#hivescum-class
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Buddy of mine likes Cigars
Hand-rolled cigs have a good flare to them. Cheaper too when you got good stock to pull from.
Definitely wouldn't recommend the habit, nor the medical hazards one will have to consider ever reering its head in the worst ways.
We have a few lounges out here near Dallas and the surrounding area
Always wanted to see the type of people who go in there.
i quote that video alot in vc as you know
love that video
I know a bar that not only allows cigars but sells them too
Outside bar too, real cool place
What's the big difference between a regular bar and cigar lounge?
Cigars are...obnoxious. I can see the appeal in craftsmanship and profile but for the price and extra whatever bah.
I hear the real snobs will pay out the ass for an authentic Cuban.
Most bars don't allow smoking and some cigar lounges aren't BYOB. Plus my buddy owns the bar I mentioned so it's pretty much my go to place
i love this vid so much lmao
oh my god
Well ain't that something
Lmao
Lmao nice
I love this, I have to know how the fuck the map was recreated
Usually smoking zones, clientele, commonly shared gimmicks. Some require selections from the lounge like any other vice consumable lobby. Drinks are often served and may have a very clear range that stays in a particular lane (higher priced scotch, whiskeys, etc.)
They're a lot closer to restaurants whose model is highly predicated on having the vibe be caught and passed around so to speak.
"Selling the experience" with a lot of the class pomp that can often be easily found.
Not sure where more casual and accesible ones exist. Most of my awareness is in the range I mentioned. Exclusive, expensive, egotistical as hell, eccentric to a fault, that kind of thing.
I've been to a few cigar lounges in California where the shop basically welcomed all and had reasonably priced cigars
One in particular had plenty of Marines there too so it was a good time
I REALLY want to play dual stubs
It looks SOOOO damn cool
And the ganger fits look pretty smex too
I can see it being possible. There's a scene for those sorts of joints in the stuffier sides of town. They're usually cradled in big time corpo complex high rises, affluent as hell suburbs, high roller vip clubs, yacht clubs, casino pits, etc.
This one was in a small area called Old town near San Clemente and it really wasn't that classy tbh
Did have a bunch of cheap restaurants nearby, but it was nothing fancy. Very relaxing tho
Right, that can make sense. The chiller smoking lounges around parts of town round this way are usually the green kind.
Never bothered with hookah but there's scenes for it here too. They often are a bit more open and more frequently centered in communities with more direct cultural ties to the gathering.
I just like looking bad as hell out back behind bars and/or alleys where a show is playing bands, house and edm dj events/clubs, etc. with the cigs and everyone else. Easy icebreaker with the moshkin.
That's a fucking vibe ngl. Not the Hookahs the out back areas
People here get pretty intimate after a good concert, smoke, and chat
Good way to get "we just met" discounts too if they're on that kind of time. Usually I just shoot the shit with whoever wants to talk just cuz.
Other times it might be someone with compliments we share or whatever. Mosh pits and dance circle enjoyers ( ๐๐พ ) usually got some kind of paper and smoke between their fingers lol.
Great way to pick up on info on the scenes. Lots of blends there. Many doors and so on.
Like speakeasys?
Oh hell yeah. I live just outside of the 'party' district. Plenty of bars and social clubs, one of em USED to have a stage for anyone to play their music and sing n shit.
First Saturdays get pretty freaky too
Then we have Waikiki. That's where you just meet tourists and just shoot the shit
Alright brb, gotta get some dim sum
Freaky you say?
๐คช
Freaky indeed
Does the Ganger's stimm Strength path boost all damage? I'm wondering if it can boost DoTs
I might go Bounty Hunter for the Desperado feel
Its strength so in theory
Watching ChocoBs gameplay of the Hive Scum makes me ready for December second and envious of the Playtesters
To any playtesters, how long did it take to level up your gangers?
Essentially yeah.
I believe they get them at 30
That mfker so diabolical dude i can't ๐ญ
I still can't believe they let em off
If it doesn't specify a specific kind of strength, it's usually universal strength.
Usually.
Tbh I feel like I'm gonna lean top left/top right path for stims
Could use the stimm for on demand toughness tbh
I feel Phenomaman could beat Omniman
Fed prison last I checked. Haven't updated myself on that dude. Been aware of his shit since I was way younger. So many artists dropped subliminals to confirmed statements about dude and creep company.
More interested in the wider circle tbh as well. Unsure about how long guy will last in that situation. Not uncommon for dudes on that kind of time to also have a very different fed prison experience.
I remember seeing a leaked video with him in prison. Dude looks like shit lol
who is in prison
Diddy
owned
I haven't made the time tk go through the story yet. I just like the gif lol
All I know is omniman is a wash out since those berserker dinosaur people in the comics are like just off limits for even being asked for help because they're that dangerous.
Apparently viltrumites don't want the smoke even with them considering ||they're a legit endangered species from an empire in its death throws of actual collapse. And those dinofolk are an actual potent threat to them. As in they can drop them dead.||
Oh lol. And ye I saw that episode
Hope the next season's animation quality stays good
We'll see probably. I got my own issues with invincible but that's whatever criticisms I still want to develop them further. Marginally read the comics too but have had confirmed details passed on with the secondhand knowledge.
Dunno about what the studio animating it have had to put up with before either.
I'll be honest, never read the comics. Seen portions of em but never really read em. How accurate is the show to the comics?
