#hivescum-class
1 messages · Page 69 of 1
So hyper critical and hyper violence work together then? just gotta be wary of precision violence?
now i have excuse for my friends, im not bad i swear lul
kinda? hyper-violence makes it easier to reach hyper-critical breakpoints, so it's nice, but at the same time, hyper-critical procs mean 0 overkill, which kills any momentum hyper-violence has built
Oh
Unfortunate, but thanks for letting me know
I don't have the talents for any real builds yet cause I'm only level 22, so was just doing some theory crafting
having known what i know now wish i started with the chem penances T_T
People keep ragging on me for the toughness stimm
But I almost have that penance done
so I think I'm doing alright
(This is understandable, though. It's the weirdest stimm branch, that basically boils down to panic toughness every 50 seconds and 20% DR for 15 seconds. It's an oddity compared to the other three branches)
the medpack is cool for sharing stims but not being able to stab someone else is kinda missed imo
is precision violence bugged? im not restoring toughness on hits
Yeah, I don't like that I can't stab teammates.
Especially since I can't pick up world stims.
If you proc hyper crit it breaks PV
Like. . . what the fuck. Let me stab someone with the stimm.
Hyper crit makes PV never activate for the rest of the match
is there a glitch where you go to use your cartel stim and all your inputs get fucked up for a little bit?
what is hyper crit?
and then you stim
happens on desperado for me in addition to what you have
i legit thought i was going crazy
If this were the case it’d be so much cooler a class
i was like "wow i guess i just suck" cause i kept dying
Not using desperado, I'm using Autism Fit or whatever the middle ability is called
Ok, so swift endurance feels so good on bonesaw holy
im of the opinion its the worst designed of the 3 abilities (rampage)
this is an issue with the guarantee weapon swap mod
But basically I go to stim, it doesn't stim, I'm stuck for a bit and inputs get-
it stopped once I turned that mod off
I'm gathering that Hive Scum is a particular case where you don't want more than one in a havoc lobby
okay this is it
kind of insane we have to use a mod to make the swap weapon key swap weapons lol
Vet eating the most lol
what mod is this
PowerDI
I feel like charlie sheen
I think it's him where he opens the bag labled dead bird and there's a dead bird inside it
surprisingly, cannot find it in the gif search
LMAO, got 30,000 buff reports in that last mission... Thirty... Thousand.. buff procs 
Sounds like playing ogryn
I swing once and my buff bar has 92 things in it
and half of them stack to 10
bruh the duster only really matches other store cosmetics smh
Welcome to fatshark
Its not even that nice a getup tbh
They did Scummer dirty on the drip front
This?
okay what mod is preventing me from sprinting on this class? has something to do with the stimms
defaults are really good though. THE SHOW BABYYYY
guarantee weapon swap most likely
already updated it though
The show pants best pants
no clue then 
Yeah, the default stuff is good, premium, not so much
i have seen a build gorden fentanol in the last few hrs so no
“I AM ASS AT THE GAME, there i said it”
Riders for me
someone sucks at the game 💔 💔
fr
no, it's (mostly) dumb. The guy's not entirely wrong, insofar as Scum's harder to play well and its output isn't orders of magnitude better than every other classes', but that's not necessarily a bad thing. Having a class cater primarily to the try-hards for once isn't exactly a crime. Scum is powerful and well-designed. People screaming about it being weak are just people telling on themselves about how bad they are at the fundamentals of the game
I’m ngl I thought you were fully shirtless because the iron rider shoulder pad blended in for me
what do people think is the dump stat for needle pistol?
i honestly got some learning about this class to do to get any good at it
but this class is fine
Damage
I call this one "Warning: Canadian Suit"
I suck at the game too basically!
2.5mil needle pistol, just hit level 30, havoc 40, 8% att speed stim only, stim crate ability, this gun is dumb as fk...untested...
This is kinda it yeah.. its a fundamentals orientated class. Honestly I feel like its put in for the players that were there day 1 to say "Look, this is for you to play with and put into practice all you've learned"
What do yall dump for Shivs?
Same as usual
Mister Pee
but but theres no shield to hide behind vet and scum need buff
I think its a lot of ego too, arbites really hammered in some bad habits. Hive scum was a rude awakening for me.
u can alwaysblindly spam slide with melee immunity on slide if you dont want to think about surviving
look, just grab yourself a chainaxe, put on your mask, and go ride that meat bicycle
IM THE CONDUCTOR OF THE POOP TRAIN
iv grabbed a bonesaw and to many drugs to count thank ye very much
chaxe is super fun on scum btw
speaking of the chain axe what skin is that?
Gonna say turn around pretty lady to Zola ong
some slop shop one from back when they did the black skins with skull decorations
yk, im actually curious how usefull is slippery customer in the normal loop, I dont really think i slide all that often while in melee range ?
which one?
kinda seems like a intentionally do it for value perk
isn't it really slow as a weapon?
Probably a part of it. Arb was very much released for players who wanted an easier time (not saying thats you, just thats the design behind it) whereas this is not
good news scum has a lot of melee speed buffs!
It’s actually a build issue. There are a lot of bait choices in the tree that are really bad. That’s sorta the issue with the tree
If you take too many of the bait choices it doesn’t matter how well you play, you won’t do well
Don’t take all the cleave for bone saw? Enjoy hacking individual pox walkers to death
One at a time
I have been maining arbites for the past few months, sparsely playing the other classes. Going down after a couple pot shots was tilting
zealot has book, psykers got peril block (and inf smite), arby has infinite shield, orgyn exists, but scum and vet need more mechanical fundamentials always imo
not saying fundamentals dont exist on other just that if you dont wanna learn them theres options to suceed
Do any other melee scum use desperado? I use it since I find ranged invincibility more useful then the melee buff of rampage
If you’re bringing desperado and primarily stabbing you are throwing
pure curosity what are they iv found a few, but am kinda hyperfocing on chem damage stuff, so unsure on the stuff out of it
Does anyone know why Chem Dependancy is cooldown regen and not reduction? Is this intentional?
i believe the term youre looking for is "canadian tuxedo"
This indicates that you aren't good enough to afford using desperado. You need practice surviving. Ranged immunity won't help you do that.
thats wild
you do realize you get DR with rampage, right?
lets see desp do this
Is Hyper Violence worth it? it seems decent but its also a weird one. 
yes it's very good
Fatshark haven't told us its a bug, so probably intentional.
