#hivescum-class
1 messages · Page 96 of 1
Vrakperado is the shit.
At launch?
Old vet could beat an entire level with 5 uses of their highlight ability and a shredder autopistol, yeah
autopistol had it's legs broken post patch 13
No way. It was a starting weapon I remember and it was terrible
launch autopistol was gigabroken
desperado lasts forever if you keep shooting targets smh
Vraks does deal the least damage out of the marks
It used to get +100% power
Ask the oldheads like Kerfus about old volley fire shredder vet
I hear it's good on scum and not much use on everyone else, i'm not the voice of experience on that though.
I meant the gun skin lol
volley fire shredder autopistol died so desperado dual autopistols could live
looks so funny
when trying to do penances for chemical dependency and Cartel Special. Should i be running Stimm Supply ?
well on the launch of the game the shredder autopistol was generally considered the best gun in the game
TRUE. IT LITERALLY IS THAT PLAYSTYLE AND I LOVE IT FOR IT
and these days it's an okay sidearm
veteran can use it as a primary with exe stance since they have good crit
and scum
^^^
because...scum
at this point, you're better off using the dual autopistols
https://medal.tv/games/warhammer-40000-darktide/clips/lFqygDecBQJsFTDQf?invite=cr-MSxpNzIsNDY1MzcwOTI2&v=44 crowbar blender
Watch melee bulid go brrrrrr by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
btw, any tips on how to get decent boss damage with a crowbar melee build?
Verdict on desperado?
I wish the Uzis had a nice special other than just bash
and uh that's about my only opinion
Pickpocket is fuckin insane
Dual wielding pistols is life.
Idk how theyre gonna nerf it but I do not imagine it's gonna live very long
Have you tried Reginald's build ?
I'm much more preferable to melee setups, but it felt ok. it was only a damnation run, and I was using the stubs since i dont have any other ranged weaps rn, but felt strong
People sayin' to play melee scum like "But I basically am" w/ unlimited ammo and zero gun downtime
haven't seen it...
This still an early build but what I tried so far on auric is really that fun
Is that person me? :D
rashad axe + bromentum + crit stacks on hive scum with rampage is lotsa fun with all the attack speed you can get
It's considerably better with the auto stubs, but I assume you mean the pistols?
Give it a look, dunno if you'll find it on Gameslantern, but he did a YT video on it and it looks absurd.
there’s a +25% weak spot damage node too that’s bananas
actually need to try taxe rampage build
yeah
I do make an effort to include lots of people's builds
mid
veteran has the same thing but 30%
and that node's mid too
this is a nice clip of how balanced desperado is. I started with 50 bullets, and after firing two mags, I had 50 bullets.
i mean it’s just more weakspot damage with brutal momentum and rashad finesse but sure yeah
idk what else to take
autostub scum mulches mixed hordes like launch day power sword vet or bull butcher ogryn used to, and still has some pretty wild accuracy to boot. It's rather insane.
I really gotta use pistol desperado again
I love how the pistols feel
The macs are just so fucking insane tho
i plan to get a pair, I simply just had 9k dockets LMAO
i have never rly used tac axes how are they different from rashad
It's really fun
You'd have cleared this section in about a third the time with the right setup, but yeah that's about what I expected
significantly higher crit, attack speed, and mobility for less per swing damage
i dont think it is possible to SPRINT that in a third of the tijme
honestly fatshark did some REAL good work with Scum
i just wish the hypercritical-haymaker precision violence bug didn't exist
it's actually a fun axe to use
Pretty sure the early days of darktide had lasgun, boltgun as the top tier ranged weapons
Vultures mark + stub autopistols innate run and gun? You absolutely could
BIGGGG trust it's fucking beautiful
Perhaps
sounds real good for this class then with a rampage crit build
i am running most of that anyway mind you
Taxe is probably my favorite weapon in the game
Lasgun was held up quite alot by how hard it was to actually craft any good weapons.
only gonna take a month to fix it just how was with arbites

After the most recent buffs tac axes are good again. They were a bit mid after the patch 13 brutal momentum change
Turns out lasgun just needs semi-decent stats and flak as a perk to be a good weapon
But you're not sprinting to take advantage of it, and I suspect your pistols are 60 mobility
they are
to be fair they also have really low level perks 
80 mobility autopistols w/ the innate sprint and 3/3 vultures mark makes you run INSANELY quickly
not me having to do a loop-de-loop just to avoid the funny perk
What would you domp though?
What’s 10% specialist give you for breakpoints
i have stub pistols with 76 in all stats am i goated
nothing i keep forgetting to change it to elites
Collat 'cause I run blaze away and speedload over pinning fire
Ah
Collat doesn't do anything if you don't use pinning
Has anyone used the chain axe on scum? Should I just use head taker/slaughterer?
high collateral makes enemy shooters do spinebreaking dodges.
Aprpeciate it man! i gonna go try this out
Time to play fallout

honestly the same reason I did for my vraks build, to avoid any waste of points
Hope they fix it fast
If that's not a sign idk what is
is pinning even worth it
the one thing I’ll say is technically it would make it so it’s easier to send more shooters ducking for cover if you’re throwing bullets down range, but people potentially may also not value this if they’re rather the enemies stay still so they get shot lol
In my opinion? No. The reload speed makes desperado uptimes nuts.
But some people love it
Yeah for the autopistols spedloader blaze away just feels complete
I used vultures mark so shooters don't hurt me unless I'm reloading
They are literally of no concern 99% of the time
whats your crit rate like?
I get that but that’s the difference between “collat doesn’t do anything” and “collat doesn’t do anything for my build” ykwim
Lemme go check rq
Is Powderburn a good blessing on Uzis ?
yeah but the specific words that were said are "Collat doesn't do anything unless you run pinning fire" ergo, doesn't do anything
Dunno what else to pick other than mandatory speedloader
I mean, I guess you CAN run depdency with desperado but it doesn't feel all that impactful to get desp more often when pickpocket and vultures exists to give you a 100% uptime of a lesser desperado because it does the same things collectively
Just in an inferior way
I’m not sure what your point is
pinning / blaze away
he's already clarified when it does and doesn't matter
ergo, it does something for your build if u using pinning, and doesn't do anything for ur build if u dont
He's saying that the benefit to shooters not attacking you is there
And my point was that there is one other condition that makes collateral valuable
literally doe snothing
I think the way they're building is flawed if that's a consideration but
No
They have a point
Half the enemies in the game don't even get suppressed
it shouldn’t move the needle for most people, I would hope. it is worth considering in an academic way tho, at least imo. I enjoy thinking about that kinda stuff for buildcrafting
1/3 - 1/5 bullets averaging at 1/3.5
Yeah yeah, I do consider these things. I just find their effectiveness doesn't really matter once you test it and the findings come back the way they did for me tho.
