#hivescum-class
1 messages · Page 51 of 1
yeah it's an entire talent tree of god tier damage talents
and some of the strongest unique weapons in the game
I’m absolutely balling with the needle gun + crowbar combo
You generate an insane amount of toughness on desperado. Wym?
survivability? uuuuh
the extra clip size for a 1 shot 2 shot reload is so nice
YMMV
Slippery Customer alone is a gigantic increase to suvivability
i got this music for you fellow hive scum https://www.youtube.com/watch?v=6WYOLP__RhM
i thought this ost was really good so i extended it :)
All rights belong to Mike Klubnika for the amazing game and the ost.
check out the game here
https://mikeklubnika.itch.io/buckshot-roulette
Slide-dodge through shit situations like they dont exist
and the crazy damage and toughness damage reduction every reload
Well, that's an ability. I'm talking about in general.
Bringing back "enemies that explode when headshot" right after releasing "spray and pray for free as long as you keep shooting" class is a 9000IQ troll from Fatshark
Does anyone have a good Havoc-ish build with Desperado? I´m trying to experiment with what I have
I’m talking about the standard desperado build. Not the ability itself. It’s a toughness generator build with like near perma immunity to both melee and ranged
Ye! That one!
MAN I LOVE BEING A HIVE SCUMMER
is crowbar a good pairing for dual autos?
depends
its 2% per level
it's like 28% crit at best with more mag size but honestly just use desperado blessing if you want the crit
what are you going to do mostly
20% that applies to all shots no matter where you are in the magazine
if you go desperado, then you can just use ranged 95% of the time
yeah just lots of shooting lol
This was the revolver one, not sure if it's adjusted for other weaps?
that doesn't seem right
was thinking of a backup though
Well, yeah. Most of the desperado build is Damage Avoidance. The toughness regen is a bonus.
huh, the darktide game lanten need to be updated
the dual stub pistol one is 2% for each expended round
yeah it would be broken as shit if it was the same for dual stub
i have played ogryn to much so im as smart as them
What blessings should ya put on your crowbar? I put can opener and the one the one that increases weak spot damage when ya push enemies
Whoops. Replied to the wrong person.
I use can opener and unstoppable force
Hive Scum is... probably the exact opposite of an Ogryn, in terms of play style.
whats fully staggered mean for the cheap shots talent
i have played pysker as well, they don't feel that much glass
then again, they have like 10 dif things to protect they toughness
if I shoot them with a shotgun and it staggers them does the damage count on that shot or only on the next one
on their arse, essentially
I dunno, I play my scum pretty similar to Ogryn overall.
- dodge
- did you dodge yet? dodge-slide again
- smash everything with melee
- smash F button if ability is ready
- thing not dying? Hold left-click harder (heavy attack)
like if you were to throw a flashbang at them
hm so not very useful?
damn
better damage stuff you can grab
Stick it out until level 30. You get the heavy hitters of Hive Scum survivability in the lower perks.

alright so i might go desperado with run and gun on the stub or should i go with speedload with run and gun
It's just pre-rework zealot talent trees with self-flagellation for 20 levels until you're allowed to enjoy it.
It's supposed to have its own crit Chance bonus too but it's broken
i heard that too
Critical bonus
numericAI still broken 
Mmm... the pistols have surprisingly ok reload speeds. You might not need speed load.
if you're doing a desperado build you should take speed load for less downtime imo
I mean it's not THAT bad leveling Scum, provided you know how to dodge.
- Precision Violence (row 2) is 4% tough on hit (8% weakspot, 12% crit-weak), which is a lot of value in addition to typical tough replenishment.
- Nimble (row 7) is +25% dodge range with +50% time-spent-dodging (though honestly the second part doesn't REALLY feel like it's working?)
its 50% reload speed that works unlike the 30% on the talent tree
if you get 5 kills in close range
Is the CDR for Chem Dependency not working with any abilities for anyone? For me, it's completely bugged and only gives you crit & TDR.
all very nice, unfortunately a single shotgun shot destroys your entire toughness
i mean idk ive notied the 30% on the talent tree, i think its just a closer range than what desperado marks
This might be the dumbest thing I have read in a darktide related comment section
Stfu. Stop white knighting bad design
Psyker is glass in how you can't take much damage if you don't avoid it enough
Hive is glass because taking any damage is a glass breaker, avoid at all costs
God's strongest Heresy player
i mena it would kinda be true but also this class has so many options to make space in a horde to leverage that mobility over said horde
if it was JUST mobility it would be atrocious though
nah arbites was pretty good
Suck it up git gud
"bad design" and it's forcing the player to be more skillful if they want to be able to utilize the class
Absolutely false especially after the rework.
I'm not saying it wouldn't be better to add more mitigation higher in the tree. I'm just pointing out you can survive on those talents easily as long as you (a) can dodge and (b) use fast melee (dual shiv mostly, but I used tacAxe a bit too)
Arbites is called “you are given god have fun”
what if we had a dopemene sound for hitting a perfect block then everyone will learn
i mean personally i dont care, it sucks till you get your ability and then you obliterate everything
i just think scum is very backloaded
Scum has an issue with a whole keystone being meh
Same as pre-rework zealot
Yeah but saying mobility with a horde is dumb and wrong mobility makes clutching way easier why do you think zealot is so fucking good at clutching lol
I’d agree w that
I would say only psyker and hivescum suck to level. The rest are fine or better
You're in the wrong place if you want everyone to agree with you.
Do you know if it adds to your dodge distance or is like 9 + 25% = 11.25?
We still got people bitching and moaning about scum
Meanwhile last night
Is that what I want?
"Guys this class has some stupid op things, I think it might get nerfed"
i mean yea but zealot also has tools to displace hordes and create space to leverage said mobility for itself
I've flown off staircases to my death, so I'm pretty sure it's dodge dist yeah.
i think aprosule was being ironic
Nice to see the duality of this game's community on full display
It seems like you want no one to have fun.
This class really do be exposing bad players fr fr
And I thank FUCK none of you have any say in game balance
Literally
Probably the wrong time for the class to release lol, the patch broke a lot of enemy behavior, especially specials
the only complaint is squish and skill gap
(and some annoying unsynergistic things)
? I want the unfun to level class to be fun to level? Are you stupid?
