#hivescum-class
1 messages · Page 241 of 1
Naturally
It doesnt need any nerf
yes it does
What’s next? Desperado buffs? 
Yes it fucking does.
This class has just become ghetto psyker.
That's pretty much what's happening now.
the class has infinite ammo and obscene amounts of applications of the strongest dot in the game
Yeah, with pickpocket.
they need targeted nerfs to specific things, not blanket nerfs across the class
but those specific things desperately need to be toned down
whether that actually happens though is another story
I've started running even crate without pickpocket just out of principle at this point.
psyker has only gotten buffs because what the fuck is restraint
I just hate the node enough that I can't care enough about the overwhelming value that it brings.
strongest class in the game
lets make them tanky and give them more damage and trivialize the mechanic that attempts to justify the strength
Anytime I've used it, it just devolves to ranged spam and it's counterintuitive to why I enjoy this game so much.
now lets do the same with scum
Been saying that forever. It always has been.
Most hive scum arent even desperado in havoc
I've seen plenty.
Way more rampage and box
Tbh right now I’m in the stage where i have more fun bashing the game
And they're usually doing crazy numbers. They're just, a little weaker against crushers but it's not even by a large margin.
Than playing it
Says the guy that got wired up just to directly buff scriers gaze 
I'm burnt out, should I get back onto the League addiction? 😈
that was a joke 
i salute to that 🫡
Most hivescum run chem supply and make me wonder why tf they're in my party
Because Supply is uh
Actually good?
I'm counting on u to gaslight fatshark into reducing psyker toughness to 50 and removing all their toughness talent nodes
Desperado is pretty useless against crusher pack unlike psyker
Just run shivs
And dont say rockets
Just run rending stim with autopistols tf
except its not with the rending talent
sure its not great, but theyre managable
ROCKETS 
Not every build has to gigamog crushers.
Rending stim shreds crushers
because its easy as shit
just a walking stat distributor and you just spam toxin at everything with pickpocket needlepistol to kill everything without engaging it while also giving you even more crates/stims
Rampage just cleans them up in like 1-2 hit
Rampage is good for a different reason though.
This reminds me of the ksante meme in league
Best part is; rending stimm & despy together do nice dmg to crushers... in H40
Rampage/desp are also easy as shit and the damage is the main reason to play the scumguzzler
add att spd to the stimm & you melt them even faster
Desperado has a lot of value actually. There ain't many classes that can just straight up ignore ranged pressure for a prolonged period of time like Scum can, while also completely mobile.
If you wanna go Chem supply id rather have a zealot with chorus
Or a bubble cuck
Psyker just ignore range pressure completely for whole team
With Bubble?
The ability, that breaks?
but supply scum does way more damage than book zealot purely cuz thats how fucking insane needlepistol and toxin is
I’ve been playing Menace
srsly tho they prob could try reducing psyker toughness to 50 and removing all their toughness talent nodes
it's the easiest way to balance psyker
like i dont like playing supply scum but i get why people play it
because you dont actually have to do much to be stupidly effective
Not really
just like a purg psyker or book zealot
personaly; when i inspect HS and i see needler & pickpocket together i don't accept them ever
Principles matter
What do you mean, Not Really?
It does.
Shield will not last long if there's a ton of gun pressure on you.
I'd still rather have a relic blade Marty zealot if we're locking in a support cuck character
Ive barely seen it break and they just get it back instantly
when under gunfire the ability will break in 6s
then you haven't seen alot
Empathic Evasion would be more comparable
This is why smoke grenades stay winning
But you have to be actively critting to do that.
Desperado Scum can just
Is very comfy
Straight up ignore ranged fire.
That is very easy to do.
Most scumguzzling drug dealers dont know their place 20 years behind the team sharing needles like a real space fent addict should
shields have 20 health and any ranged hit removes 1 hp and prevents damage for .33s
so at most it lasts 6.66s while under gunfire
With no cd
Yeah but my point is that because of that, you can do things with Desperado you usually might not be able to with other classes.
its coded like that? interresting
Like, getting a really dicey revive off.
yea
Execution stance got their kneecaps busted so desp could fly
infantry autogun, the mark with the shortest barrel , with vulture mark talent for 1 sec immune to all attacks on crit hit, I feel like I'm basically running desperado, since I'm shooting so many rounds, there is always one crit and with pocket thief I never run out of ammunition as long as there is a specialist popping up, take increased reload speed talent, reload takes 1 sec, just dodge and become immune to everything while shooting again
added rampage to this build with the chainsword I'm currently loving this build
then again I'm an auric scrub and there are probably way more better builds to play this class 😄
they shud remove the .33s dmg prevention for bubble
so it gets shredded in 1s by 3 gunners
or at least reduce the dmg prevention window
0.15s maybe
0.20?
or even 0.1s
how so? i did not saw any problems 
does the rampage buff remove the damage vulnerability aswell or just the stamina shit
both removed
I don't know what you're talking about.
alongside massive CD increase for all psyker abilities except wall
LOL
Nothing happened.
Nothing unique allowed
i mean it barely mattered anyways
The sad thing is that I'm pretty sure Rampage is just
Every ability will be a mindless stat bucket
Going to stay this way.
yeah nah; you'll have to pull some men in black shit on me to forget that 
Willy will remember that
Because they've already opened Pandora's Box taking away the debuff entirely.
But it could have been made more interesting and involved
But they just got rid of it entirely
God forbid players have to use two brain cells at once to pay attention to cues and plan ahead
Bringing it back would incur negative feedback.
I think a fun way to debuff it is to take $1 usd out of your bank account for every instance of damage taken
No nerfs allowed
Only buffs
Balance in video games is dead
Mfers will cry for nerfs to two classes when they should just be buffing other playstyles
They should buff desperado a little to give more rending against armor
So you can just gun down crushers
Jesus.
Nerf all playstyles
Maybe the dual stub pistols more rending to be armor shredder weapon
This is the exact mindset that results in the game having to spawn 20 ragers and 10 crushers just to challenge the player at their level of power
And that isnt fun for anyone
All I really wanted was for them to just, adjust the stamina debuff a little. Not even a big change. Like, maybe just a touch up on the percentage of stamina regen debuff. Or maybe the debuff brings your stamina to like 25% instead so you're not completely shit out of luck if it ends in a bad spot.
Like
u need to stop cooking
If we continue to buff characters we need enemy rebalances more than anything
please cease and desist
Honestly
hot take ig but I'd have preferred if the stamina drain was removed but the dmg vulnerability kept
I think the DR didn't need to be touched like at all
Is there way to use new stagger talent buff
Are you mfers
They should just cut to the chase and replace rampage with scriers gaze
Gray these ppl want nerfs on every thing
We’re already half way there anyway
drug haze
No one wants nerfs. We just didn't want a completely overkill buff.
I like it
meanwhile ogryn still suffering death by 1000 cuts
During development I wanted rampage to have some 0 cost talents that buffed rampage but added a new effect to exhaustion
For example, +movement speed during rampage, -movement speed during exaust
But, pertaining to this specifically, Rampage change was just, way overkill.
Suddenly
You have your own custom rampage
Then your own custom consequences for your actions
Right I've got enhanced penance up to 2000
that'd be cool
I'm even saying it could have done with a slight buff to offset the debuff. Not, this.
Is it good? Im fan of Battle Brothers, but instead tried Meowgenics today
dclaw mk1 with rampage rending is silly rn
I don't want nerfs on everything
This game is seriously suffering from its power creep and this is just making it worse.
I mean you dont have to overkill buff stuff to make it good. The rampage change is good. Bring back execution stance reload. Make ogryn not suck, maybe give him more ranged resistance or a free breakout on cool down
I actually think a lot of things need buffs
We want nerfs on things that deserve it
So the game can stabilize and fights become fun again rather than just spam
and I don't rly hate the changes in 1.10.6 personally
Rampage change, is overkill. It did not need to lose the debuff entirely, especially for how much free damage you get for using it.
I dont even care abt rampage but I still like the changes bc those were things that ppl dont use really like tank stim and the cheap shot talent
Even as a mediocre player I have actually never died to the damage vulnerability that Rampage end had

