#hivescum-class
1 messages · Page 259 of 1
I’ve had times when I rpg a crowd and there was a pox burster inside and someone goes down
Pocket Chem nades are actually really good
Chem pools with bonus stacks talents iirc auto kill anything below a mauler
But for melee, I just think blinders are better overall
For the sake of immediate stagger
Does blinders stagger bosses out of grab animations?
indeed, it helps you can also give them toxin if you want to go that route
Blinders are the best "what lone poxxie is body blocking me rn?" Nade imo
No, unfortunately.
Imagine if they did lol
But that's why we run Forge's 
tox blinders can kill horde enemies in Damnation and below
If my idiot teammate gets grabbed it's their fault
sadly Havoc scaling is too high for tox blinders to kill in 1 nade
to be fair, that beast of nurgle looked so friendly :c
indeed
would be hilarious if tox blinders got buffed to where they 1 nade hordes in havoc lol
I’m going full bottom right tree with triple toughness curios and tanking everything
with toughness stim to double down on it c:
no lol
they not built like impacts
Wait is stagger in this game like a bar to fill or a threshold?
Threshold.
undervaluing rockets is crazy
u can insta delete a crusher pack FOUR TIMES not counting pickups
that's insane
Is there a guide on stagger thresholds for each enemy and weapons base stagger?
the pinned guide in vet chat
yes
or kuli's guide
Nice thank you
Oh well I was just about to link that
just check the stagger breakpoints in mine
with most enemies u won't need to care about stagger breakpoints
it's just a select few where it matters a lot
Also with this change, are we possibly seeing some hive scum snippets in the guide?
lol I still need to overhaul all the weapon sections to newest format with images
images are great cuz they save character limit
I might also merge weapon with its blessing section into one
to debloat the navigation panel
@mighty belfry did u see the newest format in my guide
it's just fully comprised of images for atk breakdown
I didn't. I've barely been playing recently 😭
This six day work week got me fucked up
which massively reduces the num of characters used
leaves space for putting more stuff in
I kinda want to overhaul ranged weapons with this format too
if only there was like a lingering toxin grenade that could do anti-everything for like 30s instead of for 1 shot...
It's the wait that balances that out though
RPGs are immediate
it's 6 stacks of toxin, you're not waiting long and it's not like hivescum has issues dodging
Yeah true. But that doesnt mean the wait isn't worth considering. And especially for Havoc and with certain modifiers, that actually becomes an issue
but I will prob just play the new mode when update drops next tuesday
I meant one that fires a rocket that sprays a field of toxin
because I want my cake and I want to eat it too UwU
I see the vision. Carry on.
Does rampage still have exhaustion when it wears off?
I don't see it in the talent description and I havent played in a while
alright thanks!
not anymore sadly
fuck you mean sadly, respectfully
It was a cool piece of flavor and helped balance what is an extremely strong ability
god forbid players have to plan ahead slightly
and deal with consequences of recklessness
Rampage gives up to 75% extra melee damage for completely free now
75% melee strength*
it should be buffed 10 more times, you say?
Like, that simply isn't balanced. At most the stamina debuff could have been adjusted a tad
That's it.
10 more buffs to assail, SG and ramp
so damn zased
i see that the hive scum tree is revised or is being revised?
is being revised (again)
2nd time is the charm
it looks beautiful now. Some complaints still but fatshark knows their game better than we can pretend to.
The environments remind me so much of what vermintide environments looked like. It isn’t linear of course but it’s the architecture and skybox
i dunno man, it all looks brown
take away the toughness per hit talent fatshark you know you want to do it
Honestly I wish zealot had a talent like that
All of their talents regarding hitting enemies is on kill.
lads, so what's the fastest way to farm the "purge the heretics" penance? cuz I have 580 hours on the game and I only have 287k/1m kills...
Playing the game
Theres no real more effective method besides running like
aint no way I have to get to 2000 hours...
