#hivescum-class
1 messages · Page 74 of 1
Whats wrong with it
it halves dodge frames
its not broken pre sure
instead of adding 50% more
Nimble?
i think it only adds to melee
btw do y'all think wrath or decimator for the saw
not ranged
So you mean to tell me I've been playing scum on hardmode and doing this well?
been trying out wrath and it seems to be working, but am not sure if decimator increases the dot damage
I dunno that its bugged, it just only applies to melee and the distance is still mahoosive vs ranged
If you're getting clapped with that talent on, I must diagnose you with terminal skill issue
well
its just worded poorly

"Yes, because Nimble’s second buff (dodge_distance_modifier) is modifying dodge speed down the line. The velocity during dodge is increased but not the dodge distance, so the dodge is over sooner. This obviously affects dodge actions against any attack. The linger buff still helps dodges against melee attacks."
its weird
drip 2 hard
so if youre spamming slide with slippery customer your essentially untouchable lol
Pretty much
So the Mk6 is just flat out better?
You can slidedodge your way out of incredible levels of bullshit with Nimble
loooooool
I be running nimble with shivs with the stimm that gives 10 percent more dodge
I be schmoovin
Plus the melee immunity while sliding talent
That one seems to just choose to not work sometimes though
Yep
A little inconsistent
Not experienced it not working personally
yea
Been hit as a I queued it, and as it got to the end, but thats about it
i dont use the alt fire anyways
tat moment when i get killed right in front of the excape shuttle
by a burster xD
Noticed it mostly with vacuum capsule but that could be latency stuff just barely making that happen
Bursters are so fucked this patch D:
so chemnades count as your kills huh
I thought the invulnerable on slide didnt actually make you immune but it stopped tracking in the code
So like if you slide wrong you're still eating shit
for sample collector
They weren't always? 
yeah you still can get overheaded
well for HS it fixes that apprently because you get the lingering effects of dodge
nah they are more scuffed than normal
Lmao, yes, but also not like this 
I've been having way more silent ones than normal
They become increasingly more fucked with every update
and some that do longjumps
I really wish FS would word shit properly tbh
overhead are technically "aoe"
and blow up 20 feet from you
Bursters always have some nonsense affecting them every other patch
Immune to melee on slide and sliding stops tracking are very different things
Getting hit from twice the usual distance they would go off in previous patches, pushes not registering, them not exploding when pushed.. they're a shitshow atm
also isn't the mk2 special spread to other enemy on death
while mk6 does shitty explosion
Oh an they're sometimes still equipped with stealth modules
Toxin explosion yeah
them spawning literally right behind you isntead of a spawn door
Pushes not registering usually happens with them being locked on teammates
Its amazing for hordeclear
I hate that
this worth building out?
damn

It's decent
Not had that one, but it wouldnt surprise me
its really an issue with repentance modifier
That's perfectly fine if that's what you're working with, ordo-wise
I can roll more
what the total cost for empower again
What are some good targets for the thrown shivs? Too many things seem to survive them
assuming from 300
why am i not critting a lot with dual autopistols?
I just do ragers and crushers
luck
Mk 3 shivs heavy attacks feel so fucking slow like their attack speed is capped
No crit string
build maybe
They don't string??
im using the pinned one, idk
Almost any specialist enemy tbh
What's the abse crit chance on the autopistols? Do we know?
They won't die on-hit but the tox will kill
No afaik
Idk I’m lazy
i had a game and only had 56 crit hits
i don't think chain crit is a thing on semi auto weapon
hm
Cool, thank u
I chose to dump collateral on mine
Thats more like it
Unless you want it to suppress enemies a lot (can be detrimental, can be helpful), mobility is the dump
Both work great though
weird lol
i like being fast xD
ill stick with that one for now
Do you…dodge?
Just wondering since I remember your almost 1k dmg taken game
that was from poxbursters mainly, but i usually play back
ok those scab gunners didnt stagger at all tf
I hope they fix toxings not counting for kills for most hive scum mechanics and ruining things
I heard 80 collateral uzis with Powderburn is worth it
What's wrong with it? Is it because it's not actually replenishing every 20 kills or something else?
just take of hyper critical for now if you want it that badly 🙃
yeah
try it in psykanium and see how fast they regen off kills
Hopefully a fix soon, thought i'd noticed it not doing that
vs in game
:)
in psykanium every 20 kills whether melee or ranged replenished if in close range (10m)
Anyone know what best Shiv blessings/perks are btw?
A way to replenish rockets would be my only ask 
in game its like 10% chance a melee kill counts and 30% for ranged
no numbers because am too lazy to check it
i do mercy + bleed on crit
anyone else having massive lags in games?
my first damn crashed 4 times
i use flesh tearer + uncanny, even nerfed uncanny is still op
Was thinkin bleed on crit tbh, seems quite good. Was thinking Lacerate which is bleed on non-weakspot but idk
For shivs I would actually say riposte and precog. Go look at the damage table for the shivs heavy attack, they have a ridonkulous damage multiplier for crits against carapace and unyielding, boss killers
Crashes is different
I got three points left
plus, DOTs ruins some hivescum mechanics by taking kills that needed to be melee
I mean the game also lags like a bitch on ascenscion riser
so weird i dont crit that much
the sheer amount of attacks that go out with moderate amount of crit is a numbers game in your favor imo. but im also using crit aura, rampage etc
could get chem blinders if you want
ohy wait
you are missing the crit node
the aura?
