#hivescum-class
1 messages · Page 235 of 1
I play TacAxe but I'm really not a fan of it.
twins is sort of a microcosm of that, whenever they spawn in havoc
Just left click all day.
I found one guys, I found a Nurgle worshipper
you back up and rinda will zoom towards you, leaving rodin far behind
then you kite her around a corner and beat her ass before he catches up
I throw TacAxe on when I can't spare points for melee nodes on my vet, but it's more as a last resort rather than a preference.
Wot
Okay wait.
What's your tac axe build?
Uhh thats all melee weapons... If anything TacAxe is one of the more competant weapons when it comes to leveraging its combo potential
I don't think we have tac axe builds on Vet, we just throw it on our build. If you have the melee attack speed node, you can run psword, if you don't, then you gotta run stuff like tac axe or combat knife.
Straight up. Might even be stronger overall than Scum's best exclusive melee weapon
Tac axe is stupidly powerful.
Oh I'm sure it's a very strong melee weapon.
And fun.
It's just one of the least engaging ones I've ever used in the game.
I've been using tac axe to level up my scum faster since it's already mastery 20.
Taxe is good times. I’ve run it on zealot a lot. If you want to see how stupid it can get, run it on IJ or martyrdom with punish impiety talent (push attack increases attack speed by 10%).
I play vet 90% of the time so the beauty of the weapon from vet's perspective feels like it's a very good weapon without having to build around it. Good all rounder, solid mobility, easy to use.
But man my finger gets tired spamming left clicks on that thing run after run. 
taxe is kind of one of the "its just good" options yeah
PC gigaturbochads can use the Keep Swinging mod to spam lights
If you're doing heavy + light combos tho, that won't help
I'm on PC but don't use any mods. I'm constantly contemplating one that might let me detect bursters/trappers/dogs more consistently. 
the burster and barrels one is great.
danger zone
quite, quite good
helps prevent those "what the fuck I dodged that shit" moments somewhat
imagine if they gave vet arbites shotgun. would be so funnn
Does this mean everything your crosshairs goes to, gets pinged, or it actually pings stuff you dont even have in center of your screen?
crosshair
Okay, well, handy still, DLing
I put tag on my Shift key
been moving it around to see what the least offensive place is lol
i have mine on rmb
Mmb where it was
my tag is on mouse scroll up, so if i'm not sure where the sniper or gunner actually is i can just sweep and scroll for like a half second
my tag is ALT + F4
if I see something scary, I'm out of there
my horde fantasy can not be stopped by some elite
Do you have a mouse with side buttons?
I use the side button on front left of mouse for tagging
really convenient because thumb on mouse hand does very little
I really wish there was a better keyboard placement for dodge/jump
Also good for nade throws
but left ALT doesn't work for me
I like using upper side button for grenade
Learning that using G key is such a stretch for your hand to reach when you on combat

Dodge on space, alt for jump, mouse thumb for grenade for me.
I used to. It felt weird to be often engaging left click right click and thumb at the same time. Not impossible, but it was clunky work for my thumb.
I might try out again now that I set it to only take one click
Thumb buttons are for large item, small item, special attack, and the front ones I forget what I had them doing... they're too far forward to be as comfortable to press often with how I hold the mouse.
excise vault is always a wonderful time for havoc
Does scum have a "best" melee?
The combat axe?
TacAxe or Shiv imo
I thought combat axe was just generally a piece of shit?
Rashad is statistically the best, but yeah, as Goblin says, fucking snoozefest
Yeah
the best melee weapon is the stims we mainlined along the way
There is no denying how insanely strong that thing is with the right setup.
But it truly is the most unengaging melee imho
also
I'm assuming it's just tap heads with strikedown heavies non stop?
fix poxbursters
I will also give honourable mention to Chainsword actually on Scum, but it does depend a bit on player ability
We've been begging for this for years at this point 
What's broken about them?
made this run a fucking pain but this may be my new personal best lmao
this class is something else.
Mine I love it when your post-mission weapon reward ends up having the dump stat you needed so you just saved yourself a trip to the shop.
Got my mobility dump shivs without spamming shop. 
'Grats, now watch it never happen again
Emprah has gifted me exactly one perfect statted weapon since beta
Oof.
only on bosses and carapace, you lmb the rest
How is this more boring that taxe lol.
Also why the fuck don't we get goofy beta helmet for new classes
I'd use that helmet if it didn't have that corny B on it.
The best part is that its literally got the "beta" greek symbol on it
Yeah.
And I want it for my piggy, because piggy
because its slow and clunky and has a much simpler moveset than taxe
I hope this convinces people of the true power
Of finesse maxxing.
What perks for shiv btw
if @mighty belfry isnt running weakspot and crit damage are they really finesse maxxing?!
Flak, unyielding
Cara, unyielding
Depending what you going for
Me like rending rampage shivs
Going for a melee rampage build.
I really dont understand how precog is ever better than riposte on shivs
Im open to arguments but it just seems worse before we even consider the uptime
Dunno about better, but of the same ilk imo
I wouldnt take Precog over Riposte unless I was already juiced up to the eyeballs on crit chance tho
Unless they let TacAxe have it, then I would 
I don't think riposte is worth dropping even with chem dep and butterfly
If you're already getting super high crit chance, you're better off taking the damage boost that effects two things; weakspot and crit damage, than that last bit of crit chance to take you to 100% crit
True
They aren't huge bonus', even at 60%, sure, but its both at once as opposed to overbuffing the thing you're already doing
Its pretty niche tho
Like I said, I wouldn't take it over Riposte most of the time, but there are exceptions
You can do nasty damage with precog, just dropping a crusher with few hits from finesse boosts

Even with a 52.5% base crit chance minimum with chem dep, i never surpass an 80% actual crit rate in games, ie, the cumulative bonus from butterfly and riposte is ~25%. At least 60% of that is riposte. My point being is that you're not taking your effective crit rate from 80>100 with it, you're taking it from somewhere south of 60% to ~15% higher.
I'm only hitting about 50% weakspot hits on average (maybe a skill issue) but id rather boost my crit rate to more consistently get that insane bonus than to make an insane bonus insaner a smaller percentage of the time with precog.