Psyker on true solos
If you try to grind that you will burn yourself the fuck out
I guess I aint gonna get that one ever then
well, what difficulty do you play
right now, damnation and auric
no idea then, built different maybe
Or playing havoc most likely
Did yall see the new talent tree yet?
nah i would waste more time finding a match than slaying
You don't farm this penance
isn't it just a title anyway
poxslayer?
something like that, the orange title for people who can't beat maelstrom
true but I just wanted to get a 100% on the game lol
makes sense
its all meaningless
Anyone know how the new dodge node choices work
Dodge is too complicated for me to understand
uhh the new dodge node makes it so when you dodge, you cover 50% more ground
and you get a choice between that or Nimble, which is already in the game
And nimble makes you cover normal ground faster while making you considered "dodging" for longer
Last part mainly being for dodging ranged fire more efficiently
nimble sounds much better imo
Honestly depends. We haven't really seen how the new node will affect things
oh also you can of course just not take any of the two
I am going to get myself killed with the distance for sure
Some of those angled stairways man
i can see distance for combat axe and other shitass slow weapons
how so
Because I'm fairly certain nimble right now both increases dodge speed and distance
Or it increases distance by virtue of the faster dodge
But that's weird. What would the other node really do differently
I guess we'll see but it looks like its the same.
I feel like the distance is prolly overkill for most weps.
Scum with double power falchion
Give scum force greatsword and rumbler
Give scum plasma gun
50% dodge distance is crazy man
I imagine it is.
I just need to see how it scales compared to Nimble
If anything
It feels like that node is gonna be better for the slower weapons if it plays out how i think it's gonna play out
+50% dodge distance gives rashad like 3.78m dodge lol
Meaning
Heavy sword stocks are rising once again
Especially since you can be more mobile with new h sword
pickpocket plasma..
Give scum Reconlas 🙏
Fuck that, give Scum the Shovel
give scum pickaxe
give scum power sword
give scum trollhammer torpedo
it's actually a nerf because they secretly removed all the guard rails on the maps uwU
Sweet, now I can fling myself off the ledges accidentally 50% faster
And bolter
god scum with mk3 bolter would be fucking insufferable
For melee builds I think +50% dodge distance is too much. Can't stay on target as easily and can't always exploit this will all the enemies surrounding you in melee.
For my melee Scum builds I'll be sticking with Nimble. Still good.
Not every weapon has a good dodge distance on scum
Like, I could 100% see rashad and heavy swords making a lot of use out of 50% dodge distance
Just do rapid spins once you reach your desired distance
Or do the old ass zealot tech of bending your dodge behind a bulwark so you can get the chained backstab talent working
To be honest I don't use those often. I don't even really use daggers or shivs at all, either. I think with the weapons I use Nimble is fine. It's more about dodging at the right time than dodging further.
I hate backstab anything because I feel as though you have to be perfectly perpendicular to your enemy's back or it doesn't work and that's so hard to do in this game
Yeah, but point is, there are some weapons that most likely will like having the dodge distance.
120 degrees
I know there are, just most of the time with a melee weapon you shouldn't need it. On a few, it could be a big help
I'd take it in almost every ranged build though
I'm definitely exaggerating, but my experience is that it feels inconsistent.
Also I'm gathering, it may also affect whether you wanna take jittery or not.
they should make a power melee for scum n make it like daul power daggers where u attack faster n do a lil bit more dmg
Plasma pistol surely
Give scum a chainsaw
A full chainsaw
tbh plasma pistol not impossible now that plasma wield time is getting a nerf
i see plasma pistol in dt if it ever happens as faster but less damaging variant
Crackhead with plasma pistol would be great
I think they should give it to vet instead
90% threat level would make it consistent enough while giving a big dmg boost
Because yeah it does not synergize with anything in scum tree
does hyper violence activate on guns
no only melee
oh wait no, activating it can be done with any damage, its only melee that gets the damage buff
melee only
nope
wont happen 100%
not in theyre codex not happening
going by same logic we can ask for grenad elaunchers and lmgs
Ogryn giant spoon
force halberd
30k powerswords 
Anyway I think expanding the hive scums weapons with maybe like over sized nail guns for bleed or other wacky 40k weapons
I want something like the pipe pistol in fo4.
I mean adding more weapons overall is nice ingeneral
Or a frying pan
😂
FS is a competent studio and wouldn't even give scum a fo4 pipe pistol
Yah idk if it exists in the lore but I want it
So I can do a Preston Garvey cosplay
more so meant that fo4 weapons are often very bad
There's a settlement that needs your help!
psyker has the rogue trader hat that matches at least
sorta a similar coat too but it's sleeveless
doesn't preston have the laser musket tho
that would be funny for scum
makeshift laser weapon
gw said no
🙁
what if they gave hive scum a new mark of shivs but one of the shivs is twice the size ofthe other and also not in reverse grip
it was not an original idea
just sword and dagger
could be released alongside dreg mauler
They were dying so much 😭
2 digit deaths or bust
I tried so hard and got so far.. xD
https://www.youtube.com/watch?v=G-XvOzafy2c is there better more TL;DR source for this?
because melee scum definitely needed a buff ;)
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https://www.youtube.com/watch?v=BQT0Sjg0u2g i guess this is more compact info on this, couldnt find any news for these in written form
Hello Varlets! Its 4am now and I've been working to stitch this patch notes overview in time for the release! Please enjoy!
