#hivescum-class
1 messages · Page 135 of 1
yeah. I can see shivs + bpistol being an interesting combo
they spam too many to make them that deadly
this double tap react shit blows
Also makes blinders quite a bit more potent actually
Maybe in Darktide 2
Extra radius puts in work with lethal prox. Makes sample collector far more reliable.
lethal proximity also has this cute interaction with the boomstick…
lmao yeah true
its not crushers that are the problem its ranged enemies in my experience
I mean, I'm moving around a lot anyway because of stuff spawning behind me half the time, and I don't want to 100% depend on vulture to save me. There's a 2 sec difference between those clips, and some of that is down to luck.
I'm gonna try it for a few runs, anyway. I am prepared to be convinced
oh i don't run vulture
bugtide
Took a bad stimm
that does change things considerably
when the edibles kick in
what's your build look like?
that boy fent leaning on a friday afternoon
Vulture is only good for running vultures dodge. (Unless you simply like funny movement speed). Chem dependency is just better all around.
to be fair, vulture's dodge is broken OP right now
but I imagine the dependency leading into cooldown stimm for desperado uptime is very good. I haven't tried it yet
still playing around with it but this is what i currently have
with cdr stimm
I have an old clip of an ogryn just… dying
Literally just instantly dying
To air
Eh, still doesn’t save you from crushers and maulers. So you’re still using normal dodges anyways. I prefer having the extra DR, Crit, and CDR for more brrrrt time. I even just have CDR on my stim too 
It’s not extra Crit
i mean its still a pretty constant damage buff and toughness regen procc if you aren't already running vultures dodge
the "funny movement speed" that you treated like a joke stat is actually what keeps you safe from crushers and maulers tbh
I nearly went an entire havoc 40 game without taking any damage on hivescum but then a burster fucked me

a common story
flew too close to the sun
Oh little Icarus
i really wished HIV got more move speed buffs
why does psyker have more move speed buffs than HIV
honestly i think all 3 keystones are kind of really good
You have a super long dodge and good speed before you even take Vultures
I don’t like abbreviating scum as HIV 
cdr only, or do you have rending on it?
Using bonesaw or shivs?
HS might get mixed up with “heavy sword” but Scum is unmistakable lmao
No rending. I use shivs
sure, that's why I don't depend on it
Rending shiv gang
2 knives + heavies is a magic trick
Makes crushers just disappear
so you don't need anything else to keep you safe from crushers and maulers then and shouldn't be a selling point for putting points in other nodes 
Wow, other people using stimm supply also gives you stacks of chem dependency if you have the keystone.
ganger
scummer
Sharing is caring 
I am becoming a huge fan of the RPG
unload isn't amazing, but would that damage add to the bistols explosions?
It just makes an impending problem not be a problem anymore
i've been seeing alot of it, its more fun than overly useful but its still way more useful than it was
like now its good AND fun
That's probably enough stability for a shotgun.
I dunno, I've saved a few pugs from clear wipe situations with it. It's so good at quickly clearing breathing room
Yea same to slightly more crit on dependency. The damage doesn’t really matter at that point since everything that’s not a crusher dies to dual Uzis at around the same rate. So more dakka goes brrrrt 
and i think both the tox nade and blinders have more usecases, i'm not saying the rpg is bad... its just like... the worst player on an all star team
, still an allstar
The beta chem grenade user: "Oh no, a pack of Bulwarks and Crushers rounded the corner with a Flamer hiding behind them and a bunch of Maulers from the flanks, guess I need to throw down my icky ground and hope my team kills a few so that the explosions pop and start killing them"
The chad rocket user: shoots one rocket, no more pack
blinders user: just presses W and fights them 
(All characters are fictional. No Arbiter's feelings were hurt in the production of this skit.)
don't gotta fight them if they're already dead 
i only partake in media in which at least 5 arby got their feelings hurt at minimum.
honestly the cc nades are probably better in an organized group
but the zook is great for pugs
It's a bit clunky but good
Shooting both barrels on a double barrel and then watching your character only load one shell cause you technically have a triple barrel shotgun is kinda cursed.
Yup, that’s me. Bet you’re wondering how we got in this crazy situation
my biggest problem with it is a random object or poxwalker causing a premature detonation
zooka is what ogryn frag wished it was lmfao
Don't gotta have fun if we put the toys away before you show up
(this is how i feel about insta deleting problems lol)
Real
the oggy is the RPG
How it feels to use Zooka
rip jamsheed
Mortis Trials giving you a rocket back if you kill a special/elite makes me want that in regular matches
Except make it like “only killing 3+ gives back a rocket”
Using the zook on a single human boss enemy is sooo funny to me
for real tho oggy's dont' look at a crusher swarm and go "oh no" because every build accidently has all the answers for crushers
So you’re encouraged to not just shoot 2 maulers
Buddy they cry hard enough about infinite ammo, could you imagine infinite rockets?
And give Ogryn 2 footballs
1 rocket every 100 kills sounds fair
lol that would be hopelessly broken
it would be terrible tbh
give me chaos wastes DT where you can make absurd builds like that
As El Presidente, I’d not give a fuck what “they” care about. Only what brings my Ogryn players joy and whimsy
more fair is 3 rockets every grenade pickup
Penultimo shall make it happen.
mortis isn’t even hard enough to warrant that. does the rotund carcharodon want us to celebrate absolute war crimes? xD
lol i have lived through some pretty terrible tide metas... i can tell you right now "infinite rockets" would be the worst
Yeah I found very few times with hyper desperado that it was worthwhile to pull out the rocket lmao
For everyone else.
But it was nice for the mutie wave
including me, i wouldn't want to play with that 
that aside… I want rocket jump on HS.
realized I accidentally sold one of my 16% toughness curios. Check shop. 17% there. Good times
Also if you have enough reload speed stacked up, you reload 2 shells even after only shooting one.
does the crate buff you even if ur stimm is on cd
btw, I at least feel like there are few Stimm Supply-scum players who actually take DR nodes on the stimm tree just for making themselves (and especially teammates) get downed less often in bad situations... (I am one of those support-scum players)
the toughness tree on stims is under valued. its useful tbh
i think it's very bad
i think every branch beats out 16 DR and 50 toughness
its very good for trading health and toughness to get a job done... it makes it so the class can start doing that once per cycle of stims... its not the best but its got usecases if you're the type of person to treat your health bar and toughness as currency to trade
Chances are if we’re efficiently turning anything that comes through the choke into red mist, DR isn’t as effective as making sure carapace doesnt push the line further back and allow a bomber to get a cheeky grenade through 2 doorways
you... need your stims damage to do that?
yellow = bosses
blue = horde
for needle gun yea?
