed and crit chance. For Desperado, you want reload speed and either rending if you dont have a can opener crowbar, or finesse damage if you do.
If you really want extra CDR to lean into your ability with, spec into Chemical Dependency.
Oh. lmao
Yeah I haven't logged in in a few weeks my b
Tyvm
Probably gonna be back asking the same question once I've leveled far enough to get the stimm supply and chemical dependency tbh
Also how good/bad is the new Alley Rat thing
Since it's on the same side of the talent tree, you might as well grab coated blades and the subtalent of ChemDep that gives crit chance per stack. If you fit the 4-stack subtalent in as well, you can get up to 20% crit chance just for keeping up with your stimm usage. Great for shivs due to the huge attack rate.
if you're running rampage/chemdep, is it still best to just run like maxed out cooldown stims?
And here I was planning on making a gun build with this
I get that I can do both but still
god damn is my game crashing alot
4 stack chem dep isnt really that good
doesn't do enough to be worth the extra point and makes running maxed out stimms not as reliable
if it was 5 stacks it would maybe be worth
crit chance is really good tho and the primary reason you even take the keystone
btw i still think chem dep shouldve given stimm cdr as well
Alright 2 potentially stupid questions from a new hivescum:
- Any resources for the attack flowcharts on the Hivescum specific weapons?
- What sort of cooldowns am I actually looking for in my stimm? Like I could completely fill it but a 75s cooldown feels like a bad idea
theres not really any issue with maxed out stimm
long cooldowns are not that much of an issue because of sample collector
ye
you just kill stuff to have them come back sooner
ah, gotcha
especially now that sample collector is basically free
also the most complexity you really get on scum weapon attack patterns is mk3 shivs having push attack into heavy for single target
for tacaxe, is it best to go down the crit chance tree on the stims?
Darn, I've been playing with the Mk1 shivs and I've been trying to find any sorta complexity in it at all outside PA -> H2
I'd do it if you're running coated
nah mk1 is just light spam for hordes and heavy spam for single target
I maxed out the Crit chance one and got the Fervor one lol
though if you take hyperviolence (which you should) you can also drop a heavy on some random trash poxwalker to get a bunch of overkill damage to boost your light spam
Avoid using Hypercritical though, kills from that do not count.
Shivs
I really like punching above
That's blackouts
Sample collector is procced normally on hypercrit kills
idk if thats the case but hypercritical is still worth taking
Blackouts are the thing with the weird antisynergy
And honestly
Even that's a nothingburger
Blackouts still don't come back from toxin and hyper kills?
Oh noooo
ig that explains why it felt like it was taking longer than it should to get blackout charges back
That always has me scratching my head when I killed a bunch but was still on like one grenade lol
Oh, it is? Didn't used to.
damn thats actually a pretty long list of stuff that doesnt regen blinders
Yeah they fixed that jank a long time ago.
i imagine kills from splash damage tox dont count either
Yep
They don't want collateral toxin spread to proc it
And I kinda get it
ye between that, hypercrit and coated weaponry its really no wonder it was taking so long to get back blinder charges
i do feel like coated could reasonably get a pass
and also bonesaw cause lmao thats a pretty big L for it
so what's the concensus on crowbars now?
Eh
Better but not by any large degree
honestly not sure about that stamina change, doesn't seem much tbh
Probably still better off with the other scum non exclusives
the main thing crowbar needs is for latch attacks to properly scale with attack speed
which one would you recommend? Please not tacaxe that thing gave me carpal tunnel
does hive scum have better survivability with the new patch.
yes
100%. Alley rat is hilarious with range builds and toxin builds got decent buffs on toughness regens
also street tough is pretty good
you also just have an extra dodge as a class passive because why not lmao
any glass this cannon mightve had has been gone for a while
Alright y'all were super right about the sample collection perk
Also, I'm 100% certain it's terrible, but taking a quickdraw revolver with desperado (the normal one, still leveling :p) is too cool
agripina?
Could try heavy sword
D claw
Rashad caxe
might give chainaxe a go, thanks 😄
curious about the heavy sword changes, is it viable now?
Already was tbh
I always find it awkward to play before
For us specifically
It's still probably worse than an axe but yeah
We have needles and rockets so we don't need a melee that eats carapace
Most of our melee is still pretty yolked into cara
(It should also be a thing for chain weapons tbh)
Even the broken scissors can just toss two knives, do 2-3 heavies and it’s gg for the average heretic Ogryn
Maybe a couple more if you accidentally hit the canvas of carapace that is his BIG BACK
But backstabbu damage helps even with that
Tbf shivs are already a really strong anti-carapace melee by themselves
Heavy attacks have ~60% carapace adm, has uncanny strike to hit nearly 100%
If you have to fight crusher for more than 5 seconds it’s not viable shrimple as
No one could possibly dodge attacks for that long
shivs need buff confirmed
I'm saying this in support of heavy sword specifically
And lesserly in support of tac axe
They aren't great into carapace but scum doesn't need to give a shit like the other classes do
Hey scum, are the dual stubbers still ass?