I dont think so
This passive = "wait, enemies have RANGED attacks?"
(It's not QUITE that, but close haha)
i think its build dependant but when its good its really good, and when its bad its dogshit
goofy
I just find it more useful when I’m berserking and just walk through
enemy fire
Not close.
Yeah... I thought so. This character has some really weird wording. Most likely they decided to change it during the feedback phase.

damn guys leave the guy alone
Everyone make fun of me!
Issue Type (Required): Talents Issue Description (Required): Hive Scum’s “Nimble” talent says that it increases time considered dodging by 50% but actually decreases it. I just tested it by counting frames between when a dodge starts and when the first bullet of a gunner enemy hits you. With and without the talent. It’s noticiably shor...
Yeah, thats true, but Arb is particularly egregious in that aspect, as is Ogryn. Ogryn is a victim of powercreep and community demand for him to be strong, but Arb was built from the ground up to be turbo casual friendly
Maybe I just suck at not getting shot
wrong person/message?
linger only affects melee btw and dodge distance actually makes you start taking dmg from ranged earlier
Yeah my b but ima just leave this here anyway
it's a weird talent
yea but like literally you can pop rampage and run at gunners
at least in auric
Yeah
ok wait i legit just swapped onto nimble from slippery
this is fake, right?
i should probs swap off lmfao
Btw I’m still only like level 15 but what is best stim build for chainaxe
it's just that the dodge distance part makes it so your linger starts faster
I realize I forgot to include hte +3 stamina in it lol
Fake yea
and you start taking damage from ranged faster after a dodge
😭
(with nimble)
Eh, still worth it, distance increase is massive
How does dodge even affect melee though? I always assumed it didn't have any special mechanics (you just either avoid the swing+hurtbox or not).
Look at Cole’s pinned builds
It breaks enemy tracking
Ah I see
Right now I’m running full speed juice and then starting to add points to strength on my stim
ill agree with ya there, but hey thats called lore accuracy
the issue with nimble is just a general issue with how dodge distance is coded
whats the actual range +3 stamiina is real? is it just 500?
It do be like that, Crackhead vs Tanky policeman
410+
I did, both crowbar and heavy sword have HyperV allocated

im pretty sure i saw someone say chem damage needed a buff
But yeah I thought I was going to run Chem scum but I ended up running melee instead
So much fun
you should come back to chem scum its fun
Run it with rampage for the love of God
I will next time lol
i wish there was better ways to apply it than just power crept flame grenades
Melee scum making me enjoy Hsword
It’s peak
Ngl, it kinda feels like an unkillable god at times, particularly when you have to kite a DH 
needle pistol! and good cleave bonesaw
I am just waiting for some shitter to die using ranged scum in auric and come here bitching about how Desperado needs a buff
I run chainaxe with my scum
that'll be the laugh of the month
Unkillable God for most of these people means true grit limited to 50 damage from an overhead on arbitrator
yeah... but i dunno outside of that is just chem on crit? like ehhhh?
Its only a matter of time
does toughness regen stimm affect all regen or just the passive overtime
Bone saw doesn’t, others also don’t
fair,
The most popular darktide youtuber wants it to be buffed
Coherency regen (its bad)
just the coherency regen
And the most hated one too
It’s good it’s not mandatory good
yes, in other news different weapons synergize better with different talents
Ok so then why be hostile?
im really thinking youtubers dont really understand scum tbh
booby trap and pocket toxin blackout nade
did i win the game
because you said it's not good which is objectively false, rather than categorize that it may not be good for every single weapon, and you're telling me to look at Cole's builds without doing the same yourself lmao
yes
I bring you tragedy in build form 👌🥴
chem steals your blackout procs for regen tho
I said “I think no” which is not some absolute statement
im sadly comically fucking aware
You're saying you don't exist
You then decided to throw a hissy fit at me for really no reason
it needs to not get cucked by other players' chem damage stacks
wouldve been an s-tier combo otheriwse
ok im actually not aware of this pls explain?
What even is this?
im wondering if chem kills not proccing shit is a bug or not
it works similarly to warpfire. if someone else applies it first, your damage is meaningless
ah, was not aware of that
just be more agressive
real talk tho, its probs the same situation as stacking auras
The details on how warpfire ownership works requires an entire book length document
A hybrid build I'm trying (its absolutely not going to be good)
What is there to it other than whoever applies it first has ownership
Also speaking of chem builds I present to yall this https://darktide.gameslantern.com/builds/a0849549-9b45-4683-a9ac-91d225302c82/mass-toxin-build (actual good thing hopefully)
i fucked the link
You really want the defensive talents in middle tree
Horrible. Tis but a scratch and burst of energy are basically mandatory
Reducing damage from enemies is garbage
no regained posture for the bone saw?
tis but a scratch seems wierd to me is it legit good?

what are the best ranged weapons for melee scum builds?
