#hivescum-class
1 messages · Page 126 of 1
Yep seems about right
Lmao, in a previous patch I had a build with Graia on Vet that would absolutely delete the Twins boss fight, was how I got the golden ballsack insignia 
saaaame! someone in here was telling me that the combat blade DESTROYS crushers... then showed me a video of them hitting them 7 times to kill them
I'm ruined by DB head poking
God power sword is a weapon that exists in darktide
Only downside of powersword is ruining the side of my hand from activating it nonstop
I kinda don’t want to use the PS in case it brainrots me ngl
just buff desperados damage, make it also increase reload speed and dodge recharge but remove the outright immunity. same with vultures. its wrecking on damage only because its just blazing away without a care in the world, its raw damage isnt impressive its just massive uptime
I have weapon specials bound to one of my thumb mouse buttons
Me too lol
Use the OG shovel like a real chad 
Actully psword is so skillful
(its got the best moveset in the game)
I would like half damage from ranged attacks and halving reload time. Seems fair to me.
I do think PS requires a mental tweak to play
Foot pedals.....
Especially if you're DS brainrotted
Good idea, what the hell are my legs doing anyways
Right one for push attack
What is this? A flight sim? 
It kinda has to power up each time but yeah it’s strong
I was looking at mods and why is psykers have so many like macro mods
that's wild
Thats wild lol
I’m really enjoying the suppression shield rn
just get an mmo mouse
U just throw everything around everywhere
Its a different flow to most melees
Yeah
Some of them is so sus
Power swing swing swing swing power block poke overhead etc
Yeah.. I use one of these an its such a massive QoL upgrade
I love putting hammerblow on the shield just so I can throw literally anyone by touching them
Psyker is the min max class and some people don't want to put in that effort to get mad effect
Thus mods
same brotha! love it 
alright I gotta go keep my job
have a good one folks
Ohh cause I saw one that stops you from ever exploding yourself
Hell yeah 🙏
Nothing stops people from using mods, go for it
Because they’re bugged now
I just see them as a loss of skill gain
Honestly I find Psyker to be a snoozefest
Why learn how to play the game when I can get a mod that does something for me
Wow so psyker is powerful rn
My only wish for mods is for Skiitarius to let me use the Tacaxe VII light spam by holding M1 but also allow for me to do the push attack horde clear combo as well
to save my fingers
has been for a long time
Outside purg and ek left click iirc
There is a mod for skitarii?
Infinite cleave was a mistake
Yes
I still think its fucking insane some of the people in arb chat had mods that did their weapon combos for them
EK right click I think
They didn't learn with battle wizard
people asking for scum nerfs while psyker over there just breaking the game
If psykers had ammo it might be more balanced
skiitarius is an auto clickler mod afaik
yes lol
Thats what im saying man
I genuinely do not give a fuck that scum has infinite ammo because of psyker
Staffs/blitz aren't the only things
Both can need nerfs at the same time
I just use it to set up my side mouse button to toggle light spam for the fast attack weapons like tacaxe since my fingers hurt
My melee psyker can out dps any class
They're not mutally exclusive
Their melee??
Yes
vet, arb, psyker all stronger then scum though
rescuing a down teamate as they are surrounded by fodders only to have a clown car of crusher spawned right behind us already swinging is peak darktide
I dont see many psyker with melee
Sick. Too bad my PC is in the repair shop with a failing motherboard 
Defo, but theyre gonna buff psyker again
I can 10 shot a h40 full HP boss
I use it

the problem isnt, are things op? its, so much is op that where do you start?
Psyker, maybe in a pinch, but Vet and Arb? No.
This game already hurts my hands too much as it is
Because psykers don't need too they learned that they don't need to learn melee if they spam ranged
It's either use the mod or not play at this point
yeah
Thus they lose game sense of how to melee
finger pain lol
Why
I was lucky to spend my 1st 1000 hours on psyker as a melee one
the difference is you actually have to play Scum, you kinda dont Psyker
I learned so much
I saw vets and zealot have macro for push attack axe
Arm and hand pain
Melee psyker is imo the only fun way to play psyker
force greatsword psyker is the only one I enjoy playing
How do psykers melee
In an older patch tho no doubt
Extremely well
'Coz Psyker did used to be a glass cannon, not a machine that turns mental illness into toughness bars
Yeah, right after penance update before crafting update
Are they actually OP or is it moreso that the 'underpowered' classes have a meta to them that is fundamentally boring?
Psyker is op
Scum is one of the only things thats dropped that can come close to purge psyker damage
You're telling me functional immunity to 90% of a match or infinite cleave are healthy mechanics?
Both need curbstomp nerfs
Especially for the input level required
I think psyker is op because they can hit everyone with purge and trauma
that's a thing?

yeah let's have a mod play the game for me
Macros man
Hit through everyone I mean
Ig man
I once had someone brag to me that they beat a havoc 40 really fast
There was another sus mod that shows all the specials and elites through walls
Turns out it was 4 people spamming macros on the strongest builds
With like indication bar
Full auto is the only mod I use that’s kinda a macro. I ain’t clicking dual stubs bruh
Stubs
stubs aren't full auto no
Literally cheating reeeee
Ahhh
Not uzi
Immunity isn't, but cleave probably is, assuming it's not infinite damage and moreso being able to cut through as many enemies as you want. It's a horde shooter/slasher game.
Relatable, but that doesnt change really, anything at all, its just QoL
Whats psykernautics?
You have a macro to auto click the pistols, I take attack speed stimms to let me click them faster, we are not the same
They really needed the class to do everything for them bruh
Legalized esp
All the way back at release I mained psyker. I miss being squishy…
Bring it back
Wallhacks
It is, but the point of the difficulty increase is that mechanics are designed around hitmass, and thats how weapons are balanced. Having stuff that circumvents those mechanics is gonna result in it being hilariously overpowered
Psyker should not exist imo
Genuinely how the fuck is psykernautics a sanctioned mod
Its been reported
Spider sense
Fatshark seems to have given up on controlling mods
I remember like 2023 gunlugger being the most disgusting thing in atoma
They need to draw the line soon
I think fs just got sidetracked
Why?
