#hivescum-class
1 messages · Page 79 of 1
Here I was thinking you were mad at me
is that the joker again
have we all considered that the hive scum is using a shitty disposable trash can with a bomb in it and not the imperiums finest explosive dispensary device
bitch so are you
lmao
it should have random deviation like the beggars bazooka in TF2
In true warhammer fashion, it should deal d6 damage because fuck consistency
Junk time is fun time
hazardous so it has a 1/6 chance to kill you instantly
Now we're getting to ork levels 
WAIT
Roll a 1 and it just explodes, downing you
I just discovered what I want the next class to be
Here me out
Aren't there canon to the lore instances of orks cooperating with and/or working with the imperium at times?
You vile creature
generally if the enemy puts up a better fight than the umies
Yeah, but you think Atoma can risk it?

I think the "cooperation" with orks was more along the lines of "these guys will give an epic fight", then they dropped everything to fight the other guys
If the inquisition can make an alliance with and field hive scum operatives which are clearly criminals, I'd think they could field orks too if they wanted
they definitely wouldn't bring an ork to the planet if they could help it
if orks were already on the planet then maybe
As long as you can give the orcs a good fight their interests can align. But as soon as you look like the best fight, it's on.
I want a genestealer enemy faction before another class
Just paint an ork tan and pretend its an ogryn
gsc have all the perfect stuff for an enemy faction in a horde shooter
damn i just peeked over in the arbites chat and they're arguing politics lmao
arbeetus
Certain ingame voice lines have long been interpreted as subtle nods to there being an active genestealer infestation on Atoma. Specifically some psyker lines about them sensing shadow presence in Zola's mind or something
imagine an abominant or kelermorph boss fight
tertium is a hive city, it has at least one genestealer cult

Yk
it comes with your hive city
After playing scum for 4-5 days
Im convinced I could kill a plague marine with these shivs
the darktide crews could always kill a plague marine tbh
that's just what happens when you have both an ogryn and a psyker
I'm aware, it's just funnier if you do it with a bit of rusty pipe
plague marines when lol
imagine if tetanus was their weakness
As long as its nothing like per-nerf GSC on the tabletop. Fucking unit of abominants respawned like 5 times in one game, thankfully they can't do that bullshit anymore.
It'd be like "Oh you won the abominant bossfight? Cool, now do it 4 more times, and fuck no you aren't getting your health restored between fights."
LMAO
imagine getting hit by a ridgerunner mortar from the sky that makes enemies ignore your toughness
Ahh so we're gonna just start giving armor penetration to the heretics now. Yeah I'm just gonna go run this by Rannick cause that sounds like some HERESY
I reckon its the Show, mucka, can't trust those gits
its a miracle we don't have a representation of lethal hits in game anyways since it's nurgles thing now lol
Uh huh
If we see a Plague Marine it'll be the last boss they release for the game, an it will push our shit in
Stop giving the heretics ideas!
ogryns (book main character ogryn of course) have broken terminators spines over their knee
if there is even a single plauge marine the world is fucked. they have the ire of chaos
My bad for making a one off comment about marines and immediately causing the braincells in this chat to hit room temp
As long as it isn't a Lord of Contagion leading deathshroud terminators that are deep striking 6" away from me and then charging it'll be fine
the world is already pretty fucked tbf
Shivs with Fervor stim are so fun
i would have exterminatus already like rouge trader but thats neither here nor there
Which one is fervor again?
rooting out nurgle corruption from a hive world is like whack-a-mole with 30 billion moles
Movement speed and dodge efficiency node
Behind the attack speed
Yeah, thats one of my favorites
For sure, but we're a bunch of random nobodies been thrown into the shit
This is like a 2 out of 10 in planet peril honestly
is this ok or did i make trash ? i have no clue what im doing 
You get one with 60 mobility
yeah but even nobody ogryns are generally physically stronger than chaos marines
You guys are way too into marine diefication cause I've seen those idiots die to humans with wooden spears in the horus heresy
Physically stronger, but dumber, slower and more prone to doing stupid shit. Like stealing my rations. Fuckin ogryn gunna get shanked
i got this one from a mission
i genuinely believe 2 ogryns, a psyker, and a plasma gun vet could kill a plague marine with relative ease (ignoring the whole getting close to them drives you into uncontrollable illness)
Wouldn't be the first time I've thrown up on myself mucka
because the idea that you can't get close to plague marines without shitting yourself to death is pretty much just dependent on whether or not you're a named character
Any one of those things could do it if they rolled a 6, figuratively and literally. I think the real problem is the existence of plague marines represents a massive escalation in chaos investment
for sure
i think beasts of nurgle being there is already a pretty big deal in terms of warp incursions
all you did was kill maybe a scout
Marines die to everything in lore. Lasguns included.
its crazy that we don't see nurglings tho
I mean, it's really funny playing this game and seeing my hive scum slaughter a horde of 100 poxwalkers, and then playing the tabletop game where it's absolutely possible for 20 poxwalkers to walk up to a squad of 5 space marines and come out on top.
"No you don't understand marines are the best ever they cant die" people who never read the lore
The dice hate us
I do want a legitimately scary boss though
one of my friends was dead set on the poxwalker horde detachment for a while
Coz they're lacking at the moment
Tbh I want a boss thats 80 gazillion nurglings with a shared hp pool
genestealer patriarch
I think that would be funny

fatshark hasn't the bravery, but that would be glorious
after reading lords of silence i wouldn't be able to take nurglings seriously
It's funny detachment but I don't want to have to purchase, assemble, and paint that many models, let alone move them all on the tabletop
We'll see, but I think Fatshark know that none of the bosses are particularly dangerous if the players know what they're doing
the first chapter has a nurgling shitting itself into the crook of a plague marine's arm while hes chillin
Nurgle is a chronically unserious chaos god tbf, dudes the chaos god of pee pee poo poo jokes
yeah he used skaven as proxies for poxwalkers lol
I used to think demonhosts were scary but the new event has the shrines spawning them on top of you and most teams are still melting them
I did play a game against a friend who tried going like 1400 points of poxwalkers
It was hilarious, it did not even kind of end well for him though
Terminus Est list?
