#hivescum-class
1 messages · Page 239 of 1
After mission
mortis electric boogaloo
It's. Better.
depends
On?
what weapons ur using
But you'd probably need specific setups or a team that leans on a lot of CC
it's mainly for crowbar
No there hasnt been, but it was part of the skill-floor in regards to playing the class, which after unkillable god type characters, it was nice to have, even if it could be harsh
Well crowbar is what I’m using
Cheap shots only counts for fully staggered?
the tooltip is also wrong (ofc it is)
it's +dmg, not +strength
Or I am mistaking with another talent
That... that makes the buff notably worse outright
no?
Big 2026 and the fish Swedish still makes misspells
I think it's ok
What I really need to know is if cheap shots is good enough now that it’s worth taking over Hyper-Violence
it's pretty niche still
Absolutely not.
Not even close.
not in this lifetime
Simple enough
It's Ok, but given what +STR provides, that is a downgrade on what its listed as. The buff is still nice, it doesnt change anything outside of make it more avaliable, but i doubt it'l be something I consider taking now I know its just damage
Strength is better though...
Yes, but Cheap Shots is just +damage, as Path said
I suppose actually ya that does make sense.
Hence im not going to really consider it, because its not Strength as listed
If the tip is wrong.
Yer
Would stimm supply count for the cartel special penances?
Is Adrenaline Unbound (5% toughness replen. while adrenaline frenzy is active) worth taking?
it's still ok, given the biggest chunk of dmg increase for hvs is in the form of str and dmg is multiplicative to str
Hmm, true. I did just think maybe it would be good on TacAxe due to that always staggering trash on cleave and thusly feeding more potential into Hyperviolence, but will need to test it to see if its worth
It's decent enough if you feel like you need more toughness
the main issue is that it only works while enemies are staggered which for most weapons is a pretty short time window
but it's better for chain-weapons and crowbar
Indeed, though TacAxe is fast enough to make use of the small stagger duration on most trash enemies. Not really concepting the idea to kill them faster ofc, just to funnel more damage into HV
I tried dropping it and taking cheap shots over it. Didn’t feel any difference in damage with cheap shots so I’m just gona keep AU
With Crowbar?
yes worth taking
Yeah
did the dodge change hurt scum?
I feel like I don't properly get how to use this chemist build and so it feels underwhelming. Specifically the stimm and the ability. I think the ability makes my poison more pot so my bone saw feels much less anaemic and my needler does big DoTs. I'm meant to pop stimms off cooldown and it has CDR but I need to use it before the ability otherwise it won't let me use it straight after. I feel like if I'm spamming stimm but not using my ability since there's no need, the CDR from the stimm is just being wasted and making the 69s cooldown less worthwhile.
channeled aggression or forged below i gotta pick one for my rampage shiv build
are you talking about crate?
Yeah both the stimm and the crate.
You don't really need to do that. Its only necessary if you wan to stack chemical depdency faster
Or if you want to break the cooldown so you can drop the crate and then get it back from your stimm
forge bellow is even less desirable now lmao
not like it was a good pick before
channeled aggression now even better for weapon that need rending
Depending on how well you play and how good you are at getting toxin kills the Stimm CDR is only useful for your team.
This is basically the build I'm trying to use. https://darktide.gameslantern.com/builds/a10d3d71-f8b9-42df-aae0-a7adbcae4ffa/chemist-6
Unless you're trying to quickly stack chem dependency just use your crate with the stimm.
That way you can buff your whole team.
So just count stimm and crate as a bundle and use them at the same time when I need my ability?
I'd recommend that. Crate is more of a support tool. Without stimm the only thing its doing is cleansing corruption and applying I think 6 dots
Forge's is actually good though
I thought the point of the crate was to make my DoTs cracked.
Absolutely not
no?
It spreads your stimms to the entire team
You're probably thinking of the meme crate spam build
I kind of feel like this was about to happen
I thought that aspect was more of a "bonus if it happens", I was told not to sweat too much about dropping crate next to teammates, but if there's one nearby it's nice to do.
Who told you this.
Someone in this channel yesterday.
i spam crates with a 75cd on my chem build
unless they changed it again to not apply stim effect when stim is out
ult cd end = crate
That only works with fast acting stimms
I mean crate applying the cdr to itself
I like running practical deployment when I don't want to use cdr stimm. Sample collector carries my crate cooldown
Since I'm using bone saw I assume I'm getting good mileage out of sample collector.
5 kills is 10% CDR on the stimm.
Toxic Renewel sounds quite good, I assume the build doesn't use it because it's a little out of the way.
I use it for easy toughness on scum but there are a few skills along the way that don't benefit scum as much
Isn't Cartel Special the stimm, not the crate?
yeah cartel special is the stimm
But just call it stimm. Even the game calls it stimm
Oh right sample collector doesnt.
How is sample collector reducing your crate cooldown? Because your stimm has CDR so sample collector gets you stimm sooner, you spam that to get CDR on your crate?
Theres a node that can refresh your crate whenever your stimm comes off cd
Oh snap, lemme see if I have that in my build.
You don't have to use it. Its just another option for messing with crate cd
Where even is that.
Its a sub node for crate
Oh found it.
It's like the only one I don't have enabled under that ability.
I like the sound of this, maybe I can sacrifice a node elsewhere and grab that.
It feels more straight forward since I'm essentially getting CDR on my ability via all my kills.
Cause I was lost on this.
Maybe I could remove booby trap and grab that instead.
Not Tis But A Scratch?
That sounds underwhelming.
Normally if I'm getting shot in auric+, the shot just fully empties my toughness or whether I have this ability or not, the second shot will.
Oh but then I need a connecting node so I guess it has to stay.
If thats happening to you in auric you're doing something wrong
Probably multiple enemies hitting me at the same time.
But I guarantee I'm doing many things wrong.
Spam dodge more and regen your stamina.
You can Damage resist with each stamina you have left. And Chem dependency is giving around 15 tdr.
