#hivescum-class
1 messages · Page 138 of 1
only thing rending is going to help is V carpase
there's always exceptions to the rules. It would also stand to reason that a chaos or otherwise renegade regiment would have guys specifically watching to make sure the rebel leader's will is being followed and so on
Wouldn't be a turned commissar but some kind of ideological enforcer
It’s complicated you’d have to go look at the weapon you are using adm values crit modifier weak spot dmg etc to answer the question
Thats the issue armor is the only issue normal gun scum has. You could maybe run finesse if your going dual stubs but for autopistols you're gonna get more mileage out of rending.
Yeah basically, commissars also tend to be better at controlling moral and close quarters combat
it'd be funny if 1 in 10000 poxwalkers had a commisar hat on
to reference that one dude
Give wolfer the hat.
I think it would be funny for a random captain to have the hat on
he's got his helmet already I dont think he likes commisars considering what he did
I want the hat on the helmet.
And he would be glib and be like look at mei can shout at people and wave me sword around
it'd be funny to get a commisar hat for ogyrn, they have used the same model for the tank commander though if they did itd be funny if the hat was normal size to look goofy
I’d buy that cosmetic
I sort of wished hive scum may get access to other classes cosmetics, I know it's sort of asking for a bit of crossover but I think it'd make sense seeing how zealot and vet have some already ganger looking outfits
Speaking of ogryn I need to brush the dust off of mine I haven’t played him since they released auric missions
That’s true, I could see them taking stuff they have already and jacking it up so it’s not 1 for 1
For the stimmers who don't know, you can animation cancel the stim animation with weapon swap.
who is not a stimmer though
Only other classes take them out of necessity, we take them because we want to
What are the best perks for dual autos?
Flak/Maniac/Unyielding depending on your preferences iirc
I like flak maniac personally
Same
crit chance kinda pointless on your guns
Crit chance as a perk should basically never be used
there's like 2 weapons that might use crit hit chance and they're both melees
I thought it had enough of a crit dmg modifier to justify crit chance
And recon las vet 
Taking 5% on the gun brings me to 35% without cartel special
vs 25% damage vs a common enemy health type is generally going to net you more damage
I was going to say you want crit chance for stuff like the stubs but in the perk slot yeah no
Crit chance perk is dogshit
I just think the daps do good manic\unyielding without either of those perks so
you have no reason to not want more over having extra crit on a gun that doesn't need it
What about blessings for dual autos? I use blaze and pinning fire to stack damage but I see a lot of people recommend speed load
I can get 4K dps on a reaper with no buffs…like lol
Without unyielding
Still better to take the flakiac ol' reliable
speed load isn't really necessary but some people really like it, but damage wise blaze and pinning do more
your 5% crit isn't really doing much
Reload speed is the biggest hinderance when it comes to Desperado uptime. So people tend to go with that.
5% crit is fucking nothing compared to "+25% damage vs x" perks
Frankly, Hive Scum deletes everything that’s not a crusher with dual autos, so you don’t really miss out on much by running Speedloader besides boss damage
I tried blaze away pinning but tbh I prefer pinning speedloader which ig is weird. I don't like being required to dump my mags all the time even with infinite ammo.
Its entirely for desp uptime ime
I used to run no speedloader no speedloader talent but now I do both on desp builds
With the 30% reload talent and max speedload that should be an 80% reduced reload time correct?
Yeah I like the qol for speed loader
Should be, yeah.
Kinda looks like you clack your guns together
Maybe I should give speedload another shot
I’d never thought about pinning instead of blaze away tho… might have to try that out
Feels more consistent to me, and like it stacks faster
And I don't have to full mag dump every single reload
Ye
Yeah with pinning fire it seems to hit 5 stacks no matter what I'm doing unless I'm focus firing a burgle
Sad how stubs are just worse infy auto guns, alexa play desperado :/
I like my stub pistols…
I feel like an action movie star when I use them
Also sniping stuff with spinny attack brings me joy
It doesn’t work most times but when it does it’s like a dopamine button
I think they meant the DAPs
Oh
The .45s and Vraks are wholly incomparable ime
IAG does more damage but DAPs have an undeniable mobility advantage
Yeah i thought it was a weird comparison
Idk if it's specific to the Vraks IAG but the weakspot multiplier is crazy and works really well with the +25% weakspot damage talent (forget the name)
all the IAGs have good weakspot multipliers last I checkeed
like better then the vigilants for some reaon
Aiming is work though, I only shoot in the general direction of things
I mean spraying with the vraks you can only aim so much
it's more so a big deal vs bosses and for the slowest of the IAGs, which isn't particularly good on scum
I feel more accurate hip firing vraks for some reason
There is that but I didn’t want to blame the tool for my shortcomings
But I’m still pissed they scraped the weapon mod thing
I mean I know I am generally hitting heads faster while not ADSing when I use the vigilants
Stubs r ass on h40 vs other guns
Why such a high headshot multi when
- The spin shot cant kill a trapper h40
- Need every -spread access possible to consistently hit heads
- Damage to mag sux ass
Stubs are so cool, every time I use them I just feel bad with every mag vs any other gun lol
If they had like 24 rounds / bit better accuracy I don’t think theyd outshine anything
They're not primaries
Tbh
At least not for high havoc
They're the worst ranged unique scum gets but my god they feel the best
I feel the worst using them it takes 20 min to kill a h40 mutie and all my mag and the other guns just break anything you see, little stubbies are so cool but gah damn plz I hope they do something to them lol
Accuracy of a braced auto, headshot multiplier of an IAG. It make no sense QQ
the mag economy feels terrible
i just don't like the gun in general
what other classes have todo with this
I wanted the stubs to b my fav cause dual pistols are cool but its basically trolling vs other guns, I was clutching twins / pogryn / cptn at the same time and over 5 min I was just thinking god plz I wish I had anything else
i lost a maelstrom clutch because of dual stubs lol
tbf good chance i would've lost anyway
but directly dying because of a specific weapon
feels bad
It's my impression or my character's resistance is gone in 2 enemy slaps?
