#hivescum-class

1 messages · Page 235 of 1

woeful trellis
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but in reality it usually just means backing up where you can't get shot, killing the melee stuff as it follows you, then go back out and kill the shooters

dull dagger
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I play TacAxe but I'm really not a fan of it.

woeful trellis
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twins is sort of a microcosm of that, whenever they spawn in havoc

dull dagger
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Just left click all day.

manic wolf
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I found one guys, I found a Nurgle worshipper

woeful trellis
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you back up and rinda will zoom towards you, leaving rodin far behind

woeful trellis
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then you kite her around a corner and beat her ass before he catches up

dull dagger
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I throw TacAxe on when I can't spare points for melee nodes on my vet, but it's more as a last resort rather than a preference.

mighty belfry
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Okay wait.

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What's your tac axe build?

manic wolf
dull dagger
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I don't think we have tac axe builds on Vet, we just throw it on our build. If you have the melee attack speed node, you can run psword, if you don't, then you gotta run stuff like tac axe or combat knife.

mighty belfry
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Straight up. Might even be stronger overall than Scum's best exclusive melee weapon

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Tac axe is stupidly powerful.

dull dagger
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Oh I'm sure it's a very strong melee weapon.

mighty belfry
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And fun.

dull dagger
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It's just one of the least engaging ones I've ever used in the game.

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I've been using tac axe to level up my scum faster since it's already mastery 20.

river burrow
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Taxe is good times. I’ve run it on zealot a lot. If you want to see how stupid it can get, run it on IJ or martyrdom with punish impiety talent (push attack increases attack speed by 10%).

dull dagger
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I play vet 90% of the time so the beauty of the weapon from vet's perspective feels like it's a very good weapon without having to build around it. Good all rounder, solid mobility, easy to use.

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But man my finger gets tired spamming left clicks on that thing run after run. kek

tropic crag
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taxe is kind of one of the "its just good" options yeah

spark gyro
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PC gigaturbochads can use the Keep Swinging mod to spam lights

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If you're doing heavy + light combos tho, that won't help

dull dagger
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I'm on PC but don't use any mods. I'm constantly contemplating one that might let me detect bursters/trappers/dogs more consistently. kek

mental trellis
sturdy linden
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quite, quite good

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helps prevent those "what the fuck I dodged that shit" moments somewhat

mental trellis
upbeat gyro
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Does this mean everything your crosshairs goes to, gets pinged, or it actually pings stuff you dont even have in center of your screen?

upbeat gyro
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Okay, well, handy still, DLing

sacred pilot
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I put tag on my Shift key

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been moving it around to see what the least offensive place is lol

bronze glade
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i have mine on rmb

lavish bronze
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Mmb where it was

zenith fern
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Me on Control key

tropic crag
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my tag is on mouse scroll up, so if i'm not sure where the sniper or gunner actually is i can just sweep and scroll for like a half second

woeful hill
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my tag is ALT + F4

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if I see something scary, I'm out of there

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my horde fantasy can not be stopped by some elite

tardy cedar
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I use the side button on front left of mouse for tagging

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really convenient because thumb on mouse hand does very little

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I really wish there was a better keyboard placement for dodge/jump

zenith fern
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Also good for nade throws

tardy cedar
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but left ALT doesn't work for me

zenith fern
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I like using upper side button for grenade

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Learning that using G key is such a stretch for your hand to reach when you on combat

dull dagger
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Dodge on space, alt for jump, mouse thumb for grenade for me.

sacred pilot
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I might try out again now that I set it to only take one click

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Thumb buttons are for large item, small item, special attack, and the front ones I forget what I had them doing... they're too far forward to be as comfortable to press often with how I hold the mouse.

mighty belfry
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excise vault is always a wonderful time for havoc

dull dagger
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Does scum have a "best" melee?

mighty belfry
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technically

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it's rashad

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but rashad is boring

dull dagger
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The combat axe?

manic wolf
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TacAxe or Shiv imo

dull dagger
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I thought combat axe was just generally a piece of shit?

manic wolf
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Rashad is statistically the best, but yeah, as Goblin says, fucking snoozefest

mighty belfry
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Yeah

tropic crag
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the best melee weapon is the stims we mainlined along the way

mighty belfry
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There is no denying how insanely strong that thing is with the right setup.

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But it truly is the most unengaging melee imho

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also

dull dagger
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I'm assuming it's just tap heads with strikedown heavies non stop?

mighty belfry
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fix poxbursters

manic wolf
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I will also give honourable mention to Chainsword actually on Scum, but it does depend a bit on player ability

manic wolf
dull dagger
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What's broken about them?

mighty belfry
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made this run a fucking pain but this may be my new personal best lmao

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this class is something else.

manic wolf
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Niice

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Class is funny, it's much more dependent on player than the others tend to be

dull dagger
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Mine I love it when your post-mission weapon reward ends up having the dump stat you needed so you just saved yourself a trip to the shop.

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Got my mobility dump shivs without spamming shop. kek

manic wolf
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'Grats, now watch it never happen again

dull dagger
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Has happened to me a bunch.

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Not often, but nice little bonus when it does.

manic wolf
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Emprah has gifted me exactly one perfect statted weapon since beta

dull dagger
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Oof.

flat mist
dull dagger
manic wolf
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Also why the fuck don't we get goofy beta helmet for new classes

dull dagger
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I'd use that helmet if it didn't have that corny B on it.

manic wolf
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The best part is that its literally got the "beta" greek symbol on it

dull dagger
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Yeah.

manic wolf
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And I want it for my piggy, because piggy

flat mist
tropic crag
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i find them both boring tbh

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or rather the same type of boring

mighty belfry
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Of finesse maxxing.

dull dagger
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What perks for shiv btw

flat mist
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if @mighty belfry isnt running weakspot and crit damage are they really finesse maxxing?!

zenith fern
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Depending what you going for

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Me like rending rampage shivs

dull dagger
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Going for a melee rampage build.

zenith fern
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Uncanny strike and precognition is too funny for shivs

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Mk3 light spam KEKW_ogryn

flat mist
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Im open to arguments but it just seems worse before we even consider the uptime

manic wolf
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I wouldnt take Precog over Riposte unless I was already juiced up to the eyeballs on crit chance tho

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Unless they let TacAxe have it, then I would KEKW_ogryn

flat mist
zenith fern
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Precog is better to take on melees with high finesse stats

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Like knife

flat mist
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Its not though, is my contention

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Im asking why you think that

manic wolf
zenith fern
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True

manic wolf
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They aren't huge bonus', even at 60%, sure, but its both at once as opposed to overbuffing the thing you're already doing

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Its pretty niche tho

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Like I said, I wouldn't take it over Riposte most of the time, but there are exceptions

zenith fern
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You can do nasty damage with precog, just dropping a crusher with few hits from finesse boosts

flat mist
# manic wolf If you're already getting super high crit chance, you're better off taking the d...

Even with a 52.5% base crit chance minimum with chem dep, i never surpass an 80% actual crit rate in games, ie, the cumulative bonus from butterfly and riposte is ~25%. At least 60% of that is riposte. My point being is that you're not taking your effective crit rate from 80>100 with it, you're taking it from somewhere south of 60% to ~15% higher.

I'm only hitting about 50% weakspot hits on average (maybe a skill issue) but id rather boost my crit rate to more consistently get that insane bonus than to make an insane bonus insaner a smaller percentage of the time with precog.

