#hivescum-class
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we both know that
its not tho, just hit the heads
it's prob like half the horde clear speed of rashad
cope
don't let perfect be the enemy of good
there are many other, inferior weapons that are simply more fun.
Probably less than half rashad
fun is subjective
Like a third of rashad's clear
the point is that the weapon doesn't really synergize with vet anywhere near as much as other options
it does, but it has the same feedback loop, like i go play pure melee psyker just to use it, i don't use it on the other classes except sometimes vet because its a bit strong on those
What blessings and perks do you run on the Devil's Claws for the Hive scum?
sure, but I can kill things dead with other weapons that have better feedback, feel more engaging, and don't have a shit attack rotation where I have to special every three swings
Like I said, I use it on vet, but I don't gotta like it, and I don't
yeah i was saying it didn't need to to be a strong weapon on the class, which was my point in responding to someone saying it was the "best in the game", i was just saying it was the weapons and not the class
prob flakiac shred/rampage
Was looking at the Hammer of the Emperor guide and running those LOL
that's what I was thinking, but I wanted to make sure I didn't miss some riposte special nonsense that wasn't obvious
the aoe bolt pistol with wep specialist works pretty well for clear on vet ngl
no cleave blessing instead of shred?
lol with arby shock maul you have to special every other swing, it ruins your muscle memory for a short time when you swap back to normal weapons
battering strikes 
i am NOT a fan of the weapon on vet
crit doesn't apply to AOE
I picked all the cleave skills on the skill tree
and you need to expend too much ammo to make use of AOE horde clear
so the AOE really is just a stagger
on HIV none of that is an issue
yeah bolt pistols is best used for a sidearm if you're melee focused
i mean with wep specialist you rly do not lack ammo and its like 2 shots to clear
your DPS is just limited by reload and firerate
I don't know how many I need so picked Battering Strikes, Battering Momentum, Pulverizing Strikes lmao
and the riposte? How tight is the timing? Perfect block, or 'push button and if something hits me within a second, I smack it'?
weapon spec doesn't give you unlimited ammo like HIV can do tho
and it's still like 90 damage per explosion
The parry is pretty forgiving
so you're not doing shit to things like bruisers unless you spend half the mag
It's like a full second
attack comes out automatically?
yeah
cool
Yes
what's the difference between the marks?
mkvii is the good one
I only really used the MK IV but that was a while ago lol
mk iv is like heavy 1 is an overhead strike, so its easy to just slap people with it
Mk4 is the easy one
7 is the good one
1 is awful
this is accurate
mkvii has a pretty lit single target combo
Mk VII dclaw gaslighting me into thinking the dclaw is a good weapon ๐
that weapon is so damn fun to use
and just mulches anything short of a crusher
that single target combo for 7 seems a little overwrought
that is the optimal single target route tho
hm, I'll give it a legit go at a time when all my synapses are firing correctly
yeah like that combo on Mk VII dclaw
will kill a havoc 40 crusher
it is wild how much damage it does
on scum it defintely hits different during rampage with the rending node
cuz parry ripostes count as heavies
I've seen a couple players annihilate using claws, the potential is there
Mk VII dclaw having such an absurdly high damage single target combo that its bad ADMs just don't matter ๐
crazy weapon to use
very stimulating because of how complex its moveset is
yeah, tonight is one of those nights where I'm playing vulturado because holding down left click to win is about my speed at the moment.
but the VII does look super interesting
i've decided that the heavy sword is very comfy
Question, if we use the Stimm then drop the Stim Crate, do we get double buffs?
I notice if stimm is on cooldown and I deploy Stimm Crate I do not get the Stimm buffs
no oduble buffs
for the crate to give stimm buffs, the stimm must be available
though i think there's a bug where you can just walk in and out of the stimm crate AOE and it'll give the buff anyway 
even when the stimm isn't available
this is just an auric event mission, and I'm just a middling player, but desperado/vulture is dead simple to play well after you get the necessary talents.
scum's good
class is weak
Just curious does nimble affect slide dodging in anyway?
Guys, can anyone link me the most popular/optimized stimm-chem build?
Tha's beautiful
But not sure about the amongus right leg node and the line between those lines in the middle of the path and the line
is it true that hivescum weak late game?
it's not
Absolutely not
or is that nerds who dont know how to play it propaganda
okay cool cool
so all classes are viable then
ranged scum is pretty much broken
only for some players
I'll be honest. You can randomly just die
toxin scum is also crazy good but at least you're not immune to most damage
Scum is definitely not as immediately strong as, say, Arbites especially when compared to release
But yeah its still very strong in the right hands, particularly Desperado Scum
im playing Arbites right now, and was wondering if i should buy the hive dlc
melee scum is the only one that seems like a black sheep and it's honestly because it's the more balanced scum out of the three
melee is nuts. just dodge and win
then again i should level up a class like Zealot or something
If you're still new to the game: probably wait til its on sale since if you get hit, you WILL feel it alot more than other classes (maybe except psyker). That said, if it all vibes with you from what you've seen, no reason why not. Just remember to dodge EVERYTHING
Hive Ganger is only for pros
here's the reason people think scum is weak
it's not a beginner friendly class
feel like askin', what's everyone's favorite weapons for hive scum so far?
okay noted
you need da movement
thanks guys
even ranged scum if you're just starting off, will trip you up because you need to know the movement in this game
I enjoy Crowbar, even if its not the strongest
mostly this
i'm gonna say each of the melees unique to hive scum actually feel pretty damn great, to be honest. hard to pick a favorite, but i like the quirks of the bone saw and shivs most.
scum is harder to play than the other classes but can also deal more dmg
Personally, I find it that if I use Desperado, I become dumber and I allow enemies to flank my ass
Agreed. Similar opinion with Zealot or Veteran's melee weapons. Scum's shivs may objectively be one of their strongest, and while they are fun, I just find the crowbar genuinely satisfying especially with the special attack lolo
We all know the best vet weapon is shovel.
deffinately, scum's hardest 1 to get around, with arbies bein' the easiest class to play.
Yes
i just ran combat blade on vet then zealot and now im running it on scum :d
May not be the strongest Vet melee. Counterpoint: Shovel 
Does anyone still use the foldable shovels on Vet, or is it just the default one?
mk3 foldable's pretty good
Wonder why I dont see 'em as often
oh yeah, doesn't vet have 2 different types of shovel now?
