#hivescum-class
1 messages · Page 67 of 1
Its not tbh
Don't even get me started lmfao
dodge literally makes a big fucking noise thjat warns u to dodge
Oh. Hi Wyv 👋
Yeah same. 5 seconds makes no difference.
WB to the darktide server
Enjoy the shitshow :p
I genuinely think if you think hive scum sucks its the single biggest self report in darktide rn
the class is less glass cannon than how i play melee pysker so this class feels normal... its about as squishy as how i play melee vet which isn't that squishy
like, desperado with uzis is borderline op, you can legit run full maelstrom auric and never use melee
if your using the bone saw to apply your chem toxin, damage doesnt effect it on the blade
Definitely with pickpocket
Non-Shout pre-second-rework Vet was squishy, Scummer is just tanky enough that you dont die instantly as soon as something sniffs your ass
If you don't have pickpocket, its a little more involved
(But I think everyone is taking pickpocket so meh)
Why would I ever not want free infinite ammo
For killing things I should kill anyway
"It's only an 11% decrease in cooldown"
So like, 3 curios cooldown reduction perks rolled into one talent point?
i always skip free ammo nodes
i cant imagine ever not taking it
I will say tho, Scummer does get pretty fucked by Bursters and if you do get netted, you basically just die, but the rest of the time? Perfectly fine
i never need to pick up ammo in a mission, if others need ammo thats on them
Oh yeah, don't get me wrong Tong. I'm just saying that to further clarify the statement that there's slightly more going on than "Just take desperado and win"
I like to be specific where I can
It helps with learning the game
survives them better than melee psyker tbh, the class isn't as glass as people like to say
Can you recreate the scout from tf2 with scum?
Tbh I think the biggest downside desp has is how invincible you feel inside of it. Easy to overextend.
Wdym by recreate
Can't comment, not played Nu-Psyker yet
Almost, but still 5 seconds is barely anything for a 45 second cd. 10s would be noticeable.
Yeah, like old vet before the skill trees, it was really easy to keep chasing those highlighted enemies and find yourself with no teammates around and a special train coming for that booty
And it's much the same here
When there are 5 seconds left of Desperado I slink away like a little baby
the melee build i've played has stayed basically the same since the skill rework, its gotten slightly worse since the last update but just more glass
I don't think I've played Psyker since the skill tree update lmao
I need to play more Desp now that I have enough talent points to get to the bottom of the tree though
Old (release) Vet was absurdly tanky though so it generally wasnt a massive issue, but that being said, we were all a lot worse back then
My last relevant knowledge was that throwing knives completely dominated the field regardless of any other classes on the team
An they could just turn enemies off. Im so glad they killed that
I have no idea what Psyker is up to these days for builds
This is why I recommend blackouts with desperado, if you find yourself chasing the dragon too hard and then come down, you can use blackouts to unfuck your fuckup
comparing that to Desperado is a very intelligent take 
Assail is usually the best in slot pick for psyker these days too but it's a little less ridiculous now
i only play melee pysker because its fun to play a true glass cannon, the ganger is more like a firm cardboard cannon
Yeah, the thing that release vet had over Desperado was 90% DR to EVERYTHING, not just immunity to ranged
Imo Blackouts are just the superior grenade choice in any build tbh
So you could play REALLY brain off
yeah, it's just that I feel like I can't trust my own judgement right now. being able to one shot crushers with a very passive setup is good, right??? having lots of DoT on a boss is good, right? because everyone seems to say otherwise
If you had read the rest of the conversation your brain wouldn't be shriveled at my comment 
Melee psyker is definitely tougher
I run blinders anyway tbh, theyre my favorite nade with pocket tox
oh, no wonder the review bombing went so hard
The CDR on Desp upgrade is weak but should stay that way
I’m sorry but hired gun warhammer 40k necromunda had a better Hive Scum Bounty Hunter. It needs tweaks!!!!
It was bad yeah lmao, I dont miss pre-trees Vet, not one little bit. Didnt even play him till trees patch lmao
pure melee crit build? you have less room for mistakes than you do on ganger melee crit build
You've got constant regen on scriers, several good toughness talents, replenishment bonuses, and Just a Dream
my bad, sometimes I get infected by Discord brain

psyker's tougher
I do a little bit lmfao
way tougher
I loved SAP vet
i love psy, but he needs new warp ranged weapons asap, because damn, it's so stale at this point with 4 from release
All g, I would probably have the same response as you 
But that's because I was the one taking all the kills
Also not 1 damage resistance node!!
they are absolutely fucking incredible, yes the gas grenade kills hordes really effectively, whoopee, I mean thats not bad, its good for covering a choke point, but runs don't typically end because you didn't kill enough poxwalkers, they end because some special spawned inside your asshole and climbed out, and blackouts help with that
but... ganger has on demand pocket sand cc
Thats fair, that was quite the OP setup at one point lmao
I mean I used BB mk3 on Ogryn for almost two years, then branx when I came back to the game after pickaxes were added
I swapped to the mk4 cleaver for a bit between the two
P'much yeah, on demand stagger on a class that hasnt really got any thats super availible is just a massive QoL upgrade for sure
Acting like psyker doesn't have the most on demand CC in the game
yeah part of the reason why blinders are so good-- because you can get deleted at a moment's notice (and blinders can save you from that)
So I'm fine with Psyker not having many options. I'm a comfort lady and all that
and things I've used a lot are comfortable
also if you're throwing out blackout grenades and not yelling "pocket sand" you're doing it wrong
i said that pure crit melee pyker is more squishy, that include zero staff
you get a heavy las pistol
pure crit build on ganger is tougher than pure crit melee build on psyker
I completely disagree with you having played FGS+SG+DD psyker but you're allowed to believe what you want.
You have enough points for a lot of defense on pure right psyker
Still surprising that Psyker doesn't have a way to buff ammunition with warp shenanigans
Just stuff in your tree
Ive genuinely almost never worried less about my health on a class
I want the chaxe to be good so much, it vibes so hard with my aesthetic, but it just can't compete
I guess you could hand-wave those tree buffs as the psyker juicing his ammo with warp stuff
and i think the ganger has more tbh
The uh
Other mark of the chainaxe
Psyker is, even with this release, the only class who can not magically move ammo around
Despite being magic
the new one(its old at this point) is fine
It's kind of funny actually
They gave like 2 sources of melee dr
You just mash lmb and win
it's no different than combat axes
you just use tons of cleave instead of bromentum
Oh wait Zealot too
Vet and scum are actually alchemists creating ammo from thin air
secretly orks
as long as we believe that theres ammo
there is ammo
Flame staff builds seems super common, sometimes bowling ball and explode floor staff psykers show up as well. Lightning staff is still kind of meh. For ults it's usually bubble or scriers and rarely vent, although scriers copied the venting from it lol. Blitzs, well I see a lot of brainburst and force lightning, but not much blue pebbles. Melee weapons, basically any and everything, but many favour the actual psyker weapons often, with a fair amount of dueling swords and combat blade users too.