Yeah... all you need it to do is target the guy who can kite it an the rest of the team just kinda delete it
its the kinda list where if you don't bring anti horde stuff its the worst game of your life, but if you do its the worst game of their life
my friend described that detachment as getting stomped in slow motion
I thought terminus est died tbh
yeah but 80% of the time i can tell you the guy who triggered it will make it the most difficult thing in your life to track cause he panic dodges
You need taunt ogryn
is this bugged?
Or he just instantly folds like a wank tissue in a stiff breeze
the worst part is a speedy zealot or psyker proccing it and having to lug my fat arbites double shield ass after it
Pins

Or now, a Scummer who dodges super far
exactly
like damn if we're gonna do this let me poke it lmao
Had that experience last night actually.. kited a DH round a couple boxes on the end of Vigil Station an the only dude who could keep up was the other Scum 
Cheap Shots - 15% damage against fully staggered enemies. What is 'fully staggered'? Only applies when they're on the floor?
I dont think we even know yet, but Scum struggles to stagger anything so its kinda hard to test
ok thanks. for context I'm trying to see if I should slot this on a crowbar adrenaline build
From kulis guide
I cant tell if its worth taking tox melee crits/tox nades on a primarily ranged desp build tbh
There ya go^ Kuli in with the save
I like, am only using my guns even in havocs
tox nades yes, tox melee only if you're running shivs iirc
I do run shivs
yeah i think doubling up on the dots is worth it
Anything fast that crits a good amount. TacAxe, Knife, Shivs, Chainsword etc
so basically, blackouts 
I just don't use them is the thing, I'm never out of ammo and I'm rarely out of Desp
better to have good melee and not need it, than need it and not have it
yea scum doesn’t do too well with stagger on their own outside of utility
Ig, yeah. If nothing else better for bossing.
plus dots are good into crushers, which desperado can struggle with
I think my issue is that if I go over into that tree
I want tox melee, tox nades, and stimm CD on kill
So it ends up being like 4 points
could always do chem dependency instead of vultures
i know it sounds crazy, but chem dependency gives crit chance too
fair
chem dependency is cool and all I just don’t remember I have a stim and I’ll never be able to keep the stacks up
Same
i hate it as well, it just exists to be always at the back of my mind
just for CDR
also being forced to use your stim in times you don’t need it just to not lose value is 
yeah, some people like to run it with like a 15 second window to stim but I can't do that, skip the 4 stack perk and run a 45 second cool down stim so i've got plenty of time to forget about and remember it
not optimal but ensures uptime
Popping them things in the elevator to keep up stacks like a real addict
Tbh I do not really fuck with CD stimm that much
💔
I’m probably just going to stick to dmg stim once I finish all my stim penances
I’m not spamming ability off CD so I don’t think I’d get value outta that branch
After using all the variations to finish penances my favorite is Fervor/Vultoprene
Tbh my issue with using the CD stimm is that I like popping raw damage stimm into my ability
i've been running pure vulto
which ones vulto again
Strength and crit
ah
wait my bad
havent really looked at node names tbh
pure wildfire, the finesse one
IDK what I was doing wrong but I was struggling to stack dependency with long lasting stims and a 50% stim. With no toxin
I’ve been stuck on top left toughness regain branch for a bit now
Stand in bombers and use loose coherency
Stim crate doesn’t give dependency
Or farm it in uh, mortis trials
cuz stims don't start charging until they run out, but the timer for dependency starts as soon as you hit it
I have I’m at like 1900 now
still takes a bit
Maah I wasnt running crate. I thought the 1% was more than it was
Extremely easy to stack once I dropped long lasting stims.
also hypercrit and enemies that die from toxin don't trigger it
so for the 2% something has to have chem toxin, but die to your weapon
wait what
Not surprised about hypercrit but
what
There's no way toxin doesnt give you the cd
it isn't tracked as your kill iirc
Toxin doesn't trigger any on-kill effects
is gunslinger improved based on the weapon of the amount of ammo the person picked up from the pickup or just giving you 10% of an ammo pickup
2nd paragraph
Wait .., thats why the on kill bonus is for melee kills while they have toxin.
yeah it's really finnicky
that doesnt answer my question
it’s based on the ammo
based on the ammo from the hive scum's weapon i believe
if a veteran with a bolt pistol picks up ammo do i get like 2 rounds
It’s a very meh aura tbh
or is it 10% of what the pickup would give me
Why run ammo aura when pickpocket
the most insight i can offer here is that one time someone with the aura picked up ammo, and my shotpistol on Arbites got 10 rounds from it
on a weapon that had a max of 70-ish
If you're going melee or poisnon you can skip pickpocket and save 3 points.
For team
If youre running melee or poison why in the name of god would you run the ammo aura anyway
They can have 5 percent crit chance
so its good if you run the auto pistols and hoard all ammo drops to feed your team ammo
Especially since the other auras actually do something
i'll take 5% crit tbh
if your team is all running low ammo count weapons then possibly
like revolver users will love it
revolver, bolter, plasma, any shotgun
for the dual stub pistols, mobility or collatral as dump stat?
mobility
Is there any difference between hip fired and braced on either of the duals?
Yes
reduced recoil and accuracy improvement
Is it just me or are the servers just kinda ass right now?
By how much? I barely feel it?
aan okish amount. if you combign it with the talent on the weapon that redices it by anothr 30, it feels really nice
"oh man i fucking LOVE using rampage"
the poxburster:
that wasnt a very funny joke nevermind im going home
sorry guys i gotta go
I heard the agri brauto had a thingo where the hipfire was actually more accurate than braced or something
How do I get full stacks of chemical dependency? Ive been using every stimm as soon as I found it
I somehow made zero progress
Try your own stimm, methinks
Middle of free weekend until December 8, so more player traffic than usual
I mean I laughed. Damn bursters ruining my happy doped up rage room sesh
Use your own, space it out to keep yourself high until the next stimulus check
What do you mean by next check?
It's a joke
You running a health curio in these dark burster times?
