#hivescum-class
1 messages · Page 243 of 1
Even a brick has more mobility, given how its usually being propelled at mach-fuck by a cantankerous Ogryn 
Its good for holding ground and bad for kiting playstyle
Most ppls on this game like kiting playstyle
I find it makes you much more reliant on your teammates to back you up. Whilst its very strong, it has very low clutch potential
Yes not very good at clutch but also probably better than dueling sword and shovel at preventing having to clutch
Cus team dies less when you have frontline/horde clearer in backup to flame psyker or trauma psyker
if u want to clutch play adreneline rampage shivs hie scum
source? it came to me in a dream
Gun hive scum is sometimes better at clutch
With enough space
Cus the immunity to bullets that no other clutcher has
you wont get that space because if ur clutching everyone else is dead and ni havoc they'll chew ya up
I did get 6 revive off when I had alot of space while there is 4 bosses in carnival
2 twins and chaos spawn and plague ogryn
fukin props to ya idk how to manage that without rampage scream to knock em back
An that is why melee Scum and Zealot make the best frontliners. They can both prevent faliure fiestas and save them when they do happen
The speed from the power you run across really fast after bringing them away then break the melee twins shield so he doesnt teleport on you
When chaos spawn reaches you can block a few hits while revving
If scum/zealot/vet can deal with like bosses/armor/horde good then you have good frontliner
Mk1 shovel my beloved
I wish the lights and push attacks had better cara adms so we can properly obliterate uncanny globally
Then we can run take a swing or skullcrusher on shovel with deci
yes plsssssss
take away uncanny, up its innate adm
remove uncanny from the game
I havent seen good shovel vets yet so maybe need a buff
and up the ADM of all weapons to compensate a little
idk if this is a good idea
but it sounds good in my head
im guessing most of that wasnt from shovel tho LOL, a lot of kraks, bleed and ranged dmg ya?
But doesnt it mean that the game took 3x as long as regular game
Lemme check
im still not that good with it, but trying to get better. Mastering the special for saftey against groups feels like the old ds special tho, its nice
Both one of my favorite builds to play, and one of the best builds in the game (though still super slept on somehow)
Fast paced, versatile, and loads of damage, with even higher damage potential in a good game, all while still requiring you to be engaged so the playstyle is rarely ever dull
50 minutes
lol pretty sure ive watched this and modelled my doublebarrel/shovel build after yours
No theyre mine
:(
Excise vault also is a long and brutal map
Yeah its very safe with that attack, but the heavies also have decent stagger an can make a good bit of room if horde pressure gets too much
refinery delta and silo is worse
Special also staggers elites out of thier attacks so you can juggle a good number of crushers and ragers with it
Some do like it when its longer and harder 😏
question, how do you manage your ammo economy with this build in havoc?
also - what do you do if its a gunner seed? Cry?
ive had a couple gunner seeds with the build, and it was A LOT less fun lol
i also struggle with ammo consumption a little, but im also often playing with randos i can't trust to feed the vet ammo
It looks like you won mostly bc the electric psyker
but its one of my favorite builds rn
Who did almost as much dmg as you while electricing the whole time
That psyker is using purgatus
i also think i dropped twinned blasts, and picked up 20% ogryn dmg, which i think is a reasonable 1 pt change.
but lets be honest, funny double grenade skill is way more fun
Electric blitz
You can see based on the warpfire being the weight of the damage
Thats often more detrimental than helpful if they're using it all the time
Definitely more rough but just utilizing cover, letting trickle melee enemies build stacks to thin them out
Also you can spend your toughness to approach them, voc to fully restore it all and knock them down, and now you have a wide opportunity to wipe a ton out close range
refinery delta is so BORING
Youre thinking of the arbites shock mines
Oh its arbites
i genuinely almost fell to sleep because i played it so much for havoc cosmetics
That's not smite 😭
The shock mines definitely made it easier and inflated the ranged damage via krak density
But the melee damage with shovel doesn't lie
Shovel is actually gud
Im glad they finally put it at 90s which was my initial suggestion for lw mines
It was the generous one vs the conservative 120 but still
Idk in the video it doesnt look like the shovel is doing most your dmg
Even while having it out 90%of time
But vet doesnt rlly have many options for melee
The scoreboard is at the end
1350 melee and 1670 ranged 407 bleeding
Debatable tbh
Ranged on this board
Ranged
So the 1.6m is double barrel + kraks
they're the fun version of smite.
Limited resource, limited area, greater effect with smart use, requires you to utilize their value during they're more limited time else things will go back just to where they were (but worse maybe) if you havent cleared (unlike smyker who can just quell and do it again 3 seconds later...and keep doing it all game)
genuinely feels like a good team addition that occasionally locks down a party-wiping horde in a good space and allows the team to pop off, rather than "turn the game off, no one has fun" it feels like "ohh the arby chose a good spot for that one"
Even tho TECHNICALLY they also turn the game off, the context above matters greatly imo
The 400k bleed is from fletchette + serrated blade
Smite doesn't even have to be that way. It's the fact that Fatshark made it infinitely available
you can throw the mines pretty far too btw
I like getting through missions fast without like running past all the enemies
dude ya lol, but they still cover a limited area
but ya, they're throw range is sneaky, aim at a 45 degree angle and they sail lol
I feel like if I use shovel the games will go from 20-30min to 50min games
Just use it better 
It was 50 min cuz it was a long map with rotten + purple
And new player ogryn
how would you feel about the blight spreads rotten armor stims
Normal games with shovel db are in fact 20-30m and you outdamage purg psykers every time
Oh nvm wasnt new player
Channeled Aggression is only for heavy hits rending?
Taunt overrated. Embrace the Ford F-150
I wouldn't feel because id be dead on the floor with my head blown off
damn
unironically true
Like I know taunt is really strong.
i believe bullrush is what hamdol uses
But I have been in the vicinity of very careless ogryns that have straight up managed to end runs with it so I'm legit suspicious of tauntgryns now 
mass knockdown over stagger
Hell there's only one I can really consistently trust.
Both are pretty exceptional for control tbf
Vet gets carried by krak grenades
Read the talent

Tbf man half of FS's talent descriptions are flat out wrong
I don't blame them for asking
I just wish bullrush to not have a tax node to use at all
Check Kuli steam guide, short answer yes
In this case; it literally says ‚Heavy Attacks’
But ye
also im thinking the dumpstat for needle pistol is damage?
cause stopping power adds some stagger, stability is aiming, ammo is ammo, and mobility is atleast something
and the damage is pitiful anyways
Its anything but ammo or mobility
Yeah wot Tongs said
Yeah you can dump ammo and just take the stupid infinite ammo perk lol
okay
well I got 2 with dumped damage
yah but I like to not run the infinite ammo perk from time to time
But what if I don't want to use pickpocket?