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But its all a completely moot point because riposte is like 50-60% uptime in combat and precog barely scratches 20%

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Unless you're building for clutches precogs uptime makes it always the worse choice

mighty belfry
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me take both riposte and precog

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uncanny overrated

mighty belfry
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wait you mean perks

delicate estuary
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I think I’m running riposte and flesh tearer rn but I should prob change flesh tearer

mighty belfry
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flesh tearer is

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eh

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it's just better on knife

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way better

delicate estuary
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Agree

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I just haven’t rlly bothered to change it for some reason

mental trellis
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what d.claw blessings are good ?

mental trellis
delicate estuary
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Rampage prob

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I dunno what the other one should be but rampage def

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Could be entirely wrong tho I haven’t been playing for too long

mental trellis
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ill try it with shred mayb. scum has a lot of crit already though

flat mist
delicate estuary
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Yeah scum crit is crazy

mighty belfry
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thing about hive scum is, hyperviolence is a very funny talent

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precog crits basically make your damage explode, and will very often result in tons of overkill which gets transferred and ramped up over time through enemies

upbeat gyro
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Boosting max crit range for this can also make you hit some nice breakpoints id guess

mighty belfry
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tis why i run both

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with riposte and precog

delicate estuary
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I’ll try it out tmrw

manic wolf
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I still intensely dislike that talent lul

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Do wanna test how Slaughter Spree interacts with HV though

delicate estuary
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What’s hv again

manic wolf
dull dagger
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Was doing duos with my friend and we got even worse players than usual with randoms. We kept getting people that would just go down like 6-8 times during a run. We saw a Arby LV30 on damnation and thought "Okay nice, this guy can tank for us", he would not stop going down. kek

mighty belfry
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You're playing damnation.

delicate estuary
manic wolf
delicate estuary
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True

manic wolf
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100% crit chance on enemy oneshot

mighty belfry
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Teammates there just tend to be worse

manic wolf
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Should be pretty easy to stack it up to the point its one shotting everything

dull dagger
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Can you skip the whole mechanic where you gotta play damnation to unlock auric etc.

delicate estuary
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Hypercritical + hyperviolence already mostly does that mostly tho

manic wolf
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Take the cleave on kill talent, ditch Brutal Momentum and take SlaughterSpree + Decimator

mighty belfry
delicate estuary
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Remind me to send my build tmrw it’s decently fun I’d say

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Not meta but

manic wolf
delicate estuary
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Brain off

delicate estuary
mighty belfry
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That got debunked a good while back.

manic wolf
delicate estuary
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It was sad

dull dagger
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My vet shout was carrying so many missions with randoms.

manic wolf
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Gold Toughness being a problem, yet again lul

mighty belfry
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Which is honestly, fine in most cases because the times it would proc are usually either times where you're not doing enough damage to effectively use hyperviolence or it's basically using your overkill to reach a breakpoint to proc hypercritical in a cleave, which doesn't cancel out the overkill.

manic wolf
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Ehhh, it's fine with Shivs or maybe Tax Axe if you build it for crits, but detrimental with weapons that don't hit multiple times a second

mighty belfry
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Well ya. It's good with stuff that'll crit a lot.

manic wolf
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HV only has a 1s duration, if you have a 0.7 gap between swings, that HC proc does actually kill HV

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Kill enemy > get overkill > HC procs on next hit > 0 overkill return > duration ends > next swing hits enemy for zero profit, roughly

mighty belfry
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HC doesn't override, since it's not considered actual damage at all.

manic wolf
mighty belfry
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The chances of that actually happening when you're doing enough damage to be consistently proccing hyperviolence with a decently fast attack speed are virtually zero.

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That's why it's not as antisynergetic as people first believed.

manic wolf
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*That is to say it drops if your weapon doesnt have less than 0.5s duration between swings

mighty belfry
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Yes.

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That's why it's good with some weapons.

manic wolf
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I didn't say it wasn't... I said I don't like it

mighty belfry
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I know. My thing is though, it's not as antisynergetic as it sounds.

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It's "antisynergetic" in the sense of it just, kind of being a nothingburger.

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It don't do anything.

manic wolf
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I mean, thats kinda why I don't like it, I find that most of the time, once HV is rolling, about the only thing HC ever procs on is Maulers, so for most of the game, it ends up as a nothingburger

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My opinion is probably skewed due to not playing Shiv or Knife tho

mighty belfry
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Probably, since those two are the best fits for that sorta setup

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That and tac axe.

manic wolf
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HV on TacAxe is absurd, I main TacAxe on Scum, same result as above

mighty belfry
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Brutal Momentum?

manic wolf
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Currently, but as mentioned previously, im gonna test SlaughterSpree in place of BM, take Decimator and the cleave on kill talent and see if thats better

mental trellis
mighty belfry
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Basically, hypercritical pretty much won't do that if you're doing enough damage to proc hyperviolence on a consistent basis and attack fast enough to keep the buff going and you're doing a lot of damage to ramp it up.

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Hypercrit won't really proc in those situations. The only situations where it does actually proc is when you're simply not doing enough damage to utilize hyperviolence anyway, like during Rampage's downtime without a strength stimm.

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Or, it's hyperviolence tipping a critical hit on something you managed to cleave through, but wouldn't have killed if it were not for hypercrit.

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Which actually makes it pretty good at giving those particular weapons more horde clear too.

manic wolf
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Thats a niche I hadnt considered much, will give it that

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Don't think its gonna motivate me to run it, but its cool i guess

mighty belfry
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It's weird and inconsistent tbh

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But, high attack speed finesse weapons pretty much force it to be consistent

manic wolf
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I'm gonna test this thing with SlaughterSpree later on, if thats better than HT/BM for HV, then I'll stick with that, if its not, I'll test with HC and HV with the original setup

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I sort of expect the Spree setup to push out a lot more damage into HV tho

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HC does actually kill Spree procs tho, so it would be pointless taking it on that setup

mighty belfry
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Yeah that wouldn't be ideal.

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Admittedly tac axe, with some setups doing that can be nice.

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But if you're running something with Brutal Momentum, or something where it legit just kills a synergy of the actual weapon

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Like, yeah there's no reason to at that point

manic wolf
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Tbh I just wanna maximize the amount of damage being funnelled into HV, if HC works as a by product, cool, but the main focus is never gonna be that

north crow
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HC actually hampers HV gains tho

dull dagger
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Anyone else having connection issues at the moment?

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My match was lagging and so were others in the match.

north crow
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Mostly becaues the overdmg part can crit

manic wolf
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The added damage to reach the one shot from HC doesnt crit, and even if it did, it would still be inconsequential

north crow
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the carry over part can crit and as such, stack it much quicker

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not so much when HC negates it

livid raven
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how does HC negate it

north crow
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you don't stack HV on HC procs

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so if you crit and would have carried over a large chunk on a target you've killed from 80-90% HP

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you carry over nothing

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and since you will oneshot most human sized things on a shiv crit to begin with...

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I still settled for HC only on a shiv rampage build tho

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simply because HC is much better during rampage downtime, and I don't need the help when it's up to begin with

livid raven
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but HC doesn't proc if the strike already killed

north crow
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have not heard that one before

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you saying it crits, and only checks for HP if it wasn't a kill already?

manic wolf
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Effectively

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It kills the HV proc if your weapon doesnt swing fast enough to kill something else, IE; your weapon needs to swing at least twice in a 1s duration, if it does, and one strike procs HC, then the next swing can still benifit from, and add to HV provided it kills something and HC doesnt proc again.