I'm about to start my scum char, wish me luck 🫡
Hopefully the levelling path changes make the first few levels a bit more survivable, I've heard nothing but complaints about early game
Good luck, it's a bit of an ass-kicking until you get some talents built out
still mid
even if it isn't just crank attack speed/crit chance and spam lights into crushers lmaoooo
What are the two modes for saw blade? Toxic dmg and … purple?
Rending. Stacks -armor debuff. Affects DoTs, so very good after you have some stacks up
Alright, building out my melee shiv build, I'm assuming I'm probably going to want Krak Launcher Boom Bringer for the Crusher horde murder, Adrenaline for it being the melee keystone, build out my stimm down Spur and Wildfire, and obviously rampage. Daggers are probably uncanny + Precog? And are there any super important nodes I should look into grabbing?
Shivs still easily best unless the latest patch threw things off. And some melee scum swear by chem dependency rather than adrenaline
But adrenaline still works
I mean makes sense, if my psyker time has taught me anything it's that more screaming usually solves your problems
I don’t like them. I don’t like dual daggers in vermintide either
The crowbar and saw blade don’t seem great vs hordes? I’m no master by any means.
Sawblade is meh but kinda fun if you want to do a chem alt build. You really need attack speed and cleave to make it feel like its doing anything
Should I be going for coated weaponry? or is it not terribly worth it
I want to play hive scum I just don’t really like any of their weapons sigh
Crowbar is okay for melee build but not shivs good.
Ahh gotcha. In my experience hsword was actually somewhat impressive albeit a bit reliant on the special for cara, but that was on a rampage build
Rampage turned the hsword lights into respectable swings that killed instead of leaving them with cool face scars for the sequel lol
Whatcha typically run on other classes?
Its a "sometimes good, but not necessary" type talent. Its nice on bonesaw if you have high crit. On other weapons its mainly just going to help against bosses because on other enemies the stacks you build from it are pretty irrelevant.
Also pathing - if im are taking blackouts im always taking coated weaponry. With chem nades/rpg im taking the extra blitz on everytime
Toxic Renewal seems kinda shit, huh
i been using splash and coated with toxin on crowbar to try to get mroe stim uptime
i can beat a lot of shit to death but idk that im really able to manage stims
How often is coated actually causing toxin to get the kill though
The 2% is only on tox KB iirc
i have no idea how scum works v0v
so if i kill em with chem on i get the coodown reduced right?
Nah only if chem itself gets the killing blow
Id skip coated weaponry on crowbar
ok so that does nothing then
Yeah
I really only find coated weaponry useful for maintaining max chem stacks after spamming a needler clip into a boss then switching to melee
Taking an extra nade with blackouts is basically a wasted point since you should be leaving nades for team members with a non regenning blitz
fair enough
-# I had boom bringer on before, and completely forgot to reassign that point
Also toxin mania is just bad
Yeah that happens haha
Really? feels like a pretty consistent 15% damage
Nah its actually super inconsistent since things dont just hang around you with tox stacks on
Fair enough
Maybe with splash it might be worth it, but i doubt it
Where should I put the 2 extra points?
I don’t really like DS. I like heavy eviscerator, thunder hammer, relic blade- rule of cool.
I used brutal momentum combat (?) axe, on ogryn I like knife and pickaxe
Gang tough is super strong
Street tough*
Also hypercrit is bonkers on shivs
Also pick pocket
id recommend the talent under the weakspot one for damage depending on crit chance
instead of the extra blitz with blinders
Does hypercritical interact with all the "on kill" perks? I know darktide gets weird about instakills
it doesn't sadly
Darn
Oh yeah nah, it will fuck with blackout regen
Hmm
its a bug but i doubt theyll fix it
Maybe I just switch for boom bringer again then 
hypercrit is bonkers on any weapon that can crit reliably
So now I'm running out of perk points, how fucked would I be if I dropped Slippery Customer?
you can drop that
As in, any weapon scum can use because chem dependency is a thing lol
Thoughts on splash damage and toxic renewal?