No, killing in general does that
you don't need your toughness stim to survive that either
I don’t like building for getting hit, on any class
yellow=everything that isn't trash
blue=wasting ammo into trash
yello also good for carapace and elites and specials in general
did i say that?
i said the use case is trading toughness as a currency
Its not very good at hordes but if you catch stacked hordes such as climbing / waterfalling hordes, you will absolutely ruin them
Because ideally it doesn’t happen. Yes we’re human and we’ll take a hit inevitably, but I don’t like heavily investing into “but what if you play like a malice player”
I’m gonna feel real stupid taking Marty Zealot, not using a barrel to drop my HP, and then still not taking a single hit the entire mission
breaking in docs while doing aurics is actual masochism
I do run some CDR on mine, and usually just Barrage 2 or 3 at most... (taking Fervor for movespeed or Spur 5 for stun immunity takes a lot of points)
no my logic is that i look at usecases to asses value... i said the toughness tree was the worst still but undervalued... i then said it was undervalued because its usecase is niche but it does in fact have usecases
yeah i don't think you should take toughness just in case 16% DR does anything
it's funny because if you don't get hit it does actually do nothing at all
and its use case isn't "live better" its "i'm going to trade some of my resources to do this right now and because of the stim i can make that trade once every min and half"
I mean it just doesn't really do that though?
the dr isn't part fo the usecase
I had dropped CDR in favor of Fury II and Reflex (Reload Speed + Reduced Recoil) but I do want to give CDR another try now that your stim cooldown starts when you take it
it's 16% dr amd a 50% toughness restore
it doesn't give you back 50% toughness?
you are spending 45s of cooldown to replenish 50% toughness?
just go bash some poxwalker or something
Zealot chastise with no crit 
with the 50% toughness you can trade out your toughness bar and end in a bad spot on purpose then get back 50% and live
Tragic innit
they need to take the provided toughness up to 100% or substantially increase the DR to make it worth using for that usecase imo
they need to change that ass toughness regen modifier
that would make it broken, i'd rather it stay a niche that most people don't see the value in
I want burning my stimm to save my ass in that moment, not leave me in range of a crusher overhead to kill me outright
because i'm tired of FS buffing things for people who can't find uses for things that i have fun with lol
just make it actually work like it's should (ie increasing any source of toughness gen at least personal)
it should be changed to toughness replenishment i agree
Every talent and ability is a zero sum game though
that would make it overly broken tbh... like hilariously so
Fair does. I would argue it’s better for the game that most things have more than just a very specific niche use case, but I do understand the sentiment
there's opportunity cost for taking stuff that doesn't work as well as other stuff
gunner groups, and traitor captain + traitor lieutenant (a generic twins boss) combo from the prayer shrines are why my teams wipe too often, and so I take some DR...
you can always choose to do so for fun or challenge, but, you get what I'm saying
that 16% DR for 15 seconds isn't saving you in those cases
I doubt it would be worse than gold toughness.
it's the gas grenades. They're absolutely brutal for area denial when so much crap is going on
if there was no activation animation sure, but no way I am gonna try that over cdr letting me have higher uptime on my special and preventing the situation in the first place
i've played enough oggy to know how strong replenishment is
, damage stops mattering when you can't die
and people get absolutely wrecked when they step on them by accident
Book zealots in my games have been proving much more effective than anyone’s stim box that I walk over, I gotta agree
preventing you doing something you can't do otherwise? i'm talking about making a choice and acting on a plan made in a moment and not an "oh no i'm gonna die" thing
Gold toughness is still yolked
yoked?
wow you must either have som shit scum players, or vastly overestimate how much chorus is helping
I don't mean just that. My teammates seemingly tend to prefer melee combat against the twin, thus getting shredded to pieces...
you prefer ranged combat against the twins?
Infinite boss stagger + baby shield does wonders for the average pug
They can’t kite cspawn
They can’t keep a pogryn locked
If it’s a DH most people die instantly
gotta melee the break the shields. And melee kills the unshielded versions fast with the right weapons.
people who sit there and shoot any of those types of bosses upset me, makes them so much harder to manage
i see what you are talking about, I don't see it as particularly useful when I could just like not do that? having more uptime on my abilities lets me not need to do that
not to mention in melee they're not shooting they're fucking plasma pistols everywhere
you SHOULD be meleeing them
i'm still saying its the weakest, just that people undervalue it... i just also don't think this game needs you to make the "optimal" choice ever to thrive... even up to h40 tbh
I'm annoyed that the shield seems to nullify needler ticks. DoTs should keep ticking behind shields on all opponents
I mean there is non-optimal and there is just worse then every other option
people are so weird about min maxing tide games when it doesn't really matter if you do or dont
oh man infinite boss stagger
ahh, I see. I guess the game just spawns sword twin very often when my teammates do a shrine on auric...
you know what the other two zealot abilites let you do to a boss?
people interested in games tend to optimize them. That's part of the fun. However, given teh opportunity, people will optimize the fun out of a game
kill it instantly
optimal means most desirable, or best possible... so anything non optimal will, by definition, be worse... this is just how those words and ideas work
Players are incapable of measuring boss damage beyond “either it dies in 3 hits or it stays on the field forever because nobody will sneeze at the plogryn”
they pull out a sword up close, and they pull out a gun at range afaik. They aren't divided up the way the actual twins are
does the stimm crate buff you when you don't have a stimm available
though I don't know what the difference is between the shielded and unshielded captain
not me accidentally pulling a daemonhost then just half-face tanking it with rampage and shivs
oh. didn't know that... thx for clarifying!
you only get the corruption immunity and corruption cleanse
Okay? I didn’t start my statement by trying to say that book is the best zealot ability available to them
I said book was more effective than putting toughness on your stim and dropping the crate
thats kind of my point on that matter, people tend to lose alot of the fun of tide games, theres a reason there are oggy slap only h40 runs, because thats the fun of tide games 
i heard there was a bug that lets u double stack the buff
Instead of going off on a tangent, please try to stay with the conversation. I’m not the person you think you’re trying to convince homie lmao
was never real
or at least tick on the shields
I’ve slaved nothing but chastise on my zealot since launch
was mr e hallucinating then
doing janky stuff for lols is absolutely fun for a subset of players, and there should always be room for that
I mean that is very true, crate is for dmg or cdr buffs
you cannot activate your own stimm and then use crate to stack on yourself
but games need to be designed with optimization in mind, and I don't fault players for finding optimal play. That's part of the game
your own stimm crate will also stack with you if you can get the stimm cooldown below 15 seconds
What perks do you run on the heavy sword? Flak+Unyielding?
