#hivescum-class

1 messages · Page 165 of 1

winter tusk
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no its by default worse because you actually have to be in range

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which is a good thing

final temple
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How dare the meta be efficient to use so you can focus on the bs the director throws at you!

keen timber
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the meta will always have two divisions. the easy braindead shit and the hard really strong shit. sometimes the braindead shit becomes much stronger and sometimes the inverse is true, but it usually bounces between them

tight musk
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For a long time I kept hearing how the dueling sword is the best melee, but almost every time I tried it I was not impressed, I didn't like using it.

hazy vector
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everything is avoidable

winter tusk
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thats because you didnt spam heavy enough

final temple
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ideally.

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we are not ideal players.

dim moth
winter tusk
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ds4 was a plague when it got added to the other classes

plucky nymph
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“Use the coolest weapon that you like”

. - Sun Tzu 430 BC

dim moth
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For bad players

charred bronze
unreal stirrup
hazy vector
torn ember
charred bronze
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Which, in certain circumstances, is very very good

hazy vector
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i have ptsd after that one commisar cosplayer with power falchion and bistol

dim moth
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It never measured up against the somewhat harder to use actual top tiers on the classes performance wise. It was just super forgiving if you had terrible fundamentals

winter tusk
hazy vector
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on havoc

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he was useless

manic wolf
# keen timber the meta will always have two divisions. the easy braindead shit and the hard re...

It can do, though in nearly every game i've ever played, the hard "meta" is something that like 1% of the community uses and the rest either play offmeta, or the strongest, most braindead thing they can find.

For a simple example, Battlefield6 and SMGs. There is an AR thats extremely strong, but kicks like an angry mule, but because its hard to manage, everyone an thier nan plays zero recoil SMGs

mighty belfry
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Game is not in a state to viably say there's no bullshit honestly

hazy vector
torn ember
mighty belfry
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If anything, a balance check is needed because the amount of bullshit this game throws at you has noticeably increased.

hazy vector
torn ember
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Literally in front of me

charred bronze
keen timber
manic wolf
hazy vector
winter tusk
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i've had poxwalkers and shit spawn in thin air before

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not bursters though

charred bronze
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When you combine excellent output with those things, I'm not sure you can call other weapons that do the same job slightly faster, but less safely and less reliably top tier

manic wolf
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Now Ragers an Shotgunners an shit are just fodder when they used to be capable of actually killing you

torn ember
dim moth
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ragers and shotgunners definitely still kill you

keen timber
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ragers can be a threat. shotgunners though, lmao

zealous ravine
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ragers arent even that weak but shotgunners usually do nothing lol

hazy vector
dim moth
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dreg ragers especially have a tendency to just teleport 10 feet and hit you instantly

mighty belfry
keen timber
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they dont teleport, they spaceglide across the floor

dim moth
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shotgunners before they fucked the dodge linger can hit you once while you're dodging and oopsie you're stunned for 3 seconds now :)

charred bronze
dim moth
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so you die

keen timber
manic wolf
dim moth
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2 or 3 dreg ragers are still a threat

hazy vector
manic wolf
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They're not

dim moth
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could be 50 scab ragers and they wouldn't be shit

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same as it always ws for them

winter tusk
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yeah i just had a silent burster out of a door a few days ago

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it still happens

charred bronze
dim moth
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scab ragers are annoying not a real threat

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dreg ragers will kill you

mighty belfry
manic wolf
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Bursters have always been fuckywucky with audio

lapis raft
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i had poxbursters just follow me and ignore push and not even explode, not happening as much since last hotfix but before it was ridiculous

winter tusk
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i have a clip showing this issue from july

lapis raft
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just chasing me forever for no reason

winter tusk
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dont get hopeful

mighty belfry
dim moth
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poxbursters blowing up should be hard coded into their stagger animation tbh

keen timber
mighty belfry
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This game can't handle the sheer amount of nonsense happening on screen with its sound channels.

charred bronze
hazy vector
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Actually most often i am b eing downed lately by snipers whose beams i simply don't see until it is too late, at always same specific angle somewhere around 5 o'clock

manic wolf
hazy vector
torn ember
plucky nymph
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I’m sure people know, but bursters I THINK, hard target certain people and only they can actually cc the burster (otherwise they literally walk thru even psyker walls and ignore pushes, then when he swaps target to you then you can push)

But idk what makes them hard target

torn ember
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I've gotten the silent variant that doesn't make any noise until it jumps tho

charred bronze
plucky nymph
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Every “non pushable burster” isn’t going for me

hazy vector
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otherwise shards psykers would not fuck me over when i am trying to push burster

mighty belfry
plucky nymph
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Then they can target swap then jump you

dim moth
manic wolf
charred bronze
lapis raft
plucky nymph
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They literally walk thru psyker walls when it happens too

charred bronze
manic wolf
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But nope, apparently not

charred bronze
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You can shoot a handgun out to surprising distances, but the terminal ballistic at those ranges are garbo

manic wolf
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Its not even about damage at those ranges, its about accuracy

charred bronze
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And SMGs do not appreciably improve those terminal ballistics despite a longer barrel

manic wolf
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Your MoA with a pistol caliber SMG is not going to be competing with an intermediate caliber rifle at long distances

lapis raft
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with the damage falloff

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except well the result is they also suck at same time xd

zealous ravine
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me equipping the usual smg and instantly falling asleep

mighty belfry
dim moth
lapis raft
dim moth
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I'd have people try and convince me that SMGs were better than ARs at range while I was posting direct video evidence to the contrary and they'd just ignore it

lapis raft
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thought at first it wasnt following me

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but it def was

mighty belfry
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But the thing is, it feels like much more of that, has been happening. It feels like the targeting for poxbursters in general has been janky.

lapis raft
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but even when right on top of me it did not explode

charred bronze
lapis raft
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so wasjust odd

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and that happened to me multiple times on previous patch

charred bronze
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There's a reason most swat teams and SOF units swapped to short barreled rifles instead

manic wolf
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In the context of a shooter, an SMG should have a competative TTK in CqC, but at distance you shouldnt be able to hit fuck all with it, an its kinda shid that developers dont seem to understand this

charred bronze
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Esp since the advent of .300 blackout

charred bronze
torn ember
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Eh for LEO there's an extra advantage to SMGs in that they are less likely to overpenetrate

charred bronze
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Mythology, mostly. 9mm will happily penetrate several interior walls

grand jewel
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you see, LEO for me is low earth orbit Sus

charred bronze
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Drywall

grand jewel
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SMGs in space

torn ember
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To be fair you can penetrate drywall with a quarter if you throw it hard enough

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(this may be hyperbole)