Spidey sense i can at least understand because its accessibility for the hearing impaired
Except that one that reported damage numbers in chat 
bro what
What
Psykernautics is just straight up legalized wallhacks
first time i'm seeing this
I have modding friends and from what I've seen there can be a lot worse mods uploaded...
that's so dumb
WTH
Mostly memeing but the current state of psyker is pretty aids
Yeah... and Ogryn is still pretty disgusting tbh, that being said, he's a 1 ton meatball thats too stupid to feel pain, it fits (up to a point)
Fair enough
Mod was removed
Why do psykers have them ost op mods
You don't use them, right ainz?
Most
Hive Scum isn't OP if you play with the appropriate handicaps: public lobbying
Pretty sure fatshart nuked it
No, I use mods that remove game elements
If Psyker is the only class that can ignore hit mass, then it gives them a specialty. It's similar in a sense to krak grenades doing insane damage to monstrosities for vet, or Zealot being hugely tanks with area denial.
Actually, what HUD mod do you use?
LOL ok dude
Only "cheaty" mod I have is decode helper
Scum is only OP in the hands of a good player, for your average player, its very much not (not including ranged setups)
I just remember rippergun shredding bosses in seconds
Custom hud
Best mod ever for me is guaranteed weapon swap
weapon combo mods remind me of people using a plugin in ffxiv (a tab target mmo) to combine buttons into one button press, like what's the point of playing if you're just gonna skip any need for skill
Thank you
Since when has the Warp ever given a fuck about physical obstacles?
These things aren’t remotely comparable what
I want a more minimalistic HUD
Even with the mod weapon swapping is fucked rn 😭
Still here
This shit fills me with seething rage
No I'm talking about the mod that reported damage numbers to chat
Fine for me. Did you update
Yeah
Ad a 43 yo gamer, I say YES you can
I'd rather the game stay unbalanced for sweatlords than shit all over the people with jobs
that's crazy that a mod like this is allowed to stay lmao
Are you using stims when it’s still on cd
Its not the same thing, no. Because it effects every enemy across the board. Being able to spread DoTs to every enemy on the screen, regardless of whats in front of them results in said DoT weapon scaling with density. The more enemies there are, the stronger this effect gets. Its not healthy
Go down in difficulty then.
Hmm I don't think so
Quadratic scaling
that mf quadratic
you can't be seriously pulling out the "I have a job so I can't play as much" argument

while lorewise psykers can have witch sight, this is uh… mods are wild xD
they just need to make flame weapons work off cleave some how
Only thing that’s buggy with swap mod iirc
just make them really fucking good at it
Is quadratic bigger scaling than exponential? Im bad at maths 
Not taking arguments on game balance from a LoL player
afaik yes
there's lore and then there's liberties taken for the sake of gameplay balance
Yeah idk I'm assuming servers are so fucked even the mod can't save me
we love a good ad hominem
Oh. So a playstyle that is built specifically to counter hordes in a horde game gets more effective the bigger the horde is, and that's a problem?
Lmao, but yeah, anything that scales with density to the degree Purgatus does is a problem
Yes.
yes
Yes
Yes.
This isn't high school debate club
becuase it invalidates a lot of shit
Yes
They are scaling difficulty by increasing enemy count, but what if a class just doesn't care how many enemies there are? Hmmmm
I don't touch league with a 40 foot pole tbf
wow player
yes
Dam are people unironically trying to say that Psyker is "balanced"?
🍿
Yes. Yes it is, because things like Perilous Combustion play a part and you're effectively circumventing a mechanic that every other class has to abide by at all times. Making the Purgatus stronger than all of them, regardless of context in higher settings. The only time its remotely balanced is in low difficulty, which is fine, but in higher difficulties it breaks the game.
And what if the horde clear build also wrecks crushers hmmm
going "you play league so you can't have a balance take" makes you look stupid imo
Yes.
i'm not hiding it
If anything, it feels this game currently is being balanced around the fact that stuff like purge psyker exists.

Wdym
And that's not a good thing at all.
3 games I’ve never touched that’s popular - Fortnite, wow, and LoL
What happened to OW? 😔
irrelevancy
how is that a flex?
Lolol
I played until Ashe release
He said popular
It's relevant to ME dam it
i've never played league 
me either
Me either
only MOBA i've ever played is HOTS
I can’t stand lol graphics tbh
what does that do
Cleave doesn't apply to long ranged weapons, does it? So wouldn't a larger concentration of ranged enemies be more relevant against a playstyle that functions best at close to melee range?
Wallhacks
wallhacks for specialists and elites
cleave does apply to ranged weapons yes
Its legalized wallhacks, someone posted it+a screenshot under that message but above these
Cleave does apply to ranged weapons
Yes it does everything has cleave
"People who should work at Arrowhead Studios" circa 2025
I love my misinformation in the morning ☕
There are only a select few things that have infinite cleave in this game
Psyker has 2 infinite cleave ranged weapons and 1 melee, and 3 talents that are infinite cleave
Being hyperbolic
Yipppee
Guys. Im gonna be real.. I dont think a guy who's named himself "the flamethrower" is gonna understand why infinite cleave is broken, he's obviously very attached to the idea 
Not u
Fewer of them that also go through carapace.
Maybe he's just a pyromaniac
And all of those options are considered a cut above the rest solely because of their infinite cleave properties.
Is IAG better than auto pistol
Tbh I don't trust anyone named "the flamethrower" in German to have good opinions
Its different
There is that, yeah 
Wait
In German? 
Does the psyker's 'infinite cleave' apply to ranged weapons, melee weapons, or is it more situational than most complaints are letting on?
oh oof
It's at least the stupid meme German for flamethrower
I didnt wanna point that out, but.. 
You press one button you have infinite cleave 🤷♂️
I don’t trust Germans period ||im joking for the sensitive ones||
I wonder why he specifically likes THAT flamethrower? 🤔
It applies to everything
With perilous you just have to kill an elite
If thats situational you should play on a real difficulty
if fetshork doesn't clamp down on some of these mods they're gonna get to the point square enix has gotten to in ffxiv where cheating mods are so prevalent there's more people using them than not because they refuse to put anything in the game to stop said mods
Surely there is no tangible reason that would cause us to look down upon them.