I saw someone else mention that they've just picked one up until the shit gets sorted
damn.short of poison, hive scum has dick against carapace
Theres the crowbar
Love that the Burgle just catches you like lunch was thrown into his mitts at a drive through 
Give em the Jason Todd Special
crowbar does serious work
Also combat knife
went in for my tertium special, crowbar up ass out. captain tossed in 3 tox mines. instant fucking death
It just wants to give hugs.
Scum of all classes should be able to dodge out of tox mines
how do you guys feel about this talent
also HIV scum at level 25
thoroughly meh
anyone else having trouble with heresy+ missions?
im just trying to think on how i can better help and drag ppl to the finish in damnation
keep having gangers who kiss the floor every horde fight
Killing things before they kill your fireteam is generally going to be better than planning for them being hit
I admire the altruism though. Respect, homie
Pay attention to audio cues, keep your head on a swivel(Literally, always be looking around you), don't leave cover until you know you safely can, don't be afraid to post up in a spot, don't suicide yourself to get someone off of floor sniffing duty - they can safely be ignored, don't use all of your resources every single fight - work on managing them. Use your stim one fight, your ult the next, grenades the next one and so on and so forth
copy-paste from a message yesterday I sent to someone
or the short form: be good at the game /s
61% mobility
why is it like that LMAO
ye. i mean, im good enough to hold my own + maybe one bad player. but im not good enough to carry +3 bad players plus do objs plus pick ppl up
but the 2nd image is from the inventory
its fairly rare to get an x.5 though
but as the great warrior poet, tupac once said. gg we go next.
Uhhh
play maelstrom
I guess
and havocs
does anyone us ethe stim crate?
Once you're used to getting punched in the genitals by those difficulties, carrying morons in damnation is sleeper mode
i can do maelstrom auric just fine on my vet; my main class. but its i, with my team, does fine.
just the damnation pit w a lot of newer players and ppl still getting comfy with scum
I mean it really is just a case of "get better at the game"
I've had like 10 or 15 matches so far where I had to do solo-carries cause everyone else died
sure
And thats just a game of patience
attract small groups of roaming enemies at a time
kite them back to a safe spot
kill them, move back to the next group
right
rushed by 8 whole poxbursters lets go
so on and so forth
Deal with whatever random horde is thrown at you, then you can get people up off of the BDSM respawn pole
i actually am lost for words. the Dual wield Uzi's are better then the braced autoguns. 
Do you guys think Hive scum is balanced right now or could use some tweaking?
had a game where we were limping through and somebody hit a shrine, i got thrown by a mutant directly into a burster, who bounced me into another burster
fix talents first then we can talk about tweaks
bug fixes is pretty much it
Inherently unbalanced on purpose
Very easy to die, but very powerful with correct resource management
but its also not a class most ppl will pick up and just play and top things like arby
balance wise the class as a whole feels fine, clear downsides, clear upsides
almighty arby of doom and despair
oh god i forgot about milkman
Everything goes right regardless
awesome hive scum couple
evil and intimidating fed
I like how I'm getting a lot of tread lighties armor
except I AINT A TREAD LIGHTIE FUCK TREAD LIGHTIES!!!! SHOW FOREVER
damn
darktide crashed so hard it crashed my display drivers
Been a long time since that's happened
I was thinking I had to go and farm brunt with 1.5mil gold but nah
milkman's got my back
If ur not representing water cartel idk what ur doing with ur life
hydro homies
Fr like what's more 40k than a literal water cartel
I picked the train gang
whats the current meta for the shivs?
Haymaker will disable Precision Violence
Bug
Heretics will peg you with Nurgle's diseased dong
haymaker is really fun but i understand.
should i build for bleed then?
Just take Precog
I jump on my psyker with wall, empower, assail, mk5 ds and flurry rending trauma.
I then use wall to keep people from getting rinsed by specials, assail to clean up blobs of shooty stuff, trauma stick to assplant crushers and open em up for easier killing and the ds5 to slowly duel out bosses and other stuff.
Usually the newer players/bad scum can survive auric histg with that level of protection. And it’s a solid time
I’ve tried going a more damage route but what inevitably happens is I end up being aloooone
I bet scummers love it when you Assail their toughness targets 
ya i have more success as support
so, um, heavy sword scum is goated, even with mostly focusing on objectives and ignoring fighting for the end event. On auric at any rate
I don’t really care, I’m tired of them all dying
Rampage/Chem setup?
best stim for dual uzis?
90% of them fail the basic test “could you find the two talents that keep you alive in the tree”
ive been using reload recoil
Cooldown like pretty much everything else
Despacito and rampage again >>>>> any stim buff
Is the Enhanced penance bugged? I have points in the toughness regen part of the stimm tree, but I have been stuck at 96/2600 for like 5 missions
It works, I got it
Then why am I making no progress?!
Ah, whole hog
Idk how it works 😂 I just know I maxed out the toughness replen and jabbed myself with it until I got the penance
I have been jabbing myself constantly, often when not at full toughness, and 0 progress
easiest way to do it is to spec your stim into the "give me toughness immediately" nodes (nodes 4 and 5 in the top left branch) and then go into games, wait til you get low on toughness, then pop your stim
it's really obnoxious and unfun, but it works
usually get 2-400 points per game doing it that way
The fact that this could be one of several penances is sad
Been thinking of getting this class, but Steam reviews are dogpiling it. Is a glass cannon build really off meta in thsi game?
Class is good. People are bad at it.
Only if you suck about getting hit
Can I clarify whether you were using instant toughness stim nodes or just regen?
too many people let meta crutches delude into thinking their OP kits were baseline performance
even psycher is tankier?
What is up with Chemical dependency
Regen at the moment. Does that matter? Way it's worded, it should be any toughness regen
No, they're at worst the same afaik
I cant get full stacks to do the penance
Maybe the game can't read the toughness coherency regen as counting for the penance
Thanks Fatshark.
the class is as good as the player is. If you're really good at the fundamentals of the game, then you wreck all kinds of face and slaughter everything. If you're bad at the fundamentals, then you get wrecked and die to anything near-instantly.
It's very much "Skill Check: The Class", and a lot of people on the internet will rage out when they get skill check'd
I guess it doesn't count kill toughness regen, either.
Ahh I see.
You don't get that from stims anyway though
Oops wrong reply lol
No, but I would have thought it was toughness regen while stimmed.
