#hivescum-class

1 messages · Page 259 of 1

limber cradle
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Blinders are my favorite, personally

upbeat pendant
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I’ve had times when I rpg a crowd and there was a pox burster inside and someone goes down

mighty belfry
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Pocket Chem nades are actually really good

reef spoke
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my go-to is always pocket chem nades

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toxin is just such a good debuff to have

limber cradle
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Chem pools with bonus stacks talents iirc auto kill anything below a mauler

mighty belfry
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But for melee, I just think blinders are better overall

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For the sake of immediate stagger

upbeat pendant
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Does blinders stagger bosses out of grab animations?

reef spoke
limber cradle
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Blinders are the best "what lone poxxie is body blocking me rn?" Nade imo

mighty belfry
limber cradle
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Imagine if they did lol

mighty belfry
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But that's why we run Forge's chadgryn

reef spoke
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tox blinders can kill horde enemies in Damnation and below

limber cradle
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If my idiot teammate gets grabbed it's their fault

reef spoke
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sadly Havoc scaling is too high for tox blinders to kill in 1 nade

reef spoke
mighty belfry
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That might change with the new talents tbf

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But we'll have to see

reef spoke
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indeed

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would be hilarious if tox blinders got buffed to where they 1 nade hordes in havoc lol

upbeat pendant
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I’m going full bottom right tree with triple toughness curios and tanking everything

reef spoke
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with toughness stim to double down on it c:

zenith fern
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they not built like impacts

upbeat pendant
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Wait is stagger in this game like a bar to fill or a threshold?

mighty belfry
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Threshold.

zenith fern
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this aint no god of war 4

near mauve
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undervaluing rockets is crazy
u can insta delete a crusher pack FOUR TIMES not counting pickups

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that's insane

upbeat pendant
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Is there a guide on stagger thresholds for each enemy and weapons base stagger?

near mauve
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the pinned guide in vet chat

near mauve
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or kuli's guide

upbeat pendant
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Nice thank you

low harbor
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I only have veteran/zealot weapons listed tho

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and stagger is only for first target

mighty belfry
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Oh well I was just about to link that

low harbor
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just check the stagger breakpoints in mine

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with most enemies u won't need to care about stagger breakpoints

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it's just a select few where it matters a lot

mighty belfry
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Also with this change, are we possibly seeing some hive scum snippets in the guide?

low harbor
mighty belfry
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Since this is basically the rework that everyone's been kinda expecting

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Aah

low harbor
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images are great cuz they save character limit

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I might also merge weapon with its blessing section into one

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to debloat the navigation panel

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@mighty belfry did u see the newest format in my guide

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it's just fully comprised of images for atk breakdown

mighty belfry
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I didn't. I've barely been playing recently 😭

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This six day work week got me fucked up

low harbor
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leaves space for putting more stuff in

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I kinda want to overhaul ranged weapons with this format too

reef spoke
mighty belfry
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RPGs are immediate

reef spoke
mighty belfry
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Yeah true. But that doesnt mean the wait isn't worth considering. And especially for Havoc and with certain modifiers, that actually becomes an issue

reef spoke
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agreed, they should buff tox grenades UwU

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Fatshark pls add tox rockets

mighty belfry
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I mean

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They already exist

low harbor
reef spoke
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because I want my cake and I want to eat it too UwU

mighty belfry
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I see the vision. Carry on.

clear isle
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Does rampage still have exhaustion when it wears off?

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I don't see it in the talent description and I havent played in a while

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alright thanks!

zenith fern
stark escarp
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fuck you mean sadly, respectfully

astral canyon
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It was a cool piece of flavor and helped balance what is an extremely strong ability

bronze glade
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god forbid players have to plan ahead slightly

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and deal with consequences of recklessness

mighty belfry
astral canyon
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75% melee strength*

mighty belfry
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And before we say, "oh scrier's gaze doesn't have a downside"

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It should.

livid raven
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it should be buffed 10 more times, you say?

mighty belfry
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Like, that simply isn't balanced. At most the stamina debuff could have been adjusted a tad

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That's it.

bronze glade
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10 more buffs to assail, SG and ramp

livid raven
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so damn zased

worn yoke
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i see that the hive scum tree is revised or is being revised?

lost ravine
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is being revised (again)

worn yoke
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2nd time is the charm

arctic imp
worn yoke
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hell yeah

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i havent played in a while but im excited for this new mode

arctic imp
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The environments remind me so much of what vermintide environments looked like. It isn’t linear of course but it’s the architecture and skybox

livid raven
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i dunno man, it all looks brown

vast plover
mighty belfry
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Honestly I wish zealot had a talent like that

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All of their talents regarding hitting enemies is on kill.

clear isle
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lads, so what's the fastest way to farm the "purge the heretics" penance? cuz I have 580 hours on the game and I only have 287k/1m kills...

drifting heron
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Playing the game

livid raven
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Kill heretics

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i think

drifting heron
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Theres no real more effective method besides running like

clear isle
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aint no way I have to get to 2000 hours...

drifting heron
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Psyker on true solos

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If you try to grind that you will burn yourself the fuck out

livid raven
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i mean

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i have 500 hours and are at 800k

clear isle
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I guess I aint gonna get that one ever then

clear isle
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what kinda cheats u got

livid raven
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well, what difficulty do you play

clear isle
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right now, damnation and auric

livid raven
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no idea then, built different maybe

drifting heron
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Or playing havoc most likely

dreamy rover
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Did yall see the new talent tree yet?

livid raven
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nah i would waste more time finding a match than slaying

mighty belfry
livid raven
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isn't it just a title anyway

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poxslayer?