Hopefully
Fgs slash only requires kills
Purgatus and Trauma are 24/7
Idk I just like the chaos 🍿
It can, and with the extra benefit that psyker can also pop elites and specialists to propagate dots to an extreme level.
I feel like you'll always have those problems with a game that allows mods
yeah likwe the soviet flamethrower they intentionally tried to mae look like a normal rifle is way cooler
and also maybe Psyker isn't broken. Maybe it's the culmination of the friends we made along the way. Power of friendship
Maybe
funny enough ffxiv's TOS firmly states that mods are not allowed but they never fucking do anything about it until their hand is beyond the point of being forced
their client has 0 anticheat of any sort
The thing is FGS requires player input to get that boon, and its for a single attack, so by default its kinda balanced by that (I playtested that weapon with FS btw), is it strong? Absolutely. But its not broken. Purgatus and Trauma are, because as you said, they have it from the get-go with no input from the player and no pre-requisite component
so people can do whatever the fuck they want lol
have you considered that the in-game psyker is the new physical manifestation of the emperor and asking for nerfs is heresy?
My favorite flamethrower is the m202 flash
Well you still have to be careful about peril. OH WAIT

Its still infinite cleave which is inherently unhealthy
is pinning fire better than blaze away on the shredder, if I took one?
my beloved says he will kill you all if you ask for psyker nerfs
Ideally you take both
Peril has been an afterthought since first skill tree rework tbh
with calvacade basically lol
Pinning is more overall dps, blaze away only comes close if you always empty the clip
Calva isn't really worth imo
Tbh I do not love Blaze Away cause I do not like feeling obligated to dump my mag every single time.
I recognize its unhealthy for the game. Though my main desire for Psyker is for all the staves to be good enough for meta
Pinning/Blaze is best on Shredder, yea
not just purge
for the vulture's dodge cheese lol
They are
It crits a bunch anyway, you dont need Cavalcade
Yup
Doesn't it have crit chains too
Voidstrike isn't really meta right
It does
What is meta?
I've seen some decent builds but most don't run them in high havocs
Strike is sure the "worst staff" but it's still on psyker
you know what, fair enough
Void isnt terrible, but its hard-stopped by Crusher (which is a good thing), trouble is, its competing with Trauma and Purgatus, so yeah, by default it doesnt compete
Calling a staff bad is like calling an infinite ammo gun bad since it has infinite ammo
It still has the role of a staff
Is psykernautics a chinese mod
Infinite ammo with crit synergy with talents
EK is solid for what its worth
Yeah
its very good at elite killing
It destroys auric
And is great pick for havoc
It reminds me of SotT
As the special controller
I've also never used trauma, but I've heard it competes with the purge staff
yeah
it's less consistent than purge staff damage wise since it has to crit to soulblaze
but it also has stagger
It's a lot more skill intensive but it's my 2nd fav staff
I used it for my H40 duo
I have a part early in the video
Dire situation and I somehow got out
1 min
Trauma is like if purg was mildly engaging
Maybe I make a trauma build
Pretty neat if you want to be a wizard for 20 minutes
Thanks for Kejetok for still playing through our attempts.
Thanks to Bumner for being our Host so we don't play at 200ms.
I use my purge and EK the most
Trauma just requires a lot of slide tech and precision otherwise you’ll struggle
but I've been on scum and zealot more recently
Its a fun staff to play intermittently, but its still much stronger than it should really be
Its certainly more cerebral than Purgatus tho
Trauma is as broken as purge
Purge is just lowest input for max output ime
Look at 11:15
I should make a psyker 
Yesnt. You do actually have to play the game to use it, but yes, its, in essence the same thing as Purgatus
Engaging as I spam the charged attack at my feet for 30 seconds while not a single rotten crusher touches me
I did say mildly
ah its a charge attack staff
Psyker was my first main character
same
I haven't really either. I played an auric the other day on purge and it felt mostly the same as it did before the rework, just tankier
and I haven't put my EK build back together yet
I haven't played Psyker in a while, and even then, when I used Soulblaze it was with FGS. I never much liked the flame staff, despite the name.
Melee Scum > Melee Vet > Zealot > Arb > Ogryn > Psyker
Melee Scum > Melee Zealot > Psyker, and I haven't played the rest but I know I'll like Psyker more than them
Classes that require input from the player are so much more fun to play
U have vet second
animation cancel EK is pretty fun
It's boring but also the strongest staff by far.
Yes Ma'am, for one reason. Sapper Shovel is the best moveset in the game.
Mk1 baybe
Give me that and I can take a baneblade
I play stealthy charged lasgun crit vet and chainaxe melee speed frenzy scum. Truly the duality of man.
I can’t wait to set my machine gun helbore shit up 
Mf walking in front of the astartes predator tank like he’s that dude from the tank man picture
It do be like that. OG shovel is SO fuckin good to play, an answer for every enemy type, the special attack can be weaved into combos and its suitably fast. The only thing close to it in terms of all round combo potential is the MKIV TacAxe, but the Shovel is just chefs kiss
maybe I'll actually get to test out blinder nades today since my internet was out yesterday
Run them with pocket tox and they fuck so hard
yea I'm gonna swap out +1 biltz for pocket tox
Are you running +coherency or something
What setup is this
It also sucks ass at range, which I actually dislike for my playstyle.
oh you're right travel points
Blinders > Zook > Chem nades, it do be like that
I actually have to take it I think
True facts
Let’s be real though the actual list is
Blinders
There’s nothing else on the list because I’m never running anything else

truke
Lmaoo
its satisfying watching my fps divide on itself constantly
the swaggiest blitz is defo boom bringer
They're a visual spectacle, and in 3 weeks noone will care that they exist
I need to sort my thing out for plasma gun so I can shoot the fucking thing without ruining my frames
Need to update my drivers
chem nades are just dumb
I cancelled a volcano cannons animations woth the poke
They dont need a buff, they're strong area denial tools, but vs instant stagger or targeted armour wall removal? They dont have any worth
I actually don't like it, because it feels super sluggish for how high-octane you have to play the class to stay alive.