Also you weren't running toxic renewal so you were probably regenning less toughness.
Yeah that seems a bit out of the way and it already feels like I don't have a lot of nodes worth sacrificing.
Come over to the dark side. If you drop pickpocket and hyper critical thats two whole points
Just don't spam needle pistol like its a lazgun
the longer i play auric scum the more i realize that grenade spawns aren't real. Chem bomb should have a 30 or 40 kill regen like the flashbang
You're just not looking hard or fast enough
pfffff i wish
Where do you think the ogryns get their nades.
I actually don't spam my ranged since I don't trust pickpocket. It's probably much more useful in havoc, but in auric if my ammo is <20% I just grab a random ammo pickup. People leave plenty of them lying around.
Tbh if desperado gave me a grenade on leaving it my life would be complete
Personally i think it isn't necessary on aurics. I don't run it in havoc but I personally dont spam ranged weapons
If I die in a mission and revive with 0 blitz, I basically expect to find 0 grenade boxes for the rest of the run now. Others grab the nades for themselves.
that's what im saying is if you 0 out your grenade once you almost never get them back
I only really pull out the pistol when we're getting overwhelmed or to burst down a boss. Even though I hate it bonesaw is strong enough to delete most enemies
auric grenade spawns are near nonexistant and don't get me started on mortis trials
EVERY time i run flashbang i get grenade regen
but i run chem bomb
never
NEVER
seen it
Just run ahead of your team and check side paths.
I use needler on lone or very small crusher/bulwark/those small human armored guy groups. Any bigger and I just RPG. I also needle faraway specials or elites but that's like 2-3 shots here and there, I think my passive Gunslinger Improved helps keep it topped up.
"just be an asshole" shouldnt' be required
You're kinda screwed on mortis though
It's resource gathering. Scum has two of the best nades in the game. Its benefical for your team to give you them ... if you use them appropriately
Team is oblivious or just doesn't care.
Life is great
If you solo queue scum
you might as well kys
cuz a veteran will pick up nades
while i sit there
I solo quque scum and i have no issues with nades as a launcher spammer
Branching off to find your nades is the way, but kinda scary since I'm normally trying to get better at sticking with the team so I'm not separated, and going grenade hunting puts me into the situations I'm trying to avoid.
coherency is a meme
vets prob the least likely to pick up nades aside from psyker lol
^thats the point
And yet that doesn't stop them
Is they shouldn't
normalise leaving your team for resource gathering
i don't see it often
vets hogging all the ammo? yeah
Reject Cohesion embrace Scum
but nades? not in my games
Bro I've experienced this in high havoc of all fucking places
Random matchmaking is people who will run to the same crate you're running to, and spam E blindly not caring what's even in it, so long as they get it before you do.
Imma be real I love em. But the most nade hungry class are those damn ogryns
You just get some actual lobotomites sometimes
They should have never buffed box
I reiterate. Chem bomb getting a kill regen like the blinder even at 50 kills would be a godsend
Thankfully lmayo you aren't a dev
you'd make RA a base enemy spawn
I'd even be happy with chest never being empty lmao
Just use blackouts if you want a regenerative blitz
Chem nades would straight up be abusively overpowered if they could regen.
They're already plenty strong as is.
Don't worry guys, next class will have a passive that lets teammates regen blitz.
i just get fed up with going 0 and 4 on games in a row with no nade spawns
...next class.
Ain't that a kick in the head.
as someone who wanted nade regen on launcher this is the most insane take ive seen here
yours
pfff ok
Rocket regen is even more crazy 
^
new suggestion
They did suck.
thats just blackout
no they arent, they got nerfed so instead of 1 million dmg they only do 750,000 dmg, to bring them more in line with zealots grenade that does 12 dmg
I can't believe we have to buff fish tins 😔
I say, as they were technically buffed actually.
It still stands that it's insane that i DONT want to run chem bomb or RPG because i have no clue if im going to only have 3/4 or 20
And in a pretty significant way actually if you bother to run pocket toxin.
...hmm
10 stacks on explosive aoe
That can also be buffed by lethal proximity

lethal pogximity
I think since I have needler as my ranged option, it serves as a good backup for when I don't have RPGs remaining. So in a pinch I still have options, albeit not as braindead as deleting the entire screen instantly, but I suppose it helps me learn to forage better while still giving me options.
Honestly, now bistol is even more of an option with the pocket toxin buff
How good is hyper critical, I have no idea if I'm getting good mileage out of that.
Its fine. IDK if it still messes with sample collector though
IDK how good it is on saw either.
Messes with it how?
Well I can tell you in auric I’m not one shotting enemies with saw unless I die that heavy attack that’s like 2 hits in one.
Hyper critical is an execute and execute don't proc some on kill effects. IDK if they fixed it with sample collector.
Otherwise its free damage
As in it did not work. And they had to do a round of fixes on hypercritical cus it broke alot of stuff.
What’s the problem with bone saw? Just low damage numbers?
it feels clunky
weird attack pattern. terrible sound design,
Slow attack speed. I think it has bad cleave
Very strong though
Is it? Everyone seems to be saying it’s mid.
eh
I like using it.
horrible moveset mostly
and no cleave
I think I can feel the lack of cleave. Weren’t there nodes for that in right side tree?
bonesaw really the only scum weapon I feel I have to take cleave and attack speed to not hate it
bonesaw has the means to make up for its slow attack speed and cleave though, but that means its a high investment weapon
It means its a doodoo weapon
What would you invest into?
attack speed and cleave
So that bottom middle node.
The node beside hypercrit
and cleave blessings
you should already have it
lots of things to pick up for it
I probably do have the latter.
I'd rather play coated cbar than bsaw
If I’m getting rid of those two left nodes maybe I could grab the cleave one.
but the reward is a weapon that rips and tears in single target, that can also cleave tons of things applying a strong dot to all of them each hit
shock and awe is basically mandatory
Ironically I might not want the dot to be too strong since I want to apply and then kill via melee to get that CDR.
