#hivescum-class
1 messages · Page 187 of 1
also I haven't used taxe on scum yet because I'm trying to master all the new weapons
down to just bonesaw and needle pistol
Taxe goes so crazy on scum
A crit heavy weapon with bm on a crit heavy class with hyper violence
honestly taxe feels better to me than rashad does
dude i could not even see one frame out of it
desperado scum and i like all my talents i have at the moment lots
o-oh
don't use hyperviolence then
actually not ideal for desperado lol
scum is my new fave class so i will probably master all the weapons
(i was maining zealot)
desperado itches my brain in the right ways
The literal only thing that keeps me from only using TAxe is the fact that cross mapping snipers with shiv exists
has anyone ever used the shotguns with desperado
highly doubt its anywhere near optimal but it sounds funny
not like you have to minmax for aurics and the like anyway, it´s just silly fun
run n gun seems kind of redundant if youre using desperado ngl
i guess the close damage bonus is good but blaze away just seems much better
Nothing like getting rotten armor modifiers for this week's havoc
shivs, knife
Hate how true this is
Same. Day 1 knife hater
what would he the hordeclear combo on the saw
if attack speed is up, light spam, it can also do light > heavy repeat for side to side, or push attack > heavy > heavy > (light > heavy)
purple mode is only for isolated crushers and flak ragers, the heavy 1 overhead with rip does a large chunk of burst damage and applies poison twice
decimator shock & awe is a stong combo on it
how good is infantry auto on gun scum? seen a few people run it
shock and awe is the best though, as it improves the stagger and cleave by a large amount
IaG is good but less mobile
Comparable to Dual auto pistols, just with better ADS and worse hipfire.
Maintaining the power buff (either Dumdum or Deathspitter) on an IAG might be a bit more challenging too, but it's not that big of a deal.
better head shots for sure
i think im gonna go wrath and refined lethality
its a nice meme
untrue tho on a complex level
still funny tho 
Refined helps for boss and crusher dps. Anything that can survive a 1 shot, which 80% of what you fight wont last past 1 hit base. Wrath will work for hordes
did we rlly just get 3 weeks of rotten armor
yep
isn't refined lethality just worse than decimator in most cases
I'd rather deal with rotten armour than blight spreads tbh
All my homies hate rotten armor
both are dookie but at least blight spreads doesn't fill 80% of the map with nigh unkillable elites
blight you can at least ignore if anyone is bringing stim supply or some other corruption cleanse
yeah, I was hoping to experiment with more builds but rotten armour forces me back to krak vet
I mean I main vet but I was hoping to play around with hive scum builds
mk3 cknife rampage build deletes rotten armor
but I'm not playing that shit bruh
I'll just wait a week
Watch RA not rotate off
yeah, I wanna play gunslinger desparado. Let me dakka dakka dakka like a proper git
yeah sorry 4th week of rotten armor I'm afraid
what rotated this week?
my head around it's neck
i will surely not use psword kraks for another week because I dont want to deal with gigabulked crushers
I think the worst bit is if u get toll too so they keep the damage reduc 
yeah, as much as the power sword is great, it does get kinda stale after a while
I like it a lot
it's very satisfying
I do sort of stop enjoying every match being the same thing though
slow slog fests with enemies that are too tanky to feel good to fight
It reminds me of No More Heros in a way
tbh we've been running ultra CC for last week before we got tired of rotten armor, hammerblow arbi shield + impact maxxing slab shield ogryn. the issue is when you get it 3 weeks in a row people start to get reallllly bored
oh yeah, combine it with trench fighter drills and serrated edge with sunder, the crowd control is chef's kiss
well teh saw i got of melk is relentless + decimator
i know i like teh crowbar the most
Try smite

guys can you describe to me how does vraks iag sound like?
i want to see what you come up with
like a csgo ump45
amazing
dude you really had to hit me so hard with nostalgia
smol machine gun with big ammo mag
the correct answer is I KNOW I KNOW FAAAAAAAAAAIREEEEEEEE
idc i hated csgo
cs go sucks i agree
also cs cz models suck
1.6 models all the way
although cz models arent as bad as hl1 hd pack models
speaking of bad models
never forgetti denise spageti
I LOVE THIS THING
which mark
because how you play it differs
mk4 is light for elites heavies for horde
rampage+chainaxe....
and mk12 is the oposite
mk12: lights for chaff heavies for big stuff
mk4: reverse
revved heavy for crusher
both of them are good but i like mk12 more
its preference
however i have never seen the other chainsword
all people i encouter use 13g
i hate dogs
anyway rampage scum is pretty good
hello my fellow scum hives. would dual shivs work well on am elee build wih rampage
There are two versions of this and both work well
bit far off im afraid
I'm wondering for crate if I should take dependency or adrenaline for shivs 🤔
Crit is very nice on shivs
i run mine with adrenaline
they’re so good i wish i could use them on zealot
Needle gun and shivs are op I destroy the entire game
My teammates are praying on my downfall
on crate you kinda want dependency always as the cdr is actually useful until they fix the "bug"
and without rampage hv isnt that good with shivs so the crit is nice for hc procs
In higher difficulties, the CDR of the stimms always comes back up before the ability CDR anyways
So I don't really care about the CDR, it's more for the crit versus the attack speed
crit is more impactful
unless you run some insane auto clicker, at some point the attack speed just has diminishing returns over damage per swing and cleave
I want data tho
Im curious to see how I can do a control test with this 🤔
well thats because you are doing your crate setup incorrectly, you should be running cdr on stimm as well, gives you around 80% uptime on 75s crate
and it allows you to rotate it
Even with stimm with CDR I almost always in havoc get the stimm back up before the crate itself
could you provide an example stimmlab?
Sometimes I do the double pop in downtimes
and this comes up faster than just running wildfire?