Yeah see
i think you can actually stack a decent amount of DR/TDR if you build for it
I don’t understand this
ye
And I gotta see your builds tbh to see why this is happening to you
esp on a melee build
granted HIV is still a less resilient class than the others
I notice my toughnes get dropped a lot then the insta restore kicking in then it being fine
on melee scum
mainly just a worry until I get into melee (unless rampage is active then it's usually a non-issue)
I think in general scum is quite tough so long as they are in active combat
that's why random poxies/bruisers are so annoying
doesn't help that player hitboxes is extended atm and burster being bugged
I beleive they said they are trying to get the hitboxes fixed before they go on break
fucken hopefully at least
conveniently scum is very good at rushing into combat
Pls fatshark dev team. We appreciate your OT in this trying time. Genuinely
yup
is it also a bug that your screen goes really blurry as you stim? It can be really disoriantating
what tac axe mark is best?
i love this game
VII overall
ive attributed that to arbites/ ogryn. scum in my eyes is more of the rouge sort of playstyle. as in they orbit around the team killing most things rarther than stick in with them
7
all hitboxes are fucked rn
it keeps you on your toes
dms out here fudging dice
the dm asks "whats your ac again?" and then rolls secretly.
What too many stims does to a mf
thx
Player: What are you rolling for?
DM: no reason
Player: *in shambles
lmfao
thats unironically one of my favorite things to do as a DM
sometimes i dont even be rolling for a reason
i just wanna spread fear and mistrust while theyre roleplaying
also is anyone actually using this? (honest question)
i thought about it for shredder autopistol but i dont really feel the need
Oh I usually roll for a reason, if the party is goofing around the next town is getting raided by bandits and millions must die
so I'm unsure if this is a new interaction but something I've certainly noticed on hive scum
sick hops
sometimes you gotta follow thru
it's really good
oh okay ill give it a shot
Does the Long Lasting talent synergize with stim crate or is it only on self-stim?
helps DAP/SAP/stubs feel a LOT better
A world alive is a wonderful world where people die
pretty sure it's only self
Yes but only on DAPs and the .45s
well crate you can already get 20s by default i think
so you don't need it
b-but 25 seconds 🥺
cheap shots with shredder auto pistol?
cheap shots is mostly bait afaik
Does ‘toxic renewal’ still proc up if you have ‘coated weaponry’ and instant kill an enemy with crit?
It’s good
This is literally veteran’s one motion but better
I think one motion matters more for vet than sticky does for scum tbh
Vet has some ungodly slow weapons available
and scum has some ungodly inaccurate weapons available
It's good with shredder autopistol but otherwise fairly bad
It's decent with the stun grenades
But not worth the point
I feel scum takes sticky hands more for the accuracy than the swap speed
Yeah, I use it for them, not for the swap speed.
Yes 100%, the swap speed doesn't matter
It's only worth it on shredder if you are standing still and using the secondary fire. Not worth it imo because you want to be run and gunning a lot on the shredder.
(or barely)
swap speed good for rocket tho
Its nice QoL and it feels cool to swap from DAPs to Melee like nothing
I do not use rocket tbf
I almost exclusively use regen nades on everyone for the QoL
Sticky hands is fucking amazing for the spread reduction
that's what you take it for
the weapon swap speed is just a nice bonus
Agreed
Idk why Fatshark is so obsessed with swap speed, there's a talent on every class, slow draw weapons can be animation cancelled, so the only class that mildly benefits is ogryn
It's even on the stim tree
it's extremely niche... I kind of like it on vet for faster grenades but that's about it
lmao
We shouldve gotten the glockinator as an ability or blitz
It's especially stupid on Scum who already has fast swap weapons and most of his builds hard locks him in melee or ranged anyway
Yup
Unlike vets his ults and keystones are super rigid in term of ranged / melee gameplay
The only thing that might benefit is rocket launcher
the weapon swap skill also reduces recoil I think or accuracy, whatever, it makes it laser accurate if you also take the run and gun
you can snipe with that shit lol
the node is actually stupid good on ranged build... -30% spread turns guns like the autopistol into a laser
highly recommend
Yeah the accuracy us more than enough to make the node worth
Does someone know how the Enhanced penance works? You have to use the stim to replenish your toughness?
I know it's good, the conversation was about the swap speed specifically
Take dmg, regain toughness while your stim is active
You have to get hurt a bunch or else the penance will take 5 years
In terms of damage capability I dont think there is a great deal of difference between hybrid, gun or melee Scum, problem is that ranged Scum has the easiest (by far) way of applying his damage
I love penances that want me to play bad 
It's not about relative power, it's just that the only way to make a real hybrid scum is to take the stimm ult and keystones
Wot
No it most certainly is not 😄
If you take any other talent or keystone you're very incentivized to use mainly melee or ranged
You have one ult that is entirely melee one that is entirely ranged and same for the keystones, how does that not correlate to you being shoved into one gameplay or the other
alright im gonna say it
You're telling me that to make a hybrid build you take the ult that doesnt benifit either? 🤔
Cos that not how that works
i think hive scum should be able to be made the fastest class period in terms of sprint speed.