sometimes being casual is fun
never in any circumstance dump damage
im gonna dump my nu-
Nah damage is completely useless in this case
Only place you dump those is into crusty gymsocks buddy
yah flamer is damage too
ts on your forehead
39 min h40 duo
Nice
Orjan we got it. You won Darktide bro 😭
what mutators
hive scum auto pilot
Even tho pickpocket exists so ammo don’t matter (60 vs 80 ammo only affects max ammo not the clip despite listing it does)

I would not expect pickpocket to continue existing as it does
Idk when it'll get changed
But i do expect it to happen eventually.
hopefully its nerfed to melee kills
then give hivescum a big hat
and some leather
and braced pistols
Yeah but im not gonna use that dogshit

I don't think its wildly nessecary for melee scum, I do understand the logic of "its next to HC so I'm grabbing it anyway" tho
Actually, im not gonna use either dogshit. Needle pistol is less satisfying than spilling hot coffee on ones crotch
Same
I dont ever bother with pickpocket on melee builds
I don't shoot enough and I run shiv anyway
The class is healing
Shiv lets me have a ranged tox applicator

Nah we the statistical outliers
The class will start healing when they nuke Desperado's ranged immunity, Pickpocket and VD
i just use needle pistol if im doing melee scum
I use needler the same way I play psyker
Spot the salty Desperado enjoyer 😄
I want a free win
Man i love tuxedo pattern
I personally find desperado fun but thats prob mostly due to my specific playstyle with it
The issue with it isnt if its fun or not, running an gunning is a fun playstyle, the issue is that its fucking braindead
Those lil paws soo white like they were drenched in flour 
Desperado itself is fine imo
I find desperado fun sometimes
It's like, a nice commercial break from thinking on occasion
Pickpocket and VD are far more problematic because they have 0 downtime
i dont run it if i run dual stubs on my melee build, which ive been doing more
Ur mom has 0 downtime 😈
I agree those things are worse, but ranged immunity is just hella unhealthy. Ranged DR? Even a lot of it is fine, but immunity, is not as it effectively removes a lot of the major threats from relevance for half the match, or more than half the match in some cases
The way i use desperado is mostly:
i see gunners
i run
i gun
i dont see gunners
Ijust dont run it if Im not running a gun build
me using desperado
not caring about gunners
"who needs to dodge?"
How much would you give it? In contrast to another ability that provides dr like castration stance

its too good/addicting on the needle pistol tho ngl lol
thing probs needs a nerf
50%, because it doesnt limit your mobility in any way
Very fair i approve
yah, I would think they should probably give it a fiarly long cooldown or something
Eunuch stance is supposed to be ultra-tanky, Desperado is supposed to focus on evasion, only it doesn't play like that, because you're not evading anything at any point as it currently is
no, you evade all the damage
by killing everythoing you see
no they aren't supposed to
procs on melee kills and only regens ammo if its under a certain %
I was personally just thinking a 2 minute cooldown, but I an see that
cooldown wouldnt feel good
Cooldown would be fine honestly
Only on melee kills is a good idea
It's not like it's that hard to get a melee kill on this class even with a ranged build
That forces you to engage in melee
Genuinely I think making it salvaged and just having it proc off a melee elite kill when you're totally out of ammo is fine
Think it needs a little more to limit it
Like just have shiv back ups and heavy melee an elite every so oftem
elite kill is too niche because your speccing into full ranged
id say bruiser kills
but with a 10 second cooldown
idk, its kind of a good idea. forcing you to fully run out of ammo first is actually a nice limitation.
Maybe that, and add a cooldown? Like 60 seconds, so that you can't just spam certain guns
Elite kill as in any specialist enemy fwiw
Oh don't get me wrong, proccing on a melee kill is a good start
But I don't think it's enough
It would inherently make Stubs better if it was more highly limited, and make Shredder, DAPs and IAG much less good, which i would be totally fine with
90s CD, only available from melee kills
Has someone found a way to make the other shivs acceptable?
And every melee elite kill decreases the cd
They're good on a full tox build ime
Not a full melee build
But even then, idk if I can say I prefer them.
part of me isnt fine with it, these are styles of guns that have almost never been that good (ok IAG has been pretty good in the past, and shredder was meta for that short while early on, but they're no bolter/plasma in terms of popularity)
I LOVE that a class makes these style of guns shine, especially in havoc where their limited ammo really holds them back.
I just wish it was a bit more balanced, without ruining it.
What do you put in a full tox? Tox on crit and dmg against tox?
idk if that's good
Lights being faster is really nice.
Yeah. With needle Pistol and the blitz is preference really
Or, bistol with proxed blackouts with pocket toxin
Shredder was meta for a full year on 3 classes tbh not a short while
The only reason Shredder isnt meta is ammo economy, which Scum just kinda doesnt have to care about
It's a mechanic to engage in melee against elites and not just dump
ok then 120s base, melee elite/specialist kill reduce it by 1s each, down to 90s at minimum
Seems fine to me
That's fine
that's a bigger nerf than what I said earlier
Yeah but I don't like just nerfing for the sake of it
It's a nerf with a way to make it better
It warrants a heavy nerf because even in a state as Path outlined above, you're still effectively ammo neutral. You just have to interact with the melee systems
i think the healthiest thing is making hive scum more like bounty hunter
I still think they should have kept exhaustion on rampage and played around it
Idk why they didnt have a subnode that was a decent effect that was only active during the debuff
Perfect opportunity for a push-pull mechanic, but alas
Tbf that's technically the point of Forge's Bellow
But, it isn't guaranteed safety.
I guess i gotta accept the fact i am for now about havoc 20-25 in my skill level, atleast with random teams that are equally bad. Doesnt matter if rampage or desperado
Shout made exhaustion safe and you could use the 20% dmg from street brawler to continue killing and feeding hv...
Just need to reach havoc25 for the penance pants, so can then play other classes with nice outfits
Yeah kinda.. but thats also a bit of a coppout because you werent really encouraged to use the debuff duration, you were just given a large amount of relative safety
Yeah, it did, though it wasnt really filling the role of encouraging your to spend the debuff time being pro-active with it. An effect where you apply Tox stacks on hit, but the debuff being 50% extra damage taken would have been great. Real risk vs reward
I still use forge bellow.. like shriek or shout. Offensively
I dropped rampage stagger in favor of 6 tox blinders lolol
Was ingame about to press Ready for mission, if i start browser, game is more likely to crash midmission
I never took FB in the first place tbh
And it makes rezzing safer
FB makes for a nice boss melter starter
Its fine, I don't like the shout knocking over things I want to kill and the secondary shout feels useless to me
Like normally when you run out of rampage is cause you ran oit of bodies
Anyways dropped Rampage Hvy Rending for Tac Axe, as better just light spam crushers
Does it push dogs? I don't remember
Not a good idea because you're nerfing your HV proc useage whilst under Rampage, particularly on TacAxe which can use its heavies on demand with zero risk of HV loss
damn was it a full year? lol
Yeah.. until patch 13
Some setups let you one-hit Crushers with HV during Rampage with TacAxe heavies
Ditching the Rending node is one of the single worst choices in regards for that weapon
was it always good tho, didnt it get buffed at one point to BE that good. Or was it that good from beta/launch? i dont remember exactly, but i dont remember it being hyper meta right at the start, it was like a while into launch, then was for a while until class rework, or was it just that strong the entire first year and i dont remember correctly?
