#hivescum-class
1 messages · Page 127 of 1
Scoreboard, more like snoreboard.
Not everyone runs the same shit you weirdo
Yeah, some small knockdowns like ranged immunity being DR, Chem damage scaling back a little on high stacks and Vulture's dodge being axed and the class is in a real good spot. Thats much less work than they had to do with Arb
My scoreboard is in my head
Tbf man not everyone runs scoreboard
not everyone is chasing for stats
most people don't actually understand what the differences in the numbers on the scoreboard even apply.... since most stats of that nature or more outlines of what they mean than literal
And I always have the green circles
I tally all my damage in my head.
There is infact a reason this game doesn't have one
And it's always over 9,999,999.
I know a few people who got hard carried in havocs so that’s why I take what they say with a grain of salt. Anyways, moving on
less work but i think the broken nodes and mechanics are just, a bit more broken
I'm not very good at math.
Scoreboard is not even accurate for all I know, I used it long time ago and me and my friend figured out stats are different between players
Oh yeah no for sure, they definately went wildly overboard with the extreme ends of some setups
having a samwise to carry you to mount mordor is a life skill so i won't knock it
No.
That’s different. But Sam was my mvp in LOTR 
Is Vultures Push actually good.
No idea
Cole said it’s bad but no idea
It's ultra light stagger
I find no inclination to take it.
Maybe needle alt fire levels
Tbh I don't notice it
I tried running it in a few games
But I'd rather throw blinders at my feet if I'm that fucked
Not wrong
Even kulis guide says it’s shit iirc
lol i think i just like being carried tbh, like can i clutch? yes. can i carry? yes (unless i haven't played in like 2 months or something). But i want to have fun and just kind of doddle and have some fun scraps so i'll let worse players carry me if i notice them trying hard 
I'm pretty sure speed load does not stack with speed loader, both work, but neither add to each other, in fact it looks like it is based off speed loader, even though speed load is giving 45% less with 5 stacks(tier 3) and this is on the double barrel shotgun(with 2.78 second reload). using mod to show reload time
Maybe I'm wrong, though and reload speed just maxes out at a certain percentage, here's some footage, if anyone wants to see for themselves
lmao
my guess is that you're hitting a speed cap but i could very well be wrong on that guess
'barely anything'
its also like
why have a conditional on-kill stagger
when you can have a conditional on-crit immunity
why would you ever run both
what even is going on
i need more drugs
honestly vultures push couldve just been made the one mortis trial node for ranged hits stagger but like on crit only or smth
When in doubt…
Most of us kinda knew that was gonna be a dead node upon reading it without even needing to test it lol
playstyle difference honestly... to me that reads like a node they put in for vermintide oldheads that play darktide funny
or like every 4th bullet staggers
Literally who skull reacted the concept of throwing a blinder at your feet if you get surrounded
It just doesn’t seem like it’d be useful anyway tbh
i mean it couldve been massive right
Spitting facts
imagine if it was a 5m radius and it threw crushers around
I’d rather not knock things over and continue unloading into their face
instead its somehow worse than Master's Retribution
New buff, they make it VoC
With extra toughness and team res included
If it was a full flooring of Crushers and Bulwarks, yeah it would be super good, but we know FS isnt going to give that effect on a re-triggerable perk with no cooldown
You get it, weak class needs it
when can we get a keystone that is just gesture from RoR2 so we get VoC with reduced cooldown and activates the second its ready
knocking them over instead of going for the kill can often result in team taking less damage... damage skills are for playing normally, cc skills help carry games tbh
i'm not saying its actually good tho
just that it can be used to effect
CC is super important for sure, yeah
dont worry it prevents trash mobs from thinking about slapping you for .1 seconds
Thats why Blinders are so good
its goated CC fr fr
Lule
Though on the CC note, Smite doesnt win matches, because it tilts everyone in the lobby and they start playing badly because they're annoyed 
honestly i don't think i've ever looked at cc and thought "this will stop something from attacking me"... because thats goofy i can dodge... its always always always to protect others when i choose to put it in a loadout
I literally stop killing whats smited to go actually play the game
its why the rumbler is so good on the oggy as a melee side arm, you can pull it out and knock everything down a foot ball field away while you're protecting a different lil'un where you're standing
You need to elevate yourself and start actively trying to kill the Smiter 
i give all smited enemies a curtesy hit on my way by them
i bestow upon the smyker glorianna levels of barrel spawns
Gloriana is peak "kill the Smyker" territory 
i think CC (or action denial) is the secret sauce to easy havocs, smoke vet turns off all ranged and taunt oggy pulls all melee to them so for the other 3 members of the team it's like being in the psykhanium as long as you kill bombers
you don't see that many smykers in auric now adays tho
vultures dodge maybe should only exist at max stacks or something
Don't forget to teabag them a few times as someone else res' them 
Thankfully lol, but when you do see them... 
Trauma psyker can kill 100 ragers and crushers and bulwarks no problem
i've been harping on about how good cc is at increasing win rates for almost 10 years now in the different tide communites 
because it makes your winrate skyrocket with pubs
I can see one niche purpose, making poxers move tf out of the way so you can dodge
I'm gonna go get the picture again hold on
But it doesnt really even do that right
If they make mode where enemies cant be cc then damage is better
This Oggy got his twatch drops
CC is optimal if you can trust your team to get the job done, without question.
ideally you always want a healthy mix of both but i think alot of people go waaay to light on cc because they undervalue it
Footknight chads unite
(I go dwarf hunting now though)
crunch/great hammer slayer, so the guy fighting next to the FK 
I'd definitely be more inclined to blackouts in havoc with a full team on voice.
In pugs, I somewhat disagree. The number of times I've used chant on zealot only to have my team dick around for the entire duration is what caused me to stop using it
Imo if everyone can do damage, but has the ability to CC on demand, thats better than one person not having DPS, but going all in on CC
but its not the fastest, cc is a tool we use to protect eachother, damage is the cc we use to protect ourselves
I see blackouts as emergency chem toxin
this desperado build i got rolling is so good for havoc, almost 30 and melting it all.
I'd consider using them in a despo-chem build
Some ppl have cc on demand but resource limited
lol sometimes i dump 3 nades on crusher swarms if i haven't needed all my blackouts
I run a mostly tox build rn and it works fine
Like vet only has grenades
Where are you guys finding havoc randoms that aren't sandbagging your games blowing you up with poxbursters
luck tbh
Scum has unlimited resources and nades* but lacks survivability for the most part and maybe armor damage
and the shout, but yeah thats mostly it... and a couple weapons are cc heavy but not really
I feel like fs stealth changed the blackout regens now to make it more consistent
i can not overstate how tanky melee toxin scum is
Alot of gud vets dont even run shout anymore 😔
I am showing my friend Gundam Thunderbolt today, your pfp tells me you'll appreciate that.