Default. Foldables kinda fell off a little with the hp change. Mk3's okay but, Mk1 is overall just more reliable
with their own marks
I thought they had 3 like Ogryn?
I see I see
Here's a question, as I'm genuinely curious on everyone's opinions about the Hive Scum's voices. Who is your favorite Personality for them?
Fem Bounty Hunter
Ogryn has 3? Sure you arn't talkin' about marks?
I'm all about the cold and calculated vibe.
My scum's got the outlaw personality
Im talking about marks yeah
Fem BH is pretty good, tbf. It's what I'm using myself atm, after using Anarchist for a long while
Im using Female Outlaw, and while I like her, I REALLY enjoy the male voices alot
Well i was talkin' about seperate shovels, like i believe vet has from the standard to the krieg style that comes without the folding head.
Least i'm sure vet has a unique shovel weapon
I thought the foldable was also just a mark for the default latrine shovel
I'd have to check my self, been a while since last i played was waitin' to get my hands on the hive scum for a while...that and i needed some audio devices to replace my head set for the meantime while i wait for 'em to be repaired. Tv broke and i can't get it to turn on properly, monitar i had to replace it with has no audio capability so i found some speakers, which kinda brings a nostalgia feel.
Now all i need is a logitech mic on a stand and it'll be like i was 12 again...i think
fem anarchist is the psycho ive been waiting for
Speakin' of psychos, anyone been feelin' borderlands-y to try and recreate the flaming psycho with the hive scum?
Think you could do with with 1 of those skull masks and a big white mohawk.
Male Outlaw is best hive scum. Reminds me of my dear boy Bardin. 
From character creation he sounds similar to 1 of the arbites personality. The most chill 1
My pint sized anarchist mad mike ftw
I just called my guy "buzza"
Be cool though if the hive scum hair colors could also be applied to beards too and we could have a red good enough to pair with a dreadlock and goatee combo.
Ding dong doodley doo, am i right?
I've played male bounty hunter and anarchist, and like them both. Leaning toward anarchist now, he's just so enthused
He has that gustso
He reminds me too much of Junkrat
ngl I really wish theyd allow scum to use green stimm
Scum can, but he must give up his custom stim
no duh
add a perk to pick up extra stims on top of your custom stim
When I play non-scum I grab med stimms to jab scum with it
lol
I just wish running a no-stim build was more viable on scum
it's a cool mechanic but it's really just a gimmick
I keep having to tell my teammates that scum players cant use green stimms
I love steming up my local hive scum
Like arby's dog, right?
Any arby that is seen without his dog is not to be trusted
Why not?
Dog is a good boy
Clearly spot died in the line of duty. And the Arby refuses to replace her
just let me shit out a random stim for myself to use every minute or so... stimm slot machine build would be cool
so this was only a havoc 24, but im really liking the melee build on this class man. So fun - i died once doing the obj a burster fucking killed me as i was doing the tree on hab but keeping up with flame psyker in overall dmg is pretty sweet, is it alot harder in 30+ to play tho?
Like a buncha shake and bake stims, right?
I feel like an ogryn looking at this
what was the melee weapon?
shivs
thought so
rampage + right keystone build
Which scoreboard plugin issat?
Reckon with hivescum added they might consider a competitive mode? Like gangers versus arbies, or gang war?
This game would be so horrifically bad in pvp
we've seen VT2 versus
I mean i get they're supposed to be allies, but i don't expect criminals to stop doing crime.
@woeful hill do u have havoc and healthbar mods
They can steal everything not nailed down or evil from the moebians
damn ok
And they have a very ready outlet for violence
Very least like a mode with 4 scum versus 1 or 2 arbies.
That would be a slaughter
That one arbitrator would just get destroyed
And player class vs player class pvp would be cancerous
Would he? Kinda always felt they're the tankiest class in the game so far.
How would they even make it work
Chem toxin:
Fair enough.
PvP in this game would be a bad idea... many games struggle with balancing the classes, I can see that happening here if that happens.
If they wanted to do class vs class pvp it would be easier to just make a new game
even pve balance here is wack lol don't even think abt pvp
Primary mechanics in this game are just incompatible with pvp
How would dodging work
I mean... you had 4 convicts, now its 5, with one police officer, facing off an entire hoard of cultists, and horrors of the void...
Are there still issues with some of scum's perks by the way?
well they did it for vermintide, but how would controlling monsterosities/elites/specials be handled
Poorly
We're too strong for versus to work
I could see sniper being probably the favorite to play for some people.
veteran press F and now they have wallhacks on the entire chaos faction's players within 50m
Sniper players when the enemy dodges
with how the game is structured for darktide, you just turn into a beast, eat one of the team members, and spit them off a cliff... yeah that'd be fair
Or arb having passive wallhacks
That's even terrible in co-op not gonna lie.
Psyker being able to make the entire team immune to 99% of the things they could do
Speaking of psykers does nurgle hate psykers or what?
Wdym by that
Lore wise?
Just that i don't think i've ever seen a nurgle psyker than mortarion maybe.
Then you aren't looking very hard
Probably true.
the grandfather loves all
thats what a demonhost is, I think...
Not nightlords.
is a turned psyker
The two I can ring off the top of my head are the Malignant Plaguecaster and Typhus
Thought daemon host could be any poor schmuck they put a daemon in.
Yes
And a lotta then tend to be cared for as if the pets of inquisitors.
y-yeah, but correct me if I'm wrong, aren't psykers more exposed to demonic possession?
They are
But the daemonhosts we see aren't the results of random possession
Otherwise they wouldn't be bound as they are
If they think too hard they could explode into a warp portal releasing daemons wherever they are.
so, I guess they can become a beast, fleshbag or what ever then?
y...yeah which makes my head hurt
Beasts are just warp creatures, you don't become those
And anyone can become a chaos spawn
You just need to get a little too corrupted/blessed
Yeah basically. Or hang out too long near enough chaos corruption.
Some people handle it better than others not the thousand sons.
By the way, doesn't khorne technically also use psykers sometimes, just not often?
Sorcerers
Theres a small distinction
He uses them to perform rituals for summonings
thought he hated psykers?
He does.
Cause they don't need weapons to be powerful.
Also what's the difference between sorcerers and psykers? Arn't both born with innate abilities?
Sorcerers are generally people who draw power through ritual
Like warlocks?