With Pickpocket I would personally ditch the aura you have for 10% melee damage or 5% crit chance aura
Yeah i'm running rampage and crit aura. So basically anything with more crit damage and chance on the shivs then?
no
how it feels to crowbar
top right section
It could just be bugged with scoreboard
with melee or range? shivs can get 40% bonus crit chance just for dodging.
Unless you were taking the stim duration talent, which I would actually recommend if you're doing CDR stim for Desperado
Perks and blessings for needle pistol?
probably
ah butterfly
yeah im debating that or sample collector
ranged
yeah pretty much
you should still be able to get 20% from dodging
sample collector would allow me to lean more into my chem buffs
I'd get that crit one or your desperado will be sad
af
Alr cool, will take a look then. Still need to finish weapon mastery for them so I got time to play around and see what works
Does anyone know if negating/avoiding damage using SLippery Customer counts as a successful dodge?
20% crit rate you are missing out on
I really like sample collector tbh
alright alright ill get it xD
It’s most likely is. I just checked one of mine and it says 1 crit. Which I know isn’t right. Because I usually sit in a horde of gunners and just shoot and take 0 dmg (because of vulture’s dodge) out of desperado
thank you i thought my shit was fucked
a very complex stimm indeed
part of me is debating going for the 50% passive regen node instead of on kill
cause sometimes i got not much ammo to work with
does hyper crit mess with precison violence if you barely use melee on a desperado build
Imo the ability regen just aint worth it. I usually take Strength or Attack Speed
left bottom has more reload speed
It’s probably just not tracking Uzis at all (new weapon might not be coded), and its tracking your melee crits
At least for melee builds
that makes sense now
yes, it bugs it and disables it
damn ok
does coated weaponry overwrite flesh tearer on shivs? you get toxin stacks but no bleed stacks
im pure ranged xD
i just took off precison violence and replaced it with tetrium welcome
you get both
hey what's the difference between the two model of needle pistol
only to get to float like a butterfly
are we sure @dim moth ? It really doesn't look like it's giving both, maybe it's a visual bug?
what my vultures build looksm like
Oh fair, still I prefer attack speed even for that. I like having an insane rate of fire
no idea if optimal or not
I can see both occuring just fine in game mysel
I straightup prefer dope for 30-40% cdr over the invul
and in psykhanium there's visibly 2 DoT ticks
Anyone else noticed the game bugs tf out if you press your stim button when its not ready?
your stims is pure attack speed?
atack speed on a weapon iwth already insane amount of output seems silly but more power to ya
ah i'm seeing the two dot ticks now, maybe i have it on potato quality or something but i only get the toxin visual
cool thank you
im tryna achieve better trigger discipline myself
yeah bleed vfx despawns itself on low specs iirc
on desperado?
Ye
hole up what node are you talking about?
whats dope
I even just like having a str only chem and run all 4 points, 40% cdr, 20% crit and 20% dr perma up
Chemical Dependency
over Vulture's Mark
I actually got some untouchable value today, I had a few times where the reduced detection let me get a few easy backstab, and I was able to run up to gunners and shooters a few time while they were focused on someone else so I was able to avoid their fire, but its just hard to notice if its actually working or not, and sometimes it just doesn't

Oh yeah i did that one first 😂
I did 2000 seconds of chem dependency first
Does cooldown stimm affect its own CD rate?
I also did notice a few times that thing where enemies you're fighting in melee just runs away from you, that felt annoying with rampage
With the insane amount of suppression you generate anyway, the invul is rarely never needed
cooldown should just be your active ability
also my desperado stimm
Alright, thanks. Never sure with FS.
thats for desperado?
your stim doesn't cooldown until after it wears off anyway
Honestly, i think just str and ignoring AS is better for the 10% cdr, 5% crit and 5% dr
yeah sample collector makes it ok
(if you run chemical dependency)
Never noticed with the UI
otherwise with sample collector you can probably get your stim off cooldown by the time it ends
I would love this
i still want them to fix the box and the stims -_-
literally a loop to keep killing
should i take this if i dont have sample collector on my build
rn i have pure cdr
some active abilities like volley fire has thecooldown starts as soon as you use the ability so if you chain it long enough, its off cooldown by the time it ends, but none of the scum ones do
otherwise you can spam desperado and rampages back to back
you need smaple collector fot the 75 second stims
Anyone ran into a bug where your ult won't recharge?
the icon is bugged
I have Stimm Supply equiped. Used it once then it never charged after that.
Ah
u think i should take attack speed over cdr?
depends on you
tbh
I got it for reload speed
to pretty much instant reload
m10s
hmm ok
the final attack speed node feels pretty lame outside gun builds, reload I think is more more generally useful on some guns like shotguns
mine has the reload node
the smgs have a high enough fire rate that extra fire rate is nice, but they also do have a long base reload speed
Oh hey its this video that was being talked about yesterday

the attack speed on a rampage build goes hard
yep
I mulched 6 crusher packs, like 3 mauler packs and the rager train car on damn yesterday
just spamming lights with crowbar
He's not getting carried by his possie anymore 😞
*he died so many times his possie couldnt carry him
Mystery E...