Adrenaline assassin is horrible
Here’s where I ended up for a chem support style but I’ve got a lot more in middle for melee https://darktide.gameslantern.com/builds/a085bdbf-209f-4325-ad9b-fb23b79e7020/chem-support-concept
Not having stoked rage is ridiculous
At least one of them. I only take the TDR node myself, but not having either? Yikes man
imma be so real im getting kill stolen alot from chem damage so was getting alot of adrenaline stacks which is why i took it
Then take the +4 stacks on killing blow +10 elite node
chem damage doesnt proc it
Neither of them is TDR.
unless it was just bugged when i tested it
Stabbing to finish them is what you want to do anyway
Otherwise no toughness gain
Hive city brawler is maybe what you're thinking of, but that's DR
Adrenaline Smiter improves your Adrenaline uptime
(against anything but bosses)
Against bosses it’s fine, two slaps with purple saw then tox that bad boy up
The headshot adrenaline boost is enough for me
Yeup, thats the one, sorry, so I take HCB and Tis But a Scratch, dont bother with other one unless melee build, hybrid and Desperado got just those two
alr welp, lemme go back to the sdrawing board a tad
for shiv what perks yall recommend

Carapace + unyielding
Can I go 60% collat for autopistols or do I have to go mobility 🙁
Chem dependency so bad 😭 make it empower me chems
ok i feel like im getting gaslit, but does running flak carapiece like actually do anything notifceable for the neddle pistol
I have mine set up to literally just run and gun because nothing matters but the tox application
i haven't tested but i kept collat for pinning fire, though idk if collat matters even for that
See if there is any notable stagger breakpoints in psyk, if there is, keep collat and use Pinning, if not, dump it
I kept it for Stubs as you can stack pinning on Ragers an what not, which is big
thats what i had before but ive only seen it ran with flak carapiece so im starting to doubt myself
only if you're holding it
Crit+Flak
Though honestly it might be excessive? Not sure.
- what's base Shiv crit? (15%, like I think the combat blade was?)
- 20% from Riposte
- 20% from talent
- 15% from dependency subnode (Chem Enh)
- 5% from minor node
- 5% from aura
Total is 80%, so technically 5% is still something but I would guess the relative value of a damage bonus would be higher than the change from 80->85% crit chance?
Oops sorry Scummed this was in reply to the shiv perk question not to you.,
only for the impact damage
yea it increases tox dmg
what are the crowbar and the surgeon saw good for
ah

crowbar good for everything but you have to invest quite a bit into it
bone saw great for single target focus
saw is good, but slow
Crowbar is good for deleting armors with can opener
Ugh no, not crit or flak
Bone saw goes wild if you boost the cleave and attack speed enough
woe be upon ye 10mil crowbar hits to the head in a moment
You just start blending
Carapace unyielding
You don't need flak even remotely
IF you invest in stamina curios and get the perk that gives AS for stam, its decently quick
copy that
gordon freeman build rules
it does not
carpal tunnel tho
but now were getting into real glass cannon territory
and tbh theres not much cannon in the saw imo
bladed momentum and what on the heavy sword fellas
you know it baby
yeah just quite slow by default
I've field tested this. it does
test again
mf
Well do you have video?
this node benefits from the saw?
no
You can also use tox on crit or needler aoe but yeah saw kinda likes it
heavily
only if you actually kill it with a hit, not the tox
yeah thats what i thought
they really worked this classes kit against itself
Yes it does lmao
can someone give me a crash course on the bonesaw weapon and the switch mechanic?
Melee tox traits have the same problems psyker fire melee traits have: it kills too fast to really benefit
Just go into the psykhanium and test it @bronze glade
ill go crits build and chem on crits
ty
Crowbar gaming time
I think it's more health pool size than anything affecting "glass cannon" feel tbh.
Big potential damage, very clumsy in matches
green is poision purple gives brittle
Green poison on 80% of the time. Save purple for carapace(crushers)
You need to be able to swap mode mid-swing imo, that'd make it much better
I had fun using it, it’s solid. I don’t really expect any hive melee that isn’t axes to butcher everything super efficient like
Yeah at minimum having the swap be a lot faster would be nice.

what blessings/perks are heavy sword peeps using
also already out there a mod to make it easier 2 know when the stim is ready?
fatshark couldnt bother a sfx or sum
i heard the buzz
fuck you crowbar you are not my favorite anymore. hello bonesaw
Heavy sword crit tox could be fun tbh what with all the attack speed boosts
??
i tested it multiple times
unless psyk is lying
buddy told me to stack rending
Oh its super capable in terms of mulching everything, but swapping mode is just awkward an the beak mode seems to often grab stuff you dont want it to and when elites are mixed in with trash, targeting them specifically can be finnicky
No reason not to do both, you can dip for a little tox and still get tons of rending in mid
you need to reload the psykhanium after you change perks
you don't
My experience was crowbar struggles with groups of carapace
So bone saw can't even use that talent unless in brittle mode?
test it yourself cunt
😮💨
i already have dummy
I got it to two shot with Rampage up, so it can certainly deal with them well, its just catchin it on other stuff makes it hard work
Everyone should relax it is only game
it's good if it's a conga line but if not you need unstoppable force and both cleave talents
he's literally always a cunt to me so he gets the clown reacts
lol i don't even know who are you
but glad i'm making a difference in people's lives
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
Yeah I believe it, the more switch is neat
Ok so we have proof that cara and flak traits make a difference to tox from needler?
you'e delusional. i can find you ranting about how my takes are always bad if you like.
do it
spend your time doing it
Yeah you just need to clear that 12.5 (I believe) crusher hitmass
To be able to cleave through them
Assuming you're not fully charging the heavies
https://darktide.gameslantern.com/builds/a0849549-9b45-4683-a9ac-91d225302c82/mass-toxin-build Alr heres v2 of the build hopefull its less agregious lmao
this isnt some epic takedown dude
"oooh a human is affected by my toxic behaviour - got em"
You have to fully invest into it for it to start cleaving
remembering to charge heavies beyond the minimum?? Couldn’t be me 😂
Unless it’s hammer then I sway for that full charge goodness
so if you do that you just have to cleave through the crusher's hitmass
I am now a level 30 HiveScum
Now you can put on the weird looking outfits!
but like with all that investment id really just rather run saw
I get the funny debuffs with it too
did y'all know that the built in brittleness stacks with other sources
currently troubleshooting mods, but do yk if the chem damage takes the modifiers from the active weapon or only the one that applied the chem damage if its active?
