#hivescum-class
1 messages · Page 238 of 1
Also 42.975 toughness per weakspot crit from precision violence is objectively hilarious
Nunci
Aquila
Nunya
125×1.91×0.12×1.5 if my math is right
Err precision violence. I love insomnia
khornate berserker levels of durability
You can also abuse Calling For A Time Out's interaction with darktide's weapon swap times and staged reloads for 59.68% damage reduction
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
I love finding stupid shit like this, even if its impractical
Look at my buff bar. Im proccing calling for a timeout by weapon swapping inbetween attacking with the shiv
Yeah it's been a very underrated talent
Not really, Scum scales with density a lot better than Vet, Zealot or non-Rumbler Ogryn do
Hyperviolence... well.. kinda exists
Problem is in h40 - they never stop coming
I think six meant scum performs worse at lower difficulties, maybe because of lower density or lower skilled players eating dirt constantly on scum
We shouldnt even balance around that bruh
High havoc is just bullshit
Thank god fatshark has learnt their lesson and has stopped buffing class damage every second patch
Sign my petition to buff scriers again 
With 2 hivescums it could be nice, covering both bases
Aurics kinda powercreeped at this point, needs some new difficulty level, like add the extra boss spawns and other spawns too there
So you can have your pseudo Havoc gameplay with QP
Without stress of defeats
Both, really. But that is what I meant, yes. A ton of balance decisions are based on telemetry that we will never have access to. Weapon and talent pickrates, kills of each type per weapon and class, time spent down, etc.
I can't say for certain how Fatshark adjusts it, but I imagine they can sort the data based on class, difficulty, etc.
And so they probably have at least a few devs, probably as a part of their work rather than the whole of it, analyzing this data to make balance changes
If 90% of the playerbase plays on H20 or below, to use a random number, it would be silly to balance for H40
This isn't a competitive game like Counterstrike or DotA
No one is making a living playing it
So high-level balance is secondary to keeping the majority of the playerbase happy
You know it’s bad when I can’t play fun builds because they just trivialize the game 
do u guys just run into super cracked people in every auric lobby or what
90% of my lobbies have at least two dead weights
nvm i've probably asked this question 10x times 
And if that telemetry is showing that certain talents or classes are underused or result in worse than baseline performance, things get changed. Today's patch, to me, reads as Scum underperforming for a majority of the playerbase, so they're trying to bring it to baseline. While in H40, these buffs will empower an already strong class (for <5% of the playerbase)
Yeah i think the larger powercreep in auric is actually how goated we all are 
Tbh I would imagine no more than 1-3% of players touch H40 regularly
auric is ez if there's 4 good players and can be spicy if there's deadwights, solution? play duos
I did an Auric after a particularly strenuous H40. 2 of my teammates also had True Survivor badges. The last guy spent all game apologizing and praising us for such a smooth run.
The solution is to actually barrel all 3 teammates and play solo by never reviving
Classes have gotten way stronger but your average player, the centre 20% of the bell curve (not 20% of the playerbase, like 80% or whatever it is) id imagine is sonewhere around damnation
i know im gonna fall asleep if i see many people with havoc titles in aurics
but also a lot of true survivors/havoc forged insta ragequit after getting trapped
I play goofy builds in Auric. In this case it was Assail + Shriek Voidstrike. :D
Thats why i run the mod that gives projection lines for players getting hit by barrels

Nothing make me cower in fear except havoc titles in aurics
(I wish that actually existed)
i feel like u have to gimp yourself to make a bad psyker build for aurics
every build just melts everything lmao
Voidstrike struggles in Auric on Scab seeds
Just run illisi
Since the HP buff
Voidstrike struggles
cowers from noob psyker hate
the bowling ball one
where u make people people do flips
you know, the bad one
Corpse parkour
This is what i use to remember which is which
Because Fatshark.
Voidstrike is my favorite to play. I just can't reasonably use it in Havoc.
I feel like, the patch notes are misleading, they mention, that dodge windows for nimble is now a flat bonus instead of multiplicative, but they then state that, it's for dodge speed
So which is it?
Unless they mean "dodge windows" as the length of the dodge and not how long you count as dodging
is hive scum worth buying?
that depends on you
how many hours you have in game
200
fatshark and theyre terminology
are you used to squishy ones like psyker?
if you played psyker and zealot fair bit you will have fun
scum can be in that range at times
yeah i cab play zealot well i admit
it's a dodge, block, push char
you mean dodge and give everything lead poisoning?
So, it's talking about dodge speed only then?(If it's dodge duration, then it becomes 0.40 seconds instead of 0.375, interesting)
I also wonder if "cheap shots" is actually strength or just a label
while having inf ammo
yeah it's the one I prefer at least
i saw it using dual daggers or something like that which is a weapon i really loved for Shade in Vermintide
yeah dual shivs are good
shivs are fun
yeah i like fast chars too tbh go yolo all over the places is kinda fun
yeah it has long and fast dodges
Very similar, but much slower, and does have a awkward delay between light 1 and 2, so you can't do that easily while block canceling no matter the attack speed, pushes cost normal stamina but are very strong compared, Has less inmate crit chance than combat knife(12.5% instead of 15%), has same innate block cost as combat blade I believe, uses more stamina while Sprinting than combat blade though, not too much
The mark 3 shivs don't have that awkward delay and attack faster, but it's heavy combo for armor DMG specifically is similar to sword and dagger(push attack+ heavy)
i see
thanks for the information
Swift endurance and adrenaline though can increase your attack speed pretty well, without including rampage and your stim
Biggest issue with hive scum is dealing with ranged enemies, it's very hard to die in melee, but ranged enemies will drop you especially if you're used to Zealot
discounting the ability that makes you immune to ranged
not that I think ranged is a problem overall for scum
Oh, fat shark
Knew strength was just a label
Oh, so I was wrong, they meant time counted as dodging, but incorrectly labeled it as speed in patch notes
Nice
So hive scum can dodge ranged longer than default tracking broken from dodge
Does dmg matter at all with the needle pistol?