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Ofc its more lenient with faster weapons than it is slower ones

north crow
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thats a lot of hoops to jump

thorny ginkgo
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my first 17% after 674 hours lmao

north crow
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took me 4000+ to get a 21% on ogryn

manic wolf
north crow
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true

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I've tried all the combos on shiv rampage

manic wolf
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I never take it, I don't like it 🤷‍♂️

north crow
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but building to make rampage downtime as consistent as possible

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feels the best to me

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rampage is OP as is

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so no CDR strimm or HV for me

manic wolf
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Not taking HV on Rampage is certainly one of the choices of all time

north crow
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I dont need the more dmg during uptime

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I need better hordeclear when its not

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HC is better for that

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same reason I have an AS + STR stimm instead CDR

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consistency

manic wolf
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It's not lul

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HV will carry so much harder during downtime

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Particularly if you're using strength stim

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Like HC you can take or leave, HV is non-negotiable for melee builds

north crow
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not really tho

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losing 75% melee str will prevent many oneshots without HC

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melee "build" is basically having rampage up for the insane boost

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mind you, I am specifically talking about shiv rampage only

manic wolf
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Yeah.. no really...

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HV can stack a functionally unlimited amount provided you have enough enemies on screen to fuel it

north crow
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you aint killing roided up H40 enemies in 1s without rampage often tho

manic wolf
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There is no reason not to take it. Its not a percentile damage boost like most things are, its flat numbers that can scale, theoretically infinitely

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Thing is, you are

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But if you don't take it, you will see a massive DPS loss and it will feel like you can't

astral canyon
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HV on shivs is specially good because you can heavy attack some trash fodder enemy and get some huge overkill value

manic wolf
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Yeah.. like HV is one of the single best damage talents in the game

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Maybe even the best

upbeat gyro
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Game needs individual hit dmg log that breaks down what constitutes it like in BG3

covert obsidian
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Is it just me or is the bonesaw like utter trash

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Whenever I use it I die

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shivs though? They're great.

upbeat gyro
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slow, cumbersome, low dmg, lackluster everything

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you can change its colour though, has that going for it

livid raven
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bonesaw and crowbar are paying for hivescum's sins

tranquil fjord
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latch attacks have never been good or effective for their risk

astral canyon
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Im gonna be honest the latch attack is like the least of bonesaw's problems lol

zealous ravine
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bonesaw collecting problems like catching pokemon

livid raven
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the next patch will buff pickpocket and nerf the bonesaw, i think

zealous ravine
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please nerf the bonesaw give it less cleave

limber cradle
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I unironically do wonder if PP is actually gonna get nerfed

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FS has this aversion to nerfs

zealous ravine
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its not psyker so nerfs are possible

limber cradle
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Psyker should genuinely be burnt to the ground atp.

zealous ravine
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exactly. scriers gaze now does aoe fire damage to all enemies

livid raven
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i think it would be cool if scrier gaze got another buff

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and another

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and another

zealous ravine
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scriers gaze now deals cold damage on top of fire damage

astral canyon
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temperature shock strats pogryn

mighty belfry
mighty belfry
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Which makes the supposed antisynergy a nothingburger for faster, high finesse weapons.

tropic crag
livid raven
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the reason you take both of them it's because of pickpocket

mighty belfry
livid raven
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if there was a way to get it without hc, i'm sure everyone would avoid it too

mighty belfry
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And you could just use the ammo node if you really wanted to avoid it.

mighty belfry
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With hyperviolence.

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Cuz those rare occasions where you max out rampage's duration and things are still kinda dicey can happen.

tropic crag
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i feel like i usually have tox blinders for that, but i get you

mighty belfry
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And while I usually use a strength stimm to make up for that. Sometimes a situation just calls to have as much damage as I possibly can to deal with a really bad situation and double stack.

tropic crag
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yeah like i don't think its bad but it def doesn't mech with how i build things

mighty belfry
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I've been running lethal prox rockets with it. I can see why you'd say that for toxin blackouts tbh

mighty belfry
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Didn't see that before but

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Poxbursters just don't behave like they're supposed to.

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Like pushing them but they don't explode.

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Or throwing themselves from distance that are just impossible to push them from

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Or they're just silent.

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At least well over half of them were doing at least one of these things during a havoc I was doing yesterday and it got a bunch of us downed in really stupid ways n_n

river burrow
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Yeah, bursters in particular have been awful for audio cues/being unable to stop with pushing

sturdy linden
brittle sierra
limber cradle
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Very

sturdy linden
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Pog

dull dagger
heavy patio
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i love the anarchist voices so much

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especially desperado voicelines

zenith fern
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STICKY, STICKY, STICKY

astral canyon
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LET ME SEE THOSE SPLEENS

zenith fern
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We better have another funny british voice for next class close as male anarchist

mighty belfry
mighty belfry
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Bigger explosion radius for more space in a really dense horde.

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It's not really meant to be a proper ranged weapon more than a filler for blackouts.

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But it still is at least decent with specialist sniping if I really need it. And if not killing them, there's no way they won't at least get staggered before they decide to pull their bullshit.

tropic crag
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thats mostly how i use the bistol on scum tbh

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i think okri showed me a video of it and i've been using it since lol

mighty belfry
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I prefer it over needle Pistol if I'll be completely honest

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Just feels like it synergizes better for a melee build

tropic crag
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i still sometimes take the needler in havoc but its kind of build by build with that

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but i agree it just feels like it mostly flows better overall

mighty belfry
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I'd do it if I'm taking a setup that isnt innately great against carapace

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Like a heavy sword build

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Especially since that actually has good horde clear & control.

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But for stuff like shivs or combat knife, bistol just feels better

tropic crag
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yeah basically, if i feel like i need a stronger option for armo i bring the needler, otherwise its the mini blitz bistol

mighty belfry
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I really don't need help with crushers lol

tropic crag
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yeah i've been mostly pairing it with the chaxe

mighty belfry
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Don't need it.

astral canyon
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Hm

mighty belfry
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I used to run battering but, took it off.

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Barely feel any real difference in practice.

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Especially since most of the time, you either have rampage buffing your cleave

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A strength stimm buffing it.

tropic crag
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i feel like its easy to accidently stack up overkill on some nodes and blessings on scum

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because so many things are such high value even as standalones

mighty belfry
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Yeap.

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Not only that but if you really need extra cleave, just shoot the bolt pistol at your feet.

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Or anywhere you know it's gonna stagger a bunch of stuff.

tropic crag
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right sometimes you can just shoot it pointblank into the poor poxie in front of you lol

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and stagger them all

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honestly i've liked the bistol on other classes for a while so i was always probably going to use it on scum, but after realizing how good building it for cc like that is i've been just full hooked

manic wolf
exotic temple
mighty belfry
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Temu blackouts

mental trellis
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pickpocket kinda too OP not to pick though

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especially with the lower capacity mk6

mighty belfry
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Pickpocket doesn't really do anything for me with this build tbh

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If I have a vet on the team, there's legit no concern at all for ammo constraints.

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If not, I just run gunslinger and that's enough to hold me by.

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I just can't justify running pickpocket when there are things I would much rather have on a melee build that will actually complement it.

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Even if it's objectively overpowered

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The most I could do is take off Forge's Bellow. And I value that on Rampage builds more than Pickpocket tbch

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Maybe Coated Weaponry but that actually helps with sustaining big dps on bosses which matters quite a bit for Havoc.

candid flint
mighty belfry
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Like. I get how strong it is. I know people swear by using it even for melee builds but truly in practice, I have never felt it actually do anything for me for the times I've tried using it.