You mean the one with the horizontal swipe lights?
Yeah
Ill try it
It's very much a safe option
not much thinking required
Acceptable attack speed, great cleave, solid damage output
Perfect for my mk3b club loving ass
I just used the Trauma Staff and one of the force swords
I only remember the obscurus off the top of my head
I think the one with a random stab in its attack loop
the shivs are fun but the reach on them is terrible sometimes
I didn't even know you could lose progress on this thing.
All the hive scum keep dying.
I use all sorts of builds, but almost never use guns on psyker, because why shoot bullets when I can shoot magic? 
sometimes its easier in mortis trials, but people lose those also lol
Force Greatswords are probably my favourite psyker melee weapon.
Yeah, my first I think, 4?, matches on damnation was me trying to clutch a 3 dead situation and failing because Hive Scum isn't exactly tuned for that
Hey super random question but
How do you know Zandreack? 😭
what are scum's best weapons?
Good class, but he's no ogryn or arbite
because gun pyskers can do the best Saltz WHC impression and thats fun 
Yall think fatshark will start selling chokers that read Hive Scum Slut?
I hope
lol same, the first couple games were rough because i'd never even used the weapons i had but we made it to the end
how do yall feel about the class right now? do you think it's better, worse, or a sidegrade to the others in its full potential?
crap I'm gonna have to play really badly for a while
Class is completely ridiculous.
also does it only count the coherency regen?
Drugs for All!
or also precise strikes?
The CLEAVE through a rager alone did 4300 damage
Yeah, that's true.
I am more of a Zealot or WP player myself though, but the WHC is quite good too, but usually when other people play him, I'm not that great at using him compared to his other classes.
Stims! I like em, you like em!
cuz I feel like I regened like 1k toughness percent
We ALL like em!
as good as the rest of the classes tbh, higher skill floor but can pull just as many miracles as the rest of the classes in the right hands
name me one person that doesnt
Idk the dalai lama maybe
So hyper-violence clearly stacks with itself yes?
Yup
Biggest problem Hive Scum has is that you can't really effectively revive people
That is insane
The lack of DR is painful when ranged enemies exist
in vt2 i mostly played WHC to keep my skills fresh since its such a "pure skill" style of class, I do the same now with my pysker set up. I play them to keep me honest after using all the op stuff 
Never patch it Fatshark 
Desperado, unironically.
Blackouts + Revive speed curios, but yeah ranged is a problem, if you havent killed it all
I’m being serious is there anything good about the hive scum character. What’s it good for in group play?
Getting in there quick and ripping things up
i just leave them to die if i can't save them, years of slayer taught me that sometimes its best to let them respawn 
Up until Auric at least it can solo a map and delete everything seems good enough. Let’s see in H40
It sucks so much nards until you're like 15-18 or something
I think mostly only the berserker builds can rez semi-safely because generally you want 1 or 2 stam curios and you're tanky enough to get shot a little bit while rampage is up and assuming you have the other DR perks equiped.
I don't think that's the ideal way to look at it. If it's better or worse there's a balancing problem.
It's very fun but harder to master than some other classes. I think it's a good addition because other than the unique playstyle, it encourages behaviour that can carry over to other classes
like all the other classes they excel at being a death tornado. They bring team play like the rest of the classes which is that you all death tornado in the same direction.
The best team is a varied team
stim crate gives damage buffs and other benfits that stack with a shit ton of perks, chem gernade is fucking nuts, just to name two things
410+ is true +3 stamina right?
Man, I want to do the rocket launcher penance...but I don't want to use the rocket launcher.
best team is just a team full of players who understand how to read the situation because all classes and builds can fill basically any job that NEEDS doing and so as long as the people playing can see what needs doing you're golden
Yeah fair enough. I quite like HS because of the skillfulness that is needed and the fact I can do stupid damage on most builds.
i killed a 5 pack in my last run
You're 100% right, but player skill is going to be a factor no matter what the team classes are
they were funneling thru door, i shot it, they all dead
Wait a sec, this chaxe is just rashad with a better heavy
I hope FS buffs the "support" part of HS, because it's kind of lacking.
The chem crate in theory sounds good, but in practice it's kind of mid, probably partially due to all the bugs that has.
Thats BM, so it treated it as if it was the first target
See: Every pubgryn
yeah, which is why i usually never care about what others are playing, because the skill aspect feels alot more important (but i'm not saying you care what others are playing at all or that you're wrong either tbh)
Hey do kills from the chem damage DOT proc any talents?
you guys are the reason i have to atone at shrines rn
unsure what category they actually fall into
I'm just a girl I don't know what you want from me
lmfao
I'm here to hit things with big sticks, not corral morons
i feel like oggy has a number of noob traps that really don't help players who are still learning
no, you shouldve mind controlled every ogryn into leaving the rations
so they end up with bad habits
The whole class is one big noob trap whatdya mean
does blessed stimms ignore wounds?
Its SO easy to overextend on ogryn
no
I have a crew I often play with who are... Not super skilled. I have to find ways to increase our chances of success without carrying every match
just got the class. does a friend giving u a stim shot count towards "collected or otherwise"?
if so, does that mean you could have your ability refreshed by giving each other stims?
I love Ogryn
you really aren't wrong
But its kinda hard to play around your invulnerability
because you can find yourself with no friends around, or getting eaten alive by gunners
Ogryn teaches a few bad habits with its high stats that don't then work in higher difficulties. Ogryn is basically invincible in lower difficulties. And then you get into Auric and Havoc and that is no longer true
any way you acquire a stim into your hands will refresh it, UNLESS you swap a stim youre holding for a floor stim
thats the only way that doesnt refresh
someone injecting you doesnt make your stimm available
That beefiness is there to act as a buffer in those difficulties, but you can and will die from mistakes you would have survived in other difficulites
playing oggy feels like playing a big ship on EVE online. you feel unkillable until that defense cracks... then you have to watch as you die slooooow
so a friend and you can keep giving each other stims and have instant refresh?