So I can use it as a dump stat then
I already dumped speed with my melee I want 80 at least with one weapon
yeah the havoc’s gunners are absolute wack
Any dif between mark 2 and 6?
Voidstrike was my first staff i liked back in 2023
What can mk6 reliably kill in one shot?
Idk, I don't needle pistol
Stacking more AOE does not make much sense to me I do not have problems with clearing hordes that said if mk6 is kinda useless at single target dmg then AOE sounds better
the power creep is getting stronger every day
i mean
Losing stam and needed to block/push
scrier's gaze exists
i dont see it lasting forever 
at least they changed this for the better lol
He won people 
It’s really incredible how with every patch I just continue to lose interest in the game
hivescum is still shit
please buff desperado multiple times
it seems fatshark makes increasingly more stupid decisions balance wise
I hear after 2 more years of rashad + IAG they're making the game good again
i just returned to playing ogryn and arbitrator
Dude the exhaustion removal is just sad
I just tried and is so damn easy with no punishment to use rampage now
Yeah fatshart pussied out
The exhaustion wasn’t even bad lol
For such a strong ability
Yup
at most I'd have made the shout base kit since the shout on end just like, negated the exhaust for the most part
God forbid players need to think a little bit ahead of time
or like, spend the one point lol
rampage definitely wasn't why hive scum was struggling
I really like of an ability Darktide having a trade off and scum rampage was such a good idea
And they just removed it because people are bad at the videogame
ime the issues with hive scum are toughness sustain vs range, not rampage having exhaust
I wanted to like rampage exhaustion but the stamina hit felt awful.
like idk maybe I'm just used to crutching on infinite toughness on vet and 90% TDR on zealot but like, idk
Sad they removed the resistance debugf though.
I think the stamina debuffs needed to be looked at.
I don't think the downside needed to be axed entirely.
I've always felt losing your DR. Dodge regen and AS buffs that scaled with stamina in the midst of a fight was too much.
High risk if I fall asleep
I think that's a bit more symptomatic of having exactly 1 DR talent
thank god they buffed the needle pistol to work with talents
It most definitely certainly needed help xdddddddddddddddd
only 3m dmg in non healing modifier game. Should be 4 imo thx for reload buff
Who the hell is running vultures mark needle pistol.
does it actually buff the DoT cause iirc the only “range dmg” thing that works is in your face?
How do I use cleaver do you just run att speed crit and left click stack toxin to win?
what are the different modes for needle pistol good for
do they do more damage to different enemy types
Memememmememeeme
Check pins
Little risk
The buffed scum is little risk, high reward
Fatshark spending half their dev time trying g to get every talent to work with needle pistol
Was hoping toxin would count for close range kills to refresh blackout nade
Bubble psyker makes tank hive scum unkillable
Talents are still bugged rn so maybe
probably stimm crate or rampage while in bubble
The “tank” stimm option
Oh
Left top branch got buffed too
yea seen
So might be worth using more
replenish is strong
Actually considering adding some left top to my stimm for rampage now lol
it works with every outside source too
shout
chorus
bubble regen
toughness / kill
it works on everything
replenish is strong
i'm almost convinced they always meant to use toughness replenishment there but thought toughness regeneration was the same thing
Yeah if you run tank and regen bubble pops you can actually tank an entire pox
Should I actually take replenishment? 💀
Idk scum is soo strong ig I can take anything
scum is a DLC class
they had to make it OP
they missed the mark on launch
fixed now
Yeah but I only.stack AS and strength.
Replenishment buff effectively increased total gains by all nodes combined of like 180% toughness
They lowkey just decided “give give scum 4% less op stats than psyker and also make tox even more meta”
I don't think it's good but 10 stack chem grenade explosion seems odd.
Compensation buff
I'm glad cheap shots got buffed.
But it didnt get nerfed?
Unless I missed something
Tox gernades lost 5 seconds of duration
Oh right.
Unload being buffed was lowkey insane
Kinda mid still
TiL ligt stagger exists.
Not enough points to invest into it
There are better perks for melee
What even is this...
I'm pretty sure long lasting doesn't work with crate
this is funny
It’s literally just to run with a psyker w/bubble walk
Very was “is the 10% toughness r actually good or not”

It’s fun kinda “debuff then tank everything” more than is this actually good
Even noob like me who abuses everything OP thinks that rampage downside removal was lame
I mean, sure helps my gameplay, but i feel it dumbs it also down some
Feels more earned when there is more nuance to it than just press F to win
Downtime on hive scum melee was kinda bad tho
Sure, but completely removing it was overkill, just tune it down some
I think the downside needed some touching up but just axing it altogether is admittedly a little much
Calling it "downtime" is a stretch
Maybe like 50% stamina removal or something
i think running out of rampage should give you a cold, in real life
Or no stamina dump but the regen debuff stays.
maybe even kill you
Maybe shaky hands for few seconds and character shouting nonsense
I think if it can proc whenever yeah it needs duration decrease
Borderlands 2 Krieg ability type shit
Make hive overheat 
Self damage
Octane…
Never played Borderlands, but i assume thats something similar
Pretty much rampage but will deal self damage overtime
my favorite borderlands character, I based my hive scum character appearance on him
stop hitting yourself with the axe krieg
It would be cool if hive scum got some sort of blood letting ability
imagine being able to overstim and turn into something like a mutant and go on melee rampage
grow double the size
like ogryn
Twink to bear stim
I want to use MK XII chain axe with thunderous blessing, but should I take slaughterer or headtaker
Headtaker
Thx, Gears
Best scum curios GO
One health two toughness
why would you need thunderous
Wrong
This class don't need stamina, especially now.