That you know of
Wouldn't be able to remember off the top of my head rn because it's been a while since I read and I wasn't too far into it. Might hit up a library to fix that since I'm actually interested in seeing what's up.
It's still mostly in the same sort of tone though. Maintains that gruesome day to day reality kind of thing with how supers work. Same beats on the "what if supers were part of modern society with all the actual problems it can produce" but not in a way that'd I say is concerned with the kind of shock jock slop of the boys comics.
The Boys comic was just Garth Enis expressing his hatred to superhero media. Having his "OC plz do not steal" main character just beating much less threatening supers who all have the same character dynamic if you really look at it.
But yeah, much like the Crossed series, I think it was just for shock
Tbh Garth Ennis is a hack and his writing sucks imo
Seems like it tbh. Back to back "man what the hell lol"
Everything he's written(that I've read) reeks of "boy i sure do hate superheros"
I prefer stories that want to be a bit more responsible with handling certain topics usually. It's not even to necessarily say that even that angle to a piece can't do so without making any salient point but like.
Eh. I don't really care for that level feet stomp cynicism in art. They aren't obligated or anything but it's always the cycle of "no seriously, why?"
Like unironically what is the point? If it's about exploring the banality of fuckery then I can just engage with something way more interesting and purposeful in the first place. If the purpose was to get me to give up on them as an artist then I guess congrats? Alright. ๐๐พ
If it was about doing more with how those things can happen and how powerful people exert themselves over people, there really are more interesting was to do so while making it clear how much you hate the genre ig. Didn't seem like guy had the range.
This is true.
Hell, for all the jank that the boys show can actually have, it's actually better about handling its themes and story far better while also just being a work mired in the cynical irony that it has with its metacontext.
This is because it wasn't written by garth ennis
Yuup
It's literally better for it
In a really sobering way imo but still better like straight up lol
Imo, the Boys show ended sucking because they did the same thing as pretty much all popular series.
in order to stretch it, they reset character's arcs and plots each season
Guy writes like a very mad teenager that never really cared enough to develop that kind of energy to hit harder while also actually being interesting.
how many points do we get for the Stimm Lab?
I cant wait for its prequel, the girls
30
that's separate from talent tree points?
Important to note tho that many stimm nodes cost multiple points.
And yes its seperate to talent tree points
- there are 4 different pathing nodes. as you go deeper into node paths, each node takes more points
you can dip fully into one path, or split between two or three
or even take a little bit in all 4 paths
the points are seperate from talent tree
so, everyone's going to go invincible dual autopistols down the left side of the talent tree with ability regen stimms, right?
the more points you use, the longer the stimm regen time
after seeing pickpocket, i just made this build
there's no reason not to
immune to all attacks, are you kidding me?
unlimited ammo?
basically most of the left tree and some dipping in the middle and right tree
Probably gonna nerfed a bit before launch
Just need to not die when reloading
the only way this doesn't become meta among all classes if the dual-wield guns dps is hot ass
It's not all attacks
It's just ranged
i saw cole kill a crusher in like one clip
Vulture's Dodge
They are referring to another node
very bottom node on the left
also yeah you can just slide
slides last a year
and you are invulnerable to melee while doing them
Oh vultures? Apparently that has been nerfed already?
Unless they meant
no that was originally 5 seconds
yeah it got nerfed to 1
Yeah but then you arent running the cdr stimm or your stimm is 75 seconds cdr.
I think coles kill was with a damage stimm
true
Oh yeah. The ending of the first comic was enough to tell me about what it was all about lmao
one what
second
yeah that's what i thought
I stand corrected
I think I'm at like uh, S2? Or something. Wherever MM and his crew are more relevant and active after they break that one woman out from those traffickers.
Or lay corrected, im on a couch
Stand up and testify
Dude if I want to explore depictions of torture with an actual point behind it, I'll just keep reading Innocent or something.
I forgot where I stopped but I very rarely put shit down that I want to read through in the way I did. Lol
So 15 percent rend and crit stack is a one magazine kill. Which would suck still, if not for INFINITE AMMO.
Still less efficient then other possible builds but cole was saying in a true gun build your gun will beat your melee for kill time
"Just ONE more scene!!"
INFINITE AMMO!!
Just eugh lmao
First five pages:
Does the stubs pierce only function on pox walkers and mooks with guns or does it pierce elites too
I want to run as tanky and melee as possible. gonna live my Vander fantasies
"Bro what?"
I am going to test all the attack speed things
Love the Saw movies. At least 1-3 and 10. The rest i like less than love tho tbh.
"Okay...not fucking with this start but let's see?"
Continues reading:
i dunno man it sounds like the most glass cannon class yet
hence "as possible"
Do a test where 4 hive scum all stack their attack speed stimms on one ganger
It's how you know what the authors fetishes are lmao
I don't even think it's like that. Just crass and pointlessly immature.
does hyper-criticals work on ranged attacks?
Like uh, bummy grimdark
I thought that because he made ANOTHER comic series about super heroes who were the exact same as The Boys
It's called "The PRO"
Yeah you would prolly run a stimm focussed build with tox chem weapons to try and benefit from as much DR as possible with chemical dependency for the tough dr node and rampage as i think it has a DR node.