@rare idol are you running cole's saw build?
you too gloop
i havent quite made it feel good yet
I have the cool coat from deluxe edition tho
running shock and awe and cleave tho, dw
I'm just vibing and doing penances
I did, it’s pretty good. He solved for me the “why no dmg” problem 😂
really annoying that tox steals all your procs so tox blinders just don't work with saw
at all
someone said FS confirmed thats a bug atleast
so future scummers can look forward to it (2028)
I sure hope so
thats to quick of a timeline
I highly recommend sample collector gaming, it’s quite fun if you can get it into a build
Stims come off cd super fast
we love double the opportunitys for drugs
I hope they rework dependency into stim cd
I want to try a chem dep rampage build with a cracked melee stim and sample collector, I think that could be super fun
it is
Honestly the strongest build in my experience.
Idk I really like bag + melee keystone
(Whatever the purple thing is called)
Bag lets me vibe in the gas
I wish the faces would go away tho
perks for dual autos? flak and something?
I went flak maniac out of habit
i dont need it to kill monstrosities really
It’s mostly good for snapshotting gunners when you’re sprinting at them
Or nailing specials etc
It does basically nothing other than potentially kill steal vs bosses
just got kicked from an auric event mission b/c I was "killing too much"
dont people just use it to kill everything with desperado
You can but I was thinking of it for the rampage stuff
translated "ran ahead and spawned a bunch of shit while people were dealing with the event" 
actually no, I did all the events. They got mad at me for killing everything, "not fun for them" they said
over desperado?
Yeah Desp+DualAutopistols is plenty of fun on a ranged build. You just kill everything and then Crusher/Bulwarks show up andyou're like "damn, I can't shoot you" and hopefully the rest of your kit solves that problem.
It’s extremely rare to be kicked
ive literally never been kicked
I was literally killing all the boss spawns too 💀
and ive made games boring for people on my flamer psyker 
You have to piss off three other people
Yeah it just naturally picks up all the good stuff tbh.
u runnin dual auto pistols?
The kick system is rarely used, and strict enough that it's a "If everyone's an asshole" situation
yeah
I'm gonna go ahead and say that you probably deserved it if you got kicked
ammo whoring 
they were literally like 20 offense score eacch
?????????????????????????????? you don't fucking need ammo on HS
Oh.
I wish the Water Cartel wasn't the low rung penance rewards
who
i mean if you have pickpocket you dont but you also still do if youre shredding hordes with it
???????????????????????
I think he’s a total war YouTuber?
theyre hungry
I can tell you haven't played desperado gunslinger
Yeah, pickpocket is infinite ammo if you're only shooting elites/specials
I feel like I saw that name in connection with total war w long time ago
It makes me feel less prestigious
pickpocket has literally no cooldownn
if you're magdumping hordes outside of despacito it can get kinda grim
played it plenty
he used to do total war warhammer videos, did early darktide a lot, bannerlord. lots of other games too.
he's ok for beginners
if you need ammo on desperado with uzis, you have a severe skill iissue.
with auto pistols and the dual stubs
If I use my Stubs all game and no melee, I still need to pick up ammo, but its less than I would pick up with any other class whilst not using the gun even a third as much
Yeah, it reminds me a lot of pre-nerf vet
Nobody remembers what penance gear comes from 😂
my first game running level 30 desperado on auric mael, weapons werent even maxed out
It's not quite strictly infinite ammo in the real world
But it's pretty damn close
But I do
But I do
How do people get the scoreboard to not crash? :/ Is it just my needle gun crashing things?
Mobility the dump stat for shivs?
Also the transcendent pants are gaudy asf so that's going for me
you need the patch in the modding discord
Yes. Plus you're scum so mobility is ALMOST always dump because you have so much already haha
Whats funniest is that Ogryns an Zealots will actively ping ammo for you because you're massacring all the ranged stuff an they dont gotta worry about it 
I remember the og penance gear because the penances used to be a total pain and people were proud of it in early DT… but then everyone was only wearing that and it got very repetitive
I'm never taking these pants off
pure curosity do you have the link? Im not in the modding discord?
dont have to do laundry that way
btw, am I weird for using the "Rending while above 50% duration" node of Rampage without also using the bonus cleave one on a Taxe build?
That’ll be awkward in the bathroom
real. any time im slaying that hard most teammates will toss me supplies
not kick me 
Almost Always? Any of the Scum exclusive weapons not use mobility as dump then?
great time to join
Just fucking rolled 2 60 damage shivs in a row 
Nothing that the rejects don't deal with daily
i'll send it to you privately
I watch him. He's cool. Hasn't really covered or played darktide for awhile though
I understand you're a bit dumb. But I told you the reason the premade group kicked me was b/c tthey acttually said it in the fuckking chat "you're killing everything, not fun for us, bye"
You can dump dmg on the needle gun. Damage is from DOT
says the guy tellin everyone he got kicked "cuz i was killing too much"
P'much yeah. Being able to remove all the range and still deal with everything else to a decent level is something less range capable classes seem to really dig. Its much less obnoxious than Psyker too fi you can tolerate 1million gunshots going off per game 
That's what they typed in the chat, god damn, you're dumb as fucck
bro chill its not unheard of
been playin a long time and never seen or heard of it. so for me, its unheard of
blocked b/c I can't be assed to deal with a low IQ monkey
Yeah I think it was maybe autopistol? Collateral is a dump stat option there because
- Collateral only provides stagger (fairly irrelevant) and suppression (potentially useful, but easy to give up)
- Mobility lets you Despacito that much deeper into enemy territory while murdering everything.