Timestamps:
0:00 Intro
0:27 Hive Scum
2:28 Arbites
4:50 Ogryns
6:20 Psyker
7:30 Veterans
8:12 Zealot
8:53 Dual Shivs
9:10 Crowbar
9:27 Thunderhammer
9:33 Heavy Sword
10:20 Bladed Momentum Blessing
10:39 Power Falchion
10:4...
Just crazy stuff
This will genuinely be so cracked
And i might not need needle pistol on melee with this
Seen this?
Gonna scale so hard with density
Was #1 comment on that Mr.E vid
Lule, I don't watch that goober
Me neither, why i asked for better source for these changes
Rather than watch him ramble about em excessively long
Ryken I think has the most comprehensive video on it atm, patch notes aint here till patch drops tho idt
There will probably be more in those than what can be put in video form too
First few weeks when i returned to game, i checked his content, but after a while when i learned the new game mechanics and classes, started noticing his build advise and other stuff too was questionable or down right bad at some parts
Just because youtube kept pushing him the most
TLDR: tree got rearranged so more builds "waste" fewer nodes and some talents are rebalanced by changing their nodes and connections. For example sample collector is now super easy for every build to get it that wants it, as it's now higher up and a central node with lots of connections.
Pickpocket barely nerfed.
A few useless nodes removed, a few new ones added.
Mostly tree rearrangement, but a good one.
Your darktide UI looks weird af /j
Melee chem is gonna go so hard with the changes like damn
It was already my favourite build
Very similar for sure just a bit more crit a lot less cleave and better dot but slower to apply
Heavy 1 go brrrrrr
Freaking love that attack
So visceral and rippy
For blessings, do people think the cleave on hit is better then the minus enemy mass on kill?
I done it
So can you
Yeah i just finished 8th, 2 left for insignia ill never use so ending there
Was after those resources
Ez Wins
It does not kill anyone
I think it will increase your DPS quite a bit but will not help you that much with eliminating stuff
Yeah im not a fan, shoehorns too much what is viable in it
It just showcases the extent to which poxbursters are broken and also bombs after death are also annoying
Plus some classes will really struggle with waves of bulwarks
I was dying in pain anytime I used zealot lmaoo
Honestly that combined with flame staff will be really effective
But otherwise somewhat meh
If it could kill poxwalkers on its own it would have been busted with sample collector
it probably could if you take that other new perk which increases the damage they take by 10% when they get infected with tox
It does not
yes it does
it kills all unarmored non-elites/specials, including groaners and with buffs poxwalkers
you can just shoot at things with your needler alt-fire to apply 2 stacks to see what it kills
you could just go in the game and try shooting a poxwalker with the special mode of the needlegun
that's 2 stacks on hit
and there's the new 10% damage buff you can pick which lets you hit the poxwalker breakpoint I believe
and unarmored toxin modifier is 2.5x vs 0.9 infested, so all dregs die
A lil too much overextension for a melee build I do not wanna invest 4 points just to get this
tbf if a pox walker gets close enough for splash damage to even tag it, you probably are gonna push them anyways
I dont think looking for a 2 stack breakpoint is even relevant if you consider how hard this is gonna scale with density
okay actually In Your Face wont apply so I overlooked that
It's gonna massively expedite the deaths of everything near you regardless
also starts HV
Yeah, it could help scale that really hard
Less HP on enemy hit = bigger overkill = bigger HV proc
Like Splash Damage is gonna be absurdly strong
Oh my actually I think I will go for it now
LOL
they are basically always in groups of 4-7
Yeah
Like looking for a 2 stack BP on poxwalkers would only be relevant in Malice
If you're playing Auric or Havoc, that talent is gonna pop the fuck off constantly
Atm I am playing havoc

desp builds drop from psyker tier, in comes splash damage to bring melee scum to psyker tier
Its Perilous Combustion with its lowest ADM being 0.9 on a class that massively profits from overkilling enemies
Like this skill is ridiculous
Yeah I was thinking I am already killing trash in one hit anyway so them losing half hp before is somewhat meh but I have not thought of hyper violence
Melee Scum was already Psyker tier
PC is good because it stacks with other sources of SB though, not comparable
This will probably stack with other sources of toxin
I don't think so, if it has 2 cap it won't go above 2
Fully agree
but you can go above the 2 if you apply something else later
The node itself has a 2 cap, until we get it in game, we don't know if thats hard-limited from other sources until we do
Indeed, so stacks on crit node, Pocket Tox blackouts
Needlegun
how much on average would you say? i havent played melee much so i cant say
All of which are stupendously easy to use
I do not think it is limited from other sources but it will not stack on top of each other just refresh its duration I am guessing
relevant maybe for blackouts, not really for needler
Why? Just quick swap an dump a few needles, profit
Just had 3 games back to back with 1 mil dmg in each
since needler already kills everything in 1 or 2 shots and can apply them so fast
it's slower to go for some melee kill and then switch
Others were at 750k
Even if its still totally capped to 2 universally, its still a stupid amount of extra damage fed into HV
just 1 mil? 1.5? last game i tried melee was 1.3
It'll be more situational, but it'll still be very viable vs large packs of melee elites/crushers/bulwarks
Relatively low lvl havoc
ah ok makes sense
Wait are you counting overkill too?