Bc the regen from stims only buffs coherency regen
As in, from any source
What a terrible stim it is
no, it counts coherency regen and the actual toughness generated from the last couple nodes in the top left branch
that's it
How awful.
I'm new, so I generally suck, but I've gotten really good at kiting and countering with how many times I've failed Tertium 1 lol.
and certain content creators can't cope with that reality
yeah you only take it for the shot of half toughness

is the brutal blugeons penance 1000 heavy attacks that kill something or 1000 kills
So if I am in the thick of melee, where coherency regen doesn't work, the stim doesn't do shit.
basically, yes
Wow.
the toughness stimm is a prime example of fatshark being kinda out of touch with their game in a way i think
Use crate supply for the toughness penance, spam on team be done in 2-3 games
I am amazed no playtester said, "Hey, this sucks."
Is it buffing coherency toughness?
yes
correct
I remember back during launch when we first discovered that curio "toughness regen" was only for coherency
I have no doubt that they did
The fact that Scum is here years later with the same shit
I dont get it. Why.
It's a big lmao
Is it just me or is it weird scriers gaze has no downside on melee psyker but rampage debuffs you at the end of rampage
On melee hive scum
Increasing peril is a "debuff" in Fatshark's eyes.
Scrier's with Warp Unbound basically carries you INTO your next Scriers
it also gens toughness :)
SG just broken
Because of the 10-15s lingering effect lol
Does the stimm regen even reduce the delay before coherency regen kicks in like the curio perks lmao. Because that's the unsung hero part of a still dogshit curio perk
rampage is nastier on its own while scrier's doesn't peak as high but is just consistent for longer
You get all the benefits of still being in your super mode like archdemon mode in Monster Hunter
kinda? This is one of those design intent vs player behavior things. Coherency regen is the "stand there and hit trade with shooters" mechanic, and it does work for that, kinda. The problem is just that it only really works for low to mid difficulties where the hyper casuals and bads play, and kinda falls apart above that.
that's really funny
honestly, the whole top left branch shouldn't even be toughness generation anyway though
Does Chem Dependancy trigger off of the Medcrate? and is it just one stack on use or do I get a stack per pulse if any at all?
it does not
Not off crate
the "survivability" branch of the stim should be focused on dodge stats and movement speed
not toughness
the ability and the keystone are completely anti-synergistic
do not use them together
it's fucking absurd
Gross, I was excited
This is a bug right?
they haven't said as much, but I would assume so
Please I cant take much more of these weird hive shenanigans
what else can i do for reload speed
isn't speedload non-functional on the autopistols?
can I ask what you're doing for damage though
bullets
that's what i'm saying. if there were some nodes that had toughness replenishment, it'd make more sense
Ze stopping power
but it's all coherency regen until you get to the special nodes
Also has anyone gotten maxed out chems to work with 100% stim?
and even then, those aren't that good either
Just curious to see how consistent it is
Auto pistols already have built in shoot while sprinting
you are missing, what, 65% more strength by not having Blaze Away and Pinning Fire? So you effectively need 1.65 mags to do the job of 1. So your reload speed investment cannot possibly make up for that kind of damage loss.
also idk what to replace run and gun with i more often dash backwards and shoot than i run forward
Pinning fire blaze away
Speedloader and blaze. All you need
Tbh I do not care for speedloader
I still haven't run a single scum game (at 30) without +9 stam curios

i dont like spending an entire minute reloading
thats soo much non damage
Those 17% toughness curios I got from spending 50k melk bucks just sitting there feeling rejected
The reload is really not that bad
I have blown I think 15k melkbux and only gotten 5 fake +3 stams, the swindler
I had a 3 stage anim cancel to reload the plasma gun, the macs dont even run out of downtime on Desp reloading
when im standing there waiting for my character to reload it feels like its too long especially when my team is clearing out like 1000 guys while im doing nothing
honestly you want run n' gun
if you really want speedload, go ahead, but I'd say pinning fire run n' gun is the ideal combo
I got literally 3 x 420 rating curios from 50k. It's an absurd probability curve
it only took me 40k milkbux for 2x 17% toughness and 3x +3 410+ stam curios, so I'm pretty happy
Why do you need run n gun on autopistols…?
never used a tac axe. Perks, blessings, mk?
relentless strikes and decimator look interesting, what with scum attack speeds
lucky buggers
spread
someday i'll replace my 16% toughness curio with a 17%, but I'm not in any rush
Do you have aim issues or something
spread
the spread bonus is nice
…?
....
no lol
You don’t even need it 💀
I just like being pinpoint
I really like run and gun on the macs tbh
I play this game on controller and I don't struggle with spread, I take down snipers at range with uzis..
So do I, without run n gun
Headtaker, bromentum
I dont have aiming problems with spread either it's just nice to have an easily fixed spread
also having run n' gun all the time even without desp is nice
You want to talk about wasted blessing, that would be one. You can take a blessing that actually deals more dmg
DAP crosshair is approximately the size of rhode island, rng makes it significantly more reliable to hit distant targets. It's not something you need, but it's a nice boost to midrange damage
"Hmm, I would like less RNG in my RNG based weapon aiming"
"No that's dumb and stupid"
oh my god
what can i do with this? it was the only knife game gave me soo far the shop never has them the damage being low is probably really bad...
You get more damage from taking other blessings than you do hitting heads.
Do I need to stream how to aim with Uzis?
In any case, being able to sprint and shoot is good enough on its own too to get out of or into sticky situations
i only really swap to knife for the poison dart during named bosses
throw it in the trash
the difference between a god roll and the worst possible roll is not that large
unfortunately
I don't care about minmaxing my damage, the most I play is Auric Maelstrom. having a blessing on for convenience's sake isn't gonna kill me and I still instakill everything smaller than a Crusher anyway
You know you can just mass buy them from Brunt's armory right?
you'll want to replace it, but it's not the end of the world to use a 65% damage roll in the meantime
to fish for perfect grays
I'll admit, its a good 500k or so gold before you find the perfect stat spread
more if you're unlucky
You say that but like, its rng
whats a perfect grey look like ?
Ive gotten 3 god rolls withing 3 buys on scum
I like Blaze Away + Speedload on the autopistols.