I only play ogryn in lower level matches so I can run around slapping and throwing rocks without getting the team killed
not injecting, but giving you a stim? like handing it to you
The stims get consumed when the bag is deployed.
ohhh ok
as long as you dont have any on you, yes
i'm a work friend of theirs.
i guess thats a thing you could do
i feel like stopping to play patty cake so much would lead to more deaths than anything else
it'd probably only be done in like airlocks
yeah
Yeah could work, but very tediuous and not worth doing. Just take a custom stim with a 15 second cooldown if you want to do the chem bag bomb build.
are people doing middle tree? its what i was currently doing
middle tree is goated
seemed very much like a "me" tree lol so i just started down it
Dual shivs rampage build goes super hard
middle tree fucks tbh
Hyper critical with rampage shivs just deletes everything
Is there any point to having shock and awe and wrath on bonesaw with battering strikes and battering momentum talents?
i actually like the shivs, they feel a bit like a mix between old dual dagger and dual axes. But man i need to get used to the lack of reach
i keep whiffing when trying to kite bosses in place
so hyper critical causes precision violence to not work
Anyone who says the shivs are great hasn't used them right
Huh, small world or something
Dun matter man
like when you move back and forth to keep it standing still, i keep missing the bosses when i surge forward
ah so thats why i cant regen toughness for shit
What are we all thinking top 3 scum builds?
Shivs make it kinda difficult for grunts kill
Try the slashing shivs
Means you can't delete crushers anymore but that's what the needler is for
And hyper critical would cause toughness to no longer regenerate it is said
Bugged
Like general consensus, that feels good?
Push attack+ heavy
Oh yeah true
Hope it could be buffed in recent patch
I made a berserker build with shivs which turned them into a blender.
Im not incorporating that well yet
Cos going down the left tree has generally been spoken about as not that good
hyper critical causes precision violence (toughness on melee hits) to not proc
I need to link me playing using it, i commit warcrimes with the slashing shivs
Two days gone and theres no hotfic
https://i.imgur.com/6lq4pMP.jpeg how do i know when i need to buy a new gun ?
Please fatshark fix your new dlc
when your guns are no longer doing good dmg
so on a melee build if youre taking hyper critical, precision violence will not work
And tons of perks on weapons arent working as intended
Especially the poisonous gun
? what perks
Aight so are there any builds that areworking well or nah
Always keep an eye out for weapons with 60 on the dump stat
Perks on that weapon only works when it makes direct hit kill
there's literally 1, possibly 2 broken talent nodes. Everything else works.
Imagine a dot-oriented weapon making direct hit kill
and...?
which is really good for FS considering the amount of nodes, i'm kind of proud of them with the past two dlc releases
is that a stat where it belong in a dumpster ?
I think the reason the slashing shivs work so well for me is cause I run the chem on crit as well
So it finishes alot of them off and gives me toughness and damage
Kind of. The least useful stat. Usually mobility
ranged is buggy because autopistols dont receive reload buff from talent
https://i.imgur.com/u4g909r.png what do i want on these i got +2 wounds and a tougness
i just reach level 25
Aight so any links to games lantern of people that actually know what they are talking about?
OMFG I noticed my reloads weren't as fast as I felt they should be?!?
- proof or bullshit
- yes that 30% reload speed is really holding you back isn't it

Generally you only run wounds if youre really still learning the fundamentals
Theres so many bugs really😂 Hope they can fix them around this weekend or next monday
how do people actually build needle pistol, iv kinda just stacked all utility on it
yes
yeah, 2x stack application
Honestly it kinda doesnt matter
shoot crusher go back to meele
don't games lantern, either make your own build or ask one of the oldgryn they usually know 
Make it crit and that's about it, reload speed too maybe
Is it just the reload talent that is broke or do other reload sources also not work?
shiv blessings? i'm thinking riposte + flesh tearer
I run finesse and crit on dodge blessings
The needle gun itself slay, such a decent dot dmg
Max crit chance to pop the chem on crit
Plus they have a finesse stat so boosting finesse is always good
Absolute legend mate.
Wasn't finesse bugged on a weapon or the class in general?
i vaguely remember something years ago about something like that but it def got fixed if it was around
I'm pretty sure it was shivs it was bugged, someone did the math in a video, I've lost track of who
if it was one of the people who can be trusted then it would have been spread around pretty quick tbh
Yeah Cole runs finesse on melee so I assume its working
list 'em out, there's only 1 bug that we know of here (hyper critical), and 1 is suspected (Nimble)
Well he said he would at least
I dunno, I watched fat shark official video with I think Italian Spartacus or something and even I could tell his build was... Not ideal
known bug is that dual stubbers crit bonus doesnt apply correctly
The true crime is that we only get the grey tank instead of gang colored ones smh
This sentence is funny
it sorta has ok cleave now
also battering momentum isn't really need that much IMO
drop da builds
thats why I worded it that way
It's ironic isnt it?
why cant i pause timer until more people show up?
Do they all stack together to reduce hit mass though, or is there a reduction limit?
probably creates the full lobby even in the countdown room so its to stop people camping a bunch of server space would be my guess
that's not how it works. Cleave is a weapon characteristic stat, indicating how many targets in a row will receive any damage from a swing. Shock & Awe is something new and it applies to the enemy instead, reducing their hit mass.
This is what I run for Shivs
shock and awe is on the thunder hammer and it works the same here
there is technically no cap on Cleave outside of hitting carapace, which stops your attack dead
Not saying its perfect, but it sure is effective
oh right forgot about thammer
mb
length of mousepad when dragging the hit box is the true limit
it effectively makes cleave more effective on enemies by 1.2x
To be fair, thammer runs Thrust + Slaughterer/Headtaker doesnt it?
I understand but does that work together with shock and awe all combined?
theres some ironhelm shenanigans but yeah
Both reduces hit mass limit
Ah, gotcha
yeah, as Criminal stated Shock & Awe is a more multi
What really sets Ironhelm apart from Crusher maul in function?
I wish the mac 10's had more then one mark.
They could have a 9mm version with the 50 round extended mags for a total of 100 rounds per load.