I maybe run block efficiency if I’m going full melee otherwise the usual curios
CDR + resist + corruption res
Okay so I play rampage hive scum (when I do play hive scum)
Seeing the rampage buff scares me considering how powerful the class already is
DLC class gotta sell bro
don't worry, they are going to nerf it like arbites soon
rampage buffs were completely unneeded
I know, but legit legit Ogryn needs more buffs. That's the class that's struggling the most
Downside just needed some tuning at most. Not to be just, gone altogether.
Likely going to be an update soon because of next event
I see them extremely often wtf you talking about?
Although yes they do need to be rebuffed
😄
Hopefully
they should make the mines 30s cooldown
Arby literally went nuts without dog
Nerfed the shit out of being able to run no dog
it's called being sarcastic
Dog is more fun than no dog tbf
arbi is easily the best class in the game
the nefarious psyker:
I had a instant res arby one game hard clutch
average player dies on psyker
One of the best
Hive scum is dependant, since we are still figuring out power levels, but Psyker is the best
so hivescum is the worst class by that logic, yes?
Ogyrn…
Top players or people who lock in outclass everything with psyker
as far as the median goes, it probably is
can only explain the insane rampage buffs with
millions must pickpocket
Honestly just change pocket change and hive scum would be fine
Eh, rampage admittedly might be a little much with the buff but at the same time
Needle pistol doesn’t do enough
There's already been an ability like it that's had no downsides for quite some time
Ogryn needs buffs man. They need to actually feel like a presence that can outtank and protect their team while not being outclassed by arbi
I think they need stun immunity as an option or a default with it being buffable to last longer or happen more often. Specials shouldn't be able to ruin an Ogryn's day
Ogyrn needs more options
That too
They have a total of 2 builds that actually work
what if the shield's special increased aggro by like 200%
Too little options, too slow and weak without being able to tank
they gotta do something about the shield
They’ve gotta make Aggro passive as well (as base) I feel
Like disrupt destiny
Such a cooldown muncher
Do youse guys generally prefer dual autos or dual stubs for a ranged build? I keep switching back and forth because I like em both lol
neither
autos is commonly used
dual stubs for sure not tho
But vraks is more funny
Aggro being passive in general means they will have to buff toughness and allow him stun immunity.
I want to rock the shit out of a plague Ogryn charging me if I can't counter or dodge it or out damage it
Not get stunned with some shitty outdated animation and thrown aside
Need to solve baseline problems first. It's 2026. Ogryn doesn't need the worst stamina management, worst weapon swap speed, worst dodge speed, worst dodge distance, and zero dodge linger. A few? Maybe. All of that shit? Fuck no.
Rock is such a funny ability
EXACTLY
i don't think ogryn has the worst stamina does he
(And rock needs better Regen too lmfao)
Yes unless 🛡️
Not enough rocks
Absolutely does
Not even close
He does
Just has a high stamina pool, the recovery is complete ass
If you run out of stam you can’t regen fast enough to push a pox
psyker has the worst stamina
Dual autos seem to have better DPS and with good reload speed they're monstrous, but I feel like several perks (especially sticky hands) are necessary to make em shine
And efficiency is piss
The biggest class being weak at everything including what his main purpose was 😭
Uh no, coming from a Psyker main
Psyker has warp ghost
my big issue is lack of stagger
Literally free +2 stam
What. You can literally spam pushes on Psyker regularly and stay at full because the recovery is that good.
You don't even need stamina as Psyker half the time because you can absolutely dominate games just by blitz or staff alone
even with warp ghost, he still has worse stamina
Maybe amount but regen hard carries that
With the autos?
ogryn regens it faster
yes
he only has a 0.5 worse delay
Nah he's actually good
Arbitrator has the best stamina no contest. I have managed to play a full tank build that blocks entire horded of crushers
but regens it 50% as fast
Autos are good for sustained fire
I do like how with stubs I can literally push back bursters with each shot
hivescum has the best stamina
and it's not even a contest
I play a lot of both arb and scum and I agree scum has better stamina
I mean that should be given
I'm aware. Arbitrator is up there though.
Hive scum kidna needs it for obvious reasons (being his low toughness and health)
A 400lb slab of muscle having worse stamina than a crackhead is an insane take from FS
arbitrator is not much better than ogryn in stamina
Fr
Again, blocked hordes of crushers with shields
A 400lb SUPER SOLDIER infact
And demonhosts in fact
good for you man, i'm literally reading the stats
Ye fair
i think i remember vet also having rather bad stamina
Scum certainly does have a lot of good things to make up for her low toughness and health, she's a true glass cannon and I love how they implemented it
Demons hosts kinda eh now
actually yeah vet might be the worst at that
The fact you can guard most of her attacks
I don’t even think she guard breaks below havoc anymore
As arb I've solo'd hordes of crushers, bulwarks, maulers, even daemonhosts, especially with a shield you're basically god
I don't like comparing any class with arb because arb is just kinda broken in every way lol
Cannon*
After this hotfix

Yeah I just read the notes, so many buffs
I always felt the exhaustion after rampage was kinda nonsensical
And also the rending while above 50% duration on rampage
Actual not any brain thoughts
So have 25% rending for free while active all time
Rending only for heavy hits right though?