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I don't use ammo enough on melee builds to justify having an extra talent specifically for it when I can just run an aura that's actually pretty good for that exact purpose.

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Even in rotten armor where people swear by pickpocket with needler

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As long as you do enough damage, you don't need it there either.

exotic temple
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If you run over to hc it’s just one more talent point

mighty belfry
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Just one talent.

When I've already used my points for everything I want.

exotic temple
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But that’s like The only selling point in a melee build

mighty belfry
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What?

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No it isn't. KEKW_ogryn

manic wolf
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Pickpocket is pretty much sure to get gutted at somepoint anyway so no sense in getting used to it till we know what it looks like longer term

mighty belfry
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Even in havoc

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I am pressed to get below half my ammo count. Because I barely ever need to use that much ammo.

#

Why would I take a talent that virtually will see no use because I actually bother to be conservative with my ammo?

manic wolf
#

Yeah, particularly not with BPistol, its just a stagger stick outside the odd sniper or bomber

mighty belfry
#

It just doesn't make sense.

#

If anything. The one time I ever experienced having issues with ammo

#

Is because the team I was running with

#

Had absolutely no means of dealing with ranged pressure and I had to take the mantle on that

#

Which, if the melee scum is needing to take over for ranged control

#

There's a problem that pickpocket is not going to fix KEKW_ogryn

mighty belfry
manic wolf
#

Actual specimen lmao

#

Does anyone who knows what they're doing even run the Flamer on Zealot these days?

mighty belfry
#

Using the aoe bolter.

#

I don't really see the flamer much anymore.

#

Which, honestly. Good. Because usually people running flamer tend to run dueling sword, which does like

#

No horde clear at all

#

So then they have to rely on flamer for hordes.

#

And that's how you get situations like that.

#

Doesn't help that there was a purge psyker and an ogryn with a rumbler that game KEKW_ogryn

dawn wyvern
#

Hey, what's the most convenient way to finish the Enhanced penance ? It goes sooo slow

mighty belfry
#

That regenerates toughness fully.

dawn wyvern
#

The one that replenishes 25# toughness ? I'll try, thanks !

mighty belfry
#

And also. You have to actually regain toughness.

#

You can't just use it at full.

sturdy linden
#

That penance is actual dogpoop

dawn wyvern
#

I got 500 progress in one game, very good tips, thanks again

austere coyote
#

I swear the tracking on it is borked

#

I've had it go up 0 after some games where I've used stimm at 0 toughness

manic wolf
tropic crag
spice cloud
#

Cause bullwark congas are stupid and the flamer is essentially the only ranged weapon to deal with that.

#

Also knifes exist to help the flamer exist and i really never use my ranged weapon as zealot anyway.

#

Unless its bullwark

livid raven
#

it's also for bursters so the poor idiot who is the closest to them explodes into thousand pieces

exotic temple
#

i feel like we are missing context, like is the poor idiot closest to them a psyker? In which case all is justified.

tardy cedar
#

So what is the current best Hive Scum build? I'm still only using Epic Cole's from pins

pulsar aspen
#

@tardy cedar You make sure to grab pickpocket and a needle pistol. Now you have your best build. A weapon that works against everything while having infinite ammo.

tardy cedar
#

I think ainz has a meta build on gamelantern loregryn

manic wolf
delicate estuary
#

just instant panic button

mental trellis
spice cloud
#

Pepega tax node

verbal dew
#

wat

#

I have ranged crate builds that have me at pickpocket range for like the whole game

spice cloud
#

Pickpocket is THE tax node that just screams I HAVE SKILL ISSUE AND I CANT MELEE

mental trellis
#

pickpocket is so you dont take any ammo pickups for the ammo hungry team

verbal dew
#

I mean I don't want to melee sometimes

spice cloud
#

If u make a melee build…why not just…use ur melee

mental trellis
#

but in auric. you could do whatever anyway. plenty of drops

spice cloud
#

So u can in havoc

#

Weak excuse to waste multiple points

#

Just not waste ammo?

verbal dew
#

I mean yeah if you're a melee build sure

spice cloud
#

I cant wait for that dogshit ability to get nerfed

verbal dew
#

it's not useless outside of desperado tho

spice cloud
#

It is

verbal dew
#

useless on rampage sure

spice cloud
#

What do you need it for?

#

If u never go below 20% ammo?

mental trellis
verbal dew
#

you're making the case that all ranged builds use desperado

mental trellis
#

also with desperado. you already have infinite without pickpocket technically

spice cloud
verbal dew
#

not using needler

mental trellis
#

just melee until it comes back problem solved

spice cloud
#

Without pickpocket.

delicate estuary
manic wolf
#

All it does it make an aura irrelevant and be a crutch node for people with no trigger discipline

#

Needs to be either massively nerfed so it doesnt break the ammo aura or straight up removed in lew of something else

#

Also, the only reason Vet's "infinite" ammo node is tolerable is because it only effects certain weapons and is only actually infinite with Hellbore, an like.. you actually have to work to make that gun functional in higher difficulty runs, so fair enough quite frankly

spice cloud
#

I agree

spice cloud
manic wolf
#

Its broken with IAG, Shredder and DAPs aswell

spice cloud
#

But its also unnecessary if u are melee

manic wolf
#

Funny you say that.. I have a Desperado/Adrenaline build i run on occasion for memes...

....Still dont take Pickpocket

spice cloud
#

They are very good but not as broken

#

Paired with sample collector etc

manic wolf
#

I mean, no, but also kinda yes. You can't shit on Crushers and Bosses with them as easily, but they're still gamebreaking because you're effectively playing Purgatus Psyker, but without the damage ramp-up

spice cloud
#

Yeah

#

I dare say the other guns require a modicum of skill

manic wolf
#

Not when you have actually unlimited ammo they don't KEKW_ogryn

spice cloud
#

Its still easy af but armor is an issue

manic wolf
#

Missed a bunch of times? Oh well, you'll hit shots at somepoint and then you get all those missed shots back

spice cloud
#

You have rockets still but u know what i mean

manic wolf
#

Yeah, you do actually have to engage with the melee systems when not playing Needler, that much is true, even if its rarely

#

I don't think that justifies Pickpocket existing tho

spice cloud
#

When im out of rockets that isKEKW_ogryn

manic wolf
#

Lmao

#

Real

#

But when are you ever out of rockets? Scum straight up stole Ogryn's grenade priviledges like the Ogryn's steal the Zealot's lunch KEKW_ogryn

spice cloud
#

Looking back im not sure the rocket buff was nevessaryKEKW_ogryn

manic wolf
#

Kinda true, it didnt need the blast radius increase, just the extra charge, they kinda overdid it by buffing both

spice cloud
#

Yeah i think so too

#

If ur team leaves the nades to u theres really no reason to ever pull out the ol meleeKEKW_ogryn

delicate estuary
#

but its so fun to panic button

spice cloud
#

It is fun

#

But at what cost?

tardy cedar
#

My prediction is if Rocket Scum becomes too common ppl will start deleting them like they do Smykers

spice cloud
manic wolf
#

Rocket can probably be dialed back a bit without anyone really having an issue, but you just know that if Pickpocket, Desp' ranged immunity or VD get nerfed people are gonna mald about it for weeks KEKW_ogryn

spice cloud
#

They can still go back to arby tho

manic wolf
#

Lmao

tardy cedar
#

The fact Scum cn crry 3 rockets (where? up his ass?)