Its a very loose definition
Kinda feel 40k sorcerers could be equated to DnD warlocks if anything. Cause from how i understand it they are basically consorting daemons for power.
You know playin' hive scum kinda does make me hope someone makes a competitive 40k game between the lex and lex breakers.
Maybe an asymetrical game, and have 3 teams between arbites, gangers and a local gene stealer cult, something like that.
Oh, and i also still hope ambulls/ambots might see the dim light of the hives.
No man's land just reinforced my desire for battlefield 40k
Imperial guard vs Traitor guard
Yes please
maybe planetside 40k?
palestine?
Planetside. You know that asymetrical warfare type shooter where you have 3 factions each with their own quirks? Like terran republic with higher bullet counts and double barrel tanks, new conglomerate with heavy armor and hard-hittin' gear, or vanu sovereignty with their no bullet drop and floaty vehicle made from alien tech?
never heard of her
You're fucking with me arn't you?
talking about a shitty ass game from 2003 like it's supposed to mean something
Well if it were shitty it wouldn't have gotten a sequel wouldn't it have?
in this age of remakes, reboots and sequels. it's a guarantee
I've yet to see gex 4
even Knack got a sequel
Yeah, speakin' of knack actually, never even heard of anyone talk about that game before.
see and it got a sequel
Like i'm sure i saw advertisements for it, and knew it was a playstation exclusive but i never heard anyone mention it ever.
Other than reviews of course.
Another playstation game i don't hear about often is killzone. Which i still hear more about than knak
Kinda like killzone though, least the couple games i've been tryin' on my vita.
how is the Bonesaw meant to be used
im having a really hard time with it
it feels too slow for hordes but not chunky enough for ogryn / monstrosity
am I just doing smthn wrong?
bone saw is a weird case
doesn't really have cleave at all til you invest in it
it is good against ogryn and monstrosities mainly because it's a DoT weapon first and foremost
Does this look reasonable for a toxin build?
It has the potential to be top but it is not. It's like: "I want to but I can't". Weird weapon, idd.
Still fun tho. Except for the also weird swings
how do you make bonesaw cleave properly?
I accept suggestions
ive heard Shock and Awe is pretty up there
but it doesn't feel very consistent for me
shock and awe + decimator works fine. can try swapping with wrath or double dip
Shock and Awe and Deci are the best fit for me
what's the melee weapon
shivs, used to go with saw but want to change
I would say switch A Tertium Welcome to Quick and Deadly first off.
Since that buffs all close ranged damage on dodge, including DoTs.
what build would y'all reccomend for bonesaw
But does it buff melee DoTs too? I mean, applied melee DoTs
Yes.
Oh and what's the ranged
That's cool, makes no sense because it is meant for ranged but nice
Needle
Lemme show you how I would pull this one off.
The relic blade goblin shall offer her wisdom
yknow what Relic Blade Goblin sounds trustworthy enough, whats ur favorite hivescum build
relic blade is my favorite melee in the game so surely it'll be good lol
toxin build
If you prefer, you could go for the extra clip size and go straight down to pickpocket but i prefer some melee investment
But I've been running that in Havoc recently
Needle pistol is dumb strong lol
Haven't tried havoc on my scum yet.
Isn't the sweet spot worth?
What perks/blessing do you use on it?
Not really since 25% weakspot damage is not that significant.
I could see it being worth on a proper melee build
Really? Kinda trap perk then
Yes. Especially with how its calculated and how it's not really what most would think it is at first glance
I'm mostly going melee and leave the needle gun to take down bosses and annoying packs if I have to clutch
And about the stimm? I'm not sure if it's worth the short cd stimm spam or going full path
In that case, you could try to take off Pickpocket and Hypercrit tbh and put that into A Tertium Welcome and Hyperviolence instead
I would always for the fourth chem dep node if you're gonna use stimm supply
I don't really think it's worth it.
if you spent the points on the other chem dep nodes, its worth it
Not enough for the extra point investment if there's other things that seem like they'll help me more.
Hive Scum has a lot of competitive nodes
I'd drop battering strikes, because you already have a chaff clearer with toxin
keep the shivs for singular targets
You'd be surprised how much I actually intertwine melee with ranged with this build
Battering is pretty good imo
Shoot some toxin in horde, pull shivs and melee through to propogate the dots faster.
Its very good, but I would argue its not as needed here since I'm assuming this is a needler build
I think it's more worth having that cleave in those situations than the extra stack imho
meanwhile, the fourth chem dep node means: +5% more crit, 5% more thoughness dmg reduction, and 10% CDR
Not really, not in my case, no. I'm actually making a melee-toxin build
Yeah. That's not really much for a full point in my opinion.
I use needler only to take down monstrosities, annoying gunners and basically sniping disablers
if you are making a melee toxin build, I'd drop stimm supply, then
You have a ton of crit chance already. 5% toughness DR and 10% CDR aren't really something I feel all that much.
Drop stimm supply, grab rampage, dont pick up the fourth chem dep node
stim supply is shit
you'll have very good upkeep on rampage with 3 nodes of chem dep, and your melee with shivs will be great
Yeah, stimm supply is honestly pretty underwhelming
Stimm supply is fun, probably not the best but it's ok
I honestly prefer stimm supply over the other two if I'll be real
if that suits your goal then its great. but for your personal performance, its shit
I don't. Stimm supply is weird to use, and the only good thing about it is that it makes keeping your chem dep stacks very easy
I just hate the animation bug
But, supply scum honestly loves having higher density, I'll say that
be it in auric or havoc, with randoms, people genuinely do not go for the buffs you give
Stimm Supply does something the other classes donโt. Desperado is similar to something Vet has, but with infinite ammo. Rampage is similar to Zealot and Arby both. I donโt use Stimm Supply because it doesnโt feel great, but I love the idea of it a lot more.
proper built stims with sample collector and u wont be running out of chem dep. but, honestly, i think chem dep kinda shit too. but better than stim supply. i just dont like losing adrenalines buffs
the fact you have to spend a node so you dont have to stand still in it like an idiot is insane
i think if ur duo with a nuncio arbites you can make use of it that way
Does toxic renewal works if the target dies from the DoT?