But its all a completely moot point because riposte is like 50-60% uptime in combat and precog barely scratches 20%
Unless you're building for clutches precogs uptime makes it always the worse choice
i am tho
wait you mean perks
I think I’m running riposte and flesh tearer rn but I should prob change flesh tearer
what d.claw blessings are good ?
well the combat blades do get 100% rending unlike the shivs nerfed uncanny lol
Rampage prob
I dunno what the other one should be but rampage def
Could be entirely wrong tho I haven’t been playing for too long
ill try it with shred mayb. scum has a lot of crit already though
yiis
Yeah scum crit is crazy
but that 20% isn't actually as bad as you think it is, particularly for this class
thing about hive scum is, hyperviolence is a very funny talent
precog crits basically make your damage explode, and will very often result in tons of overkill which gets transferred and ramped up over time through enemies
Boosting max crit range for this can also make you hit some nice breakpoints id guess
I’ll try it out tmrw
I still intensely dislike that talent lul
Do wanna test how Slaughter Spree interacts with HV though
What’s hv again
Hyperviolence
Was doing duos with my friend and we got even worse players than usual with randoms. We kept getting people that would just go down like 6-8 times during a run. We saw a Arby LV30 on damnation and thought "Okay nice, this guy can tank for us", he would not stop going down. 
You're playing damnation.
Oh I bet you it doesn’t interact at all
I bet it does kek
True
100% crit chance on enemy oneshot
Teammates there just tend to be worse
Should be pretty easy to stack it up to the point its one shotting everything
Can you skip the whole mechanic where you gotta play damnation to unlock auric etc.
Hypercritical + hyperviolence already mostly does that mostly tho
Take the cleave on kill talent, ditch Brutal Momentum and take SlaughterSpree + Decimator
there you go, if you wanna try that
No, Hypercritical eats your Hyperviolence proc
Brain off
Blegh
It doesn't.
That got debunked a good while back.
Ok, eats it is a bit of a misnomer, but you effectively get nothing added onto the proc from it
Had a vet with shout that ate like 4 poxbursters one mission
It was sad
My vet shout was carrying so many missions with randoms.
Gold Toughness being a problem, yet again lul
Which is honestly, fine in most cases because the times it would proc are usually either times where you're not doing enough damage to effectively use hyperviolence or it's basically using your overkill to reach a breakpoint to proc hypercritical in a cleave, which doesn't cancel out the overkill.
Ehhh, it's fine with Shivs or maybe Tax Axe if you build it for crits, but detrimental with weapons that don't hit multiple times a second
Well ya. It's good with stuff that'll crit a lot.
HV only has a 1s duration, if you have a 0.7 gap between swings, that HC proc does actually kill HV
Kill enemy > get overkill > HC procs on next hit > 0 overkill return > duration ends > next swing hits enemy for zero profit, roughly
But it doesn't. The HC proc does not cancel out HV's benefits at all. If you proc HC, it essentially just keeps that overkill that got you to proccing HC until you hit something else. In practice, it really does nothing to actually cancel out the benefit.
HC doesn't override, since it's not considered actual damage at all.
It has a one second duration, if the overkill return is 0, IE; its not added to, it drops afaik
The chances of that actually happening when you're doing enough damage to be consistently proccing hyperviolence with a decently fast attack speed are virtually zero.
That's why it's not as antisynergetic as people first believed.
*That is to say it drops if your weapon doesnt have less than 0.5s duration between swings
I didn't say it wasn't... I said I don't like it
I know. My thing is though, it's not as antisynergetic as it sounds.
It's "antisynergetic" in the sense of it just, kind of being a nothingburger.
It don't do anything.
I mean, thats kinda why I don't like it, I find that most of the time, once HV is rolling, about the only thing HC ever procs on is Maulers, so for most of the game, it ends up as a nothingburger
My opinion is probably skewed due to not playing Shiv or Knife tho
Probably, since those two are the best fits for that sorta setup
That and tac axe.
HV on TacAxe is absurd, I main TacAxe on Scum, same result as above
Brutal Momentum?
Currently, but as mentioned previously, im gonna test SlaughterSpree in place of BM, take Decimator and the cleave on kill talent and see if thats better
exactly this.
Because it does no damage you wont build into HV. 1s later and the HV overkill buff already fell off
That's, not how that plays out.
Basically, hypercritical pretty much won't do that if you're doing enough damage to proc hyperviolence on a consistent basis and attack fast enough to keep the buff going and you're doing a lot of damage to ramp it up.
Hypercrit won't really proc in those situations. The only situations where it does actually proc is when you're simply not doing enough damage to utilize hyperviolence anyway, like during Rampage's downtime without a strength stimm.
Or, it's hyperviolence tipping a critical hit on something you managed to cleave through, but wouldn't have killed if it were not for hypercrit.
Which actually makes it pretty good at giving those particular weapons more horde clear too.
Thats a niche I hadnt considered much, will give it that
Don't think its gonna motivate me to run it, but its cool i guess
It's weird and inconsistent tbh
But, high attack speed finesse weapons pretty much force it to be consistent
I'm gonna test this thing with SlaughterSpree later on, if thats better than HT/BM for HV, then I'll stick with that, if its not, I'll test with HC and HV with the original setup
I sort of expect the Spree setup to push out a lot more damage into HV tho
HC does actually kill Spree procs tho, so it would be pointless taking it on that setup
Yeah that wouldn't be ideal.
Admittedly tac axe, with some setups doing that can be nice.
But if you're running something with Brutal Momentum, or something where it legit just kills a synergy of the actual weapon
Like, yeah there's no reason to at that point
Tbh I just wanna maximize the amount of damage being funnelled into HV, if HC works as a by product, cool, but the main focus is never gonna be that
HC actually hampers HV gains tho
Anyone else having connection issues at the moment?
My match was lagging and so were others in the match.
Mostly becaues the overdmg part can crit
?
The added damage to reach the one shot from HC doesnt crit, and even if it did, it would still be inconsequential
the carry over part can crit and as such, stack it much quicker
not so much when HC negates it
how does HC negate it
you don't stack HV on HC procs
so if you crit and would have carried over a large chunk on a target you've killed from 80-90% HP
you carry over nothing
and since you will oneshot most human sized things on a shiv crit to begin with...
I still settled for HC only on a shiv rampage build tho
simply because HC is much better during rampage downtime, and I don't need the help when it's up to begin with
but HC doesn't proc if the strike already killed
have not heard that one before
you saying it crits, and only checks for HP if it wasn't a kill already?
Effectively
It kills the HV proc if your weapon doesnt swing fast enough to kill something else, IE; your weapon needs to swing at least twice in a 1s duration, if it does, and one strike procs HC, then the next swing can still benifit from, and add to HV provided it kills something and HC doesnt proc again.