In every single instance I would take the slight increase to sprint speed to keep my current desperado up longer, as well as the dodges to make crusher and boss dancing easier
At a certain level of play shooters aren’t really much of a concern anyway considering how many different tools across rejects we have to counter them. collateral isn’t some golden bullet and the only way we can interact with shooters obviously lol
When that little purple thing don't go below 50% unless I reload, I just feel collat is useless if you use vultures
yeah for sure. I wouldn’t bother with it in general anyway
I don’t like enemies ducking away from my bullets
Even at 80 collateral you aren't getting pinning stacks without spinshotting or hitting hordes.
The suppression on kill is amazing, but I don't care for the stagger
at a certain level of play shooters are quite literally the most dangerous enemy
I mean, you do shoot into hordes with it a lot so it's still good for that
This is absolutely the case in havoc. Gunners, shooters, and crushers are absolute game enders and hive scum fits very well into the meta in how it completely trivializes the most pressing part of that equation
Yeah
are we playing the same game? oftentimes shooters are priority no.1, especially when you're in damnation and above
I mean tbf any weapon is good with rampage adren
I even included the language “Considering how many different tools across rejects we have to counter them” for you to gracefully ignore. yes gunners and shooters suck in havoc. you have plentiful tools to interact with that aspect of play was my point
Do people like the Shivs? I feel like the range of them is super short
I've come around to them
collateral isn’t the only thing in the game that allows you to meaningfully interact with shooters was my point
They're pretty funny
they're kinda meta for hive scum exclusive melee im ngl
I mean, it's a knife, it'll naturally have shorter range than a sword. That said, the shivs absolutely fuck
they really do
they have tons of potetial
they're good on Despacito builds too
If your only use for the uzis is to be a suppression stick and to kill squishy disablers on a rampage build, I don't see why not
The real danger that shooters pose is that they massively reduce the amount of area that players can move around in, since moving into gunner fire is a sure fire way to die in havoc for the majority of classes.
barely any of the enemies can be supptessed
I don't personally know if they suppress that much in the first place vs. a brauto or cshotgun but worth considering
I think that alone makes them the single most dangerous enemy in the game by just denying player mobility.
powderburn kinda loses its value cuz of that
All ranged enemies can
In my havoc 40 build I posted earlier, my shivs literally don't have maxed out blessings or perks because they're so useful as a dot applicator and mobility tool that I've consistently forgotten to upgrade them because they feel -that- good that I constantly just assume they're maxxed
The Taxe just seems perfect for the scum. Super fast, good critical, chews through armor as well
No other weapon has EVER done that for me
defences on chainaxe
what build are you using them with?
do you prefer higher sprint speed or lower sprint and push costs
Being able to instantly make an entire line of far off ranged enemies cower for like 5 seconds or run away is definitely valuable while approaching
mobility isn't a bad dump either
On a Desperado build, yeah don't even bother
im goig to snag it
just triggered a daemonhost in auric mael

cant believe i just did that
walked STRAIGHT into it
just kill it forehead

we did
so do yall think a reworks coming?
i walked off the map though
for… what?
the class released 4 days ago, chill
This is what I was using at the time @charred bronze. It's not meta, but it works very well for me and I'm always tuning. There's some stuff I posted below it for weapons and such
rework? god no, small changes to stuff like pickpocket? surely
guessinng mk iv is the way to go with the chaxe
Maybe, they seem a little OP
People like both, go with what you prefer
Wdym, infinite ammo alongside an infinite ammo ability is totally balanced 
sorry i asked a question 😁
this reminds me of the For Honor community who call every change to a character a rework
this is actually what I have no clue about. I think I've seen people run Mark III?
i do like high damage heavies
Me casually fundamentally breaking the game with tiandi and centurion :3
you know the saying, ask stupid questions...
oh for sure. I don't think there is an established meta yet. More data points are always welcome. You said dot application. You don't use the tox perk that adds a stack?
ignorace is bliss
I never realized how much I dislike bulwarks
tiandi only fundamentally broke the game one time during the early access period for marching fire
which was a kind of lame way to break the game
it's required to enable the playstyle. I don't see them nerfing that tbh
why are you hating me for asking for your opinion? holy shit some ppl
dodge light had 0ms guardbreak vulnerability so you could do it on reaction to guardbreaks
Remember when Hitokiri came out? I carry the KD world record in that game lolll
They’re both good it’s just if you prefer not sticky lights or not is really where people tend to fall in liking one chaxe over the other
yeah and they were bottom tier dogshit
I do hope Pickpocket gets a nerf because having theoretically infinite ammo seems entirely pointless anyway
think I died to that character a grand total of 2 times before they got buffed
XII is generally better
100% ranged gameplay should not be an intended function imho
which is the chaxe that has horizontal lights
Just give it a lil cooldown and I'd be fine with it
Psyker exists we should remove that then
I mean he's one of, if not the best duelist rn
no more psyker
His kit is too effective at controlling fights
Neither, but the XII is diagonal lights
Agreed
ah
auric is a nightmare today, so many people just folding to a single pox bomber
Even psyker should be pulling out melee, and I never said psyker was balanced 
guess I'll try the XII then
I want inferno staff removed
I want my MTV
5 games, all 5 I was left alone to try and solo clutch
They will be balanced when they’re gone
Headtaker slaughterer. It's a beast
yeah like 10sec I think, since the weapons it's intended for go thru ammo pretty fast
once and awhile is fine but every game?
does chaxe have good crit / finesse?
Nah, just toss all three knives at a troublesome boss and get them back in my own time. It provides enough damage to kill MOST bosses with what little ammo I have
Literally only use them for monsters
perks yall recommed for chaxe ?
the one i sagged ad consecrated got bloodthirsty ad letter, with flak
Based on what FS has said in the run up, it's the stated intended playstyle for desperado scum, don't know what to tell you. They wanted something truly different. If anything, I see them changing the damage drop offs on autos to force scum into closer contact with enemies before they nerf the ammo.
If you make scum want to vacuum up all the ammo, it creates a worse experience for all the other classes
Man there are a lot of floor inspectors in Auric tonight
HELLO FLOOR
They should give the Hive Scum the Dueling Sword.
Begone, thot
Chaining special kills on the chase sounds miserable tbh
Poxbomber or burster?
I crashed in a game, reloaded into it to find 2 guys dead and 1 bleeding out and the entire area on fire

I was gone for maybe 90 seconds tops
People keep flip flopping on whether or not Hive Scum is OP or the weakest class in the game and I think it's fucking hilarious
It's like they keep parroting the shit they're fed
both, but the gas bombs are particularly egregious
because they do 
Folding to a pox bomber gotta be the worst way to go
it's almost like it's a heavily skill and knowledge dependent class that will feel like garbage to most people and like gods to the people who can play at a high level
can't think until my Youtuber feeds me my daily bowl of engagement slop
Headtaker slaughterer
Weakest is soldier 
sienna feels tbh
Sounds about right. Last game I was in I cycled through FIVE players, all of whom died either multiple times or left upon death. I have never had to clutch so many times in one game, i think ever. And these people were Vets an Psykers ¬.¬
This is always the funniest thing. Like the team couldn’t stay upright for a minute while I was away? really?
yeah, they just ignore them as they cause the entire map to be filled with gas
Because there's genuine reason as to why people are folding to bursters more than usual.