Cara/Uny
guh
With rampage you don’t need flak
Awesome, ty
on the heavy sword

that doesn't damage cara hardly at all
wasn't sure if it was carapace/unyielding as usual lol
i don't fault the player i fault capitalism at the very end of the day but we had that talk yesterday in this chat
. But also i the modern idea of "perfect being the enemy of good" being the norm to be a big problem... people act like 5% makes a difference in these games... and it doesn't
hyper violence
it goes back to the player buckets I was talking about the other day
hmm
some players, many players, don't enjoy being suboptimal. If they were car guys, they'd want the best parts and the most go fast
yeah
Is that the middle one with the cool guard?
yeah
Yeah
the cool guard one lol
just to have to obey the speed limit anyways
bully for them
i haven't used it in a while so just making sure lol
other players are more like the kind of people who participate in the 24 Hours of Lemons
Great wide sweeping heavies and a nice overhead if you sprint heavy
I love the 24 hours of Lemons
they LOVE the jank and doing weird shit. They're often not the same people
i'd play around with the different mks to find what you like
Monocle Bentely for the win
yes, but it's all emotion right, at the end of the day? They love the idea that their car is super fast, and they can unleash it now and then. In a game, you get to unleash your optimized go fast all the time
and it's about pursuing the satisfaction of kicking ass, or posting big numbers, or whatever
not every player is about that, but a lot are. You also have folks who're happy with a base camry, as long as they're riding with friends
Tbh for me, it’s about being able to have a build that reflects the effort I put it
different player buckets
If I’m playing the game to the best of my ability, I don’t want to be held back because I took very suboptimal gear and now can’t make up for the other players’ shortcomings
good games have aspects that appeal to multiple player types with flexible design. But the optimization crowd will always be there no matter what
i don't think its actually that. its that they don't want any hurdles, you are right that there is a subset of people who enjoy to be optimal, but thats a smaller set of players than the vibe meme build guys. I call those guys the "numbers guys". They dont' bother me because they are still having fun. I'm talking more about people who don't want to engage with anything they just want the end product they see.... so when i was growing up my family was a race car family, like my dad and a ton of family race cars on tracks.... most of them loved it and had fun, but sometimes a rich guy would show up and try to buy his way to the end product of fun... thats what bothers me
because solving games is a big part of how humans interact with games
so usually when i'm talking about it i'm trying to encourge people to engage with the game so hopefully they can learn what they find fun actually
Are the combos on the heavy sword 9 heavy special loop for st, and heavy lights for hordes?
sure, but people are very good at finding what's fun for them, or they just disengage
Mostly heavies, and don’t forget your special stuns ragers and shit
I'm trying to find the timmy, johnny, spike expanded article, because it does a better job of describing what I'm talking about in terms of player appeal
here it is. Rosewater was a genius at understanding player psychographics:
https://magic.wizards.com/en/news/making-magic/timmy-johnny-and-spike-revisited-2006-12-18
At the end of every year, magicthegathering.com goes on vacation for the holidays. This means no new content, (although do check in this Friday for the final episode of The Great Designer Search to see who wins the coveted design intern position) but i...
these archetypes apply to basically all types of play
ehhhh i think it has alot of the traps that love has... there are alot of people who don't actually understand what love feels like within them because they confuse it for the peak emotions that hit you at the start for "love" and then ignore the real love that is there. I think fun now adays is often confused for that feeling when you get a reward or things go just right... and people recoil when they "fun" isn't ONLY that
and they're an excellent guide for making sure you're not just designing a game for yourself, but to appeal to players whose psychology is very different from your own
The only thing i wish they did with this class was lean heavier into the drugs and chem stuff, thats what i find the most fun about it so far
and i don't mean everyone... i think its just been a growing problem with how media has been happening over the years
In the same vein this reminds me of skate culture when I was young.
There weren’t really big names for boards like “oh woah he has a lambo deck” so when a kid in my hometown built a fucking STEEL deck out of scrap metal and actually rode that around town, he was Him™
it's got a whole spec, a blitz, and a custom stimm. They leaned in pretty hard tbh
woulda been nice if adrenaline and desperado got a similar treatment with implants
Yea but even harder, i dont need dmg if i can watch everything melt
the only time skating gear was notable when i was young was because some of my friends got sponsorships signed so it would be like "yo why is billy wearing all that?" 
I don’t think you can lean harder into it than making consuming stimms part of the rotation
chemical dependency keystone
Sometimes you just wanna slam cocaine for your stimms
I’m just glad that I see more kids wearing helmets these days
Eh, I don't think the vision was ever for scum to be that dude from League of Legends. Whats his name
The one stoogie adult thing I’ve become die hard on is helmets
toxic puddle guy
helmets were big in my area, but only after a few incidents 
Skating and biking are cool. Cracking open your skull and never riding again is very not cool
Fair
For me, all I needed to see was that Tony Hawk wears a helmet on his home ramp
I dunnoooooooooooo
i was die hard on it when i was little, the rule became if you could beat me in a fight you could ride without a helmet
became a rule after our friend had a bad scare
If someone wants to call it cringe they can do it from their speech-to-text chair
like, with implant paths you coulda chosen to make your base class be slow and tanky, or light and fast attack speed high crit, or whatever, and then talent from there. Probably too much of a burden to balance, but it would have been interesting
still wish it had a better interaction with supply. ACR is literally worthless for supply.
100% crit chance forever
I am talking about the keystone itself.
singed
yes
guh i wish it was stimm cdr
Acr?
can't get 100% crit chance without chem dependency
ability cdr is sad on hive scum
I see what you're driving at. I'm just saying a lot of players are 'spikes', especially on a discord like this
Ability Cooldown Reduction. The buff where a tick reduces more than 1 sec of cooldown
and they know what they like, and don't want to mess with stuff that isn't cutting edge
yeah i just get grumpy when i see people causing their own problems when it comes to having fun 
Ah
Chem dep with ramp feels so good
lol, join every single game designer ever
making sure players don't fuck themselves (or each other) out of a good time is a big part of the job
I would switch THAT with the actual keystone so that you can choose to lean into ACR for rampage and desperado
lol i was briefly one forever ago, but crashed out so hard i started building furniture for rich people
... so probably a holdover
do you do custom woodworking or similar?
i did but i don't anymore, was going through school to do nursing more recently but thats been on hold for other life things
Yea the only stim ability i really use is the ability cooldown one
but yeah for like 10 years i did custom jobs only basically
I just spec in pure attack speed and movement
become blender
I just feel the more i can rampage the more enjoyment of my drugs i get
As somewhat of a stimm dealer myself I use strength + rending. comes back reliably on a 15s timer
my favorite thing about scum so far is that it's generated a ton of build discussion. It's a hard class to 'solve' so far.
i feel like on rampage this is the highest value path but thats just vibes and not running any math
the obvious answers work well, but there's room to explore
well ramp + attack speed + chem dep youre getting it pretty consistent
yeah there really doesn't seem to be just one do this and this is the class GG
ranged is goated, melee is goated, second flavour melee is goated, support is goated
I love how the class feels crappy till 10
for rampage I would take CDR + chem dep. getting rampage back asap.
to me its like oggy, it isn't a matter of "do this" its a matter of "what do you want to do?"

