#hivescum-class
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reload, unyielding
run n gun, stripped down
12.5
Thankies
inches
Ok now try to memorise 12.5 m in game
Use desperado haha
You're going to want to be in close range anyways. That's the fun zone
ngl i got rid of all toughness regen i could but Just a Scratch
jittery carries
havent tried havoc yet tho
even VoT and PV?
yessir it went to cover the 3 points from vulture to stim regen
i think vot is going to be necessary on havoc tho
Man what kinda crazy build can't afford VoT
Any one have recommended builds for leveling lol
stubs and autofire mod completely changes the game
Just try to fit these skills in and you should be fine
The aura doesnt matter
Hmm okay I'll give it a try thanks :)
Having aura is more important than which aura it is 
No I mean what talents do you have where you can't afford VoT?
ohhh
no prob. Afterwards you can spec into whatever tree you want. but you really want those skills if you're having issues surviving
heres what that section looks like on my 70% crit stub build
Is today how I find out that I actually suck at this game after 500hrs
all combined LOL
400 hours spent idling in the mourningstar while i do work
so true
Real
Naah you're run something else thats weird. You should still have a ton of free points
stop hiding your dirty secrets
Show the full tree.
mission š
mostly melee auric maelstrom with desperado lol
Im trying the John wick build on gamelatern lmao
though im still level 11 but this dual pistol is op
doing garbage and i'm getting >100 on scoreboard
Scoreboards bad
scoreboard good
hell yeah (the most powerful hivescum coming to run your pockets for more pocket fent)
Scoreboard ok doesnt bother nobody.
Scoreboard bad if it makes you think damage is the only metric that matters
Scoreboard good if you're using it to refine build
BOLT PISTOL BOLT PISTOL BOLT PISTOl
Its bad
it is pure ass
tho at least it was maybe a themed build and not trying to be good in the first place
oh wait it's an "high havoc" build
nvm then
Cosplay builds are nice but darktide does not give rest to silly builds like that
Is it really then?
Fking lmao
i checked it again and it's actually like
2 talent picks off (and the gun sucks)
maybe the guy updated it
Why John Wick when
2 days ago
yeah but it's hard to know if he only updated the text or changed talents around or what else
I've been away from the game for a while. How is this class in the meta?
yes
perhaps
Whatās wrong with it?
it was right there
?
Does Long Lasting affect Fast Acting Stimms?
You in,game atm?
ye
Test it...?
It does not
I could yeah, but I'm just asking if it's known or not. Thanks for the replies
If you're in-game and it's anywhere near as easy to test as this then it's worth doing yourself
Lots of misinformation gets about, this discord is better than average but shit slips theough
I appreciate your concerns, but I decided to ask here instead of testing it myself.
Tis a pity
Very unlikely that it does.
What's a good setup for dual-stub pistols? the semi-automatic ones.
Meta or not, it's winning on the fun front imo
This feels so much better for me than Arbitrator, even if it's harder to win with
Although tbh I'm way better at scum than I am at arby anyway
Mag capacity rounding up is nice, it makes it not useless on low mag guns
I love these things. Here's everything I know about them.
HAVOC 40 GAME WITH THESE: https://youtu.be/mbHCduGviBA
WISHLIST HERE: https://fatshark.games/Reginald_HS
TWITCH: https://www.twitch.tv/reginald_sc9tk
Games Channel: https://www.youtube.com/@ReginaldGames-sc9tk
Top 0.5% Mr. Fantastic
Top 0.1% Martyrdom Zealot
Havoc 40 Sedition Gamer an...
scoreboard optimal if you use it to exactly flame ur psyker for dying excactly 5 times
The big things I like looking at from the scoreboard are how many disabler kills I got and how much damage I took
That and monster damage, sometimes
Damage doesn't really matter if you die... you can't do more damage if you die
until rescued
While dealing damage is important, surviving means you can't wipe >.>
problem we wiped because everybody was focusing on surviving so priority enemies didn't die
You focus on both lol
Sounds like a skill issue
Part of focusing on survival is killing priority targets. <.<'
Another potential person who could learn the game past the surface level
<.<'
it does
I've done it, the stim supply only last for 5s but the actual stim effect duration when you touch the supply is 20s
I can check this rq, tbh, in the meat grinder
nope, same duration from what I can tell
You can tell just by the duration of the effect compared to the stim cd
You might want to reread what fast acting stimms does.
is the +3 stam curio at 400 still buggeD?
yes
Yep
Ye
This is what I got, unless the timer mod is going funky it adds up to 18-20s
https://youtu.be/LeO-Zh7Es5o
you drop the case at 3s. it expires at 18s. thatās 15s my friend.
good point, the timer mod must be going funky then D:
if you are looking at cd in the timer mod it goes faster with cd regen rate
while displaying normal number
Hello fellow scum of the hive, I have a quesiton. I bring rampage (all rampoage tlaents) and have carpace on my shives. But I fele like Havoc cruhsersj ust tnak so many hits and when there's a gorup I can't deal with it becaususe of the mix of attacks and overheads. And I cna't kill em in time. Any tips?
I don't have any CD regen on that pack though?
what is this? a mod being misleading instead of being helpful? I am shook, good sir. shook!
its rly useless way to display information but thats what game gives you so mods usually use that
you have 3 chem dep stacks, and chem dep is cd regen rate
e.g sped up timer
I see
use the thrown shivs, 2 per crusher.
that cooks them quickly for you to the kill them in 2-3 heavies
ah ogod tip I forget baout that
if you struggle with crusher spam, bring the boomstick
like
FS dont feel a bit emberassed about stuff like +3 curio being still bugged 4 years post release?
nah fastshark has never known shame
and coated wepaonry and toxin mania, is that good on hsivs? more so than quick and deadly and hyper critcal?
wait the stmainone? wantsb ugged withi t
if its 400 the display says +3 but it rounds down to 2
oof
big oof
especially since stam curio is where it actually matters wether u have 3 or 2 cuz thats an 50% increase
16 or 17% toughness wont really matter
I donāt think cw and tm beat q&d and hyper critical
UI being completely disconnected from reality is i think just normal for them :d
Especially since hc paths to pick pocket
coated is rly good for keeping up toxin stacks on stuff as you refresh all of them so you can 30 stack very easily with just shiv specials and coated
its less useful when you have infinite needler ammo but its still good
and even with needler it just allows you to not bother swapping to needler after first application when fighting bosses
yeah these are my choices rn for it
like 400 exactly or above 400? do i need to find a _3 under 400?