You're a junkie, just run around and destroy shit and go brrrrrr
Basically rampage playstyle
Also Hive Scum may have low toughness and health but she has lots of ways to regain it so it kinda evens out
Still having toughness replenishment on stim and ability activation is good especially when you run a build where you basically always have one or the other active
Hive Scum is more about avoiding damage than tanking it or regaining it anyway
You're meant to be dodging and sliding a lot so you don't get hit so much
ride the line of toughness regen in combat to cover the odd attack that leaks through, similar to psyker
still have to read through all the changes but changing from toughness regen to replenishment is huge
no exhaust eating good, I can use my stim for something that isnt covering my down time
No wonder I like the class so much coming from being a psyker main
Desperado buff?
vulture has some unimplemented cool stuff
This class is basically hood psyker
adrenaline too to be fair
So not surprised psyker players like it 
like, vulture has a commented out line about every close ranged shot being a crit at full vulture stacks
psyker main, and hive scum was just a slightly harder version of my normal play style
weaker damage output, less flexible, and fragile like tissue, but still similar
love my attack speed though
light spam goes brrrr
i was an arbties main but the nerfs to him and how easy i find hivescum made me switch
whats the best stimm for melee scum?
Strength stims
I go for barrage and strength
I've been trying to make a ranged build with the needle pistol
I usually only like needle pistol as a supplement for my melee build but I wanna see if I can make it work in a ranged build
HIV can be tanky af if you want it to be
Also can we get better swings for the bone saw pls ;-;
Hive works, and I find them fun, but psyker is on that strong buff juice right now and hive didnt get any tweaks after its release to compensate for poor release balance
it didnt need huge buffs, just tweaks like what we are getting now
The only thing I want from hive scum rn is a better skin on thursday
I have cool skins for my psyker and my arb, I just need one for hive scum now
I miss exhaustion 🙁
I didn't really vibe with the current skin in the shop, seems like a generic biker
if you buy the first skin, you kinda show yourself to be a basic bitch so it's good you avoided it
then again
Also my wife plays ogryn and now rock is an inside joke between us 😆
it's maybe also the only skin you'll get for hivescum
Not gonna happen
So far all I got for hive scum was the scratch and snick shivs and the reaper mask
do the penances and get the metal dome
I mean from the paid cosmetics
Penance cosmetics for HVS are actually very nice
Like far better than other classes imho
Yea most of my cosmetics are from the penances
Idk I liked psyker and zealot's cosmetics
They had some cool penances
This is all the cosmetics you'll need on hivescum
That For The Emperor penance cosmetic for the zealot is really dope
Which penances are those from?
Looks badass
For the base classes I tend to think the free cosmetics are better than most of the paid ones lol
But so far I've really disliked the hive scum's cosmetics
Yeah you're homeless no matter what you put on so I leaned into it. I'm FentChoppa now.
Can't remember exactly it was two of the ability ones I believe
its bringing up the skill floor and smoothing out the toughness perks
Did they really remove the exhaustion from rampage
yep
Dam
going to go super saiyan now
dont even need to save stim for after rampage, just pop all the buffs and go ham
And go nuts
can i get one comaxe without 60 pen
Actually one questione
Between the three main melee weapons for this class, which is the best one?
Dependency is my fav path
I'm currently using the knives
You mean the melee weapons?
Yeah I corrected it
Shivs are prolly the best followed by crowbar
To be fair half the buffs are to talents like cheap shots, unload and toughness stims that had weird mechanics (unload) or were just plain bad (cheap shots and toughness stim)
I fear the crowbar is mainly good for single targets?
Rampage buffs are a bit questionable
the stab knives are very strong, bonesaw is a bit wonky but workable, crowbar is also wonky but requires much more try hard to make amazing. bone saw feels off because of the rip moves, crowbar wants you to use power attacks, and both of them have power sword tier dodge profiles (aka terrible, ponderous, and slow. Good luck dodging anything)
Completely removing the rampage exhaustion is way overkill, they shouldve just lightened or removed the stam regen debuff imo
I agree it's a little weird
crowbar is a failed jack of all
Its a shame cause flavor wise its a fun match for the class but I haven't found a way to make it work / feel good to use
Blunt side is decent for hordes, sharp side is good for single target
damn needlegun doesn't destroy crushers but id does do a nice job
Shivs by a long shot
infinite ammo hip fire spam into crushers from needle gun is amazing long term
with room to kite any situation is recoverable
whats the best blessings for fent gun?
Crowbar is a joke
Oxy and Benzos
This is correct
Ur a joke
Shivs >>>>>> saw > crowbar
No u
Run n gun and stripped down or whatever the ranged immunity while running blessing is
run and gun + stripped down yeah
damage, crit, and reload dont really apply to fent gun at all
Crit increases the amount of toxin
Reload is nice too since it has such a small clip
Yeah it should only take 2-3 shots instead of 5 to kill a crusher. Having to invest most of a clip on a quick firing, quick reloading, infinite ammo ranged weapon is just asking too much
/s
The only blessing that really matters is run and gun because it has such a slow aim snap speed
i got rpg for large groups, but if its one or two or a goddamn sniper im not using an rpg
Needle pistol should definitely be compared to a non-regening blitz that is one of the most powerful in the game, yes
also magazine not clip
it has a similar niche in my build at killing crushers and i think it does need less reserve ammo
even just reducing the overall hp of a crusher pack applies a massive gain from your team too, as crushers should be the #1 target of most teams
I've tried doing reload builds with needle and it was funny
would be funny if one of the devs was a massive shivs fan
Extra damage for it now they've made unload not delete itself over and over
I would believe it. And one of the devs is a massive psyker fan
I love saws design and it's uniqueness but relying on DoT on melee is just flawed
And the moveset is trash sadly
i cant help but feel like bonesaw is just some cursed weapon
probably came from the warp
ANOTHER 60 PEN COMAXE STOP I HAVE 5
Desperado or crate for reload I can't decide 😭
You could just make your own
make my own what
Axe
im not forging an axe dawg
why not
atoman economy has fallen
trillions must die
im doing cartel favors for that 50,000 dockets and idk if that will be enough to rig against my horrid luck
You say crowbar is a joke yet you put the saw above it?