Sure you can shoot yourself in the foot by not playing around your talents but why do that
i'm surprised HIV doesn't get more sprint speed tbh
yes, no one has said it so i will
fucking arbi gets more sprint speed
zealot no longer should be the fastest with sprint speed
Take Desperado and Adrenaline and you'll outdamage entire teams as easily as you would on either a pure melee or pure ranged build
If you are making a build with Desperado or Rampage you should be going for the highest amount of uptime possible on those abilities. This means you are leaning into either ranged or melee.
hive cocaine scum needs to be the norm, my gameplay should play like a fucking doom eternal walkthrough
If you take the only ranged or only melee ult and then play hybrid i'm sorry but what the fuck dude
Sure you CAN take desperado on a hybrid build but then you're just playing a bad ranged build
Try it. You get all the benifits of unlimited ammo from Desperado and very significant melee damage output because you have HV + Adrenaline
yeah im sorry but hive scum is a one trick pony
but i digress
anyway, cocaine scum 2025
It is if you want to take one of the first two abilities
increase the sprint speed by 200% for hive scum
Yeah I understand why people say the class is bad now, they take desperado and then hit enemies in melee
Maximizing ability uptime is how you make a good build on scum
Huh? Ive not said its bad at all lmao
In fact I think its one of the better classes in the game
I think you missed the joke
Yeah... no
You dont need to use Desperado at all on a ranged build
logically the only time a desperado build would use melee is when their ranged is gone and desperado is on cd
past that?
You're right, you don't. You can run stim crate on it too because that's the hybrid option.
nah not really a reason
There have been multiple people commenting all week that Vulture's keystone and Pickpocket carries it
I go into melee to farm stimms cus I love stimming
It isnt tho, its the support option
It's a massive damage buff you can customize for yourself and have 100% uptime on. It's not really a "support option" so much as it is a hybrid option that can also offer your teammates increased damage output.
You could also try Rampage + going over to Vulture's, but I dont think thats as flexible or as capable as Desp/Adrenaline
Stim is the only real hybrid playstyle option if you're making a good build
otherwise you want to lean into one or the other
does hypercritical work with cleave?
Have you tried doing anything other than the most obvious routes?
guys, does the artfacts perks stack?
Because uhh... you prolly should
bruh I have an invincible shredder autopistol build that runs stim crate... I like my crazy builds, but that's just bad
doesn't take a genius to figure out
yeah im not gonna lie shady he's got a point
I have fun with weird builds too, but I don't pretend they're good without any understanding on how optimization work
everyone going to obliterate me
the obvious routes are obvious because they work
Mate, I put out over 900K damage most times I play the event modifier on the hybrid setup.. Thats like 100k give or take less than pure ranged build (which we all know is fucking broken)
Like I used to play a full HP zealot that got book back by facetanking ddmaage
That's nice man. I'm not here to argue player skill. I'm just saying building hybrid with one of the first two abilities is gimping yourself.
it was fun as hell, really trash in Havoc
Its not tho... its inherently more flexible
wh
Stim crate is the flexible option but ok
hive scum isn't meant to be flexible, again it's a hit and run class
you hit and fuck shit up then hide
You can melt stuff and range and you're not out of pocket when stuff gets in your face
stim crate and chem depency is great
keep 3 stacks all game long
Dependancy is good, Im still on the fence about the crate tho
if you are doing chem dep and stim crate then there is no way you arent taking 4th stack
its so ez to sustain with crate
haven't used crate yet but i imagine it's fun
I like my engorged lightsaber in Sire Melk's event tab.
crate is more of a team buff action, the other 2 are solo buffs
I actually prefer the other keystones in most of my builds with it just because you don't get to make use out of the 40% cdr if you're using sample collector
Its not overly hard to sustain without the crate if you don't full stack your stim
yea i ran 4th stack even before running crate
dont rly understand why ppl avoid it so much
i've only used desperado but i have yet to find good builds that i like that run rampage or the third option
Lule
I like max attack damage and speed stims
helps the team clean up really quickly
I just take the damage stim an sit at 50% ish viscocity for faster CDR
same, 75s is rough even with crate and without its misery
with sample collector that is a nice and brief cd
Its a very hard sell, even with sample collector, to take a full 75s cooldown on what amounts to a second ult when both Rampage + Desp are like 30s
I actually love the stim lab. You can perfectly optimize builds so that you rotate your stim and ability cooldowns.
Feels really good hitting that sweet spot
And stim crate is stupid strong if you maximize your uptime
helps me clean up quickly god knows my team is too scared to melee with me to actually get the stimm
It'd be better if an entire branch of it didnt might aswell not exist
Coherency TGH regen? Worthless.
very true... really wish they would have given us a more exciting toughness branch
In (very much) older versions of the game, coherency regen meant something, but it hasnt for a very, very long time now
should just be toughness regen or something useful, 1% per point + the dr would be cute
Even in the only build it might have been good on (chem pistol ranged build) it sucks. The class has plenty of other ways to get toughness back.
I’d even say just DR and toughness regen on the ult nodes
and you shouldn't be holding onto the cooldown just to fix your toughness
It should have been X% extra on any toughness you generate, be it through talent nodes, base melee toughness regen and coherency, then it would be good for newer players to get a bit of extra survivability
Still be largely irrelevant to long term players, but it would help people who complain about the glassy nature of the class
Toughness replenishment I think is Fatshark's term for that one. Completely agree. I even think this would be one of the FEW instances where gold toughness might have not been too broken since it has a decent cooldown and a small radius.
if the toughness branch would be actually good itwould also be good for stimm crate support setups
Ehhhhh, Idk about gold toughness, thats a slippery slope
Yeah, just a thought. I honestly don't think they should add any more gold toughness into the game. Broken mechanically.
Especially on a class that rarely gets hit
gold tougness on crate explosion :d
Its not ideal, no
I can kinda let it slide for book zealot because you can't continue to do Zealot DPS whilst you're usng the ult, but its a bit fucked on Vet
toughness replenishment + movement speed tree has the potential to be really stupid
i think stimms in general are kinda underwhelming especially if you want to focus on them ngl
still not good, but could be fun
maybe if they changed chem dep it would be nicer
depends entirely on your build and use of chemical dependency
errr not chemical dependecy
sample collector
I honestly struggle to see a reason to take anything other than the damage/crit chance nodes in stim tree tbh
The only reason to take the cdr nodes is to loop it perfectly with your ability
and the end nodes just arent good enough to justify
I guess there could be an argument for attack speed one if you're doing a DoT melee build, but beyond that? Not really
If you take 2/3 cdr nodes you can make it so as soon as your stim ends you have your ability
and you loop them
really nice
Yesnt, being able to stack cap your DoTs faster would result in a faster TTK in most occasions than slower stacking with a meagre damage bonus on them
well that would be true if bleed wasnt 8 stacks on crit and needler did not existed :d
or shiv special even
In theory it makes you regen tougyness faster
just off hitting and not killing
like i tried benchmarking both the as nodes and str nodes on dot melee build
Thats not enough of a benifit to consider it in most occasions imo
and the as nodes werent rly close in damage
not amazing but it's funny vs bosses
agreed
it is funny though
Attack speed tree is great. Usually the dps output makes up for itself if you're using Sample Collector.