410+ for a 3 stamina
fuck so i need a +3 stmainda but it has to be 400 or below for it to give +3
the opposite

I have yet to get a max stat curio offered to me on my hive scum(aside from wound curios, but, who tf wants wound curios on the hive scum?)
my arby got max curio after max curio offered, so this isn't surprising
i got a +3 stam that works apparently and +17 toughness. Still hunting for htesecond 17 toughness
I"m stuck coping with 3 16% toughness curios x.x
No
gotcha gotcha
25% damage to an armor type is almost always the right option(depending on which armor type that is)
ironically I've never really felt the need for a stamina curio on hive scum, even with rampage... the regen rate and delay is just so cracked as it is
and up to 6% attack speed just doesn't beat up to 22% more toughness >.>'
well with rampage you want the stam curio less not more
Everyone died and fucking left while I was clutching alone and I ressed all the bots and nobody joined for 10 minutes and I lost at the end
On auric high trooper
Misery
if they altf4 and not leave the slot will be retained for a few minutes
no. coated weaponry is a bad value proposition compared to the alternatives (1 stack per crit doesnāt do much, even if you continuously crit. the buildup is too slow to matter on anything but bosses) and toxin mania is never really going to shine because it relies on a .2s interval check for the presence of toxed up targets, meaning itās counterintuitive to what you want, which is make stuff gone faster. Q&D is debatable but hypercritical sees immediately more use on shivs.
plus you path into pickpocket from hC without any tax on shiv. tithe agents hate this one trick.
Meanwhile, past zealot? You want twbs? taxed. You want fire/stun nades? taxed. You want anything besides " The Build⢠"? taxed
those were the days. The Build.
I still remember before talent trees... the holy rev and twbs debates
back when holy rev gave up to your entire hp bar back
I never played anything but psyker before the talent trees were introduced. lol.
I was a zealot main back in the day, maybe thats why I like hivescum so much. zealot on steorids
I still remember one of my 1st solo clutches on psyker on a malice game where one of the 2 rando zealots that died said something like "bro this psyker"
I don't miss that version of the surge staff, tho
these days I think they should toss out talent trees for vermintide style perk selection. at least that way we donāt end up with people queueing for havoc without an ability or keystone chosen lol

I rly love this talent tree though so many builds to make of it
the versatility of the talent tree is nice, the immense power we get from them tho is annoying
morep layerfreeodm theb etter
we get so much power that the enemy spam AND the other modifiers in havoc are required so we don't just melt everything
I like the freedom of builds, tho
in vt2 you get like... at best 1 or 2 options that are good
coming back to darktide hows melee scum
Yes
It's powerful, but, just not as powerful as the desperado bullshit that lets you ignore even more game mechanics
yeah that looks fun too
being able to hit f to ignore half the game's mechanics is stupid lol
may I introduce you to fatmangus, turning the concept of āavoiding damageā into a mere suggestion? xD
the old holy rev in a nutshell:
nah. this is more stupid. facetanking everything passively and making the arby jealous while being able to do stupid damage. that build revived my faith in the benificent emperor xD
The emperor protects
This is a zealot thing right?
If so my guess is it has enemies within enemies without
yep. zealot. https://youtu.be/82EpvAqXth0?si=Pd6pTrAHQzpBykGT
It's actually good I swear
++ MUSIC ++
Rolling Steel Mission OST - https://www.youtube.com/watch?v=U6MuXsvVU4Y
-----------------------------------------------------------------------------------------------------------------...
the classic baby ogryn build
playing hive scum is making me want to play slayer cause of how fast the gameplay is >.>
I love slayer so much in vt2
being able to get 25% as my base crit in the chaos wastes is funny to me
"Kazak Gotikaf!" Intensifies
I still remember the time I got crit lightning on an orange melee weapon, which let me have a default 50% crit chance lol
Don't make me consult you again šļø
stimm supply builds sacrifice personal power for team basically?
Share your wisdom, I know pistols and their twirling are meh at best but is the build really garbo?
chemical dependency talents only activate on personal stim use or box too?
Both, and since you can inject yourself and then box you can build chem dependency fast
gameslantern builds are just slop cranked out for SEO by someone who barely plays
so in general talents are fucked and they near universally use bad blessings
Sure, counter argument: there is little to no alternative nor way to tell which have background worth considering
Even here there isn't much exposition of what is the best, most of the time we can point out what's underperforming, which isn't that helpful for someone bad at building perk trees
Wait there is a "John Wick" build?
Yes
Apparently, it has John Wich as it's image and is highly voted in gameslantern, using the dual stub pistols, which is not considered as good sadly
I want to agree but who are the ones upvoting it then lmao
Everyone dooming on it when what I want is "it's bad because X and Y facts that should be W and F instead"
its spreading
Is that with havoc scaling
284 health
the 2nd zealot build ever
I have tried it and I swear Im taking more damage than with martyrdom build
sigh there's nothing I hate more than +specials in any tide game :\
@main trellis will set us straight lmaooo
lmao
Havoc has 35% less health past 26 havoc lvl and -45 less toughness past 33 havoc lvl
try playing on 20hp most of the game only to be jumped by a immobile barrel explosion

the video demonstrates h40. fatmangus has 234 health here
public builds on that website are highly unreliable in their upvote count as these don't factor in changes
Post one that's good then pls ā„ļø
Oh okie I only can see thumbnail I cant watch vid here
what kidna build u looking for
If arbites can be immune to dog and mutants can they make hive scum immune to trappers
Trappers and dogs at least
with how many stims they take i wouldnt be surprsied if their bones are malliable enough to slip through then et mmhmm hmmmh
Make enemies take damage when near us while stimmed
The oder from a fent maxing deals damage
Literally anything rn since im just leveling
though I do enjoy the shivs
watched a bunch of youtube builds....wasnt very inspiring
Desperado or rampage?
i'll try both :^)
if its just levling any build on the site works
a build only matters hwen your're maxl evel and wnat to do anything on damnation or harder
double barrel stim crate build with reload speed stim kinda banging holy shit
tbh half of the builds for hivescum were literally made before the class came out
because gameslantern had the tools for making builds for scum a few days early
and yes the john wick one is one of them
altho it is updated
A lot of people try to look at it through the lense of is this havoc 40 viable.
