#hivescum-class
1 messages · Page 72 of 1
So called 'hive scum has a high skill floor' when I run rampage with caxe:
HyperCritical procs and it calculates 1200 total dmg
it doesnt do this
thats not what hyper crit does
it forces an instakill, it doesnt double the damage of the attack
"hive scum is hard to survive as"
Desperado
Vulture granting immunity to all attacks
And still no enemy compares to the single clanrat hitting you on the rear for 50% of your hp
Thats what Im wondering, how it calculates it
check this
It does have an overkill, no clue how its calculated
I really wish we got some spear or pole arm weapons back
Hilarious how scum was released to intentionally play like most newbies who gravitate to veteran
Just mag dump the horde, ez
(so long as you have desperado or pickpocket otherwise im coming to your house)
I think it would also be cool if they finally added in plague bearers as pseudo faction
still have to be able to dodge though
to fill that gap of more beefy melee fighters that aren't elites
With hope...they can shoot anything that gets close and outlined in bright blue
But I understand that is asking a lot of pugs
because bruisers have gotten gapped
i dont wannabe that one guy but allot of hive scum suck
yes
A lot of players suck*
most people struggle with dodging and blocking
which is also why it doesnt work with hyper violence
Doesnt matter what class they're playing, the average player is just not very good lol
did they buff the karnak twins or something
dregs should def have daemons as their elite units
no they nerfed the players by bringing back ~25k people who haven't touched the game in ages lmao
Some of those people are doing their first twins
No
Theyre easier than ever
Cuz of how strong we all are
I need a Dreg rocketeer
They go down like chumps yeah but 2nd phase they spawn a pack of mixed rager hordes
I hope we a goofy ass boss fight where we just melee a leman russ
dont give the devs ideas you dope
too late. I already have their ear
it does fucking borderlands ram attacks
Rizzler hears this and makes it apply 50 corruption in its explosion aoe regardless of your toughness
Cuz he wants us to suffer
sorry to ping again
are those default curios, or is there a reason to take stamina on one instead of just 3x toughness?
I am a creature of habit and a stamina goblin
And I typically take the stam attack speed so its also an additional 6% more attack speed
an extra 3 stamina is just comfy
Its up to you if you swap it for toughness
When not using a stam curio, doing a single push attack and watching like 60% of my stam disappear is PAINFUL
Even with our cracked regen
Say
The invulnerability after ranged crit
Is there a CD on that or could the scum, as long as ammo lasts, be theoretically immortal
Imo +3 stamina curio is still very worth it on scum if you push/push attack alot
if you keep critting then itll keep refreshing
you're effectively immortal
combined with shit like
sliding makes you immune to melee attacks
hivescum is only squishy until you realise guns are the best melee
It doesn't work for undodgeable attacks
I run 1 hp 1 tough 1 stam curio. Idk what else lol, this has been working well for me so far
yeah you still gotta dodge mutants or dogs or fire
ive still been taking 2 toughness
"oh no im stuck in a corner and there's 3 crushers about to kill me"
Just mag dump them and become immortal for a moment
Crusher overheads, bombs and flames still damage you
Cause I'm tryna get thru heresy rn and every time my team dies it's pretty much gg
Add to that if they just triggered a daemonhost or a boss is around 
you'll still be killed by crusher overheads if you dont move out of the way
Tbh the hp curio in my build is exclusively a hedge against poxbursters that pug scummers LOVE to shoot
Was always dumb some cannon fodder starving to death slave rat can do so much damage 
It's kind fo the sme with DT
Bruh.
Toxin nades, stimm supply, 2 full branches on your stimm, and sample collector. Drop a toxin grenade in a crowd and you can get your stimm supply back before the stimm effect even expires.
It's never the 2ton behemoth with a concrete sledge hammer that gets you
It's getting command grabbed by the cspawn and lit on fire :)))
It's the starving braindead zombie that accidently stumbles into you with a broken glass bottle
Current pugs also have a habit of having 0 urgency when un-dogging or de-netting teammates
My shivs to terrible damage against crushers tbh
does slippery customer work against crusher bonks
No
or have I been misinformed
I have enough time to stop killing horde, reload, turn around, kill the horde around someone, and take the net off and nobody else has even pivoted
Speaking of.. what's a good way to get better at dodging the unseen trapper?
Throw knives silly
Sure but against a wall of like 4 of them
Uh
fair, I thought that sounded too goofy to be true and I wasn't about to test that in combat
So it's bugged?
2 knives + a heavy or two usually kills them and restores a knife, which means 1 more and a final for the other one that usually spawns
being hopeful that its sound didnt bug out and you can hear it's sound queue for spawning in and running around
It's intentional
Last ones hope your team is pulling their weight because shit dawg you just killed two of them lmao
So your saying its not me being garbage.
But it says "melee immunity" and crusher bonk is melee so idk how that can be intentional.
Wait nvm it has my name and address
Their melee works differently
slippery still fantastic for just running away from enemies as it's intended to be
if you're netted more than the sub 1% freak accidents of sound bugs then it is you
but everyone makes mistakes
they catch you while you're focused on other things
Well then the dev should make it work like normal melee, that's like half the reason to even take a skill like that is to avoid 1shots.
I tend to get netted probably once a match at least every other match
Is it actual mechanical immunity or is it 'count as dodging' immunity
Or to take like
Two steps back
I think it's counts as dodging
yeah, but sometimes the crusher enemies bug out and iceskate like 10 meters and down you no matter what.
it can be another pile to the list of things fatshark doesn't tell you but anything under crusher overheads should be non negotiable
Never seen that, sounds like a silly visual 
crushers don't skate nearly as badly as in vermintide
Oh it's not common, like it is with chaos warriors in VT2, but it does happen rarely.
