#hivescum-class
1 messages · Page 246 of 1
mind you, this is havoc specifically
where because of how the toughness debuff works, it does actually hurt the returns from toughness curios quite a bit
ya
yeah, the scaling from health is actually quite a bit better
do u run +5%toughness perks or nah
On two of em, at least for a lil' bit of help against gunners
i think it's just that this class baseline does not really have good toughness
so curios can only do so much when the value it's trying to extend is pretty small to begin with
um
I'm pretty sure hive scum gets 125 (-45)
which is same as psyker
by this logic psyker should also go +78%?
and maybe even vet?
psyker has a ton of means of sustaining toughness so it might be different there
vet normally 140 (-45)
but i actually do run 2 health 1 stam on vet
with toughness perks?
why sniper
legit best blessing for it
comfort of not having a massive chunk of my health taken off
i know technically it might not be the more "optimal" choice given with health, it doesn't really mean much for a one shot breakpoint
at the same time however, taking less health from a really big hit like that at all, that also usually bypasses toughness, is not a bad boon either
i used to run all gunner and sniper defense
but ive gotten really good at dodging sniper
even when i do get hit it doesnt kill from full
i still run gunner p often tho
gunners fuck u up
sniper res is there, specifically because in havoc you just cant trust not to get hit by them
should i swap refined lethality or shred
sometimes the cue doesn't go off. sometimes they take the shot the very instant the laser grazes you
but it doesn't change major breakpoints unless u run +78%hp and then have sniper resist
sometimes the shot aint even for you 
it's not a matter of hitting a breakpoint. it's a matter of having more breathing room in a compromised situation
that's what i meant earlier by it maybe not being the most "optimal choice"
but it's a choice that's worked for me 🤷♀️
all 3 curios having a 20% damage reduction is pretty good
can comfotrably tank a sniper shot or 2
gunners become a lot less lethal
etc
like i'd rather have some health to spare if i take a hit like that
what do u run overall
+78% hp
and what else
aside from not being fully upgraded is this solid or insane
(3) hp curios
(2) +5 toughness
(2) gunner resist
(1) sniper resist
(2) revive speed
(2) cdr
honestly might change the cdr though
make that even more health or another resist
or more toughness actually
is damage dumpstat on needle pistol fine
yes
i dont imagine its ever meant for raw damage so
damage does literally nothing for it
so yeah i actually tested this
can tank two sniper shots at max stam
if rampage is active and you can keep a decent amount of stamina, that goes up to three sniper shots lol
this also means poxbursters aren't nearly as troublesome
health meta on every class?
rn the stuff that really gets you in games
if you're really playing your butt off
is the stuff you cant control, and a lot of that stuff also just happens to not care about your toughness
well, not can't "control" but more like the stuff that can catch you offguard the most
plus, there's also pox gas
which will drain your toughness
and does it quickly regardless of how much you have
just be more mindful of ranged pressure and honestly it's pretty comfy
Hmm
i think someone called it an anti-bs setup
and honestly i can see why they'd say that
honestly for hive scum
actually
might consider stamina regen
just to keep hive city brawler as consistent as possible
I’m thinking for all classes atm
honestly it probably depends on the class
hmm
i mean cdr would be good as a fill in for most abilities
Does it really
yea
i dont think vet would really benefit from all hp
considering it has tons of toughness talents
I’m not so sure
Vet is highest toughness replenishing but not nearly as high toughness DR as people like to think
ok but if the toughness is always full nothing can really hurt you
and more toughness means more damage it can take
whereas health is just health
that's incorrect
that's exactly why i've been changing my tune on toughness maxxing
poxbursters dont care
yeah bursters and everything but
snipers dont care
how often do u die to them
i literally never die to bursters or snipers
i can play the entire mission at like 10hp because the toughness just keeps me invincible
like toughness is a major thing of vet
if u dont build it ur gonna lose out on all those benefits
The real question is, how low toughness is too low for vet’s replenishment to keep up vs ranged
lol that’s kinda overkill
yea but it does let me just do whatever i want without dying
unless i do something stupid
And for havoc you’re never getting that number anyway
some how, i seriously doubt that
idk just listen for sniper and dodge red laser
like i get hit by snipers and bursters occasionally
but the last time i died to one was like a week ago
yes, when they behave properly
that tends to start happening less often in higher difficulties
But what is killing you then? The comparison is needed to make any meaningful statement
usually like silent crushers or ragers
i die to ragers a lot
specifically te maniac ones
scab ragers are whatever
idk u get 2 or 3 at once and it can really fuck you up