Ofc its more lenient with faster weapons than it is slower ones
thats a lot of hoops to jump
my first 17% after 674 hours lmao
took me 4000+ to get a 21% on ogryn
Not really, just don't take it with slow weapons, or if you dont want to deal with it, don't take it at all, its not gonna make or break a build
I never take it, I don't like it 🤷♂️
but building to make rampage downtime as consistent as possible
feels the best to me
rampage is OP as is
so no CDR strimm or HV for me
Not taking HV on Rampage is certainly one of the choices of all time
I dont need the more dmg during uptime
I need better hordeclear when its not
HC is better for that
same reason I have an AS + STR stimm instead CDR
consistency
It's not lul
HV will carry so much harder during downtime
Particularly if you're using strength stim
Like HC you can take or leave, HV is non-negotiable for melee builds
not really tho
losing 75% melee str will prevent many oneshots without HC
melee "build" is basically having rampage up for the insane boost
mind you, I am specifically talking about shiv rampage only
Yeah.. no really...
HV can stack a functionally unlimited amount provided you have enough enemies on screen to fuel it
you aint killing roided up H40 enemies in 1s without rampage often tho
There is no reason not to take it. Its not a percentile damage boost like most things are, its flat numbers that can scale, theoretically infinitely
Thing is, you are
But if you don't take it, you will see a massive DPS loss and it will feel like you can't
HV on shivs is specially good because you can heavy attack some trash fodder enemy and get some huge overkill value
Yeah.. like HV is one of the single best damage talents in the game
Maybe even the best
Game needs individual hit dmg log that breaks down what constitutes it like in BG3
Is it just me or is the bonesaw like utter trash
Whenever I use it I die
shivs though? They're great.
slow, cumbersome, low dmg, lackluster everything
you can change its colour though, has that going for it
bonesaw and crowbar are paying for hivescum's sins
latch attacks have never been good or effective for their risk
Im gonna be honest the latch attack is like the least of bonesaw's problems lol
bonesaw collecting problems like catching pokemon
the next patch will buff pickpocket and nerf the bonesaw, i think
please nerf the bonesaw give it less cleave
I unironically do wonder if PP is actually gonna get nerfed
FS has this aversion to nerfs
its not psyker so nerfs are possible
Psyker should genuinely be burnt to the ground atp.
scriers gaze now deals cold damage on top of fire damage
temperature shock strats 
Kill horde. Amass tons of overkill. Hit crusher with crit on top of built up overkill.
Crusher die.
Ya. HC will not proc if you were already gonna kill whatever you hit.
Which makes the supposed antisynergy a nothingburger for faster, high finesse weapons.
mid tbh
i feel like the actual anti synergy is doing the same job twice, as in the two nodes do the same job... like you can take them and i won't judge but its why i don't overlap them, same thing with paul and rumbler on ogryn.. to me they do the same job so i don't overlap them
the reason you take both of them it's because of pickpocket
I don't take pickpocket.
if there was a way to get it without hc, i'm sure everyone would avoid it too
And you could just use the ammo node if you really wanted to avoid it.
Hypercrit is a good insurance plan for rampage downtime and cleave distribution circumvention from my experience.
With hyperviolence.
Cuz those rare occasions where you max out rampage's duration and things are still kinda dicey can happen.
i feel like i usually have tox blinders for that, but i get you
And while I usually use a strength stimm to make up for that. Sometimes a situation just calls to have as much damage as I possibly can to deal with a really bad situation and double stack.
yeah like i don't think its bad but it def doesn't mech with how i build things
I've been running lethal prox rockets with it. I can see why you'd say that for toxin blackouts tbh
O uh
Didn't see that before but
Poxbursters just don't behave like they're supposed to.
Like pushing them but they don't explode.
Or throwing themselves from distance that are just impossible to push them from
Or they're just silent.
At least well over half of them were doing at least one of these things during a havoc I was doing yesterday and it got a bunch of us downed in really stupid ways n_n
Yeah, bursters in particular have been awful for audio cues/being unable to stop with pushing
so HC+HV is actually worthwhile?
There was a discussion about this a while back
Mods didn't pin it tho
COWARDS!
Pog
Oh, yeah I've experienced all those things. That does need to get fixed.
The chem nade throw is funny as male anar
STICKY, STICKY, STICKY
We better have another funny british voice for next class close as male anarchist
I messed this up when I first did it. Updated now.
Why VI boltpistol
Bigger explosion radius for more space in a really dense horde.
It's not really meant to be a proper ranged weapon more than a filler for blackouts.
But it still is at least decent with specialist sniping if I really need it. And if not killing them, there's no way they won't at least get staggered before they decide to pull their bullshit.
thats mostly how i use the bistol on scum tbh
i think okri showed me a video of it and i've been using it since lol
I prefer it over needle Pistol if I'll be completely honest
Just feels like it synergizes better for a melee build
i still sometimes take the needler in havoc but its kind of build by build with that
but i agree it just feels like it mostly flows better overall
I'd do it if I'm taking a setup that isnt innately great against carapace
Like a heavy sword build
Especially since that actually has good horde clear & control.
But for stuff like shivs or combat knife, bistol just feels better
yeah basically, if i feel like i need a stronger option for armo i bring the needler, otherwise its the mini blitz bistol
I really don't need help with crushers lol
yeah i've been mostly pairing it with the chaxe
No battering strikes?
Hm
I used to run battering but, took it off.
Barely feel any real difference in practice.
Especially since most of the time, you either have rampage buffing your cleave
A strength stimm buffing it.
i feel like its easy to accidently stack up overkill on some nodes and blessings on scum
because so many things are such high value even as standalones
Yeap.
Not only that but if you really need extra cleave, just shoot the bolt pistol at your feet.
Or anywhere you know it's gonna stagger a bunch of stuff.
right sometimes you can just shoot it pointblank into the poor poxie in front of you lol
and stagger them all
honestly i've liked the bistol on other classes for a while so i was always probably going to use it on scum, but after realizing how good building it for cc like that is i've been just full hooked
Same, very useful weapon
I wonder if the mark 6 explosions could get similar use as black outs
That's why I use it
Temu blackouts
i see another fellow mk 6 Bolt enjoyer. 🙂
pickpocket kinda too OP not to pick though
especially with the lower capacity mk6
Pickpocket doesn't really do anything for me with this build tbh
If I have a vet on the team, there's legit no concern at all for ammo constraints.
If not, I just run gunslinger and that's enough to hold me by.
I just can't justify running pickpocket when there are things I would much rather have on a melee build that will actually complement it.
Even if it's objectively overpowered
The most I could do is take off Forge's Bellow. And I value that on Rampage builds more than Pickpocket tbch
Maybe Coated Weaponry but that actually helps with sustaining big dps on bosses which matters quite a bit for Havoc.
loving the honesty, man
Like. I get how strong it is. I know people swear by using it even for melee builds but truly in practice, I have never felt it actually do anything for me for the times I've tried using it.