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something like that, the orange title for people who can't beat maelstrom

clear isle
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true but I just wanted to get a 100% on the game lol

livid raven
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makes sense

clear isle
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its all meaningless

marble seal
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Anyone know how the new dodge node choices work

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Dodge is too complicated for me to understand

livid raven
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uhh the new dodge node makes it so when you dodge, you cover 50% more ground

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and you get a choice between that or Nimble, which is already in the game

mighty belfry
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And nimble makes you cover normal ground faster while making you considered "dodging" for longer

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Last part mainly being for dodging ranged fire more efficiently

livid raven
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nimble sounds much better imo

mighty belfry
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Honestly depends. We haven't really seen how the new node will affect things

livid raven
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oh also you can of course just not take any of the two

vapid jungle
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I am going to get myself killed with the distance for sure

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Some of those angled stairways man

livid raven
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i can see distance for combat axe and other shitass slow weapons

mighty belfry
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Wait

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I just realized something

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Isn't this technically a nerf?

livid raven
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how so

mighty belfry
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Because I'm fairly certain nimble right now both increases dodge speed and distance

livid raven
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nope

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current nimble has the exact same text

mighty belfry
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Or it increases distance by virtue of the faster dodge

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But that's weird. What would the other node really do differently

vapid jungle
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I guess we'll see but it looks like its the same.

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I feel like the distance is prolly overkill for most weps.

bronze glade
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it'd be pretty good if HIV got psword

mighty belfry
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I know it'd be busted as shit

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But Scum with relic blade would go so hard

livid raven
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Scum with double power falchion

marble seal
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Give scum force greatsword and rumbler

mighty belfry
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Give scum plasma gun

low harbor
mighty belfry
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I just need to see how it scales compared to Nimble

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If anything

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It feels like that node is gonna be better for the slower weapons if it plays out how i think it's gonna play out

low harbor
mighty belfry
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Meaning

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Heavy sword stocks are rising once again

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Especially since you can be more mobile with new h sword

lost ravine
clever wren
icy scaffold
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Give scum Reconlas 🙏

manic wolf
astral canyon
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give scum pickaxe

lost ravine
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give scum power sword

clever wren
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give scum trollhammer torpedo

lost ravine
reef spoke
pale trench
pale trench
astral canyon
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god scum with mk3 bolter would be fucking insufferable

pale trench
mighty belfry
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Like, I could 100% see rashad and heavy swords making a lot of use out of 50% dodge distance

drifting heron
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Just do rapid spins once you reach your desired distance

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Or do the old ass zealot tech of bending your dodge behind a bulwark so you can get the chained backstab talent working

pale trench
pale trench
mighty belfry
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Yeah, but point is, there are some weapons that most likely will like having the dodge distance.

mighty belfry
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Heavy sword especially

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With the rework also making it more mobile to use

pale trench
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I'd take it in almost every ranged build though

pale trench
mighty belfry
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Also I'm gathering, it may also affect whether you wanna take jittery or not.

light shadow
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they should make a power melee for scum n make it like daul power daggers where u attack faster n do a lil bit more dmg

mighty belfry
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Also I just wanna say

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Street Tough is lowkey gonna be an amazing pick

hybrid veldt
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Give scum a chainsaw

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A full chainsaw

low harbor
lavish bronze
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i see plasma pistol in dt if it ever happens as faster but less damaging variant

hybrid veldt
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Or low ammo capacity pistol

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Like the bolter

dusk robin
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Crackhead with plasma pistol would be great

river skiff
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90% threat level would make it consistent enough while giving a big dmg boost

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Because yeah it does not synergize with anything in scum tree

fallen void
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does hyper violence activate on guns

upbeat pendant
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oh wait no, activating it can be done with any damage, its only melee that gets the damage buff

low harbor
hybrid veldt
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I think arbitor should get a halberdier

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Power one

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🤔

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However you spell it

lavish bronze
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wont happen 100%

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not in theyre codex not happening

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going by same logic we can ask for grenad elaunchers and lmgs

hybrid veldt
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FAIR

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shame tho

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would be cool

lavish bronze
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polearms if any are ever added

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zealot and veteran are more likely

hybrid veldt
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Yeah

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Zealot mostly

lavish bronze
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veteran

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catachans have polearms

compact oyster
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Ogryn shock lance

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Veteran hunting spear

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Zealot power halberd

dusk robin
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Ogryn giant spoon

lost ravine
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force halberd

hybrid veldt
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30k powerswords pogryn

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Anyway I think expanding the hive scums weapons with maybe like over sized nail guns for bleed or other wacky 40k weapons

verbal dew
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I think what we have is p good tho

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most classes don't get tons of unique weapons

vapid jungle
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I want something like the pipe pistol in fo4.

hybrid veldt
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I mean adding more weapons overall is nice ingeneral

vapid jungle
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Or a frying pan

hybrid veldt
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😂

verbal dew
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FS is a competent studio and wouldn't even give scum a fo4 pipe pistol

vapid jungle
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Yah idk if it exists in the lore but I want it

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So I can do a Preston Garvey cosplay

verbal dew
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more so meant that fo4 weapons are often very bad

vapid jungle
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There's a settlement that needs your help!

verbal dew
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psyker has the rogue trader hat that matches at least

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sorta a similar coat too but it's sleeveless

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doesn't preston have the laser musket tho

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that would be funny for scum

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makeshift laser weapon

hybrid veldt
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🙁

lost ravine
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what if they gave hive scum a new mark of shivs but one of the shivs is twice the size ofthe other and also not in reverse grip

lavish bronze
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its theire default answear

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so forget any and all original ideas you ahve

lost ravine
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it was not an original idea

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just sword and dagger

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could be released alongside dreg mauler

river skiff
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They were dying so much 😭

verbal dew
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2 digit deaths or bust

river skiff
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I tried so hard and got so far.. xD

upbeat gyro
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https://www.youtube.com/watch?v=BQT0Sjg0u2g i guess this is more compact info on this, couldnt find any news for these in written form

Hello Varlets! Its 4am now and I've been working to stitch this patch notes overview in time for the release! Please enjoy!