80x4 60x1
Ive gotten like 4 out of the shop
it hasn't taken me 500k for a roll in a long time
your options are mobility or collateral. Either works for the dump stat, though I prefer to drop mobility because of how much movement the scum has already
on average i spend 100k-200k dockets
with the 60 being on mobility/defences most of the time
very unfortunate roll, turn that into mastery or discard
what do i put here ?
really unfort that hyper violence and precision violence is bugged together
Putting coherency regen on my curios and removing tis but a scratch to get this stupid penance 
Uncanny + Precognition for blessings.
i only upgraded it so when i need to swap to knife i can atleast do some damage instead of being useless until i find ammo or die
the thing is I just wanna be able to run through hallways and shoot everything down without stopping, and also having tighter spread is just nice to have and significantly decreases my probability of my guns' spread fucking up from farther ranges
Perks are... probably Flak + Carapace or Flak + Unyielding
Not gray, but it gets the idea across
which of these keystone perks do you guys like the most
If u have spare gold just buy from armory until I get god roll stats uusally 60 mobility or defense or stability in a gun that don't fire in burst
The dual autopistols have sprint while shooting while unbraced built in
adrenaline smiter and adrenaline unbound
quick question for people that read better than I can, How do you gain more of the Shiv's special throwable ammo?
2, 3, 5 if going left to right
2nd, 3rd, and 5th
Duration and on stacks on kill
even so, the tighter spread is still good
what is rending and finesse?
Kills give it back to you. 2 for big guys, 1 for small elites
thank you, fellow crackheads
Rending is ignoring armor modifiers, finesse is headshots and crits
i dont think you need uncontrolled aggression like ever
increasing adrenaline stack duration isn't really that big of a deal
that's a really unlucky set if it takes you that many bucks to get a perfect spread. Unless you refuse to settle for like a 78/79 I guess, maybe, but even then. I maxxed out all the class weapons (consecrates, empowers, blessings, perks) for I believe sub 2mil bucks
it buys more time in between enemy packs
that's it really
i play with controller, headshots are kinda hard to hit constently is there a better blessing for leg and arm hits
But you don't need to hit heads with the autopistols. It's got god awful finesse
you know what I need to do with autopistols though
hit
what does spread do
ensure I hit
Finesse boosts crits as well
it's that simple
what do i puti n the perks?
It’s not even a hard gun to aim either 💀
You can even flick shot with it
is there anything to buff the throwing dart part of this weapon ?
you know what I wanna do though
I'm dogshit at FPS and the dual autopistols are very accessible
20s between enemy packs retains 10 stacks... meh. That's like 2s of attacking with a high attack speed weapon
make sure my rng-based aiming has better rng when I hit the target
Flak + Unyielding is a safe pick. Or Flak + Carapace
i tend to wait for a named boss like the nurgle beast to shot up and launch all 3 of my darts into its back
btw does the recoil talent at the top of the tree actually make uzis worse or nah
Alternatively, Riposte is a good pick. Crit chance on dodge
Autopistols would be so much worse if you didnt have 2 differnt methods of inifinte ammo
I have not tested without it yet
Like, vaguely heretic sized area at a little beyond close range is plenty good
but you do and dumping mags is so good
I prefer dual pistol than dual smg but that my personal taste
same
You don't want to be controlled with it because it's so shit at stacking Pinning Fire otherwise
if pickpocket didnt exist i might
but you can just free spam autos like crazy even without desperado
The +10% Chem Toxin strength node directly under Stimm Supply blitz
i didnt see reposte it looks like this now
Yeah hope pick pocket wont be nerf with ridiculous cd
I do want a single stub pistol though
maybe 10% and it requires a ranged kill
As a generic weapon for everyone
Pinning fire should work if you stagger the same target repeatedly, too. At least, I am fairly sure.
with two 17 percent toughness curios and 3 5 percent toughness boosts you get 187 toughness which is conveniently also the police code for homicide on a cop, coincidence? i think not.
The %s for stats are not ideal, but those blessings and perks are good.
Yeah as in, it doesn't stack well on short controlled bursts, because even at max collat the stagger is kinda mid
Ah, I misunderstood. Thought you meant in regards to spread
game did not give me a new knife yet in the shop every tiem i check its every otther weapon in the game
Such is the pain of Darktide.

Used to be you couldn't even change blessings and perks.
Then you could only do it 2x per weapon
god I remember that
that sucked
you can go to the other tab and buy whatever weapon you want for dockets to fish for rolls
I'm glad fatshark is taking steps to improve qol though
Back then, you didn't get rewards from winning missions, either. Brunt's casino all the way down
Used to be that you'd never run out of Diamantine it was just Plasteel
you don't need to wait for the vendor to restock a new one unless you're stingy on spending dockets
click on brunt's armory instead of requisition weapons
15s CD, only restores 10% ammo
tbh, even that's probably too strong
Pickpocket is conceptually broken
Also, maybe FS should revisit shit like Haymaker while fixing Hypercritical
i have a question on chem toxin.... only the grenade version will cause mobs to explode and spread the toxin?
soo went to try the knifes and i got matched with 3 afks
Gotta let the class have its identity. Arbites exists after all.
Let them generate toughness on kill
team wiped in 20 seconds
And only on crit weakspot killing blow with atleast 80% stamina, full dodge count, and a blood alcohol level of 0.2% 
I think Scum is largely in a good place, not counting the issues with Chemical Dependency and other bugs.
needs a lot of bugs and anti-synergies fixed and it's goated imo
The chain weapons also bug with Adrenaline stacks
Tested with chainaxes and revved chainsword
how so
That is what I meant with chemical dependency
If the rip kills them you don't get a stack
chain weapons always bugged with on kill effects
The anti-synergy
unlucky
If the bonk kills them you do
what's the consensus on the dual pistols
syou get the stack on hit, not on kill
Same with blackout regen and disrupt destiny procs. Bonesaw latching attacks have the same issue.
good weapon
oh wait you mean with the subnode
yeah, that's technically not a melee kill
This chemist dependency is impossible to complete
Currently, I believe a very good Scum is second only to a very good Psyker. But a bad scum...
