#hivescum-class
1 messages · Page 150 of 1
dodges are always up so i didnt go for fervor
My favorite tbh
the +distance and speed stack with eachother
and you get comically fast dodges and high mobility
Nah dodge distance by itself is worth it
Dodge speed also lets you do some stupid shit
anyways, is there a ranged weapon yall like for melee Scum
What’s the point of CDR for crate
needler
For the rest of my team
Dual 1911s
1911s also good
i was thinking that but it is missing what i need from the build. stagger/ easy elite kills
like flamers snipers
maybe trappers if they are being smart
needler does have easy specialist/elite kills
I use this
its harder to get through a crowd on it
its great dps
its insane
what weapons?
but when theres 5 enemies in my way needler isnt what i ened
Did you try bolt pistol?
that was other option
Rashad III combat axe (unarmored, carapace, brutal momentum, headtaker)
dual 1911s (maniac, flak, run&gun, sustained fire)
thats def more hybrid
I hav scoreboard to show for this build too but prob not needed
there's like 3 whole talents on that build that's ranged-only
theres like 5
huh
It would be good, point blank/puncture would be legit for what you’re thinking about.
this one isn't actually
yea ik
melee doesnt get a buff
it says ranged
it gives near_damage, applies to global dmg
it does not do what it says it does
3
in your face, sticky hands, pickpocket
and tbh u could drop them all but I basically took every dmg bonuses that mattered for melee
i went for the blitz cd and chem on crit
seems only diff between our bilds
builds
chem on crit one is basically just to enable sample collector, toxin mania and toxic renewal
it's not much on its own
esp if hypercrit also taken
im running sample
idk I think speed/str is better for stim crate
so 1911, bolt pistol or combat shotty
boltpistol needs some dedicated ranged spec to hit 1 taps on gunner/flamer
Is 1911s even that good?
I use the splash Boltpistol on melee Scum, the two shot breakpoints are kinda worth the CC, which allows taking the RPG whilst maintaining most of the Blackout's utility
no
You use em cause you like em ime
They're alright, very fun, but not amazing
they get a solid "They're alright"
it is so cool
dual 1911s' dmg is basically balanced for havoc's hp pool
How do u get sacred gear in this game ???
it's 2~3hs kill on priority targets in a game mode where most 1-tap guns have extremely strict 1 taps and usually take 2
so it ends up being ~same kills between reloads as boltpistol
but unlike boltpistol it shoots straight
bad gun scummers 
It feels great as like build filler
You going full melee dual pistols why not they're fun
Honestly I feel like AoE mk on Boltpistol is super slept on for Scum
the aoe boltpistol mark is abysmal dogshit
they managed to improve upon dogshit to create dogshit+
you mean sanctified? i thnk thats a mod
In terms of breakpoints yes, but you're not using it for that on melee Scum, there is nothing a good melee setup cant delete, the problem is usually getting to them, which that gun massively aids in
It's fascinatingly bad
The weapons team confuses me at times
How did the same people make the arbites shock maul, Shiver and needle pistol
i just dont know if i can justify this
And also the power falchion
we went from arb shield + maul
to falchion
or im just better
even a mediocre gun scum should make ur life miserable
considering ive have more than a few
no
they cant
it depends
when i play daps i make it my mission not to let anything survive on my screen
If a Gunscum has even two functioning neurons, the majority of your kills in a match are gonna be armour
pretty much
idk
Until the poop bomb
look at things while holding lmb. instant top damage 
the fact that u had more kills than him is indicative
Not massively. Gunscum is oppressively broken if played well
it shouldnt be possible. he has access to all the enemies you do, and more
perhaps he chose to play his role out more and looked for longer range targets.
also sometimes people just play a bit more lazy and don't greed chase kills
Like people complain about Psyker being able to hit everything on the screen, but even Psyker is small fry to how strong Gunscum is
yea that too. all depends on how sweaty u wanna be
The shit needs to get utterly shitcanned
yeah i think it needs to be retooled a bit... and man are we going to hear alot of complaining if it ever does
it very much is
this is a melee game 
it's real easy to steal the show
if you're good u top frag its that simple
you misspelled *was
still is
Yeah.. it was a melee game
nah. that ended December 2nd 
just because a class can spam ranged doesnt mean melee characters cant dominate lmao
play above damnation 
they can
when said gun scum aren't present 
or are just, for whatever reason, not trying
There is a reason we moved away from swords and what not in reality and its one of the few things that translates to a game; Being able to kill stuff at a distance tends to be more effective than having to close that gap to do your killing
they can steal alot of the fun tbh, even if you're really good at melee you shouldn't have to just pick at the scraps that one single player leaves behind. pretending that 1 persons fun at the cost of 3 is actually good for the game is silly... its why, historically, things have always been toned down when they start cost the fun of 3
the entire game mechanic of having to be judicious with your ammo and conserve for real necessary situations and whatnot simply does not apply to them
u can do this with every class rn tho
go inferno psyker and dont leave anyone anything
if you're a cracked zealot u can just be perma 1 shotting everything
people don't much like playing with those either 
vet can just spam his funny powersword and infinite nades
but at least they're limited by range
most of them have harder access and naw inferno psykers can at worst steal the fun of one person at a time, zealot just can't steal the fun because you can just run along side them
i have infact had my fun stolen by few cracked zealot friends
gluggers can, which is why you don't see the good oggy players play glugger often tbh
Guns are strong in this game, like really strong, thats why the ammo limitations are in place (and why they nerfed Suvivalist a while back), having one class that can ignore those limits, ignore ranged enemies, and ignore most melee attacks provided they're moving results in something extremely broken. It doesnt take a genius to see that
inferno psykers hard to play with as melee cuz of what it does to your screen ☠️
can't see shit