bout the only situation i can imagine wanting to keep it on the ground
Nuncio arbites is similar, but at least it gives great buffs and has a larger radius
chem dep with a stimm with CDR is actually pretty good if i'll be honest
stimm supply's aoe is so small it's ridiculous
but that's more so because of a bug
ijs u can put it down in the same spot as the nuncio and just giga buff the nuncio aoe
still wouldnt take it over rampage tho
but thats me
i prefer stimm supply because crits on scum are awesome, and chem dep gives you 15% for free
I don't really think stimm supply is thaaaat bad, tbh. Not the best? Right, but you can perfectly do H40 and be perfectly fine and squeeze some numbers
if adrenaline gave crits, i'd pick it up more often
i dont think 15% is going to make or break your build tho. and since ur hitting a LOT slower, i think the dps would be the same at best
also, chem dep is globel stats, so your ranged weapons benefits from it too
I usually squeeze numbers close to a purge psyker with stimm supply 
People really underestimate how strong having higher attack speed with the needle pistol actually is
Ofc, I've seen stimm hscums doing insane loads of dmg in H40. basically removing every single living thing on the surface
honestly, toxin scum is the weakest of the three builds, imo
Actually no I outright did outdamage one in one game
Desperado scum clears maps by itself
I HATE desperado scum
Yeah, i've never felt as powerful in the game as playing desperado
Not even fun to me
It's honestly kinda boring to me.
idk, I like it, it rewards you for being VERY aggressive
I enjoy this game's melee combat too much to like Desperado.
It's shit and I don't mean it sucks, I mean it's lame
Came back to find out y'all were talkin' about the bonesaw.
too late, shivs have already backstabbed bonesaw
I think it's an alright weapon. 2 modes 1 damage over time tox the other adds stacks of brittleness which if i understand correctly makes enemies take more damage, don't it?
I'ma keep it 100 with you
No one really uses the brittleness toxin
Bonesaw is good, but its kinda slow, you really need support on it
I mean, that's like the one use case but at the same time, you also can just spam toxin at it and you're good anyway
Which is what the bone saw is quite literally meant to do
bonesaw guarrantes, with sample collector, that you'll never run out of stimm
Swift Endurance with stamina curios and you are good. Bone saw supremacy!
And because the animation to change it is kinda long, it's just awkward.
but yean, pick up cleave, pick up attack speed, cause the bonesaw need it
How about the needle gun? That's kinda a similar case
Pretty much
Plus apparently there's 2 marks which i can't tell the difference with.
Shoot and toxin do damage
One mark is cunningly brutal, while the other is brutally cunning
Mk VI is better single target in yellow mode, Mk II has better blue mode for horde clear.
mk2 splashes toxin when it dies, mk6 has a small aoe stagger
6 has +1 toxin stacks on its blue over 2
mk2 clears hordes in 3 shots
I just know 1 calls it an explosive mixture, the other calls it something like a dispersal toxin.
Mk VI is 6 actually.
Mk2 allows DoT propagation that actually gives purge psyker a run for their money.
While also just being a better DoT entirely
Toxin is the anime protagonist of DoTs
also, scum has infinite ammo, so needle gun is always available
even without pickpocket, ammo aura is enough
What perks do you use on bonesaw, btw?
ammo aura is useless with pickpocket
just grab pickpocket and the crit or melee aura
be selfish
You literally never needing ammo ever is its own resource saver.
Whether it be desperado, gun slinger or that 1 perk that gives you about 20% full ammo if you're below 20% full and kill a special man.
So it's okay to be selfish with pickpocket for auras
And honestly
The other auras do help your team quite a bit actually.
Ammo share's pretty handy though.
that psyker will LOVE that crit aura
And veteran
+5% crit, for a flamer staff psyker, is actually huge
Speakin' of flamers was zealout's flamer ever worth usin'
Other than its primary being good for shovin' crowds back.
a zealot and a psyker both using their flamers clears havoc easily
elites groups die instantly
I know psyker with flamer staff can be good for head burstin'
It can also be good for annihilating endless amounts of heretics.
Kinda what kills flamers for me is the secondary fire mode.
you mean the entire reason you use it?
Yeah and the entire reason i use the zealout's flamer is to shoot a stream of fire, which is made annoying when that fire now doesn't knock enemies back and every time you get hit it kinda resets to your guy fiddling a knob.
Zealot has a talent that gives stun immunity.
Plus it makes you move slow, which with psyker there's at least a blessing to countedact that.
may I introduce you to the superior flamer: big funny inferno staff psyker build
you'll love it
I already know, psyker was the first class i played in darktide.

stun immunity negates that (also movement speed on taking any hit at the same time)
burn deals higher dot damage and faster than soulblaze
flamer has insanely high suppression vs the purg staff
yeah theres a blessing to reduce the secondary movement penalty on the staff but youre sacrificng insanely powerful blessings for it when you have a dodge button for free
doesn't dodging reset your charge though?
no??
No?
musta' misremembered then.
Does dodging interrupt your melee attack chains, or stop you from shooting your guns? No.
the slowdown immunity is a separate effect (there's 1 talent that gives stun immunity but not slowdown immunity)
also flamer has more than twice the range of inferno staff
otherwise this is correct
been a long time since i played psyker ever since i master ranked all weapons with 'em
you and i both know that nearly every player just calls it stun immunity
It's not about slowdown immunity, it's about this talent.
still need to finish up zealout and then move back to vet for the mastery ranking weapons.
twbs gives 2 buffs
stun_immune
slowdown_immune
this talent's tooltip is misleading a bit
Maybe one day Fartshart will give full descriptions to talents.
the stun/slowdown immunity works for both melee & ranged atks
it also doesn't tell u that the move speed bonus triggers on both health and toughness dmg (cuz there're talents in zealot tree that only trigger on health dmg)
in fact all stun immune effects work for both melee & ranged atks (so I don't specify both melee & ranged in my guide)
the tooltip saying melee is just wrong
slowdown specifically refers to the move speed penalty when ur hit by enemies' attacks
it doesn't work for any other move speed penalty effect
Wouldn't that just be part of the stun effect?
it isn't actually the same thing
Punishment, notably, gives stun immunity, but not slowdown immunity
For combat shotgun, what is the special action do?
Well, I guess it does say "gain Uninterruptible" not "gain stun/slowdown immunity".
Now, the game doesn't really say what Uninterruptible is, but you can guess it means enemies won't interrupt your attacks.
Load special shell, which is different for every mark.
it does both uninterruptible and stun immunity
which is again, tooltip being incomplete lol
and yes these two are diff things too
Alright, the coding for this game must be some abyss of eldritch horrors that rivals the warp itself, I don't want to know more.