And that slide melee immunity, it’s not that big of a deal?
cdr? you mean toughness?
I already have to slide block on other classes so maybe I’m not losing much.
i personally dont think that node is worth it
The thing where killing poisoned enemies with melee reduces your stim cooldown by 2% per kill.
oh toxin kills work on that
unless that changed this patch?
am i stupid
hold on
I cant keep track of all the weird stuff that happened to this class man
So there’s no passive on this class where I need to ensure I kill via melee and not let the toxin be the final hit?
arguably itll only get better because youre hitting more enemies with dots and also killing them faster
no
Okay I can remove that rule of thumb from my brain at least.
but like we said that isnt needed for sample collector
Hold on. I remember the melee thing.
Alright actually there was a caveat to this . And I don't know if this is still presently like this.
One less thing to worry about.
oh wait i misread, there is one but its not a very good one anyway
If you inflicted the enemy with toxin but the toxin itself doesn't kill them, it only gives the 1%
its the one that also explicitly states it though too
So I’ve been making it worse this whole time lol.
I mean its not something you're going to control in a fight
just kill more people
Tbf I don't think it's supposed to work like that given the wording
Like leaving the poxwalker alive from a melee to die to poison isnt a thing
that people do
I thought it was like combat knife bleed stacks where you could just flail into a horde and the bleed kills a bunch of them.
The ones not dying from the initial stab to the face that is.
btw @dull dagger if you wanna know just how much shock and awe + cleave talents + strength does for bonesaw in terms of cleave overall
i laid it out a while back #hivescum-class message
I’ll check it out in a minute once I’m back at my desk. If I can move a point or two to make saw stronger I might, if it’s a big point tax I might just be better off using a better melee for chem build if there is one.
I mean
what blessings are you using anyway
Shivs are right there.
shivs are boring
Shivs have the same problems for me as combat knife did on my vet; I don’t have the (finger) stamina to be spamming left clicks that much into hordes waiting for them to slowly whittle down. Can horde clear but it feels slow to do, maybe I’m using it wrong.
And it’s great for single target but so is my needler.
Spamming le-
What
That doesn't require stamina.
IRL stamina to clarify.
Carpal tunnel comes for us all
Same thing with those dual pistols, great fun but after one missions I’m like “shit I’m tired from all that semi auto fire”.
Yeah I’ve been using a lot of taxe on scum, feels very solid. Still a bit spammy but someone told me I should be doing push attack into heavy against hordes so much less spammy now.
if you're on PC I think there's an autoclicker mod
yup
push heavy on the 2/7 and suddenly youre killing better AND saving your hand at the same time
I thought it would feel clunky doing that combo but actually flows really well.
ik its dope
Cole, what builds would you run defense stimm on if any? Sorry if you've already given your thoughts on this
it works extremely well on every class on every build
I left click spam faces on bigger targets because if I understood correctly the light attack base damage is good and the crit damage is very high so just spam lights to crit fish.
good primary weapon for melee and backup weapon for ranged builds
I'm running it on rampage builds tbh
ill be honest ive not really played darktide in like a month
let alone the new hotfix
ive been too tubular to play
I use taxe on my vet too sometimes since power sword has a bit of a point tax.
Thats gnarly, brosef.
literally though
i got a vp shunt put in 2.5 weeks ago
Damn, sorry to hear you're going through that. Best wishes for your health.
20% attack speed for scrier's pls n thank you
taxe and dclaw are my 2 picks for ranged vet depending on the gun
taxe for a gun weak into armor and dclaw for the opposite
though i dont play much of it cuz ranged vet assumes that i can aim and i cant
which is why most of my vet time is shovel double barrel
Devil's claw? I thought that thing was pretty bad?
its not the best but its not bad when its used right
in this case its a defensive option for a helbore build
its bad into armor but its a helbore build so
I was using taxe on my helbore build since at least taxe can kinda deal with armour alongside my kraks.
the most youll use it for is hordes and surprise rager jumps which dclaw does both pretty well without needing much investment, and safely too
I like devil's claw, good sweeping attacks for hordes but everyone always told me it was meh, plus my psword does that too and I love that.
Yeah surprise rager parry is pretty amazing.
I used to find surprising success with helbore bayonet spam against ragers.
But I think they nerfed that.
I love Helbore, but I also suck with it on tougher content. When it really matters, I just can't get the shot on a priority target with the horde trying to knock my aim off. So much easier to just whip out the plasma gun and shoot through the horde and the wall to kill who needs to die.
Reading this now btw, this is my current saw setup. I was wondering what shock and awe was, figured it was a talent node but seems I have it set up on my saw already.
Decimator was the other recommended one, and it feels like it makes sense.
+50% power when clearing hordes seems really good.
Actually I wonder if I'm getting good use out of that.
Because I dodge, push block, block etc.
Maybe it resets it.
its also a slow buildup against bosses
power is multiplicative with damage
missing or not landing a hit for 3.5s resets it
blocking and pushing has no bearing
3 whole seconds? In that case I'm good.
just pay attention to the buff icon of it for a bit in your next game and youll get a good idea of how much value youre getting
If I've not hit anyone for 3 seconds it's cause the horde is dead now.
I've been playing this game since release and I don't think I ever look at those tiny little square in the corner of my UI lol.
I don't know what 99% of them even are.
Hard remember which icon is for what.
Kill cleave talent being Battering Momentum?
yea
So if I grab that for my chem build I already have the blessings you mentioned so now the saw is a solid horde clear melee.
yeah
Question is which node to remove to get the point for that.
Wouldn't say "solid"
It still has some issues.
hitmass, cleave, and strength are all multiplicative for your final cleave
Like the second that flak becomes involved and it starts to fall off unfortunately but, it's not the worst.
so having some of all just balloons the number
I assume at that point just whip out the bazooka?
i remember reg testing scum weapons and saw consistently saw the highest horde cleartimes without stims or abilities
bruisers included
I guess I can probably live without slippery customer so I can grab that cleave node.