Wym
i agee with what youre saying that the class is not bad by any means and the take said was silly because it discounts alot of tools the class has that arent mobility
the good core talents are in the bottom part of the tree
I'ma say this
Like yea some points like the stimm box keystone thing having bad synergy and the entire tree being sorta backloaded is fair
saying that class sucks is cope
The class is a "GLASS CANNON"
You are GLASS
Til you unlock the ability to be a CANNON
The tree needs a rework for the same reasons zealot did.
They haven’t discovered the bottom middle cluster talents and vulture’s mark 
I think you're straw manning and doing gymnastics around the original point
if the entire class played like the first 15 levels, i would have asked for a refund
Wow, it's like being the last one alive requires effort
I'm confused
- Stimm Box isn't a keystone
- Chem Dependency is a fantastic keystone.
but i understand that lv 30 is where the game really begins
Scum has a tool for this. It’s called shoot them a lot.
Fun is usually a matter of opinion. I had fun with the Scum the whole way up to 30.
no i dont think i am at all actually i think you havent read my message lol
Chem dependancy is bugged atm and doesn't work on chem box
they dont have synergy though 
exactly!
glad we agree
It’s the thing with the stimm box for like auto usage I’m not as well versed, Cole was talkin abt it yesterday
Nice anecdotal evidence add it to the pile that contradicts you and nudge that average by 0.00001%. Moron.
Sure. And I agree that should be fixed, but ChemDep is honestly probably my fave keystone at the moment
Same. It felt like actual progression from playing the harder classes over the years, like now you graduated to the hardmode character type of thing, very fun if a bit tricky at times
stimm box having anti synergy with chem dependancy is a little cringe but the class is loaded with a lot of juice otherwise
I had fun too.
You have a large amount of salt tbh
Git gud
I mean I agree just mobility would be useful but the point I was making is that saying movement is useless is just wrong when that's literally when it matters most
what blessings do you run w/the dual pistols
Useless
i run speedload and desperado for desperado builds
Shame. Although base chem box needs a buff as well anyway, doesn't do a whole lot without upgrades.
It's basically just a CDR keystone which is kinda useless on stimmbox anyways given you can get your box back near instantly with the talent that insta cooldowns your med box when your stimms are avaliable.
thats my personal choice
Which guess what
i dont think you understand my point at all, it was never that the person making that take was right
the exact opposite actually
Like I think there’s 3 camps of hivescum debate
- Valid criticisms
- Meaningless cope saying the whole class sucks for no reason
- You are bad at the game and don’t have the survivability of high survivability classes. Git gud
movement isn't useless at all, it's very useful but if you were to have a class that could only move fast and not displace hordes or have good tools to free space so you can move it would be really bad lol
Same. Pinning would be a good choice if they had any meaningful stagger, but the damage bonus only contributes to the last few shots per mag an drops between reloads so its kinda eh vs just upping DPS with reload speed in the first place
Chem Dependancy is actually cooldown Regeneration and not cooldown reduction, unless I'm timing it wrong here, is this right?
The tree 100% needs looking at because as some playtesters have said
See? Now you're namecalling. You don't like Scum, and that's fine. Just don't come into the Hive Scum channel where everyone talks about how awesome it is and say it sucks because you don't like it.
I got your point I just didn't like how you were bringing external factors that I already understand and misinterpreted it as you straw manning
The class is stupid as fuck levels of strong if you aren't dog shit at the game and actually utilize mechanics that have been placed in SINCE LAUNCH
Like this falls into camp 1 of “valid, data backed criticism”
Just gotta stim before you throw down the box
Slide and dodge. 
The box is useless then.
Hive scum is unplayable because desperado stops the music sometimes
Really just wish I could run scoreboard. I'd definitely be more confident if I could see damage numbers backing up my feeling that it's a strong class atm.
But scoreboard might not like Needle Gun atm? I feel like it crashes every time certain events happen (mod works for a while, then crashes with ammo capacity issue)
I seem to be right about this.
I’d say hyper critical needs to proc on kill effects too 😊
The main draw of the box is sharing your custom stimms
its a bomb, it's an extra buff aoe
im not bringing external factors into this that aren't already involved? i think youre trying to pick an argument for no reason lol
Lowk my sliding is dog shit but holy fuck is sliding thru a rager pack fun
I'm not???
The bomb isn't base kit tho....
Sharing the stimms is.
if you stim you can still box and share the benefit
I just delete them with auto pistols while sliding
I'm guessing "Blessed Stims" won't heal past the nearest wound?
yeah, it's garbo
Hive Scum funnest class, no debate tbh, it has problems, sure, but still, most fun
The box doesn't get the stim effect if it's on CD
Figured, thanks
Pretty sure that bomb talent is a trap. (Like a talent trap, not "Booby Trap" which is the literal name.) Why use a whole talent for 7 lousy chemstax every 60 sec?
Weird I didnt know that
if you combined it with the other talent that recharges the pack immediately when your stimm is recharged
and pick a low cooldown stim
That's why I was saying it's useless if you don't use the stimm.
running a rampage build, idk if these are good blessings lmao for the dual pistols
it's a bomb every 15 seconds
Pair this with sample collector
And you're chillin
but it's just a meme
Ah, true that might let you cycle enough to be worht it. You're right.
Honestly needle pistol is better for a rampage build
I feel like base chem box should innately give a weak buff, like 5% attack speed, 5% rending and 5% toughness DR and 5% movespeed, just so it can do a small buff on its own even if the stim is on cooldown.
It also doesn't proc Chemdep if you use the stim with the box
it's still like 3 talent points for a meme
needle pistol is the perfect ranged for a melee build
Rocket launcher go boom. :]
especially going hybrid into toxin
it's true but honestly the dual pistols feel so cool
Seems fine
i guess yeah, i'm trying to justify the bonesaw though
is crowb or saw better for heresy armor?
Do you have fun with it
bonesaw needs cleave blessings
Then use it
Yeah but you lose so much ranged damage going rampage melee. Needle doesn’t care about that.
otherwise its really rough
I'm tempted to just say fuck it and go full toughness regen and CDR
I dunno yet
i got shock and awe and decimator
Heresy armor?
also some cleave talents
Well they're not HORRIBLE for a Ramp build. If you like em, use em. They're a good weapon. Personally I just need a Revolver-equivalent, so needle gun has been great for that (and someday maybe I"ll even learn to use its AOE splosions)
it's very bad
but yeah i agree it suffers
This is my current set up.
that's toughness regen
Havoc modifier Im pr sure
Druggie
not toughness replenishment
I just wish the dual pistols were "automatic". On controller, your hand cramps VERY easily.