this isnt my argument tho
the argument is u can still dominate without it
even with a gun spammer on your team
ranged spam is not new believe it or not
vet recon lasgun builds exist
I have yet to be challenged in the least bit by any melee class in the game while playing DAP
It sort of is. Again, if someone has even two functioning neurons they are going to out-DPS you vs almost every target. They can apply damage faster than you can, they can do it from further away, and there is nothing limiting their ability to do that
you're not gonna be challenged by anything in the normal board
that's just how broken the game is
thats more a skill gap then anything tbh, because the zealot can only have so much access to enemies at one time... where a gun scum can have a MUUUUUUCH wider view and reach of the field. This is also why pyro psyker isn't as fun stealing... because they have a more limited force projection. gun scum force projection is the same as simbas... everything the light touches
it takes no skill and just obliterates everything for the least investment
I mean I haven't either but I hardly think its ever the builds fault that I can dominate lobbies completely and utterly as gun psyker
Or gun scum
Or recon vet
Ranged spam is fine because none of my teammates were using those guns (there are 12 gunners on screen)
skill and also just being able to 1-2 shot everything while burning all hordes with flamer
yea strong is one thing but like even on gun psyker people have a chance
they really don't
I can infact smother a lobby entirely by myself as gun psyker if I don't actively slow down to avoid running ahead of them lol
This is kinda the issue. If you're already a competant player, playing Gunscum is the same level of brain activity you have whilst sleeping. It requires no timing, no meaningful inputs from the player, no complex thought, you just press W and LMB to victory
1 to 2 shots are the norm, thats never the problem and you're totally missing the problem if you think thats what bothers people. Its the fact that the gunscum can 1 tap everything while standing still at the best los spot and jump from target to target at the cost of nothing because of their range and angle of attack being much wider than anything we've seen before besides the glugger
and it's strictly the ammo economy
and the glugger will keep being a problem as well tbh
Gun Scum has things that hard wall it like crushers and monstrosities tbh
like everything else is on par. but pick pocket is just stupid overtuned
don't really have good fast options for those
even rending stim+rending desperado still isn't fast into crushers
if they're not meta chasers and are actually ok players then its not a wall at all
most scummers i run into are kissing the floor cause u need to know how to actually dodge to play this class 
that's for my peasant melee folk to deal with
I dont even know that thats true. Being immune to ranged is a massive boost to its effectiveness, as is Vuture's Dodge. Im not saying Pickpocket isnt fucked, because it is. But its not limited to that

while u can shut the game off easier with other classes simply because everyone's tanky now including psyker
this is a byproduct of havoc, and casuals that want to say they can do h40 complaining to fatshark
most likely
also again, normal board has been easy for months unless its a very specific malestrom or everyone in the lobby is bad so none of this matters
true test of skill is sadly not aurics
you're talking melee scum which is the exact opposite of what the entire talk was about. melee scum needs to dodge, range scum just need to kite
Ranged Scum barely even needs to do that
he must be fun at parties
yeah, but they do need to every once in a while 
im the most fun at parties yes 
my most recent auric mael on melee scum. i dont go down often. honestly
I get people are attached to Gunscum, because its fun to play every now an then, but lookin at it in terms of balance an its HORRENDOUS.
lol honestly whenever someone talks about "true tests of skill" and stuff instead of "guys look at the funny hat i put on my guy" i just assume they're alot newer at the game then me and decide to give them grace while they're in the honeymoon period
except nobody plays havoc. the "game" is on the base board.
unless ur a giga sweat. then havoc 30+ is ur playground.
on crackling i tend to do 800kish on auric mael
nah they balance around havoc now its very much evident
i think they can keep it fun AND a bit over tuned but make it so its more fun to play along side
so most of the base board is just a cakewalk
doesnt matter if they did. nobody plays it 
thats a bold way to say you don't actually understand design enough to make a judgement call like that
like i can hardly find a pf group goin for it to even get a weekly done
yet runs end all the time cuz people wipe
Hearing everyone say shit is too easy feels like I'm playing a different game watching my Auric squadmates try to revive in front of snipers
yea dont pay attention to it.
I dunno man. Having unlimited freeloads during Ult is the only bit of the core Gunscum setup I would keep if I had a say.
No Vulture's Dodge, no immunity to ranged, Pickpocket given a 30s cooldown and only procced via melee kills on elites.
you also looking at the "um achtually" people
im not sure how my understanding of game design changes the fact that every class got giga buffed while the base board barely saw any actual changes to difficulty? we're playing character 3x as strong as character pre rework but facing enimies on the same level of strength
for some who been playin this shit that long yea its "easy" especially if they have acclimatized to havoc 40
but that doesnt invalidate the challenge auric still provides to 99.9% of players
I don't really think the game's difficulty is in a bad state right now tbh
Like I'm capable of doing havoc 40s and having fun doing them
But I still die in aurics occasionally to skill issues
And god knows my friends who do not have the unholy hours that I do on this game are getting minced
idk about timelines but auric is a new addition
i dont think its bad its just very incosistent
aurics entirely depend on how many good players are present and more than 2 usaully means the game is kinda easy and im saying this as a mid player
so im not even bragging or whatever
damnation used to be the max difficulty
is adrenaline frenzy worth it for a rampage build ? The stims I prefer using just dont line up well for that keystone
so they HAVE increased base game difficulty, at some point
What about you?