Could maybe reach middle of the pack durability with a skewed build
Honestly might take place in the same universe but I don't care to dive into that rabbit hole
there's also going to be a medic build for Scummer
Actually based
oh no? check out the right-most ability
Cartel crate I believe
that's corruption isn't it
Thats corruption cleanse
isn't that a meme
Which is basically healing because it can restore wounds
"if you have a Stimm equipped, Stimm Supply will copy its contents and disperse them into the air"
oh really
But its also kinda boring looking
Which it shouldn't do
it would be nice if, you know
Yeah no heal unless you find a healing stimm in the map and dont use a custom stimm
yeah, no custom stimm
the game told you what corruption cleaning talents can heal wounds
kinda what I had in mind, the melee/berserk perks plus the toughness stim
constant ability to heal everyone
but i suppose i just pretend too much
The "kills while stimmed heal corruption" can put you over the line too
Hive Medic
It uses up the stimm afaik tho
Beacon of Purity now has zero usecases
did it ever
Havoc 1,0
Gloopy havoc
lol
look at Practiced Deployment
just picking up a stim will make your ability ready to use
have everyone hold onto healing stims until you need them
they give you one, bam instant medic deployment
add in a bubble psyker
you have a proper support team now
Sure, but its still one team heal per stim and reliant on map drops. I think it might be better to run a tanky stim and try to prevent damage as much as possible
The tanky path isn't good
Compared to no stimm?
Its like 16% dr and a bunch of coherency regen
16% DR isn't anything to sneeze at
it kinda is
for 1/3 of your lab points?
yeah
I thought it was all sources of toughness. If its just coherency then yeah thats meh
and cooldown
what's the point cost scale?
With that money you could get 16% strength and 5% crit (or 10% finesse or 5% rending)
1=1, 2=?, 3=?, etc
are these 3 talents essentially necessary for Hive-scum given how soft he is?
Cost is distance from center
ok, so doubling
ah no wait
It scales linearly
that's not linear
Outermost stuff is 5 points
yeah, it goes from 4 to 5 for the last
yes
okay
yeah my bad
what about the stimm cooldown calculation?
2 seconds per point
15 seconds at zero pts, 2 second per point
So at minimum its technically 17 seconds
Max is 75
it's 15 at minimum
shortest cooldown possible is 17 seconds but you get like 4% of one stat
at least on gameslantern, the first point doesn't seem to increase cooldown?
interesting
Cole said 17 is the lowest you can be and have the stimm
must be a bug on gameslantern then
Yeah it looks like a bug
honestly, only the strength and maybe the cooldown reduction seem worth it
First point doesn't change it but second tracks for both
attack speed
Lil brudder
i suppose it's 20% at full investment
Scum ain't the tank class
Attack speed path is 16% attack speed, 50% wield speed, and -50% stam costs for 10 points
You about as tanky as a geriatric old man with a bad knee
They mean as tanky and melee as possible, not that they want to play a tank
Idk, I can see the value in the toughness gen considering the tree is so light on it tbh.
no, it's the "never stop running, never run out of bullets, never stop killing" class
Another 5 is:
4% more attack speed and TWBS
IJ's movement stuff
30% reload and half recoil
it's toughness regeneration
it's trash
Or a crack addict
Boy better learn the rules of dodgeball then
toughness regeneration is your passive regen
Wait a second
not toughness replenishment
toughness regen is not worth investing in ever
1 - 1
2 - 3
3 - 6
4 - 10
5 - 15
Oh, its not like, just giving back that toughness? Its percentile increase to speed?
rip rip torn
take slow weapon, apply attack speed, enjoy high damage lights
yeah it's only passive regen speed
in coherency
it's coherency TGH regen
that route is the weakest
I hope that path gets changed before release
Serious question for everyone.
CD rate route best
speed & str routes roughly equal
tgh route worst
I'm ngl I read it like toughness generation flat, no coherency based and went "damn like looks nasty"
If it was replenishment it would be good
I could see a attack speed + cdr stimm combo for going full Vultures build
Vulture Desperado
How long do any of you think you could survive on tomato basil soup before you go insane?
with or without crackers?
A long time
are u that broke
You get a small pack of saltines with each meal.
God no lol
are we talking cheap Campbell's tomato soup or some quality soup?
Do i get to make the soup?
It's canned soup
No.
If its canned then prolly a long time, assuming i can still drink what i want
I like a good tomato soup, but canned soup isn't that
If i can only drink water, then prolly 6 months
For adrenaline, do you think the 20 second adrenaline frenzy is essentially mandatory if you're going with that keystone?
I dont think very often :(
brain empty... only occasional fruit loop...
What is the best melee and ranged weapon out of the 3 new ones that Hive Scum gets in y'alls opinion?
Hard to say unless you're a playtester
I think the dual smgs and the needle gun look really strong tho
Crowbar looks really fun but I think the saw might pull ahead
Extremely versatile and has toxic or brittle
reginald said shivs might be strongest but also thats a sample size of 1 opinion so idk how much it matters
Saw looks nutty
saw looks crazy
Dual daggers do look silly with melee maxxing
With multiple scum buffing a attack speed all the weapons look whack af like you are playing at 2 times speed haha
not yet, anyways
I'm going to make the boringest, plainest Scummer any hive world has ever seen
if I could outfit mine in slacks and a button-down shirt, I would
9-5 with a side business in combat drugs
going to name him William Foster
That was my idea too, how could I make a hive hanger look nothing like a hive ganger?
it's prob either shiv or saw
saw is way more general purpose
from Falling Down
What curios do we think the hive scum will like?
