#hivescum-class
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this might feel like the most dakka...
They're not bad at all, I didnt say they were bad, only that I think the Shredder is better for the same role
IAG VRAKS never failed me yet
They are so good I took them into a HAZARD 5 Deep Rock Galactic solo dive and won.
I will still take the Stubbies over every other ranged option on a pure Desperado build because they're so much fuckin cooler tho 
I've been running this for past few days and surprisingly this helped me get h40
https://darktide.gameslantern.com/builds/a08724a2-6e32-4aa1-b33d-b46326ed96f6/go-go-gadget-white-stuff-applier
i legit never picked up any other IAG because I like the vraks too much
Does anyone use Power DI here
You can still be Max Payne, call them Dual Ingrams
Was gonna say
I used it for few days and it was constantly causing out of memory
Max used dual 1911s and macs
Oh I see
I even installed mod that tries to clear memory over time and now I just have a timer that tells me when I crash with out of memory
Why do they use so much corruption resistance

With those green puddles everywhere?
Berettas in the first two, or dual Deagle Brand Deagles lmao
And the blessed stims
I fucking hated that shit
So just for those missions I should have curios like that?
with how squishy I am it virtually meant that I instantly get 1 wound
Buddy had to move to Brazil to expand horizons
I adjust them based on whatever the fuck obesefish made in havoc rotation
feel free to swap them to whatever you like
Meanwhile, Arby with Rebreather and 1 corruption resist perk permanently blocking a Daemonhost
Brazil enjoyers rise up
I hope they make vultures mark work for needle pistol in next patch
yea, corruption was never an issue untill now for me
Is float like butterfly and quick and deadly not needed even if they work with desperado dodge
IIRC one is a good pick up for dodging the slime trail ticks and the like
56 of 100 runs and at 63 of 66 penances
I don't use butterfly because I have 35-40% crit with vulture's mark anyway
they didn't fix the stimm supply bug where you just hold it without placing it like they said. Had it happen to me 3 times in one mission when I almost never had it happen to me before.
fuck i love rampage
this is what i felt like playing my 5e barbarian
pop rage. everything dies
take a nap after
Oh okay what abt quick and deadly?
Quick and deadly I probably missed after today's patch
if you don't need blessed stimms you can just get it for more damage
also chat am i a weirdo for wanting to pick up extra pouches for 4 bazookas
Honestly all the dodge nodes with 3s uptime are kinda trash
The way crit strings work 35-40% crit is probably plenty
It's Simple.
Just kill the demonhost.

I realize they work with vulture dodge and desperado so there always active if your being shot at
Maybe, I mostly run melee
Oh lol
And a lot of HIV guns don't have much finesse anyway
You are just immortal as long as you shoot
Yeah I was saying earlier that it's underrated and some mfs were saying it's pointless 
Who???
Is sample collecter bugged cus I think I kill alot of enemies more then 50 and my stim is still on cd
Tanner I believe
Funny thing is that this is a half truth.
This completely ignores that Tanner being brought up has also caused some particular individuals to say some out of pocket things that led them to getting banned lol
Someone told me its pointless cus they just slide everywhere but I dont want to be sliding every where
vultures dodge?
Yuh
i'm a tanner lindberg fan
Fuhnee
ya thats valid, tbh
It's the same stuff but you just don't need to slide
play what youre comfortable with lol
They said slippery customer is what to take
(when it works)
I'll be real. I can't really vibe with Vulture's Dodge or Slippery Customer
slippery customer is so good tho
Are you banned yet?
if you're doing a tacaxe Rampage build, is it ok to skip the weakspot damage skill?
Slippery Customer definitely instilled some bad habits in me.
Idk for me hive scum showed just how fucking unreliable dodge is (at least for me)
stab stab stab, consume stim that is all.
Ended up with something like this for tacaxe+toxin pistol + Blackout grenades
not yet 
he lies alot
Its defo fucking up my muscle memory tbh
Damn, seems it was made up fantasy. Dang.
The lion does not care his muscle memory is being ruined by slippery customer
this person says slippery customer doesnt work sometimes
The tech adept copium will end when they give me my servo skull goddammit
Whoever would have guessed that 
Like it's too good to the point where because I can't apply it to the other classes, it's making me really fuck up on them.
Next class is Kroot Sommelier.
it wasn't
can def see this happening LOL
Next class is Necron Flayed One.
it really is a top tier node imo
Next class is Algebra.
Next class is Servitor (Janitor)
Oh god, this would legitimately be amazing
I tried Zealot after playing Hive Scum for a while
It is night and day in the worst way.
If something completely fucks up your muscle memory it's not very good imo
TBH to address people negative reviews for Scum being "Very weak"
Sample collector talent gives you your stimm back before the box finishes its cooldown.
Especially with a full tox build, you can get your stimm (and the supply crate) back like every 30 seconds, even faster if you drop a tox nade into a big crowd.
the next class is going to be Custodes.
next class will be either assassin or techpriest
I actually have sneak peak of Custodes stats.
Next class? Eversor Assassin
Just a flayed one with poorly stitched together skin talking in hitching AI voice in full "how do you do, fellow humans?" mode
bro found out that zealot doesn't have a rocket-propelled nuclear warhead
So he starts with humble 10 000 HP
Yeah I straight up can't recommend Slippery Customer if only because it is 100% gonna instill bad habits regarding the other classes.
if we look at the dark heresy ttrpg
Imo hive scum is not very weak, but underpowered compared to what other classes can offer in majority of ways
I completely disagree.
We have hive police, hive criminal, next we get average hive office worker.
same reason I don't use TWBS on zealot
Desperado tree is fucked, it shouldn't be touched imo, but other trees could use something
I played psyker so much, I just got used to not having stun immunity
Hive scum can get stupid strong tbh
Is arbites rlly hive police
Assassin has to be with care. We don't want a stealth zealot 2.0
No.
Nah mate, lore accurate custodes would have like 250 hp and infinity+1 toughness
Ok lol, they seem like they can break zealot and veteran in half
Iirc in universe there's like only 1 arbites per solar system meanwhile we have entire regiment here
Arbites is the taxman
there are literal arbites fortresses on some worlds LMAO
they did the same thing in rogue trader
I've been running a supply stim db manstopper build and I'm top damaging even against purge psykers in auric at least. I need to take it to Havoc tbh
definitely more than one in a system
That's also not true last I checked. THey ain't rarer than marines š
so idk if that holds true?