it took me until 25 to figure out what i was doing
skill issue for me
i just go adren, i think both work tho as they help reduce downtime, adren just fills in the gap and chem dep shortens it
I figured it out the minute my weapons werent hitting and then till lvl 15 to get a good feel lol
And then lvl 30 to realize the bone saw is basically my favorite melee
this is how one learns a tide game the best 
yeah bonesaw was a surprise to me, i like it ALOT more than i thought
because rampage has a downside after, I feel like trying to compensate for that by talents and stimm seems reasonable. I don’t want a rampage end to leave me spiraling into downstate.
honestly i dont understand how Bone Saw works, i try using it and i just dont like the swing pattern
I didnt think it would be as fun as it was until i rampaged through a mix horde
especially in high hordes
its mostly shock and awe + light spam
ahh
the heavies are dogshit for hordes
What sirosky said
and the single target uses HL but it's pretty mid
the stam loss is an upside, it gives you a damage spike and you can still dodge and sprint dodge during it, i was more talking about the downtime of less damage after it wears off... i think both keystones are just really good with rampage
The heavy feels good aganist a boss
its just DB shotty and Shivs for me
bonesaw really needs some awareness of its strengths. you want some solid cleave to make it start mulching. but once you DO mulch, all dem bones get sawed.
they are shit to spam against hordes, but can be very very very good to mix into your light spam sometimes
yeah I don't like the swings much either but it does plenty good damage and toxin amounts
Im only using class exclusive weapons
shivs are def the best unique HIV melee
well i tried mixing heavies and lights, and heavies just slow things down too much
clear time goes up
I've just been using a rampage/adren/hyper crit/violence for the last few days and its disgusting
ye it took me forever to figure out it has a brittleness toxin
with mk1 shivs
honestly i just hit each enemy once until toxin mania and HV start snowballing
I mean, I cannot disagree with that general assessment. but no stam means that situations against bosses can become dicey.
The needle gun is alot more fun than i thought
yeah needle gun is great
I just wish people would stop using the explosive one when im in melee and it starts making me bounce
yea when i saw it intially i was like theres no way that this does good dmg, took it in game and jaw just dropped on how fast it melts
mostly a lack of awareness what the marks do.
Its so funny to whip it out on crushers and bosses
if only the explosion from one of the toxin variants had a bigger explosion radius
the only boss that should be hitting you during a block is the DH, everyone else you can dodge around or pulse back and forth in place.... there are rare times it can get you killed but generally you were already gonna get wrecked if that was the case (or badly hurt lol)
Which i get but when im smacking em with a bonesaw it becomes a problem for knowing LOL
ideally. Sometimes I am too drunk or somebody else is just not on top of the game. I rather have… contingency. Like wearing diapers when doing stimms.

maybe its a juggling the horde moment but I'm mixing heavies in when i'm looking around at my surroundings to see what needs doing... so when i go to spin around and look i'll charge a heavy and drag the hitbox back to the fight... so to me its not losing time, its filling the spot that would have been lost time
It's so good. I love it for monstrosities
i do full 180s or 360s ALOT in fights
Its also funny enough great for those specials you only have time to hit once before switching back
so sometimes i'll go "L>L>L>L>shove> look around while charging> drag that heavy hitbox back to the fight"
I 360 when I reload tbh
Seems like an optimal time to make sure there's no surprise crusher
then they appear right after you turn back 
but yeah its just a vt2 habit for me to check my surrounds regularly mid horde fight
otherwise you look up and your team is 8 miles away losing a fight to 2 dogs somehow
I feel like sometimes the game just decides I should have terrible performance for no reason.
Yes
if I ever hear that sound in DT im alt f4ing
i swear the director just treats us like we dont have object permanence when deciding where to spawn stuff
lol thats either the case where it did spawn in there and skipped the standing animation because no one was looking... or he was all the way in the back there and did the fast sprint as he was turning
No i agree.
I think it was an incredibly smart decision to implement the exploding poxwalkers en masse right after dropping a class that spams ranged indiscriminately
Sometimes it's egregious
alongside a bug that makes it easier to get hit by their explosions :)
like i remember a game where i killed an entire horde, turned away for a second to deal with a far off gunner, and theres just a random pox walker infront of me as i turn back to where the horde died
honestly all the other classes have been exploding me just as much as gangers have... i think its a player knowledge problem
AND making sure our hitboxes are fat as the average lass on a friday night pub bender.
Same tier as "buff crushers and add a modifier to only spawn crushers" and "make the original iteration of dogs modifier stick on every mission for 3 months then go on vacation", its just a fatsharkism
I'll see an entire set of poxwalkers die to soulblaze, turn away from them and instantly get hit in the back by a poxwalker
And notice that poxwalker doesn't have the soulblaze decals on him
So I guess he was just immune to warpfire
sometimes when staggered they get knocked behind terrain and become invisible for a while, could be he was there the whole time and just came back into the level
istg if my poxwalkers are blinkstepping while on the floor to avoid detection
That bug is making me feel like a new player. I hate it. Dog, Mutie, and net dodges are also harder to cleanly pull off I'm finding.