Thats the shiv I'd run with slashing, swap unyielding for carapace on the stabby shivs
i just ignore all this math stuff and change things around till the swing feels better
I do the latter until things stop feeling better, then consult the nerds
Or you could swap flak for cara too
Are those stats even possible?
The finishing touches make a big difference sometimes
crucis? the ironhelm can swing into chaff and hit elites in chaff without losing the charge
ignore the stats, its games lantern
But yes
sometimes i listen to the numbers guys
often i just come to the same conclusion the slow way tho
ohshitforreal.jpg
its niche and was more effective when the crucis didnt have the overhead heavy attack on empower
Crucis has some cleave on powered swing
because it only had the shitty horizontal heavy
But like, 1 pox walker cleave type shit
which the ironhelm has too (and a strikedown heavy 3 after push too)
Yes but the ironhelm hits like a car, not a truck
i just had a match where my ganger named Yugi Moto saved Gordan Freeman.. is this what fornite is like?
the lack of work on the tank tops really sucks, sicne they all just use the basic mofdel
What perks do you put on Rashad combat axe
So guys apparently hvs is weak. Can we give him gold toughness please? 🙁
headtaker brumomentum iirc
Bromentum and either decimator or headtaker for rashad
yeah
unarmored, carapace, BM, headtaker
Headtaker is more consistent
O I put thrust and headtaker
flak maniac not unarmoured cara
as a general rule if you can take bromentum you always take bromentum lol
Makes sense you dont thrust an axe
those 2 don't change anything for combat axe
On vet you do
Ah
hot
It helps just reach the bruiser bp
99.9% of my experience with rashad is on zealot, where its probably my most used weapon
Tbh I dont like the axe it's so slow
scab bruiser 1hs easier to reach + more overkill dmg to feed hyperviolence
But I'm also level 17 so I dont have the attack speed talents
i don't like 1 hand axe attack patterns in tide games in general
idk but the dual smgs ate missing something for me hope the dual pistols gonna be more fun
I don't know about hvs tbh. I run flakapace
The clicking fatigue is real, but they're so good
it's best shared melee in the game
Zealot rashad is probably one of if not their best weapon
Unarmored infested meta lesgoooo
taxe is superior axe
to me i bring them for fun, like i bring them and waste and entire clip to take out one thing because i keep shooting after they go down because of fun
Its ya girl
there's NO WAY caxe feels bad and taxe feels good
prepare dnb rythm shooting
what is caxe good at that taxe is bad at
Being good
it really do be
caxe slow like molasses, taxe boring but taxe can actually swing without dying of boredom halfway through
armor
nothing will ever be worse than playing slayer with 1h hammer in high difficulty in vt2, i get hand cramps thinking about it
Taxe is very good
in another universe maybe
People in here are saying crowbar is good for crushers?
taxe is like the poor mans mk3 oggy shovel
Rashad is a generalist weapon, it is very good at literally everything
i want sword&dagger or glaive back...
someone once told me to try rashad and never feel more disappointed in a weapon again. they were right.
Worth it for the "BY THE ANCESTORS
" leap
Staggers them out of overhead and does decent damage, so yeah for sure
skissue
lmfao chaxe
unironically
Rashad is boring but it works
Is that with the melee focused build or does it just do that on it's own
is Nimble still bugged?
Trying to figure out what melee to run on gun build
dual axe slayer is a hoot
GRIMMMMBBNNNNNRRRRRRR
It always staggers I'm pretty sure
Is nimble bugged? i been flyin' off stairs with it left and right
Nimble is bugged?
greathammer and great axe slayers are sooooooooo nice feeling tho
i dislike the chainweapons from effectiveness and combat feel else i like those
Its armor damage is serviceable no matter what but much better on a melee build
I must test dclaw rampage
... gives you the cog hammer
The greatest threat to Hivescum is the secret Hivescum space program
Can confirm
never was?
the side slides off a ledge by accident are so funny
bro i am the biggest cog hammer hater and i wanted (and still want to) like it. It feels like a crappy version of both great weapons to me 
Nimble isn't bugged, the description is just bad.
simple and effective nice to bonk cw with
rashad on hvs is 1 hit every elite besides ogryns and mauler
played mostly on champion though
kill 4 ragers per swing with hyperviolence, on light atk
If the coghammer had the explosive heavy it was secretly coded with...
2 hit mauler
3 hit crusher while having the ability to stop their overheads
also saves points cuz no need to get the 2 specific cleave talents
Once again provin that axes are better than swords
it's higher mixed horde dps than veteran power sword unironically
cata is my comfort difficulty like auric is here, honestly its mostly preference for why i hate it... yes its a very very good weapon but the animations and attacks don't work well with me at all so i just die with it
on every other class I'd put rashad at t1 but on hvs I'd put it at t0
what was the knife blessings and perks?
I just gotta get a grip on the saw cleaver
non bleed
its honestly alot more fun than i thought when i saw the ads for it
I like the idea but I really gotta get shawe and cleave talents
So, is hyper crit supposed to work with ranged and it doesnt or is it not supposed to work with ranged
i want to try to use the saw cleaver just haven't gotten around to it
Plus it's a saw cleaver it's fucking cool
melee-only
Ik its melee only, but I'm asking if its supposed to be melee only or if it's a bug
it's coded to be melee-only
Yeah I wasn't too hyped for the concept but my expectations were exceeded to such a peak. This is the most fun I've had playing darktide, from level 1 to 30, it feels like it was built for me. It's SO MUCH FUN!! 
The voices are all peak
lol i do love the new voice lines
The cosmetics are awesome, the mastery skins are absolute gold
been getting some good laughs from them
lol finding the tide class for you is always a great thing
im having fun actually being able to use the hsword
no idea if its been mentioned yet but these 2 are so good together
you can practically spam dodge and never get hit by ranged units
i hope we get something akin sword&dagger
oh yeah i need to try the hsword
@low harbor say, am I correct for thinking the only stat that matter on needle pistol is ammo
I think Bounty Hunter is the first voice I've heard that tells you the real way to killer bursters
Mark 2 shivs is basically S&D
Which is awesome tbh
ammo & mobility
Even has the same push attack heavy
yea "shove it and get clear" I think fem outlaw also says it?