Timestamps:
0:00 Intro
0:27 Hive Scum
2:28 Arbites
4:50 Ogryns
6:20 Psyker
7:30 Veterans
8:12 Zealot
8:53 Dual Shivs
9:10 Crowbar
9:27 Thunderhammer
9:33 Heavy Sword
10:20 Bladed Momentum Blessing
10:39 Power Falchion
10:4...

▶ Play video
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Just crazy stuff

compact oyster
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And i might not need needle pistol on melee with this

manic wolf
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Yeah, thats gonna be absurd

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Its Perilous Combustion, but better

upbeat gyro
manic wolf
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Gonna scale so hard with density

upbeat gyro
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Was #1 comment on that Mr.E vid

manic wolf
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Lule, I don't watch that goober

upbeat gyro
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Me neither, why i asked for better source for these changes

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Rather than watch him ramble about em excessively long

manic wolf
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Ryken I think has the most comprehensive video on it atm, patch notes aint here till patch drops tho idt

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There will probably be more in those than what can be put in video form too

upbeat gyro
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First few weeks when i returned to game, i checked his content, but after a while when i learned the new game mechanics and classes, started noticing his build advise and other stuff too was questionable or down right bad at some parts

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Just because youtube kept pushing him the most

pale trench
# upbeat gyro https://www.youtube.com/watch?v=G-XvOzafy2c is there better more TL;DR source fo...

TLDR: tree got rearranged so more builds "waste" fewer nodes and some talents are rebalanced by changing their nodes and connections. For example sample collector is now super easy for every build to get it that wants it, as it's now higher up and a central node with lots of connections.

Pickpocket barely nerfed.

A few useless nodes removed, a few new ones added.

Mostly tree rearrangement, but a good one.

silver mural
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Melee chem is gonna go so hard with the changes like damn

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It was already my favourite build

upbeat gyro
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Melee version of flame psyker

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Just focus few elites in packs and they all melt

silver mural
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Very similar for sure just a bit more crit a lot less cleave and better dot but slower to apply

silver mural
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Freaking love that attack

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So visceral and rippy

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For blessings, do people think the cleave on hit is better then the minus enemy mass on kill?

upbeat gyro
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Huh, is the event over?

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Nope, scared me as missing still 3 finished games on it

hybrid veldt
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So can you

upbeat gyro
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Yeah i just finished 8th, 2 left for insignia ill never use so ending there

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Was after those resources

hybrid veldt
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Ez Wins

river skiff
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I think it will increase your DPS quite a bit but will not help you that much with eliminating stuff

river skiff
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It is annoying af

upbeat gyro
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Yeah im not a fan, shoehorns too much what is viable in it

river skiff
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Plus some classes will really struggle with waves of bulwarks

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I was dying in pain anytime I used zealot lmaoo

river skiff
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But otherwise somewhat meh

river skiff
winged bay
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2 stacks kills a lot of things

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including poxwalkers with buffs

upbeat pendant
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it probably could if you take that other new perk which increases the damage they take by 10% when they get infected with tox

river skiff
winged bay
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yes it does

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it kills all unarmored non-elites/specials, including groaners and with buffs poxwalkers

river skiff
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Mr. E showcased it in his video

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They still had like 20% hp

winged bay
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you can just shoot at things with your needler alt-fire to apply 2 stacks to see what it kills

livid raven
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you could just go in the game and try shooting a poxwalker with the special mode of the needlegun

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that's 2 stacks on hit

winged bay
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and there's the new 10% damage buff you can pick which lets you hit the poxwalker breakpoint I believe

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and unarmored toxin modifier is 2.5x vs 0.9 infested, so all dregs die

river skiff
upbeat pendant
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tbf if a pox walker gets close enough for splash damage to even tag it, you probably are gonna push them anyways

livid raven
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it's 4m range

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that's like a grenade range

manic wolf
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I dont think looking for a 2 stack breakpoint is even relevant if you consider how hard this is gonna scale with density

winged bay
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okay actually In Your Face wont apply so I overlooked that

manic wolf
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It's gonna massively expedite the deaths of everything near you regardless

livid raven
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also starts HV

winged bay
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so you won't hit poxwalker breakpoint

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unless you switch to ranged

manic wolf
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Less HP on enemy hit = bigger overkill = bigger HV proc

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Like Splash Damage is gonna be absurdly strong

livid raven
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then again. it's not like elites are like

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by themselves

river skiff
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LOL

livid raven
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they are basically always in groups of 4-7

manic wolf
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Yeah

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Like looking for a 2 stack BP on poxwalkers would only be relevant in Malice

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If you're playing Auric or Havoc, that talent is gonna pop the fuck off constantly

manic wolf
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More density = more profit

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That simple

upbeat pendant
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desp builds drop from psyker tier, in comes splash damage to bring melee scum to psyker tier

manic wolf
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Its Perilous Combustion with its lowest ADM being 0.9 on a class that massively profits from overkilling enemies

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Like this skill is ridiculous

river skiff
manic wolf
winged bay
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PC is good because it stacks with other sources of SB though, not comparable

manic wolf
winged bay
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I don't think so, if it has 2 cap it won't go above 2

river skiff
winged bay
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but you can go above the 2 if you apply something else later

river skiff
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I am actually dealing more dmg than psykers