He is
party finder! my experience is that most people queuing for 40s know how to play the game, i'm usually the worst player in my lobbies but taunt shield oggy is so forgiving it works out
Roadman
I get blowed up everywhere. I don't pug havocs and don't have enough friends who are willing to play DT to do it, but the game has been ROUGH the last couple days, even in Auric
kind of glad, makes me feel more special when i run my shovel only vet build 
Ogryn got the shiesty on
I might not always been the best person in the havoc lobby but I am normally the last man standing assuming I haven't been murdered by my team.
normally the FAFO is damnation and below
Auric lately is absolute hell ime
I feel like whoever is constantly sitting at 40s are the most elitist toxic players there are
i've had some good luck pubbing havoks, most of the time i've lost with pubs we try again and win once or twice after that
constantly sitting at 40s? once you hit 40 you stay there unless you get the inactivity derank tho
it's not even new players. Folks with 100+ truelevels
They're either some of the nicest players or some of the most toxic players
if you are not playing by their meta you are literally worth less than a poxwalker
it's people who're still trying to climb that worry about winrate, usually once i hit 40 i start accepting anyone 25 and up because there's no longer anything to lose
most of them are gonna be cool folks, once you get really good at this game you kind of stop caring how other people are doing because it doesn't make your game expirience that much worse ever
the 30 to 35 lobbies are the sweatiest in my experience
True
I had a clearance 40 player try to get into my 30 as a hive scum but because there were already two scum, I declined. They requested as another class just to get mad that I didn't accept their scum 
I got everything I wanted from havoc so now I just play it for diamantine
I play it for the pleasure of pain.
well, if you aren't playing optimally, you're dragging their game down. Top echelons of every activity are the same. They're not there to babysit someone making the 'fun' choice.
It's why the game shouldn't be balanced around havoc, though it'd be nice if all classes had at least one havoc viable spec
If you can make it work it will work
people getting mad over rejections is crazy, i just swipe right on alot of parties and hope they like my profile pics and swipe back
They all do tho
i make sure my bois are handsome
and given that you aren't running scoreboard to track your own performance, you have no idea how a given build stacks up. Sorry, but not on your side on this one
Like, you can 4 stack scum in your own 40s my dude but as long as demotion exists, I cannot gamble on three hive scum in havoc when I'm actually trying to rank up. Specifically with randoms
I genuinely do not give a fuck what you're running if you're competent with it, personally.
I despise game toxicity, but entitlement happens at all levels of play
As a fellow PUGer, fair
If I get more lvl when will ppl start accepting me
over the years i've come to love baby sitting clearly new players through things, i feel like a dad picking his kid up after a spill and watching him run off to run into a tree and start crying or something
100% fair
I wish I didn't have to do that but deranking forces it basically
Yep, I hate it too
I wish game still had this roleplaying bit in it from release days
Fuck derank
If de rank didn't exist I wouldn't give a fuck
People were actually talking in chat
Oh ABSOLUTELY. I love being the one to carry a run and help new players.
But it's rude imo to show up to high difficulty or high level play and expect others to take up your slack
Right? I went through a few toxic 40 lobbies and then got into a 40 as a 30 clearance, host just says "hello friends" and proceeds to hard carry as melee psyker doing nearly 3m damage and clutching
yeah i get you
Unsanctionnedpsyker? 😄
the jolly ones are jolly because they like to scrap, tends to lead to being good in a scrap 
Is it wrong to say that some ppl run builds that cause them to clutch more and the build is good for clutching
Is charged strikes still good, it was pretty good with the bug but they patched it
"temu zealot" was his name, goes by bruh moment in here I think
oh bruh
Nein
naw, i've seen far to many people basically "only clutch"... like they don't know how to play normally and will play like their clutching at all times which just gets people killed
@plucky nymph ?
Bruh is definitely cracked with fgs
cause them to clutch more? What do you mean?
Wowwwwww
this is what i (probably unfairly) call the "handmaiden issue", cuz handmaiden in vt2 is super good at surviving/clutching/rezzing allies but doesn't have the best tools to frontline or relieve pressure; to put it another way, the build is good at handling bad situations, but not good at keeping situations from going bad
Just joined a turbo aids game
kiting builds basically, the old elf problem
Literally pushed a Burster and it exploded in my face.
Calling homie out like that
oooh
I am like that
Is difficulty even actually increasing after 30 something?
Like a zealot using revolver and knife who is good at surviving but rlly dont help clear any shooters or specials much and causes rest of team to die so they can clutch up
Not sure exactly which but I did find one of them posted a clip of that character so I know he's lurking somewhere lol
Or a hive scum using knife and needler
if you squint you can see it
Is there a way to turn down the gun noise ? getting caught by trapper in desperatdo because dual pistol noise is too loud lol
When he wakes up he'll have a nice thing to read
Substantially
I thought 40 was ultimate skills test but it wasn't all that different from say 31
mods
i feel like if you can handle 30s you can handle 40 is the main thing, they do get harder but theres no more hard skill check walls
You can use spidey sense if you have troubles with sound ques
30-35 is like Auric Maelstrom with added modifers, beyond that it gets harder. But most of the difficulty isnt down to enemy counts, its down to how bogus the modifiers are
Yep that's him for sure
one thing I've noticed is that non-despo scum builds tend to deal poorly with specials. I think that's one thing affecting the class as a whole.