Yeah they’re so good. And with pocket tox they’ll kill specials or chaff in auric
I prefer taking that to Blinders personally, but I cant argue that Blinders are the superior pick
you can't argue against the results tho
its sluggish to pull out but you've made some mistakes if you're in danger that you could've stopped if you used it sooner
I can and will. My reality is the only one that matters.
Tox nade > launcher >>> blinders
Krak does better, but maybe because I haven't tried tox rockets
chem nades are an I win button in any diff
Wait but you take Blinders tho? 
Please tell me you're not drinking at work Wyv 
Pocket fent is my favorite
tox rockets and non tox rockets are basically the same
i'd say they're actually better krakr cuz the aoe is so big now
Too back hive scum doesn't get krak grenades. I could named mine Krak-Dealer then 
u just can't regen them
Krak cant kill 20 crushers at once tho
It’s a work do so yes I am drinking
Pretty much. There is a decent AoE (effective AoE increase) from taking Pocket tox' with Zook, but its not a requirement
you're honestly wasting points getting pocket toxin with zookas imo
you get +1 blitz anyways if you're going that path towards chem dependancy or whatever so you can just take sample collector to path down
Well hope you're having fun
its a good day to sink a few
instead of pocket tox
Only because 20 crushers can't fit in its blast radius.
Yes and I’ll argue they’re the superior choice in all scenarios
I don’t drink much anyway tbh
They are, no question imo, but I prefer zook
Heresy 
My opinions > your opinions
All the HIV blitzes go damn hard tbh
You gotta earn that an I dont see much earning 
Ur not very good at this whole internet debate thing huh
I’m a person on the internet and therefore am always right
I'm old, give me a break 
I've been in one mission with an Ogryn in the last 2 weeks.
If you start losing, invoke godwins law.
Also more guiness deep than I care to admit.. so ehm there is that
Lmfao
@broken bear Aye stink puss, you down for a few runs later?
The only godwyn I know is Boltgun 
sticky hands + shredder pistol is awesome, the crosshair is so tiny lol
Is this darktide?
like how tiny it makes the crosshairs on DB shotgun as well lol
maaybe
If so, define later
Is ogryns only play hard mode
What
^
Arg gone, guess the dementia kicked in and he forgot he’d messaged in here
repeat
Ogryns are just mad they're lost grenade priviledge, dont listen to 'em 
Watch Soldier TF2 by Galeophobia and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
What they lost to btw
Looks like you have a macro for attacks on the go
Can the Dual Stub Pistols be used as main weapon?
thats what speedloader is for
They certainly can, but you need a bit better positioning skills than Shredder or DAP's tho
Still gonna be reloading a lot
Yeah the stubs won’t tear through a horde like the others
Need better aim too imo
Oh no they will
But you need to drag the horde into a choke
They have wayy better cleave
Hence positioning being more of a factor
How'd they get 13 rocket shots? I need to know the secret
It’s 100% muscle memory im ngl
You’ll see in a lot of my clips I’ll swing at the air cause I think I’m in range LMAO
Field Improv Vet
OH RIGHT
i kinda wish we had dual toxin pistols imagine stacking up toxin extremlyy fast
they just better
Whenever she gets off work tbh
A couple hours I guess?
Fucking clowning
"WAX HIS ASS WAX HIM"
Nearly spit my drink out
I honestly don't know when lewwwy gets off work
She just sporadically pops up
I said BLAST HIM lmao
Lmfao
Close enough
Warrior mode
@novel oracle are your guides up to date, after that weirdness happened last night where they kind of self updated?
He's got the right idea
pretty much
the melee builds still has whatever for guns cuz it doesnt matter
Imagine if explosive radius could damage the player tho 
still disapointed I can't rocket jump
I still have no idea what happened lol, builds say updated like a week ago, but I know for a fact all the skills "snapped" to the right places and aren't broken
playing branx tauntgryn after a solid week of hivescum is an experience
Thank you for ordering your heavy swing, it should be dispatched within 3-5 business days.

LMAO
I mean the non damage stats help
80 mobility on needle gun gives you like +0.9 sprint speed, which is kinda crazy.
The aftermath
Sticky surprise >~< oh that sounds bad
which shiv mark is best?
Has the same energy as a box of tissues next to the computer ngl
which shiv mark to use with needler*
It baffles me that people say Scum is weak. Meanwhile, I can slick carry people in damnation at level 25 with no curios.
in generally I recommend the stabby shiv, your horde clear with lights is plenty good, unless I am missing something about the cleave knives
stabby shiv?
which mark is that
mk1 is stabby mk3 is cleave
Basic game skill will let you do that. The same skills the people that think the class is weak lack
ok ty
man why dont they have like a description for the marks
or is there and im missing?
it's just fatshark things
You want clear, relevant information? In a fatshark game?
they give a description (sometimes) when they release a weapon with multiple marks in the patch notes
the only ones simple enough for that are guns with fast, slow, and inbetween variants
It's only weak before level 10 IMO. Then it starts popping off.
Whack heretic > ???? > Profit? 
mistakes are punished really hard, and the leveling proccess in the first 2/3rds is kinda awful
Unload seems to barely affect the DB shotgun. Shooting a Mauler in the chest goes from like 1749 damage to 1770 lol
the leveling process is a lot better now at least lol
Granted most people in this discord suffered through the first tree
Likely doesn’t manage to get the full benefit and only gets one stack
but also why no xp curios smh
yeah seems to be what's happening.
Good news though means I can move the point over to Ammo Jack and get the mythical 3 round shotgun in 2 barrels!
I just really wanted to test a setup and the capability of base value health and toughness.
Oh yeah that’s cool
You just stuff an extra shell down one of the barrels
It works in real life too, try it!

fair
You gotta be careful saying stuff like that during America hours, their education isnt the best 
LMAO
my favorite part is if you fire both barrels it still only shoots 2 shots, so you have one still left over for fun purposes
just like in real life
‘For fun purposes’ is ‘surgical removal of a single poxwalker from the canvas’

Our education is great if you can survive
Got a couple questions about Like The Wind
Did they get rid of the toughness regen after being hit by ranged attacks? I swear I can't find it now
DOes "sprint dodging" mean the mechanic where bullets are dodged when sprinting?