nah
Like I will be going out of my way to take Splash Damage, even if its in a ridiculous place lol
I do not think it will do a whole lot against tanky enemies but it can help clear out trash if you can kill their front elites fast enough
cause with desp im already hitting 2mil in almost every game unless it was an easy seed
In fact, it doesnt even specify a limit, it just says +2 stacks to local enemies, so there is the potential this scales infinitely
Well, psuedo infinitely
Practically infinitely
I doubt you will hit 31 stack cap for poison just from this
Which is the whole point > kill the trash faster with melee, kill the bigger dudes faster because HV proc is massive
No, you likely wont, but it seems it could proc often enough that everything just wilts
The thing I wanna know tho
Can it proc itself
Coz i wouldnt be surprised if they've straight up lifted some of the code from Perilous and if the DoT kills another elite, does it reproc
Wait what is wording on it?
wdym? it has to be by a melee attack
Oh it does specify melee, yeah
Nvm then
#hivescum-class message @river skiff
Still, this skill is gonna be one of Scum's strongest
It does not specify max so I assume max is regular poison cap?
yeah, its the first thing im trying out after the update drops
Seems like it
Okay that can be busted af
it can only apply the 2 stacks, stacks from other splash damage procs wont stack
if you read the talent, it seems it has no cap
as we know the talent descriptions are always accurate
hard to say if it's just fatshark, but i doubt it has a special cap
the talent doesnt say it but ryken mentions it
It can help with the big guys too
It doesnt specify any sort of stack cap, it might do, but until we have it, we don't know
But as I said
Even if its limited to two stacks
its still really good yeah
Thats still lowering the HP of every enemy it tags, which means it directly feeds HV
https://youtu.be/G-XvOzafy2c?t=1363 Timestamp where Mr E tests that talent
because melee scum definitely needed a buff ;)
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man he didnt test if it stacks higher
either way melee scum's eating good, if it stacks more than 2, it'll be insane, if not still really good
Jup
Not to mention most of us are saving a couple of points with this tree change
Pure profit
I do not really see where tbh
It feels like I wanna spend more now
LMAO
Before I ignored the whole tox tree
yeah, im going all in the tox tree after this
Now I need to invest 3 points mandatory there
Even im considering it now as a previous ardent Adrenaline supporter
like chem dep was already really good, then now they add in all these extra goodies in the same tree
ill probably drop the points from the left side and put them into the tox tree
I guess the ranged builds gonna invest more into becoming hybrids
And no more just full autoing basic mob groups nonstop
Last time I checked it was lowering cooldown for abilities which is alright if they have long cooldowns but I simply don't feel like I need it when I have stim for the downtime and rampage is just 30 sec cooldown
New chem skill + Sample Collector gonna bring lower your downtimes drasticly
yeah and the fact that the talent is a dmg buff for everyone and not just yourself since its dmg taken by enemies
I can't fucking wait
I don't even care that the crowbar is barely getting buffed either, I love melee Scum with the crowbar
2 is the max stack
It cannot stack more than 2
it doesn't matter anyway since 2 is enough to kill chaffs
no it does matter because imagine the impact this would have on elite packs
Stacking beyond 2 would make it absurdly gamebreaking strong
So like
Stub Revolver hive scum is really fun
3 shotting crushers on auric is really funny
What's a decent melee weapon for hoard clear? Aside from the shivs of course
Oh? Which mark?