Renewal seems garbage for the same reason mania is garbage
Alright how's this looking now?
watching a vet lost a fight to a bruiser then claim they are rusty
if youre going full melee then i wouldnt recommend pickpocket all of the time
chem dep would do more for shivs but
-# pretend I didn't accidently switch pulverizing strikes and forge's bellow
hard point tax
I'm running a needler secondary, not sure what I would pick up with the point if I were to drop pickpocket
On kill node for your keystone
Improves uptime drastically
Does it work with Hyper-critical?
id recommend the damage node for rampage instead of forge's bellow
Really doesnt matter tbh, it'll still improve the uptime by a lot
with shivs and uncanny, i dont think the rending on rampage is needed too
oh for sure, that was a misclick and I'm too lazy to take another photo
No worries, lol
my phone's brightness was too low
That too
I gotta get more time with em to really tell
But I feel toxic renewal is good if you also run splash damage.
figured if hyper-critical is gonna fuck with blinders I might as well switch
Since that increases consistency
Is it a rampage build we're talking?
Yep!
I will say this.
My initial thought is that renewal is definitely shit without splash and still maybe bad
i also remember you took 5% crit refinement on shiv
i think, if you arent taking chem dep for crit chance
itd be better to take riposte instead of precog to get more crit chance
I think it's gonna be one of those cases
That are better the denser the hordes are.
Fair enough
With Extra pouches, I could also just take Virulent Strain and switch to chem dependancy
Yeah, clear out the chaff while you're hemmed in situation
Which I might do just to try it for a while
Bc two stacks is never gonna kill an elite
You gotta use other means to propagate the toxin more.
I guess I could take pocket toxin but I feel like if something survives the boom bringer the toxin won't help much
I appreciate that they played it safe to never let it go past 2 stacks on itself honestly
With a pock tox blackout u hit breakpoints
Because it would be absurd if it was like perilous.
Not very fucked since you have 1 more dash now
Its worth the increase
Drop another node on the bottom left if you want to save cd
They made the fourth node objectively worse than the prior ones for some reason
(Well, worse than spur I and spur II)
2s CD increase to lose irrelevant stam and 4% attack speed and gain 4% strength and 25% finesse
Insanely good trade
And this is why I consult those with a few more braincells than me 
Just had to fight the pack master in the closed gate transition thingy solo so the gate will open it was goofy
Sounds fun
mmmm with the hive scum build I had on wasn't that interesting
as other classes it would be more interesting
had dodge distance talent and the shivs
didn't seem that threatening without any other enemies with it
hivescum is so miserable sometimes for me I cant really kill much with shivs they're like low stats for now cause I don't really have resources to max it out
but tbf I'm level 24 not 30 yet so I havn't looked into viable builds
I think I just run away from my team too much and I don't provide anything at all when I do it
took all attack speed for now not much damage
Weird stim lab
Why to skip 25% finesse for 16% atk speed?
He's bonkers broken
Get your stuff leveled up

Incompetence! Has since been fixed
@river skiff my stim is even more cooked in your vision
I haven't played in awhile, I think since around when hive scum came out. But the builds I had that worked great back then aren't working well now. Any broken builds that work after this update?
Symmetrical stimm best stimm
39secs
Perfectly balanced
Cant complain
As all things should be
4 stacks of dependency
I think pretty much everyone should be running full cooldown tree alongside with one else of your choice but preferably DMG one to get your ability right after your stim
I think going for 5 nodes in 1 tree towards the end scale up, i feel i get more for less with not as strong stats but a mixture of all of them
So I'm struggling a lot to get throwing knives back on the shivs
How the hell does backstab work?
Is it just any melee from behind?
Is there some method to more consistently get enemies to not turn towards you?
At 39second time, which was quicker then 45seconds and I had 2 more nodes of stats
That's true but it doesn't matter if you run sample collector which I hope everyone does it's so broken
😭
just secure a melee kill
throw 2 at a crusher do 2 heavies and make sure he dies to the melee hit
and not to the tox
Your stim feeds your ult and your ult feeds back your stim - which means you are boosted 100% of the time in some way
I know I can just melee specialists and elites but there's other things that buff backstabs or require them so I want to know how to make them happen
All elites and specials restore one ogryns 2 if I am not mistaken
yea just running a non optimal loadout but going to change all that at level 30 
Ignore backstabs for scum way too inconsistent without any threat %
Is threat % like aggro?