I still stand by hive just does have as prevelant tools to disregard fundamentals
Doesnt*
Who's Hive?
mr e literally threw me outside naked into a blizzard and put coal into my stockings
Mr scum in the flesh
i don't know but he's scoming
😔
anyway orckas you've been scumming or still just ogryning?
I think rampage is boring so I have been playing a lot of Cleaver build
Pretty funny giving everyone on my team a bunch of stamina and dodge distance
rampage is just another headroll skill like arbite stance or zealot charge but those are also fun and effective
I've been enjoying using a stimm supply build myself
I have crit chance stimm on my stimm box build
and just have flesh tearer riposte shivs
tbf mister E's release schedule is a bit much, he just comes up a lot
every crit kills everything it touches
pretty much copied whta cole gave me, but had to swap some nodes to take out hyperviolence
and I'm spamming lights at mach speed
bro its view farming slop
same with tanner's content
lmao
because I had a game where hpyercritical broke precision strikes for the game
i want to run attack speed and crit chance on my stimm box build but i'm waiting for dependacy to work right on it
Has anyone checked on the claims people have been making that nimble is bugged and hurting your iframes?
It technically does against ranged fire specifically because that checks a different dodge duration modifier than what Nimble boosts
Against melee attacks you are getting the boost as advertised
thats not overall impression/sentiment i get, but its the internet w/e 🤷♂️
Thanks
why 6?
and not 12
Six?
the needle pistol
Not taking Punching Above One's Weight and Close & Deadly for increased tox damage?
the 12 is the toxin spready one
I hate silo cluster i hate silo cluster i hate silo cluster
I hate geomotry making grenades useless i hate geomotry making grenades useless
Above weight spreads too thin
Quick and Deadly is only range damage
Whats the cap on bleed stacks?
16
Thought so, ty
how about chem stacks?
kuli guide?
pins
r u sure
Ranged
my build
rn
Close Ranged as in ranged damage within a close range, not close-range damage of any type
okay rocket launcher penance really turned out to be no bother at all
had an auric mission with packs of shotgunners and I got the remaining 40 kills ezpz
I did the same thing tbh
now I will never use it again 🫡
when they fix chem dependencyu I may drop pickpocket
if a daemonhost spawns because of the atonement and there isnt a thammer just pack it up its a guaranteed wipe
Eventually ill find a melee gun combination that likes the rl to fill gaps
Nah, super easy to kite it round terrain as Scummer
daemonhosts aren't that bad provided they don't lock onto an idiot first
daemonhosts are shockingly easy to fight if you know how to
but would you believe that most people don't practice that or even think to because the usual thing to do is just avoid them?
it's ezclap if there's any scummers with needlers
i dont think daemonhosts have the corruption aura on the event do they
like the fight will end before it even begins
i dont remember getting corruption damage from it
If I am in an open area I could probably solo one
or at least mostly solo one
I could solo a DH anywhere tbh
how do I do those chemical dependency penances and the one for the heavy attacks ?
genuinely 2nd easiest monstrosity below pogryns
I don't really know how to solo a dh if I get cornered
you just dodge in a circle around them and they can't hit you

chem dependency: get up to max stacks, hold it for 2k seconds; then let it drop to 2 stacks
takes a bit of practice to get the timing right so you don't run yourself out of dodges
I used a 15 second stim to get it up fast
Surprisingly few hivers on auric
but DH attacks have very poor sideways tracking
my issue is if the team lures 15 crushers into the mix
and they block my side dodges
also so many hs penances already done and I'm not even at 50 missions completed lmao
can it not hit you when you recover dodges
oh yeah just wanna double check that im not doing my math wrong but does the cooldown regeneration from kalma 1 reduce the cooldown by 6.25 or am I just misunderstanding the text?
so u mean I shouldnt put any poitns into my stim to get it up fast and keep spamming that share skill ?
I'd still prefer to be fighting a DH there over like a chaos spawn
share skill does not count for chem dependency
chaos spawn will stunlock you into a wall and you get overheaded and legit nothing you can do

you have to inject yourself
3 times
and then keep yourself at max stacks for 2k seconds
then let it drop
best done on desperado/rampage builds
Mister E. literally every video (he will never quit darktide)
since they get quite a lot of value out of the cooldown reduction
I use a cooldown stim+dependency on my primary desperado build
just for the infinite ammo uptime
guess ive been doing it all wrong then if I kept using the share skill build , guess ill go into sefonis trials and try that
tbh I don't think it'd be that good even if it did proc dependency
the keystone doesn't synergize with it for more reasons than it just not applying a stack
anarchist stacks with prescience right?
i dont personally use cooldown stim on my rampage builds tbh
they're different auras so I'd assume so
even if they do the same thing
yeah they absolutely should
I don't feel anarchist is that good of an aura pick compared to psyker though
I'd rather have ruffian
knowing fatshark i feel like i need to ask
based
(the other scum was using a crit chance crate and I was too)
I'm still slightly miffed Enhanced penance only progresses when your crate actually replenishes someone's toughness
unless you luck out and have bots it's incredibly hard to catch another player not having toughness even on auric
tried a shivs/rampage/adren build earlier and good lord I see why people like rampage now
it's partially because that toughness regen is only coherency toughness
which is a pathetically small number to begin with
OI, ROTTERS, COME AND GET IT
LET ME SEE THOSE SPLEENS
Can we dump stopping power on needle?
is mobility or defence dump on crowbar?