Take your pick, they're all good, its just about moveset
Tac axe has crit bonus? Oh boy
And IV is very build specific
IV has the best Decimator potential, so thats the one I vibe with
Easy restacks if you drop them coz three hit ultra-fast special
Brunt is actually trolling me
He's good at that 
That do be the dump
crazy how a weapon can be good if you give it 4 damage stats
Wild innit
Oof ngl, I do be loving Featurecast atm, these mixes are PHAT
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Bass Funk, Vol. 4 (Mixed by Featurecast) (Continuous Mix) · Featurecast · Featurecast
Bass Funk, Vol. 4 (Mixed by Featurecast)
℗ Bombstrikes
Released on: 2018-11-16
Main Artist: Featurecast
Remixer: Featurecast
Music Publisher: As Track List
Composer: As Track List
Auto-generated by YouTube.
Featurecast?
Ahhh!
I'm having a dilemma atm
Do I upgrade my revolver and raise the flat 500 damage to like, 502? I really like where it is but also want to raise the rest of the stats
If you have the mats to spunk, mightaswell, but its up to you
This gun is chunky as hell and I love it
Not really played much of it on Scum tbh, bangs on Zealot an Vet tho
Scum has Stubbies tho, my beloved
At first I went with Crucian Roulette and the speedloader version, because a 12 round cylinder with the 7th and onwards rounds being guaranteed armor piercing crits
That shit was magical
FINALLY got the rolls I needed ffs
The vinegar base for the sauce
have we gotten to see this hive scum talent tree rework thing?
or am I on crack and it doesn't exist and I made it up

yes
yes as in i'm on crack or yes as in there is a talent tree rework
(could be both tbf)
the tree is reworked yes
just trying to find the images here
Put down the pipe, man

there's prob vids that go through it
also like
I haven't played too much since late jan, did the shivs catch a nerf
or is my rampage build karked
or I meant even before this new update
no
ahhh ok 
yeah I noticed the exhaustion is gone
shivs catch a cleave nerf but you get perilous toxbustion so realistically nothing changed
nice
dual stubbers are more accurate
and Scummers are getting three new abilities in total
iirc it was like
melee kills on elites cause them to explode in a 4m radius, applying 2 stacks of chem toxin to 10 enemies
when hit, you stagger/knockback enemies around you and get movespeed, 10-ish second cooldown
and my favorite
every 1% of your current crit chance gives you .5% melee damage
do we know more about how much this staggers
is it dog immunity like i thought
I think it's a knockback but I haven't really experimented with it, I might do so on tonight's stream
as in idk what it staggers
being honest, it feels a bit counter-intuitive to Scummers in general who already don't wanna get hit lmao
it does indeed
oh also there's one more talent that makes the uhh
toxin on crit talent even stronger
"glass cannon class"
look inside
psyker health that is actually ogryn health
when you apply toxin on an enemy, for 5s they take 10% more damage from all sources
big number 
also the general layout for the Hive Scum is drastically different
more talents at the start, easier to get keystones overall
and they removed the middle Toughness node in-between the two Stim enhancing stuff in the middle of the tree
ye Gang Tough is gone now
now only street tough remains
also Nimble has an alternative now
Alley Rat, which gives 50% dodge distance
and is exclusive with Nimble
seems overkill
it could also be funny movetech
what other changes were there let me see if I can remember
side dodge for speed
honestly I think the biggest thing for us is gonna be the fact that
they finally set up a system that tries to maintain as much of your talent tree as possible
I mean that's been a thing since forever, you can just right click the Blitz and select smth else
but I'm more talking like
yeah you'll have to remake some of your builds cus the tree changes are substantial
but you won't have to make them from scratch
has it? it was new to me
with the scummers iirc
so still relatively new
yeah you needed a mod before that
It's for ranged builds I suppose
But yeah it will be counter productive for melee builds
You are better off dodging backwards than running lol 
i will likely use that on desp build
Also good for scenarios where teammates don't push a jumping burster; easier to get out of the blast radius
Too niché tbh
It's not worth picking it for that purpose if it will f.... with your positioning the rest of the match
It's only worth it for ranged builds
gun scummuing all over the place
how much of that was roket
a lot
i dont get how this event works sometimes i get 10 rockets in a row sometimes i get none for like 5 minutes
Most likely Ogryn kills have a chance to give you grenades back.
Iirc it's 10%
unlimited rockets
Generally I agree; I'm saying I wouldn't immediately write it off for extra burster modifiers with randos
ye but i noticed i dont get anything during events
whenever we're doing an objective i actually have to lock in because im not being gifted 10000 rockets xdd
also these nades that drop after they die do so much dmg lmao
@near mauve Sounds to me like you are relying on them way too much and you need to work on your basics.