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But it does still apply with like exterior walls

ancient basin
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I have noticed that rampage reduces your ability to hear specials quite a bit, hope it gets changed

charred bronze
lapis raft
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ngl that sounds pretty in theme with rampage

mighty belfry
ancient basin
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could be a subjective thing though, as I have only been playing HS after the dlc

clever wren
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HD2 SMGs are ruined by their pistol-like sway, more than anything

ancient basin
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scriers gaze does the same thing at high peril, or just high peril generally

mighty belfry
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And because hollowpoint is kind of a legal gray area, you don't see those often.

charred bronze
torn ember
tender forge
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Also 45 acp is more likely to overpenetrate innit?

charred bronze
mighty belfry
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It can penetrate but overpenetration is less of a concern.

torn ember
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Literally "Jacketed Hollow Point"

supple delta
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I am using Dual Stub Pistols on my melee build, what perks/blessings should I put?

drifting heron
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Run n gun speedloader

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Flak maniac

dim moth
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I have flak/unyielding on mine

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desperado/run n gun

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I just raw dog the reload on a melee build honestly

limber cradle
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I have uhhh, flak/maniacs run and gun and sustained fire on em

ancient basin
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they fix the crit bonus on the dual stubs?

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heard it wasnt working before

drifting heron
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Its fixed yeah

dim moth
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also came with me learning that apparently the funny spin shot has 15% more crit chance ontop of that free 5%

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neat!

torn ember
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I love the funny spin shot

dim moth
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also them fixing the crit bonus stat just to give it the weakest crit bonus stat by far xd

limber cradle
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I love those pistols, I just wish they were better.

dim moth
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shit gives 8% crit to revolver, 12.5% to taxe

torn ember
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I think they're fine for what they do, which is be a midpoint between an autogun and the revolver

dim moth
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but dual stubs gotta slum it with 5%

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smh

limber cradle
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I think the issue is moreso the needler

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If I want a sidearm for a melee build the needler is just

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A thing that exists

torn ember
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The Needle Pistol, IMO, needs an ammo reduction

ancient basin
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I roll the hip fire revolver for style over the needler

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both can kill crushers so it evens out

torn ember
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Too easy to keep 100% uptime with it with Pickpocket

pallid quail
ancient basin
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I do enjoy the vibe of the dual stubs the most though, I just cant work them into a build due to lack of crusher counter

torn ember
lilac ermine
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I tried the shotgun build it was bad

limber cradle
torn ember
final temple
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I run pickpocket on all my builds and still occasionally get outjerked by my team.

limber cradle
torn ember
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Tox is also probably a bit too good

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I think it's a 0.9 ADM vs. Carapace or something wacky

clever wren
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Terminal ballistics is complicated, but .45ACP is wider and typically slower than 9mm but (IIRC) has way more momentum at comparable kinetic energy (it varies widely with loading, the hottest .45 will have much more KE than the hottest 9mm), and momentum is usually more important for barrier penetration

torn ember
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I think Merc dipped when I pointed out he didn't know wtf JHP actually meant

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At any rate the new 5.56 rounds are actually really good at not overpenetrating

clever wren
torn ember
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And you don't care as much about cost per shot if its a situation where you're pulling out the big guns anyways

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I mean it's fine for war stuff but why on earth you'd want LEO's shooting green tips is beyond me

empty jacinth
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Is desperado fun with revolver fan the hammer

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or is it bad

torn ember
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If you could hit 2-3 per shot it'd be a ton of fun but as is it's rough

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Fun to blast away with it but you can't just spray down hordes like you can with an Autogun or the dual autos

hazy vector
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double barrel very fun with desperado

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and 3 shells

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i would say it might be better than autopistols

torn ember
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How does 3 shells and Both Barrels interact

hazy vector
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don't know

icy scaffold
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Yea, you’d probably be fine with the revolver desperado, just make sure to grab chem dependency and hyper critical for when you gotta wipe out a horde in melee KEKW_ogryn

hazy vector
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taking both barrels is stupid tbh

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there are only 2 blessings you should ev en consider

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+to crit% and increased cleave on crits

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everything else makes double barrel meh

sinful matrix
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You can argue for things like the stubby brauto with raw DPS

torn ember
sinful matrix
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or mag size so you reload less often blablabla

fallen arrow
hazy vector
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If hyper critical worked with ranged it owuld make stubbers os much better

sinful matrix
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but the fan revolver is just big ass

fallen arrow
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Tried it on a Desperado build, its fun but not the most effective on anything less than a big horde

hazy vector
torn ember
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Honestly I would be fine with Hyper-critical working with ranged, it would mostly only matter for the mid-damage guns anyways

hazy vector
torn ember
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Maybe

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speaking of which isn't the Vraks IAG one of those guns where you might actually want to not dump mobility, because it takes sprint speed from 0.4 to 0.6?

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You probably dump Mobility anyways and just use your melee to run away from things, but it's a thought I had

final temple
charred bronze
torn ember
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Part of me wants to run a double barrel without the third shot + both barrels to complete the doom cosplay

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but I wouldn't take that to havoc or anything

charred bronze
torn ember
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oh god no not FMJ

unique spire
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Yall unrelated question but which game should I present myself for Christmas? Space Marines 2 or ARC Raiders

torn ember
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FMJ in LEO environment would be hella stupid

unique spire
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Oh wait this isn't general

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Oh well

charred bronze
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You're right. leo uses JHP. Shit I use HST. I'm short on sleep and was dumb

brittle sierra
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u would need to pay ME to play those games 😔

charred bronze
broken moss
ancient basin
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do you enjoy pvp arc raiders, if you enjoy pve space marine 2

icy scaffold
unique spire
unique spire
charred bronze
unique spire
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No

charred bronze
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for me, I've been considering arc raiders solely because I know a lot of people who are playing that game and refuse to play DT

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I own SM2 and the campaign was fun but I fell off of it

brittle sierra
limber cradle
torn ember
unique spire
zenith pagoda
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I think I'm going deaf from all this magdumping

unique spire
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If it was I would totally have brought it

torn ember
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that'd be awful to play with controller

unique spire
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Because of the army fights orrr

torn ember
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Because it's a lot of micro

ancient basin
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Arc raiders is all about the pvp shooter game loop. If you enjoy blasting other players without saying anything and a lightweight progression system, it has decent graphics, good audio, and an interesting vibe. The movement felt slow and ponderous, the guns were a bit rickety and low power, and the ARC were a suitable level of danger for a pve antagonist in a pvp game.

charred bronze
torn ember
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Aiming spells, dodging spells, repositioning, cycle charging cav and chariots

ancient basin
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having a squad to play with would probably make it even better if its your jam too