Its anything but mobi right?
def
ammo is the only stat that matters really
I use pushes a lot so mobi
my boy melk is hooking me up
Making sure SP didnt affect tick in some strange way cause FS ngl
Having done my own testing and pushing havoc 40 on the new class.... Why are people saying this class sucks, exactly? Most of their stuff is hella useful. I think the only bad thing they've got is the rocket launcher
god this guys accent is so damn good
anyone tried bonesaw with melee build?
skill issues mostly
very very good
its base attack speed very slow though?
Incredibly fun
saw sucks
class squishy
melee is the way to go to buff it lol
Is rashad the best crusher killer if you arent going any melee talents?
bad/average players make up the bulk of the playerbase
You get attack speed per stamina and also from Adrenaline if you use that, or Rampage ofc
scum is VERY VERY HARD
they were babied by arbites infinite hp never die
they skip defensive talents and they stand still out in the open and they completely ignore ranged enemies
I feel like the only thing I want to use the melee for is sometimes crusher help, trying to optimize it
shiv beats rashas without build
and forget fundamentals
if you are a pretty okay player on any other class
rashad needs a lot of AS to be good
🫦
Even among the youtube crowd people are talking smack on this class tho. I think Reginald and Ryken are the only ones who aren't. Even Tanner 'get gud lol' Lindberg says this is whack and honestly it's got me wondering if these people are just not as good as they say they are.
which makes them seem weak
even if their tools for aggression/damage output are comically strong
So what would you think raw would kill a crusher the fastest?
obv any blessing or perks on it
shivs probably
I take the attack speed and rending stim w/ desperado and can basically punch holes through every other wave of enemies in havoc 40.
shivs with three thrown knives into them
knife or shivs
eh. one thing i wanna for scum aside for some fixes - some more "heavy" weapon.
youtubers? having massive egos? who could possibly have seen this coming
yea but then you kill one crusher and you're out of shivs
certain talents are bugged rn and the stim side of the tree has some stuff that doesnt syngerize well... but thats it
does the melee still kill them good?
i feel like it sort of goes against the class

kill a couple ragers and they are back
otherwise its a fine class and love it
knife with OP uncanny is prolly best
scum is very hard, just like me
stims feel clunky with their cooldowns
and the bugs are rough
how
anyone have this skin that i can see a first person screenshot for?
what bugs
sure I can take a screenie
hyper critical broke precision strikes for me
do you want it normal or in inspect pose
not greatsword of course 😄 just something with more cleave
the chem pack icon bugs out and doesntg show cd
yea hyper crit is a known bug
whats op? and you talking combat blade?
Mid synergies aren't really a big issue, but I know what you're referring to on that end. As for the bugs - I feel adrenaline frenzy kinda sucks 'cause something isn't working when I was testing it but.... What's worked for me is like... ENTIRELY left tree, except I use crit chance aura to push higher vultures mark invuln
normal and blocking if thats alright
chem blinders dont replenish properly
grab rampage and that cleave node, ezpz
nrlly they feel great for me
Been able to true survivor on a havoc 38, and done like 6 havoc 40s.
are you running stim supply or straight stim?
There's like 1 bug that people are pissing and moaning about, as if Arbi didn't have a broken keystone for a solid month lmao
desperado, pop stim, desperado, repeat
honestly ive maxxed every class, and have a build on each that can run havoc 30+ and it still took me til lvl20 to get used to scum, now ive got a solid chem/melee build that is a blast to play and ive gotten the hang of them
I'm not a fan of the cd for the stims srtarting after the stim wears off
They do need to fix stim crate cos thats goofy atm
feels like forced downtikme
there ya go, in all my low spec glory
a talent breaking one of the only toughness replenishment nodes for a squishy class is sorta valid
to be mad abt
chem pack's stim cooldown feels so much better
though
because it starts... after you use the stim
Valid yes, to this degree, no
its balance. if it didnt have the forced downtime it would never be on cooldown ever, if you run the node that reduces the stim cd whenever you kill a chemmed enemy you get it back so quick
Honestly I feel the cooldown is a trap. The attack speed into immunity, and strength into rending has been insane for those situations where there are like 10 crushers and the uzis can take all of them out in less than 45 bullets each .... So I use the stim and deperado at the same time relatively often
best stim when going for support?
strength/rending prob
its rlly not even bitching and moaning to a high degree, we just have to tell people over and over to not take it cuz its broken
yeah but that doesn't happen with stim pack
and it just feels so muich better
Ima be honest, I dont feel like it really makes much difference, the class lives or dies by its mobility, toughness gains are kinda whatever. Tis But a Scratch and Hive City Brawler are all you really need
Hive scum is solid, but it can feel like you have more downtime than other classes. Especial y when you're playing with skilled players, and you don't get to keep everything up easily with kills
ability cdr for me fr
fair enough no other ult gives straight up damage to the group afaik
With my desperado build the melee hits for toughness come in clutch
more downtime than other classes because you kill everything faster
very sad
The people really do be undervaluing it. Also, W gnoll pfp
while waiting for desperado
I wish they’d add some Goliath inspired goodies from necromunda.
nah, being only able to get any form of regen from coherency is not a fun experience
because stimpack uses your equipped stim up, so its not like you're getting two uses, you're getting a locked location version of your own stim
No, it's just that sometimes you go in after hitting your f, and somebody has vaporized everything, and then you've just lost your rampage
And you don't have to deal with that with the other classes
isn't our scum a little small for that? otherwise i would like too
I know, but the effective cooldown on the stim is still 15-20 seconds less
LIke I said, it's not bad
where as just stimming yourself is more potent, and requires longer cooldown that is non-existent with the specific node
Really? Shit man, I dont even swap to melee unless absolutely forced into doing so against a Crusher wall or because everyone else is dead
is collateral dump stat for smg?