75% melee damage is nuts to just have freely.
I really wanted pickpocket and desperado buff
GET THEM OUT OF THE KITCHEN
Armor spam is a problem due to the best of the best absolutely nuking them, so the game spawns more to challenge that
You are brainrotted.
Sorry

ok u need to let go of the oven like rn
Why do you want one of the strongest builds buffed further?
Arbi can bully crushers too, should we nerf arbi
Which in turn makes the stuff thats not the best of the best worse
Purely caused by the lack of nerfs to what needed them
This statement is basically a declaration of "never take me seriously please"
Yeah very likely just bait
Buffing the worse stuff wont fix the issue because the game is still spawning shit in numbers that arent fun to fight
The problem that you want more rending to fix is literally caused by the lack of nerfs
Two wrongs dont make a right
It would be nice if the only answer to raising difficulty wasn't "80 million carapace GO!" or "fuck all cleave GO!"
#hivescum-class message I will die on this hill
They've been kinda cooking with some of the events, maybe they use those levers to tweak difficulty instead
I hope so anyway
I mean if enough people are clearing havoc 40 consistently then lardshark won't nerf h40
at this rate I honestly think crusher should be lower base hp but have high ranged DR across all hitzones except weakspot to make them an enemy ur supposed to fight in melee with
Melee already kills them fast in like 2 shots
and then tweak melee attack ADM from there
Dueling sword and psword and shivs just nuke crushers already
Almsot every ranged weapon is bad against them
True, if you use 2 of the 100 melee weapons
yea and I think those need changes too
So the things we want nerfs for
Astute observation
The lesson in hd2 is that they over nerfed everything while buffing enemies and it pissed everyone off so they started buffing spawns and everything you can use but a huge chunk of the playerbase were quitting because of Sony fucking it up anyway
And zealot greatsword and psyker deimos and psyker swords
If this is true why not just use those melee weapons on a desperado build? That's exactly what I do
yea them too lol
Erm only with rampage
Nah it's fine without it because they're overtuned
But now it's become a state of them constantly buffing things because they don't want to piss their playerbase off.
With desperado its like 6-8 shot crusher
Maybe if you cannot hit the head
Which is kinda happening here now.
With only headshots
The lesson in HD2 is that that game should have died in development and not infected the horde shooter category with the dogwater mentality its toxic community follows