I need to play vermintide again
Seems like they semi-fixed the iceskating attacks for DT, but every so often VT2 bugs shine through. 
crusher overheads are still very lenient in terms of spacing and tracking though
you can hear them preparing to fire the net and shooting it, to give you time to react, the timing on your dodge comes to you with time
According to this mod I got
I have 28% crit chance without any in session buffs
That's good right
Wonder if I should take the crit chance aura
they are only really dangerous if you're getting swarmed in a corner or someone tracks an overlapping bonk into you
i can't give that many tips on them other than just kill them before they get to you and rely on the sound queues of their existance
they're directional so if you have map knowledge you'll know where they spawned from
honestly, i just love this class. You can just play 100% gun and never pick up ammo and be a cancer to the rest of the team
With my desperado obsession, some of my biggest weaknesses have actually become the dogs
I'm used to primarily using melee and then it's just a shove
Don't have the muscle memory to switch and shove those little beasts yet
Yeah or a ally drags one around a corner and you happen to be standing there and not know it is coming since sometimes they're silent af when they swing lol.
being an infinite ammo class is fun but I expect it to change soon
Fuck that è_é
surely they'll slap an egregious ICD on pickpocket
even if I'm really enojying how it makes zarona shotgun and shredder actually vialbe to use as main weapons
Like i can finally just play brauto/iag/whatever and not "force" everybody to be with 0 ammo forever
they nerfed infinite recon las a long time ago
(never mind that it's returned in the form of infinite laspistol)
btw, the vrak iag was great, but i'm missing the knockback of the agrippina brauto
hey friend, you got any 305ks?
pushing back exploers being able to gun butt away dogs with the alt attack
It's still basically double ammo recon las which is quite good.
Imagine how broken recon las would be with desperado 
given reception of nerfs in the past touching the funny infiammo node will likely result in brigading though
Hey people ! Would Shred & Wrath be good on the Bone Saw ?
I know it’s been discussed, but does blessed stims clear only the current wound?
yeah
Add to that that I don't thing infinite ammo is particularly broken
Shock and awe is much better than wrath
Ive got Decimator + Shock & Awe on right now
I use Shock n Awe and uhhhh Decimator I think the other is called. They seem quite good. You can also swap Decimator with Savage Sweep for even more cleave.
especially given ranged capabilities of psyker, I would agree to some extent
So the two corruption cleanse nodes are automatically much worse than zealots one? We require an ability proc to recieve it, That’s wonderful
All three suck dick
but they have been rather touchy on overperforming single nodes
needle pistol will SURELY catch a nerf
reduced damage versus either unyielding, maniac, or both
There’s a reason why people ask for a zealot to take theirs. It’s a decent support node to ensure everyone can still benefit from medikits in modes like havoc. Cleansing corruption in small doses however is a bit pointless
I just realized.
does that also make +2 stamina trait on the weapon worth it? it's basically +4% attack speed, which is otherwise not a trait option
Trying out HS with the Quickdraw revolver... feels good not having to worry about ammo
I hope not.
I can't think of a single weapon that would trade a 25% line for 4% attack speed
I am, however, running +6 stam on curios for it
don't need the toughness/HP
gimme that 12% attack speed
I personally don’t think it’s strong enough to catch a nerf. But the consensus here seems to be it’s too strong—though if you nerf it or tox you directly hurt numerous parts of Hive Scum’s kit
I've really never liked the +25% "only relevant in one specific situation" so I just always take 5% crit 10% crit damage
Nah, +2 stam on weapons is trash. Damage is better.
every weapon benefits from flak, SO MUCH in the game is flak
true I guess 
and the average amount of muties you deal with makes maniac always relevant
breakpoints help a lot when dealing with fleeing specials as well
I can't see everdumping one of these for just 4% attack speed on a class that is already stacked full of it, meaning the impact of another 4% will feel diluted
most of which are maniac
It's strong, but HS is glass cannon so it seems fair to have a weapon like that. Besides it's nowhere near as powerful as flame psykers deleting literally everything they shoot fire at.
im really instested to see how fucked you can make hyper critical
tbh attack speed is such an op stat it never feels bad to have more off
off the top it's the body and head armored trash guys, a bunch of the specials, maulers, armored maniacs
If they Nerf it then scum will turn into a glassy zealot cause it's the one thing that makes the ranged archetype work well
So it's just gonna be melee
I might take +25% on flak, yeah
ive always wondered if there's a cap though
afaik there isn't
what about the other though? +5% crit is solid, no?
somebody can tell me please how can i complete this penance ? because i cant understand how i can complete it and i struggle to do it
at some point attack speed was causing issues with taxe swings on zealot
you need to get 3 stacks of ChemDep and then let it run out before ending the mission
take all the stimm cd reductions and dilute ur stim
same but sometimes I feel like there is but it most likely is all in my head.
The primary way to get free semi-consistent attack speed is from that one node on the ranged side, it’s technically only a small boost for most weapons.
Any attack speed boosts with a semi-consistent uptime does net in more damage though
and also don't extract while its still on
if you don't let the stacks run out you wont count
They shouldn't nerf HS, it'll become trash if they start nerfing a bunch of things on it. Having insane DPS is balanced by the fact that you can die really easily if you fuck up even once, meanwhile classes like the arby can fuck up a bunch of times and still be alive.
The perk tree is okay
that look like kinda hard to do it with random
the needle pistol is broken and anyone who says it's not is lying
Man auric randoms fucking suck 
Pickpocket is okay -except- when it is enabling needle pistol
i dont think you need to do all of it during one mission
Different opinions = lying? bruh.
Is “cheap shots” currently broken? It doesn’t seem to boost the ripping damage for crowbar, but the latch is supposed to count as a full stagger
hyperbole but it should be that obvious
i got that penance randomly while forgetting my stims during a short mission
thinking i needed all 2000 seconds in one game
needles are the single most versatile in slot in the game in my books
Except you’re wrong. Needle pistol has terrible ammo efficiency and forces you to take a node to fix that, a node you would otherwise not take in quite a few builds. You also, also, also cannot nerf its primary form of damage without hurting hive scum as a whole.
pickpocket is literally right next to multiple extremely powerful nodes
it is in no way difficult to pick up
There’s no reason for a melee build to take it though, and needle pistol is recommended for many of them since it’s so versatile
The issue I have with needler is that it's difficult to snipe one special behind poxwalkers
and also ludicrously ammo efficient
Since it has no cleave
how is it less ammo efficient than the other sniping weapons
Reduce the CD on your cartel stim to like 30 seconds.
Keep spamming the stim through a whole match.
You don’t need to do it all in one match. It’s accumulative.
Just keep popping stims the whole way through. Took me 2-3 random games and penance was done.
needle pistol is like
you can just make it stack less though
pretty inarguably the most ammo efficient gun in the game
barring shit like infantry lasgun
it has more ammo than revolver and bolt pistol
for a gun that one shot bodyshots any elite?
Uh? It onetaps like every elite/special pretty much
3 shots crushers?
super safe monstrosity dps?
0.5 aim
shoot 5 times and forget
Needle gun 3 shots crushers on what difficulty exactly?