because you're confusing yourself as the majority and you've lost touch with the playerbase. Like i said before i get you're in the honeymoon period where you got good at game so you're proud, we've all been there... but alot of people need those "giga buffs" to compete at auric.... eventually when you're good at these games for long enough you'll realize your skill mostly only means you spent too long playing the game and not that you're a better person than people who have less time... i'd rather they ignore player like us for balancing and balance for the average player
they did also semi-recently make aurics harder
because more people who get to tide the better
as someone who stays on the normal board i can say it heavily depends on the team sometimes damnation still decides to just fuck you with spawns, heck ive had heresy do it before
no not that bit before that
when they reworked the difficulty systems to remove the pointless ones
Get on Havoc
Embrace the cheese 🧀
hasnt happened in awhile with heresy, when it happened it felt more like the director breaking
they mde auric a real difficulty you can select instead of literally just "Damnation but with forced hi-intensity modifiers"
im scared captain, ive never even played a maelstrom or auric
Anyone rocking an overpowered build? I just got the hive scum
Meaning the already forced hi-intensity auric missions, can now also roll hi-intensity again ontop of that
im sure its seen some tweaks. i can say its team dependent for me. auric maels with good teammates feel like a breeze. but thats just not the case in random que
Scumin deez
i dont wanna be the reason my team wipes
is really what it is
shitty feeling
auric is fun and comfy, dive in and enjoy the water man
Then don't be 
It's that shrimple 🦐
i have no idea what you're about man 
im not new to the game or in my honeymoon period, ive been playing for like 16 months? now, basically when unlocked and loaded dropped
and im not even that good so my goal isnt bragging here cause if u wanna brag then u actually need to do something noteworthy and i havnet really done anything wild to speak of
if you can play damnation ok, then you won't be the reason your team wipes, your team will wipe as a team
that is incredibly new to the game... i actually thought you'd been playing for 2 or 3 years when i called you new
500 hours is new? 
yea thats a wild statement
this isnt counter strike idk
I think anyone can get into Aurics easily
If they understand one important aspect of the game 😈
to someone whos been playing for 10 years yes a year and some change is new
You're in a chat with people who have multiple thousand hours
This game has been out a while and people have had a long time to get practiced
the game hasnt even been out for 10 years, unless your counting vermintide
didnt the game come out like 3 years ago or something
How old is this game????? 😈
yes i am counting the tide series because i was talking about people who brag at being good at them
anyway i simply want them to make the enimies tougher in more creative ways and make aurics more challenging, kinda like havoc 25-30 diff without cancer havoc stuff
would be pretty cool! 
i also played war of the roses but thats not a tide game at all lol
Basically all of us want that, but thats not the problem we're discussing
give me enemy density where i am always cutting through enemies the whole way
literally
i guess that's fair enough
but still im not doing whatever u described before
What's the most important skill to have in this game?
aurics are in a fine spot, if they want to add more challenge i think they should tweak how maelstrom works tbh
Should have picked up the game when they first put Auric in and the director would break and never stop spawning stuff
the ability to be aware of whats going on around you and react accordingly
Smh my head 😔
thats literally what im talking about. but it wasnt just auric
"erm you're 500 hours in, you're still new" i knew the community was fuckin elitist but goddamn
less dog spam and more stuff like monster maels and armor maels
like aurics atm feel like cata does in vt2, i think its in a perfect comfy spot... the top normal difficulty in a tide game should be comfy to people who are great at the game
eh in this case i dont think bro was bragging
he was telling me to come down to earth
I see people in with 4k and trapped in malice 😔
Yes try again
Because sure being aware of your surroundings is important but that is every game
i mean i can think of at least 3 different things it could be
no i was talking about the amount of years played and them still being in the honeymoon period of being good, but if you want to think i'm an asshole you can
stamina and dodge management, staying near your team as best you can, killing enemies effectively
this is the issue with anything pve. at some point the game just gets "solved" and theres nothing anyone can really do to find challenge because its all programmed AI and short of just shoving cheesy shit at you like what havoc does, its hard to feel like you are struggling
No you are being too abstract
lol i am sorry if i was being too much of an ass to you, i just ate for the first time in 24 hours so i'm probably grumpy 
then help me scope into the right area at least
nah its fine
its just discord bro
No
correct blessings and weapon stats?
perks
talent builds
synergy
Eh, yesnt, though at that point you risk making the game un-fun, which is what Havoc has done for many of us, its a fine line, but yes after a while the challenge can feel like its dropped off
No it's soo simple but the problem is you either know it or don't
which keystone is best ?
you are just being needlessly obtuse at this point
its why i preach aiming to have fun over winning... yes winning is fun but everything is strong enough in the game to have both at the same time
I'm honestly not
not even a hint?
its probably something i have to
i think im good at the game
decent*
the ever present design problems is games of "what is too much pressure"
I'm trying to get you to massage your brain 🧠
Snort a fat line from your stimlab and call it a day
i just play to play. winning is fun to me. feeling like im overcoming challenges. i dont much like losing and thats not fun for me. the game provides adequate challenge and if it didnt, id simply not play it anymore.
as long as im challenged and still capable of logging some wins im happy
I dont know that its a matter of pressure, its just an amount of tolerable (or not so tolerable) bullshit after a certain point
auric is supposed to be the cata equivalent in this game now
havoc is meant to be closer to modded
well im on 14 hours no sleep and tired, so honestly not a good time
yeah and i think they've currently got it in a really good place for that, i love cata in vt2
You are being too abstract, be more specific
havoc is just nuts. though i heard this new run is supposed to be better
everything about the last run had me noped out
see the things im listing are things id say count as skill or progression, things you have to play and experience the game to acquire
Ainz doing 5 demonhost havoc 40 runs to feel anything:
ultra armored mobs getting healed to full and shit. im good
no life
is that the answer
No
the fundamentals don't change, just this mutator rotation less aids than the last
i like losing

enough so id be willing to try it at least lol
i earnestly think we're talking about the same thing tbh, i was using pressure to mean like "resistance that the game puts against the player as they work towards their goal" which does always turn into bullshit when dialed too far 
but theres still the issue of logistics. which is why i likely never will
Im honestly about to give up, Im just not on the same wavelength you are at all, and honestly im starting to think you're yanking my pizzle
it presents itself as this thing that you really need a static 4 man on comms to complete.
bro you got a pickle and you're not sharing it with the class?
anyway back to the og point
how does desprado scum preform in these 1000000 armor spam havocs
i doubt u can just mow down 100000000 crushers the same way u shoot the fleshies
prob not well
honestly not the point, the point was that its ruining peoples fun on the normal board which is why it should be tuned down lol
its the only weak point
people in havok aren't having the same kind of fun lol
its basically why i was saying that anything can shut the game off untill u hit cancer diff
Whatcha guys think would be a good ranged focused build set of Vraks Blessings?