Potato potato
But I coulda explained that better
yeah i agree the needle pistols are mostly better for fulfilling sniping needs
This
shoot one needle into any special and they die
unless you do this for the 20% DR?
It's still not giga bad.
4 into crushers.
The 16% dmg reduction and 50% toughness is nice.
actually 16% like that
Not just that. It melts bosses too and from a safe distance.
yeah it does
Coherency toughness Regen is the most unreliable form of toughness Regen in the game
Lowk I’ve been in coherency a lot more with scum
Actually might not be 16% DR, not sure if each effect is additive or multiplicative.
i think doubling your stim cooldown for that is a bit too much personally
but you do you
500 dot dmg and like 1000+ dps for 4 shots is enormous
Yeah that's what I thought tbh
I find it hard to get into the bonesaw, slow swingspeed and very vertical sweeps feel kinda eh
@tepid cosmos Let me borrow you for a second on this.
Sample Collector means it doesn't really matter what your stim cooldown is.
I think I've settled on this as stimm for the funny stimm bomb build
seeing people use uncanny strikes on the shivs but isnt this a nerfed to fuck version of uncanny? is it really still worth taking?
Which is dogshit, especially on a close range class like this.
I think the dev needs to have it not get disable from a single poxwalker being near you, which is basically 90% of the matches, espcially the ones that spawn in your ass. 
Enjoy fangurling then. I'll continue to complain that the backloaded talent tree creates a God awful leveling experience for a fucking $12 class.
Like it’s great for single target, and the chem coating is a really neat idea
30-ish second cooldown on average is about how often I use stimm bomb
Also why tf does ur stim supply not give u chemical dependency it literally makes the support build significantly less enticing
There's our answer, it's additive.
and the crit chance+strenght is extremely useful for increasing the DoT damage
But I find it doesn’t quite click
an oversight, maybe
So it is 16%.
I hope so 🤞🏻
Git gud
you would expect at the very least that the ability and the keystone of the same branch synergized with each other
complaining about the 5% of ur playtime on a class seems like a really sad way 2 live but go off king
Nah you don't get it man
I wanna feel like god on level 1
Bro it doesn’t even take that long to hit 30
I work a 9-5 and hit 30 playing casually in 2 days and hit aurics around 25.
I paid for this class dammit
true
I don't want to have to actually learn and play well
it took me like 10 hours to reach 30?
anyone got suggestions for crowbar blessings
can opener superiority worked nicely
I mean, I'm through it. I'm on the other side. I still hated it. It was like leveling old zealot. Fucking nightmares unlocked.
It doesn't even really have any good synergies with practiced deployment and chem dependency except CDR stim with it
but the class is good starting from 20 imo
People when they play a druggie human convict and complain they aren’t a space marine
I think lvl 20 and after
Wait
this char feels stronger than the space marines in sm2 anyways LOL
15
the class felt pretty good to me once i got to enhanced desperado and rampage
the rest was smooth sailing
kinda sounds like u just forced it on higher difficulties at a super low level and died alot, idk what u expected
I wish for everyone to atleast experience a proper desperado build at least once
Like once you get upgraded desperado, much easier
And I honestly use the term good loosely in this aspect
once you get enhanced desperado and pickpocket, that's like the entire core build for desperado
still really strong
Brother you get toughness regen on melee hit at your 2nd talent point. This, combined with you so aggressively lashing out at people, tells me you do not understand the core gameplay. Take some time to better understand darktide and the class will be more fun
Desperado dual mac-10s makes you feel like a actual god
hive somehow keeps doing the most boss damage, the only contender imo is zealot
Dude I nearly came yesterday with it, I ran out of spawn saw a shotgunner horde and gunned them down
I think stim supply with frenzy is better tbh
really shows uncanny on the other weapons doesnt need to be that high
My friends went what the fuck
Same, at that point it just starts really popping off
Like they MELTED
scum's boss damage is extremely safe and easy to apply because of the toxin
how good is the threat reduction?
I prioritized pathing to bottom middle cluster of perks first for survivability
See horde
i wonder if crit maxxing on bonesaw is good lmao i have 90% crit chance
and also gun
No longer see horse
I mean, it forced me to get better at the game to not die constantly. I'm better for it. Even at level 30, if you mess around, you find out in the form of 100-to-0 deaths.
Good, but also bad at the moment since every man and his dog are playing hivescum.
honestly
I’m contemplating swapping my CDR stim from ranged kill to melee
i thought about doing keystoneless on stim supply too
I still took vulture's mark
But that's just me
nah adrenaline rush is super easy to keep up
was already answered but in the future id just pull up kulis guides cause ill probably just pull them up to make sure im not talking shit lol
btw in mortis
kuli is a god lol
Im ngl, I’ve been hoping that hive scum would be a trial by fire for the average darktide player lmfao. It’s nice to see it is making people play better
Ay yo this event spawning twins
You shoulda been here earlier man
Awesome
"Class bad" argument cropped up again
I got twins multiple times
does cleave matter with the daggers
tho i have to agree that the class shouldn't be this backloaded
I was hard carrying each time
im also noticing now what the conclaves end goal might be
I'm doing a debuff and buff build so I am not really killing elites as much as my teammates
Your quickness to jump to assumptions says enough about you if I wanted to jump to assumptions.
My last high int auric before I got off for the night last night
but it's really a momentary problem
i think they want to control atoma and it makes sense why the arbites are tolerating them if thats the case
Support scums are a unicorn.
desperado?
but that would make them as power as kasballica princes
It'd wild to find another out int he wild
I’ve only seen people who are bad at the game lash out like that
Aye.
and daemonhosts
I'm not complaining about 30. The class is great after 24 and three curios. It's leveling up that's a fucking chore and not something I paid $12 for. They need to fucking fix it.
It's also RIGHT up my alley. I love the super aggressive glass cannon style of play in... any game.
thats the national animal of my country
Mini goblin kez as the gang's jester
maybe not this event tho
I would have tried it sooner if chem dependency stacks were gained from your stimm supply
didn't pay 12 dollars to have to level a character >:(
will extra cleave matter when I got these
What...
That's literally my only criticism of the class
crit hit damage is bad
I gotchu doc
unicorn is scotlands national animal lol
not seeing how this is glass though ngl
well idk what else to take
Oh dude it’s fucking awesome lol. This is genuinely everything I wish knife zealot could be
And top left stim is kinda meh compared to the rest
also rending on backstab won't boost your bleed damage like other sources of rending would
yeah i suggest getting a real perk instead of crit damage
I run mine like this
+stamina is for attack speed from the talent that gives attack speed from stamina
Hey since cole goes catatonic when I ask him
What perks and blessings do you put on your needler and saw?