Blew my fuckin mind tbh
Ammo is 80 and I think mobility is like 70 so I think it's good enough
gangers just knowing how to survive and clearly communicating it makes sense... the only thing they do is not die 
the amount of effort I have to put in with a branx pickaxe as ogryn vs playing hive scum
The scum all seem to have good lines for tactics
i liked sword and dagger because the different cpmbo routes you could use
Yeah defo, idk if it's intentional or not but it is a nice touch
And hive scum gets better damage than pickaxe too lmfao
oh yea quick question about Hsword
is deathblow functionally identical to bromentum?
yes
yes
yes
pickaxe isn't really a damage pick, its a comfort pick i think
h sword needs something it completely sucks against armor
your stim and rampage both give rending
Desperado dual stubbers
needle gun? or stims
use the special
special is slow but got good rending
Slashing shivs with 100% rending backstabs 
but its is built for an easy horde clear weapon, so dart gun or handguns would be the combo on it
i think its good and healthy for weapons to have blind spots like that because you can fill in the gaps with the rest of your kit
Needle pistol just fits nicely in a hivescum melee loadout
investing a bit to get poison on it could be an option, even if it doesn't have crazy crit potential
hivescum when crusher
yeah the needle gun is great tbh
I like dual 1911s too
For melee
more like the other way around tbh
those are good too yea
just run to your nearest oggy, he'll tell the bully to leave you alone
big fun, thats what ive been playing
God scum really is a whole new level of "damn i wish I had 5 more points"
messing around with both akimbos, I do like how the h andguns don't need powderburn to handle well, its still useful on it but I feel like its almost alawys needed on the SMGs
TO WHOM IT MAY CONCERN
Probably my favourite voice line so far
rampage stabby shivs when crusher 
If you run stimm supply, what's a good simm set up to run with it?
and it still has nice options for range and works fair agianst armor, or at least anything less than a crusher
honestly any combo of anything but top left is good.
I like
"Bits and Pieces EVERYWHERE" on the Manarchist
1 point in any stimm leg and all of the stimm cache points to turn it into a grenade
do you use regen or tank as the last node? im suffering this penance atm
regen, you only get progress from the inital injection, not coherency
Mine's also MA
anarcist lady has a high pitch squeel she does at the start of one of her rampage lines that I absolutely love
so what you're saying is
let my team run away
then shoot the red barrel next to me 👀
barrels ignore toughness
just walk into a bomber fire for a quick second
Female anarchist sounds too much like her psyker role I keep thinking we have one on team
then walk out and pop stim
i feel that with that one male voice that sounds like male vet
bounty hunter?
i think that's the one
yea the one constantly talking about their pay
The gruff one?
i am surprised there arent more reload speed buff passives in the talent tree tbh
a near free 30% reload speed buff is pretty big, but verteran does get more for fairly easy
I'm running speedload on my uzis so that my skill doesn't run out before the reload finishes 😅
i want my free ammo
i feel like they wanted to limit reload speed because of desperado
yeah, it does alot for maintaining DPS and getting free ammo
It doesn't matter
time to try out exploding stimms
the single SMG is nice in that regard since it has a flat 2 second base reload, could even put another blessing in its place if you wanted
bolt pistol and speedloader revolver go crazy with desperado.
I do notice that happening if my reload finishes righty after despeardo ends
btw, is revolver a decent gun as a sidearm for melee scum, and if so, what blessings and perks fit that purpose?
is it just the usual Handcannon + Crucian combo in terms of blessings?
infinite minigrenades yes-yes
if desperado ends mid reload you lose the reserve
Don't ever speak like skaven ever again, you are terrible at it
do blessings even matter for needle? the only one i see actually doing something is gloryhunter
I'm going even further on that
is there really a point to use the revolver when the needle gun does its job without needing headshot/crits for handcannon
swag
stripped down my belovd
reaper refuses to stop shooting just Run Away!
i guess
mi bomba bloodclot bombaclat pussywagon 52 chicken nugget, yes yes
"Is there a point of using other weapons when I can only use thunderhammer?"
needle blessing seems purely for utility since there isn't any good ones, I feel like the only sorta decent one is the headshot bonus ones
I put hotshot on needlepistols so you can shoot through hordes slightly, very funny with the special explosive tox
ghost is always good
@tulip magnet
stripped down seems like the best thing to take for general use
What is the difference between needle marks
desperado alway end with the same amount of reserve ammo you have even after ability end
this
so "reloading before desperado end" isn't a thing
2nd mark has reduced bonus stacks on headshot/crit but the special spreads some stacks on detonation
the special effect fire
6 applies +2 stacks on crit/weak point alt fire makes enemies explode for stagger
2 applies +1 stack on crit/weak point alt fire makes enemies apply chem tox to others
exactly, which is why if you finish a reload just before it ends, you get an extra clip...
I ain't got second mark what they do
person above just explained, wasn't aware mark 2 gave less stacks but I feel like its probably still worth it
2 crit blessings
Known issue collected from me and my friends:
1.The hyper critical yeah
2.Needlegun dot kill not counted as ranged kill, thus cannot trigger range-related buff
3.the talent saying "melee apply poison" only works on critical hit (could be wrong translation on mandarin)
4.One of the upgrade in Custom stimm skill tree that grant 4% attack speed and said "immune to daze(sorry Im on mandarin can only provide translationed version) and slowdown" doesnt make you immune to daze and slowdown effect
coated weapons does say you need to crit for the toxin
2 probably is intended behaviour
She damnation on my auric until I tide 
no, its says only applies on melee crits so that seems like a mistranslation
1 is known, 2 is working as intended, 3 is working as intended (could be translation error), 4 unsure
So Crowbar goes pretty hard once you get used to it
- You mean this one?
- Bug
- Not a bug, intended behavior.
- Translation issue because in English it does say critical hit--
Oh I see path replied
Thank you for your feedbacks pals
ok so
also gloryhunter is 100% bait on needle pistol because this blessing only activates from ranged kills
do not use it on needle pistol
for #4, flamer death fire still slow you down, at least in psykanium
trve.......
Well kinda dont get it why a dot weapon isn't triggering buff on dot kill?
i cant test any other situation for #4 rn
So Opportunist is better than Can Opener on Crowbar, didnt have that on my Scummer bingo card, but there we go
The damage is already really decent yeah
guaranteed stagger on heavy moment
because ranged kill means that you kill with the bullet/laser/explosion, but that isn't killing them, the poison is
used same code as from others, which is ranged kill only
i checked it way back for plasma to see if frag grenades' bleed DOT could proc it and no
Yeup, it actually changes breakpoints, which Can Opener does not
i'm pretty sure poison kills you apply with your weapons don't count as melee kills either for skills, and I want ot say bleed as well?
i think its because you can apply the same DoT from other sources
DOT is neither melee nor ranged
this is for all DOT
i'd pick can opener for support reaons more than anything
And while using needlegun, the poison does comes from your bullet isn't it
What are people speccing the funny Ranged Hormone Injection System with?