It’s not less, it’s just as. Exactly why it’s not OP. The downsides are a lack of immediate death and also low ammo count for builds that don’t have the space or desire to take a ranged node on a melee build
I'm pretty sure it doesn't need to run out at all
You just need to get at max stack
After how much time? Exactly.
Any special like after a sec?
What are some good needle gun blessings, I’ve been using the run one and speedload
are they any specific map or difficulty mission that have more chance of having stimm being found in chest and the ground ?
That’s plainly not true.
It takes multiple seconds at least, even if it is a guaranteed kill on one tap. A one tap with needler isn’t the same as a one tap with bolt pistol. You have to wait
it might as well be given how often specials fuck around with their repositioning
You use your cartel stim from the stim lab, not rando stims.
u can just shoot the special 2 times if you need it to die faster for some reason
i was very confuse at first if it was the random stim or the stim lab cartel because the penance icon kinda let's me tough of the rando stimm
Anyone who uses heavy swords on scum? What's your favorite mark?
Stim is stim. Cartel stim is just customizable and on cooldown. It’s still a stim like any rando ones as far as game cares.
I prefer chainaxe on HC
auric if you headshot crit
realistically you'll need 4 headshots or 5 bodyshots though
My point is that it’s not broken. Broken is deleting a wall of armor at the cost of a fraction of your ammo reserves, something plenty of other weapons are capable of. Broken is dueling sword.
Keyword: if, also long wait for it to run its course
Broken is deleting a wall of armor at the cost of a fraction of your ammo reserves
Gee needle pistol is broken then
Or no ammo at all as a psyker 
Needle pistol can’t do that…
It literally sucks against crushers
because it costs 0 ammo (pickpocket) and every mag is one deleted crusher in a heartbeat
is there a ranged weapon that deletes a wall of armor that isnt on the psyker
with every kill from it giving you your ammo back
for the fraction of your ammo reserves as you say
Plasma gun still can.
Even in a sea of krak it still exists
bolter magdump can kill like 3-5 depending on how close together they are, plasma gun headshots are good-ish but take a while to fire, which, gee, makes it a fairly good comparison to needle pistol
this is 100% inaccurate. even at h40 the needle pistol and chem tox is insanely strong into everything, kills crushers super safe, infinite ammo, chem nade obliterates all non-carapace instantly
i didnt consider bolter magdump since the ammo cost is decently high
i forgot about the plasma gun for some reason
idk why
Sounds like pickpocket needs a nerf 
it's pretty much a ranged ds, it deals with every problem at the same level of efficacy and with the safety of being a ranged option
magdump 1 crusher, do a VERY FAST reload, magdump another crusher, your biggest hurdle is not sticking all the needles into the same crusher as they melt into each other, but usually it's not that hard
besides you dont need to delete a wall of armor
if you delete 3 crushers from the wall you make it that much more manageable
for everything else to kill
oh yeah it's also good against bulwarks
That kind of ammo efficiency is dependent on wanting to waste a node on what wouldn’t be your primary way of dealing damage.
you get the slightest window to hit one with a few needles and you don't need to look for another opening
you don't need to charge, swap in, or stack buffs out of your usual retinue
"waste" a node my brother it's 1 point that's next to hyperviolence
That’s a lot :/
errr hypercritical
what in tarnation
Don’t use the hyper thing. Its bugged and makes your +toughness from melee hits talent stop working. Unless they hotfixed that issue.

my game broke when i deselected a blitz and used the point on the bottom part of my tree
can you go into a game like that
yes

if you have needler equipped, pickpocket is probably the most value node on the entire tree
also if you have needler equipped
it's now your primary way of dealing damage
:^)
it literally does everything
anyhing else is an RP choice
i could maybe also bug it out on vet somehow and get vets base aura
DoTs don't count as ranged damage right? So pickpocket just needs to have a ranged kill condition
With a bot it's very noticeable in CIVI
the only thing needler can't handle is shielded enemies (captain/twins), and hordes with absolutely no specials/elites
it does insane damage with complete safety and infinite ammo into everything else
I'd go the other way around and make pickpocket only proc on melee kills
y'know
because you rifle through his pockets, with your hands
pickpocket only proccing on melee would be flavorful and tone it down
why are steam discussions like this
while not eliminating the ability to steadily get ammo from it
maybe even further and make it proc on elite gunners
theyve been a thing though?
let them cook
i think rampage builds that are using chem dependancy cant fit pickpocket but adrenaline builds can easily fit pickpocket without much opportunity cost
Good point, I like it 
Because incels only get digital forma of visual pleasure.
Besides, on as low as damnation, you get enough bursters and muties and dogs to keep yourself fed in melee
Yeah pretty much
And depends on the weapon
still a bit to go
I just used a timer to see how fast I could regen stimm supply with a single tox grenade and sample collector talent in the meat grinder.
20 seconds to recharge a stimm with 75 second cooldown. It was still active when I regained it cause stimm supply puts your special stimm on cooldown the moment you drop it, not when the effects run out like when you use it on yourself.
Could honestly probably do it way faster in a real game cause more things will be dying from your toxin.
With a Rashad you don't have to take cleave talents
https://darktide.gameslantern.com/builds/a0872f77-9392-46e4-8e0d-ef3e347b417f/the-best-chem-dependency-build-chem-nade my rampage chem dependency build
Steam's Darktide forum makes me very uncomfortable in general 
you could fit pickpocket if you really wanted it
If you tried to do that without pickpocket, it would suck.
@sudden jolt @woeful trellis let’s not try to say it’s on par with dueling sword or capable of deleting everything in H40. That’s blatantly not true. Its strongest use is its versatility, and pickpocket enabling you to spam your magazines to still pull huge damage out of it when it’s one balance was supposed to be its ammo is a pickpocket problem. THATS far more likely to be nerfed.
imagine rifling through the dog pocketses
but i am greedy and went for Float Like a Butterfly. Would probably swap that out in certain party setups
Steam forums are worse trash than twitter/X. who uses it anyways?
melee hivescum feels weaker than the other specifically low dr melee build, melee psyker
uhhhhhhh it absolutely is better than dueling sword. i don't know how to prove it to you but if you play with a good scum the game is like 5x easier
I don't see a lot of ogryn around these days
I need that big meat shield
it comes with like what, ~100 needles? 6 needles to kill a crusher is a completely fair tradeoff
Compare boltgun
I use the one for Abootic Factor. They're nice there 
the ds of ranged =/= ds
similar highs but much lower lows on the hivescum
If rampage isn't up your damage is just lower
it's still limited to the same restrictions as most ranged do, which again can be solved with a node
Abiotic factor? Always get lost there unable to make progress 
Part of the fun 
but yeah the "problem" or what makes it so strong is not needler alone, it's needler + pickpocket
having more than 100 total ammo means that its also recovering 2 needles in survivalist aura
but if you nerf pickpocket all desperado builds are gonna hurt
the best chem dependency build (chem nade)
you have to go feral, learn to feel the pulse of the office jungle
pickpocket should have an internal cooldown
When melee psyker loses scrier's gaze, he still has all the bonuses from high peril and doesn't just explode instantly. Not to mention you get a lingering effect from scrier's gaze for like 10 seconds after it's done.