I expected psyker to be that class, but here we are
makes me want to scream and punch them in the head
my thoughts, hive scum is a glass canon with a high chance of survival as log as you can dodge the big thigs,
Weakest class is psyker because they can kill themselves on demand
i see this as a positive
I had this bug happen to me and when I came back, I had 70% corruption and the whole area was on fire and my teammate immediately got downed to a poxburster
Aight! i have to ask again. ive done a few more runs and i have still yet to get any progress in Stimmed and Alchemist with Chemical Dependency. I have let it fall off, ive set it up for 4 stacks and 60 seconds. ive gone from 4 to 1 many times. where is my fuck up here?
I say that makes them the strongest 
vet can also do this
I swear I feel like without me, entire team just falls apart
read something about burster aoe being made larger? I definitely have been having more trouble with them
What's the cooldown on your stimm
Weakest class is dog because they aren't even used by most arbitrators 😔
Oh dear. Im scared.
half of the squads I play with CANNOT stand on their own two feet without being put into my backpack😭💔
Mood
Two smykers 😭
That. They're also throwing themselves from further away and not blowing up more frequently when pushed.
is that fuckig cylon
If they do down, they die
puglife. I'm in a lot of runs like that, and I'm not a god. Most people are of middling skill, as you'd expect from a general population
I just ran an AuMael and carried.
Can confirm, like maybe 8 total people know how to play HS properly.
I am a dog lover, even though Douglas is pretty OP
Veteran, psyker defintely outperform hive scum.
Hive scum is competeing more with the other classes
honestly, bursters are, by far, the least fun special to me. At least you can potentially recover from bad nets. A bad burster is a run ender
Psyker is the most OP out of box. Vet is built very OP
I love dogs, so I .... Leave mine at home so he can be safe and enriched by brutalizing black site arrests for 'training purposes' while I do all the wetwork
yeah psyker with their infamously miserable leveling experience
By the way
this is fr how it feels, it's so annoying
Ogryn rock still the best skill in the game no amount of custom stims or boomsticks can change that
Yeah they are pretty miserable to level.
Ogryn just feels underpowered to me im not even gonna lie.
Stimm Supply's corruption cleansing side-effect is not working
Hive Scum is a skill check a lot of people are failing.
eh, arbites is good at everything, gets access to top weapons immediately, and is durable from the start and just gets more durable. By far the least blessing dependent class too. Psyker is a top class with good gear and talent selection at top level play. Anyone can do at least okay on arbites
Arbites I do admit, is up there. Probably second most powerful.
How so?
Not quite. Their carapace and unyielding damage is kinda lacking
Noooo. I rock dog and the moment my doggo gets onto a monstros its game over for em
if by not working you mean working just fine then yeah its not working
My thrust crusher dogless build can kill as fast as a branx ogryn
telling Asmon to shower is like telling Nurgle to die so it's not far off
ASM exists and they can get 50 percent bonus boss damage
I will say that, after a week of consistent scum play, I felt like an insane juggernaut after going back to zealot. Unkillable murder whirlwind
Rashad arbi is also stupidly powerful
How to play HS for newbies:
Dodge
Dodge
Dodge
Actually play like a tweaker rather than a fucking organized caglarper.
Reason I use crusher over rashad is horde clear is jank with rashad... It also isn't as thematic. But it was definitely an idea I had once
IM SCUMMMING
not bad scummer
HEY
I need to play ogryn again I've just went back to bubble psyker cause I got tired of the HS4 mans
but it's not bad, and there are tools/tactics to improve it. Swing combos, dog usage, blah blah
Name stolen 
HELLO
You may scum now
WHAT THE FUCK THAT WAS MY THING
Cole noticed
wdym???
Anyway.
I tried a havoc 40 today and all I got was HS mains.
IM LOCAL CARTNITE PLUG
You stole his scum name 
WAIT THATS U
THATS MY THING
LMFAOOO
If yall don't know, with H40 I just deadass kick hive scum or not even accept their requests at all.
that name i made before the annoucement of hive scum
True but it isn't one of arbitrators strong points. Which admittedly is keeping it more on the balanced side now, gratefully so.
I remember that one
i saw a lot more copies of that one
I can confirm he had the name before hivescum released
Dropped it at the foot at someone with a partially - as in 3/4ths - corrupted healthbar and it wasn't cleansing it - tried it again and it worked just fine. It's selective for some reason.
True....That one was hella popular
I'm getting too many people trying to double up on Hive Scum in havoc lol
but LocalCartnitePlug is way too specific of a joke
I'm STOPRESISTING
Ffing discord on mobile, no point of replying to stuff in notifications
Were you trying to heal past a wound?
Two is way too much. Three you're fucking insane. All four? Good luck getting past first checkpoint.
Like you already don't want multiple of the same class for Havoc in most cases.
a crate scum in a blight mission is goated
But Hive Scum is particularly antsy about that.
and ranged scum with a good build is OP as fuck
I'm not putting a toe in Havoc till HS fotm dies down by a bit
I'm good
crate scum im blight is so good
one day I'll break 1 mil raw
I've done a havoc 37 with 4 hive scum, but it was incredibly hectic
don't need to pop a vein
What does that mean anyway?
I think the only word that I understand in that name is "Local"
The cartnite lore is deep, Hank. Save yourself the burden
You CAN do it. As I said, its like only 8 people in the world can play HS without being toddlered.
plug is just your hookup for xyz drug
Ah, I had a feeling that wasn't working whole dodge crouching
I thought you meant it was broken in general though, thanks for telling me
dealer is a banned word cuz drugs
Ik these bastards are cut with delta
Oh it's an American joke that I'm too European to understand, I see
I leveled adrenaline. I fucking love it with the tax axe now. Knife swing speeds, rashad axe damage after all your buffs are flowing. It's wonderful.
I should go back to a desperado build, see how it is
plug is more slang so it slipped by
This feels more and more true every day I play the game....
Thanks
Plus I have tried having multiple hive scum in my lobby before
A small cooldown definitely wouldn't encourage that behavior any more than glugger or gunker encourages monkeys with bad ammo conservation skills to gobble down all the ammo tbh
All my friends are strugglin' with this class
dont fall for the chem depenency meme
I don't think holding players accountable for stupid use of resources is a bad thing
It's not fun immediately being the last one alive because the others don't know what coherency is lol
I looked at all the builds and just made my own to carry myself solo if needbe and it works really good.