I'm about to find out how much I crutch on it.
Probably not much though.
huh
turns out some decent cleave where every hit applies toxin
kills lots of things fast
Oh yeah each additional hit is adding anothe stack so the more hits the bigger the DoT I guess.
bonesaw feels better in havoc than auric as well. Since things have more HP
which is exactly why the saws innate weakness was cleave
Honestly I feel like my saw was "okay" when I'm slashing away at carapace. It's not a power sword, but they die a lot sooner than I expect lol.
well that's because toxin is really strong
thats not even just like a "this is what i think"
thats literally how it was made
its the exact reason why wrath on bonesaw is half the strength of literally every other version of wrath
wrath at 200% cleave was just best in slot all of the time
Actually instead of slipper customer, I might remove pickpocket and hyper critical, then I can grab the cleave node and practiced deployment because that sounds quite good too.
I don't really spam needler enough to ever trigger pickpocket anyway from what I've noticed.
At least not in auric.
as much as i hate advocating for pickpocket because i hate it, the mk2 needler special mode is good enough on a chem build to justify it
Oh yeah? I've tried using the alt mode on my mark 2 but it felt very underwhelming.
or am i confusing the marks
Whenever I use it I feel like "I could have just killed it faster with the regular DoTs".
Mark 2 has the one where they explode.
fuck my chungus life im confusing the m1 and m2 again
the mk6(?)
the one with an aoe toxin
where it primes them to spread toxin on death
I've only ever used the Mk2.
temu purge staff yeah
No matter what I use the alt on it feels very anaemic.
mk6 has the same special where its less stacks on hit, but when they die they spread 1 stack of toxin in a small radius
Even on like trash horde, it doesn't spread enough to everyone to justify the time wasted.
both marks also have a trait most people dont notice
Because that's not the intention of the mk2
the special hitting a surface has a tiny aoe that applies 1 toxin
Mk2 special is more meant for creating stagger and crowd control
It just happens to be not good at it.
But you do have a better primary fire.
spamming the floor underneath a horde is actually a viable way to kill
The video guide I saw was like "make sure you use the alt mode on crusher groups" but the thing is the DoT takes forever to kill a crusher on alt mode due to less stacks I think?
okay
who told you this
Was either Mister E or Reginald since those are the two I've been watching.
like what soul led you astray like that
I cannot in good faith believe Reginald would suggest something that insane.
what is cartel special?
Stimm
yeah it applies less stacks on hit when in the special in exchange for the effect of the chosen mark
Seems the opposite is true.
it's mk2 that's the aoe toxin
Main mode does less stacks.
I HATE MARK NAMES
@novel oracle cole does attack speed reduce heavy charge time
FATSHARK WHY MUST YOU INSTILL M1 AND M2 INTO MY SQUEEZED BRAIN
Yeah so my one has the good alt mode?
alright it's MK6, that's the bad one
yes
Yes
Oh thats
Discord what the hell
Anyway
Yes
mk6 is the good one
I must not be using it right but also I don't see how I can use it wrong.
I just flip a switch and shoot mfs.
I'll have to clip it next time, it just feels very underwhelming.
you shoot it in dense hordes
Yeah that's what I try to do.
I think it's going to spread and cause booms and create staggers.
In reality it's like I see a guy here and there sneeze while still rushing me.
if not pickpocket, shoot a few, then go into melee to kill what you shot to propagate the DoTs
If pickpocket
just spam
and things die
It's brainless and outright overpowered
Yeah maybe that's what I'm missing, I kinda shoot into the crowd and keep kiting, maybe I need to go and melee to properly spread it.
also consider that the actual DoT value of the shot is nerfed
So just shooting one in a crowd usually won't do
Maybe the problem is not putting enough needles into a single target on alt mode.
So the dot doesn't kill.
yeah, it requires quite a bit more to finalize the kill
I think I try to spread my shots evenly across the horde and that's probably what's not getting things to explode much.
which is why I say it's good to take a shot and then melee it to force the explosion too
3 shots in alt to get the same stacks as 1 shot in main mode.
Wait so picking up a stim instantly gives me ult? Stims are all over the place in this event lol.
The description of crate says nothing about making my DoTs do more damage, wonder where I got that from.
My hivescum must secretly be a Psyker, they're using telekinesis to hold up their backpack. 
I wonder if the +20% strength from my stimm is what's making the DoTs feel stronger when I put a crate down.
Cause it really feels like shit dies quicker.
yes
Stimm strength is global
Affects all forms of damage you inflict.
Including DoTs
Damn so I don't even need crate for that, the stimm's what's really powering me up.
Crate just lets me share the buff with others?
Crate also gives corruption healing and immunity.
And
It also circumvents the stimm effect duration
Because if that's the case...fuck the others, I could just switch to Rampage while still keeping my chem focussed build?
Ohh okay that last part does sound good.
Yeah if you don't use crate, you have to let the effect play through for its duration and then the countdown to the next stimm starts
Stimm crate negates the wait time
Which also means with enough kills and sample collector, it can also be overlapped.
I'm semi understanding this. So sample collector isn't working until the stimm effect is gone as well?
How does crate work around that exactly?
If you inject the stimm, the stimm has an active period of 15s (or 20s with long lasting stimms)
And the countdown to your next stimm doesn't start until that duration has ended.
When I pop my stimm the cooldown isn't actually 69 (noice) seconds, it's 69 + however long this stimm lasts which I dunno how long that normally is.
I see.
And then after you inject you immediately drop crate?
And that somehow cancels it out?
If you use a crate while your stimm is available (with fast acting stimms because why the hell wouldn't you take that talent), you get the benefits of that stimm but it doesn't incur that 15s period.
Meaning your stimm will countdown as normal despite you still reaping the benefits.