When melee scum loses rampage, he loses all stamina AND takes extra damage, cause fuck you.
also enhanced desperado gives you infinite ammo already
melee psyker can upkeep scriers too whereas hivescum must kill enemies
melee psyker has the damage to out dps and simply kill the enemies it needs to
gotta sell it right 😉
quell peril
i have on with Blinders as well
Thats when melee HC drops a chem nade, which psyker has nothing comparable with.
guaranteed chem nade nerf
how would you describe a chem grenades efffect though
did we forget that the Purgatus staff exists:?
does restoring 0.5 sec ability cooldown on kill mean I get to have the ability active for 0.5 seconds longer?
you can also easily build for 100% uptime scriers
makeing a zone of murder everything damage right?
Nah, guaranteed scriers gaze nerf
the most powerful ranged and aoe weapon in the game?
War crime.
bubbleboys can absolutly do that
kill things in melee + shoot things = more than minutes in scriers
no class can scum as much as the hive scum
he scums so much more than anyone else
does the stimm cooldown start after the effect expires?
Everyone who keeps bringing up specifically just scriers gaze are going to get the psyker nerfed. Going to be wild time in here then.
yes and it fucking blows
that sucks
lobbying to get it changed. it does suck
the other thing about pickpocket needler is that you can very easily run a comp like shieldgryn psyker vet scum which handles basically everything.
survivalist + gunslinger improved gives shieldgryn enough ammo to use, and survivalist + gunslinger + being able to take every ammo pack on the entire map lets vet shoot for basically the entire match without running out of ammo, even on hungry weapons like plasma. then ofc the scum has pickpocket
so even in h40 you effectively have 3 players who can't run out of ammo plus one psyker, and all 3 of them are very capable of sniping specials (grenade gauntlet/stubber, any vet weapon, needler). with field improv, ammo crates also turn into multiple chem nades which can each solve one non-captain/twin/boss encounter on their own
is there any indication on how long my stimm lasts or do I have to test it in the simulation thingy
you are literally just describing a competent team
mods
gotcha
15s, 20s with upgrade node
but get a mod
absolutely essential for it imo
or just be one with the scum
Is this build good or bad https://darktide.gameslantern.com/builds/a07faec3-209f-4f93-9f05-de31958fb125/charlie-sheen ?
melee psyker i find is balanced because its pure dps (although now can be quite tanky) and provides nothing else than simply killing enemies the fastest
bad
chem dependancy is a dead keystone in this setup
you'll feel it coming when that stim itch starts racking
melee crit chance and crit dmg on bone saw
reload speed and ranged crit chance on needle gun
im really sad crowbar doesnt have thrust
it has minor thrust built in
exactly
yeah but I want 1 of those blessings to go hard as fuck
crowbar should buff the speed for opening vacuum receptacles
this is true - coordinated play tends to make everything a lot easier, but the additional ammo economy provided by scum and the fact that they can do really good damage into everything from any range plus the option to nuke entire elite waves with chem nade means resource attrition is vastly lower than before
it should break ice faster
id like me chem build that isnt pure melee im bad at switching weapons without getting killed in the proccess, i have good sucess with reginalds desperado build. I have issues with overstimuli so i cant compensate everything via skill
and being able to use your gun on everything without worrying about ammo means you have to melee less stuff, which reduces danger. it can still get spicy but imo a good scum makes havoc much much safer than it used to be
dont sleep on that swap talent at the top of the tree
Also melee psyker gets scrier's gaze back like...instantly, should it ever run out. Just kill a few elites and specialists while it's active and you get it all back.
Compared to rampage which has to fully run out before you start regaining it.
also they can handily run twice as fast as scum while doing it
sure you get a lot of safety here, but a hallmark of a competent havoc team is managing ammo. You could create an equally effective party with Zealot, Psyker Ogryn and Vet.
i do agree pickpocket is too good though
yeah, and zealot lets you do different stuff cuz chorus is a second source of gold toughness
it's sort of like a sidegrade that lets you play more proactively? but you have to manage ammo a lot less with scum than with zealot, so a competent team will be able to use a lot more ammo to solve problems instead of saving it
Even though i don't always take it in non ranged builds
i think one of issues that weapon swap has a delay makes sense in irl but this is 40k so fuck relalism for the most part
I personally think its really cool how many potential team comps there are now with 6 classes
makes theory crafting in a premade group extra fun
not that I have a premade
sad scum noises
Honestly with alot of my builds I dont even think I have pick pocket on a single one
Phrankestein
the other safety that scum provides is instant death prevention vs twin gas mines
the only chara i can play well in melee is arbi but well its durable as fuck so
Wait can I use the gun butt as a sort of push for boxbursters with my dualies
Heyo. Does the "Battle for tertium" campaign change at all for the hivescum ? or can i just skip it?
arbi is playing with training wheels
e.g. if the situation gets out of control and you get mutant thrown into a billion of those, if you have stimm supply buff active on you you'll just walk it off
but if you don't have it, you're at 1hp and the rest is corruption
and then any chip will kill
Arby is for heretics who like to cosplay as turtles.
every build on HS is going to kill you if you can only play well in melee as arbitrator
Goodmorning Scum
or you can turn that tankyness into extra aggression, it's not the vehicle but the driver
Try ogryn 
Does anyone know by chance? I dont wanna miss out on potential story ^^
arbi is lowkey more durable on havoc than ogryn
or you can shredder and speedmail bursters towards your local psyker
clunkyness kills
Ogyrns a solid choice actually
or if you get into really fucked up positions on blight spreads, zealot can only trickle heal it but it stacks way too fast. stimm supply is the only thing that will save you from those kinds of mistakes (ideally you won't be in either of those scenarios but it's happened before)
Don't think it does, but I always just skip campaign by default
immunity to corruption and quick heal from it is incredibly good
yeah
Lowkey? I think it's pretty obvious
gunlugger ogy is one build i really enjoy sincce my aim isnt great i play it as supression fire build
Thanks ^^ Yeah. I usually do too. I played it once and that was enough.
dripped, not drowned
Plus it's already easier to figure arb out since arbites move like other human classes do
Based, best combo
Would this one be be better for a Chem bbuild https://darktide.gameslantern.com/builds/a07d4183-ba69-4d9e-9233-01d141ac7e69/experimental-100-chem-toxin-scum ?
extra ranged damage at the top of the tree is a dead node with stim pistol
What is the main difference between the two needle guns, and the difference between the two modes?