#

but Ogryn can only carry one frag bomb

manic wolf
#

Prison pocket gets bigger the more times you push contraband into it

#

Or dicks into it, if thats your thing

spice cloud
#

Scum prolly does have a large prison pocket tho

manic wolf
#

Cavernous most likely KEKW_ogryn

zenith fern
manic wolf
zenith fern
spice cloud
#

Its too real

tardy cedar
#

I think it's a Vet talent

#

but I've been scumming and ended up with 4 rockets instead of 3

#

too many rpgs stuffed up there

spice cloud
#

Imagine we get a talent that gives u a 50% movement debuff for double rockets

manic wolf
#

The fourth one is acting like a plug to hold the other three (and your stims) in place

#

That wouldnt work, we don't have duelling sword to crab-walk everywhere with

spice cloud
#

Once u spend half the debuff is gone

manic wolf
#

I would take that over Pickpocket tbh KEKW_ogryn

spice cloud
#

I should get into game design

manic wolf
#

PSA for TacAxe enjoyers....

#

Slaughterspree on Scum is absurdly busted when it comes to stacking up Hyperviolence

flat mist
manic wolf
#

All of it

#

Though its largely not about crit rate, its about how much damage it feeds into HV

#

End up oneshotting Crushers an shit

#

Decimator/Slaughterspree, take the cleave on kill node so you're not totally out of pocket with no BM an just go to town

flat mist
manic wolf
#

On Combat Axe, I wouldn't either, but on TacAxe, its much less of a problem due to its speed

#

Where you're really seeing the boost is when you start swinging heavies into stuff you're less likely to miss anyway, it doesnt matter hugely if you drop stacks breifly vs trash, and you probably wont drop stacks vs specials and elites

flat mist
#

Its not about attack speed, its about what % of attacks you whiff

manic wolf
#

Yesn't, attack speed plays a part because it dictates how fast you get stacks back when/if you whiff

flat mist
#

It doesn't matter, because chain hit number X represents the same amount of strength whether it takes 2s or 6s

manic wolf
#

Its two special chains with MKIV, thats no time at all lol

flat mist
#

The time doesn't matter, its how many attacks went without a higher level of strength

manic wolf
#

The time literally does matter, because thats gonna add up over the course of a mission, if you miss, say 7% of your attacks over the course of a mission with Caxe, you'er spending a lot less time with the bonus active over the run than you are with a weapon that gains them back much faster. It literally plays a huge part

flat mist
# manic wolf The time literally does matter, because thats gonna add up over the course of a ...

Lets say you have two weapons. One swings every 5s , another swings every 1s. You whiff on average every 10 attacks on both weapons. Weapon one reaches 5 or greater stacks at 25s and the stacks fall off at 50s, weapon two reaches 5 stacks at 5s and they drop off at 10s.

You're suggesting that weapon 2 is better, because you get your stacks back faster, but both weapons are attacking with 5 or more stacks exactly 50% of the time and both weapons have exactly 50% uptime on greater than 5 stacks

#

The attack speed turns out to be irrelevant for the effectiveness of the buff if the whiff rate is the same

manic wolf
# flat mist Lets say you have two weapons. One swings every 5s , another swings every 1s. Yo...

Right, but thats not factoring in the nature of the game. You want your damage back as fast as possible if you do end up dropping stacks, which should be relatively rare provided you're playing well. In a high pressure situation, where you need as many things dead as possible, getting that damage, say, 5x faster in this example (the difference between Caxe and TacAxe is 3x) You're getting that damage back when you actually need it, not relying on teammates picking up the slack when your bonus' do drop

flat mist
#

(Btw im totally open to the idea that im conceptualising this wrong, i love arguing about this stuff)

flat mist
manic wolf
#

Its the same deal as the "this on dodge skill has low uptime", like yes, it does, but its active when you need it

flat mist
#

If this was a discussion about headtaker you'd be right

manic wolf
#

Its the same deal for both, you're just trading a sine for a flatter curve, over the course of a mission, having higher peaks, provided you're playing well, is going to work out as more damage even with the odd loss of stacks

flat mist
#

It is not at all the same deal for both.

#

That it falls off when you whiff is a fundamental part of my argument and the actual numbers ive provided

manic wolf
#

No, it really is. vs a dense horde you're very unlikely to drop stacks with Deci', and the instances where you're most likely to lose them are moments of downtime or minimal enemy counts, at which point you are likely to lose HT stacks aswell

flat mist
#

I think we've lost the thread because i was talking about the importance of whiff rate

manic wolf
#

You also have to factor in HV to this equation because the higher your peaks, the more damage you are funnelling into that

flat mist
#

And you're now also saying that whiff rate is what matters

manic wolf
#

No... I'm addressing the points you've made.

#

Don't be deliberately difficult

flat mist
#

Ok, man. Peace out. This was a good discussion until that. i have no idea why you think I'm being deliberately difficult. Im discussing in complete good faith.

manic wolf
#

We're talking about potentially double the damage bonus' with Decimator, this is pretty much always going to be better for a decent player to run on TacAxe because HV exists

#

Bigger bonus = bigger funnelling = overall much more damage

upbeat gyro
#

Didnt like Taxe too much on Arbiter, but should try still Hivescum because HV & HC

#

Rashad on Hivescum, while good, felt too slow

mental trellis
#

D. Claw slaps. Assault chainsword gets honorable mention. If it bled by default from rev like the blessing it’d have way more usage.

upbeat gyro
#

Does Taxe beat Shivs though in average? Or are they the king?

manic wolf
#

They both get massive milage out of Scum's bonus' but in different ways

#

You'll get more out of HV with TacAxe, you'll get more out of Coated with Shivs, etc

mental trellis
#

The main benefit of shivs is its ease of use against hordes too. Plus the throwing knives.

upbeat gyro
manic wolf
zenith fern
slate vector
#

Quickest heavy attack melee? Trying to do "Brutal Bludgeons" penance

lavish bronze
#

or mk9 heavy sword

astral canyon
#

Or mk4 chaxe

lavish bronze
#

idk about that one

#

i did it with crowbar for the most part

manic wolf
#

Shiv/TacAxe

tardy cedar
#

So what is the current meta shiv build for unkillable hiver?

livid raven
#

it takes long lasting stim so it isn't that one

#

it also has a shit tier stim distribution imo

tardy cedar
#

Mk 1 or Mk ii shivs?

livid raven
#

mk1 are better against single target, mk3 are better against hordes but must use their push attack for single target

astral canyon
#

Mk3 also has faster light attack spam

livid raven
#

Yeah mk3 doesn't use tge heavies against hordes i don't think

#

They look so silly too

tardy cedar
muted pivot
#

I think the 1s are the most popular by far

#

And it's easy to see why, very easy moveset that's effective against everything

tropic bough
#

the only way you get your heavy stab attack on the mk3 is by doing a push attack, mk 1s are a bit better for consistent stabbage.

upbeat gyro
#

Ranged damage for needler is irrelevant, it does dmg through dots

#

Also no Hyper Violence

#

Jittery is also very much worth picking over those memetier chem nodes

#

Can count total 5 unnecessary talents in that tree

#

And its missing some core ones

livid raven
#

quick and deadly also applies to melee

upbeat gyro
livid raven
#

yeah

upbeat gyro
#

Typical Fatshark moment in description

#

Couldnt be anymore misleading

tropic bough
#

“ranged damage” oh yeah also all damage.

livid raven
#

it's more like

#

close-ranged damage

upbeat gyro
#

"Increases any damage by 15% against enemies within a 12.5m radius for 3s"

#

Could have been perhaps better then

livid raven
#

if they were smart, and they obviously aren't, it would have been written as "all damage against enemies up to 12.5m is increased by up to 15%

#

or whatever are the numbers

upbeat gyro
#

Ive checked the Scum guide plenty on nodes, but didnt even cross my mind to check something that obvious

#

Well, this changes things i guess, actually useful node then for melee

upbeat gyro
#

First purchase from Brunts, Emperor wills it!