I don't use ammo enough on melee builds to justify having an extra talent specifically for it when I can just run an aura that's actually pretty good for that exact purpose.
Even in rotten armor where people swear by pickpocket with needler
As long as you do enough damage, you don't need it there either.
If you run over to hc it’s just one more talent point
Just one talent.
When I've already used my points for everything I want.
But that’s like The only selling point in a melee build
Pickpocket is pretty much sure to get gutted at somepoint anyway so no sense in getting used to it till we know what it looks like longer term
Even in havoc
I am pressed to get below half my ammo count. Because I barely ever need to use that much ammo.
Why would I take a talent that virtually will see no use because I actually bother to be conservative with my ammo?
Yeah, particularly not with BPistol, its just a stagger stick outside the odd sniper or bomber
It just doesn't make sense.
If anything. The one time I ever experienced having issues with ammo
Is because the team I was running with
Had absolutely no means of dealing with ranged pressure and I had to take the mantle on that
Which, if the melee scum is needing to take over for ranged control
There's a problem that pickpocket is not going to fix 
It was the game where this happened actually #hivescum-class message
Actual specimen lmao
Does anyone who knows what they're doing even run the Flamer on Zealot these days?
Honestly. I don't even think so. I played with an absolutely cracked stealth zealot a few nights ago.
Using the aoe bolter.
I don't really see the flamer much anymore.
Which, honestly. Good. Because usually people running flamer tend to run dueling sword, which does like
No horde clear at all
So then they have to rely on flamer for hordes.
And that's how you get situations like that.
Doesn't help that there was a purge psyker and an ogryn with a rumbler that game 
Hey, what's the most convenient way to finish the Enhanced penance ? It goes sooo slow
Run the toughness branch on your stimm
That regenerates toughness fully.
The one that replenishes 25# toughness ? I'll try, thanks !
I got 500 progress in one game, very good tips, thanks again
I swear the tracking on it is borked
I've had it go up 0 after some games where I've used stimm at 0 toughness
Was gonna say not seen it for ages at this point
there is something that breaks it... i think if you take the node that gives you toughness on stim use it breaks the tracking because that toughness doesn't count for it and happens first
No u
Its for bullwarks thats it.
Cause bullwark congas are stupid and the flamer is essentially the only ranged weapon to deal with that.
Also knifes exist to help the flamer exist and i really never use my ranged weapon as zealot anyway.
Unless its bullwark
it's also for bursters so the poor idiot who is the closest to them explodes into thousand pieces
i feel like we are missing context, like is the poor idiot closest to them a psyker? In which case all is justified.
So what is the current best Hive Scum build? I'm still only using Epic Cole's from pins
@tardy cedar You make sure to grab pickpocket and a needle pistol. Now you have your best build. A weapon that works against everything while having infinite ammo.
I think ainz has a meta build on gamelantern 
Probably best not to pick things that are gonna get hammered at somepoint, but thats just my two cents
guess its fine for auric
Pickpocket is useless if u dont run desperado.
Pepega tax node
wat
I have ranged crate builds that have me at pickpocket range for like the whole game
Pickpocket is THE tax node that just screams I HAVE SKILL ISSUE AND I CANT MELEE
pickpocket is so you dont take any ammo pickups for the ammo hungry team
I mean I don't want to melee sometimes
If u make a melee build…why not just…use ur melee
but in auric. you could do whatever anyway. plenty of drops
I mean yeah if you're a melee build sure
I cant wait for that dogshit ability to get nerfed
it's not useless outside of desperado tho
It is
useless on rampage sure
saying its weak is also saying not taking the talent is also weak.
you're making the case that all ranged builds use desperado
also with desperado. you already have infinite without pickpocket technically
Sure your needler „build“ doesnt.
not using needler
Only during activation
just melee until it comes back problem solved
Yeah i mean that would be how desperado would work ideally
Without pickpocket.
pickpocket is great for needle pistol asw
If you have Desperado, why do you need Pickpocket either tbh
All it does it make an aura irrelevant and be a crutch node for people with no trigger discipline
Needs to be either massively nerfed so it doesnt break the ammo aura or straight up removed in lew of something else
Also, the only reason Vet's "infinite" ammo node is tolerable is because it only effects certain weapons and is only actually infinite with Hellbore, an like.. you actually have to work to make that gun functional in higher difficulty runs, so fair enough quite frankly
I agree
Its great for any ranged weapon. Its straight up brokem with the needler.
Its broken with IAG, Shredder and DAPs aswell
But its also unnecessary if u are melee
Funny you say that.. I have a Desperado/Adrenaline build i run on occasion for memes...
....Still dont take Pickpocket
Yes but these dont do what needler does
They are very good but not as broken
Paired with sample collector etc
I mean, no, but also kinda yes. You can't shit on Crushers and Bosses with them as easily, but they're still gamebreaking because you're effectively playing Purgatus Psyker, but without the damage ramp-up
Not when you have actually unlimited ammo they don't 
Its still easy af but armor is an issue
Missed a bunch of times? Oh well, you'll hit shots at somepoint and then you get all those missed shots back
You have rockets still but u know what i mean
Yeah, you do actually have to engage with the melee systems when not playing Needler, that much is true, even if its rarely
I don't think that justifies Pickpocket existing tho
When im out of rockets that is
Lmao
Real
But when are you ever out of rockets? Scum straight up stole Ogryn's grenade priviledges like the Ogryn's steal the Zealot's lunch 
Looking back im not sure the rocket buff was nevessary
Kinda true, it didnt need the blast radius increase, just the extra charge, they kinda overdid it by buffing both
Yeah i think so too
If ur team leaves the nades to u theres really no reason to ever pull out the ol melee
but its so fun to panic button
My prediction is if Rocket Scum becomes too common ppl will start deleting them like they do Smykers

Rocket can probably be dialed back a bit without anyone really having an issue, but you just know that if Pickpocket, Desp' ranged immunity or VD get nerfed people are gonna mald about it for weeks 
Oh for sure
They can still go back to arby tho
Lmao
The fact Scum cn crry 3 rockets (where? up his ass?)
but Ogryn can only carry one frag bomb
Prison pocket gets bigger the more times you push contraband into it
Or dicks into it, if thats your thing
Cavernous most likely 
Power creep is real
Just gonna say it, been a problem since first skill tree reworks

Its too real
I think it's a Vet talent
but I've been scumming and ended up with 4 rockets instead of 3
too many rpgs stuffed up there
Imagine we get a talent that gives u a 50% movement debuff for double rockets
The fourth one is acting like a plug to hold the other three (and your stims) in place
That wouldnt work, we don't have duelling sword to crab-walk everywhere with
Once u spend half the debuff is gone
I would take that over Pickpocket tbh 
I should get into game design
PSA for TacAxe enjoyers....
