#hivescum-class
1 messages · Page 151 of 1
I think they're playing at difficulties where it literally never drops off due to high enemy density
I don't play havoc, so I actually have to walk between enemies occasionally
yeah and IME that's when HC is most handy
it's a low and mid end bump in exchange for occasionally fucking your HV meme stack
that's my experience too. It just smooths out mixed hordes and elite balls
and if you have the density for a HV meme stack you have enough targets that you won't rage at HC proccing anyway
Not running HC is so brain-dead it's unbelievable
I suspect a lot of people don't understand that it doesn't proc on trash either
if you kill it with a crit, and ididn't need H-C, you keep your H-V stacks
Its point expenditure I'm not willin to spend on it, nor does it really change much unless you have a crit stack build. 27% crit chance is just not enough to justify taking something that procs once in a while
HV procs all the time, on every kill
You always keep your HV stack. HC doesn't remove your HV stack it just can't refresh it.
I like it because it gives me a confirmed kill that I would have needed another swing to get
HC is more noticeable cause of the insta kill effect. but all you do is interrupt HV rolling. this is most noticeable once you HAVE all your buffs online as HV would just keep rolling while HC interrupts it AND diminishes sample collector and on kill effects. you gimp yourself for the occasional instakill.
it's like, idk, not doing cardio because it fucks your gains slightly or something
I believe you get on-kill effects
Damn I hope this is a low finesse weapon build and not taxe
but I'm not 100% on that
you do get sample collector on HC proc, but you don't get pocket sand charges
Thats TacAxe with no crit investment other than the one node above the attack speed buff
what about the 20% on dodge?
Pretty sure HC procs sample collector
I am absolutely not giving up Adrenaline for Chem Dep', thats very stupid
also, a fully buffed and operational Rampage blender is definitely swinging more than once a second
Yeah, I take that, but I doubt it has the uptime to make HC meaningful in any real capacity because you're not just dodging attacks, you're pushing aswell. HC is gamba-damage
if you get two HC procs back to back, well, you're suffering from success
if
HC is really good if you don’t have much more than it invested in melee
the rest of the time you crit some, you kill some conventionally, and HV still gets fed
But at that point you've probably stacked enough HV from anything around the thing you just hit to one or two shot it anyway
HC is a very good one point wonder for a gun build to be credible in melee yeah
I wish sweet spot and HC switched places.
On a ranged build I would give it deeper consideration, but much less so on a melee setup
good catch because some smartarse would definitely have told you dual autopistols 
Just take hc so your build is better
I dont think it would make much difference vs the utility of other stuff
I think the case is much stronger on melee than the interaction suggests, in use I've found it very helpful
I dont wanna give up Nimble, I dont wanna give up stam on dodge talent, I dont particularly want to give up Tis But, etc etc
before I forget, caxe also has a decent bit more stamina than taxe, so the slow attacks are sliiightly buffered by that
I dropped nimble because I found it helped in melee but not at range
It's complete la-la land shit that you're sitting at an enemy density where a meaningful level of HV is dropping off because of HC. And any tax build will have 50% crit when it matters
this was pre-hotfix though
helpful or noticeable? cause yeah. you definitely notice the one shots. but how helpful that is is oftentimes a matter of doing the maths regarding carried overkill damage. HV is far less visible until you suddenly just blend a mixed horde in seconds
Im not talking about it eating the proc, Im talking about it being gamba-damage that might only happen 20 times a match, the value just isnt there compared to something thats providing utility or more consistent damage
both, I don't think HC cramps HV's style that much at all, especially when going full bore
I accept that hypothetically it might fuck the absolute meme heights that HV can stack to, but in practice it's like choosing between a sport bike and a streetfighter
it is. but because of this difference there are more meaningful point investments.
IME, classic centre + left Rampage melee has space for elective points
I found myself picking up pickpocket by pathing through HC
if you want chem dep then you have to be more ruthless
of course. and now I have to ask you: would you give up HC if pickpocket wasn’t a thing?
nope, it's just free money, I get to take something I was already going to, to pick up a node that snaps resource economy in half
They asked if pickpocket wasn't a thing
if I had to choose between either, in a vaccuum, for fun, I'd pick HC. in Havoc, I'd pick pickpocket
last I checked melee hits are free. you can take em home with you if you want xD
I assumed that meant in pathing
Hyper critical is actually nuts lads
I meant in conflated value assessment.
Especially if you are going for a high attack speed light spammy build with shivs / rashad
It also has better pathing than HV, because you can reach pickpocket with it
absolutely would pick HC
When you have >90% crit chance, mixed hordes and maulers might as well not exist
your doing something wrong lel
It makes more sense to me to pick HC over HV for the pathing and put that point into utility, accepting the loss in exploding overkill for whatever you value more than to use both together.
All games average at 50% crit rate and I'm still trying to find the culprit
What weapon and what talent tree
Rampage shivs with dependency
Chem dep is a free 15, class has free 10, shivs have 12.5, small node 5, aura 5, float 20, riposte 20
15+10+12.5+5+5+20+20 is like 87.5
What are you using to measure this
Arent you playing aggressive enough?
PowerDI
what is the fastest mark of shiv?
Throwing myself at hordes using mobility barrels to get to them faster 🫡
Using our favorite deepbore just to remove the single disabler I can't reach and also to prevent ranged wep contamination, still not hitting over 70% crit rate on the match
less weapon and more overall damage with your build. the more you stack up overkill damage regardless of crit, HV is returning more value. HC scales straight with crit but has not the same return rate.
Bro riposte only has like 60% uptime using Uptime mod
That’s kinda crazy to me, the only one here that will consistently drop and come back around %40 of the match is float, riposte has around %70+ uptime for my regular games (uptime mod)
If powerDI is tracking the whole match it's going to be WAY lower
hyper violence is active for 1 second
70% on riposte is actually nuts
its really not that useful on crowbar
I play hyper aggressive on scum
I've been playing hyper aggressive on psyker for years and 70% is extremely rare
in a mixed horde that is several attacks
I mean if you don't play hyper agressive you just karking die on rampage scum
One dodge with nimble gets you tot he next batch of enemies
So never had issues on scum to keep it up
it shines the most on heavy sword or shivs
Yeah no, that's not going to make a meaningful difference
Not remotely
it shines the more you overkill. any melee orientated scum build achieves that eventually in a mixed horde.
With my duo on havoc 40 with orjan, riposte uptime was roughly 75 for example
And in any mixed horde dense enough to maintain HV, HC won't be stealing enough kills to lose it
Its stacked instantly, so if you kill 5 enemies with a swing, or like 10 with Heavy Sword, each enemy you kill during that swing is stacking overkill the second they die, then you swing again and generate more overkill using the increased damage from the first swing, etc etc etc. Its crazy fuckin strong
I also run dodge crit on my ranged weapon for extra stacks on my stim pistol
that’s simply not true. you roll constantly into the area where HC can proc. HC is extremely good if you need to be able to quickly take out a specific target that pressures you or when you don’t have much else that pushes your melee dmg
Yep, and if you're in a mixed horde you'll still maintain HV
Because you're oneshotting (without HC) a lot of enemies anyway
Ok wait I just realized it probably varies a lot because of the map you play
Honestly unless you're running upwards of 60% crit chance consistently enough you can rely on it proccing, its kind of a bait node, a very sneaky bait node, but a bait node nonethless
I don’t think I can have 70+ on gloriana for example
I was checking it on enclavum baross
so why take HC then?
Maps with mandatory downtime should affect the uptime
Because cleave exists. Because downtime on your melee buffs exist. Because even at its lowest impact it outweighs other choices of damage nodes.
I can turn this argument on its head and say ‘the cases I would oneshot with HC that I wouldn’t otherwise , I would also oneshot with HV. Exception being the edge case of first, unbuffed engagement from neutral’
Only when it procs does it outvalue other damage sources, and if you don't have super high crit chance, its not going to be proccing often enough to outweigh those other bonus'
Its a numbers game
High crit chance build? Cool, HC is really good. Not a high crit chance build? Congratulations, you just got baited
I can't confidently parse that sentence
anyone got a build for dual stub pistols
I am literally setting out to solve a problem with HC I don’t have with HV to begin with. and that to me says that it has anti synergy
bait is a lot more adverse than the actual interactions
We're all running 50%+ crit.
It's not anti-synergy though. It doesn't make your build worse.
No, you're not. Unless you're running Chem Dependancy and Shred or Riposte, you're not going to be above 50%
Dude your build is 47.5%. That counts.
Picking hairs
it does by reducing the RoI on HV and devaluing HC as soon as HV would be overkilling consistently anyways
Made it more legible.
Thats 47% with the dodge talent being active. That is not consistent
Except that we've already established that in a mixed horde it doesn't reduce your RoI on HV
You either have the density to keep scaling HV or you don't
Even Cole isnt taking Hypercrit most of the time lol
HC doesn't change the equation
i like playing desperado
path was pro HC + HV IIRC
false. that is not the point. the point is if I can decimate the sane horde faster with just HV or HC and HV combined. otherwise HC has no value in a melee build over just HV.
And the answer is HC and HV combined. Always.
the nonbo is overrated and melee HS has limited nodes to bump damage too
I flipped flopped as I parse the maths. outcome is that HC is not a good value proposition in combination with HV.
not you, bath.rawr (sp?)
What does HV stand for?
hyperviolence
thanks
we have literally video evidence to the contrary. nope. HC can and does interfere and creates a problem you set out to solve with HV. it’s good, very good on its own even and in a hybrid build I would take it over HV for pickpocket.
Isn’t this just a matter of personal preference
yeah. but so is playing without any talents at all. 😉
true shit
Everything is a matter of personal perferance at the end of the day, but we're talking about opportunity cost vs value
I mean if my build works at the end of the day I dont feel like I need to change anything or min max it
An for most builds, its just not there to take HC and HV
I prefer picking one over the other when I’m going for specific builds, but I prefer critmaxxing and going hc much more than I do hv only
Link?
No personal preference, I will use my advanced ogrynomics degree to appear in your talent tree and forcefully pick the talents I want you to have.