#

Only had 100k credits to my name so 10 tries

manic wolf
#

Not the best moveset tho, OG Shovel wins that particular honour

upbeat gyro
#

Lacks clear badly without brutal momentum?

#

But, guess i could try, atleast unique

#

Chem Dep or Adrenaline with this Deci/Slghtspree blessing Taxe?

manic wolf
#

So whilst chopping through trash might be a bit slower, mixed horde is easier as stuff that would otherwise be dangerous just kinda melts

#

As I say, i was one shotting Crushers with it earlier

#

I went Adrenaline, you could use Chem Dep if you wanted to tho

#

Ofc Rampage is a must-take, an you probs want strength/crit stim too

upbeat gyro
#

Took Finesse to max out those crazy crits when on 100% streak, but crit sounds good too

#

That was close, barely got to make it

#

Unyielding to something else maybe?

manic wolf
#

Rending node on Rampage

#

I run Flak/Maniac, but yeah you could run that too

upbeat gyro
#

Ah, Taxe wants that?

#

How about rending on stimm though?

manic wolf
#

Gets you closer to full damage on armour

#

Ehh, you could do that, but personally I don't use stim with two branches because the cooldown is horrendous, but im guessing as you have Sample Collector you probably have Needle Gun

upbeat gyro
#

Yeah on both

#

Even pickpocket as plan B

pulsar aspen
#

Pickpocket as a plan B?

upbeat gyro
#

Yeah, thicc mixed pack full of crushers 50m away, spam needler before engaging

pulsar aspen
#

Let me rephrase, pickpocket as a plan B while running a Needle Gun?

manic wolf
#

Pickpocket is a waste of a point on Rampage build imo

upbeat gyro
#

Ill keep it while learning

manic wolf
#

Its also the crutchiest crutch node to ever crutch

pulsar aspen
#

When you go this far, why not just use Pickpocket Needle Gun as Plan A anyway?

upbeat gyro
#

I need crutches, im a junkie, if there is way to go below the fence, ill do it

#

Nah, because i like the idea ill have 2 builds in one

#

And both work depending on situation

pulsar aspen
#

The fact that this is possible is.. not good.

upbeat gyro
#

Yeah pickpocket is dodgy good

#

But i am a scum, not some build ethics inspector

pulsar aspen
upbeat gyro
#

Ill let the better players do that part

#

I still take every advantage i can from talent tree and builds without guilt

pulsar aspen
#

Do whatever you want, i won't judge that.

#

I simply think it is not good that melee builds can be combined with pickpocket to also be sustainable on ranged weapons.

#

Especially when something like the Needle Gun exists.

upbeat gyro
#

I can take the cheesiest of cheese build and still go down on havoc 21 so its all fine in the end

pulsar aspen
#

True.

upbeat gyro
#

I feel i suck there, but then often the team sucks even way more, so dunno 🤷‍♂️

manic wolf
pulsar aspen
#

@manic wolf I agree with that, it working every time on the current conditions is just leagues above any other existing talent, not just in the Hive Scum tree.

upbeat gyro
#

Maybe make it so that chem dotted targets that get melee killed trigger it, atleast demand some investment

manic wolf
#

Tbh if I had a say, I'd just rip Pickpocket out entirely and put something else in its place, but alas

pulsar aspen
#

You'd cause a lot of salt KEKW_ogryn

upbeat gyro
#

If i was to design hivescum, id give it snortables as alternative to stimms

#

Healthier scum alternative

#

Maybe glasspipe

manic wolf
pulsar aspen
#

I can't wait for that KEKW_ogryn

manic wolf
#

Lmao

upbeat gyro
#

IV is worst of the worst, thats how you get hepatitis/HIV and can go through your blood-brain-barrier and impurities straight to bloodstream

livid raven
#

damn i'd be amazed if despacito lost its ranged immunity

manic wolf
#

Depends how dirty your gear is, same is kinda true for anything really

livid raven
#

it's already the worst of the three

manic wolf
#

Lul, Desperado stans will do anything to justify its existence 😉

upbeat gyro
manic wolf
pulsar aspen
#

Luckily, this is 40K, so the Emperor protects.

manic wolf
#

I saw a meme once of Emperor branded condoms and it forever ruined that phrase for me KEKW_ogryn

upbeat gyro
#

Cant decide between 15% rending, 35% finesse or 15% crit rate on stim, maybe rending if skipping Rampage rending node

dire badge
upbeat gyro
#

Cooking that build up, as it got suggested here

#

Havent yet tried it

#

I can already foresee in my crystal ball suggestion to remove pickpocket and take rending node on rampage instead, would be the logical 🥺

manic wolf
#

Indeed

upbeat gyro
#

+5% crit instead of Unyielding as perk on Taxe? 🤔

#

That 100% needs to start, after that it would be kinda unnecessary

manic wolf
#

I'm not using it, with stim I have about 30% crit chance on heavies without Butterfly active, you really don't need giga-crit chance to profit from Slaughter, its a nice QoL thing to make it super consistent, but you'll always be giving up something for more crit chance

#

I didnt feel like I needed more when i played with it earlier, but i will test again later with Chem Dep' an see if there is any uptick

upbeat gyro
#

My main issue probably is im not used to such precision play where you cant just spam M1 around wildly

manic wolf
#

So long as your Scum isnt a shortass it shouldnt be hard to hit stuff in the head

upbeat gyro
#

Always make tallest possible for that

#

Easier to see priority targets in hordes

bronze glade
#

spamming at head height in thick hordes gives me something like 60% weakspot rate

#

sometimes even lower

manic wolf
#

Don't need to go above 3/5ths the way up the height bar, but yeah thats pretty sensible

bronze glade
#

max height character

manic wolf
#

Hey at least you dont have to look up at varying degrees like you do when you go midget-mode

upbeat gyro
#

What happened to short kings (dwarves) in WH40k? They are in medieval fantasy version

manic wolf
#

You mean the Leagues? They exist in 40K

#

They're just reclusive

#

Tend to avoid the Imperium

upbeat gyro
#

Ill certainly try Taxe with the usual Headtaker+BrutalMomentum combo too after this, but this just seemed like fun more unique way to play it

#

Ok, my WH40k knowledge aint that great, mostly from videogames

manic wolf
#

This is simply just to funnel maximum damage into HV

upbeat gyro
#

I was sold at possibility to oneshotting crusher, gotta atleast try

manic wolf
#

People gonna disagree with me here, but unless you're whiffing 20% of your swings, Decimator is better than HT anyway

upbeat gyro
#

Im probably somewhere 30% range on my current playstyle 😅 Gotta pay more attention, why i wanna try it too

#

Maybe could improve my gameplay

manic wolf
#

You'll certainly feel when you whiff more often, though HV will still carry when you do because it should stack up very quickly

upbeat gyro
#

I kinda like the weapons where you have to accurately land your hits constantly like heavy spam on duelling sword

manic wolf
#

Yeah, just be more deliberate with your movement, and don't forget to push stuff plenty if you feel like you're getting pressured too much