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no hate for the game, just not my lane is all

manic wolf
charred bronze
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apparently Arc Raiders is experimenting with behavioral matchmaking? Where friendly players are more likely to be mapped with friendly players? I saw the headline, didn't read the article. Anyone know anything about that, or have lots of contrary experiences?

manic wolf
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I have it, but not played it yet lol

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Thats kinda stupid tho

charred bronze
manic wolf
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Lmao, true

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But yeah, behavioural matchmaking sounds like a poorly thought out idea

charred bronze
manic wolf
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The reason DayZ is such a beloved game by many is because the amount of interactions, both friendly and hostile is just massive

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Interesting, but I dont think it makes for a very entertaining game if they're going that route

charred bronze
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and I didn't read the article. Could be they're ensuring a mix? I dunno

manic wolf
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Might as well just have PvE and PvP servers

charred bronze
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iirc sea of thieves eventually caved and basically did that

tender marten
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There's no sport if you can't surprise people if everyone defaults to PvP or the game defaults you to PvP lobbies.

charred bronze
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there's a lot of non-hardcore gamers that want the co-up pve experience in a moderately demanding environment

manic wolf
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Christ knows why. If you play one of those sorts of games but get mad about getting KoS'd, maybe its not your cup of tea

tender marten
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At that point it's just a dressed up BR.

charred bronze
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I think I would have been able to get a lot more of my friends into Hunt: Showdown if there'd been a PvE version. PvP was just too janky and stressful for a bunch of them

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but they loved the vibe and setting. Just got tired of getting murdered by hostile sweats

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Is death punishing in ARC?

manic wolf
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Its an extraction shooter, so at least moderately so

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Thats kinda the whole point

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Those sorts of games are one step down from survival games

sinful matrix
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That said, if a game is pvevp you know what you're signing up for

charred bronze
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Yeah, I guess what I'm saying is that there's a non zero % of players who are interested in that vague style of gameplay, but ill suited to PvP environments.

manic wolf
sinful matrix
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Stim

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I want you to look at what discord server you're on

tender marten
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Mfers love the thrill of walking a tight rope until they fall, then suddenly it's a design failure.

manic wolf
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Indeed

sinful matrix
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Ironic for a dtider to talk about shitshow communities

manic wolf
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The souls community has this same problem. "Its not fun unless I win all the time"

charred bronze
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darktide community is actually excellent

tender marten
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Not really.

sinful matrix
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though I suppose fatshark has mostly caved to the demands so we don't see much of the "REEEE POWERSWORD VETERAN BAD NERF REEEE" shit anymore

charred bronze
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every game has complainers

manic wolf
tender marten
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It's not even about the community. They're pretty much all terrible when it comes to balance suggestions.

sinful matrix
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Yeah

tender marten
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Helldivers is maligned because the devs there acquiesed to the complaints.

sinful matrix
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I mean I AM glad that Arrowhead caved a bit and quit nerfing everything that stood out

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Though the biggest problem there was that it was very obvious Arrowhead was only looking at useage rates to balance

charred bronze
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devs I worked with had a saying "listen to players because they 100% know when they're not having fun. They are very bad at suggesting ways to fix that problem, though."

sinful matrix
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So it just felt extra ass

tender marten
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Nothing like a game balanced around having 20 lives where you'll probably not even end up using two.

manic wolf
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Anyway, behavioural matchmaking could easily ruin a game like Arc Raiders or any other game of similar ilk

sinful matrix
charred bronze
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Players are also bad at pinpointing the exact reasons why something isn't fun.

Top players are also bad at identifying why things that would be fun for them might not be fun for the larger body of the community. Always a balancing act

sinful matrix
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Removing half the mags off of the Las-5 Sickle is a good way to balance a gun

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Nuking the amount of durable damage the railgun does so now it literally cannot kill a bile titan is not

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(I'm aware that's long since been fixed)

manic wolf
manic wolf
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See; gunscum

sinful matrix
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"Fuck them bitch ass losers under 8k mmr"

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(In reference to Dota 2)

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There's just a huge volume of information Valve outright ignores for balancing dota 2 because they literally do not care if some moron who couldn't pilot a hero halfway thinks its good or bad

tender marten
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Arrowhead was kinda based initially with the complaints. Some dude was saying D9 was too hard and a dev was like "ok, and? do you want me to rename it to d5?"

sinful matrix
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I think release hd2 was perfect except for the railgun and shield backpack

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Which is unfortunate

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They can't seem to replicate that same landscape

tender marten
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Ragdolling was pretty excessive too.

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That stims can be used at full health now is also huge. Wish they lead with that change before buffing everything and nerfing every single enemy in every respect.

sinful matrix
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Instead we got 9 months of nerf hammer

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community outrage

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and now everything is stupid overpowered

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(Except the AT-4, somehow. But that's mostly down to the 7 second stationary reload I suppose)

charred bronze
sinful matrix
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One day someone will carry that backpack for me

sinful matrix
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I just need to learn threat management and boss mechanics

charred bronze
#

tanks had plenty of complaints too

sinful matrix
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everyone else can figure it out from there

charred bronze
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especially the tanks that weren't getting picked to raid top content. Tanking is very much a zero sum game at the high end of play

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or was. I think WoW devs kinda just make all tanks good now? I haven't played in years

sinful matrix
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I mean I'm gonna call that a patience thing

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even WoW, with its fairly fast release dates for new content

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gives you SO MUCH time between expacs

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Who cares if you do a raid day 1, week 1, or month 1

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except people with penis size problems

charred bronze
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you are, perhaps, underestimating how much of a given wow player's leisure time was devoted to the game, and how much of their identity they attached to their characters

sonic token
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Hay guys What blessing should i use on the dual auto pistols ?

sinful matrix
#

all the turbo nerds are gonna pick their favorites for each role on release, and then those restrictions are going to matter less and less as people get more and more comfortable with a raid so skill levels start to matter less

charred bronze
#

but you're right, in the grand scheme, stuff comes and goes

sinful matrix
#

OH, pistols

sonic token
charred bronze
sinful matrix
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wait, fuck I already forgot scum class weapon names lmao

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the dual uzis? run and gun/pinning fire

charred bronze
#

and those engaged players are very loud voices in any given community

limber cradle
sonic token
#

What pinning fire. ?

sinful matrix
#

for the dual 1911s, I have no idea

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none of the blessings felt super high impact to me

zenith pagoda
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Just saw tanners "meta" for scum and holy ass

fallen arrow
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Crucian Roulette could be fun

sinful matrix
#

as an avid lover of ck2

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the game has zero difficulty

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unless you play an OPM in india

charred bronze
# sinful matrix as an avid lover of ck2

I really enjoyed the initial stages of trying to figure things out, but then couldn't figure out how to aim for desired results without everything constantly going horribly off the rails. Which is, I'm sure, part of the point. You don't play CK2 to win, you play to see what happens.