Ignorance is bliss.

Timothy Zeentch, the changer of code, working tirelessly in the fatshark code mines.
Does Slippery Customer work against gunners at melee range?
Against their melee attack
Ok, so it isn't similar to the zealot's passive
I guess it's to avoid being killed by autotarget crushers when trying to kite them
Can you? I mean, if you're sliding
Yep
Because what's the point, then
It makes you count as dodging
Enemies will lose tracking, but you can still be hit by shit like overheads
It disables the tracking, but you can still be hit by it.
If you get between I guess, but if you're being targeted?
I think I'm gonna start passing on this one
@low harbor Attack speed doesn't change the time required to queue a heavy, right? Eg if you have to hold it for 0.15s minimum that doesn't change?
It let's you slide away from them incredibly reliably though
Attack speed affects heavies
I wonder, there any other weapons scum could get too them selves?
Dual wield pipes
You mean more?
Yeah pipes come to mind
Maybe brass knuckles? Would prefer ogryn got them though
Ogryn could get brick fists.
Dual wield knife/axe
Pretty sure it only affects the swing not the queue time
I'm honestly not sure
it reduces the chain time between actions that are affected by "attack speed"
Could kinda imagine if they add a pipe that could work as a mark for the crowbar somehow as a scrap yard blunt.
one typical weapon you see with necromunda artwork are sawn off shotties
and from the same specialist set we could take all kinds of repurposed mining equipment for ogryn weapons. drills and saws
How about hijacked weapons they stole off the assembly line, probably before they were finished?
โreclaimedโ.
I am also holding out for power fists for vets
I could see vet usin' a powerfist.
Lotta imagery of commissars usin' 'em.
Oh, how anout a chain weapon for hive scum?
Like a whip made from the busted chain of a chain sword?
Rebar pike?
Or a pipe pike.
You know 2 of the skins for shivs also turns 'em into pipe shives too.
Goedendag darktide edition
Could be made of like a lead pipe, shaped into a club with duct tape as a grip.
Or something, i dunno.
whips, nets, spears, glaives
I just know more games need a good day.
Even a flail
I wish a game would just add a punt gun every now-and-then
Which i guess darktide here DOES do with the kickback.
You know the big shotguns you'd equip to a boat to go duck hunting with?
And then they banned it cause it was too good..
You think scum could get anything like a chem thrower?
Maybe a squirt gun that shoots acid?
Grenade launcher that shoots fent grenades 
There anything like a fulla auto version of the needle pistol?
Is there a syringer version of the needle pistol?
No idea
How about a human arm?
There are bolter/bolt pistol + needler combi-weapons, and needle carbines I think
Boltor needler combo weapons?
What do they shoot huge ass sytinges?
No, they're bolters with an underbarrel needle pistol, basically
Rocket propelled needles even?
Sisters of Silence do have automatic needlers
No no, just a bolter with an ordinary needler attached to it
Bit odd it'd have an under barrel needler.
Escher loves their needlers
Is that for in case you want the target incapacitated?
Clan eshin probably does too
Or just to kill someone silently
With a boltor?
No, with the needler
With the needle gun attached to it
Attached to the boltor.
Still though why would someone bring a boltor if they were intending for stealth?
Situations that in the case you're caught you would need a boltor to fight your way out?
Who knows
The point is, would you rather have just a bolter, just a needler, or both?
A big, heavy, and generally loud weapon that shoots small explosives, and will likely splatter whoever they hit all over the room?
I think you're overthinking this too much
I don't think you're thinkin' enough about this.
You have the bolter to do things the needler can't, and the needler to do things the bolter can't
All in one gun! Very cool
i should've recorded at a higher frame rate (running on a mouldy potato so i usually have it set very low) but this is 65% attack speed vs 8% and the difference is within the margin of error you'd expect at this fps. the frame i stopped at was the last i could capture while still cancelling the heavy for a light. the results are 0.23s and 0.25s respectively.
will test more tomorrow when i have time
I can see it being there to incapacitate someone you need for questioning by darting them, i just don't think you're gonna be sneaking with a gun the size if not twice as big as a blender.
Then don't sneak with it, very simple
Maybe there's an ogryn target, a bolter is a good backup plan in that case
Ok, but from my experience the needler handles 'em well enough with time, which can be faster the more toxins you inject in 'em to account for body mass.
Will say though boltor's real good for handling basically anything, including daemon hosts.
Not as good as the stub revolver on daemonhosts, but it's up there.
I remember shootin' a daemonhost a few times in the face to kill it.
Speakin' of daemonhosts i don't think i've seen them for a while now.
Was there some update i missed that removed daemonhosts, cause i havn't been seein' any.
ive decimated like 3 this game already
man bosses are a joke with needler + forges bellow
That needle gun certainly does a number on the karnak twins.
maybe it is a reclaimed stalker pattern!
Eversors also use bolt pistol + needle combos
Toxins against the things that are too tough to hurt with bolt rounds
Or quickly dart a whole bunch to sap them all down whilst kiting and focus blasting the biggest one, then the next. Pretty helpful really
Id actually use that Needle Pistol tbh
But not the one we got tho ๐
Anyone got a build for stimm supply please?
I have no idea how to build it but I need penances
Tome to scum it out
Also we need more dot weapons
Bonesaw is cool...shit...but cool
Tox-coated whip would be funky, but might be leaning a bit too far towards Escher stuff
Hand flamer jury-rigged to puff out a short-ranged cloud of chem tox maybe? But that'd probably be a worse needler
probably playing battle for tertium
campaign missions don't have DH
remember, flamer weapons are in the OP weapon league
infinite cleave chem vapors or whatever would wreck even harder than the pistol
I don't think new weapons for dlc classes specifically will ever be made
Only ones they'd naturally get like a nade launcher for vet and arb
And probably a gnarly halberd for vet and ganger
Feels like in that situation the arby would have 5 wounds....
Very lore accurate
I think someone posted a clip not too long ago that they do work together.
I actually had an arbites heal me up in a game recently, I didn't even ask for it.
Kinda sucks that you can't collect stimms at all when using the cartel special tho.
At the same time, I can't say I used stimms all that often on other classes, except the healing one.