It’s like playing hive scum!
Yes
Nvm I'm stupid
It’s moved
Something something school is a shooting range something something 
Ok awesome, thx
the joke isn't funny if you explain it 
"Stim Shady" 🤣
Oh it is, because we have jokes about you misusing words, so if anything, its doubly funny 
ironic you used "work" instead of "word" 
but yea people misuse words here all the time
is it better to dump collateral on the DAPs?
Look, Ive been drinking for several hours, you shut your ass up mister 
Unless ur using pinning fire, always dump collat
Whats the dump stat on Stub Pistols?
Bit like the French 😄
New scum name - Tweaker Bell
Lmao
Im surprised I haven't seen any Octanes yet
@novel oracle am I going crazy or is there a spare talent point in your new shivs build?
I guess this game and Apex don't crossover well
It was a choice between this or "Over Stimulated", which was probably a bit on the nose for this point in time 
Lmao
More like noone in this community cares to touch the game that resulted in no more Titanfall
(Yes im still butthurt about that, fuck off)
Same tbh
It was pretty fun when I grinded it. But I never played Titanfall so I don't know what I'm missing
As you should be.
Titanfall was a goated game
Idk if TF1 still has servers, but the second game does an its easily one of the top 5 multiplayer shooters of all time
Maybe top three
Apex is by far the most skill based battle royale though, so its why I enjoyed it
Fuckin right it was
I think Fortnite players building the tarj mahall the second u start shooting them is much more skilled
I put my time in to get "Too Legit To Quit" in 1.
Kraber one shots whilst leading your target by six fucking miles
so there is
that can go in either rampage power or adrenaline toughness ig
I disagree, but I realize my disagreement is a hot take
https://www.reddit.com/r/DarkTide/comments/1pjzuvz/fatalist_being_miserable_for_2_minutes/ Imagine going through baross and it being this empty...
shooting in Fortnite takes very little skill
Just play DayZ smh
the movement in Apex is way more skill based than building is imo
Never played but I've been told I'd like it
Look if like Apex, it's fine. You're just never going to get me to get into it.
I dont know you much, but you might, you might not, its mostly a very slow paced game, but its the thinking man's survival game
Question do the two replenish toughness nodes in stim tree work every second during stim supply or only for the first time you get the effect?
Unless you give me an account with literally every cosmetic and character unlocked.
I'd also never recommend the game to anyone, to clarify
i always sorta figured the toughness regen nodes were on applying the stim only, but not sure
I play Tarkov and Rust a good bit
In the Stim tree? Its Coherency regen and nothing more
Other than the node that gives you 25% back on use anyway
that's the one we're both talking about
Yeah.. it aint like those
Not worth taking unless you really need the DR imo
its only really worth taking in a stim case build for the team, since 16% damage resistance is nothing to scoff at, as is 80% toughness regen
@north meteor you could spend 4 hours getting geared and never see another player, and you could lose it all in less than 5s, it is uhh.. a very novel experience
oh so its more like Rust, except you see a lot less players? As for the getting geared, it seems like Rust gearing somewhat. At least my time management perspective
Ah so I'm not crazy
To be fair, thats a good point, if you're using it with stim cache it could be decent, but I'd be hard pressed to call it worthwhile over more things dead more quickly
I put it into pulverising strikes since you used to have that in the first iteration
Can i run Stub Pistols with a Desperado build?
it still pales compared to the other toughness regen options like vet/zealot shout or arbite field thing
Yes, its fixed to get Cri Bonus too so it's even stronger than before
the shivs dont have uncanny so theres something to be said for the rending node if you hate armor that much
Ehh, its very different to Rust, there is very limited crafting and you can't craft guns in the same way through finding resources. You need to find the gun, the magazines and the ammo, it has a more indepth (though not by a vast margin) medical system whilst requiring you to find food and water like Tarkov (Tarkov was inspired in part by DayZ)
my stims are so heretical they asked me where is horus
stub pistols on desperado is nice, and compared to the SMGs they actually get pretty nice damage against carapace with crits so they get to deal with that better, while still beinf fine in horde situations
Is mobility a Dump stat on the Stub pistols?
exterminatus levels of your
oh neat
Khorn berserker slaughter kush
The shivs have canny (shit canny)
I understand but I was wondering if it was only an initial effect for the replenisment or during the whole stim supply duration
this shit is turning your gellarfields off
mobility is pretty much always dump, I could maybe see collateral as the second option to dump
the initial effect is just the capstone nodes for it, but the toughness replenishment (through coherency) is active throughout the stim timer
the movespeed is decent even if you take it as the dump stat. The stagger, damage and crit are too valuable to pass up
Yes, they have some use from stagger
quite a few guns can dump collat as they have no stagger breakpoint between 60% and 80%
idk if anyone has tested that for the scum weapons
No that's regen, I'm talking about the replenisment nodes that just give 25% of your max toughness
Yea once I’m outta work
i think even with dumped mobility the stubs still get pretty good sprinting speed/up time, and I think the difference in dodge is really small
bruv what are you talking about i'm on that catachan green grow pack
it got laced with soulstones so you know the Geneseed/Wraithbone ratio is borderline heretical
I'd still say mobility is the preferred dump since Scum's talents already give you decent dodge bonuses
I mean if there are no stagger breakpoints between 60% and 80% then there is no difference, but for idk if there is/isn't on any of the specifics to hive scum
scum should also have the best stamina uptime in the game, tied with psyker for fastest regen delay and most amount of stamina regened per second
ogryn gets 4 stamina while everyone but but psyker and vet get 3, psyker with 1 and vet with 2
veteran can match the regen delay as psyker and scum but they need a node, and we still end up with more base stamina and faster regen speed
It's probably been asked already, but is it more worthwhile to take Chem Bombs or Boom Bringer after the hotfix? I'm currently running a rampage build with the bonesaw if it matters
I mean, chem nades are still broken
boom bringer is very fun now
though I think scum lacks a stamina node which some other classes get, those classes still end up less than to equal what we have innately
tox blinders and chem nades are just nuts though
hey! i just wanted to check in if anyone knows if there are any further buffs/hotfixes on the way for hive scum? idk if i am doing something wrong but especially on havoc - i feel the support anti-corruption stim spamming build does the best but it feels squishier than psyker while doing less damage albeit yes providing more utility but then again, shroudfield or even book zealot can feel stronger
Chem is the worse one in my opinion but all are super strong compared to other classes
boom bringer feels better now, more consisant for rager/crusher hordes, but chem has more skill synergy and better anti horde
I feel like the pull out time is so long thogh
its just a mid build
what would you recommend?