blocked cuz called out on stupidity
Italianspartacus is kinda based. Every video he makes, he drops a tl:dr, and upfronts the knowledge in like a minute or less. Doesn't milk the time. He covers game patches and some news. Build guides ect. Cool dude, but yeah I haven't seen much darktide content from him in like 1 or 2 years
Oh huh, tbh my next question probably woulda been about dmg on that so good to know, thank u 
Ah cool, might reroll my autopistols then
arguing over a pve game 😭
I run Defences as dump on crowbar but idk if I should switch that over to Mobility instead
Honestly I'm struggling to see crowbar value on this class at all. The class REALLY loves fast and crit-heavy weapons, and there aren't enough talents like that +15% dmg vs. staggered thing to make slower weapons feel good imo
uhhh
Tbh, Ive never heard of it either, an I've had matches with score differences like this with twice or more then next guy an almost 4 times the last guy.
this is such a dumb take
Idk, I quite enjoy it. Not properly tried shivs yet on a good build since using them for levelling but gonna give them another try
Crowbar is fun tho
So is bonesaw
it's... ok on a melee build

never that serious
the stagger damage talent is basically always a skip tbh
I don't hear complaints from anyone
life is short, spend it arguing online
I've seen psykers do like 4x the damage of the #2 and nobody has tried to boot em lol
it's free comedy
lmfao being booted over that is funny i never heard of it
I can understand people getting pissed off by an ammo hogging Ogryn who just spams Rumbler all game because thats disruptive to everyone, but other than that? Nahh
Certainly in the current talent situation where it's just the one isolated fit to slower-swinging weapons.
what's the point of the other mk of the shivs? they do more area swings but they feel just the same as the normal one, and the heavies dont feel particularly better. Do they have a niche?
idk people make a claim like "I got kicked for killing too much" you kinda leave yourself open 
that's a wild concept
darktide is a new esport game
better cleave and faster attacks iirc, but it trades off being much clumsier into single targets
no real reason to use em
i see people say scum can outperform psyker on killing power, what do yall think 
Has more cleave
that is lame AND depressing, i wish that the heavy stab that comes from push attack would be much stronger to compensate
nah
class only been out for 4 days btw
most def not
Its really, reaaallly hard to beat a weapon that has infinite cleave and shits out DoTs
which one?
oh yea, it's all coming together

Ive been sayin for years that Purgatus ignores half the game mechanics an needs a sledgehammer nerf, but it will never happen
i dont see any classes topping psyker, maybe im biased
now i just gotta do 69 (nice.) more missions and it's all done
i find scum more fun rn because you actually have to try compared to purgatus
Ngl these penances haven't been too bad to complete. Actually been pretty fun
Yeah so weird how they just never balanced purgatus. Thing clearly should be garbo against armo'.
Need to just play 100 missions now and do like 1 more damnation mission to completion
It is garbage against armor
Are Channelled Aggression or Pulverising Strikes worth takin for Rampage?
yea, until you gotta get your teammates to stand in chem supplies and do the ONE THOUSAND heavy attack kills when under the stimm influence
then there's uncanny strikes
The problem is that it benefits from rending
people say voidblast is better but i dont see it
Oh yeah, the 1000 heavy attacks one was rough tbh, that took a while. Gettin the chem supplies one wasn't too bad honestly surprisingly. I mostly had trouble with the regen toughness while under stimmfluence
the thoughness one wasn't as bad as the 2000 second stimm influence, until I found out the cd
Yeah I just don't take enough damage anymore, so the stim toughness one has been slooow.
Toughness regen can be done in 2-3 games with crate
I also dread having to intentionally use the rocket. Guess I'd go back to Desperado build for that
by no means was it difficult, my last one was the 1000 heavy attack kills
is there any reason to run the other shiv mark? seems weaker all across the board
Rocket is easy fire into elite blob
The other shiv does seem like garbage at first glance
channelled aggression is ok, could be taken with specific weapons but is often skipped. pulverizing strikes is picked almost always.
I know
I was abusing uncanny + executor stacks before most
with all the ability penances done i can finally experiment with builds, and I found a seriously good one
ive not actually brought it into a game but just looking at stats and how its dominantly cleave based with lower damage, just seems useless
People still dont abuse executor
lights with the 1st mark do pretty good clear but then you got the strike down for heavies
consistent damage output, a lot of toughness regen, bullets bullets bullets
Uhhhh can I get a source on this chief
I messed around in Psyk just now and it really just seems like if you REALLY want to use Heavies to cleave instead of lights, for some reason. (It's not likwe 're ogryn, but well...people WERE just mentioning struggling to finish the "Heavies while stimmed" penance I guess? )
Only single target is push attack into heavy3 far as I can tell, and it seemed even worse than typical Shivs against Crushers.
yall got any management approved levity time builds for Hive Scum? I keep seeing Cleaver builds and no disrespect AT ALL to Cleaver but im justsort of not looking for a cleaver build
theres no fun hive builds, sorry
Yeah alr, thank u. Was running Channelled Aggression with Bonesaw then realised it wasn't actually doing a whole lot for me
Fun? Sir, this is Darktide. I'm calling Dukane.
yea doesnt sound like the business
Shivs + rampage + adrenaline
wonder what the intent was from the devs
depends, do you wanna have fun as a murder hobo that dies to one of nurgle's infectious sneezes
this late in the game i dont see them just throwing out useless marks like that
or do you wanna have fun as in, run and gun and run and gun until you run out of bullets and your homies cultivate seething hatred because you're stealing all the ammo
Ah.
not really looking for any one thing just something different
https://youtu.be/24v8ly9JU2k?si=sHqbYvpUIUMuj37- is the last few minutes(man stopper and scatter shot together) accurate to this day?