Slaughterspree on Scum is absurdly busted when it comes to stacking up Hyperviolence
Interesting, im curious what your effective crit rate ends up being with slaughterspree
Yes
All of it
Though its largely not about crit rate, its about how much damage it feeds into HV
End up oneshotting Crushers an shit
Decimator/Slaughterspree, take the cleave on kill node so you're not totally out of pocket with no BM an just go to town
I would never take decimator over headtaker. If you whiff you don't get an equal amount of strength again until hit 6?
On Combat Axe, I wouldn't either, but on TacAxe, its much less of a problem due to its speed
Where you're really seeing the boost is when you start swinging heavies into stuff you're less likely to miss anyway, it doesnt matter hugely if you drop stacks breifly vs trash, and you probably wont drop stacks vs specials and elites
Its not about attack speed, its about what % of attacks you whiff
Yesn't, attack speed plays a part because it dictates how fast you get stacks back when/if you whiff
It doesn't matter, because chain hit number X represents the same amount of strength whether it takes 2s or 6s
Its two special chains with MKIV, thats no time at all lol
The time doesn't matter, its how many attacks went without a higher level of strength
The time literally does matter, because thats gonna add up over the course of a mission, if you miss, say 7% of your attacks over the course of a mission with Caxe, you'er spending a lot less time with the bonus active over the run than you are with a weapon that gains them back much faster. It literally plays a huge part
Lets say you have two weapons. One swings every 5s , another swings every 1s. You whiff on average every 10 attacks on both weapons. Weapon one reaches 5 or greater stacks at 25s and the stacks fall off at 50s, weapon two reaches 5 stacks at 5s and they drop off at 10s.
You're suggesting that weapon 2 is better, because you get your stacks back faster, but both weapons are attacking with 5 or more stacks exactly 50% of the time and both weapons have exactly 50% uptime on greater than 5 stacks
The attack speed turns out to be irrelevant for the effectiveness of the buff if the whiff rate is the same
Right, but thats not factoring in the nature of the game. You want your damage back as fast as possible if you do end up dropping stacks, which should be relatively rare provided you're playing well. In a high pressure situation, where you need as many things dead as possible, getting that damage, say, 5x faster in this example (the difference between Caxe and TacAxe is 3x) You're getting that damage back when you actually need it, not relying on teammates picking up the slack when your bonus' do drop
(Btw im totally open to the idea that im conceptualising this wrong, i love arguing about this stuff)
You keep saying you get it back faster but it also drops off faster because we're talking about chain attack blessings
Its the same deal as the "this on dodge skill has low uptime", like yes, it does, but its active when you need it
If this was a discussion about headtaker you'd be right
Its the same deal for both, you're just trading a sine for a flatter curve, over the course of a mission, having higher peaks, provided you're playing well, is going to work out as more damage even with the odd loss of stacks
It is not at all the same deal for both.
That it falls off when you whiff is a fundamental part of my argument and the actual numbers ive provided
No, it really is. vs a dense horde you're very unlikely to drop stacks with Deci', and the instances where you're most likely to lose them are moments of downtime or minimal enemy counts, at which point you are likely to lose HT stacks aswell
I think we've lost the thread because i was talking about the importance of whiff rate
You also have to factor in HV to this equation because the higher your peaks, the more damage you are funnelling into that
And you're now also saying that whiff rate is what matters
Ok, man. Peace out. This was a good discussion until that. i have no idea why you think I'm being deliberately difficult. Im discussing in complete good faith.
We're talking about potentially double the damage bonus' with Decimator, this is pretty much always going to be better for a decent player to run on TacAxe because HV exists
Bigger bonus = bigger funnelling = overall much more damage
Didnt like Taxe too much on Arbiter, but should try still Hivescum because HV & HC
Rashad on Hivescum, while good, felt too slow
D. Claw slaps. Assault chainsword gets honorable mention. If it bled by default from rev like the blessing it’d have way more usage.
Does Taxe beat Shivs though in average? Or are they the king?
They're interchangeable
They both get massive milage out of Scum's bonus' but in different ways
You'll get more out of HV with TacAxe, you'll get more out of Coated with Shivs, etc
The main benefit of shivs is its ease of use against hordes too. Plus the throwing knives.
Meanwhile, i dont use coated...
Sure, but thats just an example
Quickest heavy attack melee? Trying to do "Brutal Bludgeons" penance
mk3 shiv
or mk9 heavy sword
Or mk4 chaxe
Shiv/TacAxe
So what is the current meta shiv build for unkillable hiver?
it takes long lasting stim so it isn't that one
it also has a shit tier stim distribution imo
Mk 1 or Mk ii shivs?
mk1 are better against single target, mk3 are better against hordes but must use their push attack for single target
Mk3 also has faster light attack spam
Yeah mk3 doesn't use tge heavies against hordes i don't think
They look so silly too

I think the 1s are the most popular by far
And it's easy to see why, very easy moveset that's effective against everything
the only way you get your heavy stab attack on the mk3 is by doing a push attack, mk 1s are a bit better for consistent stabbage.
Quick And Deadly does nothing in that build
Ranged damage for needler is irrelevant, it does dmg through dots
Also no Hyper Violence
Jittery is also very much worth picking over those memetier chem nodes
Can count total 5 unnecessary talents in that tree
And its missing some core ones
quick and deadly also applies to melee
yeah
“ranged damage” oh yeah also all damage.
"Increases any damage by 15% against enemies within a 12.5m radius for 3s"
Could have been perhaps better then
if they were smart, and they obviously aren't, it would have been written as "all damage against enemies up to 12.5m is increased by up to 15%
or whatever are the numbers
Ive checked the Scum guide plenty on nodes, but didnt even cross my mind to check something that obvious
Well, this changes things i guess, actually useful node then for melee
First purchase from Brunts, Emperor wills it!
Only had 100k credits to my name so 10 tries
Best weapon in the game
Not the best moveset tho, OG Shovel wins that particular honour
Seems like wild blessing combo though
Lacks clear badly without brutal momentum?
But, guess i could try, atleast unique
Chem Dep or Adrenaline with this Deci/Slghtspree blessing Taxe?