Arbites are on EVERY Hive world
You just really need to abuse this class's niches.
Arbites are like NKVD plus IRS
how viable would a full parry melee build work? running one of the devil claws and spamming the parry with some of the stamina regen stuff and base regen speed
society if hive scum could reload while sprinting
is hyper critical for melee only?
Spot on.
uhh
Incorrect. It varies by planet and system. Backwaters will only have one or two, but anything reasonably developed will have a battalion or so based out of one or more fortresses local to the system
Mostly Arbites are a Terror Squad of IRS š
I cant wait till we get Ork playable character so Darktide can become Greentide for a week
support build fanatic here. having a hard time fleshing something out: i know sample collector and stimm crate is a cornerstone of one but I have ZERO clue how else to work my build around
ive died a significant amount of times to not pulling back the hammer before i started sprinting
you do know theres a presinct fortress on every hive world right?
He can but other 2 trees feel considerably weaker than desperado one
rampage toxin is kind of dumb strong
Also disagree.
Rampage tree is fantastic.
didn't touch rampage and frenzy since I finished penances for them
Rampage builds can kill Carapace dudes with toothpicks
erm i dont think the missile is meant to be there
What I play https://darktide.gameslantern.com/builds/a08d9c66-2b84-423c-88c9-cb82d9ea9b38/ripperdoc-2
Rampage build goes crazy
adrenaline frenzy is just hella awkward to use sometimes. i think melee ppl in your coherency should add to it, even if it is some-- or help it not drop.
Rampage tree is giga-stronk
rampage is super fun and good
They're internal security troops, which is why so much of their kit is about beating up and terrorising mobs
but adrenaline frenzy is kinda wonky
I run rampage with chem dependency
thats your secret missile, the enemy thinks you shot your missile but boom, secret missile
gets em everytime
Idk it doesn't seem to give enough stats to take it over chem dependency imo
and dependecy is consistent
Rampage adren is insane
i prefer adrenaline tbh
thats adrenaline's biggest issue. again i think melee kills in coherency by allies should count
rampage + chem dependency, stay stimmed all match, super low CD on rampage
Rampage is amazing. Stimm supply is genuinely underrated.
I prefer adren
mfw my team game doesnt let me be stronger by playing as a team
its like... always proccing for me tbh
Nah. You stack stupid fast already
Stimm supply wasn't used much because it was just bugged
āHe killed 3 crushers in a barā¦with a pencil. A fuckingā¦pencilā¦ā
It literally gives you a quarter extra on your melee damage and an attack speed buff... Its stronger than Dependancy
so any new verdicts after the hotfix?
i can get it up quick if im the only one in the mud
Doesn't Sefoni mention Eldar presence or smth?
Maybe we'll get them as a class, and they will go horizontal even more than hive scum.
absolute piss missile
hows your stacks w other melee ppl like a melee vet or zealot>?
No chance we get playable Eldar lmao
honestly if theres not enough things to proc adren then you don't need the adren proc
I dunno if this fits here but does anyone know a good bolter using build?
I have never messed with the weapons even though they are a Warhammer 40k staple
@wet heath ofc its personal and anecdotal but let me tell you this. I never solo'ed an Auric Maelstrom on any class. With Hive Scum I did that on day 2 of its release. With ease. SO from my exeprience Scum has the power way over the limits of other classes.
big fair.
And if you have the point for it, passive toughness regen. The only means of that this class actually has other than coherency.
If you hang out on the Mourningstar they talk on the Vox about Aeldari ships cloaked just out of weapon range
How do I kill crushers with rampage build is it with needle gun
And I suppose the one that procs on ranged damage taken
Or maybe itās a Morrow memory idk
i just keep swinging tbh lol
what weapon are you using
Just melee them
Crowbar or shivs
the actual answer is use bonesaw
i miss the original crowbar mastery skin... looked like the Half Life one :(
Melee them
P'much, though Precision Violence is a thing an thats just like having always on Confident Strike
oh shivs or crowbar is good
tbh before i even fight a crusher more times than not i'm shooting it three ttimes with the needle
To soften it up
canopener from crowbar, power attacks from shivs
attack speed is one of those things thats crazy crazy crazy strong even in small numbers because of how its speeds up certain things
im big dumb so i just keep heavy attacking lol
I havenāt checked but is it now HL2 instead of HL1? Most of the red cosmetics got some battle damage, which is cool
Thats what I do too sometimes I run out of ammo with needle gun tho
just keep swinging
with shivs or crowbar it shouldnt be an issue. shivs work a lot like combat knife.
crowbar has can opener
Or did they fully change it, Ash? Ima be sad lol
ya or use bonesaw
so you go purple drank and heavy attack
Indeed
i use heavy sword so i just keep swinging dat thang
Idk how to use bonesaw it has different modes and
toggle the purple sludge and swing on them
Max speed shiv literally makes crit chance not even matter anymore because you attack so fast that you're inevitably going to crit a ton anyway
People calling Scum weak I dont think are realising just how many options it gets to scale its output
you'll chew their armor to shit
purple for carapace/bosses. green for trash
And dependency gives you 15/20% crit chance, 15/20% tdr and most importantly 30/40% ability cdr, which allows you to use rampage more often. I just don't see the appeal in 25% damage and 10% attack speed
One of the heavy attacks stagger enemy carapace and the other one bounces off
Its okay
purple applies brittleness.
I have 80% Crit chance anyway
Purple saw stain also seems pretty good for bosses.
heavy attack gives 2 stacks
ok taxe with chem dep's permanent 20% crit feels so nice lol
end up games with 71% Overall crit rate 
Doesn't do much for bosses
Boomer is fun now. š¤
Tox is better
Do ppl light attack the carapace with saw
lightt attack is fine but heavy is better
its true 
Iāve heard people are somehow using the shredder auto pistol as a sniper hive scum
Iād like to ask how
Nu uh. Best is use both tox and purple. SMH.
Against hordes you want to light attack with saw
I didnt say Dependancy was bad, cos it aint, but a basically always on 25% melee damage and attack speed bonus is good because.. well.. its effectively always on..
i mix heavies in, but tastefully 
I need to watch a video on how to use saw
the toxin is good regardless
Hey, i wasnt too sure. are the cartel special stimms considered an ability for dependancy cdr or nah?