exactly bruh
HC interfering with my HV is making it hard to stack HV, getting way less value from the talent
Im so happy I dont have to play Havoc anymore, so I dont have to look at it the “havoc” way of having the most efficient build
also might be worth contextualising weapon choice for some of these positions
Well I'm safe then, because I've effectively just made Ogryn, but drug-addled 
funni rations
and If I do play havoc
I just play whatever fits or what I want tbh
HV is better on rashad heavy sword type of weapons, HC is better on shivs n combat blades
I found on Rashad the combo was fucking cooked
https://youtube.com/watch?v=dyQQfSWzsPM&si=GVOu_q3x_ORvmUHs from 5:10 it discusses precisely our point of contention
Scum is a weird class. Melee builds basically dont need a gun and gun builds basically dont need a melee 😄
yeah
because you stack stupid overkill anyway, it's trivial to get it back up to a usful number, even if you're not hitting meme numbers
thats how it works usually
You have infinite ammo with pickpocket, just magdump with it when your rampage is down lol
I wouldnt say its that clear cut for any class other than Psyker tbh
Grab a needle pistol and shoot
Hate that guy. But he made a coherent argument
Don’t we hate all dt media
You think I care to shoot stuff with the intention of killing them on melee Scum? Noo, I use the AoE Boltpistol to stop stuff shooting at me so I can run over there and beat the shit out of them 
(Except hank)
Grab swap speed for that build
Thank me later
broken clock
uncle, khan and cookies
Don't need it lol, Boltpistol isnt a long swap speed
granted, not everything has to work with each other
Have you tried shooting it with swap speed?
Im sure its faster, but there is no value increase vs other choices
The other things dont matter, it makes bistol so fast you can use it like purg m1 on melee psyker builds
Watching now. $10 says this doesn't remotely prove HC makes the clear on mixed hordes worse
They do matter though, because they're melee related, survivability or movement related. Its a hard sell to trade any of that out for a ranged specific skill on a melee build
I take paypal or late night drunk havoc carries as payment
With the buffed dodges it doesnt matter much true, since you can just ignore gunfire.
But if they revert the change you’ll understand its real value
I don't think I will because that change is going to effect other classes far more than it will Scum
when they revert it
maybe they'll revert it after the holiday festivities are over
Think we'll be waiting till what? January at this point?
Icr how long FS's xmas holiday is
Give it 5 months for the big scummer nerfs
Lule, I hope not. Ranged Scummer is currently gamebreaking
Anyways try it regardless if you enjoy bistolling on melee scum. Talking about it without you having tried it wont help much
It’s very nice for bistol
I take what amount to the same skill on Vet.
And I play weap'spec with Boltpistol there
They flat out said they're going to do that
But Scum isnt withheld to the same limitations of movement that Veteran is
1 month later then
Erefore, its sort of a wasted skill for a pistol
No. I don't need to, I know the impact it will have, and its not enough value to warrant dropping other skills for it
If you like it, more power to you, but for me, its surplus to requirements
am i doing something wrong is or the crowbar just dogshit
Lmao you are one stubborn cookie aren’t you? Well, enjoy it regardless I guess. I think you are missing a lot.
Its not amazing, no
the alt mode doesn't seem to uh
do any damage
i was literally wailing on a mauler for like 20 seconds
The alt mode is really good into armour, the trouble is hitting the thing you want to hit with it
Spam lights not heavies
Crusher and a horde of Poxwalkers exist > try to hit Crusher with beaky mode > "oh nope, thats a poxwalker" > "nope, thats another one" > "and another one" > repeat until all Poxwalkers are dead and only the Crusher remains 
i tried crowbar extensively and it's okay because rampage can make any melee work
but i wouldn't use it over most weapons
Crowbar dmg is abysmall
Yeah.. Rampage do be carrying a few weapons at the moment...
Unusable dogshit sadly
Its usable... its just uhh.. not very good 
I have seen people put it into power falch tier
relic blade at home
So the argument is that leaving an enemy you crit on low health (not scaling HV) allows you to then hit the same enemy to refresh it on a subsequent hit?!? Contrasted to HC which DOES kill that enemy (again, not scaling HV) you're forced to hit a different enemy which may have more health?
I like the power falchion, probably more than I should, but im under no illusion about it being good
not tanner