Probably a good idea to run less toughness so you have to practice harder against ragers then eh
also depends on what im running
some of my loadouts are better for it than others
i usually try and avoid melee with them though
however
i am learning to fight them better as hiver
mainly by block into push attack with bonesaw
Nimble + jittery op
honestly ragers have become a non-issue for me on this class with the build i usually run lol
ragers are like the only thing that consistently fuck me up regardless of class
best sprint speed talents in the game
they can go crazy style
squared up with over 30 ragers in the middle of a massive surge in h40 and somehow got out with zero health loss
hypercrit
is a very balanced talent
Rager is only notably challenging in solo/duo where u have fewer resources to reset mixed horde
With 3-4 people it’s pretty easy to manipulate their slots to animation lock them
yea i dont usually have issues if im with the team
but if im solo and theres like 4+ ragers i will probably die
3 is a maybe
Practice with creature spawner
is that mod
Most mods are basic QoL that should have been base game
havoc 40 hud or whatever
That one not needed
More basic ones like
Recolor stim UI icon to match its function
thats just the one i see people talk about all the time
i do want a better stimm refill icon
Add explosion radius indicator to enemies and barrels
ive just learned this from playing
Disable abilities’ FOV modifiers
how many abilities actually affect fov
ik mrksman does but i like that
helps for range
Like 5 or 6? lol
Inspect people from social menu
See your attacks’ crit chance
See item shop for all classes at the same time
List goes on
Get mods then lol
It takes <2 minutes to set up
i assume most hivers know but stacking stimm with stimm pack is crazy
if you can get it to work anyways
hmm
is mobility or damage more important on the bonesaw
i think it wouldnt be good to lack damage
unlike the needle
If you're going to dump stat something other than mobility you pick the crit modifier
Its just 1.2% crit chance that you lose
i will say
bonesaw dodge/stamina build is pretty fun
and also needle pistol is so OP
The bonesaw actually hits hard enough to kill things
Bonesaw feels miserable to play tho
feels like sawing you bones
got some questions about the needle pistol, what are the two colours yellow and blue mean?
I thought finesse was the dump on bonesaw?
Hell naw
i don't even own hivescum but finesse is NEVER a dump stat
Depends on mark
mark?
If it’s the 2 the blue spreads toxin when the enemy dies if it’s the 6 they pop like a blinder on death
oh, kinda missed that
so mk2 is for crowd control and mk6 is for taking out pain in the butt targets so thats about it?
Not really, both are crowd control but the 2 applies less stacks per shot whilst having a better CC option
Both secondary fires need the target to die to pop their effect
Run the 2
Do yellow mode for priority targets (crushers, bosses, ragers) blue for crowds
so mk2 is the best option?
Thats the general consensus
?
It's better
fair enough
Nah
i dont know which is better, its very conflicting
6 if you just care about primary fire
2 if you want to use alt fire which is tox spread
6 has alt fire but it’s useless
i'll just stick with 6 for now on sense the bone saw and chem grenades is suited for crowd control
The primary fire gives extra stacks on crit or headshot
and also you'll need speed for melee attacks
does the stimm duration from long lasting node affect the stimm supply drop effects?
working with fast acting or purely just from injecting?
What is the usual modus operandi for the Bone Saw - light spam into horde, heavies into elites? Do we use the weapon special?
Do we tell him about combos?
lights and push attacks, grimmace shake mode for bosses with team
I assume light and push for both hordes/elite then? Building tox stacks on elites is quite fast this way I can see
honestly could just light spam most enemies
but against hordes light spam is def the best choice
using PA or heavies hurts horde clear
10/10 weapon design
it applies the most broken dot in the game, who cares if the weapon is good
theres other axes homie
bonesaw is an axe? TIL
A bonesaw infact
okay but what is a saw but not a toothy axe
A serrated cleaver
chopper with extra tiny choppers
I feel bad for any saw you come into possession of if you're using em like an axe
Saws are used for slicing, not chopping
you could almost say
ive been telling brunt how we use chain axes he has not been happy
that saws are used for sawing
i have accepted they like to have bait weapons in the game as a hazing test for new players
the emperor is testing us
I feel like a lot of the all-class weapons are just sorta weak in general
A lot of the specifics too, tbh. Crowbar and stubs aren't anything to write home about
Thunder hammers are a joke atm
they really should've as part of HIV release
Thanks for the above btw - if you are going for an off the shelf rampage build, which would be the most recommendable weapon? I have seen ppl running saw but also crowbar, knife and devils claw
rashad combat axe
I do well with shivs 1, tac axe 7 and heavy sword 9 so far
But I think almost any melee can be forced to work
When did that happen?