I know it’s hard to accept but it’s true
Crowbar is like shovel
If shovel didn’t get all its op blessings
and you had to do a shitty mode switch to access your single target/horde options
also doesn't it even have worse cleave
At least mk3
infantry autogun has become my favorite gun on hivescum
oh and the heavies are slow as shit
Saw is also bad but at least it has great synergies with sample collector
That alone is quite good
bros could have just added the shovel to the hs at that point
Saw is better solely because of toxin
If be ok with that if falch was buffed
I agree crowbar could be a lot better but the saw just isn't very good imo, it's slow, has horrible attacks, not great base dmg, relies entirely on its chem toxin which helps a lot especially if you build for it but I don't see how that puts it above the crowbar, if anything they're equal I'd say, good for different things
Saw sucks too yes
nobody is saying the saw is good
But saw has tox
clearly the class with a billion attack speed bonuses needed attacks that dont scale properly with AS
Which says more about the toxin than the actual weapon.
just having toxin puts it far above the crowbar tho
entire special where the latch attacks dont scale with AS properly
I ran a full chem toxin build with saw and that was when I saw it really start to click, but otherwise I just prefer shivs
shivs just do everything extremely well
I mean
Shivs are legit like
At least Scum's best all rounder weapon
And edges as best melee weapon if not for choices like tac axe and rashad
Shivs are so strong they don’t feel like a HIV exclusive melee
shivs make hive scum actually play like a crackhead
it seems like two entirely different teams made the crowbar/saw and the shivs
the former two look like the devs were under gunpoint to not make a strong weapon
i'd rather them have buffed crowbar/bonesaw instead of rampage
i dont think the shivs need to be better
I use shivs over axes just because I'm not a big fan of axes and I like using class specific weapons
yeah i never use the axes in this gam
If they ever put a mechanicus class in the game and give it an omnissian axe I'll play the fuck outta that tho
any 2h axe would be peak tho
Any 2h melee
we need a 2h chainaxe and a 2h sledgehammer
On psyker I almost exclusively use force greatsword lol
its true
Combat axe feels awful
it does
force greatsword is like the 1 thing psyker has that i like
Sometimes I use the regular force sword too but force greatsword is my baby
Need attack speed. Rashad is the strongest HIV weapon for a reason.
On arb I typically use shield and maul but sometimes I go for arbites maul when I'm using the shield and shotpistol
trying a pretty standard rampage + adrenaline build for heavy sword.
What do you reccomend my stimm is? Just cooldown, pop it after rampage, and get rampage back up is the best?
or should i consider a rending stimm or something
best melee to farm heavy attack cartel special penance? would it be combat blade or mk3 shiv?
Sometimes I use crowbar just to feel like Gordon Freeman but the shivs always pull me back
heavy sword
ah hmm. i realize i havent actually tried out the melees besides 3 so i should be experimenting anyway
ill do this last then
I used mk4 chaxe
gotcha. thanks yall
one teammate with a brain PLEASE
What's the better mark for shivs usually?
1 game of cartel special cause people stand still for no reason
mk1 is easier to use
mk3 has better horde clear (don't use the heavies) but has to use pushblock for single target
You will get teammates who rush forward by themselves and play like they're solo and instantly use all the resources on themselves and you will like it
im unironically losing it i swear to god
You get used to it
I expect 6+ deaths per match with randoms
So far the record is 11 deaths with a 3 man team
nah cause everyone dies and missions failed
I always play with my wife so it's always at least a 2 stack team
Sometimes our teammates are so bad we switch to private matches for a while lol
Such is the fate of quickplay
actual poopy
At this point, I expect to be solo carrying missions
solo'ing is fun
when everyone is dead, you have less mistakes
and less enemies
theres less spawns when ur the last person left
I swear sometimes it doesn't feel like it though
Unless you play Havoc, every down and death temporarily lowers spawns
But that doesn't stop existing spawns 
yeah you need to deal with what already spawned as well

We usually play maelstroms and havoc
Sometimes we go on damnation
It's because you're taking the full brunt of every horde
Havoc is the only exception to that rule
So like 50 poxwalkers, 30 gunners of mixed elite/standard variety, 4 bulwarks and a couple crushers is normal
it's NOT normal that you're tanking all of them at once
It wouldn't be so bad if bots were better
I still do solo Deep Dives in DRG because I trust Bosco more than a lvl 600 player
We usually play public matches but we often go a while before anyone joins
Last time I played DRG I apologized to a random for being so drunk I was seeing triples, he laughed in VC and I left
I've been wanting to get into DRG
Haven't had the chance to buy it yet tho
DRG hasn't changed much at least
Same problem as Helldivers 2, if you haven't kept up since release, all the shit you can do just keeps stacking up and stacking up
Good game, annoying community
Community for DRG isn't too bad
All the randoms I played with were super friendly and helpful
Always have to be "polite" in DRG instead of telling them their build is bad
If you're going to build cop in a pve game, you probably deserve whatever vitriol is heading your way
That's my take anyway
Gameplay-wise my main issue is that mods aren't really controlled
So you could join a lobby and see 50 bulk detonators
It's not an MMO where someone having a shit build or not knowing mechanics wastes 4 hours of 39 other people
Its. . . DRG.