For hive scum is the chem nades better or the stun nades bette
And with sample collector, because the stimm can count down while you're still affected by it, you kill enough and you can actually get your crate back before the effect runs out.
So wait quite the opposite; don't pop stim and then crate, by using crate you are getting your stimm affect without the 15s downtime before the cooldown countdown triggers?
You shouldn't really be popping your stimm with crate in general.
This is why you take practiced deployment.
That's what I've been doing, people told me you do that to get stacks for uh...chem dependancy?
Yeah, like, for the first stacks.
But it's completely unnecessary when you're at max stacks.
My build didn't have practiced deployment but I've grabbed it now alongside the cleave node.
As long as you put a crate down, you are always staying at max stacks.
Okay so the real challenge is forcing myself to spam crate.
I hold onto my abilities too long.
Waiting for the "oh fuck" moment.
There's no clear choice because they both serve very different purposes.
Chem nades are extremely good defensive blitzes, blackouts are extremely good offensive blitzes
And rockets are
Rockets.
Thr stun nades look cool as hell just for the stagger and with 5
But I read online chem nades can clear hordes. Not sure how much chem does against elites thoigh
Rockets are both. 
What does rhe chem debuff do actually
Chem nades basically make anything that isn't an ogryn explode
Orgyn as in unyielding or as in carapace
any
Anything with a high health pool won't really die quickly in the radius
But smaller targets
They don't last long.
Ooo
The floor is lava grenade.
Blackout is stun nade right
Quick question does hivescum have access to knives
You mean combat knives?
I think so. The one zealot has
Yes.
So you kinda need to drop a crate under 180s if you want to maintain stacks, no point holding onto it.
Tbh if you're running chem dependancy with crate
There's legit like
No need to worry
I had this problem with my vet too, wasn't until I was doing havoc I realised I could spam shouts very fast, normally I'd just save it for a big situation.
In 99.9999999999999% of situations, you're never gonna run into the issue of not having your crate in time to keep the stacks up
Okay good because that was going to weight a lot in the back of my mind during runs.
Unless you choose the node for the fourth stack and then pick a particularly viscous stimm
Oh the problem is not not having the crate, the crate CD is faster than the chem dependancy erosion. Problem is just me not dropping crates often enough since "it's not an emergency".
but even then, that's if you don't kill enough for sample collector to get your stimm back quicker.
That's what I got set up.
This, is the #1 mistake many DT players have
Don't hold onto your resources
Yeah I had this same problem on my vet and I still do it a lot.
All scum nades are goated
I love blackouts
Like newer players?
Iirc old DT was super CDR heavy
Still same concept even with the current state of the game.
Even in older DT, I'd hold onto shout for ages, not realise I can get like 2 shouts in the blink of an eye if I want to.
Guys in my H40 run showed me how much I can really spam shout if I wanted to.
I was holding onto that shit like I gotta pay royalties each time I use it.
Waiting for an opportune time to do something is not as beneficial as using it even if the benefit is minor compared to the 'ideal situation' you were waiting for to use it
I'm afraid I'll be in a situation where now I need it but it's on CD because I used it earlier.
Damn what lead you to thinking that way? I remember having venting shriek available as soon as some mid sized horde of elites came nh way
I pop rampage to clear up that last sniper after an engagement 🧠
If you see that you may be about to get into an encounter, it does not hurt to have that golden toughness in advance to start that encounter.
I dunno I think just other games I play these "ultimates" have a long CD and especially with how clutch shout is, I always want it on standby in case I get ambushed by ragers or crushers are about to nuke me and I need an "oh shit" buttons.
Funny you mention vent because i used to pop it way too quickly
Bro we all did. And then we got it back in 5 seconds
Exaggerating ofc
Apparently it should be more of a pre-emptive tool yeah.
thinking about buying the dlc, is the class in a better spot with the buff now?
After all can't give you your health back so best to pop before people start taking hits.
I do remember using it to get the DD target and also saving my own ass when I'm holding ground against the 4x crusher and 3x berxerker
the class has been way strong before the buff
If anything they went overboard with Rampage.
This was playing with DD specifically though so even with old PA it could take awhile to cooldown
i heard they have a high skill floor and I have consistently had skill issues lately so I've been holding off buying
Was when voidstrike was goated
but the shivs look so sick
Shouldve just reduced the impact on stamina regen imo
Skill floor has been taken down quite a notch.
I feel so badass doing slide quell even if it was easy to do
Also never popped from what's that thing that reaches 100 and you die
That's what I'm saying.
I'm pretty bad at this game but I don't find it harder to play.
Fatshark allergic to incremental changes
I did not want them to go that far.
Fatshark power creeping the game and never really nerfing because they saw what happened to HD2
seems like HD2 has made all devs of pve games paranoid
And also what happened when darktide got review bombed tbh
By vets no xD
Whatever that vet nerf was a couple of years ago
Like actual vet mains
Yeah haha
HD2's success has been catastrophic for the co-op pve scene, straight up.
Those same people quote that a game for everyone is a game for no-one, but hd2 now is a game for everyonr
Istg
I wish we could rewind time and delete that game from existence
guess I'll go get the dlc now 
So the cockroaches that flocked to it and infected the whole genre can return to their corners
I wish wr could get the original HD2 design and balance philosophy
Not even cockroach bro.
It's like a majority of people.
You mean the one that Arrowhead made by mistake?
Mr E literally said about rampage buff that its justified because your average player just face tanks enemies 💀
I honestly don't care, the entire enterprise is a spitefest between devs and players
It's literally Reddit: Game Development
And that his poll showing arbi is twice as popular proves it was justified
Although repetitive the original game was pretty good
And yeah I agree your second sentence
Just to make sure I got all this. Don't pop stimms on my build, except maybe at the start of mission to get chem dependancy stacks going. Otherwise don't touch stimms, just drop crates so you can minimise stimm/crate downtime via practiced deployment and sample collector, is that right?