eventually you become so attuned to some of those sound queues that someone could play one from a speaker down the block and you'd dodge the net in real life
and autos struggle with snipers at a long enough distance
He did revive me first so hopefully he doesn't think I'm too much of a shitter lmao
true
hmm guess i will just use that spidey sense then lol
yeah this is why i think theres no more true skill walls past a point in the 30s, because you've proved you can do it you just gotta do it a bit more
Isnt spidey sense a cheat mod
at a certain level of play spidey sense is just too much noise to signal, I find. It's helpful when sound cues are borked, but not a panacea
I dont think there are many skill-walls beyond Auric personally, its just how is your tolerance for bullshit. If its higher? Keep going, if its not, then quit
I am honestly 2s faster than most of the lobbies I play with to spot specials, event without spidey sense
no its an accessibility mod at its core... its actually slower to react to spideysense because you react faster off of sound than visuals
It's been there since 2023 and even had drama around it. I think even devs said it's fine because it's more of an accessibility mod than outright cheat
I told FS when I playtested Havoc that rando modifiers are an ass way of increasing "difficulty"
honestly, it doesn't do anything that you can't do with your ears. I often play with one headphone on so I can hear what's going on in the house so I use it sometimes
you're pretty right from my experience but i've seen people hit hard walls on that climb so i assume i have just played tide games for too long
I thought it can see enemies through doors who dont play a sound yet
plus well i can usually dodge most stuffs, it is just that the auto pistol noise is too loud which is making it hard to hear the trapper/net firing
and Spidey Sense has NOT saved me from insta spawn, insta pop/pounce bursters and dogs
i get the design approach tbh... they probably can't keep pushing enemy count as h40 already breaks the game so they need to nerf the player or buff the enemy and both can feel bad if done too much
It's an accessibility mod but is arguably "cheaty" in the sense that it goes perhaps too far and people who don't actually need the mod are using it to gain a perceived advantage
mind you this is why FS should have their own baked in accessibility options so then modders don't have to worry about it
not saying its perfect but i think i get the line of thinking
I mean it should be for deaf ppl but
it would be better if they just fixed the silent specials spawning behind you
Like I think majority of ppl using are not deaf rlly
i would think they could tie the sound queues into a visual system but idk the actual under the hood stuff of that (probably crazy) setup
as long as there's no accessibility option, spidey is fair game period
this, and the 'sound cue/instant fire' that's been happening lately
I think it's a server thing
but it's fucking garbage
its been getting worse for a long time
True, if they can add smyker for the blind they should accommodate the deaf as well
What is smyker
Smite psyker
and like I said, if Spidey was that good it would save you from that nonsense, but it simply doesn't
yeah i can't get mad at it for that reason, DT is so sound based i can't feel another way about it really
specials in general (bursters in particular) got a fat buff when they reworked a bunch of maps about a year ago
psyker who has smite equipped and uses it as their main weapon instead of as a CC tool
Smite psyker has gone extinct
and as of a few months ago i noticed that specials will hit you with the one frame kick far more often
like someone said before, at some lvl of difficulty it is more noise than info
and they just spam it and it has absurd range
it brings a tear to my eye when i see a psyker smite for a short time then rush in beside me in melee
I think the simple reason for that is flamestaff psyker does basically the same level of CC AND kills the targets faster
I actually got downed not long ago by a sniper kicking me. I was out of ammo so my only choice was melee but that bish just wouldn’t quit. Couldn’t even block it because it kept knocking me back
Skill issue on my part
I see those alot it looks easy to play
But funny
Consistency is key tho, up until Auric the difficulty is relatively linear, however when you get into Havoc, the difficulty doesnt spike with level, its spikes with how many bullshit modifiers get slapped on that particular season. Idk if you played Borderlands 3, but that game was one where they tried to shoehorn in goofy modifiers to make the game harder and the community at large despised it because it only served to further remove an already limited pool of viable builds and options from playability. Way I see it Havoc does the same thing. Its not about skill expression. Its about bringing the most broken stuff the game offers to beat equally broken modifiers. Thats just not fun, hence why Havoc is often reffered to as a "meme mode"
takes some understanding of the class mechanics, but it's not hard per se
They have yet to adapt to their natural predator, the barrel
yeah i get you, they def didn't stick the landing for the wide audience (or even the narrow audience lol). I think they could retool it but also i'd rather they just keep it the same and add a more true chaos wastes style of mode if they're gonna do that much work
@calm aurora wattup gangsta
you got a nice call out
For achievements is Cartel Special just the stim supply?
It's the special stimm
Honestly I would say it needs a relatively ground up rework where there is less HP and toughness, with increased enemy counts (relative to what the game and servers can handle) and the removal of most modifiers that are blatantly anti-player.
Just your normal stimm you have that regenerates?
It also needs a mission board with the standard way of joining games, not the party finder
Its own mission board, preferably
like a simple "group people within this rank together" match maker would be super nice for me tbh
I think I'm correct on the whole it using speed loader instead, since left picture is with 5 stacks of speed load and speed loader talent, and is(aproximately)1.57 seconds reload,
While right is just speed load blessing with 5 stacks, and is(aproximately)1.32 seconds reload
It might not even be a stack limit and more the fact that speed loader overwrites the blessing
i havent actually tried havoc yet
it would be real nice if we could change classes in the "ready up" screen with the 1min timer
Yes
I would like to try it, but it seems like a bit of a slog
yeah wouldn't even be the 4th time somethings been accidently coded that way
i don’t think that of anyone xD I used to play destiny and I just streamed helping people do missions so its ok if people go down, nothing to feel bad about. Esp in darktide havoc.
Add me and lets play again, i have been hardcore fine tuning a scum build that does everything and il be playin that
Its fun for a while, then you realise just how much bullshit is involved and you kinda turn off it very quickly. There is a reason that even the most hardcore players got the drip and titles from it and then stopped playing it
yeah that's kinda it i think
when i hear about the hyperoptimisation done for havoc it's like
sure you can do it, but is that difficulty not ending up just being restricting
and would the effort spent balancing it not be better spent putting everything on auric level
that assumes fatshark put any effort into balancing
so speed loader is currently a free talent point, if you have speed load blessing then lol
you don't have to hyperoptimise but you do have to try hard if you're goofing around lol
or the other way around if you're feeling that way lol
Well the difficulty in Havoc is mostly down to modifiers, not the concept of the mode itself. Essentially you're playing a Maelstrom with ever increasing levels of anti-player bullshit slapped on top, which results in groups picking setups that counters whatever bullshit is active that season
If the build you want to run doesnt hard counter those modifiers in some aspect? Not worth playing
honestly alot of the negatives don't affect my playstyle as much as other people... but some of them absolutely wreck me
the biggest difference imo is ammo scarcity and breakpoints being harder to hit
edit: as well as increased boss spawns and twins showing up
when i went back to auric it was shocking just how much ammo is on the map
Those are the good things about it tbh
it's insane, you can shoot everything and be fine
this is why most of them don't affect me lol, i the dummy who says breakpoints are mostly a noob trap and i play all classes like a slayer
(so really i'm just bad at the game)
I want to say. Havoc can be fun without all the broken stuff. Reason I felt last session was particularly aggregious is because it really pigeonholed you into picking very specific options for the modifiers available.