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LOL

manic wolf
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The node itself has a 2 cap, until we get it in game, we don't know if thats hard-limited from other sources until we do

manic wolf
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Needlegun

upbeat pendant
manic wolf
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All of which are stupendously easy to use

river skiff
winged bay
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relevant maybe for blackouts, not really for needler

manic wolf
river skiff
winged bay
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since needler already kills everything in 1 or 2 shots and can apply them so fast

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it's slower to go for some melee kill and then switch

river skiff
manic wolf
upbeat pendant
manic wolf
river skiff
upbeat pendant
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ah ok makes sense

river skiff
upbeat pendant
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nah

manic wolf
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Like I will be going out of my way to take Splash Damage, even if its in a ridiculous place lol

river skiff
upbeat pendant
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cause with desp im already hitting 2mil in almost every game unless it was an easy seed

manic wolf
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In fact, it doesnt even specify a limit, it just says +2 stacks to local enemies, so there is the potential this scales infinitely

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Well, psuedo infinitely

river skiff
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I doubt you will hit 31 stack cap for poison just from this

manic wolf
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No, you likely wont, but it seems it could proc often enough that everything just wilts

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The thing I wanna know tho

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Can it proc itself

river skiff
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?

manic wolf
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Coz i wouldnt be surprised if they've straight up lifted some of the code from Perilous and if the DoT kills another elite, does it reproc

river skiff
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Wait what is wording on it?

upbeat pendant
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wdym? it has to be by a melee attack

manic wolf
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Oh it does specify melee, yeah

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Nvm then

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Still, this skill is gonna be one of Scum's strongest

river skiff
upbeat pendant
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yeah, its the first thing im trying out after the update drops

river skiff
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Okay that can be busted af

upbeat pendant
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it can only apply the 2 stacks, stacks from other splash damage procs wont stack

livid raven
#

if you read the talent, it seems it has no cap

winged bay
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as we know the talent descriptions are always accurate

livid raven
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hard to say if it's just fatshark, but i doubt it has a special cap

upbeat pendant
#

the talent doesnt say it but ryken mentions it

river skiff
manic wolf
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But as I said

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Even if its limited to two stacks

upbeat pendant
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its still really good yeah

manic wolf
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Thats still lowering the HP of every enemy it tags, which means it directly feeds HV

upbeat gyro
upbeat pendant
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man he didnt test if it stacks higher

upbeat gyro
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"You had one job."

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Ryken XIV says you cannot stack higher than two

manic wolf
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More inclined to trust Ryken than E ngl

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Ryken tends to back up his shit with numbers

upbeat pendant
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either way melee scum's eating good, if it stacks more than 2, it'll be insane, if not still really good

manic wolf
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Jup

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Not to mention most of us are saving a couple of points with this tree change

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Pure profit

river skiff
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It feels like I wanna spend more now

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LMAO

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Before I ignored the whole tox tree

upbeat pendant
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yeah, im going all in the tox tree after this

river skiff
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Now I need to invest 3 points mandatory there

manic wolf
upbeat pendant
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like chem dep was already really good, then now they add in all these extra goodies in the same tree

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ill probably drop the points from the left side and put them into the tox tree

upbeat gyro
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I guess the ranged builds gonna invest more into becoming hybrids

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And no more just full autoing basic mob groups nonstop

river skiff
upbeat gyro
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New chem skill + Sample Collector gonna bring lower your downtimes drasticly

upbeat pendant
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yeah and the fact that the talent is a dmg buff for everyone and not just yourself since its dmg taken by enemies

pale trench
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I don't even care that the crowbar is barely getting buffed either, I love melee Scum with the crowbar

unreal stirrup
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It cannot stack more than 2

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it doesn't matter anyway since 2 is enough to kill chaffs

lost ravine
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no it does matter because imagine the impact this would have on elite packs

manic wolf
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It still doesnt matter, less HP = bigger HV proc

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Here I go stackin again

upbeat gyro
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Stacking beyond 2 would make it absurdly gamebreaking strong

lost ravine
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indeed

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imagine pc with built-in uncanny

heady moth
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So like

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Stub Revolver hive scum is really fun

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3 shotting crushers on auric is really funny

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What's a decent melee weapon for hoard clear? Aside from the shivs of course

manic wolf
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TacAxe

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(Not that im bias or anything)

heady moth
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Oh? Which mark?

manic wolf
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Take your pick, they're all good, its just about moveset

heady moth
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Got'cha!

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I'm personally going for a crit fishing build

bronze glade
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II is a worse VII

heady moth
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Tac axe has crit bonus? Oh boy

bronze glade
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And IV is very build specific

manic wolf
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IV has the best Decimator potential, so thats the one I vibe with

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Easy restacks if you drop them coz three hit ultra-fast special

heady moth
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Brunt is actually trolling me

manic wolf
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He's good at that KEKW_ogryn

heady moth
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Trying to get 80 on pen, damage, crit bonus and finesse

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I can live with 60% mobility

manic wolf
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That do be the dump

livid raven
#

crazy how a weapon can be good if you give it 4 damage stats

manic wolf
#

Wild innit

heady moth
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LMAO

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I KEEP GETTING 80 ON MOBILITY!!! RAHHHH!!!!!!!

manic wolf
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Oof ngl, I do be loving Featurecast atm, these mixes are PHAT

heady moth
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Featurecast?

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Ahhh!