never ime
well
only when rot armor is around
otherwise they do their gimmick of one shotting things very well and its a good gimmick
Yea I was gonna say I thought they were great at that
Idk I feel like most of the original bullet guns that have been around since launch have always kinda struggled
With like a couple exceptions like revolvers or whatever
the vraks specifically is stupidly good
agri combat shotgun is good and the other combat shottys have niches
aim revolver is good
The combat shotguns main fire just feel kinda weak but otherwise I like them
I love the quickshot one
Main fire is kind of a follow up if you don't have time to load another special shell
Vraks IAG is still the gold standard for DPS finesse guns
If you want to kill a whole corridor of flak-or-below nothing beats it
hydrogen bomb
So for a dumbass who just got hivescum and wanted to plan a build for scum when I level them up. How bad did i do? i wanna use as many drugs as possible... And a bazooka
not taking nimble is a big mistake
not taking fast acting on box is an even bigger one
straight up mandatory node for the ability to function at all
bro hit every talent but nimble
Which one's nimble?
The one you nimbly avoided in the center
middle
Heh. I see what you did there. But fair enough then, s'there any glaring talent i could give up for it?
regained posture, blessed stimms, coated weaponry, toxin mania, pocket toxin, slippery customer
Probably the node just below the aura to the left of the stimm refresh one imo
also i think you didnt take the crit chance node on chem dep which is also not a good idea
its pretty much the entire reason you take the keystone
what weapons are you going to use?
I was hoping shivs and needle gun
how often are you sliding to want the slide perk?
is the wording on that still fucked?
I also managed to somehow, as my first weapon drop on scum, get a 76% shiv 
I do have the better perk descriptions mod so who knows
Sprint to slide is my main way of moving so I'd say a lot
If I have to move from one cluster to the next? Yes.
I also know I have a bad habit of sliding trying to escape a combat situation
if you use it you use it, yk?
take the toughness boost instead of blessed stimms
and replace pocket toxin with hypercrit
Fast acting is a must, but nimble? Dunno man, why?
its strong
this is a class that is heavily reliant on dodges so making your dodges better is a no-brainer
also replace coated weaponry with sweet spot
so this?
also on the shivs and needle pistol, what'd I be looking at for perks and blessings?
shivs are riposte and either precog or uncanny and needle is stripped down and run n gun
and what am I looking at for dump stat on the needle pistol? As I absolutely will be using my 76% shivs as it's too amusing I got them as my very first weapon for scum
you start with 76% shivs
well no, they're my first drop. As in my potential
but you start with them when you make a new character
I didn't, mine were 73 and 78%s on stats
damage
damage, how so?
doesnt affect the DoT
fair enough. And marks?
Usually the 2
doesnt really matter tbh
i dont even bother with blue mode
Your pick
if i wanted to shoot at blobs i'd go with a desperado setup
I just love my sample collector triggers
I could probably just take coated weaponry for that though
Ngl I wanna like melee hivescum but I dont see a reason to play melee scum when ranged scum is absolutly disgusting
Holding click is boring, melee is more engaging
cuts to shiv gameplay and it's just m1 click spam
I was about to say lmao
Tbh I think i would like it more if the crowbar mode switch was more fluid and the heavy attacks on the weapon where swapped
Melee is very good tbf
But ranged is outright broken
Tbh ye I admit that its by no means bad needs qol improvemts on certain weapons mainly the crowbar
Yeah cbar is pretty sad
shiv throws feel amazing tho tbf
Like I love the bone saw the shiv are good just boring
idk i use shivs and .45s
Boxcutter superiority
Me just light spamming everything with all the attack 50 percent bonus attack speed
Especially with rending on this does kinda work
But I still prefer the pa heavy for crushers and bulwarks
The looped heavy on mk3 feels weird to me though, I'm still not sure what that's the best for since light spam seems to handle mixed horde just fine
If I don't use it I may as well be using the mk1 afaik
Melee scum is across the board way better for armored elites
Unless it's ranged needle scum
which is a melee build with pickpocket lol
You may think this is crazy
But desperado needler is also stupidly good
And stimm crate for obv reasons
no im aware it is
Legit can never pull-out melee and you're fine with that setup
Agreed
Tbh you melt everything thats not a crusher and crushers can still be handled with the shiv+ rocket launcher since you have better horder clear winning then down imo
Also being in dodge for 70% of the match helps with survivability
Ranged scum can do that safely. Melee scum does it faster.