You'll figure it out
its a bomb spam event bro of course im gonna bomb spam
doesn't the bulwark death grenades just throw you around a little
when u nuke 10 of them at once u eat shit
as someone who recently leveled something during the event, they singlehandedly nuke your toughness
it is better now tho
depends on what class you're playing
when leveling they are
(was psyker)
I was fine on psyker
It's like ~100 toughness damage per grenade, right?
I've had more fun with shredder vet or rending trauma psyker personally
i played half of it using a meme gun build, rockets for armor and everything else gets wrecked with daps
i've had most fun with melee psyker
melee psyker also not bad, but preferred trauma
i tried to play a melee build and it was boring cause krak/rocket/ogryn boom ect were just being spammed 24/7
trauma kinda eepy
i like to just leave in such a case
it is good fun in absence of these things
nah the event is just made for those
u give people trillion bombas they'll abuse the bombas
i think handing out this many bombas was a mistake
I've especially enjoyed trauma blasting conga lines of bursters from afar
Nah, its fun. Fun when people just mindlessly spam them and suddenly find themselves out of it and die because they are wasteful.
just lock in
Many don't.
skull issue
psyker is always locked in
If they wouldn't have their overpowered gimmicks, they wouldn't last
bros, adrenaline or chem dependency (for crits)?
using shivs
chem
chemdep verygood
both work tho
fair enough
chemdep is the right capstone that gives CDR for spamming stim right
I avoided chem dependency bcz Im not using the cooldown reduction part of it, but then I saw the only crit talent was on it
yes
I just like chem dep overall
works with anything really
nice crit chance and TDR
like CDR doesn't do much on crate unless you're running the tox splode
but still good
chemdep good for melee, good for ranged
more crit more hypercrit
plus cdr which gives more uptime on murdermode of your choice
wouldn't you want vulture's mark for ranged? it gives crits too
I wonder how insane the crit -> melee dmg will turn out when you're stimmed out and dodging up to 100% crit chance
50% dmg sounds like a lot
they're both 15% (provided u dont take the 4 stack node of chem dependency, in which case that one is 20%)
depends if your range hits weakspots or not
chemdep higher uptime methinks
aka 100% if you do not forget to take your meds
yes easily
most ppl are using wp ranged weapons though
fair point yeah, 12s stack vs 90/60s stack
I dont think I ever saw a ganger running db, ever
i have
well no not really, it's not dbarrel
it's tbarrel now

bang bang bang reload
Ive seen IAGs, both dual pistols, tons of needlers
fine red mist factory
I mean there's levels to it all ofc
but rarely a shotty, and even rarer a db
my favorite is definitely stub pistols
im gonna miss my crate stub pistol build
why're you gonna miss it?
have to actually pickpocket for ammo
oh yeah they changed it to melee kill
minor inconvenience for me tbh, I love melee way more than ranged
it was fine on non-broken weapons, but it was the change I figured would happen
is that britney spears
ye, removal of gang tough confused me though
yes
become hot milf with 2 kitchen knives?
and shank
lads, what do you normally slap on ur stimms for crates?
bypass the crate and inject straight into my veins
do u go the full measure on the strength tree too?
argh 75s stimm gah damn
might be the first time Ive ever done above 60s on a stimm
oh shit u right
Ive only used crate with no stimm and just yoinking the ones I find along the way
I've never done that
caps at 15% damage
it's mostly to just hoard med stimms and heal a buncha people at once
cool in theory
mildly goofy yes
medicae station (sometimes)
exactly
I usually play support characters and a lot of games dont have a healing character so this is the closest it gets
corruption immunity is still p support tho
meh I havent had that much corruption outside of pox gas or havoc tbh (and in those cases Im either not playing this goofy ass build or not playing hive ganger)
ok lads, rate this suspicious build and lemme know what I should fix
https://darktide.gameslantern.com/builds/a14ee34a-ee6b-431e-977b-f85f085ec281/dubious-choices
thanks
cooking or cooked
I wouldn't bother with flesh tearer, bleed doesn't do much on scum
uncanny strike then?
yeah
Cooked
I'd do float like a butterfly
skip ammo jack and go hypercrit
60s chem dep is not my jam, but some like it
if you do, you need a smaller stim tree
No point to boost "ranged DMG" when your ranged doesn't have it but DOT and fleshtearer instead of additional crit chance is truly dubious 
I could probably go on but don't wanna
Pick some other build
Doesn't matter DOT doesn't count as ranged that's why perks that boost dmg don't work for it
damn, well thanks
Yeah
close ranged is just within 12.5m or so
has nothing to do with ranged
melee works in close range too
Wait what?