But usually the stimm CDR is pretty useless on the person dropping the crate
I can see it being useful for the team tho
it is extremely useful for the team yea
which is kinda the selling point of supply, isn't it?
thats also why i run the bottom cdr over the top 2
as thats useful for everyone always
I know but having unlimited stamina feels soo comfy
you should have unlimited stamina on scum by default no, idk idr last tiem i actually ran out (outside of well knife)
as slides will restore like half a bar or something
I'm talking about very high pressure situations
Like being sandwhiched by the twins and a demon host
Dodge distance and blocking being required to get out
If it’s one crusher you can stun lock it and 2-3 tap it with rampage. The problem is if you have to dodge out of the heavy sticky animation it’s clunky af. The benefit is you can stagger lock whatever you are hitting is just awkward to use in real games
the better question is, how shit is the crowbar
But the stimm lab itself isn't too important I'm mostly wondering what shivs wants
More crit rate or more raw damage 🤔
And caxe can get similar ttk without the bs
what shiv really wants is finesse damage.
once you hit like 70% crit, finesse damage starts to overtake more crits.
well in those situatons giving your teammates the cdr is generally gonna be more useful most likely
Crow bar is right in the middle of all melee weapons. It can kill carapace, deal with hordes, block fine, and stagger decently. Only down side is it has power sword tier dodges, and the alt mode for killing carapace is even slower due to the rip animations.
i don't see how a weapon that has 1/3rd the horde clear speed of a rashad is mid
it's just straight up bad lol
Napkin math based on CombatStats after each run, I get an average of roughly 10% more rampage/despo uptime by tailoring the stimm to melee or ranged. Probably more if I were better at timing it
what's the best knife mark again
I like it because it’s an extra stack on crit I wouldn’t call it necessary
no.
I recently did a run with 25% cdr node selected after having not used it in a long time, and it was notable (and painful) how often I was waiting for despo to come back up.
Btw I'm starting a new campaign for Warhammer 3
Vote with emoji reactions 😈
if you dont play ogre kingdoms, you are wasting your life.
do u ugys ever use the purple shit on bonesaw?
yes
10% more or +10%?
only worth it for carapace
yeah i sue it on cruhsers but im not seeing faster kill times
it's less for yourself and more for your team. just like brittleness in general.
the baseline on saw is so giga trash into carapace you need quite a bit of brittle stacks but toxin is probs gonna do most of the killing there anyway :d
idk how many does saw apply on blue mode dont have debuff indicators
21
mostly for your team
i speak doggish
otherwise you should probably slam crushers with toxin anyway
i wouldnt even bother right clicking crushers with saw ngl just needle them use saw for rest
*left
is executor bugged at the moment
i was getting stacks just fine in psykhanium when i was testing it at least otherwise idk
In what way would it be bugged?
apparently you don't gain more strength with more stacks
lol
~40% uptime vs 50%+ uptime, again, I haven't made a spreadsheet or anything, but it was extremely notable in play too
as tracked by combat stats
and that was me slamming the 25% stimm as soon as despo ended
yea thats 25% more uptime thats very significant
if it refreshed cooldown while the ability is active (like concentration stimm does) then that uptime could be way higher 
anyway, cool looking picture of my Scum. the colors dont really come out in this, but the pose is cool 
Shotgun
shotgun
shotgun
Idk hard to tell if it’s hard if I can’t see the bottom half
me when I wear camo pants
really annoying that the Toughness recovery stim penance seems to only count the toughness you actually regenerate
the attack speed and strength penances are easy because those always apply
Atk speed being 1000 higher than strength for no reason was weird
also true
still easy but just weird
but then again, when have penances in this game ever made sense?
I got it done in mortis. Just toughness, and followed around malice players keeping them alive as best I could
“stun 3 billion enemies with stun grenades for the chance to wear a leather thong over your face”
since I believe it counts toughness regenerated by allies too
Fan-atic is the only penance that makes sense because rule of cool
nice
My arbites is named Legs 
lore accurate btw
kid named legs 
i saw someone complaining about the lore accuracy of using toxins against Nurgle forces but my headcanon is that it’s bleach or hand sanitizer or something like that which actually destroys infection.
Well nurgle just makes them not feel pain, if their flesh melts no amount of unfeeling is gonna keep that moving
its that nasty purple stuff they use to clean the floors in restaurant kitchens
filling my needle gun with penicillin before taking on the hordes of Chaos
Hell nah keep that away from me
gonna be more lethal to me than any chaos you shoot that at
shivs coated in vaccine doses
shivs coated in lean
being a nurgle cultist doesnt make you immune against toxins.
otherwise tox bombers would have no point either xD
steam reviews would never lie
but it strengthens enemies that walk through it, it doesn’t hurt them
nurgle is a god of disease and decay not poisons
there's some overlap
and sure they're more resistant
but they're not immune
unguent of shriving is definitely something like this
injecting the flesh tree with bleach 
Path of the Dark Eldar specifically depicts how Plague Marines, arguably the most resilient of the mortal forces of nurgle are not immune against drukhari toxins
ah cool.
They're not really immune against diseases either, they just enjoy them. supposedly.
the warp connection to nurgle stops a lot of the more uh
lethal effects
but they're still doing damage
I believe there's a book or story or something where the warp connection gets cut off for a bit and they immediately just fucking break down
chem grenades are just tide pods with detonators
chems are likely manufactorum waste
so that’s why all the hive scum are constantly shoplifting detergent from the commissaries
acid from all the batteries we forgot to throw in the ocean ...
leftover sulfuric acid from dissolving rival gang members
I like to think its actually waste from stimm/drug production
it’s my acid reflux after reading too much tau #34
It's just mountain dew baja blast, new formula
it’s faygo from all the juggalo hive scum
Equal effectiveness on nurglite cultists and MTG players
Asmongold's nightmare
I always wonder what MTG means, until I have to remind myself that Magic The Gathering exists...