I think it's a design oversight
3 is just bad translation if nobody said it, sorry
Needs a new type of damage
If you apply 3 stacks from a needle pistol shot and 3 from a chem toxin blackout and then the mob dies, what gets kill credit? The pistol or the grenade?
See the problem?
also had to take off hyper violence
So what’s wrong with this?
yes but if you stab someone and they die, you can't say that you were innocent because the blood loss killed them, not you
cuz it was glitching out precision strikes
Yeah I know these sources of dot could mix
nothing, just bad translation in a diff language
They were saying in mandarin it only said "melee strikes" and didn't specify criticals
So it would be better to make a new type of dot I think
also has anyone had situations where the icons for the stimms/stimm pack have been bugging out?
@obsidian crown context for you king
Specifically designed for needlegun
yea
also fire dot can cancel stimm animation
then we could have mk2 and mk6 actually do more differences
giving no effects
Got it
nah, its better to build stacks of toxin from multiple sources
and using up stimm
it wouldn't be needed, just change that talent to also count chemtox dot kills
Weeeeee
You know this might be the one class where I would say that cooldown on curios would be a good choice
Oh wait
So I knew despacito did a lot of damage
Id rather this yeah, though it is true resources would be mix
Change to ranged kills
But I didn't know it did this much damage
What are you going to do, take extra health? Everything still twoshots you
Oh it might make it even stronger maybe
Corruption resist
Take a guess which one was me lol
extra toughness and still glass bones
45 seconds cooldown for maxing a single tree is nice, I feel like any less points and it probably isn't worth as much and any more and you'd need the cooldown talent for it to be reasonable to use
I meant the needle pistol, but thats also good
when is CDR .... not a good choice?
I have CDR on all my curios lol
Its competing with extra toughness, extra health, and gunner resist
I realized a second after posting lol
take 2 of each, problem solved
Defences 60% would be optimal nerd emoji nerd emoji
you categorically do not need gunner resist on a scum and i will die on this hill
Don’t need health. Don’t need gunner res if desperado, but other builds, sure
it's ok, the only 2 melee weapons that inherently deal with chemtox also can use this tgh gain bonus
better dodge and sprint is better than better push and sprint duration
I take health/toughness/CDR and forgo gunner resist because I become immune to ranged and if I'm in the open without desperado, I deserve death
Mandarin translation is totally mess currently
Thats what I mean, on other classes those are things you need, but on scum they're all mid
if youre running desperado, maybe
yeah you probably will die on it
Ehhh

especially since scum gets good enough stamina regen to get back their stamina after a push pretty easily
There are so many "??" here and there
ye
my curios have +health, +toughness, 2 of them are +stam regen and one is +ally rev
I use Desperado so I just swapped Gunner Resist for a bunch of Stamina Regens
On desperado maybe
But with desrado on cd or other builds yes you do
Mine all have CD reduction, mix of corruption res, stamina regen, sprint eff
im runnin gunner resist. nobody changin that
theres def still value in taking it, i would argue no small classes need gunner resist, only oggy actually need it need it
others may be open to suggestion
Gunner resist stays on during sex
I do 2x CDR, 3x tgh, 3 gunner res and 1x hp curio to prevent pox burst 1 shots on Havoc lmao
nope, these 2
that basically make you have infinite dodges that you can chain together to avoid everything
i just used this to leap frog dodge all the way to some gunners and kill them
Gunners can only hit the broad side of a barn. Unfortunately, ogryn is size of barn.
For rampage builds, I do take gunner res
How we feeling about havoc 40 builds?
yea works great till you get body blocked and eat a few volleys
im keepin my gunner res
yeah i stub my toe on alot of terrain even and dead stop myself on accident all the time
when i get regen for taking gun fire i do enjoy outhealing that gunfire instead of folding
I too love living in an ideal world
shits gonna happen. im not gonna count on perfect execution at all times
anyone saying they perfectly execute at all times is wild af 
I always take gunner resistance as a scum. They shred scums like Tommy Iommi shreds the guitar.
For desperado build yall prefer dual 1911s or uzis? I keep going back and forth on them
Not on desperado. You don’t even need it at all 💀
Uzi
i still take it
dodge sliding still counts as sliding for the talent to make you immune to melee while sliding right? If so th at I guess I can see building extra stamina regen curios to maintain jittery/push spam more
desperado has a cd and im not "always" using my guns
I have my oopsie moments when it's on cooldown 
ive BEEN body blocked bud
you can still dodge on the spot and it works perfectly fine
Vulture’s dodge and slide exists.
if you could dodge, you were not body blocked.
Oopsie moment 
both are nice on desperado, i've been using the 1911s more and I do appreciate the range and better feel against armor, plus I don't feel tied to powderburn since it controls fine or speedloader since it has a nice base reload, but both are still good options on it
Vulture’s dodge actually goated with uzis
what isnt goated with vraks iag
i run 1 gunner resist just so tis but scratch heals me more and sprint efficiency on other 2
I could survive in a pack of 100+ gunners with vulture’s dodge alone on uzis so no.