gameslantern does need a "for havoc" filter tbh. you can only set a build up to auric which.. is sort of the baseline
I disagree. Understanding what talents do and how the class is meant to maintain itself is just as much basic game knowledge as how to dodge and how to manage stamina. you won't have a build come together before lvl 30, but that doesn't change that this is as much valuable game knowledge.
plus scum's stimm lab is relevant from lvl 1, so you leave power on the table if you dont bother
im not saying the knowledge isnt valuable but the build itself doesn't work. I find that you only learn what builds actually do is when you're struggling on content
i mean its sort of a slippery slope where people will run "whatever" until auric, then they'll keep running whatever until havoc, and then you'll end up with your random havoc zealots using Crit Damage and Weakspot Damage on their Eviscerator
but like yeah dont stress too much
sure, you need an actual challenge to see how a build performs. but there are mechanical interactions that are not depending on this and are what dictates how you would want to play a build in the first place
the game is very obtuse with a lot of its weird mechanics
i mean frankly outside of asking for builds here I only started learning what does what when I was 20 havocs. But I wasp laying good. I just wnatedm ore understanding to push that wall of avoc 20s
youre not wrong but most people who play games just want a copy and paste thing to have fun for an hour or so a day š
totally fair.
yeah thats like 90% of my friends
i gotta keep calling my friend bren a fatty fat no future no girlfriend loser everytime i see him put crit damage on a weapon
its morally obligatory
Legit some just want something that it's not self sabotaging that can be used to play and have fun
but even in these cases, you have to spend like 5 minutes to understand what the build wants you to do. ideally by reading the build description
We can bully that one friend but tbh it's all ObeseFish fault for hiding all the information that those perks are garbo
I'm willing to learn of course, thats why i bought the DLC knowing it's a steeper learning curve
ya for sure
no literally. crit damage sucked since vt2 (i imagine it was prob in vt1 too idk)
Maybe one day they'll make crit damage useful. Feels like it'd be bis on Scum and Zealot.
The closest VT1 had to Crits was just on-hit chance-based effects, like Earthing Rune, KB or Regrowth
Sounds kinda cool tbh. I've always loved crits that are more than just "big hit." I think that's why I've been turned on to knife zealot lately. Flesh Tearer + Scourge and your crits also mean huge bleed stacks.
(Only ever played VT2 so crits being their typical selves is what I'm used to)
if it was strength instead of damage it'd be very decent tbh
or is it power in this game i always forget
Like, 10% additional strength on crits? Yeah, that actually sounds like it'd be cool.
Cause then that'd mean your crits would also have a bit more cleave and stagger.
they'd need to prob nerf it a bit since 10% weakspot strength is actually insane
I mean Arbis best talent is 12% weakspot strength lmao
nvm 16%
Ahhhhhh, yes! I love running that with Combat Axe.
Collecting skulls for the skull throne golden throne.
i mean we dont rlly have crit strength but thats what we were talking abt
is there anything that gives crit strength?
isn't crit strength essentially finesse
what even is finesse, since finesse damage is so arbitrary
Further damage on critical hits and weakspot hits iirc.
Also for some weapons it increases their attack speed.
well thats the finesse stat yeah
yeah the weapon stat is different
yup this
just to add to the confusion XD
it's just the multiplier applied on crit and/or weakspot hit
meanwhile desperado is a blessing, an ability and a skill for 3 different things
great naming convention
too many things in the game, they're running out of cool-sounding lore-appropriate names
Tbh just rename the Desperado ult to Gunslinger.
wdym, enchanced desperado is such a normal sounding string of words
Same thing
gunslinger aura says hi
š
which imo shouldnt even be called that
it should be smth like "gang's tithe" since you're taking a portion of someones ammo pack (thematically, ofc not mechanically)
Scavenger would also work
A certain dwarf in the Old World has an ability that's basically that
idk if you're joking or not but non augmented survialist IS scavenger š
Yeah, I was just talking the name, since Bardin's is called Scavenger I think
i think yeah
Idk haven't played VT seriously in about a year
his career passive
Good god (emperor) though
3 things in the game all with Desperado in the name
Feels like the War of the Beast novels all over again with recurring names on different characters
It's the nerfed version of my 30% ammo pack per special killed

yeah that shit was absurd tbh
i still kinda miss when it rounded up tho
rumbler ogryn was absurd
i mean it still is but yk what i mean
To be fair the masterwork pistol needed the 30% ammo per special killed
otherwise you always ran out of ammo
Uh, the vet version wasn't 30% per special killed
it just had no cooldown
tbh it kinda needed the nerf to even make the other auras seem like they were worth taking
Pre-nerf Survivalist was so much fun to play with as a gun ogryn or flamethrower zealot
Flamethrower zealot kills a whole pack of ragers and basically refunds half the ammo she spent
It did? I remember not playing the game for a while after it came out so I must've missed that.
Pls bring it back
It had too much ammo
You didn't have to use it well to not run out of ammo
I do miss being able to spray and pray more, tho, with it
How is it nowadays? I use it sometimes but more as a meme. I do recall flamer zealot actually being super popular during launch.
Low difficulties? Mid, at best. High end difficulties? God-tier
yeah the more enemies, the more flamer fucks
Ah, so like flame psyker.
It turns out... having infinite cleave on a weapon that applies a dot that can kill everything but crushers is... really good
who would have thunked...
Good to know
Gonna see if I can take that into Mortis Trials and get the no ammo on crits buff
Make Vulkan proud
Well... if it works like charmed reload did then you can spray until you run out of ammo probably
with the ammo pulled from the reserves on crits blessing
It doesn't but being able to fire longer is still good
Then Blaze Away and Overpressure and have a Beast of Nurgle cookout
there currently doesn't exist crit strength
Just don't stop shooting, smh my head
Works the same on zealot
Anyway, off to work I go
o7
without any chem talents what do you ugys think of the RPG vs chem grenade?
they do different stuff tho
both are good in their own ways
well actually all HIV blitzes are good
blackout with added toxin is handy
All scum blitzes are great
Blinders for life
RPG + added toxin. For mad flavour
I mean I feel like chem grenade just desomates in the smae way rpg does. But has an aoe lasting longer able to getm ore neemies. Its justn ot instnatl ike rpg
Well rpg is more āthis bulwark and crusher wall needs to die NOWā
Chem nades kills crushers but it takes time
Also, RPG is an actual explosion. I.e. way cooler
boomstick clears carapace spam. chem grenade is a juiced up immo grenade against hordes
Literally less 10 mins into the mission
RPG is also much better into bosses
I basically take boom bringer on my desp builds. If I have needle gun I take chem grenades
question: which targets does Can-Opener brittleness from the crowbar not work against?