EXACTLY!!! SOMEONE GETS IT!
carapace or unyielding both are good

it does depend how you use the melee tho
desperado builds barely use it, just to deal with carapace
Does coated weaponry do anything with bonesaw?
currently using superiority shack and awe on saw but was using refined lethality shock and awe before
I like shivs on desperado ngl
also works well
Throw 2 knives then heavy attack head on crusher and they’ll die
and hyper critical works wonders
needler is weird rn and alot of blessing dont work on it cause it does dot damage not ranged damage
extra poison on crit :)
I... don't get it.
So more stacks, was curious thanks
so best blessings are the crit ones and striped down
Look at dmg taken.
glass cannon means you break when you receive damage, not that you don't take any
when are the quarterly season passes coming out for Darktide?
I cant really feel adrenalin frenzy and rampage, ik they there but maybe its just because I do daggers
Hive scum has like no damage reduction, that’s where the glass part comes in
and to be fair, if something goes wrong it goes really wrong imo as scum
I feel like I played with a Jinx earlier
You took the least amount. Because your glass and shouldn't get hit much.
Yeah
Even when I do take dmg, I don’t take a lot of dmg from most sources unless it’s a crusher OH because some guy decided to play ring around the Rosie and turn him on me 
hey what blessing are best for crowbar?
Float like a butterfly sting like a bee take hits like you have osteoporosis
Please can someone tell me why its always Psyker players who spam pings repeatedly ¬.¬
I took limbsplitter and can opener
Today? Haven’t been on. It’s been over 12 hours since I’ve been on
Take the toughness Regen
Because psykers feel entitled to a body guard when they only know how to use smite
Stamina and Carapace on perks?
ironically just now lol
I took carapace and unyielding
I did
There’s a lot of jinx
I don’t even run stimm crate
it seems to be the case
It’s jinx from arcane most likely is why
I named my hivescum Viper-The-Rapper
Mine is Ferra.
I named my hivescum Sabot
I can only hope people are aware of this individual, because if you know anything about him you know he’s quite a character
Wait! I UNDERSTOOD THAT REFERENCE!!!
can someone explain how swift endurance works? it feels like it doesn't do anything
Yeah ain't bro a kidnapper and a molester 🤨

you get 2% attack speed for every 1 stamina you have
um details for stat???????
Last game was indeed a Smite Psyker ¬.¬ Checks out
those details are correct
correct in that the stat is bugged and gives nothing
Spam pings in what sense? Like "go there"?
That’s not why I picked the name, I picked the name because of the album name and the fucking THOD
Alright, I've tested more melee weapons. So far, I like the combat axe mark 5 the best. Good horde clearing and great at killing crushers.
Tested at auric difficulty.
thoguht it would be because of my 80% max mod
Ye
oooooooooooooooooooh. That is fun
It's broken anyways
Do we know details on innate blessings of weapons? seems like crowbar has some kind of thrust and dual autopistols have run'n gun
being 8% attack speed at max stamina or?
The THOD or The Hornace Of Death, he has a system for putting on progressively tighter and tighter corsets to simulate some kinda death grip on himself
I only do it if someone is hanging way behind for some inscrutable reason 
at max stamina it's somewhere around 26% depending on weapon
so many of my mods are broken
Afaik they're the only ones unless you count DoT as a blessing type thing
thanks
yeah what that guy said
There you go lol
if you run triple stamina curios, and +stamina on a high stamina weapon
it gives a fuckton of attack speed
For all the bullshit the game can fuck you over with, ping spam is the single most tilting thing lule
IP grabber
and it's always active
also holy shit the brauto on desperado scum is so fucking good with speedload
stamina also helps you revive people
4.8% max extra crit chance at 80%
So I can only assume 4% at 0 and 4.6% at 60%
Idk about damage bonus from crits tho
and not die because a rager thought it'd be funny to ignore your dodge right as you push
Jeez. Haven't listened to Please Stop Talking in AGES.
Because vets dont use tag anymore
Less annoying ping mod is a must, it's true 
hey, does anyone have a list of universal backpacks that the Hive Scum can wear? I notice they can wear the voxcaster and transport packs in the current commodore's, but they can't wear the vox-caster theta-901 for example.
f the dudes who bound left click to ping
*37 not 37.5
Man I haven’t listened to them either in a while but if mandalore is a guest in one you know I gotta listen to it
it's time to convince focus target vets to bind tag to left click again /s
With the ilas
IP grabber? i just dont know why the heck am i not red colored
Mandalore has some truly unhinged stories
We should beat them to death with crowbars
wanted to share a photo from other discord i am on xD
Oh, for sure!
takes tiny damage, needs medicae stations, its glass
Talk on server and become red
I've been running it all day
fair point i am not talking enough here so xD
Arent there 2 full medicaes per mission though
Tried like 10 different weapons with it
could have honestly ignored the med stations but they were the guaranteed 4 point ones and we all were moving on to next section
crowbar having thrust is kind of a big nothing no? on testing it seems to just be ~20% damage at max charge
yeah I'm probably keeping it the same way xd
no amount of toughness is going to keep me alive
It’s a joke for people who post links that don’t embed. The joke is implying that it’s a link posted with malicious intent
but stamina so that I don't eat shit and die from ragers
It's genuinely so good
Ive died to rager congas a couple of times
But tbh I always had some issues with that
I mean 20% is a big boost
ragers arent cool
Mind you I have way less problems than my teammates
Shivs and rampage mulch through almost everything, it’s crazy
for the amount of time you spend charging not particularly imo
Identical to my first heresy run on ganger lol (except it was in the death tunnel)
I've been running with triple stam regen too
Your playing on the hive scum, you can deal with the long delay due to his high mobility, plus he has a ton of attack speed
I like this clip for it
really highlights how much scum can do in jut the blink of an eye
so quick and snappy
maybe on the flip version but on unflip you can just do heavy -> light for quicker damage out
im pleasantly surprised at how its more fun than knife psyker on mettle/SG WS / DD
Shout out to the guy playing ring around the Rosie with a crusher yesterday and turned it on me as he was doing OH. Was fun times.