I prefer the speed of it if I'll be real
Yeah I don’t like the looped heavy
But I also know ranged scum overall is just better because its completely safe
Which admittedly, I really don't think it should be as safe and strong as it is.
Tbh I still play wild with ranged scum probably moreso than normal with vultures mark and desperado allowing me to make plays I should not be living
popping a stim and melting a horde with HC shivs does scratch a very nice itch
This class lets you make plays you shouldn't be living through regardless of setup tbh
Ranged scum is just the most egregious case of that.
tbh i like the movement involved on melee scum
Ngl I feel like its made that strong with the express knowledge that players are gonna dive in headfirst and play them like a melee with extra reach
you instant transmission around and swing fast as fuck
crate is def my preferred ability atp, regardles of melee or ranged focused
Crate is mine when I use bone saw it just feels right
Although I admit I like making crate bomb builds
I haven't gotten back to bone saw since I leveled it
Rampage my favorite, even if I don't agree with its recent buff tbh
Its good for everything not crushers
I only agree with it cause SG exists
It is also my favorite tho
Has less identity now however
Idk it feels right to me like nobody else gets a massive debuff for useing their abality and makes useing it hard for newer players on a class that is already a skill check in itself
crate allows me to think less as well, since I don't have to worry about when to pop stim
I hate any ability that boils down to "stand in x area"
I don't even really like bubble, it's just the most usable one of that variety
well yeah I always use fast acting stimms
and I agree with the stand in x area
bubble does have the advantage of being able to direct your teammates
Tbh i use a mod for auto stimm in combat for hivescum bc I cannot for the life of me remember to activate it on my own
Hard agreed lol
and you can place it further ahead
technically you can throw the nuncio
Less visible/less tangible benefits for people i think
yes def
I always see people pile into nuncio bc it yells at them
like even if I'm not that likely to use nuncio on arbites, I never use castigator
can anyone explain explode mode for the needle gun to me? is it just used for the stagger
Like they never notice it until it awoogas
awesome thanks
I do wish crate wouldn't last so short when you do fast acting stims
because I have to try to time it with teammates
assuming we're all nearby
Its actually a good thing that it lasts for only 5 seconds
Since it means the cooldown for both it and the stimm starts much earlier
If no teammate uses the crate, more for me
so mayybe a dumb question but how does the stim lab work?
specifically what does viscosity do?
you can hit H on the stimm lab page for more info
more viscosity just means more powerful effects at the cost of a longer cooldown
ah, ok. Thanks.
I did read the lil help tutorial but it wasn't entirely clear on what viscosity did
yeah the percentages is mostly only relevant for penances
good to know
also, while I'm waiting for the needle gun. What do I use on the pistols?
Hey
Even this description is still ambiguous - does it count who kills the enemy, or not?
does it have to be the hive scum player that applied toxin?
If you kill enemy with melee attack
Not if an enemy dies with a melee attack
Uhhh
Probably any tox
But you need to get the melee kill
Like soul stealer on psyker
So anybody can kill a mob with my tox stacks with melee - and I'll be healed? Are we sure about it?
usually kuli's guides is the source of definitive answer on such quesitons, but not this time..
If an enemy is toxed is killed by you with a melee attack you get the toughess
The tox can be from anyone
But you need to get the melee kill
Makes more sense?