How does people already have their Hive Scum at level 30? My arbites is not even 30
self report
they played like 10 hours
it's like 1 level each two games on average
I played a lot the first day they came out and hit 30
Leveling Hive Scum did take slightly longer cause 4 under-leveled scum together in one mission is a recipe for disaster.
well more like 2 levels each 3 games
Idk what the average is
You hit 20 really fast ime
Everything after is a little slow
Hs was probably the fastest character I leveled. I still donโt have my arb to 30 but the class didnโt click for me.
It took me longer moreso because of the imbalanced talent distribution back before they switched it up. 4 scum on malice was still inconsequentially fast.
once the defense came online I would even claim it was the fastest overall to level
The longest was Psyker for me. But I leveled that one all the way at launch
Idk when scum actually came out but I hit 30 at 3am my time
And promptly sent to bed
i hit 30 after playing at release and the day after
Bruh, it took us like 6hrs to 1-30 our hivescum
Yeah, you can just spam campaign twins
I barely played and I have hive scum at level 30
It takes less than 30 missions to get there
especiall with +30% xp from curios
I played arbites for an enitre week and I am on 28 with 30% curio xp lol
You have like 2 missions left to do
until 30
hive scum is difrent
It's great
IMO
gun scum fills the psyker role but with a gun and not magic
melee scum fills a zelot role
suport sucm kinda is its own thing
Sucm
It doesnt one shot bosses like zealot can
psyker is still good and requested in groups... scum cant bubble
zealot stil is boss dmg kink scum cant one - 2 shot bosses
Boss dmg kink
I think itโs 6 of one half dozen of another. Hivescum has some overlap with both of those classes but Iโd rather have a hive scum zealot psyker than just 3 scum on a team.
Idk why jt replied to someone lol
Id rather 2 psyker, zealot, vet
Scum is nice and arguably op in some areas but other classes just bring more overall team utility
Drug dealer more like
true
Scort
Its mainly why dont see the calls for outright nerfs, needs some retuning for sure to change disruptive playstyle like desperado scum just shooting nonstop the entire game and only using melee for very niche things but overall power level i feel its strong but not better then others at least in high havoc.
They bring enough to the table where HS shouldnโt be precluded from teams
It can be oppressive in lower levels though where makes other classes not get to play so def some tuning needs done
I dont think any class is bad enough to preclude, if cant clear 40 its a skill issue not a class issue. But if speaking from a meta perspective i dont feel scum fits in. Though def better the current ogrym unfortunately
Poor ogrym
I feel like that is just a consideration thing. If I have someone who is melee Iโll go kill the shooters and keep specialists off of them. If someone is ranged Iโll play body guard and keep hordes off of them
For sure its really strong and versatile, i dont get why people refuse to bring them other then perception at launch was full of youtubers saying they were shit
Just wouldnt put it in a meta comp
Thats fair
Tbh majority of og playerbase is worth just for the player
Yhe more the commit to the bit the better player they probably are too
Ime the people still playing Og, especially in Havoc, are normally doing it cause they're passionate about the class
That being said the only toxic toxic player I've ever met in Havoc was an Og
Sometimes og wake up in bad mood
Sounded like he just needed some rashuns
You canโt be yourself on an empty stomach
so funny how the perceived meta in this game is so vulnerable. ogryn was the strongest class after his rework, braindead easy, trivialized the game, yadda yadda, then every other class receives a lil tree shakeup and suddenly he's considered the worst again?
I mean kinda?
outside taunt and the dodge he don't really have anything that other class can't do and do better
also prework zealot and vet is uh
I'm of the opinion it does not matter what you play if you can play.
this the same current ogryn that has infinite ammo rumbler?
and does this in havoc 40s?
inferno dome psyker, helbore exe veteran
Just because you don't play the strong ogryn playstyle, or don't know what it is does not equate to ogryn being weak
well rumbler moment
do you have the exact build on hand for this, out of curiosity?
It's probably still in my power DI history I'd have to dig it up
Anytime something is changed or added people think something has to be weak or replaced, regardless if it's true or not
looks like some healing map
iirc it was rotten armor+stimms
8m total damage suggests healing but maybe
previous season rotten armor and bluestim bullshit was the most EHP i've ever had to chew through
so checks out
Blue stimms turning things invincible in gas was something else
Ogryn is still one of the strongest
The only reaaon they call him weak is because frag bomb supposedly has been powercrept
yeah like anybody was ever usng that in havoc outside of rituals anyways
The only time I've ever seen Ogs take frag bomb is because of rituals tbh
They forget that frag bomb still has a massive AOE
Well you see hive scum has rockets now so ogryn frag bombe is the worst grenade in the game (not that anyone took it anyway)
i used it in s1 a lot
Ogryn is not even close to being one of the strongest
run-saving reset button
Oh yeah early on it was great, but enemies just have too much health now
The peak placed by vet and psyker is so high Ogryn merely stands in the middle
Zealot is probably the worst class and they're still very viable ime, I am kinda biased against their kit tho
My placement right now would be: Psyker-Vet>Scum>Arbites-Ogryn>>Zealot
arbites peak is lower than ogryns peak
I have it on good authority vet is really bad and outclassed by skoom in every way
-# source: Reddit
well I do think it's cool that nobody can agree on the actual power rankings
arbites does not hold up to rumbler ogryn at all
that means the intraclass balance is probably pretty good
Zealot is in no way the weakest
hihi
Thats just extremely biased
Strongest class? What I'm using. Weakest class? What you're using.
except that we can all agree zealot SUX and Psyker busted
and yet a zealot is generally way more useful to have in the group than scum/ogryn/arbi
Zealot is a joke, right now. The most generic and empty class
Boring weapons, boring talents
man I was joking don't agree with me
i think inferno staff and maybe blazing spirit trauma staff are busted. otherwise i dont think psyker is that crazy, its just that infinite ammo infinite cleave infinite dotstacking is nuts.