There
Are so many more enemies
Than crushers.
But the lesson learned by gamers from hd2 is "all nerfs bad, review bomb until they change it when they do"
This is why they dont nerf, because theyre afraid of the gamers that think this way
Its the only ones that matter really and bosses
Nah never have this person in the kitchen again
It doesnt matter if it was justified in hd2
They learned nerfs bad, review bomb if nerf
And thats what happens every time here
Maulers
If your kit trivializes everything but bosses and one enemy, it's already strong enough
Gunners
Unless I'm mistaken, I believe Darktide already has suffered from review bombing when OG Vet was nerfed?
Specialists
Like nasty bombing at that
We're just completely ignoring 90% of the enemy roster
Well if you make the game unplayable for most of your community theyre gonna quit yes lmao
And also from the potential of a future nerf for ds4 and plasma
Hell even bruisers can be a problem if there's enough of them.
Idk the game just feels like crusher spam is only threat
I WONDER WHY
I don't think crusher is even in top3 most threatening
ALMOST LIKE EVERYTHING HAS BEEN BUFFED SO MUCH THAT EVERYTHING ELSE IS TRIVIAL
Crushers are problematic because they're massive space takers, first and foremost.
SO THATS THE ONLY THING THEY CAN DO ANYMORE TO CHALLENGE YOU
They exist to make everything else much more problematic.
If the team just builds to kill crushers then you win
Crushers biggest threat but people in havoc 30s getting gunned down by like 50 gunners on heightened ground with no bubble or desperado to carry them
And thats a problem
Something has to give
Even with rampage its same
How would you solve that problem
Make gunners stronger
Clearly the answer is to delete psyker from the game
And shotgunners and shooters
Theyve been nerfed so much that they are not even threat anymore
And the plasma gunners
Its time for you to go to sleep my friend cause this is some looney tunes bs you're spitting out
Go play high havoc ogryn and tell me they're not strong enough
I dont play ogryn
Gee I wonder why
Im done
Yeah same
Guys I know I'm a havoc 40 chud but buff trappers so they come behind you Irl so you have to dodge nets in your chair
I don't think I can really say anything that's going to mean much here
Just to clarify, a good ogryn player, would be actually pissed at you for saying this unironically.
i can agree; when the idea to buff shooters is put on the table i know its time to make some ppl forcefully asleep
That is just blatant misinformation.
just bc I have different ideas and im not part of this hive mind
if you don't play Ogryn why are you yapping out of your ass then

There’s a learning curve but the game eases you in better than BB. I really like it. Good amount of content, satisfying to play, cool factions. Feels like a very good representation of combined arms tactics.
wat hive mind
people disagree constantly
Ill prolly still wait its more finished
It's not that you have different ideas. You're clearly saying something that's implying you don't actually know what you're talking about.
I play with good ogryns
Yeah fair.
so your observation skills are dogshit
noted
Good ogryns don't just slide and they're magically immune to ranged damage.

They never really get hit with gunners
Cat rage baiting the entire server

Guys I know I'm a h40 chud but I want a grenadier to show up at my house while I'm dodging 100 gunners in my average h40 cooldown match after my 19 hour goon- I mean gaming session and I want them to firebomb my living room
it's just the insanely confident idiocy
19 hours but not a second of edging

Guys I think scumguzzler class should suffer withdrawals every 120 seconds you dont pop fent
I hav some wack ideas that could prob convince cole that I'm a dumbass if he didn't alrdy think so
Guys, why don't we give Flak gunners carapace helmets?
doesn't Psyker chat already think so w.r.t. your Psyker takes?

Everytime the Veteran shouts he should get a sore throat for 5 minutes
Ive seen your vet suggestions and I think you belong in an asylum
I could do way worse
FINALLY
Pot calling the kettle black situation
How
Crushers should be buffed so much that we only need one crusher every 5 minutes but every time you hit him your hand vibrates so much from hitting a brickshithouse that you drop your weapon for 20 seconds
remember that convo in dorn server all the way back when I said inf las IX needed smth like 40% more dmg
Scumguzzler class should have backblast on rockets so you can teamkill
Only people who are actually clinically insane would be willing to talk about the mechanical depths of this game
Yeah thats crazy
Ilas just needs to not suck at hitting what youre shooting at first
and kez called me insane for thinking that
Then maybe baked in hotshot
as it turns out
u guys kinda did what I suggested
by giving vet 70% more dmg overall
people who are clinically insane think we should make the game even harder
The rockets already do have backblast
Just be good boys like the vermincucks and wait for your modded ball crushing simulacrum difficulty
Then im clinically insane
which I think is quite funny
You know, you'd think this.
cuz I said 40% but u guys did 70%
Because I do propose for nerfs on things that are clearly really, really strong
But it's actually the opposite.
I solo'd deathshed 5 difficulty while beating 10 bosses in the final arena of the main campaign at the same time while playing Sigma Priest
The main reason why this game's difficulty is the way it is, is because the power creep has made Fatshark resort to some really underhanded shit to inflate difficulty.
Which, is also making the engine itself crumble.
Oh yeah?
I played Monkey Island 
Which makes the game harder in a really unintuitive and annoying way.
Playing war of fortune and getting jumped by like 50 assassins and 100 chaos warriors at the same time
H40 shouldn't change much in difficulty but the tools that trivialize it should
Which would also significantly impact lower difficulties more, which is important
Its crazy that theres no middle ground between the current lack of difficulty auric provides and the insanity of h40
also I dug code a bit deeper and now I actually can make code lvl tweak suggestions since ik what attacks' dmg, adm and finesse actually are
Light work, no reaction
The thing is whoever talks about h40 being trivial are like
1% of the playerbase who also play premades
I don't want the game to be harder. I want all the overperforming stuff to be wittled down so the game can be adjusted to not be constant density spam which is breaking the game.
imagine making a smurf to come back into a community after you're banned and just getting ostracized all over for your dogshit opinions
Not me
I get on party finder and make sure nobody picks Psyker or Scum 
The way these h40 chuds talk how come my clearance lvl 40 gaymers in h30 missions aren't doing quadruple backflips while fucking my wife and carrying in me darktide at the same time
wut
darcy?
Most of the time it is when I join a party finder lobby just cuz everyone uses the "trivialize the game" weapons and abilities
Funny how that works
Bc they need to buff the other waepons
But I have much more fun in a pre-made where everyone just runs the build they want to run, even if it gets more hectic, thats part of the fun
You dont get that with party finder games because no one is willing to use anything other than whats gamebreakingly broken
I get these folks and they still get wiped in 5 minutes
Im just convinced youre baiting now
inferno staff psykers when the final toll rager doesn't stagger
A lot of success I usually get
Comes from teams that don't metaslave
he always was
As a matter of fact, some of the smoothest game's I've had