I think crowbar is simple
Purple gets even better when your team focuses a boss
Do u have a build that uses saw
Admittedly, I'd rather run dependency than adrenaline for tac axe solely for the crit chance
and you have other sources of brittle
Since crits matter a lot of tac axe
So is dependecy, and you can get virtually same attack speed or even more with 2 nodes in your stimm and swift endurance. And crits give you like same 25% damage increase anyway
tbh you only need to hit something twice or three times with purple mode and then swap back
yeh
And tac axe base swing speed is fast enough anyway, more is better but it isn't necessary
Yay now I know what purple does
honestly i don't even use purple mode on the saw because i use the needle gun, its faster to just shoot them with that
hey whats a good dump stat for the bone saw?
brittleness stacks
and extra armor damage
Mob
Whats the max stacks
what blessings are recommened on the dual stubs
Like 3 heavy swing?
3 on heavy 1 on light i believe
Run n gun and pinning fire.
Adrenaline lets you get nutty shit going with Hyperviolence though, especially on the Brumentum weapons
run n gun is a huge blessing for scum
Pistols with run n gun are great, but feels pointless on double autoguns
Sustained is better
that was my feeling about pinning as well
it's awesome with the needle too
I feel like Chem Enhanced should also boost max stamina (synergy with Swift Endurance) and base chem dep should give some stam regen so it has something else when you use the chem crate, because otherwise base Chem Dep does very little unless you're not using Practiced Deployment for some weird reason. But apart from that I think chem dep is pretty decent, just the base keystone is bad with crate.
Run n gun reduces spread alot isnt that needed for machine pistol
Wonder if it's worth going for Coated Weaponry for even more toxin on the bone saw.
Oh wait I think I use reload perk
For autoguns? Not really because your other option is blaze away
They talkin about stub pistols, silly
And you just get accuracy through volume
Considering how potent toxins get with higher stacks, I'd say yeah it's worth.
DAP runs blaze and pinning imo
Blaze and Speedload is also viable
Blaze and load
toxin is probably too strong atm lol
For maximum dakka
does the +5s stims work on the stimm crate effect?
Load is good with desperado
Yea
Would definitely make horde clear more consistent
afaik no
No.
Are scum lighter in the in-game physics engine
I don't believe so
Saw someone get absolutely fuckin yeeted by an Arbites blowing up a horde
It happened to me and I thought it was a freak accident
No because iirc you don't get the stimm effect itself, but the stimm pack effect that inherits stats from your stimm
lol they were probably dashing when they got blown up, the speed can stack
^
Hive Scum's sheer momentum needs to be talked about more
They were in melee at the time, as far as I can tell
It's a blessing and a curse 
Try dashing off ledges and other inclines with high speed characters like Scum and melee Psyker. It gets silly
You just LAUNCH
Although technically, the crate with Fast Acting Stimms lasts 5 seconds and then lingers for 15, so if you stay in the crate's AoE until it goes away, you will get 20 seconds of your stimm.
It feels so good to have high movement speed in darktide
AHHHHH HIVE SCUM WATCH OUT FOR THE METALFAB INTRO CROSSWALKS NOOOOO
Shivving something -> Arbites shotguns like 20 tentacle heads -> I believe I can fly
I've literally dodged myself off ledges over the slightest inclines.
Wish MY FUCKING HITBOX could keep up with me
Dude Iāve watched so many people roll their ankles on that first drop itās hilarious
OSHA is having a field day over the amount of Hive Scum falling off the map
ive got 3 for the clipdump so far
okay
does anyone know the difference of between the two marks of the needle pistol?
Look, it wouldnāt happen if there werenāt ARBITRARY HOLES IN THEIR GUARDRAILS
good night shmoopsies
Gn
I am having a really hard time telling apart normal enemies and the exploding enemies from the event.
The stinky fart and the loud fart
i had this poor hivescum named whitechapel having the time of his life but WE KEPT SAYING IN TEXT
like the third game having him
YOU GOTTA CALM DOWN DUDE
but no hes off falling in the gap because hes too impatient to wait for the chasm terminus retractable bridge š
GNIGHT MUCKER XOXO
The amount of times I've taken damage at the first drops in maps by just dodging off
It's an addiction. I need help.
its the alt fire that changes
https://darktide.gameslantern.com/builds/a08e1665-2e2a-49f0-a4bf-890b270e1c90/rampage-8 @lilac ermine what im using rn for my rampage
can anyone give me an advice for gas levels, i cannot play without dying on those levels, i can't see where the gas ends/start and i can't mantain a decent hp regen without enemyes while walking on this maps
Stimm crate is still bugged š
What if jittery decreased cooldown on dodges so you can dodge 2x faster
What how?
Here
Ok ty steals
I had the thing where you cannot set it doen and its stuck in your hands two times today
I love the Enclavum Baross ending bridge because so many people fail the jump
MKVI 's explosion alt is good for stagger and quick crowd control on melee builds, MKII's alt mode has really good tox spreading for tox builds
Oh rip
I also saw a psyker whiff the Rolling Steel extraction jump over the summer
Dangg I really want to fit pickpocket
first to ever do it. the amount of clipping they put on that jump to toddlerproof it is crazy
theres like 5 pixels you can actually fall
walking speed can clear the gap
it was worse at its release lol
I feel like Ogryn donāt even have to hit jump
oh i remember
Theyāre too thick to fall through the gap
don't need it with needle pistol
you only have 6 in a mag anyway
and it reloads fast
Is adrenaline frenzy not that good of a keystone vs chemical depedancy
I never felt that ammo hungry on needle pistol while I was grinding my rampage and tox penances
but every oggy is still scared of the jump and takes it slow because its an awkward jump with the oggy hitbox 
? adrenaline freny is amazing
adrenaline is good
hows scum with the bolt pistol
chem dependency is good for stim upkeep and rampage proc
needle pistol ammo economy is super generous
yknow why did they do all this swap speed stuff but have the most boring keystones ever. why isnt there a fun action movie keystone that rewards swapping between weapons by reloading ur mag or buffing a few swings
you get your cd back FAST at 30% CDR
Clambering over the smallest shoebox is a trial when playing Ogryn so I definitely sympathize lmao
Does pickpocket even proc off of needle pistol chem?
Meanwhile my Scum is legit playing Brink
Because that would've been copy pasted from veteran and then people would bitch about fatshark copypasting stuff
chem fortified and chem enhanced are both quite good too
Ty the chem depedency for me feels rlly easy to keep up
oh right i forgot about yawnmode vet
it is. you can always have it up if you just pay attention to your stim timer.
it's only yawnmode if you're voc survivalist metaslaving 
Normalize not running a keystone on hive scum š£ļø
It genuinely ain't that bad.