Unarmoured and infested
Its brittleness
Theres nothing special about it
It works the same as any other source
can you apply it to monstrosities and captains?
In episode one of this new series Survive Darktide we have a short overview of how the slot system works and how to use it to your advantage in games. Great info for newer players looking to climb difficulties.
The answer to why there is always a rat behind you.
Socials:
https://www.twitch.tv/ripthejack3r
https://discord.gg/hVdG53QFSb
Chapt...
Uses Hivescum with shivs as example, hence here
I hope he aint another youtuber that gets people going heated here š
"you cant watch that, it makes you nazi!"
brittleness is always going to be inferior when buffing your own rending is just simpler
Brittle and rending work against everything except what I mentioned, monsters are unyielding and captains are flak/carapace (idr which) so yeah it works on em
https://darktide.gameslantern.com/builds/a08a5433-ea69-446a-8297-983ec4f6a3ca/get-jinxed Is this solid?
Mk3 Shivs and Bolt Pistol
Rip's video was cool, I learned some stuff I didn't know.
That said, this remark of yours? It sucks.
Supporting creators who explicitly support shitty ideologies gives them and their shitty ideology more reach. It's not people being precious for no reason.
Look around, dude. Look at what's happening in the world. It's not a joke.
Yeah im sure watching Tanner video without knowing about his ideologies will cause the rise of Fourth Reich soon
it's all negligible, it's just darktide youtubers
yeah who gives as hit what he thinks, his videos are good information on darktide
Depends if youre in your late teens or early twenties and out there to save the world or not
I'm 48
people said that about rogan. Roganās podcast had a measurable impact. Does Tanner have it? No. The principle stands, when there are alternatives.
asshole
could be better slightly
main thing is using despy with pistols - a sidearm (reliable tbh but still a sidearm)
however the guy says that those can be changed so atleats that is good
all the creators start small. And most get their foothold in one game.
plus tanner has a track record of questionable claims.
Usually people get less touchy about those matters as they grow, not everyone, and im not saying its bad, some people get kicks out of such mentality and good for you
i'm open 
Personally i dont care that much
Is Tanner gonna become the next asmongold? Probably not. Does he deserve your YouTube dollarios? Absolutely not.
yeah comes down to personal opinin,m there's no objectively right answer here. if you care so uch dont watch his viddeos, if you dont jsut watch it for thei nfo
I made the statement just because random youtube is like Pandora's box or can of worms here
And all i did was LITERALLY ask for advise if that build is solid, not what is your political or ideological preference or whatever
But yeah, i get it that there has been lot more going on here than i know or care to really know about
No, you said 'I suuuure hope this guy doesn't get your panties in a bunch cuz he's a nazi or whatever lolz???'
that's what I was responding to
Ngl my dude you sound like an op š
Im here for the game, aint got no time for the drama
then why did you bring it up?
then please donāt bring drama. couldāve just stfu about it
No u c
Um I need to endlessly consume content and never question my own actions
Lasttime i posted youtube link i got called all sorts of personal insults for good half an hour
What did they say?
And please link the message they said it š
great. Now people curse you and your family cow. that worked out just fine! 
just post what you want to if its rleated to darktide tbh but yeah bring up how ppl overeact ot it is like putting bait into a lake
amazing that the lesson learned from that wasn't to check to your sources, and instead to make a snide comment alongside the video instead 
Its like 3-4 days ago, didnt take logs or anything
not just him; many darktide content creators when they make builds do miss a couple of points but you know; its good to watch them & compare & maybe even contact and discuss how the builds could be better 
Because I remember being there
I was doing the source check here since you people are so opinionated on youtubers if they are allowed here or not
Tanner is both wrong in and out of context was what I got from the end of that discussion
Im no way defending Tanner nor do i care, its just that i was being suddenly associated with him to ridiculous degree just for asking if his build in video was good or not
generally I agree. but both tanner and his community are hard to engage with frankly, the edgy hyperboles are not conducive to constructive discourse
Idk papa, I feel those pistols are not sidearm material, it's reload/ttkill doesn't feel good (but I guess I got spoiled by Bistol)
thankfully i'm edgy too; can blend in nicely

Anyways, is the build i linked good to run?
I think you do care, because you seem to be projecting our criticism towards him into us "personal insults"
I think...
You don't like being wrong about someone you thought was credible
there are some⦠curious choices. like no punching above and choosing coated weaponry over pickpocket.
reload is oof but can be manageable; dmg tho is acceptable, pull & ready spd are great and if you combine run&gun with sticky hands you are very accurate
I would just run it and not take care what others think
You are actually projecting now yourself and not quite recalling the convo. There was one guy (not you) who made it very personal and aggressive
i'm yet to contact him about that build; it can be better
Does that person represent us as a whole?
Or the entire Tanner discussion?
Yeah, but it feels that crit benefits it a fair bit, it's so close to something great but is not there (also the fact that vraks IAG exist to make almost everything irrelevant)
Reason i ask is that im very much a noob on hivescum still, few missions left to hit lvl 30 still so im lost with the talent tree and there are often hidden info ingame GUI doesnt really tell you how they work
i don't use pickpocket either; not on a melee build - its too op
To this day I'm wondering why something like THAT isn't a keystone, to op to be loose like that
No, and true i did make my beginning of this convo in bit too confrontational way, just to avoid again such shitstorm, instead borderline caused another
tbh; the great 4 of rapid firing weapons scum can use have their upsides & downsides & they do not opt each other out
even as keystone it would be bad; should be desperado subnode
While thatās understandable sometimes itās good just to get in and get your own experience
that will fix needle spam on any build which is the main reason that talent is op (infinite ammo on a weapon that destroys every enemy)
Ive been running Vraks IAG just because i had it lvl 20 from other classes to begin with and heard its perhaps the top choice
So why say: "every time I talk about X"?