Says the person who says they take weapons to make it harder for the other team members
Had not even a lick of golden toughness.
I never said that
Or bubble.
When did I ever say that
cole throws by not taking the most meta options smh
And those games are fun.
i can't remember the last time i had bubble in my games
tbf blight totally fucked any bubble meta
I use what im good with and what I like
And turns out
That ends up working
Here
U said you like to make it more hectic for ur team
That is
Not what they said.
But sure.
I said its more hectic because the entire team isnt using the shit that trivializes the game
Theyre using what they find fun
professional strawmanner over here
For real 
I dont like when my teammate is using devil claw and lasgun and doing almost nothing tho
Fuckin' "I like waffles" "So that means you hate pancakes" ah statement
Helbore vet is very very strong, but it actually requires you to play the game vs plasma just hitting everything in a zipcode
Thats an example
Not really
Only if everyone agrees to use less meta weapons then it doesnt bother anyone
It kinda is. You just straight up assumed something about what they said that wasn't even true.
Certified fun hater
Enemy of joy
Destroyer of whimsy
Some ppl have fun winning a hard match
League of Legends players when you don't use the #1 meta build from some website that won the latest ranked tourney on the most meta character for your role
"If you're not using meta weapons you are selfish and hate everyone and are ruining the game and I am a sane person with a reasonable take"

yes, some people want a hard match
The devil claw player is just a loss most of the time
you take that back about Ainz
I agree 100000%
That's why I play kickback gunslinger Ogryn with PPB 
This is, for all legal purposes, a joke.
Usually when I see dclaw I'm prepared for some crazy skilled play because they typically don't bring one unless they're confident they can use it
Ive walked into a scab only maelstrom with a dclaw zealot on purpose and was the only one who didnt go down and did more damage that everyone combined 😭
I played with Ainz and they were using a devil claw revolver build with Exe stance
Boi; you can win with non-meta as long as you know how 2 build & have the skill (some off-meta weapons provide even different options to take down threats)
They put in some work lemme tell you
Ok but are YOU Ainz? 😈
Absolutely not.
I don't think I'll ever be that good.
I don't think Ainz sleeps
And I'm completely content with that thought.
I did play with them
launch helldivers 2 players when you brought something other than railgun, shield backpack, and incendiary breaker or slugger
They went down first and did no dmg
Lol???
HUH
@woeful hill shots fired
wow I'm convinced
i use Dclaw on my Trauma EP build
Reason? Boss will come after me & i just parry it 
https://cdn.steamusercontent.com/ugc/13310308739089428134/B2F7EDE5587F0EA057ECC4BE822F7554B21B320F/
I've been appreciating the Dclaw more and more.
I've been a d1 dclaw glazer
but yeah you can use anything in Maelstrom
I beat it the other day with like 3 friends who probably have 10 hours total all on lvl 20-25 characters
Using the Illisi of dclaws 
The dclaw and infantry lasgun player
Heres a counterpoint to "you just want everything nerfed"
Dclaw desperately needs a parry blessing that gives +50% damage AND rending to the next 3 hits on a perfect parry
I dont think thats Ainz
What was their name?
Fox
Another one. Heavy sword's rending blessing needs a serious rework.
ye its quite dogshit
Yeah thats him
Probably just not his game which happens
Completely pointless blessing.
Whoever that was was intentionally griefing the whole game
And rending would really help to make Heavy Sword more applicable for the classes that have it.
buff H smiter's base carapace ADM instead
You see; alot of prominent ppl showcase the best side of themselves for a reason; Ainz ain't an exeption - nor is anyone (including me)
He took the least damage and still dealt a decent amount of damage considering the loadout
Ainz also posts plenty of clips of dying horribly because it's funny
Honestly, true
man; least dmg taken cause was dead & dmg for the weapons used? fair but might be elevated cause grenades (unless smokes)
was using smoke
If anything I just wouldn't mind carapace ADMs being adjusted in general
I think most H smiter attacks should have at least 50% carapace ADM baseline if not higher
forn weapons that are meant to be good vs carapace smth like 80~90% would be ok
Oh yeah thats a very lowball damage build plus 2 deaths really tanks the damage too
then props to you 
But knowing Fatshark, that isn't happening.
That some weapons/builds are significantly stronger by a large margin?
it's not impossible, just lerp number changes
I know that
I still don't think it's a good point. Wanting to run something offmeta doesn't mean someone's actively trying to grief the game or something like that.
Meta shit's boring.
That the rest of team dont like when someone does that
Ik the ppl using it dont care
Noob mentality tbh
Thats not really a good argument though
it was also my havoc mission, no?
ooooofff...
It was like randoms
Like what should we just not run 75% of what exists in the game because its not the best
Yeah, that's a little bit of a yikes if you're saying that about the host of the Havoc lobby.
They exist in the game
Havoc host, must be griefing 
Ok so ppl can grief if they are the host
No. They can just play what they want.
You grief every time you type, what of it
Grief implies they had ill intent
Because they don't demote. And they're free to do that if they want to have fun.
Is it wrong to play the game with the weapons you want
BOI; using off meta ain't griefing
get it right & go to sleep
Is winning the only thing that matters
Do you play the game to see the mission complete screen
If they wanted to grief, they can just stand and do nothing. Or barrel you off the map.
Or do you play to engage in the game
If u watched that game thats what was happening basically
I can see, by the damage numbers.
That is not what happened.
Yes
Have you even been paying attention
A veteran standing in back like a camo vet like 1 mile behind whole team
I think you're a little more salty about being "griefed" here, than you say you are if you're really using this rhetoric
i would say its a nice lil bonus but not required (unless your teammates make dumb mistakes despite being experienced & you don't win a single game in a night session then i get upset)
If I'll be honest.
Went afk and killed 70 ranged elites and 53 specials, as one does
I wouldn't go into someone else's lobby to complain about what they're running.
Just standing in back whole game 1 mile away from rest of team
That's their choice.
A game that went super crazy but lost is what id rather have than a game that went so insanely smooth cuz nothing happened and win
yes the least in the game
most likely taking care of specials that went after ya & taking advantage of the terain & lack of enemies pestering them
DO YOU KNOW WHAT STRATEGY MEANS?
I do 😈
Less specials and elites than anyone else..
Underperforming is a punishable offense apparently
League players:
Better out damage shiv rampage scum and inferno staff psyker by front lining with vet
Its not punishable bc no one punishing anyone
The psyker killed about as much specialist and disablers as he did specialists alone
he died and that tanks the kills + since your observation skills are rather non-existing i'm more inclined to believe you did not notice the work he was putting
We had arb too but they rage quit when they went down
Are you sure youre reading your own scoreboard correctly
Right but the vet is the one griefing apparently
...specials?
Ok compared to the hive scum
Who is not even ranged hive scum
w
The hive scum that was alive longer too
thats a block right there; you do not condemn your team to a loss like that in Havoc
What if people are bad at the game
🤯
Being dead means youre not getting kills
This is cringy.
It was over already I kept reviving the whole team
Like you're really just making excuses to be upset about someone running what they want to run in their own game.
That's just low.
If you don't want to run into this issue.
Get your own 40.
best part is; due to the... ekhem... SKILL ISSUE that won't happen soon
(Jesus i'm such a dick tonight; i need to be sick more often)