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I'm having a dilemma atm

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Do I upgrade my revolver and raise the flat 500 damage to like, 502? I really like where it is but also want to raise the rest of the stats

manic wolf
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If you have the mats to spunk, mightaswell, but its up to you

heady moth
#

This gun is chunky as hell and I love it

manic wolf
#

Not really played much of it on Scum tbh, bangs on Zealot an Vet tho

heady moth
#

It fucks with desperado tbh

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Along with scums myriad of crit bonuses

manic wolf
#

Scum has Stubbies tho, my beloved

heady moth
#

At first I went with Crucian Roulette and the speedloader version, because a 12 round cylinder with the 7th and onwards rounds being guaranteed armor piercing crits

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That shit was magical

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FINALLY got the rolls I needed ffs

manic wolf
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Thats the sauce right there

#

Other than, you know, the whole 210 part KEKW_ogryn

lost ravine
#

future sauce

#

the promise of sauce

manic wolf
#

The vinegar base for the sauce

loud herald
#

have we gotten to see this hive scum talent tree rework thing?

#

or am I on crack and it doesn't exist and I made it up

verbal dew
#

yes

loud herald
#

yes as in i'm on crack or yes as in there is a talent tree rework

#

(could be both tbf)

verbal dew
#

the tree is reworked yes

loud herald
#

oh cool

#

did we see the layout yet or nah

verbal dew
#

just trying to find the images here

manic wolf
loud herald
verbal dew
loud herald
verbal dew
#

there's prob vids that go through it

loud herald
#

also like

#

I haven't played too much since late jan, did the shivs catch a nerf

#

or is my rampage build karked

verbal dew
#

mk1 will

#

slightly

#

to light attack cleave

loud herald
#

or I meant even before this new update

verbal dew
#

no

loud herald
#

ahhh ok peepoThink

verbal dew
#

rampage got buffed instead

#

no exhaustion

loud herald
#

yeah I noticed the exhaustion is gone

lost ravine
loud herald
#

nice

formal valley
#

dual stubbers are more accurate

#

and Scummers are getting three new abilities in total

#

iirc it was like

#

melee kills on elites cause them to explode in a 4m radius, applying 2 stacks of chem toxin to 10 enemies

#

when hit, you stagger/knockback enemies around you and get movespeed, 10-ish second cooldown

#

and my favorite

#

every 1% of your current crit chance gives you .5% melee damage

lost ravine
#

is it dog immunity like i thought

formal valley
#

as in idk what it staggers

#

being honest, it feels a bit counter-intuitive to Scummers in general who already don't wanna get hit lmao

lost ravine
#

it does indeed

formal valley
#

oh also there's one more talent that makes the uhh

#

toxin on crit talent even stronger

lost ravine
#

"glass cannon class"
look inside
psyker health that is actually ogryn health

formal valley
#

when you apply toxin on an enemy, for 5s they take 10% more damage from all sources

lost ravine
#

big number floppathumbsup

formal valley
#

also the general layout for the Hive Scum is drastically different

#

more talents at the start, easier to get keystones overall

#

and they removed the middle Toughness node in-between the two Stim enhancing stuff in the middle of the tree

lost ravine
#

and the ranged damage and tdr mandatory node

#

not gang tough anymore 💔

formal valley
#

ye Gang Tough is gone now

lost ravine
#

now only street tough remains

formal valley
#

also Nimble has an alternative now

#

Alley Rat, which gives 50% dodge distance

#

and is exclusive with Nimble

lost ravine
#

seems overkill

formal valley
#

mby but I'm not giving up Nimble for it

#

it does make you zoom though

lost ravine
#

it could also be funny movetech

formal valley
#

what other changes were there let me see if I can remember

lost ravine
#

side dodge for speed

formal valley
#

honestly I think the biggest thing for us is gonna be the fact that

#

they finally set up a system that tries to maintain as much of your talent tree as possible

lost ravine
#

want to swap blitz? no need to remake 80% of your tree

#

SPLENDID

formal valley
#

I mean that's been a thing since forever, you can just right click the Blitz and select smth else

#

but I'm more talking like

#

yeah you'll have to remake some of your builds cus the tree changes are substantial

#

but you won't have to make them from scratch

formal valley
#

pretty sure it's in the game rn

#

lemme check

lost ravine
#

it certainly is

#

but idk when it came in

formal valley
#

with the scummers iirc

lost ravine
#

so still relatively new

bronze glade
river skiff
#

But yeah it will be counter productive for melee builds

river skiff
lavish bronze
#

i will likely use that on desp build

molten shale
#

Also good for scenarios where teammates don't push a jumping burster; easier to get out of the blast radius

river skiff
#

It's not worth picking it for that purpose if it will f.... with your positioning the rest of the match

#

It's only worth it for ranged builds

near mauve
#

gun scummuing all over the place

lost ravine
near mauve
#

a lot

#

i dont get how this event works sometimes i get 10 rockets in a row sometimes i get none for like 5 minutes

pulsar aspen
#

Most likely Ogryn kills have a chance to give you grenades back.

winged bay
#

Iirc it's 10%

near mauve
molten shale
near mauve
#

whenever we're doing an objective i actually have to lock in because im not being gifted 10000 rockets xdd

lost ravine
#

ogryns working overtime at the rocket factory

#

too tired to show up to events

near mauve
#

also these nades that drop after they die do so much dmg lmao

pulsar aspen
#

@near mauve Sounds to me like you are relying on them way too much and you need to work on your basics.

near mauve
#

what did bro mean by this

pulsar aspen
#

You'll figure it out

near mauve
#

its a bomb spam event bro of course im gonna bomb spam

verbal dew
#

doesn't the bulwark death grenades just throw you around a little

near mauve
#

when u nuke 10 of them at once u eat shit

lost ravine
#

as someone who recently leveled something during the event, they singlehandedly nuke your toughness

loud herald
#

all I want is for ogryn frag to be better

#

I think it's getting buffed tbf

near mauve
#

it is better now tho

verbal dew
#

nah they're not that strong

#

I've been next to them a ton

near mauve
#

depends on what class you're playing

lost ravine
near mauve
#

i didnt feel shit on ogryn

#

i felt that shit on scum

lost ravine
#

(was psyker)

verbal dew
#

I was fine on psyker

molten shale
#

It's like ~100 toughness damage per grenade, right?