Still

sinful matrix
#

Uh

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I'm going to be completely honest

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I genuinely think CK2 is one of the easiest games paradox have ever made

charred bronze
#

shrug I didn't grok it, and moved on to other stuff

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I have no ego attached to that, sometimes we bounce off of games

sinful matrix
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Retinues definitely broke a lot of the balance, but even if you're playing DLC-less ck2, the solution to every problem is afk for 200 years while building shit in your home province until you have 20k levies and steamroll everyone around you

charred bronze
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well that's a game knowledge thing, right? I didn't know that, and kept trying to do stuff when it felt like I had 'enough' troops or influence or whatever built up

sinful matrix
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CK2's combat is literally just a numbers game

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if you have more troops in a fight, you win

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none of the combat nuance was carried over from their other titles

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Sometimes that changes if generals in an army all have 15+ martial and a bunch of combat traits, or you're fighting pikeman

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but 99% of the time, its just "have more dudes"

charred bronze
#

it was mostly random events and plots wrecking my plans though. Got a great heir? He gets the plague or whatever. Been years, I don't recall the details. Your Queen has super high approval and everything's great? Affair and bastards everywhere for some reason? My spymasters kept hating me, and would improve in approval very slowly. I'm speaking in vagaries cuz it's been ages, but that kinda thing.

sinful matrix
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Largely ignorable, to be honest

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Which is actually a game knowledge thing

charred bronze
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couldn't seem to get nobles to marry my lonely court members for some reason, but didn't know how to fix that

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yeah, that's what I'm saying

sinful matrix
#

Courtiers and vassals hating you comes from three things:

Culture, Religion, Demesne

charred bronze
#

I lacked the game knowledge to know why shit was going wrong or how to fix it adequately

sinful matrix
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Oh, and vassals have one more: Short Reign Malus

sinful matrix
#

AI almost always say no to a -300(marrying a lowborn) prestige marriage

cedar cairn
#

Online coop games are fucked because you're getting criticism from

  • Craig Gamer.ttv who treats the game like a full time job and spends 35 minutes of pregame prep finding a coordinated group of teammates who all have mics and organize roles
  • John Doe who just immediately hit the Find Game button and dropped into a lobby of 3 other idiots with the collective teamwork skills of 4 cats in a wet bag and one guy with a mic who's only using it to livestream his impeding domestic abuse case
sinful matrix
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While his CK2 content is years old at this point and missing some DLCs, it covers the basics

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Enough to get you through three or four generations without any significant issues

charred bronze
#

yeah, that's the ego part. I wanted to figure it out and bounced off before I actually did. I'll probably go back to it again at some point

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and borrow game knowledge from guides and such

sinful matrix
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I mean I bounced off EU5 because it's a labyrinthian beast that makes zero sense to me because I haven't played Victoria 2 or 3

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NONE OF MY BUTTONS DO THE THINGS THEY'RE SUPPOSED TO DO

bronze glade
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Victoria 3 was such a mess

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Heard it’s better but idc

nova cosmos
#

:3

charred bronze
#

question: is pocket toxin worth running with blinders and sample collector in an otherwise down the middle melee build?

exotic temple
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I think so but I raw dawg dt so I don’t have numbers to back it up or anything

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Its regeneration removes the anxiety of not finding grenades later on

icy scaffold
manic wolf
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Only close kills with non-DoT damage will count towards you getting one back

vast yoke
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sample collector can usually be skipped if you're not running dependency cus you're probably just running a CDR stim

charred bronze
vast yoke
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in my experience*

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that is assuming you're not using some janky weapon that struggles upkeeping rampage

charred bronze
#

more of a skill issue or situation, rampaging vs crusher packs, but there's not much accompanying horde, or just mistiming it and running out of things to kill on auric

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or y'know, playing with one of the careers that kills all the trash very very quickly

vast yoke
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you should be fine upkeeping rampage vs crushers no?

low harbor
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faster atk speed weapons have easier time with rampage duration extension

vast yoke
#

yeah but i find even chaining shiv heavies upkeeps rampage pretty fine vs crushers

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what are you running a bone saw?

low harbor
#

worst case is prob chain weapon

#

sawrip ticks are not hits

vast yoke
#

tbh my attack speed with chaxe is so fast in rampage a light special is insanely fast

#

not a fan of mk4 chax on rampage though it rlly struggles maintaining duration on horde clear

manic wolf
fallen void
#

why does this game genuinely want me deaed

manic wolf
#

Its not a huge issue, but it can be a bit annoying at times

fallen void
#

guess how many stub pistols i bought and guess how many had a collateral stat of 70 or more

manic wolf
#

Just as well, because Pinning is its only meaningful damage boosting blessing, so mobility is a better dump

vast yoke
#

so it's probably still a dump

manic wolf
#

I would still choose mob over collat just because of that blessing if I have the choice. If a weapon doesnt have pinning, but has collat as a stat on item card, then its much more of a consideration

#

Its not got a lot of stagger to begin with, its got enough but a little bit more doesnt hurt

charred bronze
vast yoke
#

mostly struggles upkeep*

manic wolf
#

Other school of thought is to use power stim in between rampage uses, you can kill enough to have it back up the next time rampage ends in a lot of cases with stim collector

vast yoke
#

tru

#

or attack

#

speed

manic wolf
#

Yer

charred bronze
manic wolf
#

Either way, Rampage has a pretty fuckin short cooldown so its not a huge issue if you don't spec cooldown

#

30s is really quite short as ults go

charred bronze
rich carbon
#

on Knives, is cheap shot or battering strikes better

vast yoke
#

yeah tbf you're probably using it on too small of groups. if it's just a couple shitters and 3 gunners don't bother procing it

manic wolf
rich carbon
#

kk ty

charred bronze
#

part of it is definitely skill. Part of it is squad mates that murder the trash before I can kill it

rich carbon
#

also what perks / blessings do dual pistols want?