Yeah I've lost the patience.
Indeed resume reviewer 😈
This is just a shitty way of looking at someone running offmeta stuff.
How DARE
you try
to have FUN
in YOUR LOBBY
I joined this 40 because I want to WIN
By any means NECESSARY
@mighty belfry Its okay; log off discord & go to sleep - its a choice 
It is 3pm. 
Ok and?
oh right i forgot timelines exist...
its midnight here...
I SHOULD BE GOING TO SLEEP
Nah that's cowardly, break the night until the sun comes up
Then try to sleep
And be annoyed by the morning birds
tbh its not great now cause the sickness really make me sleep more (still weak, loss of appetite ect.)
No im just saying they should take into account the ppl playing with them
Aaahhh, fair enough.
Like the arb rage quit
Except. They don't have to.
Because it's
Their
Lobby.
If you want to play, to win a 40, and use all meta options possible. You just simply need to get your own 40 then.
It's that simple.
caught a nasty virus infection in 1 day
monday a lil cough and i though it was the smog
tuesday i'm nailed to bed for hours with great pain...
Thats not rlly good way of thinking not thinking of other people
Neither is assuming someone is griefing because they want to have fun in their game.
Arguably, that's even shittier of a thought process.
THATS SOO FKING HYPOCRITICAL
coming from you
HYPER CRITICAL????
cole brainrot
Yes, a melee build, I use a melee build half the time and when I do I use the fent gun.
maybe cole should look at my suggestions more to fix his low blood pressure
YOO WAIT
Ppl used to call camo veterans griefers
THAT'S SO FUCKED 
While they were just trying to have fun
Those people are losers.
If u care abt ppl just wanting to have fun why keep wanting to nerf desperado and pickpocket
Because they make only 1 person per lobby have fun
Is it bc it makes it ruins your fun
This is so disingenious.
Yeah I'm truly done here.
Ppl dont like answering hard questions
Significantly more than another player using something that isnt playing the game for them
No. I just know you're too stubborn to actually accept the answer to that question given what you've already said here today.
only pickpocket tbh imo
There's no point.
Agreed. Desperado is alright by itself.
I can retype out my suggested changes to desperado pickpocket and vultures mark to all intertwine them, make them interact better, and reign in the parts that need it
And yes
it includes some buffs in there
pickpocket is a difficult one because it completely bypasses the game's ammo economy system for very little cost
which, when combined with high ranged dps build or needle pistol makes them too effective for too little investment
there should be a balance between power and investment
and the other half of the issue is, pickpocket nerf would also directly affect ranged dps build's viability and likely cause ranged dps build to be a net negative for a team given the amount of ammo they have to schlurp up
just because it's not easy to nerf doesn't mean it shouldn't be nerfed
does this include a buff to dual autos pushing you back so you can now float along the ground as you fire?
Ok but psyker
Yes
yea psyker should get nerfed
Which is a problem for the same reason
Everyone and their mother knows psyker needs nerfs.
did u not hear when I said smth like psyker needs ~95 nerfs
Nerf psykers ammo to be limited then?
like 500 other times
no
I have a way dumber idea
nerf their toughness to 5 and remove their toughness talent nodes (this is a joke)
Peril needs to be changed to matter
Well psykers have existed with unlimited ammo since the games start
So why even care abt pickpocket
Because it currently doesn't
AND scriers makes it matter even less
5% chance on reaching 90% peril (from either direction) to spawn a chaos spawn
Needler & toxin ADM
Guess how long its needed changes
Murder is bad so lets ignore assault
50% on 100% peril
Guess how long psykers been the best class in the game
Because it ignores every single part of the games systems that make it what it is
Psykers was pretty bad in beginning
Ammo economy, avoiding attacks, and enemy density/cleave
Psyker gets to just ignore those
staff weapons are supposed to have their power balanced around being not ammo dependent (even if they currently don't)
guns on the other hand, are not
Psykers also have the most mods in the modding place
Some mods let you not blow up so theres no downside to peril
Is that relevant
Makes their downside non existent for ammo
What downside
Also have the most macros
cole hear me out on this
if there are mods that negate peril overload, those should be banned i think lol sounds too cheaty
Theres like 2-3
psyker is so op that even if u allow vet to run 5 blessings on power sword he'd still be less than half as good as psyker
if you mean a timer that tells you warp unbound time, i dont consider that the same
when scrier runs out and you use warp unbound there should be a 20 second period where you cannot use warp attacks
It stops you from exploding
considering how buggy the buff bar is, yet it exists
Desperado now starts at 100% chance to dodge ranged and has a flat drain on that chance as the ability is active, kills restore a flat amount of that percent
Vultures dodge is now a flat x% chance to dodge attacks per stack, which pairs nicely plugging any gaps in desperado
Pickpocket is moved into vultures mark replacing vultures push, and now gives 20% ammo when under 20% instead of rounding up, but can only trigger at max stacks and consumes them instead, vultures mark now also grants stacks from melee kills baseline
sounds ok
vulture's mark saved my marriage
Percent chance to dodge what
As opposed to guaranteed chance to dodge?
Crit based
All of the points you just made just show that the people who play psyker play them because they find cheating fun
Because thats basically what playing psyker is like
Wdym
been tweaking my builds for knife (old knife, i use both models but lets assume mk 6)
been having fun with a rampage + high crit version with chem. dep.
is this a good way to run it? Anything im missing?
(i go straight down the middle through Nimble, but not grabbing jittery)
Pickpocket being vulture mark only would be bad for alot of builds
Oh no you have to not have infinite ammo on your melee build
Whatever will you do
i swapped to running both HC + HV based on WIP guide's comments/discussion the other day, and i think it does feel better? its hard to tell without specific testing i have to say
but sometimes i do notice things just die
Infinite ammo from a blue node is fucking insanely stupid
It would only effect a ranged spam build that somehow uses both dependency and box
That power should always have been locked behind something build defining
like a keystone
There's one reason.
Which is what they do
should i be pushing for that 4th stack for the extra 5% crit? not sure i need even more crit.
Should i have the rending node? etc
and that is?
Guarantees one shots on mutants very consistently.
"Desperado now starts at 100% chance to dodge ranged and has a flat drain on that chance as the ability is active, kills restore a flat amount of that percent" thats just nerf to desperado
ah ya
the worst is when you have like 80%+ crit, and dont crit 3x in a row
Desperado isnt even that strong
If your crit ain't doing enough damage to one shot, don't worry.
It doesn't have to.
merely gamble better