Wait, stim supply doesn't even heal corruption past wound?
yes??
Can’t wait for you to be the reason it’s banned
I just played a CIVI with 2 random scums in my team and they did fine. If my Maelstrom publets can play it then the class isn't that hard to pilot.
Watch rampage crowbar vs crusher test by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
No ability does
Nothing does
just like all sources of corruption heal via abilities
Besides in mortis
no class aura or ability does
gunker wasn't even an 'official' build, and glugger was never intended to be mostly ranged, most of the time. They chose these talents and keystones for an explicit reason
That's moreless why I run ranged spam no melee. Sure it doesn't put out as much dps but it's -VERY- consistent and -VERY- safe.
Keep playing. You'll see.
I tried CD once. such a pain in the ass to keep up and even with 100% uptime I'm not sure it's worth the effort
it's not like the other class trees, by design
What about veterans med kit one?
I be out here dodging 4 bosses and 3 hordes biding time to revive
Nope
CD go crazy\
Oh
the core buff of the keystone fucking sucks for this class specifically
Gunlugger has ranged talents, ranged ability, and ranged keystone
I feel as though it's just as ranged as desperado
2/3rds of the abilities arent even able to regen cuz of their uptime
and the last one doesnt even need it cuz the bottleneck for both its effect and regen is the stim
Scum has good melee options even for a ranged build
My last AuMael I had to deal with 3 crusher waves and a bon. It was hell.
I keep TELLIN' people run vultures but they don't BELIEVE me
If your whole wound is corrupted, you need medstim or medicae full stop
You must convince them
it's not. It's the Ogryn ranged spec, and you're encouraged to unload sometimes, but not all the time
thats havoc 40 too
Adrenaline Frenzy lowkey goated for Rampage
mmmmmmmmmmmmmhmmmmmmmmmmm. People like being complicated.
I know you're one of the good ones. I also run havoc 40 very often. Vultures desp ignores -all- ranged enemies in the game and people are super undervaluing that
they never said 'we want gunluggers to be shooting most of the time' the way they have with scum. It's a different design philosophy, full stop
crit and tdr?
I don't even see a difference in the abilitys bar either, what does it even do? Is it not the same as the curio ability perk?
I used to be one of Hanks guys but I took a long ass fuckin' break from this
you can literally be the "i can move anywhere" goblin
While this is true, Ogryn is baseline pretty decent at melee and doesn't have the ammo economy to shoot all the time. It's more meant to be like a 30-60 melee ranged hybrid.
@novel oracle should i just run vultures mark over CD
I have literally said "no fuck off" to SO MANY GUNNERS."
But I do want to give some of that delicious free ammo to barrage
Volk is y1 OG, I remember dudes pfp
That’s sub nodes not the main keystone
So gunluggers can shoot more gun
do you use Pinning Fire or Speedloader with Blaze Away?
God damn, Taxe rampage is so damn fun
you get tdr and crit based on stacks
on desperado 100%
it allows you to basically have desperado outside of desperado
It is insane how much bullshit i've out-gunned with Vulture.
If desperado, ya.
thanks
speedloader mandatory on desperado weapons
yea but I see no universe where you would take CD and not those two with it
I hope Vulture's and Desperado doesn't get nerfed. That's the only thing im wantin'
I agree with this playstyle, I just don't agree with scum not needing any ammo conservation skills at all on any build ever as long as you take one talent
like at least the crit
Cole vindicating all of my build choices that people were calling 'weird' not even 2 hours ago
i mean vultures ignores ALL enemies period no?
heres the difference
now think about it in terms of maintaining desperado and vultures dodge
Surely that's weak right?
desperado most likely
I feel like i'm gonna cry
surely damage immunity is weak?
Sorry, I meant the ability cool down reduction chem dependancy does by default
Tbf i said your build was perfectly understandable
People can't read LOL
Oh hey it’s the guy from YouTube
is crowbar just poop or what man
Scum having good melee options to circumvent lack of melee speccing, like Saw, is perfectly fine enough to warrant not making ranged the 95% of your gameplay
nooo, a fake 3 stamina curio in the armory, I cry
holy that's huge
Pickpocket is out of line for sure.
only power 400
it considers you in a dodging state from melee and ranged for 1s
why?
Can you tell us what pickpocket was before this iteration? Did it just give you back 100 percent ammo for looking at things?
It is literally infinite ammo
https://medal.tv/games/warhammer-40000-darktide/clips/lFtcobAULrTr7wt0V?invite=cr-MSx3T1UsNDY1MzcwOTI2&v=17 thoughts on the crowbar? i like the melee bulid i have going
Watch true crowbar anti-armor lol by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
yea if all you were going for was cdr that would be shit. but they clearly intended you to invest more points into that keystone to get any value. it's just not a one hit wonder like some other keystones. but even WITH those other two nodes I don't think it's worth the effort
Resource that lets you stay away from danger and hose things down is no longer a resource
For one talent point
I thought the idea was to finally have a gun class. Also, it's not unlimited ammo unless you're good with it
Before it got changed it was 20% of your mag iirc
People need to understand. Scum have all these ammo talents because they're intended to use ammo almost all the time, and they don't want scum ammo dependence ruining games for OTHER classes. This isn't hard
untrue i've run out of ammo twice ever (and desperado was ready within 10 seconds)
Back in my day, 15% reload speed CONDITIONALLY on zealot was one talent point 
it did put 20% of your mag inside the magazine
it’s only not unlimited ammo if you’re bad at the game 
was this about hank or am i validated
so in theory you could be shooting forever
That might actually be worse tbh
Et tu - most people who play this shit lol
but it didn't really recharge ammo much
vet survives
it doesn't need a nerf
"unless ur good with it" translates to "unless u have two functioning neurons"
heresy+ will have enough elites to make it easy to proc all the time
I watched your double barrel vid in its entirety while inebriated, good content
which to be fair is a high bar for your average darktide player i will admit
Like I said.... A lot of people struggle lolllll
it’s just broken

EXACTLY XD
it's one thing giving them a helping hand, and another thing allowing 100% gun use in a mission by way of infinite ammo
I like that Cole's videos are pure gameplay
vet is expected to pull out their melee more often
no yap
well
Alright now insult him before his ego inflates too much
Pickpocket 100% needs a nerf. At least a cooldown of sorts.
i tried an auric mael on my scum
and died thrice
aggroed a demon host
and did nothing of value
everyone should be required to melee
I'd rather it be 10% of your ammo than give it a cooldown
pog, perpetuating the stereotype
you can tank demonhosts with one +3 stamina node and that stamina regen on dodge talent
tide games, including dark tide, have always had heavy melee focus
I can tank it without any of that bullshit
\i beg of you, plz do not lol
if you're shooting into trash hordes as vet, you're doing it wrong (minus recon lasgun ammo return builds maybe?). if you're shooting into hordes as scum, you're playing as intended
i just fell off the map
such is life
The humble outcast engineer who is S tier in a good comp and F tier in a bad one:
twice
yall run hyper crit on desperado builds?