#

esp for more precisionn focused builds

charred bronze
vast yoke
#

i think

manic wolf
#

Speedloader/Pinning, or Speedloader/Run'n'Gun, Flak/Maniac or Flak/Unyeilding if you're gonna be using them for a full range build

#

Yeah, thats right

#

Latch attacks proc it and knockdowns proc it, but outside of that sort of stuff its sort of poinless

#

I guess it could have some small synergy with blinders, but probably not worth the opportunity cost

charred bronze
#

and part of it is just gaming maximum possible rampage uptime period

rich carbon
vast yoke
#

honestly if it was a 30% boost I'd maybe run it sometimes but it's not even worth it on crowbar/saw cus that talent point could be doing sooooo much more

manic wolf
rich carbon
manic wolf
#

Yeah, then that'll be fine

vast yoke
#

yeah that's pretty ideal

rich carbon
#

this is for a knives / stimm supply build

manic wolf
#

Feels weird not having Speedload on them though im not gonna lie lmao

vast yoke
#

good sidearm for that

vast yoke
tight musk
vast yoke
#

it's interesting but just. so niche

manic wolf
vast yoke
#

all of that for 15%

dense hollow
#

you have so many perks that give you damage

vast yoke
#

like damn

dense hollow
#

u dont need to gimp urself with cheap shots

vast yoke
#

yeah deadass

#

they should make it 30% or smth

manic wolf
#

Even then, its just too conditional

rich carbon
#

Flak/Maniac for shivs, or carapace?

#

this build doesn't have any other way of handling it, tbf the knives can open pretty well

manic wolf
#

15% damage for dodging, like it might not be active all that much, but its a low investment to meet the requirement, full staggers on opponents tend to have a resource cost associated in the form of blinders as thats where you'll be getting the longest opportunity to leverage it

dense hollow
#

u'll get 15% dmg for dodging in most fights when u need them

rich carbon
#

i don't think maniac makes any breakpoints

vast yoke
rich carbon
#

wait

manic wolf
#

Yeah, but the point is that its also conditional, but with easy requirements to meet, like 30% on cheapshots would be a good damage boost, but it would remain overly conditional

rich carbon
vast yoke
dense hollow
#

it is a much better condition in contrast to cheap shots since it requires a resource or a small part of the moveset of a weapon

astral canyon
vast yoke
#

it's always there

#

cara unyielding is the sensible bet

manic wolf
rich carbon
vast yoke
#

or cara elite

manic wolf
#

Particularly the Crowbar beak mode

#

Thats a rough time to leverage

astral canyon
#

Flakiac for shivs imo

#

Ol reliable

vast yoke
rich carbon
#

oh, it's Swift Endurance

vast yoke
#

yerp

rich carbon
#

that's not really accessible on this build

vast yoke
#

I highly recommend it on almost every build

rich carbon
#

here's the setup im looking at rn

#

that's 2 points I don't have

vast yoke
rich carbon
#

i suppose blessed stimms isn't super needed

#

also isn't exploding crate really good

vast yoke
dense hollow
vast yoke
#

it's awkward and often whiffs and has 0 value on most instances

#

when it works it's nice

rich carbon
#

wow thats really noticeable actually

#

also im running chem bombs so I can just toss a bomb

#

er

vast yoke
#

if you really like you can ditch slide melee damage immunity too

rich carbon
#

the 3 stacks on explosion

vast yoke
#

I like that node a lot tho

lavish parrot
#

Dual 1911s are kinda hood for desperado I noticed

#

But that 14 round mag size is a nightmare

#

Reloads for the reload god

charred bronze
#

Question about Swift Endurance. It's about % of total stamina, right? Cuz equipping +3 stam curios does not increase dps

vast yoke
charred bronze
#

is stam on weapons different?

vast yoke
#

different weps have different stamina yea

lavish parrot
vast yoke
#

you can see your stacks on the buff bar

vast yoke
charred bronze
rich carbon
#

oop

#

gotta fix a thing

vast yoke
charred bronze
#

I was using CombatStats

#

which might also be somewhat inaccurate, I don't know, but I can see differentials when using different stimm combos, different talents, etc.

#

makes no sense that stam curios would be different

vast yoke
broken moss
charred bronze
#

I also thought each point of additional stamina increased attack speed, btw, hence why I was running triple +3 in the first place

vast yoke
#

I probably wouldn't overkill with all 3 slots

exotic temple
dense hollow
#

psykanium bugs out sometimes

vast yoke
#

I run 1 toughness 2 +3 stams

lavish parrot
#

I am sure fast firing one is gonna be gas

vast yoke
rich carbon
#

what are the most important stats on curios for hivescum

broken moss
#

3 Stam does nothing for that node in my testing

charred bronze
#

I'm not confident that it does. I'll test it again, and reset combat stats between each kill

broken moss
#

appears the buff is dependent on how many percent of your total pool is currently available

#

not the invisible number of your actual pools point value

vast yoke
lavish parrot
rich carbon
#

no +3 stam?

lavish parrot
#

For melee builds you have sp attack that is stronger

vast yoke
#

that's very odd

lavish parrot
#

For desperado does it really matter if you can just shoot infinitely

broken moss
#

you do get a benefit from stacking stam. but it's in that when you block or run, you lose less of your total pool

dense hollow
# rich carbon no +3 stam?

Hive scum has a lot of stamina but if u use a melee with low stamina like taxe you really want 1 +3 stam curio

broken moss
#

so you just maintain that buff longer through those activities

tight musk
#

Hive Scum.

vast yoke
rich carbon
#

also isn't +3 stam basically +6 attack speed

dense hollow
#

It is but for some weapons it literarily doubles available stamina

#

Taxe doubles its stamina

#

For one +3 curio

vast yoke
#

tax has like 2 stamina bars by default if I remember

broken moss
#

I was logging the exact same DPS over 10 attempts at killing a plogryn in meat grinder

vast yoke
#

abysmal dogshit haha

vast yoke
#

I do not trust DPS tests

broken moss
#

it gives you more stamina but you don't get more attack speed

lavish parrot
#

Iirc it depends on weapon stamina and not like overall stamina you got

dense hollow
lavish parrot
#

Which is why stuff like crowbar gets more stacks and shivs less

broken moss
#

maybe it's bugged. maybe it's an AS cap

charred bronze
#

mk VII taxe light spam on psychanium crusher, no buffs. All weakspot hits. Adrenaline allowed to fall before each test if it procs.