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What curios running on desperado build currently 2 tough 1 hp but thinijng replace the hp with a stam
desperado is meta rn
100% not a reactive blitz
good for removing issues before they happen though
Chem is the best one, is it not? like its definitely the most OP
yea, that's the only one i haven't tried yet. rampage feels weak too
it is
Nah I rank it pocket sand > rocket > chem nades.
Rampage feels good in the psykanium at least
i think all the blitzes are good, I just either spam my blackout nades without getting much done with them or I end up never getting around to using them, but that's more on me
rampage is plenty good, it's just not groundbreaking
This one is instant, the other captone on this tree applies to coherency regen, the other instant example is from burst of energy
3 shots crushers and can kill the whole pack
if this is by measure of fun, I'd still put rocket last
with shivs
it kinda depends on what you want the most, and I think stun nades kinda fill a gap in the class more than the other two
Measure of effectiveness
Watch. Meta will shift from chem to rocket
Once people figure out how busted rocket really is
Absolutely it will and it should too
Rocket isnt really busted, but it fills a really important niche
nice mixed horde clear from the chem nade is nice but I feel like they already have nice tools for that, I think the main thing bringing the chem nade up is the amount of synergy it has
i haven't had a c hance to use it much but I feel like with the amount of buffs the rocket has, you can maybe get away with only having it get 2 charges base?
It’s 3 base. 4 with extra blitz node
range and damage is the main thing I felt it needed
Did you not…try it recently?
Im excited to try blinders though. Especially since they regen
tox blinders are very funny
it used to have 2 charges, now they buffed it to 3, I'm saying they could probably go back to just giving it 2 charges again
bro are you not listening to me, I have, I'm saying the buffs to range and damage was all it needed
I dont think it has any synergy at all personally. You'll get 15% toughness back for each enemy that dies with in its sphere of influence, but thats about it, and its area denial, its not targeted, so its inherently weaker than Zook in practical terms
Rampage can do work if you're going for a crit or DoT build. I've basically made a bootleg Vermintide Slayer with it by upping my attack speed and crit. If you run bonesaw you can strip most the armor off enemies in a few seconds in brittleness mode
Your wording doesn’t say this. But all right
I maybe overlooking it in the pinned section, but what blessings to we want on a needler?
chem build has 4 different skills to benefit from chem stuff
The way you worded it sounded like you felt it needs more range and damage
currently using stripped down and pointblank but I use it as a sidearm
I said that of all the changes it got, the damage and range one was the only one I felt like it needed so they could probably be fine giving it 2 charges again
any synergy the chem grenade offers can be given by the saw, or even Coated Weapon or Pocket toxin Blinders. Chem nades are, in my book, super low value vs the alternatives
yes, that is what I said, and i'm glad they gave it more damage and range
All the blitz is good
are the dual pistols viable?From what i am seeing everyone is using the autopistols instead
it needed more damage and range, they gave it more damage and range, in a good spot now
Pistols are good, autos are just a step above
Autopistols are less demanding from the player for thier damage output, Stubbers require better positioning and are gonna be less popular by default, they're just as viable
yeah, there's for sure advantages to both but I think autos overall wins out
I like the stubbies but i dont like spamming my mouse like i am doing meth irl
FullAuto mod
I don't know base numbers but I think the pistols end up with a much better crit uptime assuming they get some crit strings, and while extra reload is always nice I feel like you can get away with not running the reload blessing compared to the autos
Enjoy not having to click like a madman
I take em for a spin when in the mood, but yea autos just easier on the finger
i got a full auto macro on my mouse, that helps alot
They're incredibly ammo efficient and take out packs of gunners quickly. The special is basically a more finicky combat shotgun slug round.
gdamn ping from the past 😄
DP are probably one of the worst weapons Ill be honest
Stubs reload slower i find
you could also go the classic counter strike route and bind your shot key to your scroll wheel like people would use for the akimbo pistols, though that doesn't work quite the same for melee
Stubs are notably better vs elites and specials, but worse during horde clear, they have better cleave tho, so positioning and using chokes is rewarded more, both are equally viable tho, pick what you prefer
stubs have an objectively faster reload
the special on the pistols does feel gret once you get the hang of it but yeah the shotgun slug does feel easier to use
alt attack is also horrific
it don't one shot anything except bombers and snipers, even if you crit
u have to crit and hit the weakspot
eh. i need longer weapon with poison, so i can spread che... i mean emperor soap on bigger number of enemies with each swing
The Penance for stim dependency. Is it 1000 seconds in total through matches or do you need to do 1000 seconds in one match?