it's okay..we still have the sapper shovel

Emprah's glorious shit-shoveller 
maybe the switch from one crowbar mode in to the other shouldn't be so drastic
it goes from bouncy to incredibly sticky
no. the argument is that HC’s value proposition of insta kills is bait because you kill something pointless now to not two shot a crusher later. But that’s in another part of the video. Your claim was that HC and HV are always the superior choice. This is fucking tanner of all people bringing evidence to the contrary.
It would be a nice QoL upgrade if you could swap it mid-swing pattern, but it still has the issue of grabbing anything and everything other than the thing you actually want the beak to grab
I mean mid-swing it should just be a combo atp and not a mode
That would also work, yeah, though having the choice is nice
even if it grabbed what you wanted to grab, it's not revolutionary carapace damage
I hope we see more weapons with moveset swaps in the future, but hopefully better excecuted than Crowbar is
more often than not you'll be forced to dodge mid animation and you wont get the 2nd tick of dmg
like I feel like I'm throwing if I forget to switch off the single target mode
That literally is tanners argument. Hit X doesn't kill the enemy you hit, and that hit would've killed it with HC. Hit X + 1 can now kill the enemy you left alive allowing you to prolong your HV chain.
the special should just be the crowbill hook pull
No, but if it was more reliable it would be a fair trade for being flexible. Which currently its very much not

I hoped pre-release that it would be like pickaxe special
They should put 3 more weapons in that are just billhook and also 2 bret swords
The whole clip is about demonstrating that HC does not actually bring anything helpful to the table when HV is running. All you do is notice the instakill and think ‘neat’ when in reality it does not help with clearspeed. It’s a placebo.
at least needler is good enough that the blessings don't matter
There is that
You're not engaging with what I've said
Because what you said is a strawman.
No, it's either a correct interpretation or not.
Then let’s just say it’s false. Because he points out that the hit you save now majorly diminishes your damage later.
blessings in this game in general are so pigeon holed in to either mandatory-always-run or dog-shit
Because you don't leave that enemy alive to kill with hit X + 1?
so boring that they're all "solved"
That enemy would die anyway to cleave.
They do need a full overhaul tbh
Run and gun got pushed into relevancy somehow
You must all understand that they could do a million blessing reworks
There will still be optimal ones. People will seek the optimal ones.
So, there are other enemies you could hit to maintain your HV chain?
They will optimise the fun out of build crafting
the crowbar actually matches what stage of the combo youre in while you swap btw
With the way blessings are now, theres not a lot of optimizing involved
he runs the video deliberately slow. at some point he compares it to actual normal speed both with and without HC and you see that HC actually interferes exactly with what you propose ‘just hit something else’.
so you can enter halfway through the blunt combo after doing the first heavy of the beak combo
I mean that's fine, they should however allow for different builds
Huh, I didnt clock that, thats neat. If only you could hit your target with the beaky mode 
Thats actually very fun to play tbh, as much as I don't like Psyker in its current state
Dude, I understood the video. I'm breaking down what he's actually saying. How is leaving that enemy alive actually helpful? If it's going to die to cleave, that implies it's not going to be the first target of your next hit. So you're saying leaving that enemy alive is helpful because A) it might be the first target of your next swing making it an (almost) guaranteed refresh on HV, or B) it's left alive to be cleaved to death on your next swing also somehow reaching the threshold to refresh HV despite it not being the first target of the hit
Just some small downtunings to its damage output. (I would like to see Purgatus get nuked into oblivion too, but that wont happen)
you have so many different flavors of "do barely anything and win" on psyker, the possibilities are endless!
Yeah...
Its uhh.. very simple to play, and for the supposed "powerful brain" class, thats kinda ironic
there's always gonna be bad psykers tho
you don’t ‘leave that enemy alive’. that is the whole point. with just HV you just keep slashing and it self correct. HC interferes because it forces you to search new targets within HV’s window of opportunity. You kill an inconsequential enemy NOW which reduces your damage into a beefier target. one that HC might not even proc on. It makes NO sense to take HC and HV if you care for point investment value because these actively devalue each other.
I usually don't take HC or HV because I don't know when they'd be relevant lol
HV is singnificantly more relevant basically all of the time
too simple brained
it makes more sense to disregard HV and just go HC for pathing and instakill potential if you care about that than to devalue the numerically superior HV by taking both.
HV is good on melee builds, HC is good on very high crit chance builds, but as Cole says, HV is generally much better
I don't see the point of continuing this if we're going to be playing semantic games of "You're not leaving that enemy alive but also you are leaving him alive for a subsequent hit (and sometimes it dies to random cleave)"
that is your game, tho if you don’t put the clip I gave you into the context of his argument. I am happy to accept that you may feel mislead because you ignored the rest of this drag of a video. But it does show what you claimed is not true.
why not have a high crit chance melee build