Tanner is a nobody, a narcissist, and doesn't understand the game to a fundamental level. We explained why, and now you take that and complain about this server being "political" š
Yeah i agree. I just have more time to chat here than actually play š¤·āāļø
Idk about you lot but if theres a content creator that is openly racist, targets the devs and CMs, spreads missinformation to be part of the content creator program and always starts dramas I dont think is worth any watch
shrimple as that
Right and research is good but farming it out to masses is suicidal to your mental health. Best just find some solid resources you trust
The quality i care about personally if its right and solid for the game, the rest, well not my drama, so i was mainly asking that about Ripthejack3r
Ive gotten the impression Tanner has so edgy way of giving his takes on everything in absolutes that he at times sort of drives himself in corner with that elitistic attitude when it comes to presenting solid ingame info
My understanding is Tanner is an autistic kid raised on online games so he doesnāt understand how to talk like a normal rational human being
Rippy is a nice lad but his builds need refinement usually; hes for making unique builds and 'shaking' the stale bread that meta is which i like about him 
i'm like that too; don't insult my lil feelings...
autism pipeline:
Wholesome D&D circles with friends that care and support you
or
4CHAN

True lmfao

It's all good. In the future, maybe it's better not to treat the people who reject shitty (or outright evil) ideas as the problem in the situation, even if that makes things inconvenient sometimes. I don't think it's crazy to be mindful about who and what we choose to support, even in a small community like this. The ripples spread, and the 40k fandom especially has some gross corners.
I don't think Rip has a high enough public profile, and doesn't seem to be making politics part of his online identity, to his credit. That video was cool.
agree with pathos' assessment of the talent choices fwiw
Fair enough, ill go try the build now, with the added suggestions š
Is Slippery Customer as good as it sounds? Im in habit of constantly sliding
Opinionated, but yes AND no
Doesn't save you from overheads, negate the talent entirely with pushes/spacing
I'm one of the people that likes it, but it's the first talent to go if I need something else. It's most useful for moving cannisters around for objectives tbh. It has windows of vulnerability that are too large to make it a must-pick
and yeah, it doesn't save you from overheads
I like it because itās pretty easy to slide around especially on desp build
Ok, overheads coming through is a bummer
Overheads are counted differently for being slightly AOE?
Playing uprising difficulty is actually harder than Auric with all the new players wow
yeah, they're straight up an aoe effect
Overheads yeah you can think of them as tiny aoe nuke
we have new players?
the past x number of games they were all new players
highlight the DH and they run towards it šš»šš»šš»šš»
you can only really deal with overheads with certain block talents or ogryn shield
So one crusher overhead can potentially down several guys at once? Brutal
yes
Friend has a clip
yes if the aeo hits
1 crusher killed 3 people and triggered until death on the 4th
Crusher overhead has small aeo but shit can be funny if hit multiple players
you just need to get in to the habit of side dodging them
Dclaw parry also eats em
Or when the overhead hits another player as the targetted player dodges
Getting kicked from h40 lobby any%
Best way to learn
trigger DH, dies, another DH spawns, i highlight it again, they run towards it again
idk if learning happened in that instance
Maybe they just really want the banisher achievement
did you mark it as enemy or the ālook, death!ā ?
I just did the normal tag
To be fair I'm not going out of my way to teach a new player LOL
just found it funny
sure. so context sensitive. means they were in a killing frenzy xD
the yellow eye
I joined an A12 auric maelstrom, two bots and a dead guy on my team. I kill a BoN and two cspawns solo with shiv melee, rescue the one player and he's afk. Comes back after a bit and I get netted in another room right next to him. Instead of un netting me he asks the dh for help
yes yes
just have the game tag them for you :^) https://www.rxddit.com/r/DarkTide/comments/1q5lbyj/when_execution_order_highlights_a_demonhost/
the box gives the stim effect for allies too or just hte corruption thingy?
stim affect
so with box build u want high viscosity stims for maximum effects right?
If the crate consumes your custom stim (if it's not on cooldown) the stim effect is applies to the crate as well as the corruption part
you don't really need cdr on crate if you run the talent that makes the crate ready when stim is
because base crate isn't doing much outside of high corruption missions on like havoc and stuff
hmmm
is it worth going crate+normal stims?
aoe heal/read/yellow pack sounds nice
i just feel like this is so f*cking stupid again
why do u need a tax node to make the effect lingering
yeah not a fan of it, but the game has a lot of "stand under x" abilities
like they srsly cant expect u stand in that 2x2 box aoe
for 20 seconds
as 4 peeps
on havoc you prob can
I don't like the shortened deploy duration tho
because it's hard to get everyone to get the effects
me neither but u can just run ahead drop it and have peeps walk through it
yeah but you only have 5s
needle pistol interacts with crit btw?
Only in that sense
yeah the toxin dots are really secluded from most interactions
Literally every combat ability has a subnode that is a must take
and i hate them all
Most even have 2 xdd
exec or castigator's stance can get away with none
whats the point of hte chem dependency cdr?
is there any specific build which uses it?
it's good on most builds
It's free cdr
it's prob least useful on stim crate tho in terms of cdr
but you get it for the other nodes
it's easy crit chance and reliable TDR
im just running hyper crit and hyper aggressive xD
don't run both at the same time
they cannibalize each other, hyper violence is usually the one to go with
Nah itās actually fine to run both
The anti synergy isnāt particularly significant
ok, that's just what I've seen everyone parrot here so
crit is good vs chaff
aggressiv is good vs elite
idk why would they have anti syng
im not doubting you, just what was said for a long time here
You need sampler collector for the crate to work
what theh ell you on about boy that was 4 days ago
Iāve separately tested both on shivs and the anti synergy doesnāt really matter
You need hypercrit for human sized elites
And hyperv for hordes
And having both doesnāt really hurt
also u dont need that for the crate, tis up as soon as the 1 point stim is
No like from a practical standpoint
Also the toxin on crit and damage increase on toxin nearby is some of the 2 worst nodes in the entire tree
When I ran uptime, the average amount of stacks from the toxin buff was 1 š
And the uptime in total was 30%
I mean the first depends on how many hits and how much you crit tho
Anyone got a link to the most vanilla crate build? Weapons? Stimm lab?