Like, I do think an adjustment wouldn't have hurt to have. But there was flavor to Rampage actually having risk to it.
Pretty much.
But uh
Who's mr E
There is a particular case, where you may want to inject your stimm...
Stam to 50% regen would be my ideal change to test the waters
So, traditionally, and I don't know if this has been fixed or not, but there's been no mention of it.
50% regen***
When you put down your crate when your stimm is not available, you don't get the effect of the stimm.
Just the corruption benefits.
Unless you leave the buff area and re-enter it hehe
However, if you do that, but get out and then back in the radius of the crate...
Ya.
It gives you the benefit.
So, if you inject your stimm, and then immediately put your crate, move out and back inside, you double up the stimm effect.
Oh shit I double it?
wait what
Pve game is just for fun!!
No nerfs buffs only!
It's fine to nerf but at least give us other OP weapons to use!
Last time I could clear diff 10 (max difficulty btw) with ease but now I'm barely surviving even in a squad!
Yeah that still happens
That sounds very important lol.
Gives 2 chem dep stacks
Surprised nobody lead with that information.
It's probably unintended
I wouldn't recommend doing it unless you're seriously in need of some crazy damage for a bad situation/
And it encourages selfish play i.e. using the crate without stim
Because remember that injecting the stimm means you're subjected to the wait.
Ah right, but at least for that initial stimm at mission start I can still get usage out of my crate
Yeah.
wait so if im hearing this right
Man screw these randoms, none of them ping grenades for me anyway.
Tbf I prefer not playing as a team.
Before havoc people were saying DT is a team based game but everyone just runs on their own in auric.
its like double the strength on stimm?
Yes.
Toxin what second blessing do you take on bistol for a rampage/blackout build
This cant be true. How have i never heard of this
Yeah like havoc sure, team all the way, but auric matchmaking is just every man for himself. 
Its absolutely true
Your chances of winning go up astronomically if you ensure your teammates survive, no matter how lobotomized they may be. Unless you're like thousands of hours into the game and can solo matches in your sleep in which case this whole discussion is moot lul
Puncture. I've tried Executor but you honestly need pickpocket to really get mileage out of it to be honest.
Also is this fine for my stimm lab setup?
Is this with bonesaw?
Yep.
Average day in dt discord.
I used to ask random stuff for fun and learnt really technical and cool shit.
Uou should check my message count
- There's legit no need for those nodes on the bottom right. That just isn't enough investment in that branch to mean anything and with practiced deployment, you will never see any benefit from it yourself.
- I think crit chance is better on saw.
I got this build from either MisterE or Reginald's chem build, I dunno how bad it's setup though.
I can't legitimately solo because that requires a little different skillset ( kiting with map knowledge, doing loops)
But I could just handle my own. And people in auric could.
Going off alone means more plasteel.
Besides I can't imagine the voidstrike osyker wants to be rigjg beside the knife zealot chasing the ranged elite
All the other way around where the knife zealot hangs back
Yeah bottom right did feel kinda eh to me but I don't know enough to question it.
Okay with those removed now my CD is 57s.
Its ok damage with 2 hits i suppose, about 600 into flak without any ranged talents in my build
Like I don't think aura benefits are worth giving up positioning lmao
Rather just have more consistent one taps on specialists.
it kinda doesn't matter that much
Reginald loves this stimm for whatever reason
I stick with team so someone can save me when I get disabled. 
Ive seen him mention it in like 5 videos
But as Path said, it really doesn't matter all that much.
because u need both sweet spot and in your face to get boltpistol 1 tap breakpoints
I mean you can just run back to team when you sense you are getting fucked
and most melee builds don't take IYF
Yeah he loves saw as well IIRC.
so no 1 tap flamer/gunner
As long as you have Lethal Prox, you're golden.
Yeah that was kinda my conclusion
Is the guide wip path?
I use run&gun on mine
Its mainly my stagger stick and special sniper anyway
What's path handle now
But one hit does soooo little bleed damage
take a guess
It helps on the squishier specialists
This thing?
Like trappers and bombers.
Oh yeah. 
Ooo I didn't know you are chinese
What's hammer of the emperor?
And rending doesn't do anything for toxin DoTs
rending stim only matters for gun and sword rampage tbh
So now my saw has better cleave and better dots, I should probably double check, what's my combo for horde clear and single targets?
Cause I've been spamming lights into heads basically.
Light spam 
It's a DoT weapon
Okay so accidentally optimal.
Aa in I haven't played DT in a long time. Can you briefly explain what is it about
The more you swing, the more DoTs you inflict.
That is kinda how the cookie crumbles.
Makes sense.
basic guide
You open with either heavy attack or push attack to reliably kill some trash mob and proc S&A and then go into light spam
Oh for the game in general?
I thought with more cleave I might need to do heavy swings.
ya
it only has vet & zealot in it rn
but I will add more over time
working on melee weapons' section overhaul atm
And here, is where one of the most fundamental issues with the Bonesaw rears its ugly face.
The h1 is very very useful as either a combat opener or guaranteed deleting some elite or special
The moveset kinda sucks.
I do like using that, quite satisfying, but I heard these kinda moves that are slow to play out are not good at high diffs where mobility is king. 
Ya
Overhead is a latch attack, that also isn't great at what it's supposed to do.
It's just for the first S&A proc
That's kinda it for the most part
Or deleting a mutie you just dodged
The sweep is nice but because it's so slow, you don't really wanna lean into doing it too much.
if shock&awe could activate from all kills while melee weapon in hand it'd be nice
As it just ends up being a loss in DPS.
Personally I start wide front hordes with PA into heavy followed by light spam, or h1 into light spam for small groups
I think these chem builds are my favourite, really makes the class feel like its own thing a lot.
Same
Im melee scum. It really makes you feel like a crackhead
Boxcutter toxin build and Saw toxin are tied as my favorite scum builds
Pretty sure it hits fastest attack speed
Melee scum and hell even ranged scrum feel like "I'm this thing now, but on crack".