I like them a lot but I'm struggling to find a reason to use them over the smgs in a desperado build
By the time I get a stimm back, the stack is already gone
besides armor I guess
put less popints in your stim
then you put too many points in the stim lab
Someone said you have to lose all stacks during the game (or something)
Is your psyker a 500-600ish level psyker named Six
Abuse sample collector
Yeah but the spirit of it though...
pistols are much, much more ammo efficient so take that as you will
how fragile is hivescum compared to other classes?
I do have sample collector
extremely
it's not really like I'm struggling to be ammo efficient in a desperado build lmao
Can be pretty immortal unless teammates fuck you over
But 90s stack is not long enough
how so?
Pistols are fun but autopistols definitely outperform them currently
No Man's Land is difficult though, lots of greebles to get your dodge stuck on
although you are right that in every other use case they're insanely more efficient
Ill admit Im not that far yet, but 60 sec stims getting reduced by 1-2% per kill seems like fairly high uptime to me
Only times I’ve gone down is if I get bursters pushed or shot on me when trying to push.
You should be getting your stim well within the timeframe even if stimm lab is maxxed
okay if you're running into issues with the 90s dependency buff and sample collector, that's 100% a skill issue
I think once the crit bug is fixed we'll see a lot more desperado pistol ppl
doesn't even matter what your stim looks like at that point
Burster changes plus scum were definitely a combo of all time
Hopefully!
but like are they similar to psyker in terms of durability or are they worse in terms of durability
Psyker-fragile before the talent tree rework in September 2025/Bound By Duty
it depends on what you mean by durable
psyker is like extremely tanky these days
wait what
it has ways to mitigate actually taking said damage more than most other classes
You can practically be immune to ranged and melee if you use your foundations properly
I like how the loose cannon and bounty hunter are pals
if you only look at required passives and stats, HS is on par if not worse than Psyker in terms of toughness and toughness regen
I think durable means tanking hits not ignoring them personally
HS doesn't have to deal with the mental stack of avoiding both ranged and melee because it can just choose not to engage with that facet of the game if you don't want to
how did psyker become more durable in the rework?
Have you seen the tree
They got 35% dr
No, I am Spoony-Threepus. Why?
no i have not played psyker after the rework
Played with a Six earlier in no ammo pure melee mael. Was wondering
Ah. They are impersonating me
then it's the least durable class
Suffice to say "glass cannon" is Psyker propaganda
does it even have damage reduction besides through chem dependency
yes
it has 20% from hive city brawler and 25% from rampage (if you go that route)
Hive City Brawler is 20% flat dr
The other HS kept pushing bursters on me in that game, was kinda annoying
What's the dump on needle pistol? Damage?
yes damage
Cool
so still quite significantly less than anyone else though no?
I dumped stability myself 
During the free weekend I've just been positioning teammates between bursters and myself
Not taking chances with pushing at all
rampage isn't an innate damage reduction so I wouldn't count that towards how durable the class is overall
yeah probably but it's enough to take a hit without losing all your toughness and not be in the realm of a chip hit dealing 50 damage
Psyker also has insane toughness regen.
Had a thing earlier on one of the assassination missions where an Arbites shot a clod of the tentacle head trash mobs, got chucked off the level outright
I just cant with HS, it takes FOREVER to kill anything that is Carapace, i want to use the crowbar but the secondary mode takes forever with the animation and it pisses me off, like... if it didnt have that or it was negligible id actually like it. 
Rampage annoys me. Why is it just worse scriers gaze
gaze psyker is like usually atleast 40-53% TDR and giga regen so he's way tanky these days
you will become needle pistol pilled and you will LIKE IT
not when its Melee only.
Rampage is worse sciers
Rashad?
I inject drugs into meself and drugs into me enemies. Whats not to like?
you have a ranged weapon on a melee build
you will become rashad pilled and you will LIKE IT
it's way too scary to use anything other than desperado in auric+ anyway
This class and that needle pistol is the most OP thing since inferno
But desperado is arguably better exec stance
It frustrates me so much
Its so lame
Its just scriers gaze but on a worse class for melee and you take more damage lol
what blessings we rockin g on needle gun?
case and point:
This gun is literally Inferno 2.0+ in the making and this build or any variations of it will absolutely DESTROY Havoc in the most braindead manner in the coming days (assuming Fatshark doesn't nerf it to ground, SO GRAB IT WHILE IT'S HOT).
Toxin DoT practically receives no armor reduction (unlike warpfire, bleed, or burn) and this gun will DEST...
Desperado with vulture gives so much safety it's kinda crazy
Fun fact most of the blessings dont affect the dot at all making them worthless
Desperado with chem dependency is goated
it's so fucking stupid
I don't use Chem decency on desperado
you spend over half the game immune to ranged damage
I prefer vulture
You should the cooldown reduction is amazing among other things
wtf is Rashad. 
I did before
Vulture is good its just not chem dependency
Sorry, I meant Bound By Duty update which gave Psyker new talent nodes that reduce damage related to the class's Peril system:
Immaterial Focus
- +10% Damage Resistance, in addition, while at Critical Peril and for 4s afterwards, you are Stun Immune.
One with the Warp
- Gain Toughness Damage Reduction of +10% to +33% based on your current Peril.
Just a Dream
- While below Critical peril, 25% of Damage Taken is converted into Peril.
Warp Ghost
- -80% Passive Quelling, +2 Stamina, and +25% Toughness Replenishment.
The middle one sucks
But I find vulture to be better
Because it is
spec stim purely for cooldown for chem depend and desperado is the way to go
Because the stim j can just give full cooldowns
Not the stim
Chem dependency is the keystone
And then I get all the damage buffs and full attack immunity from vulture
People sleeping on the team 15% toughness too
And full infinite ammo as long as I can kill a single elite or special
Actually its kinda confusing. Theres a stim theres a stim supply ult and theres a chem depency keystone about stims
that team toughness is so nice
But yeah idk looking at the numbers vulture seems mathematically worse then chem dependency but its not bad
I like Chem depency
The middle one bad
oh nvm, i tested that axe, its not bad but i dunno, i need cleave as well, i guess i cant have everything.