do the arbites have reduced explosion dmg or something when i spectate them they take like 20hp from pox busters instead of insta dying
The -reload/recoil perk at the end is very nice on ranged builds
With Adrenaline you kinda already have unlimited toughness vs boss in most scenarios
Not really, because there is a cooldown lockout
Stim tree should have these branches
Mobility
- Dodge speed
- Dodge distance
- Dodge regen/limit
- Sprint speed
Defense
- Toughness
- Damage reduction
- Stamina reduction
Attack
- Attack speed
- Strength
- Crit
- Suppression
Utility
- Cooldown
- Blitz regen
- Coherency effects
crate is gud, dependency still needs tweaks
combining attack speed with str would be maybe tad too broken
Just keep the values low then
and the mobiity branch sounds useless ngl
Not if you're using crate. That's what makes it a great hybrid option. You can cycle your own big personal buff and also give it to your teammates.
Not if you're in a clutch
Blitz regen for Chem Nades and Zook could be interesting tbf if it was tied to the stim. Say it took you 3 stim uses to replenish one charge or summat
well you wont be in clutchif your stimm instead allowed you to get out of it right
The mobility node is just overkill most of the time but it can be clutch
but also you already have infinite stamina when running on scum
as you regen more than you lose when sprint sliding
Not on rampage cooldown
i think chem dep should give stimm cdr and max stimm cd should go down to 65 with 2 branches allocated at least
Idk, I havent touched crate, being tied to an area to get your buffs I dont find all that conducive to effective play, same reason I dont play Aquilla on Arb (on the rare occasions I play Arb)
would be a lot nicer
That's why everyone uses the top node
everyone takes the linger on crate
Fast Acting Stims bro. Always take it. Let's you leave the circle and go crazy.
Fast Acting Stimms
Ehh
Potion of lingering
That's the entire point of that node.
Still not worth it to me given the benifits of the other ults
And arguably one of the must haves
its not stronger than other ults because the stimms arent strong enough
but its fun at least
but you can def feel you are a lot weaker than you would be if you were doing something else while playing crate
it is an extremely strong ult if you are maximizing uptime
yeah but it also has like
fuck all cooldown
I feel like the benefit of stimms being applied to your entire team is being severely underestimated
None of the other ults have long cooldowns either tho lol
giving your team a permanent 20% strength and 15% crit chance is insane for damage output
It grants complete corruption immunity all game, and some small perks from the stim lab
Collat a good dump stat on braced auto?
The only cooldown heavy bit of Scum is a 100% visco stim, other than that they're barely anything
team stimm + booby trap is quite useful
it is the ultimate offensive support option if you build for it
21s is the highest you wanna go for constant buff
no, because the Agripinaa variant replaces collateral with penetration
but, if you are ok having 2
Is that the variant with the most ammo?
then go for it
i basically only play crate since they made it stack chem dep but it really is not very strong, the corruption immune is fine especially with all the burster shit right now, but i def felt a lot more survivable when playing rampage
And depending on if your weapon has good horde clear, you can consistently use two branches and only have about a 10-15 second cooldown on higher difficulties with dense hordes to sample collect.
and obvs th damage output isnt even close to rampage either
Sample collector makes overlapping on 45s stimms pretty reliable honestly
least
At least ime
yea i run 45s, its almost 100% uptime somewhat reliably
I do it with 75 second stimms xd
as long as you arent just doing nothing
regularly get 20-30 second cooldowns
Ah, then collat dump stat should be fine then
like 10s cd sometimes
which is fantastic uptime for a maxed out stimm
but yea
i tried 75s for a bit but 30s cd was way too much to play with
would rather just have str almost always up
but with second stimm crate user in team clicking 75s makes sense as you just rotate it
People are sleeping on crate. Having a 10 second cooldown on 20% strength, 15% crit, 16% attack speed, and 30% reload time for your ENTIRE team is actually ridiculous
You just have to play a build that gets the most out of sample collector
you are not having 10s cd on 75s cd stimms
i couldnt get that reliably even in mortis trials
You can lol
If you are using the right weapons with good horde clear on higher difficulties, yes you are
I've overlapped 75s stimms before
:)
definitely plausible to do in aurics
let alone havoc
It's not entirely reliable to do that but it is definitely possible.
At least in Auric
definitely not even remotely reliable
I'd imagine it's actually reliable in Havoc
Totally viable. I've been running it in Maelstroms with no problem.
Obviously sometimes the hordes thin out and then you have a longer cooldown, but at that point you don't really need the buff anyway
I need to try it myself but sample collector likes higher density enemy counts
I run all toxin build in havoc 40s and no, anything higher than 21s is not reliable
I gotta be honest, I've never noticed it making that much difference being on the receiving end of the stim crate, If I'm already meetin all the breakpoints I need to, which is pretty common on Scum, then the stim kinda uhh... just doesnt really do very much
not reliable in aurics but even in havoc 30s you're looking at like
20 second cooldown tops on a 75s stimm
if you're actually contributing
and that's damage for your whole team constantly
I wouldn't trust being on the receiving end of it. For all you know they're running cooldown or toughness replenishment. You FEEL it when you're the user though. 
i think thats still heavily overselling it but ok
How. Is that even possible.