hittin' em with the tea tree oil
do dual pistols work in havoc 40
Yes
sweet thanks
On dual auto pistols, run 'n' gun or pinning fire
No nothing works in havoc 40 dual pistols arent havoc 2000 viable
Bornana
Would a grizzly bear or an alligator win in a fight
Are grizzly bears havoc 40 viable
Most weapons have 2-3
Bar maybe like 8 weapons
Plasma, shredder, double barrel, flamer, arby weapons (not shotgun), psyker staffs, ogryn shield, Pmaul, Grenade gauntlet, rumbler, kickback, bone saw, crowbar, duel pistols, duel smg
I think that's all with only 1 mark
Thats a nice bit but i assume it had only the 1 mk because very unique weapons have only one
The mk 2 with the aoe spreading chem toxin sounds kinda busted, never knew
en
it is
if this scum player is here hope he can review his gameplay cause he was for sure talking when he died early on, kept going down and the moment me and the other player clutched first thing he does is take the health even tho me and the arbi were low hp
couldn't clear shit with rampage plus shivs
No need to shame, just block and ignore
nah its one thing to insult me but the other player was a newbie
U can ragebait them
i don't care at that point
Then make a report
Were they anarchist
rampage benefits crowbar and saw more than the shivs imo
Lore accuratte
i run rampage with crowbar and shivs
shivs can destroy with rampage
ramage
ramage
melee scum with crowbar is gonna be my main build
ranged second
and i doubt i will play with the crate
yes its nice to buff teamates
its not always the anarchist players but most of the time its the anarchist players
anarchist + jonkler cosplayer, gg go next :d
one of my crate builds is pretty good
issue is when im left to clutch with the crate
any enemy when im running crate
I'm the scum player 😈
its actually me
put me in jail
Is it worth running deseprato for needle gun?
Yeah didnt think so
play a melee build, use the pistol during your downtime
and to instastack bosses to 30
takes one needle to kill most specials
What blessings and perks?
try my build if you want to
it's still a solid roughly %15 dmg up on headshots for shivs
that's solid for going through rotten armor/armor waves in regular havoc
especially with hyper critical in play
also the stim is different
I don't run cooldown no more
I really wanna test the weakspot damage talent
It doesn't seem good unless you have a free point
Going to after studying
idk idk. I don't see the value in sweet spot and coated weapons. I would rather put these into rampage
Play with %20 rending stim + attack speed
it's purpose is damagemaxxing for hyper critical cleanups
pop it before engaging and before you lose stacks
coated weapons is for keeping 30 stacks on boss while meleeing
after toxining it with gun
you can do it with specials as well
lmao
but I prefer not thinking about it
damn 2 people playing the same scum
no wonder the gameplay changed
man after maining ogryn since launch whenever i play scum i swear i have the bad habit of when i see a mauler overhead coming to a teammate i just don't move
thinking i can take the hit
exactly
at least with rampage i can take 1 mauler overhead
blight spread pox gas and rotten armor in the same mission holy fuuuuck this havoc sucks
pox gas instant demote
I got rotten armor for the first time in havoc recently
I understand now why people hate it so much
rotten and pox gas shouldnt exist they're so unfun
laughs in crate spam
Rotten Armor USED to be tolerable until fatshark buffed it
Used to only affect ranged damage
But then Fatshark in their infinite wisdom saw people already complaining about the modifier's armor spam waves
And decided to make it worse
They should make them immune to blitzes too just for fun
I knew randomly logging in would finally yield me the last 17 toughness curio for my scum
Hugh mungus
It's so beautiful.
ok lads listen
I did soem testing
sample collector doesn't actually give you %2 off
if you dont get the kill with toxin
I was noticing it when my stim wasnt coming off cd fast enough so did some psykhanium testing rn
its bugged
Isn't it basically CD regen buff for a moment, instead of outright CD reduction on kill?
Pretty sure people have already known that
i love darktide
it's working as intended, as %1 cd off
but it is not giving you %2 instead when you get a kill on toxinned enemy
it only counts if the toxin itself gets the kill
wow, I didn't know that... But is that part working as intended too?
I suddenly am starting to doubt my decision of running Sample Collector with literally every Sccum build, just because I now know I'd need to let the DoT kill stuff (I don't use Chem Nades, only Pocket Tox Blinders)
you get %1 off from my testing for every kill still
you just dont get the %2
if the toxin doesnt kill
I'd still utilise it for faster cycling of stim but it is a weaker choice now
Its still really good even without toxin kills
even if it doesnt work as intended 1 chem grenade or a few needle kills or just big hordes will make it worth anyways
man desperado iag has been so much fun
unending minigun
sample collector still single nodedly carries most builds as is 😂
what exactly does the bomber gas do to buff the dudes that walk through it? More health, more damage?
what does burple do
"There are currently three sources of toxic gas: Dreg Tox Bomber grenades, the 'Pox Gas' mutator, and the gas clouds from Karnak Twins ambushes and boss fight. All sources apply the same buffs to enemies (see below). Enemies who are in toxic gas receive applicable buffs and keep them for 6s after leaving toxic gas. Buffs are applied to all enemies including Captains, Twins (if they are in Dreg Tox Bomber gas cloud), and monstrosities; toxic gas spawned in relation to Karnak Twins events (ambushes, boss fight) and the Havoc mutator 'Rotten Armour' only affects Poxwalkers and no other enemies.
• adds green VFX to enemies' eyes (Beast of Nurgle and Chaos Spawn don't play the VFX but receive applicable buffs regardless)
• reduces incoming damage by 20%
• increases enemy movement speed by 30%; does not apply to Captains/Twins and monstrosities; Mutants are the only specials that have their movement speed increased
• increases enemy hit mass by 150% which makes enemies harder to cleave; weapon blessings like Devastating Strike, Perfect Strike, Savage Sweep, Shock & Awe, Sunder, and Wrath that buff an attack's effective hit mass limit can mitigate this effect"
from
Kuli's debuff/buff page
and done
Kuli is one of the best sources for DT
Stupid tox bombers that i hate
tox bombers are irritating af, yes
Tox gas modifier that also spawns in 18 toxbombers
hey, the stim buff i use, like talent, it give me thes ebuff each time i use a stim i looted in agame ?