The two marks, even.
difference is, you use the mk6, and throw the other into the dumpster
Different set firing modes ones a explosion on death other is spread for chems
So can anyone post me a good Ranged Needlepistol build?
I didn't realize the uzis can pen through one mob
Needle pistol is a sidearm for melee builds
you just need pickpocket
you really don't
you really do
the needle consumes no ammo, just pick one up every once in a while
you can just spam it into everything on havoc and not worry bout ammo
I do fine without pick pocket while using it
I am strictly talking havoc
You need pickpocket in havoc
desperado is really good, what about the other builds?
you dont need to worry bout ammo anywhere else
Why run anything ammo economy with Pickpocket
sanity check
Guys what melee weapon would you pick if you would focus exclusively in the uzis and barely use any melee perk
rashad
shivs for dodgey
shivs
antax combat axe
Chainaxe
unchained gang also melee build is really fun i like the corwbar
How the fuck am i going to choose
use all 4 of them
Lmao. 😂 Fair advice.
find which one is most comfortable to you
Chainaxe.
trick question, you're never switching off the uzis
I'm struggling to get out of heresy tbh
Easy to get caught in a bad spot and/or swarmed
Use chainaxe in all builds
When I played havoc I used the needle only if there was elites or bosses really
seems kinda fragile
prolly the best uzi build by cole
uh
i hate the Uzis
Don't be bad?
really not my thing
scum always fragile
build desperado, helps a lot to be immune to ranged attacks
anything/crowbar/bonesaw
Chainsaw seems very balanced but rashad always have give me good moments with the vet
I know I'm bad just stating the facts 
https://youtu.be/UBLEWMsBRsQ?si=R5gyGKCNrekhBudA thats the vid i pulled my Desperado build from. But how does desperado do on high difficulties
Hi, thank you for your time. I wanted to make these but I need to focus on the Crowbar, Shivs and Needlepistol. I appreciate your patience with the reduced editing quality. I figured people probably needed some help getting value out of the class and I can provide it.
TWITCH: https://www.twitch.tv/reginald_sc9tk
Games Channel: https://www.yout...
Very well if you're good and have some aim
desperado has to fuck up pretty bad to get hit, though of course if you do get hit you go down
Between Rashad and Chainsaw would you pick chainsaw?
which chainsaw
His desperado build is okay but not the best
Really you want vulture for more damage and invuln on crit
Also Flak and unyielding in your uzis
scum has two
Pay attention to audio cues, keep your head on a swivel(Literally, always be looking around you), don't leave cover until you know you safely can, don't be afraid to post up in a spot, don't suicide yourself to get someone off of floor sniffing duty - they can safely be ignored, don't use all of your resources every single fight - work on managing them. Use your stim one fight, your ult the next, grenades the next one and so on and so forth
Ok so
I'm not sure why im asking id take both over Rashad
I dunno. Just some of the things i regularly do
I must apologize to shivs
The sword specifically
rashad bores me to tears
They are pretty fucking goated in the sauce
I was struggling to unlock auric because every group I got played like they’d never actually experienced darktide before
i kinda hate that it's uzis, hollywood ass weapon
is this on desperado build
or melee
deadly as fack shanky boys
I'm too busy enjoying Vet gameplay from 2022
Holywood uzi build it’s funny as hell
For my Despacito build
i would say it's a meme gun but it's older than that
can you sanity check me kerfus
Shivs honestly are really powerful melee weapon
Aye thanks
Still harsh if I'm the last one standing
Which I usually am since I'm a cowardly scum just shooting up things
I don't clutch well at all 
I use IAG and Combat Knife
so what would i change on the setup?
shivs are fun. they just look kinda neat to swing around, that's about it
Fuck it, i'll say it, for desperado i prefer chem dependency, more desperading
nothing really special, the toxin throwing alt is neat
I use shivs for mobility and crushers
Really I'd like a better crusher solution tho 
wish we could get two combat knives
I think they are more chaotic than the other class so probably will make then harder to build cause of the glass canon
Put coated weapons on with uncanny strikes and the one that had dodge gives crit chance
old dual daggers seem boring compared to shivs
how do y'all feel about the saw? i haven't tested it much but the single target damage doesn't feel exceptional
Saw is grrreat
oh it's great, just need some talents on the tree
you joking, single target is what it's best at
I used it once in the meat grinder, balked at the attack speed, and went back to combat axe 
It's just a different beast
get shock and Awe on the sawwww
shock and sawe
Saw Rip attack does very good damage
you don't even need to swap to its armor breaker mode, spam heavy 1 on carapace and the dots alone kill it
jank in an affectionate way
like i said, haven't tested it much
with cleave the spread of tox is yum
I guess the saws are the better option for Crusher if you have a focus gun treeperk right
is it any good for crushers?
and having porpl can be a big boon in some places
so for the stimmed penance i keep the 3 stack of dependency for the whole match and still the penance didn't count what i'm doing wrong ?
tbh mostly you need the 2% AS per stamina and a +3 stamina curio to make Bonesaw feel good
I use saw on my stim supply toxin build and it's great
very good at killing one crusher, awful at skirmishing with a stack of them because you rely on the rip heavy 1 to do your damage
It needs to run out to count
porpl being unique Brittleness means it can help shave down a boss HUGELY
Saw needs a build to support it but the performance is there for sure
if you want to duel crusher packs you need shivs
alright, i'll stick with the shivs for now i guess
maybe i'll fuck around with the chain axe, never really used it
What are the crusher , xpert or elite?
Yep. I been touching big stuff with brittle on the mode switch and watching it disappear
so i need to keep it up and before reaching the evac i let's it run out ?