Whats the usual
3tgh or 2 tgh 1 hp
Same as everyone else, 2 tough 1 stam or 2 tough 1 health
1 hp, 1 tgh, 1 stam
Maybe 1/1/1
unless their stam max is just that bad
they have a talent that gives +atk speed for stam
I'm going to be 2 tough 1 stam because I'm a lobotomite
Wait do we know all their base stats? Do we know if they have the zealot zero stam sprint modifier or the normal modifier
wont that have high uptime either way? the regen will fill faster with lower max too
not all but most
this is on gameslantern
hopefully correct
150hp (same as vet & psyker, so 1 hp curio good)
75 tgh (with 2 grey nodes +25 each)
3 stam (same as zealot base)
2 stam/s regen rate (best of all classes)
0.5s stam regen delay (best of all classes)
stamina regen may be pointless on curios for the Scummer, then
no i said it right
I run gunners dr over cdr
When you said low i took that as negative, but you meant like low time to fill not low as in slow
that's going to be pointless on run-n-gun Scummer
Yeah at least when desperado is up
yeah i never see psy run that
Running it anyway
Certifiable monkey brain here
nah, it scales even better on hvs
2.72/s is crazy
I love ignoring gunners until theres like 10
it scales, but base is already high enough to not need it
and u have a talent that scales dmg based on lost stamina
im just not that stamina pilled honestly
which means you want more max stamina, not more stamina regen
I always do 3 health or 3 tough depending on class LMAO
I โค๏ธ regen tanking
i wish 3 hp ogryn was good
hp on ogryn is so redundant
its just funny to have 600 max
It is definitely funny
Yeah its funny but like
eh im already expecting high uptime on this
200 toughness AND 300 hp
then theres a bonus if you use up so
i dont think imma bother with stam on hive scum
Desperation but just better
Peak
this talent is why u want max stam regen
which ones desp again
so u can swap between easily
also rampage sets ur stam to 0% on hitting exhaust
stam regen rate at 2.72 will just refil that super fast
no rzn to not run 3x stam regen rate on hvs
and -75% regen right
yes
does anyone know if nimble extends the duration of vulture's mark?
hmm, noticing a lack of ranged cleave in the Scummer tree
is that the usual desc shenanigans or what
but ur still getting >2/s with 3x stam regen rate
kuli guide says x0.75
I don't see a reason to use Rampage at all
FS prob typed an extra -
Fatshark descriptions moment I guess
75% melee str, hello
you'll do like twice as much damage with rampage
and then you're a wet noodle afterwards
not considering other talents though
nah
Infinite power
but if you're constantly out of stam that's 20% more melee damage ๐ค
there wont be enemies afterward
exhaust's downsides are WAY less than expected
I thought they were gonna set dodge to -1 million after u hit exhaust
but nah these downsides are super tame
heelp heelp!!
0% stamina = 20% dmg from hive city brawler
25% extra dmg taken, ur alrdy glass cannon with or without
75% stam regen rate, u still have zealot's base stam regen even if u take 0 curio perks on it
it's very very tame
they should force the player to sit down on the ground and be unresponsive to controls for 30 seconds
that's exhaustion
Become the floor tile inspector
exhaust makes you into a fent zombie from los angeles
pretty sure rampage makes basically every avg melee weapon have like power sword dps lol
It is definitely beeg damage
Just gonna throw this out here, Do all the male faces have a nose ring or is that one of the customization options like tattoos?
all piercings should be optional
Its cosmetics
I want my Scummer looking like he just came home from a day at the office
Joplays games has a vid going through all the cosmetic options
middle management type
Good to know
Tied to ganger exclusive faces
You can still use base game faces that those have no piercings
Ah.
Pretty sure there's only 2 or 3 ganger male exclusive faces
New colours
there was a leak of some hairstyles u could customize a little
probably gonna come within 1-5 years
The gangers desperado is highlighting arbites dogs lol
Those probably scrapped hairs
leaked like last week
could just be nothing but they were quite nice lookin.......
doesn't dog naturally have a light blue highlight
I thought mine was green, maybe its a setting option
dog is b lue cause they're mean
thoughts on adrenaline keystone seems kinda mid compared to the other 2
I havent played in a bit its possible im stupid
it does give attack speed and the condition looks easy
yeah its just kinda weird it has FIVE extra nodes and four of them just make it easier to activate/maintain
despite it looking fairly easy to activate lmao
ur own dog is green to u yes
but to others in ur team it's light blue (very light, almost just white)
Oof
min spec to me would just be 5% tgh/s cause t hats peak on ganger and 20s dura
ok idek if i'd need 20s dura now
Yeah any toughness gain is peak haha. Ganger is starving for it
u can refrsh the buff
yea its 5% and it doesnt cancel on tgh break
so i reckon 20sec duration is enough to maintain right
probably
anyone know the crit chance on dual stubs?
the darktide players yearn to be addicts
got no idea
Ita at least 1
prob +21% at 80% crit bonus
It is strangely unlisted on gameslantern
christ
Isn't it 12%
idek what i'd take
Guess it isn't
run and gun sounds funny on ganger...
For dual pistols? Run n gun and Speedload is what I see tossed around
ah i wouldnt b using desperado for speedload
The mac 10s have it built in from.what ive heard
I was thinking Blaze Away + Speedload
guessing desp matters for that at least
it seems like it'd trigger pretty often
the tree literally has desperado (blessing)) built in
yeah but more crit
thats true...