That's the unfortunate reality of a crit build
Gambling.
Even a high number can come with slip-ups.
ya it happens lol
Oh I forgot to include that desperado could get a bit of damage and/or reload speed while active
In exchange
And the slip-ups are way more noticeable than the ramp-ups
kinda funny that both vet and hvs are gambling classes
Good build if you dont feel like your running out of ammo alot you can dump pickpocket and hypercritical for jittery and blitz tox
The thing that solves is just using desperado and just getting to ignore guns without actually using it for what it was intended for
my build above tho - im missing rending on rampage, im not taking 4 chem dep. stacks (but crit is high already w/ knife and reposte)
is it a solid build? is there anything i should consider changing? ill usually try out any suggestion and see how it feels
Usually with veteran on team or not havoc the pickpocket is not needed on melee build
when i run needle pistol, i just always run pickpocket bc its op af and fun.
but i do drop it if i run dual stubs, bc i only use them here or there. And i pick up the extra stack of chem depenandcy, rending on ramapge, or jittery (usually jittery lol) one of those 3
Like just casting desperado and just getting a free rez because full immunity is stupid or just sprinting past all of the guns and melee cant keep up because of the sprint speed
Then pickpocket better
rampage rending is not required for most weapons (only swords tbh)
At least with that change youd need to work for it by making sure vultures mark is maxxed to pull that off
ya, i dont really feel the need on knife
and i used to just always take jittery
but got convinced not to crutch it here
so now im not using it
if anything disagrees, feel free to
I think quick and deadly's kinda overrated. Rending on Rampage is nice but, depending on the build, might not need it, and an extra point to get 4 stacks but make your stimms more awkward to use is just not worth it to me
you guys are evil btw
I know
LET A MAN HAVE FUN WITH HIS OP FUNNY DODGES
gotta give me a superiority complex...geeze
🤣
why, just use it if you enjoy it
honeslty i didnt used to take quick and deadly, but i swapped to taking it bc i saw some others doing and monkee brain saw another 15% dmg node
I like cosplaying as Murderous Michael Jackson
im open to dropping it
Nimble is funny cause you can launch yourself off of ledges
evil guide maker
While it of course will happen, the uptime isn't crazy on Quick and Deadly.
Satans emmisary...
And 15% extra damage is nice, but not enough imho to be connected to a finicky proc condition
Which is ironic because I run riposte and precog on shivs lol
put pickpocket in vulture, pb solved no?
haha, im teasing. More i have the same 'git gud' mindset as these guys and when i started playing hive scum i just crutched what was op, but then i noticed how i had a bad time playing other classes after hivescum, heard the opinions here about not needing Jittery etc, and also decided i didnt want to crutch it that hard and ruin my muscle memory for all classes xD
so it was my decision
I tried this on boxcutters yesterday and it was fun
im just memeing bc they made a good argument not to need it
kinda
I think pickpocket still need nerf even after that to make it less available
Run it on stabbies
I promise you. Heavy spam gets nuts with stabby shivs.
I might because the nerfed version of Uncanny that shivs have isn't that nuts compared to how baseline strong the weapon is
yeah, maybe 5% instead of 20
and only on range kills
A few games ago I managed to one shot three crushers in a row with that setup lmao
because pickpocket in vulture only really nerfs needler chemist build, it doesn't affect ranged dps spam
give it a 10 second cooldown, so you can only get back the 1/3 of your ammo every 10s. or 20s, idk im not a dev.
give it a reasonable cooldown so it still functions like infinite ammo, but it asks you to pace yourself or you will still run dry for short periods.
this allows the needle pistol to be reigned back a tad (from peopel who literally spam it like a ranged dueling sword) but still feel op and do its job if you want.
best compromise?
The damage you ramp up from precog and riposte on hordes gets bonkers.
Just make pickpocket melee like bounty hunter
I think 20% would be ok if it had a very lengthy cooldown
like 90s CD or smth
Then replace desperado with a very high damage single shot from a weapon
Infinite damage ramping is balanced btw
hive scum become bounty hunter
Totally fine.
Totally
@novel oracle have you put in any feedback about crowbar?
ya maybe 20s was way too generous, even a minute would maybe be ok, bc you could dump pretty quickly if you're spamming shots but otherwise you could pace yourself and be ok
That one clip of me 1 shotting a dh after fighting a horde for a bit
if the next major patch doesn't have serious Ogryn adjustments I am going to be very sad
Victor switch em down saltzpyre
Yes, others have too, and ive also forwarded jambles doc
i hate you there was no bounty hunter in there
u'll most likely be very sad
I think the best I've gotten is like
Big man honestly needs it after that nerf that made him feel like if that whole rework last year didn’t even matter (and God please rework the right side of the frigging tree)
Granted that clip was pre launch when HV was 3s
classic FS anti-Ogryn abooss, buffs big man through the roof and utterly invalidates him in a few months