#

Pushing, once upon a time, used to kill your Decimator stacks, but thankfully they did fix that

upbeat gyro
#

Ill try Auric first instead of Havoc, unless i find like 1-20 lowbie team to join for hunting black armor penance

#

Good to know about pushing

manic wolf
#

Probably wise, nothing wrong with Auric, at least other than the teammates you're likely to get

upbeat gyro
#

Honestly, auric has been lot more solid than low havocs, when it comes to teammates

manic wolf
#

I mean I can see that, an Auric where the director actually goes a bit awol is basically like Havoc 20-25 anyway

#

Though I must admit, I do miss old Auric where the director would randomly decide to snort all the coke in his office and spawn an infinite amount of bullshit on you, but that seems to not happen these days

verbal dew
#

you can get that on maelstroms

#

also done with the event, the pox gas makes it a bit tedious in the end

manic wolf
verbal dew
#

I've only been playing for a year so

upbeat gyro
#

@manic wolf Should i take off Hypercritical so it wont interfere with Hyperviolence stacking?

woeful trellis
#

if we take the description from kuli's guide "Hitting 'human-sized' enemies with a critical melee attack kills the target instantly if the target were to be left with an amount of current health that was less than the attack's damage dealt.", it sounds like hypercrit only does anything in situations where hyperviolence would never trigger

#

because for hypercrit to trigger, you need to have crit an enemy with an attack that would have left them with some health i.e. wouldn't have killed them (and if you wouldn't have killed them with the crit, hyperviolence would not have done anything)

dire badge
#

So both keystones are good to have then on a melee build?

woeful trellis
#

idk lol

#

depends on how much you crit i guess

dire badge
#

If I crit a lot what should I take

#

Or both

low harbor
woeful trellis
#

ah i can see the case where hyperC screws you out of some hyperV damage

#

if you crit an enemy and leave them at like 10% hp, hyperC instantly kills them. but if you didn't have hyperC, you could hit that 10% hp dude again (because they would still be alive) and overkill them by like 80%, getting some overkill hyperV damage

livid raven
#

Surely killing them in the first place would have been better tho

woeful trellis
#

yeah

#

but technically hyperC can screw you out of hyperV

#

if you're trying to farm hyperV damage from poxwalkers to burst a crusher maybe? idk how easy that is to do though

astral canyon
woeful trellis
#

it also depends on how damaging your crits are (e.g. if your crits already oneshot trash then hyperC won't screw you out of hyperV damage because your crit will already overkill them, which means hyperC doesn't trigger and you get hyperV)

astral canyon
#

like mk1 shiv heavies

unreal stirrup
#

im pretty sure hypercrit proc doesnt have overkill damage

woeful trellis
#

yeah but hypercrit only procs if you wouldn't have overkilled to begin with - i edited my earlier msg for more clarity

astral canyon
#

yeah but if your crit already kills the enemy then hc wont proc in the first place

woeful trellis
#

afaik the logic is "i crit an enemy -> is the crit enough to kill them? if yes, cool i get hyperV & we're done here, if no and they're low enough for the execute then hyperC triggers and executes them"

upbeat gyro
#

Well, first mission with these "weird" blessings went fine, havoc20 but i didnt see any crusher oneshots 🤷‍♂️

#

But Tac Axe feels amazing

#

Gonna try Brutal+Headtaker next, maybe chem dep to maximize crits too

#

I wish the stimm was faster to use, as it is, i keep forgetting it as its kinda annoying to use

#

And often i dont really even see much difference

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For now, took Rampage rending and chem on crit for crushers

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Decimator made me holdback too much swinging as i kept missing too much

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So probably big DPS loss for my skill level

main trellis
dire badge
#

I hate to even say his name in this chat but I saw tanners explanation on it and hyperC does really screw you out of hyperV.

If it procs you won't get the hyperV value. Ofc if you insta kill trash it won't matter but even then the insta kill is less hyperV value.

astral canyon
#

Tanner💀

delicate estuary
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tanner as a source icant

bronze glade
#

tanner is a good source of endless laughs

dire badge
#

Yeah he's fucking annoying but when he shows his actual testing via clips I can filter through his BS because I'm seeing the actual difference

zenith fern
#

With rambling and stutters

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Instead be like reginald

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Or read the kilo guides and hammer of emperor unless you have short attention span to read in which is like half of darktide players

bronze glade
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hyper crit / hyper v have been tested extensively

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by path and others

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and the anti-synergy argument is dubious at best

dire badge
#

Does kilo guide go over hyper violence if so can you link it

zenith fern
#

They are pinned in some channels

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I think is on gameplay help

dire badge
upbeat gyro
astral canyon
dire badge
astral canyon
#

In practice taking both is still a net positive

dire badge
bronze glade
#

which clips? 🤔

upbeat gyro
#

Should i grab the cleave talent on tac axe?

bronze glade
#

no

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if you have brumentum

upbeat gyro
#

Yeah i do now

dire badge
# bronze glade which clips? 🤔

The one in tanners video. Yes ik he's a dupship I'm just quoting what I saw.
Insta kill got Nov alue and an over kill got only a little bit of the V value.

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Overkilling a trashmob at full health

bronze glade
#

well try it out in psyk in practice

brittle sierra
#

He doesn't do control tests

He's all over the place in his explanations

bronze glade
#

against 20 bruisers or something

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and check the clear numbers

dire badge
#

Would it be different against twenty bruisers? He tested it on single trash mobs and a pack of twenty trash mobs

bronze glade
#

doesn't have to be bruisers no, it's just to observe whether taking hypercrit diminishes the value of hyperv in horde clear

dire badge
bronze glade
dire badge
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But I'm gonna test it myself later this week to be sure with leaderboard score and dmg

dire badge
bronze glade
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lol ok not watching that shit

brittle sierra
#

What fundamentally matters at the end of the day is how many mobs you kill in a specific amount of time

HC is good at one shotting elites, HV is good at clearing trash due to the overkill damage being useful at constantly stacking in mobs. There is little overlap between what they provide.

Even when Path did a super control test of killing only maulers, having both doesn't lower the overall damage output.

The only interesting conclusion from the test was that having HV/HC with the Rashad seems to do the same amount of damage as just HV of you have Rampage up.

dire badge
#

Fair but honestly if you filter out his BS just watching the clips gives you a better understanding

bronze glade
brittle sierra
#

But having both HV/HC never lowers the overall damage output.

main trellis
# upbeat gyro Tacaxe

if you use mk4 taxe you don't need rending on heavies; they have innate 30% rending on heavy attacks as far as i know so your dmg vs cara is like 95%

dire badge
bronze glade
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i think you're really overestimating the effect of hyperv in single target

brittle sierra
bronze glade
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it's cool when it happens, but it's not exactlyr eliable

brittle sierra
#

Again, path did the test with only elites

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Because this is the worst case scenario

brittle sierra
dire badge
brittle sierra
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You loose all value anyways

dire badge
#

Then less dmg? You're hurting hv value now by HC in that sceneaio

brittle sierra
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Like in paths' demo

He shows how having rampage makes HV scale in value the same as HV/HC

in other words there is extremely little difference in damage output even in the best case scenario where you are in rampage

dire badge
woeful trellis
# dire badge Okay you're right in that scenario. But with shivs and rampage, shivs do X3 dmg ...