I said I was biased against their kit with full transparency
Like
inferno is quite mid with the current modifiers, only good when your team isn't doing anything
Zealot has the best boss damage in the game, and very good melee damage
If you y'know stop using fucking chorus
And actually play to the classes strengths instead of being diet veteran
I only like FotF tbh
Half the classes have "very good melee damage"
In a game where there's alot of melee combat? Insanity
which is wacky because when I play zealot I get requested to take chorus in havocs and its like, why? For gold toughness? Lets just kill them
Scum two hitting crushers with a pair of shivs, meanwhile zealot is looking at his thunder hammer requiring a 2 seconds charge
i did get absolutely fucking owned on ogryn in a h40 recently. godlike hive scum and zealot teammates were zooming ahead and just kiting the whole world and i got oof ouch owie'd by everything trying to keep up
wtb dodge linger bug please
they request it because they can't play without it, and would rather have an empty playerslot if it meant having piss toughness
but i had another h40 where i felt supreme on the same build, controlling every fight and leading the team to victory
so ๐คท
Tbh I finally started queueing havocs with like, actual people and it is so much easier it isn't even funny
and honest to god if bots could use abilities/inherent talent trees
a bot zealot with chorus would be just as useful as an actual player with chorus
how
Wdym how
the technology was lost from Vermintide
with how much that ability gimps your ability to contribute personally
how did you find humans not piss-addicted homonculi
its just like 40k lore, we knew how to do it, and now we dont
The people in this discord asked if I wanted to play havoc and I said "not on EU ping" and they said "I'm NA host dw" and I said "okay let's play havoc"
You got any ripper advice btw?
Switch to rumbler
No
I don't play og for havoc, so
yeah ripper doesn't have the ammo for havocs
twink can be fun in havocs if you use it only for the sake of PBB
MKV Flak Maniac 74 collat 66 ammo; IB & BA; good for CQC & toughness gen
Thank you for actually answering the question, blessed soul.
Mk 6 with cavalcade+flechette is also a banger on glug builds
has massive crits
can concur, its a very fun build
Btw has the lagg issue been solved it does dt still have a stroke?
Small little addendum,
The mk v has full auto on braced mode (although the rise on the barrel is fucking crazy)
The mk VI has burst fire (3 rounds i think) on both hip and braced.
Just keep that in mind
Is Hivescum squishy?
No until you are.
real
Ik that doesn't make a lot of sense but like
You either run through a level and take 0 damage
Or you pop and die to something
They've got great toughness generation tho
And a lot of ways of avoiding damage flat out.
You can use Mk5 ripper as a stagger stick and special sniper but not viable as a main weapon
Blaze away / inspiring barrage
Thank you, tbf I don't use guns as a main weapon on any class but this one.
So doing drugs is a gameplay mechanic?
Yes.
when hive scum pops off they pop off, or sometimes you dodge into a poxwalker and get netted and insta downed
I once had a fucking rube goldberg ass death on hive scum
I got dragged through like 20 poxwalker melee attacks by a trapper and instakilled
Hive Scum causes death by ||Error 2004, because of the spike in player population||
Barreled into a mutant grab, mutant was killed but I was immediately grabbed by the mutant behind it, thrown into a pox burster, and launched into another mutant grab that killed me
Scum: solo clutch a rescue against overwhelming hordeโฆ die to a poxwalker didnt see coming from behind while walking
Sometimes when I die on scum I genuinely have no idea what actually happened but tbh that on occasion happens with vet too.
Big time.
Everything will be going along fine, then everyone starts running in place, then I watch myself ragdoll, then I get 2004'ed
Hadn't seen it that bad since the couple months after launch
Ive been getting more 2014s lately tbh
Scum update is wildly scuffed on the performance side ime.
game preformance has been pretty ok on my end, but connection wise? it was unplayable for like the first week of scum release
I been swaping around games alot so I probably haven't been able to notice any mem leaks
Ime if I play like
4-5 games but sometimes 3 I start getting worse performance
Game either runs buttery smooth no issues or is a shitfest
Ya its pretty consistent that after a couple maps if dont restart it begins to have issues and then crashes
Its definitely on crack
Desperado with vultures is arguably op as it invalidates a lot of game mechanics, melee is fun but not op, stim supply is unique and can be used to be op as well if set it up right.
I wouldnt place it above other classes but its certainly strong. And if you like nonstop bullet spam its really good but many find it gets boring pretty fast because your just shooting while ignoring 90% of the game.
Melee however really captures feel of a meat blender
I would say their melee is very strong ime
It feels like being a blender
I dont treat ragers and maulers like chaff on most other classes
Idk evis or relic martyr zealot treats them like trash ime. It has a different feel and isnt as fast at general horde clear so doesnt pad the scoreboard meters as well but i certainly โfeelโ stronger on zealot especially when just one shot a crusher wall into 1-2 shotting a boss. But yes very meat blenderish
Omg, the amount of 2004 dc recently....

Needle pistol also feels a bit overtuned. The adm on toxin stacks is a little nutty
Diaperado is also boring as fuck. It was fun ocne or twice to just walk forward into the enemy hosing bullets everywhere but after a few times it became extremely dull.
Ya i enjoy melee but if going to melee i prefer other classes tbh so for me i just play my scum when i want to bullet haze and chill and other classes when actually playing more engaged
I kinda like desperado with stub pistols. Itโs not the most optimal but i think itโs more fun.
I dont see it. Either your spamming your mouse or tou use auto mod and then its just a slower shooting same gameplay
the dual autopistols are really really ugly but i really really like the design
its like if the mac10 was designed like a modern suv
I think the fact that "I play this class when I want to turn my brain off" can be applied to a class whose entire design philosophy is 'this class must engage in active defense, positioning, and situational awareness to stay alive' kind of just proves how absolutely awful the design of vultures/desperado is.
Hell, "I want to turn my brain off" should not be a playstyle period, but it being on Scum is so much worse because of how offensively powerful it is.
It certainly needs tuning
But its also tricky because it could easily become too weak with even just a little nerfing weirdly enough, it def needs some more deep cooking
But its fs so doubt will happen
Feels like class was a bit half baked
I would fix it by making it so once you are hit, VD triggers for one second, protecting you from that hit and all hits for one second, and consumes all your vulture stacks. As for Desperado itself, I do not know why it needs ranged attack immunity at all.
I think the point is to solve the player complaints about gunner packs
i do hate ogryn gunners..
The ranged immunity makes the class custom built to go wipe the gunners, but as a side effect its also stupid strong just playing in the open
A thing gun scum inherently has an easier time dealing with than rampage scum.
Well its about team play. On paper ability to go wipe the gunners makes it fill that role in a team. But the half baked design means its not just good at that its good at just ignoring most of the game as well
If you want to give a team more counterplay against gunners, just make executioners stance better.