Vraks (ex Columnus) finally seeing the limelight again 
it has been for awhile tbh
i like sprint efficiency a lot for dodge slide spamming
Its been a go to psyker gun and its great on vet
hasn't the vraks IAG always been the best of those 3? its the one I always used for ammo and fire rate
What's the dump stat for the Needler?
so damn fun on a volley fire build
Agri always been my favorite iag tbh
Anything but ammo and mobility
Space FAL
well, it doesn't have crit string shown in meat grinder
I don’t know what that means but it does crit constantly
Yeah, since the days when it used to be called Columnus. No idea why FatFish changed the fab names 
crit string = you crit for a bullet and X amount of next bullets are also crits
i overdosed on scum drugs and started sliding
crit string is if it crit, it crits for next few shots automatically
But it's still the same beautiful gun
Fair enough. Still looks really weird to see Stopping Power on it lol.
this gun doesn't have crit string
I’ve literally stood in open space with no desperado in a gigantic pack of reapers, gunners and shotgunners while my team was hiding behind cover 💀 and took no damage.
congrats on your rng then
I remember the minigun in TF2 working on crit strings, you get a random crit and it makes it so all your shots for the next second or two count as crits rather than rolling on each random bullet
yea, still no crit string
not having crit string doesn't make it bad
ye ogryn stubbers work the exact same way
it's just, no crit string
doesnt the tf2 minigun also fire 4 bullets per bullet
I’ve done it at least 50+ times. It’s not rng. It’s a super fast fire rate, don’t need crit string 💀
congrats on your rng + crit chance
Tbh the macs do crit left and right
i think pretty much all automatic weapons work like t hat
what weapon has the longest crit string?
mostly visual since it costs 400k to shoot his gun for 12 sec 
i was wondering what the crit rate on the dual autopistols was like
what is the difference between the knife marks?
full crit achlys pre fire bullet nerf was some fun stuff
Just did a game with 3 of us being scum using stimm supply
One has wide sweep on heavies other has only strikedowns
its still strong tbh, just not as free
since I noticed the single shredder gets crit on continous fire while the akimbos get run n gun, the rest of their blessing options are the same so I was wondering if there was neough of a base difference there to make run crit shredder worth it
for sure
desperado would mean the akimbos would be able to dump ammo freely and I feel like having double the fire rate is worth more than 25% crit rate that you have to build per mag and whatever difference they have in base crit rate, but still felt interested in working that out
Im not gonna lie comrades
I laughed really hard when i saw the reward
The reward?
BELT
desperado double barrel is RAD
i was trying it and wasn't liking it, but maybe going on in on both speedloader and the one for fast reload on double barrel kills would make it better
Despacito double barrel sounds kinda rad
You lied to us
With both barrels
maybe me building it for depandancy over vulture's mark changed things a bit, but I was doing everything I could to spam it and I just wasn't feeling it
i assume the adrenaline perks would cancel out both the normal hit and crit hit effects but assume that both off them would stack with each other
thought it was only me
There we go
scuum bein an infinite ammo classm eans they can actually play around zarona
since zarona has such low damage whhen you'e not using its special shot you run out of ammo keeping up withh specials
but scum doesn't care
WE DO?
zarona low damage
what?
gun has highest damage per shot of any semi auto (bolter excluded)
sure
remember the zarona has a different damage profile when you ADS
its hipfire damage is actual dogshit
Yeah on one arm, it’s why I like it
Isnt the archetypal desperado a revolver slinging dude. Why havent I thought of a revolver Hive Sccum yet
Dewit
little did you know, its just plastic wood veneer
trickshooter value
and fanning revolver's damage still manages to be mid
it's an incredible weapon
one of the options for the adrenaline keystone makes it so normal hits give no stacks but you get extra stacks on headshot, while the other gives more on basic and elite kills but no more on regular hits, so I assume if you get them both, you get both effects but they have the same downside
Its time, for the worst build you have ever seen
Its the imperium, we have more wood than we have biological replacement arms
and they say no more stacks on regular melee hits but does that mean you don't get 2 stacks from crits anymore?
Wood Furniture makes guns look a thousand times better. Most modern guns look ass. The modern gun stopped looking good after the 1990's with a FEW exceptions.
You see messire
One has hazard stripes other doesn't
I like my M-LOK AKs and M4s 😔
Your taste can be different
It's obviously inferior without them
i think it depends on the area on the gun, I feel like some bits of wood on guns look bad, mostly grips
i just have a very aggressive opinion on it
All that modern plastic makes the gun light sure, but wheres the STYLE, the FLAVOUR
May I interest thee in ADAR 2-15
i feel like the plastic grips on the second one look way better than on the third
its all just black boxes now
so the supply pack uses your stim. but when it uses your stim, you do not gain a stack of dependency. is this....intended? seems anti-synergy
Durable, light, cheap
Aesthetics left the room the minute money mattered
if you get both, non killing blows of any kind give 0, non weakspot kills give +4 and weakspot kills give +7 on normal enemies
on elites it gives +14 on non weakspot kills and +18 on weakspot kills
I say the bit of texturing on the part where your palm would be is the style, which is why it looks better than the third one there
Cringe, booty cheeks, Cheap
Treat wood well and its fine and durable
I love me a good ol fashioned RPK
with the wood stock, pistol grip, and heat protector
Like, of course dont put wood in the wrong places
wooden stocks or rifles with wood bodies all look good
I wouldnt touch an AR-15
Weird opinion
No, just not american
They're like. . . objectively good platforms
though I do got a soft spot for carbon fiber
Heavy stubber literally can't single fire, 2 or 3 shots minimum. So kinda makes sense
Its fashion over function every day for me
Looks matter as much to me as how it functions
If i can make it look good and it performs good, even better
7.62x54r is not a baby round
I fall in this weird middle ground where I love guns, don't respect the 2nd amendment, am trans and live in America
Lotta dancing around to avoid the uh
supply pack is shit anyways
but you can use the stim before using the pack
its useless on its own but dont teammates NOT gain stim effects if i use stim on myself just prior to deploying?
stimpack with dependency is redundant anyways, you just need your stim to come off cd and the box comes with it
it is i just wanted the crit buffs with dependency and stuff
yea they don't gain the stim effects but it does still have plenty of effects on it's own
what be dump stats for the likes of shiv, crowbar, taxe, combat axe, dual autopistol, dual stub pistol, zarona...
I've tried to feel differently but just cant anymore. Hive scum needs massive survivabiltiy buffs. Felt fine before damnation difficulty but now the toughness generation and sustain just isn't enough in thick fights. You just goes down without warning because once the sustain falls below the damage you're tanking threshold you're dead.
defense and mobility
Mobility
idk if or why it wouldn't give you chem dependency though
Alright nothing different then
thanks. ill prioritize giving THE HOMIES 50% CDR and shit instead of this dumb keystone. literally with needle pistol you dont even need a keystone lol
even if it did I still think it's shit 
Smells like skill issue
i honestly fucking love these videos
we dont need to turn hive scum into arby
cole said not getting dependancy stacks was a bug
for real hive scum is a bit underpowered right?
had high hopes for it but in my own use of it, just didn't feel good
thanks brah
as for supply, its broken as hell strong on certain things
No lol
My favourites are the 1911, the sport config mauser, Webley revolver, VIS pistol, tommy, Delisle carbine, the garand (with a very specific loadout, the grease and sten, Mp42
And thats about it, theres some inbetweeners i like but generally speaking dont care about guns beyond that
certain builds. yeah maybe. but as a whole? no
Very strong class ime
supply does little on its own but the investment into it makes it really nice
grab a 15s stim, spam that crate on havoc modifiers like blight and youre golden
you'd be in a better place with some of our rizz 
Until higher levels, yes
Even then, weak in comparison to everyone else unless you the one meta build
the fucking laugh when he gets it working again XD
no, just levelling is miserable
Hmm... meta build, ysay?