but really i dont think too many gun builds on anyone are going to perform well into pure armor modes
but imagine if they had access to spearhead ☠️
You are overthinking it
Ask yourself what REALLY is important in the match
i mean to me, thats making it to the end alive with my team
but its how they do it, the rest of the things you mentioned have alot more limited reach (outside of the glugger which i think also needs tuned down even more), so a gunscum (or glugger) that wants to can take out things faster than other classes can make their way to them
is gunlugger even that bad outside rumbler spam
on other guns u just run out of ammo fast unless u vaccum it
If you want I can just tell you
Would using kalma stim and chemical dependency help keep rampage up almost permanently? With the only drawback being the exhaustion period?
please cause at this point i just think im on the wrong wavelength and my brain is very stubborn when i get like this
it can be yeah, not as bad as before the last round of nerfs but you can be really goofy with like a 3rd of the oggy gun lineup
you could do 2 points into kalma and you only lose a few seconds of cd on your stim
Kill Specialists
im gonna be likE AAAAGH how did i not think of it
gunscum is def worse than glugger atm
like this (use rending or w/e you want)
i mean worse as in "worse for fun"
by worse i assume you mean, more oppressive 
thats covered under THIS at least its what i had in mind when i tyuped it
yes lol not worse as in a worse setup for putting up big number
Too abstract like I said
If you take shivs, you can throw 2 knives and then heavy the head to kill a crusher, which then gives you your 2 knives back for the next one. 
i think the most important skill is the ablity to dance to the music with you character in game without making mistakes in your gameplay
Also I don't give af about what is happening around me if there are no specialists tbh
Wtf are they going to do to me? Hit me?
yeah standard horde is just the water you're walking through, even armor and stuff... those are just rocks you're making sure not to smack into
the paying attention to whats around me is for my teamates more than myself
unless im sure they can handle themselves
You can't control your teammates
no but i can help them
if they dont do something COMPLETELY STUPID
Winning 
Stop having that mentality
Just focus on yourself
yeah this is actually a really good thing to keep in mind... like turning to look at people and see if they seem like they are chillin or if you need to wade over to them or send a blitz their way
now dont get me wrong im gonna secure myself and make sure i can safely revive someone and if i cant then i will survive rather than die trying to save them
naw vibe checks on team is good man
im not pointlessly selfless
Did you kill the specialists?
Can I interest you in Le needle pistol? I think it’s mark II that does the spread on kill. I just empty a clip on alt mode into a horde and first hit basically sets off a cascade effect and no more horde.
i go by airplane rules, i make sure my mask is on and secure and the air is flowing before helping those around me
if I can yes, ive seen so many people try to revive with a bomber/trapper/dog/sniper still alive and it leads to a team wipe
finally we've come to the consensus that we are on the same page
even if you never use the alt fire the needle gun is crazy strong just as a "i don't want this thing here anymore" tool
and i need to go to bed
Idk about that
But I'm trying to drill I to everyone's head that FUCKING KILL THE SPECIALISTS YOU FUCKING MONKIES
the slayer in me will sometimes dodge them for a while till i can smack'em
, i'm sorry for this but also... i'm not sorry
its hard to remember that you have a gun, slayer/oggy problems
Me with the rock: 
What's wrong?
Ok good talk
why is this entire channel full of adhd
Uh you know what server this is?
Of course, why do you think church of ass has a sniffer of ass as the preacher
wanna join? 
No
Check pin for the ranged build, the left side of the tree is kinda busted.
why... 
fr what weapon is best for a rampage adrenaline setup
Crowbar/saw
fr? im running tac axe rn
That's great too
shock&awe+decimator/shred
I should actually try the saw on a rampage build
Yeah It’s kind of the Swiss Army knife of our ranged guns at the moment. Might not always be the best option but it usually works
Im ngl
I think one of my favorite parts of needler is it saves me a talent point
Its the largest selling point of Vraks to me too
Don't feel the need to run sticky hands with it
the swiss army knife of HIV is the shiv

great melee weapon
and great ranged weapon
good for all situations
and it's literally a knife
🙂↕️
Yeah when people bring up axes and stuff I’m like but you got shivs.
You have a point but in my defense I did specify guns
pretty funny that even without needler as no ammo drops coated weaponry is still 43% of my damage :d
what mod is this I want to gaslight myself with funny numbers too
is this ok ?
toughness regeneration speed is bad

rashad mk3 combat axe
fair enough lol
I whiff them half the time on smaller targets but I love them for whittling down cara
I love throwing them at snipers, flamers, trappers, and dogs tbh
Throwing knife skillshot comp when
yeah it's peak
best HIV exclusive weapon
and it's not even close
not that there's much competition let's be real
Implying the existence of a melee gun
It defo hits the ideal combo of fun and usefulness
yeah good shit
Imagine Mac 10s gun bash only lol
i think the bone saw is pretty good honestly. it just serves a niche and needs built for it. less universal
all fun and games until you run into a mixed horde
frankly thats where i think it shines
I like crowbar :)
u just need the cleave
which it sucks at
I wanted so badly to like the crowbar
tho i am using shivs because well...100% crit chance build
not with the right blessings
even with shock and awe
run double cleave plus tree perks. shit slays
this is even more self-gaslighting than shovel
if bonesaws sound design wasn't so sad I'd probably use it more unironically xd
that sound it makes when it hits something with a light attack is so pathetic
There's a noise Shiv makes when you're either on rampage or stimms or both that sounds like when you get ultra strong in vampire survivors and nuke things
I wish I could describe it better
Good dopamine tho
shivs just feel good generally
bonesaw is glacial and has shit cleave
crowbar does a lot of stagger but very little actual damage outside of hooking carapace
also swapping modes on cbar takes too long
bonesaw cleave so good it's recommended to run 2 cleave blessings
I think it'd be neat if swapping modes on crowbar was an attack that swapped modes y'know?
does it get wrath too?
idr
that'd def help
but i'd like to see the base damage buffed
make it at least shovel level against hordes ffs
yes
i def feel like saw needs shred or deci tho
ig deci doubles as a cleave blessing
but with how slow saw is, takes forever to stack
I’ve guess you never played with a bang stick?