The number of times I've been hit by nets, dogs, and muties that were clearly adjacent and moving past me on screen lately. . .
dogs and muties have done that to me forever
trappers have questionable line of sight sometimes but that is also not new
Some of that is skill and server jank for sure, but man
like after playing so much, yes there are times where things spawn weird, it gets even weird at high havok.... buuuuuut alot of it is just players missing things or like... the game couldn't do any better because it needs to spawn things in and the players are in awkward places to make that happen
Does pocket toxin have any interaction with chem nade
My biggest grievances with specials are bursters not getting shoved and dogs being made of magnets
i'm finding it just as easy to side dodge a mutie while getting a heavy and a light or two off as it charges by, i've been clipped by some overheads i shouldnt have is my big thing
dodging dogs is something only maniacs do so i don't partake in that form of madness
muties have been A okay for me
Yeah, I'll gladly accept getting hit by short notice sound alerts Injust don't react to in time. But when I dodge and can see that the thing should pass by and it hits anyway it gives me big sad
man the stims, im telling you they put magnets in your blood, its all Big Pox Hounds fault
yeah the games been gaslighting alot of our muscle memory lol
I bull fight muties all the time. It usually happens when Im6already dealing with another special or two
this clip is the most egregious mutie grab I've ever had
i would've laughed if you immediately got downed on the ledge in that clip
It's this, 100%
lol yesterday i saw someone get netted by a max range net and must have been at max range for the hitboxes as well... it was funny it looked like the net sucked them in from like 4 feet away
Run was going pretty good and then boss, crushers and bulwarks and a whole swarm of dogs all came together to crash the party.
That mutie is psychokinetic. Makes me feel a little better
he's got mr fantastic powers and strech armstronged you back up there
Darktide sometimes feels like the epitome of "i take the good with the bad"
thankfully muties usually throw you away from the ledges... usually
no they mean if the flamer killed me
ohhhh
someone check that snipers pc
chaos spawns and muties throwing you off ledges is prime comedy though
yea he got vacuumed up back the ledge where a flamer, sniper AND plague ogryn were waiting for him lmao
same with burgles throwing you off cliffs or into daemonhosts
burgles puking you into fire barrels after corrupting all but 1 of your HP
honestly? i feel like thats any media thats worth it... because a "perfect" media for anyone would suck for everyone because it would be too... level. Highs come with lows so i'll keep dealing with FS "bad" because the good is that sweet sweet melee
I feel attacked
Tbf that implies theres more bad than good
If I took the bad with the good there'd be more good
back when fire barrels did damage to you while inside a burgle
toaster oven
yummers deep fried reject
no just that if someone sees more bad with the good because the media is not for them. so they should search for media that has more good than bad for them
Well, you see, these are the games inside of this niche.
It someone wanted to come along and make a tide game that doesn't break every other update I'd play it
theres been a few, they are generally considered boring
DRG was there for a while, idk what its doing now
The only other co op game I really, truly like is GTFO
DRG is just overclock grinding simulator to me now ive been so burnt out on it
gtfo didn't look that much fun to me tbh, not my style of game
I kinda don't mind because it's still playable, and I'll probably be a better player coming out of it.
I'm way more cautious about fucking doorways already, I'll tell you that much
DRG was fun exactly until I hit the OC grind
Once I hit the OC grind I stopped playing
Hot take but most of the overclocks aren't that fun and don't have fun synergies usually
its very playable, maybe its just an age thing but this game isn't even close to broken compared to alot of games throughout the history of video games... that all got higher praise then DT lmao
i managed to traumatize my friend with the "we need to find a terminal" quick voiceline
just about every green/yellow overclock is boooooooooooooring
I run base (or objectively better stats overclock) most weapons
My brain didn't play nice with map routing in drg. Never found it as fun as my peers did
Thats great and all but I'd like to have more useful OCs than simply TFC on my driller lmfao
Has anyone tried taking a low viscosity booby trap build into higher level content? Seems like a bad meme build but I want to believe
works but radius is really small
it would probably work
most meme builds work
such high enemy density in higher difficulties that you don't need to run a shit stimm really
Low viscosity boobie trap? Whatcha mean?
yeah I really wish they would increase the radius a bit on crate
is the booby trap explosion radius the full circle that gives stim buff or is it smalelr
full circle
intentionally bad stimm to spam crate with no cooldown
I found that thr damage from the crate explosion is pretty weak
My issue is that like, my friends don't want to be carried and I've played enough GTFO to be able to do that, I also tbh don't want to run R1-3 with another group that may or may not keep playing the game.
you take one buff on your stim and take booby trap... now you have a 10-15 second landmine
it's 7 tox stacks
Chem grenades cap at 6 for reference
7 tox stacks will kill just about every enemy in the game that is not an ogryn
That's before pocket toxin right
Or is that after
Either way that's plenty of tox
before
That's not that much. Needler is what, 6 stacks per application? and it takes 3 to kill a crusher slow
i like helldivers again now that i don't have to take up like 160 gigs on my harddrive for it, its alot more fun at 22gigs lol
7 stacks is indeed a lot
I wish FBC Firebreak wasn't a steaming pile of dogshit
It could've been so cool
The main issue with booby trap is that it's a lot of delayed damage, has an animation, and can only be placed right in front of you
7 stacks in an AoE
it's a lot of caveats
last time i played GTFO was like 3 years ago lol
Not one target getting tox'd
gtfo is basically just gun focused right?
Everything in that area
I remember seeing a lot of melee for stealth usage
Sometimes.
but I never actually played it
you better be able to hit your shots or those enemies hurt
kind of?
resource scarcity forces you to learn to melee
and sneaky
There's one 2 "forced" stealth sections in GTFO but most new people play slow and stealthy
Difference is it keeps stacking back to 6 while in the AOE
So it does more damage since it keeps resetting
It's not enough to kill a crusher/bulwark pack. Would soften then up slowly. It doesn't seem super great to me, but I've been wrong before
UI changes allowing us to instantly change aura so that we always have multiple is so good fucking hell
last time i played GTFO they just added each melee has unique stats lol
Thank the god emperor
You can gun down every single enemy in the game, they give you the ammo for it if you're using decent guns
the only enemies that survive a stimm supply crate are scab ragers, maulers, and plasma gunners
and the ogryns obviously
Crushers die to it but those don't
probably near one tap at that point tho right? just a guess
Oh I was gonna say
this implies monstrosities die to it
I meant chem grenades, stim supply crate explosion doesn't do that
Ime it's the inverse, as you get better at GTFO you go faster and shoot more, drastically less stealth.