the point is that HV by itself can self correct, so that it is more efficient with less mental load than taking both.
No, I'm putting the clip I didn't ignore because it's dragged on (bruh) that I've watched three or four times over two days now into context... Admittedly I only half watched it yesterday.
HC can interfere with the self correction and thus is tanner’s argument.
You can, however at that point HV still wins most of the time, because, say with something like the Combat Knife, you'll be able to one shot everything with HV stacks anyway, making taking HC pointless.
HC is just a spectacularly bait-filled talent
and HV damage is added to the possible crit calculation so it explodes even more on high crit.
It literally doesn't show anything meaningful because he highlights one or two examples
n of 1 go brrre
AND.. somethin that appears to be getting glossed over, is that HV can meaningfully lower TTK on Ogryns and bosses. HC does literally nothing to those enemies
examples you claimed don’t exist.
No, because I was talking about on average.
I thought we had a basic understanding of probability here
I am sorry. Who is playing the semantics game again?
the word always and the word average are not the same.
That words are not always taken strictly literally is not semantics games
It's a basic function of how all language and communication works
well. then semantics games might as well not exist
That words aren't strictly literal is not what semantics games refers to
I take my late night drunk havoc carries. thanks.
can you two kiss already
Jury is still out. I appreciate the convo though
On average, you might crit an enemy, you might not, whereas you're always going to overkill an enemy to at least some degree. And even with a high crit chance, on average, you probably wont crit Maulers or Ragers every time you hit one; erefore, HV is significantly better value than HC (and the bosses + Ogryns damage ) 
im this on my tac axe needler build, what's the easiest cut to make for HV if it's a very good talent to take
Ditch weakspot
Also yes, you can do that too 
not on tac axe
:(
tac axe has super high finesse so it atleast has more use out of it than other melees
weakspot
More use, yes, but I wouldnt say meaningful enough to warrant losing other stuff for
Tbh, I would also swap to Adrenaline Keystone on that build and spend more points in the middle of the tree with the excess
Also rending node on Rampage
ok I'll give weakspot a try, I'd rather just use another ranged if I skip pickpocket so
huh? needler is insane value per shot, even without pickpocket
needle pistol is about as ammo effective as it gets
Lemmie boot up an post my Rampage TacAxe build
yeah ig I just like pickpocket as a backup
Every ranged weapon can be ammo inneficient if you just hold the trigger at everything like an ape

we all do. time to be an adult about your laser guided poison slivers.
I could skip that whole tree part and do more rampage stuff
true 
and maybe even keep weakspot, I don't want to run adrenaline keystone at least
I am partial to chem dep with rampage
Its sad that ChD is just soo much better that other keystones
Try this
Even after trying the rest… ChD turns out to be better everytime
I am sure people will disagree. I, however, have seen the light. Except supply. I just can’t wrap my head around supply with chem dep
SOMETHING ELSE TO ARGUE ABOUT ♥️
Thats a stretch.. Adrenaline is active all the time, its incredible value
And I think we agree 
thanks, but it's not my style
Why are you soo heavy in the middle section?
Why you take the far right talent for adrenaline?
Where is your sample collector?
Where is your weakspot dmg on a melee build?
This could be better
I tried it; ChD is still better for your survivability
I notice I just don't slide enough for the melee immunity to be worth it when it'd matter
the dodge recovery one is very nice on tac axe at least
Nobody really slides while in melee - you simply dodge & hold block if you wanna get out of melee
the only time melee immunity on slide is noticeable is if you're pushing a carryable to the objective
yeah
but thats a talent point for 5% of the game
it just sounds really good
I think the slide melee immunity also doesn't quite give you full protection for the duration of the slide
maybe even only if you start the slide during the dodge window
it's like +100% toughness nodes ppl think completely fill your toughness 
Just like rebreather & simple minded; too situational and thus not worth a talent
Bait talent
rebreather I see more people gospel than simple minded at least
Because im specced for movement for survivability and thusly ChemDep is surplus to requirements, I would rather have the damage. I do have the far right node for Adrenaline lul, and why would I take Weakspot damage for the rocket launcher when its just for armour walls? Its not that impactful. I also only use one branch of stim purposefully so I can skip sample collector
I feel like I always kill enough for sample collector and full tree to be worth it
I am habitually slide dodging out of melee, Zealot brain is Zealot brain 
btw is a full on desperado needler build ever worth a try? it sounds fun
or does the DoT just fuck up all interactions
Doesn't it just stop melee attacks tracking you? Meaning you wouldn't expect it to give immunity at all
I didn't do much testing but it felt like if the enemy tried to target me during the slide, I could still get hit
Not really
I am specced for movement too and i don’t take all that & don’t die 
You get enough dmg from your ability and other talents like weakspot & HV
Far right & left nodes for adrenaline are oof; only good ones is 20s durration & 5% toughness regain ones
You take weakspot for your melee & ranged (unless needler) - vet takes 30% weakspot too despite his grenades not working for weakspots either lmao; you miss free dmg
Even on single branch SC is invaluable (unless you use only cdr and pop it after you lose rampage then fair but you lose free 50% toughness regain everytime you pop it & 15% tdr which what the class desperately needs; crit is an option but still strong to have basically a total of 30% crit chance at all times)
if it targeted you before the slide, then it couldn't track you
chem dep 🥱
My understanding would suggest that sliding on the spot would essentially make the talent do exactly nothing
broken cock
I wish fast acting stim didn't also shorten the duration of stim supply, makes it harder to use the ability for optimal team support
also applicable
Yeah... no....
The 5% toughness node is good, but not required, the 20s node is good and the far right one is the most consistent way of proccing it (two elite kills for proc)
You dont take weakspot, because its 25% of the bonus damage for hitting a weakspot, not a 25% flat damage increase.
No shit you're not dying if you're taking the toughness nodes from ChemDep, but doesnt make it the best Keystone. and no, I cycle damage stim and Rampage, and the minor gaps between are all but entirely covered because of the adrenaline buffs.
I'm sorry bud, but those are some L takes up in there
Imagine saying the node for getting Adrenaline in two kills is bad 
We do need a bit of that old 40K bondage aesthetic, its true
anyone got a bug witht the stub pistol akimbo when that there is no sound on a weakspot hit?
Between Hive Scum and Zealot, I reckon they cornered the market
played a game without hyper clitical and gotta say, I do miss having it
Also probably why we won't get an Assassin class, if we're using the Dark Heresy class skeleton as a rough map for FS' development
Lmao, yeah they're getting there, Scum just needs a bit more
Hyper clitical

Dont both Scum and Zealot already sort of have assasin type branches tho?
80% chance and still can't find it smh
Yeah as in, would be treading on their toes and the archetype is well represented already, no point making it separately
Ah gotcha, yeah true
because by that logic next we get a deathwatch marine 😂
DH1?
daemonhost the first
Playing as an Astartes was a hyper niche option lol, no sane GM permitted it
did they broke dodge linger
Does imply tech priest somewhere in the pipeline
I think we should get a savant or engineer next, tbf tho
Funny how the first Daemonhosts would mercilessly murder teams an now people are like "huh? that was a boss?" 
dodging literally every ranged now
yes
real
it will be fixed after the break
I know people wanting admech is a bit of a meme at this point, but its fairly likely in some capacity
next year
Savant seems very...non combat
final toll ones are scary and the ones from the event when people aren't expecting ones are still mildly dangerous
but yeah, kinda disappointing lol
Idk I could be wrong, they might make it the summon class
wish they varied in power a bit
it would make sense. but peeps need to reign their expectations in. it’s maximally going to be a Skitarius
Yeah, true true
The funniest part is the dark heresy classes we have left are
Assassin
Adept
Tech priest
Now all in on adept
Hit them with a book
I would expect Tech Adept tbh, not a Skitarii or full blow Priest
They're a bit beyond the power curve
gib eversor
🤝
the true speedrun class
stop moving and you die
But also, Dark Heresy Ascension went kinda wild
You could be a Vindicare Assassin there
Your Ult is also randomly triggered because you dont have control over it 
They might just do tech priest tbf