Yeah
If you had 90% threat detection as vet you could actually stack these 10%
This is a question for my playing of every class
I tried asking in another channel but got ignored
But since you don't most of the time you get to 1/2 stacks before losing them altogether
Plus most of the enemies tend to face you straight
Yeah that's my issue
I'm looking for like
A particular method to dodge around them or maybe abuse push stun or something idk
Push/Push Attack, side dodge around them, heavy
Ahh, tyvm, I'll give it a try
It kinda just naturally happens as you circle the horde and M1 spam tho
Think of fighting hordes in Darktide like herding cattle into a small box
I haven't been having much luck with that, oddly enough
Real gaming hours
Maybe with the new 50% dodge distance but honestly it's not worth it - it puts you in more danger and you will likely lose stacks soon after
Keep dodges as defensive tool
Orrr
If you really wanna try it
Take some weapon that has refresh dodge efficiency as a blessing and try it that way
Should be safer than without it
But I still think 50% DMG will be inconsistent
You need coated weaponry for consistent procs of toxin but this is fine as it increases base dmg reliably when it procs
yeah but as i test it 4m is a small area
and 9/10 enemies die before the proc happens
since you need to hit them to proc it
it's pretty consistent for me
as a finial hit, yet if they die without this then you dont proc it
You need to first kill elites
personally i found it not as good
"with a Melee Attack"
yeah?
it needs to be a melee final hit
if chem kills them before i do
then it doesnt proc

??
How many chem stacks you even apply lmao
😂
I only ever find it relevant for bosses
I deal way too much DMG in melee for enemies to be dying to toxin
But it doesn't matter since sample collector just needs em to be infected
crit chance is insanely high
Oh that explains quite a lot
I only do 1 stack at a time
It's likely it acts as 5 in practice
Programs hate floating points
Useless
Especially with chem build
Chem ticks make this very hard to proc
Unfortunately
crowbar could be good?
I'd love more finnese on the saw tho
very fair point honestly
You don't wanna be depleting your stamina in the first place
Jittery only works above 75% stamina
sometimes i cant control my stam
brutes and crushers like to 1v1 face tank all the dmg
That's fair but it's very optional
You don't wanna be intentionally draining your stamina to proc it so it's too situational
this 1 nod is enough apparently
It's
There are blessings that are active always
It's better to have those than 50% strength 1% of the time
well as it depletes
so 50% could range
as stam is managed
realistically if you were at say 80% stam all game that would be roughly 10-15% dmg buff
Yeah
I mean you wanna be pushing often so you get some use of it but it's not for very long and full effect is extremely situational
yea
flat strength builds could stack insane amounts of flat strengh
I think it's self reinforcing until it reaches critical mass where it gets reset
im sure you could pull off some crazy raw dmg build
So you get a quarter of your overkill as bonus damage for a single second?
That doesn't sound that great tbh but maybe I'm just not seeing something
Now imagine you kill 10 grunts in that one second
It stacks.
It's great horde clear tool
Anything that can kill that many grunts isn't going to give that much damage bonus though, right? Even stacking
sounds kinda lack luster, sure brutes have 4k health so 25% would be 1000 dmg proc
but it would only proc for 1 second
Grunt has 500 health. Crit headshot it for 2k. You're now doing +375 damage.
Hang on am I misreading it? It's 25% of the excess damage, right? Not their total health?
25% of the total health
As I said it's self reinforcing - it makes cleave deal more damage in later swipes but it can get reset if your damage reaches threshold of instant kills then the whole loop starts again
No
25% of the health of enemy re-used as dmg for 1 second?
Oh wait I see, the difference between the attack damage and the health
So yeah it would be better for low damage high cleave stuff
Read the full talent
The difference between your attack's damage and the enemy health
So if your attack deals thirty damage and the enemy has 100 health then the difference is 70 and you're dealing a quarter of that
its not that hard to get if you read it
Imagine you have a grunt with 100 hp
You deal 200 DMG instantly killing him - 25% of it adds to your later dmg procs so the next grunt in the line gets 25 more damage than it would otherwise get
heavy sword is so god damn fun on this class now
the damage difference between the health and the damage you deal?
divide the excess damge youve dealt to the enemies health after death by 25%
so it would be even less depending on the attack
25% of that
youy get that much damge for 1s
if its a light it wouldnt scale insanely off 25%
Is needle gun the best gun for scum? Anything else even worthwhile?