What needle mark are you even using
Probably not the II
not possible
It's not possible. Probably running a bad weapon with it.
if you have any half decent psyker on your team
Does hypercritical's instant kill proc sample collector?
cuz you simply won't kill fast enough
Scummer can put out close to flame Psyker levels of horde clear if you're running the right weapons
I've literally stolen psyker's flame kills with mkii special 
also frankly in a team comp scum is replacing the psyker
I mean, they could, but I would be surprised if they're not using the damage stim shot. There is also the element of relying on your team to deploy it at a useful time, you have control over your own stim an can better use it than your teammate it likely to do
i would like to see some tracking of these stats because i dont believe you guys at all from actually playing with the stimm crate and trying both 75s and 45s (and 75s was very unreliable)
sounds like a shit ass psyker
You can just shoot into the general direction of their fire and steal their kills
It's hilarious
Desp' Scum is just Psyker 2.0, yeah. And I can't wait for it to get sledgehammered into oblivion
Sample collector really likes high density horde units and completely folds at mixed horde
This is why when I run crate, I try to position myself around my team, but I'm really using it off cooldown for myself. If my teammates understand it's buffing them a shitton, great, otherwise I'm pumping my own scoreboard.
p much yeah
well you arent desperado scum when running crate :d
point of stimm crate is spamming stimm on yourself first
helping your teammates second
which is proof that it's a Good Support Ability™
Higher level players will understand that a good crate player's stim will buff the crap out of them. They'll touch it.
I'm considering swapping cooldown for strength
I know I'm just using that as an example. Tbh outdamaging Psykers isnt hard on any Scum setup for the most part, but you do actually have to play the game a bit on the non-ranged setups, its just free for those, hence; Psyker 2.0
This is why I would never call crate the "support" option. It's a flexible hybrid option for any build.
psyker presses one button and you're fucked
yeah but they won't
Strength from stim buffs toxin dot right?
Yes
all damage yes
Only a high level flame psyker will be able to compete with your horde clear
and it's multiplicative because strength
it is an absurd damage boost for your whole team xd
or any half decent gunker or traumaker
I really hate playing with flame staff psykers on Auric, i finally see a dense horde to blender through and then they're all melted and dead
Nah. Definitely not.
go desperado and stunt on em
both have infinite cleave on their primary weapons
Flame psyker just kill the fun for me
"High level" and "Flame Psyker" are mutually exclusive terms there bud 😄
I think stim crate’s best with just a 45s str(crit) stim
good luck competing with that
trueee
I do think support scum has comparable damage to inferno psyker
Cuz CD doesn’t actually matter for stim crate’s
but not into hordes
I like running 51s with full attack and two attack speed honestly
in a much more limited range... we also have a shitload of cleave
Still feels pretty reliable to me.
I prefer maxxing out stimms for stim crate
you pick up a lot of damage that they miss from having better boss damage and armor damage
Hey that's the stimm I settled on initially too
sample collector carries stimm cooldown know that toxin kills count
Now I just full send 75s stimm because I want that dodge stimm and the crit chance
51s feels like a sweet spot almost.
Bring a Heavy Sword and kill like 15 dudes per swing, you'll smash them out on damage
they have more range than the reach of a melee wepaon and that's enough
agreed, even though rending one is decent too
And so does scummer
starve the psyker of enemies so they can never stack soulblaze easy game
The rending one depends on what ur team’s atks are
That is effectively what happens, yeah
what
Rending is too situational to be worth taking
15% crit is a more generalist benefit
yeah rending depends on your teammates weapons
Heavy Sword Scum is just fuckin absurd
and chances are they aren't running weapons that want rending
I also run crate double barrel with max reload speed and three damage nodes. It's worked just fine too.
Rending doesnt effect your teammates
the fuckin stimm crate
Brittleness is the debuff one, Rending is on the player
rending
Teammates getting the stim buff get the rending bonus
It does though.
Oh myb
Your team gets every benefit of your stimm
rending stim kinda doodoo anyway
probably get more rending out of giving the 15% crit bonus tbh
maybe if it was 10 + 15% instead
I tried both on an autopistol build... the build you would WANT rending on
crit was still better
if you go 100% on a stim, is it best to like go down attack speed and strength?
with sample collector
nah just make stimm 100% rending that'll be fair
uncanny strikes in a needle
i usually full send attack speed and strength yeah
That’s rly only for stim crate builds and yea
stun immunity for everyone is gigantic
Yes. Or CDR if you are not running stim crate.
ahhh ok
if I'm not running stim crate, is strength better than attack speed?
for shivs
Yea
yes
15% crit chance
depends what youre doing but generally yes
save yourself the carpel tunnel

I swapped my shiv build away from Rampage/Adrenaline because I was killing my fucking hand trying to click that fast

😂
also adrenaline is crap
wat
this adrenaline?
I prefer chemical dependency
🤨
with cdr chem you can have close to permanent rampage instead
Also does anyone have a good stim crate build? That's the only one I haven't really played
I got tons. What weapons you like?
rampage already has a quick cd
Yeah...
30 seconds. With stim 15 or less.
Sustained DPS with high peaks and little lows vs high DPS peaks and much bigger lows... There kinda isnt an argument there for melee
With chem dependency it's 9 seconds. So you cut 21 seconds off the cooldown.
It's nice. Feels much better to play imo.
ok but in exchange you could have adren up ALL the time
If you go rampage/adrenaline you have very high highs and lower lows. My build evens it out.
No, you dont have lower lows
isnt chem dep actually cooldown regen
25% ALWAYS ON melee damage
Plus 10% attack speed
Thats like a 35% always on DPS increase
You still have the stim on top
I prefer 50% melee damage and 20% attack speed and 50% cleave and stun immunity
over 75% melee damage and 30% attack speed and 50% cleave and stun immunity?
im not waiting 30s
Thats why you use your stim inbetween CD's
because i have cd stimm
and in practice, you won't need rampage up 100% of the time
then we're basically running the same build 
even at higher difficulties
yes but i'm running adren instead of dep
Adrenaline on its own is literally a cruise through a mission viable keystone tbh
Its like having an always on second ult lol
yeah so you get more attack power and speed and I get more crit, cdr, and toughness damage reduction
different strokes for different folks
i can see the argument for taking dep on rampage for the crit
but the cdr is a nothingburger in practice
i rly liked chemp dep with rampage
It's really good, but not spiky so not as notable as the full on bath salts neuron activation mode that is rampage.