Or call it that
you don't spawn in on respawn another eversor is just dropped through the ceiling at mach fuck
Lmaoo
sth with the flair and maximally a gameplay defining implant like a shoulder weapon or mechadendrite without suggesting that they are any higher in position than our mistress of varlets.
And there are more obviously martial elements of the Mechanicus (the Secutors)
I do really want an Omnissian Axe just for another weapon to mog the thunder hammer 
Lmao 
5% is not required no but its nice to have; 20s dur tho is peak - since you take extra stacks on kills does it prevent ya from gaining stacks on hits? Can’t remember but if yes its bad if no then ye can be used but not required since you murder soo much and adrenaline lasting 20s does not make you go & hunt more kills to refresh the durration mid fight
25% is still 25% and you melee most of the time - just cause its not flat does not mean is not worth - works the same as vet one just 5% less 
I wanna see ya kot take it as vet lmao; have a lil read

Increases the weakspot damage of melee and ranged attacks (including Boom Bringer projectile hit) by 25%; stacks additively with related damage buffs, and multiplicatively with power level buffs from weapon blessings
The problem with your build is that the moment you get chipped & get no enemies around while being under fire you you have 4 options;
- You wait with your team for coherency regen (lmao)
- You have to use your ability to restore & then rush the enemy
- You wait gor your team yo restore your toughness with abilities if there are any
- You rush anyways & probably die cause ranged stun (depends on situation)

Yeah, its a fine line, a disgraced Tech Adept would be really fitting though, they could even give Hadron some really vicious voicelines to deal with the guy aswell. Mechadendrite would be dope tho, like a auto-firing ranged weapon or summat
You havent tested like any of these skills yourself have you lule
They should give vet a 2 handed weapon and also make the power falchion real
Don't think they'd be disgraced, maybe survivors of the other Mechanicus element rooting around in the hive city, or a fresh contingent
give vet Thammer

The issue with fresh contingent is that it means that the the warp storms are easing, and the Mourningstar is no longer king of shit mountain
Can’t remember thus i wrote it as a disclaimer; read my boi read
Why is the Arb here out of interest? Do we know? Coz yeah I guess you could fit them in like that
I suppose the same route as arbites. loose alliance. the mechanicus sure would have an interest in all the stuff we supposedly already found for them.
restore the tithe
Likely it'll linking up with the AM contingent already present
moebian steel
Wow, you play Havoc. Lad, I playtested Havoc before you even knew it existed, wind your neck in lul
They'd need to introduce an arch magos probably
Arb were already present, they supposedly stepped aside for a while to let Rannick "solve" the problem
Could be good for story and character development having an Arch Magos on board the ship, though I'm not sure what role they'd fill at this point
Got big mad when Rannick looked like he hadn't, and Atoma's tithe might be threatened
Ahhh, that makes sense then
Moreeeeeeeee CONFLICTTT
its said in their cutscenes why they arrived and are working with, they only care about restoring the tithe, rest of it is everyone elses problem
And still does not take weakspot dmg talent for a melee build 
Of all ppl you should go take a whiff of that wind

One would consider a hive wide uprising involving renegade forces to pique the arbites’ interest, wouldn’t one?
I really can't be bothered.
Neither does Cole...
Because its 25% of the bonus damage, not 25% increased damage.
Sefoni mentions how there's an AM contingent with their own agenda, IIRC
A mistake most severe
The entire plot... and Imperium is conflict tbf
How none of the factions who are on the same side actually get along
Even Sire Melk has his own squads
I'm not a lore compendium, someone like JoPlaysGames probably has a video to consult
arbites also don't like dukane jumping in like she has
However an admech faction might be able to produce weapons for the warband which in canon gives us reasons to work for them
I didnt think Arbs really cared unless it was something to that degree
i was wrong to tease cole about the tacaxe this might be the most fun weapon on scum holy shit
Yes ma'am, TacAxe is one of Scum's best options
Imperium is a feudal hellscape
Vet has the same node… just 5% stronger
Imagine skipping 25% dmg

The conclave was a power move by Rannick to spite the Arbites because he's a petty wine aunt
Its NOT 25% more damage lule
Caxe is… a mood too
it's absurdly good on rampage but still fantastic on any desperado dependency build too which i didn't expect. it turns out Crushers aren't much of a problem if you crit 3/4 of your attacks oml
Read what it does 
it's more like 7-15%
They did care, they were supposedly talked down into not crashing out and going ham
depending on your weapon
#hivescum-class message Please. Read this, and then read it again.
Yeah.. its not a huge increase
it adds up
Increases the weakspot damage of melee and ranged attacks (including Boom Bringer projectile hit) by 25%; stacks additively with related damage buffs, and multiplicatively with power level buffs from weapon blessings.
Not huge

It adds up on Vet, I wouldnt say it makes much difference on Scum
yeah on corkscrews i think it's smth like 14.6% at 76% finesse. i only know this because someone was arguing abt using weakspot damage bonus on their weapon which shit out a measly 3.26% damage boost
it's pretty worth it on some weps tbh
You don't need that on Boombringer unless you're incapable of killing bosses with melee or gun, which you shouldnt be on Scum, you should be using the RPG to evaporate armour walls, in which case, it makes no difference because you can't headshot Ogryns with it and they'd die anyway
ok, let's not take every dmg increase in the tree and focus on survival bs 🙂
boobringer is better used for evaporating 8 million crushers
to be fair, weakspot damage is added to the multiplicator. it’s additive with other weakspot, crit and finesse damage sources
depends entirely on how big the dW / dC / dCW number is
Ofc you don’t but our talk is about melee effectiveness
Vet takes it too yet his grenades does not work for weakspot
25% is still 25%
The Arbites have securing the tithe as a primary mandate and would have tried to purge the insurrectionist elements immediately (tried because we see they can't, they don't have the numbers, and even linking up with the Inquisition warband they can't do it), the Inquisition probably wanted to let the main players show themselves while fighting a holding action that forced them to escalate
If you wanna take it, you go ahead bud. I'm not gonna argue with you any longer, you've waved your stumpy little johnson around enough at this point whilst making multiple errors and this is the only thing left you can cling to.
tbh vet gets a lot of mileage out of 50% when every 2 vets are dueling sword chuddies
So basically in corporate terms Arbites were trying to hit quarterly goals, and Inquisition was here to restructure 
vet usually takes it because
- their best melee happens to be a finesse one
- most of their best guns are entirely based around headshot 1-2 hit kills
- u can actually grab almost all dmg bonuses on vet tree fairly easily without much tradeoff
Arbitrators amounting to corporate enforcers? Tell me it aint so 😄
On my crowbar build the 25% weakspot dmg talent adds about 9% extra damage on a headshot.
Their best melee also happens to be a fuckin Power Sword 
yea power sword is big on finesse
Errors