Ive heard the mac 10s trigger pinning fire very easily
And if you are struggling born in blood prolly
Speedload + reload talent + reload perk on guns
reloading a myth
get some REAL desperado (talent) value
oh my god why didd they name MORE things desperado
like this name is just abysmal
Just cuz
๐
desperado from bloons td 6
Does the Hivescum get weapons outside of their unique ones?
yeah
Yes
yes gameslantern has them
the basic stuff like combat shotguns, bolt pistol, and various melee stuff
nothing too wild
Okay, good.
no las weaponry
Seems like a really cool class regardless
Although double barrel shotty does sound very fun with desperado
Caxe, tac axe, chainsword, chainaxe, Knife, dclaw, and heavy sword
Surprised they just let you casually customize drugs
yeah with the +20% ammo talent, some weapons can basically have infinite ammo
Does the slug shotgun do anything to carapace outside its special action
I cannot remember
not without some insane rending buffs
So beyond ranged builds none of gangers guns deal with carapace well beyond bolt pistol right?
surprisingly the gun that isnt meant to pen armor was allowed to pen armor
Just gotta be patient
you can still bruteforce carapace with Desperado + Stim
i guess its not the same for every needler
Of course, thats why i said outside of ranged builds
i wish needler was dual still.......
tbh I didn't really know what you meant by that :p
but yeah needler time
I wish I knew how much stacks of toxic it spreads when it explodes enemies
I will be freemaning it
Im gonna try all the non uniques and see how they work with it
I'm going dual autopistols + dual Mk3 knives
Well actually I'm going tac axe for like 30 levels
So at level 1 you get what you want XD
I just hope my fingers don't die trying to use the knives
exactly ๐
im playing a lot of tac axe ๐ wont be using it at all
I hope the rocket launcher is good
I like shotties and autos and the bolt pistol but they always felt not ammo efficient enough. I feel this class fixes that so ill try them out
I'm going to be banking on it for ogryn patrols
I could use the tox grenade for ogryns but that's boring
you got it UwU
Ive heard some people say it benefits from ranged buffs
that'd be insane
I'm going to start with twin autopistols with blaze away and pinning fire
Yes this perk and desperado make even the worse efficiency guns function haha
"guns viable? Rotten Armor is now standard for all missions"
needler!!!
Not sure how many buffs tho, it might only be some of them
:p
Fill needles with bleach and purify the rotters
yeah I'm holding off min maxing my drug dealer build until I can get a hold of the class so I can test DoT scaling
โNeedles no longer penetrate flak or carapace armorโ
Now that the class tree is out and we have seen a good amount of gameplay, do we think the hive scum steps on the class identity of either zealot or vet?
Next nerf fr
Zealot is actually tanky and vets shooting style is the opposite style
They're still the only sources of Yellow toughness. But any person wanting a "dakka build" is probably going to have to roll a Hiver lmao
infinite ammo with rocket launchers
as the Emperor intended
Iโm just seeing a lot of โclass op, class makes vet redundantโ on reddit and I just donโt see that
Thatโs been said about every class lmao
na, Vet is way higher damage potential and more consistent buffs
Is this rule or are you just saying that ๐
hiver is just more fun imo
because I've been waiting for a dakka or explosive build char for a LONG time
No im just joking about howโs they nerf it lmao
I dont think higher damage potential, but alot less swingy and far tankier
3 points in the right side of Vet is +70% damage for playing the game normally
Needler need a nerf?
Itโs got pen on armor?
3 shots is enough for dot to kill a crusher
Needler needs a buff, make it belt-fed
Yeah but it looked balanced, it takes about as long as it takes me to whack it normally
And that was without rot or havoc shenanigans
needler looked fine to me balance-wise
the only thing wack about it is how easily it can smack bosses
If needler can apply its shit to a line of enemies though that may be bad
but there's plenty of other builds that can do that
I havenโt seen tox DPS on monstrosities yet how is it
well there's the explosion on death thing that spread toxic
it looked better than bleed
it's pretty good and reliable
From.the many streamers ive seen and all their opinions, thats what ive gathered. But im not good at the game so im relying alot on others
It kills them faster than my dog munches them
So itโs better dps than arbites doggo
a lot of people tend to forget/underestimate the supporting talents on the right side of Vet. It's wild
I saw someone say Zealot had more damage than Vet and unironically forgot +45% damage because they forgot 2 nodes on the right side
Yeah but it still takes time to kill
That's the problem with this toxin stuff
toxic rocket launcher ๐ค
For sure, very good ammo efficiency but DOT timers
You're relying on someone else to CC
to be fair, you can use this synergy for funny toxin spread
"at close range get grenades" -> "spread toxin in explosion" -> use stimm for more damage
hmmmmmm
Blackout grenades are also just great in general
indeed
Not as flashy (haha) as the other 2 blitzes but the class doesnt have a lot of CC and i like having a good option to open bulwarks or quick stun annoyances
the fact it has so much toxic synergy makes them scale really well too
Plus a regening grenade is always a great plus
I forgot to include the "free damage for toxic builds" talent
Stub pistols needs a pew pew sound buff ๐ซ
We need some UMPF behind a bang!
Is blackout AOE?
Does it stagger bosses?