On Stubs? Im sorry, but no, crits let you one shot Gunners, Snipers are easy one shot headshots, so are Bombers
total
yes, alt attack needs like a 25% damage buff
I'm pretty sure the special fire can 1 shot a decent amount of things and at worse take 2 shots on some of the beefier specials/elites based on rending and their health
Used to be one match but was changed for the obvious reason
there is almost no reason to use it
Looking cool is the only reason you need
it does improve accuracy, so you can maybe justify it for snipers
For me it's the timing on making the shot and the camera bob. I feel like it would be better if you could charge up the shot and hold it, but that might just be my own problem
didnt knew the special does more damage, i thought its only a way to style on your enemies and make it easier to aim at range
I think autos are definitely stronger but calling stubs bad is a stretch
I CANT STOP PLAYING WITH THE AUTOPISTOLS
Okay cool I was thinking it was in one match and I was like here we go again a challenging challenge like when the game lunched
PLS SEND HELP
the special has a way better headshot multiplyer, not sure if crits are effected
the best range weapon on scum by far is Vraks 5
Like it is the reason why Scum is terrifying in Havocs
Tbh I do not like Vraks IAG as much as DAPs
:/
Unfortunately it's not as cool as two uzis so I'll never use it
i also do find that if you spam the special button, you keep spinning the guns and the aiming stays consistent so its easier to land those headshots, but its also slower than doing it ont he first spin
It is difficult to switch to something else
1700 one shots from range arent valuable
It does more damage and has higher stagger potential. Like the slug round if you don't kill it, you'll at least stagger/knock it down
I get that it's good but it doesn't feel as good movement wise
Yeah like, I can just play Vraks vet
that was a crit headshot
The main differentiator for me from vraks and Uzis is the run and gun
using the trick shot in close range against like a rager feels cool but its also harder to land than just unloading center of mass
Big same, and I love runnin and gunnin
are you suggesting to aim at something else other the head
i can't even imagine how to do it. it's 17 minutes of being on stim. i guess you need the one that have lowest cd (mean almost not effect) and just popping it nonstop
Mobility is king in this game tbh
Yes, and you can achieve one shot headshots on Snipers and Bombers without crit, but crit lets you dumpster up to Gunners
yeah, I ran gun scum with the vraks and I missed the sprint and shoot built in
That said, both are super strong options
If you take Run 'n' Gun it feels way better. You can run in and headshot a whole elite pack while keeping pace
Vraks IAG doesnt have RnG
not many guns do
I literally said that: #hivescum-class message
My bad, thought you meant the dual stubs
Is okay
u dont need run and gun if you are constantly sliding
in fact, the strength of run and gun is the tighter spread
Feels like vrak would work better in havocs since it’s slower paced as far as moving with team goes
not the shooting and running
i feel ok without the tighter spread of run and gun, its the sprint and shoot ability and close range damage I feel more of
uzi has horrific damage after 20 meters
so I can't get used to it, the Vraks just is too storng
Right, but why do you need that extra damage? Its exclusively for those sort of targets? On my current build I can one shot Flamers too at 5 stacks of Vulture lmao
I'm not going to roll with a special attack every time I want to kill a high priority target
If you run Vraks and desperado, are you aiming down sights or firing from the hip?
Buffing the spin shot doesnt do anything functionally useful for the weapon given it can already remove the targets you need to at range
Depends on how close the enemy is
so it is useless, that is what I was saying from the beginning
The spin shot ime is entirely there for style and to hit that sniper that spawned across the map in the forehead
Do you still want to take Sticky Hands on the Vraks, or nah lol
I like the spin shot because it makes me feel cool :)
Imo nah
does chemical dependency work with the stim box or no?
yes
yes
thanks guys
Then don't. If you're playing them as a main weapon you can literally run at targets from distance and hold down the trigger. An no, its not useless, it still extendes the range of the weapon, you're just not forced to use it in 80% of occasions (because the maps aren't big enough to warrant it)
I did say that the only usecase I can see it being useful is a long distance sniper, but that is about it
the special is enough to 1 tap bombers, trappers, shotgunners, and I think flamers depending on how you build your gun, and 2 tap ragers and guns, that's pretty good
but I wish it actually had better breakpoints
it does not one shot shotgunners
Thats just what its been put in there for 🤷♂️
The pistols kinda feel like ass above damnation with their breakpoints imo
I would rather that than the stupid bash the DAPs get
I think it should be able to oneshot all unarmored elites at the very least
Nah, they're still peng beyond Damn, Ive been out-damaging Purga Psykers with them for a while, they just ask more of the player
i need to clear up space so I can make a clip in steam, but i'm literally 1 tapping shotgunners on auric right now in the grinder, i've done so in game
I want them to one tap more things to the head tbh
is it a crit?
u cannot body shot a shotgunner I tested it yesterday
you need a crit to do it
You can body shot a gunner
If the pistols can kill crushers in few hit it will be good
You just won’t kill it 
TRUUUUUUUUUUUUU
with a headshot, the whole point of the special shot is that it gives you perfect accuracy a big finesse modifier
what wisdom
yeah that's what I said
you need a headshot/crit to kill them
They two shot Ragers with no Crits on a setup built around them...
How much more do you want.
actually, what they could do is make the alt attack a 100% crit
that can fix breakpoint issues
I want to one tap heavy gunners to the head.
I need my dakka dakka dose
Yeah that aint gonna ever happen lul
and being able to 1 shot a fair amount of the specials/elites from any distance with a single well placed headshot with a gun that's good at spamming up close is strong
They'd instantly become the most ammo efficient weapons the class has at that point lul
I should just say fuck it and use the pistols on a desp build even if I consider them sub optimal cause they're by far my favorite ranged unique for scum
I fucking thought that you were thinking that the special fire couldn't 1 tap enemies in general, saying its bad because it can't do that with a bodyshot is somehow even more asinine
I mean this is the reason why the helbore is the hardest gun in the game to master
I would love to see people giving me stat sheets of how many headshots they actually land in a real game 💀
Zarona revolver would be in shambles if the dual wielded stubbers were hitting all the same break points with faster reload and bigger clip
I used to be really good at it when I mained Agri IAG tbh
I can’t remember
Headshots in this game arent so bad ime
But does hive have speargun
The bolter?
I have done and I dont find there to be overall much difference between them or Shredder/DAP's, they have better elite and special TTK an trade that for worse horde clear, only not that much worse because they actually have cleave. Just ask more of you for positioning.
so i can't tell if this is one of the hottest takes i've had or just a moment of clarity but.... I think that the Hivescum, once you have a good foundation built up on darktides "automatic" mechanical skills, is probably the most brain dead class because it rewards the basic movement skills and attack patterns so heavily. Like i'm regularly just pressing W and left click spam into rager hordes and coming out the other side without much or any damage without dodging a single time.