Nutty
Playing melee psyker for years has all been training for hive scum lel
It was me and it wasnt an accident
XD fair - the damn hackers are specially lovely lately with them "girls" baiting even if you got 0 friends related or from public discord like this lmao
I think scum should be able to dodge through enemies like kerillian
sad day
They're real bro
does it do the spongebob laugh when you open the box
Pretty easy to just not interact with random adds lol
Surprised they didn’t have a heal stim in stim lab but I suppose that would be broken
i'm too scared to try
i can't even count that high that's too many things to fear
Whats the dumpstat on Bonesaw?
this is how it feels to me. scum is just gunker pre-last tree rework
They should have given the crowbar the thrust blessing so you can stack it
thrust is poopy
im fine having it for free on the weapon but i would never put it on one other than the THammer
actualyl why DOESNT the Thammer just get thrust for free that would rock
that mobility is also good for saving teammates too
Exactly. I was playing literal melee only games like four scriers gaze buffs ago
Has anyone used the crowbar and the dual stub pistols yet just wanted to know if they’re any good
All I had was dodges and EE
god gunker is obscene now
And mettle
crowbar feels very good
they are not
Scum is easy to survive with compared to that
as a thrust enjoyer on the picks and clubs for ogryn.... yeah....
maybe..maybe gunlugger will get some love..eventually..
dang thats a lot of crit
My friend uses the blind nades to res people
Crowbar is decent. I feel it could do better with cleave but I’m kinda spoiled on cleave by the relic blade. Flipping around for the strike downs is really nice tho. Pretty sure it can interrupt crusher overheads
On a weakspot hit
just take one of the like 3 cleave nodes scum has on tree
No I do too
I still can't put the shivs down. Maybe I never will.
all you need is ramapge + that one right node
Trust me I have every cleave node taken
Crit tox node?
The bast boosted fart blast upgrade
Beautiful
Moving like prime fucking Thorfinn dawg
It feels like crucis thammer crowd control
Shivs with the crit tox node is super good
no
Attack speed increases with more stamina(you have to have it active too, so it drops with less)
You can get up to 37% more, or 30 if you use a 1 stamina weapon
Ok cheers would you recommend the Bone saw and the stub pistols if you use them
shivs/dual mac11 only good weapons
Pretty sure the half stamina doesn't convert to 1% speed. Atleast according to the stacks I get on the buff bar.
i would've said it felt more like shovel's cooler cousin
Ah and the misinformation spreading begins 😈
What is a diff between two marks of Needle pistol
I love how the captain shield flex still has a instadown bug lol
Im not a fan of the bonesaw, very vertical strikes even for what’s supposed to be sweeping attacks. Dual stubs are fun if you want more precision over mowing down hordes
you get two sweep heavies after push attack
6 applies +2 stacks on crit/weak point alt fire makes enemies explode for stagger
2 applies +1 stack on crit/weak point alt fire makes enemies apply chem tox to others
wait does the stimpack do anything if your stim is on cooldown other than corruption reduction
parpal
Hi moffia lol
pruple
i feel like i'm being gaslit but i swore mk 6 also applied brittle on the alt fire
No, it doesn't, so it's 36 then
Sorry about that
who you calling a moff
No :)
You push attack into heavy heavy
I’m not aware if it does that I haven’t heard that yet
fatshark moment
tbf people run that worthless zealot aura for coruption removal
and stimm supply outright makes you immune on top of doing that (and explodes instantly killing anything smaller than a mauler)
Question, when you increase attack speed, does it add like this 1.50 + 25% or 1.50 + 25?
for a talent point. I thought the point of that ability was keeping your stim up at all times
What's the 1.50?
you use your stim on the box to spread your stim's effect to teammates
the most unfortunate thing is that the box doesnt give chem dependancy
Nothing, just an example
unless the stim ticks are being added to my swing damage somehow
Sucks that only two paths on the stim are useful though, the toughness and ability regen need reworks imo
my normal hits are 128 and my hits on tox'd target are a bit higher (not looking at the crit ones)
Different sources of attack speed apply additively. So if you have 36% from stam and 10% from keystone you just get a 46% increase.
it's okay maybe the 7th class they release won't have any source of toughness replenishment and they'll surely learn to use toughness recovery instead :)
That is interesting
The ability regen is fine
again with blank talent tree
I feel like if coherency toughness regen wasn't turned off by an enemy being in melee it would feel more forgiving
yeah the ability regen is on demand up to 100% cooldown reduction
coherency regen is just there for level 5 characters so that they have SOMETHING when moving between rooms
mk 6 does seem to apply some sort of damage modifier to swings but once again idk if ticks get added to swing damage
Ig if your popping a stim outside of your ability like desperado and rage yeah, though usually you’d wanna pop it during
thats all its for
Fair enough
Really dunno why they put toughness regen in the stim though, its 100% utterly wasted
The game engine often adds attacks together when displaying them on the healthbar
at least it comes alongside additive damage resistance
so it could be worse
How does the Cdr for the stim actually work
TAAAAAANK
yea but you could remove the up-to-100% regen completely and it would be exactly as valuable lol
you stick the needle in you you get cooldown reduction for 15 seconds (20 with the talent)
Smh
did someone say TANK
https://www.youtube.com/watch?v=EL-D9LrFJd4
Cowboy Bebop OP "Tank!" by Seatbelts. Watch Cowboy Bebop on Crunchyroll! https://got.cr/cc-cbop
The Bebop crew is just trying to make a buck. This motley lot of intergalactic loners teams up to track down fugitives and turn them in for cold hard cash. Spike is a hero whose cool façade hides a dark and deadly past. The pilot Jet is a bruiser of...
or well 25% cooldown reduction, and 75% on kill with your gun/melee to taste
Cdr is also really helpful potentially to other classes if running box. I'm sure with a taunt, shout, and shield on your team and a cdr box you will do awesome
yeah
I don’t want to be the ideas guy, but ideally that path should just give % toughness recovery per second
you are giving up a lot of personal flexibility for that though
Kind of like what one of Adrenaline upgrades does
I was making max CD stim + 4 stack chem dependency work today
The corruption on the stim pack for hive scum is broken and doesn’t work.
Yeah i think it would be cool if the tanky stimm let you be tanky
I could get it up to 4 stacks with a couple of whiffs at most
ok yeah so it was adding the tick to the attack @amber sundial
And then you've got heaps of breathing room to use your stimm before you go back down to 2 stacks
lmfao
I think politics is off limits here lol thats a dangerous name
there's nothing political about waste disposal
Actually they have a lot of laws about waste disposal
YEAH WELL UR FACE IS DUMB
Took me a second to get it lmao
;-;
How do people like the new class positive or negative
I am surprised they didn't treat the stimpack as a second source of the stim itself. Keeping 100% stim uptime on even a maxed out stim doesn't seem as strong as adrenaline, and gives the same amount of rending as desperado
Pretty key infrastructure exploits.