Here're 20 buffs for weapon swap speed, no we won't give you veteran's keystone that would he PERFECT for it
Also the failed attempt at āweapon spec at homeā that was Terminus Warrant with Arbites
i hate gamers because ur absolutely right. they'd claim laziness despite yknow. the entire REST OF THE KIT making the gameplay feel different
If they did āweapon spec attempt 3ā it wouldāve just been comical
no i really like adren
max at 30% constantly have 15% toughness damage reduction + 15% crit chance
very nice
That's like... Normal seemingly
esp for scum a class with the constitution of wet tissue paper
evergreen
I like it too on melee builds.
Vets keystones are still garbage arent they
Many builds don't use them on hs
Mk VI applies more toxin on headshots and crits, and alternative mode makes enemies explode with slight stagger and small damage dealt to nearby enemies.
Mk II applies slightly less toxin per shot but alternative mode makes enemies you shot spread toxin on death.
They are not.
Mk 2 is better imo for horde management
Iām so happy I was there for that live
No, on the contrary all three of them are usable now
marksman's focus is no longer shit
Nah, vet got a touchup. Focus Target stacks faster, Marksman's Focus is fucking cracked with the right weapons
MMF is great but just doesn't have great pathing.
Focus Target is pretty darn good for priority targeting.
appreciation post for the art designers though they made cute animated splash screens for each cartel that you'll see for like 5 seconds ever
Weapon Specialist? Always been good
š® wow
It's just significantly better now because vet just gets 70% damage for free lol
If vet had the vulture keystone itd fit them too lol
I use MMF for my Helbore and Focus Target for plasmoid vet
I wish we could get enemy weapons on all classes
Agri combat shottie vet with a full set of marksman's focus stacks will absolutely demolish a monstrosity
I was surprised how far the Lucius has come since launch
I would say MMF also possibly maybe gets the most mileage out of its subnodes as well? As in I feel that all the keystones perform just fine without them but MMF gets the most oomph for the talent point investment
Yeah Agri goes hard on vet
Itās absolutely fucking devastating now
Sniper rifle, las/auto machine gun
gestures at my name
It depends l.
give me that fucking axe fatshark
Does playing a DLC class disable one's higher reasoning or what
I can't get a single event mission done because none of the fucking Arby/Scum squads can stick together to literally save their lives
Weapon specialist with always prepared enables one of vet's strongest builds by far.
And my favorite vet build
weapon specialist is also just very fun in general
Watch it be incest son of heavy eviscerator and regular chain axe with like worse cleave than saw and some dogshit special attack
Budding Interrogators
I always forget to check where my teammates are, regardless of what class I'm playing...
Honestly, probably yes?
With scum kinda yea
Scum is the Icarus class
You'd think they'd all push ahead together but no four corners of the fucking map
Many times teammates would just leave me because I just keep clearing horde of pox walkers
We gotta fly high, but be careful not to fly TOO high, lest our wax melt.
I mainly like using chink in their armor and long range assasin subnodes in combination with volley adept to keep exe stance going as long as humanly possible
Then 20 crushers spawn on me
I tend to rush ahead because I wanna play the game by killing hordes instead of wandering around doing no fighting, and suddenly realize my teammates are either just going forwards exceptionally slowly, or took a different path forwards than I did...
Is anyone take loose formation 75%+ coherency
I'll be real. I like stimm supply if only because it also incentivizes sticking with your team way more.
For giving vulture toughness to team
I feel like it would only be good with ammo aura
no lol
Otherwise seems pointless
bait node
But like
The other two abilities ask of way more aggression from you that does kinda make you break coherency more often.
Aww idk how much is 75% rlly
tbh i hope they remove that piece of junk and rework it to something useful
I love helping my team and staying in coherency but I have never used any coherency radius increase node, ever
bc it's worthless
You can get a better version of ammo aura by using pickpocket and never picking up ammo ever again
what do ur curios look like? i think extra toughness is nice even if ur good
always nice to have mistake allowance
answer me this: would you rather take +75% coherency radius or would you rather take +1 grenade
Depends if im using flash grenades
that boom bringer and chem toxin +1 is pretty juicy..
the goat actually
Also to all supply scum running ability cooldown on your curios.
Stop it. Get some help.
If you gonna use gunner damage reduction on desperado that will be so funny
2 of the former 1 of the latter
FUCK THEM GUNNERS
I have seen this numerous times already and I don't get it!!!
Yea that's what desperado does
you're only taking one toughness curio?
I just went three +2 stamina curious for extra melee attack speed.
Gotta upgrade them to +3 stamina when I get those.
this me melee unfortunately
people talking about regular Shredder being better than dual shredders
what's the idea?
genuinely curious
Stagger.
i run 3 of these, but probs gonna swap the stamina regen for revive speed now that i dont run rampage anymore
Rn I have 2 stamina curios and 1 toughness curio bc I dont have any other curios
changing to stamina curios seems nice but... i dont know if i use THAT much stamina šµāš«
The stagger on regular shredder goes crazy.
More accurate and stagger but like
yeah, I don't need more. I already use all of hivescum's defensive talents, which are amazingly good
Double autoguns feel better for me
one +3 stam and two 17% toughness for me
uhh I would only advise it if you are using the attack speed per stamina talent
^
For fuck sake I ain't giving bloody akimbo guns just because shredder is slightly better
oh and getting more mileage out of the damage resistance per stamina is also very good
yea this just feels so nice to have they should make it the mandatory one
I run 1 toughness, 2 +3 stamina but also put +5% toughness perks in my curios.
I never felt the need for Stam Regen on scum Since dodges are so reliable already
sometimes i dont kill a pisser enemy just cus he can keep me alive š
I know Vraks IAG is objectively the best Despacito gun but I kinda wanna try other stuff
p essential imo
I feel they kinda did with the way they reshuffled the talents today
i was running rampage + mk6 knife push attack so i def felt the need very much :d
The extra attack speed is so worth forgoing the second toughness curio imho
Oh yeah I get that
I feel like some modifiers on hive scum should be base kit
i just feel like you shouldnt be nerfed because the big crowd you were going for just got smacked by a grenade and now you're gunner chow
Pussy
You get it
Take 9 stam
I feel like inspiring barrage may have potential
Why every keystone modifier for frenzy is just different way of getting stacks???