An a Crusher wall.. toughness regains dont really do much, you either avoid them all and dont get hit or you miss an overhead and just die anyway 🤷♂️
and it works fine
for anyone dreading/struggling the enhanced penance, tox bombers are your friend
the thing is more chip damage like gunfire or gas or fire
that and stimm supply
take the breathe and go node
thats what i do
i dont like shooting pure trash hordes
its just a habit
if theres ANY enemy above trash, desperado is popped
trust me it sucls being at like 30 toughness a whole game
also if im surrounded melee clutches
also what blessings for saw?
with 20 toughness
Sure, but Tis But a Scratch does a better job of covering ranged damage than the melee talent does, couple that with Hive City Brawler unless you really get caught in the open by a bunch of gunners you're kinda sorted
stimm supply, tox gas and having bot teammates seems like the best way to progress the penance
If you run pickpocket you can afford to shoot trash hordes quite a bit tbh. Just make sure to dedicate the last of your free mags to taking out an elite or special
and you set stimm supply for 5sec (so you get 15sec of buff)
What is better, wrath or shock and awe?
ik
shock and awe and decimator, also watch reginald's vid on it if you haven't yet
The chain glaive is my personal favorite but they have normal human size ones
and I'm basically sold on the crowbar as my main melee weapon now
All gun, all the time
Stub Pistols are too fun not to abuse 😄
Crowbar just feels really good to use
He literally changed the title LMAO
what dif are you on? cuz im rarely running out of toughness on auric atm, but aurics as high as ive gone so far now that ive ironed out my build
what about weakspot blessing?
I absolutely love charging an enemy while sliding and readying a heavy swing
auric
"batter's up" and head go flying
but I will caveat this
with the fact that its a slow drop that happens
cuz you don't notice it is missing for a hot minute
until you actually gotta rebiuild your toughness
from 0
everything that buffs weakspot damage in this game doesn't work the way you think
it's not a multiplier on the final damage when you hit a weak spot
Actually i do know how it works
but playing like a level 1 in an auric for 15 minutes is not fun at all
it's a multiplier on just the extra damage a weak spot hit gets
I know
my toughness pretty much never really hits 0, becuase i got that refill toughness to 50% note and i normally survive long enough to last the 10 second cooldown
i guess that would be lovely. and some fixes
so avoid everything that gives weak spot damage outside of shiv/knife Mercy Killer
so are most dump stats on ranged hivebanger weapons Mobility? what about Collateral on stub pistols? 
yeah but imagine that and the bottom triangle are your only toughness nodes at all
Honestly the dual smgs are all I use because their only problem is range kills - and frankly the ammo economy on them is so good I can just tap fire and miss a few shots .... End up killing them in the same amount of time as the pistols
Stubs get Pinning Fire, so dont dump colat, simple as
It is not the best feeling
aight
In aurics, I do feel invincible most of the time. I'll brain fart and die instantly occasionally, though.
hyper critical no?
and blinders not regening
when hypercrit procs precision violence stops proccing
Yah, I've noticed my blinders sometimes don't regen even though they should be
I do like the chem nades
I love the blinders
Thats probably due to tox dots getting kills
they are broken like the arbies keystone
no
and I love their actually cool regen condition
be aware that the kill count for blinders isn't counting kills via chem toxin
Blinders are really strong. Just, broken.
that toxin is kill stealing
🤦♂️
Ive not had any issues with blinders not regenning since i unspecced Pocket Toxin 🤷♂️
I've gone on rampage massacres
yeah toxins break a lot of on-kill triggers :/
no chem tox talents
they need to fix that
no lbinders restored
and some nodes are consuming events (in code) instead of just acting on them
like Rampage
ffs i cannot tell if i am lagging because of my internet or because of fatshark
or hell my level 15 ass with no chem toxin at all
0 regens for a whole game
Does "close range damage" apply to melee?
then vI hop into psychanium
The one for the pants?
the penance, yes
and the regen is consistent
Ahh, that makes sense.