Gentlemen and ladies - what blessings work on the needle pistol? Not sure what to even bother with given the dots.
Old ogryn can opener would like a word.
lol I just take run and gun and stripped down
this honestly does have value on chem builds imho
crowbar complements needle pistol quite nicely
Stripped down is nice because it’s easy to maintain 50% stamina so you can avoid all ranged damage.
how so? feels like needle is already killing crushers
It lets you kill them faster. Sometimes you don't want to wait for the DoT to do its thing. And having a melee weapon with good stagger complements needle pistol which has absolutely none of pretty well.
Problem with killing Crushers with it tho is that it'll grab everything around the damn thing before finally hitting it
Run and gun is a meme pick by I like it. Hot shot is probably a better choice
What’s the base crit on the crowbar?
too bad you have to give up your horde safety / damage to hook the crusher...
#nothavocviable
oh god is that a commonly held opinion
Stripped Down/Hotshot. The latter might seem weird but it lets you poke shots through multiple trash enemies with blue mode, so more of them spread toxin when they die. It minorly improves clear potential, which isnt massive, but its more of a functional damage increase than you can get with anything else
people think hive scum can't kill crushers
the rending stim in question
who thinks that
did power DI update?
or are you not using any scum exclusive weapons
yea but its still laggy asf
because if you are chances are it's higher than 50%
and doesnt work for specified scum
oh damn
im using dual stubs exclusively
i never whip out the crowbar unless i dodge into a horde
yeah click on crit chance
one momento reloading
Where can I find a resource of the base crit chance values for hive scum weapons?
shivs have +12.5%, Dual Stub Pistols have +5%
the others do not have increased base crit
dual shredders dont have bonus crit?
What about the crowbar?
Oh nvm
is regular crit chance 0%
no
5% for Zealot, 10% for veteran, and scum, 7.5% for psyker, and arbites
and a whopping 2.5% for ogryn
fuckin' bitch ass mod doesn't summarize my crit chance correctly
can't believe this
Would crowbar just be outright dogshit on a crit tox build?
Probably? It depends on having melee damage amps to get quick kills
cbar also doesn't have great finesse
it mainly wants damage
lots and lots of damage
should give crowbars crow mode like 90 billion finesse
who got that good good rampage crowbar build
What about the crowbars interaction with quick and deadly+damage to staggered talent. And wouldn’t it keep toxic mania at Max value also?
it interacts with quick and deadly like any other weapon does
and damage to staggered requires them to be fully staggered
which the crowbar doesn't do
and I have no idea what you mean about the toxin mania thing
But blackout tends to fully stagger them…
yeah and crowbars crow mode is a stagger override so you hit them once and then they're not
s-sorry sir it wasnt personal
boombringer and pocket toxin build 
whats the current metta for the needle pistol?
i tank stopping power myself since it changes basically nothing
i think your blessings are probably fine... i use ghost on my over something like glory hunter since i aim for heads by default
i assume glory hunter works with the tox damage while its out? i never actually tested
but really the needle gun is just... good out of the box because most things wont' affect its tox damage... if you want to maximize the tox stacks then you probably want to get crits on it
but i don't know how viable it is and its not really needed
it doesn't
which is unfortunate
oh, then yeah take glory hunter off
i use ghost and run and gun on mine because like... idk the gun is just good, i'm not sold on run and gun atm because i ads alot without thinking
but also i've not changed it because it feels like the pistol will be good no matter what
oh stripped down is a valid choice tbh
speedload is probably also good
since its just close kill that triggers it
Just got told it doesn't
gg
desperado probably also ok for the bonus crit to stack more poison
speedload should work still because close kills are any damage just has to be within 12.5 meters or whatever
haven't checked or asked for that
but yeah really, what makes the needle gun so good isn't really changed that much by any of the setups so you have choices
this is not accurate to crit chance
this is crit rate
it checks num of crit hits vs total hits
which means if u swing twice
first atk being crit, hits 7 dudes
2nd atk being not crit, hits 1 dude
u will get 7 crit hits out of 8 total hits
and, vice versa
if u swing twice, first atk being crit hitting 1 guy, 2nd atk being not crit hitting 7 guys, u will end up with crit rate of 1/8 (12.5%) even tho 50% of ur atks were crit
math is a tricky bastard sometimes tbh
could be higher or lower
it's not an accurate metric
shivs have a nerfed precog relative to knives, but I wonder what it actually translates to in raw numbers
Redditors: "ThE hIvE sCuM dOeS nO dAmAgE"
Me: Ok.
IIRC the nerfed uncanny didn't matter as much because it had a higher Cara ADM to begin with
the real damage is in coming up with a psychic flashbang of a name
never knew meth could be worked into so many places
smith & methson
Obi Wan Xanax
Arbites led the way
I am the Estrofiend
Some Arbites names have me going "why can't you name yourself after real-world police brutality, like a normal person"
counting or not counting hive scum violence?
saw a screencap of a "forcefemme fatale" the other day
gumshoe novels been real different since they made it onto AO3
Peak
you say this but it's mostly young dudes who don't read
what this means is that Black Library has to publish more
Mike Brooks can do both
(Because most of the fanfics i actually liked reading are no longer being updated
Which SUCKS)
I do wonder how much stuff like manhwa/manhua/manga is underrecognised in reading surveys
they're not longform reading but at this point, I'll take what we can get
the curse of finding a banger of a fanfic with 17 chapters and author's last login in 2015
I have a functionally infinite repository of stuff to read (messaging my dad for suggestions and then seeing if my library has it)
CATACHAN🗣️🗣️🗣️❗️❗️❗️❗️❗️
Do you read fanfiction?
No
Have you tried looking
fanfiction has genuine craft but is also full of absolute fucking dross
I have but I keep coming across trash
Not you
Watt pad be like:
The person who somehow lost the channel directly above this one
Awwww…..