Then it's not like Psyker's Soulstealer? With Soulstealer anybody can kill your SB-induced mob and you get the toughness
Oh, I see
afaicr Souldrinker doesn't care who kills the mob, can be any player
I stand corrected
Then since it's not addressed in the scum talent then it's by you only
If not then i'm sure Kuli can correct that
@low harbor tested with both rampage and stamina up for full hive city dr
can take four poxbursters
h40 mind u
I might actually take sniper res
I been going 5% tough gunner and res speed on all curios
Corruption res, dog res, mutant res all 3 for me
I ain't ever getting caught lacking
At this point mutant res would do me good
poxburster dmg is same
I love getting grabbed by mutie at 30% toughness
but health's different
188
because trying to get 3 21% curios in this game is basically winning the lottery
I’m gonna take all the gunner res off and hire a Chinese guy to follow me around with smoke grenades
yea u lose ~50 smth health
Why a chinese guy specifically
Sun Tzu wrote about smoke bombs in "the art of war". Ever since then, chinese smoke throwers have been the traditional choice for the discerning smoke bomb enthusiast
Tried it for goofs
Turns out I was onto something
Shred and hammerblow on D claw is not bade at all
Cursed
It's cursed.
But it actually works lmao
Ragers legit couldn't get their combos off on me because I'd just stagger them before it could happen
And even if they managed to, parry
It's shockingly safe
Even crushers will stagger when you hit em enough
And it doesn't even seem like it takes that much to do it
That’s pretty funny
Shred is the main blessing I care about on Dclaw anyway
It's a decent fill in for wrath actually
Since staggering decreases hitmass anyway
Shit cheap shots might actually work with this thing
i frequently forget this
I forgot about that too
Until I noticed this thing just melting through hordes like it had wrath when I deliberately switched that out to try it
In practice, you rarely notice a difference honestly
Especially since rampage has the cleave node
man dual pistol desperado crit build is so strong
That’s just desperado generally lol
Stagger >>>>> cleave
Stagger cleave
Steve
Why didn't Hive Scum get more interesting weapons (esp melee)
they could have brought things in from the Necromunda armoury
If they got munda weapons the class would be even more insane
But god I'd kill for some plasma pistols
Should I buy scum 🤔
Only if you like fun
Zooming around, melting enemies stabbing everyone or creating a bullet hell for enemies. It's fun, but can't take hits
plasma pistol for scum and veteran would be nice
Halfway there

channeled aggression buff moment
funny thing, i'm not even using channeled aggression
how good is it for armor
i run dclaw for basically only hordeclear
i was running it with coated and doing push attack light light
it's actually not bad when you have a lot of crit chance
need help
whats the difference between these two Needle Pistols?
which has the best DOT?
Check pins
What stimm lab are people using on support scum now
whats an alternative to needle pistol on melee scum? or is it just that dominant?
Is there a close 2nd?
i mean
revolver bistol dual pistols
all good options
all depends on melee you use
currently doing aoe bistol with rng and prox with combat knife
i use crowbar so
had some fun with an agri shotty today, it’s a beast.
hmmm this isnt working, its just kinda crap vs monstrosities
i do ok vs plague ogryns. great vs captains
kinda struggle vs burgles and spawns. not getting swipes in between their attacks frequently enough and getting vored or knockbacked frequently. The short range is frustrating
Full cooldown + strength with rending or CC or Finesse
bellow is intersting. It doesnt knock a lot of things to their ass
the aoe feels pretty small
i dont use the bellow, plenty of other valuable spots to put points in.
also just generally tired of another aoe push ability…
theyre so strong, glad you can opt in if ya like for this one.
do different weapons or classes have different stock crit chance? whats knife on level 1 scum?
i was using it and it seemed really only effective at either
A. getting a dog off you if it lands its pounce
B. knocking back a bunch of crushers/ragers/maulers etc
so it can be helpful but its pretty uncommon that it actually does much
ik weapons have different crit chance
idk if classes have base crit chance but they probably do
Psyker and arb 7.5%
Zealot 5%
Veteran and hive scum 10%
Ogryn 2.5%
finesse is crit chance i think
oh
With the box? Using that and bonesaw, I'm taking strength/crit and toughness
Most melee weapons have +0% crit chance
Most ranged attacks have +5% crit chance (there’re exceptions)
Check my guide pinned in vet chat for more info
Or get the show crit chance mod and it’ll just display it for u lol
i know float is good, but i already have riposte and crit stim for +35
Yea still take float
really want more ranged damage so i can hit specialist break points
just use mk6 needle gun
on yellow
and we go back to needle gun hahaa
Hive scum ranged isn’t rly about breakpoints
it started here
what weapons are you using that care about breakpoints
infantry autogun even on melee scum might not be bad
Boltpistol / dual 1911s
Revolver also good
autoguns arent really bad in any way
we spew bullets like a firehose
currently using bolt pistol
ok bolt pistol is different lol
but yeah ranged as hive is more about amount of bullets
Boltpistol needs really hefty investment to reach 1 tap
with in your face, i can 1-shot a trapper. But this is on auric not havoc
U should just treat it as a 2 shot kill gun
bolt pistol is kinda just mid
And boltpistol’s main value is lethal proximity
spearhead?