No stam curios
1159
1105
1190

3x +3 stam curios
1144
1058
1169

tight musk
#

If you go to the inspect menu it tells you how much stamina the weapon has.

broken moss
#

I did only test it with shivs

vast yoke
#

tax doesn't do much to Crushers outside of crits

charred bronze
#

there's minimal variance and it's so many strikes that crits average out

vast yoke
#

hm

#

I'll check tomorrow I'm too sleeepyyy

broken moss
#

yea even your physical ability to maintain cadence is going to affect things a bit

charred bronze
#

the point is that most things that actually have an impact add 100-200 dps, with some much more than that

charred bronze
#

but click spam is easy

#

and I discard any sequences where I miss a weakspot hit

vast yoke
#

doesn't combat stats or whatever have an attack speed section

broken moss
#

your DPS numbers seem low though

#

with shivs I was logging about 2400 on a plogryn

charred bronze
#

no buffs, just light spam, on carapace

broken moss
#

idk if ur tac axe is built or not

#

ah ok

charred bronze
#

I'm not going to max dps, I'm just trying to minimize variables

#

which is why I start each sequence as dry as possible

broken moss
#

yea

charred bronze
#

I am utterly convinced that stam curios do NOT interact with Swift Endurance

#

actually, I think I can test that with a stimm

broken moss
#

numbers don't matter so much as variance anyways. regardless of what you're hitting, you should see variance. I'm on my way home. I'm gonna do some tests with slower weapons and see what I get

#

cuz it may just be that shivs and other fast weapons are already near the cap

charred bronze
#

1363 on first sequence using a +16% attack speed stimm. Need to wait for cooldown to check others

tight musk
broken moss
#

if you got the mod that let's you enter content from the character select, just 'change character' and re enter

#

fastest way to reset cds

charred bronze
#

it's very obvious to me that if the +3 stam curios were adding attack speed, it'd be very visible in combat stats

broken moss
#

and stimmed with rampage?

charred bronze
#

shouldn't matter, this is purely about how the attack speed affects dps. The numbers will just be higher, no?

#

1409

#

1408, 1 white hit

broken moss
#

well, optimally you'd have 3x 3 Stam curios. that's 9 extra Stam. the perk says 2% per stam. so if everything was correct you should be at 18% extra speed. which, yea, would equate to about an 18% damage boost

#

give or take

charred bronze
#

and what I'm saying is that I test them back to back, no stam curios, all 410+ +3 stam curios, and there is no significant dps variable between sequences

broken moss
#

yea

#

same results I was getting

charred bronze
#

with the +16% attack speed stim, I'm seeing average numbers that are approximately ~250 higher, consistently

broken moss
#

I'd chock it up to a meat grinder bug but my speed felt the same in missions

#

you should absolutely notice even a 10% increase

charred bronze
#

a meatgrinder bug where the curios aren't applying is possible

broken moss
#

but then in missions it would feel night and day

charred bronze
#

exactly

dense hollow
#

u could try loading into meatgrinder with no curios

charred bronze
#

and it doesn't

dense hollow
#

then load in with +3 stam curios

charred bronze
#

sure, I'll do zero curios

broken moss
#

you'd start swinging and be like "whoa shit* KEKW_ogryn

hasty agate
#

Anyone know what the values are for the reductions of health and toughness in havoc 40?

charred bronze
#

I'll do one set each of those now

charred bronze
#

hm, how do you remove a curio?

#

short of deletion

broken moss
#

I don't think you can

dense hollow
#

uh u can just equio toughness

broken moss
#

you can only exchange

charred bronze
#

yeah, I'll do that

#

first test will be +3 stams since I already have those on

hasty agate
#

You have to equip a curio, save a loadout then sell the curio

dim moth
broken moss
#

I do know the perk itself is working. cuz when rampage ends and your stamina dumps you FEEL that shit

charred bronze
#

+3 stams, 1104 with one white hit

dim moth
#

actually made me put the stam recovery on dodge on my rampage build

broken moss
charred bronze
#

the talent works, just not with +stam curios.

broken moss
dim moth
#

we must inform fatshark posthaste

charred bronze
#

+1 wound curios now

broken moss
#

if the perk itself was bugged you'd see no difference after a Stam dump

#

which is why I think it's tied to the percent pool of your stamina reserves, and not the amount of bars or whatever you have

charred bronze
#

1007, unusually low crits

#

I'll run it again

hasty agate
# dim moth

Is the -45% for toughness slapped onto the total value of toughness you have when you go in or something different?

broken moss
#

so you could theoretically have 1 stamina bar and as long as it was full you're getting the same benefit

charred bronze
#

1013, one white hit

hasty agate
charred bronze
#

1095, all weakspot

dense hollow
#

i think u just take the flat toughness loss after calculations are done

#

i'll still run a +3 stam curio on my taxe build but its unfortunate that it appears to not work

#

for swift endurance

charred bronze
#

having more stamina is useful

dense hollow
#

yeah doubling stamina on taxe

#

miserable base stam

charred bronze
#

I'm just saying that it doesn't appear that +3 stam curios interact with attack speed granted by Swift Endurance. It seems to only take into account base stamina

dense hollow
#

assuming im remembering right and its 4 base stamina bars

charred bronze
#

1108, two toughness and one health curio, so consistent with the others

#

I'll try adding +2 stam on the weapon itself with this curio set

#

4% attack speed is gonna be hard to parse out though

broken moss
#

why I only run 1

dense hollow
#

1 stamina curio is enough to like nearly double your taxe stamina so it should be good enough for everything

charred bronze
#

1031 with +2 on weapon. Not promising

dense hollow
#

anything less than 2 toughness curios is gonna execute your toughness values too much to be worth it

charred bronze
#

oh, that's interesting, 1292. Could be a lucky run of crits, but you don't usually see that much variance

broken moss
#

I've ran 3 Stam in auric mael and been fine but it's definitely dicey

charred bronze
#

1076

#

1048

#

yeah, +2 stam on weapon ain't doing crap

broken moss
#

also, what are you testing on?

charred bronze
#

a crusher, with +25% carapace on the weapon

broken moss
#

nah don't do crusher

#

spawn a boss

#

you'll get more consistent results

charred bronze
#

I swapped out unyielding for +2 stam

#

honestly the target doesn't matter as long as I can do a fairly consistent number of swings

#

the numbers still average out

broken moss
#

ain't about the number it's the consistency. you'll see less spikes over an errant crit or two

charred bronze
#

we see averages go up with actual boosts (the attack speed stimm from earlier) we see them fall when those buffs aren't applying

broken moss
#

same reason DPS dummies in MMOs have 10 billion HP and take 5 minutes to kill KEKW_ogryn

#

why I use plogryn. tankiest boss I know of

charred bronze
#

the variance is pretty small, that 1292 was a string of crits, and an outlier

#

those are rare

#

I don't have creature spawner installed atm. I don't think it makes that much of a difference for detecting whether buffs have an effect

#

in fact

broken moss
#

yea but that outlier can change perception. up to you. it's definitely more consistent with a boss

charred bronze
#

oh sure

#

take a lot longer to generate a sequence though, and I'm already getting the verification I want

broken moss
#

yea. lab ratting ain't easy KEKW_ogryn

#

but I enjoy it sometimes

charred bronze
#

1214 with +4% attack speed stimm, first test

broken moss
#

random build, crowbar, normal formation (not beak), stimmed and rampaged. no stam curios at all

charred bronze
#

huh, that's weird. 998 with 4% attack speed stimm. A drop. Could be unlucky

#

1150

broken moss
#

same everything. left the grinder completely. put on 3 x2 stam curios

#

100 dps difference.