Oh wise drug addicts I beseech thee
What is the dump stat on my dual autopistols
Mobility I assume as usual?
yeah the things that wreck me are the dumber ones lol
collat
Yeah though collateral is ok to dump as well
Collat is the dump
It can be fun, Im not saying it cant, but thats an all too common event where the modifiers are so out of whack for the rest of the game that you have to take specific stuff for it. Hence why I use the term anti-player
The class has good slide synergy so keeping mobility high to make those sprint slides tiny bit smoother is better than collat for stagger on a gun that cant stagger shit
Idk man, I just feel like the mode missed the mark so much vs what it could have been
i feel like anti player is a tiny bit strong but i also get why you use it... i think just plain "anti fun" is more apt to the problem with them
Collateral is more for pinning fire if you decide to take it
I envision it as an Auric+++ mode where everything is harder, but it doesnt pigeon hole you as much
But sadly thats not the reality FS chose to make
ok one thing that pisses me off too
lol compared to weaves, havok is a masterpiece tho 
what does this actually mean, what changes? how does this help me get intgo it when u dont tell me what the modifiers do
There really needs to be something between Auric and havoc
Is it actually puddles modifier this time? Jfc ¬.¬
thats kind of auric mael isn't it?
i feel like the party finder is pretty poorly explained too
Not quite given that maelstroms often feel easier than HITSG
Imo
collat again i think
i just click on numbers near my number and wait for someone to say yes
Fair nuff
Mobility, same as near everything else
Dont dump collat on a weapon that gets Pinning Fire
define near? If I'm at 16, is that 20, 23?
sometimes, but most of havoks levels also feel easier than auric mael can so its just a mixed bag at the high end
Dual stub doesn't really work well with pinning fire
depends if it matters or not, on not sure of the stagger bps of the dual stubs
ur not gonna use pinning on them
It does, just dont dump collat lol
Yeah that's true but I don't want all the havoc baggage with it. Looking at you party finder

it doesn't, it takes too many shots
But the time it stacks half your mag is gone bro
i always kept it within 5 but below 30 its alot easier so you can probably join up to early 20s and no one will care
I do because its a strength bonus, not a damage bonus, which effects cleave
Is 60% vs 80% collateral affect autopistols
or some won't care i mean
Or 80% mobility is better since moving so much?
surely im fine jumping into 24 
Alright maybe thats a better comp as I do use them on Desp', not on other builds
I would still rather pinning on a melee build because +STR seems better than +Dam, but eh
lol probably... thats like auric ish level i think?
I'd prob take pinning on desp stubs
Thats about high int heresy
yeah i wish it was easier to get into games for solo players, the party finder is just barely serviceable atm
ok apparently i wasnt eligible to start a 24?
Its terrible 
Need to finish a Mael on any given class first
i have
smyker starts shrine in a horde while team is scattered
DH spawns as boss
watch as team dies solo
I was running maels with argus the other day
Weird..
Pretty sure thats the only gate
auric maelstorm puts you at havoc 16
i agree with you that its a needlessly obtuse system the way they've put it in
are you joining or starting?
have you already joined a party?
DH boss spawn kinda sucks with pubbies
i wasn't solo
i was in a 4 man group
i joined the group, and apparently they couldn't start because i wasn't eligible
If someone is in a mission already/not eligible, it throws up an error message, might no be you
ah the classic bug where you're in op select to others / the game
seems like it was me
i thought i've been dragged into 20 somethings when i was that low down
was that really it?
Maybe you have to demote assignment your on already
Or talk to dukane
i can assure you that species is not extinct. i just had a very long mission with one
ive literally never run a havoc before
is there a gap between whjere you are and where you can join
Most common reasons:
- You haven't completed the auric maesltreom requirement
- Deployment is bugged and they need to end an ongoing deployment
That's why you wouldn't have been eligible for havoc
talk to dukane
Ewww
Did you complete the auric maelstrom?
talk to dukaaaaane
i cant
Then they had a bugged deployment
because ive already done it
then restart ig
So dw it will be fine next time
put on some mods - going fine - game crashes mid combat
yep it worked now
gl and have fun
(shouldn't be that bad tbh)
it's 19, should be cake
it should be easy but if ur with randoms who nose
nahh you clearly had a laid back attitude about who you were playing with, love to see it in high havoc. Hit us with that scum build brother 
the darkside of modding
, do you know which mod it might be or naw
I'm kinda in the "fuck it if they wanna join let em" category for letting people into havoc lobbies anyways so it's nice to see others doing it too
I think our arby was level 36 or something but he was doing work for a level 36
yeah the very few times i host i just let whoever in within reason
work in general really
Let me inn
Im lvl 30 (+35)
I think the strat with havoc is to practice on levels lower than you current deployment.
I.e. there's really not any difference between havoc 28 and 29, as an example. But it you're 29 you can play other people's 28s and get better while helping them without risk
The biggest threshold is 30
After that it's more incremental
How many Melkbucks do you have
I want more then 15% toughness and 2+ stamina
Cause that's the best way to get curios
I have like 1000
Interesting. Seems worthy of a bug report? Did you take proximity of kills into account?
Rough
honestly the +1 on both isn't going to make that much difference... and i'm of the opinion that stam regen is worlds better than stam
but irun melee setups so thats probably why
I use 2 15% toughness curio and 1 2+ stamina curio
Farm melk bucks and play the slot machine. Sucks but you will eventually get lucky
Feels like in auric, i have better result with smite psyker in addition to flame staff because in auric, you can't be sure if your team mate can handle those crushers or ragers properly without eating tons of damage in the process
Whats best mission to farm for good curios
I think Smite is bad for Havoc, imo at least
The one where you wait 1 hour for the shop to reset
Doesn't kill stuff fast enough
does the speedload talent stack with the speedloader weapon perk?
Wasn't there a website where you could set shop alerts back when itemization was total trash?
Melk shop or rea; shop
yep
Hitmass is upped so much that even with EP it takes ages to lock fodder down.
Someone did some testing and it seems that maybe they don't.
most auric matches are free wins tho tbh, its usually a race to delete the crusher first 
I got the fatshark sign-in error just now. does anyone else have the same problem?
The armory
Agreed, big trap
lol i got this finally
Nah smite works, you just need a team with good dps not another cc person like a relic zealot
It made rotten armor very doable last havoc
4 smyker havoc clear when
Lol, not lately it seems. The number of times I've bailed allies out of crusher attacks lately is too damn high.
Kinda? It's bad in the same ways chorus is bad but with less opportunity cost
Except it doesn't have the niche of staggering monstrosities
Or piss toughness
oh i was talking lately, most aurics are wins for my qp, the odd one ends in dumb ways but thats just darktide
But also psyker doesn't really uuuuuuse their blitz if they're not gun psyker
So it's not that unrealistic to just take smite and keep it in your back pocket for a rainy day (20 crusher jumpscare)
Maybe I've had a run of spectacularly bad luck
could be, or people in my match making range are better at the game? 