after 1s of hitting an elite, HV will disappear because you aren't overkilling a crusher/mauler by more than you overkilled a poxwalker (edit: actually this is probably possible if you manage to tune your damage just right so you have HV stacked up just enough to get an elite down to very low hp, and still active while you do a crit overkill afterwards, but it seems very unreliable). i don't think it's ever worth it to spend extra time dicking around with poxwalkers (and even going for body shots? that sounds extremely inefficient especially in a real game where other teammates might accidentally steal kills that you're spending time and effort to set up) on a weapon that doesn't have brutal momentum compared to just using that time to spam more heavies into an elite

brittle sierra
#

You will need to ask them for the test tho I don't think he recorded it

#

I would imagine that HC is better on shivs just because of the higher value from finesse and crit rate on them

lilac crystal
upbeat gyro
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I like how you can sprint and fire needler, softens up crushers while going at em, then swinging that to finish

mighty belfry
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ah the HV/HC debate spikes once again

mighty belfry
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To explain, whenever hypercrit would "screw" you out of hyperviolence, you already weren't doing enough damage to take advantage of hyperviolence to begin with.

zenith fern
mighty belfry
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Hypercrit is the insurance plan for when hyperviolence can't be as consistent

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Like, when you're on rampage downtime with no stimms or something

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Or, it's a boon in combination with hyperviolence, as when you're cleaving through hordes, cleave distribution hurts your damage on the next target in the swing, but if you get some overkill, sometimes hyperviolence kicks in to tip your damage just enough to make a crit hit hypercrit's condition, letting you kill something you normally wouldn't have without it.

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If hypercrit actually canceled out hyperviolence's benefit, the answer would be clear as to not use both together.

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But it doesn't.

mighty belfry
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At least on a melee build

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I've been running it more on havoc and it's legit impossible to run out of ammo with an surv vet, or it's a good replacement for a surv vet.

brittle sierra
covert obsidian
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how tf do I speed this up

livid raven
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throw yourself into fire pools

covert obsidian
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that's gonna be so annoying...

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ugh.

brittle sierra
covert obsidian
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thank you

livid raven
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you weren't using that?

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the stimm that replenishes toughness?

covert obsidian
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barely

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only in my enhanced desperado build, and like, only one slot in it

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gameslantern builds didn't have it so why should I?

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(clueless)

brittle sierra
livid raven
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no it's garbage normally

covert obsidian
brittle sierra
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Gameslantern strikes again 😔

livid raven
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but if you are trying for that achievement, you need that

covert obsidian
#

yeah that will be sucky

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gonna have to grief like 10 games

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building fucking toughness stimms

brittle sierra
#

Are there even any good builds for scum on GL?

livid raven
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around 4-5 in my experience

brittle sierra
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Let me check

covert obsidian
brittle sierra
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Looks dog

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Next

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Looks fine for bonesaw so I won't be mean

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NEXT

livid raven
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Also don't use vulture dodge for this

brittle sierra
#

Dogwater wtf is this

livid raven
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Shooters are pretty nice for this penance

brittle sierra
brittle sierra
# covert obsidian I like that one

This build is shit because they call it "high havoc"

Dual pistols are not good for havoc, putting stamina on the shivs has to be troll

covert obsidian
brittle sierra
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Vultures push is one of the worst talents on the tree

mighty belfry
#

yeah that john wick build

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like

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it's actually objectively awful

covert obsidian
#

I just like me dual pistols

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:D

mighty belfry
#

if we're talking havoc

livid raven
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It's pretty old tho no?

mighty belfry
#

in auric it's just fine

brittle sierra
#

Doesn't take focused resolved even though he has no CDR stimms

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💀💀💀💀💀💀

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Dam this is clutch

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That 20% replenish makes the difference 😤

#

I think I have figured out that Games Lantern builds are upvotes the same way YouTube videos get on the top of the algorithm

Having the most clickbaitable picture imaginable 💀

mighty belfry
#

that's what I'm noticing lol

brittle sierra
mighty belfry
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it's runescape

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dw

unique spire
frigid wyvern
#

This is how I feel when doing missions in darktide as hivescum and I get a flow going and decide to fully lock in

#

Follow @memehqig
There’s a weird moment where the game stops feeling intense. You’re not locked in on purpose, you’re not hyped, you’re not even talking that much. It just feels easy. Like your hands already know what’s about to happen before you do.

That’s why this Dr. Eggman clip hits harder than it should. A character that’s u...

Likes

38712

dire badge
#

Does the talent where if you slide it grants immunity to melee as well actually help? Outside of running away or to something

tranquil fjord
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it can be nice for objectives

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but i dont ever take it

mighty belfry
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but you rarely ever reap the benefits of it tbh

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especially since it does nothing against overheads

upbeat gyro
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So.. cleave gets counted after bromentum? Wondering if id see faster clear with +50% melee cleave for Tacaxe

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Probably better off with 25% weakspot so Bromentum can do its magic on more targets better

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Tempted to try having those two 50% cleave talents and see what it does to it

low harbor
low harbor
upbeat gyro
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Cleave Damage Distribution Cap (CDDC): so that is capping at 3 for Tac axe and after that its just stagger?

upbeat gyro
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Yeah

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Along with other sources

low harbor
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Ok so what ends up happening is

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After the 3rd enemy hit by that attack

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Every other enemy hit by the attack take 0 damage

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But they will take stagger

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However

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Even within 1-3 enemies

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Cleave distribution still causes ur damage, finesse and stagger to fall off

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And it’s not a high cleave attack in the first place, only 3

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3 cleave means it won’t even cleave through a shotgunner

upbeat gyro
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So yeah, makes sense only work towards Bromentum working hard

low harbor
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U can try to make its cleave better but it’s still gonna be limited by CDDC

upbeat gyro
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For clear

low harbor
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Ye

upbeat gyro
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Bit sad, but its good even with that

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Well, just freed me up 2 talents

low harbor
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I don’t think the “hit 3 enemies to give ur next atk +50% cleave” talent is worth it

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The “+10% melee cleave per enemy killed by melee atk for 5s” is nice for most weapons tho

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However it still kinda depends on what weapon ur using

upbeat gyro
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I wonder if this could replace +3stam curio, if its effective enough in practice

low harbor
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It’s not that great

upbeat gyro
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And wouldnt give +6% melee speed

low harbor
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Tbh +6% atk speed isn’t that much

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It’s more so that more stamina = u can block more (and block efficiency curio perks are ass in this game) and push more

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The downside is just that u reach max stam slower but no action is % based stamina cost atm

tranquil fjord
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scum already regens p fast

bronze glade
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otherwise no

upbeat gyro
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Oh well, updated my build again, deleted cleave talents and went for +15% dmg on Dodge and 5% toughness per second from Adrenaline for bit of safety

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Unarmored helps Hivescum hit some important breakpoints for tacaxe?

low harbor
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815hp unarmored head

pseudo latch
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does chem fortified trigger on stimm supply?

upbeat gyro
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Good to know that Q from Taxe staggers crusher on head

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Wonder how solid info that is considering its MrE and before Hivescum release

low harbor
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he's not worth watching

astral canyon
brittle sierra
astral canyon
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why venus specifically

brittle sierra
#

Jupiter layer 2 atmosphere?

astral canyon
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im not getting the joke

brittle sierra
astral canyon
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huh

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interesting

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thats still not a solid though

upbeat gyro
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According to this video i should just light attack spam all targets

low harbor
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shud I skip arb talent sections & builds and add in other classes' weapons first

astral canyon
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at least for the perks, blessings and combos

brittle sierra
manic wolf
astral canyon
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weapon info is 95% of the reason i constantly check your guide anyways

astral canyon
manic wolf
sonic pumice
sturdy linden
sonic pumice
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there is being wrong and then there's that