In terms of cleave you lose out, but in terms of damage you get massive gains because Hyperviolence is a thing
So whilst chopping through trash might be a bit slower, mixed horde is easier as stuff that would otherwise be dangerous just kinda melts
As I say, i was one shotting Crushers with it earlier
I went Adrenaline, you could use Chem Dep if you wanted to tho
Ofc Rampage is a must-take, an you probs want strength/crit stim too
Took Finesse to max out those crazy crits when on 100% streak, but crit sounds good too
https://darktide.gameslantern.com/builds/a10840a8-58b9-437f-9283-4d7f8ca919ad/decispreetaxehvcritter
That was close, barely got to make it
Unyielding to something else maybe?
Gets you closer to full damage on armour
Ehh, you could do that, but personally I don't use stim with two branches because the cooldown is horrendous, but im guessing as you have Sample Collector you probably have Needle Gun
Pickpocket as a plan B?
Yeah, thicc mixed pack full of crushers 50m away, spam needler before engaging
Let me rephrase, pickpocket as a plan B while running a Needle Gun?
Pickpocket is a waste of a point on Rampage build imo
Ill keep it while learning
Its also the crutchiest crutch node to ever crutch
When you go this far, why not just use Pickpocket Needle Gun as Plan A anyway?
I need crutches, im a junkie, if there is way to go below the fence, ill do it
Nah, because i like the idea ill have 2 builds in one
And both work depending on situation
The fact that this is possible is.. not good.
Ill let the better players do that part
I still take every advantage i can from talent tree and builds without guilt
Do whatever you want, i won't judge that.
I simply think it is not good that melee builds can be combined with pickpocket to also be sustainable on ranged weapons.
Especially when something like the Needle Gun exists.
I can take the cheesiest of cheese build and still go down on havoc 21 so its all fine in the end
True.
I feel i suck there, but then often the team sucks even way more, so dunno 🤷♂️
Even if you couldnt and it was a subnode on Vulture keystone it would still need an internal cooldown of like 20s and to only proc on melee kills for it to be remotely balanced
@manic wolf I agree with that, it working every time on the current conditions is just leagues above any other existing talent, not just in the Hive Scum tree.
Maybe make it so that chem dotted targets that get melee killed trigger it, atleast demand some investment
Pretty much, plus it also invalidates the actually quite cool ammo aura that isnt just Survivalist 2.0
Tbh if I had a say, I'd just rip Pickpocket out entirely and put something else in its place, but alas
You'd cause a lot of salt 
If i was to design hivescum, id give it snortables as alternative to stimms
Healthier scum alternative
Maybe glasspipe
Theres gonna be mountains of it anyway when it gets nerfed, and I wouldnt be shocked if Desp' loses its ranged immunity at somepoint, which will make people equally upset
"healthier" 
I can't wait for that 
Lmao
IV is worst of the worst, thats how you get hepatitis/HIV and can go through your blood-brain-barrier and impurities straight to bloodstream
damn i'd be amazed if despacito lost its ranged immunity
Depends how dirty your gear is, same is kinda true for anything really
it's already the worst of the three
Lul, Desperado stans will do anything to justify its existence 😉
Yeah obviously, i mean they do IV in hospitals so in such setting it is okay. Just when its some junkie level street stuff, then snorthing is considerably safer alterantive to shooting up your vein
Generally, though you'd expect a high value Enforcer to be getting that good-good 
Luckily, this is 40K, so the Emperor protects.
I saw a meme once of Emperor branded condoms and it forever ruined that phrase for me 
Cant decide between 15% rending, 35% finesse or 15% crit rate on stim, maybe rending if skipping Rampage rending node
Whats your melee weapon and do u have rending on rampage
https://darktide.gameslantern.com/builds/a10840a8-58b9-437f-9283-4d7f8ca919ad/decispreetaxehvcritter
Cooking that build up, as it got suggested here
Havent yet tried it
I can already foresee in my crystal ball suggestion to remove pickpocket and take rending node on rampage instead, would be the logical 🥺
Indeed
+5% crit instead of Unyielding as perk on Taxe? 🤔
That 100% needs to start, after that it would be kinda unnecessary
I'm not using it, with stim I have about 30% crit chance on heavies without Butterfly active, you really don't need giga-crit chance to profit from Slaughter, its a nice QoL thing to make it super consistent, but you'll always be giving up something for more crit chance
I didnt feel like I needed more when i played with it earlier, but i will test again later with Chem Dep' an see if there is any uptick
My main issue probably is im not used to such precision play where you cant just spam M1 around wildly
So long as your Scum isnt a shortass it shouldnt be hard to hit stuff in the head
spamming at head height in thick hordes gives me something like 60% weakspot rate
sometimes even lower
Don't need to go above 3/5ths the way up the height bar, but yeah thats pretty sensible
max height character
Hey at least you dont have to look up at varying degrees like you do when you go midget-mode
What happened to short kings (dwarves) in WH40k? They are in medieval fantasy version
You mean the Leagues? They exist in 40K
They're just reclusive
Tend to avoid the Imperium
Ill certainly try Taxe with the usual Headtaker+BrutalMomentum combo too after this, but this just seemed like fun more unique way to play it
Ok, my WH40k knowledge aint that great, mostly from videogames
This is simply just to funnel maximum damage into HV
I was sold at possibility to oneshotting crusher, gotta atleast try
People gonna disagree with me here, but unless you're whiffing 20% of your swings, Decimator is better than HT anyway
Im probably somewhere 30% range on my current playstyle 😅 Gotta pay more attention, why i wanna try it too
Maybe could improve my gameplay
You'll certainly feel when you whiff more often, though HV will still carry when you do because it should stack up very quickly
I kinda like the weapons where you have to accurately land your hits constantly like heavy spam on duelling sword
Yeah, just be more deliberate with your movement, and don't forget to push stuff plenty if you feel like you're getting pressured too much
Pushing, once upon a time, used to kill your Decimator stacks, but thankfully they did fix that
Ill try Auric first instead of Havoc, unless i find like 1-20 lowbie team to join for hunting black armor penance
Good to know about pushing
Probably wise, nothing wrong with Auric, at least other than the teammates you're likely to get
Honestly, auric has been lot more solid than low havocs, when it comes to teammates
I mean I can see that, an Auric where the director actually goes a bit awol is basically like Havoc 20-25 anyway
Though I must admit, I do miss old Auric where the director would randomly decide to snort all the coke in his office and spawn an infinite amount of bullshit on you, but that seems to not happen these days
you can get that on maelstroms
also done with the event, the pox gas makes it a bit tedious in the end
Kinda, but it isnt how it used to be, like it used to just keep spawning shit constantly when it broke, but this was a long time ago now
I've only been playing for a year so
@manic wolf Should i take off Hypercritical so it wont interfere with Hyperviolence stacking?