And you lose kinetic flayer for it but that's not that big of a deal even if KF is pretty alright
Guess it is server difference or timezone difference because in my case, crushers and those big maulers group usually mean someone in the group usually goes down
Lol possibly
Like my auric win rate feels like 40% tbh
getting used to not having Jittery and Nimble is painful

and no dodge linger at all on Ogryn
did they fix whatevers going on with the dodges?
maybe its because i run face first at those groups and try to take all the heat? since yeah most people don't know how to fightin groups of maulers or ragers without kiting around like crazy. So maybe its the slayer habit of pressing W at the biggest threat thats helping?
or is it a placebo effect
Looking at crowbar stats
placebo/ppl not understanding it
last game I had to bounce back and forth between a desperado scum who was playing very good, and a Garbotrator who just would not fucking move, and a cycling member (join / quit / join / quit), and I ate so fucking many stray hits
its typical fatshark illiteracy
Roughly same weakspot damage as shivs
like pulsing ragers in place isn't something i see alot of other players do in darktide, probably because guns are a thing
No wonder crowbar feels so shit
okay what are people not understanding about it?
Against hordes
if you're talking about nimble, yeah people were just not understanding how it worked, i've been using it the whole time and its been great tbh
basically my understanding is it increases dodge distance but some other variables are weird
which is how i think dodging always acts in tide games when you increase the distance like that?
i guess darktide also has the true iframes that are new to the series
DT doesn't have actual iframes
Garbotrator
Lule
the mastery rank shiv skin is pretty fucking cool
wait what is it
for ranged, not melee
What does nimble actually do then
i just take it without much thought
I was about to show you but i got put in a match
you might as well have this set to a hotkey at this point
Wow that's incredibly unintuitive lmao

hm, I just tested loading in psychanium with and without Speedloader, but with the Speedload blessing, and reload was obviously faster with the talent
I’m just glad it works and is worth taking (nimble I mean)
Its still a really high value pickup tho as more safety in melee, and you're Scum, so like, just dodge again vs ranged
obviously they were all close range kills, since neither functions outside of short range
.oh shi i didnt realize they were gold
Soo nimble helps with melee but not ranged
i see i see
I'm guessing within 12m, but I don't want to mess with that
helps with both but not in way u think
how is the sniper line going through me when i dodge against walls then? because vt doesn't work like that... like i dodge into a wall and don't move out of the way but the sniper shot misses if you time it right (much tighter timing than normal dodge)... not saying you're wrong just asking whats actually happening there
Im so tempted to make a pair of those IRL to mount on the wall
Considering i am playing desperdo build. Most ranged don't bother me and i just hose bullets at whoever is hitting me from afar to suppress them anyway
golden screwdrivers
Snipers track targets unlike explosions and other sources of AOE damage
that's definitely not how DT works. The number of times I've failed to dodge because I ran into a wall/trashcan/poxburster is far too high
lowk i wanna switch vultures dodge for blessed stims
Just mount a couple of beggin strips instead
yes but i'm not moving
Embrace chem dependency 
But I could make the real deal tho
im a desperado whore
I never dodge at all bc of vulture dodge and desperado so I was just walking and a sniper shooted through my heartt
Idk then maybe it's because of the dodge state. Snipers work in weird ways
i've had to do it alot this patch, because of the hitbox problems you get stuck in place more so i've had to practice standing still sniper dodges, theres a few frames after you press dodge that the bullet will pass through you but its tight and i don't think i could do it when not in 30fps
Embrace Adrenaline more like 
these fuck
btw, does having a max-viscosity (75 sec CD) stimm still only apply its effects to the Stimm-box ult if the stimm CD is over?
You get more desperados with 30-40% cdr with chem dependency. Plus the funny 15-20% crit rate that you always have
And DR if you so choose
You can never have too much cdr 😎
Who is really gonna remember to use a stim every time its up let's be real
How without cdr
stimm
Cdr stimm?
yes
Oh me too
I use cdr stim with chem dependency because I’m that lazy. It’s fun
Do you use the klay one or kalma
Kalma is 25% reduction
I think kalma is the flat 25% cdr at the end of the cdr stim line
Klay is 75% on ranged kills
things like this is actually why i stick to automatic bonk brain builds like rampage/adren/tox
The homemade scissors tho…
Mme
i always get lazy about upkeeping more complicated builds
I just stim after every desperado. It tends to line up nicely like that
playing scum will def get me to remember to use stims on other classes finally
Once you hit max stacks you have a lot of leeway
speedloader blessing falls off at exactly this range from the poxwalkers
yeah 12.5 meters
that's what the game consider "close range"
anyone know what the talent icon for the speed loader talent looks like?
Did someone say speedloader blessing doesnt stack with speedloader talent
oh i thought it was less but never checked, i would have guess 8 meters
Pretty sure it does stack
yeah, that's what I'm investigating
That's what they said
it seems to work
But it feels like it stacks
but they may have different ranges
🤔
what?
It does stack
it should but there's a hard cap on how much reload speed you can have which is 100% iirc
someone wanted to know about the nimble confusion lol
Kulis guide says it stacks too
Isnt speedload blesing only go up to 50% and blessing is 30% so not over 100%
boringggg
ok havoc done, did 19, was very easy
Fury of the Faithful start frames 
Is it different times without and with
yeah thats sub auric, havok stays very chill for a while till you get closer to 30
yes
cant believe i unequipped my shit suppression shield for that
i shouldve just used the shield for the mastery rank
Pretty sure that's just dodge state too
I don't have a good way to get your exact second and millisecond though
How long with only blessing vs talent
but by feel, absolutely
Oh ok
Nah, you can use it to spot-check bursters
You still get flung but take no damage
Arb main? Boo! Hiss! 😄
oh I seee
feels a good .3-.5 seconds faster with the talent, while at full stacks of the blessing
Tell that to every zealot main
Dont players have immunity when theyre waiting to be rescued
Can't argue with that 😄
Pretty sure kuli did 
The tness immunity may be why you don't take damage from bursters but Idk
yeah when i'm thinking about it this only works on snipers and maybe (like big maybe) plasma boys... but i only can get it to work on snipers so its probably some weirdness with snipers having a forced miss over it being iframes or something
Still undecided if like Scummer more than Zealot or not
i'll always like oggy the most because they deserve all the rashuns, but i think scum will be one of my main played classes now
Isnt the point that they're all sort of unlikeable lol
It's the other way around for me
they're both my current favorites. Zealot and scum have very different feel, even playing melee builds. Zealot charge is peak
None of the personalities except for specifically female anarchist are interesting or compelling
and I miss it SO HARD playing adrenaline
Or fun
judge is based
I like crazy twats but not that sort of crazy 
Yeah, both are super fun for different reasons
Zealot can clutch a game like noone else, but Scummer has them big damage hits
alot of the male anarchists voicelines with other classes are pure gold tho tbh
I will say that vulturado is immensely strong, and stronger than any zealot build I've played
absurdly good
Maybe, I usually only see fanarch and the only lines I saw from manarch were eh
Scum can clutch impossible situations like arb on h40
I just wish more VAs would put they whole voicussy into their work
I feel more effective in melee as zealot than adrenaline scum. Better output on scum, but better overall class package with zealot
"loik rippee fish inna barrel" is a boring line with boring delivery, no offense to people more qualified to act than I am
i feel like he nails the "i'm just fucking with these people because i'm bored and they can't do anything back" sort of jackass perfectly and i love it, also i love his interactions with oggy, he doesn't mess with the oggy he's just nice
This is happening to me so much it makes me want to put down every dog I see
Yeah, the main thing thats noticable going back to Zealot is that he's so much tankier and capable of dealing with stupidly bad scenarios, but he does not have the upfront damage Scum does
superdogs
I think this one was because nimble
but idk
I have been doing some phenomenally dumb shit on Ogryn today
I think nimble bc I don’t get that bs on my psyk
only during charge window. Adrenaline feels like the charge window for 30 seconds
I been loving the braced autos lmao
if I had a big sweeping 2handed weapon for adrenaline scum though? mmmmm
oggy can not live through the same things scum can at all (gunner swarms mostly
)
they should've gotten the girl that voiced V to do one of the scum voices. She crushes everything she does
if I didn't hate h sword, it'd be perfect
Oh, Im one of the few players who uses Stealth Zealot so cannot comment 
beeg metal steel pipe
BAG are good anti dreg missions
Ye exactly
troo, but a week of melee scum taught me better map awareness
give hive scum every class exclusive weapon
The dog is actually a psyker and used its warp powers to magnetize themselves towards Ainz
It's that simple.