i don't
bugged
Don't
kk
it's not bugged
hyper crit is not even necessary
it's melee only
shit just dies anyway
Oh right hyper crit only triggers on melee
every other class and spec in the game is. They're doing something different for one spec of one class, as they stated. They weren't super vague about it
hyper crit won't affect a fire rate gun even if it DOES work
it does, but not as harsh as some people would lead you to believe like complete removal
i want it to be baked into a vultures subnode, where it triggers only at max stacks and the ammo conditions, and consumes max stacks to do so
then i think itd match the effort you put into it and itd still keep its identiy as an ammo printer
this also would come with the condition that vultures can stack from melee kills (its currently still only ranged buffs)
and maybe pickpocket not rounding up to 20%, but just giving a flat 20% ammo when under 20% so its not wasted by accident
the humble desperado dmp scumbag that shits on everything in every setting 
doesn't it give 20% ammo right now
it rounds you back up to 20% if youre below
yea and it needs fixed. it's too strong
what perks do we like on curios for melee
The attack speeds for taxe is nasty, can briefly see in one frame
im not sure i need more gunner resist because of the toughness regen after getting shot
Tons of people still die immediately playin scum, which is exactly why outcast sucks solo
pickpocket should give 20% ammo directly into your current clip instead of reserve, trust me
Vulture push changed into pickpocket and pickpocket lets you yoink grenades from your teammates 
M1 spam?
carpal tunnel speedrun
you get 2 scumbags running dmps in your mission that have any kind of knowledge of how to play the game and you are removed from the game, effectively
must break your finger when playing taxe, mucker
I honestly don't think it does, because it's not for the scum, it's for other party members, and if you have a multi desperado group, so you don't end up screwed on ammo.
yea but that's more a skissue than anything. I survive just fine
youll anger the hive mind, carful
what about finite ammo buff
just give em a button to press that wins the game immediately 
what about it is too strong?
make it an aura
if im gonna put it in comparison to other classes
pickpocket allows scum to outdamage purgatus psykers in havoc 40 reliably, which is the benchmark for "holy shit this shit is way too strong and OP"
what about infinite ammo is too strong?
I mean you could apply that logic to a lot of things. The meta for havoc 40 is probably still lynchpinned on a plasma gun dueling sword vet, who does more overall than a desperado hive scum. It's just that hive scum is -very- good at what it does.
hive scum needs dueling sword trust
Id prefer it as a required node

It's intentionally slanted to be min maxxed
Instead of the +25 toughness
everything. ammo is supposed to be scarce. not infinite
we could like....make it have only so many uses in a mission? idk that leads to issues of lower skill or longer matches losing its value
Why though
per mission is a terrible idea
if anything, i think what shou ld be nerfed it is survivability
HS is not as glass as some people may think it is from the description
I could see a support scum replacing zealot
it would be swapped up obv if it was like thatm but as i said, it seems like a poor idea
Ranged weapons, naturally, are capable of serious dps, which is why ammo is as limited of a resource as it is.
It does not, however, outdamage them in armor damage or utility against crusher packs.
scum survivability isn't an issue though. vultures mark and despacito are an issue, but outside f that
brother, my crowbar bulid
tamk
they can just nerf other stuff or add downside to pickpocket. i think like 20% less damage on pickpocket and keeping it infinite ammo would be still fun for example
vultures is just a bit to weak for it to matter to me as a key stone
Vulture's mark is ok, why it is an issue
Oh yeah, scum has a place. Desperado is insane. But it's hardly the strongest class in the game still.
does nothing other builds dont do
I would rather take chem dependency for 15% crit
thats still 1 enemy and you have shivs with toxin throwing knives to compensate
i dont rly like the desperado build but also there being option for pure gun only setup is nice
I was thinking stimm pack to replace anti goo zealot
Woth infinite ammo needler
u said surviability, i have offerd my crowbar bulid...soooo
When you take ammo being a finite resource away, along with a player that knows what they're actually doing, it becomes very apparent that it's actually really busted
Now what truly needs a nerf it is chem bombs
being fully immune to melee and ranged and having 15% movement speed and 15% range damage and 15% ranged crit is worse than 15% crit?
Throwing Shivs suck. I always forget to use them 
take advantage of the crowbar NOT one shotting
The brittleness applies to far more than just that, and crushers and bulwarks are kind of one of the toughest cookeis in havoc 40 so it counts for more than that comment would imply imo
what does this tattoo say???
I don't see hive scum full on replacing anyone else in the havoc meta
Messelina.
Counter argument: HS only has 1 really good gun, and it is needler. Everything else would be considered garb age if not for infinite ammo
Saint messelina
thank you
Patron saint of atoma
i.e. what i am saying is that HS guns are ov erall pretty weak
vulture immunity is way more of an issue than the ammo, imo
Walt what
Needler
by far
the only gun the HS has is actually the dual stubbers
thats the exact opposite reason why i want it in a keystone
i want it in a keystone so it can both be locked into a ranged invested build rather than every build having infinite ammo just cuz, and also so you can make the keystones more interesting
like pickpocket is one of the coolest nodes weve gotten in a while, and its more interesting than any of the 3 keystones
why
why did we do that
thats the keystones whole job
Ain't no way this is the hill you're dying on.
^^^^^ This is 100% the thing, not the unlimited ammo
I wanted to try out the vraks desperado. Is Dumdum death splitter best
Im just making cursed options
pickpocket needs to be gutted
Id like it as a subnode of adrenaline too
needlegun with pickpocket is a worse offender than DS4
adrenaline subnodes are really goofy rn
yeah retraining my brain off throwing knife zealot is wack
32 stacks for like 1% ammo
adrenaline subnodes are indeed wack
500 uptime subnodes on adrenaline
Duel autos with desperado are absolutely nuts. Vraks infantry, also nuts. Shredder auto, nuts.