near mauve
#

well anyway fun brainrot event

#

its legit just made to showcase rocket scum xddd

verbal dew
#

I've had more fun with shredder vet or rending trauma psyker personally

near mauve
#

i played half of it using a meme gun build, rockets for armor and everything else gets wrecked with daps

lost ravine
#

i've had most fun with melee psyker

verbal dew
#

melee psyker also not bad, but preferred trauma

near mauve
#

i tried to play a melee build and it was boring cause krak/rocket/ogryn boom ect were just being spammed 24/7

lost ravine
#

trauma kinda eepy

lost ravine
#

it is good fun in absence of these things

near mauve
#

nah the event is just made for those

lost ravine
#

but when everything gets blasted to hell with free grenade regen

#

it's a bore

near mauve
#

u give people trillion bombas they'll abuse the bombas

lost ravine
#

i think handing out this many bombas was a mistake

near mauve
#

that's the whole gimmick xddd

#

they dialed up armor spam to 11 to compensate

verbal dew
#

I've especially enjoyed trauma blasting conga lines of bursters from afar

pulsar aspen
#

Nah, its fun. Fun when people just mindlessly spam them and suddenly find themselves out of it and die because they are wasteful.

near mauve
#

just lock in

pulsar aspen
#

Many don't.

lost ravine
#

skull issue

verbal dew
#

psyker is always locked in

pulsar aspen
#

If they wouldn't have their overpowered gimmicks, they wouldn't last

clear isle
#

bros, adrenaline or chem dependency (for crits)?
using shivs

verbal dew
#

chem

lost ravine
#

chemdep verygood

verbal dew
#

both work tho

clear isle
#

fair enough

lost ravine
#

Ye

#

if you want to speedrun carpal tunnel go adrenaline

loud herald
#

chemdep is the right capstone that gives CDR for spamming stim right

clear isle
#

I avoided chem dependency bcz Im not using the cooldown reduction part of it, but then I saw the only crit talent was on it

verbal dew
#

yes

loud herald
#

gotcha

#

i'm using adrenaline but idk what's better

#

if i'm going shivs with rampage

verbal dew
#

I just like chem dep overall

#

works with anything really

#

nice crit chance and TDR

#

like CDR doesn't do much on crate unless you're running the tox splode

#

but still good

lost ravine
#

chemdep good for melee, good for ranged

#

more crit more hypercrit

#

plus cdr which gives more uptime on murdermode of your choice

clear isle
#

wouldn't you want vulture's mark for ranged? it gives crits too

verbal dew
#

I wonder how insane the crit -> melee dmg will turn out when you're stimmed out and dodging up to 100% crit chance

#

50% dmg sounds like a lot

clear isle
#

they're both 15% (provided u dont take the 4 stack node of chem dependency, in which case that one is 20%)

verbal dew
#

depends if your range hits weakspots or not

lost ravine
#

aka 100% if you do not forget to take your meds

verbal dew
#

yes easily

clear isle
verbal dew
#

who wants to be most ppl

#

bistol and db

clear isle
#

I dont think I ever saw a ganger running db, ever

lost ravine
#

i have

verbal dew
#

I've seen plenty

#

and run it myself

#

with the 3 shot

lost ravine
#

well no not really, it's not dbarrel
it's tbarrel now

verbal dew
lost ravine
#

bang bang bang reload

clear isle
#

Ive seen IAGs, both dual pistols, tons of needlers

lost ravine
#

fine red mist factory

verbal dew
#

I mean there's levels to it all ofc

clear isle
#

but rarely a shotty, and even rarer a db

lost ravine
#

my favorite is definitely stub pistols

verbal dew
#

im gonna miss my crate stub pistol build

clear isle
#

why're you gonna miss it?

verbal dew
#

have to actually pickpocket for ammo

clear isle
#

oh yeah they changed it to melee kill

clear isle
#

minor inconvenience for me tbh, I love melee way more than ranged

verbal dew
#

it was fine on non-broken weapons, but it was the change I figured would happen

#

is that britney spears

clear isle
#

ye, removal of gang tough confused me though

warm axle
#

KEKW_ogryn yes

lavish bronze
lost ravine
clear isle
#

lads, what do you normally slap on ur stimms for crates?

verbal dew
#

strength (cc) and attack speed

#

reload or stun immunity

lavish bronze
clear isle
#

do u go the full measure on the strength tree too?

verbal dew
#

yes, always

#

if I'd do less I'd do less on attack speed

clear isle
#

argh 75s stimm gah damn

verbal dew
#

but just kill stuff for faster cooldown

#

sample collector

clear isle
#

might be the first time Ive ever done above 60s on a stimm

clear isle
#

Ive only used crate with no stimm and just yoinking the ones I find along the way

verbal dew
#

I've never done that

verbal dew
#

oh

#

must've missed that part

clear isle
verbal dew
#

cool in theory

clear isle
#

mildly goofy yes

lost ravine
#

medicae station (sometimes)

clear isle
#

exactly

verbal dew
#

I guess I should've during the stim event

#

but reg crate feels so much nicer

clear isle
#

I usually play support characters and a lot of games dont have a healing character so this is the closest it gets

verbal dew
#

corruption immunity is still p support tho

clear isle
#

meh I havent had that much corruption outside of pox gas or havoc tbh (and in those cases Im either not playing this goofy ass build or not playing hive ganger)

verbal dew
#

I haven't had to do min cooldown crate spam for havoc yet

#

well yeah

clear isle
#

quick question

#

does long lasting increase the duration of the effect in crate too?