When I was playing with those talents in the psych I didn't use it on pox walkers, but they're not the usual problem
yeah but like
Does anyone have the chart for tox ADMs
I can just power walk through a room and stab everything in it to death
the only thing monstrosities do is eat hot chip and die tbh
Yeah, till there's levels with perma alarms.
look if I had friends to play that game with I'd know about these things
so true, bouta a week ago i had a plague ogryn straight up do 0 dmg on hit because servers were dying for my match
If you're NA I'll play it with you
When I hit a small creature over the head with a sledgehammer and it screams viscerally right next to ten other small creatures sleeping right next to it
lagswitching the plogryn
No alerts
i love the fact one of the items they give you is just a giant ass flashlight, even though flashlights alert them
I am NA but nah
You use it to reset everyones alert cycles.
i just don't think i'd want stealth in a horde shooter in general but i don't think its bad just not my thing
You shine that over a room and get them all in synch
oh actually I was wrong plasma gunners do die to that
I enjoy stealth on Zealot, but that being said, I know full well it can really mess with teamplay unless you're using it to solve problems that otherwise might be hard to deal with
honestly as long as the player is decent i think a build like that could work fine... probably a struggle in like high havok but that doesn't matter much
A lot of people who use stealth use it as an "oh shit" button, and that just isnt conducive to being helpful
I mean it'd be a slight struggle for me with my poor widdle 100% crit chance stimm spam build :(
But like
only time ive ever used stealth is for
the penances
funny bonk button
20% extra strength for the other 3 goobers
yeah its sucks when i spin around to see what they are fighting and store it in my head and then just get obliterated by those things because they stealthed
'
and attack speed or cooldown
today I learned you can actually reduce the rocket launchers spread by aiming with right click
pre arms the rocket too so you dont have the firing delay
ogryn moment
but yeah shit HURTS
Yeah... like the agro drop is stupid fucking strong if you use it to sandwich enemies or push gunners and shooters in awkward spots, but using it as a get out of jail free card can easily get your teammates killed
7 stacks of toxin is like nothing
Barely enough to kill a fly
bruh I didn't even know that the delay made the spread shrink... I just always thought it had a slight delay
I'm learning so much
there should 100% be a hud notif for teammate going stealth
That would be good yeah
so that doesn't reduce the spread, to be clear. The rocket launcher has a like 0.8-1s charging/arming time before it fires, where by default you click fire, it waits a bit and shrinks the reticle, and then fires. But by holding down right click, you do that same charging, but without firing it, so you can immediately send it when you left click
Best I can do is an ult voiceline that rarely actually plays
its just be more visual noise we all ignore tbh, unless it was super obvious
it's a weird way to limit the lawnchair, but it works, I suppose
yeah make it make a clown honking sound and put a big rainbow wig and red nose on them for the rest of the mission
I never even noticed before. Me am not very observant.
do it with smite too
if only radius was bigger
Do it with flame psykers too please
whenever a psyker walks it should do the clown shoe noises

or the sqeaky chicken noises
can i get my full clown get up please, it'll improve morale amongst the rejects
I will wear my clown gear with pride after solo clutching 6 different times and dragging a basket of blueberries kicking and screaming to the dropship 
ngl I like my Infiltrate vet
but that's because I actually use it to draw aggro by popping up and spooking all the backline with my autogun
im just imagining when you get overheaded you make a very quiet honk noise from your clown nose and thats it
whoopie cushion noise
hell or these rubber chicken
@amber sundial way ahead of u
dang didnt see that
what perks does the bolt pistol want
peak tho
im assuming flak and maniac
when something is further than 5meters away from you typically, as is the point of most guns

when you want to go dakka dakka dakka mostly
kill anything really, if you have desperado
but especially elites that aren't crushers
Yeah but the auto and stub pistols exist
though you can kill crushers pretty quickly with desp rending and rending stimm
both have way lower dps
yeah but the infantry autogun matches or beats their dps
they lose in cool factor
but that's about it
does rending (specifically from the cartel special) affect toxin damage
yeah
okay sick
though tox already innately has high adms
i think autoguns are better for desp builds and the auto pistols and stub pistols work better as sidearms... but needle gun is king of the melee sidearms i think
so it won't see much of a benefit compared to bleed
wont do much but it'll help slightly
autopistols are NOT sidearms imo
way too uh
unwieldy? for that sort of job
they work for how i play, because i'm either close enough for them to work or my bonk brain will be wanting to get closer anyway
.... but yeah i agree they are not universally good for sidearms, but if you use them like a heavy las pistol kind of they work well enough
I was thinking of running a gunslinger build with an autogun but maybe going with the cartel special crate and loading up on offensive stimm nodes
should work fine tbh
I mean that sounds find, you'll perform better with desperado and vultures likely, but still shouldnt have issues
My current meth cook build is mainly an all rounder with that stuff but mostly attack speed and toughness
I have to much fun popping heads and running around the map with the dual pistols
Posted in a game with ogryn vet and psyker and had lots of fun this time
I'm guessing it's how the standard ganger is meant to play (in your average game)? Like an assassin/backline killer/harrassment
/dive
im honestly just trying to go crazy into tox damage rn
because why not
so chainaxe to stack "global" strength
No reason not to, Tox is very strong at the moment
3 other hivescum with strength rending stim crates to boost your dmg even further fr fr
yes but mostly irrelevant, tox' lowest ADM is like 90%
ah i see, i'll slot in something else then
should i go slaughterer + headtaker or headtaker + thunderous
mk4 chaxe
thunderous is prob overkill
but i am kinda going for overkill XD
yeah its impossible to upkeep rampage with mk4
unless i stack way too much stamina lmao
"come on rotters, draw!"
"Time for a shooting contest!"
OI, ROTTERS, COME AND GET IT
mobility dump stat for dual autopistols like always?
yes
somehow have 4 dump collats and 3 dump ammos

I hope fs makes the gap between 60 and 80 mobility more noticeable, its such a weak stat even if you want the mobility
vraks v IAG is excellent with desperado. very similar to daps, slightly faster ttk, and easier to get weakspot hits with too. Slightly reduced mobility. I tried both dumdum and deathspitter, and dumdum with speedloader and preferred the speedloader version. Barely noticed the loss of deathspitter, oddly
yeah literally just buff it
I also prefer speedloader to deathspitter on the IAG fwiw
fatshark: Mobility is now the best defensive stat in the game, offering you escalating toughness damage reduction and dodge state window in addition to improved mobility and faster weapon swaps, ads, etc. All those perfect stat weapons you have are now obselete.
interesting
it might not be, but rampage is very very very good, so minimizing the cooldown on it is a viable play style
i see i see
They're both good
I need a mod that gives a visual cue when I have adrenaline frenzy up though. I have no idea when it's running or not, so I don't know what my uptimes are
sometime it's just point economy
yeah same
rampage screen border is very clear thanks
there is
Chem Dep if you wanna maximize Rampage uptime and have more high damage peaks, Adrenaline if you want a consistent baseline damage buff thats effectively always on which gives you less bursty moments, but more concistency
BuffStackHUD
thank you thats actually very helpful
I feel like rampage comes back fast enough that you don't need dependency
same
what gives chem dep higher damage peaks than adren?