Its a choice to take it; its also a choice to have a worse performing build too; imagine what your power from rampage & str from stimm & dmg from adrenaline would do more due to that 25% extra!
Unless you hit bodies alot then pepega

I doubt it can still one shot Crushers.. Can it?
I never got on with it particularly well
Its not. 25%.
5045 on crit-weakspot vs crusher in 1 hit with all relevant buffs up
No nerfs allowed
and ofc the kekw react
lol
it's like he can't use anything else
Yeah.. this dude has displayed himself as quite the goob in this last hour
15% on dodge for 3s is better by the numbers then, aye?
depends on ur dodge uptime
2023 rears its ugly head
25% weakspot is like meaningless to ~10% or so damage
Its decent. Some have mentioned the uptime isnt super high after using the mod, but its damage thats active when you need it, which is inherently valuable
it’s more like the arbites would both lash out at local enforcers, PDF and the gouvernor for incompetence and THEN go after the insurrectionists. they are a bit different than the obvious judge dredd inspiration.
Not nothing but value proposition per talent point needs to be considered
I would say its pretty decent, even with lower uptime, as above, active when you need it to be
the only planet I know of where the arbites are straight up the police is terra
It’s not bad for 1 point
Which is cool and all but theres too may other things in the tree
It’s just not a mandatory pick
For DoT, explosions, body hits yes
The rest tho…
Yeah they're more of internal security troops than cops. I'm just not sure it'd happen in quite that order immediately
Imo the 15% damage nodes are the first to go if the build calls for something else
Thats fair
I have a pretty movement heavy playstyle on Scum so im a bit more hesitent to let them go
Imagine the liaison with the arbites straight up threatening the local enforcers to maintain order or else.
For me its more a minor drop in damage is worth making the build function well
their purpose is to enforce the lex imperialis, which is more like federal law than local law.
If they were lore accurate Arbies they'd probably just start putting Bolt shells in heads 
There is also that, though for a melee centric build thats rarely the case
Boots up bums for sure, bolt shells as delayed performance incentive is what I'm saying
Mainly because you're not ever really that strapped for points with melee Scum, but still
I remember there being one short story where the arbites did fuckall to quell a genestealer uprising until the ‘stealers started assaulting their precinct.
Yeah.. that looks about right 
Yeah so why not grab the weakspot anyways?
Because it doesnt really change anything
please buff
Lemme guess; bleed just ran out cause it vanishes faster
I kinda wonder if Chem Tox is gonna see a nerf in the long run
Should
Bleed’s stack cap is 16
Does the shock DoT stack or is that just a flat number?
Great question
Not that there are a lot of sources of it, but it'd be nice to see on the graph
There’re like 8 different types of electrocution DOT and they’re all different
Ahh ok, that makes sense
And most of them are not enough damage to matter
There's no real equivalent to the Arbites IRL, it's like the NKVD + IRS + gendarmes + the stay-behind partisan networks post WW2
Could be said about almost every dmg node… and yet are taken
Hmmm
The only ones that matter are arb maul and shock maul
🤔
ICE
And maybe charged strike but that node is ass
Nah Arbites are competent
are they tho?
Surprisingly, there is a neat synergy on Psyker with the Shock Maul and the Smite node that applies a shock DoT on heavy attacks and that can put out some relatively competant low-effort damage
And have cool armour
Its very weird and very niche mind you
the revolutionary guard in Iran
ICE is more SS/SA
Yea it’s just not as good as psyker’s top melee picks tho
Yeah but afaik they don't do taxes
No. I'd be dropping 15% to all damage (which includes weakspot) for like 10% damage when hitting weakspots, its not worth it
yeah. we would rather call it corruption
No, that it most certainly is not
Trivia for ya; stunstorm grenade counts as electrocuted & staggered too so high voltage on enemies affected by it will proc 
Not individually but as a system, yeah. Their very presence introduces one more element that must be coordinated for successful insurrection
I wish the Shock Maul would get a mobility buff though, cos its a super cool weapon you just move like a slug through molasses when using it
In terms of crowd control, the closest would be France's CRS
Do they get a portable stop sign as a retirement present?
Shock maul needs to start being good at stagger first
IRL Arbites, for real lol
It has neutral mobility no?
Not everything has to have mobility of a knife
There is that
Stagger-based melee
Look inside
Not actually good at stagger
yeaahhh
Aye, but the organisational mandate is different is what I'm saying
Doesn't map neatly to any one thing, which is why people default to popo
To be fair, the special attack shock prod thingy is, but the weapon, yeah not so much
Can stop a boi for solid seconds; handy
That atk is also not good at stagger, takes too long
Its a shame the Arb Shock maul exists, not because its a bad weapon or anything, but because the class that could make the best use of the base game one just has a better option
Sticky as a stagger type just sucks ass
Literally every attack that uses sticky as stagger type is bad at staggering lol
The Arbites duckbill shotguns are doing work lol
If only there were more deep blue arby colirs such as this
Its kinda goofy yeah, but you dont have to hold it on anything for very long other than Ogryns, however its inherently risky to use
But thats… not lore accurate i guess?
Good at void shields tho
They're more about fucking up striking workers than anything else
Nice boss dmg too
Our Arb's dont have a 40mm with a posh optic on it thats for sure 
the trenchcoat cosmetics has some blue parts
Gunner goes flop.
Its paid tho 
Emprah gave you Mk 1 eyeball
but I thought FS is famously allergic to money?!
I wonder how much FS lost out with Arbites, even though DLC sold well, no cosmetics tail
for now
De-escalator from Helldivers, with same glacial reload speed.
a grenade launcher would be so fucking rad
Its flat; you apply it & it’s there its not like your regular dot
yeah thats what I was thinking lol
my beloved FS needs to get rid of FOMO and embrace free rewards passes like helldivrrs does
just so I can tell an arbites to fire a warning shot with an M32
Honestly the 4000 premium dosh deal was decent
They could have done at least weapon skins for them tbh
If they ran that every quarter or so they'd be doing well
And it's not like there's absolutely nothing, but I assume GW is averse to kitbashing
eyes SM2
The premium edition had variant Arbites Carapace
They should also put weapons in the aquila shop on rotation