I usually just spam lights on crushers and hope for crits instead now
And soften up with needler
That makes me cringe im not gona lie 
It was good for one reason. Pinning fire went to 100% power instead of 25
So pinning fire + blaze away...
Cringe ahead, i got less than 100h ingame in last 2 years
Aint got no time to nerd this up as much as id wish
ya i remember, it also made the bolter busted AF
was pinning fire that value from launch? or did it get buffed at one point?
my memory is just fuzzy lol
might of just taken me longer to 'discover' the shredder at launch, as we were all noobs and i wasnt like, build crafting or chatting about the game that early on
My total number of games played with tac axe is like 5 or 6, ever
So my usage of it isnt perfect, far from it, but find it fun
I heard TAxe7 likes to light spam despite theoretically having monotype strings
Love it on my Zealot but I have to try to do monotypes just out of tryharding lol
Taxe only light spams for singletarget
Your horde combo is pa->heavy or for mk7 heavy->light
On exec stance it was just non stop murder. On zealot you had range rending with fury and on psyker you could boost SB stacks with the power blessings...
Pinning went from 100 at launch to 25 in October 23.
Bolter was still ok but the ammo economy was quite worse.
Bolter had a hard time when they started putting more crushers, killed zealot range rending for no reason and didn't fix recoil and head priority
Nah, its not limited to any one combo route like most weapons are, you can leverage different parts of the movesets as the game demands. In fact, you're highly encouraged to with Scum because you have Hyperviolence handy basically al the time
There is nothing to gain mindlessly mashing lights into a single target when you could kill that guy in one or two heavies
Putting a special in your combo is a good idea too, the stagger is very good and quite safe against crushers.
Yeahp, and it flows into and out of every other part of the moveset
TAxes are just fuckin goated
It took like 2 years for people to realize that...
Every goated player I've seen using it since launch is a vermintide vet. Coincidence? I think not.
Didnt they get reworked at some point?
They got buffed at one point, not reworked
They were never bad either, they just had a low pickrate
They got buffed but it wasnt the biggest of buffs
It was like a .1 adm bump on heavy overhead/uppercuts and a slight base power bump for those too, movement profile changes, and special damage tweaks
got like 4 small~medium buffs
and then 1.9 gave vet, zealot and psyker more dmg (psyker didn't deserve it but whatever)
2023 tac axe playing was when you wanted to show off your off-meta skills, atleast that was the impression i got
this is why you need the recoil fix mod xD idk why bolter recoil feels so freaking weird. Or I just un-ads between shots but its annoying
recoil fix mod?
Yeah, it's doing stuff with frames
movement profile made a HUGE difference. And the other two buffs on top pushed them from 'meh' feeling weapons with good movesets, to 'good' weapons with good movesets.
I personally think it was a pretty big change for them, in terms of how good they felt to play
Yeah they buffed players more. But they also buffed the mobs..
The only really big buff taxe had was the rework of BM
it just removes the jankyness of the recoil from bolter, to my knowledge, doesnt remove it or anything thing still kickshttps://www.nexusmods.com/warhammer40kdarktide/mods/430
Yeah but the strengths of the weapon, the fact that it was good at everything, was always there
It was never meh at anything
someone comment for me, is this a 'cheaty' mod? should i be maybe considering not using this?
I always thought it only effected the bolters weird recoil, but the mod guy has commented recently it works for all weapons.
should i take it off?
im gonna disable that mod tonight and see if inotice the difference
why does it matter, go for it
Nobody will see besides yourself

Purity of play. It's a spectrum of acceptability from scoreboard mod through weapon customisation extensions up to godmode cheats. The line is different for each of us.
You can also just use it when you play bolter
They never really fixed the recoil. We had a partial fix and a promise to fix it later.
That was 2 years ago maybe?
exactly.
I'm willing to mod something I think is QOL, or shuold be done by the devs but isnt. But i don't want to mod things that are intended difficulty, or feel like im 'cheating' -
If recoil is "bad" and not well thought out on certain weapons, as long as im not feeling like im 'cheating' im ok modding it.
But i thought this was just for the bolter, seeing the author comment it applies to ALL weapons made me sort of purity-test myself and wonder "am i modifying every weapon in the game to be easier/less punchy feeling and dont realize it?" and it made me want to go back to pure recoil to see, since ive had it enabled for a while
theo nly thing i mod is scoreboard and poxburster aoe ebcause of poxburster bug. Everything else feels ab it like cheaitng
I use mauler/crusher cleave text, net text and pounce text from spidey sense, because this game fucks up sound cues all the god damn time
Been downed by enough pillowfoot crushers that I don't wanna deal with it anymore
Danger Zone is almost mandatory rn because of how fucked bursters are
crosshairs are still inaccurate even after the update to them back in 1.4
I cope with it by using dot crosshair lmao
Second shout has unironically saved entire runs for me
ya, i feel you.
I do the similar, but i def have some extras -
-scoreboard is mandatory (and should be in the base game, IMO)
-Poxburster rings - for the same reason, they feel unfair sometimes.
-Barrel rings - for the same reason, they feel unfair sometimes especially when a teammate hits them randomly
-guaranteed weapon swap + guaranteed ability activation - MUST HAVE. The servers suck, the input reading sucks, if i dont have these, i notice it immediately and die bc i pull melee out to block and nothing happens. Or I ult and have to press it 3 times.
-weapon recoil fix (reconsidering this) - I used it bc i thought the recoil on the bolter and bolt pistol sucked and was poorly designed, and they 'said' they would fix it. They never did, so i modded it.