This
that's why you take both
So I get why people are speccing chem dep for more rampage
chem dep is mostly just 100% uptime very good stats thats why i like it
and yea makes your ability better as long as the ability isnt stimm crate :d
with stimm crate its just theme but there is 0 synergy so oh well
Some of the talents you need to take to get it are great too
chem dep rly should give stimm cdr
sad but true... I see so many folks still taking crate with chemical dependency
breaks my little heart
This would be the right way to do it
they should make rampage cd function like exec stance so that your cd goes as your ability is active LOL
Lol, I think rampage is strong enough
Honestly though. Rampage really doesn't need as many drawbacks as they gave it.
NAH
Also true though 
If you use sample collector, which you really should on a supply build, it doesn't really matter how long the stimm cooldown is, imo. You can get it back like every 30 seconds.
25% damage taken for 7 seconds seems fair imo
If they made rampage go on cooldown as soon as you pop it they would HAVE to increase the base cooldown
the stamina regen penalty not so much
i dont think rampage should have the stam penalty yea
thats just extremely unfun mechanic
I literally don't notice it
yea xd
sample collector scales differently based on the enemies u fight, against pure horde units it's great, against a elite units it's not as good (emphasis on "as")
I like it but tbh idk if it's just me but I never feel the 25% damage taken
I notice the second free shout, yay
I mean...when are you not fighting a horde, tbh?
i'd rather the exhaust actually be noticeable
it's a nice little reset before snorting another line of scum dust
especially when you're making back all the toughness dmg you take in a millisecond
same here
aka have a screen effect for it or make it reduce movement speed or attack speed
otherwise i forget it exists in 3 minutes
the thing is, stim crate builds just aren't as good as melee/ranged builds vs mixed horde most of the time
I think 75s stim is gud but takes very significant minmax
I get why the 75% reduced stamina, it's because of the talent with DR based on stamina (which like everyone should be picking) but the regen penalty seems a bit much
is pocket toxin worth it with chem grenade
I tend to notice that something is wrong when I suddenly lose like 30% extra attack speed cause my stamina went down to zero.
I'm not sure? I believe chem nades have capped tox stacks
people tend to run pocket toxin with blinders
(I'm people)
i think it only works on the initial explosion
thank god for the boom bringer buffs
Too many buffs 
nah too little we need it to REGEN
At least people can have fun before scum gets small nerfs
I've been seeing people say this effectively makes ogryn's nade box useless but I know nothing about that class
ye that's what I thought, it's not really for crusher instakills
If anything it makes Ogryn's big one grenade redundant
Somehow Ogryn nuke can't kill a crusher smh
But let the scrapper have more fun
And 3 rockets
Rock is my goat, goodbye nuke
Do you need the Weakspot Damage node on a Rashad Rampage/Adrenaline build? Or can I save that point to somewhere else
good
ogryn deserves to suffer

Depends on if it helps you meet breakpoint
Big man gets enough slander and I will stand as one of the few alive
I remember Bath was taking it on his build
I saw an ogryn with a rock send a pouncing hound back to the remnants of Cadia so I was like firm in the belief that I have to use the rock when I start ogryn
but I guess I need to test
Ogryns are my special boys and I would die to protect them but they're too busy dying protecting me.

I swear
in my
250-ish hours of darktide
I have only seen an ogryn die three times
Also did we ever figure out if it was worth taking hypercritical AND hyperviolence together
and I get an ogryn every other game
I did the boom bringer penance before the buffs and all I got was this stupid...does this even count as a shirt?
they're fkn beefy
Not yet. Waiting for Mr. E and Tanner's youtube domestic to start.
Let the nerds duke it out first
also link me your crate build!
forgot that Mr. E was a youtube channel for a sec cuz I always call him Mr. Pee
so I genuinely thought for a second that the Emperor has a youtube channel and actively is seeking to beef with the darktide femboy that likes men
it looks like it’s not interfering THAT much. there is a chance that HC eats a HV stack on elite but unlikely on horde chaff
hyper crit makes you deal 0 overkill dmg
ah ok
Why would Mr E have beef with his (male) girlfriend?
They disagreed on taking the hyper nodes together. Best to get in the bomb shelter now.
I fucking WISH the emprah had a youtube channel
what does mk2 of the needle gun do
did they? oh my. oh gosh. who said what?
ah ty
I headcanon that the Emperor is just in a 24/7 discord call with the primarchs and they all spitball ideas of ways to fuck with humans, which is why the Seer gets so much outlandish shit from their beloved
Does this mean the lion and guilliman were kicked from emps discord call to go get a job
Femboy Tanner said don't take the nodes together and Certified Chill Guy Mr. E said they work well in enabling each other.
they are on mobile with flaky connection which makes peter turbo mald
Implying that Tanner knows enough of what he's talking about to be called a nerd
They're both idiots
Even if he wasn't a psykanium queen like,,,, it doesn't seem like he considers anything but his own testing
Tanner is a massive nerd. I told him I have a build that has invincibility from Vulture's Dodge up 80% of the time.
yeah, and it's also why the seer always has their beloved talking shit to the others
"Guys I told you I want to have a STABLE CONNECTION tonight"
He said "show me". I showed him. He goes "using the shredder autopistol is re****ed"
and I said 'kay
Average tanner response
that was the end of the convo lol
he's not wrong LMFAAOOOOO
while I was previously convinced tanner was onto sth, after @low harbor pointed out a misunderstanding on my part and after some limited testing I am under the impression that the interference is hard to notice but I can definitely make out both HC procs and HV stacking
It's actually REALLY good on scum
melts everything that isn't a crusher
Vraks auto
so you got that for a response LOL
Run n Gun built-in is a nice function, you can't lie
should have added run n reload
Not really tbh, its a midpoint between Vraks and DAPs
They're kinda all S tier
Not if you want to be invinicible 80% of the time. The shredder autopistol is the only gun that does that on scummer. That was my entire point. 