Boltpistol is the worst designed ranged weapon in the game
negatory
No
i wish ammo jack gave revolver 7 shots
Dual 1911s are also super mid
you want chem grenade or rpg for crushers and such
nuh uh
And you basically forget about breakpoints with them
And they have effectively built-in deadly accurate
Yea they can use some help
I heard we do well with the bolt pistol 6 on despy
i was running dual 1911 desperado with all the ranged perks and its hella good
infinite ammo, pretty high damage, insane collateral
shred entire hordes of enemies in literal seconds
and not just horde
like special/elite hordes
save for mauler and crushers
the armor stops most of it
thyats what the rpgs for
infantry autogun it is. Figure with in your face, 50% crit or so, sticky hands, and pick pocket - its still gonna do work
U don’t need in your face for melee builds
you recommend batterying strike even with knife?
or quick and deadly?
just bodyshot maulers, they go down in just a few shots
rampage + chem dep
bonesaw?
they said knife
oh yea
anyways yeah dont do battery
cleave isnt really good on knife since that isnt what its for anyways
got it
not entirely accurate
mk6 knife actually does like having cleave
also
https://gyazo.com/f504e035be8d586b3315cfdaa6447521
ya devil's claw is funny
this should not be as good as it is
I should try scum DC, what mark and combos are the best?
i can give you the setup i ran for this h40 if ya want
it's
honestly possibly not optimized?
but it's clearly working out so
ye idm testing stuff out myself
https://darktide.gameslantern.com/builds/a11fe48b-dc4b-4c3c-94fa-07dcf94bc769/devils-claw-why-does-this-work to clarify, it's literally the same as my shiv build for the most part in tree
i wasn't even meant to have hyperviolence
but it seems like i might have been wrong about dclaw not working too well with hv. at least the mk7 variant
thanks, does forge bellow trigger properly at the end now?
yea i guess but its still like
such short melee range that cleave isnt nearly as effective as a longer range
felt fairly short still
what's the combos btw
theres beter stuff regardless tho
idt I've ran DC since I mastered it really
light spam with the occasional push for horde clear
push light light for single target
gotcha
the mk1 or mk2 i forget the number is decent on every class
hammerblow with that push light light will actually stop crushers in their tracks
just good antihorde if your primary cant handle it
I ran a h40 with kuli last night and they ran desperado and point blank on their needler
it clearly did some numbers
does it even affect tox damage
you get more dots applied on crits
ig but atleast from testing theres still a cap on the stacks
I forgot to check their tree tho
it makes more sense to be melee when you're actually able to like
pickpocket ammo
they've only buffed scum so far really, will be interesting to see if they start nerfing some stuff
They learnt nerfing doesn't sell as well so no more nerfs unless absolutely obvious that is needed
Chem nade? Lol
chem nade is just aoe brainbust aura
It is the less powerful blitz among the 3. That does definitely not need a nerf. Neither does the needler, as without pickpocket you end up with no ammo 3 minutes into the game. You can definitely nerf pickpocket though
if anything, chem nade existing only incurs that immolation grenades should get a buff
Now this is true
shame that needler is just so incompatible with itself and blessings
since it's literally those but just
better
in every way
which is crazy because even with that in mind, blackouts and rockets are still generally better
Chem bomb is the weakest of 3 truly excellent blitzes
immolation grenades are cool until you forget you don't have knife equipped when you need it
if youre shooting like every basic enemy sure
even without pickpocket or gunslinger i barely run out of ammo
because i dont just spam it on everything
Blue needle design favours spam into crowds
Depends on the build of course.
mk issue
If you're using blues, you are spamming
i run mk6 yellow because its just free kills on tanky enemies
4 shots kills a crusher on damnation
well
3 does actually
but 4 is faster
not damnation
auric
Think the 2 isn't much different
Aren't Auric and damnation enemies the same?