I see, thank you
You should be ashamed.
Ah alright
I actually have it set up to alternate. Use Desperado, regen Stimm faster off of kills thanks to that one perk on the right, (forgot what it's called,) use Stimm with Ability regen on ranged kills, use Desperado again, repeat.
im all in and enjoy it
Class is awesome. Itd ranged and melee is super chaotic and you do a ton of damage
Oh shit, hey! Sorry for not responding, was heading back to my dorm from class haha
Positive. It's a change of pace from other classes in terms of how easily you can get away with some things.
compared to arbites im having more fun with this class
You can be what knife zealot wish they could be
This is good to hear hopefully ill be able to level soon
higher stakes than just feeling immortal in most content
it's definitely fun, but it doesn't seem really standout compared to most other classes. It's definitely more fun than arbites for me
more adrenaline going through for putting more effort
so how goods the class
Very positive it’s fun to get high power and just shred stuff, unfortunately if you do start taking dmg it’s gonna hurt
Also the female anarchist iirc says stinky stinky stinky when throwing a chem grenade and thats funny
the class has almost no cushions for you to fall back on if you make a mistake
The ability regen part is the strongest route
For sure, other then like a super specific build that maximizes all possible sourced of tough regen and dr
You're either good at the game and you like the Hive Scum, or you're bad at the game and hate Hive Scum.
jk :]
Im bad at the game and love hive scum
I do notice hvs going down a lot
They are squish
Yea we have like 3 total dmg reduction nodes lol
Any other gamers been playing the new class with a ranged spec with Double Barreled shotgun? Easily one of my favorite builds in the game rn. Infinite ammo Double Barreled is such a blast honestly.
Tbf the top 1 percent of players are saying the class is hard and demanding
Seeing good players die over and over in their streams of all scum runs was funny
such a blast
Because hvs builds early on are essentially picking between “get shredded by ragers” vs “get shredded by gunners”
Scum are made of tissue paper and will die the second they get stuck lol
Yeah definitely doesn't have instant throw stun grenades. 50% toughness on losing your toughness. The strongest aoe damage grenade in the game. The best dodges in the game. Nothing to bail you out at all.
those are things that help you prevent making mistakes
but if you end up making a mistake you fold like paper
btw, is it weird I am just now grinding out needler masteries?
my reasoning for postponing it for this long is that I wanted to have my Scum be Borderlands-styled, and couldn't figure out any real purpose a Borderlands-style psycho could have for a relatively high-tech (compared to the dual uzis) pistol. (the gun-wielding enemies in Borderlands aren't psychos, but rather the psychos' slightly-more-sane mates)
however, now that I think about it, I could just pretend the needler is just a Maliwan-brand pistol (Maliwan in Borderlands is the gun brand with both a high-tech look and a DoT focus).
They are very squish. But when you get higher level Scums, they zoom around the battlefield like wizard lizards and shred everything with a particularly heretical pulse.
Then, they go down.
it's not high tech at all
Those are preventative, not cures. And most things thst break your tough are doing a lot of health damage but fair the 50 percent on break is technically a safety net
it's a pistol that shoots blowdarts
Whatre the "must take" nodes regardless of build
it's the opposite of high tech
Hive scum has no passive toughness generation
Meh I'm just used to right side psyker
Yeah needler is like the easiest gun to use
The dodge nodes between blitz and aura
Y'all are soft
This is why the class feels so fragile
pickpocket and the 25 toughness node before the skills
psyker is a lot tankier than he used to be pre-talent overhaul
considerably tankier right now than hive scum
Specifically the middle collumn
10% ranged damage and 10% toughness damage reduction
Pickpocket
Is pickpocket truly mandatory
I can do without pickpocket frankly
At least if you’re doing havocs
Psyker has the best survivability node now
pickpocket is so goofy
All damage is reduced by 25% and converted to peril
pickpocket is the most busted skill for hivescum yes.
Pickpocket is easily one of the most insane talents ever in Havoc.
No
it looks more high-tech than the uzis/stub pistols, and one of the needler mk descriptions says the needler uses lasers to fire the needles...
But it’s pretty op
I've been used to psyker for years. I have videos playing columnus, no assail gunker from like 18 months ago on my page. Scum has more utility than that by miles
it's like survivalist on drugs
Pickpocket + Despacito means for the first time ever I feel not just comfy to unload into hordes, but EAGER to unload into hordes.
Never was below 500 ammo to my uzis 😄
It's like survivalist took drugs then cucked you with your sister
in every sense of the word!
Normally I can understand nodes just fine, but I do not understand how hyperviolence works.
Exactly!
That doesnt change their category silly goose. Successfully dodging isnt a safety net, its preventative.
Being good with a class doesnt change that, it just means you are good at using the prevention tools
Over kill damage gets added to your next hits. But only a quarter of it
That's it.
Want a full writeup or just one sentence summary? 😄
Summary: It's great, use it
So you're admitting you would be into your sister? 
Irosk got me covered. Also I made a lawn mower build with the dual shivs.
The internet has used cucked so much it forgot what the word meant
just tursn out I was really over complicating it lol.
We have a unique and special relationship. Plenty of siblings eat pasta like Lady and the Tramp. It's normal.
Anyone have a build for getting alchemist done? You have to have chem dependency for 2000 seconds (aka 33 minutes)
It's when someones buys you a Coocoo clock for Xmas
Cucking is what I do to your father 
Remember to let dependency run out before the mission ends
I take pickpocket even for melee build just to not need ammo pickup ever lmao
NARITA BRIAN
Or it doesn’t update
I did it with a melee build with knives. Was pretty fun.
people are playing the new event map like it's a regular auric and getting fucking obliterated
Do a game with only friends on the easiest diff and chat while you stack for 33 minutes lmao
Actually sounds very interesting, might give that a go
You act like i have those
It's a joke between me and my friends because my first name is Bryan lol.
it's the same mistakes every single time
I've been running this, not real sold on a fair few nodes but its been alot of fun, with a just cooldown stim, so I ability, kill alot of things, run out of ability, use stim, kill alot of things, get ability back quickly, wait till stim rounds out while killing things, ability and kill things to refresh stim and blackouts with the blitz toxin is super good
mucho fun
I'll bet that can be a snow ball. Over damage leads to killing something with more over damage. The 25 cap probably only prevents oneshoting elites and stuff.