Why did they add "ranged" there 
I thought that was for despe builds lmao
anyway here's minimal changes if you wanted some @clear isle
ok rq then, riposte, uncanny, and precog, does it matter out of these which I take?
for shivs
thanks!
I still prefer tertium welcome over quick and deadly so
I did some math precog / riposte is best for it
common thing here is riposte, ima get that
since it's needler I think Ill drop pickpocket and take both, I use melee way more anyways
yeah also works
speaking of talent builds, does anyone have a neat one for rampage and chemdep 
This is more consistent but does less DPS overall - probably okay for ranged builds
ye I mostly shiv on ranged builds
what do u use on melee builds then? tac axe? knife?
that
Shivs my beloved 
O ma gah devil claw
They are so good ngl
they are, but I like variety, otherwise ill be running shivs on all my builds
@mighty belfry is the author, they'd know best
Some people like combat axe more tho
dclaw lowkey terrifying to use
ik they've done more combat blade stuff recently, idk about shivs
Wdym
let me show some vids in action, it goes crazy
its the weapon I choose when I feel like exploding myself like psyker, I aint never got it to work for me
are those vids combat blade
Wdym just keep tapping parry? If it's too hard bind it to your side mouse it's stupidly easy to parry in this game
nah its not, u can see the icon in the bottom right
last time I tried it I turned into a blended paste lol
yeah I've never really used it on other classes
Dclaw
ta
Killing a plague ogryn with crowbar is its own reward
do I have to use mk 6 or is mk 1 okay ish to use til I can swap the mark
You have to use only the marks i use or ill find you
7 is the best dclaw mark
I think they meant 7 ye
but idk, I didn't try 1
what was the dump stat for dclaw? mobility or cleave targets?
cleave
Isolate enemies if you are too scared to get hit by them and if they are just trash get in their face and let it rip 
you get so much cleave with scum anyway
It's so fun to solo it while everyone else is dealing with shit and then they run to help and I'm just like "I beat a Plogryn to death with a metal stick"
All covered in goo and smiling too wide
A weapon that isnt mobility? Are you sure
this
it barely makes a difference
between 60 and 80
Lots of weapons aren't dumping mobility these days. It seems like weve collectively sorted out tbe bad stats like collateral.
and mobility is king on scum
Tbf you could swap the word cleave with mobility and make the same argument
like you dump damage on needler as well
not mob
because it only affects the first hit, not the dot
there's a bunch that dont dump mobility, esp ranged weapons that have collateral or dot weapons like flamer
And like he said the difference isnt noticeable in most cases. I cant think of a weapon that gains a dodge 60-80mob. Dueling sword 5 maybe?
Honestly all I want for the crowbar is better crit access, damage itself is fine. Especially with how fast you can get that thing swinging
for melee any time they have defences is another, I think the only time u dont dump defences is oggy shield
Reminds me of today 😭 soloed one in the basement while the rest of the team was fighting for their dear life outside was so funny being at full hp while they had like half all 🤣
And maybe slightly higher crit multiplyer
they're making the alt crowbar less sticky I believe
It depends
Most weapons still do
They should give him more moves or smt he's so easy
you don't lose that much with dumping mobility across the board
The proportion feels more skewed than ever.
ye, less stam loss on dodge out, and it swaps modes faster too
but you can always go for more optimized stuff
Yeah they're all down and trying to pick each other up and just dealing with wave after wave of BS and I'm just dodge, duck, dip, dive, dodge, and crowbar-ing the plogryn to death
Does it?
question, why no shred on the dclaw?
Yar back in the pre locked and loaded days it felt like it wasn't even a thought.
I'm still dumping it on every weapon and having great success, what changes were made?
Mobility is just a safe dump when someone is unsure
Sure for some options, but mobility feels like it does nothing all the time. I think some weapons just have 2 dump stats
What the best min maxed stat is
I never remember when collateral matters on a gun
I would only consider more than 60 mobility if it means my dodges go from 3 to 4 but most weapons give 4 at 60
I mean it's not only dodges
It's the main benefit. +1 dodges is talent-level benefit
dodge distance, dodge speed, sprint speed
(Never)
If it shoots pebbles you can dump it if it hits like a truck think about it a lil more lmao
Mobility is mainly for sprint bonus
For me personally: Eh. As long as I have 4 dodges at 60, I don't see the point. The rest of the benefits are negligible, to me. But I can see reasons to go higher on certain weapons regardless of the dodge count change
Some stats affect the weapon even less
So mobility happens to be better in those cases
It’s rly case by case
it works on shivs
Going from 60 to 80 mobility doesn't give an extra dodge on any weapon
Exactly. ATM, that isn't true for any weapon.