In this video I tutorialize Warhammer 40k: Darktide’s newest DOOM BLASTER – the SUPER SHOTGUN, I mean...wait..the Ironhelm “Hacker” Mk IV Assault Shotgun. This weapon is available for Zealot, Veteran and Psyker and is super fun. This particular video was an unusual effort and required some atypical review to accomplish a satisfactory le...
shiv hyperviolence rampage swift endurance unga bunga
Can I please get some recommendations regarding the support type builds with stimm supply? I got it how to properly made fun and useful ranged and melee builds, but I'm puzzled with what to do with stimm supply
run a gun build
Its always so jarring seeing the mtg art for poxwalkers not on smth mtg related
cleaver really good into bosses in my experience but kinda sucks elsewise
are the IAGs better than the dual autopistols/stubpistols?
Lie: The Chemical Depenency penances aren't counted as getting max stacks is difficult as hell, especially regarding what the max is meant to be. 3 or 4?
Hive Scum just feels like a very diverse class which im appreciating
I had the same worry when I wasn't getting it
but it dosen't matter
3 or 4
just do it with 3 because you have 90 seconds opposed to 60
I got 1500 seconds on my first mission after getting the ability
the penance popped for me when the stacks depleted
Are you sure about that? My lack of progress begs to differ.
wait a minute, i think my very first needle pistol was the god roll
For desperado builds I'm pretty sure IAGs are somewhat on par with Dual Auto. But stubpistols is a bit whack on desperado. They are fun and badass to use, but constant reloading even with buffs gets a bit old
it's all 80s with the dump on damage
as a matter of fact, let me
The ability only counts if you lose the stack
Its bugged
omg...
my god i wish i had this luck on my bonesaw
Those are numbers all right
God i fucking LOVE the bonesaw
Hold on
Anyone got any hot tips for doing the Kills with Heavy attacks with stim active?
Much better
Real
Crowbar because it's got decent heavy attack, at least imo, and run the lil perk point that gives you extra time on your stimms
Hm, havent done much crowbar yet. Ill give it a shot
this channel bitches about the crowbar because its special is single target
Seems weird to use a slower weapon (crowbar) to do a challenge relating to heavying a lot during stim (time pressure = fast heavies are better)?
idk why anyone wouldnt just use shivs if they were trying to do it quickly
Wouldnt a high cleave heavy be good? or is it only one per swing?
it says kill enemies
Genuinely don't see how that's a bad thing when lots of weapons have single target special attacks. I like it for dealing with Carapace when i'm out of other options
What's that even supposed to mean?
- you have limited windows to heavy
- shivs heavy faster
- shivs are also absolutely dominant and probably the best weapon in the class right now
so can someone explain to me the difference between the two marks for the needle pistol?
re-read what i wrote lmao
I just had to do the no man's land penultimate finale solo 😭
I've never had to think so hard before
im saying shivs would be good
"Oh the bonesaw's special does the same thing and hits multiple targets!!!"
no, it gives brittleness, thats not the same thing as rending
did get this done though
don't think I'm taking the toughness panic off though
cd be damned
I could buy that TacAxes are probably better for the heavies.
Imo this was the hardest penance to actually do on scum
shivs more fun though
probably a long shot but is there any mods that're currently broken and crashing the game i should look out for?
NumericUI, Scoreboard mod
wat
I got it done by level 24
How the fuck are people finding this shit hard
Nah, it took me forever, even with a toughness stimm because I got good enough at avoiding damage except for like high stress situations
because its physically painful to pick top left tree
top left
oop
😭
Well Puri...it has a sort of Balmer's Trough of difficulty
- if yer bad, you're on the floor and not getting toughness gains from stim
- if yer mid, you're getting hit sometimes and getting gains
- if yer great, you're just not getting hit, so there's no toughness to regen
Well I'm definitely not mid
I just tend to play fairly fast and loose with ALL of my resources
I feel like I'd have to intentionally take the first hit after stimming to make btter progress on it.
and health/toughness is among those
Got told I was the best scum player earlier, just sayin 
lmao
I thankfully won my clutch
team died 3 times?
I did not because it was Clandestum Gloriana in the section where you gotta break the ice before heading up
This shit ain't hard folks 😭
With the use of mods... I present you all: Tread Lightlies accurate colors!!
So infinite spawn enemies and I had no chem grenades left to give me some room to revive
just kiting things in circles
with some of the most dogshit map design I've ever seen
Yeah, that works when it's not infinite spawn
fatshark really needs to chill with the greebles
Honestly I feel like the reason you see so many dogshit scum players is because it's people who don't understand the basic funamentals of the game
I don't get how, when you have unironically 10 meter dodge range or something
You can infinitely run away from the karnak twins
let alone everything else in the game
Imo i'm above average, like i'm decent at the game but there's absolutely a tone of people better, but when you see so many shit scum, 1 above average scum player must seem amazing
(The toughness stim penance is like, way way easier if you're just spamming crate on your team)
I just stabbed myself with my stim
I'd use stimm then pop crate
peak stim design
Mine is at 73
completely fine
Take sample collector, profit
Yeah I quite like the 10% movement and the attack speed imo
I love this talent man
objectively best stim lab dont @ me
This is peak for Rampage tbh
Thats why i run bonesaw
da juice
3 points for a whole 1.25s off your ability cooldown... if you have longer stimm duration
Blinders with toxin node can also shave a good chunk of cd
I dunno
I'm not really trying with the stimlab
True but id have to waste a point for that
the only big buff is the strength one
everything else could be ignored for all that it matters in the long run
I'd go two points in cdr instead
Though
to be honest
the 20% DR isn't bad
that's DEFINITELY noticeable because we get so little of it
Melee kills reduce ability cooldown
Feels like it's more relevant to Desperado non-dependency builds? (The CDR part of the stimm tree I mean)
Rampage! Stimm. Rampage! Stimm repeat
I dunno. I just don't feel like the Stimlab is actually making all that much of a difference in missions
Don't get me wrong, leaving it at 0 volume used is pretty dumb
Or you could rampage WITH the stim, clear the entire screen, and finish out your rampage's 30+ sec duration (over the 15-20 sec stimm) getting more kills towards your next stim?