Thats why you start with a heavy
It's not even the excess, is it? It's just the difference
It scales quite hard but it has a cap to it
Jesus christ
you start with heavies
nah cbf
and even lights will ramp up a lot of overkill in a dense horde
legit disservice to not run hyperviolence on melee builds
Uh yeah a cap so high your game will crash
so the scaling with it comes with the fact that it ramps and its gives itself more damage the more you kill with it
it's completely infinite as long as you keep on killing
does it still not work with hype crit
cause thats still nice for shivs to wipe hordes
Hyper crit doesnt overkill
It never didn't.
ya
But its still better to use both if you have the points
i didnt know if they changed it
Wait where does it say that it's the overkill?
it never got changed, the antisynergy everyone was scared of was a nothingburger to begin with
In the description
I know I said that earlier but that was when I was misreading it
this is now
The difference between your DAMAGE (eg 2k) and the enemies health (eg 500)
So (2000-500)/4
Its only complicated for maths goobers
i still really dont like melee hivescum
It doesn't say the excess
Just the difference
it just feels like worse zealot or psyker
Jesus christ
What do you think that means
It's capped by enemy hp - if your later attacks in one cleave starts killing enemies without much overkill it gets scaled back a bit - previously these enemies at the end of the line would still be alive which would feed the next round of overkill for hyper violence but since they are dead it won't
"worse zealot"
It's capped by enemy hp until you reach a threshold where you will always get a significant amount of overkill enough to keep the flow of it going
it's just a matter of hitting something in that 1s to keep it going
No I just don't know why you're assuming oneshots
If you melee a crusher's last five hp or something, for example, then it's not going to give you the two points of excess from your dagger, it's going to give you a quarter of the difference between the couple thousand full hp and your double-digit dagger damage, no?
We didnt assume a oneshot
You did
I didnt say max health
I agree just pointing out it's not infinite
Okay fair, but still, you're saying it's the excess damage, no?
If you melee a crushwrs last 5 health with a 4005 damage hit you will get a 1000 damage bonus
Yes its the excess damage lol
Where does it say it's the excess?
It's the difference between the weapon damage and the enemy health, as in the damage of whatever attack it was even if it's just 20 or something, and the amount of max health the enemy had
Is that not what it says?
Its not their max health
i think you might need to look through a dictonary
This aura does nothing in expiditions since the devs forgot to add ammo pickups lol.
Why are you talking about max health
Okay it does just say the health of the killed enemy, sure
It's excess damage difference between their hp and the attack that killed them
What part do you say I'm not getting
Please, I really do just want to understand this
Max health does not matter
(Damage of hit-Enemies CURRENT health)/4
Ammo pick ups are somewhat pointless since you can get all ammo back for 10 scrap in sanctuaries
Only thing that matters is their current hp on the moment they took the hit and the damage you dealt with that hit
Okay so is this just a difference of reading?
It does not say current health at all that I can see
Current health is the default
Or has it been actually, like, tested and proven that it's the current health?
Wdym?
Yeah, but they should still have ammo pickups otherwise the aura is more or less bugged since it can't function.
honestly
about to go to the psyc an test it myself
"How much health does the boss have?"
If its damaged are you going to tell your teammate what its max health is?
all this talk and no practical evidence
They wanted you to use new builds .. They achieved it ig 
yes
mods can do this
Please do, this is giving me a headache

i gtg to a appointment
so afterwards sure
I mostly play melee HS anyway, but is still an oversight for sure. besides HS can still have infinite ammo via pickpocket anyway, it's mostly the team mates that will get nothing if the ammo aura is selected.
Same here
Tbh I never used pickpocket
Never felt like I needed it
it is. only thing is you actually need to ramp up enough overkill to disregard the health pool of what you're hitting
which isn't impossible
but because of the 1s time, in theory, you're never gonna get gains that crazy
at least not consistently enough that it's gonna bring you to like
100s of thousands of damage
so, technically infinite, but in practice, you're never really gonna take full advantage of that fact.
now if it was prerelease hyperviolence
lmao
I think you are confusing 2 things - We want to disregard hp of things we are hitting yes - but if we achieve it by hyper violence these kills won't have much overkill dmg to them at all - not saying it's bad but it keeps it from scaling infinitely even tho it reaches a consistent level of one shots per swipe that's above the baseline
I feel like you're underestimating the heights hyperviolence can actually achieve. There's a point where you're doing enough damage that you can keep the flow consistent because you're doing so much overkill that even against larger targets, you're still doing a ton of overkill to be transferred
It's more the time that caps it than anything
I am not underestimating it - I think the talent is nuts all I am saying is that it doesn't have infinite scaling
6 crushers have enter the chat and are blocking swings into the horde
Most of the time probably
You cant rocket launcher away all the problems in you life
Yes i can
Is that a dare?

One single groaner
BACK BLAST NOT CLE-
tbf that groaner is a menace
Forreal tho
20 crushers are on their way as we speak
I had some scary conga lines in expeditions
Oh yeah gotta love when they clip into each other while doing their crushing attacks

At the end there was so many crushers and bullwarjs