With Porpl Jam on bosses I've seen quickest boss destructions outside of Thammer One Shots.
or run away like frodo baggins
Elite
I believe so
I had success with the saw on a clutch though, hit and run tactics really benefit from the toxin stacks
stinky nade does crusher packs pretty good
trusty combat axe has my back(Though with the crusher HP buffs since I last seriously played, its feeling a bit anemic)
Yeah its especially magical when someone else has brittle
and you stack 80%~ brittleness on a boss XD
Thanks i was swapping some chainsword stats, even after 600 hours i miss tons of information about the game
it kind of is but it's also kind of safer and better than bonesaw against stacks of them
is there a dedicated bone saw build?
It’s also super good with a soulfire psyker around. Brittle all the crushers and they vanish instantly 😂
cole has one in the pins
who is cole
And you still get tox on crit if you want it + the tox is great too
should we listen to cole
also i dont like bone saw because it doesn't give on kill effects if the enemy dies to toxin
how do y'all build shivs?
thats why i dont use it
He’s a bad enough dude to save the president. Are you??
saw fkin sucks really
doesn't really need one as long as you have one cleave-related blessing (I prefer wrath, if you have big melee damage you can go shock and awe), but it synergizes extremely well with samplecollector
takes too much effort to make saw work to be worth it
Guys can someone suggest me 2 blessing specifically for chainsword vs Crusher
Cole’s worthy of your ears, yes
chainsword against crusher is always going to be extremely meh
Eh, if its part of a build that already does its things its pretty great. Can clean H40 with saw so, saw good enough.
you rely on the special to kill fast but it gets you killed when tehre is a second crusher
What’s the best weapon for Crusher if i has no melee talents
yeah not much you can do here, you're super unsafe for not a lot of reward
Running away


patience
the same build would perform signicantly better with shivs or crowbar, ergo, saw sucks
Shiv. Flick tox needles at it and then circle strafe for headshots. If cornered you die
The yellow Sample Tarnsport Pack from the Vestures is perfect for HC cosmetic looks.
I don't agree but oh well.
Saw for me is big nice utility
can you parry the crusher overhead? too scared to test
yes
I was going not as bas with the bleeding poison of the dual kneedles but i need some more fast damage
More like, run to the ogryn, if there is one 
no such thing as utility weapon in darktide
Yes but if you screw it up you are very sad
not worth sacrificing your melee dmg for, as least
i haven't seen a single ogryn since scum came out, where are my big boys? ;;
smoke grenade
good to know if i get stuck i guess
rashad is an utility weapon
you hit m1 and things die methodically
😄
To each their own 
needle gun is requesting your location
something to do when i'm on the ritalin upswing
Bonesaw is more about spreading dots/debuffs then outright killing
oh you meant weapon weapon
Don’t they improved with the last updates? I have been away from months
yesn't, I mean really. saw kills well enough
don't remember, didn't check
its very 40k coded though
Hive Scum uses a lot of toxins, inject themselves with chems constantly, use weapons geared more towards cruelty than utility, is made of wet tissue paper....
Is this basically the Dark Eldar class
I am a big Grump about this mentality of "This is SSS tier, ergo, everything else is F tier" 
literally the easist and most effective way of playing scum H40
doesn't stop purgatus from being top dog
"ah yes here our standard scout support weapon
spam needlegun with pickpocket and throw nades everwhere
the kill everythingilizer"
necromunda gang class
40k fan trying not to mention eldar challenge
Yea id say it does when I run rampage with it and go brittle coat for overkill
impossible
i forget the specific one
some slaps on the wrist were given to ogryn and a lot of enemy hp's were buffed without ogryn catching up
he's fine but not as strong as before the hp buffs to enemies
p sure humans just explode if they take deldar drugs
more in general the "spiky, tissue paper, poison" archetype
I also love Despacito
deldar drugs are fighting like centuries of tolerance, it aint superior biology, just the sideways lifestyle
today by sheer accident played a Solo Auric Maelstrom and finished it no prob on Despacito Scum 
I didn't plan this.
turns out everything being dead is pretty good utility
"Hive scum is weak" they say.
desperado scum strong, other builds probably need some TLC
were you using uzis
Meanwhile me, a mid player soloing Maelstrom with it. SMH.
No
I dislike uzis
I am IAG Vraks big stan
Vrakking it up.
wouldn’t even say they need TLC, they are all pretty good
the only weapon i've been running with despacito is double barrel shotgun
so easy to get shot to pieces though
the bone saw to me is really good but it just feels weird to use because of the movesest
ok because I might just label it as a duo run otherwise
15 posts about Psyker melee build being better incoming in 3…2…1…
eh not really
between the middle tree and stimm lab
there is a heavy sword monster there
waiting for me
scum is the only class i've actually made use of cover with since the first months after the game launched
i don’t use desperado and i dodge boolets just fine
Just me and my rifle which I named
Weapon of Gun
Was it the all special one? Definitely not no ammo all cara one 😂
It was way better than that 
is it the real weapon of gun !?
im telling you
It was "mostly ranged" maelstrom 
something evil lurks in the skill tree

ive just been playing scum as a zealot
man there are so many playstyles that are fun for hive scum but i must become max payne
i want a single, not dual, stub pistol
Who would win, Mostly Ranged Maelstrom or One Despacito Scummy
I do love being the bane of ranged enemies as scum
frenzy rampage crowbar is a better pre13 zealot indeed
I do love the Crowby
i mean considering you’re completely immune to ranged attacks it’s obvious
is the crowbar good in a ranged build tho? i need a meele that can deal with crushers
H-hey, there were like 10 scab ragers and like, 10 bulwarks or so
Chainaxe

i play pretty much every melee focused build the same and it ends up working because you shouldn't be taking too many hits anyway regardless of your class
just good habits
its the most ethical one
crowbar h1 backswing feels good to use
the least able to abuse chem
gonna have to give that a go and see how it preforms
To me Crowby is almost insulting. Because it shows that FS KNOWS how to make a smooth mode switch weapon...
looks at folded shovels
I use thrust and thunderous on mine.
i mean.. holds backwords oh shit 
I been having fun playing drug dealer scum https://darktide.gameslantern.com/builds/a085bdbf-209f-4325-ad9b-fb23b79e7020/chem-support-concept
the only insulting thing about crowbar is having to run can opener because of the piss shit armor ADM on it
can opener is all but a must
but it's pratically made for the weapon
I mean it beats Power Sword's
press trigger
hold it in front of you like an idiot to admire it while a Rager beats the shit out of you
With the Needler, is it normal that DOT kills don't count for the perks?