Just different quantities
yeah
just oneshot them and you'll see what their HP was :^)
I just like the blue spam because free ammo + sample collector procs
I'd rather give the team a good aura
and spend 1 more point on pickpocket since all my builds take hypercrit atm anyway
i use it cause fun on dual pistol
i also dont run gunslinger yea
i want extra crit
they just need to change how it gets its ammo
either only ranged kills or only melee kills
but just kills in general is crazy
gunslinger is a good aura though 😭
non-dots to really fuck over needler
its good if its a mission with little ammo spawns
stares at cartel event
it's just that pickpocket existing devalues it
actually, that's the worst case scenario for pickpocket
idk why i said pickpocket
but it gives your team ammo too
but gunslinger only works if there's actual ammo pickups to use
it's not like survivalist
the only time I notice a vet isn't running survivalist is when I see them with 0 ammo in their recon lasgun
ogryn is either super or dogshit ammo conservative
I mean I kinda only see Gunslinger aura as shit because Pickpocket exists as a 1 point tax
and pickpocket covers so much of your team's ammo need
so i have infantry autogun on my melee scum now for specialists and bosses. dumdum, unyielding+flak dmg. But that second blessing... im not sure deathspitter anymore. It has stripped down for example
but it also has sustained fire and raking fire, and if the boss just ran past me and im shooting a burgle in the back, +40%
Or hit and run since I dont have desperado. Isnt sustained fire basically a flat +20% vs bosses or anything big?
I think that you can't maintain sustained fire with sustained fire lmao
When entering shooting state, increases the damage (see values below) of the second, third and fourth shot fired; stacks additively with other damage buffs, and multiplicatively with power level buffs. The first shot and subsequent shots after the fourth do not receive the buff. The blessing is active again only after leaving the active shooting state (i.e. when weapon sway and spread have reset fully after firing).
You have to fire in 4 round bursts
it's incredibly not good for full auto weapons
at least this one isn't actually that deceptive in its wording
it says its only on second, third, and forth shot tbf
its just... so litearl
whenever I run vraks autogun I just go dumdum and deathspitter/raking fire
just tried raking fire in meat grinding - holy moly
if burgle runs past me... go for it bud
yeah I have raking fire for a hybrid vet build with the ranged backshot talent
i wanna give those backshots
I wanna love Vraks scum, but honestly I end up missing the zoomies from the DAPs
I don't like running around with desp
I feel like an idiot having to sprint a bunch just for the sake of it
and why I never run the DAPs anymore
Well, you could run desp and NOT sprint around just for the sake of it
You gotta be close range for the refresh triggers anyway right
So sprinting into their faces is the right play for many reasons
I will agree for cool reason
And for close range if you playing some weapons
But if he goes Vracks (I wouldn't), then maybe he does not want to sprint into the enemies all the time
Vraks is still a midrange gun so you'd still be walking forwards with it at least
At close-mid it hipfires pretty well too
Yeah but, at that point, I think dual or shredder feel and look cooler 
Vraks is more damage strictly speaking afaik, since it has the sick finesse modifiers which works better with the rest of your kit
But DAPs have mobility and high base damage so you don't need as much crit shit
Low finesse modifiers
But sprinting while you shoot just suits us really well
Idk why you would use the single machine pistol over it though
What makes it better besides inspiring barrage that you don't need because Desperado?
1st It's cool
2nd Suppresses EVERYTHING (but Crushers, for those use melee)
3rd more accurate than DAP, with similar fire rate, so if I need to hit a sniper without sprinting into a wall of meleemaniacs, I can.
4th It's very cool
Also, DAP are just uzis... And ffs, this is grim dark future. I want something that looks at least remotely sci-fi
Yes. When they die, they are also suppressed 
but can you aim in the general direction and hipfire? the recoil on vraks means i need to hit them with the first few shots
With desperado I just let them shoot me
The power of crime deflects sniper bullets
So I'm happy to just sprint across the midfield to close distance while spraying in their general direction with my infinite ammo
how to customize shredder?
Probably blaze away pinning fire
what perks
ya flak and unyielding it is
Do NOT put carapace. +25% of 0 dmg is still 0 dmg, I discovered recently...
We do get rending from despy and possibly stimm
But even so, just shiv the crushers in the face
We don't get as much rending from despy as rampage does iirc
Yeah, but it is a waste (of unlimited ammos, granted, but a waste non the less)
Waste of uptime
bro the crowbar fucks
Do you just light spam in beak mode for crushers?