I like being a human explosion. Charge into a mixed group and annihilate everything in a few relic blade swings. Feelsgood
when are we getting blank class to counter the psykers
Ogryn is the peak of "I dont care about rotters"
Can do some absurdly stupid shit on him an still live
adrenaline scum is ultra potent, but doesn't deliver that feeling
take away bonesaw, shivs, crowbar, needle, daps and dsp's and give them to everyone else but scum, then give scum plasma gun, power sword and every other class exclusive (including psyker staves)
lol when playing scum every time i see a gunner swarm at bad spacing my oggy heart goes into overdrive... then i remember i can just hit shift and ignore them as i run up 
walls arent real
that ability doesnt exist
mfw someone procs the daemonhost but my untouchable walks into it and it goes away
If Scum got Sapper Shovel I would actually not complain in the slightest tbh
are you using the sprint dodge talent?
You can only use staves at full stacks of chem dependency and only you can see what it's doing
LMAO
the "peril of the warp" is just you overdosing
yes, its an absurd talent that just keeps you alive during any moment you'd normally die as a melee focused player tbh
Perils of the weed
it feels way, WAY more delicate than vulturado
I mean obv
but to an extreme degree
You can just spam slide into gunners on h40 and be ok without the sprint talent if you want too
😄 wouldnt that make it better than on Psyker then? Because you'd be less of a detriment to your teammates visibility? 
thats the main build to use it on honestly... just keep sprint sliding from fight to fight and you'll be fine... if you want more tank dip over to the right side of the tree and grab the toxin skills that work with melee on the far right and middle of it
I've started to just not run any of the dodge help except nimble tbh
MAN!
if you grab both the node that lowers enemy damage when poisoned and the one that gives you 15% toughness on melee kills you become crazy tanky
I miss Ugly Americans
the twist is its not real, you play your own game but inreality you are dead on the ground the whole match contributing nothing
That series was peak
One of my favorite shows ever put on TV tbh
i only run nimble when running rampage/adren/tox
I love Leonard
100%, it was such good social commentary
and the sprint dodge node i mean but thats not actually dodging
Nah nimble is like the one must have for me really.
sorry i meant its the only dodge node i run on that build, not the only build i run it on
Everything else is just a bonus that I don't particularly need as long as I'm mindful of my gameplay
Love nimble, love dodgemaxxing
sounds interesting. Can you show me your build. I'm agonizing over what I'd drop to get those
Even jitter isn't really that necessary if you're running something like shivs because having those four dodges is all you really need with how quick and long they are.
one sec i'll give you the scuffed screenshot version because i'm too lazy to make a gameslatern one or something
Especially since nimble buffs even your inefficient dodges
So scum's inefficient dodges are still better than a lot of other classes efficient dodges
Dodge with 25% more yeeeeet
you can take whatever nade you want and move nodes around, i doubt its perfect but its what i landed on natually
It's quite funny
Its funny till you break your ankles dodging off the ledge at the start of Gloriana 
swapping off scum feels like im in a wheelchair with how good all of his weapons are at dodging compared to other classes
In fact, its still pretty funny then 
Don't have to remind me.
I've done that in like four maps at this point.
also i'm using bonesaw with it so if you're using something else you might find different nodes have more value
because bonesaw is weird
I'm amazed I haven't sent myself off the fake bridges in the middle of the trench mission yet
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ive come close like 15 times at least but yeah i'm amazed i haven't either
yar, I find i prefer shivs or taxe
gonna try to hold onto Swift Endurance
Is Glizzy Gobbler @high gull
Yes.
yeah you can probably drop a node or two off of the adren nodes and pick up one of the on kill nodes instead... the bonesaw isn't great at proccing adren with the on kill nodes but taxe and shivs are
I've settled into a desperado stubbers build and MAN this is the most fun I've had gaming in a long time. This class is so fucking fun I adore it
looking like this right now:

toxin mania seems good though
shivs/taxe
i think bonesaw needs it more
toxin mania i mean
i think you can skip it on shivs def
honestly, the only node I think I'll miss is Float
its so funny
On a ranged build I've found going slashing shivs with bleed on crit, with toxin on crit and blackout to stumble them around actually really helps cover the crusher weakness
I probably never needed the cleave with shivs

(probs better with stabby shivs but I like my slashy shivs)
lets test this dog ass
bleed on crit is super bait
like i think with shivs and even taxe you'll not need the 15% of toxin mania because of hyperviolence, saw proccs hyperviolence less over all
I think crowbar is the best melee for a ranged build, because it gives you crusher tools
finess stim + precog and you two shot them
Toxin Mania is starting to look like bait to me tbh
eh
it stagger crushers
It kind of is; Half the time, the enemy dies to the toxin.
but remember HS also have access to axes
i think its only worth it on bonesaw tbh
as boring as that is
yea exactly
could probably drop the Adrenaline Unbound 5% toughness regen though, since I'll be getting more toughness via Toxic Reneal
Base damage is a massive increase to overall damage
if you can afford to take it and not lose any other crucial talents then its certainly a 'go for it', but i doubt it's an actual great pick overall
what mod are you using for the percentages?