Or bust
this is fairly negligible tbh
Wdym
i sounds like a lot but it isn't so bad
It's only two out of five?
it is but Why
they're not
because they're upgrades over base way to get stacks in practice
I haven't gotten a third +3 leave me alone š
and yeah only 2 of the subnodes do that lol
im such a big fan of hive scum but they just. dont have the sauce that crit psyker does....
Excuses excuses 
honestly, bazooka is pretty dang good now
Has anyone here tried cowboy revo with Desperado yet? I'm kind of curious
The melk man has not brought the melk yet
Poorly worded
After like
I'm sure it's not meta but it seems neat
I mained right tree psyker before and hivescum is just so much more fun 
Its super clunky and not very fun to play
bad combination, avoid
its fun but youll get swamped and wont be able to kill anything you want to through a crowd like the zarona can
the quickdraw's bullets get less powerful per shot in a barrage for zero reason
fatshark likes to nerf fun things š
I meant that 4 out of 5 modifiers are just different ways of keeping adrenaline frenzy going instead of actually doing something
Always sad when things like Desperado don't take magazine size into account
high rof guns >>> low rof guns for desperado
That's just how strong adrenaline is base 
Because the cowboy gun on the cowboy ability is weak, actually
Ehhhh
š¤®
Ehh, yesnt. Stubbies are pretty solid with Desp and people have mentioned the Double Barrel being good with it too
I don't feel like 25% damage is worth the fucking keystone
imo the killing blows subnode really makes the keystone much better
its just a boring keystone
25% damage is a lot.
You get the same amount from crit, no?
twbs moment: fire? i can walk through it!... guess not
Don't get me wrong. I do think the keystone in design is lackluster but
This guy gets kt
Except you crit more with adrenaline too
its very valuable when its multiplicitive with all of the power you get from rampage
10% attack speed and 25% damage is kind of a joke ngl
adrenaline should give u movespeed and dodge distance so you can farm it up on the group of shitters, then take your speed and go for the backline
compared to chem dependency at least
Only as a side product
So?
Because you attack faster
I would not want adrenaline to just be attack speed. combined with all the other attack speed bonuses you can get I would have to whip out an autoclicker to capitalize on it
In function ya. Still applicable. Attack Speed is really valuable
Except on a very select few weapons
I already had to take a break from scum to rest my weary index finger 
how much attack speed/damage do other classes keystones usually give?
Like I'd rather use dependency for tac axe because that already attacks so fast.
But for something like shivs? Adrenaline all the way
I ask knowing damn well that adrenaline frenzy is only outdone in raw numbers by fucking Martyrdom
10% is a respectable increase for attack speed lol
and only barely
well im comparing with other keystones on the same class
You love to see an obvious rhetorical question
ah so with the "only boosts guns by 15% in most stats"
and "doesn't boost damage"
adrenaline frenzy wins by default in the melee damage competition then
easy
chem depndency absolutely boosts damage
it boosts crit chance
tbh I dont see chem dependency to be superior to adrenaline ngl, 30% cdr is...eh, it's something, but the crit chance bonus it gives is nice...but hive scum already crits like crazy anyway.
crimt
crimtical chaumce 
For zealot
50 with martyrdom
20 (plus like 2 other buffs) with judgement
15% crit with blazing
well damage is damage. and 40% cdr on rampage is a lot
chem dependency real value is in the toughness dr and the cdr
the crit chance is a bonus
like that makes your rampage so much more reliable
and rampage is your biggest button ever
That is with base version of those keystones
that's an always up 15% toughness dr and 30% cdr
Their modifiers give your more buffs
you are not going to reach 20 stacks of IJ while in combat without the upgrades
5% toughness per second on adrenaline is really nice tho
yea the 5% toughness would be the main reason why i would click adrenaline
as over time regen is suuper nice
also isn't it kind of disingenuous to state 'damage is just damage' on a class whose whole point is to maximize damage at the expense of almost everything else?
Honestly. You can depending on the weapon. The issue is that the weapons you can do that with, also don't synergies that well with IJ as well
I'd take not having my ankles removed by slight breeze thank you very much
i mostly take adren for the attack speed, the other things are great tho
Like relic blade with IJ. Great. But you do really need the subnodes. Combat knife with IJ. You can run without the nodes but uh, doesn't really do much for combat knife.
well good news adrenaline frenzy can also help with that
playing low cooldown stimm for stimm supply, turning it into chem tox mine is honestly super fun lol
noone said that anyway
So is dependecy and it does it directly
also the hive chaxe build is so fun
How does unload work? Trying to test it with a double barrel but not seeing the boost.
Instead of as a subproduct of you killing enemies faster
i need to try the chain axe on this class still
both dependency and adrenaline frenzy give a lot of damage, just because one doesnt directly say damage doesnt mean that careful reader cant figure out it indeed gives damage
yes, crit = damage also
idk what you managed to read in between non existant lines there lol
No, instead its a subproduct of you taking yourself out of the fight, if only for a second, to stim every 45s, its effectively the same in that instance. You are commiting to an action to get your stacks of either
my point was that both give damage and not that damage is not important
Crit is crit
so how much did we get fucked by the flip flop of nodes
It's a net positive
my point was moreso that calling damage increase boring for hivescum is weird but really it's whatever
2 seconds of work for a dogass meme, enjoy
Seems mostly positive
Ookaaaay that is weird point because you will still be stimming on Hive scum?
Like
also does the stim crate still consume the stim
You are stimming anyway, what's your point
As you will killing stuff, so yes, your point was indeed a strange one 
None? It improved the tree
everyone gained some easy survivability... if you went rampage things just got a bit better
Artsy profile pic for SpaceBook
Saw bro saying hive scum is bad for crowds
You are killing enemies faster with deoendency and get direct improvement to your survivability instead of just killing enemies faster
the tree changes pretyt much improved every pathing i think
what are the blessings on regular Shredder for Despacito? Blaze Away and..?
deodency
Speedload? Cavalcade? Pinning?
Is Unload not working right for shotguns? Should 2 shots not give at least 12% extra damage on the third shot?
new keystone: deodorant dependency
The latter
Blaze and pinning or speed
i think almost every melee weapon has good horde clear lol
I'm tempted to give a bad review on scum due to the scuffedness of the female scum cosmetics
and the not good ones are fine
give gang based bras
I really need people to understand that even the "support" scum with the stimm box is entirely capable of outdamaging inferno psyker
pinning, i also do not see it outdoing dualies at all
better stagger, range, that's about it
or let the back hang open
There's virtually no point in taking frenzy over dependency imo
Their weakest personal damage output build that buffs the party is still inferno psyker tier damage
You're not tho. Crit chance is more damage, sure, but its not 25% more damage on every swing, nor is it attack speed which increases your killing potential further
but with vastly better carapace/bosses
It made a bad switch at bottom left but otherwise fine
well hot damn taxe is cracked
Inspiring Barrage isn't a terrible choice when you're using it outside of Desperado - Especially since its a 50 round magazine that only takes a few seconds to empty
jesus
Of all the hills you choose to die on
man.