Bash a nobody, then can open the crusher head. He's stunlocked there (with you as well, mind it) till he dies in 2, 3 hits
First hit yes, then second full power
With rotten armour instead is light x2 or x3 and then Heavy
But, I play for fun and style. I am sure there are better weapons and or combos
ok shredder pretty great
esp vs maniacs
and a flashlight!!!
oh and it can sprint and shoot
yeah DC is fun with this build @mighty belfry
h30 went well too
Yeah too bad it’s actually not very good at killing things
30% rending total
Enough for DAP to chew through carapace if you have to (used on H40 rotten crushers; can delete ~60% of its hp in 1 mag - not terrible for a weapon that does jack shit againts carapace)
Take a swing is also an option
so adren frenzy vs chem dep for melee scum... is there clear winner or kinda depends on crit vs raw unga bunga?"
Depends
trying crowbar atm
its very unga bunga
kinda fun
opportunist seems better than can opener since everything gets staggered
i guess exceptbosses
guys does long lasting count to stim supply ?
no
ok ty
If you use it as melee yes. I use it only as Crusher killer
So I only need that
And of course the occasional other enemies
But I don't rely on it or plan my build around it
I love it though, and one day I might do just that
Try bash
It's fun to maximize that hyper critical potential
not worth it
not worth what
For me it’s if I want more attack speed or not
dropping opportunist
ive been doing can opener, superiority, 2 stam, and carapace
with adren - its just been unga bunga everything to death
can opener be kinda garbo since it only applies on special
It's a good situational ability. Again, I wouldn't pick it for a build revolving around crowbar
blessing you mean?
It's just the satisfaction of immaginin that slow crusher getting picked apart by a crazed addict
so how do i build crowbar
+damage to headcrabs and vent covers
opportunist superiority, rampage + adren
though no matter how you build it cbar is mid at best
ya, im currently using can opener. I was thinking about switching to opportunist
whats your top 3 scum melee weapons
Id put taxe over the rashad personally
Shivs, Saw (yes), Chaxe
Chaxe is pretty fucking wild lol
rashad is way stronger on a dedicated melee spec build, as usual
taxe is better on desperado build
I haven’t seen Rashad perform better than taxe in h40 yet
is exit shout still gone from rampage, or have they fixed it
i think it's supposed to be fixed now? idk
well taxe does have better mobility, even if it comes at a large cost in damage output relative to rashad
You need a bowel movement for rashad? So it only works if you shit yourself?
Braap
I ain’t gonna deny the power of it but if i want to choose a latching weapon with DoT (and stagger)… i pick chainaxe (its better in everything exept horde clear cause toxin is OP)
Its fixed
Good thing this is a really easy condition to meet, and it’s only relevant in horde clear
clearly youve never brutal momentumd thru four plague ogryns before smh
Don’t switch; you do not stagger that well to benefit from opportunist as much as you think you are
Can atleast makes for a good blessing in situations where you cannot use heavy att and want to still do dmg (+ debuff value for your team)
Superiority sadly ain’t too hot either; its a win more blessing - the moment you can’t pressure due to various circumstances its starts to drop + the bonus is too little (its like rampage blessing situation; overused & there are always better blessings to pick instead)
I use Can & Take a Swing - works best in every situation
more like can't opener
bromentum weapons don't need cleave talents, correct?
We talk about HS correct?
also tac axe
Yeah
And Rashad has no cleave anyway 
do hypercrit and hyperviolence work together? If not, please explain why.
Read from here down: #hivescum-class message
HS = hive scum
Yeah, particularly the cleave talents above mid keystone
They recently fixed the wording on that to specify you “count as dodging against X” so yeah probably
If you use Rampage you never need any cleave talents that are beyond the ability modifiers themselves
Alpha male
not even on shivs?
Its really fun honestly
I wasn't expecting it to work as well either.
hammerblow is surprisingly satisfying when you knock people off their asses
But it's kinda creeped into my favorites
Yeah Hammerblow is legit kinda carrying here
Gives devil claw a utility Hive Scum can really use
I've tried some parries at times but if it's more than like 2 ragers I just run out of stamina
I prob should too, the side swipes or?
Hammerblow just staggers ragers before they can get their combos off
Or if you know you're about to take an overhead and you don't have time or space to dodge
yeah I've mostly just backed off
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