Although watch out, apparently the auto kill talent makes crit builds refill the grenades very slowly as the auto kills dont count
I donโt think so
it'd be pretty busted if it could
such is life :c thanks for the info though c:
Man I love drugs
I think the node is called hyper critical
yea
I don't get the whole stim thing, do you get one yourself at the start and it has a cooldown?
Drugs = victory
I cant wait to shove a crowbar up a crusher's shitter
yeah it's a stimm you always have that's just on a cooldown timer BUT you cannot pick up stimms on the map
Yeah you make a custom stimm and bring it with you. Cooldown when its used
You have the stim forever, canโt pick up stims on the map, pressing stim keybind immediately injects yourself, canโt hold it out
cooldown is based off how many nodes you chose
75 at the longest
of note, this means you can't hold med stims forever and never use them :c
What does the stim box do for you then? Doesn't it give stims?
Consumed currently held stim and 40 corruption heal and immunity
IF your stimm is off cooldown, consumes the stimm and makes it spread in an AOE for a duration
consumed stim is given to all teammates in the radius, otherwise itโs just corruption heal
of note, it doesn't give Dependency stacks if used this way (yet)
Also the cooldown doesnt start until the effect is done apparently, so its actually up to 95 seconds per use eith maxxed stim and that node that increases stim time
So basically you wanna get your stim tree to have the same cooldown as the box and then use them at the same time?
ideally something like that
Thereโs a node for box that immediately refreshes cd when a stim is available
Hivescum just seems straight up broken overpowered
and no other class comes close
keep in mind you have barely any toughness dmg resist or recovery
it doesn't have a lot of damage nodes or resistances
Yeah but I feel like the box isn't worth it if the stims isn't buffed af
Some of the best players in the game have pointef oht that unlike other broken builds hive scum actually has to worry about dying
Dosnt matter when your grenades kill maulers twice over
Don't get hit
And u got a needle pistol that destroys crushers
how many grenades do you have?
as long as your team is alive maybe lmao
how long does it take per crusher to die?
One Chem grenades kills maulers
Very slowly though
Not if they walk out
ah it's good thing there's not many enemies in this game or the limited grenades would be an issue c:
How is the missile launcher not just a worse version of krak? Does it have larger radius?
Desperado skill alone turns you into doom guy making u straight up unkillable and inf ammo
bigger AOE
Rotten armour counter 
it's actually Vulture that makes you invincible
exchange the time it takes for the grenade to explode after sticking for deploy and holster speed
Are the unique weapons good enough to edge out some of the better base weapons that the Hivescum gets?
Chem grenade maxes out at 6 stacks, so its not killing anything too quickly even if it technically can kill just about anything within its duration
WILD that this made it past balancing
I didn't even notice that lmao
Tbf if youโre in the attacks actual dmg box youโll still get hit so you gotta move
"immunity"
is it just a dodge then?
Does "close range kills" only apply to ranged attacks?
It just means youโre dodging
huh, so wheres all this gameplay and footage I'm seeing coming from?
Which everyone will have
NDA wore off
ah, classic Fatshark wording
everyone can post about it
Sawblade is the best weapon period for builds reliant on tox chem nodes.
Not sure about the other two but crowbar is basically the only good option for stagger
u cant die to bullets ur fast as shit u got inf ammo and u can spam it cause of ur 2 nodes
U also get RENDING
They should give this class dual foehammers at some point
Crowbar is funny
Crowbar is viscious, lotta blood with each beak strike
Ah, so some got to play early? Fair then. Seems like a fun class when it comes around. Shame I gotta buy but I don't expect deals when it comes to anything GW endorsed... just price hikes
classic warhammer moment
don't tempt them
Tbh I wanna use rampage it seems so much fun
not yet
the warhammer pipeline
Desperado even in ideal circumstances has downtime and a gunner at high diff will erase you when out of it
I will NOT be buying minis I will do the responsible way and play table top sim
Think of it like buying 1/3 of an ogryn kit
Auโra pfp spotted
the only talent I saw that seems pretty busted is this one
its effectively infinite ammo
Most of the fun with minis is just painting them tbh
For rampage, are you able to avoid exhaustion by triggering your ability again before it ends? Or does it only start regenning after your ability finishes?
with the Needle pistol, 20% ammo is 20 rounds
Only after the abilities end do desperado and rampage recharge
you can kill a shotgunner with 20 rounds lol
CD only starts after the ability is over
Also many people have said, hive scum might be the hardest class to play yet. So even if its op its harder to unlock its potential.
Arbites on the other hand is very easy to use well
They're going all in on it being the close combat ranged class
Ive been watching streams of decent players and they still die
you just KNOW someone is going to make a speed stim + Desperado + Vulture build for fucking +45% speed and try to speedrun the map
only to immediately get backstabbed by singular pox walker and they fold
Gunslinger is the only aura to take lmao
with +45% speed, can you even be hit in melee?
if you backpedal right into them yea
Zealot: finally a worthy foe! Our battle will be legendary!
the ammo regen aura on a class with infinite ammo?
So, quick question about the needle gun, Iโm aware the special fire makes the enemies explode when theyโre killed, but A) is that only if the poison kills them? And B) can you mix regular shots with special shots on the same target and still get them to explode?