verbal dew
#

no

#

I think

#

at least not for teammates

clear isle
#

thanks

#

cooking or cooked

verbal dew
#

I wouldn't bother with flesh tearer, bleed doesn't do much on scum

clear isle
#

uncanny strike then?

verbal dew
#

yeah

verbal dew
#

I'd do float like a butterfly

#

skip ammo jack and go hypercrit

#

60s chem dep is not my jam, but some like it

#

if you do, you need a smaller stim tree

river skiff
river skiff
verbal dew
#

it's close ranged

#

not just ranged

river skiff
river skiff
clear isle
#

damn, well thanks

verbal dew
#

what ranged damage are you talking about tho

#

quick and deadly?

river skiff
#

Yeah

verbal dew
#

close ranged is just within 12.5m or so

#

has nothing to do with ranged

#

melee works in close range too

river skiff
#

Wait what?

river skiff
clear isle
#

huh

verbal dew
#

because the range is close

#

I did the same mistake myself

river skiff
#

I thought that was for despe builds lmao

verbal dew
#

it's in the middle because it affects both :^)

#

tho so does float like a butterfly

river skiff
#

Good to know

#

I'll switch it up then

verbal dew
#

anyway here's minimal changes if you wanted some @clear isle

clear isle
#

ok rq then, riposte, uncanny, and precog, does it matter out of these which I take?

#

for shivs

verbal dew
#

I still prefer tertium welcome over quick and deadly so

river skiff
verbal dew
#

I'd do uncanny riposte

#

but you can do above too

clear isle
#

common thing here is riposte, ima get that

clear isle
verbal dew
#

yeah also works

loud herald
#

speaking of talent builds, does anyone have a neat one for rampage and chemdep PauseChamp

river skiff
verbal dew
#

ye I mostly shiv on ranged builds

clear isle
#

what do u use on melee builds then? tac axe? knife?

verbal dew
#

that

loud herald
#

ty

#

does it work for shivs too

#

or only the devil claw

river skiff
clear isle
#

O ma gah devil claw

river skiff
#

They are so good ngl

clear isle
#

they are, but I like variety, otherwise ill be running shivs on all my builds

verbal dew
#

@mighty belfry is the author, they'd know best

river skiff
clear isle
#

dclaw lowkey terrifying to use

verbal dew
#

ik they've done more combat blade stuff recently, idk about shivs

river skiff
verbal dew
#

let me show some vids in action, it goes crazy

clear isle
# river skiff Wdym

its the weapon I choose when I feel like exploding myself like psyker, I aint never got it to work for me

verbal dew
loud herald
#

are those vids combat blade

verbal dew
#

devil's claw

#

the build I sent

river skiff
loud herald
#

o ok

clear isle
vapid jungle
#

Dclaw is gr8 on scum.

#

Has talents to make up for shortcomings.

clear isle
verbal dew
#

yeah I've never really used it on other classes

river skiff
loud herald
#

ta

verbal dew
#

but it works wonders on scum

#

you're like melee inferno against trash

silver mural
loud herald
#

do I have to use mk 6 or is mk 1 okay ish to use til I can swap the mark

silver mural
#

You have to use only the marks i use or ill find you

vapid jungle
#

7 is the best dclaw mark

verbal dew
#

I think they meant 7 ye

loud herald
#

yeah I meant 7

#

sorry

verbal dew
#

but idk, I didn't try 1

clear isle
#

what was the dump stat for dclaw? mobility or cleave targets?

verbal dew
#

cleave

river skiff
loud herald
#

i'm only mastery level 3 with it so idk which to use til I can do 7

verbal dew
#

you get so much cleave with scum anyway

pale trench
#

All covered in goo and smiling too wide

silver mural
verbal dew
#

it barely makes a difference

#

between 60 and 80

vapid jungle
#

Lots of weapons aren't dumping mobility these days. It seems like weve collectively sorted out tbe bad stats like collateral.

verbal dew
#

and mobility is king on scum

silver mural
#

Tbf you could swap the word cleave with mobility and make the same argument

verbal dew
#

like you dump damage on needler as well

#

not mob

#

because it only affects the first hit, not the dot

silver mural
#

You do be dumpomg damage

#

Fr fr

clear isle
vapid jungle
#

And like he said the difference isnt noticeable in most cases. I cant think of a weapon that gains a dodge 60-80mob. Dueling sword 5 maybe?

pale trench
#

Honestly all I want for the crowbar is better crit access, damage itself is fine. Especially with how fast you can get that thing swinging

clear isle
#

for melee any time they have defences is another, I think the only time u dont dump defences is oggy shield

river skiff
pale trench
#

And maybe slightly higher crit multiplyer

verbal dew
#

they're making the alt crowbar less sticky I believe

low harbor
#

Most weapons still do

river skiff
verbal dew
#

you don't lose that much with dumping mobility across the board

vapid jungle
clear isle
verbal dew
#

but you can always go for more optimized stuff

pale trench
low harbor
clear isle
verbal dew
#

it's wrong

#

supposed to be shred over wraith

vapid jungle
pale trench
low harbor
#

No changes

#

Just that. It’s always been a case by case

woeful hill
#

Mobility is just a safe dump when someone is unsure

silver mural
woeful hill
#

What the best min maxed stat is

verbal dew
#

I never remember when collateral matters on a gun

pale trench
#

I would only consider more than 60 mobility if it means my dodges go from 3 to 4 but most weapons give 4 at 60

verbal dew
#

I mean it's not only dodges

pale trench
#

It's the main benefit. +1 dodges is talent-level benefit

verbal dew
#

dodge distance, dodge speed, sprint speed

low harbor
river skiff
low harbor
pale trench
# low harbor Mobility is mainly for sprint bonus