Scum cant pick up normal stims
Your stimlab is a repeat use item that locks you out of normal stims
so how do i get the buff of stimlab ?
Why did they make the middle node so ass compared to chem dep
Chem dep is literally just free cooldown
Adrenaline is literally just free damage
And its damage so its multiplicative with the power from rampage
Yerp
On hit and not on kill unless u take the nodes (u should take one or the other)
And 5% tness gen during its activation
Pretty Nice
A little less than the tness gen u get from inexorable
On zealot
i still think the adren modifiers are buns
2 of them feel like band aids to make it work
need more flava
I actually stopped using chem dep on my crate build
100% crit chance is funny and all but attack speed and damage is so much better
most ppl i run into are using chem dep
because they're stoners
but i def prefer vultures for ranged and adrenaline for melee still
if drugs are so bad why do i get so strong from them
drug glorification, in my warhammer?? ??
Especially that guy who kept vaping over his mic everytime he went down which was always
i forgot who said it but i do agree they should bring some of the mortis trials stuff for scum into his actual tree
iirc he gets some funky stimms?
sry was me
i believe fatshark scoured that gameplay and it was the reason we ahve hivescum now
they wanted-no--needed to make a class for that vaper
I have one melee build with adrenaline, and one with chem dep.
I like chem dep because its so accessible (I always take sample collector, so its basically super easy to get compared to something like vulture's mark, as I always have to waste a point into hypercrit just to reach it), and because it saves me a point on a melee build (adrenaline needs 3 extra nodes to be good imo, those 3 nodes being unbound, smiter and stoked rage, while chem dep needs just 2 at most, one for the crit node, with the toughness node being a potential bonus)
adrenaline frenzy feels hard to fully utilize, with buffs which have diminishing returns
Its literally just free damage
You activate it you get better at killing
Its not that complicated
im not saying its bad
chemical dependency has just really easy conditions, even easier than the conditions of adrenaline frenzy
which are constantly active
i orefer adrenaline frenzy over chem dep if i'll be real
smiter makes adrenaline really consistent to upkeep
The condition is use your melee
Thats pretty much it
If youre doing a melee build the condition is piss easy
not true imo, chem dep needs you to use your stim within a time limit to both build up and maintain stacks, while adrenaline just needs you to click spam in melee...
the stacks are lost one at a time, where you can just let your stacks be one below the maximum and then stim while entering combat
I myself am just saying that chem dep needs so little point investment compared to adrenaline, meaning more points to put into literally anything else, that taking chem dep (probably) feels more comfortable for most players.
the stacks are lost one at a time, where you can just let your stacks be one below the maximum and then stim while entering combat
You Camorans were always foul people!
the foulest of a foul race
you are jealous
also the one crit node kinda outperforms all bonuses from frenzy. but whatever makes you enjoy playing a build is best.
nah. I sit in my death swamp content with everybody just fucking off while I get high on tree sap and the evil hivemind tells me who to kill next
Kirkbride’s TES lore remains best.
I'll be real, it depends on what you're trying to do
I run adrenaline on my melee supply scum because I run a full crit stim and I don't need that extra 15%
The extra damage and attack speed gives me way more mileage for what I'mm doing with that build.
On top of the passive toughness regen
Which is actually kinda huge for an aggressive playstyle.
what
I have 87% crit chance what do you honestly think another 15% is going to do for me damage wise
That 25% damage and 10% attack speed will not
It's funny to see guaranteed crits for 15 seconds straight that's for sure
Love me Scummy Arsenal
WIDE scum
having hypercrit and coated proc always makes pretty big difference ngl
ty for your honesty
and not lying
love to see it
hyper crit will proc on things more often with higher damage
will it tho, does the 25% inc damage enable any breakpoints?
I would have likely divested other crit sources in finesse where applicable.
how do my special stim of hivescum do reset ?
it’s on a cooldown
ok bcause nothing show a cooldown or smthing, do we know the cd time ?
the stimmlab shows you the cooldown when you concoct your poison. apart from that the timer is sadly not numerical on the default UI. it starts with baseline 15sec and can go up to 72dec
oooh ok i didnt saw it haha ty !
this right here
just having the highest crit chance isn't entirely synergetic with hypercrit
because you need more damage for that crit to reach the threshold for the one shot
you'd probably be fine if you were also rocking haymaker since that will cover the gap from time to time by proccing on its own
this usually doesn't matter for first targets but say, for horde clear, definitely makes a big difference because of cleave distribution
well my point is what if you are already on the threshold. for example with mk6 knife i alraedy one shot most important stuff as long as i crit on crate build
honestly i assumed most hypercrit builds were running closer to 50% crit since that would mean ALOT of uptime
and shivs heavy should be similar
even in auric, i've ran into situations where a crit won't always guarantee the one shots
and on top of that, extra attack speed means you're critting more frequently anyway by volume of attacks
well 10% attack speed wont make up for having to attack extra time because you didnt crit
it very usually does. 15% on a very high crit build really isn't that impactful
you already crit a vast majority of the time on the right setups
I personally wouldn't really take hyper-crit on a full melee build. If I crit an enemy for more than half their health and they survive, my next hit will most likely heavily overkill them and fuel hyper-violence.
uh oh
i think the math wouldn't agree over a certain amount of time, but i hate math soo much i dropped out of comp science so i could be wrong
I see.
@mighty belfry why are you scamming people
It still thinks I'm hacked. LMAO
yeah i had a bit of a compromise earlier
tsk tsk
It's fixed already but I guess Discord is taking precautions.
how do we know you're not an imposter
you're not being filtered by me so its probably a thing that might lag based on their stored temp files
sorry but I'm gonna have to hold you in solitary until you can verify your identity to me with those 3 funny numbers on the back of your credit card
6
67
we know they are an imposter because they still defend frenzy 🫣
I've been defending frenzy well before this sir.