Agreed that desperado ranged immunity, zero ammo consumption and vulture's dodge total immunity are poorly designed and should be balanceable buffs instead of binary "game mechanic disabled" states
Its the toxin adm tbh; 0.9 vs cara & unyield is nutty
Imo the intent was good, the execution is lacking
Say that to stagger immunity from toll; lets have it both ways ye
Needs to do that role but with more engagement somehow
vulture's dodges melee immunity doesn't even do anything
Gun scum isn't inherently good at dealing with gunners. Their ranged options are either too slow to keep VD up or too inaccurate to reliably kill gunners. What it DOES make them good at is walking out into the open and hosing the chaff between you and the gunners with no consequences for just standing in the open.
Again, you want to make someone good at killing gunners, make executioners stance competitive with VoC
ES is competitive with VoC ime
Desperado movement speed lets you sprint to the gunners hose them down and sprint back. And also the only time dodge falls off for me is when reloading
People just dont use ES cause it requires more effort than "press f for free benefits"
Yet I see so many floor pov scums. Brain off class goes to arbites
Doubt they are running desperado or if they are they are literally not dodging at all if they floor pov
Yeah and now you have the enemy between you and the team so if something DOES happen (Hemmed in by crushers, which VD very explicitly does not proect you from, flamers, hit by a net, dog, etc) you're actually fucked. So you need to not do that.
Its kinda why I don't expect super heavy nerfs
They were desperado
Farttide will never get nerfs
Eventually crushers are gonna have 10k hp
To account for powercreep
For as powerful as scum is in the right hands most of the community is abject dogshit and FS iirc hasn't heavily nerfed something since PS
This
Same its a high skill floor for average player tbh, have to look at it through the eyes of a weekend gamer, but if you reach that floor which isnt hard tbh its insanely strong. But nerfs wont happen as a result
Addition; ES is used for melee builds more than range builds cause stun immunity which says alot about the state of it

Look how broken arbitrator was and all it got was bug fixes that happened to be incidental slight nerfs
90% of community wonโt be able to utilize scum at its max potential. So gotta be careful with nerfs
Bath was right when they called ES vet pro max+, it just makes you better at doing everything.
There's still a minimum bar to entry, but as long as you have the mental capacity to just stay near your team, you will top the scoreboards by miles in every category, often doing competitive damage with psykers while being extremely safe by comparison.
Most of the DT community thinks scum is bad, for some reason.
Refer to my previous statement
I dunno; nerfing walk it off & mine regen & dog quantity does look like major nerfs to me

I genuinely think dog change was a buff tbh
And that's ok.
Partly due to how terrible it was during leveling before the talent changes and partly due to youtubers i think
Wonโt save a team tho
Unless you solely reserved stacks of dogsplosion for bosses it's up more often now
They still do
โI get slapped, I die. Class badโ
It'll prevent you from ever being in a situation you need saving from if you use it well tho.
Mister E is a fucking menace
Nope; its worse cause it entered the same problem kraks had before buffs which was 2 quantity vs regen
If it had 3 it would be perfect but 2 is a tragic nerf
i mean
Needed ones
dogsplosion has more uptime now
You aren't gonna convince me dosplosion being in a lower CD than before is a nerf tbh
Yeah
You can actively dogsplode more
Its only a nerf if you sat on them
WHY DA DOG NO LONGER APPLY INFINITE BLEED REEEEEEEEEE
As soon as I see dogsplode hit 2 I'm using one.
Only you; your team thoโฆ yeah
Also you end up in a situation where stagger will save you only but you use ES & you just lose
You have free wallhacks. You can avoid that situation if you so choose to.
It not about cdr only; it with 2 quantity that makes it bad
Believe whatever you want man.
Avoid wall of armour on a dropdown

Kill them.
Its not like vet has issues killing armor.
Why? Because you can't just sit princess on the plogryn's lap and press the Hasan Piker button 3 times to instantly kill it? Now you can only mostly kill it? Give me a break
Kraks had the same issue since release 
The whole community was adressing that that the quantity has to be 3 not 2
Just delete Vultureโs dodge, make the range immunity trigger on crits, and keep the infinite ammo because thatโs the fun part. No one cares that Vet can go infinite and Psyker staffs are infinite 
Considering you can 2 tap crushers with a metric fuckton of vet options ime, yeah.
Plenty of people complain aboit psykerโฆ scum just has the spotlight now
Even with vraks?
Btw is darktide still laggy af like the last couple of days or is it playable again?
What about other situations? Its not only for bosses you know; it has dmg & radius
does anyone have a gif of the hive scum from the intro using the boom bringer
I haven't had consistently extreme server issues lately but yk, DT is DT.
Vraks is probably the one exception and its probably why its seen as competing with dap.
There were some; standard 2004 & 2014 errors
Bolt pistol desperado also goes brrrrt
It doesnt really compete, it knocks daps out of the water if being honest. Daps is just more fun
Yeah, they're inconsistent but present for me the last 2 days. I think I got 2014'd once.
Desperado is limited by the fact that it's got awful range
The ranged immunity is what lets the Scum close distance and actually use the other half of their core
Right, and a lower cooldown helps you have it up in those situations. As half a dozen people have said, the lower quantity only matters if you were sitting on them to nuke bosses.
Alright fine, here's my proposed desp nerf
Take the sprint speed boost
Balanced ability
Buff ps?
fuck no
Lmfao
I don't believe that for a second. Show me a havoc 25+ clear with bolt pistol desperado and I'll change my mind.
Ugh.
ugh
Not everyone is trying to be the emprah's numbah 1. Some of us are just having fun blowing up heretics with unlimited ammo
And that's fine. Literally everything is viable in Heresy/Damnation. These discussions aren't about that.
Three eggs, two toast, four bacon slices, some sausages, two pancakes that I buttered, and most of a pot of coffee. Somewhere along the way I went too far.
Another point is that kraks were for singles while dog has more radius - it can be used in other situation effectively
Having only 2 is a detriment than a boon even if cdr was reduced by 10s
For contrast; if the dog had 3 charges still but cdr was i dunno; 75s it would still be better than what we have now
Probably when I slathered Nutella on the toast
God forbid you play the game for fun sometimes instead of only ever playing to push. Auric maelstrom spam is perfectly fun evening of gaming
That sounds like a perfectly normal breakfast??
Could also be the double carbs tbh
Almost english breakfast
Idk my breakfast was leftover cheese fries tbh
The problem is I weight 115lbs ..... after the breakfast
I donโt eat breakfast; no time to make it