For sawblade blessings is the cleave on hit considered better then the minus enemy mass on kill?
ty
just tried out ur melee build on damnation, its good stuff
I will be stealing it
Gabagool
You stole my name smh
wait whats the name of ur hive ganger?
Carrion, but my name is Dallas
ohh I thought u meant ingame name
Name stealer, its mine and my mommy gave it to me
dallas from payday 2
i am a generous god
uwu
Some gods dont deserve worship, and its the ones that go uwu
thank you, but actually since ur here I have a question on the build
why 3x health curio?
because it's funny
okay the actual reason is because that build is meant for high havoc
and a lot of what threatens scum in high havoc doesn't really care about ur toughness
fair enough lol, cuz I saw swift endurance on it so I was wondering why not use 1x stam 2x health curio
so, naturally, i thought to give scum a lot of health instead
Honestly i get that, i never feel like its my toughness getting me killed
because dclaw has enough base stamina that you really don't need a stamina curio
do you straight up eat overheads on non-havoc with that much health btw
the 1 pox burster vs base health scum
I never tried
hell honestly you don't need a stam curio for even stuff like shivs or combat knife which have low base stam
ya
sweet
with a decent chunk of health too
Especially with the new talent for generating toughness from chems i might swap my 2 tough curios for health
idt I can do that build on non-havoc anymore tho
On top of gromnil armour making us alot less needy for toughness in melee if it works how i think it does
the hordes are too small
ofc the one class I finally get a 17% tough curio on makes better use of health 😭
i wouldn't say better
FS trolling me fr fr
but i also do value having more health on this class for particular reasons
Toughness is still good i think, we dont scale hp that well. Its just we have alot of safety nets for toughness that i get the reason someone might want hp
if you scroll back up to that first vid I posted
I eat a sniper shot while in pox gas
welp either way its back to the darius melk foundation for me to make more donations
actually, it's toughness that doesn't really scale well, at least where in h40 where i usually use it
you can see how comparably little it does
I think toughness/health/health split is safer overall
i'm crazy so
also i can admit
It helps with some wack instant 100-0 toughness scenarios
Like shotgunner or plasma gunner
at least currently
i can see why someone would want more toughness
when the servers are as ass as they have been recently
the boost with one toughness curios isn't much in h40 tbf
I run +27% toughness atm, it’s generally enough
As they've always been is probably more accurate
U get >100 toughness
they're talking with 5%+ perks too
ye ik
We dont scale health well either, the only way for curios to scale rhe health is by having more base so technically other classes like arbites scale health better. But im saying i agree with you but its because out toughness talents are the way they are and what kill you doesnt care about tough they shouldnt feel bad for having a 17 percent tough curio
Might be placebo but it got better on Linux
health scales better in havoc purely from a numerical standpoint
Idk what’s going on
because of how havoc debuffs work
Squid games
Sure, but that isnt class specific, i dont understand where we are missing each other
I switched back to Linux because microslop’s update borked windows for me once more and I’m just done with it
I run win11 on Linux VM now
Only use it for PowerPoint for guide anyway
oh we're not missing each other at all
but i'm more saying there's a reason health scales particularly better than toughness for havoc
with curios
considering for some reason, they decided to make the debuff for health percentage based
Sorry i needed to get that off my chest
but the toughness debuff a flat value
Yeeee i get you
i will never understand the reasoning as to why they did it that way but here we are
I like my wacky curio set up rn honestly
I only have perfect curios on arbites atm, but thats because i havent had the chance to get as many scum games on since its newer
tbh i might be one of the highest level scum in the game rn lmao
All my resources go into the scum i just need some good rolls lol
i don't see many of them breaking 200
But melk and brunt are too mean to me
I've seen one 250
cuz i really enjoy this class
in havoc
Well brunts servitor
I might've seen a 400 even, idr exactly
i've seen one that was legit over a 1000
Do you mean 200 by like level in that mod people use to calculate true level
but i know that simply cannot be legitimately attained
true level mod ye
I don't have the mod so im 30 lmao
my male scum is 110
i cannot really believe this class has been out long enough for someone to pull that off
female 70?
you could check the penance if you want to know the number of games played
it's really good on scum