Could someone link the arbites channel? Is not on my tab, I would like to have it
So like all categories of art?
I try to avoid gooner works, both shounen and cliterature
Go to the channels and roles bar and add it
markedly worse, because some gatekeeping is good actually
Mission: impossible
Chance of failure: 200%
Where is that?
Channels and roles up the very top
The spoken word open mic night at my mates bar has entered the chat
What is stimms base cooldown time? I can't seem to find it anywhere in game
Hmm is not there on onboarding
reading this combination of words gave me second hand spiritual exhaustion
post-rampage clarity, full kenjataimu
15 seconds with no node and with one node
No node doesn't matter but it's does say a cool down in game for no node anyway
check the browse channels tab at the top
I actually like spoken word but this was a very tough gig.
Does make you appreciate what having to upload to YouTube and fight the algorithm filters out
there's a lot of things I like while also avoiding the median practitioner like the plague
yeah it's all playing the odds on signal and noise unfortunately
youtube's algo does do some magic work every now and then
yeah we hidin'
"to apply to serve the lex you must solve this puzzle about the location of the recruiting office"
like I said
channels and roles at the top
I went into arbites channel and pinged him lol
shivs still outperform knive.
Yall ever just
This. This was a fuckin task.
Get burnt out as soon as you have time to do stuff
Cycling through players like a slot machine
Like I genuinely could not wait to make the most of the winter break and now that I have it I genuinely do not want to do anything
Delayed burnout is what that is
Brings me to another issue
h33 game, stimm supply and AoE bolt pistol w/ pickpocket has been very strong
regularly hitting 1m+ on wins
and thats without mentioning all the damage buffs you give the whole team
Based AoE Boltpistol enjoyer 🙏
Blinder grenade with 80 charges 😄
yeah its insane lol
pickpocket and the stuff you can throw into your stimm patch every weakness the weapon has
Yeah, I mean the breakpoints are dogwater, but it's super good at buying you the space to push
yeah buying space and pickpocket turning it into a main weapon since if you mag dump a horde odds are at 1 least special was caught in that so you can just do it all over again
one of the instances of a build getting stronger the higher the difficulty is
Lot of things scale with density, flamer, purgatus and AoE are generally amongst the stronger things
grid square deletion scales with density
yeah exactly
look at my cool guns
Watch Untitled by victuals and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
don't mind the chud dying immediately
Ngl.. Im of the opinion that TacAxe is Scummer's best melee weapon at this point
Beginning to see what? 😄
ok... i finally like chainsword... only scum at least lol
Yeah have been running it on Rampage, it makes crazy good use of Hyperviolence too
An yeah its always been pretty decent, but Scum really pushes it beyond previous character limits
That tac axe is just the best melee
Someone get this man a based
It all comes back to tac axe
Its between the OG Vet Shovel and TacAxe for me ngl
They're the only two weapons in the game where every part of their movesets are innately useful
the arby shock maul is really solid... same with the crusher tbh
I’d say the arbi shield n maul is also up there
Both the shield + maul and shock maul are pretty good to be fair, an yeah I do love the Crusher, but its not fluid to play like the TacAxe or Shovel, its a bit one dimensional
She stim on my hive until I scum
the blue tax is so fun on scum, never found a use for it until now, I think mk4?
Ye
the shieldmaul with the uppercut push attack is one of my fav movesets in the game
Yer, its pretty good, the special attack can be clutch at points too
mostly because i love block cancelling XD
push light light block light light block light light push
i miss you halberd vt2
mk6 cknife is like that for me too tbh
although the mk1 shovel is pretty much perfect, no redundancies every attack is useful
there's just nothing as satisfying as the mk6 push attack into h2 when a rager morphs out of a poxwalkers ass in front of you
I can't even remember the MK6 knife moveset at this point
Is that the slashy one?
the only bad thing about the arby smaul is that it's too good. literally makes 3/4 of their shared weapon pool useless when it has absurdly good horde-clear, single target with DOT and CC thrown in XD
they wanted people to have the real arbites experience
Something something police brutality
yeah it's a bit overtuned tbh, mk3 only has better speed tech and better H1 for zealot backstabs tbh
but the move tech keeps it relevant for psyker mains still
you usually kill elites with mk6 faster with PA-H2 or good old PA-Sp-L
which is a bit sad
I only use the MKIII tbh as thats the older one an im somewhat familiar with it, though I've never played it all that much
they didn't like the word i used even though it's literally just my neurodivergence
oh god censoring it makes it so much worse
it begins with a and ends with tism and i had it for a few decades now 
Random Steam Review I Saw: "Hive Scum does less damage than the other classes and has to work way harder to achieve this unfortunately mediocre damage output. This class is entirely reliant on long cooldown gated abilities just to do the damage the other classes do baseline with their builds. It just feels weak! When everything is on cooldown - the experience feels significantly worse."
Me: 
Relatable 
what are people running for perks/blessings on chaxe for scum?
Probably Slaughterer/Headtaker
unyielding and carapace?
Honestly I have no idea, I just know it gets really good blessings. I've hardly ever played it so don't know its damage profiles
slaughterer + headtaker, chaxe of choice some ppl run 4 some 12. 2 stamina (it's 4% attack speed) plus perk of choice, i found cara% and elite% honestly a bit more useful than unyielding because on rampage it shreds anyway
defense dump
also good to know is that Slaughterer is global power so it can increase the power of your DOT by 40% at max stacks
so it feels good to run on a Dependency Rampage build imo
i bet you have the dockets to get a full def dump tho
but you can use use it to buff syringe pistol
mostly light spam?
for mk12, for mk4 is heavy hordes, lights singles
okay poop break over
I do indeed
But convenience is convenient. I'm just gonna mess with it an see if its something I can enjoy first tho
i mean i assume mk4 is light spam for single target on scum with all that attack speed
rev not required
yeah you don't rlly bother
i only rev on 12 vs crushers and only light revs
sometimes worth it over heavy/PAs
with rampage up and high stamina the light revs are insanely fast
Its been several years since I've used it aaaaaand...