But whatever you do with it doesn't -actually- matter
so long as you ARE using it in some capacity
It's not your skill tree in power level
Cuz stim cooldown doesn’t start till its over
So i hold off
like, this talent alone is stronger than any stimlab combination you can cook
So I value the efficiency of the stimlab very little
Fair
best blessing for shivs?
uncanny + FT/riposte
uncanny
Right and it's over at ~15sec and your Rampage lasts 30+ secs. So that's 15 seconds of rampage kills regenning your stim back, yeah? Plus with dependency you'll have 30-40% cooldown regen anyway
Oh true
shivs are not close to the actual best weapon this class has unfortunately
Nope sorry

You'll never sleep again, I'm sorry.
This gonna be you

This pissed me off bruh
what do you think is, and why dont you rate shivs
rashad
Forcing me to solo the easiest mission in the game
how'd she de-servitorize
but knife doesn't work with hvs kit that well because u need to spam push atk for max dps which costs stamina = reduce ur own atk speed
You level 30?
Right but we were talking about hte penance and getting a lot of heavy kills in the window of a stim, and clearly Shivs are great at that. (As would be tacAxe)
I think the best one for that is heavy sword tbh
Axeypoo
Can you show me a bottom third of the tree that makes shivs not ass
🙏 pls and thanks
with rampage u kill 4 ragers per swing on heavy
Oh sorry you're using the wrong Shiv mark?
Don't do that.
Don't use that mark, it seems absolutely terrible.
no I'm comparing mk1 shiv
I know they're talent dependent, but I'm not sure what people are using besides Hyper Violence
I never even considered mk3 shiv lol it's ass
someone at some point thought
man what if we did haymaker knife but real
The crit melee hit that applys chem and the keystone that in the same branch works well with shivs
Can the game stop shoving me into losing matches please? <3
anyway back to this
rashad on hvs with melee spec build is
1 light atk both ragers
2 heavy atk mauler
3 heavy atk crusher (with ability to interrupt overhead)
there's not really anything that competes at that level of dps
brrrrr
I think this should be pinned, I've noticed sometimes after loading the game up for the first time after starting your computer, that after a mission(or leaving meat grinder for example) that your performance tanks ever since the latest hotfix, for some reason,
You can fix this by going into the meat grinder and stay in it for a few minutes
this is >power sword level melee dps
basically
the only class that beats this is psyker
bromentum headtaker?
if hypercrit wasn't bugged (or gets fixed to not bug out precision violence), u could run that, and just crit 1hs mauler
which works even for havoc40 hp scale
cuz a crit heavy on carapace head hits for like 3000+
unarmored, carapace, BM, headtaker
I kind of wish the secondary mode on the Needle actually spread Toxin in a small vicinity.
the explosion does such little damage.
damn u need ua for bruisers presumably
Which mark are you using?
not "needed" but it helps to make the weapon way more consistent
also it scales overkill better for hyperV
if not unarmored then go unyielding
i know we just got the class, but i'm fiending for dual axes as an option sometime in the future
i wanna go full slayer bardin again
the Mk VI, low key didnt even notice there was another. 
basically every melee capable of carapace killing now is some sort of flak/unyielding + carapace
only exceptions are combat axe and tac axe
adrenaline frenzy for speed and damage?
let me level my scum up to 30 and I can throw instead of randoms :p
Rashad III combat axe (unarmored, carapace, brutal momentum, headtaker)
Boltpistol IV (maniac, flak, gloryhunter, other blessing is whatever)
this is the idea setup right @low harbor
yeah sick thats 2 points different from what i was running on shivs
only difference is blue mode I believe
I'm on I'll play. Promise I'll only ever throw when BoN shows up and I run to them shouting "Puppy wants to play!"
adrenaline smiter is insane for rashad
5 stack on kill
15 stack on elite kill
kill 2 elites (in a single swing if u have rampage) and u proc it lmao
this is my lower tree... should i just remove the right side
I don't think bottom right is worth if u don't play bonesaw ngl
what 4 talents do you think i should invest in?
i was running stoked and battering on shivs and hoovering map ammo instead of bringing my own
only diff
Yeah, I think you’d be better off getting stuff like the 25% weak spot node at least
Guess what the other mark does
i like just going crazy and doing hella damage
bet
25% weakspot dmg (if ur not using needle pistol or brace fire guns)
15% mag size into pickpocket (cuz hypercrit bugged)
maybe adrenaline's TGH/s
kk
hey just to double check black outs regen passive only regens on ranged close range kills right?
15% mag size is good for needle?
just try mine and see what u want to tweak then
bet
at minimum, you should be picking up the cleave on melee kill node in the middle, for almost every weapon
for combat axe / tac axe, u don't need
saves points
another reason why combat axe is best melee on hvs
can anyone ELI5 me the difference between mkII and mkVI needle pistols? 
any close range kill made by you
but if you're using bonesaw keep in mind toxin kills dont give you progress
one makes targets explode on death, the other makes targets apply a stack of toxin to nearby enemies on death
Did the hive scum break mobility giving 5 dodges when at 80% mobility for melee? everything else works like 4/3 dodges, yet nothing gives 5 dodges, not even new shivs
AHH that explains it ty so much birdman
i think every kill my current build uses is likely from dots
why do we not get, like, clothes
yeah i just tested that. Why even use the first Mk then?
wait what ranged weapon are you using on the rashad build
ooooooh now I see the Switch Mode Description 
thanks
@low harbor lets goooo
Rashad III combat axe (unarmored, carapace, brutal momentum, headtaker)
Boltpistol IV (maniac, flak, gloryhunter, other blessing is whatever)
when fatshark added the dodge counter to the base UI, they did a -1 on all the dodge numbers for the UI. It didn't change anything in the gameplay, but the UI makes it look like you ran out of dodges when you've still got 1 left
why they did this, I do not know, but they did
you like bolt over needle?