**-Kill Counter **- this is just plain fun. I absolutely love throwing a grenade and seeing +23 pop up on the side of the screen. I have it out of the way so i don't always look at it, but i think its a satisfying and fun visual confirmation when things do get kills and how effective they were
-**healthbars **- i used them for a long time, but i recently just turned them off to go back to a more immersive experience. But feel i have to call them out because i had them on for like, 2 years lol
-and of course a few obvious ones -
improved UI, improved STIMM icons, and Warp unbound timer (bc having to count 10 seconds in combat with no indicator for when the peril immunity wears off isnt good design imo) and finally,
-buff tracker (or w/e its called lol) - the buff system in this game is designed badly, im not fighting the UI to see my buffs and then they get hidden bc i have too many...I have the important ones pinned i want to look out for
thats what i personally use
and i feel its a pretty good list of "fair" mods
some are a little unfair (healthbars, rings) IMO - and for example like i said i removed healthbars recently and its been nice going back to the cleaner game look. But those are the compromises I'm willing to make, and why with my personal trademarked Mamox Logic™
I have been considering barrel rings if only because of every purge staff user that has barreled me
yep, this right here lol
still happens tbh LOL
especially when they insta explode
but it helps
ive 100% avoided lethal barrels bc of it, and that may feel 'unfair' bc its modded but everyone has their threshhold
mine is dying bc my teammates arent paying attention
i just hate it lol
i also dont feel so bad about it bc honestly, it doesn't 100% stop it anyway
it just gives you a little headsup so you dont miss the barrel sizzling in the heat of the moment
and gives you more of a chance to move
danger zone good
I just wish these things were actually like
In game
And not required to have mods for them
I hate fire barrels
for some arcane reason, if you get closer to the fire you stop seeing the flames on the ground
I might have had a similar thing happen with tox flamer ground-fire earlier today (idr anymore though)
could be, i only saw that from barrel fire since that one sticks for much longer
Rampage Heavy sword feels incredible
I'm out here playing the game with no mods 😂 No major complaints
In what way
You'll develop em at some point
Eh. I'm 150 hours in at this point and nothing has jumped out to me
Simply use crosshairs fix
I'm used to dot now
😔
Theres a couple that are game changers once you try em
Guarantee ability and weapon swap for example
Basically input queuing so you dont fail to swap because you pressed the button in a tiny window when you couldnt
Prevents stuff like attempting to block after you swapped to melee only to just ADS cuz you didnt swap
I actually use C for ping and V for weapon swap. Haven't had problems but I'll keep it in mind if I do! I mostly melee and swap for Elites / whatnot (Bolt Pistol, Shotgun, or Flamer)
the real game changer is why isn't any of the default UI Moveable.
Its definitely a "when it gets you, youll notice" thing
Like if you get hit from behind while shooting, you cant swap weapons
Cuz youre staggered
Any inputs during this window will be dropped
Tbh I run no mods to try to maintain a sort of objective view of the game
You defo notice it sometimes
You'll eventually notice silent enemies too
Tbh me and reginald are trying to get input queueing to be a toggle option in the settings
Sorry mate best we can do is another buff for SG
Psyker tasting and savoring another unjustifiable buff
This stupid fucking ability man
quick question, does vulture mark trigger on chemtoxins in needle gun?
"Killing an elite or special at any distance with a ranged attack (including Boom Bringer projectile hit) or killing an elite or special who is within 12.5m to Hive Scum with the Needle Pistol dart DoT (excluding kills caused by the DoT from Needle Pistol Mk II toxin explosion) grants stacks (up to 3); stacks last for 8s and can be refreshed during active duration. Per stack, does three things:"
From Kuli's steam guide
so yes
besides aoe from mk2
yeah not really expect AOE to kill elites or special anyway hahaa
it does with mk2
does it stack that much though? I thought only 1-2 stacks per explosion
it can domino pretty fast depending on horde
thanks 😄
" a radius of 3m and staggers barely anything." nvm haha
Really helpful, did not know Jittery does not recover dodge speed when you dodge slide instead of just dodge
that's one more free point haah
ughh i cant believe fatshark hates psyker last patch didnt even buff scriers gaze
Chaos spawn grabbed me while I was trying to get my teammates up. Flamer came out of nowhere ready to torch me but the shout staggered them and got me ungrabbed which gave me just enough time to get everyone up.
Yeah, I can see that
Shame your team died
Otherwise that wouldn't be a problem
We can only rely on ourselves tho
Nothing really interesting but I've been experimenting with my curios and had this game where I lived on 1 hp lol
Is the hive scum worth the dlc price?
yeah
I won’t be getting around to them for a while as I wanna grind the veteran and arbites, but hivescum look realllllly cool
but know that the dlcs are just the class
It's very fun but it doesn't feel as thought out as the Arbites
so if you still have base game stuff to do, I'd do those 1st since its possible there could be a sale
Have you come from Vermintide 2 or started with Darktide?
I unfortunately already bought the arbites class thinking there would be more then just the class lol
I am a 40K head guy and know almost nothing about age of sugmar or warhammer fantasy, so I’m from darktide
in that case it's the only class that can dual wield guns or melee
and the personalised stimm is what you get instead of Arbites' dog
You don't get to use stimm injectors around the map
Don’t know how it autocorrected stimm to drink lol
I don’t really use the stims unless they’re medical anyway
Toughness Regen, Strength, Cooldown Reduction, Melee Attack Speed
Hell yeah
If you're looking at getting it now before they nerf or modify it you'll probably get more out of it
I’ve heard the hive scum is super underpowered
Rocket launcher will probably get nerfed in future I would think
All the reviews were dogging on the class so that’s why I ask
rocket launcher?
I think it depends who you ask, though I've seen people say that Scum is the second most powerful class after Psyker and potentially the most powerful depending on builds
Yeh, your blitzes are chemical AOE grenade, a screen-wipe rocket launcher with 3 (or 4 if you build it) charges
and a deployable stimm box like a team buff
A rocket launcher sounds awesome
Rocket launcher right now is more powerful / more range than Ogryn's frag bomb
and you get up to 4 charges instead of 1
so that will probably get nerfed in future
I hope they nerf it to bring it in line, but not nerf it to the point it’s not fun anymore
That sounds hella fun
A rocket can wipe out a Crusher/Bulwark/Flak elite mob
Damn
It's very fun, definitely not underpowered
but it's a very squishy class
playing on Pubs if you're not used to it you are more squishy than you realise
I’m not the best at the game so I went with the arbiter first
Figured I could grind out the game, get better fundamentals and then eventually reach for the hive scum
but like @woeful hill and some other players have builds that make the class very strong
Rock on 
Thats not a blitz
What's the other one ?
Blackout nades
Rocket/Grenade/
Oh
lmao
Yes sorry I forgot about those 
guess my memory must have blacked out
Imagine stimm box as a blitz
I like never use HP curios and I usually see people saying they're outdone by Toughness curios but I've been running triple HP on my Hive Scum and I don't think I've ever had a more enjoyable experience with the class
It feels very anti-BS
It should be
Probably worth it tbh if you don't mind the suppression and less availability of regenerating health. There's only like 3 traits for toughness damage reductions and hive scum has the lowest toughness at baseline
is the streets of rage per 1 activation or just total of all
Idk I've gotten used to Hive Scum enough that at some point I realized like
Everything I'm dying to at this point is just misfortune with things that ignore my toughness almost entirely
So I thought, well why not just use HP instead
And now I just have that safety net against so much
I can tank like 7 bursters in a row, I can withstand crusher overheads
Not that I'm trying to of course but y'know
I dont think, even with HP stacks, that Scum can tank a Crusher overhead ngl
Opinion: Crusher overhead should also propel you into the sky like skyrim giants
Auric scaling they can
Tested with 3 toughness curio
Rampage and hive street brawler and chem depend
Which is decently practical since you need to be ulting and have stamina
yeah they can in auric with only toughness
i'd imagine they can tank one with a health trinket in havoc
overheads should flatten you for the rest of the game (you are stuck at half height)
would it be worth doing a crit bleed knife and toxin stacking build
Try it out?