...I still dont like it

Feels like you're clubbing enemies with it as opposed to the rather visceral feedback of Chainsword or Evisc'
my issue was that i HATE rev attacks
I love getting gripped onto one enemy, its so fun
Surely being locked in this animation will not cause my downfall
They don't feel great across the board really, its true
I'm gonna really struggle to use anything but TacAxe or Heavy Sword on Rampage setups tbh
Chainsword for critstack with Rampage, but thats more a niche thing
OH question: taxe push attack is to stagger enemies like ragers, yeah?
er not push attack
special
works on crushers???
It does
holy shit
But they have an ICD so you cant stagger loop them
why am I screwing around with the chaxe
But you can stagger them out of overheads
truly I am a fool
TacAxe really do be feeling like Scum's best melee weapon imo
it's really, really, really good
Tac axe over combat axe?
after your buffs get rolling it hits like a caxe anyway
Yeah, its absurd in fact. Did what amounted to a true duo with a level 28 Zealot earlier 
and it's way faster
I prefer tac to combat but combat axe simply bores me to tears
yeah though caxe hits like, idk, a powerfist post buffs
Caxe is maybe one step above using a DS
fair with combat axe the moveset is not the thrill, the stupid situations I get into are the thrill
maybe I should give caxe another chance, but when I ran it, it felt very much like the taxe, but much slower. I wasn't getting enormous hits
at least not larger than taxe crits normally
TacAxe just makes more use out of Hyperviolence than Caxe can becuse its so much faster
and there's shit you can squeeze out with caxe, but I never really got the rhythm of sprint cancels on a clicky keyboard
maybe I had it set up wrong? I dunno
assuming everyone is using the Mk 7 with the H-L combo, or PA-H
MK4 imo
honestly, I'm just spamming light on the mk 7 with occasional specials and mixing in heavies
I like taking Unarmoured for easier Scab Bruiser workouts
idk what melee to use, im using crowbar but it feels underwhelming
MKIV has a 3 chain special loop, which is the only reason I can put it at the top, it stacks a dropped blessing stupidly fast
haha well, we were just talking about how awesome the tactical axe is
unarmoured + cara is what I run elsewhere too, Rashad does good enough Unyielding at baseline I don't think it needs the help
Yeah, use TacAxe
have mine set up like this and it copulates grandly
if the primary go is light spam and the occasional heavy, Brumentum is kind of wasted, no? also is ass on the Mk 4 because of its angles
would 70/70 on mobility and penetration be good or should i look for that 60 mobility
usually default to Headtaker + Shred on my Mk 4 taxes
you want penetration, so find one with 60 mob
3rd axe had it lets go
even at 60 mob taxe is one of the more mobile weapons around
yeah, very similar feeling to shivs
I dont find so personally, killing more things per swing = bigger Hyperviolence procs
current personal rating is caxes top, shivs second, taxes third
Just because of all the trash scattered about in that last mission I solo'd two Chaos spawns with absolute ease
on the mk 7 doesn't feel like it. Helps a lot with armored ragers it seems.
never liked combat axes much
assume you run the caxe rashad. What are your rotations?
yeah on the 4 you get this uppercut and a vertical swing
rotations?
swing patterns for horde vs single target
I try to sprint cancel the gap after L3, sometimes sprint cancel L3 outright to cycle L1 and L2
buuuut I'm not consistent with it
and single target is usually heavy spam, or if it's a rager, one heavy and one light usually claps them if the heavy alone doesn't do it
they are gonna nerf it, so prepare for detonation
No
push attacks are necessary on occasion, the special on the rashad is hella mid compared to the antax
and you run unarmored on it instead of 10% elites or whatever, along with cara?
unarmoured + cara for perks yea
Its balanced rn bc all classes can dodge gunners now
scab bruisers are a pain to ramp up on otherwise
Except ogryn lol
like you want to just drop them, not have to do a little jog on the spot to warm up before throwing hands
Everyone could dodge gunners anyway, because the dodge button exists 
I think before if dodges run out they can hit you
But rn if dodges is out they cant hit you
No, your dodges still worked, they were just less effective lol
I remember it just stops working after like -5 dodge
you could also just use a needle gun with stripped down to ignore ranged while sprinting lol
Yeup, it scaled down in effectivness the more you spammed it till your dodge count refreshed
stripped down, maybe ghost, sprint efficiency and stam bonus and you literally become ranged hunter already. so it’s not like the current state of dodge trivializes the game more than you could before. it just took an investment.
hotshot isn't bad on the needle gun either
(Its probably guna get fixed)
it absolutely will get fixed
Its not rlly that big issue
a couple shots in blue mode on the mk II (the one that spreads chem stacks on target death) and you have Temu chem grenades
I think havoc has so many enemies that you cant run everywhere
heck, run supply with booby trap and you have better chem nade that regens
havoc is dynasty warriors in darktide
the current state of dodges trivializes it for all of the fun classes with any weapon
Whats dynasty warrior
Jup, Hotshot is the only blessing that meaninfully gives the Needlegun a damage increase, its not really a direct increase ofc, but in essence thats what it do
hotshot only lets it go through 1 poxwalker or groaner
it doesnt have enough cleave to go through anything else
Goes through dreg bruiser too, but yes, its not a very big increase, but its the only damage increase blessing you can get for all intents and purposes
run n gun
the utility of the second blessing slot is pretty marginal after Stripped Down though
Huh?
A Chinese inspired game Darcy
Isnt that just gonna change impact damage?
run n gun is pretty good on needler cause of sprint shooting. you can shoot them. they can’t shoot you.
Seems kinda pointless when you can increase the amount of toxin spread
nope, it changes dot damage while youre sprinting with the gun in hand
Im not darcy
and spam heavy on maulers/crushers?