Because I am
FN Herstal Six-Seven
you were an imposter all along!
~A professional gaslighter~ uwu
math definitely agrees on average, you always just use percentage change for stuff like this
Seriously though, like, I do think Adrenaline at least if you wanna try and do a melee build that's not rampage
Is a perfectly valid option.
going from 87% to 100% crit is critting 14.9% more often, going from 100 to 110% attack speed means you are critting 10% more often
so only thing that matters is if the 25% damage actually brings you to good breakpoints or not
depends on how many attacks you gain with the 10% over a period of time, and then attack speed would probably gain even more ground in practical application since 10% attack speed can make some things you'd have to not swing on swingable
Like, chem dep is great. But for some setups, I honestly would prefer adrenaline.
OH GOD THIS PERSON
i've played with them a bunch
well that applies to also having less enemies around as you did not had to attack them twice, also both knife and shivs already attack very fast, especially if you also click swift endurance which you are on hypercrit anyway
or it's just another person with Junkrat but they usually get downed and leave 
(and my % change actually did not accounted for having swift endurance)
my gut feeling is that the napkin math would be misleading in a situation like this but thats just a gut feeling based off of past experience so i could be very very very wrong 
just sabotage the math and not attack continuously
actually, this right here was me running a melee supply build with adren and no pickpocket on a monstrosity auric in gloriana
i saw that
, felt too baity for even me to type in that thread
wat?
its amazing how often fake 40k fans out themselves tho
Lorewise "There is hardly 1 space marine per planet"
Loerwise "There is about ten morbillion hive scum per hive"
That guy:
"Akchually it would be more likely to have space marines than hundreds of scum"
wonder why he thinks the arby have such a hard time taking them out
well it always depends but you started with math part and there the crit def always wins :d but also from my experience when i was doing triple stam memes with knife and then just dropped 2 stam curious it barely made any difference, 1 still felt nice so kept it but as also has diminishing returns
How dare people living in the hive city actually defend their hive city.
pretty sure the meta is to go no bonus stam because i don't think that skill really pays off the way people think it does and its best value is with zero extra stam since its the same return for less investment
(also as you can see i rly do not like shivs with crate i just run knife always xd)
and switched my previous shiv crate setup to chainaxe
I am the Gatekeeping Final Boss. Gaslight. Girlboss. Gatekeep. Since I am a Warhammer fan for literally 30 years. I was there, when it was written. I have first Realm of Chaos books. I have WFRP 1st Edition. I have forgotten more lore than most would learn! My Weaponised Super-Nerd-Tism is uncanny!
Amongst Game Store and Basement, I alone, am the Undeodoranted One.
chainaxe is probably my favorite weapon on scum atm, followed by bonesaw
Whenever I see people sharing ther Lore Wisdom on any Warhammer Game all 5 of my chins shake in admonition.
well that depends on weapon right, on shivs/knife the swift endurance returns alone are pretty bad, especially on knife, it is still better than ammo jack when pathing to hypercrit for sure as baseline tho
Nah, anarchist is a fun personality
didn’t mention slaves to d0rkness. fake!
yea i started trying chainaxe because i saw your message about mk12 here :d
def my fav one too atm
also idk if it's just me
I member when people genuinely speculated Hrud being added as an army.
HRUD.
shivs without swift endurance feel sluggish. with it, no stamina curios feels perfect
I 'membmer Obiwan Sherlock Clousseau!
listen. I remember female space marines.
Is that the female space marine?
were those like... skaven in 40k at first?
That's Obiwan Sherlock Clousseau, you numpty!
kinda sorta
I member when Tyranids had /Diplomats/
I remember when Fists celebrated eating shit.
I member when first Necrons were Chaos Infested AI robots.
YOU take that back!
they.... still could be argued to be that 
I have the White Dwarf where they came up with necrons!
I member when a Dreadnought was just a suit of armour for a guy sitting inside!
i don't like how they've changed killer kan lore for the orks over time
I member when Space Marines were street police in Hive Cities 
those were the days.
honestly the arby carry that legacy proudly
scum made me rekindle my appreciation for necromunda. I might start collecting Delaque again.
or they do their best to live up to it at least
New lore only rarely has some true gems of true OG Warhammer Goofiness I love.
The last bit that really made me tear up with nerd joy
was introduction of, my beloved
Massif Ballistus
The stupidest most awesome thing added to Warhammer recently.
it does feel like sometimes new lore is just trying to patch all the really stupid holes left in the goofy like 20 years before they started trying to make it make more sense
PVKK being 40k confirmed
something about the scale here just screams wrong
This gun fires Skycraper sized shells
for when you have to shoot a sizable portion of your planets resources somewhere else
Each time it fires a city built around it is destroyed 😄
and the best part?
It's reloaded manually
by people
Hundreds of thousand 😄
lol my favorite part of that blurb is some freebooterz caused them to hit their own moon, not even a propa waaaaagh
yes.
Lorewise, Massif Ballistus have entire GUILDS
dedicated to, for example
lubricating the gun
yeah it would be structured like big void ships at that point
Lube Guild hires countless thousands of people to make their entire life about smearing the gun with lube.
‘Lubus Maximus, Master of the sacred unguent of flush(water based)’
"Son, my father was a lube guy. His father was a lube guy. His grandpappy was a lube guy. And you, too, will proudly spent your long 30 years of life carrying canisters of Sacred Lubricant to smear over the cannon."
Lots of fun little lore bits about Massif Ballistus.
For example
since they don't know who built it i wonder if its housing some heretical AI stuff they are just choosing to not look too closely at or try to turn on
one would think that having a planetary gun so comedically impossible would make most enemies of Imperium stay waaaaaaaaay the fuck away.
But...
If you have an Ork Brain...