Adrenaline rage is annoyingly bad
But I prefer it for stim pack and rampage builds
Especially if the HS is super good at killing everything
Bruh what
why is this a phone case lol
Can really help the team
Honestly I feel like rampage and stim supply suck
Nurgle
Stim suplly needs some quality of life
stim supply is good but I feel like it's not good for the buffs it gives
What blessings are you using that the combat axes don't cleave
booby trap is goated
Bigger range
Rampage feels awful to use and stim supply is decent but has alot of weird anti synergy rn
Rampage feels amazing imho
It has a bunch of weird anti synergy all over the place with it as well
that too
same I really like rampage
yippee another one from a team-wipe that I had to clutch
Habe booby trap reduce the duration, not the one that gives longering
It's just scriers gaze on a class with bad melee and it makes you take more damage
big fan of pairing rampage with adren
why is chem dependency genuinely worthless with the stim pack, that shouldn't be how that works
maybe one day people will learn how to manage health on hs
Brutal Momentum is necessary on the combat axes never leave home without it
Like its a ult with a downside 😭
huh?
hive scum
bad melee
LOL
What is so weird yeah its own keystone is complete anti synergy 😭
Scrier's Gaze can't go forever
most of your guns instantly ruin rager packs, gunner packs and shotgunner packs so it's just easy toughness most of the time
Scriers is so insanely broken so yeah, I would imagine it feels worse.
With enough enemy density, you can make rampage last forever
Yeah hive scum melee isn't very good compared to like anyone else
Hive Scum is not bad at melee lmfao
You melt anything that isn’t crusher tbh
Melee scum is worse then gun scum
And it takes certain weapons to ridiculous heights
yeah true crusher is the only full carapace enemy
everything else dies
I was destroying the fuck out of mauler packs in the melee mael
what heresy is this
Maybe some of the multi class ones I guess
Not the same position though
this, is one of the takes, of All Time
I was disappointed by crowbar
seriously
I like the bonesaw tbh
crowbar two shots crushers
crowbar is probably fine I think I just hate how it feels
And the dual knives
wha
And everyone else can one shot them?
You want Brutal Momentum as one, and probably Headtaker as the other. Test in the Psykhanium for perks, I currently have Cara + Unarmoured, because you want to be able to oneshot all trash
shivs are absolutely gross with rampage
i dont know if im just overestimating the HS and trying to Bonk shit like its Zealot with a Hammer or what.
Rampage is 1/3 of Scrier's Gaze + downside
I've been really liking rampage bonesaw scum but idk if it's actually very good
ok im finally actually trying stimm supply properly... practiced deployment is basically garbage, right? seems like at most you're getting a few seconds off of the cooldown of stimm supply
I feel like I'm killing everything efficiently besides crushers
I have regulary one shotted crushers with zealot and psyker in melee and arbites can melee fight entire crusher swarms with the stagger
was annoyed at the other HS for pushing bursters on me 3-4 times that game. But other than that. Was smooth
maybe a bit unfair, but only a bit
It's one of the best rampage builds rn but still struggles with carapace thats the main weakness there
I imagine rampage combat axe might be pretty good
actually i suppose it lets you use it as a bomb more often
But combat axe is just good in general
I think they should buff da cartel special stims
the stim supply cooldown itself is a non factor, what matters is your stim cool down getting reduced by kills on toxin enemies talent and your supply getting insta up when stim gets up
(Also like anyone can use that
I have been having absolutely no problems with HS ngl
well
there are some problems
but not melee related
The only 2 things I think genuinly need a buff are the stim lab and rampage
i just topped damage in a civi with hive scum
Most other stuff just needs to be unjanked
idk why people say this class can't deal with carapace
Shiv Rampage is deffo cracked
I've been seeing content creators say the class is underpowered and don't get it
interesting
Mr. Pee?
yes
yep
The smoothbrain ones or the skilled ones?
Because the player can't deal with it.
Not one shottong crushers is considered bad now
I wasn't gonna mention by name in case people here liked him cause I don't use this discord that much
Dw we hate that moron.
but he seems both not good and uninformed
that's pretty good, honestly hive scum is just as safe as the other classes for me. the types of mistakes that'll kill my HS also kill me when on like half of the classes, like ogryn, vet out of gold toughness etc
the needle gun more or less "one shots" them 😏
yeah i guess, you're right. if youre using a 45s stimm and take 30% off its a 32.5s CD which is lower than anything you're going to get from CDR (bad maths but whatever)
Im debating between a Crit focused and non-crit focused Bone Saw/Needle Gun build. Anyone have reasons for/against crit?
he makes... builds. that exist
nooo no need to hold back on stim you can greed full 70sec stims, and they'll still come up super fast, it's insane
They can just not as good as any other class
Don't think I'm getting this one done any time soon(roll up a heavy sword or catachan I guess, cause I refuse to use the other mark of knife)
Which one are the good ones? I don't really pay attention to content creators
The issues with hive scum arent it being unable to do certain things its just parts of the tree are worse then other classes in those areas
it's time for you to lock in on bonesaw
that was the plan just theorycrafting having a shorter CD
I used crowbar+rampage+every cleave perk in the tree and got it done in 5 or 6 games fwiw
When I don’t get teammates fucking me over, games looks like this generally
But it would be nice to know who's like actually informed and whose just throwing stuff at the wall and hoping it sticks
yeah that's my biggest takeaway so far. janky != op/underpowered
ive had no issuesin hc
Scum is just jank and has a few skills that are badly designed rn
already almost to my 56th of 66 penances
could use some tweaks the stuff thats good is super good and the bad feels kinda janky
but i played a lot of shade in vt2
I really dislike chemical dependency conceptually
i mean this is straight up not true but pop off
people misunderstand what this class is supposed to be. it's not high burst like the other classes, it's high dps. if you play to that strength, you'll realize hordes of crushers can die pretty fucking quickly if you're on your a game
Depends entirely on the build, especially with the needle gun I predict this class will be the most OP thing since inferno psyker. People don't know yet it's only been less than a week out
ngl I'm sorta getting annoyed at tox nade
I can't give you an authoritative listing because I don't remember their names, I just subscribe. But Mr E is to be treated as entertainment not information, and anything Tanner Lindberg spits is kinda suspect
other than psyker because psyker is just completely fucking broken and needs to be nerfed
Like legit the only 2 weak things I can think of is ramage and the stim lab. And rampage is as easy as removing the pointless downside or making it give alot more
almost done
Truth nuke?