I see you wanna recapture the days of old when Ogryn could stack 1 billion toughness because of Inspiring 
ykw this game needs - anybody who plays below Damnation does not get to review the game at all
genuinely
I actually got turned onto it by someone here in the HS chat using it on Brauto I think
hey at least its not mostly negative thats an improvement :d
Dependency allows you to have higher uptime on your rampage, wdym
I feel like that is the stance of someone who doesn't use Brumentum weapons heh
I genuinely think it's a good choice if you're struggling with toughness management against ranged units outside of Desperado
anyone who plays below damnation must fill out a 500 page essay on WHY they arent improving then they are allowed to write reviews
honestly, most of my favorite games in the past 4 or 5 years have had mixed to overwhelmingly negative on steam... i just ignore the reviews now because people are really reactive and not very bright
500 words is a hard enough check these days
Thats fair, but I dunno, it could certaintly work, but pitching it against Pinning or Blaze, its kinda a hard sell, at least in the Shredder's case. Icr what blessings BAG do and dont get offhand
Can you like... Connect the dots and just think for a moment about synergy with other talents and not thinking about them in a vacuum
I ran into a vet yesterday who did nothing but magdump a lasgun the entire game. Some people just don't really know whats happening
damnantion too
This with precision violence makes your toughness go up so fast.
some people are definitely not confident in melee
dependency gives me yummy crit chance and tdr with near permanent uptime, id say its silly
which is majority of what the game is
What's new though
which of the games you've played had overwhelmingly negative reviews? just curious
Yea, that's the point
Don't read the reviews, some guy said the talents have no synergy
The tradeoff is consistency vs burst. I didnt say dependancy was bad, but I would rather have something that juices my damage all the time, on top of everything else im taking as opposed to something thats an intermittent bonus. There is no connecting any dots here, and if thats an insinuation of stupidity, you're instantly invalidating any point you could make.
hd2 after getting review bombed by morons lmfao
Wdym burst
Each keystone has its use and it's an incredibly bad take to claim otherwise
true lol
Why is this even up for debate lol
pretty sure starwars outlaws is in there, that games just fun if you're a starwars fan... i think starfield got that low once... and crime boss also got that low once i think? i love crime boss that games great
theres a difference between confident in melee and standing there magdumping while a poxwalker continually hits your back
This isn't an arbites moment where they only shipped two keystones
Bro if you are having troubles keeping an eye out on your chem dependency stacks that's up to you, ngl
true
Who are you even talking to?
Stim shady
I joined a mission at the beginning (but not in the lobby) and somehow I was missing one grenade.
i just use chad setup no explanation needed
Damn!
I don't think anybody has issues keeping up dependency
lol which game was that?
You can't demand that other people connect the dots and refuse to connect any yourself
actually forgot to switch from pocket toxin there gave blinders one more chance on dot build but nty
Thats not what I said..
You are using dependancy to get more uptime on Rampage yes? But Rampage has inherent downtime built into it. It doesnt matter if you're getting it back faster, you have bursts of damage by using it, then you have to wait for that burst again, even with improved CDR. You effectively don't have to wait for that with Adrenaline, you just kill shit as you usually would and you're profiting 95% of the time. Consistency vs Burst.
crime boss rockay city
You are consistently having your main way of getting damage - rampage - up insted of having burst of damage when both your rampage and adrenaline allign
yeah, bad steam reviews are an universal issue sadly
oh yeah, lol the devs cut ties with a racist so the racists review bombed it, then it got better
No, Adrenaline and Rampage represent two separate tranches of damage
You are acting like 25% always on melee damage is inconsequential. It is very much not.
by got better i mean steam removed all the fake reviews
Is this Tanner again
He is one of the top reviews
Trench or branch? š
lol it was some vtuber
The point is, that you have it regardless of if your ability is up or not
I said what I said
box still gets stuck in your hands
bash em to death with it 
I was gonna leave a negative review, but I decided to wait a little to see if they fix things, and they did fix most things and now the class feels better to play.
When Adrenaline and Rampage overlap, great, mondo killy time. When Rampage is offline, Adrenaline buffers you and you aren't rawdogging melee
gotta start washin your hands man
You kinda are though, again, 25% is not insignificant
FS almost always fixes things, sometimes it just takes them a bit, they do like their games alot
I swear steam reviews need an age limit of 25-30
If only they would fix Trappers shooting through one atom wide gaps in walls and other geometry 
I'm refuting Flos' point here. Rampage and Adrenaline are separate sources that also synergise, and Adrenaline has hella uptime in any fight
True, it isn't, but just through the sheer volume of buffs it's just pointless to take adrenaline. I'd take having +25% damage on every second hit with something that allows me to replenish all of toughness with press of a button, giving me better uptime on both stimm and my main ability and giving me tdr over just +25% damage
I had an issue using the box with a heavy sword.
I am not really sure if this is related specifically to the heavy sword, but I didn't have this issue with any of the other weapons I tried so far.
The issue was that I couldn't use the box at all unless I switched to my ranged weapon.
lol i actually like what epic does, you can't leave a review manually, only after you've played for a while will you get a popup asking you to rate the game, same with tags, you have to wait for random popups to apply tags in epic so it stops troll tags
literally had a trapper pre-fire me on the spiral staircase the other day
my eyes almost popped out of my fucking head
i had bone saw
Looks about right
trapper was at the bottom and i was coming down it
lol always dodge the trapper. Is it 100 yards away behind 5 walls but you still heard the sound? Dodge 
Staying longer in the fight contributes to the consistency of damage you deal
and it pre-fired me
i literally said "what the fuck??"