Yeah, the moveset is very simple at baseline, the light attack cancels are nerd shit 
Catussy
Interesting, still not gonna take it over Hotshot tho as running round in circles just to juice a bit more damage out the DoT when you could be killing other things seems a bit... silly
okay cool, why do you like it over the taxe? I'm gonna try it anyway, just for comparison's sake, just curious
imagine some legendary hero type solo'ing most of an army with sweeping area attacks
it’s more for running at or after ranged threats like gunner clumps or the occasional bomber/trapper/sniper
hits like a fucking truck, mostly
Why is ppl always harass me
with run n gun you do get a decent drop in spread as you run though which can be quite useful if you cant stand still, especially when avoiding fire with stripped down
might give that a go
They'll die to minor amounts of tox DoTs anyway tho
and you dispersed that safely.
The spread change is nice yeah, an the Needler does have a good amount of it, but still
With stim pistol special do you shoot enemy gunner one time or alot
its your fault
the blue mode drops less stacks than the yellow mode in exchange for the on-death effect
Kinda is when you say stuff like this #hivescum-class message

Is 1 stack toxin kill gunners
Because you really really make us think you're Darcy
the explosion on death is a fucking meme though, absolutely pointless
The other mark spreads toxin on kill
yep that's the good one
twice. ogryns thrice.
Whelp. Guess im just playing Zealot, but Hive City flavoured
technically Mk6 applies more stacks on weakspot hits
the upside about the spread on death is also that you can really mess up an entire gunline
but most people prefer mk2 exactly for what interrobang said
Hive city gumshoe vibes
it's also gilding shit unnecessarily afaik, don't think this gets any real breakpoints
but I am not an authority on that mark, having swapped away from it as soon as I could
have you got much use out of it?
Tiny aoe that deals 10 damage
Yea no he's right, AoE bad
if it knocked them over it'd at least be funny
If it wants to be relevant it needs to do 50% worth of the enemy HP that died to the needle as AoE damage
Ofc it would need a cap of some sort so you couldnt use a Crusher to nuke an entire mob, but yeah
It needs a lot to be relevant
Yeup
Even Showstopper isnt as bad as Needle AoE at the moment, an thats a dog blessing to begin with
It was probably thrown together in 10 minutes without thinking too much tho
Idk what youd have to do to VI to make me use it over II
Wait are we talking about the dot
Idk why the thing even have two marks
maybe make the secondary on the Mk 6 an execute
The one that kills horde with two stacks?
The special mode of the mk6
does damage based on the number of current stacks
would make it better against bosses at least
The one that does an explosion on death
It would help it
Its just so utterly without use at the moment
would make it better for bossing at least
I would actually be happy if it did enough damage to punch holes in a mixed horde on Special and Elite kills so it gave the player some incentive to pick their targets instead of just using spread needle to dump into horde
I played another class for the first time in a while and I forgot how comfy not having to block while sliding really is
Who has a good crowbar rampage build i can steal
Did you know that the explosion damage scales with the amount of toxin stacks?
Mr E had one
Not I, crowbar sucks
It can reach a whole 50 damage
Jesus
psyker shout all over again
If we are talking about mk2 the special attack has a place for horde clear when you have infinite ammo
we're shitting on the Mk 6 rn
Only problem with crowbar i can see is the lock animation, but honestly I dont have much issue with those usually
If mk6 you can probably breathe on the enemy and do more damage
the one that makes poxers go "pfft" like when you open a can and you hear "nice hiss"
Steve1989mreinfo flashbacks
Been a while since I watched that dude
Mk6 so bad the poxwalkers feel pity for you and pretend to be staggered when you use it
@lost bear oh man, the loss of mobility is brutal
Gotta check up every now and again, make sure the 100 year old rations dont kill him
I don't think I get enough from the caxe to give up the speed of the taxe. Actually staggering stuff was cool though
I swear that dude is like late night youtube rabbithole material.. Like yes youtube, I would like to watch a dude eat a one hundred year old MRE 
Pretty sure he got sick three times already
Only three times? He's doing well 
fair, it's funny that it's one of the least stagger heavy options on the Arbites and on the Scum it's one of the heavier options in that regard 
yeah, it's dramatic honestly
I can't stagger a fucking thing without the special on the taxe
I didn't mind the mobility as much, I just play differently
it just felt soooo sloooow
in one I'm taz, in other I'm Vader farming aura in Rogue One
but yeah, demands a less frenetic play style
There is also TacAxe scaling Hyperviolence to insane degrees due to the speed and damage
You're definitely getting in at least one swing a second on the caxe though
i'd probably remove hyper-critical when running caxe too. I like it a lot on the taxe with H-V
Yeah, you are, but somehow it feels less effective than TacAxe, at least in my very anecdotal experience
there's deffo an adjustment curve
you're not zippy any more but you bonk things harder when you get there
I like both axes and the shivs as different points on the continuum
I dont even run HC on TacAxe tbh, no need
now if only chainaxe rips didn't fuck with adrenaline smiter
Hyperviolence on its own is enough an you can save points in left tree
I'm not really missing anything I care about too much in this build
Melee scum almost has an issue of having too many points though, in practice HC+HV gets you a DPS boost on the axes
even if on paper, HC occasionally blanks out HV
I know no one agrees with me about H-C being good, but it feels better when I use it
H-V drops off, hyper critical can deliver elite one-taps with no ramp
I love that
and I found that on the caxe at least, you farm overkill damage very easily (just overhead a random trash mob if you really need to)
Stuff dies so fast with HV I just struggle to justify spending the extra points
Particularly when the loss elsewhere is something like stam on dodge
yeah, for caxe I think it makes a lot of sense to drop H-V, then walk through elite swarms bopping everything
It's this weird middle ground where i dont have enough points if I dip into the right side and a surplus if I don't
though granted, HV also enables HC thresholds
don't think you can one-tap maulers without charging your axe
yeah, but at a certain point you're one-tapping everything you can one-tap with H-C anyway
at least you can with rampage running
Wait, people aren't running hyper-critical... what in the fuck
issue is again, melee scum kinda has a few elective points to drop somewhere if you do the centre-left spec
people don't like that it kills H-V stacks
people are being unnecessarily neurotic about HV stacks
Do they think it overrides it or something lol