It’s a feature
power sword vs scrap metal used to open boxes

yea but thats the thing, crowbar is all but designed to have can opener always
So what's the point of most of these perks which will do nothing most of the time
they even got rid of thrust so that it serves as the third wheel in their matrimony
at least I can Appreciate Crowbar has build in Thrust Junior 
they couldve just made can opener a base blessing of the weapon instead of a minor version of thrust
ppl hate mandatory blessings for a reason
It limits build variety
excatly
I'm running crowbar without it and its alright
and crowbar is nearly non-functional without CO on havoc
To be announced.
I may need to turn up my fov a bit
Crowbar feels so mid 😫
Yeah I'm not doing Havoc with Scum
if you think that's mandatory you ain't seen the likes of swift slaying just yet
Is that torbek btw
It is mid until you do a melee build
Then it feels great
I’m running one 🤒
the others exist to make you waste more dust
Crowbar would be overpowered if it was a Zealot, Arbie or Ogryn weapon
Unfortunately (or fortunately), it is a Chain Weapon on a class that can't afford to stand still
What build are you using? I'm going for cleave with a Needler to handle armour
I make it so I can swing the crowbar at the speed of sound
you have access to +75% melee power
on non rampage crowbar kinda feels icky though imo
Standard rampage with bottom middle
Thoughts on a melee build with bonesaw, needle pistol and chem dependency?
Yeah without rampage I rather take another weapon
Idk I just don’t think the weapon does anything that well
Would much rather play tac axe
its good flavor I guess
Do you have the Battering perks? They help with making it a good horde clearer
I like my weaponus bonkus
I wield it in the name of the Freeman
Yea definitely
the moment you take needle pisto leverything about your build automatically becomes all about it
needle pistol is the single most OP thing in dorktode right now
it kills crushers, it kills bosses, it blows up hyperconcentration
My build is far from optimal for pure melee since I went to get Pickpocket for infinite Needler
it does your taxes
Is it a confirmed bug that chem dependency stacks dont interact with stimm supply.
Or am i coping that its a bug and is in fact intended for chem supply ability to not give chem dependency
if i have dodge on my side button on my mouse would i map sprint to the same?
I think its intentional
I believe it's getting hotfixed
Destroyed my cope with one swift strike.
I thank you
And now someone has reignited my cope
Im deadass trying to make the build work
Its just so hard lmao
can it manage my pension?
the only way to do both chem dependency AND take box as your ult
This update has been wonky on the technical aspect
My knives have been permanently invisible
For some reason my Needler is usually low-poly while everything else is fine
Perks just don't work as they say
There being no synergy with the obvious
is to go 15second stim and use your box purely as a terrorism bomb
Got the dual shivs with chem toxin on crit, got blackout grenades with 3 toxin on explosion, got supply pack to lower stimm cooldown
😄
it's extremely funny, but ultimately not very good
Yeah i got that too
Just did a havoc thirty
Was the perfect build too to clear corruption from tox puddles
Bonesaw feels so weird, it's like I'm cutting into cakes
Bazooka is one of the worst blitzs in the game
It's worse krak
You have infinite krak
Y tryed the other day and idk why but i didn’t like it
instructions unclear, injected krak into my veins
I just really hate how i was missing chem dependency for CDR for more chem supply explosion toxins for more stimms for more buffs to team
Is it effected by Lethal Prox like other Blitz?
It's fun but it needs to regenerate or be a bigger boom in size and damage
Awww 🙁
you can do funny damage stim big boom though
hot take, bazooka should have been an ult
similar to bardin engineer
hitting ult equips it
It's funny but it's not the same tier as having all of Chernobyl in your hand
I take it chem grenade is the best atm then?
Yeah nah, thats hyperbole
It's incredible
i was a elf main in VT2 Sister of Thorns was fun and Necro aswell
but chem grenade is unmatched for clutch potential
Toss it and everything dies. It's flame grenade but good
While I agree that Zooka is our weakest blitz and is not a good pick, I also must say that those precious rare moment when you see an entire line of Shotgunners patrol and you drop a zooker on top of them to see killfeed go crazy is pure bliss.
Bulwark walls also
bazooka deletes monsters
Chem Nade is just "I don't actually wanna fight this wave, let them melt"
on the rare occasion a plasma vet or fellow mucker hasn't mowed them down yet
how good is terrifying barrage on the autopistols?
I just don't see the point of it when other classes do the same without cost
Then if we compare it just to Scum, you got flashbangs which are decent and regen AND spilling the Holy Mountain Dew grenade
terrifyingly bad
I think Terrifying Barrage is terrifyingly useless blessing
on all weapons
do damage types overlap?
like unarmored, infested, etc
since dawn of time 😄
no
the speedster penance is nevering eh jesus
overlap?
there are units with multiple armor types on em if you're asking that
there are enemies with multiple armor classes but they otherwise default to their torso class
This class should get this while dodging. Whenever I die, I usually get body blocked.
like is exposed infested skin also unarmored
Ogryn Supremacy 
oh no
Crack head supremacy
best blessings for shivs?
Unarmored, despite its name, is an armour type 
the names are just types of armor really, ahs nothing to do with logic, not always at least
so the +25% traits are really specific then :/
What would you pick agains crusher, subtle and critic while dodging or bleed+damage bleed on weak points with the combat knife?
crit on dodge+bleed on crit?
correct
basically get +25% flak and whatever else you feel like for the other
it's a damage amplifier vs armor types
Scummer is a class with no real stagger, so zook' (though its not the best blitz we got) still has advantages in some scenarios. Particularly when it comes to walls of ogryns in a tight space. Sure, Blackouts are better for general play, but there are many cases where the big rocket is good. The issue isnt even the blitz itself, its avaliability. Blackouts regen, an the 'zook has a measly 2 charges, and can only be gotten back from pickups
And I'm taking into account availability. It would be fine if it regenned or we could 'build' one with ammo pickups but its too scarce for the value
Yeah, thats the issue with it. Not how it performs. Its just an access issue
depandacy is frustrating
throwing sand is a good blitz
I keep messing the cd balancing out so I cap out at 2/4 stacks
it's just chem nades are overtuned af
Is the subtle damage ignoring armor?