You can do double dot scum
Is there any breakpoint for ammo with shredder pistol?
I noticed it scales pretty well
Just not sure if I can build it in a way where I will still have max ammo in a mag and just slight decrease in overall ammo
78% i think
52
They can
Auric Crusher overhead
It cannot
Well
Not with one perk at least
I tried it
Toughness dependent but even with 0 toughness, through Hive City Brawler and Rampage an Auric Crusher overhead caps out at 249.6 damage to me
And then with 100% toughness it does 140.4
Only does noticeable dot ticks on bosses. Everything else dies too fast
yeah i kinda assumed it would be overkill on anything that isnt taller than you
The bleed was only kinda doing something on rotten armor havoc 40
i wonder if scummer is the best at dealing with rotarm consistently
When overhead hits you, your character becomes a hardcore mode one, without consent, and gets deleted
It is
without depending on boom bringer i mean
Pickpocket needle can solo it
true
For shredder you dump mobility
Tripple actualy 
I like having 80 at least in one of my weapons
Unless it gives more benefits than other modifiers on weapons there is no such thing as ‚i like having 80 mob on atleast one on the weapons i use’; you move fast as it is (HS has no bad mobility weapons; he’ll always be fast & never impeted by poor mobility of a weapon cause he does not have any)
Guys, i may get wifi soon after over a month of not having had wifi... Havent played darktide since january 9th.... 👀
I will shoot y'all an invite once i can (probably next week wednesday evening German time)....
it's too late, we won the war
tertium has no more heretics
rannick is throwing us a party
It buys time when it matters most in clutches. If the whole mob is already on me, I can run faster toward my teammates, rescue at least one, and hope they’ve got some util to help with the rest.
I also wanna dump ammo because I’m not spamming ranged weapons - I only shoot when I see hounds or trappers. And since I’m not spamming, I won’t get much value from perks focused on that, which makes the 4 ammo difference in a mag negligible.
If thats the case then its kinda fair... but then again why not use your melee to sprint instead since if a boi goes down... he most likely will be surrounded and if you were together YOU will be too close to the melee enemies & pulling ranged to sprint faster for 0.2 extra sprint speed (cause thats the difference between 60 & 80 mobility on shredder) ain't gonna give ya any meaningful advantage while taking away a potential to block on reaction or better yet; PUSH AWAY the chaf to get faster to the guy surrounded
That strategy is worth using if your melee weapon has poor mobility (which as i said; HS has none - only bad mobility weapons that this strat works very well is crusher, shields with mauls & Thammer) & you are skillful enough to quickswap on reaction & don't get punished
but its your choice; 0.2 extra sprint spd OR 40 extra max ammo & 4 extra in the mag
The hanger they are building is to take us to the party.
I meant when the whole team is dirt kissing already
fair; just know that average melee on HS has 0.27 sprint spd while 60 mob shredder has 0.4
thats what you get
If you run around in circles for enough of time you will get all of the agro in the area at you and then switch to shredder and use 100% stamina to get to your teammates already saved the team like twice this way
or better
START KILLING THEM
...unless tons of specials behind the wall of chaf then it can be oof but then it would be better to not get shredder but a more hard hitting ranged like bolt pistol
more like his basement

and considering hes from the Inquisition... that will be a one sided fun
I kill like half of them in the meantime - abusing the slide mechanic I can run around them without using my stamina or get hit lol 
I imagine it would be a dweeby party if its Rannick. Like 30 minute pizza party that counts as your lunch break.
waffle party
Lmao as If that stiff mf'er would ever throw a Party for anyone except himself 
Hed probably charge us for the pizza lol
"Well well, rejects, that makes 2500 aquillas per slice and one extra tour of duty in hab block laranax"

Someone a few days ago posted a comparison with numbers, showing that nothing changes for shredder between 60-80 collateral
i would not dumb collat for shredder anyways - its not just you who can apply stagger and that weapon together with DAP has 'accumulative stagger' stat in collat so more you shoot = more stagger you apply
a somewhat similar situation is flamer where ppl say to dump dmg instead of mob cause dmg only affect direct dmg... yeah but there is also 'burn intensity' stat in dmg
and you ain't never gonna sprint with flamer
(ofc shredder is nice for sprinting but you know what i mean)
I prefer sprinting with my melee so i dont have to swap to parry a surprise attack behind the next corner. Although that does severely limit my melee choices.
And it makes ogryn even more Impossible to play since my favorite melee weapons on him are shield and pickaxes

https://forums.fatsharkgames.com/t/add-power-sword-to-zealot/118669
Idk if this is controversial or not
Currently Power Sword can only be used by vets, and with the insane talents on the right side of the veteran tree, vets are arguably better at melee than zealots. All zealot builds are melee centered so why can’t they have the “best” melee weapon in the game? I also feel like it would just be super fun to play 🤺
💀
""Best" melee weapon in the game"
Dude what the fuck zealot has thunder hammer and long power sword
Which are better
class exclusive weapons wont be added to another
They're not
They're not?
zealot will never get plasma rifle or powersword because echlesiarchy units arent fielded with them
The hell you talking about
Ask path lol
Power sword has THE best mixed horde clear in the game
And can also deal with crushers/bosses swiftly
No lol
Powersword is genuinely top 3 melees in the game
Thammer sucks balls outside of boss killing
Zealots are running around one-shotting monstrosities with the relic blade while also having alright horde clear
Relic blade is pretty good tho
In h40 power sword swipes relic blade
Power Sword isn't going one-shot bosses anytime soon
Power sword also has 40+ cleave if you build it right
And also, you're centering your whole build around 1 shotting bosses, ps just works as long as you have the right blessings
While also having vet's signature "+70% damage for just playing the game" talents
Mind shattering
Still, Vet deserves it
Power sword for hive scum when?
Real vets use the rashaad combat axe anyways ☕🎩
Nah real real vets use shovel
Yeup, this
Rashad is about original as using Rivers in ER
Shovel to dig your own grave
What’s the difference between the two needle gun variants?
Thank you 🙏
Mostly because vet doesnt have stun immunity
So 1 hit makes you staggered
activate-before-every-combo is just an awkward gimmick too
toxin knife is so much fun
How combo reliant is it?
Same. I hate weapons that punish poor timing.
I think the most braindead easy weapon is still the dueling sword which is why i use it when i cant be bothered to focuss
How do I learn this power?
accatran shotgun
Melee source of bleed
Needler/crate/grenades/crits
ez
how many fire stacks doeese accatran give?