i mean you can get the same result with dual autos too
As far as I can tell, hyper-viol and hyper-crit would still work decently together because when you kill something without a crit, you're getting a damage boost that amplifies your next possible crit
Making hypercrit better when hyperviol procs
They don't have as consistent crit or fast enough reload
Is it awkward? Yeah and I wouldn't take it
Im still dubious if Hypercrit is worth taking at all versus Hyperviolence personally aha
But it like, does something other than nerf you at least
tbh only darktide youtuber I watch is Reginald, he has the most reasonable takes
I put out some darktide build vids a while back
speedload exists (and id take it on both for scum), and they have consistent crit
shredder autopistol has -2% crit but has crit chains
dual autos has +5% crit but doesnt have crit chains
I might get back into it
If you're not investing in melee you might as well grab hypercrit
the raw damage from the dual autos is also higher into basically everything except maniac
like he's not as frantic as tanner or as "it's joever" as Mr. E
You don't need to take speedload on shredder, which means you can take calvacade and blaze away. In that case, your average dps is actually probably better than autopistols since you can constantly mag dump.
I think they're both completely broken personally
I love them
Just take Blaze/Pinning, you really dont need Cav
Idk about higher than dual autos, but I'm sure it's good
yeah I didn't feel the need to take speedload on the Shredder, it reloads almost instantly
Dual autos are just ridiculously strong
you really dont need the crit chance
I LOL'd when I saw this
Calv is for broken Vulture's Dodge interaction
Not exactly a standard of balance
which you have enough of already
It uhh.. crits enough to proc that constantly as it is
I really enjoy Shredder autopistol, i can actually hit things nicely at range lol
scum has 10% crit chance base, 15% more from vultures dodge, and 20% from float
and only -2% from shredder
the same is true for the dual autos but it has 5% more instead of -2%
just use your eyes bru
This was comedy even before the talent tree reshuffle. Now it's just omegalul
like you literally have it up all the time
as long as youre shooting something
which you can do all the time with speedloader
But more doesn't hurt at all, especially if you're fishing for vulture's dodge refresh before reload
plus more damage
Shredder does not have more damage
DAPs have higher damage
the crit damage of the shredder autopistol is laughably pitiful
It doesnt hurt, until you factor in the damage loss from not taking Pinning, then it hurts a lot
like its only noticable into carapace
Shredder has more stagger which is.. ok, sure
and are you really shooting crushers that much for you to make it like 10% better into them with a blessing
but would you give up blaze away for speedloader on the shredder autopistol?
Ranged and melee Scum needs some help....
No
oh yea I was giggling even before the tree shuffle
Yall are missing the point but ok
God forbid a fellow find a reason for the shredder to exist 
no we're really not
it crits in strings...
making crits more value on it than other guns even if it doesn't have as high highs
I mean it's usable, a lot of guns are usable with Despacito
yes but the crit damage bonus is very small
Shredder is slightly less damage than DAPs, but more consistently accurate over range. Its basically on par and its very good on Scum, it has plenty reason to exist lol
also shredder does do a lot more damage since the buffs... the issue has always been the low ammo pool
Exposed.
What i like about scum is it enables a lot more weapons than other classes do
it's a usable gun it's just not ideal in about every context
same
I like the SAP because I fire it gangster style
It's definitely a top tier gun for scum
yeah im not talking down to it
im saying both fill the same role, and that you have enough crit chance baseline and with talents youd be taking anyway (crit on dodge and vultures mark)
I just like being able to shoot gangster style with it and not have my recoil go to the moon
I wish scum could take recon las
someone said "give scum dsword" and I was like HELL NAH!!!!!!!
Yea dueling sword is too fancy for scum
I wasnt debating you in the least 😄 I agree, I was responding to the comment about Shredder not having a reason to exist
I'll try it with pinning fire. If it still can crit at the end of its reload that would make the shredder even stronger.
honestly when it comes to scum I'm a class-exclusive weapon purist because the other guns don't seem tacky enough for scum, unlike stubs, shivs, bonesaw, crowbar, etcetc
Imagine a scum using mk2 DS with Nimble. Uses 1 dodge and flies off the map instantly.
that's fair honestly
did nimble get fixed?
It was never bugged
I swear you ask this every day or so 
Sec where's Cole's write up
I’m really liking the bolt pistol for funny boom shenanigans
It really needs to be pinned
I don't
💔
I mean you can already do this with the combat blade 
people thought it was bugged cuz it wasnt working with ranged, when in reality they were just learning what parts of dodges work with what
Is it worth dumping Collateral on the Dual Autopistols over mobility btw?
Does it even make a big enough difference?
Yeah
Doesn't make a massive difference but yes. Mobility is nice.
You won't use pinning fire
Give me these mfs
So dump collat
i will use pinning fire
Somebody should really pin this
you can't tell me what to do!
Im hesitent to dump collat on any weapon that can roll pinning, even if you dont intend to use it
I’ve heard some people prefer pinning fire over blaze away
Future proofing and what not
Blaze away speedloader is the Way
so it's increasing your successful dodge window in melee only
Pinning on DAPs kinda shit ngl
yes
cuz its making your dodge faster, it makes it slightly worse against ranged as a side effect
I swear to god I always end up dumping mobility on a eapon with collateral only to find out the collateral does nothing for it lmao
but scum can also just take the dodge slide node and slide to dodge both at the same time so
Isn’t mobility usually like a couple percent difference between 60 and 80?