I don't mind it being locked into a vulture subnode, but I think it serves a vital function for the spec
nothing that gives movement or anything cool
Is adrenaline subnodes for extra stacks needed or is the toughness per second the best
half of them just change how it stacks it's pretty lame
yeah its so sad
my god, the fact that they haven't burned down the party finder it's a miracle
I take the toughness gen from adrenaline and ignore the others
but if it was so OP, wouldn't other builds be chaining to it just cuz? I don't see that much
should have stamina and dodge node upgrade
make pickpocket a subnode off vultures, ammo pickup % scales based off vulture stacks and give it a cooldown
Yes extra stacks help a lot
What blessings were you using with vraks? Dumdum death splitter?
idk if i'd take those but it would be a lot better than uptiem stuff
every other talent that was truly OP, you'd have people making jank af build choices just to get
yeah thats kinda the point
i just think pickpocket needs to require a bit more effort and needs to be more restricted to build type
Yes. It is crazy good.
maybe give a dmg buff based on opponets nearby? like 5% x 4??
stacks on kill seems kinda pointless, as everything would be dead by the time you get your buff, stacks on crit is worded in such a way as to make me not trust its efficacy at all
pickpocket needs a CD at least
Only one changes actual effects of activating the keystone, the other 4 only change how fast / long it activates lol
yeah pickpocket being a vulture's mark subnode sounds like a good way to restrict it
Yeah, and what would uzis be if not for infinite ammo? They only efficiently clear horde, using it on elites is very long and inefficient ammo wise
you HAVE to be building for gun to get infinite gun ammo
I still think a cooldown on it would lead to problems considering it's meant to be the gun only class like... Explicitly.
yeah im ok with giving the melee build a little more dmg tbh
Issue is how would you balance any keystones around that thing
I loved that gun on gunker, so im excited to use it
Nah stacks on kill is really good
yeah its really sad
Managed to get bonesaw working, required some stat moving
It would make all of the other keystones doodoo in comparison
talent moving*
it does plenty of damage
givng cleave and stagger bonuses would be nice
Calling picpocket interesting is a take
FR. People talking bad on pickpocket like the main issue isn't just how needle pistol fundamentally works.
huh? rampage gives 50% str, not dmg
Is anyone know difference of needle pistol modes?
Shhhh
needle pistol seems really good at a glance, I just dont prefer it to dakka
were not alking baout that.
I really don't think HIV should get more damage lol
I AIN'T ABOUT TO LET MY MACHINE GUN BUILD DIE BECAUSE Y'ALL WANNA STRAWMAN A NODE THAT ISN'T EVEN THE BIGGEST OFFENDER XD
were not alking bout that
damig funny
Just trying to learn
sry it was a misclick
the one thing saving needler from like, immediate destruction, is the slower ttk. Amazing damage and ammo efficiency, no burst. Great on monsters though holy shit
yeah, that's the point
If infinite ammo of HS got nerfed, then ranged HS will die b ecause his guns are generally mediocre (except needler)
Ah nah my stance is to replace the 25 toughness node with ot
They do just fine against any elites that aren't crushers
Its a bad stance
cuz it is
if i said people would be spending the whole game shooting at low ammo on ranged focused builds a month ago would you believe me
But a funny one
They're not peashooters.
Holy Emperor, fucking Daemonhost, massive horde, million bursters and a chaos spawn all the same time. Event is totally fair and balanced.
I think all of the toughness nodes should be removed from scum
Ok ty whats everyone using rn for these and how do I use it well?
what if an adrenaline node: "hits or sucessful dodges restore stamina"
Now, they are meh against elites, just ab out any other gun would be better, but it is compensated by infinite ammo
part of my ranged side changes in addition to those pickpocket changes are changing vultures dodge to be x% chance to dodge attacks per stack
and changing desperados ranged immunity to drain over time as a % chance to dodge ranged, but get restored with kills (no dropoff on restoring it over time like the duration has)
vultures dodge would work well with it cuz itll plug the gap of the drain so being invested into ranged and actively killing elites for vultures and killing enemies for desperado keeps the same survivability during the ability, but you gotta work for it
"Nerf pickpocket" perponents cannot give a single good take on why it deserves to be gutted when I can easily point to something another class has that is effectively just as powerful. The big reason why pickpocket is a target rn is EXCLUSIVELY because it's uniqueness in how it allows gunners to be targetted.
We see crushers and bosses getting absolutely demolished and say it's fine
stamina on hive scum regens extremely fast i would never take this
But god forbid
I just use mk 6 primary fire. Secondary fire is whatever. Mk6 is a good sidearm for a melee build
I figured out lol I use it on my rampage build
my thoughts are to allow for more pushes as needed and follow up swings
I don't think it needs to be gutted. Just kept in check a bit.
yeah, crushers deserve death
The man of Gun-Mancha - I love this build. Just a simple Auric but damn just gunning it 95% of the time
THE GOD EMPEROR IS REAL
basically this
yeah can you imagine if they gave the ability to have infinite ammo to some other gun focused side of a class's tree
I feel a lot of these are overnerfed, but I definitely think there needs to be more stam drain and immunity reduction.
Auric btw ¬.¬
Was given this
cough
I have no fucking clue what this player was doing.
im becoming increasinly convinced it should be gutted, but only because it would be funny to see his reaction
cough
EXACTLY. Like it's not as gamebreaking as people act like it is and a cooldown would make it pretty bad for 90% of the guns that synergize with desperado
i forgot that existed
nurgle's rot getting to me gotta go walk out an airlock rq
ENSURING that it's a needle pistol pick and nothing else
what are the diff between duale SMG and the og solo smg ?
id consider back off with the right setup gamebreaking
but thats just a rumblerspam moment
one has a single smg and the other has two
duel is twice the stagger
I don't even think desperado is extremely op (we've seen worse by comparison. The months of vet supremacy early on springs to mind), but even if it was, I don't think pickpocket is the main issue
Psykers can infinitely use the flame staff and kill hordes like nothing else in the game, but funny drug addict gets a little ammo back on every special/elite kill and everyone loses their mind.
also big ahh supressors
hecking rumbler
i love 0 fps and not being able to kill enemies!!
i'd personally make rumbler more about the projectile itself instead of aoe slop
Psyker will never get nerfed so we don’t care
This might shock you but psyker is busted too
For the machine pistols is the brace mode do anything different like more stagger or less recoil
Everyone is well aware that inferno is a problem
its an actual projectile thats pretty rare it should be a bigger point of it
Better accuracy less recoil
I think they should unnerf survivalist
good point, we need dual rumblers
Purge isn't as good as this at raw killing power, but it deals with shields and crushers so it's definitely just as powerful if not better for utility. The ONLY thing scum desp has over purge staff is range
What stimms are you injecting rn to ignore that
so basically the same exact weapon okok
People really need to like..... Take a second and consider all the things every class does
And give the bayonet the ability to run melee blessings again
Oh nice
with faster weapon swap than actual flamers, no reload, and no ammo dependency, and when your peril gets too high, you become a living Ogryn big box of grenades.
It's fine, obv
oh so have you not seen the last 3 years of us all saying purgatus and soulblaze needs a sledgehammer taken to it
its true we have to nerf inferno staff
Its like one of only guns theres like recoil on in this game lol
and make it not boring hopefully
Every class can reach up to 0.2% of Ogryn power. That's admirable.
we're just talking about scum more now cuz its new
Ogryn can reach up to 100% 
Well duh. He Ogg.
See, this take I feel is wrong because havoc 40 is challenging. It's one of the most challenging things I've experienced. I feel other things need to be brought up to that potential, and just give a havoc 50 or 60.