use headtaker
boltpistol is 1hs gunner/flamer any distance with the build I sent (auric)
and gloryhunter gives toughness
oh i forgot to rebless it
Wait so even though, the stats in inspect says 4 still, it actually is 5? Also that explains why I have the same dodge distance exactly when out of dodges for one dodge
according to kuli (when I asked abt it) the new dodge counter display is the correct one
same reason they used whole numbers for things like stamina but hid the decimal values and rounded down-ness of them
and that the previous display was always wrong
also it wasn't -1 to everything
it was everything that had >3 dodges shown (inaccurately) got reduced by 1 (to be accurate)
3 dodge weapons and 2 dodge weapons were always correct
numeric UI gives +1 on the numbers, and when I tested the actual dodges at 1 vs 0 in numeric UI (0 on the default), it was behaving like the numeric UI number was correct ¯_(ツ)_/¯
what stimm lab are you using bath
CD rate for melee kill
15 points
rampage end, pop stim
the best, most boring bath
stim end, rampage back
path*
rampage up, kill stuff
wait 59s (44s of stim recharge + 15s of stim uptime where it doesn't recharge)
should rampage have that negative effect at the end?
not hard to sustain rampage vs elites for 60s
yea it's alr
if sample collector was more accessible I'd prob run atk speed 2nd route
cud just be that the 5th dodge doesn't affect dodge stats that much
if you have both ammo auras in the team maybe
cuz the first negative dodge usually isn't that bad
why ammo aura
this like the 1 class that doesn't care abt ammo when using gun
im saying you could drop pickpocket to free up points
and get SC
eh, it'd be just 1 point
cuz I originally intended to have hypercrit as well
only swapped it off cuz of bug
fair
tbh, if anything, it should be worse. Rampage running out should eat all your dodge charges too. But in return, it should fully restore stamina and dodges as well as toughness when you activate it
collateral or mobility for dump stat on bolt pistol?
collat
if you run regain posture losing your stam is so whatever, aswell
kk
But I am talking about greater than 3 dodges, talking about 80% mobility stat not giving 5 dodges, for example shivs
is vulture's dodge bugged? it's not immune to melee attacks at all although it still works against ranged attacks. I tested with creature spawner
yea because 5 needs 100% mobility
80% gives 4.8
Why would it be immune to melee
I was super worried about it for no reason at all, it's totally fine
It’s only ranged
this doesn't round up, but down
Carrying a game again.
We wipe after the Ogryn Rumbler's a Burster on top of me.

They also almost killed me with a Barrel due to indiscriminate Rumbler activities
Bumblers on their way to annoy everyone and suck despite playing an insane busted build
doesn't its description say grant immunity to all attacks?
Says ranged. Wym?
should count
in the scum tree "immunity" means "in dodge state"
it does say all attacks
it's both
It requires ranged to trigger
vultures dodge and the slide talent stop enemy melee attacks tracking you
And it says all attacks
they dont give invulnerability
No it’s probably just a mistranslation
rip, didn't win. Dunno what I expected with a woundgryn in the team
Because both would be way too fucking busted
how do I regenerate throwing shivs?
No it doesn’t work vs melees currently
Backstab kills and elite kills I think
am i fucking insane? why does it feel like pox bursters are being rather menacing rn
I’m saying it’s probably a mistranslation
There’s no reason it should be both, that would just be a stupid ass broken talent that needs a day 1 nerf
Their audio is weird, fatshark knows
Not necessarily
🙄
hmmm, I stood still when testing. not sure how much effect can dodging state take though
Let me put it this way
You can go up against a pack of 100 gunners with an uzi and be fine.
Make it immune to melee too? Broken.
no, it's absolutely both
however, you can and will die to melee attacks while it's active
it works exactly the same as slippery customer
because it stops melee attacks tracking you... it doesnt give you invulnerability
dude, stop educating me. if it doesn't work as described, it's FS who needs to fix it
you count as dodging, meaning melee attacks won't track you, but if you get tagged by them, you'll just die
It would be busted if it didn’t rely on crits
it's busted as fuck regardless
It really is
almost as busted as desperado turning off ranged damage
I get that, so I'm just trying to figure out how effective this dodging state is
like does it really do anything
you still need to be outside of the crusher overhead hitbox
it means attacks won't track you, so you can just side step and avoid melee damage, whereas without it the enemy would chase after you and magnetize to your ass
Honestly I couldn’t tell the difference without or not, since the amount of suppression inherently stops all the chaff from attacking you, and dodging the stuff that makes it through isn’t too bad
it works in real games too
does it work in real life tho
@obsidian crown
There’s night and day difference with it tbh. I’m watching some dumb streamers not using it on desperado and they’re dying to ranged dmg when it’s down. But when I’m using it, it’s like perma desperado vs ranged
You know you don’t have to tag me 3 times in a row or something right?
I’m still here
that's a good demo. thx
yea
Does angles matter for melee
The dual 1911’s are very fun to spin
pickpocket is probably getting removed from the game in the next balancing patch
probably alongside vulture's dodge
Hivescum more like hive fun
Say fellas what are the dump stats on bonesaw? Mobility and that's it or the crit bonus also?
it's probably gonna dethrone ogryn and psyker as being the #1 class that doesn't let you play the game
with desperado
shouldn't
Me slowly walking towards the scab sniper while spinning my 1911’s will never not be funny
I would agree but there’s a LOT of bad desperado players folding in aurics and up 
oh def there's a learning curve
Even with these perks
but it's easy to deny kills
Yeah
like extremely easy
In a good player’s hands
it's like outcast engineer
They just erase the map
Only weakness I would say is a pack of crushers but you have nades or shiv throws and heavies
Usually throw 2 shivs and then heavies and you get 2 back on kill
I think you can tank overheads with dependency
Repeat