Imo, they're the best choice on the class. Again; stagger is hard to get on Scummer an it can literally save you from death. Chem nades, though strong, also have an avalibility issue. but they actually should, cant say the same about 'zook
I never use limited grenades anymore, on any class. Imagine being beholden to the map to use your abilities. Like seriously imagine having to go hat-in-hand to the AI director and asking "please kind sir may I have a grenade" (never mind having to do this alongside teammates doing the same thing)
Spilling nuclear radiation is not overtuned
It's perfectly balanced to wipe out any horde without doing anything and having more charges than the bazooka
In fact it should be buffed and brought over to all the classes because that's how we return balance in the Force
Yeah, I find that quite annoying also
it should melt the floor and drop everyone standing on it off the map
Something something dueling something something sword
Balance is heresy
I can at least see why Chem has limited access, I cant with zook
It should do friendly fire
I said everyone
No more hordes
Only an eternity of Carapace and Monstrosities and the laughter of thrusting Dueling Swords
I wish the Dueling Sword was never given to the other classes
I wish the Duelling Sword would get a meaninful nerf tbh
What they should've done is make a custom mark for Vet and Zealot that was a weaker version of the original, so you could have the OG DS for Psyker and a better balanced one for the other classes
Or just not give it away
I like when the weapons are unique to classes so there's more incentive to swap
I wish I could use the duelling sword V on hive scum, cause funny dodgy dodges
opening up the arsenal was a mistake
I agree
- Mean words about Dueling Sword added to its flavor text
- Devil's Claw damage against Carapace reduced by 25%
Gimme ds5 and kerillians dodge through stuff and I'll be playing darktide 8-12 hours a day just vibin
- We remembered the Devil's Claw exists. While it is a fun weapon and we have been trying to meaningfully change it so it performs to our expectations. We are nerfing its cleave potential by 30% to fit it better in line with the vision of the weapon.
We also will not let out the Heavy Sword out of the void
Shroudfield should let you clip through enemies like the Shade
Oh and gimme a cosmetic for a cloak and hood with a thingie over my mouth so I can properly cosplay my fave kerillian
Or just make kerillian a human and put her in darktide
Between Pickpocket, Cartel Special, Desperado and Blinder, Hive Scum can basically exist with no pickups
With shield and spear
Just take the threat reduction node and make enemies clip through you instead 
Players given a light saber that wrecks 4 ragers at a time and doesn't need to be switched on, weapon disregarded because Bad At Carapace
And I can't even blame them really
Blame the AI director
Cole posted some clips last night of the HS deleting Crushers whilst using Rampage lol
for the crowbar, which is the dump stat? Mobility or Defense?
I guess enough Power and Rending can rescue any weapon
The crowbar itself is what you need to dump /s
Defense 
Pretty much lmao
I spam push attack to get more melee damage
Speaking of heavy swords. Favorite mark on the scum? 
Trying to figure out its blessings too. Figured one of them is Perfect Strike
Deathblow + Headtaker/Rampage is generally preferred
thats because the HS is fucked up sexy and evil
Switched off a full melee build and the game got a lot easier.
Turns out giving extra attack speed, damage and crit chance to your entire team like every 30-40 seconds is pretty good. Then you just shoot needles into a crowd and watch toxin spread and kill everything.
That is quite a slay build currently, the serial toxin explosion is satisfying to see
ok... so, you can make your stun grenades toxic, isn't this op?
Though sometimes the exploded grunt is one I am aiming at to prolong my skill🥲
I keep hearing that but im unsure how
get the pocket toxin
it's in the bottom right side
this is like a better version of shredder nades of veteran
I suppose this is going to get nerfed because pretty sure you can toss a nade to a horde and delete everything in a second
better version of inferno nades on zealot
im trying to adapt my fucked up lawnmower zealot build onto hive scum
and I always adore having throwing knives on that so Ive been taking blinders
question
if you take blinders with pocket chem
I suck at aiming the throwing knifes lol
do you really need enhanced blinders?
do you mean giving them pocket toxin
I can reliably use them but cant have shivs
because without pocket toxin they're pretty bad
like using the talent point on the grenade
with pocket toxin they go from merely temporaily knocking aside trash to dleeting it
What Curios do i run on a Desperado build?
right right but I mean
could you save on the point you use to go from lvl 1 scum blinders to "I picked blinds as my grenade"
is bloodletter any good on the chain axe for crusher killing
would they be still usable enough to justify spending the talent point somewhere else
I'm not sure what you're asking. Are you asking if blinders are useful without the pocket toxin talent?
it hits a certain breakpoint on zealot with the mk12 chainaxe
but otherwise no
im asking if the untalented blinders are usefull enough to keep the point
you can unselect grenades now
but I mean
chainaxe mk4 is headtaker, slaughterer
chainaxe mk12 is headtaker/slaughterer/thrust
your build does not update in-game if it is not valid
Oh. I think that's a bug
any good build that useds the right side of the scum tree
my evil little minmaxing heart was so happy
the one im working on seems to be coming together if you wanna try it
its not super right treeish though
chemical dependency and stim box are anti synergy
alright
i was using this https://darktide.gameslantern.com/builds/a07faec3-209f-4f93-9f05-de31958fb125/charlie-sheen
did they say its testing
thus it is better to take another ult with chemical dependency, or another keystone with stim box
in theory this should work with crowbar thought its FOR heavy sword
alright, just want to make the right side more useful
since we dont need 3 people who useds rampage
Want to switch things up
Sadly no pure right side build can exist atm
You gotta do middle ability right keystone or right ability middle keystone
One is better than the other 🙂
dont need the right keystone, i already finish it
what about the chem nods on the right side bottom, i do find it enjoyable
plus im using the saw with this
Sample collector+ chem damage + chem toughness are the picks for me
Rest is whatever
where is sample
oh my god it me
love my stimm box
Get rid of Refined lethality
Put on shree
Shred*
And get rid of crit damage it's awful
Add flak
How are our lobbies in this fine weekend? 
im killing brunt
I'll send you my crate build when I get in if you want
Plenty of new players and new scums
id love to try it out
i forgive brunt
Home in about 25m so will msg you then
nvm i do love u brunt wtf
Im tempted to run some Malice games and see how the F2P folks are doing 
ill be leveling my crackhead if anyone wants ot join
thats a nice gun, let me show you mine
boy got them airsoft guns
man i'm so glad the new class dropped i could almost all weapons buy up to max mastery and i finally have a reason to rat my way through levels vacuming plasteel
also shooting barrels is in character
should mobil be the lowest part for stub auto pistol or colla
collateral
Can I see it too
Its not in the case of Stubs
Sure thing
They get pinning which you will barely be able to proc if you dump Collat
opinions on running both can opener and opportunist for crowbar?
An its by far the best damage blessing avaliable on the gun
Opportunist/Superiority will be better
what does crowbar need for perks? flak/maniac? unyielding? i assume no need for carapace cus of can opener
Opportunist is basically a guaranteed proc in beaky mode
I run Cara/Unyeilding personally