Plus you can beat a daemon to death with a crowbar. Which is funny
the ammo regen aura is probably the worst one
Tbh I'm running crit aura on this mf
Gotta think about teammates
Tbf its really good for making ammo crates go far on high diff
hive scum thinking about others ๐ค
I see you're not rping UwU
Gordan freeman
Hyper violence can make you two shot a DH :)
daemonhosts are human sized?
Its not as funny as the shit shovel, but its definitely great
Wrong talent, hyper violence is over kill = more melee dmg #hivescum-class message
They just chilling vibing
What the hell is the stim lab
Its how you make your custom stimm
oh shit that's huge. I'll try to see if I can make that fit into my builds lol
true :p
Thatโs the like pocket medkit looking thing right
That u put down
no, itโs your 4 button
No, that ability just lets you share your stimm
O
thatโs the right ability
The bonesaw has a nice little flavour to it. The block with it has the hivescum holding it with a cloth
Anyone know if "close range" is ranged only?
Basically you make a custom stim, that is on a cooldown, in exchange for not being able to pick up other stims
it also tastes good when I lick it c:
Its a great detail
within I believe 12m of you
Well just have to see on launch
Grape and green apple flavors
A little spooky considering if even a hiver won't touch it then it's gonan be a bad time
Wait so everyone has the stim no matter what build
No, only if you build the stim
ONLY if they put points into the stimm lab at all
Otherwise you can still grab map stims
if you don't, your stim slot is empty
Itโs an entirely different tree to talents
If you put points into it then yes you will have a custom stimm. Just dont put points in it if you dont want it
you probably want to make a custom stimm though, tbh I don't know why you wouldn't
Fuck yeah custom drugs!
reusable, custom drugs c:
maybe if there were 3 other gamgers and you want map stims
only reason Iโd see on launch
Why would you not want to use the stim lab the stim lab seems like a billion times better than the default stims
Maybe when levelling and map stimms are better haha.
Before you get a good amount of points
meanwhile you can get +20% strength and +10% crit stim every 45s (as an example)
Wouldnt it be 60 since the timer doesnt start till the effect ends
the exact stimm combo I stated is 45s
CD doesnโt start til stim ends
indeed
Wait so you mean its 30 second cooldown with that
but I'm curious to see how this interacts with stimms on cooldown
"a tertium welcome" Is just free melee damage to single targets
"you'll learn to shoot before you learn to walk" -most pacifist Atoma parent
Its very good with sawblade if running high viscosity
Seems strong asf
I was thinking some grenade spammer build with bonesaw
the trick shot doing more stagger implies it makes the bullet go faster
potentially very strong
The dot seems very strong from the clips I saw
is Chem Grenade just a better Immolation Grenade, or does Immolation still have something it's better at?
oh my god is that a beast of nurgle kill it kill it now
the trick shot going more damage is because they took psionic damage from being styled on
For sure the tox chem stimm builds look very good
New main but will never replace ogryn๐ฉ
aura farming making the character stronger is very 40k
that's a good question, chem grenades just seem better because they rip apart carapace too
Imagine being a trained military sniper and some drugged up civilian one taps you across the map while twirling their pistol
Lethal prox affect blackout or only missiles 
"civilian" they're the top hive gangers in atoma
battle hardened warmaster vs local hive member -> even fight UwU
aka the ones that managed to live this long
immolation might cover a larger area?
that's what i thought too. then i thought perhaps immolation is better against unarmored, and maybe lasts longer, but i dont know. targets that die to chem grenade seem to explode aswell, so i get the feeling i'm wrong
Based on Vet interactions, it SHOULD affect blackout but would need further testing to be sure
Thats true, but my wording is trying to be as comedic as possible and is technically correct
yea, that's a good point
we don't know the AOE of the chem grenade so maybe it would have that ๐ค
for funnies its fair but its decreasing the aura stocks smh
chem also spreads when they explode
so the AOE might be more deceptive than at first glance
Wdym
also do we know duration of immolation compared to chem nade?
some of the toxin versions cause enemies to explode on death which spread more toxin to nearby enemies
I think it's the yellow one based from what I saw
Vet needs some love
Vet is plenty strong, its users? not so much...
The explosions for the chem blitz is just a stagger afaik, but yeah the needler has a mark where the alt fire is AOE tox stacks
in fact, psyker is cracked as fuck but only like 5% of psyker players can play psyker
Behold. Flesh, steel, blood.
The outlaw sometimes chastises the bounty hunter scum
what changes? who's talking? ๐ curious
I'm not sure what melee I wanna use
Crowbar is versatile, and has superiority blessing
Shivs have the throwing knife that will be great for bosses
Probably my favourite is the bone saw, since it passively applies tox or brittleness stacks
epic Cole was talking
also bath.rawr
I'm thinking of Bone Saw and try to use it spread toxin in order to hordeclear
failing that, just Mk3 shivs
I wanna use shivs
It's attack pattern changes too I think
ill have to try them all out to see. crowbar is cool, then again shivs are cool too, and ofc bonesaw is unique, haha
Based on the mode
Ima stick to bone saw needler since I like being a goober for DoT
I got him max then stopped using him. But love the spam
Yeah decent way ti start a boss fight if you dont have a needler with the knives
It's really funny that it's symmetrical except that node they stapled on at the end there
And with the tox stack on crit you can keep that DOT ticking
"+70% damage for moving, shooting, and hitting people"
๐๐
I think
CD rate > speed > strength > toughness
in terms of stim route's value
Yeah it was just an example of a stim thing you can do
compared to a map stim
Cd rate also loses some value on a dependancy build just as a little aside
it changes to a Brittleness toxin (purple)
It swaps from chem toxin to a unique brittleness
grape mode is brittleness
Oh ok
apple mode is poison
it does not
The brittleness can stack with thunderous
You arent wiping it off, just changing it to grape flavor.