Not enough
0.5 stacks
hush; lemme distribute information nobody talks about ever

There is a reason noone talks about it Willy 
I could fart into a lighter and kill more heretics than that thing can 😄
6 if all pellets connect, max 10 stacks for the weapon itself (its like infernus type cap)
2 inferno shots & you are set
cause you use it for bulwarks/reapers & bosses as extra dmg utility
An the rest of the time you're left with a less than mediocre ranged weapon. Idk man, I dont generally support buffing everything, but it just feels kinda sad at the moment
cause nobody uses it cause everyone praises agri & neglects everything else cause 'hurr durr bias cause numbers bad'
ppl don't use shit before formulating opinions & its bad
its far from mediocre
Yeah, its downright bad, I was being generous 
Slow rate of fire, not very accurate, slow reload, special is only good into single targets despite wanting to be a budget flamer.. idk man. It just feels a bit limp at the moment
What they should do with Accatran right.. Now hear me out here...
Is get rid of it entirely, and give us a box mag fed space Saiga
slow firerate is actualy benefitial cause recoil is basicaly non-existant due to it & thus also your pellet control so you hit more if you go full auto with it - makes it very consistent at midrange even while agri can be problematic if you wanna go for weakspots
it is very accurate despite having the highiest spread; ADS MORE...
reload is the same for every Cshotty so that argument is non-existant
special being considered a budget flamer has been the biggest missuse of the special since forever - i cringe everytime i see someone try to unwing fire slug into hordes - its pointless, its not designed for it
AS FOR THE POSITIVES THAT NOBODY TALKS ABOUT; does way more suppression & stagger which will save you vs multiple ranged enemies in the open; argi will not - it will get you killed cause it won't stop them from shooting ya (simply does not provide enough suppression to be good)
Counterpoint:
S p a c e S a i g a
Honestly though, like yea those are nice things on paper, but in practice its not hugely applicable. Stagger on ranged enemies is pretty easily obtainable on a lot of ranged weapons and the special is fire, fire is menna be good into hordes, both the other examples of it are basically designed for that. It's very misleading to the player, an single target damage is whatever because you could probably do more damage in melee in the time it takes you to load those shells back to back
An Im gonna be brutally honest about this one; the only time ive ever felt suppression do anything at all, is when enemies are inflicting it on me
same for agri tbh yet ppl praise that to no end
then you haven't used it ever
you haven't even tried
Agri gets the advantage of the slug tho
Thats why people like it
Bruh really 
I've used it plenty, I just dont think its good at what its meant to do
A shotgun thats incapable of turning things into soup immediately, or lots of things into soup immediately, is just not it
I like accatran
I don't think this class really utilizes it that well from the times I've tried using it.
Much prefer it on vet or arbites
I can see some argument for running it on Vet just due to Weapon Specialist, but even then im being kinda charitable because it gets hard carried by auto-crit
Does "pulverising strikes" increase ranged cleave too?
Nah it can hold up without ws
It's definitely quite good with it
But vet just has so much damage beefing that it forces accatran past its shortcomings.
And it being a stagger/suppression stick that also has pretty good damage potential because of arby's tree also has value.
It's OK Goblin, I like bad weapons too, just not this one 
i never used it with WS & used it before Cshotties global buff & played in H40 & had better results than with agri
Am I outside of the general working of the weapon? No? Then why i succeeded?
Riddle me this
You may not like it & thats fair; thats preference
but don't consider a weapon 'downright bad' & completely ignoring its good points
Don't think it does.
Also to be frank. I do think it's definitely the worst combat shotgun in general but that's more because it just isn't as versatile as the others
Not because it's bad.
look at zarona
Zarona at least has a niche of being a really good boss killer.
And tearing unyielding enemies apart particularly well
Kuli guide
" Increases the maximum hit mass limit of melee and ranged attacks"
all Cshotties are; they are all good vs unyielding
same for accatran or agri; all of them can do that
only difference is stagger, firerate & dmg to a minor degree (mainly firerate)
Idk how you managed to get better results than the gun with the one shot delete special shell, but hey ho
Zarona is a particular case because of its pellet count magically buffing itself against unyielding. And the damage and RoF does make it feel more consistent out the box from my experience
cause 1-shotting is not end all be all argument that determines weapons worth
for a playtester & recognisable figure you should know that
no offence
I say this, again, knowing you can definitely put in work with accatran.
Ofc its not the only metric, but its a pretty big part of being decent. Breakpoints do matter at the end of the day an if you're able to one-shot troublesome enemies accross the map, that inherently holds more value than something that cannot do so
Like I said before, shotgun should turn one thing, or multiple things into soup immediately upon pulling the trigger, thats kinda thier role. If one of them is lacking the ability to really feel impactful vs its contemporaries, thats a problem in my book
Anyway
S p a c e S a i g a
When Fatshark
i think... execution shotgun mk3 REALLY made it all worse for us all

Nah, Double Barrel set the standard initially
The only reason thats not considered ridiculous in the current live game is because of armour spam
Literally thats the only thing holding it back
and range (despite effective pellet count; i do not trust Dbarrel user to kill threats +20m away so we don't have any problems)
Yeah, its not spectacular over range, but being capable of turning a wall of 20 ragers into pedigree chum on one trigger pull is still hilariously strong
RAMPAGE > DESPERADO CONFIRMED
Always has been 
That's just cuz you haven't played with me 
Admittedly I have not played shovel DB in quite some time but if you know how to really abuse WS, you can actually get some really good range with DB
This class can force double barrel to have range too tbh
It does
always did
I can get nearly +100% cleave on my viag 
btw, if I were to use mk4 Chaxe on a melee build, should I take Channelled Aggression to make killing rager groups quicker and/or easier? (mk4 has the sweeping non-sawing attacks on the heavies, and for me at least struggles to one-shot stuff...)
or I could just use the mk12 again, but then I wouldn't really be using the sawing attacks as often, which are the most unique (and coolest) parts of Chaxe... (and my carapace DPS would suffer as well if I were to use mk12 imo)
Chainaxe H Sweep has 110% maniac ADM so all of the 25% rending from channeled aggression are to be converted into +dmg at 1/4 the value
Wtf????? I just played a h40, the twins spawned immediately along with like 5 bosses. So we lost.. and now it's saying I can't start a game until it ends?
Coassignment yard?
Archive
Should I dump mobility on dual wield weapons? I feel like Hive Scum is the class that benefits most from having good mobility, and I see shivs don't unlock all their dodges until 80%
Also I have dual autopistols that have 76% on everything, is that good to use in the meantime?
Noh
I just got dual stubs that have collat as the dump stat
Been having horrible RNG trying to get good stat spreads 😭
You can get away with not dumping it on stubs tbh
Since collateral doesn't really do that much for them.
nice
i use this currently for my knife + needle pistol toxin build for havoc.
I was thinking of wanting to try HV with it, but im unsure what I shuold drop - any advice on what i should, or if its worth even dropping anything to add HV?