And you see this kind of Dakka...
its like when a dog barks, if you yell the dog thinks you're barking with it. You have to not join in if you want the problem solved 
As for lore stupidity
I still love that Speranza
has a cannon that fires black holes
and a cannon that fires Time Travel
if it can fit in the barrel, its ammo
Sending the enemy to that one awkward moment they had in high school so they can feel embarrassed again.
No no
its even better
Speranza often uses its Time travel gun
to shift enemy ship back in time
and make it
crash into itself
logic
Stop hitting yourself.
Or that ork
who travelled back in time
to kill himself
so he can have second copy of his favorite gun
what an ork reason
based tbh
OId Orks lore is truly delightfully unhinged
Wazdakka Gutzmek once made a Speed Waaagh so huge that when Imperium Navy appeared over a desert world Gutzmek occupied, he made his entire army make a planet size writing in smoke and dust spelling "ZOG OFF"
the scariest part of that story is that they could spell it
Then he jumped with his bike through a Warlord Titan head, ripped the heads of its princeps and moderati, came out the other end of the titan and, I shit you not, just drove his bike into Space.
Orks are stupid, warbosses are smart
honestly compared to the average imperium humans, orks are probably way smarter ork to ork
mostly because of all the genetic knowledge
I loved reading that book
were Orks invaded Dark Eldars city
and Deldars were constanty finding out that impossible is merely a suggestion to Orks
because humans have to rely on education and the imperium is lacking in that area but orks are just born knowin gwhat they need to know
when dying is a form of propagation actually impossible becomes a higher bar 
my fav piece of orky lore
is that they often disable geller fields when travelling through warp
just to have demons invade them for some fun
sometimes i wish i was a 40k ork
you think if i paint my ogryn green theyll adopt me ?
tbh Orks would likely absolutely chum it out with Ogryns
bully seems very orky
If you wish hard enough eventually you might turn into one
Ork logic
you got it backwards man
they gotta believe that painting me green will make me an ork
Lots of lore already tell us
that Orks consider humanity to be like
failed orks
Shrimply beat up biggest and greenest ork to prove you are better ork
With beakies being almost 99% orky but ruining it by not enjoying fights
I swear, Godwyn’s Law also applies to 40k lore discussions, just instead of you know who it’s Orks. It’s always Orks.
Uftak even mention that Knights/Titans are proppa orky because they have their heads located like an ork. Low, hanging between shoulders, stooped down. Proper. Wise. Orky.
ye
Orks lorewise consider Big E 'the biggest humie boss' and therefore, super cool
or at least try
Remember, when the Beast had the Imperium at its throat at Terra, they sent an Envoy.
yea because they love fighting
Okay kinda shamed to say this but I just realized how good speedloader and speedload combo is
Speedloaderer
speedestloaderest
Seedloader
I am speed.
I mean, Yarrick did lose his arm to a big ork, only to kill said big ork, steal his power-klaw, and later replace his own missing arm with that power-klaw.
as far as orks understand, Yarrick is worthy of fanboying (even if we'd somehow ignore everything else about Yarrick, him stealing his ork opponent's arm after winning a duel and replacing his battle injury with it is probably reason enough for in lore orks to fanboy over him).
there is also the potential line of Yarrick holding the power-klaw, and threatening the orks who were going to go help the big ork he just killed with "like for like. which part of yourselves are you willing to give me?", leading to the orks running away.
Orks believed Yarricks cybernetic eye can kill with a stare so he had the Mechanicus install a laser blaster in his cyborg eye
yeah that
My headcanon is that Ghazkull is gonna WAAGH against Angron for his lost best war buddy
Apart from this one display of orkish morals, he is also a tenacious fighter and an accomplished strategist. He is kunningky brutal and brutally kunning.
I'm still confused as how to Veteran's infinite ammo via Shock Trooper is considered fine, but Pickpocket here on Scum is considered overpowered
people hate lasweapons
because ermmmm ermmm it lasts for 30 seconds!!!! (Shock troop is permanent)
wait I’m mixing up pickpocket and desperado
ermmmm because it gives you ammo if you had none on kill!!!! (Survivalist does the same)
if laspistol applied toxin as a dot instead of fire it would probably be even more broken than needle pistol
but other than that no one plays helbore or recon lasgun or the infantry las
I guess
But like Shock Trooper is just as infinite of ammo but it does it by not consuming the ammo at all
So you just never reload
pretty sure you get like 100% crit chance with las pistol too
can fire that thing all day lol
I guess people just don’t know how to crit is all
It'd be fun if some Blitz interact with one another
Eg: Zealot Immolation Grenade and Scum Tox Grenade
I'm surprised dot stacking doesn't lead to more unique interactions at this point
majority of this game at this point is just different colored enemies
It's like 80% yeah
but like you can get a 1:1 equivalent to iag scum with recon lasgun deadshot
using Mk XIV variant
Imagine fat shark coding that. You throw your fire nade on the chem nade, some number underflows and the whole map goes into the warp
just go through missions and shoot everything
I used to run mmf recon lasgun for fun
that was a good time
probs even better after buffs, more facetanking for deadshot upkeep against shooter seeds
Seeds???
if room is shooter, then shooter seed
that seed was lots of bulwarks/crushers/maulers
oh wait you mean
yeah enemy seeds exist for missions
that determines how common certain enemy types are
idk recon bps anymore but you can just stand still with exhilarating takedown and confirmed kill and just let the room blast you like it's 1.0 vet so your stamina is like 100%. great times
yeah works in havocs too
exe gaming
you're so insanely tanky and regenerate so fast that genuinely if you need stamina just get shot on purpose
I remember being asked by my havoc group how do I keep stamina for deadshot and I just went "I tank the bullets" lol
Also that one Penance to get Toughness via Stimms is real bothersome
idk how that penance functions but I just played mortis trials with a bunch of cdr and got double stimm supply with stimm dependency and maxxed out toughness stimm
got it in one run lol
Oooo aights will try that
was 100% sure a crusher was gonna tag me during the dark communion end event since it was my 1st run of the night and in a while... managed to not get tagged by 1. My teammates, however, all got overheaded x.x
tfw you dodge a overhead and see your whole team walk where you just were. Oops
There were 3 crushers... all of which went for my teammates instead of me :\
That's honestly barely any crushers
Barely even enough for them to phase overheads through each other
Honestly kinda makes it better than desperado and pickpocket cause the less you reload the more DPS you can keep pumping out.