Grape is brittleness and green apple is toxic
is it correct that the Bonesaw applies a different toxin than the Chem Toxin?
Mk III shivs and crowbar have really peaked my interest the most so far
itโs the same
I haven't seen anyone say it's different
It switch to a more armour-piercing based toxin
no
i mean sometimes yeah
unless the purple is also called chem toxin...
Yknow what i dont get myself? The needle gun special
Whay difference does it make, no matter how many times I saw footage I didnt get it
One mark makes enemies explode on death, one makes enemies poison others nearby on death for alt fire
are those two different poison debuffs then? ๐ตโ๐ซ
Hmm
I think at a certain point cdr is less nescessary compared to more damage. And if you already got a ton from dependancy... idk seems overkill
nah it is a massive difference
AFAIK itโs the normal chem toxin + a status that makes them poison or explode on death
its only overkill if it's 0s cooldown
Don't even need to dodge crusher overheads anymore, just slide away 
otherwise cd > damage
take rampage as an example
ur looking at 18s vs 9s CD with/without CD rate stim
and this is assuming max dependency stacks for -40% CD
hmm. i only saw Mr. E's video where he showed that the DOT on the exploding one did less damage than the DOT of the non-exploding one. no idea if this was an outdated build
Mr e showed off a lot of old stuff afaik
I donโt watch him so idk
yea, he did. but then again, was this one of the things that changed? just a little confusing
Itโll easy to understand once it actually drops and people canโฆ use it
definitely. this is just to satisfy my curiosity of what possibilities there might be :3
Im not saying its useless, im just saying you dont nescessarily need a 9 second cooldown on an ability.
I know some.streamers are definitely preferring other stimm effects to cdr
the speed one is pretty good too
tho cd just means less rampage downtime = more rampage uptime
Speed is fun in general, zoom zoom is the main reason i ever played zealot lol
and rampage as an ability is way higher dps than stims on their own
Twin stub pistols are defo gonna be what i use
curious to know if it's worth using 3x stamina curios for attack speed (granted by the Swift Endurance talent)
Oh yea, does rampage CD while exhaust is active or after exhaust ends
11 base stamina + weapon stamina
But it also is smth that already lasts a long time, a higher damage potential in some game situations is definitely valuable. Higher ceiling vs higher average i guess is what id call it
dual shivs 3 stam curios +stam on wep
yea higher avg is just usually better
Gottagofast
3 base stamina + 9 curio stamina + weapon stamina + perk stamina ๐
we already regen 2 stamina a second base
@deft sleet does hyper critical account for DR
so regen ainโt even that necessary
Stam regen is nice for making spamming slides more forgiving
psyker for reference
it begiiiins
gonna listen to Carpenter Brut - Turbo Killer on repeat while playing hive scum then
oh that reminds me, got to find the new Kyd music for the new map
they sprint faster than psyker by 0.2 apparently
psyker needs ~95 nerfs
I think you mean 95 buffs ๐
Cole wasnt valuing it too high over other stimm effects (toughness one obviously sucks hard)
18 vs 9 is obv a big difference! But if rampage lasts let say 30 seconds one presses f every 48 seconds and the other every 39. And thats assuming you always use abilities asap, which isn't always the case.
I think its definitely possible to make a case for speed or damage stimms.
But tbag being said im running a cdr stimm just to run and gun more lol
the speed stim has value cuz 20% atk speed + stun immunity is very strong to make up for the gap between rampage
We can at least agree no matter what the toughness stimm is balls XD
change the toughness replenishment to resistance please UwU
Yeah coherency is so bad. Fatshark please change it
are you talking about the Barrage branch of the Broker Stimm?
yes its if they die before the special poison fades
Not sure how this talent would play out
simple solution, make each barrage node a flat 1% toughness regen over duration fr
that route is horrible
Thank you
okay. why is that route horrible?
It seems to activate often enough on crit heavy weapons from psykanium play ive seen
it's coherency regen not total regen based on the wording
so you're really getting just -4% damage taken
Seems like it would only be useful for maulers idk
oh
getting a few points in it is nice for just taking 8% less damage
Your choice is either an extra 4% dmg resist or a flat half toughness regen when stim first activates for final node lol
Double its DR and remove tbe toughness buff lol
This is my build prototype
just make the toughness regen like actual regeneration instead of coherency regen speed
the wicked platform on bottom right
don't you get -4% damage taken for each point you put into the Barrage branch? so 4 points would be -16% damage taken?
yes
but that's not good enough to match the other 3 routes
Would the long lasting stim talent affect he box ability or no?
yea, that makes sense
it costs 10 points total
it's just the opportunity cost is so high
Its kinda funny, that due to how the math works its possible for dual guns to have an odd ammo count with ammo jack.
Which means the ganger isnt loading the same amount of bullets in each gun and that makes me smile a tiny bit
a ganger making a mistake with packing their mags fits the vibe imo :p
underpacking a random mag every other mag lol
For sure
I just realized that scum might be the meta pick for barrel carrying with the slide nodes
Omg nerf hivescum quick
ogryns on suicide watch