That has been a sticking point for fucking ages now. Purg needs to fucking die, ironically, in a fire
You want to have modes where a class feels busted OP, and modes where you're fighting for your life regardless of your skill level
Havoc 60 is when the mission gives you 30 minute timer and if you fail it formats your PC.
lets kill purgatus!! with hatchets!!!
We do not need havoc to be a balancing post more than it already is
Please god no.
Every death decreases timer by 5 minutes
i give up on scoreboard, nothing i do makes it not crash my game
Disconnecting bricks your whole pc
while talking about havoc can we remove it pleaaaseee
Havoc is the only thing to balance around because I can clear damnation overdosing on tylenol pm with grey weapons at level 1
in every game where they say 'we're not gonna balance around his mode' they end up balancing around 'highest levels of play' lol
Which is always the mode they said they weren't going to balance around.
if you die in havoc 65 you die in real life
need help with scoreboard?
Auric is a mess right now because of that.
no, im going to baby rage and remove it out of spite
if we just had a 6th diff instead it'd be awesome
but the result of the path we've been down has resulted in normal board being baby mode cakewalk land with a free complimentary lollipop at the end and havoc being the actual challenging mode but in an unfun way because theres no other way to challenge player power anymore
theres no middle ground anymore
you cant mildly challenge yourself anymore without sweating hard cuz that no longer exists
its all or nothing
Readd sedition
Purg and trauma staff are broken
... do you have thr animation events?
Okay so Hive Scum is old news. Boring. Yawn.
We need an Auric ultra high intensity shock trooper gauntlet
there’s a fix in the modding discord #hivescum-class message
i just wish we had difficult ocntent that wasnt havoc
And I wonder why when Fatshark insists on balancing around the end game content 
all the systems surrounding havoc are so hostile to the player
We nTo us, yes. But a LOT of the playerbase are absolute sprgs who are hardstuck damnation. I feel you and a lot of the testers have lost sight of just how bad the community actually is.
I still want malleus monstrum in normal auric
Ratling just to spite the admech fans
you misunderstand, i dont want solutions, i want to be mad @tender forge @lucid raptor
It’s actually ogryn in a trench coat and disguise glasses 🥸
shitarii and it's just a janitor
understandable
I know and isnt my help making you madder?
Ah yes, the Nyrgo.
the WHAT
play heresy with 3 lvl 1 scum noobs
wait you might be on to something
hel naw...
there should always be a middle ground for everyone tho
thats what damnation used to be before havoc, and what auric should be with havoc
Have you tried turning it on and off again?
but we've gone down a path of no nerf only buff
just make a 6th difficulty
auric being what it is now feels weird ngl
This is kinda true at this point. I voiced my concerns pretty loudly when dealing with Havoc for the first time, but I was shut down for saying bogus modifiers dont make for engaging gameplay. But I guess Helldivers buff/nerf saga has made developers phobic of actually balancing outliers, so they choose to make the game obnoxious to play by rebalancing everything else to be asinine instead.
What do you guys dump on crowbar. defense or mobility?
A midpoint, you mean auric mael?
The answer, therefore, is to change the way havoc fundamentally works by letting you select the difficulties you passed without hurting your rank. No decay. No resets. You unlock it, it's there, and you can enjoy whatever level you want with your friends.
Defense
fatshark give me chaos wastes and my life is yours
we
auric mael is like rank 16 havoc i believe? its not that high up
we've asked for this for ages but it hasnt happened yet btw
unless its different nowadays idk
that was requested before havoc was even announced
attack power https://medal.tv/games/warhammer-40000-darktide/clips/lFtcobAULrTr7wt0V?invite=cr-MSxMQUUsNDY1MzcwOTI2&v=17
Watch true crowbar anti-armor lol by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
Asking for nerfs isn't going to help, is all I'm sayin'
ughh idk why they dont just hecking fix it lmao
It gives you 16 but its harder than 20
auric is plenty of a challenge. as proven by the fact that I can't remember the last time I didn't have 2 teammates wiping on repeat. the 40 people that actually play havoc 40s are just on a different level with the game so that content seems dull. but that's sub 1% of the population.
It's just gonna make more and more casuals fall out of the mode
More like 25/30, Havoc isnt hard till after 30, and at 35 it becomes a fucking ballache
auric maelstrom is the only thing that makes me feel alive these days
yeah idk how diff it is in havoc tier i dont rember below 30
Because they can't make these builds we take for granted if their lives depended on it
auric is more fun the worse your team is
20-30 is sorta rough
Well damn
im guessing the real difficult part of 20-30 is party finder
Honestly 25 was about as hard as 40 when I did it
havoc is “fun” depending on the modifiers but that garden+armor is so ass and unfun
So .... We need to be OP, and there needs to be a way to make enemies completely overwhelming - and give us the ability to pick how overwhelming
That is the ONLY way everyone will be happy
Havoc has heavily scewed difficulty that enforces certain metas, so fuck that
yes it is, thats part of the whole idea of game balance
sometimes you need to lower one side of the scale rather than just lift the entire scale to attempt to make it even
I do want to say, do not take people dying more frequently right now as a metric for how difficult auric actually is rn because the game's currently broken.
it has the stun/slowdown immunity so fire and bullets cant stop you. have fun rushing them :3
if you have a static group you run with you can get away with off meta stuff but it’s hard to find that for most people
everything would be fixed if we had a hard mode that wasnt abysmal
game wouldnt be spawning 1000 crushers if every class wasnt 2 shotting them

Again, you're not considering the lower people who are struggling with even heresy and malice.
pugging here and in party finder u gotta run some meta shit it’s real zzz
Fatshark should honestly just swallow the review bombs and nerf characters into the ground because player power getting ever higher is exactly why Havoc is so filled with absolute bullshit at the higher end.
make right click charge a fireball, like fireball staff in VT
why I stay away from it. I don't need to burden myself with iron enemies that regenerate health while trying to find clean air amidst an entire zone full of tox gas. that's just stupid

Honestly aside from bugs and lag havoc has improved, the modifiers aren't bullshit like healing and rotten were
Game should spawn only crushers
idea: play dice game to determine havoc modfiers for upcoming run
have fun, roll well
when power sword got nerfed early on, people were bitching and moaning left and right that they killed veteran, but if you look at it now its still one of the best vet melee weapons in the entire game
it just made it less oppressive vs everything else compared to before
ppl review bombing because of nerfs have brain damage anyway
I wish there were more modifiers affecting spawns
We are. Because the constant elite/specialist spam that happens in aurics wouldn't need to be there if the game wasn't being balanced this way.
if it can be made in a way that isnt similar to voidstrike it could work? idk too different from rn probably
Is there havoc modifier where enemies explode on death and do explosion barrel dmg
i got true survivor and will do a 40 with friends every now and again but climbing back up thru 30+ was a slog before 
low-key would be easier that way
Ye Olde 7 Swing Power Sword
all plasma guns
Sounds like someone didn't play back in the day tbh.