1 toxin per crit, even on shivs is pretty horrible
the only time I would run those 2 nodes is for bonesaw
Hypercrit extends downtime on hyper violence, hyperv ramps up fast in hordes whereas hypercrit always available
we already tested this
using both outside of rampage is better
cmon put some chocolate chips in there
Who's "we"
Figured I'd start with the basics and work my way from there. Shivs? Chem dep? 75s stimms? I'm lost in flavors
if you want to abuse the cdr bug on the crate: https://darktide.gameslantern.com/builds/a077d553-91e8-46ba-98db-89673f567985/porfessional-fent-dealer?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Uh prefer to learn to play the way it's gonna be whenever bugs get fixed but this is a start
Figured it'd more nodes on chem dep though
Theres a lot going on here that makes this not good general advice
then it is just melee scum but with the crate instead of rampage
Shiv/knife/chem dependency (this pushes you into near consistent crits) and hyperc is gonna eat hyperv
So adrenaline? Sounds cool. Still 75s stim then?
yes because I take sampler
You can reach near 100% with shiv/knife too, where they massacre with violence and taking both hurts significantly your ttk vs all situations
HC doesn't reset the damage of HV, so there is no drawback to running both
it just doesn't stack
HC deals 0 overkill, it means it kills when instead you could be setting up a huge hv
that's only consistent when you are mowing down hordes, which doesn't contradict HC being used to one shot elites
You'd also have to be attacking more than 1/sec which while possible is adding mental stack in-game when you could be getting a lot more consistency and overall better dps
Hv will also just one shot the elite with a heavy
I feel like HC/HV is going to be scums eternal debate
this is why the test is only one elites, because it is the only group of enemies that matter when talking about the overkill damage of HV
and if you don't have hordes to stack onto?
Then it's not dangerous/high diff enough that you need to min max lol
HC also can prevent HV from resetting by one shotting things
My exact point
yeah and thats a good thing
if I oneshot something with HC, I can use the damage of HV the next attack that wont oneshot them
Hv won't have damage stored by that point it's a 1 sec buff
how do you know? what if im fighting a mixed horde and use the HV proc already?
this is the problem with trying to test it with hordes, it isn't a contorl test
If it's mixed then you definitely want just the hv and everything will mulch
HC + HV = more consistency versus just HV
HV stacks faster the more damage buffs you have, which makes it good on its own when you have rampage up
Melee build hv, HC is a throwaway point for knife/shiv ranged build to randomly one shot a rager
Well, "randomly" when it's like 85%
but I dont understand why you believe that having HV by itself will be more consistent than both
"believe" is a wild word
In-mission tests high havoc yes, hv was more consistent
how do you do a control test in high havoc?
Trying to do a controlled test in any live mission is just impossible
Too many different variables
You couldnāt possibly control them all
You're telling me oh well what if there's no hordes, there's always a horde, what about mixed? 99% of the fight is mixed lol
It's the perfect way to see if it actually works or not because here's the mission you're trying to theoretically beat
Just run it and see what happens
Not how it works
that's anecdotal
Play button broken?
I guess they donāt teach scientific method in schools anymore?
Ad hom, try again
Can y'all fight already
statistics of real world data are used to find averages from pools of samples, then use that data to find a correlation to a hypothesis
you can't look at statistic of the average IQ of different races and conclude: "wow black people are just stupid" š
Meh, it's live gameplay. HC temporarily stopping your hv stacking matters when you have to mix blocks and dodges in
Genuine question
Because you donāt seem to understand the point of controlled tests
jUsT HiT PlAy bRo
You rely too much on these controls because it 0% reflects real gameplay
That's the problem
if I saw the scoreboard of 100 games in havoc, I can't make a conclusion that it is your build that changes the statistics by itself, since there are many other variables like modifiers, maps, classes, skill difference, spawns that could also influence the damage numbers
Thanks for explaining. Iām too lazy to.
Vig auto guns look really good into psyk testing
There's a reason no one uses them for real
Control f my history I glaze the gun nonetheless
Nobody plays vigil
I bet him and I talked about it more than you have 
You can with enough data (assuming these variables are distributed normally), but any measure with realistic controls is going to be very noisy
Sirosky I'm gonna need to see your gamer license
Howās that possible if nobody plays it?
You guys need PVP mode to settle this
even if I were to play the same map, the same people, the same classes/builds on everyone, it still wouldn't be a control test š
That's right. I mean more that other variables can zero out with large N (think like a million games) (edit: replied to wrong comment)
that's an ecological fallacy
what we are talking about is too specific to be represented into full havoc games
What about Vigilant Autos?
Not true, you can evaluate results of combo and how it should handle a given situation
I was shit talking my beloved because of tests vs gameplay arguments
Testing based on vibes is perfectly fine, but itās just vibes.
It's not vibes when it's killing real rager/horde packs in 6 vs 10 seconds and how that compounds the rest of the game over and over again lol
I mean the Columnus III in an actual test is a Top 5 Vet gun
That's the real point of running it in missions
Keep in mind VETERAN
Certain person whose name shall not be spoken made also video on bugged crate CDR, slightly different take on it though
Psyker makes itās pretty fucking solid also cause well itās
Yeah itās Psyker
Hive Scum and Arby can use it but itās mixed
Zealot? I wouldnāt bother
so go into the Psykanium, spawn X ragers and Y poxwalkers
and record the time it takes to clear the horde with HV, HC, HC+HV with the exact same group every single time
If you have like a modicum of aim at all you can make the Vigilants cracked
And thatās the point
Thanks for perfectly describing an anecdotal vibe test
Youll see same thing in that comment you just āļø
Yeah thatās a controlled test. Too bad you canāt tell the difference.
I would explain it why theyāre different but orcka already did
Ad hom, try again you're reading my words and just seething instead of understanding anything and why control tests == real results
Honestly youāre reminding me
I need to build test again with Vigilants
Cause I did it before the tree resorting
path literally spawned a bunch of maulers right on top of one another so that there is as little variables as possible for his test
just pure headshots from one attack
if you want to try a different approach, by all means show us
Hive Scum that is
Anyways if youāre wanting a good Vigilant thatās actually good against carapace
Somebody REALLY didnāt pay attention in middle school science classes 
people misuse "ad hominem" by calling any personal insult a fallacy
You use the Agri it has a Drastically higher ADM
Graia and Column both only have a .05 vs Agris beefy .2
Clearly everything weāre saying is invalid because I got a bit spicy
This is a pure output test with a weapon that doesn't scale as well as others with both
Thatās how ad hom works right??
It's invalid because you're mad and unreasonable
How does Rashad not "scale" well?