its just gonna be a bunch of insignificant nerfs
Arby was lucky to survive it…..ogryn sadly didn’t
the day ogryn is buffed we get 15k hp crusher with super carapace the following update
cole wdyt abt giving ogryn swift slaying
Yeah thats me rn
Imagine giving ogryn hyper violence lmao
Ogryn needs 2 things
Ways to handle getting shot at
Specific weapon adjustments
Thats about it
i think strongest class with hyperviolence would be either vet or zealot tbh
maybe give them a talent like thick skin with 20% passive reduction against range dmg
at the risk of sounding like an uppity young whippersnapper, I disagree. It's 2026. Ogryn doesn't need the worst stamina management, worst weapon swap speed, worst dodge speed, worst dodge distance, and zero dodge linger. A few? Maybe. All of that shit? Fuck no.
worst stamina management is vet still
og does have a pretty good ranged DR talent
Vet at least has a talent or two to get stamina back
Ogryn doesn't even have that
Slam
which is gated, so I didn't include it, unlike Vet talents
And just a tad bit of adjustment to speed (like swap and aiming). Not completely like the other classes, but just to the point where you can still do those fast swaps and aims
Actually arguably one of the best talents for that
cant hit me again is shitty n only shitty players who are constantly out of position get any benefit from it
1s is almost nothing
nobody takes duck & dive, and vet has no real build flexibility
if vet could access the -0.25s delay easier I'd agree, but no, vet is worst stamina management
slam is 1 point access across almost all builds
fuck you're right
why
Doesnt this stack independantly above global DR?
i wasnt into vt2 as much, is this a joke about a mechanic from one of the vt2 classes or did you actually do this in dt outside of some stealth zealot shenanigans?
that's good lol
most builds that go taunt can take this pretty easily
again, if at least SOME of these issues were solved / buffed alongside very significant weapon buffs / overhauls, a LOT more people would love Ogryn
oh nvm the downtime is 4s
CD starts after it activates
I remembered wrong
got mixed up with SoC
:/
and call me cooked but getting 5% stamina once every second from attacking is pretty shit IMO even if the talent is good for other reasons so I still hate Ogryn stamina management
And don’t forget about fixing that right side cuz there’s no way they looking at that dumpster fire and saying it’s in a good spot
eh I think the problem is the weapons more than the right side talents themselves tbh
This is genuinely a thing
it's most applicable vs stalker bursts and gunners
Cole backstabbed 3 poxwalkers then instakill backstacked a daemonhost
@jaunty coral
Yeah tbh I was exaggerating it but I’m saying they need to find a way to prevent point blank barrage from swallowing all the ammo (desperado is a good example to build ideas without reskin)
were you heavy attacking on purpose just to test this out
No this was an example
I knew it worked this way
ah
I recorded it to show it
wait wait lol i dont get it - does hyper violence stack? I thought you kill a target, and it applies the overkill to the next target,
how are you getting SUCH high overkill here? lol damn
that was pretty silly to watch ngl lol
cus it only provides ranged dr which can be achieved by using cover
It doesnt have a cap
uncapped and it can feed into itself
So the overkill damage keeps stacking ontop of eachother
so as long as you keep 1 shotting targets, it keeps building?
maybe calling it shitty was excessive but its pretty mid
does this still work if you run HC with it too?
Because its including the damage it added to the hit itself
HC can get in the way of this
Kill 1 poxwalker overkill damage gets added onto the next poxwalker kill which increases overkill damage etc etc
if HC activates (instakills smth that u otherwise wouldn't kill in 1 hit), yes
Hyper critical is an instakill effect so it doesnt generate overkill damage
you kill -> hit damage minus target HP difference applies to attacks for next 1s -> you kill -> same thing happens again and you get a bigger bonus because your hit damage is higher -> repeat
however if ur crit just kills in 1 hit
HC has no effect
HC can only activate in situations where u wouldn't get a 1 hit kill
so why am i running them together, that doesnt look too hard to replicate in a real game if you're just constantly stabbing lol
i guess it doesnt happen as often if you correctly aim weakspot etc
Because HC instakills stuff u wouldn’t kill in 1 hit otherwise and most of the time u want more things dead faster as opposed to chunking 1 guy harder
Idk
Why are you running them together
HC, as I understood it, is basically a Boolean of IF:Critical=TRUE AND IF:TargetHP<2xCriticalHit AND IF:CriticalHit<TargetHP
and in my experience HC + HV has a higher floor but lower ceiling iykwim, compared to HV only
If any of these 3 conditions are not met, HC doesn’t activate
Higher floor is usually better because again, most of the time u want more things dead faster
Id argue otherwise on scum because scums floor on melee is pretty damn high
There’s an argument to be made for sure
i wasnt, but was advised it was good
Ive found more value out of hitting one guy so hard it kills them regardless of crits or not just because he was near someone else
This debate will never cease.
But given pickpocket being op, hypercrit is the obvious best talent going into it
Personally, I think it's fine if you don't run hypercritical with hyperviolence.
the best part about it is that you can choose what you like because only people like Cat would care about what you're running, as long as you enjoy yourself and contribute