I use rampage basically exclusively it's so good
more rampage
Because you have Rampage up more often, so its peaking damage boosts
But lower baseline damage

also with chem dep I can reach 80%+ Crit
I regularly finish missions with overall crit rate of outrageouys 70~%
that's stupid high
Yer, thats pretty good going
Thats with Riposte on weapon and the dodgecrit skill with Dep' ye?
yeah and the node+crit aura
I have so high a crit rate that the Bleed+Chem dots are almost ingrained into light spam
can light spam a guy and he is at max bleed and like 7-8 chem stacks
that's more than enough to melt anything
Ye, DoT builds are godly on Scummer for sure
not to mention bosses are fucked
Quite fun to play also
I do so much damage with rampage and adren that everything sub a crusher dies nearly instantly
Toss 3 knifes at a boss, slam a few attacks, max chem stacks + bleed stacks
get fucked bozo 😄
goofy ass shivs
Is there any reason to run the .45s over the needle pistol on a melee build outside of "I like them"
Given you're kinda going all on DoTs at that point, you could probably bring the fire shotgun an just dump special burny shells into stuff too for even more DoT stacking shennanigans 😄
no
I like them is the only real reason 😄
this is my op secret sauce in Mortis
go DOt shivs
Stubs are just more fun to play than most guns tbf
had someone in here earlier saying Hive Scum has the slowest boss ttk

Makes sense ye, probably pretty stronk with all the mad modifiers lmao
no def arbites imo
Actually? Waow
arbites is the only class that has no real way to burst down a boss
hu
they have pretty okay overall damage
Not that it matters much for Arb because you can just tank everything the boss does 😄
Right that is why last monster spec game I killed 9 bosses and had 650 000 boss dmg
but they don't have the burst options everyone else gets
Hivescum has lowest boss TTK because it’s the hardest for them to ledge bosses
btl + bolter
see for yourself: #hivescum-class message
3 arbites + 1 scum team, i think im getting arrested guys rip
Do some bath salts, you'll be fine
You gotta sell your drugs at a discounted price trust me it’ll go good
I melted a Spawn on Auric so fast once the team was asking me if I am cheating 
just so happened I had both Rampage and my Stimm buffs at once...
I usually solo bosses on my tox setups
yeh
And I don't even play with Needle Gun
but why the fuck dont you have a 'all off' or 'all on' button
The evil 10% dmg ADM
am i blind........
Aka "I can kill anything lmao" gun
gun scum prob has the worst damage into bosses out of the bunch
which feels weird considering gun
shrimply empty one Needle gun clip, follow through with your boxcutters / saw, and then just dodge/block while they sizzle
what guns Hive scum got access to that are auto again?
autoguns
Shredder
How’s shredder compared to DAP?
better crit, faster base reload, and worse everything else
I am based, right, wise and correct chadly IAG Vraks user.
Dap puts out more dmg
an h40 player here swore by it because you can ditch Speedload and pick up Cavalcade instead and have much higher Vulture uptime. I personally didn't like it at all, ttks are noticeably worse
I do like Shredder in ONE particular scenario
well two
Mutie Mob
and Dreg Ragers mob 😄
Since Shredder ADM into Maniacs is still something stupid high
Scab rager mob 
You mean "a light meal for my zooka"
Shredder does have some pretty insane stagger for such a tiny gun
If I’m running a right side build for the penance should I use all my viscosity in the stim lab to get multiple penances done or just go down one lane to spam crate more often
THAT'S A BOOMIN
100% visc, Sample Collector OP
Sample collector + booby trap gives you quite a lot if it explodes into a horde
I love Zooka
I don’t remember talent names is that the one where you get cdr for killing enemies
Chem Nades are no longer my best friend
ya
Stim CDR
Zooka now is my best friend.
And it works with the other talent that instantly makes crate ready to use when stim goes off cd right
Rad thanks
zooka = 4 chances to trivialize an otherwise fucked situation
can’t wait for hivescum to do a renedezook against a heretic stormrapter at some point
ogryn nuke moment
Wow
What does a slayer/rampager ganger do better than zealot of footknight arb
Just seems like they die easy and are less mobile
Damage.
kill literally everything faster
the answer with "what does scum do better than (insert thing here)" is that they do better damage
Hive Scum is a true champ when it comes to Murder per Minute Factor.
Or in the case of support scum on the right side they have the strongest team damage boost in the game, and also corruption immunity so that melee players can play the game when Blight Spreads is active in havoc
Effectively just being an upgrade to zealot in that regard
I barely notice tbh
The corruption immunity is pretty nice for your clueless teammates who can’t push bursters
I use the chain axe and it just feels super slow to kill eveything
Whereas I can kill crushers pretty easily with the relic blade
Chain Axe is a slower weapon.
this chain axe?
Rampage/Adrenaline Chaxe is pretty good idk. But you can use almost any melee weapon you enjoy. Shivs are great, Rashad is busted
What's the Rashad?
combat axe
Oh right I used that at first but odk
Doesn't feel like a 40k weapon y'know?
A slayer would probably use a chainaxe if they were in 40k
Theres a simple joy in using an axe to me
you are overestimating the tech level of the empire
an hivescum would definitely prefer a normal axe
What mark?
Using the hive scum class, I've unlocked all the funni pieces of the havoc armor set.
ngl why is pocket toxin even a node, doesnt work for rpg, for chem nade its useless so its literally just for blackout, i dont get why its a node
Can’t wait for 5 years later when hive scum and arbite get havoc and penance set
Is vet powersword considered the best melee weapon in the game?
it works for rpg
i just tried it it didnt
blackout moments and aura
man what the fuck
i will try direct hit i guess
Dueling sword jumpscare
whacking away with the horde clear lights of the Mk XII chaxe and they do over a thousand into carapace?
it does and basedo n ryken's testing, it's important for reaching h40 crusher breakpoint
But both are very good
There is an extremely rare usecase for toxin with the launcher- h40 rotten armor crushers.
tbf max stacks of HT/slaught with rampage and adren on
will do funny things for any melee
oh now it works when i clicked and unclicked it again wtf
I wish there were dual axes tbh
Surprised we don't have buzzsaw axes ngl
man
rampage adren will always be the peak HIV combo for me
desp is overrated af
One rev??