Yeah fair enough, I was sort of conceding by saying that yeah I'm just used to not having those safety nets or whatever
We are all friends here, im sure someone could help you out
It can.
You can two shot a DH with it
Cole posted a video of a DH one shot
so :)
does hyperviolence work with the chem toxin dots? Edit: specifically does it work when an enemy is killed by the dot, not that the talent affects the dot damage itself
What are you guys's opinion on the middle capstone? I tend to just take Chem Dependancy instead for my melee build. Get another nice chunk of crit chance and defences. But, miss out on a bit of damage, attack speed and toughness recovery.
Yeah for sure a melee psyker or gunker or a knife zealot who runs a squishy build would 100 percent feel comfy in this class compared to someone who mains arbites
BTW scum, don't use hypercritical atm. It breaks the toughness on hit/weakspot/crit talent.
It’s nice for the toughness regen imo
Can somebody please explain the sprint dodge angle thing?
Yea it’s pretty funny when Rashad can 1 tap mauler lol
Go do the tutorial then come back if you still don't understand.
It's great. Stack it with attack speed nodes and the attack speed stims from your modifier and turn on rampage, you become a lawn mower.
adrenaline might not be flashy but for me it's very dependable, because it needs nothing of you - it rewards you for what you already do on melee build; Bashing stuff
Increases angle you dodge shots when running perpendicularly
5% just isn't that much tho. Especially with how low the toughness is for HS
Eat shit
If vulture’s dodge didn’t exist, adrenaline would be hvs’s best keystone
Dickhead it's literally explained in there
Yeah hyper crit seems to break a few things. The activation doesnt seem to effect on kill or hit effects but i havent used it that much so could be wrong about that universally being the case
Like the one thing it actually does
That was with 3s hyper violence
I don't think vulture's dodge is that great.
???????
desperado already gives ranged invulnerability
It works the same but is just on shorter duration
Thank you!
and vultures only triggers on ranged damage
And when it’s on cooldown? What then?
While sprinting with stamina, enemies’ ranged attacks from ~20 degrees to your left / right can be auto dodged
Yeah definitely doesn't trigger grenade recharge, also the bonesaw's second tick wasn't triggering something for me earlier... goddamn what was it.
Its the angle that you auto dodge gunfire while sprinting. Usually perpendicular to the enemy
That's irrelevant.
With that talent the angle gets noticeably wider and the dodge effect stays active even if you run out of stamina
Stupid take. (Secretcow’s)
Ah. Sprinting with stamina in a perpendicular direction of the enemy firing at you automatically "dodges" the shots. Increasing the sprint dodge angle allows you to run more diagonally from the guy to gain the same effect.
Is hyperviolent broken too? Apparently it nulls out damage bonuses from other talents
I might actualy drop hyper violence for hyper critical
game performance broken
gulp
guys?
Thank you brotherly darktide community for your explanations
I feel like that is a bit of exxaggeration. It is good. But, it isn't a talent in a vacuum. Gotta compare it to what the other capstones would offer in return.
Instakill has always been unable to proc these effects
You learn to dodge, man.
Just don't get shot. Plus it's 1s on critical shots. I would rather have chemical dependency on a ranged build so I can have desperado up more often than vultures dodge on max stats
I still think hypercrit is very good
Always remember to say yes to drugs
When you’re using dual autopistols….
No, that's not what I'm talking about. It literally stops the talent working for the rest of the mission.
1st roll at grunts for dual stubs is perfect 60mob

Ive seen little use out of hyper violence
Jup, an sometimes you'er nto gonna kill an enemy in one hit, sometimes even when you do, its because of direct damage and not the skill, so its still super worth taking both the talent and the toughness regain node
You'll be smacking stuff and not getting anything back
Yea, if vulture’s dodge didn’t exist, adrenaline is basically the strongest cuz 25% melee damage and 10% atk speed essentially for free is huge for basically almost every melee weapon hvs has access to
And I was the one saying rolling below 30 is a waste
how exactly does Hyperviolence work with bromentum, anyone know? I assume it's some real shenanigans.
Awesome sauce, i also got perfect stubs
again 1 second on critical hits, plus there is reloading. if you are treating it like desperado you will die
Its easily procced too
I take both hypercrit and hyperV
It is very funny
It’s autopistols. Auto.
Didnt cole say that theyre anti synergy
I cannot describe how it works
you have to reload. reload
Is the alchemist penance bugged? Doesnt seem to be tracking at all.
I can't either and I've reread Kuli's description like ten times lmao
Someone said with Heavy Sword an Hyperviolence they were killing 12 enemies per swing, so I expect with Bromentum its absurdly strong
Cause hyper critical is an instakill effect thus doesnt generate overkill damage
Only updates when stack drops below max
Adrenaline also seems so easy to proc while vultures keystone can be tough depending on team comp and diff if people steal kills or lower diffs with less spawns
This is really not what people like to think it is
It depends on what ur melee is
Brother. I’ve hard carried aurics and taken 100 or less damage with it.
Assuming the same way it does with any cleaving attacks. A new kill will override the buff with whatever the new number is. It should make BM skyrocket, fingers crossed
Taking 10% attack speed, 25% damage and 5% toughness recovery is good. But, you are weighing it against 40% cdr, 20% toughness DR and 20% crit chance for a melee build. I feel like both are rather similar in power.
So I have to, at some point, drop a stack before the mission ends?
On smth like Rashad that inherently gets a lot of overkill, u get both working quite well
You combine shooting with sliding especially when desperado is down. You’ll have super high vulture’s dodge uptime
I think we are arguing something that is personal taste. I prefer chem dependence you prefer vultures.
Tbf reloading on a gun build is going to be likely 2 seconds or less. So its not much downtime on crits
also leads into the node that makes your stim recover faster, if you have a good stim
So like my bromentum procs, it kills five people. Does my next swing benefit from the overkill damage on ALL of those five kills? And then my next swing is some gargantuan fucken damage number?
but the toughness nodes on the bottom middle are core for melee builds
Chem dependance is kinda great
so you'll be right next to adrenaline too
That’s what I thought then I played both for penances and came to the conclusion that adrenaline is the strongest if vulture’s dodge didn’t exist
yes
Not sure when its added, might even be added immediately on that swing, each enemy being a seperate damage instance for example
Keystoneless support build is what I'm rocking on stim supply rn cuz chemical dependency is anti synergy with it rn
I bet the damage is insane when stimm, rampage, and adrenaline all line up
Also, question. Idk how that works. But, are different sources of attack speed multiplicative? Since you already get such a large amount of base attack speed with this class between Swift Endurance and Rampage.