Haha mad? No. This is fucking hilarious

Do it with shiv, its GLARINGLY obvious
by all means, do the same exact test with shiv heavies
Heavies? Wrong
then do it
I dont care what attack you use, but I find it sus that you are not using heavies to kill maulers
which is literally the practical attack in real games
There's a fundamental misunderstanding here with how to use the talents in an optimized melee build
the test is literally breaking it down to the fundamentals š
does HV or HV+HC kill more or less maulers in a given amount of time
Depends on your test and how much it reflects reality
what do you mean "reflects relaity" this is a fucking video game š
Shiv hv with horde annihilates them faster than your only mauler controls
In mission
we aren't dealing with real physics
You're spiraling a lot into weird stuff like race earlier
brother the only difference stat difference between the pykianum and a real game is your teammates
It matters hc vs hv if you've got horde to ramp on
It matters by almost 30% ttk on bigger elite packs
you mean the IQ test?
the very common statistic that racists use to create ecological fallacies on the races of people? š Which I am trying to make a comparison to ecological fallacies in the statistics of havoc games?
so why not recreate the scenario in your head into the psykanium?
what is stopping you?
me when I take my pills š
Me before I take pills

I was asked questions regarding Vigils and now Iām simply just watching this
Me during taking my pills
Not at home 
adhd be like
I will do it again
I will perfect block it this time
So i will get my shield plates
Get out of here lexman
Is it weird that arby made me better at avoiding hits? >.>
Not having twbs/oggy hitstun immunity means I might get hitstunned x.x
Kinda unless you count blocking
Not forceful enough I see

I almost exclusively used forceful, but, forceful is not guaranteed to be up 100% of the time outside of combat
Itās pretty easy to upkeep Iām ngl
Especially if youāre running shield
Literally just hold block for free stacks
Yep, it's just there are times it won't be up and I could get hitstunned
which made me more vigilant about dodging >.>'
and I was already vigilant about dodging...
hive scum has been so easy after getting a double dose of dodge paranoia injected into my veins
Then again, I'm weird
Ironbreaker didn't affect how well I dodged attacks negatively <.<'
I am just so paranoid that without hitstun immunity being guaranteed I fight even harder to avoid hits than I already do... which ironically made me better at dodging
I almost never blocked to get forceful stacks... I never was into the shield, tho, generally speaking
This isn't vt2, damnit
we have done plenty of tests ourselves. HV + HC is the theoretically optimal approach, with HV by itself doing the lionās share.
Vet guide publish when
Theyāre especially noticeable on the Brutal Momentum weapons
10/10 name, Ainz
This can't be true all weapons because crit scaling affects both talents differently
Certainly not shiv/dclaw/knife where I focused my efforts on
what canāt be true? that both talents together increase kill speed the most or that HV does the lionās share?
Yes(idk)
Together increase speed the most especially per target (agree) vs packs (disagree, especially when mixed)
why would it not work against packs? neither is agnostic to cleave and both apply to each target hit
Theoretically optimal approach for mixed horde clear except that it does result in some jank with HV regarding ogryn enemies.
yeah. but it applies to every target hit within that window AND HC is per crit damage per target
so these considerations are irrelevant. the only relevant thing is if either does not get triggered in a mixed horde and if there is an anti synergy between the triggers, active or passive
we have shown that while hC may seem to be counterintuitive to hV buildup, the window of interference is irrelevant compared to the effective kill speed, specifically due to cleave in mixed hordes
It does have interference though, it takes away targets to stack on
The interference does exist.
Not a big deal for short hordes/small packs but it makes a difference with higher density
But what you get for it, is honestly a pretty good tradeoff.
Its actually higher density hordes where those two shine together.
no. it doesnāt. because hC gets applied after the initial damage instance. if you overkill with that initial damage instance (as hV would want) you donāt have to worry about hC stealing overkill.
Hypercrit doesn't trigger if you were already about to oneshot whatever you hit.
It'll turn your almost one shot (high hv value for stack on followup) into a hc kill
On melee builds, even in h40, that does actually make the relationship a lot more synergistic than it seems at first.
Hell H40 Taxe with the two is fucking disgusting
Taxe is disgusting in general lol
Getting over 5 kills in one light with shivs with both lol
and the cases where āyou would want to leave some target with a sliver of health to kill for a massive amount of overkillā are irrelevant, because hV only adds increased instances of overkill. given that chaff in hordes has low health, these theoretical edge cases are irrelevant
It's really dumb actually.
Hsword in shambles
Hsword with hv alone is crazy tbh
I've gotten 14 with hsword
Damn okay I gotta try that
It just felt rough when I had to fight the crusher squad with it
But now we got ranged ogryn nuke so I guess that's fine
Gotta make sure you're hitting trash in the midst to proc hv for crushers.
And also the heavy rending node.
These edge cases and purposely creating them are how you get crusher 2 taps and where the massive value of just hv come from
hC and hV work the best if you stop trying to setup your overkill and go for the most cleave you can find.
It's ultimately a very different approach to combat
no. you donāt. you get the massive crusher taps through increasing cleave overkill. hC doesnāt come into play there because you one tap the chaff from which you build off already.
stance generally wants 8s ogryn refresh now
this is a lot less active management than some people seem to think.
There is an argument for this interfering if say, you went from a mauler to a crusher
Chaff of poxers vs bruisers/21st makes this context dependent again
Because a lot of weapons aren't going to be able to handle overkilling on cleave on these targets
these weapons also donāt 2 tap crushers.
yeah. technically that would be such an edge case. but hV would not cause huge swings there either.
irrespective of hC.
True. If a crit was already going to full on one-shot a mauler, it probably wasn't going to do that much overkill unless it got really softened up before hand.
This does also make a justification for running the two on rotten armor missions tbh
You can do some really crazy stuff with teammate debuffs
I think u shud just run both if u don't have rampage tbh
in practicality the theoretical interference just dissolves into irrelevance. you can run whatever you want but the narrative that hC and hV are bad together has not sufficient evidence.
and if u have rampage, optionally can skip hypercrit but usually not cuz pickpocket op
Hypercritical is the greatest tax node of all time
I wouldn't call a good pathing node tax
Honestly even on rampage build, hypercrit puts in a lot of work. Probably moreso because of the extra melee strength also increasing your cleave, making hypercrit even more consistent through hordes.
Honestly I could see this
yes
hypercrit just really strong
It works surprisingly well.
I think the biggest benefit of hypercrit isn't mauler
it's rager
u can mog ragers so hard with hypercrit it's funny
That right there.