I see ānet!ā, I dodge 
And 10% attack speed and 25% damage with very high uptime also contributes to you staying in the fight
probably going to switch back to rampage until they fix that bug, that pretty much ended the run there. granted that whole run was kinda karked
And with that dogshit debuff you get after rampage i'd take survivability
the debuff really aint that bad tbh
You can get same or more attack speed through 1 other talent and 2 nodes in stimm
it'd be pretty awful if it also took your dodges away
i hardly notice the debuff from rampage
So I don't really count it
Play perfectly. Oops ran out of dodges bc crowbar only has 3. Die š
All fun and games until you dodge INTO the net meant for your teammate
It's a nothingburger
I cant say I've noticed the debuff ever really playing a part in matches other than when i first got on the class
the upside of that is that the team mate is right there
(but yeah i know this)
If you really want you can even plan around it
Hi leggy bird
Not that complicated
Is that Stan I see
It is

its like a second of no stam, its just a moment you have to be aware of and not something thats really a debuff
The same way being a brick (Confident Strike) enables offense, offense enables survivability
pubs with desperado dual auto isnt working out as well as i thought it would
Why not both???
Adrenaline has genuinely fucking insane uptime in any fight, especially with Adrenaline Smiter (+4 on kill)
i have horde and elites handled but no one else deals with armor unless i use tox bomb lmfao
people aren't alternating between rampage and str/speed stim?
But not your rampage
yeah adren is up alot, its just a good node, the attack speed buff alone is worth it but the rest is great
Mind you, if you have enough damage on this class, you're sort of tanky anyway. Always on Confident Strike from PV, 20% TDR from HCB and taking a stray shot gives you 30% toughness back from Tis But? Like that alone is crazy value if you're playing aggressively as thats all on top of melee kill toughness gains
I alternate between rampage and cdr
I like rampage but why play rampage when I can just play zealot
Why play zealot when you can play HIV
why play when you can go outside
why play
Because Scum gets infinite ammo with one talent point
And I'll take that trade for the chance to stack Rampage on top of Adrenaline
yeah it basically takes an overhead at the wrong time to put you down (at the right time it tickles
)
why
just use stim when rampage runs out and vice versa
Yeah.. I mean the shit that kills Scummer is the shit that would kill any other class in 90% of occasions. You absolutely don't need to overstack on defensive buffs to stay upright
i use rampage by default and just use stim during any downtime ithink i need a boost
its not like the best setup imaginable but it plays really well imo
overheads when you're out of dodges kill anyone. It's just that scum dies to anything when out of dodges.
But scum barely has any defensive buffs, that's the thing
CDR stim also keeps abilities ticking with stupid uptime
which is almost never
rampage adren and stim with adren being basically perma up
happened to me just now
Okay, defensive buffs that are not tied to dodges
Kid mamed Nimble:
yeah dunno how you're running out of dodges
Unironically I spam dodge slide and still get dodges back
i run pure cdr stimm with the melee capstone. Then 3x strength
kind of mismanaging if you're running out of dodges. it happens. don't worry about it
honestly i've been finding rampage/toxin to be super tanky
It's kinda crazy how much you can spam dodge but I fw it
Had to unlearn a lot of Arby bad habits on Scum
its all personal preference tbh cdr is probably better for uptime
tragedy 
huh, first mission post-patch as the only scum, and it's an ogryn + 2 arbites
this should be interesting
I agree but any other class wouldn't flat out die unless you also happen to get overheaded
that's what i've been doing since stimm supply is buggy. i feel pretty tanky
Well yes because toxin gives you toughness from that one node
love getting stuck in a loop of not having enough money because of rolling for a perfect balance bonesaw while also not having enough money to level up my other weapons so i cant use my other builds on damnation so im stuck on desperado which'll eventually make me fully dependent on that build and rampage/stimm supply is gonna be even harder to learn how to use properly
Arby having taken 50 damage 
and theres 1 node that lowers the damage of things you poison if you lean into it more so like... you don't feel ogryn tanky but you feel tanky for how much damage you can push out
Do you find much value out of that node?
so like compared to other classes scum has almost the same amout of tank on the tree tbh
like shivs and the autopistols feel that good while im also trying to find a perfect balanced infantry auto because i figure that's also better than the autopistols?
am i going crazy
ive noticed it feels comfier with it on
If you lean into chem
i face tank alot so probably but i've only recently started trying it out to see how it is
specifically with dual shivs
If you don't you don't have much
you have some of the best defensive nodes in the game tho
like they aren't alot in number but the few there are crazy, and you can just grab them now
fast stim build is pretty tanky
if you play with grit yeah but thats kinda cope
Imagine a Chaos Wastes analog where one of the boons you could get is a random talent node from another class
and you get a +25 toughness node
that would be so much fun
targeted toxin and hive city brawler make up the bulk of your dr tbh
rampage gives 25%
As a "shit hits the fan" insurance node it's unmatched in the game
Hello, triyng to do penance "Brutal Bludgeons" where you kill 1000 enemy with heavy attack while cartel special is active. any advice for doing this faster? thank you!
stim box build is probably a good start
dr is good but not as good as the toughness regen on the nodes tbh, in terms of how much health it'll save you per game
Heavy Sword with Deathblow and Headtaker
do you happen to have a link for such a build? its okay if not i can look one up too š
HOLY FUCK IM FREE

Just saw the edits, thank you! any special mark in that case?
considering you have near infinite dodges and 0 stamina usage it's really not as bad as people make it out to be. bigger issue is the payoff for playing the class doesn't feel as great
I HAVE TRIED FOR DAYS NOW
dealing with carapace is a pain
boom bringer goes boom
so i've been trying rampage today but honestly it just feels like I'm playing a zealot with less TDR and no access to a boltgun. Sell me on rampage
How does a hivescum apply a healing stim to stimm supply if he can't pick up stims?
it is just worse ngl
still fun though
it's infinite zealot on bosses, except bosses with a shield 
Mk 9 is probably the most accessible, you just H1 into special for elites (or H1 cancel), and Heavy chain spam into hordes (H2 and H3 are your crowd clearers)
naw theres plenty of options for that, just most of them require being comfy dancing with the armor... and one of them is the needle gun lol
if you dont touch the stimm lab you can pick up stikms
if your cartel special is empty it should let you take it
5 shots doesnt
what else are you gonna do
Thanks, will give it a shot with the stimm case suggested by the other guy š
so the clause about "if you yhave a stimm equipped" is exclusive against having stimm lab?
no, if you have the cartel special ths stim pack uses that
Bro lost me at needle takes too long to kill carapace
oh even if it's not equipped?
no you're paying attention to a dead crusher too long if you feel that way, you shoot it enough to kill it then go about your day fighting other things, it was dead the instant you shot it man
its like 3 heavys with finesse
cuz you can't equip a cartel special - it's instant-use
re talenting after the update. Hyper-Critical has counter-synergy with Hyper-violence, yeah? Because it's an execute without a damage value?