For me personally: Eh. As long as I have 4 dodges at 60, I don't see the point. The rest of the benefits are negligible, to me. But I can see reasons to go higher on certain weapons regardless of the dodge count change

low harbor
#

Some stats affect the weapon even less

#

So mobility happens to be better in those cases

#

It’s rly case by case

mighty belfry
flat mist
pale trench
silver mural
#

For sawblade blessings is the cleave on hit considered better then the minus enemy mass on kill?

loud herald
clear isle
#

I will be stealing it

silver mural
#

Gabagool

verbal dew
#

it's goblin's

#

but yes it is

silver mural
clear isle
#

wait whats the name of ur hive ganger?

silver mural
#

Carrion, but my name is Dallas

clear isle
#

ohh I thought u meant ingame name

silver mural
#

Name stealer, its mine and my mommy gave it to me

clear isle
#

dallas from payday 2

mighty belfry
#

uwu

silver mural
#

Some gods dont deserve worship, and its the ones that go uwu

clear isle
#

why 3x health curio?

mighty belfry
#

okay the actual reason is because that build is meant for high havoc

#

and a lot of what threatens scum in high havoc doesn't really care about ur toughness

clear isle
#

fair enough lol, cuz I saw swift endurance on it so I was wondering why not use 1x stam 2x health curio

mighty belfry
#

so, naturally, i thought to give scum a lot of health instead

silver mural
#

Honestly i get that, i never feel like its my toughness getting me killed

mighty belfry
verbal dew
#

do you straight up eat overheads on non-havoc with that much health btw

clear isle
verbal dew
#

I never tried

mighty belfry
#

hell honestly you don't need a stam curio for even stuff like shivs or combat knife which have low base stam

verbal dew
#

sweet

mighty belfry
#

with a decent chunk of health too

silver mural
#

Especially with the new talent for generating toughness from chems i might swap my 2 tough curios for health

verbal dew
#

idt I can do that build on non-havoc anymore tho

silver mural
#

On top of gromnil armour making us alot less needy for toughness in melee if it works how i think it does

verbal dew
#

the hordes are too small

clear isle
#

ofc the one class I finally get a 17% tough curio on makes better use of health 😭

mighty belfry
#

i wouldn't say better

clear isle
#

FS trolling me fr fr

mighty belfry
#

but i also do value having more health on this class for particular reasons

silver mural
#

Toughness is still good i think, we dont scale hp that well. Its just we have alot of safety nets for toughness that i get the reason someone might want hp

verbal dew
#

if you scroll back up to that first vid I posted

#

I eat a sniper shot while in pox gas

clear isle
#

welp either way its back to the darius melk foundation for me to make more donations

mighty belfry
verbal dew
#

you can see how comparably little it does

low harbor
mighty belfry
#

also i can admit

low harbor
#

It helps with some wack instant 100-0 toughness scenarios

#

Like shotgunner or plasma gunner

mighty belfry
#

at least currently

#

i can see why someone would want more toughness

#

when the servers are as ass as they have been recently

verbal dew
#

the boost with one toughness curios isn't much in h40 tbf

low harbor
#

I run +27% toughness atm, it’s generally enough

manic wolf
#

As they've always been is probably more accurate

low harbor
#

U get >100 toughness

mighty belfry
verbal dew
#

ye ik

silver mural
low harbor
mighty belfry
low harbor
#

Idk what’s going on

mighty belfry
#

because of how havoc debuffs work

livid raven
#

Squid games

silver mural
low harbor
#

I switched back to Linux because microslop’s update borked windows for me once more and I’m just done with it

#

I run win11 on Linux VM now

#

Only use it for PowerPoint for guide anyway

mighty belfry
#

but i'm more saying there's a reason health scales particularly better than toughness for havoc

#

with curios

silver mural
#

Curios george

#

The darktide ape

mighty belfry
#

considering for some reason, they decided to make the debuff for health percentage based

silver mural
#

Sorry i needed to get that off my chest

mighty belfry
#

but the toughness debuff a flat value

silver mural
#

Yeeee i get you

mighty belfry
#

i will never understand the reasoning as to why they did it that way but here we are

low harbor
#

I like my wacky curio set up rn honestly

silver mural
#

I only have perfect curios on arbites atm, but thats because i havent had the chance to get as many scum games on since its newer

mighty belfry
#

tbh i might be one of the highest level scum in the game rn lmao

silver mural
#

All my resources go into the scum i just need some good rolls lol

mighty belfry
#

i don't see many of them breaking 200

silver mural
#

But melk and brunt are too mean to me

verbal dew
#

I've seen one 250

mighty belfry
#

cuz i really enjoy this class

verbal dew
#

in havoc

silver mural
#

Well brunts servitor

verbal dew
#

I might've seen a 400 even, idr exactly

mighty belfry
#

i've seen one that was legit over a 1000

silver mural
#

Do you mean 200 by like level in that mod people use to calculate true level

mighty belfry
#

but i know that simply cannot be legitimately attained

verbal dew
#

true level mod ye

silver mural
#

I don't have the mod so im 30 lmao

verbal dew
#

my male scum is 110

mighty belfry
#

i cannot really believe this class has been out long enough for someone to pull that off

verbal dew
#

female 70?

silver mural
#

Game wise I cant have more then 50 with scum

#

Games played i mean

clear isle
#

you could check the penance if you want to know the number of games played

silver mural
#

Yeah im doing that but with pure memory alone

#

I think i was over 50

mighty belfry
#

also

#

i cannot wait for that heavy sword rework

#

i am so ready

silver mural
#

Ive never used the sword myself

#

Lowkey forgot we had it

mighty belfry
#

it's really good on scum