But that doesn't feel as unique.
If only Booby Trap talent was good, then id like stimm kit deployment builds more
Booby trap is bad?
It is good? It's just kinda unnecessary IMO
i think it is gud
I've got a point in it.
Team watching me load up on drugs before face tanking 3 crushers
Its bad, i wish it was good
I mean, blitzes just got really good amount of chem toxin stacks
Meanwhile the booby trap barely does anything
7 stacks of toxin from booby.
I got RPG blitz so no amount of chem from that is going to do much.
you cant just call it booby'
7 stacks will guaranteed kill anything not a monstrosity and not affected by special modifiers, iirc
Yes but its 3m and delayed so its really awkward to get it aimed at right spot
I like booby trap if im going max cdr and not thinking about timing my stimms
it kills every enemy besides ogryn and boss
tbf in high density combat you dont need to time it
Something is going to get hit
and it backfeeds into sample collector a lot
It's like a free mini chem grenade whenever you drop crate.
You can also just fight around your stimm
yeah but you're reliant on the enemy being at your box when it pops
you should change your name to lethal prox
Not racist, just don't like it
yea in high density that tends to happen fairly often
I guess the idea is, drop box and kite around it for 5s.
If I play this with c knife and say reload by shell weapons like certain shotguns,
Can someone tell me why this is a bad build
not neccesarily
5s and only 3m range just make it too awkward
Which is a little counterinitiative to what you're taking fast acting stimms for, so that you're mobile.
no pickpocket 
i'm sorry, what?
Could you circle in red which one is pickpocket
dear god its assimilated them
I just want to read what it does
Bottom left, top left of the purple node there.
It takes unnecessary talents while skips some really good ones
not necessarily, u can get value out of it if u hold enemy around it or slow backtrack
Nah that is for vet mains who can't handle their ammo economy ( joking)
so, this is all just opinions, and anyone can feel free to disagree with me on some of them, first off, what are the weapons
I typed it above the picture
Cknife and single reload guns
Say the shotgun
Sure can get, value out of it, but using it efficiently and precisely is very awkard due small range and 5s delay
Yeah cuz all of em are different
What are the uncessaey talents and what are the good ones
And one is objectively, not the greatest
Is it worth greeding for sample collector on an andrenaline build?
The flame shotgun
oh no
With no tox
I have it on my build since I took this from some YouTube video, in practice I've not really felt like it's been doing a lot so far, but it's also not doing nothing. Thing is if I removed this node I wouldn't even know what I'd want to grab with that spare skill point that's going to give as much or more mileage.
Ok let's say most powerful individually reload weapon / meta gun on this class
Unless you're abusing the fuck out of pickpocket.
I am poopint, someone else can answer
Admittedly if you're running rampage, you want a ranged weapon that's low investment
Swift Endurance is probably a good one to get.
That's why needle pistol is such a popular option (even if I do think it's a little overrated)
I see like every build grabs it.
Depends how much you like your stimms, i dropped minä because i forget to use em anyway
it's one of the worse weapons tbh
def worst combat shotgun
maybe top5 worst guns overall?
I spam stimms but im short of points now with the new changes
What's low investment in this context
Yes but also triple dot memes
Is Needler low investment?
Extremely.
Goddam did it get out power crept
Also do you not want singular reloads to proc thr 25% DR node?
I feel like I 2 shot enemies anyways. Probably dont need cheapshots on cbar
no it just isn't very good after they fixed the inf cleave for its special shot
Needs only pickpocket, 10% tox is nice but not necessary
You literally need no investment with needle pistol for it to be very good.
Might not even need pickpocket. 
Ah yeah I just use it to 2 shot squisher elites
On aurics you dont even need pickpocket
Dont worry about proccing it just run it if you're doing ranged heavy and dont if youre not
Investment as in plasteel?
yea dats the problem
it takes 2 or more
As in you need absolutely no ranged talents to make it work.
no
Ok ok. Whats the current consensus on hypercrit + hyper violence?
Revolver can tap headshot at any range.
take both if u can, for melee build
Wait so which nodes are uncessary and which ones are important. I assume like irosk said since I'm doing melee I shouldn't take the ranged reload dr
Ye but iirc it has less in the mag and can't deal with shield ogryn
Honestly don't want the ranged damage node. Hell I even think Quick and Deadly next to it's kinda overrated.
Give me the whole list of good and bad pls
lemme see if i could actually depict it somehow
Green circle for must take
Red Cross for never take
Pink circle for build dependent
Yellow circle for controversial, only take when you know what you are doing
Maybe it's different on scum since I use revolver on my vet, but it's like 7 shots, can one-tap crushers in the head, can't go through bulwark shield sure, but I wasn't aware the shotgun could.
Oh you are doing turtle vet?
Wait not even turtle vet
Wep spec is the switching one no
Tf
Knife / revolver weapon specialist vet.
Yeah.
Very fun. 
You stab stuff, and if there's a problem, you flick their head with revolver and go back to stabbing. Best part? Stabbing reloads your revolver for you, no need to waste time reloading.
Hatred for vet very justified. But maybe it's just due to all the buffs
Been using a similar variant from Path's guide with the combat shotgun since I never really got into that gun much.
Didn't old darktide require turtle vet for volvo one shot on crusher
I'm pretty sure it did ngl
Same thing basically, but better for mixed horde nuking.
Not sure what qualifies as a turtle vet.
Thr purple node that slows you down to a crawl but increased your range damage
revolver can't 1 tap crusher without super significant investment
and not worth building for anyway
That sounds like the left side arby ability lol.
I see
You type first nemph
Back when I only played vet, was nice having builds like that to keep things fresh. Now I have more classes built, I kinda just jump from class to class and stick to the same 1-3 builds.
I quit psyker after they nerfed voidstrike apparently because people were abusing the lmb
AFAIK psyker is like the strongest class at the moment lol.