explains why they're tanky


Rumbler, but for 'umie classes. Please no 
do it
One overly used explosive weapon is enough
That skin’s arm gauntlet also clips like crazy
I mostly use the helmet because I like the crest better
The bulk tends to cause clipping yeah
arbites with GL and arb nades
Cloak unmatched for aura though
explode direction
Merrr. I hate, no, I detest being in a lobby with a Rumblergryn
Tear gas grenades
the work is already done, they just need a skin and change the values
I do too but
counterpoint
grenades
explosions
why see when not seeing is an option
It’s a real shame that the best looking armor for arb also has the worst clipping issues in 1st person
Honestly just make Terminus Warrant the blitz focused keystone
Throw 8 impact grenades
The arbites GL on tabletop doesn't explode actually
Terminus Warrant needs to be totally reworked
unless they want to make it weapon specialist v2
what does it do?
Temu WS too, it ain't shit
neeeeerdz
I feel old looking at this datasheet lol
grenade launchers generally suck against armor in 40k no?
So it's basically a krak grenade launcher
As they do IRL, warhead is limited to like 40mm
But good enough against thin skinned vehicles and up to IFVs
that'd be fun... maybe it could enhance your blitz in different ways, perhaps ranged kills would supercharge your blitz and melee kills would provide blitz CDR, with subnodes that would give melee or ranged buffs for X seconds after using a blitz
In Dark Heresy, if your character gets stronk enough, they can wield a grenade launcher in one hand. A grenade launcher has 6 shots
even tho rockets are... insane...
alos that far right adrenaline node; it makes you not gain any on hits so if you dont have chaf to kill & face a boss gl (still strong option tho but in such a situation you gain nothing)
I would play that
Umpteen million impact grenade bullshit go!
so basically this
Pretty much
Or in a funnier interpretation it's a beanbag gun
Yeah split the difference between that and the Hellboy revolver
i mean anythings better and more interesting than terminus warrant rn
I can see that
trying to think of a more boring keystone
I'm not sure there is one 
even the left keystone for vet is funny with like, 3 guns
despacito + vulture
Marksman's Focus
Ok yeah.. thats pretty boring
MMF shotgun is goated
I live for the stubbies
Crabwalk edition
I use terminus wareant on regular and its does what i want it too
Yeah MMF is gucci
tbh at least vulture does something
Spycrab emote when
That being boosting ny shotpistol
terminus warrant will drain your bank account for a piddlywink of buffs for 3 strikes
When mandated edict: mauling needed over there, but you don't wanna jog
the fact it drains multiple stacks per enemy hit is such a mean scam
anyone else poopjng rn
Its 1 stack per enemy
No, I just farted tho
yeah which is really stinky and annoying! its so point intensive too
i tried so many times to get it to work
but it's so ASS
1 stack per attack is all it'd need to make it work
meanwhile the right keystone is absurd and left keystone is fucked up with dog builds, actually thanks to the cdr it's just fucked up
Forcefull is the most "police brutality" orientated keystone on Arb and therefor its the most fun
Forceful is by far the best one to use imo
Forceful is Sir Kruber isekai'd
I have btl with tw, nuncio with eo and stance with forcefull
yeah tbh I only use the left keystone on dog builds cus it's cheap CDR and permanent uptime on the atk speed and movement on pounce buff
Nuncio is only good if you have the disco mod for it, change my mind
Disco Aquila is a mod for Darktide that changes the Arbites' Nuncia Aquila to have disco lights and music
honestly wish arbites had more meme builds that are in the region of almost meta but not quite. scum is packed to the brim with crap like that which is why i find it so fun
double barrel desperado scum is fun asf
arbites has way too boring weapons and talents to do that
right
Arbites is too serious
Apparently if you activate desperado mid-reload, your next reload will be shorter cause it will continue the interrupted animation instead of starting one from scratch.
oh that explains some things
Ranged Arbites does work but at the cost of Gunlugger levels of ammo hoovering
Thats why you use the above mod
And you do feel like quite a fucking grub
😄
my fav way to play ranged arbi is honestly just the good old inf auto
it works in the way ranged zealot works
Ranged Zealot works?
no

I mean. They do okay work with the recon. Just ok not very good
The spready arby shotty is a great auric mael damage farmer if you're inclined that way, but your team will hate you even there
Prefer the choke'd one tbh
Nonsense to bring to Havoc
at least boltgun + impacts arbi is fun as fuck because you can use impacts like zealot throwing knives but better
Everyone loves a good choke 😏
If team comp allows why not
ranged arby is more like carried by his weapons
tbh
Ego infested minds can’t be changed
Still a great mod; sadly just for the ones using it 
Imagine the memes
Rare that it does, usually the priority is for someone else
especially in the current meta of infinite ammo las vets, infinite ammo staff psykers, insanely ammo efficient gryns, infinite ammo scums, zealots, you can get away with hogging ammo
Please stop talking to me.
Up to a point, yes, but it can still be awkward
tru, if you're in a premade i don't see why not tho
On paper yeah, in practice you gotta plan around what your buds like to play, and some of them are not easy to talk into building something that makes sense
In a premade yeah it matters a lot less
But if you're pugging, never know what atrocious decisions people have made
all of my friends listen to me because i am beautiful and smarter than them so it's quite easy if you're me
I maintain that anyone who wears DKK drip is good at the game in spite of their LARP
Alas I swore myself to non-violence with my friends, that includes mogging them
I love out-ammo managing vets in no ammo maelstroms, even with an arbites
So I deliberately wear thick framed glasses and have shit posture
Because that worked for supes
geekmaxxing stealthchad
Can't take it; its ok 
Go cool off my friend; its near chrismass after all!
And anne hathaway
Not that, drip, but I would trust this guy if I ran into him whilst pugging 
You know he's got his shit together

WHAT IS THAT COAT AND WHERE DO I GET IT
Ngl unhinged drip is valid
Dude is living his best 80's warhammer life
I need to pick up all the leopard print pants tbh
all classes got theirs
where's zealot's?
Zealots is also entirely based on a mini
I'll prob get ogryn's leopard ones before they rotate out
DKK?
krieg?
The two statements are unrelated
Wrong reply but you see the point
yeah, i still find it boring
my preferred zealot larp is candles and seals
and scriptures ofc
Thick frames have been in fashion for a while now
I've seen so many shit DKK players lol
I figured they were wearing it for the proper larp
dying as penance
Vostroyan players now they're the strongest
I expect literally nothing but the worst from krieg larpers and the more expensive the krieg outfit looks the less I trust em
need a gold plated krieg outfit
The krieg commissar outfit? Gonna be worn by the most insufferable and worst DT players you've ever seen.
I rock my steel legion outfit
I still rock my shirtless ogryn
DKK?
or just krieg
Actualy best cosmetic
OLD-SPICE-MARINE
best regiment with the worst fanbase
I really want that one but I also refuse to launch twitch to get it
will make you feel shame by association guaranteed ✅
i'd get it if it wasn't fucking purple
It is the ugliest camo in the world
It does look extremely goofy that one
''No I am not a nazi-lover I just like iron crosses and trenchcoats and boots and gas masks and eugenism''
the only class allowed to run around half naked
thief harness my beloved
For real, Hivescum needs more shirts
hive scum gets only 2 shirts, and one costs Aquilas
Its the most fitting for it though if we're being honest
hscum needs less shirts actually
I want more simple shirts and tanktops for all classes
I want more shit that makes me feel like a techno gladiator
I want a chestplate with the platemail one of the arms has
and leg armour like it
give
it to me
will buy for 10k aquila
Ogryn
Well… for now you can be a sewer diving gladiator with HS