Was wondering why it was going up so slowly
I confirmed this myself last night, as I was getting frustrated with not seeing penance progress at all over an entire mission
something is consuming kills that should be regenning the nades
when???
most likely culprit is chem toxin
it's not an attack
has anyone figured out the ideal attack patterns for single target/armor/horde on the hive scum weapons yet? shivs seem simple enough but im second guessing crowbar and saw
frankly, I'm surprised that the node where you get stimm cdr on kills works
not to mention there is an icon for the blackout nade recovery that appears in psykanium that doesnt in game
typical FartShack and their lack of testing and inconsistent code
🍝 code
Thats probably coz it doesnt take priority in the buffs bar vs other things and you're just gonna have more stuff up in a live mission than you will in psyk
that can get so funny with chem nades
the blackout nade recovery has worked for me
because they don't count kills
but kills made with chem toxin dont give you blackout
it works but is very inconsistenmt
nope, it's highly inconsistent
or kills with the heavy 1 attack of bonesaw
if mister e gets this class buffed to a point of blandness and arbitepsyker 2 he should be stoned in the town square
like the arby keystone was
I think Fatshark know to listen to thier testers over some random vibetuber
I saw his new video in my reccomendations and scoweled
frankly, it's amazing that this game is as good as it is
At least he actually admitted it's basically a skill issue rather than the class being "set up to fail"
clickbaiting jackass
every time FartShack puts out new abilities, they make the same code bugs over and over again
true this is the same issue as disrupt destiny
well the build they develop on IS known to have a tempermental machine spirit
mister e be like "hive scum bad bc it doesnt do the same 10 morbillion damage dog bleed did
"
How did that change with the recent skilltree update, if at all? Not been on Psyker
my brother in the Emperor, FatShark made the engine
The one major thing I've gathered about hive scum is that it is very tricky to have multiple in a party with random people because of how they work on a fundamental level.
they've made two whole games previously with the same engine and shared code
that doesnt have any bearing on the engine's personality though
"When firing from the hip or bracing" so always? when else would there be
the programmers on Darktide simply refuse to refer to lessons learned on previous releases until the community beats them over the head about it
disrupt destiny works fine but kills with dots and rev attacks still don't give you stacks i think iirc
its cantankerous
Its really hard to say if that the class design or if its just down to players, as someone who is very guilty of not being a team player outside of Havoc, I can at least admit it doesnt do a full Scum stack any favours
it's not their engine, but they have modified it since it's been out of production forever
that's def down to players
i just played with a lightning psyker and it combo'd so good with scum desperado build
you could have 4 coherent scummers or 4 incoherent scummers
I was amazed how my crit attack speed bleed dodge focused zealot build mapped onto scum
so, with psykers, every psyker on the team gets procs for warpfire kills when they have the talent nodes
smite combos with everything cuz its busted
Nah there's some fundamental backing to it I think
Gotcha, is it the same as it used to be with its shitass random targeting?
I wonder if that's not happening with scummers and chem toxin procs
im curious, to anybody that plays ranged scum, how do you guys deal with armor?
replacing chem for bleed and its almost 1 to 1
toss a shiv and heavy jab the fuckers to death
Shivs/Toxin special throw
classic uncanny strike shivs
yeah
i mean yeah it'll target a random dude but you can keep perma uptime on it mostly with lingering psionics and cruel fortune
Is the Stimm Supply ultimate meant to use up your stimm?
ok yeah same i had a feeling it was consistently gonna be shivs
brauto's ok
uncanny strike, just jab em on the head
Given its the one class where you are 100% incentivized to run a -% threat node.
yes (though prob shit design)
i dont have -% threat on any of my builds
Bit unclear on the top left and bottom right paths of the Cartel Special Stim: Bottom Right is faster cooldown on you ability and top left increases the Toughness generated from all sources but does not generate any by itself?
Im nto sure I agree with that, but please elaborate further, its an interesting take
Shiv is just the ideal "one size fits all" as far as ranged builds go. it doesn't need any help and can perform well in every context
the toughness gen is just a multiplier to yopur coherency toughness regen
in other words, pretty bad
Aye thats fair, i'll mess with it at somepoint no doubt, though Scum is incredibly hard to put down
the last nods do give toughness
did Scoreboard mod finally get fixed?
Does not apply to other forms of toughness regen? Not even melee kills toughness regen?
It throws off enemy AI and can sometimes result in really unexpected aggro shifting. I've seen it happening in Havoc quite a bit.
Is the stuff about chem toxin messing with close range kills true?
you can get 50% toughness back
that's about it
unless you take keystone
for another 50%
those +toughness nodes are only for immediate toughness gain
What should the dump stat on the needle pistol be?
It's basically like having a partial stealth zealot almost.
which is a shit use for a stimm
But at all times.
anything that isn't ammo
really doesn't matter
i dumped damage
I kid you not the first one I rolled was an ammo dump
I can see it having more value in Havoc, but at the same time, one of the huge advantages is being able to pull all the ranged stuff in any given room with no consequence to your survivability so thats kinda an anti-synergy
making ranged enemies hit your allies instead of you is so troll while running despacito
Bottom Right stim path is just faster cooldown on you ability, right?
It's in Havoc where I'm seeing it a lot and it's caused some really weird situations.
Also does casting Stim Supply use up the Stim you're carrying?
I got overheaded by a crusher that suddenly turned their aggro on me mid animation when it was going for a hive scum by me lmao
all aggro-dump talents for all classes are troll nodes
Ok so you can't abuse the Cooldown Cartel Stim and the Talent to get Stim Supply back on gaining stim to spam it, got it
Really feel like they shouldn't be able to change mid-swing
Easiest weapon to complete it?
why not?
shiv
I can see that being problematic if its a regular thing for sure. Aggro drop talents are seemingly always problematic in one way or another
Ainz has a clip of a crusher hitting him when it got staggered instantly killing him lmao
regardless, you're better off going stimm cooldown on kills
Really? I was thinking a swinging weapon like the crowbar
I feel like my dodge is more consistent without nimble but that might just be confirmation bias
Nice Pfp btw
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Is Untouchable/stealth causing this?