unless yall are fighting a single crusher every minute or so
you just cannot pick up map stims, instead you get a stim that when off cooldown is consumed by stimm pack
If you aren't cleaving like 4 heads in a swing once your bonuses kick in, you've done something wrong
defenses is the dump stat btw
your stim is always equipped
gotcha ty
hey I won't stop you from dumping 5 mags of needle gun into a crusher pack power to yall
I get meat's point. If you're fighting like 7 crushers along with warks, waiting for 3-5 chem needles to burn down a crusher feels pretty eh
actually i usually spread the love of one mag across a group then finish with melee tbh, maybe two if things are really bad
thing is with needler you can just kite
cuz it has zoom speed
either combat knife or shiv for crushers but it doesn't feel amazing
chem nade just wipes though ngl
none of the options feel amazing
On paper yes, in practice the Hyperviolence fueled Hypercritical kill proc is a thing of beauty
nothing like what a zealot, ogryn or psyker can't bring and do better 10 times
bone saw can take on crushers pretty well tbh, taxe also can when i tried
haven't touched taxe in a while
hah, okay, noted
taxe felt pretty good on rampage tbh, i just like the bone saw
so far i've tried rashad and crowbar with rampage
needle gun is amazing but defo not for crushers personally
they both felt good but i kept wondering why don't i just play zealot
I can tag a boss with 5 shots and start meleeing
shivs having nerfed uncanny is such a downer though
yeah that's imo its best case, it's okay versus carapace but that's mostly bc its pretty much the only thing you can do
Still good though
like super honest i mostly use it to save/help my team from crushers when i'm some distance away, otherwise i'll melee them
nothing like an ogryn, or a zealot with either dueling sword or boltgun, or a psyker with breathing in their general direction
game crashing when picking up ammo
what about chaxe melee builds? I use one with Chem Dependancy (my attack speed comes from rampage and stimm, because I am a Fervor stimm enjoyer), but feel like chaxe struggles with carapace mostly because rampage duration refund only counts the anti-carapace combos once per start of an attack...
been running blackout nades with targeted toxin and pocket toxin for mixed hordes
You occasionally get those insane procs where you light attack twice on a combat axe and 8 ragers fall over stone dead
pretty decent as well
honestly i've just not tried it yet, its next on my list but i'm having alot of fun with bone saw
I just dislike that I essentially have to greed nade pickups on the map if I'm running chem nades so blackout it is for now
Who's competing for nades anyway
just a personal playstyle thing. I like to leave all pickups for the rest of the team if possible
spam-happy rocket launcher scum (pre-buff, at least), box/frag ogryns, and that's about it imo...
Ah fair, was thinking in terms of team value
pickpocket is crazy though
mostly ogryns
actually insane that got through
Had a game yesterday where I kept telling people I didn't need ammo, they were free to use them all
Never seen such a happy Vet 
wouldn't be surprised if they tweak it
happy or triggerhappy?
Yes
Gonna be so many people dropping hyper-violence when it would be a huge boon to their hyper-crit build because of people just saying it's anti-synergistic
How do people even reach that conclusion?
Does Unload not work with the double barrel shotgun?
I seem to deal the same amount of damage either way
It's more damage, which means the crit is bigger
As soon as you don't hypercrit on a kill, hyper-violence is going to proc and help you reach that next threshold
agree any thing you dont one shot doesnt surivive the second blow
also unload doesn't seem to reset when reloading while it's already running
Heavy stab a horde enemy then light slash? That heavy stab will buff the light slash and proc more hyper-crits than it would've.
nade pickup priority is, in order:
tox grenade scum
stun grenade zealot
box ogryn
rocket launcher scum
mine arbites
flame grenade zealot
impact arbites
pocket nuke ogryn
blackout scum
veteran
Also do we know how multi-target attacks interact with both talents?
Theorycrafting vs Praxis
What happens if you overkill your first target, hypercrit the second, and vice versa
actually unload doesn't seem to work at all
putting big boom ogryn so low š
what happens if you add something like Brutal Momentum to the equation?
If Veteran isn't making enough nades fron clenching their cheeks, they need more hip thrusts
Exactly
Bromentum can't be procced after hypercrit triggers tho
hyperviolence will trigger on each individual target, with its damage applying to the next target the attack hits. Not sure about the other one, though I assume it would also proc individually for each enemy hit
yeah, taxe is kind of insane
yeah, that's why they're last. But if everyone else is capped out, there's no reason a vet can't take one to skip waiting 2 minutes or whatever
Haven't figured out the mechanical interactions, all I see is that a lot of things fall over at one time with Hyperviolence + Hypercritical + Brutal Momentum
And that's enough for me
that's just hyperviolence + bromentum
hypercritical is anti-synergy with HV
Yes but does HC kill the bonus from HV immediately at that point in the chain of targets? Or next attack?
when HC procs, it gives 0 overkill and thus doesn't reset the buff and you lose it unless you get another non-HC kill within whatever's left of the 1s window
I wonder if you could drag a Combat Axe swing to one shot n Ragers with the Achlys
My guess is that run both will still be the answer
does HV increase the HC instakill health "window" where a crit will instantly kill?
Yes
so the way HV works, when you kill a target, you get a 1s window and all melee attacks in that window get the bonus damage. If you kill a target in that window and get a bigger number, then it refreshes and the window starts over again with the bigger number. If you don't, then the buff runs out and nothing happens.
What HC does is just remove a target that could have given you a bigger number and make it give you a smaller number
Yep that's why it's cooked despite the nonbo on paper, in relation to HV + HC
HV is just +damage onto the attack
it's not a separate instance of damage or anything
it's literally just increasing the damage you do with a melee attack
Dude I know all of this, that doesn't answer the questions at hand
Is BoomBringer good now?
does HC work with DN?
it does though. If HC procs and you kill another target immediately after, and it gives you a larger number for HV, then HV refreshes
it's fun.
it's just that a 1s window is quite small
I'm talking about the same attack.
yes
very solid
what matters is the overkill
wait they buffed boom's AoE or what?
aoe and fall off yeah
increased the max ammo, and the aoe, and the carapace damage
peak
Does Brutal Momentum keep registering targets as the first target indefinitely if the Hypercritical kill proc registers first?
i thought they only reordered the talents and bugfix, not actually balance change anythign
Can you articulate what I was asking?
Or is it the other way around, that's what we're talking about re: the interactions