But I do think it has value depending on the weapon you're using to run both.
Hypercrit’s biggest value is in using lower damage attacks to instakill ragers
It’s quite effective at getting rid of mixed horde melee pressure
Hyperviolence is similar because mixed hordes make it scale super high super fast and with it being a flat number added onto the hit, it scales super well with all of the methods of cleave scum has, cleave, power, hitmass, and especially brutal momentum
You very quickly reach one shots on elites just cuz of the density
Doesnt work that well with crowbar tho
Crowbar got quite a bit better from the 1.10.6 update
Cheap shots buff
Rampage rending
After the first kill it adds a ton more damage
But you need to setup and flip to get consistent elite kills
By that time its already run out
If you spam heavies, the first is a strikedown so a kill from that makes the next sweep heavy nuclear
i didnt do it with enemies active, not sure it matters - any idea why it didn't work? I also didnt build up my crit at all not sure that matters but obvously crit = more dmg, but i dont feel like it applied overkill dmg here, or did it?
not using HC here, just HV
Because i said earlier that the video is from when HV was 3s
oh sorry, i missed that. So you could stack it longer and easier i guess?
so this is no longer possible?
Yes
if im attacking within 1s intervals tho, does it not still stack the same?
just making sure i understand lol
Its much harder to scale it vs before which is a good thing, it was so broken
3 seconds right?
I was doing that in a solo lights out boss maelstrom to every dh and boss on the map
lmao man that sounds fun tho ngl

this was in test realm b4 launch?
Sent that run to the devs as like a "HV is a problem"
Arthiio would be proud
Cutting the duration that much was basically a bandaid
Its still strong but its just not realistic to reach that level of insanity
U can still do pretty silly things with it
Yeah
sorry to sidetrack - what stimm do you guys use btw for the standard desperado/uzi's build?
pure cooldown on ranged kill stimm perhaps?
Works
Could also get 2 tiers on strength
It’s only 6s longer stim recharge
I used just pure flat cdr but I've not played scum in a while
Inb4 chain glaive is horribly overpowered because its special does multiple ticks of damage
Plus stim changez happened
This came to you in a dream im sure
It came to me by a vision in the desert
Crit special once and you have like 6 toxin stacks
ive run rending and just shot crushers before when in desperado, it kinda works, but i dont think good lol
kinda fun tho
man a chain glaive would be so cool
any glaive/pike tbh
how come there's no spears in this game
they'd be so easy to procure just get a knife on a stick
Smth smth James wokshop
Chaive
Full fire rate, nothing else
Alright. So given some guidance from earlier.
i want a hallberd
or a glaive
POWER GLAIVE
Because fuck you
Crow bar.
Might not be bad actually.
WHERE ARE THE POWER WEAPONS
behind you
oh interesting, i guess that is dps
how worth it is chem toxin on crit for knife (MK 6) rampage build? H40 - i feel like it does help with hordeclear, and we have basically no dot otherwise if not running needle
I mainly do it because I find the high fire rate amusing but yes it does work from a practical standpoint.
i wouldn't run it if you don't have a means of consistently inflicting toxin
one stack on crit isn't a lot. shivs get away with it because of the special knives
it is nice since rampage doesn't drain stam anymore
idk what 2nd blessing to run for it tho
1000 heavy kills during cartel specials is so cancer
becuase of the heavy attack kills part
using only heavies is fucking griefing lmao
who designed this?
heavy sword
ew
Interesting
Vraks V
err why would you use fentgun for desperado scum..
are the duelist pistols/uzis not in contention?
I mean they're okay but like
they're very good but Vraks IAG is just the most insane gun there is
They have the worst crit stats of any gun in the game including ogryn weapons
i see
same
and use melee/boom for armor?
DAP?
yeah
I tried Vraks, damage is higher by a solid margin but it just doesn't capture the desperado feels
not as nice as the vraks
Vraks only feels better to me at excessive ranges
and desperado doesn't feel very good rn
vraks is the boring sweat option
can also recommend trying Brauto, it's kinda fun lol
i mean fent + daggers is the sweat option
Nah
again, I have no idea why tf you'd use fentgun on Desperado
Desp Vraks is defo the sweat option
Yes
I love box
duality of man
You're in a 40k discord
Saw feels like dogshit in my hands
its probably really good but i just cannot use it
Nah I hate it too
I only like Shivs for scum melees
And tbh its entirely cause the throwing knife on them feels cool as fuck to cross map stuff with
idk how mister e uses cleaver
Tbf that guys an idiot
dw it's not you
weapon's kinda shit
very poorly designed
I am just endeared to its novelty
Shivs are just knife++ while crowbar is shovel-- and saw is
It exists ig
has the same moveset as ASM technically
except it's so shit
that you're better off just light spamming
Wanna play event later
trying to get my work done ASAP, so hopefully yes
but today want to play some psyker or arbi maybe idk
sure watever u want
Would i be able to use my build with shivs even tho i have it optimised for rashad?