Every other class can also do that and easier
Oh so kinda like metro with deadlock
Also higher skill floor. So bigger barrier to entry for the class
im slowly working on the heavy kills while stimmed
Psyker and vet have been like this for ages you cant just plug your ears and ignore them when talking about how the new class performs
i really dont like non move speed or cd stims
Not till I'm done like 43 more games.
Would recommend Reginald, RykenXIV, milkandcookies, and I'm sure there's a lot others people will stan. Metro with Deadlock?
the DR is worhtless and the strength feels to annoying and limited to use in a real right
https://www.youtube.com/watch?v=qf0eCjEoBcQ try it, it's braindead broken 😏
This gun is literally Inferno 2.0+ in the making and this build or any variations of it will absolutely DESTROY Havoc in the most braindead manner in the coming days (assuming Fatshark doesn't nerf it to ground, SO GRAB IT WHILE IT'S HOT).
Toxin DoT practically receives no armor reduction (unlike warpfire, bleed, or burn) and this gun will DEST...
Desperado is extremely fun
Chem nades are wild
and its already been majorly nerfed since the testing
Zealot 100% cannot. Veteran needs kraks or a melee that will most likely severely hurt their horde clear. Ogryn while it can, has a limited amount of weaponry that can do that. Arbitrator also isn't good damage against carapace. They can just crowd control
And then there's, psyker
like ed for example
That's just, there, being annoyingly broken in every single metric in this game
I threw one down at the boss fight elite spawn in assassination
It wiped a whole pack of plasma gunners
TH zealot but yeah
to bad scries gaze psyker is almost 1 to 1 play type as hive scum melee
Arby can stunlock carapace but good luck killing it
it's two blitzes in one with four charges
absolute bs
It's much slower and you have to be self stunned with the special attack which is its own issue.
i do fine fighting crushers as arb
Forceful BTL deals with carapace easily ngl
Tbf, power sword, but most people struggle with that
the struggle
Well, yeah power sword but uh
It's fine. It's not PS or FGS. But it's fine.
is thei near 3k healh bump they gave crushers
as it should 😄
Okay yeah I like those guys too, although milk and cookies is more total war
lol
There's clear reason why power sword is a little scary to go toe to toe with a group of crushers with lol
I’ve mowed down crusher hordes in h40 with shmaul on forceful BTL dog build so it’s pretty good.
i miss week 1 pc
You dodge about as far as that thickass blade?
yeah I just haven't used anything that really utilizes heavy attacks yet
Tact axe and shock mines also goated as well
i have fun vs crushers with bonesaw
fucking lethargic ah dodges
Hive Scum makes Heavy Sword actually take all comers
purple toxin apllies brittle on hit
I also like to lie on the internet.
resource poor 😔
oi what you got against veteran
I mean it was able to. Once upon a time.
Ive played arb, I've used schmaul, arb feels like rancid dogshit to to kill cara with in any set up ime.
started patch out with 2mil gold and 30k plas/diamantine lmao
Yeah people don't seem to pick shit up these days
also yeah vet was pretty damn shafted until the rework
I’m serious lol.
Nothing I'm just saying vet is good
Havoc weeklies
i got like 48k plasteel left and only 31 k of the other left
I only play aurics where I don't give a shit. 85 bursters with 85 dogs with 85 trappers. I've got enough on my hands without everyone spreading out for plasteel
and am nearly out of creds
They should buff zealot then 
Arby Maul does well against Cara, shmaul is hot rrash against Cara
THEY ARE MAD BECAUSE I SAID THE TRUTH. 🗣️
Not on forceful BTL with strength node
And make it so fire nades make poxwalkers explode..
the issue people are having
Yeah this is the thing I don't do
is people running mark 4 needelr
anyone know the dump stats for the hive scum weapons? the gameslantern builds in the pinned are all at 80% for some reason
I don't have a reliable group of friends to play darktide with anymore 
And I don't really feel like playing havocs with ALL randoms
25% str doesn't go so far as to rehabilitate the shmaul against Cara
nobody likes being bounced cause they used the stim that makes the guys pop
auric damnations/maelstroms are already annoying enough
puri
I mean do you want me to demonstrate?
did you get your a.s.s title yet
wait that's a stim effect
I thought poxwalkers just randomly exploded when you shoot them now
thats from the mark 4 speical chem
I have a group of friends that I play darktide with but I am terrified to take them into havoc lmao
I was using it to do the penance and it was pretty fun. I still prefer melee that has some option to kill armor though, even with a needler available
it was funny seeing it wipe out a horde but its starting to get annoying after a couple of times. makes my launcher feel inadequate.
Lmfao
it causes the toxin to spread through the entire horde
THAT SENDS PEOPLE FLYING??? THATS WHY I KEEP GETTING PUSHED BACK MY FUCKING TEAMMATES ARE DOING SPLODEY NEEDLES
as they start popping
It’s wild to me that people think because they can’t do something, others can’t
I mean arbitrator is not really known for good carapace damage tbh
i think its the event zombies.. when you headshot them
not the chem explosion
It can crowd control the fuck out of them
did you all not test both marks in the meat grinder
I got fucked up once by an Arby shooting a wave, got yeeted off the level by about 12 of them exploding
But, it feels lacking in the actual damage department.
Wait that's from toxin? I thought it was a mdoifier
Thats not why, I genuinely dont believe you cause I ran a bunch of arb set ups and I stopped playing them cause the damage felt like ass compared to vet.
Especially shield Maul
the thing the explosive one doesnt do much dmg aoe
no the event is causing the infected poxwalkers to explode
I wanted to like that thing
It’s a modifier
and it has knockback thats about it
The impulse is deffo from the modifier
the mark 2 spreads the chem dots to all in the horde
if you use the arbites maul and chain light heavy it kills the absolute shit out of armor
ok phew. got real concerned
ooohhh I see
Sure.
Tbf Arby Maul is DS level good
Still not as fast as other options. But it is better than shmaul at least.