But it's restricted to only las weapons, unlike desperado and pickpocket which work with all guns scum has access to.
yeah but las weapons are also busted as fuck
(this is not a practical build but this was funny)
I was 100% expecting the silent crushers, which was probably why I didn't get overheaded... since I was spannering my vision extra during the event >.>
Funny, I was just told by a friend that he wanted my config so he could have my hud
but thanks it was truly amazing to winfarm back to havoc 40 with such a difficult build. I needed every advantage
My old hud used to not have my ammo on display but I need to keep track of stims now so it's all back on
otherwise I'd probably turn that segment off and hide usernames, but names I have on bc I need to pay attention to what's happening at times in havoc
shock trooper need crit, only apply to lasgun
meanwhile pickpocket work with everything
the conditional is dogshit easy unless you're on sedition lmao
yeah but you have like every archetype of gun for the lasguns
and the only one that's weak is the infantry lasgun
helbore can one shot h40 crushers
the average h40 pubber does not care for your breakpoints, they will continue to use the funny plasma gun and the bolter until morale improves
The very hard condition of getting crits on veteran.
and yeah that
especially for guns
considering 3/4 lasguns are semi autos that heavily rely on headshots
I think pubs are just going to stay behind on what actually works/is fun in havoc forever
yeah because shit like pestilence exist lol
bp in h40 is funny
also stim
The other part is that it does require you to use the lasgun and to crit.
Pickpocket still refunds ammo on melee elite/special kill, too. They're both easyish to proc, but one is definitely more than the other.
I mean you can guarantee oneshot everything with helbore, it will proc 100% of the time on that lol
except monstrosities very sad
neither run out of ammo just out of design
yeah sometime you don't have time to wait for guranteed crit
good enough is enough
buff helbore with an extra 1000% finesse modifier
I usually tapfire on my helbore builds since everyshot oneshots up to like melee elites or something
yup
if you're really desperate though having one mag left in civi is pretty funny lol
yeah so you just don't the helbore has monstrous damage crit or not
the only enemy it has to crit to one shot is a crusher
and it will 2 shot them if you don't
if you get a psyker and a scummer in your group with 5% crit chance from both of those it's practically guaranteed too
at least on the heavy mark for full charges lol
Haven't played vet in a while but I'm pretty sure I just use the AoE bolt pistol and knife on vet.
I don't play Havoc tho.
everything work in auric
unless it fucking crowbar or smt because it feel awful even in fucking heresy
helbore is like the havoc gun vetran gun tho
It was a reason to run exe stance even before vet tree rework
Just for its ridiculous breakpoints and infinite ammo
crowbar slander
yeah that sounds like crowbar alright
the problem with helbore is that you have to aim and be good at the game, but plasma has funny cleave and go brr
the problem with helbore is teammates
i'd scoreboard mog with my crowbar build but I don't want to look through the screenshot folder for darktide
No idea how people struggle to use the crowbar. It's not the strongest melee, but it works fine. With rampage, I can crit a crusher for like 3.5k damage in regular mode.
also its like 0 for both since cdr aura is big on psyker and scum gunslinger is much more value
the only psykers I play with play scrier's
after universal cdr nerf any crumb is good
yeah you don't even run crit chance aura on gaze because you already got crit from gaze itself lmao
everyone I play with just do rampage or stim supply
okay but I COULD have a tiny bit more with crit aura
you don't need damage aura and by the time scrier's runs out you can just pop it again
so the only reason to think about aura is what benefits your team most, which is probs damage tbh but crit is more fun build wise
scum I think damage is probably better too especially for melee heavy teams but crits are more universal so makes sense
crit auras can probably bring good damage to teams depending on the weapon setups but its just whichever
5% crit is like nothing
like both give more damage 
I mean most auras don't really matter
a 1 in 20 chance to crit in a game where you attack as much as you do in DT is not nothing tbh
while 10% less cd for your team is pretty good
10% cdr really doesn't matter imo
its like a couple seconds here and there
Its cooldown reduction instead of regeneration
it's not a lot, you can just bring more damage to the team
yeah i think adding a 5% chance onto crit earnestly brings more value then reducing the cds of things a bit
most of the time cdr is something you want because it brings survivability
like more voc, more chorus, more taunt
alright i have a suspicion my overkill damage tracking either isnt right or its all just the rockets lol, probably rockets
because like... even 1% crit chance can make a bit of a difference when you "roll" as many times as we do in a mission. +5% is outright noticeable
I don't but I don't think I play with anyone who brings cdr either lol
I prefer crit aura to ammo aura
Class has infinite ammo
Everyone else can pick up all the ammo in the game
i just played with 2 zealots with book, smoothest havoc ever xd
yeah except gunslinger help your team ammo in havoc
i refuse to run any ammo generating things on any class i play, i never need to pick up ammo so they can take my ammo
team doesn't need ammo if you just kill things a little faster
Me picking up exactly 0 ammo pick ups helps them too tbf
I liked vet back when I could play exe stance without nade regen or ammo regen aura
now it's one or the other lol
I'm pretty sure I have exactly zero progress on zealot chorus penance.