if we take the description from kuli's guide "Hitting 'human-sized' enemies with a critical melee attack kills the target instantly if the target were to be left with an amount of current health that was less than the attack's damage dealt.", it sounds like hypercrit only does anything in situations where hyperviolence would never trigger
because for hypercrit to trigger, you need to have crit an enemy with an attack that would have left them with some health i.e. wouldn't have killed them (and if you wouldn't have killed them with the crit, hyperviolence would not have done anything)
So both keystones are good to have then on a melee build?
it only triggers in cases where hyperV would need additional hits to kill
ah i can see the case where hyperC screws you out of some hyperV damage
if you crit an enemy and leave them at like 10% hp, hyperC instantly kills them. but if you didn't have hyperC, you could hit that 10% hp dude again (because they would still be alive) and overkill them by like 80%, getting some overkill hyperV damage
Surely killing them in the first place would have been better tho
yeah
but technically hyperC can screw you out of hyperV
if you're trying to farm hyperV damage from poxwalkers to burst a crusher maybe? idk how easy that is to do though
just do a heavy single target attack on them
it also depends on how damaging your crits are (e.g. if your crits already oneshot trash then hyperC won't screw you out of hyperV damage because your crit will already overkill them, which means hyperC doesn't trigger and you get hyperV)
like mk1 shiv heavies
im pretty sure hypercrit proc doesnt have overkill damage
yeah but hypercrit only procs if you wouldn't have overkilled to begin with - i edited my earlier msg for more clarity
yeah but if your crit already kills the enemy then hc wont proc in the first place
afaik the logic is "i crit an enemy -> is the crit enough to kill them? if yes, cool i get hyperV & we're done here, if no and they're low enough for the execute then hyperC triggers and executes them"
Well, first mission with these "weird" blessings went fine, havoc20 but i didnt see any crusher oneshots 🤷♂️
But Tac Axe feels amazing
Gonna try Brutal+Headtaker next, maybe chem dep to maximize crits too
I wish the stimm was faster to use, as it is, i keep forgetting it as its kinda annoying to use
And often i dont really even see much difference
For now, took Rampage rending and chem on crit for crushers
Decimator made me holdback too much swinging as i kept missing too much
So probably big DPS loss for my skill level
What weapon you wanna use with that?
I hate to even say his name in this chat but I saw tanners explanation on it and hyperC does really screw you out of hyperV.
If it procs you won't get the hyperV value. Ofc if you insta kill trash it won't matter but even then the insta kill is less hyperV value.
Tanner💀
tanner as a source icant
Yeah he's fucking annoying but when he shows his actual testing via clips I can filter through his BS because I'm seeing the actual difference
With rambling and stutters
Instead be like reginald
Or read the kilo guides and hammer of emperor unless you have short attention span to read in which is like half of darktide players
hyper crit / hyper v have been tested extensively
by path and others
and the anti-synergy argument is dubious at best
Does kilo guide go over hyper violence if so can you link it
Idk I man logically it makes sense right?
Insta kill by C is no V value.
Overkill trash in one hit is little V value.
Cutting them to deaths door and then overkill is big V value
Tacaxe
Yeah the antisynergy is only an issue in theory
Ty
In practice taking both is still a net positive
I mean I saw two clips, it's a big dmg dif
which clips? 🤔
Should i grab the cleave talent on tac axe?
Yeah i do now
The one in tanners video. Yes ik he's a dupship I'm just quoting what I saw.
Insta kill got Nov alue and an over kill got only a little bit of the V value.
Overkilling a trashmob at full health
well try it out in psyk in practice
He doesn't do control tests
He's all over the place in his explanations
Would it be different against twenty bruisers? He tested it on single trash mobs and a pack of twenty trash mobs
doesn't have to be bruisers no, it's just to observe whether taking hypercrit diminishes the value of hyperv in horde clear
Then in his explanation and clip it does
do you have the clip of the test?
But I'm gonna test it myself later this week to be sure with leaderboard score and dmg
Just the whole video
lol ok not watching that shit
What fundamentally matters at the end of the day is how many mobs you kill in a specific amount of time
HC is good at one shotting elites, HV is good at clearing trash due to the overkill damage being useful at constantly stacking in mobs. There is little overlap between what they provide.
Even when Path did a super control test of killing only maulers, having both doesn't lower the overall damage output.
The only interesting conclusion from the test was that having HV/HC with the Rashad seems to do the same amount of damage as just HV of you have Rampage up.
Fair but honestly if you filter out his BS just watching the clips gives you a better understanding
yeah exactly, the two talents serve different purposes
But having both HV/HC never lowers the overall damage output.
if you use mk4 taxe you don't need rending on heavies; they have innate 30% rending on heavy attacks as far as i know so your dmg vs cara is like 95%
But wouldn't you be one shottint elites anyways with hv overkill from trash?
i think you're really overestimating the effect of hyperv in single target
Do you always have a nice pack of trash mobs for you to kill first before you switch to the elite?
it's cool when it happens, but it's not exactlyr eliable
Again, path did the test with only elites
Because this is the worst case scenario
In havoc 30s most of the time
Even if we were to assume the best case scenario for HV
Having HC doesn't hurt your ability to one shot the elites
I see what you're getting at but what about that example of getting a trash mob to less than half hp and then killing for hv? If you had HC they just dead no value
And if you don't?
You loose all value anyways
Then less dmg? You're hurting hv value now by HC in that sceneaio
Like in paths' demo
He shows how having rampage makes HV scale in value the same as HV/HC
in other words there is extremely little difference in damage output even in the best case scenario where you are in rampage
Okay you're right in that scenario. But with shivs and rampage, shivs do X3 dmg on a weak spot hit. If you played around HV and kept it in mind could you body shot hordes and then heavy over kill them, use that to start decimating crushers and maulers?
Swinging this atm
after 1s of hitting an elite, HV will disappear because you aren't overkilling a crusher/mauler by more than you overkilled a poxwalker (edit: actually this is probably possible if you manage to tune your damage just right so you have HV stacked up just enough to get an elite down to very low hp, and still active while you do a crit overkill afterwards, but it seems very unreliable). i don't think it's ever worth it to spend extra time dicking around with poxwalkers (and even going for body shots? that sounds extremely inefficient especially in a real game where other teammates might accidentally steal kills that you're spending time and effort to set up) on a weapon that doesn't have brutal momentum compared to just using that time to spam more heavies into an elite
Path says it's the same
You will need to ask them for the test tho I don't think he recorded it
I would imagine that HC is better on shivs just because of the higher value from finesse and crit rate on them
Really nice
I like how you can sprint and fire needler, softens up crushers while going at em, then swinging that to finish
ah the HV/HC debate spikes once again
it don't
To explain, whenever hypercrit would "screw" you out of hyperviolence, you already weren't doing enough damage to take advantage of hyperviolence to begin with.