Shit takes like 40 minutes at the absolute worst to do a set of missions
No I can solo in DRG hazard 5
The issue is I can't critic the game
Say something negative and you're gone
Why not just say it directly
Because you get banned
Depends on what you want.
Helldivers 2 is 100% spectacle shooter
DRG is a much more methodical process for doing missions(While still being pretty chaotic on the higher difficulties)
When I see how they react to the concept of female dwarves, yeah I can tell
I can in confidence critic Darktide. I can't critic DRG
The best female dwarf is a female dwarf that I can't tell apart from a male
But that's just the community
drg is pretty easy to solo carry, unless u roll bad RNG in haz5+
I'd only play DRG with my wife and maybe friends
I wouldn't even call Helldivers challenging tbh
If you can move backwards and shoot
Just the new season added a new enemy that I hate lol
WHY is the grounded snatching asshole High armor 
should've brought your railgun pistol
Eh I usually like bot and squid fronts
and u can pretty easily tank people's framerates in drg
Squids still feel like bugs to me
just with an enemy that flies added on top
that gave me vertigo
(I'm aware bugs have two flying enemies, but they're not ranged like quids)
Your WHAT
Okay I want this game now
They're just so bulky :c but that's probably just my loadout. I haven't really bothered to learn how to counter the squids
I think it's called a coilgun or something in DRG?
it's on sale rn on steam
You can get a railgun pistol that burrows through walls
he's actually not that hard to kill, u do need to kit for burst dps tho
Be aware it does NOT 1-tap things
EM refire stubby with ROF mod can burst it down super fast
It can with an overclock and 40 meters of wall
But definitely not for a new person, no
coilgun is great crowd kill with hellfire
It's the armor that annoys me because I typically don't have good armor pen guns like the Autocannon
God I love the autocannon
u can hit the weakspot in the middle
that's how I kill it with stubby
Ah ok
I saw, not a good enough sale for me, $21 instead of $28 is bad
I haven't learned their weaknesses yet so that's good to know c:
any gun with 300+ dps or super high burst dmg can kill it fast
I'm waiting for at least 45% off
the issue is that they're sometimes hard to spot
heightened senses stocks so high rn
also BC can 2 shot them
Same, I use Big Bertha for the real "autocannon" experience
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its 9 bucks on humble bundle
Indeed :c Vampire and Iron Will is too good
I'm so spoiled by it
isthereanydeal is so pog
I find it has the best value as Vampire lets you lifesteal to negate the penalty
Though I typically expect to solo carry missions
but it's not vampire/resupplier/born ready tier good
Fair
Just do it anyways
Figured I'd try
Lol yeah it's just a lot of "this perk is just way better"
I do like that DRG just lets you grind for shit forever though
Oh I'm subbed to humble classic so that's perfect
Overclocks, whatever seasonal content, blablabla
Like the bug taming is cool but not good
beastmaster and berserker could be way better if CD were massively reduced
esp berserker
I honestly think berserker should be like a 30s CD
Overclocks are fun IF you get the fun ones still RNG
I have every Engineer overclock, I have never played Engineer 
Yeah, I tend to ignore any build advice around OCs because I only have like 30-40 of them or something
u can save edit to skip a lot of the tedious grind (and jump directly into the endgame cosmetic grind)
Perk points and weapon choice matter way more
Yeah especially because a lot of the best perks don't have a cooldown to begin with
if berserker was 30s CD I'd consider running it over dash
No problem buddy. And always remember, MUSHROOM
Ah I haven't looked into that. Good to know c:
dm
My gunner is lvl 400ish and no Neurotoxin Payload lmao
Good
Oh and no Hellfire for Coilgun
Gotta do your weekly deep dives
Those are weekly right? It's been a minute
\[T]/
The rewards are
But you can throw yourself into as many Deep Dives as needed
Satchel Charge has a big AOE
it will also kill dwarves
you have been warned
Just be aware that there's a new event active at the moment so you're going to running into a bunch of new enemies that may or may not be fun to deal with
I fucking hated Stingwings
word of warning
engineer's starting kit SUCKS but he is the best class after u unlock everything (takes very substantial grind if u don't save edit)
we love the lok and breach cutter\
Agreed
I don't use them much
I wish cheat engine worked on Space Marine 2, speaking of
How I skipped all of the grind in World War Z after doing EVERYTHING on one class
Loki and Breacher Cutter brings Engi to "I can solo missions" in my observations
Repetitive task grinding that Saber uses to pad gameplay hours is so fucking shit
Especially new weapons. "Ah yes, I want do literally 0 damage with my new gun because its innefficient to grind on anything but ruthless" (Please don't go into absolute with level 0 weapons)
VIR shard brings engi to "I am destroyer of worlds"
spawn camp every grunt horde
max kills
Oh I haven't seen that combo. To be frank I have exclusively used Gunner and Scout
think
flamer sticky fuel
but attached to a gun with minimal recoil, infinite range, and actually good single target dps
and doesn't take away any of the above
run any single target dps primary (CO warthog, EM refire stubby, Executioner LOK) and u get urself an extremely flexible & versatile engi
Engi is funny like that
I find they are often the top kills in missions (and top resupply hogs)
most engi secondary can do a lot of dmg but also dump ammo super fast
VIR shard does the former but not the latter
Indeed, that's been a problem with my friend who mains engi lol
But we play Hazard 5+ with increased spawns
So it's expected
He uses Breach Cutter with the spiny blade thing
Iirc that OC dumpsters ammo :c
there was a game I played with @woeful hill and @echo plaza on haz5 with +2 spawn and it was legit like h40 difficulty because game spawned like 7 different events in 1 cave
1.8k combined kills 
"Tyrant shard" funnily enough I have seen the Tyrant boss like twice?