#

less even

charred bronze
#

which could be variance

broken moss
#

like 80

#

yea

#

IS variance

#

no way an extra 16% attack speed only gave me what, 4% damage?

charred bronze
#

yeah, I'm calling it myth busted. And it's hard af to test 4% attack speed. Variance basically erases the benefit

broken moss
#

if thats all its good for, its a pointless ability

charred bronze
#

you can test it for yourself. Use the +16% attack speed stimm

#

should be 200-300 more dps

#

presuming it lasts through the whole kill

charred bronze
broken moss
#

same everything

#

except i deselected swift endurance

#

tellin u. its based of % level. not bars

charred bronze
#

so swift endurance is itself a solid dps increase

broken moss
#

yes

#

just not worth stamming ur curios

charred bronze
#

but I agree

#

or weapons

#

which kinda sucks

broken moss
#

i mean this is the slowest melee i have access to lol

#

if anything was going to benefit from AS and not cap out quickly, it would be this

charred bronze
#

it would be cool if you could accept the higher risk of doing that in exchange for more output

broken moss
#

probably be super OP tho

#

i already annihilate bosses

#

give me 15-18% more dps and shit be funny

charred bronze
#

yeah, it'd be amazing

#

still might be worth a bug report

broken moss
#

i dont think its bugged. i think they just did a piss job with yet another tooltip

#

"each current stamina" needs to have its terminology changed

#

it definitely works

charred bronze
#

no bug report forum on this discord eh?

broken moss
#

just not the way they made it sound like it would

#

idk. i dont think this is operated by fatshark

charred bronze
#

I thought this was the 'official' discord?

broken moss
#

official just means theyve endorsed and support it

charred bronze
#

typically those have a direct affiliation with the developer

broken moss
#

doesnt mean they themselves moderate and manage it

charred bronze
#

though the lack of bug report thread does lend some credence to endorsement rather than operation

broken moss
#

i dont think its a bug, and even if it was good luck gettin a fix. HOJ flat does NOT work. at all. been months. no fix

astral canyon
#

It could also just be that its better for them to have the reports be on the official forums

broken moss
#

reports dont need to be public. its just bad management of social media options. some people dont like using forums.

glacial gyro
#

I am un-fucking-believable levels of done with rubberbanding and desynch

scarlet burrow
#

Have people tested the stub pistols vs auto pistols in depth? Which one is statistically better? I currently “feel” the stub pistol is slightly better at dealing with armored enemies whilst auto pistols are better at dealing with non armored enemies

glacial gyro
#

thats basically the gist of it, yes

#

stub pistols hit harder and are more accurate but autopistols fire faster

tropic crag
glacial gyro
#

autopistols are better for desperado builds, stubs are better as sidearms for rampage builds

rare stirrup
#

Careful

tropic crag
#

lol i just use the needle tbh so all i know is my gun going "-----"

glacial gyro
rare stirrup
#

Nothing

glacial gyro
#

@novel oracle You around? I want to discuss the merits of adrenaline vs chemdep for chaxe

glacial gyro
steep tendon
#

I can't believe that I have to install another mod just to clearly see whether stims are on cooldown or not...

tropic crag
tropic crag
tropic crag
#

amazing gun, but i hate one bullet at a time

glacial gyro
#

agri actually isn't bad on skoom

#

though obviously it remains inferior because it just doesn't pop trappers as reliably

steep tendon
broken moss
#

"dont worry guys. the purg psykers will keep up" KEKW_ogryn

novel oracle
glacial gyro
#

adrenaline acts funky with the chainaxe because if the rip kills them it straight up just does not count

broken moss
novel oracle
#

Stacks slower but doesnt have that inconsistency

glacial gyro
#

As for my other thoughts, chaxe benefits massively from rampage uptime, as not only does rampage solve all of the weapon's drawbacks, it pushes its strengths to ridiculous levels (namely, it turns the thing into a rocket powered freight locomotive on a stick). So my thought is that just... Having rampage up more would be good. However, adrenaline, when up, doubles down on that hard.

#

Choices choices

#

Its also suprisingly tricky to find a moment to stim between rampages sometimes

#

so cdr stim is not always the answer

broken moss
#

i just build my stim to time fairly well so its ready right after rampage ends.

#

pop it immediately after

glacial gyro
#

Let me rephrase that: CDR stim is amazing and I always use it. But if things are really hectic that second you spend using it can actually get you killed.

broken moss
#

yea for sure

#

but they dont really have anything defensive that would help in those situations terribly to consider adding to it

#

TDR would be nice but idk if speccing that far up that tree is the business

glacial gyro
#

Its more a consideration that passive CDR from chemdep keeps ticking in that situation

broken moss
#

ah see i dont use chem dep

#

adrenaline on all my builds. i HAVE a chem dep build but i have yet to feel amazing with it

glacial gyro
#

Neither do I, just thinking about reasons to do so, if there are any

broken moss
#

just the crit imo. but like, what good is crit without the AS from adrenaline?

#

feels sluggish without it

tropic crag
#

adren is just a "it works" set of nodes

glacial gyro
#

rampage saw maybe? Saw has negative interactions with adrenaline and gets a lot of benefits from the chem tree

sinful matrix
#

Or a full-auto rifle

tropic crag
glacial gyro
broken moss
tropic crag
broken moss
#

no maintenance, just free real estate

glacial gyro
#

Yeah same

#

its why I like the chaxe, there are tough enemies and chaff enemies, you use heavies for one and lights for the other (depending on mark)

#

the 4 still feels awkward to me

tropic crag
#

like i'm constantly moving around nodes here and there as i'm testing to see if stuff works better but this is more or less how i run rampage bonesaw on the bottom of the tree

glacial gyro
#

interesting

#

not the cleave nodes?

tropic crag
#

i don't rely on the cleave much tbh

broken moss
#

yea u def want cleave on bone saw

#

my bone saw bottom half

tropic crag
#

i've been chopping through things pretty find by pushstabbing and using the heavy 2 when needed

#

i will never give up like the wind, it has made me so lazy at dealing with gunner swarms

winter galleon
#

can just put the immunity on sprint on needler and bum rush them

sinful matrix
#

Havoc with the hitmass mods it has makes cleave necessary

#

regular difs and its like whatever, take it or leave it

tropic crag
#

and even then maybe not since i do so much head whacking... i treat it kind of like a hammer and move around alot bonking heads

sinful matrix
#

Like, even Ogryn with 50 cleave on most of his heavy attacks gets a noticeable buff from +cleave in havocs

#

Actually I think its 32 on the knives and goes up from there, but you get the point

tropic crag
#

yeah, but honestly if i'm grinding havoks i'm probably not taking bonesaw, i love it but theres smoother options for havok

#

at least for me

sinful matrix
#

Yeah, right tool for the job and all that

#

Why sweat your nuts off harder than you have to in something that's already grossly sweaty

tropic crag
tropic crag
#

so most of my builds reflect that KEKW_ogryn

broken moss
#

whats the largest enemy that would actually be affected by pinning fire on DAPs?