Not multiplicative, they’re kinda weird
Im gonna try melee focussed next. With either taxe or knife
They’re not linear increase to atk speed
Atk speed bonuses in this game work by reducing the chain time between actions
has to be on the next swing pretty sure
ridiculous
Dear fatshark if you're listening I would really appreciate it if you got a stack of chemical dependency for using stim supply
Feels good doing the spin to snipe a sniper sitting four carts back on the train mission
It doesnt specify that, but this is Fatshark wording, though i've heard of people getting crazy milage out of it
Would take both tbh
@low harbor
Yea haymaker has always been unable to proc on-kill conditions
This has been a thing for years
Read the goddamn words man
I have a question, if stimm supply did stack dependancy would it make sense to have it on a supply box build?
Wouldnt its cdr be useless since your stimm likely comes back quicker and resets the box cooldown
It's for the rest of the game.
Oh wait
Lol
The one I linked.
Yes
Oh lol
precision violence
when that says anymore does that mean for the rest of the match?
Damn that’s sad
ah
The two talents cannot be taken together
Doesn't Arby have a talent that's just on-hit toughness, except it CAN proc multiple per swing
Until this is fixed
so you're saying it's balanced
Ykw at least this isn’t as broken as arb launch
I've not noticed that being a problem, but maybe im just goated 😄
Also I swore last night I was playing with scum and could proc multiple per swing
Same I didn't even notice until I payed attention, was killing way too often with shivs lol
yes
Damn I guess I have to take +15% clip size over hypercrit
it would be useless
Sad
I'm not even gonna look for it tbh, just let it roll now an then when its fixed we'll feel super tanky lule
Is the two emergency toughness regain talents still breaking each other? Ive heard if you take both they wont activate at the same time even if the situation would normally make sense for both to proc
I was wondering why the fuck my toughness was going up so slowly but too busy slamming m1 and dodging like a hero to properly comprehend for ages lmao
hive scum finally gonna get that ancient bug with instant kills fixed
Surely 
For now, adrenaline can do better, and toxic renewal
Yeah, Adrenaline is kinda cracked, though i'll confess i dont even have the toughness node on that specced so in actuality im playing with base toughness regen 
though I have no idea if renewal even works with dot/tox damage or if you literally have to be the last damage for it to work
melee only
It’s melee only
Its for Shivs or stuff like DClaw
I swear to GOD it doesn't say that
hence 'strikes'
Stuff that doesnt inherently have good breakpoints
"Strikes"
It doesn’t, but it’s coded as such
Deadeye has another melee buff on it doesnt it
not really, makes your melee better without having to massively invest in it
dude game description made it seem like melee damage without dot had to be the kill, it's literally just free toughness
Yeah but then...
You'll have to go out of your way from the melee tree to take it.
And then it apparently bugs out the main melee toughness generator too
I thought it was huh
It still says melee attack, you are saying the dot can proc it?
This will be so peak with needler
I thought it meant, the enemy can't be killed by the tox effect
Too bad needler is anti synergy with desperado since it does terrible damage and only the DOT deals the damage
I hope we get a patch soon. I really want the crit thing on stub pistols fixed to get the most out of it
Yeah even with 60% spread reduction they feel awkard at far range
because I feel like I could be inflicting so many chem tox stats rn with more crits
Wait the crits for procs is only on melee no?
I dont have a problem with that, just pistol flourish
Yes
Yes
Thought so
Only melee hits proc the toxin stacks
Otherwise autopistols would destroy the game
big crits
Imagine the autos with chem lol
crit bonus will be more crit dmg so thatll be epic
also the reload speed being fixed?
Needle gun made instatly irrelevant lmao
thatll be epic too
See that crusher? I dont want too
Needler still deletes hordes
crushers are really easy to kill with needler if you're maximizing ammo efficiency
ngl needler needs a little nerf
The dual autos doesn’t have crit string I think?
I shouldn't be able to three shot Crushers
Its absolutely hilarious to me tho that desperado builds can stack so many buffs that braced, shredders and twin autos kill crushers
I think it might be the best weapon in the game for mixed hordes in aoe mode with the aoe toxin mark
Ofc, but if Autos had toxin on crit perks, they would delete everything lmao
Anyway, I'm off to masscre more heretics with my .50cal Hi-Points, innabit
is crowb saw or shivs better for killing crushers?
The disperse one or the explosion on death one
inclined to say bone saw
Explosion on death whilst in blue mode
They’re ~equal in carapace dps assuming similar melee spec
So you have aoe toxin alongside toxin explosions
Crowbar is prolly the best... bone saw is great. Idk about shivs
I seriously don't get what people see in the fuckin crowbar
I just cannot make it work
Crowbars added benefit of stun locking the crusher is a point in its favour too
im with you there. I think the shiv is probably best for crushers
Stunlock on demand, smooth modes, good in both modes even if not amazing
crowbar one shots a lot of things on a melee spec with h1 swing
the blunt end sucks but at least the hook is good
hit the enemies with it
and take... 6 years to kill a dreg gunner on heresy?
huh?
Crowbar felt horrid to me on a ranged builds but ive seen the stupid shit players can do with it
with rampage stacked?
two hits for gunner 😄
Nah crowbar takes 2 to kill gunners in auric in blunt mode
Have you tried the beak mode
yeah just heavy heavy
crowbar heavy 1 is a juiced move
Tip for specials and elites use the beak mode
how many heavies does it take to kill a gunner with a shiv
do not see it
I still think Rashad is by far hvs’s strongest melee pick
Wdym weapon is fking simple
Simple combos, simple moveset, not sluggish, good push attack
Crowbar has innate thrust, high armour pen on beak moves and the class has insane damage buffs.
You can prolly 2 shot a daemon host with the right set up
Unyielding carapace
flak/carapace
shred and shock an awe aswell?
i used crowbar and in my testing i was one shotting ragers and gunners when hitting the head with the simple first heavy attack on a melee spec
my problem is I cannot make it do the damage
Build?
Works
is it just the heavy attacks are saucy?
why carapace on the bonesaw?