Idk, Ive not tried it, I dont like how they make your screen vibrate like you're sitting on a Hitachi thats on full blast an they basically require Sticky Hands to not spray everywhere like a bird sat on afrorementioned Hitachi
it may not be bugged but wonder if theyll extend the dodge duration for range too just for consistency since to a lot of people it makes it feel "bugged"
that would require them to rework how dodges work for this one specific talent
i doubt theyd do that
The only issue present regarding Nimble is a skill issue, quite frankly
Its a strong as fuck skill
I did notice how much more I go flying when I do ledge dodges in melee
True
Being able to do that off boxes and stuff can save runs, its such a good feature
Yeeting yourself out of floor is lava situations and what not
Yer, Nimble is one of my favourite Scummer talents for sure
is the hivescum haircut color bugged when you try to change it at the barber?
It's affected by lighting a lot if you mean the colours don't match with the barber.
I got one out of Brunt's couple days ago, they still exist
Or you can spend all your Melk-tokens and hope ofc
They're super rare but still there
no I meant I literally can't pick the color at the barber and its this one specific color
My condolences
if I try and change his hair to that specific color it does not apply it
Melk is not a kind god
Oh, what colour?
to me it looks like orange, its the eleventh color from top to bottom
below the green hair color unique to hivescum
Could be a bug or code error. Have you tried closing the game and doing file verification?
I think that's the orange one from owning Vermintide 2, it should be useable if you can see it. Do other characters have the same issue?
ive had like 4 410+ +3 in last day alone but still need another 17% tough
so they exist
Oh yeah, it might be the orange hair for owning VT2.
I forgot that was a thing since I don't use it, although I use the orange eyes on my psyker.
let me try and restart the game
ok
its weird cause first I tried changing to another hairstyle then this orange color and it wasnt changing, then I tried changing the hairstyle again with the same option I did previously but this time with a different color and it worked
I like using it but I also swap weapons quite a bit and with dap I can kill specials a little farther out.
I restarted it and I still can't change to this color
Is the problem happening on other classes as well?
let me try it out
I'm thinking it may be some weird things with verifying DLC ownership going on, sending in a ticket to fatshark's support is probably the best option in that case
huh I tried changing my zealot hair to the same color and it didn't
had that bug before, hair was orange but beard couldnt go orange, swapped hair to a different color then it let me make my beard orange
then i was able to make hair orange too
what stat should i dump for the dual stub pistols?
Mobility
alr thx
🫡
damage
is this color a dlc one or something cause I can't change it even on zealot
are you even a real darktide player if you havent beaten havok 40 with white quality weapons with lowest damage, no curios
no talents
If it's the bright orange one, then it's acquired by owning Vermintide 2
I have vermintide even before this game was released I think
You gotta do it at level 1 with your starter weapons or it dont count
my facial hair is currently this bright orange one and if I click to remove the color the barber doesnt let me complete the order
Do people even still play vt1 enough to find random games or do people need to find players for it?
Well, first time I've seen that bug
now Im afraid to change the color on my facial hair and not be able to use it back again
Fatshark's support page may or may not have an answer, if it doesn't you can send in a ticket. Maybe someone on the forums has had the same issue

truth
anyone got a good dual autopistol build?
in the pins
I was saying yesterday van Saar and spyrehunters would be great cosmetics
@lost token girl u know anything abt piercings?
Hell I just think necromunda in general has great models
I think they'd look insane but I'm kinda against DAoT tech cosmetics, would feel outta place
To a certain extent I agree but as long as we don’t get the weird claw and wing things I think it wouldn’t be too bad
Yes.
every time i want 21% health or 17% toughness those 3 stamina curios appear
Van Saar is DAoT? thought their stuff gives them turbocancer
Other than piercers worth their salt usually have some kind of certification or an equivalent.
Not exactly my ballpark yet. Most of the piercings i want are in nerve hotstops too so...Idk lmao i get intimated easily.
It's a busted STC, prints DAoT armors but incorrectly shields their power source. VS are trading their lives for power pretty literally.
I've had my ears and nose done fwiw
ah. now it comes together.
Are there Hivescum guides yet?
theres a guide for scum talents breakdown on pinned
Really funny that a fucking regular ass crowbar costs about as much in the store as a whole ass chainaxe/chainsword.
sick
are there some mods that can remove all of the annoying effects?
remove screen effects or something like that on nexus mods
Smuggling is expensive
You got saline?
crowbar created from an STC found several millenia ago that has monomolecular beak or smth
i like how this talent is basically a sidegrade
titanium
but costs an entire fucking point
this gets mogged by adrenaline smiter (killing blow)
yeah it's actually pathetic
What are the dump stats on each Hive Scum weapon?
mobility
mobility for melee, colateral most of the time for ranged rest of the time mobi
Is Stopping Power a passable dump stat on the dual autos? Got a 61% stopping power roll
never dump stopping power
stopping power directly effects damage whenever it shows up
If you wanna shoot water you can dump it ig
needle pistol dumps damage I believe as the stand out
Flamer does too, things that primarily rely on DoT (which for scum is just the needles)
Cos the needle does like 2 damage
they both have shit base damage becuase of the ot focus yeah
And DoT doesn't benefit from weapon damage like that
What perks on dual autos and dual daggers?
Carapace/unyielding for shivs
Anything else? I am currently going through the campaign
I remember Unyielding being only bosses and like one other enemy, which was it?
Dual autos is Flak/Maniac/Unyielding depending on your preference
Bulwarks and reapers are also unyielding mostly
Is that a change from this year?
Shiv heavies do enough damage to deal with maniac/flak without perks iirc
No
How tf you use the special attack for the dual pistols? Everytime I click the button that activates every other weapons special attack nothing happens
it is a quicktime event type attack
it narrows your crosshair to a very accurate shot
what do I need to do to enter the quicktime event?
shot
just click the special and shoot when its small crosshair
alright, cheers
First time changing it?
You hold the button and start spinning your guns and you can only shoot at certain times but its 100% accurate
gotcha
shoot