Yeah 1200 hp ragers is kind of easy to deal with
Is the #1 justification for hypercrit
u can achieve like 60% of power sword stance vet's rager killing with hypercrit
Knife punch followup one taps
they're 2000/2500 in auric and 3000/3750 in havoc max
And with both, it only makes hypercrit more consistently able to cleave for rager one shots.
Reverted to pre buff numbers because I'm old
And for scum, that's a big justification because ragers are genuinely a big issue for them.
Really I just think it depends on what you want to do.
But hc and hv do actually have some use together, despite what others might say. Its if you feel like the tradeoff of a bit of burst damage at times on ogryn enemies, is worth honestly much more consistent mixed horde clear
Which, as of recently, I've been seeing more value in the horde clear in havoc.
I take both hyper violence and critical because my scum uses drugs and is hyper active
case closed
Meta shifting to more dedicated anti armor again so hordes are running people over a bit more
I take both if I can, hC on desperado and hybrid builds.
Plus that burst damage on ogryns isn't entirely lost.
If you do high enough damage, you don't have to worry too much about hypercrit causing interference since it won't proc if you were already going to one shot them.
ye I run the same, just saying that you can get away with those on no extra talents
Tis why I've been running rampage scum with adren with high crit weapons. The more damage you actually do, the less hypercrit will interfere. Therefore, critting less but hitting faster and harder lessens the instances of those interferences.
not even oneshot. if the damage instance would kill them, hC wonāt proc. so hC never steals the deliberate overkill setup and maximally the weird edge case where you would not onetap a low hp target.
the other thing is
in either rampage/crate build
u will either have
such a ridiculous lvl of dmg bonus that ur crit one shot every human enemy
or
such a ridiculous lvl of crit chance that u crit one shot every human enemy with hypercrit
it just works
Finesse crate is so underrated for melee scum
I don't run finesse crate
speed(stun immune) + str(crit) is wat I run
fervor for speed also rly good but man pubs do not take advantage of it and I need the stun immune for obj
I do with high finesse weapons. Feels like it does more than the crit chance if I'll be honest.
Though it does also lessen Precision Violence's efficiency.
nah 97.5% crit chance (without crit chance aura or stim crate bug abusing) is op
if you can maintain like ~75% critchance, finesse should be equal and any source of additional finesse should push it beyond what more critchance does
base 10%
grey node 5%
shiv 12.5%
riposte 20%
FLaB 20%
dependency 15%
stim 15%
I've been sipping the HC+HV koolaid for a few days now. It just feels better than either alone
been hearing this but idk how to test it.
you donāt need to test it, thatās how the talent works (we have data miners who list the exact mechanism because FS canāt be bothered to write transparent tt)
Well in that case.
It just feels good. Idk if I can go back using either alone on a melee build.
Does HC mean that a crit will essentially deal double damage if that double damage results in a kill?
Wording is confusing
what it does: you crit on a target. the talent takes that damage and checks if that damage applied twice would kill the target. if yes, it will kill the target.
Your crit does 100 damage, enemy has 199hp, you kill them
Yes

keep in mind it doesnāt apply on ogryns, bosses and daemonhosts
everything else is fair game
including your credit score
Good, kill my credit score
I'm starting to run out of fits available for the different builds I wanna run
same; best combo; i also use rending in some builds
I run the same but with rending.
Fervor also rly good but depends on team kinda
Rending is super team dependent, usually not worth
Screw more cdr I want to actually feel the drugs
weapons you use tbh; team has nothing to do with it i would say
I prefer to not depend on the team for such tasks. The veteran might go down or is dealing with his own armor horde.
Rending is for reducing your weak amds a lil bit when crit is not that beneficial (rarely but for uzis rending is best)
But it is a generic stimm for melee. I'd probably swap it around based on the weapon
for uzi I run only rending 50 visc.
Hyper critical isnt really gud
It feels good. I love accidentally one tapping maulers.
Once you get your first mauler in pack the rest just die in 1 shot from hyperviolence damage
Just have to land shiv headshots within the time hyperviolence is active
It started to feel incosistent for me. Besides I can run HC and HV and just get both.
I'm fine with sacrificing a point if it feels good
I think it depends on the weapon and their weakspot damage. I think shivs have a good weakspot bonus.
It's nice on weapons with high finesse
It's a great talent though.
Good melee investment for non melee builds or makes your mixed horde clear explode on melee builds with hv
That last point probably barely matters for auric but its definitely noticeable in say, higher havoc
Useful on melees that benefit high finesse stats
Like shivs and knives
Wondering if having sweet spot, and both hyper talents would be worth it
I often take sweet spot and HC
I mean thereās some overlap but they also kinda do different things
The overlap is worth having the extra consistency in horde clear with both hyper talents imho
Yah I think so
In auric mk3 1 taps pretty much everything but crushers once you get uncanny and whatnot cooking
yeah i just dont know what other blessing to run
probably like precog or riposte or something
don't need to specify "in auric" it maintains this in havoc 40s
5 decimator stacks to one shot a crusher
only 2 without a crit iirc
oh wait
Just specifying what ive tested on
is this not about shovel
Nah knife
Shovel is fun though ive been playing db build lately
Hmm yeah could be funny with attack speed stimm
my combat knife is weirdly shovel shaped
actually wouldve been pretty nice if scum could use shovels
they're pretty fun
Nah vet should get to keep its exclusive weapons
Mm this make my brain feel funny
I wanna do that
Esp after getting cucked by falch
the fate of the zealot's crusher shall befall you
looks at ogryn shovel
Not the same weapon obviously

I hope they release some staves or something
halberd š£ļø
releases new psyker gun...staff
I wish each of the base classes could at least get 1 weapon each that the community wants
I come bearing a build and wish for critique for havoc 40.
Currently I only use the needle pistol for specialists or mag dumping a boss.
The nades are just to apply chem toxin for buff and getting my stimm off cooldown which is the crit+damage taken reduction
I should use the website huh
way less aids to look at
I see so many people talk about new staves, and knuckles for ogryns
(Shivs, mk1)
thank
I don't know what weapon you are using so I have no idea how to critique it
I am seeing however at the top half of the build you are missing and wasting points
Long lasting is kinda bad
Drop it for HC?
33% increase in stim duration
nimble is probably one of the best talents in the entire tree, I am not sure why you skipped it