Also imagine going into the tox tree and not getting pocket toxin
Ye, but I don't run finess on my stim. Am just talking about covering crushers on a build that is not equipped to fight them very well. I'm still not good into crushers but I can at least help. 
idk some scoreboard
in my case i basically dont ever take it and prefer Quick and Deadly instead
same bonus, easier proc condition
I mean it is literally just called scoreboard tbf
fair enough then
#hivescum-class message Cole explaining. It is not a bait talent
I'm not going to bother with it for adrenaline build. The stuff I'm next to is gonna die anyway
i have scoreboard but i wanted to know how they have percentages of damage done etc
fair
i get that but the issue is actually maintaining it
i think taxe and shivs can procc hyper violence without it tho so it often doesn't get value from it, i don't think its bait tho... i think it has real value on saw because it lets you start getting hyperviolence rolling
its really just bonesaws that reeeaaally want it
It's situational. If you have stuff that can spread toxins, it's a great pick. If not, utterly pointless.
Even pocket sand justifies it tbh
If you're using something with low crit chance, sure, but if you're using anything with high crit chance or the Saw, super worth it
everything else is either killing too quickly for it to matter from toxin stacks alone or genuinely just doesnt need it to begin with (anything with HV or HC basically)
Or indeed Tox Blinders
I got a 17% fucken curio to drop from this too
someone will eventually run it with the uptime mod and then we'll have a better answer
OK I thought toxin mania was a different talent (gain toughness when killing a toxin infected enemy with a melee attack)
Toxin mania is absolutely valid IF you are using the saw or a weapon with high cleave that hits lots of targets very fast with weak attacks (So... Saw and shivs)
but im willing to bet most of its user are at maybe 1-2 stacks for 90% of fights with it flashing on and off and only getting occasional bursts of 3 stacks
It's by no means a crusher deleter, but given my build's crazy desperado/stim uptime, I can annhiliate most other enemies. The main strength is blackout letting me knock crushers over for my team, but if I need to dps them I can at least stack a NASTY dot on them. 
lol i love the toughness one, it lets me face tank like i'm a slayer
donk ding donk swoosh ding donk swoosh woosh wish donk ding donk ding weesh woosh donk
BONK
Blackouts are goated. Every time I take something else, I find myself in a situation at least once per game where I go "I wish I had blackouts"
yeah, i only keep max stacks regularly on the bonesaw and its because i aim to hit a different target each swing if i can
but without trying to it would be 2 stacks usually i think
cause yea again outside of bonesaw or pumping a crowd full of blueedle gun, i cant keep the stacks at 3 for any decent time
yeah
and with tox blinders most of the shit i hit wouldve died with just the base 3 tox stacks and the 15% is wasted lol
Should roll Toxic Renewal into Toxic Mania, since Toxic Renewal does kind of suck and then add something new in Toxic Renewals place.
Bonesaw is so good I love it. I have no idea how effective the toxin is because I just shred everything
yeah the tox blinder use case is more for elite swarms than normal hordes
this is what my current saw build looks like
tox blinder use case is everything
true
once it clicks its such a great weapon, i didn't think i would like it at all but i'm loving it
gunners? tox blinder. horde? tox blinder. elite wave? two tox blinders. weddings? tox blinder.
No hyper violence or hyper critical?
Hordes? Tox blinder. Ragers? Tox blinder. Crushers? Tox blinder.
lol i meant the use case in which toxic mania gains value from tox blinders
@tropic crag gonna try this with shivs and see what I think
oh yea
managed to get float back by dropping Pulverizing. I'll see if I miss it
This build leans on stacking toxin fast and letting it do the heavy lifting. Base damage on the saw is pretty awful. You don't need those, you just need to crit things in the head and attack really fast with lots of cleave.
if I do, I might move the shout point into that spot
retired Hive scum reliving his best days
For those who know, do crits from needle pistol affect chem toxin damage in any way?
give extra stacks
okok just making sure
honestly should work, just remember to sprint slide around when not actively fighting and you should hopefully live longer than you have been
that crits do anything for it
Oh man I already do that constantly. I was getting chipped down in melee mostly
Bonesaw is really trash until you can max it out and take appropriate talents like swift endurance and the cleave blessings/talents then it just kills everything, bosses, ogryns, trash, it does well into everything, only somewhat getting into trouble at times due to the cleave running out.
when overwhelmed by mixed hordes. Mind you, that was bad positioning mostly
but my zealot could survive my mistakes and adrenaline scum couldn't
maybe this'll feel tougher
the tox stuff will help with that tbh, that 15% procs alot and the reduced damage def helps for when you make mistakes
and shivs crit enough to apply all the tox you'll need for that
Maybe I'll do that. I was running talents to buff melee damage but maybe I should lean more into the toxin style
Not a bad idea tbh I might try this
surely the 5% regen is better than 15 spring dodge angle here
sproing
You should never run out of cleave with this unless you're hitting carapace
A) the dodge angle is pretty great
B) thats not the op part of that node... its that you can sprint dodge with no stam
how are you running out of stam on scum
how often do you run out of stam on hive scum tho
also if you are then regained posture is way way better
every single time i activate rampage 
and you dont need both
This is a positioning issue
i mean you shouldnt be getting barrel stuffed when your rampage is about to run out
I use that same setup and you can indeed run out of cleave when hyperdensity happens.
Yea, easiest with the base 3 stacks of dependency since you get a lot of leeway with stim timings. Doable with the 4 stack node but can be a bit of a pain getting up to 4 stacks in the first place 
i don't, i have sprint dodge so i don't have to ever worry about rampage ending... i ignore the downside and just keep fighting like normal and enjoy the 20% increased damge... i also push stab alot and drain my own stam on purpose alot for the 20% damage bonus upkeep... if you're playing melee scum you WANT to run out of stam
When a horde gets THAT dense I just chuck a toxic blinder, it kills everything
my stam bar is almost always 1 pushstab away from empty and i empty it on cooldown basically
Or if I see a rager pack, or a crusher pack, or some distant gunners
Yeah same or I just spray the vraks autogun into it until it's thin enough.
in fact I kind of just throw toxic blinders at everything
The humble manstopper double barrel lurks in the dark
because if you block during a pushstab when you're out of stam you don't get staggered... so you can still block while out of stam you just need to do it mid push
yknow what the second part of what you're saying actually makes alot of sense, i use jittery so never wanted to dump my stam like that
i've started using stimm supply and now i dont wanna go back
its mostly that i have a habit of doing it anyway, i played vt2 like that too... i will burn my stam always... so a damage bonus from my bad habit is just amazing 
but its also why i take stam regen over bonus stam on scum, so i can tank it out at the bottom and have it back basically instantly
melee scum that is at least, extra stam is probably better on ranged scum
It's kinda addicting tbh
Out burning stam like its a reefer on the streets of tertium 
i have stam and i must shove
Some sort of... Chemical dependency?