I'd skip quick and deadly, it's only boosting ranged dmg
wait
I personally never go for maxed out chems but
i interpreted that this whole time a "close-ranged damage"
is it only ranged dmg, that happens close?
i thoguht it was ALL dmg thats 'close'
lollll
hm idr
i drop this sometimes, unsure whats better to pick up tho, having near 100% is pretty fun ngl
I have the enchanced descriptions mod so I might misremember tho
coated weaponry i could take but its sort of meh
not true
ok, i thought it was dmg from "close range" - thats correct ya
on a build like this, with no blight - how do you guys feel about a 50s~ rending and cd stimm?
i don't think rending gives you much on a knife build
its more for team, buff psyker etc
but ya, maybe not needed
also yeah, quick and deadly gives you 15% damage against any enemy 12.5m or closer. The talent doesn't say, but it actually still gives you a damage buff against basically anything (tho it's lesser) as long as they aren't too far (30m)
with anything
cd doesn't really do much on a crate build unless you're just planning on buffing teammates
i take finesse if greedy, or a shorter stimm
i second you dont need 3 pts into chem lab if you plan to melee more often than not
if you need an xtra pt for HV
ya, its kinda a hybrid builkd, i zip around melee a lot, poison things up with gun, stimm everyone etc
has near 100% crit
like 85% or higher
No it doesn't
It's all damage within close range.
Even DoTs are affected.
yes ik now
its up time is not great, ya
i think it's great with vulture dodge and desperado
Is more finicky than one might think and 15% damage isn't that much to really say its all that worth it on a melee build
But for ranged builds, it's way better.
Because you can just force successful dodges.
It's a crate build so it's kind of the same deal
I'd prefer the uh
Ranged node to the left of it. Forgot the name
in your face
I was very close to taking Coat Weaponry on a mk4 Dclaw build, before realizing I already specced into Hypercrits...
coated weaponry might just be kinda stinky
Coated is good for sustained dps on bosses
Is Hivescum worth it
worth what
The price
yeah, despite fatshark breaking promises, it's worth 12 bucks
I mean, not incorrect, but 1 stack per crit is only good if you just use it to maintain Needlegun DoT, right...?
Thanks
this was me earlier today with coated on bosses maelstrom #hivescum-class message
I would use it for getting my stim quicker via Sample Collector without wasting ammo, but Hypercrit is better for Dclaw generally, right...?
just run both if you're going for a crit melee imo
they don't really go against each other
toxin does anything basically only against crushers and bosses with a coated
and hyperccrits dont work on those
actually, not sure, does a crit kill with coated apply for sample collector
should
like, you crit a poxwalker and instakill him, does that count
likely not (I assume hypercrit happens first, but dunno)
I had some crazy uptime with my crate build against hordes
Pretty much
Or for shivs because they have the throwing knives
It still counts the 1%
That being said, sample itself seems to be weirdly coded where if the enemy doesn't actually die to the toxin, it'll only give the 1% and not the 2% like the description implies.
that's dumb
And it's not a hypercrit interaction in this case. I'm pretty sure it has to be the toxin that does it.
It's fun if you know how to dodge without that prerequisite it's paper 
Just human sized enemies pretty sure bosses aren't included in it
And ogryns
There's so much love and detail put into the class it's more than worth it despite how expensive it is
12 is expensive?
for something that was supposed to be free, i think it is
it's %infinity more expensive than what they promised
deadass the entire game updates is all free
But additional classes for more playability is too greedy apparently
i thought the expensive shitty ass recycled skins made by an outsourced studio were supposed to pay for that?
just got my IRL friend i've been 'training' for a while now into havoc, we just beat a h35
his first 30+
super proud of him, felt good to see one of my friends actually do well in hard content
he typically capped out, as did most of my friends who played, at AM level. Even then they would sometimes ask to play damnation quick play lol
he was flame bubble psyker, i was chem supply hive scum with mk III knife and needle pistol, and we had a dog arby + chorus zealot
pretty safe team, but he feels most comfortable on bubble and wanted to pick a nice comfy team for his first 30+ win
i was playing like, perfect first 75% of the map, consigmnet yard. I got combo'd right before the final event by a mutant into a burster and went down. I had taken 8 damage until then, was popping off
I also then took some gunner damage and flame dmg in the final event. But i was at 8 dmg taken getting off the elevator leading to the consignment yard finale. My kills werent insane but everyone played pretty well. Arby and i had to 2man clutch against twins too, was a good round
sorry for the rant, just excited i finally have one of my buddies 'havoc viable', kind of thought it would never happen
Well I got it and I have to say, my dodging has definitely improved since using it
I live in Latin America, so...
Hey some of them are pretty cool I think, doesn't make them less overpriced but I like the designs
Which strength stim path do you folk typically prefer? I have to stay above 50% viscosity for a penance
Depends on what weapon im using
Usually either finesse or crit
Mainly finesse
rending for desperado
you should check your other penances
if you have to do the toughness one too, just go full toughness path
This reminds me of the time i took one of my friends to a 35
For his first havoc he held up pretty well especially given he wasn't running a meta loadout
ya! (my friend was palpatine) he did totally ok too for his first 30+
felt good to beat with him
i think he might of gotten the bug too, he def felt the uptick lol
We didn't win ours but, he said it was definitely fun and he wanted to try it again sometimes.
nice, hopefully you guys can get one and he'll get the adrenaline rush of winning a hard match
shits fun
I tend to like rending for DAP despy, finesse for Vraks 5 despy, and crit chance for melee shiv or bonesaw focus builds
Its gotta go. We gotta delet it.
TWITCH: https://www.twitch.tv/reginald_sc9tk
Games Channel: https://www.youtube.com/@ReginaldGames-sc9tk
Top 0.5% Mr. Fantastic
Top 0.1% Martyrdom Zealot
Havoc 40 Sedition Gamer and Playtester for Fatshark's Darktide
Join this channel to get access to perks:
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Clickbait title, that's all i need to know
that is true
never speak ill of reginald
TL;DR is that he thinks deranking needs to go from Havocs as its people forcing you to play meta to not drop
I mean, it's making a sub-culture that is toxic with new players and non-meta players
But obviously Havoc has none of theses problems
I just made it up
What
Nah there's actual truth to this video.
Havoc is bad
Deranking just needs to go.
Yeah
Yeah i know havoc is bad, i don't need a youtuber to know that
It can be both true and clickbait
So it isn't a clickbait
I suggest you seek the definition
The definition would just kind of imply any title at all is clickbait though.
"Clickbait is a text or a thumbnail link that is designed to attract attention and to entice users to follow ("click") that link and view, read, stream or listen to the linked piece of online content, being typically deceptive, sensationalized, or otherwise misleading."
If you're going by just
Yeah see we agree
Reginald never clickbaits, you folks should have known that
Titling something to attact attention.