Damn Mister E really doesnt ilke hive scum does he
SVD, BAR, M16A4, M1 Garand, Kar98k, MP40, STG44, 1911, Glock, HK416, M249 SAW, PKP Pecheneg, uh. . . Really any AK variant is sick
i like the max cooldown AoE buff for team tho so i do like the 51s stim with 8% att speed. its 44s with no att speed, i might as well get 8% att speed in for the homeboys u feel me. i use needle pistol so 2% stim refund is easy clap
ewwwwww ADAR
no, cause i dont care for the AR
Get this russian slop off my screen(No hate to the russians here)
Solid solid
That gun is just fugly
If it gets survivability buffs, itd need to have a lot of the damage that it has to justify the glass cannon status removed and thats no fun
yeah i dont even want to know what levelling scum is like
He likes it and wants to love it. Its like an art piece with great concept and amazing potential in his mind
Solid gun I like it
levelling sucks on all classes
ADAR my beloved
my go to early game in Tarkov
cole ur smart i have 2 questions rn abt scum
levelling scum was especially miserable
I may have 2 answers
thing is youre not SUPPOSED to be tanking anything
I was having a blast with levelling scum, what game have yall been playing???
Even if you got them it’d be pointless because you can take a single node to regen it when your stim is ready and then take the melee or shooting keystones instead
if youre taking damage, you made a mistake
personally I built my scum with stripped down and hit & run on the niddle pistol, +stamina and + run efficientcy so you can get in cover or run towards gunners while shooting without taking hits. Then I prioritize using my stimm when I get out of rampage to compensate the downfall (built it with damage reduction, toughness regen, + attack speed, + strength). It helps a lot
i got boosted by devs thankfully. dont plan on making a 2nd scum neither
i never want to know the pain
Seeing as scum is especially mobility based, i ought to fix my binds. How do you have dodge, slide, jump, etc set up?
Do shivs have innate crit chance buff like the combat knife
scum felt good the first 10 levels, struggled a bit the mid 10s, and started getting back to good again at 20
- is stim pistol DoT not proccing Desperado extension (Focused Resolve) intentional
- is sample collector broken rn
i kept default keys, but moved jump to alt
finally max payne in darktide 
The fact that hive scum trades a lot of safety nets for even more damage is showing just how hard people rely on those safety nets
m i s s i l e
ur playtester?
dodge is spacebar, jump is left alt, slide / crouch is shift
the tests play me, yeah
i left dodge as spacebar because i was already 1k hrs in before i changed it
Had a mod that didn't let me jump when dodging but apparently it broke and crashes my game, oughta do that too
Oi crack heads, whatcha runnin on ye londoners
- DOT kills not counting as ranged kills is intentional, works that way in all other cases
- don't think so?
Im not sure if they wanted it to be intentional, id assume not
Lots of stuff doesnt work with needle pistol toxin and it makes no sense and we've brought it up a lot
Ive not heard anything about sample collector being bugged
really? regularly takes 3+ shots to kill
compare the arbites shotguns
i leave everything the same except i put Jump onto "v"
because ur like never jumping
yea binding jump to alt is a simpler solution prob
Fuck off troll. I'm not the only one saying the class feels like shit at higher difficulties. The damage output is insane but the tradeoff isn't worth it. It's a glass cannon that isn't usefull because it's too fragile. This isn't a game where you can skill yourself out of absolutely any and all bad situations. At higher difficulties you cannot avoid situations where enough hordes / elites spawn to the point that you're going to take damage. Melee, I get that can be mostly mitigated by skill and dodging to avoid being hit. But ranged? Fuck no, theres nothing hive scum can do against gunner spam from across the room while you're occupied dealing with trash hordes. The toughness gen just isnt there and you get melted everytime.
but when you do hitting l-alt is such a fuckass key to reach for
Where's sprint in this setup?
cole what's your fav setup?
i use C for my crouching/sliding knees but everything is about the same
ive settled on dual shivs rampage + needler
I do die a fair bit when playing scum but I 100% know that its because i'm a dipshit and i'm playing bad
slide/crouch stay on ctrl
Oh I play Warframe, pinky time is no issue for me
ur stinky if do otherwise
mouse sidebutton 4
For example, speedload and glory hunter blessings on the needle pistol dont proc on needle pistol toxin which makes no sense cuz it is ONLY toxin damage
yeah, i think its just
broken rn
crowbar is sick, but swapping to beak mode is too slow.
i have an mmo mouse so my keybinds may not apply to everyone
I just use controller
Because I am on console
Currently dual autos/desp/vultures
i wish we could swap while blocking
weapon special is mouse sidebutton 7
Most useful Adrenaline Frenzy keystone modifiers?
Stuff like Adrenaline Assassin (+2 stacks on weakspot hit), Stoked Rage, and Adrenaline Unbound seem good, roughly in that order?
That is also my setup
enemy icon ping is sidebutton 10
its really fucking stupid if they actually made it to where stim pistol doesnt work with literally anything else in their kit except for the bottom right
i run the regen and kills grant additional stacks
like genuinely
i quite literally skilled my way out of 3 dead team mates while being chased by a plague ogryn, chaos spawn and horde of gunners, shotgunners and mobs, in a dead end
on my first auric
that was also a maelstrom
I understand that, and in melee I agree, you just block push and dodge and dance around enemies easily. The issue is ranged damage. It's always gunners or other ranged enemies mowing you down from across the room while you're occupied with a horde in your face. Other classes have enough toughness gen to sustain while tanking that ranged fire. Hive scum does not.
Mine is ctrl for crouch
Space for jump
Shift for dodge and sprint
it is avoidable
ctrl crouch
alt jump
space dodge
shift sprint
print screen for ads
wait so yall hit shift and ctrl with yo pinky simultaneously
you are a genius