stimmulating discussion going on in here for sure
SHUT
Funny thing is the Build I usually use stimm supply on has no keystone at all
i think crowbar should be allowed to mode swap while holding block
does anyone have any actual numbers on how hyper violence works?
i use chem dep with it purely for extra crit chance and tdr
Be better if it could swap mode mid-swing
25% of overkill dmg is added as flat melee dmg
Damage go up. 
i think best would replace the special with an attack that spins it
Hit stuff and other stuff you hit dies faster
i also dont think i can ever switch off chem grenade, its saved my ass so many times
i'm pretty sure it just takes the damage that would have happened over here, and then moves it over there as long as you swing within 1 second
what about pocket toxin blinders?
Unfortunately. Every time I see an Arbi or Vet I cringe inside, knowing what's about to go down in 80% of the cases
Rampage and chem dependency is so good
pocket tox blinders is peak
now thats an idea
but rocket launcher is so good now, there's a reason to use it over chem nades or tox blinders
But zook tho
honestly i think these two choices are both amazing for different reasons
I just rpg for the o shit moments
phrasing it this way made alot of sense thanks
the anti orgyn pack too.
i fuck up my aim and miss half of em
Its anti-everything if your team feeds you grenades
if
the humble karkin vet
Aim for their feat or ground.
(they quite often will)
nature won't be healed until I don't see smite in aurics
LMAO
yeah i find most games the team is leaving alot of nades because either people aren't using them or they regen them
Used to be value for money that did, not any more
yeah a lot of people build into naturally generatable nades
He’s missing the arm cast
My chainaxe is my anti-boss. Pour as much attack speed into it as possible and it has kinda nutty damage.
Or sling, I think lol
i used to basically only ever use chainsword and chainaxe on my Zealot
Gonna try out Bistol Desperado later tonight. Looked fun when I tested it in the psyk
Henry the Hivescum: "I feel quite Hungry!"
The aoe on the explosions is huge with Lethal Prox
the damage is probably intense lol
I recommend Str on kill and strength on charged heavy. Up to +40% from kills and +60% based on charge time, which builds very fast.
I've seen smellots use it sometimes
B pistol is "oh no there is a flamer in front of me"
i'll keep that in mind, i might finally make a chaxe build today
I wish the single combat knife had the throwing knife special like the twin shivs get. Instead it gets some shitty punching attack.
@manic wolf do you think chemical dependency leads to erectile disfunction?
I also recommend attack speed build and frenzy.
Thrust is a trap
From personal experience I can say it does not 
How so?
i like thrust on alot of weapons even if its not really a great option tbh
And if it does, thats what dodgy gas station pill dispensers are for 
What was most enjoyable about the chaxe was that the lights have crazy good innate stagger
because of how i weave combos thrust tends to proc alot
So you just bully everything
so you think hive scum going full junkie can still perform?
HT and Slaughterer are stronger
Thrust is largely dependant on the weapon, some weapons are trash with it tbh.
Yeah, I use Chem Dep' on hybrid builds
And doing a fully charged heavy is pretty much not what you want to do in most situations
Outside of meme thunder hammer builds
@manic wolf I was trying to be funny and follow up with a song. That went off the rails so im just gonna send it https://www.youtube.com/watch?v=LTeCMoZCo24
SUBSCRIBE PLS :*
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THIS IS THE SOUND OF A THOUSAND CLAPPING ASSES
I FIND MYSELF INSIDE THE RESTROOM
THE FEAR IS SETTING IN
I APPROACH THE WALL OF MEN
EACH ONE EMPTYING THEIR MEMBERS
I UNZIP MY PANTS
AND BEGIN TO SWEAT PROFUS...
What an opener

now this i havent seen in a LONG time
it gets better
It's basically never the meta pick but it's almost always good enough as an option for the meta picks on the weapons it's good on tbh
quick question, what perks do yall recommend on shiv/dual stubs on rampage build
maybe. 5% per second is slow tbh
crit on dodge and bleed on crit. idk the names atm
no I mean perks not blessings
Carayielding for shivs. Stubs prob flakiac or flakyielding
Lmaooo
ty friends
Playin the riffs with a rubber cock has me in stitches

I do them all the time for a couple of reasons. The main reason is I full charge heavies when taking a look around... I keep the heavy charging as I scan things once every 10 seconds or so and then release and drag the hit box. So charging heavies is good to do when you are spinning for vision on things.
Second reason I use them a lot is so my kills are more cinematic 
Slaughterer is one of the ones I suggested. I suggested Thrust because chaxe doesn't have much cleave. Sure, it hits multiple times, but at that point I'd rather have 60% extra when I need it than a more constant 25% with weaker enemies.
Thrust on some weapons could use a buff. Like who da hell is using thrust on the combat axe or bull butcher?
Probably nobody since there's much better options, but if Thrust had its numbers on those weapons pumped up significantly it could be worth using.
bless/perks for dual stubs?
https://youtu.be/kdA0mW-9jRs @astral coral heres one for you
One of our most highly requested videos, Clown Core's Van, now in visual form
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Tracklist:
0:00 - earth
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2:54 - song
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9:36 - bologna penis
9:58 - McRonalds
10:08 - you are pregnant
11:19 - existence
13:24 - end
15:38 - ...
Yeah it's bad on those weapons
You should be using MkXII and MkXII only uses heavies for ST anyways
tbf the axes seemed to be meant for single target and their heavies are pretty good
Once you get past how weird it is, you realise they're actually hella skilled musicians 😄
majestic inbetween
They've got some bangers for sure
I am currently using whatever mk is initially unlocked when scum gets it.
if brutal momentum didn't fundamentally break how combat axes work, thrust could be a solid choice on them, but then they'd suck ass anyway so
I once played Computers - Clown core at a house party. Gotta say Ive got every kind of reaction there is to express
Thrust is good in shovels. Not the meta pick but good
That.. that is brave

bless/perks for dual stubs?
was bored out of my mind and didnt care enough for the people there so thought to myself whatever might aswell
Totally understandable tbh
"fuck it, we ball" type moment
Like, I get 3 stacks from Thrust in less than a second on my chainaxe. If I'm hitting something that requires a heavy, I'm revving it up first anyway.
Arbi? How one goes down as Arby?
Computer exploded?
Eh not really. Uncanny is mandatory. And then deci is also really important. You also shouldn't be charging shovel heavies ever
It works and it is fun. Idc if it's peak efficiency or not.
Police department got defunded 😄
That one is a little too much
its a bit
but I love it nontheless
love the fact were slowly turning the hivescum channel into a screamo mess
Mcabre Brothers - Merry Crit Mass (2010) | Free Download http://blahrecords.com/mp3downloads/mcabre_brothers-merry_crit_mass.zip
dump stats for each weapon?
mobility
hivescrum floats through lvls anyway
mob over defense? crowbar
comes down to preference