issue solved
highest I've done was like 22. which was cake. but I only do em for weeklies
Plasma gunners and crushers only fr
Uaaaag uaaaaagh uaaaaag uaaagh uaaaagh
200 mutants
i am actually
consider how easy it is to play all the way up to damnation as ogryn or arbites without learning anything cuz your kit and weapons just do everything for you
i wish to complain about how much i dislke how pitiful the audio is on the guns scum has, arby shotgun is sex in comparison
and it rains bombers.....literally....from the sky
i remember arbys levelling i won every single match from level 1 to 30
Every other bomber is a poxburster
actually got bored out of my mind
why do teh stub pistols sound like staplers
Or the pox parade
sefoni’s mode needs to just have infinite waves
that’s the real content
Man I have not disliked a single scum weapon
So much ticking
https://medal.tv/games/warhammer-40000-darktide/clips/lFqGfFEXja-cyXaMl?invite=cr-MSxKZ1csNDY1MzcwOTI2&v=18 my live rection
Watch mutant bonking by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
The game had its issues back in the day. Doesn't mean they needed to be reintroduced because the game keeps power creeping itself.
easier to deal with. kill one kill em all 
Yup, but they can review bomb and they will, no matter how much sense nerfs make
give me 8 chaos spawns sefoni NOW
Barrels and bursters
I know ogryn hardstuck on malice because they're old farts with pensions.
i mean we're past the class reworks so its a great time to continue fixing the difficulty
those still happen in maelstrom
"No nerfs, its a PVE game" has never been more common in gaming and it was a stupid take to begin with
I really hate mutants. that and tox gas bombers
rip my boots dont fit </3
Simply grow bigger feet then 
I never said no nerfs. I said nerf the shit that matters. Pickpocket isn't an issue. It's an issue because of vultures mark, and it's an issue because of needle pistol.
ok, so i dont usally do havoc.....is there something im missing? hoghest i di was like havoc 30 and it was fine
My favorite was me being dead and see 200 ragers strolling towards my team
too small shoe
u dont balance around bad players the same way u dont balance around the top
they are docs too so they suck in general to break in
"no nerfs, its a pve game" is completely insane lmao
theyre both the same person
idk why i say it anymore tho cuz it doesnt matter really
it wont happen cuz of the effects helldivers has had on gaming as a whole
Result of the sole?
That is one of my biggest pet peeves when people say that shit
People see the top, they don't see the bottom. That is literally Illusory superiority fallacy
not rlly i think
I didnt say you did... it wasnt directed at you personally man lmao. Its just the state of the industry. Rather than quashing outliers and changing one or two values, they change values on everything that isnt that outlier, make more work for themselves and ruin their game's balance by doing so
What you guys see as middle isn't actually the middle.
like i dont give a singular damn if a game is pve or pvp i want it to be better
i think nerfs should be done last and lighter because it is pve, but not avoided
Pickpocket is only thing keeping the class like a gun psyker
ill just give these to a friend
Pve?
Have y'all seen the barrel poppers
MB, I just see a lot of people chiming in trying to cook me rn while I have a discussion with cole and figured you were strawmaning or something
If psyker can have infinite ammo why cant one class do it
did it even have any
i worry about like....arrow head...that solid 4 moinths of cinstant weapon nerfs
Yes, old trauma staff users before it got changed
the issue with PvE is that, eventually, people will figure it out. and since it's ultimately unchanging and very predictable, you can get to a point where you're just rigging the system.
arrowhead is a little uh erm lost probably
Sadly, this is very much the case
The only change I think scum should get is we receive friendly fire. I'm not dying enough
Don't let them know that aside from gunner immunity, psyker does everything but speed better than scum
psyker can do speed better than scum
better than everyone
Can, but not really with the fire build
yes
it taught gamers that nerfs are always bad every time
and anytime you dont like any change like nerfs, review bomb the game until the devs fix it (or sometimes harrass them directly)
now devs dont do that out of fear of being review bombed which is actively harmful to them btw
Psyker is an outlier that everyone knows is pretty busted though.
Nah, there is one thing Psyker doesnt have. Its not fun. Scummer is fun.
psyker has the greatsword scum does not
Comparing those two doesn't really work.
TRUEEEEEE
ur pfp made me think of this
i love mitty....such a poor soul
Pick pocket is fine, if you revolve your build around ranged, and with bad ammo efficiency weapons like autopistols, it's needed. It's isn't that easy to grab on the tree and it still requires some level of skill to keep it working
Yeahhhh... The state of Helldivers is really sad 'cause both the community and devs are super toxic with each other. I miss HD1 because it was actually challenging and it was balanced well.
cried watching it frfr each time
idk....im just kinda bored ig?
I like playing helldivers. But it's one of the worst communities imo
it's not needed. ranged shouldn't be the only part of anyone's kit
At least the online community
That's what I'm sayiiiinnggg. It doesn't need a cd. MAYBE it needs a % reduction to like 15 or 10... But the real issue is that you can walk into 40 reapers and 80 gunners and not take ANY damage at all
i just wish hd2 had more depth but i supposed i can just play edf6 instead
it should be actually
That's literally one of the hivescums archetypes
Yet psyker can come out of games with 0 melee damage at all
I agree they need some way to sustain more than some classes but infinite ammo is too much
its partially a media literacy problem, people don't really get how they're meant to engage with a game and get mad when it doesn't give them a straight power fantasy
flame psyker also has limited range
psyker should not be the benchmark for anything
ranged shouldn't be the only part of anyone's kit mfs when they play high difficulties with a flamer psyker
I will die on this hill and say that the Helldiver's Sony fiasco has changed the PvP co-op genre and how it's handled in a really bad way
Zealot has a talent that gives you another life, I think hivescum should be allowed at least 1 "OP" talent
And infinite cleave.. ¬.¬
i remember 1st month psyker....ahhh such a long time ago
You should buy Solovair...
all psykers do honestly. but scumbags can shoot infinitely across the map
wait
scum has alot of really really strong nodes
Trauma staff has infinite range with the special and covers like purgutus
ogryn can kncok trash mobs around on dodge i think all classes should have it

its only fair
Again, strong disagree. The issue is the defence on the min-max high octane kill kill kill class. Not the kill potential on what is literally a high risk high reward gun playstyle
Vet can kill enemies, pls nerf vet
also give a dog to every class
all classes should regen ammo and nades always 
now we’re talking
fatshark isnt even willing to nerf psyker by this point
my face when when
who is glass
Like I said, it just needs to be MORE glass.
mfw when glass cannon without the cannon (we don't have an hand cannon yet)
Since vet is support now give back the team grenade regen perk for vet..
give me the bigger iron
are reginald and tanner still fighting