in a drg game
Shield actually single biggest contribution gunner brings to a team
Lol yeah it's my favorite utility across the classes
I enjoyed this game but the high end just wasn’t quite as fun to play as darktide with its more simplistic point and shoot combat. But it
Is a great game
Scout was my favorite
yeah I had a lot of fun. I only stopped because I kept getting burned by RNG
"omg there's this cool and fun build using this overclock" -> never gets overclock
FINALLY 60 mobility comaxe
It’s not a complex enough game to grind continuously but it is a great game to go back to every 6 months or so
Ya agreed
Arc Raiders stole my attention, so I haven't been playing much DT lately, but I'm astounded that they adjusted Hive Scum without nerfing pickpocket or desperado
I just had to scream into the void about that a little bit.
Can’t nerf the psyker playstyle
Many of us are shocked by it
Did Hive Scum just get a BUFF??
lol yeah
Is it just me or is new Rampage now feeling sorta basic?
I liked the risk reward aspect of losing stamina at the end
I can’t read, can someone tell me how we are looking after the balance?
It looks good my dude. Technically they didn’t really change anything CRAZY, and the change to rampage means the ability is less risky/punishing to use if you were having trouble with that before
stupidly strong ability gets even stronger
the only way they could've fucked up balance even more was by buffing picpocket/desperado
Debuff needed adjustment. Not to be gone.
also I genuine cannot remember, which was the correct needle pistol again?
They did
Shadow buff but buffed unload to work with pickpocket
For something that was inevitably going to run out, the stamina debuffs were a little brutal. But all they had to do was ease up a bit on the stamina loss/regen debuff
even that i think was fine
generally, stronger and much easier to play for more casual players
they improved a lot of wording on some descriptions to clarify what they did
Nah there was some jank I couldn't ignore with it. Because it's sometimes hard to tell when it's gonna run out and immediately losing your momentum out of nowhere caused some understandable gripes.
Hive scum tank stimm tree lets you eat pox busters if bubble psyker breaks on you now so idk
while I do get why they removed it, and there are some pretty damn good arguments for removing
I personally think they should've instead gone the route of like "if you dont extend the duration long enough, then you get hit with the debuff"
the sfx gives a pretty clear indictation, even if you don't look at the buff bar
but uh, yah I'll re-ask this
I dont really use it but I need to start the mastery grind
not really, the ability was already super powerful
but they decided to buff it instead of... oh, i don't know, buff stimm crate instead??
yes, but not very fun on the casual players end
I think this change felt very directed towards the casual audience that struggles more with it
it feels like they're balancing for gaming journalists
it's not that hard to understand the concept that you should play it safe if you're about to run out
instead of just full sending even when the ult is immediately about to end
god forbid there be any consequences
its a very minor change, not really
like, its stronger in the hands of new players. New players just trying to play with randoms heresy arent gonna get screwed over by the guy on adderal showing up mid rampage, killing everything small, and ditching like a coward when a crusher shows up
it's a pretty big change since the power level of rampage was entirely justified by the exhaustion period
now that's just gone entirely
ok fatshart
and the new player should probably read the description more carefully, and understand the very very very basic concept of retreating when necessary
I mean I agree, its definitly a little overtuned now
but its not by that much, especially for the casual audience. Im very certain thats who they balance around
yeah balancing around "casual" players is why the game's balance is a joke atm
no, you can balance around casual players and still have a well balanced game
you just need to make good balancing changes
lol let's not ask too much of this company
no, im not
these are fairly basic things
from my general expirence, they're not too bad at this
not the greatest
but not bad, definitly not even close to the worst
given their track record, you're definitely asking the impossible of fatshart
but as I said, I think they should have gone in the direction of rampage instead giving a punishment only if you dont extend the duration long enough. Limiting you some, but only when you pop it at really shitty times too early before a horde shows up or the like
waiter waiter, a dozen more buffs for gunker please
That would mean the people that can already cope with the debuff would be uneffected by it, and the casual player would be overly punished
I feel like what made scum so memorable at the start was the balancing of cooldowns
Like it should have just stayed as is
Well and the skill check
But like
You were always meant to dip in and out of combat
Now you don't have to
"meant to", but in practice that was never really a thing
It's irrelevant now in either case
yeah it really isn't asking too much of people to keep tabs on ONE thing instead of yoloing
but fatshart disagrees
It would require a lot of tweaking so it isnt too little but iisnt too high
But I think its a bit more fair with how it looks like they want to change it
And I do still think it was wrong to completely remove it
No
They dont work for ubisoft, they have a chance at making good changes
well this is the company that allows psyker to stay in its current state
so i'm not surprised that they always fuck up balance decisions
I mean yeah.. Sirosky is right tbh
Its been a never-ending chain of powercreep for quite some time now
can't wait for auric crushers to go up to 8000 hp because players have become too powerful (again)
Lule 
Should i run adreneline or chem dependancy for the melee build?
either works
User's choice
So if there's no more exhaustion, scum doesn't need to have the second shout once rampage ends, right?
Right?