and in high havoc they should plan better 
I think I did chorus penance back when it was really funny to ledge every monster in the game
Gunslinger really depends on the weapon the team is using too
any ammo regeneration is wasted on me tbh
the huge dps you can generate by firing your gun will make up for your team's ammo consumption most of the time
I still like old vet more than current vet
lol all someone having ammo regen on my team does for me is slightly annoy me when i go to check my ammo reserves and go "oh its still full" like 5 times a mission
ye especially in aurics
havoc actually runs me out at least but I've been getting lazier and just wanting to not play melee lol
yeah... in higher havoc its not as annoying to have, in aurics (where i spend most of my time because i like to relax while i play) its just not needed
I miss my old infiltrate build on vet that just took every single damage node while skipping out on survivability and ammo/nade regen
in higher havoc i'll think i should be running dry and realize we have ammo regen when i see i have like 1/3 of my ammo left
lol the ol' drop aggro on your team builds 
a single vet in havoc and ammo's just never a problem, idk how pubs run out when I have iag clearing rooms and still have ammo lol
I used to run into a player called Pie a lot with that build in 1-2 and would purposefully stealth next to chaos spawns so they go to grab him instead of me
its cause some people just rat all the ammo crates
people are really bad about ammo economy and ALOT of players in this game don't really feel comfy in melee still
even tho the melee is more forgiving then vt2 by a good amount
I think they just need to stop playing bolters or whatever lol
pick up a infantry las
I think this patch has proven how forgiving it is with the funny dodge linger on ranged attacks
yeah theres more ways to coast, and like... i'm all for easy builds but it annoys me when people basically skip out on the basics of the game then complain about it being too hard or something
If I ever get the mod that gives it an ironsight again I'll play that gun
being neo is fun and it will 100% kill me a few times when they fix it
So... does the special on the dual pistols increase crit chance on top of accuracy? I've been testing it out and I get a lot more crits when I use it
maybe? i thought it was just a funny headshot thing but i never tested it
In my videos there are several moments where I am standing in front of 12 gunners and several reapers dodge spamming while reloading my gun and it's still making me laugh thinking about it
the crits seem to do more damage as well >.>
even if it increases crits it probably evens out on actual crit rate because it fires so much slower
idk if it increases crit chance but I think there is a boosted finesse and stagger profile to the funny shot
lol sniper gauntlets have been actually fun in this patch 
Well yeah, I just am testing using it before I take them into a run. It seems useful for getting skill shots, but, the tighter spread also means more chances of me missing due to skissue(bad aim)
oh yeah if it has boosted finese on the shot that would make sense for what they're seeing
anyone ever had a group of snipers perfectly target each teamate so that you all die at the same time?
but yeah i'd need to test it and i just keep using the needle gun because i like ranged weapons i can just put on all melee builds
I've killed people as shield ogryn by planting and letting it shoot through me
No but that's cause I mash spacebar like it has the chance to give me a million dollars
wait it still shoots through the shield?!
i didnt know that
Not that exactly, but I have been in squads where everyone got disabled more or less simultaneously
wait no it doesnt...ive protected my teamates with the shield
when you shimmy for your life in a funny zig zag towards the sniper swarm
I'm pretty sure it goes through the sheild but you take no damage
when everyone goes "oh" because it was just bad timing all around
I do that shit all the time while reloading cause I can't reload while sprinting tbh
or at least it used to
i'm just forever brain damaged from too much vt2 so when i feel in danger i default to vt2 movetech 
kind of as a tick yeah
hell yeah
when i'm waiting for things lol
it's pretty fun with some weapons that have a lot of stage reloads
dodge, one reload stage, qq dodge reload stage repeat lol
yeah i really like the multistaged loading of DT
i think i cancel my needle guns reloading right before the final pull of the plunger on the back every time tho on accident
I go back to vt2 and I get owned trying it with huntsman handgun and it's stupid noise before the reload finishes
Fervor on a stim + nimble seems like the perfect combo for accidentally ledging yourself with a dodge(with a knife equipped)
VT2 is harder than darktide
tbh i did that for a long while even when it was just vt2 around
, the handgun is one of the few ranged weapons i'd put on builds
hive scum is perfect for ledging yourself with a dodge regardless that stuffs way too fast
Okay, but, what about comparing vt2 chaos wastes to darktide(I'm joking, btw, cuz you can't compare a rogue lite to a non-rogue lite very accurately I don't think)
i find darktide to be harder but thats mostly because it takes more actions per min, i think vt2 is more difficult UNTIL you get the spacings and timings for things burned into your brain, then its alot easier and more relaxed then dt
handgun and blunderbuss were the most fun weapons for me, luckily even in c3dwons and dutch I was forced to play huntsman and rv
on like highest possible difficulties I think darktide is on par with vt2, they both have different skill checks at this point though
Gimme the handgun in darktide, I want a sniping bullet weapon that isn't the agripinaa combat shotgun x.x
current auric feels harder than cata tbh
you will play agrip shotty or helbore and you will LIKE IT
No single shot firing weapons capable of massive damage in my funny massive infinite cleave game
and high havoc is def more difficult than anything in vt2s non modded options i think... but its not like... good difficulty thats doing that
Well yeah... we have silent specials and aurics have been filled with not as great players ever since havoc was launched(since the tryhards had a harder difficulty than maelstroms available). >.>'
If cata spawned specials at the same rate as darktide it'd be infinitely more difficult
Cata with 1/2 players is rough, tho, if the other person doesn't know what they are doing or if they have a high ping(for 2 players) <.<'
imagine 4 blightstormers on top of 3 gunners and fire rats with a couple assassin rats lol
lol vt2 has had 1000% more problems with silent specials over the years to be fair
(they are pretty much fixed now tho)
cata duos are pretty chill up until dwons tbh
c3dwons duos are much harder than havoc duos imo, but they're also more possible to beat without cheese
You gotta admit that silent specials can be extremely problematic when like... 20 specials spawn while you have a patrol on you... granted specials spawning on you in vt2 when a patrol is triggered can be fatal with blightstormers... >.>'
i'm still mad they fixed kiting the storms in place... i probably talked about it too often tho
... i swear they had some rogre in them because you could kite the storms in place with the same motion you'd use to make the rogre ground slam over and over... but they fixed it