Actually yeah it hits one shots on vet with just thrust too so I'm not that surprised
Hey can someone help me get to max level please
I can do something with similar times with just Tac Axe light spam and around 60-70% crit rate without having to use rampage.
tac axe gaming
those were MK XII's light attacks 💀
Granted, you will need to land every hit you're going to be wildly swinging with left click spam
yeah love the taxe, too
get the mod "keep swinging" if you are gonna tac axe, you'll appreciate it later i nlife
Minus the torso now as I traded it for the thieves one
don't believe anyone who say he doesn't XD
If Scum can do ONE thing
is deal damage
Tbh just him being shirtless with the heavy axe seems a bit TOO unremarkable
I rescind my statement
Whereas the chain axe feels a bit more 40k
wtf
No need for team utility when the best crowd control is death
my beautiful taxe
I only ever bring the stimm supply build with the Blight Spreads modifier
And even then, the stimm buffs are absolute garbage
Ideally, you'd have a zealot with the purity aura
I beg your pardon
But you play with what you get with the party finder
Stimm supply buffs are actually great lol
this is brilliant, but I like this
You can straight up make a pseudo rampage with stimm supply that affects your whole team. That is nothing to scoff at.
I purposely give the cartel stimm for my stimm supply build low viscosity for fast CD. Which also means faster medcrate returns.
With significantly less uptime and longer downtime
The buffs themselves are shit. The stimm supply only exists to give corruption clear and immunity, and maybe apply toxins
Needle pistol be like.
im playing adrenaline surge scum with heavy sword
I mean with sample collector crate is like 20 seconds maybe
how important is attack speed for heavy sword?
huh
Like it is seriously not that long when you're using the needle pistol proper since sample collector is way stronger that way.
attack speed is important on everything
not really specifically important but attack speed is always good
i ask because im wondering how much stam should i go for scum melee builds
rn i just have 2 stam curios
I only ever use attack speed stimms with my toxin TAxe build
i run 1 stam curio and, depending on the weapon, stam on the weapon
So I can left click with crits even harder
so like hang on
because of this
I run full viscosity stims and rarely take that much time to get my supply back
taxe and attack speed are like... best buds for life
you think up to 100% cooldown regen for the entire team
don't remember if heavy sword has breakpoints you need multiple damage perks for
My favorite stimm set up in this entire game rn
20% strength +15% rending/crit or 35% finesse
Swift stacks up to 30 times so that's the amount of stamina you want
no cool down reduc?
I said favorite not best
honestly i don't think the cd reduction is ever needed
Because its boring?
cdr is boring
its like overkill on most builds
buffs are fun
Because I want to go fast and kill better
Like in practice, if sample collector did not exist, then I'd get the concern but, it does.
but yeah, cdr is the best
attack speed specifically is really fun
lol okay
Fervor is straight up my favorite stimm perk
When that stimm supply crate is the only source of corruption clear for your entire team, you want its CD coinciding with your stimm ASAP so your team doesn't lose all HP sitting on the yellow piss enemies explode into in tight corridors
I love going fast and dodgemaxxing
i take spur v on my setup when i take attack speed
I like Spur too fwiw
the SPEED
I think spur lets you run straight into flamers if you want to
though i think id enjoy having stun immunity
Sample collector is there for a reason.
stun immunity covers being knocked out of heavies, right? tho i think....
Fervor is particularly funny because all 3 of the buffs it gives to dodges stack with eachother
let me check
To make your dodges absurdly fast
among other things yeah, tho if you do it at the wrong time you will just insta roast 
And you be fuckin moving
oh yeah rampage does st un immune anyway
Read my sentence again. Understand the context.
I mean yeah we get the context it's just you're seriously underestimating sample collector on a right side tox build
Im gonna give a massive hot take
If/when chem dep is converted into stim regen
Sample collector needs to be moved to a more accessible spot and changed into 50-100% stim cdr for 3s on elite/special kill
I hate that you either have to take a coherency talent or spend like 3 points to get sample collector
hotter take, sample collector is already overkill because the base kit without the cooldown doesn't have that much down time where a button can't be pressed
diagonals
No I do understand. Understand that if you kill more, CDR does not matter if you're actually going for the crate. CDR is a good choice for the team admittedly but it doesn't do that much for stimm supply itself in the grand scheme of things
but also that would probably be fine
I know but I'm not pathing into +1 blitz without taking tox nades too
With my suggestion the max potential of cooldown would be inherently capped
rocket...
i do love 4 rockets
I still want it because I want a war crime rocket because that concept amuses me.
If sample collector didn't exist, completely different story. And with higher density, that synergy only gets better.
Sample collector is too all or nothing depending on the build and situation and its the only thing in the tree that can do it which is weird
yeah give us more stimm related perks on the right side
At risk of lighting this channel on fire do you know of any proposed Desp/Pickp/Vultures changes that might go through?
i think theres too much cdr in general in the kit... but like... i'm also not mad at it i just think the kits mostly work fine without it outside of the few builds whose gimmick revolves around the cdr
Someone is gonna believe this man
Whos the plug what sells that one? 
based
I don't see value with the team buffs itself. The crate is just a means of giving temporary corruption immunity.
Low viscosity does mean shit buffs, but significantly more uptime + more toxin bombs. This can be handy if there's no zealot.
High viscosity stimm supply gives you substantial buffs, but is unreliable as a means of fighting on corrupted ground with limited space. I would not consider this to be a reliable means of corruption protection unless there's already a zealot with a purity aura.
how are we supposed to understand what obtuse tool tips like this mean?!? FS man
I honestly don't recommend it much on rampage or desperado builds since the stimm cooldown doesn't actually matter until the stimm effect is over.
The stimm supply is just a bomb with corruption clear attached to it in my eyes.
Oh sorry, I heard FS dropped a Hotfix to address that:
the literal best offensive buffs in the game
The corruption protection, comes with just killing more really. And killing more means sample collector procs more. Sample collector procing more means you get crate back faster.
wow you are right why aren't people taking that?!?!
I'd rather have crates immediately back to back than suffer downtime.
It's a cycle that gets better and better as enemy density goes up.
i like when someone else on my team runs stim box, me running it not so much
^
I'm not a fan of crutch talents
I like when I'M running stimm box
At least you can shamelessly get depency on friendly stimm crates for chem depency
since it means I get to have absurdly high uptime on my 100% viscosity stim
100% crit chance forever
i just like hitting things good and its a miracle i've learned to press a new key to use the stim at all. so in my hands the uptime is going waaaay down 
I'm just glad the cartel special is a single button press
So on a box build do you just never self-inject your stim
yeah obv
And not a "wield then jab"
box lasts longer, and immediately puts stimm on cooldown