Very hyped debate
Hypercrit is the insurance plan for when hyperviolence can't be as consistent
Like, when you're on rampage downtime with no stimms or something
Or, it's a boon in combination with hyperviolence, as when you're cleaving through hordes, cleave distribution hurts your damage on the next target in the swing, but if you get some overkill, sometimes hyperviolence kicks in to tip your damage just enough to make a crit hit hypercrit's condition, letting you kill something you normally wouldn't have without it.
If hypercrit actually canceled out hyperviolence's benefit, the answer would be clear as to not use both together.
But it doesn't.
I honestly think it's more worth running that aura than taking the extra point for pickpocket 
At least on a melee build
I've been running it more on havoc and it's legit impossible to run out of ammo with an surv vet, or it's a good replacement for a surv vet.
how tf do I speed this up
throw yourself into fire pools
Top left stimm lab
thank you
barely
only in my enhanced desperado build, and like, only one slot in it
gameslantern builds didn't have it so why should I?
(clueless)
Brother read the penance 💀
no it's garbage normally
Oh no I didn't notice this until now
Gameslantern strikes again 😔
but if you are trying for that achievement, you need that
yeah that will be sucky
gonna have to grief like 10 games
building fucking toughness stimms
Are there even any good builds for scum on GL?
around 4-5 in my experience
Let me check
at least I'll be griefing only 5 games
Looks dog
Next
Looks fine for bonesaw so I won't be mean
NEXT
Also don't use vulture dodge for this
Dogwater wtf is this
Shooters are pretty nice for this penance
this has to be a meme
I mean it is Charlie Sheen
I like that one
This build is shit because they call it "high havoc"
Dual pistols are not good for havoc, putting stamina on the shivs has to be troll
Oh I don't put stamina on the shivs
Vultures push is one of the worst talents on the tree
if we're talking havoc
It's pretty old tho no?
in auric it's just fine
Doesn't take focused resolved even though he has no CDR stimms
💀💀💀💀💀💀
Dam this is clutch
That 20% replenish makes the difference 😤
I think I have figured out that Games Lantern builds are upvotes the same way YouTube videos get on the top of the algorithm
Having the most clickbaitable picture imaginable 💀
that's what I'm noticing lol
https://darktide.gameslantern.com/builds/a0d65a9a-b33b-4a6b-a7d7-28fee737ecd3/hyperfinesse-toxin-terror i reworked this one a little
Make sure the image is clickbaitable
Put this image
This is how I feel when doing missions in darktide as hivescum and I get a flow going and decide to fully lock in
Follow @memehqig
There’s a weird moment where the game stops feeling intense. You’re not locked in on purpose, you’re not hyped, you’re not even talking that much. It just feels easy. Like your hands already know what’s about to happen before you do.
That’s why this Dr. Eggman clip hits harder than it should. A character that’s u...
38712
Does the talent where if you slide it grants immunity to melee as well actually help? Outside of running away or to something
it sounds nice
but you rarely ever reap the benefits of it tbh
especially since it does nothing against overheads
So.. cleave gets counted after bromentum? Wondering if id see faster clear with +50% melee cleave for Tacaxe
Probably better off with 25% weakspot so Bromentum can do its magic on more targets better
Tempted to try having those two 50% cleave talents and see what it does to it
unfortunately dt breakpoint calculator is super outdated
no, because cleave distribution is a thing
Cleave Damage Distribution Cap (CDDC): so that is capping at 3 for Tac axe and after that its just stagger?
Are u reading my guide
Ok so what ends up happening is
After the 3rd enemy hit by that attack
Every other enemy hit by the attack take 0 damage
But they will take stagger
However
Even within 1-3 enemies
Cleave distribution still causes ur damage, finesse and stagger to fall off
And it’s not a high cleave attack in the first place, only 3
3 cleave means it won’t even cleave through a shotgunner
So yeah, makes sense only work towards Bromentum working hard
U can try to make its cleave better but it’s still gonna be limited by CDDC
For clear
Ye
I don’t think the “hit 3 enemies to give ur next atk +50% cleave” talent is worth it
The “+10% melee cleave per enemy killed by melee atk for 5s” is nice for most weapons tho
However it still kinda depends on what weapon ur using
I wonder if this could replace +3stam curio, if its effective enough in practice
It’s not that great
And wouldnt give +6% melee speed
Tbh +6% atk speed isn’t that much
It’s more so that more stamina = u can block more (and block efficiency curio perks are ass in this game) and push more
The downside is just that u reach max stam slower but no action is % based stamina cost atm
scum already regens p fast
i think it's a good safety net for 9 stam builds
otherwise no
Oh well, updated my build again, deleted cleave talents and went for +15% dmg on Dodge and 5% toughness per second from Adrenaline for bit of safety
Unarmored helps Hivescum hit some important breakpoints for tacaxe?
scab bruiser
815hp unarmored head
does chem fortified trigger on stimm supply?
Good to know that Q from Taxe staggers crusher on head
let me know which weapon to cover next!
What mods do I use? - https://youtu.be/43VBLFL_8ck
Join the channel for access to a download of ALL my mods+settings! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
Do...
Wonder how solid info that is considering its MrE and before Hivescum release
u can prob just skip this lol
he's not worth watching
considering the atrocity of a melee tierlist he just made its about as solid as the atmosphere
If you mean the box then yes
Venus atmosphere? 😈
why venus specifically
Jupiter layer 2 atmosphere?
im not getting the joke
In the upper atmosphere, Venus is mostly made up of liquid acid
According to this video i should just light attack spam all targets
shud I skip arb talent sections & builds and add in other classes' weapons first
no lol pls don't
having the weapon info of other classes would be pretty nice
at least for the perks, blessings and combos
STOP WATCHING DARKTIDE YOUTUBERS PLEASE
Up to you mate, I dont run it personally, it wont mess with HV all that much, but it will mess with Slaughter
weapon info is 95% of the reason i constantly check your guide anyways
kimty
I'll see
maybe weapons before classes
Oh yeah nah for sure ammo aura is good, but most people build with the intent of being self-sufficient so it sees like 5% the amount of play that Pickpocket does
everytime you follow a tier list of a YT-man an ogryn's new weapons are delayed one more ice age
I don't know if I'd ever take advice from someone who puts Crusher at ehh tier, rates boxcutters below crowbar, or thinks ogryn's mk19 shovel is better than the mk3

he put ogryn picks below shield and Paul
there is being wrong and then there's that