Nah, only bolt pistols
That would be so busted if they did have spear
nah, that's Psyker
If Scum had the bolter I'd use it with desperado like OG exe stance
that being said i love a good brain dead class, i'm just saying i think the skill curve on the hive scum is weird, it goes from a very high skill floor to a very low skill ceiling
When it autoloaded your gun on vet
Honestly bistol is pretty good with desperado
I like it
More than using DAP desperado
Nah I think it has both a high skill floor and ceiling
Dios mio..... Scum with a bolter would go hard
Melee Scum, yes, not ranged Scum tho
There’s “bad HS”, average HS, above average and 1-5%’ers
The fun factor is pretty huge with them I agree
the special is made for 1 tapping elites/specials at a distance so their movement is pretty predicable, at close range you just unload on them but from 15 or more meters away you get that leway to line up a shot, the main problem comes with trying to chain headshots in quick succession which is hard but feels great
Nah I think ranged has a high skill ceiling as well but it’s hard to explain
I think its so rewarding of basic fundementals that if you have those down its just autopilot mode the class, because even the melee version can get infinite sprint dodging so you never get caught out by gunners like the other classes
i also only play the melee version atm because guns are boring to me 
DAPs and Needle don't have a lot of fun factor for me tbh, they just have the dopamine release of "wow I just killed a lot of things really fast"
Being immune to 80% or more of the threats throughout a mission does not equate to a high skill ceiling. It just doesn't
Like Vraks IAG isn't fun but it is good ime
any mods to track stimms cd?
Being able to dodge melee attacks is the peak of desperado skill expression
yeah thats how i'm feeling... the last match i played i even got overheaded 4 times by maulers and blown up by 5 bursters and never went down
Yes
melee scum is TANKY
I meant as far as drawing out full potential for maximum DPS but let’s be real, most desperados still floor POV. I keep seeing pubs dying
Over
And over
yea
Regular or explodey?
Eh I have more fun with dap than iag or the needle
Explodey
which?
Good horde clear
DAPs is just dopamine farming since spam is fun but it’s a really brain dead type of fun, I enjoy the special fire on the stubs because of that
Very safe to use
i agree with you there is alot to draw out of the class, i think most of the difficulties in the game dont' warrent it... at least in auric going to peak dps on the class is extreme overkill i think
DAP are more fun than both cause of the mobility and stylish nature of the guns, but the .45s are more fun than the DAPs for me.
Like target priority, positioning, etc
Idr prob flakyielding glory hunter and lethal prox
It matters way more in havoc than aurics
Yes, but in the hands of a competant player Desperado/VD setups are utterly gamebreaking. You might as well be the only thing on the map that has a gun. Dodging melee is something melee builds have to do as well, but they also have to close the gap on ranged enemies without getting shredded. Ranged builds can just run headfirst into any ranged blob and suffer no downside for doing so
yeah but i still think scum escapes punishment alot by just keeping up automatic mechanical practices like dodge movement and sprint movement
Yeah I think the stubbers are possibly more fun but it depends on the build, it's rough on the wrist if you're running desperado
honestly? rampage/chem also can run into any bloob and suffer no downsides with the infinite sprint dodge
Idk man I'm a capital G Gamer tbh, my wrists don't hurt when I have to click a lot.
Ehh, not to the same degree
But you still gotta dodge melee enemies. Like you gotta be smart in havocs. Like I said before, I feel like maybe only 10% of this community can utilize desperado to its fullest potential. And I might be too generous with that estimate
I used to be that guy but I sprained a wrist at work and it's just not the same lol
maybe i'm too use to playing every other class melee only so thats why i feel that way, but melee scum, to me, feels safer than arby tbh
It is
Melee scum feels about as safe as arby to me tbh specifically cause of Precision Violence
like the only reason's i've been dying lately is zoning out too much and eating too many overheads so one hits me without all the dr and stuff up... or being blown off bridges and things
in auric at least, havok kills you in all sorts of ways
The thing is tho, if this class is designed for, say the top 5% of players, which does seem to be the intent, then immunity to ranged still makes no sense, if you're that good then dodging melee and ranged should'nt be a problem to make the most of a ranged build. Im all for the "I can play ranged all game" playstyle with infinite ammo, but it feels cheapened a whole lot by essentially ignoring incoming gunfire
I'm dying lately cause I'm a sleepy lad and I play this game too late
yeah i think its overkill and they could rework that node into something more fun
You’re discounting half of the enemies
me at my last game at 2am this morning 
Have you actually played h40
Wait, is this bugged for everyone?
we should never really bring havok into balance talks, because its now how the classes themselves are really designed
50% DR vs ranged with 2.5% toughness regen per second whilst ult is active and straight up removing Vulture's Dodge would be the way to go about it imo
@manic wolf
which one?
thats what i meant by rework the node, change it to something thats not VD at all and something more fun
it could even be a meme node lol
That compounds with Tis but a Scratch, but you can still make catastrophic fuckups and pay for it, as opposed to what it is now, yeah
Yes, I have
Not with that no, but I'm more than capable of extrapolating why its broken in any mode
Try it
and again using h40 as a balancing point is really really really not the way to go about it
the game is mostly balanced around auric at this point
Havoc was a got dang mistake man
No thanks, Ive done all I want with Havoc. It was shit when I playtested it for Fatshark, and its just as shit now
Desynch weren't you the one trashtalking me for desperado build?
Who the fuck are you
Anyways
Just saying it’s not as “press one button and live forever” as you think it is in havocs.
I dont see the tester frame on you lad.
Ah yes it was you
It kinda is tho.
Has anybody been making use of the backstab node? What do you think of it? I didn’t think it’d be any good considering the angle for a backstab is so small and hive scum don’t have invis
but it is closer to that than basically any other class and other classes don't take such extremes to start needing to fight
And since when were we using the most inherently unbalanced mode as the yardstick for character balance anyway.
Again. Who the fuck are you?
You're entitled one, huh
Seems like you’re the one who didn’t take the holy trinity node from your screenshot
Like what does that have to do with current convo
Yes and I did completely fine on havoc 40
Sure
the big hurdle of scum is just being good at the basics of the game, past that its just a fun class with more than a few different things overtuned
Oh lord I’ll ask later I didn’t realize this was happening
?
like i would say this class is alot more op than arby ever was... but some other classes have been as op before tbh
That doesn’t say anything. Let’s see the h40 stats
you have to press 2 buttons, ability and fire
For all I know, you got carried
what stats
Scoreboard
I don't have that mod