I tested weakspot damage with no other changes btw
Less than 60 damage difference with than without
Speak for yourself, I look awesome
Ok you made purple look good with that mask
Its the mask for water cartel fwiw
For blinders its perfect 
Mask is from store innit?
.. Coated is on crit tox
Slop shop lmao
Did you tested it with your buffs active? Who did you smack to test it?
I did look at the masks, but they look too much like the pog-face, or a cartoon duck honk from the side so I decided against it 
Reminds me of a chaos space marine ngl
Multiple targets, Ragers, Gunners, Crusher, breakpoints didnt change
Cause on unyielding you gain like ~200 dmg from 1900
Not that breakpoints really matter all that much with Hyperviolence, but still
Breakpoints don’t matter that much in havoc anyways; hp buffs & all
Ik one of the concept arts for scum has the helmet in it too so maybe we get the rest of that set
There was some mad cool concept art for Scum, I hope we see some of it as drip
Likewise, big time.
https://cdnb.artstation.com/p/assets/images/images/094/269/117/4k/miguel-iglesias-migueliglesiasart-hivescum-artstation-016.webp?1764929323 Also when tf do we get this damn gun

never
Sadly, probably not
Mf keeps putting heavy stubbers in concept art
What about buffs? Did you tested with them? 75% power, 20% str & 25% melee dmg ain’t small for buffing
veteran concept art also features heavy stubbers
I tested it with Adrenaline active
Test it with multiplicatives
I tested it with my baseline, the only time it's going to make any difference is vs bosses, and Tox is going to do more over the course of killing one of those
The rest of this armor would go fuckin insane
Ohhh shit
Imagine… anti carapace gun on HS

It gets the revolver
Though equally you can just like.. beat the shit out of them
You dont need a gun to do it 
Big fan of the Stalker suit too
Thats one I would actually grab if it was in the shop tbh
That sword would make a pretty sweet skin for Catachan blade too
Theres a lot of concept art shit I would grab for scum
You haven’t tested it with multiplicatives; until you do the opinion on weakspot not doing much is… far fetched to say the least no offence
Do it for both of us & the community 
Be the man we need; one who actualy tests stuff & gives numbers
Art & music was always on point
Miguel is a monster
Im gonna stick with the thing that makes sense for the situation that the damage is actually gonna be relevant, thanks
The literal only 40k game that looks better than Darktide is Deathwing tbh
The fact they managed to get Jesper Kid was a massive W
I have that, but I've not played it thus far
huh
Should really get round to that
Its very dead
Can you please refine your question
Thats sad, I do have a pal who has it too, so we could probably manage
Apparently the bots are worse than Darktide's from what he's said 
Still waiting for them to post the soundtrack for the new mission, that shit bangs
Which is.. quite the achievement
I’ll take that W 
(Will still test it once i come home for fun
)
deathwing is extreme eurojank
by the Throne, that game is jank.
In comparrison to v2; YES
I bought it for 5 euros and the environmental textures used in the tutorial gave me such intense whiplash that I immediately returned it
And Darktide doesnt have any Eurojank? 😄
Once you realize it's made by the E.Y.E. Divine Cybermancy people it makes a lot of sense
compared to Deathwing, Darktide is AAAA.
not in that sense
Ho hum, I didnt forget the patch where dogs would break thier necks jumping into walls 
That razorjaw sword gives me lotr vibes
darktide has a lot of polish and production value put into things like animations, sound design, music, voice acting, graphics
https://www.reddit.com/r/DarkTide/comments/1n470ge/bot_ai_update/
Look how dumb these bot are.
Like the uruk hai, yeah
It do, but it still has a lot of jank 😄
Deathwing basically declared UI/UX hereticus extremis
the jank is present but localised to gameplay bugs and dumb systems
gutter runners still explode themselves into a cloud of blood if they hit the wrong wall lol
That was 4 months ago. Bots just standing right next to you. Never bother to attempt to pick you up. Only time bots are decent is when they trigger a Daemonhost.
Flamer HS 
It impresses the hell outta me you can read the purity seals in it
Scum would probably make better use of both tbh
Though at least Flamer would be kinda shit with Desperado, that being said.. Pickpocket
Oh i misstook those 2 
Deathwing is very jank
It predates a lot of modern 40k game quality
Back in the day it was the premier co op experience tho
That's disgusting. You'd probably be able to hold down the fire button for an entire round in Mortis Trials.
And tbh I am consistently impressed by how much visual detail is in it
they sacrificed thenUI/UX designer to appease the dark gods of model design
And the gameplay balancer
Beautiful rendition of a space hulk and it costs the game being awful
Apparently its exceptionally unfair
For example did you know if you swap the weapon on your medic then he can't heal anymore
Uh
It feels like fighting genestealers in a hulk
And by that I mean sometimes you just die
Sounds about right 
But like
Chaplain is also literally invincible and revives everyone
Its very dumb
huh?
Im not paying Ordo Dockets for that
question guys. I have my stim cd being 51 secs yet I cant use it before my stacks of chemical dependecy runs out and it is supose to be 60 secs with the "right" tallent. Is the stim cd bugged or something?
are you factoring in stim active time?
Yeah, stim only cools down when it's not in use
stim active time 15s, cd 51 sec, you aren't going to hit stacks
Proof?
My game isn't open
If yours is you can pop it in psyk and physically see it not cooldown even with stimm collector until its over ime
You can if you use the talent that reduces cooldown and just land a few kills
Sample Collector. Also, iirc dispersing via supply starts the cooldown right away too. somebody correct me.
You're correct cause the stim application is on the crate, not on you
So your stim goes on CD immediately
You might need to walk out and walk back into your crate for your own buff
You can also use that needle pistol with the spread mark. Just fire into a horde and your cooldown is almost instantly gone.
you could just play with 3 stacks, that's a common way to play around it
after all you're spending 1 extra point for a weaker stim and arguably not very big buffs that become a headache to maintain for a lot of builds :P
you can alway double crate
you can easily keep 4 stack of dependency in combat with 75s cd stim
yeah if you're running a crate build its pretty easy