Like it fell over and just manifested a shockwave that instantly killed him
I used crowbar with all the in tree cleave perks and unstoppable
they're heavy, they fall heavy, it's simple physics
combat knife and just spam swing heavy is pretty quick too
Crushers have killed enough Psykers to start absorbing warp powers 
okay hear me out
what if i take moving target
dodging is fun
Yeah, that one too
You fucking what
Nah that's awful
simpuhl geo - geomtr -- grut it -- angle good
Something something skill issue
If using Stim Supply uses up your Stim and you don't get to reduce the cooldown until after it's expired, by the time you get the stim back and could use it to reduce the Cooldown of Stim Supply you've already gotten Stim Supply Back normally unless you go for low viscosity
Based and Ogryn-brained
It looks like that was because bulwark melees are an AoE and the scum happened to dodge right around to make it hit me
im doing a rampage adreline knife build what gun should i use?
like I said, you get the talent tree node for stimm cdr on kills
Damn he really hit you with the roundhouse 
That is foul lmao I have never had that happened before
and you also make your stimm box have only 5s lifetime
which also gives you 15s of stimm buffs
anti specialist like revolver/bolt pistol/twin stubs or needle gun could work
I used crowbar heavies on Poxwalkers. I guess Heavy Sword or the Devil Claw that goes horizontal sweeps on H1 H2 should be good as well
stimm box is the absolute best way for getting the most use out of your stimms
@versed spruce wait I did that to my team
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i will try thx
and avoid using Rampage
Okay wait too many people writing I ned a thread

Rampage is eating melee kill proc events
Doing it with the crowbar. Still find it a bit slow to complete it compared to the others
don't use Rampage
whats the dump on the shivs
use stimm box
Little short on penetration there bud.. (Thats what she said moment)
Mobility
Use taxe. The loop is PA H1
You could also grab pickpocket + dual autopistols for horde clear.
Why?
PA H1 or H1 L2
Also do a very low spammable Viscosity Stimm to spam and use Stimm Supply
That’s Taxe 7
because Rampage is interfering with heavy melee kill tracking for the penance
mobility, presumably
Oooh I see, I see...
that would explain why it feels like hot garbage
Yeh, mob' for shivs
That’s How I did it and it was reasonable
That's the only one that matters
vraks scum making me glad i picked this up many moons ago
yeah, just for the penance, don't use rampage
once you have the penance done, use Rampage (it's too good not to for melee)
do i just say screw it and tank the missing 1%
whats the dump for stub pistols?
No
collateral or mobility?
like to run the bleed on non weak spot hit and then bonus weak spot damage on bleeding enemies, it works surprisingly well
mobility
thank
except for needle pistol
Waiter, more broken crusher animations!!!
I dumped it on that too
The only not-dump is ammo on that thing anyway
I had a guy in my match die to a crusher overhead right after he killed it
keep mobility just so you aren't losing any sprint speed while using it
Dump damage, for the memes
Wasn't near him but I wish I was
the omnissiah is with me today 
Praise be!
Yeah maybe i'll roll another at somepoint, I only have one setup with it on atm so not in any rush
dang the shivs fucks
Yeah the shivs are nuts
Still upset we didnt get brass knuckles on Scummer tho
shiv was carprace and flak right
Yeah
Who knew a piddly sharpened piece of metal pipe can fuck so hard
ogryns need brass knuckles first
We can have both?
you don't want carapace on shivs
flak and maniac on shivs
you don't want carapace on anything that does close to 0 damage to carapace
not specifically, no
I want Carapace on Shivs
no but you can use them vs crushers
shivs are great for applying chem toxin
you want to use the special action vs crushers however
but chem toxin isn't affected by any damage nor ADM modifiers
shadow buffed explosion radius and leap distance
good lord
I run Carapace on shivs an its pretty decent tbh
it is affected by +damage on your weapon
It is affected by ADM modifiers on a weapon currently held
You want carapace 25% and uncanny solely to nuke maulers and crushers cause like
but that's beside the point
we fr
am I weird for using the toughness nodes of the stimm tree on a melee build? I like having bonus DR for when something goes sufficiently wrong, and getting 25% toughness back immediately is decent for when Burst of Energy is on CD...
as well as Toxin Mania, and Quick & Deadly on the talent tree
That’s 90% why you’re using them
point is Shivs have uncanny strike
no it's not
praise be
so vs Carapace is good
Nerfed uncanny mind you
it's a unique dot
Uncanny/Precog mate, trust me
that requires being behind
the toxin dot is affected by damage perks on your weapons
you can test this easily with the stim pistol
wasnt finesse backstab
Uncanny is headshots
No sir
Finesse is Crit Weakspot and Weakspot
Click head to win
Finess is weakspot, crit, and backstab I think.
it needs to be tested with the shivs
Maybe just weakspot and crit.
it doesn't affect backstabs
Not backstab
as needle pistol is designed for applying toxin
But those 2 + Critical Weakspot
nothing affects backstabs except some talents
Honestly a good suggestion though (adding +Backstab dmg to Finesse for certain weapons).
god damn do i love the dual stub pistols lol
It's the same dot
DMG perks on weapons always buffed DOTs of all kind when that weapon is held
Yes theres a difference between Weakspot and critical Weakspot
historically yes, but I could have sworn one of the early testers said that chem toxin was different
how i just need max rolled curios and im golden
it's not a party without a mutie
Well let me assure you it works like any other DOT 😄
Should I be going for a 79% ammo roll to proc Blaze Away with more of my magazine?
if you've looked at the code as much as I have, you wouldn't be so surprised to hear that something worked differently from everything else like it in this game
I know. I was a playtester for FS.