I mean, I never took Forge's Bellow anyway 
But the stat buffs really help the comaxe, very much with speed
You only need two Adrenaline sub-nodes; Stacks on kill, and Duration
You can take toughness too if you have the points free, but those two result in it effectively always being on
smiter is good
That does look good, i kill like every swing anyway
yeah if you're running rashad, stacking without smiter is quite slow
What other nodes are like, nessesary for melee scum?
Hypercrit is kinda pointless with Rashad
Whats hyperv?
Its whatever for TacAxe, can take it or leave it, but its best for Shivs
Hyperviolence
Ok i saw the description, but it makes no sense to me
rashad hypercrit still worth
based on path's testing
hypercrit's effective against ragers and maulers
which are the most dangerous human elites
25% of your overkill damage is added to your next attack, it can stack infinitely provided you can keep dealing more overkill damage on each kill, its rather trivial to upkeep
HV generally lets you kill them very quickly regardless in my experience
Not to say HC is bad, because its not, its just not required an its whatever if you wanna take something else
a 5% increase, being generous as he states in the postings is'nt a big enough margin to justify it all the time
Is hive city brawler a waste?
no basically a mandatory node
And ig pulveriser is kinda useless with brutal momentum
all fun and games until you get 20 ragers and you're unable to build up hv
Oh no 20 rager!!! The ever reliable boom bringer
i prefer to save launcher for crusher/bulwark waves
For us, who are seasoned players. Think about it from the perspective of more casual players.
Don't get me wrong. I think them nuking the drawbacks entirely wasn't a great idea either but, I can't say Rampage didn't need at least an adjustment to its function or debuff.
Or at least a timer because apparently that isn't a thing base game still 
I don't like what they did. But I get why they did it. Rampage wasn't intuitive enough for the pretty severe drawback it had and being in the middle of a fight just for it to suddenly poof and kill every bit of momentum you had at a bad time because you couldn't notice it was about to run out admittedly, isn't the greatest feeling.
i think anyone with half a brain can plan 5 seconds ahead and know to back off when rampage is ending
regardless of whether they're a casual or a long-term player
What did they change about rampage?
The issue is not knowing when it's happening. Which simply can't be expected from every player.
Not every player is us dude.
if only there were cues...
they removed exhaustion completely
You mean a sound effect and a buff widget on a really shitty buff bar which can straight up disappear sometimes?
the game states very clearly, in no uncertain terms, that you should expect an exhaustion period
after rampage ends
if a player can't read, it's not an issue with the game
Yeah. True. That doesn't mean the actual depiction of it was intuitive.
i think it's pretty intuitive
Because you know the game.
no
it's like how shooter games have cues when you're running low on ammo
the sound of the shot becomes more high-pitched
rampage has the exact same effect
doesn't take a genius to realize after the first few times that it means rampage is ending
clearly i'm expecting too much out of people
to read and listen??
While you're knee deep in a horde and it's about to run out? Honestly I can see why some wouldn't realize it's about to end.
that's actually the most obvious
because you're smacking shit and the sfx keeps changing
For. Us.
maybe some fuckers should learn
how do you think SG ended up in the state it currently is?
instead of catering to the lowest common denominator every single time
maybe fatshart should grow a pair
Eh, at that point you should already have HV up an running, like 5% isnt a massive boost over the course of a match. I don't think its a bad pick, but I also don't view it as a mandatory pick
The issue I don't think was realizing it was about to end if im being honest, I just think that people have become so accustomed to being nigh-invincible that when something involves them taking increased damage, even for a short duration, it was enough to trip them up
Vet? Invinvible with Exe and near-invincible with Shout, Zealot, invincible because Zealot, Arb, same story, Psyker, utterly juiced toughness regen and Ogryn has like 300HP, Scum has average toughness economy and not a whole ass load of DR, so when that extra damage taken procs, people just werent used to it
That's what I'm saying. They could just make it more obvious or if not that, just tone the stamina debuff down a little. Not completely fucking nuke the downside entirely.
I get them wanting to make the class more user friendly.
But this was way overkill.
rampage also muffles the hell out of the ost in its duration
so its pretty clear when it has run out once you start hearing peak again
The only reason they made it more user friendly is because it effected their bottom line, if it was designed to be the class you have to put the work into and was a release class, this wouldnt have changed imo
And honestly a lot of sound in general
The increased damage wasn't the real trip up
It was your stamina being completely nuked and also unable to be recovered for a decent chunk of time reliably that was the real trip up with Rampage.
I think we shud have burster, trapper and overhead sound cues placed priority above everything else
You know as well as I do that isn't happening. 😔
Idk... Stam could be regained with talent on dodge, granted that would require players to have the foresight to take said node, or be competant enough to not need it
Particularly trapper and burster
idk I don't hate most of the changes in the hotfix today
I don't mind exhaustion being gone
Here's the funny thing. It's the worst at the immediate moment it drops.
Sure, but you only had to dodge one attack and you basically mitigated the issue there and then
and they're kinda teasing another game mode now with the new mourningstar construction
Mortis 2.0 
The unfortunate push you had to do to get something off of you only for a single poxwalker to hit you while blocking and now you're endlessly stunned.
it's another mode?
what else is it gonna be
idk, didn't put much thought into it
Which, mind you. You could take Forge's to kinda circumvent thaf.
Possibly
and blinders
I can't say I ran into that problem very often personally, an even when i did, it didnt feel like it was a case of the debuff fucking me, it always felt like a misplay on my part
But that exact scenario has happened to me before even with Forge's
And yeah its definitely a misplay.
But it wouldn't happen if that debuff wasn't as significant as it was as well.
I don't think there's any ability that's actually punished you that hard for it ending until Rampage came around.
Mirrored hangar and havoc terminal
And now it's gone. 
Players now spawn in the left side