#

largest as in tankiest. highest hp pool

sinful matrix
#

Beast of Nurgle

#

and it always has been

#

Pretty sure Cspawn and Plogryn were patched to not get absolutely fucking yeeted by pinning fire

tropic crag
#

outside of scum insta deleting bosses the bosses feel in a good place atm

sinful matrix
#

Ogryn can kill a boss in like 10 pick swings, or mash mouse 1 with the mk3b basher

#

Veteran does. . . vet things

#

Arbites just stands there menancingly and the boss dies

#

Zealot and Psyker both obliterate bosses with their two-handed sword

#

So. . . not like scum is any different in this regard

neat delta
#

Scum

tropic crag
#

giving almost shade like vibes but not quite

#

like the effort involved for the payoff is what i mean i guess

limber cradle
winter galleon
#

What was that? Buff power sword? Got it

limber cradle
#

Revert the nerf

#

7 swing PS

winter galleon
#

Nah lets go 12 swing power cycler

#

And add stacking bonus damage per swing as well

tropic crag
#

cause when i'm playing bonesaw scum it feels like the boss dies whenever i decide that it does, like the team will be fighting it when i'm doing other things then suddenly i'm like "oh yeah" and then its just dead the instant i did anything in its direction

winter galleon
#

And last hit does chain explosion. We can keep going

dim moth
low harbor
dim moth
#

pinned in my darktide friend group for the explanation of game mechanics

#

very cool

low harbor
#

no comments besides sirolsky lol

limber cradle
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Dump 6 needle shots into a boss and profit

tropic crag
broken moss
tropic crag
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like if they only curbed the top end of the dot stacks then it would still be super strong without doing the entire job itself

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unless thats what fs want i guess lol

limber cradle
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I think it's funny the disease and chemical weapons god is getting fucked up by tox

broken moss
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tox is strong for sure but its not like thats what did all that damage lol

tropic crag
broken moss
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but like if u run a tuned saw build, its definitely strong. and the tox does a lot. but its not like zealot one shotting shit lol

limber cradle
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It feels like less of a gimmick tho

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Like a tox build feels equally good at killing whatever

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Zealot one shot builds normally suffer for horde clear ime

tropic crag
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yeah tox builds are just good all around, its why i think just curbing the top end can help keep it basically nearly op while letting boss fights kind of happen again

charred bronze
high gull
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Then you suddenly go from op to liability

tropic crag
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lol you can take nodes to make those misteps matter less tbh, with only really dumb mistakes making you go down

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because the damage nodes are so strong already you don't lose much damage either

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but yeah when you do actually mess up mess up, your hp is shown to be an on off switch and you get switched to off

charred bronze
tropic crag
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that ones probably just a gun scum build with the crit tox talents if i had to guess at a glance

broken moss
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i was lookin at it, hes a vet.

tropic crag
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oh i didn't even make it bigger to check

broken moss
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i thought it was just takin chem dep with the buff on toxed enemies

tropic crag
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yeah vets can do that stuff but they aren't universally good when they take nuke builds like that

broken moss
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thats also a curated situation with all possible ducks lined up

charred bronze
broken moss
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coated only works for melee

tropic crag
charred bronze
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lol no you're not. Game has a lot going on. We all screw up from time to time

broken moss
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but if he had toxed enemies nearby i think the damage boost would work

tropic crag
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i don't use guns enough so my info on gun based things can be spotty

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i'm too bonk brained

charred bronze
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toxin mania is only 15%, though that is base damage

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which gets multiplied by everything, right?

broken moss
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yea. and 15% aint peanuts lol

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shit adds up

charred bronze
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I remember someone talking about base damage being the best kind of damage increase because of how it interacts or something.

broken moss
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i dont run it on my gun scum but it may be nutty

charred bronze
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Dependarado seems strong

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if you don't want to be invincible shooty guy, being always ammo free emptying mags shooty guy seems good

tropic crag
broken moss
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"strong"

high gull
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The main thing that matters is

broken moss
high gull
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Why the fuck haven't we been included in the shop rotation

brittle sierra
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Desperado deez

charred bronze
charred bronze
broken moss
charred bronze
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way I see your build?

broken moss
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i dont have that one loaded up on game lantern

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next time im on ill try to remember to make it

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but its kinda hard to mess up. just pick all the gun shit KEKW_ogryn

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then que up and faceroll

low harbor
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it's additive with other +damage bonuses

charred bronze
broken moss
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i said i dont use tox on that

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thats just raw gun scum bullshit KEKW_ogryn

charred bronze
high gull
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Or just general stimm use

low harbor
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sample collector
pocket toxin (blackout)

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the rest are pretty meh

high gull
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For a healthy and balanced breakfast

low harbor
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toxic renewal is pretty good but buried too deep

charred bronze
charred bronze
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I keep going back and forth on IAG and daps

broken moss
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i dont play it much but i normally use twin stubs. but peak damage is definitely DAPs. i havent tried others tho

broken moss
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nah I don't like the gun

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may be powerful but I've just never felt good using it

limber cradle
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Tbh

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I prefer the DAPs to the IAG

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The damage gain from the IAG doesn't outweigh the mobility the DAPs have for me

devout vault
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what's the difference between the two modes of the needle pistol?

is there any difference besides the detonation on death?

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I forgor

charred bronze
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base version stacks dot faster, so it's better

plucky nymph
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the extra stacks never changes your shots to kill for the most part and the aoe is just ammo dump cause it sucks as any clearance gun so it doesnt really matter what u use tbh, might as well use the higher stack one so something can die a lil faster

bronze glade
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the tox spread one is good if you really want to min max sample collector

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and sweat your balls off swapping weapons every few kills

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too much work for me

charred bronze
loud herald
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gamers

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what would yall recommend on a stimm supply build for havoc for the stimm lab

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I went top right with crit chance buffs

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i'm only using stimm supply because of the dumbass dogshit blight poop on ground affix in havoc

brittle sierra
loud herald
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i'll try it

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why not

brittle sierra
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Gracias senor

loud herald
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np

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i'll ping you with results

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(I don't have scoreboard mod so it'll be feels based)

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xd

tender marten
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I'm a big fan of bottom left and top right in any configuration. Cooldown reduction is also nice if we don't have a Psyker.

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15s of stun immunity for an entire team tho is kinda

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awesome

limber cradle
brittle sierra
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I just wish dependency was stimm CDR instead of useless regular CDR