Might come back.
it's the players
If they have me 
Mind you a lot of shit isn’t explained and it’s literally just the Testers + Community digging through the scraps of the game to make sense of like 90% of it
Is there a cap for reload speed? I'm at +190% on the DB and don't notice too much of a difference past +100%
This is just me but sometimes I think going overkill with more minor things like reload is more detrimental cause you could invest into damage more
unless time reloading is what's hampering further dps gains
the heavy is like 60% though it's just the light attack that does like nothing, I also run lacerate and mercy killer and use lights to apply stacks of both bleed and toxin before spamming heavy
you def don't need that much
both barrels is all you need
taking both barrels and speedload means you're not taking deathspitter
that works
Bone saw or shivs for havoc?
Tbf HS has speedloader as a talent
my stats aren't exactly the best but I'm too lazy to bother hyper optimizing
drop weak spot damage
Does anyone have a build where double barrel actually does anything on scum
put crit chance on there instead
Yeah, weakspot damage is giga-doodoo
Vet is still king with DB
it's noob-trap
I tried a desperado triple barrel build last night and it sucked 
wtf is cartel special?
So is Lacerate, but thats another discussion
2K hours in and i just now learn this lmao.
Weapon Specialist exists, more at 7
your custom stimm
But Desperado HS and SG Psyker are competitors
ive been having success with HS using double barrel desperado on auric quickplays
I go with the bleed-on-crit and mercy killer
u can make do with it and not have the blessing and it's completely fine
HS?
so just need heavy kill while im stimmed up?
but it's always more optimal to have the reload blessing too
Yeah, thats the better pick, there is no world in which Lacerate outperforms Flesh Tearer
Hive Scum
Oh ya
i can share mine if you want
not when you have attack speed out the ass
Idk it didn't feel strong with desperado
or Hurensohn in german which means son of a whore
At least not compared to other builds I have at level 22
Still dont think anything beats Precog/Uncanny on Shivs, but I cant speak for knife as I havent ever run it much
Thanks for the advice. I was hoping to take advantage of the infinite ammo from desperado to get as many shots off as possible. I suppose pickpocket already does that, though. Just wanted to try something different. I'll probably dump speedload then
Desperado with autopistols makes me feel bad playing it
yeah theyre not really made for hordes or a gunner build
Has anyone tried desperado build with needler?
rather something to take out specials on a non gunner build
sounds awfull
Vraks IAG desperado mag dump into a horde
just normal desperado build lol? It is maazing
probably doesn't kill fast enough to make full use of it but desperado is so strong it shouldn't be awful
Kills with Toxic dot dont contribute to Desperado duration stacking, so little reason to outside of the two or three freeloads you get out of it
yeah that doesn't sound that great, i considered doing it for a build but decided against it
Which is honestly kinda overkill for Needler anyway
Also wtf with the event
Are its servers only in US
because every time i try to join one i have heavy lags
huh?
did some testing on needler and that thing really do be pumpin pretty good
nah it isa just a laggy mess
Compared to dual stub and dual auto, not nearly as good
I would argue it is better
i've played both us and eu
not for Desperado its not
I asked other people in multiple lobbies, onl yme was lagging every time
And i had no lags outside of specia levent
honestly it just seems more like the usual player influx straining the servers
everyone was lagging when i played so idk
i am a strong defender of the double barrel and it cannot come anywhere near the auto pistols
auto pistols are BiS
Yeah.. weekend after new class drop, the servers are gonna be struggling like fuck atm
with desperado
FartShack servers struggle on normal player load these days
uncontested
However.. Stubs are way more fun
depends
whats the dumpstat?
Make me feel like a proper Scumlord gangster
stubs are for aura farming
Mobility
both good
what about them
a free-to-play weekend is going to severely stress the servers, and I doubt FartShack upped their server counts to accomodate the weekend specifically
they're both good yeah
not inaccurate
Any preference
but u need to invest into cleave for saw
Maybe I shouldn't have run&gun and speedload on the shotgun but those both seem synergistic with desp
not terribly difficult
mind controlling u so you go run and gun BA on autopistols
Already do 💪
double barrel is pretty great
Mk 3 or mk 1 shivs
deathspitter + both barrels is better
perma up time on the ranged damage and toughness on reload talents
Stabby ones
Mk1. is clearly better. Mk3 just seems worse.
Not even a contest
brittle poison seems tobe pointless overall
Run N Gun on stub pistols make me feel like an action hero.
Pop Desperado and I am happy being rewarded running directly towards gunner swarms
bruh, no wonder you are of bad opinions on shotgun
What's the difference in the needle pistol marks
ok, i just did that and I wanted to test it and now im wondering why the hell im doing more damage on a crit? did they screw up the calculations for crit weakspot damage or something??? im kinda pissed I finally learned this after several years of playing
aoe goodness
what part of it is bad
not sure ab out perks, but these blessings are mandatory
no lmao
bro 💀