And also removed quell slide
Psyker felt fun because it was slightly more mechanical than the rest
I’d put it at like
T0: psyker and ranged hvs
T1: vet, melee hvs, chemist hvs, ranged rumbler og
T1.5: arb, melee og, zealot
T2: ranged non-rumbler og
Lmb on EK wrecks atm
Hive scum
Does ranged scum need reload speed blessing to work, because the constant reloading downtime feels gross.
Can someone do this for the hivescum tree. Or mr lethal doing it now
Thank a lot
Frontline
What's ek boss
Electrokinetic staff, new name for surge staff
Trauma is now called voidblast
Purgatus is now called inferno
I think EK better name. Trauma better name. Purgatus vs inferno is more of cool vs intuitive
You got a link to a build for a cracked ranged hvs?
They changed the names of tons of guns too when they did the weapon system update
Melee or ranged?
How does it differ from zealot
no, I don't enjoy playing cringe classes
I have one from the pins I dunno if it's particularly great.
It doesn't feel strong to me the way my Vet does with plasma.
Must be using it wrong.
More melee like ogryn
Don't copy builds
Just make your own and ask for advice.
Because sometimes people ( and even thr class channels) have very set biases.
For example zealot chat used to swear by 2nd life even if you have to pipe from the other end of the tree
Arbites be mini tank and unkillable
Because plate face gets the biggest toughness replenishment
So irs human sized oggie?
What are the core differences then
Dog companion
Oh yeah you do have the dog. I saw it in the gameplay
That's the only difference 
Arbites just plays like ogryn for crowd control
If I make my own build by the time I get advice on it, it would end up looking like the build I was going to copy anyway. I'm not really into build crafting, so it saves me a lot of time if I just say what my goal for a build is and people give me a generally agreed upon build for that. Sure, a node here or there may be debatable as you say, but in those cases it's rare that it's the cause for why I'm failing missions.
Someone pls pls for hivescum tree
I suggestted doing that more for your own enjoyment rather than whats the best, despite the time sink.
And even a node different, can feel different in mg experience
just read their talents and do it urself
it's not hard
I wouldn't know a strong talent from a shit one tbh.
My build crafting gone to shit because I haven't played in so long.
That picture I sent was mu best attempt
I thought longshot must be good on vet back in the day but everyone told me that shit was a trap.
All my knowledge is outdated
I'm waiting for the handsome, intelligent and outright beautiful charming path to feed me how to build hivescum
What's the consensus on hvs keystones? I saw people saying only chem dependancy is good, but then I see people using adrenaline for melee builds, vulture's mark for ranged hvs, so I get the impression they're all solid for their respective roles?
I miss the days when path would feed me god tier build knowledge
if ranged, take vulture
if melee & using finesse weapon, take dependency
if melee & not using finesse weapon, take adrenaline
if chemist, take dependency
Why dependency for finese wep
15% crit chance
Ohhh
read the talents lol
Wait does dependency hvs give higher crit rates than crit spam zealot
Chem fortified sounds underwhelming, like not a "must have" but "nice to have" if you got a skill point you don't need.
u can find out by reading
Wtf is that on her mouth.
Microphpne
No the plastic cover.
Mask
Never seen a mask like that.
So that it's a mask but can still hear clearly
Can't you just infect mfs from that open top part?
I think that's why the monkey's covering its eye, she's getting spit in its face.
You prob could but reduced chance I guess
Looks like a friggin baseball cap for her chin.
honestly yeah this is a good template for this
honestly as I'm going through this
Literally just, don't use ranged based talents.
That's basically Rampage in a nutshell.
Just bring needler for ranged.
nah needler ain't the only option
It is the most consistent though.
Hmm hmm but man want know which skill universal good which skill universal bad
Man no play long time, become dumb
What else?
It's a blessing stick.
Tried bolt pistol first time recently on vet grenadier build, was surprised how it staggers but doesn't kill.
What's blessing again
Was basically just using it for that one blessing though.
The actual weapon itself isn't great.
For the explosion buff.
Lethal prox
On the weapon
Yeah that one.
Oh yeah it is
But I use explodey bolt pistol as a blessing/stagger stick.
Boltgun slaps so wasn't expecting the pistol version to not one-shot gunners lol.
Interesting
I wasn't aiming at heads tbf.
Since I'm used to bolter just exploding them centre mass.
The big volt gun don't you have to aim head
I remember on zealot full clip to kill 1 crusher
Or almost full clip
On a crusher sure it helps.
On most targets honestly body shot still one-shots so why bother.
Ah I think cause if I ran bolt gun on zealot I'll just run t knives
I was running it with exec order so that also helps.
Didn't know it one shots body tho
Pretty sure it gives me range damage bonus.
When people kill the target I needled.
Now I know how my friend feels when he's trying to blow someones head up with psyker and I go and shoot them dead.
And he's like "you don't need to shoot those guys I'm exploding their heads."
Yeah I know, I do it for the love of the game, not cause I need to. 
Anyone able to tell me differences between MK II and MK VI Needle Pistol? Played both and can't find a damn thing that differs
They apply different numbers of stacks, and the alt-fire modes function differently. One of them causes enemies to explode for minor stagger, the other makes them spread toxin DoTs after death
So MK II is for stagger
The one that spreads DoT is generally considered the better one
It's way better, the other one only has like one or two more stacks on single target. Compared to the other one that's already good single target and the aoe actually does something, it's shit
the stagger is not strong or wide spread enough to even consider it over the dot spread one
if it built up strong stagger for a long time maybe
As I understand it about the only way the stagger one could be good if it if did damage comparable to the total health of the enemy that just exploded
And even then, it would probably still be worse than the DoT spread version
If the explosion damage matched the pool of the enemuy exploded... imagine detonating a carapace ogryn in the middle of a horde
Yes. It would have some reason to exist
Would be like a nuke grenade going off 