You are just being disingenuous
Clickbaiting usually would mean having it be outright misleading to the content
It never meant that
"Typically deceptive, sensationalized, or otherwise misleading"
Can't win with silly goobers
why do you seek to "win" when you're wrong
Idk man I wouldn't say I feel baited by this 
I don't think it takes a master engineer to see the totle and the delet this thumbnail is usual youtuber clickbait material
Maybe the standards have been lowered that much
It's more of the fact that it isn't really misleading or straight up titling something just for the actual content to have nothing to do with it or even be hyperbolic.
It might be clickbait from a literal standpoint but its not like I feel cheated by the title like a lot of really clickbaity shit tends to do.
Like. I can't really say much about people making thumbnails and videos like that because the algorithm quite literally forces you to do that if the content you're talking about is niche.
If you don't think it's clickbait, it's fine
"5 Mistakes In Your Critical Thinking, And How to Correct Them"
"Alpha Internet Chad DESTROYS Beta Rationalist!!!"
"This Woman Tried To Justfiy Clickbait. What Happened Next Will SHOCK YOU!"
This argument is dumb anyways
If he doesn't want to believe in facts let him
i think if they DELETED havoc the game would instantly be 15% better
then they can add higher mission board difficulties and nature can start healing
why do lots say the 25% weakspot node bottom left isnt worth? i get like 1400->1600 ish increase on my uncanny crits on a h40 crusher
havent counted if its a ttk difference, but
seems like an ok increase?
it depends on what you're using
knife
because the weapon needs to have good finesse to make use of it
mk III (or VI, but often III)
ya im rocking knife with finesse stim too
seems like a good increase combined together
im debating taking it instead of coated weaponry
i feel like i do notice coated tho on my general horde clear with knife, bc its so bad lol
and to keep bosses stacked dueling them after needle pistol dump is nice
stretched for points so im torn
I cannot f ind +3 stam curio to save my life on hive scum
has anyone tried defense stims since patch? thoughts?"
me neither
Does the event mess with my chem depen stacks? They aren't lasting 60 seconds at all. I've got a 45 second stim with melee CD kill talent, and I can't get above 1 stack
Or did they introduce a bug? Never had an issue before
still not worth taking but at least not actively bad now.
It’s good for crate since it’s quite strong buff
Could go strength + toughness
I still think strength + speed is usually better but that extra toughness from stim does help
now get 2 more so you can make a 9 stam build 👍
is that a thing?
yeah 9 stam gives 18% attack speed
huh
with swift endurance
yeah
more attack speed
the build is obviously a total glass cannon build
but you also turn into a blender so it's prettttttty safe
First shout is good for making space and getting a good few hits in on a boss.
ive never had a 2nd shout proc
Second shout is good for getting breathing room and getting you unpinned.
You should try it in game.
oops that should be tertium welcome
You'll notice it.
You can use it strategically if you know what you're doing.
it's prob a bit less useful now that the you don't have exhaustion
but i'd take it still anyway
ya just tried bellow and it didnt shout again at end of rampge
second shout saved an entire havoc run the other day for me lmao
So I wish to ask peoples opinion on a something specific part of the hive scum. So I started playing the new event, having fun with it but quickly realized Cartel Special/stimm lab kinda hold ya back during the event. So i took it off to make it easier. Using the abundance of stimms everywhere, along with Stimm Supply I was popping stimm buffs for the team even getting to use them multiple times in a row. I started looking into the stats of the basic stimms and Cartel Special/stimm lab. Besides some extra stuff in specific stimm trees there just about the same hell on some of the basics are better. (Celerity Stimm +300% Vs Kalma tree 50%) So now with long explanation of evidence/knowledge on this subject now put forth. I wish to ask 'is Cartel Special/stimm lab even that good, or is there something I'm missing?'
its a regenerating stim whereas stims on the map are consumables, and are in limited supply
that alone singificantly makes the cartel stim much more valuable overall
because even if a lot of the effects arent as good, you get to use that stim over 10x more often than the normal stims
getting like 40 +50% cdr stims is gonna be way better than 1-2 +200% cdr stims over the course of the mission
plus you can still customize them for the build, you can get some defensive buffs too, crit chance, finesse, etc, stuff that isnt in normal stims
and also theres talents that do extra things when you use/while under stim effects, so having more to use and higher total uptime on whatever effects only helps those
the weird disconnect from the event is mostly just cuz the map is flush with health stims and if you have the cartel stim, you cant really get those
i knew there was something i wasn't thinking about. i guess the event kinda scewed my thoughts on stimms. With there being so much thank you.
ya and hell the regenerating stim makes more sense simply because your not running around finding other stims. to replace the 1 you just used. thinking about it i might have been more of a dead wight then usual caunstly trying to use stims over and over again but quickly ran out.
thinking about it most of the time i didnt realize how much progress was made on the mission beacuse i was finding stims
I think it's a must have if you are going melee with your build as it adds brittleness effect for free
why does toxin add brittleness, what am i missing?
prob just confusing it for purple mode on cleaver
Does cooldown reduction on your hypo do anything when your ability is up?
no
desperado and rampage don't go on cooldown when they are used, only when they are over
Thought that'd be the case.
or ig the timer doesn't run, but you can lower the cooldown with psykinetics aura
or maybe I'm just conflating it with warp unbound
As I was not able to find this from the previous chats - which talent/weapon loadouts are the ones you currently use for high havoc? Seen a lot of mixed meelee weapons + Nailgun I think
is there anything that cleaves better than devils claw?
No amount of defensive stats can save me from a teammate's bad decisions it seems
Was me and an arbites, one moment he's next to me and I'm dealing with like 20 specialists, the next I lagged back into a trapper's net and he's run like 50 meters ahead ._.
I'm assuming you mean within Hive Scum's arsenal, in terms of sheer cleave I think the Heavy Sword can compare? Somewhat? But the Devil's Claw is a much better overall weapon than the Heavy Sword is so
yeah i figured that would be the case since parry is so good
HS with deathblow active ye
i just wanted to mess around with the toxin crit build
You got trapped and it was the arbi's fault?
knife is also fun with toxin crit
No, not that. I don't blame the trapping on the Arbites, I lagged back and there's nothing I could really do about that
shivs mk3 light spam
Lagged back as in you fell behind?
mk3 heavies on shiv make me too sad to use it
some reason feel too slow
3 flamers 2 bombers 2 hounds and a trapper all going for me at once and in the same 10 seconds he went from right next to me to rushing ahead trying to revive the downed Psyker who was like 2 rooms away
The Psyker died instantly as he rezzed and then the arbites died because all the specials I was dealing with went after him on top of everything else 😭
I may be mistaken but I'm like 99% certain the second shout just doesn't work
pretty sure it doesnt for me
The first shout works just fine but the second shout just doesn't seem to happen. No stagger, everything swings at the same speed
ya i dunno if id get bellow with only one shout
Second shout definitely does work
Curious
Just go and hold block/dodge around some stuff with it active
Just tested it in the psykhanium to be sure
First shout works, second shout didn't happen
It does work

I would like to know what I'm doing wrong here then